Time Nick Message 00:04 bb94 screw it est31 I gave you a link 00:42 Sketch2 Mine5 00:43 Sketch2 trying to get there anyway 02:14 Sketch2 Calinou's Hungry Games is great! 02:50 Sketch2 man that's cool. wish you could run a bit faster 03:53 asl97 Sketch2: movement_speed_fast 03:55 Sketch2 ty, I meant on the server he's got running. I can't change that, only on a local copy. 04:28 swift110-phone Hey 04:32 Sokomine hi 04:39 LazyJ Howdy, Sokomine ;) 04:39 LazyJ What's the news on the corrupted player files caused by the replacement function? 04:39 LazyJ I see the Issue is still active and listed as a bug. 04:40 LazyJ Are servers still crashing or is it just the usual Minetest gremlins? 04:41 LazyJ And any relief from the heat on your side of the globe? 04:50 Sokomine i'm sorry. i don't know. vanessae had the same bug...perhaps she can help 04:50 LazyJ Ah. Ok, thanks ;) 04:51 Sokomine there was mostly some intresting discussion today regarding a diffrent drawtype for leaves as far as i understood it - which may bring better fps for the fancy leaves 04:51 LazyJ They're not going back to the plantlike drawtype for leaves, are they? 04:52 LazyJ Those don't look so good from high or aerial views and screenshots. 07:18 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Clean-up Minimap code 13e234d8b http://git.io/vq2VA (152015-07-08T01:50:31-04:00) 08:08 rubenwardy Hi all! 08:19 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Use UTF-8 instead of narrow 13b0784ba http://git.io/vq27I (152015-07-08T10:12:44+02:00) 09:11 arsdragonfly well is there a way i can access servers.minetest.net using IP address 09:11 arsdragonfly the DNS services here seems to be having some trouble 09:13 est31 the ip is 151.236.29.36 09:13 est31 but that wont help 09:14 VanessaE arsdragonfly: use a different DNS server or put it in your hosts file 09:14 rubenwardy damn, too slow 09:14 VanessaE (I use 8.8.8.8) 09:14 asl97 arsdragonfly: i doubt it, i think it might be using vhost, you can edit the host file on your computer for a temporary fix 09:14 VanessaE (google's DNS. 4.2.2.5 is verizon) 09:15 Calinou 8.8.8.8 is evil :) 09:15 VanessaE maybe but it's easy to remember :) 09:16 Calinou - IPv4: 80.67.169.12 09:16 Calinou - IPv6: 2001:910:800::12 09:16 Calinou this is the FDN DNS 09:16 VanessaE FDN? 09:16 Calinou a non-profit French ISP, that focuses on ethics 09:16 VanessaE oh ok 09:16 Calinou they claim to not censor anything and such 09:22 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Add new leaves style - simple (glasslike drawtype) 1339439cb http://git.io/vqatE (152015-07-08T11:20:07+02:00) 09:23 Calinou nice to have more leaves settings 09:24 RealBadAngel for it to be complete mt game needs update 09:24 RealBadAngel with a bit more dense leaves textures 09:33 est31 and simple too 09:33 est31 err minimal 09:35 RealBadAngel yup 09:35 RealBadAngel but i do need textures in the first place 10:14 TheWild I noticed that some of 4aiman repositories just got missing (were available month ago), specifically 4aimobs, 4air, 4hunger, 4itemnames, 4items, 4mcac, beds, enchantment, ghosts, magichet, mc. Do you know, was that important suff or rather something I should not care about? 10:15 Calinou not really, I've never used those mods or found them good or useful :P 10:16 rubenwardy He's closed sourced them 10:16 rubenwardy I wouldn't care about them 10:16 rubenwardy 1. there are better mods. 2. they are basically copying minecraft features relentlessly 10:20 TheWild okay, thanks for the info 10:20 TheWild I'm curious why he closed-sourced them. 10:20 rubenwardy welcome 10:20 rubenwardy He's crazy 10:21 rubenwardy jokes, some people made android ports with his subgame 10:21 rubenwardy and he didn't like that 10:21 VanessaE selfishness, plus isn't .luac supposed to be forbidden soon? 10:22 Calinou it already is forbidden in Mod Releases, but there is no such policy in WIP Mods 10:22 Amaz Isn't .luac not allowed if mod security is enabled? 10:23 asl97 VanessaE: iirc, not really forbidden, just restricted, correct me if i am wrong. 10:23 VanessaE Calinou: I mean forbidden/restricted by the engine 10:24 VanessaE in any case it may as well be blacklisted. most users aren't gonna fuck around with config files just to make a mod run (they'll just complain instead) 10:26 Amaz If .luac is lua bytecode, then once mod security is enabled by default, it won't work. 10:26 Amaz https://github.com/minetest/minetest/pull/1606 10:26 VanessaE yeah, it's bytecode 10:27 VanessaE precompiled lua. 10:31 Calinou it doesn't bring any performance improvement 10:32 Calinou just like .pyc 10:33 CWz [off] It amuses me to see player scream "f**k this server" because they are too damn lazy or stupid to read signs. No offense . 10:33 Calinou make a mod that auto-kicks them when they say so :) 10:33 mazal Seriously how hard can it be to read signs 10:35 mazal I visted a few servers that have the interact mod , and I have yet to see one where it is not clear and easy to see what to do 10:40 CWz [off] the keyword_interact mod is just simple. The issues is clearly laziness or ignorance on the player's part. I wonder how they get though pokemon or anyother rpg 10:41 exio4 :D https://github.com/EXio4/devil 10:42 CWz It's never a good idea to invite daemon to your home.... 10:42 exio4 heh 10:43 CWz They tend to be real lousy house guests 10:43 exio4 which command was the tell one? !tell +tell ~tell? 10:43 exio4 in this channel/bot 10:44 VanessaE ~tell 10:44 exio4 thanks 10:45 CWz hey VanessaE, did cheapie tell you about his contribution to the keyword mod? 10:45 VanessaE yep 10:45 VanessaE we discussed it and then be made that PR 10:45 VanessaE did you see the bit about hooking into kaeza's /notice mod? 10:46 VanessaE (depends on kaeza adding an appropriate hook) 10:48 CWz yes. but notice is just a formspec. i probably could figure out how to add one to the mod. 10:48 VanessaE I suggested copying/pasting kaeza's code ( https://github.com/kaeza/minetest-kaeza_misc/blob/master/notice/init.lua ) but cheapie figured it would be better to interface with the existing mod. 10:49 VanessaE his idea is better imho 10:51 CWz ok 10:56 CWz hmm maybe after he does that, i could fork the notice mod and add some pre"recorded" messages to so admins will not have to suffer fingers strain just to type the same messages over and over again. 10:56 VanessaE nahg 10:56 VanessaE nah* 10:56 VanessaE we have the bot for that 10:57 VanessaE actually on second thought 10:57 VanessaE that might be useful 10:58 VanessaE players have a bad habit of ignoring the bot's messages 10:58 CWz yeah but nobody pays attention to the bot in chat. while a notice could make the badplayers soil their tidy whiteys 10:58 VanessaE lol 11:11 * CWz doesn't understand how notice mod works. 12:18 Calinou https://github.com/Splizard/hungry_games 12:18 Calinou now has Markdown readme! 12:19 exio4 Calinou: did you see the project I worked on yesterday? 12:19 exio4 https://github.com/EXio4/devil 12:19 Calinou yes 12:19 exio4 what do you think about it :P 12:20 Calinou doesn't that exist already? 12:21 exio4 probably, if you can link me to an existing tool, I'll check it 12:21 Calinou maybe https://duckduckgo.com/?q=linux+daemon+manager is a start 12:22 Calinou https://mmonit.com/monit/ too 12:26 exio4 nice 12:28 exio4 Calinou: re: linux daemon manager, most daemon managers aim for wider targets :p, this thing is meant to as a normal user 12:45 twoelk hi greenman_ mind discussing some wiki stuff? 15:34 sfan5 huh https://www.reddit.com/r/linux/comments/3chwxi/there_is_no_new_microsoft_under_nadella_patent/csvyj4k 15:37 Calinou :D 16:54 kaeza Greetings 16:54 xenkey Greetings earthling 16:57 kaeza hope you don't bring any headcrabs with you 16:57 kaeza <_< 17:14 * exio4 pokes kaeza 17:16 exio4 kaeza: check https://github.com/EXio4/devil ! :p 17:43 kaeza exio4, looks nice 17:45 kaeza but you shouldn't be using `dofile` and `getglobal` every time. you should probably make the daemon scripts return a table with methods, call them once at init (or perhaps also via some kind of reload function), and using `getfield` on the returned tabes 17:45 kaeza +l 17:46 kaeza still nice (and unreadable mess that is Haskell :P) 17:46 exio4 kaeza: yeah, I just quickly wrote code until I got something that compiled and run 17:46 exio4 anyway, way, dofile every time? 17:47 exio4 it's only getglobal that's repeated, the file is loaded once at `startup time` (when starting the threads) 17:48 kaeza oops, I read it wrong. you're running each daemon in its own Lua state 17:48 exio4 yeah 18:09 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Convert stairs in meshnode 13f3f8b22 http://git.io/vqrDG (152015-07-08T19:07:22+01:00) 18:27 paramat sloantothebone, you need to fix something, the channels are being spammed 18:55 twoelk sloantothebone: you might to disable autoreconnect 18:55 twoelk *need to 19:01 jemu hi, what is the correct method to setup ipv6 for the minetest server? my current config file is here http://pastebin.com/fqfgBre0 19:01 jemu i know that it used to work, but i had to restart my server today and now it only binds to ipv4 "20:57:05: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000." 19:19 sloantothebone Calinou did you do any modifications to the 3d armor and the weildview mods for carbone? 19:25 Calinou I added gold armor before it was cool 19:25 Calinou wieldview has more item transformations done 19:30 ThatGraemeGuy anyone know offhand if using --info and/or --verbose switches for minetestserver also increase the mount of info going into the file specified by --logfile? or do they only increase the amount of info printed to the console? 19:51 jemu i found the problem, minetestserver was reading the wrong config file, now ipv6 works fine :) 20:11 sloantothebone Hello, I'm trying to run a minetest server how do I do port forwarding for my isp and not my router 20:13 sloantothebone I've already done port forwarding for my router 20:14 sloantothebone but I still cant connect with my public ip 20:15 Calinou sloantothebone, you can't connect with your external IP to a PC on your local network 20:15 Calinou you must connect with localhost or 127.0.0.1 20:16 sloantothebone Calinou, can somebody else connect to me with my public ip? 20:35 LinuxGuy2020 Is there any way to issue a command or some other way that i can add a mod to my server and then have the server pick it up or restart and most importantly have all the clients reconnect automatically? 20:36 LinuxGuy2020 ive been collecting them recently. it gets annoying to the clients to have to reconnect every time. 20:37 Calinou no, there's no possibility of automatic reconnection currently 20:37 LinuxGuy2020 ok 20:44 LinuxGuy2020 How about if I am on someone elses server, is there any way to get a copy of one of there mods onto my machine? 20:45 LinuxGuy2020 Instead of searching through the forums? 20:48 Calinou of their mods? nope 20:48 Calinou of their world? yes, enable_local_map_saving = true IIRC 20:48 Calinou you can get the mod media from the cache though 20:53 LinuxGuy2020 Calinou: mod media from cache? You mean the mod is copied locally and I can copy it from there? 20:54 Calinou no, only the media, not its code 20:54 Calinou its code runs server-side, akin to a PHP script 20:54 LinuxGuy2020 ok 20:55 LinuxGuy2020 Calinou: If I do the enable_local_map_saving = true does that add the map to my worlds folder? 20:55 Calinou yes, only visited areas though 20:56 LinuxGuy2020 Calinou: Cool so thats kinda of a workaround to copy cool builds from other servers then? 20:56 Calinou yes 20:56 dv- does anyone build minetest git on ubuntu? 20:56 LinuxGuy2020 Calinou: Woohoo thank you 20:57 Calinou dv-, I'm on Debian and I build it, yes 20:58 dv- Calinou: do you get all of the dependencies from debian repos? 20:58 Calinou yes, easily 20:58 Calinou it is possible since always 20:58 Calinou we support even Ubuntu 12.04, we don't use C++11 due to that by the way 20:58 dv- i'm getting linking errors wrt freetype 20:59 Calinou pastebin a log 21:00 dv- http://pastebin.com/nXT2jrCe 21:01 Calinou what Ubuntu version do you use? did you install the development headers? 21:01 dv- 15.04, yes 21:13 dv- oh it was finding the wrong freetype 21:13 dv- the one i was using for crosscompiling to windows 21:29 LinuxGuy2020 Whats the ebst way to learn the pipeworks parts and what each does? I looked for a youtube video and I dont see any off hand. 21:29 LinuxGuy2020 ANy tutorials anywhere? 21:45 Calinou 8 players on my Hunger Games server 21:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API decorations: 'spawnby' searches a 3D neighbourhood 13b517381 http://git.io/vqKOs (152015-07-08T22:44:10+01:00) 21:56 exio4 C++11 made C++ a decent-ish language 22:31 kilbith est31, there seems to have a problem with launchpad, build for 15.04 is not updated anymore since today 22:32 * Sokomine secretly throws a bunch of breads into the cage on calinou's hunger server 22:32 est31 Sokomine, you have to sponsor 22:34 kilbith est31 : https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds 22:34 est31 kilbith, I'm on it 22:34 kilbith distro builds are async or no longer works 22:34 est31 if you know how to get an error message, it would be goo 22:34 est31 d 22:35 kilbith also it's possible to have a build every 12h for testing quicker new toys ? :) 22:35 kilbith (for those that are lazy to compile) 22:36 est31 kilbith, unfortunately, no 22:36 est31 the options are "daily" and "manually" 22:36 est31 ah I see now 22:36 est31 "failed to build" 22:36 kilbith est31, every builds logged here : https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+builds?build_state=built 22:37 kilbith then click on "buildlog" on each of them 22:37 est31 https://launchpadlibrarian.net/211127904/buildlog.txt.gz 22:37 est31 kilbith, those are only the non-error ones 22:37 kilbith you sure ? 22:38 kilbith latest one : https://launchpadlibrarian.net/211019783/buildlog_ubuntu-vivid-amd64.minetest_201507071831-0~3923~ubuntu15.04.1_BUILDING.txt.gz 22:39 est31 I clicked on "build now" it should try again 22:39 est31 I guess this is some temporary downtime issue 22:40 kilbith same went for 13.10 and 12.10 (but doesnt care of them) 22:40 est31 12.10 isnt even supported anymore 22:41 est31 its no lts is it 22:41 kilbith so don't build for them ;) 23:02 kilbith est31, i tested weblate earlier (updated all french bits) but there's no equivalent to the updatepo that refreshes all new strings in the .po file 23:03 est31 kilbith, that has to be done manually I guess. 23:03 kilbith you can't do that on the weblate platform 23:06 kilbith no, apparently you can't put new lines 23:07 est31 yea, I don't really know yet how to maintain that thing 23:07 est31 also I wonder how I can make weblate avoid "commit noise" 23:09 kilbith *shrugs* 23:26 LinuxGuy2020 If you have unified inventory installed is there a way to list all nodes from a certain mod only? 23:27 LinuxGuy2020 nodes/blocks whatever you want to call them 23:34 kaeza could wait for at least 10 minutes... 23:54 MinetestBot 02[git] 04kaeza -> 03minetest/minetest: Windows: Fix some warnings. 1313e100e http://git.io/vqKHK (152015-07-09T01:52:28+02:00)