Time |
Nick |
Message |
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06:57 |
swift110-phone |
Hry |
06:58 |
sfan5 |
Hry |
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07:39 |
technomancy |
the wiki claims that the player that started the server cannot have any privileges revoked, but I find that hard to believe |
07:40 |
technomancy |
is it really true that you can't host a server *and* play non-creative at the same time? |
07:41 |
est31 |
thats possible |
07:41 |
est31 |
I think# |
07:41 |
technomancy |
I have found that /revoke playername creative has no effect |
07:41 |
sfan5 |
if you start the server from the server tab the "name" settings is set to your name |
07:42 |
sfan5 |
the player with the name in the "name" settings always has all by-default privs |
07:42 |
sfan5 |
and cannot have them revoked |
07:42 |
technomancy |
that seems like a problem |
07:42 |
sfan5 |
if you don't want that you need to start a server from the command line |
07:42 |
technomancy |
I see; I guess that works |
07:43 |
technomancy |
thanks |
07:55 |
technomancy |
ok, so that didn't work |
07:55 |
technomancy |
starting from the CLI I still can't revoke privs |
08:00 |
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08:07 |
sfan5 |
technomancy: you need to remove the name variable from the config the server is using |
08:11 |
mazal |
sfan5, thanx for the new build |
08:12 |
sfan5 |
mazal: if you want a new build you can just tell me |
08:12 |
sfan5 |
i tend to forget to make as a build every week/2 weeks/whatever |
08:13 |
mazal |
sfan5, I only use yours , is the only ones that is stable for me and been waiting for a new one :) |
08:30 |
technomancy |
sfan |
08:30 |
technomancy |
err |
08:31 |
technomancy |
sfan5: I see, so it ignores the --name arg on the CLI if it's set in the conf file? |
08:33 |
technomancy |
or it allows both values maybe" |
08:38 |
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08:39 |
technomancy |
ok, now I'm logged in as a different user and I only have privs interact and shout, but I don't get anything in my inventory when I dig nodes |
08:44 |
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09:26 |
Calinou |
added sheep and rats to hunger games, they drop respectively a bread and an apple |
09:26 |
est31 |
lol |
09:26 |
est31 |
rly? |
09:26 |
est31 |
have some sense of realism :) |
09:26 |
est31 |
extreme heat doesnt free you from that responsibility |
09:27 |
Calinou |
I didn't want to bother adding new items for hunger compatibility :/ |
09:28 |
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09:36 |
Calinou |
my server also has sprinting, 3D torches too |
09:37 |
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09:57 |
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09:57 |
MinetestBot |
someguy_irc: 07-03 12:16 UTC <Krock> alert() unreachable because return is called before (quit message) |
10:01 |
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10:43 |
xenkey |
Hi all! |
10:44 |
Calinou |
hi xenkey |
10:45 |
xenkey |
sup Calinou |
10:47 |
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14:18 |
swift110-phone |
Hey |
14:21 |
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14:26 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/trees: Add checks for air/ignore/needles to pinetree trunk 585b2bc http://git.io/vq3wO (2015-07-05T15:23:55+01:00) |
14:40 |
swift110-phone |
Hmm |
14:53 |
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15:01 |
* CWz |
wonders if her are anyo ther kernels besides Linux and BSD that support desktop environments |
15:02 |
Calinou |
Hurd has graphical support, I think, but I'm not sure |
15:06 |
swift110-phone |
Hey calinou |
15:06 |
Calinou |
hi |
15:06 |
Calinou |
building ilbot, takes so long |
15:06 |
swift110-phone |
Do u still work with stk? |
15:07 |
Calinou |
no |
15:08 |
swift110-phone |
Oh what happened |
15:12 |
sloantothebone |
What happened to inchra? |
15:13 |
Calinou |
connect to digitalaudioconcepts.com, sloantothebone |
15:21 |
xenkey |
CWz: Plan 9 |
15:21 |
Jordach |
mmm |
15:21 |
Jordach |
beer |
15:21 |
xenkey |
It's a hybrid kernel though, not monolithic like the UNIX based ones |
15:24 |
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15:27 |
TheWild |
about https://github.com/minetest/minetest/issues/2879 |
15:27 |
TheWild |
maybe here? https://github.com/minetest/minetest/blob/master/src/player.h#L192 |
15:29 |
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15:36 |
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15:52 |
Jordach |
wow |
15:52 |
Jordach |
Codeplex is nice |
15:52 |
Jordach |
"Ad revenue goes to the TerraMap (Terraria World Map Viewer) project owners to help sponsor their efforts. Click here if your browser does not start the download automatically." |
15:52 |
Jordach |
they give ad rev to them as donations |
15:53 |
Calinou |
ads are still a bad thing though |
15:53 |
Calinou |
especially if they are targeted, and thus privacy-invading |
15:55 |
hmmmm |
ads are a security risk |
15:55 |
hmmmm |
if you're a windows user, anyway |
15:59 |
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16:00 |
swift110-phone |
Hmm |
16:00 |
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16:20 |
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16:28 |
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16:45 |
TBC_x |
hmm... does minetest have any unit tests at all? |
16:46 |
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16:49 |
AnotherBrick |
TBC_x : yes https://github.com/minetest/minetest/tree/master/src/unittest |
16:50 |
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16:51 |
AnotherBrick |
don't know is there any mechanism for running them automatically or not |
16:52 |
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16:52 |
TBC_x |
oh... didn't expect it would be inside src/ |
17:04 |
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17:05 |
est31 |
cupoif |
17:05 |
est31 |
err |
17:05 |
est31 |
sry |
17:05 |
AnotherBrick |
aha |
17:06 |
est31 |
yea you |
17:06 |
est31 |
seen you did tests? |
17:06 |
AnotherBrick |
i did |
17:07 |
est31 |
it breaks on just test you say, in which way? |
17:08 |
AnotherBrick |
i see only "<" and sometime ">"'s in chat |
17:08 |
AnotherBrick |
also lots of trash in console |
17:09 |
est31 |
any difference with other servers? |
17:09 |
est31 |
can you dump an example string on a working server |
17:12 |
AnotherBrick |
can you log on to VanessaE's vanilla server and say something non-english? |
17:12 |
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17:14 |
est31 |
done |
17:15 |
AnotherBrick |
looked like taast with double dots above both a's |
17:15 |
est31 |
yes |
17:15 |
AnotherBrick |
still need that dump? |
17:16 |
est31 |
I need a hexdump yes |
17:16 |
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17:18 |
est31 |
because its very weird that it doesn't work on justtest |
17:19 |
luizrpgluiz |
hi |
17:19 |
AnotherBrick |
it's not weird. it send chat msgs in wide format |
17:19 |
est31 |
thats the old format |
17:19 |
est31 |
but vanessae's server should send in that format too |
17:20 |
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17:20 |
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17:20 |
haiku |
!server megaf |
17:20 |
MinetestBot |
haiku: No results |
17:20 |
haiku |
!server Megaf |
17:20 |
MinetestBot |
haiku: No results |
17:21 |
haiku |
Megaf_, is the server down? |
17:21 |
haiku |
hi :) |
17:21 |
red1 |
The reset password page doesn't send an email to me |
17:22 |
AnotherBrick |
ok, here's input. your taast is somewhere in that: 3c657374746573743e20736d616c6c206e6f6e20656e676c69736820746573743a2074c3 |
17:22 |
red1 |
where can I report this bug |
17:22 |
est31 |
red1, thats no bug, thats missing functionality |
17:23 |
red1 |
ok |
17:23 |
red1 |
:( |
17:27 |
est31 |
AnotherBrick, it works for me on justtest |
17:27 |
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17:29 |
AnotherBrick |
hmm... |
17:29 |
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17:31 |
TheWild |
about smooth lighting: How the light levels or vertices are calculated from faces? Is it maximum, minimum or average? |
17:32 |
AnotherBrick |
est31 : you're using linux, right? |
17:32 |
est31 |
yes |
17:35 |
AnotherBrick |
and here's taast after conversion: 7400e400e40073007400. looks valid to me |
17:36 |
AnotherBrick |
what i've got on just test - already posted in comment |
17:38 |
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17:39 |
AnotherBrick |
does server somehow use client's locale to form messages for client? |
17:39 |
est31 |
no |
17:39 |
est31 |
the server just handles the strings as they come and go |
17:40 |
est31 |
it depends on the other client's locale |
17:40 |
est31 |
with the change, the server will do conversions, but only if somebody with a recent client talks with sb with an old client |
17:41 |
est31 |
it wont do conversion if two legacy clients talk with each other, to avoid problems there. |
17:41 |
est31 |
so you say you only see "<" ? |
17:41 |
AnotherBrick |
yeah |
17:42 |
est31 |
is it only that single < or is the screen full with <s? |
17:45 |
est31 |
hrmm I can reproduce |
17:46 |
AnotherBrick |
now it's only one <, but previously i got several <'s and >'s. it's ill conversion, whatever might happen |
17:48 |
AnotherBrick |
how do you reproduce it? |
17:48 |
est31 |
I had to rebuild |
17:49 |
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18:01 |
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18:04 |
est31 |
AnotherBrick, I get some other input |
18:04 |
est31 |
in fact, its very strange |
18:08 |
AnotherBrick |
est31: what it looks like? |
18:27 |
AnotherBrick |
changed in handleCommand_ChatMessage check of m_proto_ver to strictly greater than 26, now i see chat, though looks like no one see my messages |
18:27 |
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18:30 |
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18:38 |
RealBadAngel |
Jordach, here? |
18:41 |
est31 |
ah, AnotherBrick I have a suspicion |
18:41 |
AnotherBrick |
est31 : changed protocol version check to >26 when sending messages, looks like now others can read my messages too |
18:41 |
est31 |
AnotherBrick, thats not the way to fix it |
18:41 |
est31 |
the problem is m_proto_ver is wrong |
18:42 |
AnotherBrick |
who define it? server or clietn? |
18:42 |
est31 |
its sent by the server to the client, but only for >= 25 protocol |
18:43 |
est31 |
just test has < 25 protocol I guess |
18:43 |
est31 |
uses old init packets |
18:43 |
AnotherBrick |
no |
18:43 |
est31 |
I know how to fix it |
18:43 |
AnotherBrick |
it's 1a |
18:43 |
AnotherBrick |
which is 26 |
18:46 |
AnotherBrick |
at least i've got 26 at handleCommand_ChatMessage |
18:48 |
Jordach |
RealBadAngel, JA |
18:48 |
RealBadAngel |
Jordach, https://imgrush.com/QnUp3FBFt1qF.png |
18:48 |
AnotherBrick |
is there a fast way to redirect infostream into file? |
18:48 |
Jordach |
i see a MediaCrush fork :D |
18:48 |
Jordach |
RealBadAngel, too lose and uncubic due to the nature of normals and height maps |
18:49 |
Jordach |
loose |
18:49 |
Jordach |
however, can you focus on custom mesh wield items with armature defined keyframes similar to playeer models? |
18:49 |
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18:50 |
RealBadAngel |
Jordach, not now, also i havent coded yet anything related to animated models |
18:50 |
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18:50 |
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18:51 |
Jordach |
RealBadAngel, i meant having a custom mesh for tools, instead of pre-extruded models |
18:51 |
Jordach |
that custom mesh can have an armature like entities for use, build and dig animations |
18:51 |
RealBadAngel |
doable, but not now |
18:51 |
RealBadAngel |
need to polish already made features |
18:52 |
Jordach |
tools and craftitems should have always had that option |
18:54 |
RealBadAngel |
try asking kahrl bout that |
18:55 |
RealBadAngel |
he made wieldmesh anyway |
19:28 |
Calinou |
hunger games anyone? |
19:30 |
|
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19:30 |
Krock |
Strange things happen today. I'm able to control the CPU voltage now and just noticed I get +/- the same FPS ingame as with the double CPU speed |
19:33 |
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19:42 |
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19:51 |
TBC_x |
Krock: try to use software rendering :) |
19:51 |
Krock |
TBC_x, no. I want burnings video |
19:52 |
TBC_x |
you may get the double fps then ;) |
19:52 |
Krock |
I hope so |
19:53 |
TBC_x |
if you're comparing software rendering |
19:53 |
TBC_x |
though if you're getting almost the same fps the bottle neck may be the GPU |
19:54 |
TBC_x |
unless it's throttled by the game |
19:55 |
Calinou |
you doubled CPU speed? how is your PC even booting? |
19:55 |
Krock |
Calinou, it's at (less than) the half speed now, so double is normal |
19:56 |
Krock |
The reference point is important in this case |
20:01 |
Sokomine |
hm, strange. i tried a recend mc demo and it was extremly slow - even with graphics set to the lowest. not playable... |
20:02 |
Calinou |
the Beta 1.3 demo? |
20:02 |
Calinou |
Minecraft used to be very slow |
20:03 |
Sokomine |
no, the current one. i wanted to see how it works now. has been a while since i last tried it. with java updated, i thought it might make a change |
20:07 |
Sokomine |
the squids that swam around where very nice. but apart from that, all i got is a slideshow. perhaps it does take a lot of tuning to run |
20:07 |
Sokomine |
well, anyway...mt lets me change the game far more easily :-) |
20:09 |
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20:37 |
RealBadAngel |
Calinou, any comments on grass? |
20:37 |
RealBadAngel |
https://imgrush.com/QnUp3FBFt1qF |
20:38 |
Calinou |
I don't know why but all your edits make the game too "noisy" to me |
20:39 |
RealBadAngel |
in case of sand or stone softening was good, but grass imho with some more shadows is just a bit more juicy green imho |
20:40 |
RealBadAngel |
idk why i used imho twice ;) |
20:50 |
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21:06 |
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21:11 |
H-H-H |
that grass and sand look cool |
21:18 |
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21:44 |
LinuxGuy2020 |
Is there a way to use mesecons without running wires all over the rooms for lights? I saw something about digilines. I assume thats something about wireless maybe? |
21:45 |
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21:46 |
haiku |
Megaf_, are you here? |
21:46 |
haiku |
hi all |
21:48 |
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21:52 |
RealBadAngel |
LinuxGuy2020, theyre not wireless |
21:54 |
LinuxGuy2020 |
How can I place a mese light on a room cieling and switch on the wall and wire them. I cant get the wiring to stick to the wall. It just places horizontal to the wall. |
21:54 |
RealBadAngel |
use vertical mesecons |
21:55 |
|
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21:56 |
RealBadAngel |
there are not yet wires that can be placed at the floor and climb the walls in one |
21:59 |
LinuxGuy2020 |
I tried placeing a switch on the wall and virtical wire on the wall. Mesecon lamp two blocks above on the wall. I tried a vertical wire between and it just places a base with wire going up in the middle. So not sure what Im doing wrong or its just not able to do this. |
22:07 |
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22:33 |
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22:34 |
diemartin |
Greetings |
22:34 |
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22:56 |
haiku |
!server Megaf |
22:56 |
MinetestBot |
haiku: No results |
22:59 |
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23:06 |
RealBadAngel |
!server megaf.co.vu |
23:06 |
MinetestBot |
RealBadAngel: No results |
23:07 |
RealBadAngel |
!server minetest.megaf.info |
23:07 |
MinetestBot |
RealBadAngel: No results |
23:07 |
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