Time Nick Message 01:06 jordan4ibanez kaeza_: It goes it goes 01:06 jordan4ibanez What about you? 01:33 nanepiwo minetestbot, help 01:33 nanepiwo &help 01:33 nanepiwo ~help 01:33 nanepiwo `help 01:33 nanepiwo %help 01:33 nanepiwo %sources 01:34 nanepiwo thats the logger, i presume... 01:34 nanepiwo aka SamBot 01:40 bobomb when a block is placed by worldedit, the on_construct is not called. is there a way tomake it called? 02:46 hmmmm bobomb, no there is not 02:47 bobomb i might have wasted my time rewriting my mod to use metadata... 03:00 jordan4ibanez http://i.imgur.com/ENG87.jpg 03:23 jordan4ibanez hmmmm: So in voxel manip, how would I check if there is a node in a place? Ala minetest.get_node({x=pos.x,y=pos.y,z=pos.z}).name in the older function 03:24 hmmmm minetest.get_name_from_content_id(voxelmanip_data[index]) 03:26 jordan4ibanez Thanks dude! 03:36 jordan4ibanez Can voxelmanip look for a certain node within the data? 04:00 Sokomine jordan4ibanez: you can still use find_nodes_in_area - or iterate through the voxelmanip data (which ought to be fast enough) 04:00 Sokomine voxelmanip is a very useful thing. beware of cavegen though 04:05 jordan4ibanez Thank you 04:05 jordan4ibanez Also, why does vm:set_node_at(pos, {param1 = 1, name = "default:stone",param2 = 8}) not work, yet minetest.swap_node(pos, {name="default:stone"}) does, I'm just bleh 04:08 jordan4ibanez I think it's just my code actually 04:11 hmmmm jordan4ibanez, the lua voxelmanipulator is not meant to be user friendly. 04:12 jordan4ibanez I know, but I want that speed haha 04:13 hmmmm using set_node_at everywhere isn't really helping matters 04:14 jordan4ibanez I'm using it once to shut off the block until it's updated, then I use data[] 04:14 hmmmm set_node_at sets the node at that position in the internal buffer 04:14 hmmmm it can't set the node for you inside of your own copy of the content buffer 04:16 jordan4ibanez OH 04:17 jordan4ibanez I understand now 04:21 jordan4ibanez That was the problem, I was using the data buffer which was empty and it was overriding 04:37 Foxy :o 04:39 jordan4ibanez Goodnight 05:39 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 1374d8b34 http://git.io/vkFOS (152015-06-03T06:37:10+01:00) 05:53 Ep1cMaN how can I see if my remote_media setting is working properly? Also is there anything else involved or is it straight forward of putting them in a dir and make remote_media point to it. ? 06:06 kaeza probably looking at your httpd logs 06:25 kahrl Ep1cMaN: yeah, putting the files in a dir is not enough, you need to install an http server like apache or nginx and let it serve those files 06:41 Ep1cMaN So I was to dish them out from my host. it should be taking care of by the host provider. Or is this something I have to do on the server side? 06:41 kahrl well I don't know what your exact setup is, but you can host the files anywhere, it doesn't have to be the same host as the minetest server 06:42 kahrl just point remote_media to the URL of a directory that contains the files 06:42 Ep1cMaN the remote_media at the moment is pointing to m3ta4.net/minetestserver/media/ 06:45 kahrl so if you copy the files there so they are accessible as m3ta4.net/minetestserver/media/blahblahblah then you should be good to go 06:46 Ep1cMaN ok thanks 07:37 Calinou happy 3rd birthday, 0.4_20120603 08:51 JamesTait Good morning, folks! Happy Repeat Day, and happy Repeat Day! 😃 09:29 Calinou happy repeat day! 09:34 Megaf Happy repeat day JamesTait! 09:34 Megaf Happy repeat day JamesTait! 09:35 Megaf Happy repeat day Calinou! 09:35 Megaf Happy repeat day Calinou! 09:35 Calinou Roboto Mono was recently released, great font 09:35 Calinou https://lut.im/4RurQrYv/CvHAHXDq 09:36 Megaf I wonder if dropbox could be used for remote media 09:36 Calinou in theory, yes 09:36 Calinou in practice, very tricky and probably violates ToS 09:36 Megaf Calinou: very nice font indeed, I've been using Liberation Mono and Droid Sans Mono 09:37 Megaf It would be could if the server could send a single packet with all media files, instead of sending one by one 09:38 Megaf a simple media.tar would eb great already 09:38 Megaf tar.bz2 even better 09:38 technomancy speaking of fonts, is there a way to get formspecs that use a monospace font? 09:39 jin_xi use bitmap fonts, place chars on form 09:41 technomancy hm. maybe some day. got bigger fish to fry at this point. 09:50 sfan5 in practice, very tricky and probably violates ToS 09:50 sfan5 very tricky? 09:52 Megaf bitmaps fonts must die 09:56 Megaf interesting. decreasing fov improves FPS 10:09 Megaf RealBadAngel: what texture pack is this? https://cloud.githubusercontent.com/assets/2177790/7949093/d55f19fa-098a-11e5-83cd-a479bb281d04.png 10:09 Calinou talking about fonts: https://github.com/google/fonts 10:09 Calinou Roboto Mono is out! 10:09 Megaf I got that from here by the way https://github.com/minetest/minetest/pull/2755 10:11 RealBadAngel Megaf, this comes from Haven, but i will have to rework there all the normal maps to add correct heightmaps 10:11 Megaf RealBadAngel: is it in your git? 10:12 RealBadAngel http://picpaste.com/default_coal_block-Vj3fH7jW.png 10:12 RealBadAngel http://picpaste.com/pics/default_coal_block_normal-no03DZg9.1433196188.png 10:12 RealBadAngel here you have this texture and normalmap 10:13 Calinou oh, transparent is low? 10:13 Calinou yeah that makes sense 10:13 Calinou RealBadAngel, try lut.im for images 10:13 Calinou or imgrush.com 10:14 RealBadAngel heightmap is stored in alpha channel 10:14 RealBadAngel rgb are the normalmap 10:16 Calinou yep, makes sense, is more compact 10:23 RealBadAngel Megaf, you may also try this one: https://imgrush.com/IjtX94Nk20HT + https://imgrush.com/4Je7hBuMQTuG 10:23 Megaf Calinou: I just changed my fonts to roboto, looks quite good 10:23 RealBadAngel those brick are pretty cool with parallax 10:23 Megaf Calinou: but they are not as compact as Droid 10:24 Megaf RealBadAngel: Isnt there a Minetest texture pack that uses that cool stuff that you have been working on? 10:24 Megaf parallax and bumpmapping 10:25 Megaf I'd like to see that in action here 10:27 RealBadAngel Haven is supposed to support that, but parallax code before was far from perfection 10:27 RealBadAngel i will make new textures for it 10:27 RealBadAngel meanwhile try just those 2 textures 10:29 Megaf Minetest shaders are always broken =/ 10:29 Megaf I jsut enabled them here and everything is reddish and greeish 10:30 Megaf colors are messed up 10:30 RealBadAngel show me the screenshot 10:36 Megaf RealBadAngel: https://lut.im/xwWo5NS1/CYVw2xgE 10:36 Megaf Ultra compression for the win! 10:36 Megaf RealBadAngel: lots of artifacts, but colors are lke that 10:38 Megaf RealBadAngel: did you change anything realted to shaders on the past 7 days? 10:38 Megaf I think they were working on this configuration 10:41 Megaf Actually something related to shared was changed 5 days ago. 10:41 Megaf https://github.com/minetest/minetest/blob/addf3ee16559a0e1173bae1e59d9bdbd54e3526c/src/game.cpp#L793 10:41 Megaf https://github.com/minetest/minetest/search?o=desc&q=shader&s=indexed&utf8=%E2%9C%93 10:42 Megaf oh, it wasnt, I dont know 10:42 Megaf nevermind 10:43 Calinou Megaf, there's a condensed version of Roboto 10:44 Calinou Minetest shaders are always broken =/ 10:44 Calinou not on supported cards :P 10:44 Megaf *Supported closed source drivers 10:44 Calinou you do realize shaders work here on Nouveau? 10:44 Calinou which supports OpenGL 3.3.0 10:44 Megaf Flood Mode On 10:44 Megaf Irrlicht log: Using renderer: OpenGL 3.0 10:44 Megaf Irrlicht log: Gallium 0.4 on AMD MULLINS: X.Org 10:44 Megaf Irrlicht log: OpenGL driver version is 1.2 or better. 10:44 Megaf Irrlicht log: GLSL version: 1.3 10:44 Megaf Flood Mode Off 10:45 Calinou sounds like a low-end card 10:45 RealBadAngel Megaf, looks like shaders doesnt compile for you 10:45 Megaf very low end 10:45 RealBadAngel please check your logs 10:46 Megaf RealBadAngel: what logs? 10:46 Megaf I have millions and billions of logs :) 10:46 RealBadAngel game logs, you should have messages on compiling shaders 10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_vertex.glsl" 10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_fragment.glsl" 10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl" 10:47 Megaf That? 10:49 RealBadAngel looks like you dont have shaders lol 10:49 Megaf lol 10:50 RealBadAngel please check /client folder and see if the files are there 10:50 Megaf oh, 10:50 Megaf I know what happened 10:50 Megaf hold on 10:56 Megaf RealBadAngel: is that folder included in copile time? 10:56 RealBadAngel you should get those files either from patch or with complete branch sources 10:57 RealBadAngel and shaders are compiled everytime you start the game 10:57 RealBadAngel building game has nothing to do with it 10:58 RealBadAngel if you missed shader files just copy them and restart the game 11:02 Megaf did that, didnt work, I'm recompiling the game now 11:03 Megaf I missed the client fodler 11:28 RealBadAngel Megaf, and? 12:02 Megaf RealBadAngel: I did a quick lunch brake. starting minetest now 12:03 Megaf RealBadAngel: yep, it was just the missing folder 12:17 Megaf Calinou: see, is not my GPUs fault 12:41 Jordach and i thought Cycles was a pretty good deal: http://a.pomf.se/jefvka.png 12:42 rubenwardy Is C:// an SSD? 12:42 Jordach partitioned drive 12:42 Jordach if i end up nuking C:/ i'll lose everything 12:47 Jordach my PC has been rendering nonstop 12:47 rubenwardy for how long?# 12:47 Jordach since June 2nd, 10am UTC 12:48 Jordach that blender folder is Cycles' render cache data, from all those frames 12:50 rubenwardy Wow. 12:50 Jordach luckily i do have access to a cloud renderer now that my own files stopped 401'ing 12:50 rubenwardy It would be aweomse to get a load of destops, network them, and distrubuted render them 12:50 rubenwardy supercomputer XD 12:51 Megaf Jordach: I have an idle computer, you can use it for rendering 12:54 Jordach http://i.imgur.com/4OJTQAV.png 12:54 Jordach cooked 13:13 Megaf Jordach: I was seeing an AMD CPU to buy for a new desktop 13:13 Megaf and made some comparatiosn 13:13 Jordach wait for AMD Zen 13:13 * Jordach is serious about that 13:13 Megaf the latest AMD Phenom II x6 is faster than any FX six core, no matter the clock 13:14 Megaf I think is because the Phenom II has 6 true cores 13:18 Jordach i got them rendering on a nvidia GRID K520 13:23 Megaf Oh, that's faster than my idle computer 13:30 Megaf su 13:30 Megaf oops 13:30 Megaf That was close 13:30 rubenwardy lol. Almost typed your super user in? O_o 13:33 Megaf rubenwardy: yep 13:34 Megaf my WM doesnt change focus when a new window is created 13:34 Megaf so I opened the terminal and proceded to type su and password 13:34 Megaf but the focus was still on the IRC window 14:13 Jordach heh, this render costs $.130 14:13 Jordach "Completion: 68.278% | Elapsed time: 01:20:16 | Estimated time remaining: 00:37:17" 14:13 Jordach $1.30 even 14:20 hoodedice suddenly, a hoodedice 14:30 Megaf Hi hoodedice 14:35 hoodedice heya 14:52 Megaf Hi VanessaE 14:55 VanessaE hi 14:56 Megaf VanessaE: did MinetestBot send you my message? 14:56 VanessaE if it did, I didn't receive it 14:57 Megaf [22:28] !tell VanessaE Hi Vanessa, please, could you change https://github.com/VanessaE/homedecor_modpack/blob/e00742a93af259d4163edd1cb23f4c0cef882f8a/homedecor/exterior.lua#L229 back to true? Players on my server do enjoy standing on swings as if they were swinging. 14:57 Megaf [22:28] Megaf: I'll pass that on when VanessaE is around 14:58 VanessaE I'll consider it. 14:58 Megaf I believe some people would apreciate it. 15:06 sfan5 hm 15:19 hoodedice Megaf, isn't it better to keep the change local? 15:19 hoodedice Calinou, godot won't work on my mac mini (2006). I think it must be because it is too old 15:19 hoodedice it works perfectly on my laptop, so yeah 15:20 hoodedice heya sfan 15:20 Calinou we don't support Windows XP officially by the way 15:20 Megaf whats godot? 15:20 hoodedice mac mini runs xubuntu 15:20 Calinou a free/libre game engine: http://godotengine.org 15:20 hoodedice my laptop runs windows 8.1 15:21 hoodedice I wish steam had halo CE =( 15:22 Calinou Halo Community Edition :3 15:24 Jordach I wish Halo: MCC releases with W10 15:24 * Calinou changed his desktop and HexChat appearance 15:26 Jordach mfw 4 cloud renders active 15:28 jordan4ibanez Here are the boat things 15:28 jordan4ibanez https://forum.minetest.net/viewtopic.php?f=9&t=12442 15:29 Jordach inb4 i'm on a bot 15:29 Jordach boat 15:36 jordan4ibanez No no, you've already admitted it 15:36 jordan4ibanez You, are a robot 15:38 * sfan5 puts Jordach on MinetestBot's head 15:38 sfan5 now you're on a bot 15:38 Jordach ayy lmao 15:38 sfan5 ayy 15:41 jordan4ibanez it's even worse than I thought 15:41 jordan4ibanez ALIENS 15:43 Jordach ( ͡o ͜ʖ ͡o) 15:44 sfan5 (ಠʖಠ) 15:44 Jordach (╯°□°)╯︵ ┻━┻ 15:44 sfan5 ┻━┻ ︵╰(°□°)╯︵ ┻━┻ 15:44 Jordach lmao 15:44 sfan5 ayy 15:44 Jordach ┻━┻ ︵╰(°□°)╯︵ ┻━┻ 15:45 sfan5 (•_•) ( •_•)>⌐■-■ (⌐■_■) 15:45 Jordach http://niceme.me 15:45 sfan5 maymay 15:48 Calinou (° ͡ ͜ʖ° ͡) 15:48 Calinou ( ͡° ͜ʖ ͡°) 15:48 Calinou ( ͡°ʖ° ͡) 15:50 sfan5 Calinou: h̜e︣l̠l͚o̅ ᷾C̑a̲ľi̡n̈́öu 15:51 Jordach ヽ༼ຈل͜ຈ༽ノ 16:02 Megaf Hi jordan4ibanez 16:02 Megaf MinetestBot do need a new head actually, he keeps forgeting to tell people stuff 16:12 jordan4ibanez Hey Megaf 16:13 hoodedice ayyy el em ay oh 16:26 Calinou https://lut.im/2av1XVF7/jaHjYVjJ 16:26 Calinou imported Roboto fonts (Roboto / Roboto Mono) into Godot editor 16:27 Calinou as well as Blender: https://lut.im/2aFgsudX/e0K7VjEG 18:43 jordan4ibanez Calinou: That's pretty cool 18:51 hoodedice Calinou, IMO, Roboto/noto looks nice only on phones 18:57 Krock somehow I like github-like sites: they always have a static download link 18:58 Krock it saves a lot space in my mod database 18:58 Mikeonline hi 18:58 Krock why did you change the host? 19:01 Calinou Krock, some projects like WordPress have a static download link, usually in the form of a symlink 19:01 Calinou hoodedice, great fonts look good everywhere :3 Roboto/Noto are nice when printed too 19:02 Mikeonline hm i get ServerEnv: Trying to store id=inc++ statically but block (628,2,2) already contains 54 objects. Forcing delete. 19:02 Krock k 19:02 Mikeonline every second 19:03 Calinou what mods do you use? 19:03 Mikeonline many 19:04 Mikeonline http://pastebin.com/jT24trWr 19:05 hoodedice I like calibri in print 19:05 hoodedice with Segoe UI for title 19:05 hoodedice #sansSerifFanboii 19:05 Calinou proprietary fonts :( 19:05 Calinou there is a metric-accurate free replacement for Calibri, forgot its name 19:05 Calinou was it Caladea? 19:05 hoodedice with noto, well, the font seems too "fat" for normal use 19:06 hoodedice it could be 19:06 Calinou Roboto can replace Segoe UI fairly well 19:06 hoodedice Noto did the job pretty well 19:06 hoodedice though I do miss the numbers 19:06 hoodedice on the bright side, Noto scales down very well 19:06 hoodedice want a screenshot? 19:07 Mikeonline suspiciusly large amount of objects detected: 51 in (628,2,2); removing all of them. 19:07 Mikeonline How can i detect what happens there? i dont see anything there 19:12 hoodedice Android apps have like 200+ MB bundled in OBB files. To move them I need to buy a paid app >_> 19:13 Calinou OBB? 19:13 ThatGraemeGuy how do i go about troubleshooting random segfaults? :-/ 19:13 Calinou use gdb with bt full 19:13 hoodedice obb are app data 19:14 hoodedice stored in SD card, but thank you htc for making shitty partitions >_> 19:14 Calinou I'll look for non-Android phones when I'll buy one 19:14 ThatGraemeGuy uuuhh 19:14 Calinou either Firefox OS, Tizen or Ubuntu Touch 19:14 ThatGraemeGuy ok so wait for a random update that fixes it, gotchat 19:14 hoodedice grame, switch back to stable maybe 19:15 hoodedice only ubuntu touch looks like a *proper phone* in there 19:15 Mikeonline is block 628,2,2 in the serverenv message a coord or a block coord? 19:15 hoodedice firefox is a html5 shill, tizen is 9/10 failure 19:17 Mikeonline hi oc 19:18 Calinou but HTML5 is great :') 19:18 hoodedice it has its place 19:18 Calinou Mikeonline, block coord I guess 19:19 Mikeonline hm there was once an excel tool to calculate block coords to coords 19:25 Jordach__ i should really really backup this server 19:25 Jordach__ Server has been running for 844:50:52 19:29 hoodedice no 19:30 hoodedice assert dominance 19:30 hoodedice look the server in the eye 19:30 hoodedice run sudo -rm rf on root 19:30 hoodedice show it who's boss 19:46 melvin jordach 19:46 hoodedice jd is away 19:46 hoodedice need something, melvin? 19:46 jordan4ibanez Hmmm 19:59 jordan4ibanez Is particle spawner broken? 20:00 VanessaE define "broken" 20:00 jordan4ibanez El no worko 20:00 jordan4ibanez But seriously it isn't working haha 20:01 jordan4ibanez http://pastie.org/private/rjrgmhpgsfqbl7n8n0nug 20:01 jordan4ibanez Yep, enable particles is checked 20:02 jordan4ibanez I'm st|_|mp3d 20:06 jordan4ibanez Oh it was my code 20:06 jordan4ibanez I'm a dummy 20:42 Mikeonline n8 20:48 jordan4ibanez I think this adds a nice touch https://youtu.be/JDUihjtLXZI 20:49 VanessaE jordan4ibanez: nice 20:50 jordan4ibanez Thank you :) 20:50 VanessaE you should submit that as a PR against minetest_game 21:23 bobomb can anyone give me a good explanation of Voxel Manipulator? what does it do, how does it manage individual set_node calls better, etc? 21:24 est31 its faster 21:24 est31 and it forceloads an area 21:45 jordan4ibanez VanessaE: what do you mean? 21:45 jordan4ibanez Also I think I just made the silliest thing ever 21:45 VanessaE minetest_game has boats 21:45 VanessaE you should make them work like your code does :) 21:47 jordan4ibanez I would, I really would love to see this in default, but I don't think this code is reliable enough to be put in, it uses an algorithm which is very simple and kind of makes assumptions based off it 21:48 jordan4ibanez I'll keep working at it though, I'll make a request when I feel that it would benefit the game 22:10 jordan4ibanez Oh oh oh oh oh 22:10 jordan4ibanez Youtube, suggested tag: Minetest (Video Game) 22:17 RealBadAngel Jordach__, here? 22:18 Jordach__ hmm 22:18 RealBadAngel https://imgrush.com/d_tRF2SiO3Hq 22:19 Jordach__ is that tesselation 22:19 RealBadAngel its parallax mapping 22:19 RealBadAngel with 16px heightmap 22:28 est31 what is the depth? 22:30 RealBadAngel https://imgrush.com/NypL48D75WH8.png 22:30 est31 I mean, every pixel, is it 8 bit, 16 bit, or what is it? 22:31 RealBadAngel height is 0-255 22:31 est31 ok 22:31 RealBadAngel its alpha channel of normalmap 22:31 est31 ok 22:31 Jordach__ "framerate" 22:31 RealBadAngel scale used 0.08, bias = 0.04, iterations 10 22:31 RealBadAngel 60fps + 22:31 jordan4ibanez Mario Minetest 22:31 jordan4ibanez https://youtu.be/DoEDu2Vj5vw 22:31 Jordach__ on? 22:33 jordan4ibanez brb 22:33 est31 nice jordan4ibanez 22:33 est31 really cool idea 22:42 paramat bobomb see https://forum.minetest.net/viewtopic.php?f=18&t=6396 23:09 RealBadAngel https://imgrush.com/br08SqViTF2k.png 23:09 RealBadAngel Jordach__, ^^ 23:14 Ep1cMaN lol Jordan pretty cool 23:35 jordan4ibanez est31: Thanks! 23:36 jordan4ibanez Ep1cMaN: Thank you! 23:37 jordan4ibanez RealBadAngel: That looks really good