Time |
Nick |
Message |
00:20 |
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tranquilliam joined #minetest |
00:21 |
tranquilliam |
hi. |
00:21 |
Pilcrow182 |
hello again tranquilliam :) |
00:21 |
VanessaE |
wb |
00:21 |
tranquilliam |
:) |
00:21 |
tranquilliam |
so, on the creative server, do I have to request for building permission or what? |
00:21 |
VanessaE |
yeah |
00:22 |
VanessaE |
or just say the password |
00:22 |
VanessaE |
(it's on one of the signs in the spawn area) |
00:22 |
VanessaE |
(write it in the server chat and the server auto-grants) |
00:23 |
tranquilliam |
yeah, I said the password, but is there a specific place where I build? |
00:26 |
VanessaE |
oh, just anywhere is fine |
00:26 |
VanessaE |
try to kinda fit the style of your surroundings and build in good taste |
00:26 |
VanessaE |
if an area is protected, it *should* tell you |
00:28 |
Pilcrow182 |
hey VanessaE, I feel like exploring others' awesome creations rather than building anything new right now. Is there a specific server you'd recommend for that? :) |
00:30 |
VanessaE |
probably my vanilla server maybe |
00:30 |
VanessaE |
it has some nice stuff |
00:30 |
VanessaE |
but so does creative |
00:35 |
Pilcrow182 |
I assume you mean the one called "Mostly-Vanilla" on the forums? If I may ask, what in it is _not_ vanilla? :P |
00:35 |
Pilcrow182 |
ah, never mind. just looked it up. :P |
00:42 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=182443#p182443 Creatures mod getting support for 3D wielded items, as well as inventory items exposed on the belt :) |
00:43 |
Pilcrow182 |
Taoki, are you the same person as MirceaKitsune? |
00:43 |
Taoki |
Pilcrow182: Yep |
00:45 |
Pilcrow182 |
ah. that's what I figured, but didn't know for sure. why the different name on irc, if I may ask? :) |
00:45 |
Taoki |
MirceaKitsune was the first I had. I got Taoki several years later. So I ended up using the two in separate places |
00:46 |
Taoki |
Might also be best that I'm less known as MK in chats... for reasons =) |
00:47 |
Pilcrow182 |
lol |
00:48 |
Pilcrow182 |
well, I'm Pilcrow or some varient everywhere. came up with that name long ago, and it stuck... :) |
00:49 |
Taoki |
Not a bad one :) |
00:50 |
Taoki |
You might be brothers with Pilzadam |
01:02 |
tranquilliam |
gtg |
01:02 |
Pilcrow182 |
lol that joke has been made before. But a pilcrow is actually a grammatical symbol. https://en.wikipedia.org/wiki/Pilcrow |
01:08 |
Taoki |
Ah, cool. I saw the symbol before, but didn't know its name. |
01:08 |
Taoki |
And damn... I thought I might have been first :P |
01:12 |
Pilcrow182 |
lol. I think it was est31 that actually went so far as to ask me if I were an alt name, and actually Pilzadam in disguize... :P |
01:29 |
technomancy |
Pilcrow182: hey |
01:30 |
Pilcrow182 |
hi technomancy! I'm exploring VanessaE's vanilla server, lol. lots of interesting places here. one wonders how to -get- minegeld though... :P |
01:30 |
Taoki |
BTW: Anyone know if there's an easy way to not persist a Lua entity on the server? So basically drop it when the server is shut down, don't store it with the world database |
01:33 |
VanessaE |
Pilcrow182: by digging and building. |
01:33 |
VanessaE |
it's your salary for playing :) |
01:34 |
Pilcrow182 |
VanessaE: I just meanm is there a place to sell items for minegeld? I only see shops that do the other way 'round... :P |
01:34 |
Pilcrow182 |
*mean |
01:35 |
VanessaE |
OH |
01:35 |
VanessaE |
well I dunno :) |
01:35 |
VanessaE |
good question |
01:35 |
VanessaE |
you could always build one :) |
01:37 |
Pilcrow182 |
maybe I will sometime. right now I'm just content to explore. :) |
01:42 |
VanessaE |
ok :) |
01:56 |
OldCoder |
Taoki, "boo" |
01:56 |
OldCoder |
^ Ghost |
01:56 |
OldCoder |
Ghostes is the mostes |
01:57 |
OldCoder |
Taoki, will we have a ghostworld soon? |
02:02 |
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02:03 |
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02:13 |
technomancy |
Pilcrow182: had someone ask me what is up with calandria; wrote up a summary here if you are interested http://www.reddit.com/r/Minetest/comments/31c2vs/im_using_minetest_to_teach_a_high_school/csed80s |
02:13 |
technomancy |
I just split out the subgame into its own repo so each mod can be used independently |
02:14 |
Pilcrow182 |
cool, technomancy. I'll look at it later. |
02:18 |
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03:15 |
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03:31 |
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behalebabo joined #minetest |
03:42 |
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zat joined #minetest |
04:14 |
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blaise joined #minetest |
04:16 |
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04:23 |
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04:59 |
blaise |
sup? |
05:11 |
blaise |
I wonder if minetest will ever be able to use the console framebuffer in linux instead of relying on X |
05:11 |
blaise |
has anyone tried running minetest under wayland? |
05:12 |
est31 |
blaise, I dont get you, it doesnt use x |
05:13 |
est31 |
err |
05:13 |
est31 |
it does use x |
05:13 |
est31 |
but it uses console framebuffer |
05:13 |
est31 |
you want an ascii-art blocky game? |
05:17 |
blaise |
no, but there are plenty of games that can run in console... |
05:17 |
blaise |
hell, mplayer can play movies from the console |
05:18 |
blaise |
and I can't seem to get minetest to run on the console |
05:18 |
blaise |
est31: does it use libsdl? |
05:18 |
est31 |
dunno |
05:19 |
blaise |
est31: so you can run the client via console without x and play? |
05:19 |
est31 |
blaise, no |
05:19 |
est31 |
blaise, would be a cool thing though |
05:19 |
est31 |
can you code? |
05:20 |
blaise |
mildly |
05:20 |
blaise |
I recall freedoom and q3a could run from console |
05:20 |
est31 |
you'd need to re-do the client I guess |
05:20 |
blaise |
well, not entirely.. |
05:21 |
blaise |
I'm pretty sure errligch or what ever it's called can use the console framebuffer |
05:21 |
DusXMT |
est31: It's not libsdl, but there is a library that accesses the framebuffer called svgalib |
05:21 |
blaise |
I'll have to check in to it....... |
05:22 |
est31 |
ah you mean fullscreen and so on? |
05:22 |
blaise |
yes, |
05:22 |
blaise |
svgalib is the old way.. |
05:22 |
* DusXMT |
thinks est31 doesn't get what you mean to say |
05:22 |
blaise |
I believe libsdl would be much more efficient. |
05:22 |
est31 |
I've thought you meant ascii art and so on |
05:23 |
blaise |
nah, I mean without using X or an X server/client |
05:23 |
blaise |
quite a bit of overhead with that |
05:24 |
est31 |
does the linux framebuffer even have a mouse? |
05:24 |
DusXMT |
But X also provides an uniform acceleration interface, or no? With low-level libraries, do you have much acceleration? |
05:24 |
blaise |
I mean, I suppose it could be pretty bad ass to have a libcaca setting for console |
05:24 |
est31 |
or do we have to open some /proc file to get mouse input |
05:24 |
blaise |
usXMT I think |
05:24 |
DusXMT |
est31: there's the event devices |
05:24 |
est31 |
or /dev |
05:24 |
est31 |
whatever |
05:24 |
DusXMT |
/dev/input/eventX |
05:25 |
blaise |
DusXMT: I think all that's handled with modesetting in the kernel now.. |
05:25 |
est31 |
"binary, even before systemd" |
05:25 |
blaise |
I don't use systemd |
05:25 |
* DusXMT |
neither |
05:25 |
blaise |
I'm an OpenRC/evdev user |
05:26 |
DusXMT |
Fun fact: I put Gentoo on my Raspberry Pi because I don't want to use Deb Jessie x3 |
05:26 |
blaise |
udev can go fsck itself |
05:26 |
est31 |
printf $(whatis fsck) |
05:27 |
blaise |
est31: man fsck |
05:28 |
est31 |
I know what fsck is |
05:29 |
blaise |
lmao |
05:29 |
DusXMT |
From the SDL forums: "The framebuffer console isn't supported, but SDL 2.0.1 natively supports the Raspberry Pi." |
05:29 |
DusXMT |
It used to be in SDL 1.2 |
05:29 |
blaise |
DusXMT: nice |
05:30 |
blaise |
so sdl doesn't support the framebuffer console? |
05:30 |
blaise |
isn't that what libsdl is for?! |
05:30 |
est31 |
blaise, do you plan to make a minetest initrd? |
05:30 |
DusXMT |
Nah, SDL is for general-purpose media displaying |
05:30 |
blaise |
est31: possibly... |
05:31 |
DusXMT |
For example, mplayer and qemu can use it to display graplics in X |
05:31 |
blaise |
have a nice little minetest caffee.. |
05:31 |
blaise |
serve various beverages and food.. |
05:31 |
blaise |
and a bunch of minetest consoles scattered around the place |
05:31 |
blaise |
XD |
05:32 |
blaise |
could be a money maker |
05:33 |
blaise |
I won't charge for the use of minetest or the machines running minetest.. but to use them you must procure food or beverage.. |
05:33 |
blaise |
;) |
05:33 |
blaise |
I suppose I could use wayland |
05:34 |
blaise |
it's become pretty mature at this point |
05:34 |
blaise |
I was just wanting to be able to start up the client on the machine that hosts my server without having to start up X |
05:35 |
blaise |
that way the minetest server machine wouldnt take a massive hit on resorces... |
05:36 |
blaise |
but now that I think about it, that minetest caffee idea seems like it could be a winner..... |
05:36 |
est31 |
X isnt that massive |
05:37 |
est31 |
yes its its own OS |
05:37 |
est31 |
but still, originally its quite old |
05:37 |
blaise |
exactly.. |
05:37 |
est31 |
old == runnable on old machines |
05:37 |
blaise |
meh, wayland doesn't require anywhere near the overhead X does |
05:38 |
est31 |
yes |
05:38 |
blaise |
a lot of the services that the xorg-server provides arn't even needed for most people |
05:38 |
est31 |
but you have to add the compositor |
05:38 |
est31 |
and that is needed by everybody |
05:39 |
sofar |
euh? I run X on my htpc's without any compositing enabled |
05:39 |
est31 |
wayland's principle is "hurr durr ima display server, no OS" |
05:39 |
blaise |
x isn't an os |
05:39 |
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05:39 |
est31 |
it has as much complexity as one |
05:39 |
est31 |
ofc it isnt one |
05:40 |
sofar |
wayland isn't the shit as people make it out to be either folks |
05:40 |
blaise |
it's just a graphical client |
05:40 |
blaise |
x has a server and a client |
05:40 |
blaise |
you don't need both.... |
05:40 |
sofar |
in the end, wayland and X are pretty close in memory usage, performance. wayland just cuts out some features most people don't need and make things better debuggable |
05:41 |
blaise |
the server part is for accepting connections via network to login remotely |
05:41 |
sofar |
wayland can do that too |
05:41 |
blaise |
yeah.. |
05:41 |
est31 |
you can place a video camera in front of the screen and add a robo hand which moves the mouse |
05:41 |
est31 |
thats basically what RDP does |
05:42 |
blaise |
a lot of the developers forked off becuase of how dated the code was in X and they just didn't wanna mess with it |
05:42 |
est31 |
X remoting is deeper down inside the structure |
05:42 |
sofar |
nah I mean, technically, the wayland protocol can just be forwarded over a network |
05:42 |
blaise |
xdmcp, not rdp |
05:42 |
blaise |
rdp is something entirely different |
05:42 |
est31 |
if it is so simple then why did the people not implement it? |
05:43 |
sofar |
well Christian explained to me that there's a few things left to do before that's actually achievable |
05:43 |
roboman2444 |
est31, no, i dont do that |
05:43 |
roboman2444 |
my hand is not for rent |
05:43 |
est31 |
rdp is the way you do network forwarding with linux |
05:43 |
est31 |
roboman2444, then I want to buy it |
05:43 |
sofar |
est31: and that was two years back, he's been too busy lol |
05:44 |
est31 |
err not linux but wayland |
05:44 |
roboman2444 |
not for sale |
05:45 |
est31 |
wayland doesnt even run on solaris or mac |
05:45 |
est31 |
X has been designed with portability in mind |
05:45 |
est31 |
its sound software |
05:46 |
est31 |
who will want to write for wayland if its linux only? |
05:46 |
est31 |
its like writing one of these "universal windows" apps |
05:46 |
est31 |
or c# with WPF |
05:47 |
est31 |
wayland is just some corporate linux stuff |
05:47 |
est31 |
even linux on the desktop |
05:47 |
est31 |
who uses linux on the desktop besides total idiots like me? |
05:49 |
blaise |
me? |
05:49 |
blaise |
everyone I know, or respect? |
05:50 |
blaise |
est31: who do you know uses HURD ? |
05:50 |
blaise |
lmao |
05:50 |
blaise |
and I doubt wayland isn't portable, it's just wrote for posix compliant systems |
05:50 |
blaise |
I'm fairly sure it can be used on bsd |
05:51 |
blaise |
iOS is unix... |
05:52 |
blaise |
and microsoft is slowly turning into posix compliance becuase of market demand and relyability |
05:53 |
blaise |
I don't think they'll achieve it in time to save their ship from sinking, but they made the move quite a while ago |
06:11 |
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06:37 |
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06:42 |
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06:45 |
Pilcrow182 |
well, I'm going to bed. g'night, all! o/ |
06:57 |
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06:59 |
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07:01 |
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07:01 |
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07:46 |
technomancy |
blaise: iirc the windows posix certification happened years ago? |
07:52 |
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08:00 |
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08:01 |
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08:01 |
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08:05 |
blaise |
technomancy: not that I'm aware of |
08:06 |
blaise |
but I know they've been moving towards being more posix like over the last 3-5 years |
08:07 |
blaise |
I know they stole their network stack from bsd.. |
08:07 |
technomancy |
https://en.wikipedia.org/wiki/Microsoft_POSIX_subsystem |
08:08 |
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08:08 |
technomancy |
"POSIX compliance is to the aftermath of the UNIX wars what restrictions on naval tonnage and manufacture of warships was to the aftermath of World War I. A good idea, perhaps, but nobody is abiding by the rules anyway" |
08:09 |
blaise |
lol |
08:09 |
blaise |
I always thought OS/2 was closer to posix compliancy than MS-DOS/Win |
08:12 |
blaise |
the file hirarchy and what not, the way devices are accessed and identified.. |
08:13 |
bobomb |
NICE SIMILE |
08:13 |
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08:13 |
technomancy |
I wish I could claim it was my own |
08:14 |
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08:15 |
bobomb |
yah, but the hammer hasn't changed for hundreds of years |
08:15 |
bobomb |
and it sure beats a windows registry |
08:16 |
bobomb |
and anyway, you wouldn't be so frustrated about it if i could just get a girlfriend... |
08:17 |
bobomb |
end... of... line... |
08:25 |
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08:25 |
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08:26 |
Megaf |
Morning |
08:28 |
Megaf |
!server Megaf |
08:28 |
Megaf |
!up mt.megaf.info |
08:28 |
Megaf |
No bot? |
08:29 |
VanessaE |
MinetestBot! |
08:29 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 1/5 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms |
08:29 |
VanessaE |
ShadowBot! |
08:29 |
VanessaE |
well they're both here... |
08:29 |
VanessaE |
wow, lag |
08:29 |
Megaf |
yep, long lag |
08:29 |
MinetestBot |
mt.megaf.info:30000 is up (7ms) |
08:29 |
MinetestBot |
VanessaE! |
08:29 |
Megaf |
There we go |
08:30 |
CWz |
maybe i should post my keyword for interact mod on the forums at some point |
08:30 |
Megaf |
MinetestBot! |
08:30 |
VanessaE |
CWz: yes indeed. did you add that configurable-via-minetest.conf set of privs? |
08:31 |
CWz |
...no... |
08:31 |
CWz |
not yet |
08:31 |
MinetestBot |
Megaf! |
08:31 |
VanessaE |
ok |
08:31 |
CWz |
i need to figure out how to do that. |
08:33 |
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08:33 |
CWz |
might need some kind of for loop thingy |
08:34 |
VanessaE |
nah |
08:34 |
VanessaE |
there's a get-setting function you can use |
08:35 |
VanessaE |
just do something like keyword_interact_privs = foo,bar,baz |
08:35 |
VanessaE |
and use the get-setting function followed by string.split() |
08:35 |
VanessaE |
(or whatever it was called) |
08:36 |
VanessaE |
with the delimiter set to a comma |
08:36 |
VanessaE |
I believe it returns a table of values. |
08:36 |
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08:37 |
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08:39 |
VanessaE |
just make sure you sanitize the results :) |
08:53 |
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08:58 |
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09:00 |
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09:00 |
JamesTait |
Good morning all; happy Monday and happy Onion Rings Day! 😃 |
09:02 |
VanessaE |
mmmm onion rings :) |
09:07 |
JamesTait |
Indeed. ☺ How are you, VanessaE? |
09:07 |
VanessaE |
I'm ok |
09:12 |
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09:14 |
CWz |
i failed |
09:17 |
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09:26 |
CWz |
might have been able to figure it out needed that loop in the end |
09:29 |
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09:29 |
CWz |
VanessaE: ok managed to get the mod working with minetest.conf |
09:32 |
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09:59 |
TheWild |
will anyone take a look on this before it gets covered by dust? https://github.com/minetest/minetest_game/pull/541 |
09:59 |
TheWild |
it's just single file |
10:21 |
Megaf |
!server Megaf |
10:21 |
Megaf |
bot still quite laggy |
10:21 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms |
10:22 |
Megaf |
By the way, I'm writing documentation in markdown for the first time now :) |
10:22 |
Megaf |
The generated HTML page looks pretty neat |
10:22 |
Megaf |
using ReText to write markdown and pandoc to convert to HTML |
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14:49 |
Taoki |
OldCoder: I wanted to talk to you about ghostworld, that's why I poked you last time |
14:50 |
Taoki |
Ugh... working with mobs can be a little funny at times, since I don't understand all layers of objects and entities. At first there is self... then there is self.object... then there is self.object:get_luaentity(). Hard to tell which means what :P |
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15:05 |
CraigyDavi |
Uhh the title of the Voxus game now says "canceled" :( |
15:05 |
CraigyDavi |
https://forum.minetest.net/viewtopic.php?f=50&t=10895 |
15:06 |
blaise |
CraigyDavi: no bueno? |
15:06 |
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15:07 |
CraigyDavi |
sà |
15:07 |
blaise |
hmmmm: guten morgen! |
15:13 |
Calinou |
just tried F-Droid Minetest on LG G3 (2560x1440 screen), runs great |
15:13 |
Calinou |
where can I find the minetest.conf? |
15:14 |
blaise |
~/.minetest/ |
15:15 |
sfan5 |
Calinou: /sdcard/Minetest i think |
15:15 |
sfan5 |
(note that /sdcard does not always mean sd card) |
15:18 |
blaise |
oh wow |
15:18 |
blaise |
it is in /sdcard/Minetest/ |
15:18 |
blaise |
lmao |
15:19 |
blaise |
I wonder why they didn't use ~/.minetest/ ? |
15:21 |
DusXMT |
blaise: Where exactly would you consider ~ to be on android? |
15:21 |
DusXMT |
Sure, one could put it in /data, but in /sdcard, it's readily available. |
15:22 |
blaise |
I would say it's /home/$USER/ |
15:23 |
DusXMT |
blaise: You obviously haven't done much with android... |
15:23 |
blaise |
holy balls, there's no cwd |
15:23 |
blaise |
lmao |
15:23 |
DusXMT |
To say the very least, each program has its own user associated with it, and they usually store their data into /data. There is no such thing as a "unix-style user that's supposed to be person" |
15:24 |
Calinou |
Google would make it "The cloud" |
15:24 |
blaise |
DusXMT: that's how I run minetestserver.. as user minetest.. |
15:24 |
blaise |
and my minetest.conf is located in /home/minetest/.minetest/ |
15:24 |
blaise |
lmao |
15:25 |
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15:26 |
DusXMT |
blaise: Well, Android works differently. There is no /home, there are no person-users, etc. |
15:26 |
blaise |
there is with android-5.1.1 |
15:26 |
blaise |
yay multiuser support! |
15:26 |
blaise |
:D |
15:27 |
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15:27 |
Calinou |
I wish Android followed UNIX philosophy more... :/ |
15:28 |
Calinou |
it's not real multiuser |
15:28 |
Calinou |
as in GNU/Linux |
15:29 |
blaise |
it really should, in it's current state it's no where near posix compliant.. |
15:30 |
DusXMT |
Many people think that "because Android is Linux-based, it's like (GNU/)Linux" (which they'd call "standard desktop linux", or something like that), that it's unixy... but no. Android has no interest in even looking like a Unix system. It's just the kernel that's unixy. |
15:34 |
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15:35 |
blaise |
Bastardized linux |
15:35 |
blaise |
Damn You Google!!! |
15:35 |
blaise |
DAMN YOU!!! |
15:35 |
DusXMT |
No, linux is there untouched... except for the additional blobs |
15:36 |
blaise |
basicly the same thing Apple did to MACH UNIX to make iOS |
15:37 |
DusXMT |
Once again, Mach is a kernel... It's not a full OS... If it powers iOS, then that's fine. |
15:37 |
blaise |
I'm gonna put funtoo on my Motorola atrix HD |
15:37 |
blaise |
lmao |
15:39 |
blaise |
hey, uhrm.. |
15:39 |
blaise |
how can I tell what kind of ram a machine has installed aside from opening up the box to look? |
15:39 |
blaise |
dmidecode shows it's ddr, but I dunno which ddr |
15:42 |
blaise |
meh, the specs for the sony vaio VGN-FS790B on cnet show it supports ddr2 |
15:43 |
blaise |
I guess that's what I need... |
15:47 |
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15:49 |
* CWz |
finished install the VanessaE peeking in detector |
15:50 |
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16:01 |
CWz |
well rip https://forum.minetest.net/viewtopic.php?t=10895&p=182480#p182480 |
16:02 |
ElectronLibre |
Moved to Unity? Wow. |
16:07 |
RealBadAngel |
CWz, she went to sleep quite a while ago |
16:08 |
Calinou |
it means I won't play it |
16:08 |
Calinou |
"the source code of Voxus (Minetest) won't be." what a waste... |
16:08 |
Calinou |
Kenney should work at Samsung Disappointment Department |
16:08 |
Calinou |
he'd be great there |
16:08 |
|
Calinou was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
16:08 |
CWz |
Lol |
16:08 |
RealBadAngel |
in a bad mood, she found out that shes GPU has bad drivers |
16:09 |
ElectronLibre |
This is what happens when you have latency and get all your messages sent at once. |
16:09 |
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16:28 |
Jordach |
found a nice open source image uploader |
16:28 |
Jordach |
http://veuwer.com/ |
16:29 |
rubenwardy |
Is there any work on distributed image hosts? Not sure how it would work effectively |
16:29 |
Jordach |
there probably is, but the issue is bandwidth and items of questionable nature |
16:30 |
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16:30 |
rubenwardy |
true |
16:30 |
rubenwardy |
Is the problem bandwidth or storage? |
16:32 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=182476#p182476 |
16:38 |
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16:39 |
mutrax |
Hi all, mind if I ask a question? |
16:39 |
rubenwardy |
sure |
16:39 |
rubenwardy |
ask, don't ask to ask |
16:40 |
ElectronLibre |
Don't ask to ask. |
16:40 |
mutrax |
Is the mod reposotory temporary down? |
16:40 |
rubenwardy |
yes |
16:40 |
rubenwardy |
it never really worked |
16:40 |
rubenwardy |
just download from the forum |
16:40 |
rubenwardy |
!mods |
16:40 |
rubenwardy |
https://forum.minetest.net/viewforum.php?f=11 |
16:41 |
mutrax |
or is it a permanent thing (need to install zip) Weel', I'm not fond of dependency shassling. |
16:41 |
rubenwardy |
It will be back up soon. It hasn't been working for about 5 months |
16:41 |
mutrax |
okeydokey... wil do it the manual way ;) |
16:41 |
rubenwardy |
(you could use it ingame, but you couldn't add mods or update mods on it) |
16:41 |
mutrax |
whoops.. five months... |
16:41 |
mutrax |
thanks guys! |
16:42 |
rubenwardy |
I am a mmdb developer, btw, although not the main one (I mostly do the User Interface) |
16:43 |
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16:43 |
mutrax |
anyhoo... thanks, I'll be managing the inhouse lan party atm. (6-6-9 yrs old) |
16:46 |
Krock |
"Why do you KILL MEEE?????" - "I didn't do it" - "No, you did!" - "WAAAaaAAA!" <- kids playing minetest |
16:48 |
ElectronLibre |
"TNT!" |
16:48 |
CWz |
Krock: very true |
16:48 |
ElectronLibre |
The TNT is a very important part in the killing process. |
16:49 |
ElectronLibre |
Too bad it's disabled in multiplayer.... :° |
16:49 |
Krock |
Mesecon pressure plates are also very helpful for getting full HP again |
16:49 |
ElectronLibre |
And command blocks. |
16:56 |
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16:57 |
rubenwardy |
Does anybody know how to do this: https://github.com/rubenwardy/mtpm/issues/6 |
17:02 |
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17:03 |
Taoki |
Hi. How do I get the capabilities of a tool from its item name? get_tool_capabilities() seems to rely on an item stack. |
17:04 |
Taoki |
And I don't know how to obtain a fake stack from an item name... which is probably a bad idea even if I can |
17:04 |
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17:07 |
Taoki |
Ah... maybe I can simply do ItemStack("default:dirt") Would that be correct? |
17:07 |
est31 |
just do ItemStack(toolname) |
17:07 |
est31 |
yea |
17:07 |
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17:07 |
Taoki |
Thanks :) |
17:07 |
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17:15 |
Taoki |
One more thing: Can I add an item stack to a table? I'm actually working on mob inventories, but IIRC you cannot create real inventories for Lua entities (only detached inventories which I don't think are as stable). So maybe I can add them my table? |
17:15 |
Taoki |
Actually, CAN you create inventories for Lua entities? Like you can for nodes, eg: chest and furnace |
17:15 |
OldCoder |
Taoki, I'd assume they'd comment in the -dev channel or individually here if you poked them here |
17:15 |
OldCoder |
If they say this is not core dev... |
17:15 |
Krock |
rubenwardy, get Windows and you don't need to try to get it working :) |
17:16 |
Taoki |
OldCoder: -dev isn't for questions, wondering about modding now |
17:16 |
OldCoder |
tell them the -dev channel is an appropriate place to ask -dev code questions |
17:16 |
OldCoder |
If one wants to know |
17:16 |
OldCoder |
about the -dev code structures |
17:16 |
Taoki |
Hmm... IIRC this is for questions, -dev just for development |
17:16 |
OldCoder |
Yes, go on |
17:16 |
OldCoder |
Let us say |
17:16 |
Taoki |
ok. Probably not related to this though :) |
17:16 |
OldCoder |
you are thinking |
17:16 |
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17:16 |
OldCoder |
of writing a layer |
17:16 |
OldCoder |
in the core |
17:16 |
OldCoder |
related to a mobs API |
17:17 |
OldCoder |
is that, or is it not, core dev? |
17:17 |
Taoki |
Ah. Currently I was wondering if Lua entities can have inventories. I don't know if they can. |
17:18 |
Taoki |
If I'm to suggest adding this as a feature, sure, I can ask in -dev |
17:18 |
OldCoder |
Yes |
17:18 |
OldCoder |
It is sensible |
17:20 |
est31 |
lua entities can't have inventories I think |
17:20 |
OldCoder |
Unless this is in fact added |
17:21 |
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17:21 |
est31 |
yea |
17:22 |
blaise |
MEH! |
17:22 |
rubenwardy |
!mod terraria |
17:23 |
rubenwardy |
I'd be interested in a mod that added the range and variety of tools and weapons in Terraria |
17:24 |
Taoki |
est31: Ok. Is it then ok to have a table of item stacks? I'm going to set inventory items for mobs to be added as table.insert(mob_inventory, ItemStack("default: dirt 1")) |
17:24 |
Taoki |
Is this a valid way? |
17:24 |
Taoki |
I assume it should be good really, but just making sure |
17:24 |
Taoki |
IIRC you can add anything to tables |
17:25 |
Taoki |
So then, using self.mob_inventory[1] retirurns the first itemstack, and so on |
17:25 |
est31 |
Taoki, yes it is valid |
17:25 |
Taoki |
Awesome :) Going with that then |
17:25 |
est31 |
but you will have to deal with serialisation yourselves I think |
17:26 |
Taoki |
Ah, for persistence? |
17:26 |
est31 |
yes |
17:26 |
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17:26 |
Taoki |
I already serialize all staticdata. I assume it's ok to have serialization in serialization however? |
17:26 |
est31 |
yourself* |
17:26 |
est31 |
wb VanessaE |
17:26 |
est31 |
lol |
17:26 |
Taoki |
Or does "Yo dawg" not work in this case ;) |
17:27 |
Taoki |
"Yo dawg, I heard you like minetest serialization. So we put serialization in your serialization" |
17:27 |
est31 |
heh |
17:29 |
rubenwardy |
Taoki, if it isn't possible serialisation is broken |
17:29 |
Taoki |
ok |
17:35 |
OldCoder |
You put chocolate in my serialisation |
17:38 |
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17:55 |
Zytum |
@Krock How's your server? |
17:55 |
nolsen |
woohoo, I have 54,223 total views and 76 subs :D |
17:55 |
* nolsen |
needs to turn his server back on |
17:55 |
Krock |
Zytum, "Because lol" is online. |
17:56 |
nolsen |
https://www.youtube.com/user/NateTenn512 I'm the master at making -g major videos. |
17:56 |
Zytum |
I can't connect since 2 months |
17:56 |
nolsen |
or also known as Demonic videos :D |
17:57 |
Calinou |
GunshipPenguin no longer hosts Hunger Games? |
17:58 |
Calinou |
I got on the International Survival games one |
17:58 |
Calinou |
(someone took my name...) |
17:58 |
Calinou |
someone is called rainbow-dash :D |
17:58 |
Calinou |
oh it's a standard boring server... |
17:59 |
nolsen |
BetterMTServer is back online! |
17:59 |
CWz |
one of those crap servers? |
17:59 |
nolsen |
!server BetterMTServer |
17:59 |
nolsen |
heh bot is broken |
17:59 |
nolsen |
!check |
17:59 |
nolsen |
!ping |
18:00 |
behalebabo |
bot is not here |
18:00 |
nolsen |
I notice that now |
18:01 |
ElectronLibre |
At least, MinetestBot isn't here. |
18:01 |
ElectronLibre |
But we still have ShadowBot. |
18:04 |
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18:06 |
Krock |
nolsen, the MLP avatar looks like the one from a kid |
18:06 |
Elinvention |
is it possible to get player speed and acceleration in a minetest mod? |
18:07 |
Krock |
Elinvention, I do not know about any wa to do it |
18:08 |
Krock |
*way |
18:09 |
Krock |
getvelocity() is for LuaEntitySAO only |
18:11 |
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18:16 |
nolsen |
Krock: explain? |
18:17 |
Krock |
nolsen, I think you need a special avatar :) |
18:17 |
Krock |
something individual |
18:17 |
nolsen |
nah. |
18:17 |
nolsen |
Mine's original. |
18:18 |
nolsen |
Someone probably stoled my OC |
18:28 |
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18:32 |
TheWild |
I just say my word about entities and their inventories |
18:32 |
TheWild |
or rather ask |
18:33 |
TheWild |
is there something like entity:get_id()? |
18:34 |
TheWild |
having some kind of unique identifier could allow us to: table_for_entities[id] = {... arbirtary data for mod interest ...} |
18:35 |
Calinou |
"stoled" is a word? hmm... I thought there was only "stole" and "stolen" |
18:35 |
Calinou |
(my spellcheck says it's a word) |
18:37 |
ThatGraemeGuy |
urgh |
18:37 |
ThatGraemeGuy |
my client has been randomly segfaulting for a good while now, anyone got some help for a noob? |
18:38 |
ThatGraemeGuy |
guessing not much will show up in debug.txt |
18:38 |
* ThatGraemeGuy |
looks |
18:38 |
ThatGraemeGuy |
nope, nothing there |
18:38 |
ThatGraemeGuy |
what other magical incantation can i do to try and figure out what's causing it |
18:41 |
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18:44 |
ElectronLibre |
ThatGraemeGuy, launch minetest in a debugger, like gdb. |
18:45 |
Sokomine |
ThatGraemeGuy: mine does as well from time to time. it happens more frequently when i'm testing a mod i'm working on...so perhaps there's a connection. doesn't happen when playing on a server |
18:45 |
ElectronLibre |
When it crashes, use a command like bt full to locate the segfault, and then report it if it's not already known. |
18:46 |
ThatGraemeGuy |
ElectronLibre: thanks, so just "gdb /path/to/minetest" ? |
18:47 |
ElectronLibre |
Enter gdb, |
18:47 |
ElectronLibre |
Using this indeed ^ |
18:47 |
ElectronLibre |
then you have the gdb shell, enter run, and minetest will start. Play, and when it crashes, go back to the shell, and enter bt full to have a full back trace of what happened. |
18:48 |
ThatGraemeGuy |
awesome will give that a go, thanks |
18:49 |
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19:08 |
ThatGraemeGuy |
nice it did it again while i was afk |
19:08 |
* ThatGraemeGuy |
pokes gdb with a stick |
19:08 |
ThatGraemeGuy |
lets do this thing |
19:13 |
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19:16 |
ThatGraemeGuy |
ElectronLibre: anything look useful: http://pastebin.com/raw.php?i=H514mW8M |
19:16 |
ElectronLibre |
Well, not for me, maybe for a core dev. |
19:16 |
ThatGraemeGuy |
mmmkay |
19:21 |
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19:54 |
luizrpgluiz |
hi |
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20:36 |
Taoki |
Interesting... it seems that item stacks (userdata) cannot be serialized by minetest.serialize. Any workaround to that? |
20:36 |
Taoki |
At worst, I can get the name and count of each item and serialize just that... I'd prefer not to however |
20:43 |
Taoki |
Actually no. It seems I can simply do stack:to_string(), then ItemStack(theString) to get it back. Awesome! |
20:43 |
Taoki |
or ToTable |
20:47 |
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20:55 |
Sokomine |
Taoki: yes, that userdata serialization is sometimes a problem |
20:56 |
Taoki |
Sokomine: Fixed it by converting each entry to a table then back. Tested and it works fine :) |
20:56 |
Taoki |
It was intuitive to add stack:to_string() and stack:to_table(), then allowing ItemStack() to convert them back. |
21:05 |
TheWild |
there actually is stack:to_string() |
21:06 |
TheWild |
^ oops, I just went out of sync |
21:17 |
Taoki |
Ok, one last thing to know before my latest addition to Creatures is ready: Is there a way to make a Lua entity not be persisted after server shutdown? Currently I have to manually delete it under the on_initialize function. |
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21:55 |
Taoki |
lol, who brought down the forums |
21:55 |
Taoki |
Ah, works now. Was down for several minutes |
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22:52 |
LedInfrared |
Hirato, when did you into minetest? |
22:52 |
LedInfrared |
:P |
22:53 |
Hirato |
lol |
22:53 |
Hirato |
ages ago |
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