Time |
Nick |
Message |
00:00 |
Sketch2 |
wilkgr, which version are you using? |
00:00 |
wilkgr |
0.4.12 |
00:02 |
Sketch2 |
on what OS? |
00:51 |
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00:54 |
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00:58 |
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01:02 |
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01:14 |
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01:19 |
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01:20 |
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01:20 |
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01:22 |
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01:23 |
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01:29 |
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01:29 |
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01:30 |
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01:37 |
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01:42 |
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01:47 |
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01:55 |
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02:08 |
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02:26 |
wilkgr |
Sketch2 WIndows 7 x64 |
02:28 |
Sketch2 |
It it the official build, or one of the unofficial builds, such as by fess or sfan5 |
02:33 |
swift110 |
is minetest available for windows |
02:36 |
Emperor_Genshin |
swift110: yes |
02:38 |
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02:38 |
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02:38 |
Sketch2 |
yeah, you find it at minetest.net |
02:39 |
swift110 |
ok cool |
02:40 |
swift110 |
thanks Emperor_Genshin q |
02:43 |
Emperor_Genshin |
No problem :) |
02:46 |
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02:47 |
swift110 |
awesome its going on the pc tonight |
02:53 |
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02:57 |
* cheapie |
just found this in some random mod's code: 'if c == "true" then return true else return false end' |
03:00 |
exio4 |
return (c == "true") ? |
03:00 |
exio4 |
and even better, stop using strings as booleans |
03:00 |
exio4 |
stringly typed code is basically code broken by design |
03:01 |
cheapie |
exio4: I didn't write it, for the record. |
03:01 |
exio4 |
I know |
03:06 |
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03:17 |
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03:20 |
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03:21 |
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03:21 |
AndroidKris |
Calinou |
03:21 |
AndroidKris |
found your problem. |
03:22 |
AndroidKris |
Why Carbone-ng won't load for me...World edit is missing... |
03:22 |
AndroidKris |
wait....Calinou isn't here. |
03:22 |
AndroidKris |
dang. |
03:22 |
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03:25 |
swift110-phone |
I can finally play minetest on my pc at home |
03:25 |
swift110-phone |
On windows but there is no download for Linux |
03:39 |
yang2003 |
swift there are a Linux in minetest.net/download |
03:40 |
yang2003 |
just on the bellow and type minetest.exe |
03:42 |
Emperor_Genshin |
swift110: Depends on the version of linux that you have. |
03:43 |
Emperor_Genshin |
but yes, Minetest is also on Linux |
03:52 |
swift110-phone |
I mean i don't have internet at home |
03:53 |
swift110-phone |
So i cant just put minetest on usb and install it at home like i can in Windows |
03:54 |
Emperor_Genshin |
Well, that's unfortunate =/ |
03:54 |
swift110-phone |
I'll still play it in Windows and my laptop |
04:01 |
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04:04 |
exio4 |
swift110-phone: well, you could use tethering? |
04:05 |
swift110-phone |
That would take forever |
04:05 |
swift110-phone |
Plus thats disabled on ny phone |
04:16 |
exio4 |
swift110-phone: how is it disabled? |
04:16 |
exio4 |
also, is it _that_ slow? |
04:17 |
exio4 |
I mean, I live a place with extremely crappy mobile networks, and it's still nice as a fallback |
04:17 |
exio4 |
and for such one-time uses, it's ok |
04:17 |
swift110-phone |
Maybe |
04:18 |
swift110-phone |
But its disabled on my phone |
04:18 |
exio4 |
enable it? uhm? |
04:27 |
swift110-phone |
Cant |
04:27 |
swift110-phone |
Anyway im installing it in Windows now |
04:27 |
yang2003 |
Some phone cant install minetest |
04:28 |
exio4 |
swift110-phone: I fail to see how that is possible |
04:28 |
swift110-phone |
I told u and im done talking about it |
04:29 |
exio4 |
whatever |
04:38 |
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04:39 |
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mazal joined #minetest |
04:44 |
freelikegnu |
Carbone-NG :o |
04:44 |
technomancy |
yes please |
05:01 |
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05:05 |
freelikegnu |
carbone-ng/mods/worldedit is empty and exits the game with error. The folder is empty :o |
05:06 |
freelikegnu |
so I moved the folder elsewhere for now and the game runs :D |
05:07 |
freelikegnu |
server up at freelikegnu.org port 30010 |
05:08 |
swift110-phone |
Is minetest multiplayer online |
05:08 |
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05:09 |
Emperor_Genshin |
swift110: Yes |
05:09 |
mazal |
swift110-phone: Yes , or lan |
05:23 |
swift110-phone |
Thats awesome |
05:28 |
freelikegnu |
be sure to try some of the subgames found here: https://forum.minetest.net/viewforum.php?f=15 |
05:37 |
swift110-phone |
Ok |
05:37 |
swift110-phone |
I got minetest on my pc now |
05:37 |
freelikegnu |
cool |
05:38 |
freelikegnu |
you can click on the client tab and join my game (it will pull any data needed to play on the server) |
05:39 |
swift110-phone |
Yeah i got a nice 30" screen to play it on |
05:40 |
swift110-phone |
I don't have internet at home |
05:40 |
swift110-phone |
But tomorrow ill play it on my laptop on wifi |
05:42 |
freelikegnu |
port 30000 has carbone with tenplus1's mobs redo |
05:42 |
freelikegnu |
and 30010 is carbone-ng |
05:43 |
swift110-phone |
Would minetest be good on a laptop with 512 mb ram |
05:44 |
freelikegnu |
mabe if you used a lightwight linux disto |
05:45 |
freelikegnu |
crunchbang++ comes to mind |
05:45 |
freelikegnu |
really it will need soem kind of 3d graphics capability |
05:51 |
swift110-phone |
Ok |
05:52 |
swift110-phone |
I figured that |
05:52 |
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06:03 |
Sketch2 |
I'd set the res to 800 x 600, turn off most effects |
06:04 |
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06:04 |
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06:05 |
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06:07 |
yaman |
Is there something incorrect with this register_craft? I am getting ERROR[main]: Invalid crafting recipe (output="aging:cancer_cure"). http://codebin.org/view/5e8ab015 |
06:11 |
kahrl_ |
yaman: remove the braces in line 5 and 13 |
06:11 |
kahrl_ |
shapeless recipes only uses a single level of braces |
06:11 |
kahrl_ |
use* |
06:14 |
|
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06:20 |
yaman |
thank you |
06:22 |
yaman |
is shift click feature of minetest or minetest_game, I have found odd bug |
06:25 |
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06:30 |
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06:31 |
Sketch2 |
holding shift is usually used to go down |
06:33 |
Sketch2 |
or slow walk to a crawl |
06:33 |
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06:36 |
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06:37 |
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06:41 |
kahrl_ |
yaman: what bug? |
06:43 |
yaman |
This bug is only possible in minetest game, I am opening issue very soon |
06:43 |
yaman |
1. Log in to a new game in creative.2. Put some items into your inventory. 3. shift-click on a random item in the creative menu. 4. Your entire inventory is now filled with clones of your original inventory (this includes stacked items). |
06:46 |
kahrl_ |
yaman: I think minetest_game only uses the "listring" feature of the engine for that, so open the issue on the engine |
06:46 |
yaman |
oh ok |
06:53 |
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06:54 |
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06:57 |
Sketch2 |
Are you using some kind of inventory mod? |
06:57 |
yaman |
no |
06:57 |
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06:58 |
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06:58 |
Sketch2 |
I'm not getting a similar effect here. |
06:59 |
yaman |
https://github.com/minetest/minetest/issues/2915 |
06:59 |
yaman |
(using latest minetest-dev) |
06:59 |
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07:01 |
Sketch2 |
yeah, I'm on the latest dev version as well |
07:02 |
yaman |
Do you have shift-click feature (used to quickly move items between chest and inventory) ? |
07:03 |
Sketch2 |
do you have to enable it in minetest.conf or something? |
07:04 |
est31 |
no, its dependent on the formspec |
07:04 |
est31 |
this way games can adjust it to their gameplay, and find the best ring |
07:04 |
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07:07 |
Sketch2 |
I know that if you shift-click while placing an object, it sometimes gives alternate rotations, or attaches to objects that might otherwise bring up a menu |
07:08 |
Sketch2 |
I still can't figure out how to get the effect you are talking about. Do I have to have a chest open to do this? |
07:08 |
yaman |
no, just look at the issue, it is very simple. |
07:09 |
Sketch2 |
I did, and while it may seem simple to you, is not repeatable as far as I can tell. I'm trying to clarify that a step isn't missing. |
07:10 |
kahrl_ |
Sketch2: when you said you're using latest dev, did you mean minetest or minetest_game or both? |
07:11 |
Sketch2 |
I'm using Calinou's one-line linux script that updates from source then recompiles |
07:13 |
Sketch2 |
maybe it's just updating minetest source, I'll manually do the minetest_game |
07:13 |
kahrl_ |
his update 1-liner only updates minetest, it seems |
07:18 |
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07:19 |
Sketch2 |
still nothing. are you shift-clicking items below, or to the left in the inventory? |
07:20 |
est31 |
i guess there is something going wrong with the server applying the movesomewhere action |
07:22 |
est31 |
well, its one of the nice bugs, its actually reproducible |
07:41 |
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07:43 |
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07:43 |
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07:45 |
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07:48 |
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07:51 |
kilbith |
https://www.youtube.com/watch?v=E0Pd07THFsg |
07:54 |
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07:56 |
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07:59 |
Krock |
impressive, kilbith |
08:00 |
kilbith |
looks like an organism |
08:00 |
|
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08:00 |
Krock |
because it is |
08:00 |
kilbith |
but who is the virus ? :P |
08:01 |
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08:01 |
Krock |
YOU |
08:01 |
kilbith |
haha |
08:04 |
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08:08 |
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08:11 |
twoelk |
minetest_game is a beautiful flower as it seems |
08:12 |
VanessaE |
I'd like to see the same done for the engine itself too |
08:12 |
twoelk |
me too :) |
08:12 |
VanessaE |
it's interesting seeing it poke alone at times, and then sudden flurries of activity at other times |
08:12 |
VanessaE |
poke along* |
08:13 |
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08:14 |
twoelk |
might be interesting wether the activity corrolates with school schedules |
08:15 |
twoelk |
or holidays |
08:17 |
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08:20 |
Sketch2 |
I did one of those for the engine a couple years back - https://www.youtube.com/watch?v=eL9NGUD9Tl8 |
08:21 |
kilbith |
ah it's you, congrats |
08:22 |
Sketch2 |
Took a long time to render as I recall, like all night. |
08:22 |
kilbith |
c55 was alone quite a long time |
08:23 |
Sketch2 |
Oh, and then the upload took forever too... |
08:23 |
twoelk |
hm, so blue is graphics and red is sound files. what color is lua? |
08:24 |
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08:24 |
TBC_x |
minetest could use some refactoring |
08:25 |
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08:25 |
Sketch2 |
purple? |
08:25 |
twoelk |
no I'd think orange |
08:25 |
kilbith |
purple is .h |
08:26 |
Krock |
TBC_x, why? |
08:26 |
Sketch2 |
look at about 10 mins in |
08:26 |
kilbith |
orange are .txt |
08:26 |
TBC_x |
there are some classes that do everything |
08:27 |
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08:29 |
TBC_x |
and I kinda dislike fat classes |
08:31 |
TBC_x |
It's not that bad though, I've seen singletons used instead of namespaces |
08:40 |
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08:40 |
JamesTait |
Good morning all; happy Corn Fritters Day! 😃 |
08:41 |
est31 |
TBC_x, well yeah, we are trying to make classes smaller, but other things are more important |
08:41 |
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08:41 |
est31 |
e.g. features and stability. |
08:41 |
est31 |
also, if refactoring is done by people who dont know what they are doing, its even harmful |
08:44 |
TBC_x |
that's right |
08:47 |
technomancy |
has anyone tried metalua? |
08:47 |
technomancy |
I'm pretty impressed with its ability to do pattern matching: http://metalua.luaforge.net/quicktour.html |
08:48 |
technomancy |
I'm wondering if there's a way to get it to emit functions that check their arity |
08:52 |
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08:53 |
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08:53 |
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09:02 |
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09:12 |
technomancy |
is meta:get_string guaranteed to never return nil? |
09:13 |
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09:19 |
VanessaE |
every time I've used it on an un-set key, it returned an empty string |
09:19 |
VanessaE |
however I don't trust such behavior |
09:20 |
VanessaE |
(under usual Lua standards, a non-existent key should return nil) |
09:23 |
technomancy |
yeah, I view it with some suspicion. |
09:23 |
technomancy |
my explanation for the deviation from lua norms is that it's an interface with underlying C functionality |
09:23 |
technomancy |
just a guess though |
09:24 |
technomancy |
but yeah, best not to assume a guarantee where none is documented |
09:26 |
Calinou |
hello, anyone recommends a locked furnace/locked sign mod? |
09:30 |
VanessaE |
Calinou: maybe Sokomine's "locks" mod |
09:30 |
VanessaE |
signs_lib has locked signs btw |
09:30 |
VanessaE |
but Sokomine's should handle the locked furnaces part |
09:31 |
VanessaE |
there is/was a locked signs mod but it no longer works properly with current minetest (signs_lib has since supplanted it anyway) |
09:33 |
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09:33 |
est31 |
also there is the protector mod by tenplus1, which adds "area protection based" doors, very nice. |
09:33 |
est31 |
if multiple people own a house, all can open a single door |
09:33 |
est31 |
but nobody else. |
09:34 |
est31 |
the mod also adds a protector block, but you can comment it out |
09:34 |
est31 |
(if you use the SN areas mod) |
09:35 |
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09:38 |
WSDguy2014 |
Guys, Hybrid Dog is not online? |
09:41 |
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09:44 |
Krock |
!seen w_laenger |
09:44 |
MinetestBot |
Krock: w_laenger was last seen at 2014-06-13 15:30:43 UTC on #minetest |
09:44 |
Krock |
WSDguy2014 ^ |
09:44 |
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09:48 |
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09:49 |
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09:51 |
WSDguy2014 |
Krock, i think Hybrid Dog is offline. |
09:55 |
Sketch2 |
Somebody stole my house on Xanadu server |
09:55 |
Sketch2 |
I can't get an admin to respond, but it was protected |
09:56 |
Sketch2 |
and now BellaBestBuilder owns it |
09:57 |
Sketch2 |
completely replaced with something diff |
09:59 |
twoelk |
something similar happened to me months ago, but got it all sorted out with admin help. did take awhile though |
10:08 |
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10:19 |
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10:22 |
Sketch2 |
that's the 2nd server to destroy stuff of mine that was protected. |
10:36 |
Jordach |
you mean you're playing on a server with idiot amins |
10:37 |
Jordach |
and/or useless |
10:38 |
Sketch2 |
I would possibply say that about Free Pizza Server, but I would'a thought Xanadu to be better |
10:39 |
Jordach |
if it appears to have stock Minetest settings, go find the near est door |
10:43 |
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12:24 |
swift110-phone |
Good morning |
12:58 |
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13:37 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Fix relief mapping issues 655fc60 http://git.io/vmuPn (2015-07-16T15:36:48+02:00) |
13:40 |
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14:01 |
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14:09 |
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14:10 |
amadin1 |
Frequently server crashes without error in log. If i add at minetest.conf this lines: "deprecated_lua_api_handling = error" and "deprecated_lua_api_handling = log" and "debug_log_level = verbose", shall i see the name of mod in minetest.log which crashed my server? |
14:12 |
rubenwardy |
probably not |
14:12 |
rubenwardy |
It's probably not a mod doing it |
14:13 |
rubenwardy |
deprecated_lua_api_handling won't help at all |
14:13 |
amadin1 |
so where way for me to see errors every crash? |
14:14 |
rubenwardy |
debug_log_level = verbose may help a bit |
14:14 |
rubenwardy |
What operating system do you use, amadin1? |
14:14 |
amadin1 |
linux debian |
14:14 |
rubenwardy |
Install gdb (sudo apt-get install gdb) |
14:15 |
rubenwardy |
then go to your MT folder and type: gdb bin/minetest |
14:15 |
rubenwardy |
then type run in the prompt that comes up |
14:15 |
rubenwardy |
then when it crashes, type "traceback" in the prompt |
14:15 |
amadin1 |
ou thanks |
14:17 |
rubenwardy |
the prompt I mean look like: "(gdb) " |
14:17 |
amadin1 |
i think i wiil deal |
14:19 |
amadin1 |
does gdb increase the load of the server? |
14:19 |
TBC_x |
is it possible to run minetest without sound or do i need to recompile? |
14:20 |
amadin1 |
i mean |
14:20 |
amadin1 |
umen'shayet skorost' raboty |
14:20 |
amadin1 |
reduces speed |
14:21 |
rubenwardy |
not by much |
14:21 |
rubenwardy |
afaik |
14:21 |
rubenwardy |
Vannes_E uses it on her servers, and hers are the biggest in the community |
14:22 |
amadin1 |
biggest server is "just test" ;) |
14:22 |
rubenwardy |
Well, apart from that |
14:22 |
rubenwardy |
All her servers summed together |
14:22 |
rubenwardy |
just test annoys me, it's malconfigured |
14:22 |
rubenwardy |
ie: mapgen |
14:23 |
rubenwardy |
although it might have been fixed |
14:23 |
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14:23 |
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14:25 |
Megaf |
Hi all |
14:27 |
rubenwardy |
hi Megaf |
14:29 |
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14:36 |
crazyR |
hi |
14:43 |
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14:44 |
crazyR |
has anyone had any issues with formspecs... example, i want to show a formspec, that formspec leadds to a second formspec then that one leads to a third formspec...... the issue im having is when i try to load the fourth formspec it doesnt do anything... is that a limitation in the formspecs or is it likly to be my code at fault? |
14:45 |
rubenwardy |
you code probably |
14:45 |
rubenwardy |
your* |
15:12 |
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15:23 |
crazyR |
your right haha :D my spelling caught me out :P |
15:25 |
swift110-phone |
Lol |
15:28 |
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16:40 |
rubenwardy |
http://rubenwardy.com/static/images/mod_vote.png |
16:43 |
Krock |
yes, yes yes! |
16:47 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=9&t=12829 |
16:47 |
rubenwardy |
!title |
16:47 |
MinetestBot |
rubenwardy: [Mod] Vote (with Kick voting) [0.1] [vote] - an API - Minetest Forums |
16:47 |
rubenwardy |
I'm actually creating it to allow "skip to next map?" in CTF |
16:49 |
nrzkt |
good idea this mod |
16:49 |
nrzkt |
but abstain = no here :p |
16:49 |
rubenwardy |
abstain means that you're not counted |
16:50 |
rubenwardy |
so you don't help either |
16:50 |
rubenwardy |
In order to pass, but default (you can override this algorithm using on_decide) yes / counted > 0.8 |
16:50 |
crazyR |
nice work rubenwardy.. looks good |
16:51 |
rubenwardy |
s/but/by/ |
16:51 |
rubenwardy |
I added abstain as there may be queued tasks behind it |
16:51 |
OldCoder |
Megaf, I am *not* a player on your world. That is one of dozens of apparent impersonators. Please ban him. |
16:51 |
rubenwardy |
s/tasks/vote/ |
16:51 |
OldCoder |
Megaf, I am curious, though, about what all these "OldCoders" say. How do they try to talk? |
16:54 |
yaman |
Is it possible to add multiple recipes in one "register_craft"? |
16:55 |
Calinou |
probably not |
16:55 |
Krock |
register_craft is singular, so nope. |
16:55 |
yaman |
awww |
16:55 |
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16:57 |
rubenwardy |
yaman, you can use groups to cover multiple items |
16:57 |
rubenwardy |
but there's not really any need to combine all recipes into one call |
17:00 |
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17:13 |
rubenwardy |
updated https://github.com/rubenwardy/vote to fix a few things |
17:15 |
Sketch2 |
Ok, so you wanna know the story Xanadu gives me about why me and my kids houses were destroyed? |
17:15 |
rubenwardy |
asl97? |
17:15 |
rubenwardy |
no |
17:15 |
rubenwardy |
:( |
17:16 |
rubenwardy |
Somebody's build a house on my CTF server... |
17:16 |
rubenwardy |
bearing in mind that the map resets after every round |
17:16 |
Sketch2 |
They say it was in Spawn2 and there's a building code, that I never saw. |
17:17 |
Sketch2 |
They're playing it like Hitchhiker's Guide to the Galaxy. "It was posted" |
17:17 |
rubenwardy |
lol |
17:17 |
Sketch2 |
No word, nothing. Just came along and destroyed my $#!t |
17:17 |
rubenwardy |
Stupid vogons |
17:17 |
Sketch2 |
right |
17:18 |
Amaz |
So now off around the galaxy with a couple of lunatics and a depressed robot? |
17:19 |
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17:21 |
Emperor_Genshin |
lol? |
17:22 |
|
rubenwardy was kicked by ShadowBot: Message flood detected. |
17:22 |
|
Sketch2 was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
17:22 |
Amaz |
Oh dear. Seems like ShadowBot is lagging... |
17:23 |
Emperor_Genshin |
#BlameShadowBot |
17:23 |
sfan5 |
the fuck |
17:23 |
sfan5 |
!deop ShadowBot |
17:23 |
Emperor_Genshin |
lol |
17:24 |
Amaz |
Bot wars :P One bot deoping the other. |
17:24 |
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17:24 |
Sketch2 |
paste flood? wtf |
17:24 |
Emperor_Genshin |
Sketch2: Blame ShadowBot |
17:24 |
sfan5 |
ShadowBot: tell ShadowNinja fix your bot http://irc.minetest.ru/minetest/2015-07-16#i_4326090 |
17:24 |
ShadowBot |
sfan5: O.K. |
17:25 |
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17:26 |
rubenwardy |
:'( |
17:26 |
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17:26 |
sfan5 |
blame ShadowNinja |
17:26 |
Sketch2 |
I get why it's there. ty sfan5, good looking out. |
17:27 |
sfan5 |
ShadowBot is not my bot |
17:27 |
ShadowBot |
sfan5: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
17:27 |
Emperor_Genshin |
lol at response |
17:27 |
Sketch2 |
right, I know, but thanks for passing the message along... or maybe not |
17:27 |
sfan5 |
oh you meant that |
17:31 |
rubenwardy |
ShadowBot is stupid |
17:31 |
ShadowBot |
rubenwardy: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
17:31 |
sfan5 |
yes |
17:38 |
Jordach |
ban ShadowBot or riots ヽ༼ຈل͜ຈ༽ノ |
17:43 |
sfan5 |
(ಠʖಠ) |
17:44 |
Calinou |
ヽ༼ຈل͜ຈ༽ノ = the Shambler face |
17:44 |
Emperor_Genshin |
kek, Dongers (¬‿¬) |
17:47 |
rubenwardy |
new! https://github.com/rubenwardy/capturetheflag and https://github.com/rubenwardy/ctf_pvp_engine |
18:21 |
yaman |
is this possible: local functionTable = {"stuff": stuff(), "otherstuff": otherstuff()} ? |
18:21 |
rubenwardy |
not like that |
18:21 |
rubenwardy |
1 sec |
18:21 |
sfan5 |
yaman: yes |
18:21 |
sfan5 |
but i don't know whether that does what you want |
18:22 |
sfan5 |
(also thats json syntax, that doesnt work in lua) |
18:22 |
rubenwardy |
local functionTable = { stuff = stuff(), otherstuff = otherstuff() } ? |
18:22 |
rubenwardy |
or local functionTable = { stuff = function() end, otherstuff = function() end } ? |
18:24 |
rubenwardy |
servers.minetest.net has made me hate restarting my server :( |
18:24 |
yaman |
first one, thankyou |
18:24 |
yaman |
can I also pass arguments? |
18:24 |
sfan5 |
yaman: of course |
18:24 |
rubenwardy |
yeah |
18:25 |
rubenwardy |
just do t = { f = function(one, two, three) end } |
18:25 |
rubenwardy |
also consider this: |
18:25 |
sfan5 |
rubenwardy: theoretically you can make minetestserver save some stuff to a file on shutdown and not de-announce and then load that file at startup and do an update announce instead of an initial announce |
18:25 |
rubenwardy |
https://gist.github.com/rubenwardy/27ed2d97116e6a43e784# |
18:25 |
rubenwardy |
Sounds like a lot of effort :( |
18:25 |
sfan5 |
rubenwardy: yaman is talking about the first one |
18:26 |
sfan5 |
not the one that defines a function |
18:26 |
yaman |
ah, that is helpful, thankyou |
18:26 |
rubenwardy |
the stuff = stuff() one will call the stuff() function as it's making the table |
18:26 |
rubenwardy |
not when you do functiontable.stuff |
18:27 |
rubenwardy |
I guess the penalty for uptime only lasts an hour |
18:30 |
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18:30 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Kick players when shutting down server and there is a crash due to a Lua stack exception f9dbec6 http://git.io/vmg5z (2015-07-16T20:27:42+02:00) |
18:30 |
rubenwardy |
the problem with the CTF server is that there isn't enough players for the game to be fun, and so people don't join / leave immediately |
18:30 |
rubenwardy |
*aren't |
18:31 |
Krock |
13 ppl who have their birthday today, most of them have 0 posts |
18:32 |
rubenwardy |
What is lag a meassure of here, sfan5? |
18:32 |
rubenwardy |
https://github.com/minetest/master-server/blob/master/server.py#L342 |
18:32 |
rubenwardy |
nope |
18:32 |
rubenwardy |
http://servers.minetest.net/ |
18:33 |
rubenwardy |
also, is servers.minetest.net run on digital oceans? |
18:33 |
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18:33 |
rubenwardy |
Because I appear to have a 6ms ping |
18:33 |
rubenwardy |
Jordach is 7ms, he uses DO too |
18:34 |
Jordach |
ayy |
18:34 |
Jordach |
ding |
18:35 |
rubenwardy |
Jordach: I should have asked you for a referal b4 I signed up :( |
18:35 |
Jordach |
( ͡° ͜ʖ ͡°) |
18:35 |
rubenwardy |
so you could have got $25 if/when I spend $25 |
18:36 |
Jordach |
( ͡o ͜ʖ ͡o) |
18:36 |
Jordach |
[$ ( ͡° ͜ʖ ͡°) $] |
18:36 |
rubenwardy |
anyone, rebooting into Windows to use iTunes (the horror) will read the logs |
18:37 |
Calinou |
there is less expensive than DigitalOcean |
18:37 |
Calinou |
compare the prices... |
18:38 |
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18:47 |
Routh |
Does the minetest client cache any files between server connections? Troubleshooting an issue with mobs reod. |
18:47 |
Routh |
*redo |
18:48 |
Routh |
My client is looking for mobs_tree_monster.x, but I've verified that all references in the code point to the new mobs_tree_monster.b3d |
18:49 |
Sketch2 |
Routh it caches the media, such as sound and images |
18:50 |
Sketch2 |
not the code. that's kept server-side |
18:50 |
Routh |
Then this is weird |
18:50 |
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18:50 |
Routh |
Server side code looks good to me, on my server and in the latest master which is what I have deployed. |
18:51 |
Sketch2 |
why's the client looking for the file you'd have? |
18:51 |
Routh |
but client keeps spawning errors that it can't find the wrong file.. |
18:52 |
Routh |
Well the mobs redo mod used to use a .x file for tree monsters.. |
18:52 |
Routh |
but server is updated. |
18:52 |
Sketch2 |
oh, ok. got'cha. have you restarted the server? |
18:52 |
Routh |
yes |
18:52 |
Routh |
four times now. |
18:52 |
Routh |
even tried blowing away the mod dir and brining in a fresh master. |
18:53 |
kahrl_ |
you could try deleting the client media cache |
18:53 |
Routh |
I don't believe this issue is server side at this point. |
18:54 |
Routh |
Trying that now |
18:55 |
Routh |
Nope. |
18:55 |
Routh |
Same error. |
18:55 |
Routh |
wtf... |
18:55 |
yaman |
how do I now run the function using a variable like this: hello = "func", t[hello] |
18:55 |
Sketch2 |
k, and you only have the one mobs dir? nothing like mobs-redo-master floating in there somewhere as well |
18:55 |
Routh |
I'll triple chec |
18:55 |
Routh |
*check |
18:56 |
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18:58 |
Amaz |
Try grep -r mobs_tree_monster.x It might turn something up... |
18:58 |
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19:00 |
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19:00 |
Routh |
Huh... |
19:00 |
Routh |
It's not mobs. |
19:00 |
Routh |
It's the "creeper" mob |
19:00 |
Routh |
Why does the creeper mob look for the tree_monster mesh |
19:01 |
Routh |
It seems to have a dependancy/ |
19:01 |
luizrpgluiz |
Standard minetest has no mobs |
19:02 |
Routh |
luizrpgluiz: True, relevance of your comment however? I'm talking about mods here not standard minetest. |
19:02 |
Amaz |
The creeper mob might use the tree monster mesh? |
19:03 |
Gael-de-Sailly |
On MinetestForFun, that's the case |
19:03 |
luizrpgluiz |
Early versions of minetest, there was a monster and a mouse |
19:03 |
Routh |
Yeah it must. The awkward thing is that the creeper mob is not in any github project, it's just a standalone download on the forum. So I can fix my copy easily, but how to push those changes back to the mod creator so others can enjoy them.. hmm. |
19:04 |
Amaz |
Make another zip, and post it in the same topic as the zip you downloaded? |
19:05 |
luizrpgluiz |
Gael-de-Sailly:how long did you learn to make good mapgens? |
19:05 |
Routh |
@Amaz yeah that works. It would be nice if we could take all these standalone mobs in the forum topic though and put them into an additional pack for mobs redo. |
19:05 |
Gael-de-Sailly |
some monthes |
19:05 |
Gael-de-Sailly |
I've began around December 2013 |
19:06 |
Amaz |
Yeah, that would be good. |
19:06 |
Gael-de-Sailly |
Do you know my first mapgen, Forest ? |
19:06 |
luizrpgluiz |
yes |
19:07 |
Gael-de-Sailly |
I was a beginner programmer when I did it. |
19:08 |
MinetestForFun |
The creeper with a tweaked model version of the treemonster + modified textures was indeed created by MinetestForFun devs :) |
19:08 |
luizrpgluiz |
Gael-de-Sailly:rarely do you come here in IRC |
19:09 |
Gael-de-Sailly |
i know |
19:13 |
Gael-de-Sailly |
I plan to work on valleys_mapgen again in August |
19:14 |
Gael-de-Sailly |
but after the holidays I will be too busy |
19:17 |
luizrpgluiz |
nore: do mapgen is very difficult? |
19:20 |
Gael-de-Sailly |
that's not easy |
19:20 |
Gael-de-Sailly |
but it's not that difficult |
19:21 |
Gael-de-Sailly |
you need to be well organized |
19:22 |
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19:29 |
Routh |
Mod is updated on the forum for anyone interested. |
19:39 |
H-H-H |
got a link ? |
19:40 |
Routh |
https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=350 |
19:41 |
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19:43 |
Calinou |
https://lut.im/L8kdNq6g/6osh83uR |
19:43 |
Calinou |
Inside Minetest |
19:47 |
crazyR |
does anyone know the name of the default background formspec texture? |
19:47 |
crazyR |
the semi seethru one |
19:48 |
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19:52 |
Calinou |
is it even a texture? |
19:53 |
H-H-H |
ty |
20:00 |
Gael-de-Sailly |
good bye :) |
20:00 |
sfan5 |
crazyR: it's just a color |
20:01 |
crazyR |
i thought about that, do you know what the percentage of transparency might be? |
20:02 |
Calinou |
-- GUI related stuff |
20:02 |
Calinou |
default.gui_bg = "bgcolor[#080808BB;true]" |
20:02 |
Calinou |
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" |
20:02 |
Calinou |
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" |
20:02 |
Calinou |
there you go |
20:02 |
Calinou |
default.gui_bg is what you want |
20:02 |
Calinou |
it's #RRGGBBAA hexadecimal format |
20:02 |
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20:20 |
crazyR |
thanks. alpha is 75% :D |
20:32 |
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20:51 |
AndroidKris |
Dangit Calinou |
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21:13 |
yaman |
what is the best privilege to check if a player is an admin? |
21:13 |
Emperor_Genshin |
yaman: /privs |
21:16 |
Emperor_Genshin |
well depends on the number of privileges that the user has. Besides the standard kick, ban, fly, fast, and noclip privileges |
21:17 |
yaman |
I mean a privilege that most moderators have, this is for a mod |
21:18 |
Emperor_Genshin |
Ah, are you planning to set privs for moderators on a server? |
21:19 |
yaman |
no, I want to check if a player is moderator to allow the player to use chat command |
21:24 |
crazyR |
is it possible to align formspec button text to the left?? |
21:25 |
kahrl |
yaman: the privilege "basic_privs" determines whether someone is allowed to grant/revoke interact and shout |
21:26 |
kahrl |
is that what you mean? |
21:26 |
yaman |
yes thanks, also how to make command with multiple params? |
21:27 |
kahrl |
string.match is commonly used for that |
21:27 |
kahrl |
see builtin/game/chatcommands.lua |
21:29 |
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21:30 |
yaman |
thank you |
21:35 |
yaman |
It works now, butwhat is the meaning of ([^ ]+) (.+) ? |
21:37 |
kahrl |
[^ ] means any character except space |
21:37 |
kahrl |
. means any character |
21:37 |
kahrl |
+ means one or more of the preceding |
21:38 |
crazyR |
^ is it possible to align formspec button text to the left?? |
21:38 |
kahrl |
finally () is used to match groups, so string.match returns the invidual matches |
21:40 |
kahrl |
individual* |
21:41 |
kahrl |
crazyR: I don't think so |
21:42 |
kahrl |
yaman: the whole thing is called a regular expression |
21:42 |
kahrl |
(lua has its own rules for those, look them up in the lua reference) |
21:46 |
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21:46 |
swift110 |
hey all |
21:47 |
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21:50 |
AndroidKris |
How does one use the crossbow and bow in the lord of the test game? |
21:54 |
Sketch2 |
bow on left, arrow on right. left-click with bow |
21:55 |
AndroidKris |
Thanks, got it working, only the arrow or bolt only drops in front of me. doesn't actually fly anywhere. |
21:59 |
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22:08 |
LinuxGuy2020 |
Ok Im ready to start making mods. I've been readsing the wiki and I see all the methods and stuff but Im wondering if anyone has put them all into a pdf download for reference in a download yet? |
22:15 |
LinuxGuy2020 |
nm |
22:15 |
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22:35 |
Jordach |
!tell paramat https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b] |
22:35 |
MinetestBot |
Jordach: I'll pass that on when paramat is around |
22:35 |
Jordach |
!tell paramat https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b |
22:35 |
MinetestBot |
Jordach: yeah, yeah |
22:35 |
Jordach |
better |
22:36 |
TBC_x |
I love when i look for solution to a specific problem on google and the first link says UTFG |
22:44 |
Jordach |
this post keeps getting better and better |
22:44 |
Jordach |
https://forum.minetest.net/viewtopic.php?p=184611#p184611 |
22:44 |
Jordach |
( ͡° ͜ʖ ͡°) |
22:49 |
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22:52 |
LinuxGuy2020 |
Ok I can see that you can combine the normal lua conditions and the minetest methods to get a mod. It would be nice to have some examples of the methods and how to use them. What should I look at next? The wiki isnt very clear its pretty basic it seems. |
22:52 |
LinuxGuy2020 |
I have experience programming in Basic and C. So Im not completely new to programming. |
22:56 |
LinuxGuy2020 |
nm I think Im getting it. |
23:00 |
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23:07 |
VanessaE |
Sokomine_: *poke* |
23:10 |
* Sokomine_ |
feels poked |
23:10 |
Sokomine_ |
why do i have an underline? |
23:16 |
AndroidKris |
How does one craft bags in the Lord of The Test game? |
23:16 |
AndroidKris |
because the usual bags crafting isn't working. |
23:17 |
AndroidKris |
nvm, I was doing it wrong. |
23:18 |
AndroidKris |
with tree instead of wood.haha |
23:18 |
OldCoder |
Hi |
23:18 |
OldCoder |
AndroidKris, ah |
23:19 |
OldCoder |
You found it? O.K. |
23:19 |
AndroidKris |
Yeah, it was an i.d.10.t error. |
23:21 |
OldCoder |
Eh, don't be too tough on yourself |
23:21 |
OldCoder |
Woods and trees |
23:21 |
OldCoder |
Are similar as... |
23:21 |
OldCoder |
Hm |
23:21 |
OldCoder |
Rhyme malfunction |
23:22 |
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23:24 |
AndroidKris |
lmao |
23:26 |
AndroidKris |
So, apparently only small bags are allowed in LOTT. Here I harvested a bunch of trees for wood and sticks, then make a bunch of small bags (like, 20), and find out I can't use the small bags to make medium bags. |
23:26 |
AndroidKris |
lame |
23:29 |
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23:34 |
Sokomine |
brb |
23:34 |
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23:35 |
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23:38 |
Sokomine |
hm |
23:38 |
Sokomine |
test? |
23:39 |
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23:40 |
Wayward_One |
AndroidKris: it seems they have all sizes, unless they were disabled: https://github.com/minetest-LOTT/Lord-of-the-Test/tree/master/mods/lottinventory/textures |
23:42 |
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