Time |
Nick |
Message |
00:21 |
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00:27 |
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00:30 |
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00:32 |
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00:54 |
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00:59 |
Creeper |
hello? |
01:02 |
NekoGloop |
heyo |
01:04 |
Creeper |
anyone know to add privleges? |
01:04 |
est |
/grant Creeper shout |
01:05 |
Creeper |
yeah.. but add more privledges, like an opposite of interact |
01:05 |
est |
you should look into modding then |
01:05 |
est |
http://rubenwardy.com/minetest_modding_book/ |
01:06 |
NekoGloop |
opposite of interact... removing interact? XD |
01:07 |
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01:07 |
est |
ah /revoke NekoGloop interact |
01:07 |
NekoGloop |
noooooo |
01:08 |
NekoGloop |
why meeeeeee |
01:08 |
est |
okok /grant NekoGloop interact |
01:08 |
NekoGloop |
yey |
01:11 |
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01:14 |
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01:33 |
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02:16 |
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02:23 |
Sokomine |
mines above ground: http://s18.postimg.org/hnr40r1c7/screenshot_20150530_054021.png |
02:23 |
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02:24 |
est |
very cool |
02:30 |
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02:31 |
* FluffyBunny |
barks. |
02:36 |
Sokomine |
it just looks odd to fly over a world where most of the mines are above ground :-/ i got them to look more like bridges i'm afraid |
02:37 |
FluffyBunny |
:D |
02:37 |
est |
how do they look underground |
02:38 |
fmcd |
ok noob q... what'sthe diff between the minetest and minetestc55 packages? |
02:38 |
FluffyBunny |
Its so quiet everywhere. |
02:38 |
Sokomine |
fmcd: get the version from github and compile it yourshelf. minetest used to be called minetestc55 in the past, but now it's just minetest |
02:39 |
fmcd |
Sokomine: k.. well.. i'm trying to use the minetestdevs/stable ppa .. it has both |
02:39 |
Sokomine |
fmcd: https://github.com/minetest/minetest and then compile. latest version from git is usually the best. better and more current than anything that comes pre-packed |
02:39 |
FluffyBunny |
hmm . |
02:40 |
est |
fmcd, I guess you mean the ppa? |
02:40 |
est |
minetestc55 is the old name yes |
02:40 |
fmcd |
yeah. |
02:40 |
est |
so the packages are older versions of minetest |
02:40 |
est |
use minetest. |
02:40 |
fmcd |
ok |
02:41 |
Meow |
You guys like minecraft ? |
02:41 |
fmcd |
can you install only the server? |
02:41 |
est |
yes |
02:41 |
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02:41 |
fmcd |
looks like the minetest package is pulling on a lot of frontend deps |
02:41 |
fmcd |
asound etc |
02:42 |
est |
therefore, if you want to make a server, only install the minetestserver package |
02:42 |
est |
or minetest-server depending on your distribution |
02:42 |
est |
arch has the - |
02:43 |
fmcd |
got it |
02:43 |
fmcd |
i didnt look at the pkg list careflly enough first time.. |
02:43 |
fmcd |
well, that was easy |
02:43 |
fmcd |
oh it's only 0.4.9 |
02:44 |
fmcd |
on ubuntu 14.4 |
02:44 |
Sokomine |
that is very old. 0.4.11 or 0.4.12 is current |
02:44 |
est |
the ppa should have 0.4.12 |
02:44 |
Sokomine |
even though that seems only a minor change, a lot happened between these versions |
02:44 |
Sokomine |
ah. then it's good |
02:44 |
fmcd |
hmm |
02:45 |
fmcd |
minetest-server (0.4.9+repack-4ubuntu1) |
02:45 |
fmcd |
ppa.launchpad.net/minetestdevs/stable/ubuntu trusty main |
02:46 |
* Meow |
oinks |
02:46 |
est |
hm |
02:47 |
fmcd |
nightly build then for me.. |
02:47 |
est |
as it seems, there is no server-only package |
02:47 |
* Sokomine |
wonders if those that say meow are allowed to say oink as well |
02:47 |
* Meow |
neighs |
02:48 |
Sokomine |
est: a view of the lower part of the mine, seen from below: http://postimg.org/image/5rhcs4wuv/ |
02:48 |
est |
I think the minetest-server package isn't supplied by the ppa |
02:48 |
est |
but rather by debian or ubuntu |
02:48 |
fmcd |
ah |
02:49 |
est |
so, it seems you have to compile manually |
02:52 |
Meow |
:3 |
02:53 |
est |
Sokomine, nice img |
02:54 |
Meow |
^^ |
02:54 |
Meow |
:o |
02:54 |
Meow |
:p |
02:54 |
Meow |
:) |
02:54 |
Meow |
;3 |
02:54 |
Meow |
:D |
02:54 |
Meow |
:/ |
02:54 |
Meow |
:( |
02:55 |
Meow |
:( : ( :( :( :( |
02:56 |
Sokomine |
est: i hope to get it finished eventually. right now, there are still too many of the above-ground tunnels, chests not filled, and currently no additional shafts placed |
02:56 |
Meow |
XD XD XD XD XD XD XD XD XD XD XD XD XD XD xD |
02:57 |
est |
I'm working right now on making the disk format more compact |
02:57 |
est |
using vp9 :p |
02:57 |
Meow |
:o |
02:57 |
est |
question is just whether it will perform better than gzip |
02:57 |
est |
both in time, and space |
02:58 |
est |
its said the vp9 encoder is horribly slow :(( |
02:58 |
Meow |
O.o |
02:59 |
est |
but lets try it first |
02:59 |
est |
next one is dirac |
02:59 |
Meow |
I don't understand lot of this XD |
03:01 |
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03:08 |
Sokomine |
est: good luck :-) it wouldn't hurt if maps would get more compact |
03:10 |
technomancy |
I've got a formspec that closes every time I press enter; I want it to just trigger a callback like on_receive_fields or whatever |
03:10 |
technomancy |
is there a trick for that? I can't find the docs |
03:37 |
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03:47 |
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est31 joined #minetest |
04:00 |
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Creeper joined #minetest |
04:28 |
MinetestBot |
[git] est31 -> minetest/minetest: Mapblock: nodecount refactor 06a2eee http://git.io/vkwOl (2015-05-31T06:24:41+02:00) |
04:29 |
fmcd |
-DBUILD_CLIENT=0 means it will build server only, right? |
04:29 |
est31 |
no |
04:30 |
est31 |
it will not build the client |
04:30 |
est31 |
in order to build server only do: -DBUILD_CLIENT=0 -DBUILD_SERVER=1 |
04:31 |
fmcd |
yeah ok.. the README.txt could be a bit clearer |
04:31 |
est31 |
BUILD_SERVER previously defaulted to 1, but got changed to 0 |
04:32 |
fmcd |
k.. is there a way to only install the deps needed for building the server |
04:35 |
est31 |
dunno |
04:35 |
est31 |
I suggest you try to go without dependencies, and then add as errors come |
04:35 |
est31 |
s/go/start/ |
04:36 |
fmcd |
yeah that's what i'm doing |
04:39 |
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04:40 |
blaise |
I can't believe I'm having problems with mesecons |
04:40 |
fmcd |
libirrlicht-dev libirrlicht1.8 pulled in a lot of video driver stuff |
04:41 |
fmcd |
ls |
04:41 |
blaise |
:\ |
04:41 |
blaise |
irrlich is the graphics engine |
04:41 |
fmcd |
k.. i've got a 4.12 server built |
04:42 |
fmcd |
thanks |
04:45 |
fmcd |
The deps I needed for server build were zlib1g-dev libsqlite3-dev doxygen libirrlicht-dev libirrlicht1.8 |
04:47 |
est31 |
quite small footprint |
04:47 |
est31 |
I guess you can spare libirrlicht by getting the source code |
04:47 |
est31 |
like outlined in the readme |
04:47 |
est31 |
it wont be compiled, just type definitions used |
04:48 |
blaise |
anyone here use the torches mod ? |
04:49 |
fmcd |
do you have to do cmake . install or something to get it into the /usr/bin path.. it was RUN_IN_PLACE=0 when i built it |
04:49 |
fmcd |
but it only seems to be in the bin source sub-dir |
04:49 |
blaise |
there's a dude named hasufell that maintains the gentoo portage ebuilds for minetest |
04:49 |
blaise |
he never hangs out on irc, |
04:49 |
blaise |
so I'm still working with minetest-0.4.10 |
04:49 |
blaise |
:( |
04:50 |
blaise |
I did however snag minetest from git and compile it localy in my ~ |
04:50 |
est31 |
fmcd, you'll need make install |
04:50 |
est31 |
or sudo make install |
04:50 |
blaise |
or he could run in place |
04:50 |
est31 |
or just do -DRUN_IN_PLACE=1 yes |
04:50 |
blaise |
:) |
04:51 |
blaise |
qmake -DRUN_IN_PLACE=1 |
04:51 |
est31 |
lol didnt knew that worked |
04:51 |
est31 |
I mean q stands for "Qt", doesn't it? |
04:52 |
blaise |
so like, what's better.. 3d_armor or armorplus |
04:53 |
blaise |
yeah |
04:53 |
blaise |
my bad |
04:53 |
fmcd |
ah ok make install |
04:53 |
blaise |
cmake . -DRUN_IN_PLACE=TRUE |
04:53 |
blaise |
lmao |
04:54 |
blaise |
the directions are in the README.txt |
04:54 |
blaise |
for several different distro's |
04:54 |
blaise |
source compile, rpm, all kinds of good stuff |
04:56 |
fmcd |
i was thinking use cmake and not make... it doesnt actually say in the readme to do make install |
04:56 |
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04:57 |
fmcd |
i guess its obvious enough though if you just look at what's in the dir |
04:57 |
blaise |
https://github.com/stujones11/minetest-3d_armor.git |
04:57 |
blaise |
woot@ |
04:59 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: New sandstone brick texture 03b51e8 http://git.io/vkwGV (2015-05-31T05:55:12+01:00) |
05:00 |
fmcd |
thanks all.. |
05:00 |
fmcd |
gotta sleep |
05:03 |
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05:07 |
blaise |
I gotta get to sleep soon myself |
05:19 |
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06:11 |
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06:12 |
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06:17 |
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06:24 |
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06:53 |
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06:53 |
melvin |
yay irc is back!!! |
06:54 |
melvin |
creeper |
06:55 |
melvin |
whos on |
06:55 |
melvin |
ay |
06:56 |
melvin |
say q |
07:06 |
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07:08 |
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07:10 |
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07:10 |
Krock |
Today's the National Macaroon Day |
07:13 |
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07:15 |
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07:22 |
CWz |
Krock: i have no idea what that is |
07:35 |
technomancy |
I have a formspec that just closes every time I press enter; I want enter to just trigger the receive field callback without closing it |
07:35 |
technomancy |
is there a trick for that? |
07:37 |
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07:38 |
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07:43 |
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07:43 |
Zeno` |
National Macaroon Dayy? |
07:43 |
Krock |
don't ask me what it is |
07:44 |
technomancy |
is there some documentation for formspecs apart from http://dev.minetest.net/formspec nad http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html |
07:44 |
technomancy |
those are pretty surface-level |
07:45 |
Zeno` |
technomancy, I thought that pressing enter only closed formspecs for items that are button_exit |
07:46 |
technomancy |
Zeno`: I certainly didn't set that in mine, but maybe I'm triggering it on accident? |
07:46 |
technomancy |
https://github.com/technomancy/calandria/blob/master/mods/digipad/init.lua |
07:46 |
Zeno` |
hmm I see where it it closing the formspec in C++ |
07:47 |
Zeno` |
hmm |
07:47 |
Zeno` |
I think that should be classed as a bug |
07:48 |
technomancy |
oh yeah? can you report it? I don't think I have enough context for it to be useful. |
07:49 |
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07:49 |
Zeno` |
https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L3038 |
07:49 |
Zeno` |
as you can see (even with rudimentary C/C++) the menu/formspec will always close/quit |
07:50 |
Zeno` |
m_allowclose is irrelevant to what we're talking about |
07:50 |
Zeno` |
silly |
07:52 |
Zeno` |
that's a very weird function in itself |
07:52 |
* Zeno` |
wonders what quit_mode_accept is |
07:53 |
Zeno` |
is there anything in the docs about quit_mode? |
07:55 |
technomancy |
no, it only appears in src/guiFormSpecMenu.(cpp|h) |
08:00 |
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08:01 |
Zeno` |
There doesn't seem to be a way |
08:01 |
Zeno` |
It's best if you open the bug report if you can |
08:01 |
technomancy |
ok, I'll see what I can do |
08:02 |
Zeno` |
I'll add anything if I think it's necessary; I have less context than you though :) |
08:04 |
technomancy |
here we go: https://github.com/minetest/minetest/issues/2743 |
08:04 |
technomancy |
thanks for looking into it |
08:21 |
Zeno` |
I'll label it as both feature request and bug |
08:22 |
Zeno` |
that should cover it :D |
08:33 |
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08:33 |
Zeno` |
neoascetic, it's pretty easy to follow the cmake output but look at the warnings once it says "ok everything is cool" |
08:33 |
Zeno` |
it's seriously a better way to build than relying on an outdated faq (IMO) |
08:34 |
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08:34 |
Zeno` |
if you have any questions just ask here |
08:34 |
Zeno` |
I should be around for a few hours at least |
08:35 |
neoascetic |
ok, I'll try. want to get automatic docker builds working - j4f. |
08:35 |
Zeno` |
e.g. you'll probably get "Warning leveldb not found; skipping" or something like that. If you *want* leveldb, though, you'll have to install it and run cmake again |
08:35 |
Zeno` |
cool |
08:36 |
Zeno` |
how are you invoking cmake? |
08:36 |
neoascetic |
I am not invoking it ATM, just tried to figure out what dependencies to install |
08:38 |
Zeno` |
ok. Mine is something like cmake . -DENABLE_CURL=true -DBUILD_SERVER=true |
08:39 |
Zeno` |
actually I have some more stuff but they're not relevant I think |
08:39 |
neoascetic |
ENABLE_CURL=true is for master server notifying? |
08:40 |
Zeno` |
yeah |
08:40 |
Zeno` |
it's an optional thing though |
08:40 |
Krock |
cURL should be a required library for the server build, almost every server is announced |
08:40 |
neoascetic |
yeah |
08:41 |
Zeno` |
Krock it probably should be, yes :) |
08:41 |
Zeno` |
Krock, is there still a SERVER_ONLY option? |
08:42 |
Zeno` |
I am confused since SN changed them all hehe |
08:42 |
neoascetic |
DBUILD_CLIENT=false |
08:42 |
Krock |
^ |
08:42 |
Zeno` |
yeah cool :) |
08:43 |
Krock |
if BUILD_SERVER and not BUILD_CLIENT |
08:45 |
Zeno` |
so you need both? |
08:45 |
Zeno` |
that's.. stupid |
08:45 |
neoascetic |
what if I want to build client only? it's ok IMO |
08:46 |
Zeno` |
but if you do cmake . -DBUILD_CLIENT=false what's it build? |
08:46 |
Zeno` |
nothing? |
08:46 |
neoascetic |
yeah :) |
08:46 |
Zeno` |
that's the bit that's stupid :) |
08:47 |
Zeno` |
-BDUILD_CLIENT=false should automatically add DBUILD_SERVER=true |
08:47 |
Zeno` |
easy to add but I am scared to modify CMakeLists.txt |
08:48 |
Zeno` |
people get angry about it too easily lol |
08:48 |
Zeno` |
Krock, you add it, I'll commit |
08:49 |
Krock |
oh thanks for that great task |
08:49 |
Zeno` |
np =D |
08:49 |
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08:55 |
CWz |
Zeno` seems very committed to having others do the dirty work |
08:55 |
Krock |
it's not that dirty. I just hate the fact, I must build from scratch whenever the cmakelists.txt changes <.< |
08:55 |
Zeno` |
Nah, I am just dishing out fame! |
08:56 |
Zeno` |
fame, fortune and glory! |
08:56 |
Zeno` |
Without the fortune |
08:56 |
Zeno` |
and probably no glory either |
08:56 |
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08:56 |
CWz |
Zeno`: have you been to mtz after the transfer |
08:56 |
CWz |
We miss u |
08:57 |
Zeno` |
And it might be infamy rather than fame |
08:57 |
Zeno` |
but at the end of the day it's recognition! |
08:57 |
Zeno` |
CWz, I haven't yet :) |
08:57 |
Zeno` |
Do I still have my privs? hehe |
08:57 |
CWz |
yes |
08:57 |
CWz |
deezl and Wayward_One are depressed |
08:58 |
Zeno` |
:( |
08:58 |
Zeno` |
I will try and join then |
08:58 |
Zeno` |
why are they depressed though? |
08:58 |
Zeno` |
surely not because I'm not there |
08:59 |
CWz |
they miss u you are part of the mtz fantastic 4 |
08:59 |
Zeno` |
lol |
08:59 |
* Zeno` |
puts on his costume with underpants on the outside |
08:59 |
CWz |
deezl, Wayward_One, CWz, Zeno` |
09:00 |
Zeno` |
where is my cape?! |
09:00 |
Zeno` |
who took my cape? /m glares |
09:02 |
Krock |
Zeno`, https://github.com/minetest/minetest/pull/2744 review pls |
09:03 |
Zeno` |
looks good |
09:04 |
Zeno` |
Krock maybe not line 35 |
09:05 |
Zeno` |
it's going to throw a warning now anyway and maybe there is a good reason for people to build without curl |
09:06 |
Krock |
It's just a warning. |
09:06 |
Zeno` |
yes but line 35 will mean the warning is never triggered |
09:06 |
Zeno` |
(if BUILD_SERVER is enabled via -DBUILD_CLIENT=false) |
09:07 |
Zeno` |
oh nvm |
09:07 |
Zeno` |
just looked at the whole file... context is king :) |
09:08 |
Krock |
ehm. yes. |
09:09 |
CaveJohnson |
Calinou: hi? |
09:12 |
Zeno` |
Krock, would the NOT BUILD_CLIENT be better in minetest/CMakeLists.txt? |
09:12 |
Calinou |
hi CaveJohnson |
09:13 |
Zeno` |
after line 42 maybe? |
09:13 |
CaveJohnson |
Calinou: see #godotengine |
09:13 |
Zeno` |
hmm |
09:13 |
Zeno` |
that won't work |
09:13 |
Zeno` |
stupid cmake |
09:13 |
Zeno` |
I'm good with it as is |
09:25 |
CWz |
Zeno`: has u been playing Minetest lately |
09:25 |
Zeno` |
CWz, online? no |
09:26 |
Zeno` |
I've been building my world offline though |
09:26 |
Zeno` |
taking quite a while because I've been writing little C and Python utilities to make my job easier |
09:26 |
Zeno` |
importing models and stuff |
09:28 |
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09:29 |
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09:31 |
neoascetic |
Zeno |
09:31 |
neoascetic |
Zeno` |
09:31 |
neoascetic |
https://github.com/minetest/minetest/blob/master/util/travis/before_install.sh |
09:31 |
neoascetic |
I don't see lua libraries is going to be installed in that file |
09:31 |
neoascetic |
but travis builds still works |
09:31 |
neoascetic |
why? |
09:32 |
Zeno` |
because Lua is bundled? |
09:32 |
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09:32 |
neoascetic |
I got Could NOT find Lua (missing: LUA_LIBRARIES LUA_INCLUDE_DIR) in my build |
09:32 |
neoascetic |
however I've installed luajit |
09:32 |
Calinou |
install plain Lua too |
09:32 |
neoascetic |
Do I need to install some -dev package instead? |
09:32 |
Calinou |
yes |
09:33 |
Calinou |
you always need -dev packages for compiling |
09:33 |
Calinou |
or switch to Arch/Parabola where -dev is bundled with standard packages :) |
09:36 |
Krock |
1 more star for minetest and we're at 1500! |
09:37 |
Krock |
Anyone, please? |
09:41 |
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09:53 |
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09:59 |
CWz |
Lol Hybrid Dog was folled by this spambot https://forum.minetest.net/viewtopic.php?f=17&p=180150#p180150 |
09:59 |
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10:02 |
technomancy |
Krock: got it |
10:13 |
Krock |
technomancy, got what? |
10:14 |
jin_xi |
dat star i guess |
10:14 |
jin_xi |
ow its at 1501 now |
10:14 |
Krock |
NUH |
10:14 |
Krock |
*unstars* |
10:15 |
Krock |
meh no, I won't |
10:15 |
mccomase |
OldCoder im here are you busy |
10:15 |
Krock |
is sleeping also "busy" |
10:15 |
Krock |
? |
10:17 |
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10:18 |
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10:29 |
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10:32 |
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10:37 |
neoascetic |
for what reason we have lua bundled? for windows? |
10:39 |
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10:39 |
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10:41 |
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10:42 |
Krock |
neoascetic, for lazy people |
10:42 |
Krock |
..and minimal builds |
10:46 |
Zeno` |
*gasp* I just found an apple hidden in my beard |
10:49 |
neoascetic |
big brother watches you |
10:53 |
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11:04 |
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11:11 |
Calinou |
https://luvit.io |
11:13 |
Calinou |
http://studio.zerobrane.com/ |
11:16 |
Calinou |
https://github.com/LewisJEllis/awesome-lua |
11:22 |
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11:57 |
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11:57 |
CWz |
wow please got fooled by this new spambot on the forum |
11:58 |
CWz |
*people |
11:59 |
CWz |
and it got removed as i was going to tell tham that |
11:59 |
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12:08 |
TheWild |
how much time server waits for client response until it disconnects because of timeout? |
12:13 |
Krock |
29s |
12:22 |
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12:32 |
Krock |
nuh. streamcloud throws a 404 error |
12:34 |
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12:40 |
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12:46 |
TheWild |
does the server send to the client an information like "I wait 29s until I disconnect you"? |
12:54 |
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12:56 |
ElectronLibre |
To everyone who fought here against illegal copies of Minetest on Android App Store, have fun reading this : http://www.welivesecurity.com/2015/05/22/scareware-fake-minecraft-apps-scare-hundreds-thousands-google-play/ |
13:00 |
Kenney |
geez, that's horrible |
13:00 |
Calinou |
Google cares about making money only, not protecting users |
13:00 |
Calinou |
the developers pay $25 to publish apps |
13:00 |
Calinou |
they're not going to reject them |
13:00 |
Jordach_ |
and people wonder why i prefer iOS or Windows Phone (COUGH, hoodedice) |
13:00 |
Jordach_ |
at least the store is filtered to some degrees |
13:01 |
Kenney |
iOS is horrible though for developers |
13:01 |
Calinou |
it isn't filtered much either |
13:02 |
Calinou |
lots of silly apps |
13:02 |
Kenney |
Mac required, 99 euros fee p/year, hard to understand licensing and signing of apps, ~1 week before app or update is approved by Apple, 20+ different app icons needed |
13:02 |
Calinou |
(90% of apps) |
13:02 |
Kenney |
etc. |
13:02 |
Calinou |
also iOS forbids GPL apps, unless there is an exception or you jailbreak |
13:02 |
Calinou |
we need a free, non-crap phone platform… |
13:02 |
Kenney |
Android is fine, they just need to take a closer look at their store |
13:02 |
Kenney |
the newly announced permission system is a first step though |
13:03 |
kahrl |
is there a free GSM module yet? |
13:03 |
Calinou |
most apps will still require way too much permissions |
13:03 |
Calinou |
I find the permission model rather flawed |
13:03 |
Calinou |
most people don't read permissions, it just annoys them |
13:03 |
Calinou |
kahrl, short answer: no |
13:03 |
Kenney |
Did you see the new one? |
13:04 |
Calinou |
long answer: nope |
13:04 |
Calinou |
Kenney, no |
13:04 |
Kenney |
It basically asks permission when a feature is used, so if Facebook wants to use voice recording, you get a message to accept or deny |
13:04 |
Kenney |
instead of putting the permissions in a list before installing the app |
13:05 |
Calinou |
sounds much better |
13:05 |
Calinou |
but Android is flawed at the core |
13:05 |
Kenney |
well I've decided to step away from mobile game development a while ago, the market is overflowing |
13:06 |
Kenney |
for indie developers it's just a much better idea to target Steam, eShop, PSN etc. instead of mobile platforms |
13:06 |
Jordach_ |
^ |
13:06 |
Jordach_ |
bigger audience and less ad spammy |
13:06 |
Calinou |
is the audience really bigger? I doubt it |
13:06 |
Calinou |
hardcore gaming is a niche now |
13:06 |
Kenney |
Nah, audience isn't bigger but you'll get more exposure without having an absurd marketing budget |
13:07 |
Jordach_ |
don't make me bring out the Steam conncurrent user graphs |
13:07 |
Kenney |
I'm guessing that about 90% of the apps released on mobile platforms don't earn enough to cover development costs. |
13:07 |
Calinou |
that is true |
13:07 |
Calinou |
because people make apps for no purpose |
13:08 |
Calinou |
they should make Web apps instead |
13:08 |
Kenney |
I've released a mobile game 2 years back on Android and iOS, it has gotten about 70k downloads. Total money earned? About $400 |
13:08 |
Kenney |
that doesn't even cover development costs |
13:09 |
Calinou |
artificial scarcity will eventually die |
13:11 |
Kenney |
Oh had a talk with a local museum the other day, they want to use Voxus |
13:11 |
Kenney |
(and thus Minetest) |
13:11 |
Kenney |
to provide a virtual tour of the museum for kids |
13:11 |
Calinou |
a Cube 2 game would be better suited :P |
13:12 |
Calinou |
or even using Godot (will require some coding) |
13:12 |
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13:12 |
Kenney |
They wanted it to look like a videogame though, and Minecraft is what kids loved (their words), so that's what they want to go for |
13:12 |
Calinou |
kids love Minetest too, they even think it's a dating service |
13:13 |
Kenney |
hah |
13:13 |
Kenney |
http://www.miniland.nl/Activiteiten/Plaatjes/thermen%20museum/thermenmuseum_Heerlen.jpg |
13:13 |
Kenney |
this is what the museum looks like, its a Roman dig |
13:13 |
Kenney |
so yeah, it's pretty suitable to re-create in Minetest |
13:19 |
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13:23 |
Calinou |
have fun managing lighting… :/ |
13:23 |
ElectronLibre |
"<Calinou> kids love Minetest too, they even think it's a dating service" <= The reason why I never play(ed) with kids, or if I do, it's (it was..) on really well moderated servers. |
13:24 |
Kenney |
Why's that Calinou? |
13:24 |
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13:25 |
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13:30 |
TheWild |
one guy on some server when asked why he won't get original version without ads answered: "i want be have a orginal but all servers hate me :(". Does it make any sense? |
13:31 |
kahrl |
I can't even parse that sentence |
13:35 |
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13:45 |
ElectronLibre |
kahrl, TheWild said that someone on a server had a version with ads. When he was asked why he didn't wanted to use the normal version he replied "i want be(to) have a orginal [version] but all servers hate me :(". That doesn't make sense to me, except if his client without ads can't connect properly to servers because it can't handle the amount of datas. |
13:48 |
Kenney |
working on new Voxus textures; http://puu.sh/i78ZP/ea864f2d9f.png |
13:48 |
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13:50 |
kahrl |
ah |
13:50 |
kahrl |
I guess the "be" threw me off |
13:50 |
Calinou |
Kenney, lighting? because we have non-colored, 16 light levels only |
13:51 |
Calinou |
and it's calculated by the CPU |
13:51 |
ElectronLibre |
You always need a non-english speaker to understand another non-english speaker's nonsense. |
13:51 |
Calinou |
light attenuation is not configurabler |
13:51 |
Calinou |
-r |
13:51 |
kahrl |
ElectronLibre, :) |
13:51 |
Kenney |
Oh well it doesn't have to be eniterely realistic. |
13:52 |
Calinou |
we don't have animated light (lightstyles) either, even Quake beats us at lighting :p |
13:52 |
Wayward_Tab |
Kenney, those look great! |
13:52 |
Kenney |
Thanks! |
13:52 |
Kenney |
Hah yeah, colored lighting would be absolutely awesome. |
13:53 |
Calinou |
Q1 didn't have colored lights, but it had lightstyles (flickering/pulsating lights) |
13:53 |
jin_xi |
yeah well. anyone looked at build a world? they do the realtime baked lightmaps stuff and it looks awesome |
13:53 |
kahrl |
well, since you control the client, you have at least full control over the light level -> brightness mapping table |
13:54 |
Kenney |
woah, build a world looks absolutely horrible aesthetic wise |
13:55 |
jin_xi |
but... the lights! |
13:55 |
jin_xi |
i agree its visual style is not for me |
13:56 |
jin_xi |
but then i cringe whenever i see mt screenshots with all the horrible shaders |
13:56 |
Kenney |
"Alright, what would fit this blocky, simple visual representation of a world? HYPER REALISTIC TRAIN MODELS." |
13:56 |
jin_xi |
bumpmapped sand |
13:59 |
jin_xi |
but i do think that mt client could take a few hints from build a world. i like the possiblility of real 3d in inventories and do think that mt client could use some of that |
13:59 |
jin_xi |
like why all those inventory cubes? wouldnt it be possible to use real cuboids for hotbar? maybe even be more effective? |
14:00 |
jin_xi |
i mean, we use one scenenode per particle atm, so surely there is some reserve for such ideas |
14:00 |
Kenney |
That's true though |
14:00 |
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14:00 |
Kenney |
btw there's currently no way of having the wield_item a 3D model right? |
14:00 |
Krock |
not yet, yes. |
14:00 |
kahrl |
hmm, I don't think build a world has a visual designer if their forum uses white text on white background :P |
14:01 |
jin_xi |
lol |
14:01 |
jin_xi |
but then no contrast is sooo designy |
14:01 |
Kenney |
alright, thanks Krock! |
14:02 |
WSDguy2014 |
Guys, i need some help, how to remove bone block, will die and droping all items? |
14:05 |
TheWild |
how it feels when you build and big castle and after all you realize that you have been disconnected a long time ago |
14:05 |
ElectronLibre |
Bad. |
14:05 |
ElectronLibre |
It feels bad. |
14:05 |
Krock |
#bring_back_screenfreeze_on_disconnect_back |
14:06 |
Krock |
back back |
14:06 |
ElectronLibre |
^ Agree. |
14:06 |
ElectronLibre |
Or a way to show you you're disconnected without having to enable packets' graphs. |
14:06 |
TheWild |
yeah, that keep-alive stuff is implemented and server disconnects a client if it won't receive a response in considerable time. However, nothing is done client-side. |
14:07 |
TheWild |
it is such a basic stuff that it should be done far before Lua was introduced |
14:08 |
kahrl |
I would do it but I have no clue what the other dev's plans are for networking :/ |
14:08 |
kahrl |
devs'* |
14:08 |
TheWild |
0.4.11 and it is not here, hoping it will be in 0.4.12. 0.4.12 comes (yay!) and it STILL not here |
14:09 |
TheWild |
no information like "Connection timed out." |
14:09 |
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14:10 |
kahrl |
nerzhul did a refactoring/rewrite of the network stack and disappeared in late april |
14:10 |
fmcd |
i'm added the dreambuilder_game in the games dir on the server... but how do i actually create another world on the server that uses it? |
14:15 |
kahrl |
hmm no, he's still around, just didn't notice him in the dev channel much |
14:15 |
Wayward_One |
fmcd, iirc when you start it, add --world worldname --gameid dreambuilder_game |
14:16 |
Wayward_One |
never tried it without first using the client to make a world though |
14:16 |
fmcd |
hmm |
14:17 |
Kenney |
got a question, I'm going to be accepting donations on Voxus and I want atleast some of it to flow to the most active Minetest developers - what is the best way to achieve that? |
14:17 |
fmcd |
so the running minetestserver is bound to a single world? |
14:18 |
Telesight |
How do you area protection with "area lock" on older servers? |
14:19 |
Wayward_One |
fmcd, when you start it, yes. but you can just open another terminal and run another server |
14:20 |
Creeper |
ive read rubenwardy's book... and i still dont know much. i do know, that i kneed a text HUD script. |
14:20 |
fmcd |
ok yeah i got the command line params with --help |
14:20 |
fmcd |
created another world. thanks. |
14:20 |
Wayward_One |
np :) |
14:21 |
kahrl |
Kenney, that's nice :) I think talk to celeron55 about it, or raise that question in #minetest-dev |
14:21 |
Kenney |
Yeah I've e-mailed celeron55 but he said he was too busy to properly answer, but please do! |
14:22 |
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14:22 |
Kenney |
I've had this silly idea where there would be put a 'bounty' on some bugs or features, and once a developer fixed that bug or adds that feature he'll get the bounty. The users select how much of the donations will get put on which bugs/features. |
14:23 |
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14:23 |
blaise |
moin |
14:23 |
kahrl |
there used to be a bountysource for minetest but I'm not sure it ever got used |
14:24 |
Kenney |
oh the idea already exists? |
14:24 |
kahrl |
https://www.bountysource.com/ |
14:24 |
TheWild |
what about bug that are not real bugs but just user misunderstanding how Minetest works or because documentation was lacking some specific case |
14:24 |
Kenney |
Fanastic! Well, I'm all for using that |
14:24 |
Kenney |
I think the system could work really well |
14:25 |
kahrl |
it appears the 'minetest' team on bountysource got deleted, no idea when, why or by whom |
14:25 |
kahrl |
(I don't know who added it either) |
14:25 |
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14:25 |
Kenney |
could you ask that in minetest-dev, see if that system would work in the future? |
14:26 |
kahrl |
why don't you ask it :P |
14:27 |
Kenney |
....true |
14:27 |
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14:28 |
Kenney |
"Cannot send to channel: #minetest-dev" |
14:28 |
Kenney |
oh right I believe you can't do it using a web IRC client right? |
14:28 |
kahrl |
oh, are you on webchat? |
14:29 |
Kenney |
in that case, pretty please kahrl, could you ask? ;) |
14:31 |
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14:31 |
jin_xi |
how much if you add a bug? |
14:31 |
ElectronLibre |
Kenney, get a real client. That's very easy to do. |
14:32 |
Kenney |
Yeah I know I've had a client for years ElectronLibre, just I know I won't be very active on that channel using the client |
14:32 |
kahrl |
you don't have to stay active, or even keep the client running |
14:32 |
AnotherBrick |
what if you fix a bug with a dirty hack that is likely to be broken by new features in a future? %) |
14:33 |
Kenney |
oh right I could read the responses in the online logs right? |
14:33 |
jin_xi |
sure |
14:33 |
kahrl |
yeah, http://irc.minetest.ru/minetest-dev/ |
14:33 |
Kenney |
awesome |
14:33 |
Kenney |
but yeah the system has lots of 'what if' etc., so it needs to be properly thought out |
14:34 |
jin_xi |
there is always server costs |
14:34 |
Kenney |
true but people would donate to Voxus to show support for future updates, of which many would be done to the actual Minetest source, so it would be the best if those donations would benefit engine development |
14:35 |
* technomancy |
opens a bounty for implementing dong detection |
14:36 |
jin_xi |
Kenney you seem so organized and stuff. A lot of problems with mt development is lack of priorizations, re-discussion of taken decisions, work done without considering previous discussions and such... |
14:36 |
jin_xi |
So you can help a lot with good feature requests backed by a solid game |
14:36 |
jin_xi |
and then hope the devs are in to mood to listen to a measly 'modder' as they like to put it |
14:37 |
Kenney |
ah right yeah, well I just come across several things missing while developing the game |
14:38 |
Kenney |
it'll be hard to market the game and not just be shoved aside as 'another Minecraft clone', but I'm sure the open source/free stuff already helps a lot |
14:39 |
* jin_xi |
proposes deep learning dong digging bot |
14:40 |
AnotherBrick |
wtf is dong? |
14:42 |
CWz |
now this guy is trying to chare a "minetest keygen" |
14:42 |
CWz |
*share |
14:44 |
sfan5 |
*sigh* |
14:44 |
sfan5 |
CWz: it's the same old link to some newspaper |
14:44 |
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14:44 |
* Kenney |
reading Minecraft suggestions/feature requests for good ideas to use in Voxus |
14:45 |
CWz |
I've flagged it |
14:45 |
technomancy |
I'm particularly keen on client-side scripting and making HTTP requests |
14:45 |
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14:45 |
technomancy |
imagine... being able to use the same language on the client *and* the server. |
14:45 |
Kenney |
HTTP requests, what would you use that for? Skins and such? |
14:46 |
sfan5 |
you couldn't use that for skins |
14:46 |
sfan5 |
unless someone implements loading textures and such after startup |
14:46 |
technomancy |
Kenney: I want to make nodes that can communicate with the outside world |
14:46 |
Kenney |
That would be awesome |
14:46 |
technomancy |
access REST APIs and such |
14:46 |
Kenney |
like a weather block, which connects to a weather API and mimmicks your local weather in the world |
14:47 |
technomancy |
tons of different things you could use it for |
14:48 |
Telesight |
How do you area protection with "area lock" on older servers? |
14:51 |
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14:54 |
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15:04 |
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15:04 |
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15:05 |
xenkey |
hi |
15:08 |
|
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15:09 |
NekoGloop |
hi |
15:11 |
Creeper |
can anyone help me? |
15:11 |
xenkey |
Creeper: depends |
15:12 |
Creeper |
i just want to know what an example of a HUD looks like |
15:12 |
Creeper |
*HUD mod |
15:16 |
Creeper |
and im reading the HUD section, but i dont know what files i have to put them in.. |
15:20 |
Creeper |
hello? |
15:24 |
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15:25 |
Krock |
HUD text, an image or what? |
15:29 |
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15:30 |
WSDguy2014 |
guys, how to change Player, chest and furnace slots? |
15:30 |
WSDguy2014 |
guys, how to change Player, chest and furnace slots? |
15:30 |
WSDguy2014 |
sorry from spam |
15:30 |
Creeper |
nvm! there are bownload filed i didnt notice! |
15:30 |
Creeper |
*download |
15:30 |
WSDguy2014 |
*download |
15:31 |
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15:32 |
Creeper |
NOW i need help, i want to know, what position would be on top of the health bar? |
15:32 |
Creeper |
like where the firsh heart is but over |
15:33 |
Creeper |
*firsh |
15:33 |
WSDguy2014 |
help me guys, how to change Player, chest and furnace slots? |
15:33 |
Creeper |
*FIRST |
15:33 |
Creeper |
wait..... |
15:34 |
* Creeper |
more experimental now |
15:34 |
WSDguy2014 |
Creeper, your English is bad :| |
15:34 |
Creeper |
well thats because ima a cat and npw everything works out fur me.. |
15:36 |
WSDguy2014 |
your are from Paris, France. Right? |
15:37 |
Kenney |
got some more textures done like track (vertical, with chain), beehive and furnace; http://puu.sh/i7f2i/19ab04b48a.png |
15:38 |
NekoGloop |
whatchu workin on, kenney? |
15:38 |
Kenney |
voxus, https://forum.minetest.net/viewtopic.php?f=50&t=10895 |
15:42 |
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15:44 |
neoascetic |
Hey, wtf? I had $35 on bounties for minetest! |
15:45 |
Kenney |
$43 actually |
15:45 |
WSDguy2014 |
Guys, how to change player, chest and furnace slots? |
15:45 |
Kenney |
https://www.bountysource.com/teams/minetest/backers |
15:46 |
neoascetic |
$15 was payout to me for OSX fixes |
15:47 |
neoascetic |
oh, so minetest team is still there. I thought it was deleted and I waste my money |
15:48 |
Kenney |
yeah when I'm gonna do bounties I'd really just create a txt file somewhere and PayPal devs the money by hand |
15:48 |
Kenney |
that's safer than going with BountySource |
15:48 |
neoascetic |
But this is more transparent way :) I love bountysource |
15:49 |
Kenney |
that's true |
15:49 |
neoascetic |
you fix issues that I am interested in -> you get money |
15:50 |
neoascetic |
someone want get $20 for fixing #1367 ? :D |
15:50 |
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15:50 |
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15:51 |
Kenney |
#2732, #2731, #2730, #2729, #2728 + #2727 = $100 |
15:53 |
neoascetic |
Hey, bountysource worked for me, I think you can use it :) |
15:53 |
Kenney |
yeah gonna ask in #minetest-dev now what method they'd wish to receive donations and/or bounties |
15:54 |
neoascetic |
AFAIK celeron55 created bountysource team. You may search in IRC logs if you interested |
15:55 |
Kenney |
Do you pay your bounty to Bountysource first and then it gets transferred to the dev that fixed the issue? |
15:56 |
neoascetic |
yes. you set bounty and wait until someone get it |
15:56 |
Kenney |
alright great! |
15:56 |
* VanessaE |
peeks in |
15:57 |
neoascetic |
Although there need to better integration with Github issues, just like here: https://github.com/HabitRPG/habitrpg-mobile/issues/321 |
15:58 |
neoascetic |
auto-labels, auto issue title changing, etc |
15:58 |
Kenney |
Ah right, but does that work already? auto adding bounty label? |
15:58 |
Kenney |
or does it have to be done by hand? |
15:59 |
neoascetic |
org owners should register hooks through interface |
15:59 |
Kenney |
gotcha |
15:59 |
neoascetic |
I am sure it is something about two or three buttons hits |
15:59 |
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kahrl |
ah, that link I clicked had a trailing : on it, which is why it said the team wasn't found on bountysource -.- |
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NekoGloop |
hiya VanessaE |
16:13 |
blaise |
s/bounty/booty/ |
16:14 |
VanessaE |
hi |
16:15 |
fmcd |
hi.. has anyone converted a mod to use unified_inventory instead of inventory_plus |
16:18 |
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17:41 |
sfan5 |
hm |
17:41 |
sfan5 |
this looks almost like github http://i.imgur.com/4xuj7Jh.png |
17:42 |
sfan5 |
except that it doesn't support RST readmes apparently |
17:42 |
VanessaE |
what site is that? |
17:43 |
sfan5 |
local install of http://gogs.io/ |
17:43 |
VanessaE |
interesting |
17:43 |
Calinou |
notabug.org is a public instance |
17:43 |
VanessaE |
THAT is the one I was trying to remember |
17:43 |
Calinou |
switch to Markdown, sfan5 :P |
17:44 |
Calinou |
good implementations even support tables and TOC |
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19:07 |
neoascetic |
I'm on debian jessie. How to install that gmp dependency to compile minetest? libgmp-dev? libgmp3-dev? |
19:08 |
neoascetic |
est31 ^ seems like you've added this dependency |
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19:28 |
fmcd |
is minetest server connection UDP or TCP? |
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19:29 |
VanessaE |
UDP |
19:29 |
VanessaE |
but you'll want to forward TCP also for stuff like cURL media fetching |
19:30 |
fmcd |
thanks |
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fmcd |
yeah. it helps to enable the firewall rule after adding it :) |
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20:07 |
Calinou |
VanessaE, isn't cURL done through a Web server? |
20:07 |
Calinou |
and thus usually runs on port 80 |
20:08 |
VanessaE |
...which requires TCP if he's also hosting the web server on the same hardware |
20:08 |
VanessaE |
but, good point |
20:08 |
VanessaE |
bbl |
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20:33 |
rjs232323 |
hey guys, I' |
20:34 |
rjs232323 |
I'm new here. I'm wondering if someone can point me to useful tutorial sites for modding? |
20:36 |
ElectronLibre |
Maybe, this : http://dev.minetest.net/Modding_Intro |
20:37 |
ElectronLibre |
And then read this about-3000-lines doc : https://github.com/minetest/minetest/blob/master/blob/lua_api.txt and you should be able to start doing good things. |
20:37 |
ElectronLibre |
Wait, this : https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
20:37 |
rjs232323 |
Ok, Thanks! Looking into them atm |
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20:47 |
Milan |
hey there, our buckets does not work^^ - we use the latest git version and redis on the server... |
20:48 |
Milan |
and c++ mtmapper does not work also -.- |
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21:11 |
botumin |
somebody? |
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21:11 |
algun |
botumin? |
21:11 |
botumin |
cool |
21:11 |
botumin |
I'm all eyes |
21:12 |
algun |
hehe |
21:12 |
algun |
so you can't run mods client side BUT you *can* run them on your own server |
21:12 |
algun |
and then you code up a layer that sends the diffs from your server to the other server you're connected to |
21:12 |
algun |
and vice-versa. |
21:13 |
algun |
do you catch my drift? |
21:13 |
botumin |
hmmm ok... might be a bit over my head really |
21:13 |
botumin |
sorry :P |
21:13 |
algun |
botumin: mods interact with the server |
21:13 |
algun |
your server |
21:13 |
algun |
and then you translate the changes as actions of your player |
21:13 |
botumin |
I'm guessing you're saying that you could do this for mods that exchange information, no? |
21:13 |
botumin |
ah, actions |
21:13 |
algun |
and these actions get sent to the third party server |
21:14 |
algun |
so you use tnt |
21:14 |
algun |
and it gets translated into 400 remove blocks, for example |
21:14 |
botumin |
or teleport |
21:14 |
algun |
some things wouldn't work |
21:14 |
botumin |
hmm... ok. right... |
21:15 |
botumin |
I haven't looked at how the client communicates with the server |
21:15 |
algun |
not sure if teleport would, anticheat could very well prevent you from taking action on blocks too far away |
21:15 |
botumin |
right |
21:15 |
botumin |
right, now I get your drift |
21:15 |
algun |
as for the teleport itself |
21:15 |
algun |
i think the best you can do is a GTA taxi equivalent |
21:16 |
algun |
you put in coords, and you're slowly transferred there. |
21:16 |
algun |
you might get killed on your way though |
21:16 |
botumin |
right |
21:16 |
algun |
oh, and then you can delay actions you take there until the remote server's you had gotten there |
21:17 |
algun |
that'd be hard though |
21:17 |
algun |
s/and/or/ |
21:17 |
botumin |
yeah... |
21:17 |
algun |
that's all i've got |
21:17 |
botumin |
I think you're right... could work, but it might be really annoying to implement |
21:18 |
botumin |
I'll think about it and go to you if I do anything |
21:18 |
botumin |
but I like the idea |
21:18 |
algun |
botumin: the taxi client-side teleport mode replacement would be easy |
21:18 |
algun |
you could make it notify you by sound when you arrive at destination |
21:19 |
botumin |
and I'm guessing you could go at a safe altitude to avoid mobs |
21:19 |
* algun |
nods |
21:20 |
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21:20 |
algun |
botumin: ok, cya |
21:20 |
botumin |
ok cya |
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21:36 |
melvin |
vanessa |
21:36 |
melvin |
ane? |
21:36 |
melvin |
nane? |
21:36 |
melvin |
creeper? |
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22:50 |
Kenney |
Having a lot of fun creating a little side project, basically a game within Minetest |
22:50 |
Kenney |
http://puu.sh/i7IDc/87d796bc58.jpg |
22:50 |
rjs232323 |
oh neat |
22:50 |
Kenney |
players control the little UFO's and have to reach the finish without falling off, the red squares are springs and launch you up in the air |
22:52 |
NekoGloop |
A game within minetest? You mean minetest_game? |
22:53 |
Kenney |
well, a game in minetest_game then |
22:53 |
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22:54 |
jordan4ibanez |
NekoGloop: HI |
22:54 |
jordan4ibanez |
:D |
22:54 |
NekoGloop |
hai |
22:56 |
rjs232323 |
may I ask, the sloped block in that picture, is that custom model? I discovered minetest and learning to mod it atm |
22:56 |
Kenney |
yep it's a custom mesh |
22:56 |
rjs232323 |
that is interesting to know |
22:56 |
rjs232323 |
can't wait to learn that part |
22:57 |
Kenney |
really easy, you can select an OBJ as a node model (drawtype = mesh), and then add a nodebox for the collision box |
22:57 |
rjs232323 |
ah |
23:00 |
rjs232323 |
can they be rotated and rescaled |
23:00 |
rjs232323 |
if they're obj, surely its possible? |
23:01 |
Kenney |
Yep they can |
23:01 |
jordan4ibanez |
NekoGloop: What is your forum name? |
23:01 |
NekoGloop |
GloopMaster |
23:01 |
rjs232323 |
awesome |
23:03 |
jordan4ibanez |
Hey sfan5, http://i.imgur.com/4RtpK.jpg |
23:09 |
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23:10 |
AndroidKris |
Is there a way to move ores and such as that straight from my inventory to a chest as I mine them? |
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23:18 |
VanessaE |
AndroidKris: no, but a mod could be written to do it. |
23:19 |
AndroidKris |
How would it work? I couldn't really write the mod myself but I'd be interested in possibly helping test if someone else wrote it.lol |
23:19 |
Kenney |
http://puu.sh/i7KiH/2a8ce4692d.jpg UFO models done |
23:20 |
jordan4ibanez |
Oh man, there are so many people making mods, it's awesome! |
23:20 |
VanessaE |
AndroidKris: you could probably do it with a register_on_dignode() hook. |
23:20 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1765 |
23:22 |
AndroidKris |
I'll take a look, thanks. |
23:25 |
AndroidKris |
Another question, what can be done with sulfer? |
23:25 |
VanessaE |
it's used to make batteries. |
23:25 |
VanessaE |
I think. |
23:25 |
VanessaE |
that plus zinc.. I think. not sure what else beyond that |
23:32 |
rjs232323 |
Curious, is there a group version of items |
23:32 |
rjs232323 |
like instead of doing default: wood, default:junglewood etc |
23:32 |
VanessaE |
rjs232323: of what specific item? |
23:32 |
VanessaE |
oh |
23:32 |
rjs232323 |
is there like defaultGroup:all wood |
23:32 |
VanessaE |
yueah |
23:32 |
VanessaE |
group:wood |
23:32 |
VanessaE |
group:stick |
23:32 |
VanessaE |
and so on |
23:32 |
rjs232323 |
Ah ha, nice! |
23:32 |
rjs232323 |
ok thanks |
23:32 |
VanessaE |
depends on your mods of course |
23:32 |
VanessaE |
not everything that should logically be in the "wood" group will actually be there, etc |
23:32 |
rjs232323 |
just only one mod (I'm exploring its API system atm) |
23:33 |
rjs232323 |
true |
23:33 |
VanessaE |
(in which case, submit patches to those mods' authors) |
23:33 |
rjs232323 |
indeed! |
23:33 |
rjs232323 |
ah, works! |
23:34 |
Kenney |
Gameplay of my mod in 3...2...1... (minutes) |
23:37 |
rjs232323 |
my custom block isn't showing up in the creative list, but it is craftable |
23:38 |
rjs232323 |
creative invetnory list* |
23:43 |
Kenney |
nope well nevermind, screen recording doesn't want to function |
23:43 |
jordan4ibanez |
http://c55.me/~celeron55/random/2012-06/minetest_chart.png c55 just posted this in -dev lol |
23:44 |
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23:51 |
rjs232323 |
a fist to face, is that what I'm seeing? |
23:52 |
VanessaE |
WOO, a new episode of Star Trek Continues is out! |
23:53 |
rjs232323 |
Continues? |
23:53 |
rjs232323 |
OO |
23:53 |
VanessaE |
mmhmm |
23:53 |
rjs232323 |
never heard of it |
23:53 |
VanessaE |
it's a fan-made series that picks up after the end of the Original Series. |
23:53 |
rjs232323 |
ahhhhh |
23:55 |
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