Time Nick Message 00:00 Sketch2 wilkgr, which version are you using? 00:00 wilkgr 0.4.12 00:02 Sketch2 on what OS? 02:26 wilkgr Sketch2 WIndows 7 x64 02:28 Sketch2 It it the official build, or one of the unofficial builds, such as by fess or sfan5 02:33 swift110 is minetest available for windows 02:36 Emperor_Genshin swift110: yes 02:38 Sketch2 yeah, you find it at minetest.net 02:39 swift110 ok cool 02:40 swift110 thanks Emperor_Genshin q 02:43 Emperor_Genshin No problem :) 02:47 swift110 awesome its going on the pc tonight 02:57 * cheapie just found this in some random mod's code: 'if c == "true" then return true else return false end' 03:00 exio4 return (c == "true") ? 03:00 exio4 and even better, stop using strings as booleans 03:00 exio4 stringly typed code is basically code broken by design 03:01 cheapie exio4: I didn't write it, for the record. 03:01 exio4 I know 03:21 AndroidKris Calinou 03:21 AndroidKris found your problem. 03:22 AndroidKris Why Carbone-ng won't load for me...World edit is missing... 03:22 AndroidKris wait....Calinou isn't here. 03:22 AndroidKris dang. 03:25 swift110-phone I can finally play minetest on my pc at home 03:25 swift110-phone On windows but there is no download for Linux 03:39 yang2003 swift there are a Linux in minetest.net/download 03:40 yang2003 just on the bellow and type minetest.exe 03:42 Emperor_Genshin swift110: Depends on the version of linux that you have. 03:43 Emperor_Genshin but yes, Minetest is also on Linux 03:52 swift110-phone I mean i don't have internet at home 03:53 swift110-phone So i cant just put minetest on usb and install it at home like i can in Windows 03:54 Emperor_Genshin Well, that's unfortunate =/ 03:54 swift110-phone I'll still play it in Windows and my laptop 04:04 exio4 swift110-phone: well, you could use tethering? 04:05 swift110-phone That would take forever 04:05 swift110-phone Plus thats disabled on ny phone 04:16 exio4 swift110-phone: how is it disabled? 04:16 exio4 also, is it _that_ slow? 04:17 exio4 I mean, I live a place with extremely crappy mobile networks, and it's still nice as a fallback 04:17 exio4 and for such one-time uses, it's ok 04:17 swift110-phone Maybe 04:18 swift110-phone But its disabled on my phone 04:18 exio4 enable it? uhm? 04:27 swift110-phone Cant 04:27 swift110-phone Anyway im installing it in Windows now 04:27 yang2003 Some phone cant install minetest 04:28 exio4 swift110-phone: I fail to see how that is possible 04:28 swift110-phone I told u and im done talking about it 04:29 exio4 whatever 04:44 freelikegnu Carbone-NG :o 04:44 technomancy yes please 05:05 freelikegnu carbone-ng/mods/worldedit is empty and exits the game with error. The folder is empty :o 05:06 freelikegnu so I moved the folder elsewhere for now and the game runs :D 05:07 freelikegnu server up at freelikegnu.org port 30010 05:08 swift110-phone Is minetest multiplayer online 05:09 Emperor_Genshin swift110: Yes 05:09 mazal swift110-phone: Yes , or lan 05:23 swift110-phone Thats awesome 05:28 freelikegnu be sure to try some of the subgames found here: https://forum.minetest.net/viewforum.php?f=15 05:37 swift110-phone Ok 05:37 swift110-phone I got minetest on my pc now 05:37 freelikegnu cool 05:38 freelikegnu you can click on the client tab and join my game (it will pull any data needed to play on the server) 05:39 swift110-phone Yeah i got a nice 30" screen to play it on 05:40 swift110-phone I don't have internet at home 05:40 swift110-phone But tomorrow ill play it on my laptop on wifi 05:42 freelikegnu port 30000 has carbone with tenplus1's mobs redo 05:42 freelikegnu and 30010 is carbone-ng 05:43 swift110-phone Would minetest be good on a laptop with 512 mb ram 05:44 freelikegnu mabe if you used a lightwight linux disto 05:45 freelikegnu crunchbang++ comes to mind 05:45 freelikegnu really it will need soem kind of 3d graphics capability 05:51 swift110-phone Ok 05:52 swift110-phone I figured that 06:03 Sketch2 I'd set the res to 800 x 600, turn off most effects 06:07 yaman Is there something incorrect with this register_craft? I am getting ERROR[main]: Invalid crafting recipe (output="aging:cancer_cure"). http://codebin.org/view/5e8ab015 06:11 kahrl_ yaman: remove the braces in line 5 and 13 06:11 kahrl_ shapeless recipes only uses a single level of braces 06:11 kahrl_ use* 06:20 yaman thank you 06:22 yaman is shift click feature of minetest or minetest_game, I have found odd bug 06:31 Sketch2 holding shift is usually used to go down 06:33 Sketch2 or slow walk to a crawl 06:41 kahrl_ yaman: what bug? 06:43 yaman This bug is only possible in minetest game, I am opening issue very soon 06:43 yaman 1. Log in to a new game in creative.2. Put some items into your inventory. 3. shift-click on a random item in the creative menu. 4. Your entire inventory is now filled with clones of your original inventory (this includes stacked items). 06:46 kahrl_ yaman: I think minetest_game only uses the "listring" feature of the engine for that, so open the issue on the engine 06:46 yaman oh ok 06:57 Sketch2 Are you using some kind of inventory mod? 06:57 yaman no 06:58 Sketch2 I'm not getting a similar effect here. 06:59 yaman https://github.com/minetest/minetest/issues/2915 06:59 yaman (using latest minetest-dev) 07:01 Sketch2 yeah, I'm on the latest dev version as well 07:02 yaman Do you have shift-click feature (used to quickly move items between chest and inventory) ? 07:03 Sketch2 do you have to enable it in minetest.conf or something? 07:04 est31 no, its dependent on the formspec 07:04 est31 this way games can adjust it to their gameplay, and find the best ring 07:07 Sketch2 I know that if you shift-click while placing an object, it sometimes gives alternate rotations, or attaches to objects that might otherwise bring up a menu 07:08 Sketch2 I still can't figure out how to get the effect you are talking about. Do I have to have a chest open to do this? 07:08 yaman no, just look at the issue, it is very simple. 07:09 Sketch2 I did, and while it may seem simple to you, is not repeatable as far as I can tell. I'm trying to clarify that a step isn't missing. 07:10 kahrl_ Sketch2: when you said you're using latest dev, did you mean minetest or minetest_game or both? 07:11 Sketch2 I'm using Calinou's one-line linux script that updates from source then recompiles 07:13 Sketch2 maybe it's just updating minetest source, I'll manually do the minetest_game 07:13 kahrl_ his update 1-liner only updates minetest, it seems 07:19 Sketch2 still nothing. are you shift-clicking items below, or to the left in the inventory? 07:20 est31 i guess there is something going wrong with the server applying the movesomewhere action 07:22 est31 well, its one of the nice bugs, its actually reproducible 07:51 kilbith https://www.youtube.com/watch?v=E0Pd07THFsg 07:59 Krock impressive, kilbith 08:00 kilbith looks like an organism 08:00 Krock because it is 08:00 kilbith but who is the virus ? :P 08:01 Krock YOU 08:01 kilbith haha 08:11 twoelk minetest_game is a beautiful flower as it seems 08:12 VanessaE I'd like to see the same done for the engine itself too 08:12 twoelk me too :) 08:12 VanessaE it's interesting seeing it poke alone at times, and then sudden flurries of activity at other times 08:12 VanessaE poke along* 08:14 twoelk might be interesting wether the activity corrolates with school schedules 08:15 twoelk or holidays 08:20 Sketch2 I did one of those for the engine a couple years back - https://www.youtube.com/watch?v=eL9NGUD9Tl8 08:21 kilbith ah it's you, congrats 08:22 Sketch2 Took a long time to render as I recall, like all night. 08:22 kilbith c55 was alone quite a long time 08:23 Sketch2 Oh, and then the upload took forever too... 08:23 twoelk hm, so blue is graphics and red is sound files. what color is lua? 08:24 TBC_x minetest could use some refactoring 08:25 Sketch2 purple? 08:25 twoelk no I'd think orange 08:25 kilbith purple is .h 08:26 Krock TBC_x, why? 08:26 Sketch2 look at about 10 mins in 08:26 kilbith orange are .txt 08:26 TBC_x there are some classes that do everything 08:29 TBC_x and I kinda dislike fat classes 08:31 TBC_x It's not that bad though, I've seen singletons used instead of namespaces 08:40 JamesTait Good morning all; happy Corn Fritters Day! 😃 08:41 est31 TBC_x, well yeah, we are trying to make classes smaller, but other things are more important 08:41 est31 e.g. features and stability. 08:41 est31 also, if refactoring is done by people who dont know what they are doing, its even harmful 08:44 TBC_x that's right 08:47 technomancy has anyone tried metalua? 08:47 technomancy I'm pretty impressed with its ability to do pattern matching: http://metalua.luaforge.net/quicktour.html 08:48 technomancy I'm wondering if there's a way to get it to emit functions that check their arity 09:12 technomancy is meta:get_string guaranteed to never return nil? 09:19 VanessaE every time I've used it on an un-set key, it returned an empty string 09:19 VanessaE however I don't trust such behavior 09:20 VanessaE (under usual Lua standards, a non-existent key should return nil) 09:23 technomancy yeah, I view it with some suspicion. 09:23 technomancy my explanation for the deviation from lua norms is that it's an interface with underlying C functionality 09:23 technomancy just a guess though 09:24 technomancy but yeah, best not to assume a guarantee where none is documented 09:26 Calinou hello, anyone recommends a locked furnace/locked sign mod? 09:30 VanessaE Calinou: maybe Sokomine's "locks" mod 09:30 VanessaE signs_lib has locked signs btw 09:30 VanessaE but Sokomine's should handle the locked furnaces part 09:31 VanessaE there is/was a locked signs mod but it no longer works properly with current minetest (signs_lib has since supplanted it anyway) 09:33 est31 also there is the protector mod by tenplus1, which adds "area protection based" doors, very nice. 09:33 est31 if multiple people own a house, all can open a single door 09:33 est31 but nobody else. 09:34 est31 the mod also adds a protector block, but you can comment it out 09:34 est31 (if you use the SN areas mod) 09:38 WSDguy2014 Guys, Hybrid Dog is not online? 09:44 Krock !seen w_laenger 09:44 MinetestBot Krock: w_laenger was last seen at 2014-06-13 15:30:43 UTC on #minetest 09:44 Krock WSDguy2014 ^ 09:51 WSDguy2014 Krock, i think Hybrid Dog is offline. 09:55 Sketch2 Somebody stole my house on Xanadu server 09:55 Sketch2 I can't get an admin to respond, but it was protected 09:56 Sketch2 and now BellaBestBuilder owns it 09:57 Sketch2 completely replaced with something diff 09:59 twoelk something similar happened to me months ago, but got it all sorted out with admin help. did take awhile though 10:22 Sketch2 that's the 2nd server to destroy stuff of mine that was protected. 10:36 Jordach you mean you're playing on a server with idiot amins 10:37 Jordach and/or useless 10:38 Sketch2 I would possibply say that about Free Pizza Server, but I would'a thought Xanadu to be better 10:39 Jordach if it appears to have stock Minetest settings, go find the near est door 12:24 swift110-phone Good morning 13:37 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Fix relief mapping issues 13655fc60 http://git.io/vmuPn (152015-07-16T15:36:48+02:00) 14:10 amadin1 Frequently server crashes without error in log. If i add at minetest.conf this lines: "deprecated_lua_api_handling = error" and "deprecated_lua_api_handling = log" and "debug_log_level = verbose", shall i see the name of mod in minetest.log which crashed my server? 14:12 rubenwardy probably not 14:12 rubenwardy It's probably not a mod doing it 14:13 rubenwardy deprecated_lua_api_handling won't help at all 14:13 amadin1 so where way for me to see errors every crash? 14:14 rubenwardy debug_log_level = verbose may help a bit 14:14 rubenwardy What operating system do you use, amadin1? 14:14 amadin1 linux debian 14:14 rubenwardy Install gdb (sudo apt-get install gdb) 14:15 rubenwardy then go to your MT folder and type: gdb bin/minetest 14:15 rubenwardy then type run in the prompt that comes up 14:15 rubenwardy then when it crashes, type "traceback" in the prompt 14:15 amadin1 ou thanks 14:17 rubenwardy the prompt I mean look like: "(gdb) " 14:17 amadin1 i think i wiil deal 14:19 amadin1 does gdb increase the load of the server? 14:19 TBC_x is it possible to run minetest without sound or do i need to recompile? 14:20 amadin1 i mean 14:20 amadin1 umen'shayet skorost' raboty 14:20 amadin1 reduces speed 14:21 rubenwardy not by much 14:21 rubenwardy afaik 14:21 rubenwardy Vannes_E uses it on her servers, and hers are the biggest in the community 14:22 amadin1 biggest server is "just test" ;) 14:22 rubenwardy Well, apart from that 14:22 rubenwardy All her servers summed together 14:22 rubenwardy just test annoys me, it's malconfigured 14:22 rubenwardy ie: mapgen 14:23 rubenwardy although it might have been fixed 14:25 Megaf Hi all 14:27 rubenwardy hi Megaf 14:36 crazyR hi 14:44 crazyR has anyone had any issues with formspecs... example, i want to show a formspec, that formspec leadds to a second formspec then that one leads to a third formspec...... the issue im having is when i try to load the fourth formspec it doesnt do anything... is that a limitation in the formspecs or is it likly to be my code at fault? 14:45 rubenwardy you code probably 14:45 rubenwardy your* 15:23 crazyR your right haha :D my spelling caught me out :P 15:25 swift110-phone Lol 16:40 rubenwardy http://rubenwardy.com/static/images/mod_vote.png 16:43 Krock yes, yes yes! 16:47 rubenwardy https://forum.minetest.net/viewtopic.php?f=9&t=12829 16:47 rubenwardy !title 16:47 MinetestBot rubenwardy: [Mod] Vote (with Kick voting) [0.1] [vote] - an API - Minetest Forums 16:47 rubenwardy I'm actually creating it to allow "skip to next map?" in CTF 16:49 nrzkt good idea this mod 16:49 nrzkt but abstain = no here :p 16:49 rubenwardy abstain means that you're not counted 16:50 rubenwardy so you don't help either 16:50 rubenwardy In order to pass, but default (you can override this algorithm using on_decide) yes / counted > 0.8 16:50 crazyR nice work rubenwardy.. looks good 16:51 rubenwardy s/but/by/ 16:51 rubenwardy I added abstain as there may be queued tasks behind it 16:51 OldCoder Megaf, I am *not* a player on your world. That is one of dozens of apparent impersonators. Please ban him. 16:51 rubenwardy s/tasks/vote/ 16:51 OldCoder Megaf, I am curious, though, about what all these "OldCoders" say. How do they try to talk? 16:54 yaman Is it possible to add multiple recipes in one "register_craft"? 16:55 Calinou probably not 16:55 Krock register_craft is singular, so nope. 16:55 yaman awww 16:57 rubenwardy yaman, you can use groups to cover multiple items 16:57 rubenwardy but there's not really any need to combine all recipes into one call 17:13 rubenwardy updated https://github.com/rubenwardy/vote to fix a few things 17:15 Sketch2 Ok, so you wanna know the story Xanadu gives me about why me and my kids houses were destroyed? 17:15 rubenwardy asl97? 17:15 rubenwardy no 17:15 rubenwardy :( 17:16 rubenwardy Somebody's build a house on my CTF server... 17:16 rubenwardy bearing in mind that the map resets after every round 17:16 Sketch2 They say it was in Spawn2 and there's a building code, that I never saw. 17:17 Sketch2 They're playing it like Hitchhiker's Guide to the Galaxy. "It was posted" 17:17 rubenwardy lol 17:17 Sketch2 No word, nothing. Just came along and destroyed my $#!t 17:17 rubenwardy Stupid vogons 17:17 Sketch2 right 17:18 Amaz So now off around the galaxy with a couple of lunatics and a depressed robot? 17:21 Emperor_Genshin lol? 17:22 Amaz Oh dear. Seems like ShadowBot is lagging... 17:23 Emperor_Genshin #BlameShadowBot 17:23 sfan5 the fuck 17:23 sfan5 !deop ShadowBot 17:23 Emperor_Genshin lol 17:24 Amaz Bot wars :P One bot deoping the other. 17:24 Sketch2 paste flood? wtf 17:24 Emperor_Genshin Sketch2: Blame ShadowBot 17:24 sfan5 ShadowBot: tell ShadowNinja fix your bot http://irc.minetest.ru/minetest/2015-07-16#i_4326090 17:24 ShadowBot sfan5: O.K. 17:26 rubenwardy :'( 17:26 sfan5 blame ShadowNinja 17:26 Sketch2 I get why it's there. ty sfan5, good looking out. 17:27 sfan5 ShadowBot is not my bot 17:27 ShadowBot sfan5: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 17:27 Emperor_Genshin lol at response 17:27 Sketch2 right, I know, but thanks for passing the message along... or maybe not 17:27 sfan5 oh you meant that 17:31 rubenwardy ShadowBot is stupid 17:31 ShadowBot rubenwardy: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 17:31 sfan5 yes 17:38 Jordach ban ShadowBot or riots ヽ༼ຈل͜ຈ༽ノ 17:43 sfan5 (ಠʖಠ) 17:44 Calinou ヽ༼ຈل͜ຈ༽ノ = the Shambler face 17:44 Emperor_Genshin kek, Dongers (¬‿¬) 17:47 rubenwardy new! https://github.com/rubenwardy/capturetheflag and https://github.com/rubenwardy/ctf_pvp_engine 18:21 yaman is this possible: local functionTable = {"stuff": stuff(), "otherstuff": otherstuff()} ? 18:21 rubenwardy not like that 18:21 rubenwardy 1 sec 18:21 sfan5 yaman: yes 18:21 sfan5 but i don't know whether that does what you want 18:22 sfan5 (also thats json syntax, that doesnt work in lua) 18:22 rubenwardy local functionTable = { stuff = stuff(), otherstuff = otherstuff() } ? 18:22 rubenwardy or local functionTable = { stuff = function() end, otherstuff = function() end } ? 18:24 rubenwardy servers.minetest.net has made me hate restarting my server :( 18:24 yaman first one, thankyou 18:24 yaman can I also pass arguments? 18:24 sfan5 yaman: of course 18:24 rubenwardy yeah 18:25 rubenwardy just do t = { f = function(one, two, three) end } 18:25 rubenwardy also consider this: 18:25 sfan5 rubenwardy: theoretically you can make minetestserver save some stuff to a file on shutdown and not de-announce and then load that file at startup and do an update announce instead of an initial announce 18:25 rubenwardy https://gist.github.com/rubenwardy/27ed2d97116e6a43e784# 18:25 rubenwardy Sounds like a lot of effort :( 18:25 sfan5 rubenwardy: yaman is talking about the first one 18:26 sfan5 not the one that defines a function 18:26 yaman ah, that is helpful, thankyou 18:26 rubenwardy the stuff = stuff() one will call the stuff() function as it's making the table 18:26 rubenwardy not when you do functiontable.stuff 18:27 rubenwardy I guess the penalty for uptime only lasts an hour 18:30 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Kick players when shutting down server and there is a crash due to a Lua stack exception 13f9dbec6 http://git.io/vmg5z (152015-07-16T20:27:42+02:00) 18:30 rubenwardy the problem with the CTF server is that there isn't enough players for the game to be fun, and so people don't join / leave immediately 18:30 rubenwardy *aren't 18:31 Krock 13 ppl who have their birthday today, most of them have 0 posts 18:32 rubenwardy What is lag a meassure of here, sfan5? 18:32 rubenwardy https://github.com/minetest/master-server/blob/master/server.py#L342 18:32 rubenwardy nope 18:32 rubenwardy http://servers.minetest.net/ 18:33 rubenwardy also, is servers.minetest.net run on digital oceans? 18:33 rubenwardy Because I appear to have a 6ms ping 18:33 rubenwardy Jordach is 7ms, he uses DO too 18:34 Jordach ayy 18:34 Jordach ding 18:35 rubenwardy Jordach: I should have asked you for a referal b4 I signed up :( 18:35 Jordach ( ͡° ͜ʖ ͡°) 18:35 rubenwardy so you could have got $25 if/when I spend $25 18:36 Jordach ( ͡o ͜ʖ ͡o) 18:36 Jordach [$ ( ͡° ͜ʖ ͡°) $] 18:36 rubenwardy anyone, rebooting into Windows to use iTunes (the horror) will read the logs 18:37 Jordach [off] ayy lmao, he won't see this 18:37 Calinou there is less expensive than DigitalOcean 18:37 Calinou compare the prices... 18:47 Routh Does the minetest client cache any files between server connections? Troubleshooting an issue with mobs reod. 18:47 Routh *redo 18:48 Routh My client is looking for mobs_tree_monster.x, but I've verified that all references in the code point to the new mobs_tree_monster.b3d 18:49 Sketch2 Routh it caches the media, such as sound and images 18:50 Sketch2 not the code. that's kept server-side 18:50 Routh Then this is weird 18:50 Routh Server side code looks good to me, on my server and in the latest master which is what I have deployed. 18:51 Sketch2 why's the client looking for the file you'd have? 18:51 Routh but client keeps spawning errors that it can't find the wrong file.. 18:52 Routh Well the mobs redo mod used to use a .x file for tree monsters.. 18:52 Routh but server is updated. 18:52 Sketch2 oh, ok. got'cha. have you restarted the server? 18:52 Routh yes 18:52 Routh four times now. 18:52 Routh even tried blowing away the mod dir and brining in a fresh master. 18:53 kahrl_ you could try deleting the client media cache 18:53 Routh I don't believe this issue is server side at this point. 18:54 Routh Trying that now 18:55 Routh Nope. 18:55 Routh Same error. 18:55 Routh wtf... 18:55 yaman how do I now run the function using a variable like this: hello = "func", t[hello] 18:55 Sketch2 k, and you only have the one mobs dir? nothing like mobs-redo-master floating in there somewhere as well 18:55 Routh I'll triple chec 18:55 Routh *check 18:58 Amaz Try grep -r mobs_tree_monster.x It might turn something up... 19:00 Routh Huh... 19:00 Routh It's not mobs. 19:00 Routh It's the "creeper" mob 19:00 Routh Why does the creeper mob look for the tree_monster mesh 19:01 Routh It seems to have a dependancy/ 19:01 luizrpgluiz Standard minetest has no mobs 19:02 Routh luizrpgluiz: True, relevance of your comment however? I'm talking about mods here not standard minetest. 19:02 Amaz The creeper mob might use the tree monster mesh? 19:03 Gael-de-Sailly On MinetestForFun, that's the case 19:03 luizrpgluiz Early versions of minetest, there was a monster and a mouse 19:03 Routh Yeah it must. The awkward thing is that the creeper mob is not in any github project, it's just a standalone download on the forum. So I can fix my copy easily, but how to push those changes back to the mod creator so others can enjoy them.. hmm. 19:04 Amaz Make another zip, and post it in the same topic as the zip you downloaded? 19:05 luizrpgluiz Gael-de-Sailly:how long did you learn to make good mapgens? 19:05 Routh @Amaz yeah that works. It would be nice if we could take all these standalone mobs in the forum topic though and put them into an additional pack for mobs redo. 19:05 Gael-de-Sailly some monthes 19:05 Gael-de-Sailly I've began around December 2013 19:06 Amaz Yeah, that would be good. 19:06 Gael-de-Sailly Do you know my first mapgen, Forest ? 19:06 luizrpgluiz yes 19:07 Gael-de-Sailly I was a beginner programmer when I did it. 19:08 MinetestForFun The creeper with a tweaked model version of the treemonster + modified textures was indeed created by MinetestForFun devs :) 19:08 luizrpgluiz Gael-de-Sailly:rarely do you come here in IRC 19:09 Gael-de-Sailly i know 19:13 Gael-de-Sailly I plan to work on valleys_mapgen again in August 19:14 Gael-de-Sailly but after the holidays I will be too busy 19:17 luizrpgluiz nore: do mapgen is very difficult? 19:20 Gael-de-Sailly that's not easy 19:20 Gael-de-Sailly but it's not that difficult 19:21 Gael-de-Sailly you need to be well organized 19:29 Routh Mod is updated on the forum for anyone interested. 19:39 H-H-H got a link ? 19:40 Routh https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=350 19:43 Calinou https://lut.im/L8kdNq6g/6osh83uR 19:43 Calinou Inside Minetest 19:47 crazyR does anyone know the name of the default background formspec texture? 19:47 crazyR the semi seethru one 19:52 Calinou is it even a texture? 19:53 H-H-H ty 20:00 Gael-de-Sailly good bye :) 20:00 sfan5 crazyR: it's just a color 20:01 crazyR i thought about that, do you know what the percentage of transparency might be? 20:02 Calinou -- GUI related stuff 20:02 Calinou default.gui_bg = "bgcolor[#080808BB;true]" 20:02 Calinou default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" 20:02 Calinou default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" 20:02 Calinou there you go 20:02 Calinou default.gui_bg is what you want 20:02 Calinou it's #RRGGBBAA hexadecimal format 20:20 crazyR thanks. alpha is 75% :D 20:51 AndroidKris Dangit Calinou 21:13 yaman what is the best privilege to check if a player is an admin? 21:13 Emperor_Genshin yaman: /privs 21:16 Emperor_Genshin well depends on the number of privileges that the user has. Besides the standard kick, ban, fly, fast, and noclip privileges 21:17 yaman I mean a privilege that most moderators have, this is for a mod 21:18 Emperor_Genshin Ah, are you planning to set privs for moderators on a server? 21:19 yaman no, I want to check if a player is moderator to allow the player to use chat command 21:24 crazyR is it possible to align formspec button text to the left?? 21:25 kahrl yaman: the privilege "basic_privs" determines whether someone is allowed to grant/revoke interact and shout 21:26 kahrl is that what you mean? 21:26 yaman yes thanks, also how to make command with multiple params? 21:27 kahrl string.match is commonly used for that 21:27 kahrl see builtin/game/chatcommands.lua 21:30 yaman thank you 21:35 yaman It works now, butwhat is the meaning of ([^ ]+) (.+) ? 21:37 kahrl [^ ] means any character except space 21:37 kahrl . means any character 21:37 kahrl + means one or more of the preceding 21:38 crazyR ^ is it possible to align formspec button text to the left?? 21:38 kahrl finally () is used to match groups, so string.match returns the invidual matches 21:40 kahrl individual* 21:41 kahrl crazyR: I don't think so 21:42 kahrl yaman: the whole thing is called a regular expression 21:42 kahrl (lua has its own rules for those, look them up in the lua reference) 21:46 swift110 hey all 21:50 AndroidKris How does one use the crossbow and bow in the lord of the test game? 21:54 Sketch2 bow on left, arrow on right. left-click with bow 21:55 AndroidKris Thanks, got it working, only the arrow or bolt only drops in front of me. doesn't actually fly anywhere. 22:08 LinuxGuy2020 Ok Im ready to start making mods. I've been readsing the wiki and I see all the methods and stuff but Im wondering if anyone has put them all into a pdf download for reference in a download yet? 22:15 LinuxGuy2020 nm 22:35 Jordach !tell paramat https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b] 22:35 MinetestBot Jordach: I'll pass that on when paramat is around 22:35 Jordach !tell paramat https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b 22:35 MinetestBot Jordach: yeah, yeah 22:35 Jordach better 22:36 TBC_x I love when i look for solution to a specific problem on google and the first link says UTFG 22:44 Jordach this post keeps getting better and better 22:44 Jordach https://forum.minetest.net/viewtopic.php?p=184611#p184611 22:44 Jordach ( ͡° ͜ʖ ͡°) 22:52 LinuxGuy2020 Ok I can see that you can combine the normal lua conditions and the minetest methods to get a mod. It would be nice to have some examples of the methods and how to use them. What should I look at next? The wiki isnt very clear its pretty basic it seems. 22:52 LinuxGuy2020 I have experience programming in Basic and C. So Im not completely new to programming. 22:56 LinuxGuy2020 nm I think Im getting it. 23:07 VanessaE Sokomine_: *poke* 23:10 * Sokomine_ feels poked 23:10 Sokomine_ why do i have an underline? 23:16 AndroidKris How does one craft bags in the Lord of The Test game? 23:16 AndroidKris because the usual bags crafting isn't working. 23:17 AndroidKris nvm, I was doing it wrong. 23:18 AndroidKris with tree instead of wood.haha 23:18 OldCoder Hi 23:18 OldCoder AndroidKris, ah 23:19 OldCoder You found it? O.K. 23:19 AndroidKris Yeah, it was an i.d.10.t error. 23:21 OldCoder Eh, don't be too tough on yourself 23:21 OldCoder Woods and trees 23:21 OldCoder Are similar as... 23:21 OldCoder Hm 23:21 OldCoder Rhyme malfunction 23:24 AndroidKris lmao 23:26 AndroidKris So, apparently only small bags are allowed in LOTT. Here I harvested a bunch of trees for wood and sticks, then make a bunch of small bags (like, 20), and find out I can't use the small bags to make medium bags. 23:26 AndroidKris lame 23:34 Sokomine brb 23:38 Sokomine hm 23:38 Sokomine test? 23:40 Wayward_One AndroidKris: it seems they have all sizes, unless they were disabled: https://github.com/minetest-LOTT/Lord-of-the-Test/tree/master/mods/lottinventory/textures