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IRC log for #minetest, 2015-07-08

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All times shown according to UTC.

Time Nick Message
00:04 bb94 screw it est31 I gave you a link
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00:42 Sketch2 Mine5
00:43 Sketch2 trying to get there anyway
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02:14 Sketch2 Calinou's Hungry Games is great!
02:50 Sketch2 man that's cool.  wish you could run a bit faster
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03:53 asl97 Sketch2: movement_speed_fast
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03:55 Sketch2 ty, I meant on the server he's got running.  I can't change that, only on a local copy.
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04:28 swift110-phone Hey
04:32 Sokomine hi
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04:39 LazyJ Howdy, Sokomine ;)
04:39 LazyJ What's the news on the corrupted player files caused by the replacement function?
04:39 LazyJ I see the Issue is still active and listed as a bug.
04:40 LazyJ Are servers still crashing or is it just the usual Minetest gremlins?
04:41 LazyJ And any relief from the heat on your side of the globe?
04:50 Sokomine i'm sorry. i don't know. vanessae had the same bug...perhaps she can help
04:50 LazyJ Ah. Ok, thanks ;)
04:51 Sokomine there was mostly some intresting discussion today regarding a diffrent drawtype for leaves as far as i understood it - which may bring better fps for the fancy leaves
04:51 LazyJ They're not going back to the plantlike drawtype for leaves, are they?
04:52 LazyJ Those don't look so good from high or aerial views and screenshots.
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07:18 MinetestBot [git] kwolekr -> minetest/minetest: Clean-up Minimap code e234d8b http://git.io/vq2VA (2015-07-08T01:50:31-04:00)
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08:08 rubenwardy Hi all!
08:19 MinetestBot [git] est31 -> minetest/minetest: Use UTF-8 instead of narrow b0784ba http://git.io/vq27I (2015-07-08T10:12:44+02:00)
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09:11 arsdragonfly well is there a way i can access servers.minetest.net using IP address
09:11 arsdragonfly the DNS services here seems to be having some trouble
09:13 est31 the ip is 151.236.29.36
09:13 est31 but that wont help
09:14 VanessaE arsdragonfly: use a different DNS server or put it in your hosts file
09:14 rubenwardy damn, too slow
09:14 VanessaE (I use 8.8.8.8)
09:14 asl97 arsdragonfly: i doubt it, i think it might be using vhost,  you can edit the host file on your computer for a temporary fix
09:14 VanessaE (google's DNS.  4.2.2.5 is verizon)
09:15 Calinou 8.8.8.8 is evil :)
09:15 VanessaE maybe but it's easy to remember :)
09:16 Calinou - IPv4: 80.67.169.12
09:16 Calinou - IPv6: 2001:910:800::12
09:16 Calinou this is the FDN DNS
09:16 VanessaE FDN?
09:16 Calinou a non-profit French ISP, that focuses on ethics
09:16 VanessaE oh ok
09:16 Calinou they claim to not censor anything and such
09:22 MinetestBot [git] RealBadAngel -> minetest/minetest: Add new leaves style - simple (glasslike drawtype) 39439cb http://git.io/vqatE (2015-07-08T11:20:07+02:00)
09:23 Calinou nice to have more leaves settings
09:24 RealBadAngel for it to be complete mt game needs update
09:24 RealBadAngel with a bit more dense leaves textures
09:33 est31 and simple too
09:33 est31 err minimal
09:35 RealBadAngel yup
09:35 RealBadAngel but i do need textures in the first place
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10:14 TheWild I noticed that some of 4aiman repositories just got missing (were available month ago), specifically 4aimobs, 4air, 4hunger, 4itemnames, 4items, 4mcac, beds, enchantment, ghosts, magichet, mc. Do you know, was that important suff or rather something I should not care about?
10:15 Calinou not really, I've never used those mods or found them good or useful :P
10:16 rubenwardy He's closed sourced them
10:16 rubenwardy I wouldn't care about them
10:16 rubenwardy 1. there are better mods. 2. they are basically copying minecraft features relentlessly
10:20 TheWild okay, thanks for the info
10:20 TheWild I'm curious why he closed-sourced them.
10:20 rubenwardy welcome
10:20 rubenwardy He's crazy
10:21 rubenwardy jokes, some people made android ports with his subgame
10:21 rubenwardy and he didn't like that
10:21 VanessaE selfishness, plus isn't .luac supposed to be forbidden soon?
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10:22 Calinou it already is forbidden in Mod Releases, but there is no such policy in WIP Mods
10:22 Amaz Isn't .luac not allowed if mod security is enabled?
10:23 asl97 VanessaE: iirc, not really forbidden, just restricted, correct me if i am wrong.
10:23 VanessaE Calinou: I mean forbidden/restricted by the engine
10:24 VanessaE in any case it may as well be blacklisted.  most users aren't gonna fuck around with config files just to make a mod run (they'll just complain instead)
10:26 Amaz If .luac is lua bytecode, then once mod security is enabled by default, it won't work.
10:26 Amaz https://github.com/minetest/minetest/pull/1606
10:26 VanessaE yeah, it's bytecode
10:27 VanessaE precompiled lua.
10:31 Calinou it doesn't bring any performance improvement
10:32 Calinou just like .pyc
10:33 Calinou make a mod that auto-kicks them when they say so :)
10:33 mazal Seriously how hard can it be to read signs
10:35 mazal I visted a few servers that have the interact mod , and I have yet to see one where it is not clear and easy to see what to do
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10:41 exio4 :D https://github.com/EXio4/devil
10:42 CWz It's never a good idea to invite daemon to your home....
10:42 exio4 heh
10:43 CWz They tend to be real lousy house guests
10:43 exio4 which command was the tell one? !tell +tell ~tell?
10:43 exio4 in this channel/bot
10:44 VanessaE ~tell <foo> <message>
10:44 exio4 thanks
10:45 CWz hey VanessaE, did cheapie tell you about his contribution to the keyword mod?
10:45 VanessaE yep
10:45 VanessaE we discussed it and then be made that PR
10:45 VanessaE did you see the bit about hooking into kaeza's /notice mod?
10:46 VanessaE (depends on kaeza adding an appropriate hook)
10:48 CWz yes. but notice is just a formspec. i probably could figure out how to add one to the mod.
10:48 VanessaE I suggested copying/pasting kaeza's code ( https://github.com/kaeza/minetest-kaeza_misc/blob/master/notice/init.lua ) but cheapie figured it would be better to interface with the existing mod.
10:49 VanessaE his idea is better imho
10:51 CWz ok
10:56 CWz hmm maybe after he does that, i could fork the notice mod and add some pre"recorded" messages to so admins will not have to suffer fingers strain just to type the same messages over and over again.
10:56 VanessaE nahg
10:56 VanessaE nah*
10:56 VanessaE we have the bot for that
10:57 VanessaE actually on second thought
10:57 VanessaE that might be useful
10:58 VanessaE players have a bad habit of ignoring the bot's messages
10:58 CWz yeah but nobody pays attention to the bot in chat. while a notice could make the badplayers soil their tidy whiteys
10:58 VanessaE lol
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11:11 * CWz doesn't understand how notice mod works.
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12:18 Calinou https://github.com/Splizard/hungry_games
12:18 Calinou now has Markdown readme!
12:19 exio4 Calinou: did you see the project I worked on yesterday?
12:19 exio4 https://github.com/EXio4/devil
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12:19 Calinou yes
12:19 exio4 what do you think about it :P
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12:20 Calinou doesn't that exist already?
12:21 exio4 probably, if you can link me to an existing tool, I'll check it
12:21 Calinou maybe https://duckduckgo.com/?q=linux+daemon+manager is a start
12:22 Calinou https://mmonit.com/monit/ too
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12:26 exio4 nice
12:28 exio4 Calinou: re: linux daemon manager, most daemon managers aim for wider targets :p, this thing is meant to as a normal user
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12:45 twoelk hi greenman_ mind discussing some wiki stuff?
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15:34 sfan5 huh https://www.reddit.com/r/linux/comments/3chwxi/there_is_no_new_microsoft_under_nadella_patent/csvyj4k
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15:37 Calinou :D
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16:54 kaeza Greetings
16:54 xenkey Greetings earthling
16:57 kaeza hope you don't bring any headcrabs with you
16:57 kaeza <_<
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17:14 * exio4 pokes kaeza
17:16 exio4 kaeza: check https://github.com/EXio4/devil ! :p
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17:43 kaeza exio4, looks nice
17:45 kaeza but you shouldn't be using `dofile` and `getglobal` every time. you should probably make the daemon scripts return a table with methods, call them once at init (or perhaps also via some kind of reload function), and using `getfield` on the returned tabes
17:45 kaeza +l
17:46 kaeza still nice (and unreadable mess that is Haskell :P)
17:46 exio4 kaeza: yeah, I just quickly wrote code until I got something that compiled and run
17:46 exio4 anyway, way, dofile every time?
17:47 exio4 it's only getglobal that's repeated, the file is loaded once at `startup time` (when starting the threads)
17:48 kaeza oops, I read it wrong. you're running each daemon in its own Lua state
17:48 exio4 yeah
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18:09 MinetestBot [git] kilbith -> minetest/minetest_game: Convert stairs in meshnode f3f8b22 http://git.io/vqrDG (2015-07-08T19:07:22+01:00)
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18:27 paramat sloantothebone, you need to fix something, the channels are being spammed
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18:55 twoelk sloantothebone: you might to disable autoreconnect
18:55 twoelk *need to
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19:01 jemu hi, what is the correct method to setup ipv6 for the minetest server? my current config file is here http://pastebin.com/fqfgBre0
19:01 jemu i know that it used to work, but i had to restart my server today and now it only binds to ipv4 "20:57:05: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000."
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19:19 sloantothebone Calinou did you do any modifications to the 3d armor and the weildview mods for carbone?
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19:25 Calinou I added gold armor before it was cool
19:25 Calinou wieldview has more item transformations done
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19:30 ThatGraemeGuy anyone know offhand if using --info and/or --verbose switches for minetestserver also increase the mount of info going into the file specified by --logfile? or do they only increase the amount of info printed to the console?
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19:51 jemu i found the problem, minetestserver was reading the wrong config file, now ipv6 works fine :)
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20:11 sloantothebone Hello, I'm trying to run a minetest server how do I do port forwarding for my isp and not my router
20:13 sloantothebone I've already done port forwarding for my router
20:14 sloantothebone but I still cant connect with my public ip
20:15 Calinou sloantothebone, you can't connect with your external IP to a PC on your local network
20:15 Calinou you must connect with localhost or 127.0.0.1
20:16 sloantothebone Calinou, can somebody else connect to me with my public ip?
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20:35 LinuxGuy2020 Is there any way to issue a command or some other way that i can add a mod to my server and then have the server pick it up or restart and most importantly have all the clients reconnect automatically?
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20:36 LinuxGuy2020 ive been collecting them recently. it gets annoying to the clients to have to reconnect every time.
20:37 Calinou no, there's no possibility of automatic reconnection currently
20:37 LinuxGuy2020 ok
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20:44 LinuxGuy2020 How about if I am on someone elses server, is there any way to get a copy of one of there mods onto my machine?
20:45 LinuxGuy2020 Instead of searching through the forums?
20:48 Calinou of their mods? nope
20:48 Calinou of their world? yes, enable_local_map_saving = true IIRC
20:48 Calinou you can get the mod media from the cache though
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20:53 LinuxGuy2020 Calinou: mod media from cache? You mean the mod is copied locally and I can copy it from there?
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20:54 Calinou no, only the media, not its code
20:54 Calinou its code runs server-side, akin to a PHP script
20:54 LinuxGuy2020 ok
20:55 LinuxGuy2020 Calinou: If I do the enable_local_map_saving = true does that add the map to my worlds folder?
20:55 Calinou yes, only visited areas though
20:56 LinuxGuy2020 Calinou: Cool so thats kinda of a workaround to copy cool builds from other servers then?
20:56 Calinou yes
20:56 dv- does anyone build minetest git on ubuntu?
20:56 LinuxGuy2020 Calinou:  Woohoo thank you
20:57 Calinou dv-, I'm on Debian and I build it, yes
20:58 dv- Calinou: do you get all of the dependencies from debian repos?
20:58 Calinou yes, easily
20:58 Calinou it is possible since always
20:58 Calinou we support even Ubuntu 12.04, we don't use C++11 due to that by the way
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20:58 dv- i'm getting linking errors wrt freetype
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20:59 Calinou pastebin a log
21:00 dv- http://pastebin.com/nXT2jrCe
21:01 Calinou what Ubuntu version do you use? did you install the development headers?
21:01 dv- 15.04, yes
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21:13 dv- oh it was finding the wrong freetype
21:13 dv- the one i was using for crosscompiling to windows
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21:29 LinuxGuy2020 Whats the ebst way to learn the pipeworks parts and what each does? I looked for a youtube video and I dont see any off hand.
21:29 LinuxGuy2020 ANy tutorials anywhere?
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21:45 Calinou 8 players on my Hunger Games server
21:46 MinetestBot [git] paramat -> minetest/minetest: Biome API decorations: 'spawnby' searches a 3D neighbourhood b517381 http://git.io/vqKOs (2015-07-08T22:44:10+01:00)
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21:56 exio4 C++11 made C++ a decent-ish language
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22:31 kilbith est31, there seems to have a problem with launchpad, build for 15.04 is not updated anymore since today
22:32 * Sokomine secretly throws a bunch of breads into the cage on calinou's hunger server
22:32 est31 Sokomine, you have to sponsor
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22:34 kilbith est31 : https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds
22:34 est31 kilbith, I'm on it
22:34 kilbith distro builds are async or no longer works
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22:34 est31 if you know how to get an error message, it would be goo
22:34 est31 d
22:35 kilbith also it's possible to have a build every 12h for testing quicker new toys ? :)
22:35 kilbith (for those that are lazy to compile)
22:36 est31 kilbith, unfortunately, no
22:36 est31 the options are "daily" and "manually"
22:36 est31 ah I see now
22:36 est31 "failed to build"
22:36 kilbith est31, every builds logged here : https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+builds?build_state=built
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22:37 kilbith then click on "buildlog" on each of them
22:37 est31 https://launchpadlibrarian.net/211127904/buildlog.txt.gz
22:37 est31 kilbith, those are only the non-error ones
22:37 kilbith you sure ?
22:38 kilbith latest one : https://launchpadlibrarian.net/211019783/buildlog_ubuntu-vivid-amd64.minetest_201507071831-0~3923~ubuntu15.04.1_BUILDING.txt.gz
22:39 est31 I clicked on "build now" it should try again
22:39 est31 I guess this is some temporary downtime issue
22:40 kilbith same went for 13.10 and 12.10 (but doesnt care of them)
22:40 est31 12.10 isnt even supported anymore
22:41 est31 its no lts is it
22:41 kilbith so don't build for them ;)
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23:02 kilbith est31, i tested weblate earlier (updated all french bits) but there's no equivalent to the updatepo that refreshes all new strings in the .po file
23:03 est31 kilbith, that has to be done manually I guess.
23:03 kilbith you can't do that on the weblate platform
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23:06 kilbith no, apparently you can't put new lines
23:07 est31 yea, I don't really know yet how to maintain that thing
23:07 est31 also I wonder how I can make weblate avoid "commit noise"
23:09 kilbith *shrugs*
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23:26 LinuxGuy2020 If you have unified inventory installed is there a way to list all nodes from a certain mod only?
23:27 LinuxGuy2020 nodes/blocks whatever you want to call them
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23:34 kaeza could wait for at least 10 minutes...
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23:54 MinetestBot [git] kaeza -> minetest/minetest: Windows: Fix some warnings. 13e100e http://git.io/vqKHK (2015-07-09T01:52:28+02:00)
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