Time |
Nick |
Message |
00:03 |
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00:11 |
asl97 |
ugh... so many emails... |
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01:12 |
LinuxGuy2020 |
Are the technic mod blocks usable with mesecon stuff to make more advanced things or are they seperate? |
01:12 |
asl97 |
mesecon doesn't have much stuff |
01:12 |
asl97 |
iirc |
01:16 |
asl97 |
LinuxGuy2020: what do you mean advance stuff? |
01:19 |
sofar |
LinuxGuy2020: most interesting technic blocks work well together with mesecons and pipeworks, they complement nicely |
01:20 |
LinuxGuy2020 |
sweet thats what I wondered thank you |
01:20 |
sofar |
e.g. mining machine feeds blocks into a chest, which pipeworks can empty for you, which requires mesecons to drive them |
01:21 |
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01:21 |
sofar |
things like the CNC machine, not so much, same with compressor/extractor and LV/MV furnaces, they can do without mesecons |
01:21 |
sofar |
but the auto-miner is pretty rad |
01:30 |
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01:49 |
asl97 |
LinuxGuy2020: it still depending on what you mean by advanced things. iirc, it isn't possible to use mesecons signal to turn on or off a technic machnic (but you could use a piston to disconnect them from a power source) |
01:49 |
LinuxGuy2020 |
Yeah combining is what I originally meant |
02:24 |
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02:40 |
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02:59 |
Pilcrow182 |
grr. why do allow_metadata_inventory_put and allow_metadata_inventory_take only have a single listname and index, rather than a from_list, from_index, to_list, and to_index like allow_metadata_inventory_move? when a player drags an item from a node's inventory, onto a different item in his main inventory (thus swapping the two), is there any way to tell what item is *leaving* his inventory? |
03:04 |
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04:01 |
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04:08 |
Wayward_One |
I found another possibly illegal Minetest copy: https://play.google.com/store/apps/details?id=com.stechapp.megacraft |
04:12 |
Wayward_One |
It seems that person has several different copies, actually |
04:56 |
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05:31 |
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06:22 |
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06:32 |
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06:32 |
yaman |
what is the best way to produce a good texture? |
06:33 |
asl97 |
hand make using a editor that support texture mode |
06:33 |
asl97 |
for me anyway |
06:34 |
asl97 |
texture mode is also know as Wrap-Around Mode in some editor |
06:34 |
yaman |
That is what I am currently trying to do, but I can't get to a result I am satisfyed with |
06:36 |
asl97 |
it's not tiling properly? |
06:38 |
yaman |
It is a craft item, I feel like I don't have enough space, I am trying to create medical needle like this one |
06:38 |
yaman |
http://image.shutterstock.com/display_pic_with_logo/60691/60691,1148380905,1/stock-photo-medical-needle-filled-with-a-vibrant-green-medicine-or-toxin-1348934.jpg |
06:38 |
asl97 |
oh, item texture |
06:38 |
asl97 |
you know that you can make it bigger than 16x right? |
06:39 |
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06:39 |
yaman |
yes, but I want to be consistent with default game |
06:39 |
CWz |
Vanesse's mostly vanilla server's spawn http://s9.postimg.org/b1uq764ov/screenshot_2422037725.png |
06:41 |
asl97 |
CWz: the image is too small for me to see anything, postimg has a hotlink protection thing which scale the image way down |
06:42 |
CWz |
asl97: Thanks for the info. hmm any other image hosting site |
06:42 |
asl97 |
http://postimg.org/image/b1uq764ov |
06:43 |
asl97 |
just link to the image page instead of a direct link |
06:43 |
CWz |
Ok |
06:45 |
yaman |
if there was a drug to cure cancer, what color would it be? |
06:45 |
yaman |
I am currently using #ffe58a but I am not sure if it fits |
06:45 |
Pilcrow182 |
when did you take that screenshot, CWz? looks like I'm right under the spawn, as my name is dead-center... :P |
06:46 |
Pilcrow182 |
anyways, I'm heading to bed. g'night all... |
06:46 |
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06:57 |
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06:58 |
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07:10 |
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07:12 |
rubenwardy |
asl97, my server's been up for 16 hours w/o crashing. O_o |
07:12 |
asl97 |
maybe someone build a house too in that time :P |
07:13 |
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07:14 |
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07:15 |
Darcidride |
Hi, someone can remove me and my mask/ip from the redirection ##fix-your-connection pelase ? |
07:17 |
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07:18 |
VanessaE |
;op |
07:18 |
* VanessaE |
pokes ChanServ |
07:19 |
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07:22 |
rubenwardy |
there's been 92 players and been 60 rounds (not including the current one) in 16 hours |
07:22 |
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07:25 |
asl97 |
rubenwardy: there is a house on the server xD |
07:25 |
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07:36 |
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07:40 |
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07:42 |
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07:43 |
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07:49 |
rubenwardy |
back |
07:49 |
rubenwardy |
really? |
07:53 |
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07:54 |
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07:57 |
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08:00 |
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08:10 |
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08:16 |
asl97 |
rubenwardy: the server seem to be really lagging, maybe it's just me though |
08:16 |
rubenwardy |
I'll restart it, might help |
08:16 |
rubenwardy |
it was fine last night |
08:25 |
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08:30 |
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08:31 |
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08:31 |
julienrat |
Hi all |
08:32 |
julienrat |
I would like to disable fire blocks in my world |
08:32 |
julienrat |
is it possible ? |
08:33 |
asl97 |
google it, it been asked and answer plenty of times |
08:33 |
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08:33 |
JamesTait |
Good morning all; happy Gummi Worm Day! 😃 |
08:36 |
asl97 |
julienrat: if you still can't find it: |
08:36 |
asl97 |
https://github.com/minetest/minetest_game/blob/master/minetest.conf.example |
08:37 |
rubenwardy |
in ssh, when I scroll it goes through the command history rather than scrolling up and down - how to fix? |
08:37 |
asl97 |
it really depend on your shell |
08:37 |
asl97 |
most of the time it's just the page up/down button |
08:39 |
rubenwardy |
server up again |
08:39 |
rubenwardy |
using new code, so may have new bugs, lol |
08:40 |
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08:40 |
julienrat |
excellent thx asl97 |
08:43 |
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08:44 |
Calinou |
julienrat, disable_fire = true |
08:44 |
Calinou |
asl97, please answer people directly next time :P |
08:44 |
julienrat |
done Calinou thx |
09:24 |
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09:42 |
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09:42 |
test11 |
http://irc.rubenwardy.com/irc/ XD |
09:43 |
test11 |
my irc client |
09:58 |
Krock |
lovely client |
10:17 |
Calinou |
looks Bootstrap-y |
10:38 |
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10:38 |
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10:39 |
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10:41 |
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10:42 |
amadin_ |
Anybody can help me with this forum.minetest.net/viewtopic.php?f=6&t=12816 ? |
10:43 |
amadin_ |
why server erase map.sqlite? |
10:53 |
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10:58 |
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11:19 |
Krock |
amadin_, are you using the newest minetest version and libraries? |
11:20 |
amadin_ |
0.4.12 from repository sid on debian |
11:20 |
Krock |
I mean newest indev version |
11:20 |
amadin_ |
i read wiki about server on debian and do it |
11:24 |
amadin_ |
but in wiki i 0.4.10, so i connect sid repository and download and install 0.4.12 |
11:24 |
amadin_ |
minetest-0.4.12+repack |
11:24 |
amadin_ |
about dev i find nofing in wiki |
11:25 |
amadin_ |
nothing |
11:26 |
amadin_ |
to start server i used start-stop-daemon |
11:27 |
amadin_ |
i wrote about in on forum |
11:28 |
amadin_ |
abou it |
11:28 |
Krock |
yes I saw that one |
11:29 |
amadin_ |
In wiki no anymore about dev version of server |
11:31 |
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11:37 |
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11:41 |
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12:06 |
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12:11 |
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12:23 |
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12:23 |
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12:27 |
CWz |
what is BS? |
12:27 |
proller |
BullShit |
12:27 |
CWz |
but what does it do in minetest's code |
12:28 |
proller |
BullShit multiplier |
12:34 |
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12:36 |
VanessaE |
it stands for Block Size actually |
12:37 |
VanessaE |
but why it exists only c55 really knows |
12:55 |
RealBadAngel |
its only to make coords different than in irrlicht |
12:56 |
VanessaE |
which raises the question... why? |
12:57 |
VanessaE |
what was to be gained by doing so? |
13:00 |
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13:05 |
Calinou |
more floating-point precision? |
13:05 |
kahrl |
to avoid bugs caused by accidental implicit type conversion |
13:06 |
kahrl |
or more specifically, to make sure accidential conversions immediately apparent because something is scaled by a factor of 10 or 1/10 |
13:06 |
kahrl |
to make such* |
13:12 |
VanessaE |
ok so kahrl knows too ;) |
13:12 |
VanessaE |
kahrl: in any case, it sounds like that's something that should be weeded out now. |
13:13 |
kahrl |
it's still helpful whenever new code is being written :) |
13:16 |
jin_xi_ |
hm, i found it very confusing when i tried modifying particle code and suspect its a reason why particles move at different speeds when using MTs collisionMoveSimple vs irrlichts own particle movement code |
13:20 |
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13:30 |
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13:31 |
Inocudom |
Tell me, how many of you are aware of the fact that the president of Nintendo Of Japan just died at the age of 55 only a few days ago. |
13:33 |
Inocudom |
Tell me, how many of you are aware of the fact that a powerful typhoon is heading right for Japan, right for Nintendo Of Japan's headquarters. |
13:35 |
Inocudom |
You see, this summer really is Satan's Summer. Everything that has happened, the massive number of severe thunderstorms, the grass being in hyper mode always. These things prove that to be true. |
13:37 |
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13:38 |
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13:38 |
twoelk |
pff |
13:38 |
Inocudom |
You see tragedy concerning Nintendo, but I see their sins coming back to hurt them. I lost all respect for them thanks to Rosalina and Kid Icarus Uprising. |
13:39 |
twoelk |
this is the summer of Pluto ;-P |
13:39 |
Inocudom |
Pluto is heavily associated with Saturn. |
13:40 |
twoelk |
rather with neptun - gravity wise |
13:40 |
VanessaE |
Inocudom: come on man, don't start with the conspiracy theory crap |
13:40 |
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13:41 |
Inocudom |
Yes, but I am speaking of the pagan deities that those planets are named after. |
13:41 |
VanessaE |
Inocudom: you've been predicting gloom-and-doom for years now |
13:41 |
twoelk |
seen the disney pluto lookalike pic on pluto? |
13:43 |
Inocudom |
Now, as a general message to everyone in the Minetest community, I sincerely hope that you are keeping the occult out of Minetest. It already gets way too much glorification in the mass media, so it doesn't need to be here as well. |
13:43 |
VanessaE |
better a pagan than some bible-thumping in-your-face religious nutbag. |
13:44 |
VanessaE |
(you know the kind. we've all met them) |
13:44 |
Inocudom |
But both are better than a Satanist. |
13:46 |
VanessaE |
perhaps |
13:47 |
Inocudom |
I am not surprised by the comparison of the dog with the dwarf planet. Walt Disney himself knew things waaaaaaaay before we ever did. |
13:47 |
VanessaE |
As I have said before, clean up your own house before you complain about how messy someone else's is. |
13:47 |
twoelk |
fun fact: once Bram Stoker made vampires popular as literature figurs the rural people stopped believing in real life vampires. Don't know exactly what's in the heads of the modern vampire fans though |
13:48 |
Calinou |
<Inocudom> You see, this summer really is Satan's Summer |
13:48 |
Calinou |
The Well of Wishes awaits you in the Crypt of Decay! |
13:48 |
Inocudom |
In that case, RoundSaturn'sEye's may need quite a bit of cleaning. Many people are making claims against him lately on YouTube. |
13:48 |
VanessaE |
Inocudom: except that Pluto, the dog, was not named by Walt Disney. |
13:48 |
VanessaE |
he was named by Norm Ferguson. |
13:49 |
twoelk |
pluto is not a satelite of Mickey? |
13:49 |
VanessaE |
nope |
13:50 |
VanessaE |
in fact according to the Wiki article, he was tracking mickey (in the escaped-criminal sense) in his first cartoon, and he wasn't named then. |
13:50 |
twoelk |
rats -- or rather - woof |
13:51 |
twoelk |
hm as a hunting pointing dog he might fitt beter to point at Donald :-) |
13:51 |
Inocudom |
This has indeed been a brutal summer. The heat, the storms, the grass going faster and thicker than ever before. |
13:51 |
Calinou |
the grass here is more yellow than ever before |
13:51 |
Calinou |
and shorter than ever before too :P |
13:51 |
VanessaE |
Inocudom: nope. been quite mild here in the Blue Ridge/Smokies. |
13:52 |
VanessaE |
only had to use the air conditioner for a matter of several non-contiguous days, and that was only for temps in the mid 80's. |
13:53 |
Inocudom |
Some areas in the northeast have been getting flooded repeatedly due to an endless pattern of severe storms. |
13:53 |
Inocudom |
Well then, VanessaE, you are very lucky. There was a nasty heat wave in the southeast not too long ago. |
13:54 |
VanessaE |
and those severe storms are no worse than I've seen in the past 41 years. |
13:56 |
Inocudom |
Well, one things for certain, the drought in California is the worst its ever seen. Those wildfires are really going to town there. |
13:57 |
Inocudom |
That is, if the news is reporting it correctly. They can just make up any story they please and know with absolute certainty that people will believe them no matter what. |
13:58 |
Inocudom |
Ocs101 himself said that the news outlets make use of CGI effects on a regular basis. If it can be done in movies, it can be done in anything and everything. |
13:59 |
Inocudom |
The ability to lie and deceive is greater than it has ever been before. |
13:59 |
twoelk |
argh, just can't find the date, but that one summer of about 10000 years ago, that was a pivotal summer. All of a sudden the glaciers started melting, the landscape changed whole groups of mega fauna species went extinct and lots of moderate climate loving plants invaded and obliterated the tundra that middle europe was at the time. |
14:01 |
twoelk |
who needs CGI? Lots of russian and chinese fotos have been edited since the twenties to erase non wanted persons |
14:01 |
Inocudom |
The vast majority of mankind thinks that Earth is a utopia, but it is not. Even the Bible says that mankind will not last forever, and so does Splatoon. |
14:02 |
twoelk |
the egyptians erased memories of Hatshepsut and Echnaton |
14:04 |
Inocudom |
Ocs101 also said that the news can reuse old footage from earlier events to create new stories. Remember, everyone can be bought for a price, and everyone can lie through their teeth for a big, fat paycheck. |
14:05 |
Inocudom |
This is true in the mass media always, and it was designed to be that way. Same with science. Same with history. |
14:08 |
Inocudom |
Remember, the victors write the history books. |
14:08 |
twoelk |
people are people, have always been and will always be, nothing new under the sun.,Shakespeare has allready explored every possible plot twist |
14:09 |
Inocudom |
And Judy Funnie from Doug is obsessed with him. |
14:10 |
twoelk |
:) |
14:10 |
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14:11 |
Inocudom |
Another thing to consider is that the powers that be consider every single outcome of every single one of their actions before they take them. |
14:13 |
Inocudom |
Think of them as thinking in terms of parallel universes and you will start to get the picture. Imagine them drawing you into a notebook, and then drawing every single choice you could make concerning a matter. |
14:15 |
Inocudom |
Now, think of them doing the same for every single one of those choices, and then doing the same for the choices of those choices, and then going on for 30, 50, 100 turns down the road. |
14:17 |
twoelk |
ha you just proved the universe has to collapse some day |
14:17 |
Inocudom |
The universe that we live in is finite, thus it can be comprehended by a computer that is powerful enough. For example, I once heard that everything in a human brain can be put onto a CD ROM, which does not equal even 1 GB. |
14:18 |
Inocudom |
I have my doubts about that, but that is beside the point. The point is that the scientific community at large believes that. |
14:18 |
twoelk |
some brains may contain far less :) |
14:19 |
Inocudom |
You bet they do. Human IQ is plummeting. |
14:20 |
Inocudom |
For example, how many times has the custom player model feature ever been added to Cube 2 Sauerbraten? Never has been, never will be. |
14:20 |
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14:21 |
Inocudom |
A wise man accepts that some things really are impossible, omni-impossible. |
14:22 |
Inocudom |
A wise man accepts facts and sees reality as it really is, not as he wants it to be. A wise man is always humble. |
14:22 |
Calinou |
the first time I joined a Quake 2 server, I had many models download |
14:22 |
Calinou |
one of them was a cow made of cubes |
14:22 |
VanessaE |
a wise man also realizes when he's going on with an off-topic doomsday rant, too. |
14:23 |
Inocudom |
Only big, commercial games ever get vast mods and vast player models. Sauerbraten, Red Eclipse, and Tesseract will never see them. |
14:23 |
twoelk |
aw come on Vanessa, we had just made it to cubic cows and you push us back offtopic |
14:24 |
VanessaE |
:P |
14:26 |
Inocudom |
Of course, neither will Splatoon, due to the fact that Nintendo made it. Even they must learn that what goes around comes around. When they anger their fans and put subliminal messages in their games, their will be repercussions. |
14:28 |
Inocudom |
Even though a number of their fans are more than happy to pirate their games. |
14:28 |
twoelk |
I like the "you can build anything" message of minetest |
14:29 |
twoelk |
although some players are irritated when not told what to do |
14:30 |
Inocudom |
No matter how godlike or invincible a man thinks he is, he cannot escape judgment. He might be able to escape it in this world (and many do,) but they all have to pay up in the afterlife. |
14:31 |
twoelk |
but but there are so many competing concepts of what afterlife might be like |
14:33 |
Inocudom |
That is a good phrase for Minetest, twoelk. However, creative inspiration seems to be rare these days. I myself have lost pretty much all of my creative abilities. Both from the never-ending onslaught of grass cutting, and from God himself. |
14:35 |
twoelk |
hehe I gave up the endless battles against my grass some three years ago |
14:35 |
Inocudom |
I guess the Almighty does not want any competition. I have come to the conclusion that Adam and Eve did not have the ability to create nor to build until after they fell. |
14:36 |
TBC_x |
Do open formspecs block chunk loading? |
14:37 |
Inocudom |
After all, none of the animals can create nor build at the level that we can. The ones that even come close are wasps, bees, and ants. Think about that for a moment. |
14:37 |
twoelk |
I had spent so much time mending the garden, making it look a wonder of nature and hiding my tending of how every leaf looked |
14:38 |
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14:39 |
Inocudom |
Their lifestyle will be the future of mankind. Humanity becoming hive-minded is a inevitable fact. Science itself worships that idea, and so do the world governments. |
14:39 |
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14:40 |
Inocudom |
TBC_x: Quite frankly, I would not be suprised if they did, but I am not an expert on the engine in Minetest. Hopefully, Calinou or VanessaE could answer you, but so could paramat. |
14:42 |
VanessaE |
TBC_x: they do not. |
14:42 |
TBC_x |
cause the chunks did not load since morning |
14:43 |
TBC_x |
probably valgrind wonkyness |
14:43 |
twoelk |
you paused the client? |
14:43 |
VanessaE |
that would be why :) |
14:43 |
VanessaE |
the pause menu pauses EVERYTHING if it's singleplayer |
14:43 |
VanessaE |
including block loading :) |
14:45 |
TBC_x |
well... the server runs in another terminal |
14:46 |
twoelk |
if nothing happens in a block, why should it load? |
14:47 |
twoelk |
or do you use world anchors from technic-mod? |
14:47 |
TBC_x |
no mods |
14:47 |
TBC_x |
except that ambience, unless it is minetest_mod builtin |
14:47 |
TBC_x |
http://sprunge.us/FHEJ |
14:48 |
TBC_x |
gonna hack on that |
14:52 |
asl97 |
24mb lost is quite a bit if it really only use 33mb |
14:53 |
TBC_x |
i wasn't even going anywhere |
14:53 |
TBC_x |
because the world did not load very far |
14:55 |
twoelk |
the map not loading while you are in it is another issue |
14:56 |
twoelk |
if this happens shortly after joining and the loaded parts are only a few, you will have to rejoin as it never recovers |
14:57 |
twoelk |
if this happens way into a session you may have lost connection to the server and will have to reconnect. |
14:58 |
TBC_x |
I did not even try to do funky valgrind stuff on the server as I never get mapblocks except the first couple when I get on the server |
14:58 |
twoelk |
if you have a stack and place a block from it but the stack count doesn't change, you have lost connection and will have to reconnect |
15:00 |
TBC_x |
well... don't have time to check stacks in inventory at drawtime = 2000 |
15:02 |
twoelk |
Vanessa, didn't ginger write some is-the-client-connected-testing mod? |
15:03 |
VanessaE |
twoelk: I don't remember. |
15:04 |
twoelk |
maybe this one is of some use? https://forum.minetest.net/viewtopic.php?t=9615 |
15:16 |
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15:25 |
* twoelk |
is testing his roman baths map again |
15:28 |
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16:01 |
Undertaker |
hi |
16:03 |
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16:04 |
Undertaker |
someone here know how I can resize a image tall more larger than a node with drawtyppe = torchlike |
16:05 |
Undertaker |
I want to make this image in real size http://i.imgur.com/N0vz4Gt.png |
16:05 |
Kray |
http://ebin.pw/1113 |
16:06 |
Undertaker |
it is a png without deckground |
16:06 |
Undertaker |
background |
16:06 |
Undertaker |
funny ! :D |
16:07 |
Undertaker |
I saw it |
16:07 |
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16:12 |
Undertaker |
hi ADFENO |
16:12 |
ADFENO |
Hi everybody! |
16:12 |
ADFENO |
:D |
16:14 |
ADFENO |
Does someone here know how can I register a node that's taller than a "normal" node/block? Is it possible to do so without placing a node on top of the other? |
16:18 |
Robert_Zenz |
ADFENO, a custom nodebox should work for that. Just note that it still will only occupy only one block, no matter how big the nodebox. |
16:19 |
Inocudom |
It looks like Cube 2 Tesseract's community is no more. |
16:20 |
ADFENO |
But, if I place a node above the second part of my taller node (aiming to the upper part, for clarification), does it replace that upper part? |
16:20 |
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16:20 |
ADFENO |
Or is it placed on top of that upper part? |
16:21 |
Robert_Zenz |
ADFENO, it will overlap with the upper part. |
16:21 |
Inocudom |
Just goes to show you that polygons will never truly be replaced. After all Nintendo would never, ever use octrees nor voxels. They don't even use parallax occlusion mapping, apparently. |
16:22 |
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16:22 |
* ADFENO |
laughts out loud |
16:24 |
Inocudom |
You see, there is rarely any activity in the Cube 2 Tesseract forums anymore. Things can only be optimized so much. Graphics card have their hard-coded limits and hard-coded compatibilities. |
16:24 |
Jordach |
i'd rather use Unreal Engine 4 |
16:25 |
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16:27 |
ADFENO |
Hm.... nodeboxes.... :D |
16:31 |
Inocudom |
You see, you just proved my point, Jordach. Polygons will always be the way to go, and they will never, ever be replaced. Even if an engine based on octrees or voxels could perform much better, polygons will always be the big thing anyway. |
16:32 |
Jordach |
Inocudom, i've used both Blender and voxel editors |
16:32 |
Jordach |
voxel editors are much simpler to use - and have a simplistic charm |
16:32 |
Inocudom |
As Cube 2 Sauerbraten proves, moving octrees is quite impossible, omni-impossible. Only animated meshes are possible. A wise man accepts facts and does not chase after fantasies. |
16:33 |
Jordach |
you can easily move meshes |
16:33 |
Jordach |
convert that geometry into an active geometry - which can't be deformed |
16:34 |
Inocudom |
But meshes and octrees are different things. |
16:34 |
Jordach |
you can convert the octree into a mesh] |
16:34 |
Inocudom |
Yes, you can move polygon-based brushes. Quake 3's engine proves that. So does Half Life's. |
16:35 |
Jordach |
you can also move octrees |
16:35 |
Jordach |
i did it here |
16:35 |
Jordach |
https://www.youtube.com/watch?v=IstOGIpxlzc |
16:36 |
Inocudom |
Thus, polygons will always be necessary when it comes to animation. What is is, and what isn't isn't. Very wise words by a very wise man named Alan Watt. |
16:36 |
Inocudom |
It really is fascinating to hear that man talk. |
16:37 |
Jordach |
if you wanted to move an octree you could just simply re-render the mesh every frame |
16:37 |
Jordach |
(it would, in theory be limited to the depth of said octree) |
16:39 |
Jordach |
Inocudom, tl;dr moving octrees are very very very much possible |
16:40 |
Jordach |
it just requires the moving object to keep at the same LOD and volume |
16:40 |
Jordach |
which costs both memory and CPU cycles to update the new mesh |
16:43 |
Inocudom |
I guess that is why such a feature was never added to the Cube 2 engine. That and something about there having to be physics in the engine. |
16:43 |
Jordach |
i can create Octree surfaces within Blender |
16:43 |
Jordach |
my simulation shows it - and it attempts to keep volume |
16:44 |
Jordach |
at the cost of extreme rendering time / frame updaes |
16:47 |
Inocudom |
The extreme rendering time / frame updates are limitations that would have to be overcome in order for octrees to fully replace polygons, but such things take years. Besides, everything has its limits still. |
16:48 |
Inocudom |
Now, onto the simulation, it does look impressive. |
16:48 |
Undertaker |
http://i.imgur.com/FSOwcOD.png |
16:48 |
Jordach |
i know of a third method of dropping compute time, but its least efficient compared to superconductors or quantum |
16:55 |
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17:25 |
Calinou |
Inocudom, even Quake 1 moved polygon brushes :P |
17:25 |
Calinou |
translate, rotate at least |
17:25 |
Calinou |
scaling is maybe possible too |
17:26 |
Inocudom |
Yeah, but Cube 2 Sauerbraten was to never get such a feature. Octrees and no physics, apparently. |
17:29 |
Calinou |
Tesseract features per-triangle mapmodel collision, but it doesn't always work that well |
17:29 |
Calinou |
there are also stains (= decals) on mapmodels and you can cast shadows on them |
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17:33 |
luizrpgluiz |
hi all |
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18:05 |
Inocudom |
Calinou, Tesseract had some real promise as an engine if its community had just stayed with it. Perhaps then moving octrees would have had a start. That would be a true step forward for the engine, because polygons are a good deal more GPU costly. |
18:05 |
Inocudom |
However, as I said before, polygons will always be number one in the gaming industry no matter what. |
18:07 |
Inocudom |
For one thing, changing the controls inside Tesseract should have been a priority from the very start. It's doable in Sauerbraten for goodness sakes. |
18:12 |
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18:13 |
AndroidKris |
So after quite a bit of searching online, I have determined that I like the hdx texture pack best, however, I don't like the water. Is there a way to edit that one part of the texture pack? |
18:14 |
Calinou |
yes, you are free to use your own texture for it; keep in mind that a good water texture is animated (requires dozens of frames) |
18:14 |
AndroidKris |
Or maybe a setting I can change to smooth out the surface of the water? |
18:14 |
Calinou |
nope |
18:14 |
Calinou |
(apart of enabling trilinear filtering/anisotropic filtering) |
18:14 |
AndroidKris |
^^how? |
18:14 |
Calinou |
it's done in the options menu... |
18:17 |
twoelk |
you can toggle moving water in the config if you have that enabled |
18:17 |
twoelk |
enable_waving_water = false |
18:17 |
AndroidKris |
I have the water moving already, it's a checkbox in settings. |
18:17 |
Calinou |
that's waving water, not animated water |
18:17 |
Calinou |
animated textures can't be disabled globally IIRC |
18:17 |
AndroidKris |
difference? |
18:17 |
twoelk |
oops |
18:18 |
Calinou |
animated texture = a texture that uses several frames to change its look over time |
18:18 |
Calinou |
waving water = vertex animation of water (changes the geometry of water, not its texture) |
18:18 |
AndroidKris |
aha. I think I got it. |
18:18 |
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18:19 |
twoelk |
hm, you could delete all frames except for one within the texture <evil grin> |
18:19 |
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18:19 |
AndroidKris |
Now, what do the different rendering options do? Software rendering? Burning's Video? and Open Gl? |
18:20 |
Calinou |
use OpenGL exclusively |
18:20 |
Calinou |
do not even remotely care about Direct3D, Burning's Video or software rendering |
18:20 |
Calinou |
we should eventually phase those out |
18:21 |
twoelk |
test them one by one, then you will know wether it changes anything at all on your personall setup |
18:21 |
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18:21 |
AndroidKris |
bad connection, last I saw was...<Calinou> we should eventually phase those out |
18:22 |
AndroidKris |
Was anything said after that? |
18:22 |
Calinou |
no |
18:22 |
Calinou |
except |
18:22 |
Calinou |
<twoelk> test them one by one, then you will know wether it changes anything at all on your personall setup |
18:22 |
twoelk |
don't blame minetest when your pc explodes though |
18:23 |
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18:23 |
twoelk |
why can people interact on my no-interact map? |
18:23 |
AndroidKris |
my pc won't explode...maybe lock up for a minute, but I know how to deal with that. |
18:24 |
AndroidKris |
I figured it out though, I just don't like the repetitive pattern of the water in hdx, it looks to...fake |
18:24 |
AndroidKris |
yeah, yeah, I know. it is fake, cause it's a game.. |
18:27 |
Krock |
twoelk, maybe is your map too interactive |
18:32 |
twoelk |
hi Krock, I reduced the media of my educational experiment map to a third. Seems connecting is somewhat faster now |
18:32 |
Krock |
oh? |
18:32 |
twoelk |
reduced some fotos and got rid of the music |
18:34 |
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18:34 |
Sketch2 |
Hi all |
18:34 |
Calinou |
hi Sketch2 |
18:35 |
Sketch2 |
So I'm trying to merge the code from the Carbone Protector and the Camo player turret |
18:36 |
Sketch2 |
that way the turret has a menu so it doesn't shoot friends |
18:37 |
Sketch2 |
so far so good, but I'm running int a spot where it doesn't resolve the name of a player |
18:38 |
Sketch2 |
it figures obj:is_player() ok, but I think I'm doing something wrong when I try to get a player name for that object |
18:38 |
Sketch2 |
I thought it would simply be obj:get_player_name() |
18:40 |
Sketch2 |
lines 179 and 201 - http://pastebin.com/QWZfJsZN |
18:48 |
Sketch2 |
never mind, simple typo. I put a _ instead of a . All's well. |
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19:00 |
Calinou |
I hereby announce... https://github.com/Calinou/carbone-ng |
19:02 |
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19:03 |
ThatGraemeGuy |
Calinou: readme needs some work :) |
19:09 |
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19:10 |
rubenwardy |
Guess why my server crashed twice today |
19:10 |
rubenwardy |
VanessaE |
19:11 |
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19:12 |
rubenwardy |
I'll tell you |
19:12 |
rubenwardy |
Segmentation faults :( |
19:17 |
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19:21 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=15&t=12824 |
19:22 |
Calinou |
Carbone NG: Carbone, improved |
19:22 |
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19:26 |
ADFENO |
Who said chickens can't fly? https://goblinrefuge.com/mediagoblin/u/adfeno/m/galinha-voando-no-minetest/ |
19:26 |
xenkey |
natural selection did |
19:28 |
Emperor_Genshin |
When it comes to Game logic anything can happen, such as sharks can fly if you want them to ;) |
19:29 |
xenkey |
shame natural selection doesn't work the same online as it does in the wild |
19:29 |
xenkey |
If it did, the mods would be a heck of a lot better |
19:29 |
ADFENO |
Is it possible to define an entity as immortal? |
19:29 |
exio4 |
xenkey: well, it _does_ work |
19:29 |
exio4 |
xenkey: it's just that we don't have more mods to select from |
19:29 |
Emperor_Genshin |
xenkey, you can program a game to behave that way, all what matters is the code |
19:30 |
xenkey |
huh |
19:30 |
xenkey |
okay |
19:34 |
AndroidKris |
Calinou, how does one go about using these "mini games" with minetest? I.E. Carbone and LOTR, etc? |
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19:42 |
TonyBareta |
is this reliant chnnel? |
19:44 |
swift110-phone |
No |
19:44 |
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19:46 |
xenkey |
^ |
19:46 |
xenkey |
Not reliant at all |
19:47 |
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19:47 |
Calinou |
AndroidKris, download them, select them in menu |
19:47 |
Calinou |
and that's done |
19:47 |
Calinou |
ADFENO, yes, group immortal=1 |
19:47 |
ADFENO |
I have tried to do so.... |
19:48 |
ADFENO |
but it always spawns with hitpoints... :( |
19:49 |
Calinou |
as a failsafe, give it 32767 HP or so |
19:51 |
AndroidKris |
Will you be actively developing Carbone-ng? |
19:53 |
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19:56 |
AndroidKris |
Calinou, it keeps failing to load init.lua |
19:59 |
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20:09 |
ADFENO |
What is the LuaEntitySAO initial property "collide_with_objects"? |
20:11 |
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20:15 |
Sketch2 |
Is there a reason I can't post an attachment to the forum? |
20:18 |
Sketch2 |
I keep getting - 413 Request Entity Too Large - nginx/1.7.12 |
20:19 |
Sketch2 |
it's an updated camo modpack .Zip file that's 2.7 meg |
20:19 |
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20:21 |
Calinou |
AndroidKris, loads fine here. pastebin please? |
20:21 |
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20:21 |
Calinou |
also, I'll develop Carbone NG as long as I have enough time |
20:22 |
Testman |
hi |
20:23 |
AndroidKris |
http://pastebin.com/m6NNT5fH |
20:24 |
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20:24 |
AndroidKris |
Had to delete the old debug.txt first. |
20:24 |
ADFENO |
Well.... |
20:25 |
ADFENO |
I'm still having no luck with immortal entity definitions... :( |
20:26 |
ADFENO |
I try using "groups = { immortal=1, }", or "armor_groups = { immortal=1, }" and no luck. |
20:26 |
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20:27 |
ADFENO |
Do I need to put it as "initial_properties = { groups = { immortal=1, }, }"? or "initial_properties = { armor_groups = { immortal=1, }, }" |
20:29 |
Sketch2 |
There must be a size limit to attachments. |
20:29 |
Sketch2 |
I don't know what it is, but I didn't mod the whole pack, so I just uploaded my edits in the camo mod, not the entire pack. |
20:30 |
Calinou |
use Git repositories |
20:30 |
Sketch2 |
If anyone's interested, you can give it a try: https://forum.minetest.net/viewtopic.php?f=11&t=6609&p=184522#p184522 |
20:30 |
Sketch2 |
yeah, that might be a decent way to do it. It's up for now anyway. |
20:30 |
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20:31 |
Testman |
hi |
20:32 |
Testman |
is there a free skin creator for minetest |
20:33 |
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20:34 |
Sketch2 |
Pretty sure you can use the skins from minecraftskins.net/skineditor |
20:34 |
Testman |
k |
20:34 |
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20:34 |
VanessaE |
any "minecraft 1.0" skin will work fine |
20:34 |
VanessaE |
so skin editors that write that format (e.g. 64 x 32 px) will work |
20:34 |
Testman |
but i want to make my own |
20:35 |
Testman |
k |
20:35 |
Sketch2 |
can draw dot by dot if you zoom in and use the pencil in GIMP |
20:35 |
Testman |
can i make them on paint.net |
20:36 |
Sketch2 |
I'd imagine any paint program that'll output 64 x 32 png's |
20:36 |
Testman |
because gimp is slow on my pc |
20:36 |
Testman |
k |
20:38 |
Calinou |
you can use Aseprite or GIMP or Krita or anything... |
20:38 |
Calinou |
even Inkscape :) |
20:38 |
Testman |
but paint.net? |
20:38 |
Calinou |
you can too. |
20:39 |
Calinou |
any raster editor will do |
20:39 |
Testman |
k |
20:39 |
Testman |
thank u |
20:56 |
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21:06 |
ADFENO |
Ah, got it... |
21:07 |
ADFENO |
Had to set the armor groups after the entity has been placed. |
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Emperor_Genshin |
o/ |
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22:12 |
wilkgr |
OldCoder, I can´t get into your shadowninja server. |
22:12 |
wilkgr |
It just crashes |
22:12 |
wilkgr |
BUT linuxgaming.us works |
22:12 |
wilkgr |
moontest isn´t working as well |
22:14 |
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22:32 |
OldCoder |
Hi |
22:33 |
OldCoder |
wilkgr, Reviewing |
22:35 |
OldCoder |
wilkgr, I am able to "get into" both worlds |
22:35 |
OldCoder |
Try clearing your cache |
22:35 |
OldCoder |
Has anything changed on your end? |
22:36 |
OldCoder |
Did this just start today? |
22:40 |
Sketch2 |
if anybody sees a player Diamond_Sketch2 on their server - that is NOT ME |
22:41 |
Sketch2 |
or Diamond__Sketch4 - also NOT ME |
22:47 |
OldCoder |
Noted |
22:49 |
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22:51 |
Inocudom |
Bye. |
22:51 |
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23:28 |
wilkgr |
OldCoder, this didn´t start just today, and clearing cache does not work. As said before, linuxgaming.us works. |
23:57 |
OldCoder |
Hi |
23:58 |
OldCoder |
wilkgr, fact that lgus works is not relevant |
23:58 |
OldCoder |
By the same token, both worlds work for me |
23:58 |
OldCoder |
So the issue is not apparent. When did this start? I thought I saw you online recently. |