Time |
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Message |
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01:11 |
asl97 |
!tell sloantothebone i think it might be related to https://github.com/minetest/minetest/issues/2832 |
01:11 |
MinetestBot |
asl97: I'll pass that on when sloantothebone is around |
01:13 |
jhcole1 |
when I type /mods in my server, it lists tnt, yet tnt is not installed. Whats going on? |
01:14 |
asl97 |
default mod ^ |
01:14 |
asl97 |
in minetest_game |
01:14 |
jhcole1 |
ok, i've tried /giveme default:tnt and /giveme tnt:tnt |
01:15 |
jhcole1 |
nothing, and its not in unified inventory either |
01:15 |
asl97 |
https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L1 |
01:15 |
asl97 |
that is cause the setting not enable |
01:15 |
asl97 |
setting is not enable* |
01:17 |
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01:18 |
jhcole1 |
should i "load_mod_tnt = true" in world.mt? stairs, xpanes, etc are working without changing any setting |
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01:25 |
jhcole1 |
found it, thanks asl97 :) |
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02:36 |
LinuxGuy2020 |
Ok I removed all the animals and mobs from my server. Now I have flying and walking unknown stuff moving around. Can I remove them all in one swoop? |
02:57 |
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02:59 |
asl97 |
there was a mod that i think is call clear or something |
03:02 |
LinuxGuy2020 |
"/clearobjects" worked perfectly |
03:02 |
LinuxGuy2020 |
sweet |
03:17 |
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03:20 |
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03:22 |
asl97 |
iirc, that clear everything, including sign, drop item, pipe entity and you left |
03:46 |
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03:48 |
LinuxGuy2020 |
I have unified inventory, world edit, and Im trying to export a building from my server world to disk for import to another world. But the world edit GUI doesnt seem to work for the saving. I set pos1 and pos2 with the gui like normal and then try and go into save/load button and save with and without .we extension and it never does anything. How do you get this to work or is it currently broken? |
03:49 |
asl97 |
use the cli |
03:50 |
LinuxGuy2020 |
ok |
03:51 |
LinuxGuy2020 |
What are the commands? |
03:51 |
LinuxGuy2020 |
save and load |
03:52 |
LinuxGuy2020 |
Ive tried /save /export so far no good |
03:52 |
LinuxGuy2020 |
"//save" got it |
03:53 |
hmmmm |
Today is a day of reflection on the galliant heroes we have lost to win the battle against the SerializationErrors and 'Statically storing object' errors |
03:53 |
hmmmm |
R.I.P. VanessaE's AMD R9x video card, you fought well |
03:56 |
VanessaE |
lol |
04:11 |
LinuxGuy2020 |
ANyone have experience with Cornernotes TownTest mod? I tried adding a .we file that I made to the buildings folder in the mod folder that it says you can add to. And when I set a build chest down and choose the we file from the list it doesnt show what materials I need to put in the chest. Is the mod broken or something? I used default materials too to try and rule that out.' |
04:13 |
LinuxGuy2020 |
Included building work fine with it still. And Im pretty sure my we file is good cause I manually imported it back in to test the file. |
04:24 |
LinuxGuy2020 |
NM I canned it |
04:24 |
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04:37 |
STEGOSAURUS |
Greetings fellow dinosaurs! |
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05:53 |
jin_xi |
so yesterday i got a old frequency counter at the flea market. its always nice when people dont know what theyre selling |
05:53 |
jin_xi |
non working radio, eh? ill give you 5 bucks for that... |
05:54 |
jin_xi |
got it home, plugged it in and voila, 5 real nixie tubes lighting up! |
05:55 |
VanessaE |
what, my mod wasn't good enough? |
05:55 |
VanessaE |
you have to have the REAL thing? :) |
05:55 |
jin_xi |
well, couldnt say no, though i have no real use for the device |
05:56 |
VanessaE |
( https://forum.minetest.net/viewtopic.php?f=11&t=12537 for those who don't know what I'm referring to) |
05:56 |
jin_xi |
but i really like the 3d effect of the digits being stacked in front of each other |
05:57 |
jin_xi |
VanessaE: your mod does look very nice but i have yet to try |
05:58 |
swift110-phone |
How does one get started in minetest |
05:58 |
VanessaE |
swift110-phone: launch the game and play? :) |
05:58 |
swift110-phone |
Ive never played before |
05:59 |
swift110-phone |
Hmm |
06:00 |
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06:25 |
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06:26 |
hoodedice |
I can't seem to find some of my old threads in offtopic |
06:26 |
hoodedice |
I think the search doesn't index stuff from the old forums |
06:31 |
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06:36 |
hoodedice |
found what I was looking for: https://forum.minetest.net/viewtopic.php?f=17&t=8208 |
06:43 |
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06:57 |
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07:02 |
ekem |
lol |
07:02 |
ekem |
registered and logged in to view forum? |
07:02 |
ekem |
must be a pic |
07:04 |
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07:04 |
haaaaa |
how can i connect a variable to a certain player? |
07:13 |
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07:14 |
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07:21 |
hoodedice |
what kind of variable? |
07:21 |
haaaaa |
an integer |
07:22 |
haaaaa |
or a table |
07:22 |
haaaaa |
of integers |
07:22 |
hoodedice |
in what way are you trying to "connect" it? |
07:24 |
haaaaa |
make it so that I can associate the variable with that player in order to apply effects to that player alone based on the value of the variable |
07:31 |
haaaaa |
nevermind, I think I have found a method that will work |
07:34 |
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09:18 |
sfan5 |
VanessaE: you don't use UTC on your servers? |
09:18 |
VanessaE |
nope |
09:18 |
VanessaE |
I figured there was no point in changing the clock |
09:19 |
sfan5 |
but using UTC is easier |
09:19 |
sfan5 |
then you just need to know local tz -> UTC |
09:19 |
VanessaE |
maybe |
09:19 |
sfan5 |
does US do summer time? |
09:19 |
VanessaE |
yep |
09:19 |
VanessaE |
"daylight savings" we call it here |
09:20 |
VanessaE |
and it's a G*d damned pain in the ass. |
09:20 |
VanessaE |
Ben Franklin was a blithering idiot for suggesting it :) |
09:21 |
sfan5 |
if you didn't have DST then you'd also have to deal with EST -> CEST vs EST -> CET (s/EST/whatever tz you're in/) |
09:21 |
sfan5 |
tl;dr not using UTC can be a PITA |
09:23 |
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09:31 |
VanessaE |
well so far it hasn't given me any trouble :) |
09:32 |
VanessaE |
but maybe I'll change it soon |
09:42 |
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09:44 |
nore |
sfan5: still there? |
09:44 |
sfan5 |
yes |
09:45 |
nore |
we should probably make paramat a maintainer of _game, since he is doing a lot of things now |
09:45 |
sfan5 |
i would agree with that |
09:46 |
nore |
ok, telling him that then :) |
09:47 |
RealBadAngel |
nore, sfan5 what about texture pull requests waiting in line? we do have bunch of them waiting for just one +1 |
09:47 |
nore |
RBA: looking at them |
09:47 |
nore |
the normalmaps one looks good |
09:47 |
RealBadAngel |
i mean simple leaves, normalmaps and the ice |
09:48 |
nore |
ice too |
09:50 |
RealBadAngel |
nore, can you merge those please? |
09:50 |
sfan5 |
nore: which ice texture did you look at |
09:50 |
nore |
sfan5: both look good IMO |
09:50 |
sfan5 |
currently most people seem to like asl97(?)'s edit |
09:50 |
RealBadAngel |
theres a consensus about it already |
09:51 |
RealBadAngel |
edited one |
09:51 |
nore |
actually, edited one looks better :) |
09:51 |
RealBadAngel |
unedited one has a grid feel |
09:51 |
RealBadAngel |
and we dont want that :) |
09:53 |
sfan5 |
!tell Jordach ping |
09:53 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
09:55 |
RealBadAngel |
nore, sfan5 what do you think about diamond block? |
09:55 |
sfan5 |
link? |
09:55 |
RealBadAngel |
hold on |
09:55 |
RealBadAngel |
https://github.com/minetest/minetest_game/pull/548 |
09:56 |
RealBadAngel |
others seems to be controversial, but diamond one is really nice |
09:56 |
nore |
yep, diamond is nice |
09:57 |
RealBadAngel |
i am working on normal map for it atm |
09:57 |
RealBadAngel |
i have a feeling that it gonna be one of the most nice ones in the game |
09:58 |
sfan5 |
RealBadAngel: https://github.com/minetest/minetest_game/pull/548#issuecomment-117157476 |
09:58 |
RealBadAngel |
im claiming that after what i have saw autogen did to 32x johnsmiths diamond block |
09:59 |
RealBadAngel |
sfan5, so go for it, theres enough votes already |
09:59 |
* asl97 |
don't like new diamond block |
10:00 |
sfan5 |
RealBadAngel: merge #548? |
10:00 |
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10:00 |
RealBadAngel |
sfan5, i mean merge just diamond block |
10:01 |
sfan5 |
ok |
10:01 |
RealBadAngel |
other blocks are nearly the same, just color differs |
10:01 |
RealBadAngel |
maybe we should follow diamond way, and make each one look different |
10:02 |
RealBadAngel |
that makes sense, i already did so in Haven |
10:06 |
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10:10 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Improved diamond block texture (from #548) e8cafeb http://git.io/vqhE1 (2015-07-12T12:06:38+02:00) |
10:26 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest_game: Add some normalmaps with heightmap in alpha channel 166b1c6 http://git.io/vqhgF (2015-07-12T12:24:02+02:00) |
10:26 |
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10:48 |
Thron |
Nihao? |
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11:24 |
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11:24 |
MinetestBot |
Jordach: 07-12 09:53 UTC <sfan5> ping |
11:31 |
Jordach |
sfan5, meow |
11:33 |
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11:55 |
Routh |
Morning folks. Making a systemd script to run my minetest server. I have it working except the stop command isn't shutting the server down gracefully. It's just doing a kill-9 by default. Anyone know which kill signal I should use for a gracefull shutdown? (passed via the ExecStop= directive) |
11:56 |
ElectronLibre |
A graceful way to shut a server down is Keyboard interrupt. |
11:57 |
ElectronLibre |
So, kill -s 2 maybe. |
11:57 |
Routh |
That sounds about right |
11:58 |
Routh |
Though I'm wondering if a SIGSTOP (-s 17, 19 or 23) would be more proper in a daemon sense |
12:00 |
ElectronLibre |
Maybe, I'm not an expert about kill's signals, usually a SIGKILL or a SIGSEGV is enough to stop a program but for a graceful way we need something like SIGINT or SIGSTOP, maybe SIGTERM. |
12:02 |
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12:20 |
sfan5 |
Routh: SIGINT should work |
12:20 |
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12:24 |
clever |
Routh: -9 is the worst way to stop things |
12:24 |
clever |
Routh: that just kills it instantly, with no chance to save things |
12:24 |
Routh |
clever: well aware of that. |
12:25 |
clever |
and sigstop wont actualy kill it |
12:25 |
clever |
it just freezes the program |
12:25 |
clever |
sigint is usualy the best one for making it shut down |
12:25 |
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12:26 |
clever |
and i think systemd defaults to sigint, i didnt even specify an ExecStop and it was able to kill my service |
12:26 |
Routh |
So after testing - SIGINT works, SIGTERM and SIGSTOP do not shutdown gracefully. I was hoping to use SIGTERM so I can tell the difference between a system stop and a user stop in my system logs. Meh |
12:26 |
Routh |
Also systemd default is SIGTERM |
12:26 |
clever |
ah |
12:26 |
Routh |
Which stops the process cleanly |
12:27 |
clever |
SIGSTOP and SIGCONT will entirely halt cpu usage (and resume it), they dont actualy kill the program |
12:27 |
Routh |
but it doesn't do it gracefully... so minetest doesn't complete pending writes to the DB |
12:27 |
clever |
i sometimes had to use killall -stop firefox when my system was swapping heavily and unusable |
12:27 |
Routh |
So I've passed this in the service file: ExecStop=/bin/kill -2 $MAINPID |
12:28 |
clever |
once the swapping came to a rest, i killall -cont firefox, and it resumes like nothing happened |
12:28 |
Routh |
Now I'm getting proper shutdown |
12:28 |
sfan5 |
Routh: I'd suggest using -INT instead of -2 |
12:28 |
sfan5 |
so you know what signals it sends without looking at the manpage |
12:29 |
Routh |
sfan5: only difference is legibility/ |
12:29 |
Routh |
? |
12:29 |
clever |
and maybe portability |
12:29 |
clever |
mac uses different numbers, so if somebody somehow runs systemd on a mac for example |
12:29 |
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12:30 |
Routh |
Done, that worked. |
12:30 |
Routh |
There's one oddity left.... |
12:30 |
clever |
Routh: also have a look at 'man systemd.kill' |
12:31 |
Routh |
I had to use Type=simple, however minetest is actually a forking process... however if I pass 'forking' it thinks minetest is timing out on start (logs show it starts normally) and then kills it. |
12:31 |
clever |
Routh: there is a KillSignal= option |
12:31 |
clever |
which lets you skip running /bin/kill |
12:31 |
sfan5 |
>however minetest is actually a forking process... |
12:31 |
sfan5 |
uhh |
12:31 |
sfan5 |
no? |
12:32 |
sfan5 |
minetest never forks |
12:33 |
Routh |
sfan5: It appears to fork to me, unless theres a different relation to the processes I'm seeing running. When it starts I see one parent process and 3-5 child processes in htop |
12:33 |
sfan5 |
those are threads |
12:33 |
Routh |
clever: gotcha |
12:33 |
clever |
Routh: it looks like the best option is KillSignal=int, and maybe TimeoutStopSec=60 |
12:33 |
clever |
Routh: then it will sig-int, and if its still open after 60 seconds, sig-kill |
12:33 |
sfan5 |
Routh: Type=forking means systemd expects it to daemonize and exit |
12:34 |
sfan5 |
clever: imo 15 seconds should be enough |
12:34 |
Routh |
sfan5 ahhh now I see. Thanks |
12:36 |
Routh |
Ok that works great, thanks guys. |
12:37 |
Routh |
One more thing, when starting multiple worlds on one server, is there any issues to be wary of with using multiple start scripts so each world can be started/stopped individually? |
12:37 |
clever |
Routh: the difference between KillSignal, and ExecStop, is that it has to create a new process, load /bin/kill from the disk, load its dynamic libraries, then send the signal that systemd could have sent on its own |
12:39 |
Routh |
clever: That's good to know. I need to RTFM much more in depth with systemd, I've read the getting started stuff and been busy just getting things working. |
12:40 |
clever |
Routh: the manual is a bit spread out due to how it can reuse a lot of the logic |
12:40 |
clever |
Routh: so you may want to check systemd.service, systemd.kill, systemd.unit atleast |
12:40 |
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12:40 |
clever |
and depending on how minetest works, you may be able to use systemd.socket to defer loading |
12:40 |
clever |
so systemd is waiting on the mintest port, and minetest is not actualy running |
12:41 |
clever |
and when the first player signs in, it starts minetest, and passes on the listening socket |
12:43 |
clever |
sfan5: does minetest support that at all? |
12:43 |
sfan5 |
no |
12:43 |
sfan5 |
i think there is an a feature request 'issue' filed on github |
12:44 |
clever |
ah |
12:44 |
clever |
oh wait, its udp, that may complicate things |
12:44 |
Routh |
Wait so that, if eventually supported, means minetest doesn't start until a request is recieved? |
12:44 |
sfan5 |
yes |
12:44 |
Routh |
Interesting. |
12:46 |
clever |
the main place i can see that being usefull is for something like sshd, when your very low on ram, or want a faster boot-up time |
12:46 |
clever |
it wont even be running, so it uses neither |
12:47 |
Routh |
Yes, I was thinking that would be usefull on the minetest server for multiple worlds. If a world has't recieved a request, don't start it. |
12:47 |
Routh |
*usefull |
12:47 |
Routh |
yeesh.. what's with me and the double l's this morning. |
12:47 |
* Routh |
makes more coffee. |
12:48 |
clever |
thats also an option, though you want to be carefull |
12:48 |
clever |
you may setup more worlds then it can handle, and one person signs into every one of them in a row |
12:50 |
Routh |
True. Though right now I should be good. With one world I'm only averaging 800MB RAM and about 10% CPU. DB work is offloaded to redis on another VM. I'm estimating I could comforatbly run 2-3 worlds without expanding the current 4GB ram on each of the two servers. |
12:53 |
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13:28 |
CWz |
default fast speed is 20 blocks per second? |
13:29 |
Routh |
So many subgames... anyone have any recommendations? |
13:30 |
Amaz |
Routh, Lord of the Test? https://forum.minetest.net/viewtopic.php?f=15&t=5578 (Obviously, I am very biased :P) |
13:35 |
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13:36 |
technomancy |
I realize it is too late for some mods, but can we issue a moratorium on naming any further mods with "test" please |
13:36 |
technomancy |
it seems like you have to draw the line at some point |
13:47 |
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13:48 |
FreeFull |
testtest |
13:49 |
H-H-H |
ok lol thats funny :P |
13:52 |
crecca |
my fav subgame is OCD |
13:53 |
technomancy |
maybe someone can make a subgame based on http://wondermark.com/520/ |
13:53 |
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13:53 |
H-H-H |
my fav sub game is a mish mash of random crap i have cobbled together from bits off the net lol |
13:53 |
H-H-H |
some i also coded myself |
13:54 |
Routh |
well looks like I'll be testing Lord of the Test, Big Freaking Dig and Carbone out to see which my players like best. |
13:55 |
H-H-H |
i love minetest for the simple fact that you can make it your own :) |
13:55 |
Routh |
I aslo have one I cobbled together that I enjoy, but it's mg7 based and sometimes buggy as I'm tweaking it often. So looking for another subgame people will enjoy. |
13:55 |
Routh |
Until my subgame is no longer 'volatile' |
13:57 |
crecca |
yeah well consistency is important, so that all fits together well |
13:57 |
crecca |
I understand most of it is usually work in progress, but you at least should have a specific goal in mind |
13:57 |
Routh |
Hmm, Jordach, one of the biomes in the latest big_freaking_dig seems to be bugging out for me. I'm just getting vast expanses of dirt and the biome is one block lower than the biomes beside it, so it looks like the top layer isn't loading. |
13:57 |
crecca |
not only in mind, but something planned and attainable |
13:58 |
crecca |
Routh: might be the case of a mapgen mismatch, for some mods you need specific versions of mapgen, like v6, v7, etc. |
13:59 |
Routh |
Oh crap, I think I forgot to remove the mapgen line from the conf file before loading. |
13:59 |
Routh |
I gave that server it's own dedicated conf. |
14:01 |
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14:01 |
kilbith |
https://lut.im/vEQRpU2s/9Gye0PTW |
14:02 |
Routh |
crecca Hmm that shouldn't be it. |
14:02 |
Routh |
The server conf for it is just specifying the big_freaking_dig game. It should be using the defaults from that game I think. |
14:02 |
Routh |
Which includes it's mapgen setting |
14:03 |
ElectronLibre |
Launch with --gameid if you need something specific. |
14:03 |
ElectronLibre |
(minetestserver's option) |
14:03 |
Routh |
ElectronLibre: gameid is specified in world.mt |
14:03 |
Routh |
So that should be fine as well |
14:05 |
crecca |
then I don't know what is the problem |
14:06 |
Routh |
Is there a way to have the game log or output the MG version when running? |
14:07 |
ElectronLibre |
Appart from loading a mod that gets such informations and logs them, I don't think so. |
14:08 |
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14:08 |
crecca |
why not? |
14:08 |
crecca |
can't you use minetest.get_mapgen_params()? |
14:09 |
ElectronLibre |
It probably gives you the current mapgen's name. |
14:09 |
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14:09 |
crecca |
yeah |
14:09 |
ElectronLibre |
minetest.log("action", "Current mapgen engine is " .. minetest.get_mapgen_params().mgname) |
14:10 |
ElectronLibre |
A 1-line mod. |
14:11 |
crecca |
ElectronLibre: coincidentally, could you explain how to install a mod like this quickly? |
14:12 |
ElectronLibre |
It takes a few commands in a terminal : |
14:12 |
ElectronLibre |
cd .minetest/worlds/<myworld>/ |
14:13 |
ElectronLibre |
mkdir worldmods # if it doesn't already exist |
14:13 |
ElectronLibre |
Then put your mod in there. |
14:13 |
crecca |
oh wow didn't know about worldmods |
14:13 |
ElectronLibre |
Start the server. |
14:13 |
crecca |
so just a one line .lua file? |
14:13 |
ElectronLibre |
When you run servers with a defined list of mods it's the easiest way to maintain and choose them. |
14:14 |
ElectronLibre |
One line init.lua file in ~/.minetest/worlds/<myworld>/worldmods/<somemod>/ |
14:14 |
crecca |
ok great thank you |
14:14 |
ElectronLibre |
You're welcome. |
14:19 |
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14:38 |
Routh |
Amaz: Should I run Lord of the Test in 'protected' mode? |
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16:08 |
* rubenwardy |
is setting up digitalocean... |
16:09 |
kilbith |
rubenwardy: https://en.wikipedia.org/wiki/Flora |
16:09 |
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16:10 |
rubenwardy |
I point to a dictionary, you point to wikipedia article which says that flora is occasionary used to mean mushrooms. This is all semantics anyway, and I apologise |
16:10 |
kilbith |
and your dico is uncomplete |
16:11 |
kilbith |
non-vascular plants also belongs to the flora |
16:11 |
rubenwardy |
the oxford dictionary is the world standard |
16:11 |
kilbith |
and the micro-organism too |
16:11 |
crecca |
nope mushrooms are not flora |
16:11 |
kilbith |
the oxford what ? |
16:11 |
rubenwardy |
Plants and animals are both living things, so should they have the same drawtype? My point is that mushrooms look different as they have a blob like mass |
16:11 |
kilbith |
since when the britishes states the world standards... |
16:12 |
rubenwardy |
We did make the language (or at least export it), and they are quite an old dictionary |
16:12 |
rubenwardy |
> WE |
16:12 |
kilbith |
i think a biologist should confirm that |
16:12 |
rubenwardy |
cringe |
16:13 |
rubenwardy |
No matter whether they are floral or not, they are usually blobly rather than stalky |
16:19 |
crecca |
you have to read with comprehension, in this wikipedia article it says that gut flora or skin flora can mean a fungai |
16:20 |
crecca |
flora as a scientific classification doesn't include mashrooms |
16:20 |
crecca |
mushrooms* |
16:22 |
kilbith |
included in flora as "biome" or "fungal flora" |
16:24 |
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16:32 |
crecca |
actually scratch that flora is not really that scientific anymore... |
16:32 |
crecca |
but traditionally it means plants |
16:38 |
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16:42 |
rubenwardy |
Sending data to my VPS, this is when I realise how slow my up speed is :( |
16:44 |
Routh |
Welp, I'm lost. All the servers I've played with seem to work with their subgames but BFD, I'll have to wait for Jordach to wake up. I have no idea why mapgen is so broken. I've even tried forcing mapgenv7 in the conf, no luck. |
16:45 |
Jordach |
Routh, 0.4.12 biome API is once again |
16:45 |
Jordach |
refucking written |
16:45 |
Jordach |
for no damn common sensical reason |
16:45 |
Routh |
Doh. |
16:46 |
Routh |
Odd, my subgame I'm writing isn't affected.. although yours is very specific so I guess more apt to break. |
16:46 |
Routh |
Do you know the fix yet Jordach? |
16:46 |
Jordach |
no |
16:47 |
Routh |
I'm guess the idea of keeping changes to the engine to a new v8 branch was scrapped and v7 is being rewritten |
16:50 |
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16:56 |
rubenwardy |
Redis vs SQLite for a Minetest server? |
16:56 |
rubenwardy |
or LevelDB? |
16:57 |
Routh |
I haven't tried LevelDB. However Redis >>>>> SQLite |
16:57 |
Routh |
I saw a lot of DB lockouts and slow mapgen with SQLite |
16:57 |
Routh |
Redis is performing beutifully. |
16:57 |
Routh |
Also allows you to put the Redis instance on another VPS and distribute the CPU load. |
16:58 |
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16:59 |
Routh |
Jordach: Oddly the API changes are not mentioned in Changelog at all. Looking through commits to see what could have broken it.. nothing seems like it varied too much. |
17:00 |
Jordach |
depends on what biome it is |
17:00 |
Jordach |
one of them is pure dirt |
17:01 |
Routh |
Yea that's what I'm getting.. pure dirt for about 60% of my map |
17:01 |
Jordach |
blame RNG |
17:01 |
Routh |
I think it's multiple biomes, TBH |
17:02 |
Routh |
Oddly my mapgen on my game isn't broken, it's actually working well on v7, but it's fairly simplistic. I'm trying to determine what you're specifying differently. |
17:03 |
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17:03 |
rubenwardy |
Why is Irrlicht required for servers? |
17:03 |
rubenwardy |
O_o |
17:03 |
sfan5 |
you only need the header files |
17:06 |
rubenwardy |
How do I get only the header files? |
17:07 |
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17:07 |
sfan5 |
rubenwardy: download the irrlicht sourcee |
17:07 |
sfan5 |
-e |
17:07 |
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17:07 |
rubenwardy |
and then use -DIRRLICHT_INCLUDE_DIR or whatever? |
17:08 |
sfan5 |
yes |
17:09 |
est31 |
and lib has to be set too |
17:09 |
est31 |
or |
17:09 |
est31 |
lemme catch uo |
17:09 |
rubenwardy |
Why, if it's only the headers? |
17:09 |
est31 |
up* |
17:10 |
est31 |
rubenwardy, you want to compile with irrlicht 1.9, or a headless server? |
17:10 |
rubenwardy |
headless server |
17:10 |
rubenwardy |
`minetestserver` |
17:10 |
est31 |
then you dont neeed the lib |
17:10 |
est31 |
sorry then |
17:11 |
sfan5 |
rubenwardy: where is your DO vps located? (just curious) |
17:11 |
rubenwardy |
London 1 |
17:12 |
rubenwardy |
although that might have been a bad idea if Cameroon gets through with his internet censorship |
17:12 |
rubenwardy |
Was that a mistake? |
17:12 |
exio4 |
there's no decent place for VPS(s) anyway |
17:12 |
est31 |
lets encrypt minetest, and get us banned in uk! |
17:13 |
rubenwardy |
it makes me so angry |
17:13 |
exio4 |
est31: sounds like a deal |
17:13 |
exio4 |
UK, US, NK, NZ, no good place out there |
17:13 |
exio4 |
US, UK, NK, NZ * |
17:13 |
est31 |
NZ too? |
17:13 |
rubenwardy |
Let's not stop arming dangerous regions of the middle east, invading countries, taking oil. Let's take away the freedom of our citizens |
17:14 |
sfan5 |
exio4: you forgot AU |
17:14 |
sfan5 |
rubenwardy: NL or DE could be a better choice |
17:14 |
exio4 |
sfan5: I couldn't find a nice way to make it fit |
17:14 |
exio4 |
US -> UK -> NK -> NZ |
17:15 |
sfan5 |
possibly better connectivity to the rest of europe |
17:15 |
exio4 |
I went with murica cuz latency :< |
17:15 |
exio4 |
it's already bad enough |
17:16 |
rubenwardy |
I can't be bothered to change the location, I may do at a later point |
17:16 |
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17:17 |
rubenwardy |
Also, is it normal that the public ip is the one I use for SSH, or should I use a different IP for say webservers |
17:18 |
rubenwardy |
I have a 1 core, 1 GB memory VPS, and I'd like to host a flask app - is apache the best choice? |
17:18 |
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17:18 |
rubenwardy |
sorry for making you my tech support :( |
17:19 |
rubenwardy |
Unfortunately I'm unexperienced in these areas |
17:21 |
sfan5 |
rubenwardy: as long as you're not using PHP, using nginx with stuff is as easy as using apache |
17:22 |
rubenwardy |
ew, PHP :P |
17:22 |
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17:22 |
sfan5 |
considering that nginx uses less resources, I'd go with nginx+ |
17:22 |
sfan5 |
s/+// |
17:23 |
* Krock |
wonders if anyones uses Lua in websites |
17:23 |
est31 |
serverside? |
17:24 |
Krock |
kinda stupid idea but yes |
17:25 |
Nitori |
why not. there probably is a way |
17:25 |
Nitori |
yea, debian has a uwsgi-plugin-lua |
17:25 |
Nitori |
so it should work with nginx |
17:25 |
Krock |
Extensions as LuaSQL are a must-have |
17:27 |
rubenwardy |
love this |
17:27 |
rubenwardy |
https://www.digitalocean.com/community/tutorials/how-to-install-nginx-on-ubuntu-14-04-lts |
17:27 |
rubenwardy |
Step one - install nginx |
17:27 |
Krock |
^^ |
17:27 |
rubenwardy |
http://vps.rubenwardy.com/ |
17:27 |
rubenwardy |
yay! |
17:28 |
Nitori |
:-) |
17:28 |
Nitori |
looks just like mine. |
17:29 |
Krock |
rubenwardy, maybe I missed something.. but why do you set up an nginx server when you've already got a HTTP server? |
17:29 |
rubenwardy |
at rubenwardy.com? |
17:29 |
Krock |
yes |
17:29 |
rubenwardy |
that's github pages |
17:29 |
rubenwardy |
only static HTML |
17:29 |
rubenwardy |
no server side scripts |
17:29 |
rubenwardy |
I want server side scripts |
17:30 |
rubenwardy |
Python / Flask specifically |
17:30 |
Krock |
Ah yes, those are a must-have for all good websites :/ |
17:31 |
crecca |
was that sarcasm? |
17:33 |
freelikegnu |
is anyone seeing the game in servermode crash after consuming available memory |
17:33 |
Krock |
crecca, no, I wrote it wrong.. it's sad that HTML doesn't have an file-including function |
17:33 |
Krock |
so you could import headers and stuff |
17:35 |
freelikegnu |
I dont get anything from the logs (even verbose) to indicate the issue except terminate called after throwing an instance of 'std::bad_alloc' |
17:36 |
freelikegnu |
TenPlus1 reported a similar issue https://github.com/minetest/minetest/issues/2661 |
17:39 |
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17:43 |
rubenwardy_ |
I read that even if the user downloads the same number of bytes, if they're in different files then it takes longer. So It's better to compile server side |
17:44 |
rubenwardy |
@Krock |
17:44 |
rubenwardy |
Although including HTML files would be nice |
17:44 |
rubenwardy |
Jekyll is a tool that allows you to do this - it's used on GH pages |
17:54 |
rubenwardy |
Where are nginx's configuration files? |
17:55 |
rubenwardy |
ah |
17:55 |
rubenwardy |
/etc |
18:17 |
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18:20 |
rubenwardy |
I can't get nginx working with flask :( |
18:21 |
rubenwardy |
so confusing |
18:21 |
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18:22 |
rubenwardy |
I added the last code snippet here http://flask.pocoo.org/docs/0.10/deploying/uwsgi/ to sites-available/default and removed the existing location |
18:22 |
rubenwardy |
But in error.log I get 2015/07/12 14:13:09 [crit] 24316#0: *1 connect() to unix:/tmp/uwsgi.sock failed (13: Permission denied) while connecting to upstream, client: 92.2.255.50, server: 0.0.0.0, request: "GET / HTTP/1.1", upstream: "uwsgi://unix:/tmp/uwsgi.sock:", host: "vps.rubenwardy.com" |
18:22 |
rubenwardy |
and a 502 from http |
18:25 |
rubenwardy |
found a tutorial |
18:25 |
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18:25 |
sfan5 |
rubenwardy: you need to allow nginx to access the sockert |
18:25 |
sfan5 |
-r |
18:30 |
rubenwardy |
why in this tutorial do the use /var/www/ rather than /home/x/public_http/? |
18:35 |
rubenwardy |
same issue |
18:35 |
rubenwardy |
how do I let nginx access the socket? |
18:36 |
rubenwardy |
I'll start over |
18:37 |
paramat |
Routh BFD biomes are incompatible with 0.4.12dev because i changed the biome API, maybe i'll provide an edit of BFD's biomes for use with latest dev |
18:37 |
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18:41 |
est31 |
rubenwardy, what was the result of the bisect? |
18:41 |
rubenwardy |
Isn't working |
18:42 |
est31 |
? |
18:42 |
rubenwardy |
It takes so long to checkout && make, I haven't found a good commit yet |
18:42 |
rubenwardy |
which is weird |
18:42 |
rubenwardy |
I'm at 1st March which is where I know it should work |
18:42 |
rubenwardy |
but it's not |
18:42 |
est31 |
take the commit where you added the feature |
18:42 |
est31 |
there you do know it works |
18:42 |
rubenwardy |
I didn't |
18:43 |
rubenwardy |
how to see commits by user? |
18:44 |
Amaz |
In git or on github? |
18:44 |
Amaz |
On github: https://github.com/minetest-LOTT/Lord-of-the-Test/commits/master?author=soandso |
18:44 |
Amaz |
Of course, replace the repo with the correct one :P |
18:45 |
rubenwardy |
just found that |
18:45 |
est31 |
https://github.com/minetest/minetest/commits?author=rubenwardy |
18:45 |
rubenwardy |
It was added by sapier, but it doesn't work |
18:45 |
rubenwardy |
i cba, I'm busy with other things |
18:46 |
Routh |
paramat: I'd be interested to see that. |
18:47 |
paramat |
i'll post it in the thread |
18:49 |
paramat |
as always the example for how to use the latest biome api is my mod https://github.com/paramat/biomesdev |
18:54 |
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18:59 |
paramat |
Routh looks like BFD may be incompatible with 0.4.12 stable also, i might provide biome registrations for that too |
19:05 |
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19:54 |
VanessaE |
hi all. |
19:54 |
Routh |
HI VanessaE |
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VanessaE |
hi |
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21:05 |
freelikegnu |
howdy |
21:06 |
GrandChaos9000 |
there is a minor problem, if you sleep with walking at night, it glitched away from the bed while walking backwards (moonwalk) |
21:07 |
GrandChaos9000 |
the current playing single player in version is 0.4.12-dev-c3dead7-dirty |
21:09 |
GrandChaos9000 |
any one there yet? |
21:11 |
GrandChaos9000 |
oh almost forgot |
21:12 |
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21:12 |
GrandChaos9000 |
the player didn't have pose for sleeping |
21:18 |
GrandChaos9000 |
i don't think they're not here... |
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21:45 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add savanna nodes, textures, crafting and fuels 6843ddb http://git.io/vmvWa (2015-07-12T22:41:59+01:00) |
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22:53 |
MinetestBot |
sloantothebone: 07-12 01:11 UTC <asl97> i think it might be related to https://github.com/minetest/minetest/issues/2832 |
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sloantothebone |
Minetestbot, help |
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23:13 |
ekem |
!help |
23:13 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Default: New ice texture by Gambit and asl97 fdae283 http://git.io/vmvMa (2015-07-13T00:45:38+01:00) |
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