Time |
Nick |
Message |
00:50 |
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02:41 |
jordan4ibanez |
This fire mod is coming along nicely, I think people are going to love it once it's stable, I'll post a video shortly of what it does to items |
02:41 |
Pilcrow182 |
has there been an official decision yet as to whether the next minetest release will be 0.4.13 or 0.5? |
02:43 |
est31 |
~topic #minetest-dev |
02:43 |
ShadowBot |
est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
02:45 |
Pilcrow182 |
ah, thanks est31 |
02:53 |
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02:58 |
Pilcrow182 |
a related question, is there a 0.4.13 milestones/goals page? I know there's one for 5.0, I just wanted to know if there was anything 'planned but not finnished yet' for 0.4.13 (besides the minimap RBA has been working on)... |
03:00 |
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03:04 |
est31 |
no |
03:04 |
est31 |
any things you might want? |
03:07 |
Pilcrow182 |
nah, I wasn't thinking of anything specific, just curious. most of what I could suggest would be tons of work for not much gain anyway... |
03:14 |
Pilcrow182 |
I do think formspecs need a redesign, and it would also be very nice to have a way to detect keypresses by keycode so that mods could map functions to new buttons and we wouldn't have to use sneak, jump, etc. for everything... but I think those requests are both beyond the scope of 0.4.13... |
03:15 |
est31 |
custom keypresses need clientside scripting |
03:15 |
est31 |
also, its bad to have keypresses |
03:15 |
est31 |
because imagine android |
03:15 |
est31 |
or if we ever wanted to port to gaming consoles |
03:15 |
est31 |
they all have no keyboard |
03:15 |
Pilcrow182 |
yeah, that's what I thought |
03:17 |
Pilcrow182 |
but most drivers still register gaming controllers, etc. with numbered 'keycodes' |
03:18 |
Pilcrow182 |
I get what you're saying though. |
03:18 |
est31 |
thats true |
03:18 |
est31 |
but when the mod sais "press the J key" |
03:18 |
est31 |
and your controller doesnt have a "j" key |
03:18 |
est31 |
then its bad |
03:19 |
Pilcrow182 |
yup. that's why I said I get it. we don't want mods to be unuseable just because there's no keyboard... |
03:19 |
est31 |
part of the responsibility of the minetest engine is I think to generate some kind of "convergence" between mods |
03:20 |
est31 |
if you have a predefined list of keys, you can replace them with the gamepad's keys or reassign them as you like |
03:20 |
est31 |
of course, some people want to make terminals |
03:20 |
Pilcrow182 |
lol true |
03:21 |
jordan4ibanez |
Is this a known problem? https://www.reddit.com/r/Minetest/comments/367sv7/problems_with_keyboard_control_on_windows/ |
03:23 |
jordan4ibanez |
Also https://www.youtube.com/watch?v=WWQmsqm8Ung&feature=youtu.be |
03:26 |
Pilcrow182 |
oh, talking about controls brings an earlier thought back to my mind, though! I know there's been some work done toward key configuration/remapping features, but I think would be good to also be able to map mouse movement to a pair of axes, so a gamepad joystick can be used for camera control... (obviously by 'axes' I mean the plural of axis) |
03:31 |
Pilcrow182 |
^ the above would be useful even if minetest never gets ported to consoles; many people like to plug 360 controllers into their computers for gaming, and it would also make minetest playable on the nVidia Shield Portable without touching the screen |
03:31 |
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03:32 |
Pilcrow182 |
est31, do you know if any more work is going into the key configuration features, or is that pretty much 'done' for now? |
03:33 |
est31 |
its "not done" |
03:35 |
Pilcrow182 |
ah, good to know. I know the config option has already been around for a while, but it didn't seem like people were doing anything more with it. |
03:44 |
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04:43 |
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05:04 |
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05:05 |
Pilcrow182 |
hi VanessaE |
05:05 |
VanessaE |
hi |
05:05 |
Pilcrow182 |
how are you tonight? :) |
05:05 |
VanessaE |
meh. |
05:05 |
VanessaE |
hating my computer right now |
05:06 |
Pilcrow182 |
something wrong with it? |
05:06 |
VanessaE |
yeah, the programmers who wrote various operating system components (such as video drivers) are brain dead morons,. |
05:08 |
Pilcrow182 |
ugh, driver issues... I'm lucky the free linux drivers for ati/amd radeon support my card with full 3d acceleration... |
05:08 |
VanessaE |
I get full 3d accel with open source drivers too -- or as much so as I'd expect, which is about half the performance this card is capable of. |
05:09 |
VanessaE |
problem is, fglrx proprietary, which should max it out, is barely half as fast as the open source driver. |
05:10 |
Pilcrow182 |
wow. yeah, that's another thing; I've got a very old card, so it's well supported but wimpy in general. still works much better in Linux with free drivers than in windows with proprietary ones though... :P |
05:11 |
Pilcrow182 |
oh, VanessaE, I made a custom skin for use on your vanilla server. do you want me to send you the link in an irc query? |
05:13 |
VanessaE |
yeah |
05:13 |
VanessaE |
I'll install it in a bit |
05:35 |
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05:38 |
sbit |
What's the difference between minetest and minecraft? |
05:39 |
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05:40 |
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05:41 |
VanessaE |
one is minetest, and the other is minecraft :) |
05:41 |
VanessaE |
they're two differnet programs entirely. |
05:41 |
VanessaE |
there's as much similarity between them as there is between, say, firefox and chrome browsers |
05:46 |
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06:12 |
Pilcrow182 |
I can't remember where I heard it, but I like this term: minetest resembles minecraft quite like an ant resembles a brick. |
06:13 |
VanessaE |
haha |
06:17 |
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06:46 |
Pilcrow182 |
time for bed. goodnight, all. |
07:03 |
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07:38 |
hoodedice_lost_h |
I lost my password =) |
07:41 |
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07:57 |
hoodedice_lost_h |
MinetestBot! |
07:59 |
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08:22 |
hoodedice |
back |
08:23 |
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08:23 |
hoodedice |
ayy lmao |
08:41 |
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08:45 |
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09:04 |
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09:05 |
JamesTait |
Good morning all; happy Let It Go Day! 😃 |
09:05 |
Jordach |
ಠ_ಠ|
09:06 |
hoodedice |
LET IT GOOOO |
09:06 |
Jordach |
(╯°□°)╯︵ â”»â”â”» |
09:07 |
* JamesTait |
couldn't let that one go by unnoticed. |
09:16 |
Jordach |
i should probably shut down my MT server |
09:16 |
Jordach |
[10:16:04] <JD-Pub> Server has been running for 1314:42:41 |
09:16 |
hoodedice |
nah |
09:16 |
hoodedice |
1337 |
09:25 |
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11:01 |
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11:03 |
Taoki |
Strange. I have an item stack, on which I'm doing item:add_wear(10000) If I print the wear right after, I get the wear value I added. But the next frame, the item's wear reverts back to 0. Why? |
11:03 |
Taoki |
This is an item in the player's inventory BTW. A wooden sword. |
11:04 |
Taoki |
Why is wear being reset to 0 on it each frame? Also I'm not in creative mode, and damage is enabled. |
11:08 |
Taoki |
Huh... if I dig leafs with the sword, wear increases. So it's only the add_wear function that's reverted, or not persisted |
11:10 |
Taoki |
Ah, fixed... had to set the item to the new itemstack it seems |
11:27 |
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11:40 |
TheWild |
I have been playing "Realtest" for a while and saw nice 3D ladders. Why don't we have them in minetest_game? |
11:44 |
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12:02 |
Taoki |
I have another question please: Will an itemstack automatically be deleted if its wear is > 65535? Even if it's not in a real inventory, but for example stored in a table? |
12:02 |
Taoki |
And I do add_wear to it |
12:08 |
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13:06 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix string conversion error message 6f8bdda http://git.io/vLA67 (2015-06-23T15:04:14+02:00) |
13:08 |
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15:04 |
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15:07 |
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15:08 |
CWz |
minetest is now hosted on openhub? |
15:10 |
Calinou |
no, it always was |
15:10 |
Calinou |
it's separate from GitHub |
15:19 |
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15:24 |
rom1504 |
is openhub a git host ? |
15:30 |
DusXMT |
hmmm... http://www.minetest.net/download : "The Minetest engine source code is at github." |
15:30 |
Calinou |
rom1504, it is not |
15:30 |
Calinou |
it is a project "aggregator" |
15:33 |
rom1504 |
yeah ok |
15:37 |
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15:40 |
rubenwardy |
Hi all! |
15:40 |
rubenwardy |
MY EXAMS ARE OVER!!! |
15:40 |
rubenwardy |
FUCK YEAH |
15:40 |
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15:43 |
rubenwardy |
In over news, I'm busy trying the D |
15:43 |
Calinou |
rubenwardy, 1 day of exams here left (Math) |
15:43 |
rubenwardy |
programming langage, that is. |
15:43 |
rubenwardy |
damn |
15:43 |
rubenwardy |
*other |
15:44 |
Calinou |
meh, D is nowhere to be found |
15:44 |
Calinou |
I wouldn't learn languages with low traction |
15:44 |
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15:45 |
rubenwardy |
I basically want a language which is as fast as C++ which encourages proper memory management, minimises leaks, and has an easy std library |
15:45 |
technomancy |
it's really a shame that the non-free standard library problems they had seemed to kill the momentum for D |
15:45 |
rubenwardy |
really? |
15:45 |
rubenwardy |
wat |
15:46 |
technomancy |
if D had better luck promoting itself it might have gotten some of the market share from google go, which is comparatively pretty lackluster |
15:46 |
technomancy |
rubenwardy: I think it's no longer the case, but a while ago there were two standard libraries for D, one with a good license, and one that was better technically |
15:46 |
* TheWild |
looking for D |
15:46 |
technomancy |
so a lot of people got turned off looking into D because it seemed fragmented |
15:46 |
Calinou |
rubenwardy, how about Rust? |
15:46 |
rubenwardy |
the D is waiting to be found |
15:47 |
rubenwardy |
I'm going to look into rust too# |
15:47 |
Calinou |
it's not as fast but it's great, and rather unified |
15:47 |
Calinou |
it's actually slightly slower than Java on average |
15:47 |
rubenwardy |
as fast as C++ or as fast as D? |
15:47 |
technomancy |
rust has had a lot more thought go into its model, even if it hasn't had as much effort go into optimization yet |
15:48 |
technomancy |
also D is pretty good for making PKD jokes about |
15:48 |
technomancy |
if you've read A Scanner Darkly |
15:49 |
Calinou |
it's not as fast as C++ |
15:52 |
rubenwardy |
Any recommendations for a fast 3D rendering engine? godot is too easy :D |
15:52 |
Calinou |
I don't follow the "plain engine" scene much... |
15:53 |
Calinou |
why not Urho3D, or just... Irrlicht? :p |
15:53 |
rubenwardy |
I have been using Irrlicht, but apparently it's not very modern |
15:59 |
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16:02 |
* VanessaE |
peeks in |
16:04 |
* CWz |
soils his pants |
16:04 |
CWz |
I just saw an eye behind the door |
16:06 |
VanessaE |
ha |
16:07 |
blaise |
CWz: was it a big eye? |
16:08 |
blaise |
what the heck were those massive monster head things that hovered about in doom? kinda looked like those landolier things that ate up the world of the past after the present was finished with it.. |
16:15 |
crazyR_ |
hmm can anyone think of a way to log realtime total time played for a player. ie count how long a player has been online in total since he/she first joined the server.. |
16:15 |
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16:15 |
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16:16 |
rubenwardy |
shouldn't be two hard. Callbacks on register_on_joinplayer and register_on_leaveplayer |
16:17 |
crazyR_ |
i thought of that but then sometimes a register_on_leaveplayer dont get called for example if the server crashed |
16:20 |
rubenwardy |
That is a problem. I'd save an emergency file every few minutes which contains the current session play times of all connected players. |
16:20 |
rubenwardy |
If when you start up there's an emergency file then the server crashed |
16:21 |
crazyR_ |
whoison.lastseen[name]['timeonline'] = whoison.lastseen[name]['timeonline'] + ( os.time() - whoison.lastrun ) <-- taken from brandons whois mod should work actually. |
16:22 |
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16:22 |
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16:23 |
crazyR_ |
update it every 15 'on_step' seconds should be acurate enought |
16:26 |
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16:27 |
Calinou |
blaise, Romero's head of course :-) |
16:27 |
blaise |
lmao |
16:30 |
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16:30 |
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16:30 |
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16:32 |
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16:32 |
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16:32 |
blaise |
could someone please try to connect to the minetest server @ 73.180.193.72:30000 ? |
16:34 |
rubenwardy |
!up 73.180.193.72 30000 |
16:34 |
MinetestBot |
73.180.193.72:30000 seems to be down |
16:34 |
blaise |
Dag Nabbit! |
16:34 |
blaise |
:( |
16:34 |
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16:34 |
blaise |
stupid firewall bullhonky |
16:37 |
luizrpgluiz |
finally I managed to leave my private server, it still appears in the list of public servants, but it is with whitelist |
16:38 |
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16:51 |
luizrpgluiz |
I will make 10 calls to get into my server here on irc when my server is online |
17:07 |
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17:08 |
TheWild |
what will happen when I attempt to do get_node/set_node on not loaded yet area? |
17:08 |
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17:10 |
rubenwardy |
the node name will be ignore |
17:10 |
rubenwardy |
minetest.get_node().name == "ignore" |
17:11 |
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17:12 |
TheWild |
and what about set_node |
17:12 |
rubenwardy |
not sure |
17:12 |
TheWild |
I checked it right now and it seems to work even when I do not see that part of map but curious whether or not it always works |
17:13 |
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17:17 |
rubenwardy |
main.d(40): Error: no property 'opCall' for type 'dmagick.ColorRGB.ColorRGB', did you mean 'opCast(T)() if (is(T == Object))'? |
17:17 |
rubenwardy |
eugh |
17:17 |
rubenwardy |
D is so elusive |
17:17 |
rubenwardy |
I feel like I'll never get the D |
17:18 |
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17:19 |
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17:19 |
MinetestBot |
[git] Amaz1 -> minetest/minetest_game: Add the listring functionality https://github.com/minetest/minetest/commit/c977fbd9288d0e80019554411a2f1885f7760568 7361eb5 http://git.io/vLpS6 (2015-06-23T19:17:57+02:00) |
17:19 |
rubenwardy |
yay |
17:27 |
MinetestBot |
[git] CraigyDavi -> minetest/minetest: Use actionstream instead of errorstream when failing to emerge player bc55ef3 http://git.io/vLp7W (2015-06-23T19:25:06+02:00) |
17:32 |
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17:42 |
Superpelican_ |
Hello, I just visited minetest.net |
17:42 |
Superpelican_ |
And my anti-virus software (Avast) on OS X is complaining that minetest.net is infected with “URL:Mal†|
17:43 |
Superpelican_ |
it says the source of the threat is http;//stats.inchra.net/piwiki.js |
17:44 |
Superpelican_ |
I also get this this popup when I visit http://stats.inchra.net itself |
17:47 |
Superpelican_ |
I’ve uploaded a screenshot of what I get when I visit stats.inchra.net: http://jurrevw.nl/downloads/minetestInfection.png |
17:51 |
est31 |
seems clean https://www.virustotal.com/de/url/d24fc1e0e8e6350b212303963c2190ff526568169319edf7d21c0eb58f691086/analysis/1435081854/ |
17:51 |
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17:58 |
Krock |
Superpelican_, try to access to google, perhaps there's a malware on your computer |
17:59 |
Superpelican_ |
Krock: That popup only appears when visiting stats.inchra.net and minetest.net |
17:59 |
Superpelican_ |
I’ve never seen it before |
17:59 |
Superpelican_ |
I have been browsing for about an hour |
17:59 |
Krock |
hopw about forum.minetest.net? |
17:59 |
Superpelican_ |
before visiting minetest.net |
18:00 |
Superpelican_ |
it doesn’t appear when visiting the forums |
18:00 |
Krock |
deactivate your antivirus for a minute and the problem's solved for 60s |
18:01 |
Superpelican_ |
yeah, but isn’t minetest.net *actually* infected? |
18:02 |
Superpelican_ |
As I said earlier stats.inchra.net (seems to a statistics service to me) seems to be the source |
18:02 |
Superpelican_ |
*seems to be |
18:02 |
Krock |
it's only infected by infection:unknown |
18:02 |
Superpelican_ |
LOL |
18:06 |
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18:06 |
Superpelican_ |
aha |
18:06 |
Superpelican_ |
It’s blocking piwik.js |
18:06 |
Superpelican_ |
http://developer.piwik.org/api-reference/tracking-javascript |
18:07 |
TheWild |
any thoughts about minetest.get_version()? |
18:20 |
MinetestBot |
[git] est31 -> minetest/minetest: Add MoveSomewhere inventory action 2c1fd29 http://git.io/vLh3x (2015-06-23T20:18:41+02:00) |
18:21 |
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18:23 |
Calinou |
we are not infected; you are free to block the tracking JS |
18:23 |
Calinou |
(like uBlock does) |
18:27 |
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18:28 |
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18:32 |
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18:54 |
TheWild |
Unable to locate package libirrlicht-dev. Any ideas? |
18:54 |
Calinou |
sudo apt update |
18:54 |
Calinou |
here it is found just fine (Debian stretch) |
18:55 |
TheWild |
done already |
18:55 |
TheWild |
running Ubuntu |
18:56 |
TheWild |
I have no much experience with Linux |
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19:04 |
tranquilliam |
Yo. |
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19:16 |
tranquilliam |
Hey, can anyone help me with some coding? |
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19:18 |
tranquilliam |
Particularly, I need help with some syntax. |
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19:19 |
tranquilliam |
Anyone? |
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19:20 |
asl97 |
TheWild: try searching for it in the repo using the `apt-cache search irrlicht` |
19:21 |
asl97 |
or search for it using the package manager |
19:21 |
tranquilliam |
Uh, thewild is not on, I think. |
19:23 |
MinetestBot |
[git] est31 -> minetest/minetest: Small TOCLIENT_HELLO logging fix 3a89e25 http://git.io/vLh1u (2015-06-23T21:14:48+02:00) |
19:24 |
asl97 |
ugh, the log is so unreliable |
19:26 |
VanessaE |
unreliable? |
19:26 |
asl97 |
it didn't said that TheWild left |
19:27 |
tranquilliam |
But can anyone tell me what I'm doing wrong? http://i.imgur.com/kqqe35Y.png It says there is an unexpected symbol near = on line 3. |
19:27 |
tranquilliam |
I cant seem to locate the problem. |
19:27 |
est31 |
tranquilliam, add "" to the png file name |
19:28 |
asl97 |
that doesn't seem like it |
19:28 |
tranquilliam |
Nope, same error. |
19:28 |
est31 |
can you show a screenshot |
19:29 |
tranquilliam |
http://i.imgur.com/kqqe35Y.png |
19:29 |
Calinou |
you need "" and a comma |
19:29 |
asl97 |
see https://github.com/minetest/minetest_game/blob/master/mods/default/craftitems.lua |
19:29 |
tranquilliam |
I added some quotes and commas |
19:29 |
Calinou |
always end declarations with a comma |
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19:29 |
Calinou |
also don't you lack some ) and }? |
19:29 |
asl97 |
you didn't put it in the function |
19:29 |
Calinou |
look at how the default mod declares nodes |
19:29 |
asl97 |
the register function* |
19:30 |
tranquilliam |
Here's what I have done: http://i.imgur.com/Rqc58g9.png |
19:30 |
asl97 |
you are closing the function too soon |
19:31 |
Calinou |
register_craftitem shouldn't have any comma after it |
19:31 |
Calinou |
(ie. don't put a comma on first line like that) |
19:31 |
asl97 |
you need to put the item definition inside the function |
19:31 |
tranquilliam |
I added some parathenses to the inventory_image, now it's saying that there's an unexpected symbol near , on line 2. |
19:31 |
tranquilliam |
*1 |
19:31 |
tranquilliam |
So, remove the comma? |
19:33 |
asl97 |
treanqulliam: http://asl97.pythonanywhere.com/paste/plain/ad8dfbb9-0a32-44c5-a3a2-cc9fcb82add1 |
19:33 |
asl97 |
tranquilliam* |
19:34 |
asl97 |
put the item definition inside the function |
19:34 |
tranquilliam |
So, I fixed around with the lump code, now it's saying there's an unexpected symbol near = on line 9. |
19:34 |
tranquilliam |
Image so far: http://i.imgur.com/jsDw85k.png |
19:35 |
asl97 |
do the same thing with the org |
19:35 |
asl97 |
ore* |
19:35 |
tranquilliam |
Okay, success! |
19:35 |
tranquilliam |
The world loaded, at least. |
19:36 |
tranquilliam |
I think I'm finally getting to grips with the syntax. |
19:39 |
tranquilliam |
So, now for it to generate... I found the register_ore function, but does it have to be in a seperate file? |
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19:39 |
asl97 |
no, you can put it below the code you already written |
19:39 |
tranquilliam |
Okay, just wondering. |
19:39 |
tranquilliam |
Cuz I've seen it be put in an entirely seperate folder. |
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21:18 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Typo fix on previous @est31 commit c6766b2 http://git.io/vLjM5 (2015-06-23T23:17:47+02:00) |
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21:53 |
Taoki |
Hey. Is it possible to change the info shown while looking at an entity? The same thing as infotext for nodes, but for entities |
21:53 |
Taoki |
I don't like it that when I look at a mob, I get a list of their armor groups instead of their name or something more relevant |
22:07 |
Taoki |
Anyone? |
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