Time Nick Message 02:41 jordan4ibanez This fire mod is coming along nicely, I think people are going to love it once it's stable, I'll post a video shortly of what it does to items 02:41 Pilcrow182 has there been an official decision yet as to whether the next minetest release will be 0.4.13 or 0.5? 02:43 est31 ~topic #minetest-dev 02:43 ShadowBot est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ 02:45 Pilcrow182 ah, thanks est31 02:58 Pilcrow182 a related question, is there a 0.4.13 milestones/goals page? I know there's one for 5.0, I just wanted to know if there was anything 'planned but not finnished yet' for 0.4.13 (besides the minimap RBA has been working on)... 03:04 est31 no 03:04 est31 any things you might want? 03:07 Pilcrow182 nah, I wasn't thinking of anything specific, just curious. most of what I could suggest would be tons of work for not much gain anyway... 03:14 Pilcrow182 I do think formspecs need a redesign, and it would also be very nice to have a way to detect keypresses by keycode so that mods could map functions to new buttons and we wouldn't have to use sneak, jump, etc. for everything... but I think those requests are both beyond the scope of 0.4.13... 03:15 est31 custom keypresses need clientside scripting 03:15 est31 also, its bad to have keypresses 03:15 est31 because imagine android 03:15 est31 or if we ever wanted to port to gaming consoles 03:15 est31 they all have no keyboard 03:15 Pilcrow182 yeah, that's what I thought 03:17 Pilcrow182 but most drivers still register gaming controllers, etc. with numbered 'keycodes' 03:18 Pilcrow182 I get what you're saying though. 03:18 est31 thats true 03:18 est31 but when the mod sais "press the J key" 03:18 est31 and your controller doesnt have a "j" key 03:18 est31 then its bad 03:19 Pilcrow182 yup. that's why I said I get it. we don't want mods to be unuseable just because there's no keyboard... 03:19 est31 part of the responsibility of the minetest engine is I think to generate some kind of "convergence" between mods 03:20 est31 if you have a predefined list of keys, you can replace them with the gamepad's keys or reassign them as you like 03:20 est31 of course, some people want to make terminals 03:20 Pilcrow182 lol true 03:21 jordan4ibanez Is this a known problem? https://www.reddit.com/r/Minetest/comments/367sv7/problems_with_keyboard_control_on_windows/ 03:23 jordan4ibanez Also https://www.youtube.com/watch?v=WWQmsqm8Ung&feature=youtu.be 03:26 Pilcrow182 oh, talking about controls brings an earlier thought back to my mind, though! I know there's been some work done toward key configuration/remapping features, but I think would be good to also be able to map mouse movement to a pair of axes, so a gamepad joystick can be used for camera control... (obviously by 'axes' I mean the plural of axis) 03:31 Pilcrow182 ^ the above would be useful even if minetest never gets ported to consoles; many people like to plug 360 controllers into their computers for gaming, and it would also make minetest playable on the nVidia Shield Portable without touching the screen 03:32 Pilcrow182 est31, do you know if any more work is going into the key configuration features, or is that pretty much 'done' for now? 03:33 est31 its "not done" 03:35 Pilcrow182 ah, good to know. I know the config option has already been around for a while, but it didn't seem like people were doing anything more with it. 05:05 Pilcrow182 hi VanessaE 05:05 VanessaE hi 05:05 Pilcrow182 how are you tonight? :) 05:05 VanessaE meh. 05:05 VanessaE hating my computer right now 05:06 Pilcrow182 something wrong with it? 05:06 VanessaE yeah, the programmers who wrote various operating system components (such as video drivers) are brain dead morons,. 05:08 Pilcrow182 ugh, driver issues... I'm lucky the free linux drivers for ati/amd radeon support my card with full 3d acceleration... 05:08 VanessaE I get full 3d accel with open source drivers too -- or as much so as I'd expect, which is about half the performance this card is capable of. 05:09 VanessaE problem is, fglrx proprietary, which should max it out, is barely half as fast as the open source driver. 05:10 Pilcrow182 wow. yeah, that's another thing; I've got a very old card, so it's well supported but wimpy in general. still works much better in Linux with free drivers than in windows with proprietary ones though... :P 05:11 Pilcrow182 oh, VanessaE, I made a custom skin for use on your vanilla server. do you want me to send you the link in an irc query? 05:13 VanessaE yeah 05:13 VanessaE I'll install it in a bit 05:38 sbit What's the difference between minetest and minecraft? 05:41 VanessaE one is minetest, and the other is minecraft :) 05:41 VanessaE they're two differnet programs entirely. 05:41 VanessaE there's as much similarity between them as there is between, say, firefox and chrome browsers 06:12 Pilcrow182 I can't remember where I heard it, but I like this term: minetest resembles minecraft quite like an ant resembles a brick. 06:13 VanessaE haha 06:46 Pilcrow182 time for bed. goodnight, all. 07:38 hoodedice_lost_h I lost my password =) 07:57 hoodedice_lost_h MinetestBot! 08:22 hoodedice back 08:23 hoodedice ayy lmao 09:05 JamesTait Good morning all; happy Let It Go Day! 😃 09:05 Jordach ಠ_ಠ09:06 hoodedice LET IT GOOOO 09:06 Jordach (╯°□°)╯︵ ┻━┻ 09:07 * JamesTait couldn't let that one go by unnoticed. 09:16 Jordach i should probably shut down my MT server 09:16 Jordach [10:16:04] Server has been running for 1314:42:41 09:16 hoodedice nah 09:16 hoodedice 1337 11:03 Taoki Strange. I have an item stack, on which I'm doing item:add_wear(10000) If I print the wear right after, I get the wear value I added. But the next frame, the item's wear reverts back to 0. Why? 11:03 Taoki This is an item in the player's inventory BTW. A wooden sword. 11:04 Taoki Why is wear being reset to 0 on it each frame? Also I'm not in creative mode, and damage is enabled. 11:08 Taoki Huh... if I dig leafs with the sword, wear increases. So it's only the add_wear function that's reverted, or not persisted 11:10 Taoki Ah, fixed... had to set the item to the new itemstack it seems 11:40 TheWild I have been playing "Realtest" for a while and saw nice 3D ladders. Why don't we have them in minetest_game? 12:02 Taoki I have another question please: Will an itemstack automatically be deleted if its wear is > 65535? Even if it's not in a real inventory, but for example stored in a table? 12:02 Taoki And I do add_wear to it 13:06 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix string conversion error message 136f8bdda http://git.io/vLA67 (152015-06-23T15:04:14+02:00) 15:08 CWz minetest is now hosted on openhub? 15:10 Calinou no, it always was 15:10 Calinou it's separate from GitHub 15:24 rom1504 is openhub a git host ? 15:30 DusXMT hmmm... http://www.minetest.net/download : "The Minetest engine source code is at github." 15:30 Calinou rom1504, it is not 15:30 Calinou it is a project "aggregator" 15:33 rom1504 yeah ok 15:40 rubenwardy Hi all! 15:40 rubenwardy MY EXAMS ARE OVER!!! 15:40 rubenwardy FUCK YEAH 15:43 rubenwardy In over news, I'm busy trying the D 15:43 Calinou rubenwardy, 1 day of exams here left (Math) 15:43 rubenwardy programming langage, that is. 15:43 rubenwardy damn 15:43 rubenwardy *other 15:44 Calinou meh, D is nowhere to be found 15:44 Calinou I wouldn't learn languages with low traction 15:45 rubenwardy I basically want a language which is as fast as C++ which encourages proper memory management, minimises leaks, and has an easy std library 15:45 technomancy it's really a shame that the non-free standard library problems they had seemed to kill the momentum for D 15:45 rubenwardy really? 15:45 rubenwardy wat 15:46 technomancy if D had better luck promoting itself it might have gotten some of the market share from google go, which is comparatively pretty lackluster 15:46 technomancy rubenwardy: I think it's no longer the case, but a while ago there were two standard libraries for D, one with a good license, and one that was better technically 15:46 * TheWild looking for D 15:46 technomancy so a lot of people got turned off looking into D because it seemed fragmented 15:46 Calinou rubenwardy, how about Rust? 15:46 rubenwardy the D is waiting to be found 15:47 rubenwardy I'm going to look into rust too# 15:47 Calinou it's not as fast but it's great, and rather unified 15:47 Calinou it's actually slightly slower than Java on average 15:47 rubenwardy as fast as C++ or as fast as D? 15:47 technomancy rust has had a lot more thought go into its model, even if it hasn't had as much effort go into optimization yet 15:48 technomancy also D is pretty good for making PKD jokes about 15:48 technomancy if you've read A Scanner Darkly 15:49 Calinou it's not as fast as C++ 15:52 rubenwardy Any recommendations for a fast 3D rendering engine? godot is too easy :D 15:52 Calinou I don't follow the "plain engine" scene much... 15:53 Calinou why not Urho3D, or just... Irrlicht? :p 15:53 rubenwardy I have been using Irrlicht, but apparently it's not very modern 16:02 * VanessaE peeks in 16:04 * CWz soils his pants 16:04 CWz I just saw an eye behind the door 16:06 VanessaE ha 16:07 blaise CWz: was it a big eye? 16:08 blaise what the heck were those massive monster head things that hovered about in doom? kinda looked like those landolier things that ate up the world of the past after the present was finished with it.. 16:15 crazyR_ hmm can anyone think of a way to log realtime total time played for a player. ie count how long a player has been online in total since he/she first joined the server.. 16:16 rubenwardy shouldn't be two hard. Callbacks on register_on_joinplayer and register_on_leaveplayer 16:17 crazyR_ i thought of that but then sometimes a register_on_leaveplayer dont get called for example if the server crashed 16:20 rubenwardy That is a problem. I'd save an emergency file every few minutes which contains the current session play times of all connected players. 16:20 rubenwardy If when you start up there's an emergency file then the server crashed 16:21 crazyR_ whoison.lastseen[name]['timeonline'] = whoison.lastseen[name]['timeonline'] + ( os.time() - whoison.lastrun ) <-- taken from brandons whois mod should work actually. 16:23 crazyR_ update it every 15 'on_step' seconds should be acurate enought 16:27 Calinou blaise, Romero's head of course :-) 16:27 blaise lmao 16:32 blaise could someone please try to connect to the minetest server @ 73.180.193.72:30000 ? 16:34 rubenwardy !up 73.180.193.72 30000 16:34 MinetestBot 73.180.193.72:30000 seems to be down 16:34 blaise Dag Nabbit! 16:34 blaise :( 16:34 blaise stupid firewall bullhonky 16:37 luizrpgluiz finally I managed to leave my private server, it still appears in the list of public servants, but it is with whitelist 16:51 luizrpgluiz I will make 10 calls to get into my server here on irc when my server is online 17:08 TheWild what will happen when I attempt to do get_node/set_node on not loaded yet area? 17:10 rubenwardy the node name will be ignore 17:10 rubenwardy minetest.get_node().name == "ignore" 17:12 TheWild and what about set_node 17:12 rubenwardy not sure 17:12 TheWild I checked it right now and it seems to work even when I do not see that part of map but curious whether or not it always works 17:17 rubenwardy main.d(40): Error: no property 'opCall' for type 'dmagick.ColorRGB.ColorRGB', did you mean 'opCast(T)() if (is(T == Object))'? 17:17 rubenwardy eugh 17:17 rubenwardy D is so elusive 17:17 rubenwardy I feel like I'll never get the D 17:19 MinetestBot 02[git] 04Amaz1 -> 03minetest/minetest_game: Add the listring functionality https://github.com/minetest/minetest/commit/c977fbd9288d0e80019554411a2f1885f7760568 137361eb5 http://git.io/vLpS6 (152015-06-23T19:17:57+02:00) 17:19 rubenwardy yay 17:27 MinetestBot 02[git] 04CraigyDavi -> 03minetest/minetest: Use actionstream instead of errorstream when failing to emerge player 13bc55ef3 http://git.io/vLp7W (152015-06-23T19:25:06+02:00) 17:42 Superpelican_ Hello, I just visited minetest.net 17:42 Superpelican_ And my anti-virus software (Avast) on OS X is complaining that minetest.net is infected with “URL:Mal” 17:43 Superpelican_ it says the source of the threat is http;//stats.inchra.net/piwiki.js 17:44 Superpelican_ I also get this this popup when I visit http://stats.inchra.net itself 17:47 Superpelican_ I’ve uploaded a screenshot of what I get when I visit stats.inchra.net: http://jurrevw.nl/downloads/minetestInfection.png 17:51 est31 seems clean https://www.virustotal.com/de/url/d24fc1e0e8e6350b212303963c2190ff526568169319edf7d21c0eb58f691086/analysis/1435081854/ 17:58 Krock Superpelican_, try to access to google, perhaps there's a malware on your computer 17:59 Superpelican_ Krock: That popup only appears when visiting stats.inchra.net and minetest.net 17:59 Superpelican_ I’ve never seen it before 17:59 Superpelican_ I have been browsing for about an hour 17:59 Krock hopw about forum.minetest.net? 17:59 Superpelican_ before visiting minetest.net 18:00 Superpelican_ it doesn’t appear when visiting the forums 18:00 Krock deactivate your antivirus for a minute and the problem's solved for 60s 18:01 Superpelican_ yeah, but isn’t minetest.net *actually* infected? 18:02 Superpelican_ As I said earlier stats.inchra.net (seems to a statistics service to me) seems to be the source 18:02 Superpelican_ *seems to be 18:02 Krock it's only infected by infection:unknown 18:02 Superpelican_ LOL 18:06 Superpelican_ aha 18:06 Superpelican_ It’s blocking piwik.js 18:06 Superpelican_ http://developer.piwik.org/api-reference/tracking-javascript 18:07 TheWild any thoughts about minetest.get_version()? 18:20 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Add MoveSomewhere inventory action 132c1fd29 http://git.io/vLh3x (152015-06-23T20:18:41+02:00) 18:23 Calinou we are not infected; you are free to block the tracking JS 18:23 Calinou (like uBlock does) 18:54 TheWild Unable to locate package libirrlicht-dev. Any ideas? 18:54 Calinou sudo apt update 18:54 Calinou here it is found just fine (Debian stretch) 18:55 TheWild done already 18:55 TheWild running Ubuntu 18:56 TheWild I have no much experience with Linux 19:04 tranquilliam Yo. 19:16 tranquilliam Hey, can anyone help me with some coding? 19:18 tranquilliam Particularly, I need help with some syntax. 19:19 tranquilliam Anyone? 19:20 asl97 TheWild: try searching for it in the repo using the `apt-cache search irrlicht` 19:21 asl97 or search for it using the package manager 19:21 tranquilliam Uh, thewild is not on, I think. 19:23 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Small TOCLIENT_HELLO logging fix 133a89e25 http://git.io/vLh1u (152015-06-23T21:14:48+02:00) 19:24 asl97 ugh, the log is so unreliable 19:26 VanessaE unreliable? 19:26 asl97 it didn't said that TheWild left 19:27 tranquilliam But can anyone tell me what I'm doing wrong? http://i.imgur.com/kqqe35Y.png It says there is an unexpected symbol near = on line 3. 19:27 tranquilliam I cant seem to locate the problem. 19:27 est31 tranquilliam, add "" to the png file name 19:28 asl97 that doesn't seem like it 19:28 tranquilliam Nope, same error. 19:28 est31 can you show a screenshot 19:29 tranquilliam http://i.imgur.com/kqqe35Y.png 19:29 Calinou you need "" and a comma 19:29 asl97 see https://github.com/minetest/minetest_game/blob/master/mods/default/craftitems.lua 19:29 tranquilliam I added some quotes and commas 19:29 Calinou always end declarations with a comma 19:29 Calinou also don't you lack some ) and }? 19:29 asl97 you didn't put it in the function 19:29 Calinou look at how the default mod declares nodes 19:29 asl97 the register function* 19:30 tranquilliam Here's what I have done: http://i.imgur.com/Rqc58g9.png 19:30 asl97 you are closing the function too soon 19:31 Calinou register_craftitem shouldn't have any comma after it 19:31 Calinou (ie. don't put a comma on first line like that) 19:31 asl97 you need to put the item definition inside the function 19:31 tranquilliam I added some parathenses to the inventory_image, now it's saying that there's an unexpected symbol near , on line 2. 19:31 tranquilliam *1 19:31 tranquilliam So, remove the comma? 19:33 asl97 treanqulliam: http://asl97.pythonanywhere.com/paste/plain/ad8dfbb9-0a32-44c5-a3a2-cc9fcb82add1 19:33 asl97 tranquilliam* 19:34 asl97 put the item definition inside the function 19:34 tranquilliam So, I fixed around with the lump code, now it's saying there's an unexpected symbol near = on line 9. 19:34 tranquilliam Image so far: http://i.imgur.com/jsDw85k.png 19:35 asl97 do the same thing with the org 19:35 asl97 ore* 19:35 tranquilliam Okay, success! 19:35 tranquilliam The world loaded, at least. 19:36 tranquilliam I think I'm finally getting to grips with the syntax. 19:39 tranquilliam So, now for it to generate... I found the register_ore function, but does it have to be in a seperate file? 19:39 asl97 no, you can put it below the code you already written 19:39 tranquilliam Okay, just wondering. 19:39 tranquilliam Cuz I've seen it be put in an entirely seperate folder. 21:18 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Typo fix on previous @est31 commit 13c6766b2 http://git.io/vLjM5 (152015-06-23T23:17:47+02:00) 21:53 Taoki Hey. Is it possible to change the info shown while looking at an entity? The same thing as infotext for nodes, but for entities 21:53 Taoki I don't like it that when I look at a mob, I get a list of their armor groups instead of their name or something more relevant 22:07 Taoki Anyone?