Time |
Nick |
Message |
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jordan4ibanez |
kaeza_: It goes it goes |
01:06 |
jordan4ibanez |
What about you? |
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01:33 |
nanepiwo |
minetestbot, help |
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01:33 |
nanepiwo |
&help |
01:33 |
nanepiwo |
~help |
01:33 |
nanepiwo |
`help |
01:33 |
nanepiwo |
%help |
01:33 |
nanepiwo |
%sources |
01:34 |
nanepiwo |
thats the logger, i presume... |
01:34 |
nanepiwo |
aka SamBot |
01:39 |
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01:40 |
bobomb |
when a block is placed by worldedit, the on_construct is not called. is there a way tomake it called? |
01:44 |
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02:46 |
hmmmm |
bobomb, no there is not |
02:47 |
bobomb |
i might have wasted my time rewriting my mod to use metadata... |
02:59 |
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03:00 |
jordan4ibanez |
http://i.imgur.com/ENG87.jpg |
03:05 |
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03:23 |
jordan4ibanez |
hmmmm: So in voxel manip, how would I check if there is a node in a place? Ala minetest.get_node({x=pos.x,y=pos.y,z=pos.z}).name in the older function |
03:24 |
hmmmm |
minetest.get_name_from_content_id(voxelmanip_data[index]) |
03:25 |
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03:26 |
jordan4ibanez |
Thanks dude! |
03:36 |
jordan4ibanez |
Can voxelmanip look for a certain node within the data? |
03:52 |
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03:59 |
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04:00 |
Sokomine |
jordan4ibanez: you can still use find_nodes_in_area - or iterate through the voxelmanip data (which ought to be fast enough) |
04:00 |
Sokomine |
voxelmanip is a very useful thing. beware of cavegen though |
04:05 |
jordan4ibanez |
Thank you |
04:05 |
jordan4ibanez |
Also, why does vm:set_node_at(pos, {param1 = 1, name = "default:stone",param2 = 8}) not work, yet minetest.swap_node(pos, {name="default:stone"}) does, I'm just bleh |
04:08 |
jordan4ibanez |
I think it's just my code actually |
04:08 |
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04:11 |
hmmmm |
jordan4ibanez, the lua voxelmanipulator is not meant to be user friendly. |
04:12 |
jordan4ibanez |
I know, but I want that speed haha |
04:13 |
hmmmm |
using set_node_at everywhere isn't really helping matters |
04:14 |
jordan4ibanez |
I'm using it once to shut off the block until it's updated, then I use data[] |
04:14 |
hmmmm |
set_node_at sets the node at that position in the internal buffer |
04:14 |
hmmmm |
it can't set the node for you inside of your own copy of the content buffer |
04:16 |
jordan4ibanez |
OH |
04:17 |
jordan4ibanez |
I understand now |
04:21 |
jordan4ibanez |
That was the problem, I was using the data buffer which was empty and it was overriding |
04:26 |
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04:35 |
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04:37 |
Foxy |
:o |
04:39 |
jordan4ibanez |
Goodnight |
04:51 |
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05:39 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 74d8b34 http://git.io/vkFOS (2015-06-03T06:37:10+01:00) |
05:43 |
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05:53 |
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05:53 |
Ep1cMaN |
how can I see if my remote_media setting is working properly? Also is there anything else involved or is it straight forward of putting them in a dir and make remote_media point to it. ? |
05:58 |
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06:06 |
kaeza |
probably looking at your httpd logs |
06:25 |
kahrl |
Ep1cMaN: yeah, putting the files in a dir is not enough, you need to install an http server like apache or nginx and let it serve those files |
06:37 |
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06:41 |
Ep1cMaN |
So I was to dish them out from my host. it should be taking care of by the host provider. Or is this something I have to do on the server side? |
06:41 |
kahrl |
well I don't know what your exact setup is, but you can host the files anywhere, it doesn't have to be the same host as the minetest server |
06:42 |
kahrl |
just point remote_media to the URL of a directory that contains the files |
06:42 |
Ep1cMaN |
the remote_media at the moment is pointing to m3ta4.net/minetestserver/media/ |
06:45 |
kahrl |
so if you copy the files there so they are accessible as m3ta4.net/minetestserver/media/blahblahblah then you should be good to go |
06:46 |
Ep1cMaN |
ok thanks |
06:51 |
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07:20 |
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07:24 |
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07:37 |
Calinou |
happy 3rd birthday, 0.4_20120603 |
08:00 |
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08:44 |
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08:49 |
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08:51 |
JamesTait |
Good morning, folks! Happy Repeat Day, and happy Repeat Day! 😃 |
09:29 |
Calinou |
happy repeat day! |
09:34 |
Megaf |
Happy repeat day JamesTait! |
09:34 |
Megaf |
Happy repeat day JamesTait! |
09:35 |
Megaf |
Happy repeat day Calinou! |
09:35 |
Megaf |
Happy repeat day Calinou! |
09:35 |
Calinou |
Roboto Mono was recently released, great font |
09:35 |
Calinou |
https://lut.im/4RurQrYv/CvHAHXDq |
09:36 |
Megaf |
I wonder if dropbox could be used for remote media |
09:36 |
Calinou |
in theory, yes |
09:36 |
Calinou |
in practice, very tricky and probably violates ToS |
09:36 |
Megaf |
Calinou: very nice font indeed, I've been using Liberation Mono and Droid Sans Mono |
09:37 |
Megaf |
It would be could if the server could send a single packet with all media files, instead of sending one by one |
09:38 |
Megaf |
a simple media.tar would eb great already |
09:38 |
Megaf |
tar.bz2 even better |
09:38 |
technomancy |
speaking of fonts, is there a way to get formspecs that use a monospace font? |
09:39 |
jin_xi |
use bitmap fonts, place chars on form |
09:41 |
technomancy |
hm. maybe some day. got bigger fish to fry at this point. |
09:50 |
sfan5 |
<Calinou> in practice, very tricky and probably violates ToS |
09:50 |
sfan5 |
very tricky? |
09:52 |
Megaf |
bitmaps fonts must die |
09:56 |
Megaf |
interesting. decreasing fov improves FPS |
10:03 |
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10:09 |
Megaf |
RealBadAngel: what texture pack is this? https://cloud.githubusercontent.com/assets/2177790/7949093/d55f19fa-098a-11e5-83cd-a479bb281d04.png |
10:09 |
Calinou |
talking about fonts: https://github.com/google/fonts |
10:09 |
Calinou |
Roboto Mono is out! |
10:09 |
Megaf |
I got that from here by the way https://github.com/minetest/minetest/pull/2755 |
10:11 |
RealBadAngel |
Megaf, this comes from Haven, but i will have to rework there all the normal maps to add correct heightmaps |
10:11 |
Megaf |
RealBadAngel: is it in your git? |
10:12 |
RealBadAngel |
http://picpaste.com/default_coal_block-Vj3fH7jW.png |
10:12 |
RealBadAngel |
http://picpaste.com/pics/default_coal_block_normal-no03DZg9.1433196188.png |
10:12 |
RealBadAngel |
here you have this texture and normalmap |
10:13 |
Calinou |
oh, transparent is low? |
10:13 |
Calinou |
yeah that makes sense |
10:13 |
Calinou |
RealBadAngel, try lut.im for images |
10:13 |
Calinou |
or imgrush.com |
10:14 |
RealBadAngel |
heightmap is stored in alpha channel |
10:14 |
RealBadAngel |
rgb are the normalmap |
10:16 |
Calinou |
yep, makes sense, is more compact |
10:23 |
RealBadAngel |
Megaf, you may also try this one: https://imgrush.com/IjtX94Nk20HT + https://imgrush.com/4Je7hBuMQTuG |
10:23 |
Megaf |
Calinou: I just changed my fonts to roboto, looks quite good |
10:23 |
RealBadAngel |
those brick are pretty cool with parallax |
10:23 |
Megaf |
Calinou: but they are not as compact as Droid |
10:24 |
Megaf |
RealBadAngel: Isnt there a Minetest texture pack that uses that cool stuff that you have been working on? |
10:24 |
Megaf |
parallax and bumpmapping |
10:25 |
Megaf |
I'd like to see that in action here |
10:27 |
RealBadAngel |
Haven is supposed to support that, but parallax code before was far from perfection |
10:27 |
RealBadAngel |
i will make new textures for it |
10:27 |
RealBadAngel |
meanwhile try just those 2 textures |
10:29 |
Megaf |
Minetest shaders are always broken =/ |
10:29 |
Megaf |
I jsut enabled them here and everything is reddish and greeish |
10:30 |
Megaf |
colors are messed up |
10:30 |
RealBadAngel |
show me the screenshot |
10:36 |
Megaf |
RealBadAngel: https://lut.im/xwWo5NS1/CYVw2xgE |
10:36 |
Megaf |
Ultra compression for the win! |
10:36 |
Megaf |
RealBadAngel: lots of artifacts, but colors are lke that |
10:38 |
Megaf |
RealBadAngel: did you change anything realted to shaders on the past 7 days? |
10:38 |
Megaf |
I think they were working on this configuration |
10:40 |
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10:41 |
Megaf |
Actually something related to shared was changed 5 days ago. |
10:41 |
Megaf |
https://github.com/minetest/minetest/blob/addf3ee16559a0e1173bae1e59d9bdbd54e3526c/src/game.cpp#L793 |
10:41 |
Megaf |
https://github.com/minetest/minetest/search?o=desc&q=shader&s=indexed&utf8=%E2%9C%93 |
10:42 |
Megaf |
oh, it wasnt, I dont know |
10:42 |
Megaf |
nevermind |
10:43 |
Calinou |
Megaf, there's a condensed version of Roboto |
10:44 |
Calinou |
<Megaf> Minetest shaders are always broken =/ |
10:44 |
Calinou |
not on supported cards :P |
10:44 |
Megaf |
*Supported closed source drivers |
10:44 |
Calinou |
you do realize shaders work here on Nouveau? |
10:44 |
Calinou |
which supports OpenGL 3.3.0 |
10:44 |
Megaf |
Flood Mode On |
10:44 |
Megaf |
Irrlicht log: Using renderer: OpenGL 3.0 |
10:44 |
Megaf |
Irrlicht log: Gallium 0.4 on AMD MULLINS: X.Org |
10:44 |
Megaf |
Irrlicht log: OpenGL driver version is 1.2 or better. |
10:44 |
Megaf |
Irrlicht log: GLSL version: 1.3 |
10:44 |
Megaf |
Flood Mode Off |
10:45 |
Calinou |
sounds like a low-end card |
10:45 |
RealBadAngel |
Megaf, looks like shaders doesnt compile for you |
10:45 |
Megaf |
very low end |
10:45 |
RealBadAngel |
please check your logs |
10:46 |
Megaf |
RealBadAngel: what logs? |
10:46 |
Megaf |
I have millions and billions of logs :) |
10:46 |
RealBadAngel |
game logs, you should have messages on compiling shaders |
10:47 |
Megaf |
2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_vertex.glsl" |
10:47 |
Megaf |
2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_fragment.glsl" |
10:47 |
Megaf |
2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl" |
10:47 |
Megaf |
That? |
10:49 |
RealBadAngel |
looks like you dont have shaders lol |
10:49 |
Megaf |
lol |
10:50 |
RealBadAngel |
please check /client folder and see if the files are there |
10:50 |
Megaf |
oh, |
10:50 |
Megaf |
I know what happened |
10:50 |
Megaf |
hold on |
10:56 |
Megaf |
RealBadAngel: is that folder included in copile time? |
10:56 |
RealBadAngel |
you should get those files either from patch or with complete branch sources |
10:57 |
RealBadAngel |
and shaders are compiled everytime you start the game |
10:57 |
RealBadAngel |
building game has nothing to do with it |
10:58 |
RealBadAngel |
if you missed shader files just copy them and restart the game |
11:02 |
Megaf |
did that, didnt work, I'm recompiling the game now |
11:03 |
Megaf |
I missed the client fodler |
11:20 |
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11:26 |
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11:28 |
RealBadAngel |
Megaf, and? |
11:49 |
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11:56 |
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12:02 |
Megaf |
RealBadAngel: I did a quick lunch brake. starting minetest now |
12:03 |
Megaf |
RealBadAngel: yep, it was just the missing folder |
12:04 |
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12:17 |
Megaf |
Calinou: see, is not my GPUs fault |
12:27 |
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12:40 |
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12:41 |
Jordach |
and i thought Cycles was a pretty good deal: http://a.pomf.se/jefvka.png |
12:42 |
rubenwardy |
Is C:// an SSD? |
12:42 |
Jordach |
partitioned drive |
12:42 |
Jordach |
if i end up nuking C:/ i'll lose everything |
12:46 |
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12:46 |
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Halamix2 joined #minetest |
12:47 |
Jordach |
my PC has been rendering nonstop |
12:47 |
rubenwardy |
for how long?# |
12:47 |
Jordach |
since June 2nd, 10am UTC |
12:48 |
Jordach |
that blender folder is Cycles' render cache data, from all those frames |
12:50 |
rubenwardy |
Wow. |
12:50 |
Jordach |
luckily i do have access to a cloud renderer now that my own files stopped 401'ing |
12:50 |
rubenwardy |
It would be aweomse to get a load of destops, network them, and distrubuted render them |
12:50 |
rubenwardy |
supercomputer XD |
12:51 |
Megaf |
Jordach: I have an idle computer, you can use it for rendering |
12:53 |
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12:54 |
Jordach |
http://i.imgur.com/4OJTQAV.png |
12:54 |
Jordach |
cooked |
13:12 |
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13:13 |
Megaf |
Jordach: I was seeing an AMD CPU to buy for a new desktop |
13:13 |
Megaf |
and made some comparatiosn |
13:13 |
Jordach |
wait for AMD Zen |
13:13 |
* Jordach |
is serious about that |
13:13 |
Megaf |
the latest AMD Phenom II x6 is faster than any FX six core, no matter the clock |
13:14 |
Megaf |
I think is because the Phenom II has 6 true cores |
13:18 |
Jordach |
i got them rendering on a nvidia GRID K520 |
13:22 |
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13:23 |
Megaf |
Oh, that's faster than my idle computer |
13:24 |
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13:30 |
Megaf |
su |
13:30 |
Megaf |
oops |
13:30 |
Megaf |
That was close |
13:30 |
rubenwardy |
lol. Almost typed your super user in? O_o |
13:31 |
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13:31 |
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13:33 |
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13:33 |
Megaf |
rubenwardy: yep |
13:34 |
Megaf |
my WM doesnt change focus when a new window is created |
13:34 |
Megaf |
so I opened the terminal and proceded to type su and password |
13:34 |
Megaf |
but the focus was still on the IRC window |
13:39 |
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13:45 |
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13:45 |
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13:48 |
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14:08 |
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14:13 |
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14:13 |
Jordach |
heh, this render costs $.130 |
14:13 |
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14:13 |
Jordach |
"Completion: 68.278% | Elapsed time: 01:20:16 | Estimated time remaining: 00:37:17" |
14:13 |
Jordach |
$1.30 even |
14:14 |
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14:20 |
hoodedice |
suddenly, a hoodedice |
14:25 |
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14:30 |
Megaf |
Hi hoodedice |
14:33 |
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14:35 |
hoodedice |
heya |
14:40 |
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14:52 |
Megaf |
Hi VanessaE |
14:55 |
VanessaE |
hi |
14:56 |
Megaf |
VanessaE: did MinetestBot send you my message? |
14:56 |
VanessaE |
if it did, I didn't receive it |
14:57 |
Megaf |
[22:28] <Megaf> !tell VanessaE Hi Vanessa, please, could you change https://github.com/VanessaE/homedecor_modpack/blob/e00742a93af259d4163edd1cb23f4c0cef882f8a/homedecor/exterior.lua#L229 back to true? Players on my server do enjoy standing on swings as if they were swinging. |
14:57 |
Megaf |
[22:28] <MinetestBot> Megaf: I'll pass that on when VanessaE is around |
14:58 |
VanessaE |
I'll consider it. |
14:58 |
Megaf |
I believe some people would apreciate it. |
14:59 |
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15:06 |
sfan5 |
hm |
15:10 |
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15:11 |
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15:19 |
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15:19 |
hoodedice |
Megaf, isn't it better to keep the change local? |
15:19 |
hoodedice |
Calinou, godot won't work on my mac mini (2006). I think it must be because it is too old |
15:19 |
hoodedice |
it works perfectly on my laptop, so yeah |
15:20 |
hoodedice |
heya sfan |
15:20 |
Calinou |
we don't support Windows XP officially by the way |
15:20 |
Megaf |
whats godot? |
15:20 |
hoodedice |
mac mini runs xubuntu |
15:20 |
Calinou |
a free/libre game engine: http://godotengine.org |
15:20 |
hoodedice |
my laptop runs windows 8.1 |
15:21 |
hoodedice |
I wish steam had halo CE =( |
15:22 |
Calinou |
Halo Community Edition :3 |
15:24 |
Jordach |
I wish Halo: MCC releases with W10 |
15:24 |
* Calinou |
changed his desktop and HexChat appearance |
15:26 |
Jordach |
mfw 4 cloud renders active |
15:28 |
jordan4ibanez |
Here are the boat things |
15:28 |
jordan4ibanez |
https://forum.minetest.net/viewtopic.php?f=9&t=12442 |
15:29 |
Jordach |
inb4 i'm on a bot |
15:29 |
Jordach |
boat |
15:36 |
jordan4ibanez |
No no, you've already admitted it |
15:36 |
jordan4ibanez |
You, are a robot |
15:38 |
* sfan5 |
puts Jordach on MinetestBot's head |
15:38 |
sfan5 |
now you're on a bot |
15:38 |
Jordach |
ayy lmao |
15:38 |
sfan5 |
ayy |
15:41 |
jordan4ibanez |
it's even worse than I thought |
15:41 |
jordan4ibanez |
ALIENS |
15:42 |
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15:43 |
Jordach |
( ͡o ͜ʖ ͡o) |
15:44 |
sfan5 |
(ಠʖಠ) |
15:44 |
Jordach |
(╯°□°)╯︵ â”»â”â”» |
15:44 |
sfan5 |
â”»â”â”» ︵╰(°□°)╯︵ â”»â”â”» |
15:44 |
Jordach |
lmao |
15:44 |
sfan5 |
ayy |
15:44 |
Jordach |
â”»â”â”» ︵╰(°□°)╯︵ â”»â”â”» |
15:45 |
sfan5 |
(•_•) ( •_•)>âŒâ– -â– (âŒâ– _â– ) |
15:45 |
Jordach |
http://niceme.me |
15:45 |
sfan5 |
maymay |
15:46 |
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15:48 |
Calinou |
(° ͡ ͜ʖ° ͡) |
15:48 |
Calinou |
( ͡° ͜ʖ ͡°) |
15:48 |
Calinou |
( ͡°ʖ° ͡) |
15:50 |
sfan5 |
Calinou: hÌœe︣lÌ lÍšoÌ… á·¾CÌ‘a̲lÌŒiÌ¡nÍ„öu |
15:51 |
Jordach |
ヽ༼ຈل͜ຈ༽ノ |
15:58 |
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16:02 |
Megaf |
Hi jordan4ibanez |
16:02 |
Megaf |
MinetestBot do need a new head actually, he keeps forgeting to tell people stuff |
16:05 |
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16:12 |
jordan4ibanez |
Hey Megaf |
16:13 |
hoodedice |
ayyy el em ay oh |
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16:26 |
Calinou |
https://lut.im/2av1XVF7/jaHjYVjJ |
16:26 |
Calinou |
imported Roboto fonts (Roboto / Roboto Mono) into Godot editor |
16:27 |
Calinou |
as well as Blender: https://lut.im/2aFgsudX/e0K7VjEG |
16:32 |
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18:43 |
jordan4ibanez |
Calinou: That's pretty cool |
18:44 |
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18:51 |
hoodedice |
Calinou, IMO, Roboto/noto looks nice only on phones |
18:57 |
Krock |
somehow I like github-like sites: they always have a static download link |
18:58 |
Krock |
it saves a lot space in my mod database |
18:58 |
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18:58 |
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18:58 |
Mikeonline |
hi |
18:58 |
Krock |
why did you change the host? |
19:01 |
Calinou |
Krock, some projects like WordPress have a static download link, usually in the form of a symlink |
19:01 |
Calinou |
hoodedice, great fonts look good everywhere :3 Roboto/Noto are nice when printed too |
19:02 |
Mikeonline |
hm i get ServerEnv: Trying to store id=inc++ statically but block (628,2,2) already contains 54 objects. Forcing delete. |
19:02 |
Krock |
k |
19:02 |
Mikeonline |
every second |
19:03 |
Calinou |
what mods do you use? |
19:03 |
Mikeonline |
many |
19:04 |
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19:04 |
Mikeonline |
http://pastebin.com/jT24trWr |
19:05 |
hoodedice |
I like calibri in print |
19:05 |
hoodedice |
with Segoe UI for title |
19:05 |
hoodedice |
#sansSerifFanboii |
19:05 |
Calinou |
proprietary fonts :( |
19:05 |
Calinou |
there is a metric-accurate free replacement for Calibri, forgot its name |
19:05 |
Calinou |
was it Caladea? |
19:05 |
hoodedice |
with noto, well, the font seems too "fat" for normal use |
19:06 |
hoodedice |
it could be |
19:06 |
Calinou |
Roboto can replace Segoe UI fairly well |
19:06 |
hoodedice |
Noto did the job pretty well |
19:06 |
hoodedice |
though I do miss the numbers |
19:06 |
hoodedice |
on the bright side, Noto scales down very well |
19:06 |
hoodedice |
want a screenshot? |
19:07 |
Mikeonline |
suspiciusly large amount of objects detected: 51 in (628,2,2); removing all of them. |
19:07 |
Mikeonline |
How can i detect what happens there? i dont see anything there |
19:12 |
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19:12 |
hoodedice |
Android apps have like 200+ MB bundled in OBB files. To move them I need to buy a paid app >_> |
19:13 |
Calinou |
OBB? |
19:13 |
ThatGraemeGuy |
how do i go about troubleshooting random segfaults? :-/ |
19:13 |
Calinou |
use gdb with bt full |
19:13 |
hoodedice |
obb are app data |
19:14 |
hoodedice |
stored in SD card, but thank you htc for making shitty partitions >_> |
19:14 |
Calinou |
I'll look for non-Android phones when I'll buy one |
19:14 |
ThatGraemeGuy |
uuuhh |
19:14 |
Calinou |
either Firefox OS, Tizen or Ubuntu Touch |
19:14 |
ThatGraemeGuy |
ok so wait for a random update that fixes it, gotchat |
19:14 |
hoodedice |
grame, switch back to stable maybe |
19:15 |
hoodedice |
only ubuntu touch looks like a *proper phone* in there |
19:15 |
Mikeonline |
is block 628,2,2 in the serverenv message a coord or a block coord? |
19:15 |
hoodedice |
firefox is a html5 shill, tizen is 9/10 failure |
19:15 |
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19:17 |
Mikeonline |
hi oc |
19:18 |
Calinou |
but HTML5 is great :') |
19:18 |
hoodedice |
it has its place |
19:18 |
Calinou |
Mikeonline, block coord I guess |
19:19 |
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19:19 |
Mikeonline |
hm there was once an excel tool to calculate block coords to coords |
19:25 |
Jordach__ |
i should really really backup this server |
19:25 |
Jordach__ |
<JD-Pub> Server has been running for 844:50:52 |
19:29 |
hoodedice |
no |
19:30 |
hoodedice |
assert dominance |
19:30 |
hoodedice |
look the server in the eye |
19:30 |
hoodedice |
run sudo -rm rf on root |
19:30 |
hoodedice |
show it who's boss |
19:30 |
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19:46 |
melvin |
jordach |
19:46 |
hoodedice |
jd is away |
19:46 |
hoodedice |
need something, melvin? |
19:46 |
jordan4ibanez |
Hmmm |
19:49 |
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19:59 |
jordan4ibanez |
Is particle spawner broken? |
20:00 |
VanessaE |
define "broken" |
20:00 |
jordan4ibanez |
El no worko |
20:00 |
jordan4ibanez |
But seriously it isn't working haha |
20:01 |
jordan4ibanez |
http://pastie.org/private/rjrgmhpgsfqbl7n8n0nug |
20:01 |
jordan4ibanez |
Yep, enable particles is checked |
20:02 |
jordan4ibanez |
I'm st|_|mp3d |
20:03 |
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20:06 |
jordan4ibanez |
Oh it was my code |
20:06 |
jordan4ibanez |
I'm a dummy |
20:42 |
Mikeonline |
n8 |
20:42 |
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20:48 |
jordan4ibanez |
I think this adds a nice touch https://youtu.be/JDUihjtLXZI |
20:49 |
VanessaE |
jordan4ibanez: nice |
20:50 |
jordan4ibanez |
Thank you :) |
20:50 |
VanessaE |
you should submit that as a PR against minetest_game |
20:57 |
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21:23 |
bobomb |
can anyone give me a good explanation of Voxel Manipulator? what does it do, how does it manage individual set_node calls better, etc? |
21:24 |
est31 |
its faster |
21:24 |
est31 |
and it forceloads an area |
21:31 |
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21:45 |
jordan4ibanez |
VanessaE: what do you mean? |
21:45 |
jordan4ibanez |
Also I think I just made the silliest thing ever |
21:45 |
VanessaE |
minetest_game has boats |
21:45 |
VanessaE |
you should make them work like your code does :) |
21:47 |
jordan4ibanez |
I would, I really would love to see this in default, but I don't think this code is reliable enough to be put in, it uses an algorithm which is very simple and kind of makes assumptions based off it |
21:48 |
jordan4ibanez |
I'll keep working at it though, I'll make a request when I feel that it would benefit the game |
22:10 |
jordan4ibanez |
Oh oh oh oh oh |
22:10 |
jordan4ibanez |
Youtube, suggested tag: Minetest (Video Game) |
22:17 |
RealBadAngel |
Jordach__, here? |
22:18 |
Jordach__ |
hmm |
22:18 |
RealBadAngel |
https://imgrush.com/d_tRF2SiO3Hq |
22:19 |
Jordach__ |
is that tesselation |
22:19 |
RealBadAngel |
its parallax mapping |
22:19 |
RealBadAngel |
with 16px heightmap |
22:28 |
est31 |
what is the depth? |
22:30 |
RealBadAngel |
https://imgrush.com/NypL48D75WH8.png |
22:30 |
est31 |
I mean, every pixel, is it 8 bit, 16 bit, or what is it? |
22:31 |
RealBadAngel |
height is 0-255 |
22:31 |
est31 |
ok |
22:31 |
RealBadAngel |
its alpha channel of normalmap |
22:31 |
est31 |
ok |
22:31 |
Jordach__ |
"framerate" |
22:31 |
RealBadAngel |
scale used 0.08, bias = 0.04, iterations 10 |
22:31 |
RealBadAngel |
60fps + |
22:31 |
jordan4ibanez |
Mario Minetest |
22:31 |
jordan4ibanez |
https://youtu.be/DoEDu2Vj5vw |
22:31 |
Jordach__ |
on? |
22:33 |
jordan4ibanez |
brb |
22:33 |
est31 |
nice jordan4ibanez |
22:33 |
est31 |
really cool idea |
22:40 |
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paramat |
bobomb see https://forum.minetest.net/viewtopic.php?f=18&t=6396 |
22:49 |
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23:09 |
RealBadAngel |
https://imgrush.com/br08SqViTF2k.png |
23:09 |
RealBadAngel |
Jordach__, ^^ |
23:14 |
Ep1cMaN |
lol Jordan pretty cool |
23:35 |
jordan4ibanez |
est31: Thanks! |
23:36 |
jordan4ibanez |
Ep1cMaN: Thank you! |
23:37 |
jordan4ibanez |
RealBadAngel: That looks really good |
23:48 |
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