Time Nick Message 01:11 asl97 !tell sloantothebone i think it might be related to https://github.com/minetest/minetest/issues/2832 01:11 MinetestBot asl97: I'll pass that on when sloantothebone is around 01:13 jhcole1 when I type /mods in my server, it lists tnt, yet tnt is not installed. Whats going on? 01:14 asl97 default mod ^ 01:14 asl97 in minetest_game 01:14 jhcole1 ok, i've tried /giveme default:tnt and /giveme tnt:tnt 01:15 jhcole1 nothing, and its not in unified inventory either 01:15 asl97 https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L1 01:15 asl97 that is cause the setting not enable 01:15 asl97 setting is not enable* 01:18 jhcole1 should i "load_mod_tnt = true" in world.mt? stairs, xpanes, etc are working without changing any setting 01:25 jhcole1 found it, thanks asl97 :) 02:36 LinuxGuy2020 Ok I removed all the animals and mobs from my server. Now I have flying and walking unknown stuff moving around. Can I remove them all in one swoop? 02:59 asl97 there was a mod that i think is call clear or something 03:02 LinuxGuy2020 "/clearobjects" worked perfectly 03:02 LinuxGuy2020 sweet 03:22 asl97 iirc, that clear everything, including sign, drop item, pipe entity and you left 03:48 LinuxGuy2020 I have unified inventory, world edit, and Im trying to export a building from my server world to disk for import to another world. But the world edit GUI doesnt seem to work for the saving. I set pos1 and pos2 with the gui like normal and then try and go into save/load button and save with and without .we extension and it never does anything. How do you get this to work or is it currently broken? 03:49 asl97 use the cli 03:50 LinuxGuy2020 ok 03:51 LinuxGuy2020 What are the commands? 03:51 LinuxGuy2020 save and load 03:52 LinuxGuy2020 Ive tried /save /export so far no good 03:52 LinuxGuy2020 "//save" got it 03:53 hmmmm Today is a day of reflection on the galliant heroes we have lost to win the battle against the SerializationErrors and 'Statically storing object' errors 03:53 hmmmm R.I.P. VanessaE's AMD R9x video card, you fought well 03:56 VanessaE lol 04:11 LinuxGuy2020 ANyone have experience with Cornernotes TownTest mod? I tried adding a .we file that I made to the buildings folder in the mod folder that it says you can add to. And when I set a build chest down and choose the we file from the list it doesnt show what materials I need to put in the chest. Is the mod broken or something? I used default materials too to try and rule that out.' 04:13 LinuxGuy2020 Included building work fine with it still. And Im pretty sure my we file is good cause I manually imported it back in to test the file. 04:24 LinuxGuy2020 NM I canned it 04:37 STEGOSAURUS Greetings fellow dinosaurs! 05:53 jin_xi so yesterday i got a old frequency counter at the flea market. its always nice when people dont know what theyre selling 05:53 jin_xi non working radio, eh? ill give you 5 bucks for that... 05:54 jin_xi got it home, plugged it in and voila, 5 real nixie tubes lighting up! 05:55 VanessaE what, my mod wasn't good enough? 05:55 VanessaE you have to have the REAL thing? :) 05:55 jin_xi well, couldnt say no, though i have no real use for the device 05:56 VanessaE ( https://forum.minetest.net/viewtopic.php?f=11&t=12537 for those who don't know what I'm referring to) 05:56 jin_xi but i really like the 3d effect of the digits being stacked in front of each other 05:57 jin_xi VanessaE: your mod does look very nice but i have yet to try 05:58 swift110-phone How does one get started in minetest 05:58 VanessaE swift110-phone: launch the game and play? :) 05:58 swift110-phone Ive never played before 05:59 swift110-phone Hmm 06:26 hoodedice I can't seem to find some of my old threads in offtopic 06:26 hoodedice I think the search doesn't index stuff from the old forums 06:36 hoodedice found what I was looking for: https://forum.minetest.net/viewtopic.php?f=17&t=8208 07:02 ekem lol 07:02 ekem registered and logged in to view forum? 07:02 ekem must be a pic 07:04 haaaaa how can i connect a variable to a certain player? 07:21 hoodedice what kind of variable? 07:21 haaaaa an integer 07:22 haaaaa or a table 07:22 haaaaa of integers 07:22 hoodedice in what way are you trying to "connect" it? 07:24 haaaaa make it so that I can associate the variable with that player in order to apply effects to that player alone based on the value of the variable 07:31 haaaaa nevermind, I think I have found a method that will work 09:18 sfan5 VanessaE: you don't use UTC on your servers? 09:18 VanessaE nope 09:18 VanessaE I figured there was no point in changing the clock 09:19 sfan5 but using UTC is easier 09:19 sfan5 then you just need to know local tz -> UTC 09:19 VanessaE maybe 09:19 sfan5 does US do summer time? 09:19 VanessaE yep 09:19 VanessaE "daylight savings" we call it here 09:20 VanessaE and it's a G*d damned pain in the ass. 09:20 VanessaE Ben Franklin was a blithering idiot for suggesting it :) 09:21 sfan5 if you didn't have DST then you'd also have to deal with EST -> CEST vs EST -> CET (s/EST/whatever tz you're in/) 09:21 sfan5 tl;dr not using UTC can be a PITA 09:31 VanessaE well so far it hasn't given me any trouble :) 09:32 VanessaE but maybe I'll change it soon 09:44 nore sfan5: still there? 09:44 sfan5 yes 09:45 nore we should probably make paramat a maintainer of _game, since he is doing a lot of things now 09:45 sfan5 i would agree with that 09:46 nore ok, telling him that then :) 09:47 RealBadAngel nore, sfan5 what about texture pull requests waiting in line? we do have bunch of them waiting for just one +1 09:47 nore RBA: looking at them 09:47 nore the normalmaps one looks good 09:47 RealBadAngel i mean simple leaves, normalmaps and the ice 09:48 nore ice too 09:50 RealBadAngel nore, can you merge those please? 09:50 sfan5 nore: which ice texture did you look at 09:50 nore sfan5: both look good IMO 09:50 sfan5 currently most people seem to like asl97(?)'s edit 09:50 RealBadAngel theres a consensus about it already 09:51 RealBadAngel edited one 09:51 nore actually, edited one looks better :) 09:51 RealBadAngel unedited one has a grid feel 09:51 RealBadAngel and we dont want that :) 09:53 sfan5 !tell Jordach ping 09:53 MinetestBot sfan5: I'll pass that on when Jordach is around 09:55 RealBadAngel nore, sfan5 what do you think about diamond block? 09:55 sfan5 link? 09:55 RealBadAngel hold on 09:55 RealBadAngel https://github.com/minetest/minetest_game/pull/548 09:56 RealBadAngel others seems to be controversial, but diamond one is really nice 09:56 nore yep, diamond is nice 09:57 RealBadAngel i am working on normal map for it atm 09:57 RealBadAngel i have a feeling that it gonna be one of the most nice ones in the game 09:58 sfan5 RealBadAngel: https://github.com/minetest/minetest_game/pull/548#issuecomment-117157476 09:58 RealBadAngel im claiming that after what i have saw autogen did to 32x johnsmiths diamond block 09:59 RealBadAngel sfan5, so go for it, theres enough votes already 09:59 * asl97 don't like new diamond block 10:00 sfan5 RealBadAngel: merge #548? 10:00 RealBadAngel sfan5, i mean merge just diamond block 10:01 sfan5 ok 10:01 RealBadAngel other blocks are nearly the same, just color differs 10:01 RealBadAngel maybe we should follow diamond way, and make each one look different 10:02 RealBadAngel that makes sense, i already did so in Haven 10:10 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Improved diamond block texture (from #548) 13e8cafeb http://git.io/vqhE1 (152015-07-12T12:06:38+02:00) 10:26 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest_game: Add some normalmaps with heightmap in alpha channel 13166b1c6 http://git.io/vqhgF (152015-07-12T12:24:02+02:00) 10:48 Thron Nihao? 11:24 MinetestBot Jordach: 07-12 09:53 UTC ping 11:31 Jordach sfan5, meow 11:55 Routh Morning folks. Making a systemd script to run my minetest server. I have it working except the stop command isn't shutting the server down gracefully. It's just doing a kill-9 by default. Anyone know which kill signal I should use for a gracefull shutdown? (passed via the ExecStop= directive) 11:56 ElectronLibre A graceful way to shut a server down is Keyboard interrupt. 11:57 ElectronLibre So, kill -s 2 maybe. 11:57 Routh That sounds about right 11:58 Routh Though I'm wondering if a SIGSTOP (-s 17, 19 or 23) would be more proper in a daemon sense 12:00 ElectronLibre Maybe, I'm not an expert about kill's signals, usually a SIGKILL or a SIGSEGV is enough to stop a program but for a graceful way we need something like SIGINT or SIGSTOP, maybe SIGTERM. 12:20 sfan5 Routh: SIGINT should work 12:24 clever Routh: -9 is the worst way to stop things 12:24 clever Routh: that just kills it instantly, with no chance to save things 12:24 Routh clever: well aware of that. 12:25 clever and sigstop wont actualy kill it 12:25 clever it just freezes the program 12:25 clever sigint is usualy the best one for making it shut down 12:26 clever and i think systemd defaults to sigint, i didnt even specify an ExecStop and it was able to kill my service 12:26 Routh So after testing - SIGINT works, SIGTERM and SIGSTOP do not shutdown gracefully. I was hoping to use SIGTERM so I can tell the difference between a system stop and a user stop in my system logs. Meh 12:26 Routh Also systemd default is SIGTERM 12:26 clever ah 12:26 Routh Which stops the process cleanly 12:27 clever SIGSTOP and SIGCONT will entirely halt cpu usage (and resume it), they dont actualy kill the program 12:27 Routh but it doesn't do it gracefully... so minetest doesn't complete pending writes to the DB 12:27 clever i sometimes had to use killall -stop firefox when my system was swapping heavily and unusable 12:27 Routh So I've passed this in the service file: ExecStop=/bin/kill -2 $MAINPID 12:28 clever once the swapping came to a rest, i killall -cont firefox, and it resumes like nothing happened 12:28 Routh Now I'm getting proper shutdown 12:28 sfan5 Routh: I'd suggest using -INT instead of -2 12:28 sfan5 so you know what signals it sends without looking at the manpage 12:29 Routh sfan5: only difference is legibility/ 12:29 Routh ? 12:29 clever and maybe portability 12:29 clever mac uses different numbers, so if somebody somehow runs systemd on a mac for example 12:30 Routh Done, that worked. 12:30 Routh There's one oddity left.... 12:30 clever Routh: also have a look at 'man systemd.kill' 12:31 Routh I had to use Type=simple, however minetest is actually a forking process... however if I pass 'forking' it thinks minetest is timing out on start (logs show it starts normally) and then kills it. 12:31 clever Routh: there is a KillSignal= option 12:31 clever which lets you skip running /bin/kill 12:31 sfan5 >however minetest is actually a forking process... 12:31 sfan5 uhh 12:31 sfan5 no? 12:32 sfan5 minetest never forks 12:33 Routh sfan5: It appears to fork to me, unless theres a different relation to the processes I'm seeing running. When it starts I see one parent process and 3-5 child processes in htop 12:33 sfan5 those are threads 12:33 Routh clever: gotcha 12:33 clever Routh: it looks like the best option is KillSignal=int, and maybe TimeoutStopSec=60 12:33 clever Routh: then it will sig-int, and if its still open after 60 seconds, sig-kill 12:33 sfan5 Routh: Type=forking means systemd expects it to daemonize and exit 12:34 sfan5 clever: imo 15 seconds should be enough 12:34 Routh sfan5 ahhh now I see. Thanks 12:36 Routh Ok that works great, thanks guys. 12:37 Routh One more thing, when starting multiple worlds on one server, is there any issues to be wary of with using multiple start scripts so each world can be started/stopped individually? 12:37 clever Routh: the difference between KillSignal, and ExecStop, is that it has to create a new process, load /bin/kill from the disk, load its dynamic libraries, then send the signal that systemd could have sent on its own 12:39 Routh clever: That's good to know. I need to RTFM much more in depth with systemd, I've read the getting started stuff and been busy just getting things working. 12:40 clever Routh: the manual is a bit spread out due to how it can reuse a lot of the logic 12:40 clever Routh: so you may want to check systemd.service, systemd.kill, systemd.unit atleast 12:40 clever and depending on how minetest works, you may be able to use systemd.socket to defer loading 12:40 clever so systemd is waiting on the mintest port, and minetest is not actualy running 12:41 clever and when the first player signs in, it starts minetest, and passes on the listening socket 12:43 clever sfan5: does minetest support that at all? 12:43 sfan5 no 12:43 sfan5 i think there is an a feature request 'issue' filed on github 12:44 clever ah 12:44 clever oh wait, its udp, that may complicate things 12:44 Routh Wait so that, if eventually supported, means minetest doesn't start until a request is recieved? 12:44 sfan5 yes 12:44 Routh Interesting. 12:46 clever the main place i can see that being usefull is for something like sshd, when your very low on ram, or want a faster boot-up time 12:46 clever it wont even be running, so it uses neither 12:47 Routh Yes, I was thinking that would be usefull on the minetest server for multiple worlds. If a world has't recieved a request, don't start it. 12:47 Routh *usefull 12:47 Routh yeesh.. what's with me and the double l's this morning. 12:47 * Routh makes more coffee. 12:48 clever thats also an option, though you want to be carefull 12:48 clever you may setup more worlds then it can handle, and one person signs into every one of them in a row 12:50 Routh True. Though right now I should be good. With one world I'm only averaging 800MB RAM and about 10% CPU. DB work is offloaded to redis on another VM. I'm estimating I could comforatbly run 2-3 worlds without expanding the current 4GB ram on each of the two servers. 13:28 CWz default fast speed is 20 blocks per second? 13:29 Routh So many subgames... anyone have any recommendations? 13:30 Amaz Routh, Lord of the Test? https://forum.minetest.net/viewtopic.php?f=15&t=5578 (Obviously, I am very biased :P) 13:36 technomancy I realize it is too late for some mods, but can we issue a moratorium on naming any further mods with "test" please 13:36 technomancy it seems like you have to draw the line at some point 13:48 FreeFull testtest 13:49 H-H-H ok lol thats funny :P 13:52 crecca my fav subgame is OCD 13:53 technomancy maybe someone can make a subgame based on http://wondermark.com/520/ 13:53 H-H-H my fav sub game is a mish mash of random crap i have cobbled together from bits off the net lol 13:53 H-H-H some i also coded myself 13:54 Routh well looks like I'll be testing Lord of the Test, Big Freaking Dig and Carbone out to see which my players like best. 13:55 H-H-H i love minetest for the simple fact that you can make it your own :) 13:55 Routh I aslo have one I cobbled together that I enjoy, but it's mg7 based and sometimes buggy as I'm tweaking it often. So looking for another subgame people will enjoy. 13:55 Routh Until my subgame is no longer 'volatile' 13:57 crecca yeah well consistency is important, so that all fits together well 13:57 crecca I understand most of it is usually work in progress, but you at least should have a specific goal in mind 13:57 Routh Hmm, Jordach, one of the biomes in the latest big_freaking_dig seems to be bugging out for me. I'm just getting vast expanses of dirt and the biome is one block lower than the biomes beside it, so it looks like the top layer isn't loading. 13:57 crecca not only in mind, but something planned and attainable 13:58 crecca Routh: might be the case of a mapgen mismatch, for some mods you need specific versions of mapgen, like v6, v7, etc. 13:59 Routh Oh crap, I think I forgot to remove the mapgen line from the conf file before loading. 13:59 Routh I gave that server it's own dedicated conf. 14:01 kilbith https://lut.im/vEQRpU2s/9Gye0PTW 14:02 Routh crecca Hmm that shouldn't be it. 14:02 Routh The server conf for it is just specifying the big_freaking_dig game. It should be using the defaults from that game I think. 14:02 Routh Which includes it's mapgen setting 14:03 ElectronLibre Launch with --gameid if you need something specific. 14:03 ElectronLibre (minetestserver's option) 14:03 Routh ElectronLibre: gameid is specified in world.mt 14:03 Routh So that should be fine as well 14:05 crecca then I don't know what is the problem 14:06 Routh Is there a way to have the game log or output the MG version when running? 14:07 ElectronLibre Appart from loading a mod that gets such informations and logs them, I don't think so. 14:08 crecca why not? 14:08 crecca can't you use minetest.get_mapgen_params()? 14:09 ElectronLibre It probably gives you the current mapgen's name. 14:09 crecca yeah 14:09 ElectronLibre minetest.log("action", "Current mapgen engine is " .. minetest.get_mapgen_params().mgname) 14:10 ElectronLibre A 1-line mod. 14:11 crecca ElectronLibre: coincidentally, could you explain how to install a mod like this quickly? 14:12 ElectronLibre It takes a few commands in a terminal : 14:12 ElectronLibre cd .minetest/worlds// 14:13 ElectronLibre mkdir worldmods # if it doesn't already exist 14:13 ElectronLibre Then put your mod in there. 14:13 crecca oh wow didn't know about worldmods 14:13 ElectronLibre Start the server. 14:13 crecca so just a one line .lua file? 14:13 ElectronLibre When you run servers with a defined list of mods it's the easiest way to maintain and choose them. 14:14 ElectronLibre One line init.lua file in ~/.minetest/worlds//worldmods// 14:14 crecca ok great thank you 14:14 ElectronLibre You're welcome. 14:38 Routh Amaz: Should I run Lord of the Test in 'protected' mode? 16:08 * rubenwardy is setting up digitalocean... 16:09 kilbith rubenwardy: https://en.wikipedia.org/wiki/Flora 16:10 rubenwardy I point to a dictionary, you point to wikipedia article which says that flora is occasionary used to mean mushrooms. This is all semantics anyway, and I apologise 16:10 kilbith and your dico is uncomplete 16:11 kilbith non-vascular plants also belongs to the flora 16:11 rubenwardy the oxford dictionary is the world standard 16:11 kilbith and the micro-organism too 16:11 crecca nope mushrooms are not flora 16:11 kilbith the oxford what ? 16:11 rubenwardy Plants and animals are both living things, so should they have the same drawtype? My point is that mushrooms look different as they have a blob like mass 16:11 kilbith since when the britishes states the world standards... 16:12 rubenwardy We did make the language (or at least export it), and they are quite an old dictionary 16:12 rubenwardy > WE 16:12 kilbith i think a biologist should confirm that 16:12 rubenwardy cringe 16:13 rubenwardy No matter whether they are floral or not, they are usually blobly rather than stalky 16:19 crecca you have to read with comprehension, in this wikipedia article it says that gut flora or skin flora can mean a fungai 16:20 crecca flora as a scientific classification doesn't include mashrooms 16:20 crecca mushrooms* 16:22 kilbith included in flora as "biome" or "fungal flora" 16:32 crecca actually scratch that flora is not really that scientific anymore... 16:32 crecca but traditionally it means plants 16:42 rubenwardy Sending data to my VPS, this is when I realise how slow my up speed is :( 16:44 Routh Welp, I'm lost. All the servers I've played with seem to work with their subgames but BFD, I'll have to wait for Jordach to wake up. I have no idea why mapgen is so broken. I've even tried forcing mapgenv7 in the conf, no luck. 16:45 Jordach Routh, 0.4.12 biome API is once again 16:45 Jordach refucking written 16:45 Jordach for no damn common sensical reason 16:45 Routh Doh. 16:46 Routh Odd, my subgame I'm writing isn't affected.. although yours is very specific so I guess more apt to break. 16:46 Routh Do you know the fix yet Jordach? 16:46 Jordach no 16:47 Routh I'm guess the idea of keeping changes to the engine to a new v8 branch was scrapped and v7 is being rewritten 16:56 rubenwardy Redis vs SQLite for a Minetest server? 16:56 rubenwardy or LevelDB? 16:57 Routh I haven't tried LevelDB. However Redis >>>>> SQLite 16:57 Routh I saw a lot of DB lockouts and slow mapgen with SQLite 16:57 Routh Redis is performing beutifully. 16:57 Routh Also allows you to put the Redis instance on another VPS and distribute the CPU load. 16:59 Routh Jordach: Oddly the API changes are not mentioned in Changelog at all. Looking through commits to see what could have broken it.. nothing seems like it varied too much. 17:00 Jordach depends on what biome it is 17:00 Jordach one of them is pure dirt 17:01 Routh Yea that's what I'm getting.. pure dirt for about 60% of my map 17:01 Jordach blame RNG 17:01 Routh I think it's multiple biomes, TBH 17:02 Routh Oddly my mapgen on my game isn't broken, it's actually working well on v7, but it's fairly simplistic. I'm trying to determine what you're specifying differently. 17:03 rubenwardy Why is Irrlicht required for servers? 17:03 rubenwardy O_o 17:03 sfan5 you only need the header files 17:06 rubenwardy How do I get only the header files? 17:07 sfan5 rubenwardy: download the irrlicht sourcee 17:07 sfan5 -e 17:07 rubenwardy and then use -DIRRLICHT_INCLUDE_DIR or whatever? 17:08 sfan5 yes 17:09 est31 and lib has to be set too 17:09 est31 or 17:09 est31 lemme catch uo 17:09 rubenwardy Why, if it's only the headers? 17:09 est31 up* 17:10 est31 rubenwardy, you want to compile with irrlicht 1.9, or a headless server? 17:10 rubenwardy headless server 17:10 rubenwardy `minetestserver` 17:10 est31 then you dont neeed the lib 17:10 est31 sorry then 17:11 sfan5 rubenwardy: where is your DO vps located? (just curious) 17:11 rubenwardy London 1 17:12 rubenwardy although that might have been a bad idea if Cameroon gets through with his internet censorship 17:12 rubenwardy Was that a mistake? 17:12 exio4 there's no decent place for VPS(s) anyway 17:12 est31 lets encrypt minetest, and get us banned in uk! 17:13 rubenwardy it makes me so angry 17:13 exio4 est31: sounds like a deal 17:13 exio4 UK, US, NK, NZ, no good place out there 17:13 exio4 US, UK, NK, NZ * 17:13 est31 NZ too? 17:13 rubenwardy Let's not stop arming dangerous regions of the middle east, invading countries, taking oil. Let's take away the freedom of our citizens 17:14 sfan5 exio4: you forgot AU 17:14 sfan5 rubenwardy: NL or DE could be a better choice 17:14 exio4 sfan5: I couldn't find a nice way to make it fit 17:14 exio4 US -> UK -> NK -> NZ 17:15 sfan5 possibly better connectivity to the rest of europe 17:15 exio4 I went with murica cuz latency :< 17:15 exio4 it's already bad enough 17:16 rubenwardy I can't be bothered to change the location, I may do at a later point 17:17 rubenwardy Also, is it normal that the public ip is the one I use for SSH, or should I use a different IP for say webservers 17:18 rubenwardy I have a 1 core, 1 GB memory VPS, and I'd like to host a flask app - is apache the best choice? 17:18 rubenwardy sorry for making you my tech support :( 17:19 rubenwardy Unfortunately I'm unexperienced in these areas 17:21 sfan5 rubenwardy: as long as you're not using PHP, using nginx with stuff is as easy as using apache 17:22 rubenwardy ew, PHP :P 17:22 sfan5 considering that nginx uses less resources, I'd go with nginx+ 17:22 sfan5 s/+// 17:23 * Krock wonders if anyones uses Lua in websites 17:23 est31 serverside? 17:24 Krock kinda stupid idea but yes 17:25 Nitori why not. there probably is a way 17:25 Nitori yea, debian has a uwsgi-plugin-lua 17:25 Nitori so it should work with nginx 17:25 Krock Extensions as LuaSQL are a must-have 17:27 rubenwardy love this 17:27 rubenwardy https://www.digitalocean.com/community/tutorials/how-to-install-nginx-on-ubuntu-14-04-lts 17:27 rubenwardy Step one - install nginx 17:27 Krock ^^ 17:27 rubenwardy http://vps.rubenwardy.com/ 17:27 rubenwardy yay! 17:28 Nitori :-) 17:28 Nitori looks just like mine. 17:29 Krock rubenwardy, maybe I missed something.. but why do you set up an nginx server when you've already got a HTTP server? 17:29 rubenwardy at rubenwardy.com? 17:29 Krock yes 17:29 rubenwardy that's github pages 17:29 rubenwardy only static HTML 17:29 rubenwardy no server side scripts 17:29 rubenwardy I want server side scripts 17:30 rubenwardy Python / Flask specifically 17:30 Krock Ah yes, those are a must-have for all good websites :/ 17:31 crecca was that sarcasm? 17:33 freelikegnu is anyone seeing the game in servermode crash after consuming available memory 17:33 Krock crecca, no, I wrote it wrong.. it's sad that HTML doesn't have an file-including function 17:33 Krock so you could import headers and stuff 17:35 freelikegnu I dont get anything from the logs (even verbose) to indicate the issue except terminate called after throwing an instance of 'std::bad_alloc' 17:36 freelikegnu TenPlus1 reported a similar issue https://github.com/minetest/minetest/issues/2661 17:43 rubenwardy_ I read that even if the user downloads the same number of bytes, if they're in different files then it takes longer. So It's better to compile server side 17:44 rubenwardy @Krock 17:44 rubenwardy Although including HTML files would be nice 17:44 rubenwardy Jekyll is a tool that allows you to do this - it's used on GH pages 17:54 rubenwardy Where are nginx's configuration files? 17:55 rubenwardy ah 17:55 rubenwardy /etc 18:20 rubenwardy I can't get nginx working with flask :( 18:21 rubenwardy so confusing 18:22 rubenwardy I added the last code snippet here http://flask.pocoo.org/docs/0.10/deploying/uwsgi/ to sites-available/default and removed the existing location 18:22 rubenwardy But in error.log I get 2015/07/12 14:13:09 [crit] 24316#0: *1 connect() to unix:/tmp/uwsgi.sock failed (13: Permission denied) while connecting to upstream, client: 92.2.255.50, server: 0.0.0.0, request: "GET / HTTP/1.1", upstream: "uwsgi://unix:/tmp/uwsgi.sock:", host: "vps.rubenwardy.com" 18:22 rubenwardy and a 502 from http 18:25 rubenwardy found a tutorial 18:25 sfan5 rubenwardy: you need to allow nginx to access the sockert 18:25 sfan5 -r 18:30 rubenwardy why in this tutorial do the use /var/www/ rather than /home/x/public_http/? 18:35 rubenwardy same issue 18:35 rubenwardy how do I let nginx access the socket? 18:36 rubenwardy I'll start over 18:37 paramat Routh BFD biomes are incompatible with 0.4.12dev because i changed the biome API, maybe i'll provide an edit of BFD's biomes for use with latest dev 18:41 est31 rubenwardy, what was the result of the bisect? 18:41 rubenwardy Isn't working 18:42 est31 ? 18:42 rubenwardy It takes so long to checkout && make, I haven't found a good commit yet 18:42 rubenwardy which is weird 18:42 rubenwardy I'm at 1st March which is where I know it should work 18:42 rubenwardy but it's not 18:42 est31 take the commit where you added the feature 18:42 est31 there you do know it works 18:42 rubenwardy I didn't 18:43 rubenwardy how to see commits by user? 18:44 Amaz In git or on github? 18:44 Amaz On github: https://github.com/minetest-LOTT/Lord-of-the-Test/commits/master?author=soandso 18:44 Amaz Of course, replace the repo with the correct one :P 18:45 rubenwardy just found that 18:45 est31 https://github.com/minetest/minetest/commits?author=rubenwardy 18:45 rubenwardy It was added by sapier, but it doesn't work 18:45 rubenwardy i cba, I'm busy with other things 18:46 Routh paramat: I'd be interested to see that. 18:47 paramat i'll post it in the thread 18:49 paramat as always the example for how to use the latest biome api is my mod https://github.com/paramat/biomesdev 18:59 paramat Routh looks like BFD may be incompatible with 0.4.12 stable also, i might provide biome registrations for that too 19:54 VanessaE hi all. 19:54 Routh HI VanessaE 20:07 VanessaE hi 21:05 freelikegnu howdy 21:06 GrandChaos9000 there is a minor problem, if you sleep with walking at night, it glitched away from the bed while walking backwards (moonwalk) 21:07 GrandChaos9000 the current playing single player in version is 0.4.12-dev-c3dead7-dirty 21:09 GrandChaos9000 any one there yet? 21:11 GrandChaos9000 oh almost forgot 21:12 GrandChaos9000 the player didn't have pose for sleeping 21:18 GrandChaos9000 i don't think they're not here... 21:45 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add savanna nodes, textures, crafting and fuels 136843ddb http://git.io/vmvWa (152015-07-12T22:41:59+01:00) 22:53 MinetestBot sloantothebone: 07-12 01:11 UTC i think it might be related to https://github.com/minetest/minetest/issues/2832 22:55 sloantothebone Minetestbot, help 23:13 ekem !help 23:13 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 23:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: New ice texture by Gambit and asl97 13fdae283 http://git.io/vmvMa (152015-07-13T00:45:38+01:00)