Time |
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00:35 |
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00:46 |
sloantothebone |
Sokomine where can I find the handle_schematics mod |
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00:58 |
AndroidKris |
So, I'm in the process of building some epic crap right now, and I notice this...shadow. I'm not sure how else to describe it. There is nothing above that could block the sun and create the shadow, so...idk, here's a screenshot. What do you guys think? |
00:58 |
AndroidKris |
http://imgur.com/j6XCTPL |
00:58 |
asl97 |
old lighting bug |
00:59 |
AndroidKris |
It wasn't there before though, it just showed up as i was building that wall. |
00:59 |
asl97 |
https://github.com/minetest/minetest/issues/2759 |
01:00 |
asl97 |
oops, wrong one but related |
01:01 |
AndroidKris |
awesome, thanks. |
01:01 |
AndroidKris |
bbl. store. |
01:02 |
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01:02 |
asl97 |
you can search for it in the issues or the forum, it should be somewhere |
01:02 |
Sneebol |
i find it a little funny how minecraft still has lighting bugs though |
01:03 |
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01:04 |
Sokomine |
sloantothebone: https://github.com/Sokomine/handle_schematics i think i have to add a threat on the forum for it soon... |
01:16 |
blaise |
Sneebol: minecraft has lightning bugs? fire flies ? |
01:16 |
blaise |
I've never seen them! |
01:16 |
Sneebol |
blaise: Very funny! |
01:17 |
blaise |
all jokes aside, lightning bugs would be awesome |
01:17 |
kahrl_ |
0.3 had them at some point |
01:19 |
blaise |
in minetest? |
01:19 |
kahrl_ |
yeah |
01:20 |
blaise |
was it a firefly mod or something? |
01:20 |
kahrl_ |
0.3 had no mods :P |
01:20 |
kahrl_ |
it was in the core |
01:20 |
Sneebol |
blaise: you're asking my questions for me :P |
01:20 |
blaise |
:o |
01:23 |
blaise |
kahrl_: I wonder why they got tossed... |
01:23 |
kahrl_ |
all mobs did |
01:24 |
Sneebol |
kahrl_: Why? |
01:24 |
blaise |
modularity |
01:24 |
blaise |
kiss methodology.. |
01:25 |
Sneebol |
blaise: So you know why? |
01:25 |
blaise |
I just stated why |
01:25 |
Sneebol |
exactly |
01:26 |
Sokomine |
there are fireflies in the lott subgame. they're very small (only pixels) but move around. that looks very nice |
01:27 |
Sneebol |
sounds real cool! |
01:28 |
Sokomine |
they're nice |
01:40 |
Sneebol |
...well this is exciting :P |
01:46 |
Sneebol |
BTW, do you guys also get the error about GUIFormSpecMenu::drawMenu() not loading "textures/base/pack/no_screenshot.png"? |
01:48 |
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02:04 |
asl97 |
so many texture change, it's like the talk on 0.5 is sparking all those changes |
02:05 |
asl97 |
a new look for a new major version... |
02:06 |
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02:28 |
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02:36 |
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02:37 |
jhcole |
does anyone know of a way to change the ownership of an elevator? |
02:38 |
jhcole |
as an admin, i like to be able to set the ownership of the elevator to that of a player |
02:42 |
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02:49 |
Pilcrow182 |
I know that you can store metadata in an itemstack, but is there a similar way to change the itemstack's description? |
02:49 |
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02:51 |
kaeza |
Pilcrow182, not currently |
02:56 |
Pilcrow182 |
kaeza: ah, alright. that sucks. guess I'll just have to figure something else out... thanks for the quick answer though... :) |
02:59 |
kaeza |
I don't know if itemstack metadata is even sent to the client, but if so, there could be some sort of standard format (JSON?) to allow adding these kinds of things |
03:00 |
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03:00 |
kaeza |
I mean, to let clients be able to show extended/custom descriptions, changing item images on the fly, etc |
03:00 |
Pilcrow182 |
no idea. this is basically a 'learning project' for me, as I've never touched itemstack metadata before. |
03:02 |
Pilcrow182 |
it would be a good feature to have anyway, as it would allow custom 'named' items (such as a default:sword_diamond named "Demon Slayer", etc)... |
03:02 |
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03:02 |
kaeza |
I was thinking more of things like Borderlands procedural weapon generation <_< |
03:03 |
asl97 |
those kind of stuff should be handle by the menu (eg: invertory menu) |
03:03 |
asl97 |
unless i am wrong |
03:05 |
Pilcrow182 |
kaeza: even better. named weapons was just a basic example. borderlands-style weapon generation would be awesome. I think that would require the ability to modify an individual tool's capabilities too, though... |
03:06 |
Pilcrow182 |
(i.e attack speed, damage, etc) |
03:08 |
Pilcrow182 |
...that's beginning to sound more like on-the-fly item registration, which would be a massive amount of work to program into the core... :/ |
03:09 |
asl97 |
or do you mean the player invertory? |
03:09 |
kaeza |
no, I don't mean on-the-fly registration, but on-the-fly modification; from the point of view of everything else, these would be the "same" item |
03:10 |
Pilcrow182 |
asl97: we were originally talking about itemstacks, so that would be in the player inventory (or possibly chests, etc) |
03:10 |
kaeza |
kind of like you can :set_properties() on entities |
03:12 |
Pilcrow182 |
kaeza: well. either way sounds like a lot of work. then again, I have next to no c/c++ knowledge. I do know I would LOVE such a feature if it did get implemented... :) |
03:12 |
asl97 |
iirc it is possible using hub but not directly intergrating the tooltip for the named item into the inventory |
03:14 |
Sokomine |
jhcole: hm, vanessae asked about changing owner of an elevator as well. why do you want to do it? |
03:14 |
jhcole |
i'm glad its you who asked :) i just submitted a pull request to travelnet btw |
03:15 |
jhcole |
your fork anyway |
03:15 |
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03:15 |
Sokomine |
no, it's my mod :-) |
03:15 |
asl97 |
it might be cool to have someting like: wielded: name of tool [special name if exist], durabilty: number |
03:15 |
jhcole |
i started a new server, and when the first player made an elevator the server crashed |
03:17 |
jhcole |
i believe i've identified the problem and submitted a solution in the pull request, then i fixed the players travelnet, but now I own it, and i'd like to know how to transfer ownership back to the player |
03:17 |
freelikegnu |
disable crash_on_elevator |
03:20 |
Pilcrow182 |
asl97: you're talking about creating a lua hud element, right? that would work pretty well for some use-cases. still, a way to actively modify an itemstack's properties would be best. |
03:21 |
Pilcrow182 |
sorry jhcole, but I don't really think that's possible at the moment. could be wrong though... |
03:23 |
Sokomine |
hmm. there ought to be no crash due to a new travelnet. as for changing the owner of an elevator...the way that's normally done is that you dig yours and the player who wants to have it placed places it... |
03:24 |
jhcole |
i guess i could copy there password hash to a temp file, reset their password, log in as them, grant them some temporay admin privs, fix the problem for them, revoke the privs, log out, reset their password to original hash.... |
03:24 |
jhcole |
the mod_travelnet.data file was empty in my case |
03:25 |
jhcole |
this caused travelnet.targets to be net to nil and thus deleted |
03:25 |
jhcole |
*set to nil |
03:26 |
jhcole |
it was the very first attempt to configure a travelnet that triggered the crash |
03:26 |
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03:26 |
jhcole |
and the crash repeated at every attempt to configure until I changed the code |
03:27 |
asl97 |
jhcole: it should be very easy to create a tool which open a formspec with a editable menu which let you change the owner |
03:28 |
asl97 |
the owner is just store in the meta no? |
03:28 |
jhcole |
that would be nice, i'm very new to running a server btw |
03:28 |
jhcole |
and i'm not very familiar with the code base yet |
03:30 |
asl97 |
three space indent at the end of the init.lua :| |
03:31 |
luizrpgluiz |
VanessaE: I am creating a tree based on the example of dev.minetest, I have a friend who program a little MOON, made a beautiful tree in treedef :) |
03:32 |
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03:34 |
luizrpgluiz |
Pilcrow182:hi :) |
03:34 |
Sokomine |
asl97: it's slightly more complicated. travelnets are assigned to networks, and those networks belong to the players who created them. in the end, it's all a table...but it's also more than a simple locked chest where changing the owner would have no further consequences |
03:44 |
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04:00 |
kaeza |
well, this is a start: http://i.imgur.com/z7V504c.png |
04:13 |
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05:47 |
yang2003 |
How to change my skin in minetest? |
05:48 |
AnotherBrick |
depends on server |
05:48 |
AnotherBrick |
usually you open inventory and click the face |
05:49 |
yang2003 |
depends? |
05:49 |
yang2003 |
Do you have a link, please? |
05:54 |
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06:05 |
asl97 |
Sokomine: jhcole: i would have posted this if my internet didn't just die a few mins ago |
06:05 |
asl97 |
this seem to work as intended: https://github.com/asl97/travelnet/tree/WARNING_CODE_WRITTEN_IN_5_MINS |
06:06 |
asl97 |
note, i don't have any plan on making a push request for that |
06:08 |
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06:24 |
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06:29 |
RealBadAngel |
yang2003, https://forum.minetest.net/viewtopic.php?f=9&t=8816 |
06:29 |
RealBadAngel |
thats UnifiedInventory (UI) plugin |
06:29 |
yang2003 |
thx |
06:29 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?id=3933 |
06:30 |
RealBadAngel |
here you have UI |
06:30 |
yang2003 |
ok |
06:31 |
technomancy |
RealBadAngel: hey, are you a dev of technic_game? |
06:31 |
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06:31 |
RealBadAngel |
technomancy, yes |
06:32 |
technomancy |
RealBadAngel: cool; really enjoying it. |
06:32 |
RealBadAngel |
glad to hear that |
06:32 |
technomancy |
I noticed it includes the forth_computer mod. from what I can tell this is superseded by Novatux's turtle mod now |
06:32 |
technomancy |
would it make sense to swap it out? |
06:33 |
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06:33 |
RealBadAngel |
at some point i will change the computer for the real one |
06:33 |
technomancy |
oh yeah? I'm working on one of my own actually. |
06:33 |
RealBadAngel |
this is very unstable (there are problems to run it on different platforms) |
06:33 |
technomancy |
more unix-like than the forth one |
06:34 |
RealBadAngel |
i want Z80 in |
06:34 |
technomancy |
the forth one is unstable? I noticed it tries to load some native code, which seems kinda sketchy |
06:34 |
RealBadAngel |
and complete CP/M enviroment |
06:34 |
technomancy |
haha, wow |
06:35 |
RealBadAngel |
when i mean complete, i mean ability to use all CPM soft |
06:35 |
technomancy |
that's hardcore |
06:35 |
RealBadAngel |
a bit ;) |
06:35 |
technomancy |
but won't you be severely limited by formspecs? |
06:35 |
RealBadAngel |
i dont think so ;) |
06:35 |
technomancy |
I'm sure most CPM software assumes the ability to place text in an ncurses-like way and to read a single character at a time from input. |
06:36 |
technomancy |
afaict neither is possible in minetest right now |
06:37 |
RealBadAngel |
when i start to code that it will be possible |
06:37 |
technomancy |
so you're waiting for the formspec system to be replaced? |
06:37 |
RealBadAngel |
no, i will introduce specialized drawtype for that |
06:37 |
technomancy |
gotcha |
06:37 |
technomancy |
and you'll need client-side scripting too? |
06:38 |
RealBadAngel |
thats hmmmm will do |
06:38 |
technomancy |
for the input |
06:38 |
RealBadAngel |
i could make a workaround but better to wait for client side lua |
06:38 |
* technomancy |
nods |
06:38 |
technomancy |
I am looking at the forth mod to try to make sure my peripherals are compatible and that we don't waste a lot of duplicated effort, but I couldn't figure out how to get forth_computer to even work. |
06:39 |
RealBadAngel |
about that you should talk to nore/novatux |
06:39 |
technomancy |
yeah, I opened a github issue; we'll see what he says |
06:39 |
RealBadAngel |
he made it just forth |
06:39 |
technomancy |
I am a bit skeptical that digilines are good for terminal IO because they are slow to propagate over long distances |
06:40 |
crecca |
what part of the program defines formspecs? |
06:40 |
RealBadAngel |
i want pure Z80 asm, so everything will be possible |
06:40 |
technomancy |
so I have my own instantaneous wireless protocol, but I feel a bit uncomfortable about it since it feels a bit NIH |
06:40 |
RealBadAngel |
crecca, formspecs are strings |
06:41 |
technomancy |
RealBadAngel: so if you ran it on lua's java implementation it would be a virtual virtual virtual machine =) |
06:41 |
RealBadAngel |
crecca, read UI code for example, it uses formspecs heavily with zillions of tricks ;) |
06:42 |
RealBadAngel |
technomancy, thats the point. all the fun :) |
06:42 |
technomancy |
RealBadAngel: I'm definitely interested in the ability to make a more capable terminal; the implementation I'm doing now with formspecs is pretty lousy. |
06:42 |
RealBadAngel |
nah, wait a bit |
06:43 |
technomancy |
RealBadAngel: what do you think of the idea of sticking with digilines for peripherals like keyboards and screens? |
06:43 |
RealBadAngel |
there will be terminal drawtype |
06:43 |
technomancy |
sweet |
06:43 |
RealBadAngel |
i plan to make it right, with 80x40 chars display, own dedicated memory |
06:44 |
technomancy |
\m/ |
06:44 |
RealBadAngel |
basically it will be Hercules compatible display |
06:45 |
RealBadAngel |
imgur seems to be down for me atm, i cant show you the pics of what ive done already |
06:45 |
technomancy |
do you plan on using digilines for screens? |
06:45 |
est31 |
terminal "drawtype??" |
06:46 |
est31 |
you mean formspec type |
06:46 |
RealBadAngel |
http://i.imgur.com/pAqKMxr.png |
06:46 |
est31 |
drawtypes are for nodes |
06:46 |
RealBadAngel |
i mean terminal node drawtype |
06:46 |
RealBadAngel |
kinda signlike with actual display in it |
06:46 |
est31 |
thats awesome |
06:47 |
technomancy |
I've seen a node-based terminal, but IIUC it causes a memory leak since the textures are not GC'd |
06:47 |
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06:47 |
RealBadAngel |
literally computer monitor |
06:47 |
technomancy |
also: awesome screenshot |
06:48 |
RealBadAngel |
work on it is heavily bound to singlike, and generating textures with text on the fly |
06:49 |
RealBadAngel |
once im done with one, i will have both of them |
06:49 |
technomancy |
are you adding the ability to GC unused textures then? |
06:49 |
crecca |
you mean guiFormSpecMenu.cpp? |
06:49 |
est31 |
no formspecs |
06:49 |
est31 |
this is in "real world" |
06:49 |
RealBadAngel |
im using generated textures in engine heavily already |
06:49 |
RealBadAngel |
theres no problem with that |
06:50 |
est31 |
its a leak |
06:50 |
RealBadAngel |
textures are leak? |
06:50 |
est31 |
as technomancy said, they arent cleaned up if you change the name |
06:50 |
RealBadAngel |
dont think so |
06:50 |
est31 |
dont* |
06:51 |
RealBadAngel |
cache is flushed |
06:51 |
est31 |
is it when? |
06:51 |
RealBadAngel |
on shutdown |
06:51 |
est31 |
haha |
06:51 |
est31 |
then its too late |
06:52 |
technomancy |
so yeah... that's a memory leak |
06:52 |
est31 |
its when the user has realized minetest is shit and presses the close button |
06:52 |
RealBadAngel |
yes, it could be called like that |
06:52 |
technomancy |
not that it's an insurmountable problem, but it's something to be aware of |
06:52 |
RealBadAngel |
signlike and terminal will have to take care of it live |
06:53 |
technomancy |
anyway, I'm glad to see movement in this direction; I got pretty discouraged trying to create something on-sucky with formspecs |
06:55 |
technomancy |
RealBadAngel: is your plan to have the terminal connect to computers using digilines? |
06:55 |
RealBadAngel |
yeah |
06:56 |
RealBadAngel |
est31, technomancy also, when terminal (sign) will have own dedicated memory, updating the display(sign) will mean writing to that memory |
06:57 |
RealBadAngel |
and texture will be bound to it and updated on the change |
06:57 |
technomancy |
RealBadAngel: someone earlier was telling me that has a downside of requiring time to propagate through the wires; you don't think that will be too annoying? |
06:57 |
RealBadAngel |
also the destructor will simply flush it |
06:58 |
RealBadAngel |
technomancy, i dont think so. this doesnt have to be blazing fast |
06:59 |
RealBadAngel |
but anyways at some point we should really think of having wires logic in the core |
06:59 |
RealBadAngel |
lua is a BIT to slow for that |
06:59 |
VanessaE |
in-core wire logic is fine as long as mods can still expand on it |
07:00 |
technomancy |
I could see that |
07:00 |
VanessaE |
(e.g. adding gates, controllers, datapaths along the wires, etc) |
07:00 |
RealBadAngel |
we do have such PR already |
07:03 |
RealBadAngel |
VanessaE, just a thought, couldnt be it nice to see irc chat in screen like that? |
07:03 |
VanessaE |
I could see it being useful, maybe, in some corner-cases somewhere |
07:03 |
crecca |
there is always lua-JIT... |
07:04 |
RealBadAngel |
luajit can do shit about drawtypes |
07:04 |
RealBadAngel |
but it can do Z80 asm |
07:05 |
crecca |
but "wires logic in the core" sounds reasonable |
07:09 |
VanessaE |
crecca: specifically, both the logic to calculate how wires move signals about, AND a drawtype to actually display them |
07:09 |
VanessaE |
rather than nodeboxes/mesges and Lua code |
07:11 |
crecca |
does drawtypes apply only to nodes? |
07:12 |
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09:17 |
VanessaE |
crecca: no, entities have a set of drawtypes to choose from also |
09:17 |
VanessaE |
but they're not the same as for nodes |
09:18 |
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09:21 |
sfan5 |
VanessaE: your servers was at OVH, right? |
09:21 |
VanessaE |
used to be yeah |
09:21 |
VanessaE |
it's hosted at Hetzner now |
09:22 |
sfan5 |
was it in FR or CA? |
09:23 |
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09:23 |
VanessaE |
when I was using the old OLD server, it was at the OVH Ontario datacenter, the one I had for like, a month, was a "SYS" server, in the France datacenter |
09:23 |
VanessaE |
(well one of their France ones, I forget where exactly) |
09:24 |
VanessaE |
(SYS is a division of OVH) |
09:24 |
sfan5 |
i see |
09:24 |
sfan5 |
i was wondering |
09:24 |
VanessaE |
hm? |
09:24 |
est31 |
Duplicated seqnum 12456 non matching packet detected |
09:25 |
est31 |
damn stupid crash |
09:25 |
est31 |
yet another network problem |
09:25 |
sfan5 |
i was just wondering where you have your server* |
09:30 |
technomancy |
I've been playing technic_game for a few days now, and I have yet to see any zinc |
09:30 |
technomancy |
the manual claims it's a common metal |
09:30 |
sfan5 |
zinc is hard to find |
09:30 |
est31 |
like uranium |
09:30 |
sfan5 |
the manual is lying |
09:30 |
est31 |
also claimed to be common |
09:30 |
technomancy |
sfan5: gotcha; good to know |
09:30 |
technomancy |
I've found 17 lumps of uranium and zero of zinc |
09:33 |
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09:40 |
technomancy |
odd that zinc is required for every single machine recipe if it's so rare |
09:43 |
ThatGraemeGuy |
zinc isn't rare at all |
09:44 |
ThatGraemeGuy |
just discovered that moretrees doesn't consider height when deciding where to place trees |
09:45 |
ThatGraemeGuy |
deep underground lava lake, presumably with sand on the bottom, and an acacia poking out from the lava |
09:45 |
technomancy |
ThatGraemeGuy: what do you mean it's not rare? |
09:45 |
ThatGraemeGuy |
I mean that I have never had a shortage of zinc |
09:45 |
technomancy |
in technic_game? |
09:46 |
ThatGraemeGuy |
mmm no just technic the mod but i imagine their definitions are the same |
09:46 |
ThatGraemeGuy |
is technic_game even maintained anymore? |
09:46 |
technomancy |
apparently not ._. |
09:47 |
ThatGraemeGuy |
I have 4 full stacks of zinc blocks, so yeah |
09:47 |
technomancy |
I guess that means it's fixed then |
09:47 |
ThatGraemeGuy |
make sure you're grinding your lumps before cooking too |
09:47 |
technomancy |
assuming you can find a lump, which I can't |
09:47 |
technomancy |
but maybe updating the technic submodule will fix that |
09:48 |
ThatGraemeGuy |
when you really get into technic machinery you will find that copper is by far your biggest pain point |
09:48 |
ThatGraemeGuy |
/away |
09:48 |
technomancy |
kinda nervous to upgrade all these mods in technic_game at once |
09:49 |
technomancy |
but I already found a bug in mesecons that had been fixed upstream |
09:50 |
technomancy |
https://github.com/minetest-technic/technic_game/issues/13 |
09:50 |
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09:52 |
technomancy |
does technic work with carbone? |
10:01 |
CWz |
Probably not |
10:01 |
CWz |
unless it doesn't depend on minetest game |
10:02 |
technomancy |
drat. minetest game is kinda =\ |
10:12 |
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10:38 |
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10:42 |
Calinou |
but Carbone's no longer maintained... |
10:42 |
Calinou |
and is based on 0.4.9 minetest_game... |
10:43 |
VanessaE |
Calinou: maybe you should re-release it as a modpack against minetest_game ? |
10:43 |
Calinou |
I might release Carbone parts as individual mods |
10:43 |
wischi |
is it possible to create a wiki-account (dev.minetest.net). create-account page seems broken. "Incorrect or missing confirmation code."/"please select just the cat photos in the box below" - but there are no photos/cats |
10:44 |
Calinou |
I wonder how well it would work to have Carbone Textures as a mod (to easily install textures server-side) |
10:44 |
Calinou |
Carbone Physics should be easy to do |
10:44 |
Calinou |
wischi, creation is manually done now |
10:44 |
Calinou |
PM me your e-mail address and desired username |
10:44 |
wischi |
ok, thx |
10:44 |
VanessaE |
textures are easy, just make a new mod with nothing but textures, and use depends.txt to soft-dep on the other mods that made up carbone before. |
10:51 |
technomancy |
wait, carbone is no longer manitained? |
10:52 |
Calinou |
yep, since January or so :/ |
10:52 |
technomancy |
are there ... any subgames that are maintained? |
10:52 |
Calinou |
no time, and I find minetest_game good enough once you add mods |
10:52 |
Calinou |
I will make more parts of Carbone into mods, those were nice |
10:52 |
Calinou |
eg. physics |
10:52 |
Calinou |
Meze is already in its own mod |
10:52 |
technomancy |
I find carbone a much better base than minetest_game, but maybe I just didn't find the right mods |
10:53 |
technomancy |
finding the right mods to get a fun game *is* a lot of work for a newbie |
10:54 |
technomancy |
much easier to just point people to carbone |
10:54 |
Calinou |
feel free to maintain a topic that contains your favourite mods |
10:54 |
Calinou |
players can refer to it |
10:55 |
technomancy |
um, yeah but https://xkcd.com/927/ |
10:55 |
technomancy |
it's not really a problem of "the information doesn't exist" so much as "newcomers have no way to find it" |
10:58 |
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11:01 |
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11:10 |
Calinou |
<technomancy> um, yeah but https://xkcd.com/927/ |
11:10 |
Calinou |
avoiding monocultures is a good thing |
11:10 |
Calinou |
that xkcd is about standards, not software or documentation |
11:10 |
Jordach |
i had a feeling that was standards |
11:11 |
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13:04 |
Routh |
Are there any mods that allow an admin to fix water like in Minecraft? I'd really like to be able to fix the air pockets under water that happen from cave formation. |
13:05 |
Jordach |
i'm working on a new player model which might resemble my render models to a large degree |
13:07 |
Routh |
That sounds interesting |
13:09 |
Jordach |
however, it partially requires a rewrite of the frame variables |
13:11 |
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13:32 |
Routh |
Whats the best in-game bookmarks/map mod for players? I see the 'Bookmarks-GUI' mod, just the forum seems dead so I'm unsure if it's active/working? |
13:48 |
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13:58 |
Jordach |
woo |
13:58 |
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13:58 |
Jordach |
experimental port of my rendering models to MT might actually work |
14:03 |
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14:03 |
Jordach |
no blender specific needs for this http://jordach.net/Images/BlenderStuff/driverless.png |
14:08 |
technomancy |
Calinou: I agree about avoiding a monoculture; I just think there's some middle ground |
14:08 |
technomancy |
essentially the case right now is that every newbie must construct their own microculture before they can enjoy the game |
14:09 |
Calinou |
I'd like to see more stuff in minetest_game, but I'm not a maintainer... |
14:09 |
technomancy |
personally I find that fun, but that's just because I'm an emacs user =) |
14:09 |
Calinou |
yet? |
14:09 |
Calinou |
paramat wanted to make me a maintainer, but he can't |
14:09 |
technomancy |
Calinou: don't you think that improving minetest_game actually does more to promote a monoculture? |
14:09 |
est31 |
Calinou, what about including carbone too into minetest |
14:09 |
est31 |
and dreambuilder |
14:09 |
Calinou |
it's too old :/ |
14:10 |
Calinou |
technomancy, it does |
14:10 |
est31 |
what became of celeron55's plan to ship subgames with the engine |
14:10 |
est31 |
more subgames* |
14:10 |
technomancy |
shipping one subgame is clearly suboptimal |
14:10 |
Jordach |
moronic |
14:11 |
Calinou |
shipping more than one subgame leads to inconsistency thoug |
14:11 |
Calinou |
+h |
14:11 |
technomancy |
shipping none would force subgame creators to repackage minetest; I could see it working similar to the relationship between linux and the distributions |
14:11 |
technomancy |
probably crazy but an interesting thought experiment =) |
14:11 |
est31 |
technomancy is right, there are many minetest forks in the play store that are just a repackaged minetest |
14:11 |
est31 |
with another subgame |
14:12 |
crecca |
that's just a consequence of free software |
14:12 |
technomancy |
might as well embrace it |
14:12 |
crecca |
packing more or less subgames won't influence that |
14:13 |
crecca |
I think so |
14:13 |
est31 |
I think the new path would be to make a completely new subgame, then all traditionalists can use minetest_game, and we have something to show off the engine (except dreambuilder and BFD) |
14:13 |
technomancy |
est31: that's what I thought carbone was =) |
14:14 |
est31 |
gtg |
14:14 |
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14:16 |
technomancy |
I guess it's pointless to discuss what should happen if you're not willing to make it happen. |
14:17 |
technomancy |
I'm busy with my unix mod. |
14:28 |
Routh |
Instead of packing the subgames with the core Minetest, just add a subgame repository that links to their github, and allow people to download at will like in Technic Pack. |
14:29 |
sloantothebone |
Sokomine where do I find the handle_schematics mod? |
14:31 |
Routh |
https://github.com/Sokomine?tab=repositories |
14:31 |
Routh |
First entry in his repos |
14:31 |
Jordach |
her*| |
14:33 |
Routh |
Oops.. that was presumptious |
14:33 |
Routh |
presumptuous? |
14:33 |
sloantothebone |
presumptuous |
14:37 |
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14:47 |
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14:47 |
Sokomine |
sloantothebone: https://github.com/Sokomine/handle_schematics |
14:47 |
sloantothebone |
Ok why isnt that on google? |
14:51 |
Sokomine |
er, google? why? any hints of the mod's existence might be found in the chatlog of this server or on the forum where i mentionned it. i'm not sure right now if it requires inviting bots on github or if they scan the public folders automaticly |
14:51 |
Sokomine |
i certainly need to write a thread on the forum about it soon. but there are still some things i'd love to fix first |
14:51 |
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14:51 |
Sokomine |
right now, a windows user reported a severe problem |
14:52 |
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14:53 |
haaaaa |
how is hud_set_hotbar_itemcount() used? I am getting "attempt to call global 'hud_set_hotbar_itemcount' (a nil value) |
14:54 |
technomancy |
I'm having second thoughts about this mod https://github.com/technomancy/diginet/ |
14:54 |
technomancy |
feel like it might be somewhat redundant with digilines |
14:55 |
technomancy |
I just feel like it would be more natural if you could address digiline messages directly to a given node. maybe using the node position as a channel would suffice for that. |
14:58 |
crecca |
haaaaa: use `player:hud_set_hotbar_itemcount()' |
14:58 |
technomancy |
any thoughts about using digilines for higher-level stuff? |
14:58 |
haaaaa |
thankyou crecca |
14:59 |
crecca |
no problem haaaaa |
15:02 |
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15:02 |
jluc |
hello |
15:03 |
jluc |
When playing with 2 other players on the same local network, where do i have to install the mods ? on the server or on each computer ? |
15:08 |
Routh |
Server |
15:09 |
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15:12 |
jluc |
ok i will try |
15:12 |
jluc |
can i create a bed with 0.4.12 ? |
15:13 |
jluc |
i use 2 piece of colored wool + 1 piece of white wool on top of 3 pieces of wood |
15:13 |
jluc |
but nothing happens, should i use special wood ? |
15:14 |
Jordach |
it needs to be red wool |
15:17 |
Sokomine |
jluc: get yourshelf a craftguide :-) unified_inventory is very fine for that |
15:19 |
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15:19 |
jluc |
3 red wool on top of 3 wooden plank do nothing too |
15:19 |
jluc |
i will try unified inventory |
15:20 |
Sokomine |
maybe the beds mod is not enabled in your game? |
15:25 |
jluc |
it seems so |
15:25 |
jluc |
there is no mods available at all |
15:26 |
Routh |
by default mods will be set to 'false' in world.mt |
15:26 |
Routh |
You have to edit it and set them to true on a server. |
15:27 |
jluc |
the 'mods' menu's tab is not the way to activate them ? |
15:29 |
crecca |
jluc: no |
15:29 |
crecca |
t's in the singleplayer or server tab, depending which one you want |
15:29 |
crecca |
select the world you wanna use and click "configure" button |
15:30 |
crecca |
you'll have mods in the right window, and a check-box above it for enabling them |
15:31 |
crecca |
it's* |
15:34 |
Routh |
@Sokomine: How is mg_villages coming? |
15:39 |
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15:58 |
jluc |
i've managed to install "ambiance" |
15:58 |
jluc |
but not other mods |
15:58 |
jluc |
because config tab says "Only characters [0-9a-z] are allowed" but all mods have . or - in their names and are refused |
15:59 |
jluc |
like unified-inventory |
15:59 |
jluc |
or minetest-wardrobe-1.1 |
15:59 |
VanessaE |
jluc: you're supposed to rename the folders |
15:59 |
jluc |
oh |
15:59 |
VanessaE |
according to what their respective forum posts or README's tell you to do |
15:59 |
VanessaE |
Unified Inventory is unified_inventory for example |
16:00 |
VanessaE |
minetest-wardrobe-1.1 is probably just "wardrobe" (check its README or other documentation) |
16:00 |
jluc |
ok |
16:01 |
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16:11 |
crecca |
by the way, I think the error message here is misleading, has it been noticed? |
16:13 |
VanessaE |
the thing about disallowed characters? |
16:13 |
crecca |
yeah |
16:13 |
VanessaE |
yeah, it's misleading to regular users. makes sense to modders though. |
16:14 |
crecca |
does it? `unified_inventoryx' wouldn't work, even though it contains all the allowed characters, and yet it would display this error message |
16:15 |
VanessaE |
good point |
16:15 |
VanessaE |
now, there WAS a push to allow for an info file to be added to a mod to make folder names irrelevant |
16:15 |
VanessaE |
I can't remember if that went through or nor |
16:15 |
VanessaE |
or not* |
16:16 |
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16:17 |
VanessaE |
however it should be noted that folder names can sometimes be irrelevant ANYway, particularly if the mod doesn't define any nodes or items under its own name |
16:17 |
VanessaE |
but then, the disallowed characters rule still applies. |
16:18 |
VanessaE |
but you're right that the error message needs to be clarified if it happens in your example case. |
16:18 |
VanessaE |
you should poke the minetest core devs about it |
16:18 |
VanessaE |
meanwhile, I'm gonna head back out |
16:19 |
crecca |
yeah I'll keep an eye |
16:20 |
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16:24 |
H-H-H |
arent folder names irelivent if using modpack.txt ? |
16:24 |
H-H-H |
or am i thinking of something else |
16:24 |
crecca |
but now you enlightened me about what is the reason why the folders have to have specific names |
16:25 |
H-H-H |
hey VanessaE i finally got my mintest android build to build and run with decent sound :) |
16:35 |
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16:51 |
jluc |
thanks VanessaE it works now |
16:52 |
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16:52 |
jluc |
i've activated the advanced inventory but i immediately deleted all items !! |
16:53 |
jluc |
can i recover them ? |
16:54 |
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16:54 |
amadin |
hi, does enybody can tell me how to set timeout after death and before re-spawn for players? |
16:57 |
Krock |
minetest.after(seconds, function() .. end) |
16:57 |
amadin |
thanks |
16:57 |
Krock |
np |
17:02 |
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17:06 |
est31 |
I think as an engine, minetest doesnt have to hide |
17:07 |
est31 |
we have clear advantages, like lua modability while still being programmed in c++ for speed |
17:07 |
est31 |
also we dont have to abide minecraft's serialisation, which allows us to have far more generic itemdefs |
17:07 |
est31 |
nodedef* |
17:08 |
est31 |
problem lies with the client I think |
17:10 |
H-H-H |
hey est31 i got my build working with sound now by d/l and building the fdroid source.tgz now looking at whats changed since and its erm a lot lol |
17:11 |
H-H-H |
between last android release and master |
17:11 |
jluc |
i have installed beds mod : how can i sleep now ? |
17:11 |
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17:12 |
est31 |
H-H-H, great to hear |
17:13 |
H-H-H |
can you remember whic commit you used for the fdroid one |
17:13 |
H-H-H |
their source d/l has no git |
17:13 |
est31 |
you can find out by looking at the recipe |
17:14 |
est31 |
they put great value at knowing the exact git commit |
17:14 |
crecca |
est31: what do you mean by "minecraft's serialization"? |
17:14 |
est31 |
this video gives great intro --> https://archive.fosdem.org/2014/schedule/event/f_droid/ |
17:14 |
H-H-H |
where would i find that (im being thick) |
17:14 |
crecca |
(I don't have a clue about minecraft) |
17:15 |
est31 |
crecca, we arent compatible to minecraft in the protocol |
17:15 |
est31 |
this enables us to store data differently |
17:15 |
est31 |
and more generally |
17:15 |
est31 |
for example, minecraft hardcodes all ids |
17:15 |
crecca |
what are ids? |
17:18 |
H-H-H |
found it ty est31 :) |
17:18 |
H-H-H |
was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22 |
17:20 |
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17:20 |
crecca |
ok found on wiki what id is |
17:22 |
H-H-H |
which is stable-0.4 head |
17:22 |
crecca |
so in minetest it's default:cactus and in minecraft it's hardcoded 81 |
17:22 |
H-H-H |
yeah |
17:23 |
crecca |
minetest doesn't have to hide, and shouldn't :) |
17:25 |
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17:28 |
H-H-H |
wb est31 |
17:28 |
H-H-H |
was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22 |
17:28 |
H-H-H |
which is stable-0.4 head |
17:29 |
H-H-H |
which is commit=ceac41ed6e2458e55f7277a9758dbea3cf907d74 in master :) |
17:30 |
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17:30 |
est31 |
yea crecca thats the trick |
17:31 |
est31 |
and the engine puts great effort into avoiding possible speed problems |
17:32 |
est31 |
eg it sends the strings only once at connection, and then uses ids |
17:32 |
est31 |
but those ids only last as long as the server is running |
17:32 |
crecca |
oh I see |
17:32 |
est31 |
server restart changes them |
17:32 |
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17:32 |
jluc |
when my daughter runs as server she has privileges |
17:33 |
crecca |
so you're refering to network speed |
17:33 |
jluc |
is it possible for her to run as server but not have priviledges ? |
17:33 |
est31 |
jluc, no, not currently. perhaps your daughter can run a headless server, there she can edit her privileges |
17:34 |
crecca |
but isn't that bad parenting? |
17:35 |
jluc |
then i think i will run the server so my son doesnt feel frustrated not having these priviledges |
17:35 |
crecca |
good parenting |
17:36 |
est31 |
yea makes most sense |
17:42 |
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17:47 |
Calinou |
poor GunshipPenguin, I'm stealing all his "customers" :-D |
17:47 |
Calinou |
10 players on my HG server, 7 players on his |
17:48 |
Routh |
Confused, minetest states "No route to host" when starting with a redis config, yet the server has route to host.... so it's not a routing issue? |
17:48 |
crecca |
Calinou, do you have more servers now? |
17:49 |
crecca |
my fav server is going down, I'll need to find a new home soon |
17:49 |
Calinou |
I host only 1 |
17:49 |
crecca |
:( |
17:49 |
Calinou |
I don't have the resources to host several |
17:50 |
Calinou |
the only one is a hunger games one, because it's more interesting than those generic "survival" servers |
17:50 |
Calinou |
and the creative servers get griefed to hell |
17:51 |
crecca |
so the griefers win by shutting down the servers. I won't accept that |
17:52 |
Calinou |
hosting a creative server means you must constantly repair buildings |
17:53 |
crecca |
how do they do that if the area is protected? for example with land rush block |
17:54 |
crecca |
I haven't experienced that yet |
17:57 |
crecca |
I understand if you don't want to spread that information :D |
18:03 |
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18:03 |
crecca |
but if the griefers push in one direction, I guess there must be someone pushing in the other |
18:06 |
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18:08 |
est31 |
there are other ways to run creative servers too |
18:08 |
est31 |
do it like Vanessa, have rules, interact only if you read them |
18:08 |
Calinou |
either people never protect their stuff, or they abuse protection and you can't build anywhere |
18:09 |
est31 |
then protection, yes |
18:09 |
est31 |
one server I know of has done it with "patches" of lang |
18:09 |
est31 |
land* |
18:09 |
est31 |
you had to play on the server in order to get a patch |
18:09 |
est31 |
gain minegeld |
18:09 |
est31 |
then you can protect |
18:10 |
est31 |
or better, then its protected for you |
18:14 |
est31 |
Calinou, also dont forget tanks of freedom :) |
18:14 |
Calinou |
horrible graphics as usual :( |
18:14 |
Calinou |
I've had my share of pixels |
18:15 |
est31 |
heh |
18:15 |
est31 |
i like pixels |
18:17 |
crecca |
I love the OCD mod |
18:17 |
crecca |
although its development stagnated |
18:23 |
sloantothebone |
Can I delete the world map in lua? I want to put a check mark in the main menu called "hardcore mode" where the map gets deleted when you die |
18:26 |
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18:27 |
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18:28 |
luizrpgluiz |
someone here in IRC community would like to be the moderator of my server? |
18:29 |
sloantothebone |
Uh sure, I've been moderator before |
18:29 |
sloantothebone |
You should use the irc mod btw |
18:31 |
luizrpgluiz |
I currently use windows to host my server in my celeron d |
18:33 |
luizrpgluiz |
because the simplest linux even with swap memory, my minetest server is catching a lot and in the windows xp, my server is no catch. |
18:33 |
sloantothebone |
Ok |
18:34 |
sloantothebone |
Are you asking somebody to run your server? |
18:35 |
luizrpgluiz |
at the moment I'm fine hosting my own server :) |
18:37 |
daswort |
What does that even mean? "because the simplest linux even with swap memory" |
18:38 |
sloantothebone |
It means that he tried running a server on it |
18:38 |
LazyJ |
luizrpgluiz, I recommend moderators from your own server. It will take time, but it is better to promote from players who regularly play on your server and have so for a long time. That way they are familiar with the world, the server rules, and the customs of the server. Observe the more mature players for a month or two, then pick moderators (but not full admin privs) from that group. |
18:39 |
sloantothebone |
What is the ip of your server |
18:40 |
sloantothebone |
luizrpgluiz |
18:43 |
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18:43 |
angele |
hi ya'all👉 |
18:53 |
luizrpgluiz |
hi angele |
18:58 |
angele |
yooo bru! |
18:58 |
angele |
what's up! |
18:59 |
luizrpgluiz |
i am fine |
19:02 |
CWz |
hey LazyJ |
19:02 |
LazyJ |
Howdy, CWz ;) |
19:02 |
luizrpgluiz |
LazyJ: I trust the people of the IRC community, I'll let gradually more developers mods also be moderator |
19:08 |
Calinou |
hunger games server extended to 20 slots |
19:08 |
Calinou |
added more chests at spawn |
19:10 |
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19:13 |
luizrpgluiz |
:) |
19:14 |
luizrpgluiz |
sloantothebone: are you there sloan ? |
19:14 |
sloantothebone |
Yes kinda |
19:15 |
sloantothebone |
Sorry I'm on moontest |
19:15 |
luizrpgluiz |
moontest server? |
19:15 |
sloantothebone |
Yeah |
19:15 |
sloantothebone |
and irc |
19:15 |
luizrpgluiz |
:D |
19:18 |
sloantothebone |
I need help with troubleshooting, my chat is laggy |
19:18 |
sloantothebone |
So is my inventory |
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19:26 |
luizrpgluiz |
that's weird you are unable to get into my server, many players can enter my server usually using the 0.4.12 version of minetest |
19:28 |
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19:45 |
luizrpgluiz |
I do not like to use Linux only because of the mod IRC |
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19:46 |
sd1001 |
luizrpgluiz: wat? |
19:46 |
sd1001 |
You don't like to use a linux operating system because IRC exists? |
19:46 |
luizrpgluiz |
the mod IRC minetest need Linux to run |
19:47 |
H-H-H |
plz link to where it says that :| |
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19:49 |
sd1001 |
Oh, in that way |
19:49 |
luizrpgluiz |
https://forum.minetest.net/viewtopic.php?id=3905 |
19:49 |
sd1001 |
Can't you just run it in a virtual machine? |
19:50 |
sd1001 |
Also, it only says it hasn't been "thoroughly tested", not that it doesn't work on windows |
19:50 |
luizrpgluiz |
Você quis dizer: eu não uso maquina virtual,eu uso dual boot em meu computador e tem swap de 1 GB de memória I do not use virtual machine, I use dualboot on my computer and have swap 1GB memory |
19:51 |
luizrpgluiz |
ops |
19:51 |
luizrpgluiz |
I do not use virtual machine, I use dual boot on my computer and have swap 1GB memory |
19:52 |
sd1001 |
What operating system are you using with 1GB ram? |
19:52 |
luizrpgluiz |
linux lubuntu 15.04 |
19:53 |
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19:53 |
sd1001 |
So you *are* you using linux, but only for that mod? |
19:54 |
H-H-H |
ok theres no reason why that wont work on windows |
19:55 |
H-H-H |
also in the very first post it states Note: This mod has not been yet thoroughly tested on Windows |
19:55 |
H-H-H |
which means it hasnt been thoroughly tested on windows not that it doesnt work on windows |
19:56 |
H-H-H |
bah sd1001 beat me to it lol |
19:57 |
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21:07 |
Calinou |
17 players on my server :D |
21:12 |
sfan5 |
!servers players:most |
21:12 |
sfan5 |
!server players:most |
21:12 |
MinetestBot |
sfan5: just test | 87.110.8.195 | Clients: 25/78, 28/44 | Version: 0.4.12-dev / minetest | Ping: 37ms |
21:12 |
sfan5 |
as expected |
21:12 |
Calinou |
!server hunger games |
21:12 |
MinetestBot |
Calinou: HUNGER GAMES [Europe/Reims] | 178.170.68.180 | Clients: 19/20, 9/19 | Version: 0.4.12 / hungry_games | Ping: 14ms |
21:12 |
Calinou |
:-) |
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21:42 |
crecca |
!server Liberty Land Minetest |
21:42 |
MinetestBot |
crecca: Liberty Land Minetest | m.ayntest.net | Clients: 3/35, 3/13 | Version: 0.4.10-dev / ayntest | Ping: 1ms |
21:43 |
crecca |
yay, a crowd |
21:44 |
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luizrpgluiz |
:D |
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