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IRC log for #minetest, 2015-07-11

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Time Nick Message
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00:46 sloantothebone Sokomine where can I find the handle_schematics mod
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00:58 AndroidKris So, I'm in the process of building some epic crap right now, and I notice this...shadow. I'm not sure how else to describe it. There is nothing above that could block the sun and create the shadow, so...idk, here's a screenshot. What do you guys think?
00:58 AndroidKris http://imgur.com/j6XCTPL
00:58 asl97 old lighting bug
00:59 AndroidKris It wasn't there before though, it just showed up as i was building that wall.
00:59 asl97 https://github.com/minetest/minetest/issues/2759
01:00 asl97 oops, wrong one but related
01:01 AndroidKris awesome, thanks.
01:01 AndroidKris bbl. store.
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01:02 asl97 you can search for it in the issues or the forum, it should be somewhere
01:02 Sneebol i find it a little funny how minecraft still has lighting bugs though
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01:04 Sokomine sloantothebone: https://github.com/Sokomine/handle_schematics   i think i have to add a threat on the forum  for it soon...
01:16 blaise Sneebol: minecraft has lightning bugs? fire flies ?
01:16 blaise I've never seen them!
01:16 Sneebol blaise: Very funny!
01:17 blaise all jokes aside, lightning bugs would be awesome
01:17 kahrl_ 0.3 had them at some point
01:19 blaise in minetest?
01:19 kahrl_ yeah
01:20 blaise was it a firefly mod or something?
01:20 kahrl_ 0.3 had no mods :P
01:20 kahrl_ it was in the core
01:20 Sneebol blaise: you're asking my questions for me :P
01:20 blaise :o
01:23 blaise kahrl_: I wonder why they got tossed...
01:23 kahrl_ all mobs did
01:24 Sneebol kahrl_: Why?
01:24 blaise modularity
01:24 blaise kiss methodology..
01:25 Sneebol blaise: So you know why?
01:25 blaise I just stated why
01:25 Sneebol exactly
01:26 Sokomine there are fireflies in the lott subgame. they're very small (only pixels) but move around. that looks very nice
01:27 Sneebol sounds real cool!
01:28 Sokomine they're nice
01:40 Sneebol ...well this is exciting :P
01:46 Sneebol BTW, do you guys also get the error about GUIFormSpecMenu::drawMenu() not loading "textures/base/pack/no_screenshot.png"?
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02:04 asl97 so many texture change, it's like the talk on 0.5 is sparking all those changes
02:05 asl97 a new look for a new major version...
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02:37 jhcole does anyone know of a way to change the ownership of an elevator?
02:38 jhcole as an admin, i like to be able to set the ownership of the elevator to that of a player
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02:49 Pilcrow182 I know that you can store metadata in an itemstack, but is there a similar way to change the itemstack's description?
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02:51 kaeza Pilcrow182, not currently
02:56 Pilcrow182 kaeza: ah, alright. that sucks. guess I'll just have to figure something else out... thanks for the quick answer though...  :)
02:59 kaeza I don't know if itemstack metadata is even sent to the client, but if so, there could be some sort of standard format (JSON?) to allow adding these kinds of things
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03:00 kaeza I mean, to let clients be able to show extended/custom descriptions, changing item images on the fly, etc
03:00 Pilcrow182 no idea. this is basically a 'learning project' for me, as I've never touched itemstack metadata before.
03:02 Pilcrow182 it would be a good feature to have anyway, as it would allow custom 'named' items (such as a default:sword_diamond named "Demon Slayer", etc)...
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03:02 kaeza I was thinking more of things like Borderlands procedural weapon generation <_<
03:03 asl97 those kind of stuff should be handle by the menu (eg: invertory menu)
03:03 asl97 unless i am wrong
03:05 Pilcrow182 kaeza: even better. named weapons was just a basic example. borderlands-style weapon generation would be awesome. I think that would require the ability to modify an individual tool's capabilities too, though...
03:06 Pilcrow182 (i.e attack speed, damage, etc)
03:08 Pilcrow182 ...that's beginning to sound more like on-the-fly item registration, which would be a massive amount of work to program into the core...  :/
03:09 asl97 or do you mean the player invertory?
03:09 kaeza no, I don't mean on-the-fly registration, but on-the-fly modification; from the point of view of everything else, these would be the "same" item
03:10 Pilcrow182 asl97: we were originally talking about itemstacks, so that would be in the player inventory (or possibly chests, etc)
03:10 kaeza kind of like you can :set_properties() on entities
03:12 Pilcrow182 kaeza: well. either way sounds like a lot of work. then again, I have next to no c/c++ knowledge. I do know I would LOVE such a feature if it did get implemented...  :)
03:12 asl97 iirc it is possible using hub but not directly intergrating the tooltip for the named item into the inventory
03:14 Sokomine jhcole: hm, vanessae asked about changing owner of an elevator as well. why do you want to do it?
03:14 jhcole i'm glad its you who asked :) i just submitted a pull request to travelnet btw
03:15 jhcole your fork anyway
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03:15 Sokomine no, it's my mod :-)
03:15 asl97 it might be cool to have someting like: wielded: name of tool [special name if exist], durabilty: number
03:15 jhcole i started a new server, and when the first player made an elevator the server crashed
03:17 jhcole i believe i've identified the problem and submitted a solution in the pull request, then i fixed the players travelnet, but now I own it, and i'd like to know how to transfer ownership back to the player
03:17 freelikegnu disable crash_on_elevator
03:20 Pilcrow182 asl97: you're talking about creating a lua hud element, right? that would work pretty well for some use-cases. still, a way to actively modify an itemstack's properties would be best.
03:21 Pilcrow182 sorry jhcole, but I don't really think that's possible at the moment. could be wrong though...
03:23 Sokomine hmm. there ought to be no crash due to a new travelnet. as for changing the owner of an elevator...the way that's normally done is that you dig yours and the player who wants to have it placed places it...
03:24 jhcole i guess i could copy there password hash to a temp file, reset their password, log in as them, grant them some temporay admin privs, fix the problem for them, revoke the privs, log out, reset their password to original hash....
03:24 jhcole the mod_travelnet.data file was empty in my case
03:25 jhcole this caused travelnet.targets to be net to nil and thus deleted
03:25 jhcole *set to nil
03:26 jhcole it was the very first attempt to configure a travelnet that triggered the crash
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03:26 jhcole and the crash repeated at every attempt to configure until I changed the code
03:27 asl97 jhcole: it should be very easy to create a tool which open a formspec with a editable menu which let you change the owner
03:28 asl97 the owner is just store in the meta no?
03:28 jhcole that would be nice, i'm very new to running a server btw
03:28 jhcole and i'm not very familiar with the code base yet
03:30 asl97 three space indent at the end of the init.lua :|
03:31 luizrpgluiz VanessaE: I am creating a tree based on the example of dev.minetest, I have a friend who program a little MOON, made a beautiful tree in treedef :)
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03:34 luizrpgluiz Pilcrow182:hi :)
03:34 Sokomine asl97: it's slightly more complicated. travelnets are assigned to networks, and those networks belong to the players who created them. in the end, it's all a table...but it's also more than a simple locked chest where changing the owner would have no further consequences
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04:00 kaeza well, this is a start: http://i.imgur.com/z7V504c.png
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05:47 yang2003 How to change my skin in minetest?
05:48 AnotherBrick depends on server
05:48 AnotherBrick usually you open inventory and click the face
05:49 yang2003 depends?
05:49 yang2003 Do you have a link, please?
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06:05 asl97 Sokomine: jhcole: i would have posted this if my internet didn't just die a few mins ago
06:05 asl97 this seem to work as intended: https://github.com/asl97/travelnet/tree/WARNING_CODE_WRITTEN_IN_5_MINS
06:06 asl97 note,  i don't have any plan on making a push request for that
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06:29 RealBadAngel yang2003, https://forum.minetest.net/viewtopic.php?f=9&amp;t=8816
06:29 RealBadAngel thats UnifiedInventory (UI) plugin
06:29 yang2003 thx
06:29 RealBadAngel https://forum.minetest.net/viewtopic.php?id=3933
06:30 RealBadAngel here you have UI
06:30 yang2003 ok
06:31 technomancy RealBadAngel: hey, are you a dev of technic_game?
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06:31 RealBadAngel technomancy, yes
06:32 technomancy RealBadAngel: cool; really enjoying it.
06:32 RealBadAngel glad to hear that
06:32 technomancy I noticed it includes the forth_computer mod. from what I can tell this is superseded by Novatux's turtle mod now
06:32 technomancy would it make sense to swap it out?
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06:33 RealBadAngel at some point i will change the computer for the real one
06:33 technomancy oh yeah? I'm working on one of my own actually.
06:33 RealBadAngel this is very unstable (there are problems to run it on different platforms)
06:33 technomancy more unix-like than the forth one
06:34 RealBadAngel i want Z80 in
06:34 technomancy the forth one is unstable? I noticed it tries to load some native code, which seems kinda sketchy
06:34 RealBadAngel and complete CP/M enviroment
06:34 technomancy haha, wow
06:35 RealBadAngel when i mean complete, i mean ability to use all CPM soft
06:35 technomancy that's hardcore
06:35 RealBadAngel a bit ;)
06:35 technomancy but won't you be severely limited by formspecs?
06:35 RealBadAngel i dont think so ;)
06:35 technomancy I'm sure most CPM software assumes the ability to place text in an ncurses-like way and to read a single character at a time from input.
06:36 technomancy afaict neither is possible in minetest right now
06:37 RealBadAngel when i start to code that it will be possible
06:37 technomancy so you're waiting for the formspec system to be replaced?
06:37 RealBadAngel no, i will introduce specialized drawtype for that
06:37 technomancy gotcha
06:37 technomancy and you'll need client-side scripting too?
06:38 RealBadAngel thats hmmmm will do
06:38 technomancy for the input
06:38 RealBadAngel i could make a workaround but better to wait for client side lua
06:38 * technomancy nods
06:38 technomancy I am looking at the forth mod to try to make sure my peripherals are compatible and that we don't waste a lot of duplicated effort, but I couldn't figure out how to get forth_computer to even work.
06:39 RealBadAngel about that you should talk to nore/novatux
06:39 technomancy yeah, I opened a github issue; we'll see what he says
06:39 RealBadAngel he made it just forth
06:39 technomancy I am a bit skeptical that digilines are good for terminal IO because they are slow to propagate over long distances
06:40 crecca what part of the program defines formspecs?
06:40 RealBadAngel i want pure Z80 asm, so everything will be possible
06:40 technomancy so I have my own instantaneous wireless protocol, but I feel a bit uncomfortable about it since it feels a bit NIH
06:40 RealBadAngel crecca, formspecs are strings
06:41 technomancy RealBadAngel: so if you ran it on lua's java implementation it would be a virtual virtual virtual machine =)
06:41 RealBadAngel crecca, read UI code for example, it uses formspecs heavily with zillions of tricks ;)
06:42 RealBadAngel technomancy, thats the point. all the fun :)
06:42 technomancy RealBadAngel: I'm definitely interested in the ability to make a more capable terminal; the implementation I'm doing now with formspecs is pretty lousy.
06:42 RealBadAngel nah, wait a bit
06:43 technomancy RealBadAngel: what do you think of the idea of sticking with digilines for peripherals like keyboards and screens?
06:43 RealBadAngel there will be terminal drawtype
06:43 technomancy sweet
06:43 RealBadAngel i plan to make it right, with 80x40 chars display, own dedicated memory
06:44 technomancy \m/
06:44 RealBadAngel basically it will be Hercules compatible display
06:45 RealBadAngel imgur seems to be down for me atm, i cant show you the pics of what ive done already
06:45 technomancy do you plan on using digilines for screens?
06:45 est31 terminal "drawtype??"
06:46 est31 you mean formspec type
06:46 RealBadAngel http://i.imgur.com/pAqKMxr.png
06:46 est31 drawtypes are for nodes
06:46 RealBadAngel i mean terminal node drawtype
06:46 RealBadAngel kinda signlike with actual display in it
06:46 est31 thats awesome
06:47 technomancy I've seen a node-based terminal, but IIUC it causes a memory leak since the textures are not GC'd
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06:47 RealBadAngel literally computer monitor
06:47 technomancy also: awesome screenshot
06:48 RealBadAngel work on it is heavily bound to singlike, and generating textures with text on the fly
06:49 RealBadAngel once im done with one, i will have both of them
06:49 technomancy are you adding the ability to GC unused textures then?
06:49 crecca you mean guiFormSpecMenu.cpp?
06:49 est31 no formspecs
06:49 est31 this is in "real world"
06:49 RealBadAngel im using generated textures in engine heavily already
06:49 RealBadAngel theres no problem with that
06:50 est31 its a leak
06:50 RealBadAngel textures are leak?
06:50 est31 as technomancy said, they arent cleaned up if you change the name
06:50 RealBadAngel dont think so
06:50 est31 dont*
06:51 RealBadAngel cache is flushed
06:51 est31 is it when?
06:51 RealBadAngel on shutdown
06:51 est31 haha
06:51 est31 then its too late
06:52 technomancy so yeah... that's a memory leak
06:52 est31 its when the user has realized minetest is shit and presses the close button
06:52 RealBadAngel yes, it could be called like that
06:52 technomancy not that it's an insurmountable problem, but it's something to be aware of
06:52 RealBadAngel signlike and terminal will have to take care of it live
06:53 technomancy anyway, I'm glad to see movement in this direction; I got pretty discouraged trying to create something on-sucky with formspecs
06:55 technomancy RealBadAngel: is your plan to have the terminal connect to computers using digilines?
06:55 RealBadAngel yeah
06:56 RealBadAngel est31, technomancy also, when terminal (sign) will have own dedicated memory, updating the display(sign) will mean writing to that memory
06:57 RealBadAngel and texture will be bound to it and updated on the change
06:57 technomancy RealBadAngel: someone earlier was telling me that has a downside of requiring time to propagate through the wires; you don't think that will be too annoying?
06:57 RealBadAngel also the destructor will simply flush it
06:58 RealBadAngel technomancy, i dont think so. this doesnt have to be blazing fast
06:59 RealBadAngel but anyways at some point we should really think of having wires logic in the core
06:59 RealBadAngel lua is a BIT to slow for that
06:59 VanessaE in-core wire logic is fine as long as mods can still expand on it
07:00 technomancy I could see that
07:00 VanessaE (e.g. adding gates, controllers, datapaths along the wires, etc)
07:00 RealBadAngel we do have such PR already
07:03 RealBadAngel VanessaE, just a thought, couldnt be it nice to see irc chat in screen like that?
07:03 VanessaE I could see it being useful, maybe, in some corner-cases somewhere
07:03 crecca there is always lua-JIT...
07:04 RealBadAngel luajit can do shit about drawtypes
07:04 RealBadAngel but it can do Z80 asm
07:05 crecca but "wires logic in the core" sounds reasonable
07:09 VanessaE crecca: specifically, both the logic to calculate how wires move signals about, AND a drawtype to actually display them
07:09 VanessaE rather than nodeboxes/mesges and Lua code
07:11 crecca does drawtypes apply only to nodes?
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09:17 VanessaE crecca: no, entities have a set of drawtypes to choose from also
09:17 VanessaE but they're not the same as for nodes
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09:21 sfan5 VanessaE: your servers was at OVH, right?
09:21 VanessaE used to be yeah
09:21 VanessaE it's hosted at Hetzner now
09:22 sfan5 was it in FR or CA?
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09:23 VanessaE when I was using the old OLD server, it was at the OVH Ontario datacenter, the one I had for like, a month, was a "SYS" server, in the France datacenter
09:23 VanessaE (well one of their France ones, I forget where exactly)
09:24 VanessaE (SYS is a division of OVH)
09:24 sfan5 i see
09:24 sfan5 i was wondering
09:24 VanessaE hm?
09:24 est31 Duplicated seqnum 12456 non matching packet detected
09:25 est31 damn stupid crash
09:25 est31 yet another network problem
09:25 sfan5 i was just wondering where you have your server*
09:30 technomancy I've been playing technic_game for a few days now, and I have yet to see any zinc
09:30 technomancy the manual claims it's a common metal
09:30 sfan5 zinc is hard to find
09:30 est31 like uranium
09:30 sfan5 the manual is lying
09:30 est31 also claimed to be common
09:30 technomancy sfan5: gotcha; good to know
09:30 technomancy I've found 17 lumps of uranium and zero of zinc
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09:40 technomancy odd that zinc is required for every single machine recipe if it's so rare
09:43 ThatGraemeGuy zinc isn't rare at all
09:44 ThatGraemeGuy just discovered that moretrees doesn't consider height when deciding where to place trees
09:45 ThatGraemeGuy deep underground lava lake, presumably with sand on the bottom, and an acacia poking out from the lava
09:45 technomancy ThatGraemeGuy: what do you mean it's not rare?
09:45 ThatGraemeGuy I mean that I have never had a shortage of zinc
09:45 technomancy in technic_game?
09:46 ThatGraemeGuy mmm no just technic the mod but i imagine their definitions are the same
09:46 ThatGraemeGuy is technic_game even maintained anymore?
09:46 technomancy apparently not ._.
09:47 ThatGraemeGuy I have 4 full stacks of zinc blocks, so yeah
09:47 technomancy I guess that means it's fixed then
09:47 ThatGraemeGuy make sure you're grinding your lumps before cooking too
09:47 technomancy assuming you can find a lump, which I can't
09:47 technomancy but maybe updating the technic submodule will fix that
09:48 ThatGraemeGuy when you really get into technic machinery you will find that copper is by far your biggest pain point
09:48 ThatGraemeGuy /away
09:48 technomancy kinda nervous to upgrade all these mods in technic_game at once
09:49 technomancy but I already found a bug in mesecons that had been fixed upstream
09:50 technomancy https://github.com/minetest-technic/technic_game/issues/13
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09:52 technomancy does technic work with carbone?
10:01 CWz Probably not
10:01 CWz unless it doesn't depend on minetest game
10:02 technomancy drat. minetest game is kinda =\
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10:42 Calinou but Carbone's no longer maintained...
10:42 Calinou and is based on 0.4.9 minetest_game...
10:43 VanessaE Calinou: maybe you should re-release it as a modpack against minetest_game ?
10:43 Calinou I might release Carbone parts as individual mods
10:43 wischi is it possible to create a wiki-account (dev.minetest.net). create-account page seems broken. "Incorrect or missing confirmation code."/"please select just the cat photos in the box below" - but there are no photos/cats
10:44 Calinou I wonder how well it would work to have Carbone Textures as a mod (to easily install textures server-side)
10:44 Calinou Carbone Physics should be easy to do
10:44 Calinou wischi, creation is manually done now
10:44 Calinou PM me your e-mail address and desired username
10:44 wischi ok, thx
10:44 VanessaE textures are easy, just make a new mod with nothing but textures, and use depends.txt to soft-dep on the other mods that made up carbone before.
10:51 technomancy wait, carbone is no longer manitained?
10:52 Calinou yep, since January or so :/
10:52 technomancy are there ... any subgames that are maintained?
10:52 Calinou no time, and I find minetest_game good enough once you add mods
10:52 Calinou I will make more parts of Carbone into mods, those were nice
10:52 Calinou eg. physics
10:52 Calinou Meze is already in its own mod
10:52 technomancy I find carbone a much better base than minetest_game, but maybe I just didn't find the right mods
10:53 technomancy finding the right mods to get a fun game *is* a lot of work for a newbie
10:54 technomancy much easier to just point people to carbone
10:54 Calinou feel free to maintain a topic that contains your favourite mods
10:54 Calinou players can refer to it
10:55 technomancy um, yeah but https://xkcd.com/927/
10:55 technomancy it's not really a problem of "the information doesn't exist" so much as "newcomers have no way to find it"
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11:10 Calinou <technomancy> um, yeah but https://xkcd.com/927/
11:10 Calinou avoiding monocultures is a good thing
11:10 Calinou that xkcd is about standards, not software or documentation
11:10 Jordach i had a feeling that was standards
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13:04 Routh Are there any mods that allow an admin to fix water like in Minecraft? I'd really like to be able to fix the air pockets under water that happen from cave formation.
13:05 Jordach i'm working on a new player model which might resemble my render models to a large degree
13:07 Routh That sounds interesting
13:09 Jordach however, it partially requires a rewrite of the frame variables
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13:32 Routh Whats the best in-game bookmarks/map mod for players? I see the 'Bookmarks-GUI' mod, just the forum seems dead so I'm unsure if it's active/working?
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13:58 Jordach woo
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13:58 Jordach experimental port of my rendering models to MT might actually work
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14:03 Jordach no blender specific needs for this http://jordach.net/Images/BlenderStuff/driverless.png
14:08 technomancy Calinou: I agree about avoiding a monoculture; I just think there's some middle ground
14:08 technomancy essentially the case right now is that every newbie must construct their own microculture before they can enjoy the game
14:09 Calinou I'd like to see more stuff in minetest_game, but I'm not a maintainer...
14:09 technomancy personally I find that fun, but that's just because I'm an emacs user =)
14:09 Calinou yet?
14:09 Calinou paramat wanted to make me a maintainer, but he can't
14:09 technomancy Calinou: don't you think that improving minetest_game actually does more to promote a monoculture?
14:09 est31 Calinou, what about including carbone too into minetest
14:09 est31 and dreambuilder
14:09 Calinou it's too old :/
14:10 Calinou technomancy, it does
14:10 est31 what became of celeron55's plan to ship subgames with the engine
14:10 est31 more subgames*
14:10 technomancy shipping one subgame is clearly suboptimal
14:10 Jordach moronic
14:11 Calinou shipping more than one subgame leads to inconsistency thoug
14:11 Calinou +h
14:11 technomancy shipping none would force subgame creators to repackage minetest; I could see it working similar to the relationship between linux and the distributions
14:11 technomancy probably crazy but an interesting thought experiment =)
14:11 est31 technomancy is right, there are many minetest forks in the play store that are just a repackaged minetest
14:11 est31 with another subgame
14:12 crecca that's just a consequence of free software
14:12 technomancy might as well embrace it
14:12 crecca packing more or less subgames won't influence that
14:13 crecca I think so
14:13 est31 I think the new path would be to make a completely new subgame, then all traditionalists can use minetest_game, and we have something to show off the engine (except dreambuilder and BFD)
14:13 technomancy est31: that's what I thought carbone was =)
14:14 est31 gtg
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14:16 technomancy I guess it's pointless to discuss what should happen if you're not willing to make it happen.
14:17 technomancy I'm busy with my unix mod.
14:28 Routh Instead of packing the subgames with the core Minetest, just add a subgame repository that links to their github, and allow people to download at will like in Technic Pack.
14:29 sloantothebone Sokomine where do I find the handle_schematics mod?
14:31 Routh https://github.com/Sokomine?tab=repositories
14:31 Routh First entry in his repos
14:31 Jordach her*|
14:33 Routh Oops.. that was presumptious
14:33 Routh presumptuous?
14:33 sloantothebone presumptuous
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14:47 Sokomine sloantothebone: https://github.com/Sokomine/handle_schematics
14:47 sloantothebone Ok why isnt that on google?
14:51 Sokomine er, google? why? any hints of the mod's existence might be found in the chatlog of this server or on the forum where i mentionned it. i'm not sure right now if it requires inviting bots on github or if they scan the public folders automaticly
14:51 Sokomine i certainly need to write a thread on the forum about it soon. but there are still some things i'd love to fix first
14:51 haaaaa joined #minetest
14:51 Sokomine right now, a windows user reported a severe problem
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14:53 haaaaa how is hud_set_hotbar_itemcount() used? I am getting "attempt to call global 'hud_set_hotbar_itemcount' (a nil value)
14:54 technomancy I'm having second thoughts about this mod https://github.com/technomancy/diginet/
14:54 technomancy feel like it might be somewhat redundant with digilines
14:55 technomancy I just feel like it would be more natural if you could address digiline messages directly to a given node. maybe using the node position as a channel would suffice for that.
14:58 crecca haaaaa: use `player:hud_set_hotbar_itemcount()'
14:58 technomancy any thoughts about using digilines for higher-level stuff?
14:58 haaaaa thankyou crecca
14:59 crecca no problem haaaaa
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15:02 jluc hello
15:03 jluc When playing with 2 other players on the same local network, where do i have to install the mods ? on the server or on each computer ?
15:08 Routh Server
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15:12 jluc ok i will try
15:12 jluc can i create a bed with 0.4.12 ?
15:13 jluc i use 2 piece of colored wool + 1 piece of white wool on top of 3 pieces of wood
15:13 jluc but nothing happens, should i use special wood ?
15:14 Jordach it needs to be red wool
15:17 Sokomine jluc: get yourshelf a craftguide :-) unified_inventory is very fine for that
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15:19 jluc 3 red wool on top of 3 wooden plank do nothing too
15:19 jluc i will try unified inventory
15:20 Sokomine maybe the beds mod is not enabled in your game?
15:25 jluc it seems so
15:25 jluc there is no mods available at all
15:26 Routh by default mods will be set to 'false' in world.mt
15:26 Routh You have to edit it and set them to true on a server.
15:27 jluc the 'mods' menu's tab is not the way to activate them ?
15:29 crecca jluc: no
15:29 crecca t's in the singleplayer or server tab, depending which one you want
15:29 crecca select the world you wanna use and click "configure" button
15:30 crecca you'll have mods in the right window, and a check-box above it for enabling them
15:31 crecca it's*
15:34 Routh @Sokomine: How is mg_villages coming?
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15:58 jluc i've managed to install "ambiance"
15:58 jluc but not other mods
15:58 jluc because config tab says "Only characters [0-9a-z] are allowed" but all mods have . or - in their names and are refused
15:59 jluc like unified-inventory
15:59 jluc or minetest-wardrobe-1.1
15:59 VanessaE jluc: you're supposed to rename the folders
15:59 jluc oh
15:59 VanessaE according to what their respective forum posts or README's tell you to do
15:59 VanessaE Unified Inventory is unified_inventory for example
16:00 VanessaE minetest-wardrobe-1.1 is probably just "wardrobe" (check its README or other documentation)
16:00 jluc ok
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16:11 crecca by the way, I think the error message here is misleading, has it been noticed?
16:13 VanessaE the thing about disallowed characters?
16:13 crecca yeah
16:13 VanessaE yeah, it's misleading to regular users.  makes sense to modders though.
16:14 crecca does it? `unified_inventoryx' wouldn't work, even though it contains all the allowed characters, and yet it would display this error message
16:15 VanessaE good point
16:15 VanessaE now, there WAS a push to allow for an info file to be added to a mod to make folder names irrelevant
16:15 VanessaE I can't remember if that went through or nor
16:15 VanessaE or not*
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16:17 VanessaE however it should be noted that folder names can sometimes be irrelevant ANYway, particularly if the mod doesn't define any nodes or items under its own name
16:17 VanessaE but then, the disallowed characters rule still applies.
16:18 VanessaE but you're right that the error message needs to be clarified if it happens in your example case.
16:18 VanessaE you should poke the minetest core devs about it
16:18 VanessaE meanwhile, I'm gonna head back out
16:19 crecca yeah I'll keep an eye
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16:24 H-H-H arent folder names irelivent if using modpack.txt ?
16:24 H-H-H or am i thinking of something else
16:24 crecca but now you enlightened me about what is the reason why the folders have to have specific names
16:25 H-H-H hey VanessaE i finally got my mintest android build to build and run with decent sound :)
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16:51 jluc thanks VanessaE it works now
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16:52 jluc i've activated the advanced inventory but i immediately deleted all items !!
16:53 jluc can i recover them ?
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16:54 amadin hi, does enybody can tell me how to set timeout after death and before re-spawn for players?
16:57 Krock minetest.after(seconds, function() .. end)
16:57 amadin thanks
16:57 Krock np
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17:06 est31 I think as an engine, minetest doesnt have to hide
17:07 est31 we have clear advantages, like lua modability while still being programmed in c++ for speed
17:07 est31 also we dont have to abide minecraft's serialisation, which allows us to have far more generic itemdefs
17:07 est31 nodedef*
17:08 est31 problem lies with the client I think
17:10 H-H-H hey est31 i got my build working with sound now by d/l and building the fdroid source.tgz now looking at whats changed since and its erm a lot lol
17:11 H-H-H between last android release and master
17:11 jluc i have installed beds mod : how can i sleep now ?
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17:12 est31 H-H-H, great to hear
17:13 H-H-H can you remember whic commit you used for the fdroid one
17:13 H-H-H their source d/l has no git
17:13 est31 you can find out by looking at the recipe
17:14 est31 they put great value at knowing the exact git commit
17:14 crecca est31: what do you mean by "minecraft's serialization"?
17:14 est31 this video gives great intro --> https://archive.fosdem.org/2014/schedule/event/f_droid/
17:14 H-H-H where would i find that (im being thick)
17:14 crecca (I don't have a clue about minecraft)
17:15 est31 crecca, we arent compatible to minecraft in the protocol
17:15 est31 this enables us to store data differently
17:15 est31 and more generally
17:15 est31 for example, minecraft hardcodes all ids
17:15 crecca what are ids?
17:18 H-H-H found it ty est31 :)
17:18 H-H-H was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22
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17:20 crecca ok found on wiki what id is
17:22 H-H-H which is stable-0.4 head
17:22 crecca so in minetest it's default:cactus and in minecraft it's hardcoded 81
17:22 H-H-H yeah
17:23 crecca minetest doesn't have to hide, and shouldn't :)
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17:28 H-H-H wb est31
17:28 H-H-H was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22
17:28 H-H-H which is stable-0.4 head
17:29 H-H-H which is commit=ceac41ed6e2458e55f7277a9758dbea3cf907d74 in master :)
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17:30 est31 yea crecca thats the trick
17:31 est31 and the engine puts great effort into avoiding possible speed problems
17:32 est31 eg it sends the strings only once at connection, and then uses ids
17:32 est31 but those ids only last as long as the server is running
17:32 crecca oh I see
17:32 est31 server restart changes them
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17:32 jluc when my daughter runs as server she has privileges
17:33 crecca so you're refering to network speed
17:33 jluc is it possible for her to run as server but not have priviledges ?
17:33 est31 jluc, no, not currently. perhaps your daughter can run a headless server, there she can edit her privileges
17:34 crecca but isn't that bad parenting?
17:35 jluc then i think i will run the server so my son doesnt feel frustrated not having these priviledges
17:35 crecca good parenting
17:36 est31 yea makes most sense
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17:47 Calinou poor GunshipPenguin, I'm stealing all his "customers" :-D
17:47 Calinou 10 players on my HG server, 7 players on his
17:48 Routh Confused, minetest states "No route to host" when starting with a redis config, yet the server has route to host.... so it's not a routing issue?
17:48 crecca Calinou, do you have more servers now?
17:49 crecca my fav server is going down, I'll need to find a new home soon
17:49 Calinou I host only 1
17:49 crecca :(
17:49 Calinou I don't have the resources to host several
17:50 Calinou the only one is a hunger games one, because it's more interesting than those generic "survival" servers
17:50 Calinou and the creative servers get griefed to hell
17:51 crecca so the griefers win by shutting down the servers. I won't accept that
17:52 Calinou hosting a creative server means you must constantly repair buildings
17:53 crecca how do they do that if the area is protected? for example with land rush block
17:54 crecca I haven't experienced that yet
17:57 crecca I understand if you don't want to spread that information :D
18:03 arsdragonfly joined #minetest
18:03 crecca but if the griefers push in one direction, I guess there must be someone pushing in the other
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18:08 est31 there are other ways to run creative servers too
18:08 est31 do it like Vanessa, have rules, interact only if you read them
18:08 Calinou either people never protect their stuff, or they abuse protection and you can't build anywhere
18:09 est31 then protection, yes
18:09 est31 one server I know of has done it with "patches" of lang
18:09 est31 land*
18:09 est31 you had to play on the server in order to get a patch
18:09 est31 gain minegeld
18:09 est31 then you can protect
18:10 est31 or better, then its protected for you
18:14 est31 Calinou, also dont forget tanks of freedom :)
18:14 Calinou horrible graphics as usual :(
18:14 Calinou I've had my share of pixels
18:15 est31 heh
18:15 est31 i like pixels
18:17 crecca I love the OCD mod
18:17 crecca although its development stagnated
18:23 sloantothebone Can I delete the world map in lua? I want to put a check mark in the main menu called "hardcore mode" where the map gets deleted when you die
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18:28 luizrpgluiz someone here in IRC community would like to be the moderator of my server?
18:29 sloantothebone Uh sure, I've been moderator before
18:29 sloantothebone You should use the irc mod btw
18:31 luizrpgluiz I currently use windows to host my server in my celeron d
18:33 luizrpgluiz because the simplest linux even with swap memory, my minetest server is catching a lot and in the windows xp, my server is no catch.
18:33 sloantothebone Ok
18:34 sloantothebone Are you asking somebody to run your server?
18:35 luizrpgluiz at the moment I'm fine hosting my own server :)
18:37 daswort What does that even mean? "because the simplest linux even with swap memory"
18:38 sloantothebone It means that he tried running a server on it
18:38 LazyJ luizrpgluiz, I recommend moderators from your own server. It will take time, but it is better to promote from players who regularly play on your server and have so for a long time. That way they are familiar with the world, the server rules, and the customs of the server. Observe the more mature players for a month or two, then pick moderators (but not full admin privs) from that group.
18:39 sloantothebone What is the ip of your server
18:40 sloantothebone luizrpgluiz
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18:43 angele hi ya'all👉
18:53 luizrpgluiz hi angele
18:58 angele yooo bru!
18:58 angele what's up!
18:59 luizrpgluiz i am fine
19:02 CWz hey LazyJ
19:02 LazyJ Howdy, CWz ;)
19:02 luizrpgluiz LazyJ: I trust the people of the IRC community, I'll let gradually more developers mods also be moderator
19:08 Calinou hunger games server extended to 20 slots
19:08 Calinou added more chests at spawn
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19:13 luizrpgluiz :)
19:14 luizrpgluiz sloantothebone:    are you there sloan ?
19:14 sloantothebone Yes kinda
19:15 sloantothebone Sorry I'm on moontest
19:15 luizrpgluiz moontest server?
19:15 sloantothebone Yeah
19:15 sloantothebone and irc
19:15 luizrpgluiz :D
19:18 sloantothebone I need help with troubleshooting, my chat is laggy
19:18 sloantothebone So is my inventory
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19:26 luizrpgluiz that's weird you are unable to get into my server, many players can enter my server usually using the 0.4.12 version of minetest
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19:45 luizrpgluiz I do not like to use Linux only because of the mod IRC
19:45 angele joined #minetest
19:46 sd1001 luizrpgluiz: wat?
19:46 sd1001 You don't like to use a linux operating system because IRC exists?
19:46 luizrpgluiz the mod IRC minetest need Linux to run
19:47 H-H-H plz link to where it says that :|
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19:49 sd1001 Oh, in that way
19:49 luizrpgluiz https://forum.minetest.net/viewtopic.php?id=3905
19:49 sd1001 Can't you just run it in a virtual machine?
19:50 sd1001 Also, it only says it hasn't been "thoroughly tested", not that it doesn't work on windows
19:50 luizrpgluiz Você quis dizer: eu não uso maquina virtual,eu uso dual boot em meu computador e tem swap de 1 GB de memória  I do not use virtual machine, I use dualboot on my computer and have swap 1GB memory
19:51 luizrpgluiz ops
19:51 luizrpgluiz I do not use virtual machine, I use dual boot on my computer and have swap 1GB memory
19:52 sd1001 What operating system are you using with 1GB ram?
19:52 luizrpgluiz linux lubuntu 15.04
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19:53 sd1001 So you *are* you using linux, but only for that mod?
19:54 H-H-H ok theres no reason why that wont work on windows
19:55 H-H-H also in the very first post it states Note: This mod has not been yet thoroughly tested on Windows
19:55 H-H-H which means it hasnt been thoroughly tested on windows not that it doesnt work on windows
19:56 H-H-H bah sd1001 beat me to it lol
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21:07 Calinou 17 players on my server :D
21:12 sfan5 !servers players:most
21:12 sfan5 !server players:most
21:12 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 25/78, 28/44 | Version: 0.4.12-dev / minetest | Ping: 37ms
21:12 sfan5 as expected
21:12 Calinou !server hunger games
21:12 MinetestBot Calinou: HUNGER GAMES [Europe/Reims] | 178.170.68.180 | Clients: 19/20, 9/19 | Version: 0.4.12 / hungry_games | Ping: 14ms
21:12 Calinou :-)
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21:42 crecca !server Liberty Land Minetest
21:42 MinetestBot crecca: Liberty Land Minetest | m.ayntest.net | Clients: 3/35, 3/13 | Version: 0.4.10-dev / ayntest | Ping: 1ms
21:43 crecca yay, a crowd
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21:46 luizrpgluiz :D
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