Time |
Nick |
Message |
00:14 |
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00:26 |
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00:41 |
Tmanyo |
mtz basic mod on? |
00:44 |
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00:45 |
Pilcrow |
hmm, lua needs a comefrom command |
00:48 |
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00:49 |
* Pilcrow |
wonders if a lolcode interpreter can be coded as a minetest mod... :P |
00:51 |
Chanku |
Pilcrow: Explain? |
00:51 |
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00:51 |
Pilcrow |
nah. it was kind of a joke. http://en.wikipedia.org/wiki/LOLCODE |
00:52 |
Chanku |
I know what lolcode is |
00:53 |
Pilcrow |
well, I was joking about making a mod that could run lolcode... :P |
00:54 |
Chanku |
Ah |
00:54 |
Chanku |
I mean it's possible |
00:55 |
Pilcrow |
I know. but pointless. :P |
00:55 |
Chanku |
True |
00:55 |
Chanku |
Someone should write one so we can use Brainfuck for Mods |
00:57 |
Pilcrow |
I'd rather use intercal. |
00:57 |
hmmmm |
!seen paramat |
00:57 |
MinetestBot |
hmmmm: paramat was last seen at 2014-12-22 01:19:40 UTC on #minetest |
00:58 |
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Xenoth joined #minetest |
00:58 |
Pilcrow |
^ looks like MinetestBot's !seen is still not right... |
00:58 |
niebieski |
!seen niebieski |
00:58 |
MinetestBot |
niebieski: Sorry, I haven't seen niebieski around. |
00:58 |
Chanku |
!seen Chanku |
00:58 |
MinetestBot |
Chanku: Sorry, I haven't seen chanku around. |
00:59 |
Chanku |
...:P |
00:59 |
Chanku |
:P |
00:59 |
Pilcrow |
!seen Pilcrow |
00:59 |
MinetestBot |
Pilcrow: pilcrow was last seen at 2015-05-18 03:24:19 UTC on #minetest |
00:59 |
Chanku |
Yup !seen is broken. |
00:59 |
niebieski |
!seen me |
00:59 |
MinetestBot |
niebieski: Sorry, I haven't seen me around. |
00:59 |
Chanku |
!seen niebieski |
00:59 |
MinetestBot |
Chanku: Sorry, I haven't seen niebieski around. |
00:59 |
Pilcrow |
!seen MinetestBot |
00:59 |
MinetestBot |
Pilcrow: minetestbot was last seen at 2014-12-20 16:51:58 UTC on #minetest-de |
00:59 |
Chanku |
heh |
00:59 |
Chanku |
Anywho |
01:00 |
niebieski |
is it case sensitive ? |
01:00 |
niebieski |
I mean the names. |
01:00 |
niebieski |
!seen MinetestBot |
01:00 |
MinetestBot |
niebieski: minetestbot was last seen at 2014-12-20 16:51:58 UTC on #minetest-de |
01:00 |
Pilcrow |
niebieski: no idea |
01:00 |
niebieski |
Oh. |
01:00 |
* Chanku |
wonders if anyone has tried to port over/implement any of the plugins running on Civcraft... |
01:01 |
* Pilcrow |
has never heard of Civcraft |
01:02 |
Chanku |
http://www.reddit.com/r/civcraft |
01:02 |
Chanku |
Best Explanation: "Civcraft is an experiment for communities, political ideologies, debate and discussion. Our backstory is based on history, not fiction. We’re forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it |
01:02 |
Chanku |
crumble. A world open to any idea, manifesto or philosophy, created by the players. We hope to push minecraft to its fullest potential in order to foster discussion, experimentation and community building. This is the great pastime and challenge of mankind: Civilization." |
01:02 |
niebieski |
Me too. |
01:02 |
Chanku |
Never heard of it...or are you wondering? |
01:03 |
niebieski |
Never heard of it. |
01:03 |
Chanku |
Ah |
01:03 |
niebieski |
Unfortunately I don't have Minecraft. |
01:04 |
Pilcrow |
^ me neither |
01:04 |
Chanku |
Essentially it's a minecraft server that runs plugins, generally they have their own versions of them/the plugins are done by members of the server |
01:04 |
Pilcrow |
plugins. so it's like bukkit? |
01:04 |
Chanku |
The owner considered trying out Minetest as a replacement but due to lack of coders it didn't work out (owner is ttk2) |
01:04 |
Chanku |
No |
01:04 |
Chanku |
They use Bungie, but they have their own plugins |
01:05 |
Chanku |
Which are Open-source and stuff |
01:05 |
Chanku |
https://github.com/Civcraft |
01:06 |
niebieski |
The idea seems awesome. |
01:06 |
Chanku |
It is |
01:06 |
Chanku |
It's been running for several years...two maps (previous one was leaked) |
01:06 |
niebieski |
Leaked ? |
01:07 |
Chanku |
The server map is kept private |
01:07 |
Chanku |
and the person who was holding the backup released the world-download |
01:07 |
Pilcrow |
Yeah, I don't know much about minecraft, other than what I've seen in videos. |
01:07 |
Chanku |
TBH my more favorite things |
01:07 |
* Pilcrow |
has never even played minecraft |
01:07 |
Chanku |
are their take on jails, land-protection, and the like |
01:08 |
Chanku |
Everything on the server is player run |
01:08 |
Chanku |
and protection isn't permanent either |
01:08 |
niebieski |
There is land-protection on Minetest. |
01:08 |
Chanku |
Citadel ( https://github.com/Civcraft/Citadel ) does thing different though |
01:08 |
Chanku |
Instead of defining areas |
01:09 |
Chanku |
you create a group |
01:09 |
Chanku |
and then you reinforce blocks |
01:09 |
Chanku |
there are 'levels' |
01:09 |
Chanku |
essentially the material used to re-inforce determines how many tries it takes to break. |
01:09 |
* Pilcrow |
hasn't ever seen a land protection mod that he actually likes |
01:10 |
Chanku |
members of a group can by-pass the protections |
01:10 |
Chanku |
while those not in the group |
01:10 |
Chanku |
can still destroy things, given enough effort |
01:10 |
Chanku |
ex: Something reinforced with stone would take 5 breaks |
01:10 |
Pilcrow |
interesting |
01:10 |
Chanku |
Yeah it is |
01:11 |
niebieski |
So people go conquer other people's area. |
01:11 |
Chanku |
Yes |
01:11 |
Chanku |
However there are things in place to prevent that |
01:11 |
Chanku |
However you can use diamonds which make things take about 100 breaks or something like that |
01:11 |
Chanku |
(IIRC) |
01:12 |
Chanku |
To help with law-enforcement of cities |
01:12 |
niebieski |
Pilcrow, you can try Minecraft, play demo. |
01:12 |
Chanku |
then is PrisionPearl ( https://github.com/Civcraft/PrisonPearl ) |
01:12 |
Chanku |
It uses Minecraft's endpearls to trap players in the end |
01:13 |
Chanku |
HOWEVER unless a player is stored in a chest, when you log-off the player is released |
01:13 |
Pilcrow |
Chanku: if it's all about reinforcing what's there, couldn't someone troll by, say, covering your house in a shell of obsidian? |
01:13 |
Chanku |
True |
01:13 |
Chanku |
however keep in mind it's rather expensive |
01:13 |
Chanku |
AND there are things called acid blocks |
01:13 |
Chanku |
basically they break down reinforced blocks over a period of time |
01:14 |
Chanku |
and the user would be pearled (put into prision essentially) |
01:14 |
Chanku |
also with pearling it costs a certain amount of coal a day to keep them trapped |
01:14 |
Chanku |
if you run out they are released |
01:14 |
Chanku |
and pearled players can see the location of their pearl |
01:14 |
Chanku |
and can be summoned by the person who has the pearl.... |
01:15 |
Chanku |
Then there is jukealert, basically allows someone to know what someone has done in an area/if they enter an area |
01:15 |
Chanku |
that's also somewhat live |
01:15 |
Chanku |
meaning that if someone enter's it's area you are alerted... |
01:15 |
Chanku |
However you have to be apart of the group... |
01:16 |
niebieski |
You can try do the essential steps for this mod by yourself and see if someone is interested. |
01:16 |
Chanku |
and they are expensive |
01:16 |
Chanku |
Heh |
01:16 |
Chanku |
That's kind-of what I am doing |
01:16 |
Chanku |
at least for citadel |
01:16 |
Chanku |
I'm getting the group-functionality and commands implemented atm |
01:16 |
niebieski |
Great. |
01:16 |
Chanku |
Although I might split the groups from Citadel and have Citadel just be reinforcements |
01:17 |
Chanku |
HOWEVER one great thing about minetest mods as opposed to Minecraft Server Plugins |
01:17 |
niebieski |
When I first discovered Minetest I wanted it to be a Minecraft clone but no one will just do what you want. |
01:17 |
Chanku |
Is that you can add new blocks |
01:17 |
Chanku |
meaning certain things used in Civcraft to make certain things can be changed or done differently |
01:18 |
Chanku |
If I knew a lot of java I would probably dissect the internals of Citadel. |
01:18 |
Chanku |
But I don't...although I actually started programming with java.... |
01:19 |
* Pilcrow |
wonders if it would be possible to make a chat command that registers a new ABM... :P |
01:19 |
Chanku |
I think it's possible.... |
01:19 |
Chanku |
Then again...I'm not familiar with ABM's.... |
01:20 |
Chanku |
Also if anyone wants I can make the current code for the mod public...albeit it's rather basic at this point... |
01:20 |
Chanku |
(I plan on adding in the main things first, and then adding in saving and stuff...albeit I will have to learn how to work with databases and stuff at that point...) |
01:21 |
Pilcrow |
I'm just wondering how the engine really handles ABMs. They might be registered like nodes, where every ABM is initialized when the server starts... |
01:21 |
Chanku |
herm.... |
01:22 |
* Chanku |
makes an account on the minetest forums |
01:22 |
Chanku |
Should I go with my name here on IRC....or my name on github? |
01:23 |
Pilcrow |
Chanku: you didn't have an account before now? why not? also, what is your name on github? |
01:23 |
Chanku |
I thought I did |
01:23 |
Chanku |
but neither of my standard usernames are registered |
01:23 |
Chanku |
and my github name is sapein (pronounced as sapien) |
01:25 |
* Chanku |
has to work on shit for school...but I really don't want too.... |
01:25 |
Chanku |
(Also story time: Chanku was already taken when I registered, so i did Sapein...but I misspelled it....) |
01:26 |
Pilcrow |
Chanku: for your username, I suppose it depends on how people will recognise you; personally, I've known you as Chanku on here and would probably sometimes forget that 'sapein' is the same person... But that's just me. |
01:26 |
Chanku |
I'm usually Chanku everywhere else on the internet |
01:26 |
Chanku |
Minus Github and a few other places.... |
01:27 |
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01:27 |
Chanku |
(one being youtube, where I have a different name altogether...which that name is only used on a few accounts I don't use anymore...) |
01:28 |
Pilcrow |
I'm some varient of Pilcrow everywhere. Pilcrow182 on GitHub, PilcrowJesus on Twitch (because my irl friends call me 'ginger jesus'), etc. |
01:31 |
CN87ham |
I would like to play on our LAN at home with my son. How is this done? |
01:32 |
Pilcrow |
CN87ham: how good with computers are you? |
01:33 |
CN87ham |
Hopefully good enough. Is this asking too much of minetest? |
01:34 |
Chanku |
Not necessarily |
01:34 |
Pilcrow |
CN87ham: no, I just wanted to know the level of 'help' you need. do you know how to find the local IP address for your computer? |
01:34 |
CN87ham |
I am willing to try. |
01:35 |
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01:35 |
Chanku |
Actually Pilcrow I don't think that would be necessary...wouldn't them connecting to 0.0.0.0 work as well? |
01:36 |
Pilcrow |
Chanku: I've never done it that way, so I have no idea. what I do is run the server in one computer and connect directly to its IP with the other computer. |
01:37 |
Chanku |
Pilcrow: I've been able to connect on the same computer using 0.0.0.0 however that probably won't work |
01:37 |
CN87ham |
We tried once. Does one rig need to be set up as a server and the other as |
01:37 |
Chanku |
One rig needs to run the server |
01:38 |
CN87ham |
We tried once. Does one rig need to be set up as a server and one as a client? |
01:39 |
Chanku |
Yes |
01:39 |
Chanku |
Although you CAN run a client on the rig running the server |
01:39 |
Chanku |
(if you have a client and server running on the same computer you can connect via 0.0.0.0) |
01:40 |
CN87ham |
So does the server rig become a public server listed on the server site? |
01:40 |
Pilcrow |
Chanku: or both at once, by just launching the server from the 'server' tab in minetest. that'll let him use his computer to play. |
01:42 |
Pilcrow |
CN87ham: no, it doesn't need to be public. making it public would probably be a bad idea, since then anyone on the internet could connect to it. |
01:42 |
Chanku |
Pilcrow: True, however I've had issues with that (read: Crashing) |
01:42 |
CN87ham |
Ok |
01:44 |
Chanku |
Pilcrow: I'm wondering if I should put the source for my very fledgling mod onto Github...that and if I should mention my plans on the forums.... |
01:45 |
CN87ham |
Time for dinner here. Thank you both for the help. I will keep at it. 73 |
01:46 |
Chanku |
Welcome CN87ham |
01:46 |
Pilcrow |
CN87ham: alright, you're welcome (even though we didn't actually do much, lol)... enjoy your dinner! |
01:46 |
Chanku |
What Pilcrow said! |
01:47 |
Pilcrow |
Chanku: I'm the wrong guy to ask about that; I've got a ton of working mods that I haven't put anywhere yet, as I feel they aren't "good enough"... I've never actually released a mod on the forum yet! :P |
01:47 |
Chanku |
Ah |
01:47 |
Chanku |
I can understand that |
01:49 |
niebieski |
I'm going to sleep. Peace! |
01:49 |
Chanku |
TBH my main concern is that I'll drop the mod...I have a habit of dropping projects at times.... |
01:50 |
Pilcrow |
Chanku: the 'closest' I've come to releasing a mod is my hoverbot ( https://github.com/Pilcrow182/hoverbot )... that'll probably be put on the forums after a few more updates, but I'm working on something else right now (attention-deficit-modding-syndrome, lol) |
01:50 |
Chanku |
Albeit if I even just state my intentions on the forums it may get people's hopes up |
01:50 |
Chanku |
ALTHOUGH It could also make things easier on me because other may want to help |
01:51 |
Chanku |
Although others may view it as a foolish effort... |
01:51 |
Chanku |
My main thing is that I want to bring the concepts put into the Plugins for Minetest |
01:51 |
Chanku |
*Civcraft |
01:52 |
Chanku |
and put them into a minetest version. |
01:52 |
Chanku |
Eh |
01:53 |
Pilcrow |
Chanku: well, if you feel it would help, I say do it. that's kind of what the 'wip mods' section in the forums is for, anyway, isn't it? :) |
01:53 |
Chanku |
TBH My main concern is that the groups part of the plugin is needless in the current state |
01:53 |
Chanku |
Well ATM That is |
01:53 |
Chanku |
My needless I mean if it would violate certain practices if I left it in there |
01:54 |
Chanku |
considering other things would probably need to access groups |
01:54 |
Chanku |
it might be better in general if I split groups from the plugin (currently named Citatest :3 ) |
01:55 |
Chanku |
and make groups a general way to deal with groups (an API of sorts) |
01:55 |
Chanku |
Pilcrow your thoughts? |
01:56 |
Pilcrow |
Chanku: it sounds like groups should be seperate, but did you ever look into other mods that already make some form of 'groups'? I think there's a 'factions' mod of some sort... |
01:58 |
Pilcrow |
ah, yep. here: https://forum.minetest.net/viewtopic.php?t=5919 |
01:59 |
Chanku |
The last commit was around August of Last year |
02:01 |
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02:01 |
netspl0it |
Hello, what is like a irc client server that supports mitm? |
02:02 |
Chanku |
Pilcrow: While Factions has several desirable things...it has several things I don't like/want either |
02:02 |
Chanku |
plus I also need to keep track of blocks as well.... |
02:03 |
Pilcrow |
netspl0it: sorry, I don't know what mitm is, and have only ever used KVirc |
02:03 |
Chanku |
MITM is generally short for man-in-the-middle-attack |
02:03 |
netspl0it |
No, it's like a server you setup on a VPS and keep track of messages people send you even when you aren't on. |
02:04 |
Chanku |
Generally it's when someone is able to intercept your connection and alter it |
02:04 |
Chanku |
or log it without actually being detected |
02:04 |
netspl0it |
MITM is man in the middle. |
02:04 |
netspl0it |
No desire to hijack a connection |
02:05 |
netspl0it |
i want to setup a mitm server for irc, forgot the technical name of the software. |
02:05 |
Pilcrow |
Chanku: oh, I've heard of man in the middle attacks, but didn't put two and two together; I'm horrible with acronyms... |
02:06 |
Chanku |
Pilcrow: it's okay :P |
02:06 |
netspl0it |
mitm is hard to do remotely unless you have ssh access or telnet access to the server hosting clients. |
02:06 |
Chanku |
netspl0it: I'd assume that much |
02:07 |
Chanku |
Anywho Pilcrow on the whole group thing, groups basically act as a loose collection of players |
02:07 |
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02:07 |
Chanku |
and blocks that are stored under it |
02:09 |
Pilcrow |
Chanku: yeah, I think groups should be its own mod. especially since others may want to depend on it for their own projects without using your protection features... :) |
02:09 |
Chanku |
Alright |
02:10 |
Chanku |
Although if you want I can give you essentially the code for the groups.... |
02:10 |
Chanku |
(which is basically the init.lua file....) |
02:11 |
Chanku |
Hope you don't mind I sent the code in a query |
02:11 |
Chanku |
The code is rather eh... |
02:11 |
Chanku |
TBH If I split up groups |
02:12 |
Chanku |
then I'm going to split the commands as well |
02:12 |
Chanku |
-mutters something about modularity and the fact that people may just want to depend on groups itself and not have the commands...then mutters something about toast- |
02:13 |
* Pilcrow |
likes toast |
02:14 |
Pilcrow |
Chanku: it's simple, but this looks like decent code... :) |
02:15 |
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02:18 |
Chanku |
Yeah |
02:19 |
Chanku |
Also with the getGroup function |
02:19 |
Chanku |
I wrote that because I essentially was reusing that code in the commands alot |
02:20 |
Chanku |
So Pilcrow what are your opinions on my code that I supplied in general? |
02:21 |
Chanku |
Anything I should work on? |
02:21 |
Pilcrow |
Chanku: what does the NE stand for, in that getGroup function? |
02:21 |
Chanku |
Non-Existant |
02:21 |
Chanku |
Basically if the group doesn't exist it returns that |
02:22 |
Pilcrow |
ah. wouldn't it be better to just return false? |
02:22 |
Chanku |
I didn't think of that |
02:22 |
Chanku |
then again I wrote it in like a minute |
02:22 |
Pilcrow |
lol |
02:22 |
Chanku |
(Initially I returned 1 and 0...then realized that I needed the value of k.... |
02:23 |
Chanku |
so I quickly wrote that) |
02:23 |
Chanku |
Hey Pilcrow...I just thought of something interesting... |
02:23 |
Chanku |
Why doesn't someone host a Mod-jam like thing |
02:25 |
Chanku |
(Basically this: http://mcp.ocean-labs.de/modjam/index.php ) |
02:25 |
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02:25 |
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02:25 |
Chanku |
Hey |
02:26 |
Pilcrow |
Chanku: I don't know. I seem to recall someone trying something like that, but it was before I was into modding. seems like a good idea though... |
02:26 |
Chanku |
Yeah it might help |
02:26 |
Chanku |
considering that minetest has grown a bit |
02:30 |
Pilcrow |
Chanku: check your query ;) |
02:30 |
Chanku |
Replied |
02:31 |
Chanku |
Anywho.... |
02:34 |
Chanku |
Pilcrow if I were to do the modding competition thing...would you participate? |
02:34 |
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02:34 |
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02:35 |
Pilcrow |
Chanku: me? maybe. I've got quite a few mod ideas rolling around in this head. my main problem is that I can never seem to get my mods to a state I'd consider 'finished |
02:36 |
Chanku |
Well generally something like modjam would be to get the mod as complete as possible |
02:36 |
Chanku |
Then everything is judged by the community |
02:37 |
Chanku |
Although we should probably use a different name than Modjam if we do it... |
02:37 |
Chanku |
Pilcrow Ideas? |
02:37 |
Pilcrow |
Chanku: would it be the same timeframe as the minecraft one? (i.e. 96 hours) |
02:37 |
Chanku |
More than likely |
02:37 |
Chanku |
Albeit it might not be |
02:39 |
Pilcrow |
well it kind of reminds me of Ludum Dare, only easier. Ludum Dare is a competition to see who can make the best complete game in 24 hours... :P http://ludumdare.com/compo/ |
02:39 |
est31 |
yea |
02:39 |
Chanku |
Yeah Ik |
02:40 |
Chanku |
I want to eventually participate in a Ludem Dare...or a similar competition |
02:41 |
Pilcrow |
well, I think it's a good idea, as long as word gets out to other minetest users well enough. A poll could even be put on the forums afterward, to vote on a winner... :) |
02:41 |
Chanku |
(I just really like those kinds of competitions...because they are kind-of awesome in a way...) |
02:42 |
Chanku |
And Pilcrow I will have that done |
02:42 |
Pilcrow |
est31, any thoughts? |
02:42 |
Chanku |
Although I probably won't compete in the first one...especially if I'm hosting it.... |
02:42 |
Chanku |
(If this occurs) |
02:43 |
Chanku |
so est31 thoughts? |
02:44 |
est31 |
? |
02:44 |
Chanku |
On the whole Mod competition idea |
02:44 |
est31 |
very nice |
02:44 |
Chanku |
Alright |
02:44 |
Pilcrow |
something similar did take place before, but for mesecons machines. I think someone made a giant computer, and someone else built a machine that played Rock Paper Scisors Lizard Spock... :P |
02:45 |
Chanku |
Heh Cool. |
02:45 |
Chanku |
Pilcrow would you participate in the Competition? |
02:48 |
Pilcrow |
Chanku: I think so. depends on when it would be, if there would be a theme, etc. |
02:48 |
Chanku |
TBH I think I'm going to go along with something more similar to ModJam (no theme) |
02:48 |
Chanku |
Although I guess I could create a forum post and have a larger discussion about it... |
02:50 |
Chanku |
That would go under Modding Discussion though... right? |
02:52 |
Pilcrow |
Yeah, I think there should be a forum discussion anyway. That way more people will see it, meaning there'll likely be more participants. And yes, I think Modding Discussion is where it should go... |
02:54 |
Pilcrow |
or possibly Minetest-related Projects, but I think it would fit better in Modding Discussion |
02:54 |
* Chanku |
goes with Modding Discussion... |
02:55 |
Chanku |
Alright I think Minetest Modding Competition Discussion might work...albeit I'm tempted to put thingy after Competition. |
03:05 |
Chanku |
https://forum.minetest.net/viewtopic.php?f=47&t=12199 |
03:05 |
Chanku |
and posted |
03:08 |
Pilcrow |
oh Chanku, I found the page for the old mesecons competition here: http://mesecons.net/competition.php |
03:08 |
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03:08 |
Pilcrow |
hello OldCoder :) |
03:09 |
OldCoder |
Pilcrow, Hi |
03:09 |
Pilcrow |
how are you today? |
03:09 |
Chanku |
hey |
03:09 |
OldCoder |
I have difficulty with the question Pilcrow but it is appreciated |
03:09 |
OldCoder |
Chanku, yeh |
03:10 |
Pilcrow |
OldCoder: we were just talking about this: https://forum.minetest.net/viewtopic.php?f=47&t=12199 |
03:11 |
Pilcrow |
seems like a great idea to me. still trying to come up with a name. any ideas? :P |
03:13 |
Chanku |
I like the name ModJam |
03:13 |
Chanku |
However we can't use it |
03:13 |
Chanku |
due to Minecraft ModJam |
03:14 |
Chanku |
(With Minetest being seen as a minecraft clone and all that....) |
03:14 |
Pilcrow |
oh, Chanku, another thing to think about is motivation. I mean, I'm sure there'd still be participants either way, but I wonder if it would be possible for the winner to get some kind of 'reward'... |
03:14 |
Chanku |
Hrm |
03:15 |
Chanku |
Yeah |
03:15 |
Chanku |
Although what will it be :/ |
03:16 |
LedInfrared |
Chanku, at least this didn't go through the same shitshow that manicdigger went through back in 2010 |
03:16 |
Chanku |
What LedInfrared |
03:17 |
Chanku |
? |
03:17 |
OldCoder |
Pilcrow reviewing now |
03:17 |
OldCoder |
TestJam ? |
03:18 |
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03:18 |
Pilcrow |
Chanku: no idea. just something I thought about. like I said, there'd probably be participants either way. hmm, maybe if someone with a bigger server supported the idea, the reward could be like diamonds or something in-game? :P |
03:19 |
Chanku |
Again I dunno |
03:19 |
Chanku |
We could play off the whole "test" thing of Minetest |
03:19 |
Chanku |
Like ModTest or something like that... |
03:19 |
OldCoder |
TestJam |
03:19 |
Chanku |
That could work |
03:20 |
OldCoder |
Seems reasonable |
03:20 |
Pilcrow |
Chanku: if you wanted to keep hosting it, we could call it something like the Chanku Challenge... :P |
03:20 |
LedInfrared |
manic digger was a mc clone make in C# and when notch tweeted about it saying something along the lines of "I don't like it since it really isn't derivative enough" their IRC and forums were flooded with dumbasses telling the devs to stop ripping off "minecraft", or to go die. |
03:20 |
LedInfrared |
*made |
03:20 |
Chanku |
Ah |
03:20 |
OldCoder |
MC and MT sort of established semi-not frigid relations in 2012 |
03:21 |
OldCoder |
Some of them joined here and may still be here |
03:21 |
Chanku |
Pilcrow: Ideally I wouldn't want to host it everytime |
03:21 |
OldCoder |
What is needed for hosting? |
03:21 |
Chanku |
Hm? |
03:22 |
Pilcrow |
I don't even know really, OldCoder. I'm sure someone would have to at least compile the list of participants, etc. |
03:22 |
OldCoder |
I can provide webspace and a bit of coding assistance |
03:22 |
OldCoder |
Occupied IRL; can't run the show |
03:22 |
OldCoder |
minetest.org/testjam or testjam.minetest.org |
03:22 |
Chanku |
I would prefer not to run it after the first few times (since I want to actually participate in it :P ) |
03:22 |
OldCoder |
something like that |
03:23 |
OldCoder |
Well, it's a viable idea |
03:23 |
OldCoder |
The best mods get featured in 6 of my worlds |
03:23 |
Chanku |
Alright |
03:23 |
OldCoder |
With credits for a while on the news page for each world |
03:23 |
OldCoder |
I mean your idea is viable |
03:23 |
Chanku |
Alright |
03:23 |
Chanku |
Pilcrow? |
03:23 |
Pilcrow |
heh. this is shaping up to be interesting. |
03:23 |
Chanku |
Yeah |
03:24 |
OldCoder |
I'd prefer to avoid Technic, Pipeworks, and Mesecons as dependencies |
03:24 |
OldCoder |
Anything else goes |
03:24 |
OldCoder |
Ideally the best new mods |
03:24 |
OldCoder |
with minimal dependencies |
03:24 |
OldCoder |
A lot is possible |
03:24 |
Chanku |
The competition would probably require you to make everything from scratch or something |
03:24 |
OldCoder |
Minimal depends anyway |
03:24 |
OldCoder |
We'd select |
03:25 |
OldCoder |
a set of base mods if any above default |
03:25 |
Chanku |
Yeah |
03:25 |
OldCoder |
Not sure if more than default is needed; default only might be good; but look and see |
03:25 |
Chanku |
Perhaps everything in minetest_game by default? |
03:25 |
OldCoder |
Hm; no... |
03:25 |
OldCoder |
Let's make these portable |
03:25 |
OldCoder |
Run with Carbone |
03:25 |
OldCoder |
and specialty worlds |
03:25 |
Chanku |
Hrm.... |
03:26 |
OldCoder |
We need more portable mods |
03:26 |
* OldCoder |
works with a LOT of mods and they are often not portable |
03:26 |
Chanku |
I'm talking about it being able to depend upon those mods. |
03:26 |
Chanku |
They don't have to though |
03:26 |
OldCoder |
name? would be fine |
03:26 |
OldCoder |
If present |
03:26 |
OldCoder |
Lot of creativity possible with basics |
03:26 |
OldCoder |
Check out dogblocks Woof though I commented out the random barking |
03:26 |
OldCoder |
Or the Bacon mod |
03:27 |
* OldCoder |
notes that bacon swords are nutritious and slash-a-licious |
03:27 |
Chanku |
OldCoder mind elaborating on what you meant by: "name? would be fine" and "if present" |
03:27 |
OldCoder |
The feature for optional mods |
03:27 |
OldCoder |
In depends.txt |
03:27 |
OldCoder |
One can use a ? to signify optional if one tests for the presence of the mod |
03:27 |
Chanku |
TBH I want to do something like Ludum Dare or ModJam in which you can't really depend on outside work |
03:27 |
OldCoder |
And loads and runs without it |
03:28 |
OldCoder |
Then let us do that |
03:28 |
OldCoder |
A *subset* of default then |
03:28 |
OldCoder |
As opposed to a superset |
03:28 |
Chanku |
alright |
03:28 |
Pilcrow |
if you put a question mark after the name of a mod in depends.txt, it makes it an 'optional' dependancy. |
03:28 |
Chanku |
Alright |
03:28 |
OldCoder |
^ yes |
03:28 |
OldCoder |
Gather views on whether anything in default is truly needed |
03:29 |
Chanku |
Hence the forum topic :P |
03:29 |
OldCoder |
Reviewing |
03:29 |
OldCoder |
Yes; I'd ask this question there |
03:29 |
OldCoder |
What if anything in default should be allowed? |
03:29 |
Chanku |
Feel free to post it there if you want :P |
03:29 |
Pilcrow |
I think there should be a 'no hard-dependancies' rule, honestly. everything in depends.txt has to be optional, or have no depends.txt at all... |
03:30 |
OldCoder |
Can't tonight; but Pilcrow point is valid |
03:30 |
OldCoder |
No rush to settle points, I think this is useful subproject |
03:30 |
Chanku |
To be honest I think the only thing that would be acceptable for a hard-dependency would be default.... |
03:30 |
OldCoder |
Not 100% portable then but O.K. |
03:30 |
OldCoder |
I'd like to see mods work with both vanilla and Carbone |
03:30 |
Chanku |
Basically mods can hard-dependency default |
03:31 |
OldCoder |
As most of my worlds are Carbone |
03:31 |
OldCoder |
So... |
03:31 |
Chanku |
BUT it's advised against unless necessary. |
03:31 |
OldCoder |
no hard dependencies but default |
03:31 |
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03:31 |
OldCoder |
Should run under Carbone and vanilla |
03:31 |
Chanku |
Alright |
03:31 |
OldCoder |
Points for originality and/or entertainment and/or usefulness |
03:31 |
OldCoder |
^ the goals |
03:31 |
Chanku |
Generally the winner(s) are determined by voting |
03:31 |
Pilcrow |
some subgames don't even have a default, and those that do might be completely different... |
03:32 |
OldCoder |
Yes |
03:32 |
Chanku |
Much like how Ludum Dare and ModJam do it |
03:32 |
OldCoder |
Voting where? Many players are not in forums. Perhaps one unique vote allowed per known identity... |
03:32 |
OldCoder |
forum, IRC, or in-game |
03:32 |
Chanku |
Hrm... |
03:32 |
OldCoder |
If too complex |
03:32 |
OldCoder |
can be limited to forum poll |
03:32 |
OldCoder |
see what people think |
03:33 |
Chanku |
If we have a site |
03:33 |
OldCoder |
We will |
03:33 |
Chanku |
then we could have voting done there... |
03:33 |
OldCoder |
Yep |
03:33 |
Chanku |
which would be useful |
03:33 |
* OldCoder |
can run a poll or voting thing |
03:33 |
OldCoder |
One vote per IP address perhaps |
03:33 |
Chanku |
Maybe |
03:33 |
Chanku |
anywho I have to go |
03:33 |
OldCoder |
o/ |
03:33 |
OldCoder |
Chanku Thanku |
03:33 |
Pilcrow |
bye, Chanku |
03:33 |
OldCoder |
^ minirhyme |
03:34 |
Chanku |
Pilcrow if you can, mind posting any relevant logs/discussed ideas on the forum? |
03:34 |
Chanku |
Thank-you for what Oldcoder? |
03:34 |
OldCoder |
The proposal |
03:34 |
Chanku |
Welcome |
03:34 |
Chanku |
I just enjoy those styles of competitions |
03:34 |
Chanku |
(even though I've never been in one :/ ) |
03:35 |
OldCoder |
Very well |
03:35 |
Chanku |
Anywho I'm off |
03:36 |
Pilcrow |
heh. fun when an interesting new idea comes up. |
03:41 |
Pilcrow |
no idea, really, how to comb through this conversation for the 'relevant' stuff to post on the forum... |
03:43 |
OldCoder |
Hm? I will do so |
03:43 |
OldCoder |
If I can find my forum password |
03:43 |
OldCoder |
and it can wait a day |
03:44 |
Pilcrow |
OldCoder: only if you don't mind. I'm sure I can figure it out, otherwise... |
03:44 |
OldCoder |
It is fine |
03:44 |
OldCoder |
Give me a day to check password |
03:46 |
Pilcrow |
ok then. actually, I'd have to check mine, too. I really don't do much on the forum, lol. |
04:02 |
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04:33 |
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04:37 |
Pilcrow |
♫ I've got a lov-a-ly bunch of coconuts ♫ |
04:37 |
* VanessaE |
grabs one and splits it open |
04:37 |
VanessaE |
wtf? there's lime in here! |
04:38 |
Pilcrow |
lol |
04:38 |
Pilcrow |
hello VanessaE. I hope you are well? |
04:38 |
VanessaE |
eh. |
04:38 |
VanessaE |
I'm here. that's about the most I can say |
04:40 |
Pilcrow |
VanessaE: so, has the work on homedecor slowed down some yet? you seemed to be a little over-worked about a week ago... :P |
04:40 |
VanessaE |
it has slowed, yes |
04:40 |
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04:41 |
VanessaE |
the vast majority of what kilbith and I were doing has been completed. |
04:41 |
Pilcrow |
well that's good |
04:42 |
Pilcrow |
haha. I've used irc too much lately. was typing someone's name in github and tried to auto-complete it with tab... :P |
04:42 |
VanessaE |
haha |
04:44 |
Pilcrow |
VanessaE, do you still work on pipeworks much any more? that's honestly my favorite of your mods. |
04:44 |
VanessaE |
not really all that much, but others do |
04:47 |
Pilcrow |
yeah. to be fair, it doesn't really need much work any more, as long as it stays functional. it seems work on mesecons has slowed down quite a bit compared to what it was when I entered the modding scene, too... |
04:47 |
VanessaE |
that reminds me, there are a couple of things I need to do on mesecons, too |
04:47 |
VanessaE |
(model stuff) |
04:48 |
technomancy |
is anyone working on a char-based terminal? or is that blocked until we get client-side scripting? |
04:48 |
VanessaE |
I don't know if anyone's working on such a thing. |
04:48 |
technomancy |
there's digiterm... but it leaves much to be desired ._. |
04:49 |
technomancy |
line-based input is =( |
04:49 |
Pilcrow |
I was going to point out digiterm. |
04:50 |
technomancy |
would it be difficult to get digiterm to use a monospace font? |
04:50 |
Pilcrow |
technomancy I don't know. if it uses code similar to signs_lib, then probably |
04:51 |
technomancy |
It's not great, but my understanding is it's the best we can do till client-side scripting lands. |
04:51 |
technomancy |
just due to the limitations of formspecs |
04:51 |
technomancy |
Pilcrow: cool |
04:52 |
Pilcrow |
is that garbage-collecting bug still there, though? |
04:52 |
technomancy |
for textures? |
04:52 |
Pilcrow |
yeah |
04:52 |
technomancy |
I think so, but I would actually be OK with not showing the contents of the terminal till you right-click on them |
04:52 |
technomancy |
computercraft has its issues, but the IO stuff they've got is absolutely solid |
04:54 |
Pilcrow |
I never really saw much use for it. mesecons' luacontrollers are good enough for me. although, I usually hack it a little so I can craft luacontrollers _AND_ microcontrollers, since microcontrollers are much better for some simple tasks... |
04:54 |
technomancy |
it's fine for simple stuff |
04:55 |
technomancy |
I want to use minetest to teach unix and programming |
04:55 |
Pilcrow |
ah. interesting idea. |
04:55 |
technomancy |
ran into the limitations of luacontrollers quite quickly |
04:56 |
technomancy |
Pilcrow: proof-of-concept + some brainstorming https://github.com/technomancy/calandria |
04:56 |
technomancy |
I have a basic unix shell half-working with digiterm |
04:57 |
technomancy |
it's pretty cool; all the /bin utils are pure lua, so you can do stuff like cat /bin/cat and see cat's own source |
04:57 |
technomancy |
http://p.hagelb.org/calandria-shell.png |
04:58 |
technomancy |
should put some screenshots in the readme |
05:00 |
Pilcrow |
wow. this is an interesting project, technomancy |
05:00 |
technomancy |
Pilcrow: thanks |
05:01 |
Pilcrow |
should probably put a / on the end of directories in ls, like it is in a real terminal (so you can easily tell the difference between directories and files) |
05:01 |
technomancy |
Pilcrow: good call |
05:02 |
technomancy |
I've got a filesystem modeled as a tree of lua tables; next step is to create a user-scoped filesystem table with metamethods that can limit you to only accessing the files/dirs for which your user has permission |
05:03 |
technomancy |
I actually already sandboxed the execution of the shell scripts; that part was surprisingly easy |
05:03 |
Pilcrow |
technomancy: will this eventually support > and | ? |
05:03 |
technomancy |
Pilcrow: I'd like to, yeah |
05:03 |
technomancy |
you can use env vars in the prompt but not in shell commands yet |
05:04 |
Pilcrow |
cool. beyond the scope of anything I've done in modding. you're obviously good at this, to have even made it this far... :P |
05:04 |
technomancy |
loads and loads left to do... I kind of want to ensure the feasibility of the whole thing before I sink a lot more time into it |
05:04 |
technomancy |
never written any lua before, but it's refreshingly simple =) |
05:04 |
technomancy |
even if it does have its warts |
05:05 |
technomancy |
would be happy to have some help too if it's something that interests you |
05:05 |
Pilcrow |
what languages are you familiar with? |
05:05 |
Pilcrow |
(just curious) |
05:05 |
technomancy |
primarily various lisps, ruby, and erlang |
05:05 |
technomancy |
but I've also spent time with forth and ocaml, both of which I enjoy a lot |
05:07 |
technomancy |
lua is the first language (apart from a teeny bit of C) I've used that has statements, so that's kind of a drag |
05:08 |
Pilcrow |
what would be really great is if your system supported a simple logic i/o with mesecons, or possibly digilines. might be fun to control complex mesecons machines with a bash-like terminal... ;) |
05:08 |
technomancy |
oh yes, absolutely |
05:09 |
technomancy |
I guess it's not clear from the readme, but that's definitely in the plan |
05:09 |
technomancy |
exposing it via /proc, as one does |
05:09 |
Pilcrow |
yup |
05:09 |
technomancy |
(I think that's how the raspberry pi does it) |
05:09 |
Pilcrow |
I think so. I don't have a pi yet. really want one though. need a job first, lol |
05:10 |
technomancy |
they're loads of fun |
05:10 |
technomancy |
of course, the real world is a lot more expensive to build things in than minetest |
05:11 |
Pilcrow |
I'd definitely want the pi 2. quad core, armv7, 1Gb RAM... that's good enough to do TONS of general computing stuff, not just as a learning tool... :) |
05:12 |
technomancy |
including run minetest, from what I hear |
05:12 |
Pilcrow |
not just minetest, either. the gpu in it is pretty decent. I've seen it run Mupen64 at full speed... :) |
05:13 |
technomancy |
dang |
05:13 |
technomancy |
I've just got the original model B, so it's a bit pokey but still fun for electronics stuff |
05:14 |
Pilcrow |
yeah... but even the original is surprisingly powerful, for what it's worth. |
05:15 |
technomancy |
totally |
05:15 |
Pilcrow |
I was going to get one for use as a media system, but never did. |
05:15 |
technomancy |
I had mine in my car playing music and logging GPS for a while |
05:15 |
technomancy |
unfortunately it's a huge leap from logging GPS to doing anything actually useful with it =)= |
05:16 |
Pilcrow |
heh |
05:18 |
Pilcrow |
oh, technomancy, I see you've got mesecons and digilines in calandria, but not pipeworks. I really recommend it; mesecons just feels incomplete without pipeworks, for me... :P |
05:18 |
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05:18 |
technomancy |
oh yeah? I have been meaning to check it out. |
05:19 |
technomancy |
Pilcrow: http://p.hagelb.org/ship.tar.gz if you want to see the world I've been building out so far |
05:20 |
Pilcrow |
yeah. there's a lot to it besides just 'pipes'... honestly, the pipes that carry liquids are next to useless for me, but it also has item tubes that are very good for automation. plus many extra, mesecons-style machines (some of which are also in technic): autocrafters, node-breakers, droppers and deployers, etc... |
05:21 |
technomancy |
I've been thinking about coolant, fluid, etc for a spaceship |
05:21 |
technomancy |
having more systems for the ship computers to control would mean more opportunity to build puzzles and such |
05:22 |
technomancy |
s/fluid/fuel/ |
05:22 |
technomancy |
the world I've built has water turbines functioning as the ship reactor core |
05:22 |
technomancy |
"functioning" -- well, it's merely decorative so far |
05:24 |
Pilcrow |
I'm not sure how well pipeworks deals with finite liquids though. VanessaE would know more than me, as it's technically her mod (as in, it's on her github. though, lots of stuff in it was contributed by others) |
05:24 |
VanessaE |
the short answer is: it doesn't. |
05:24 |
technomancy |
hmm |
05:25 |
technomancy |
one other interesting liquids question I had was whether it would be possible to model atmosphere as a liquid, where you would be "underwater" (using up bubbles) when in rooms that had no atmosphere. |
05:25 |
technomancy |
no idea if it's feasible, but it would be damn cool |
05:26 |
VanessaE |
moontest does that |
05:26 |
technomancy |
oh no kidding. very cool. |
05:27 |
technomancy |
I will check that out. |
05:27 |
Pilcrow |
I'm pretty sure that can work. if a node is registered with the same drawtype as air, but is not registered as air_equivalent, I don't think the player can breathe it... |
05:27 |
technomancy |
sweet |
05:30 |
technomancy |
what I really want to do is include some subtle security holes in the Lua OS that will allow you to break into someone else's user account who has more privileges than you do =) |
05:31 |
Pilcrow |
oh, actually, it's not air_equivalent. drowning = 1 will do it. |
05:32 |
technomancy |
in space no one can hear you drown |
05:34 |
est31 |
all your jokes are belong to me! |
05:34 |
VanessaE |
bbl |
05:36 |
Pilcrow |
in fact, you can probably use a simple clone node function in order to clone air and create space. here's a simple example using a custom function I had lying around. this should work fine: local clone_item = function(name, newname, newdef) |
05:36 |
Pilcrow |
local fulldef = {} |
05:36 |
Pilcrow |
local olddef = minetest.registered_items[name] |
05:36 |
Pilcrow |
if not olddef then return false end |
05:36 |
Pilcrow |
for k,v in pairs(olddef) do fulldef[k]=v end |
05:36 |
Pilcrow |
for k,v in pairs(newdef) do fulldef[k]=v end |
05:36 |
Pilcrow |
minetest.register_item(":"..newname, fulldef) |
05:36 |
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Pilcrow was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
05:36 |
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05:38 |
Pilcrow |
oops. I meant to paste an address. |
05:38 |
technomancy |
heh |
05:38 |
Pilcrow |
http://dpaste.com/1CSNNVK |
05:38 |
technomancy |
I thought it would be cool if atmosphere could be a fluid, but that might not actually make sense |
05:38 |
technomancy |
because then a hole in the ceiling wouldn't leak air |
05:39 |
technomancy |
so it might make more sense if it were hard-coded |
05:39 |
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05:40 |
Pilcrow |
yeah... it'd probably be better to make some kind of chain reaction or something, if you wanted it to actually leak |
05:40 |
technomancy |
as my own ABM, I guess |
05:40 |
technomancy |
if the fluid pouring is done in lua I could probably hack that to be omnidirectional... hmm |
05:41 |
technomancy |
(vs if it's hard-coded into the engine, which I guess seems unlikely) |
05:41 |
Pilcrow |
nah, I think flowing is handled by the engine. that would be painfully slow in lua, I'd think... |
05:41 |
technomancy |
fluid *does* flow slowly though, doesn't it? |
05:42 |
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05:43 |
Pilcrow |
well, yes, but it flows on specific intervals and doesn't slow down if tons of water is being changed at the same time, so I don't think it's lua-side. est31, care to shed some light on the situation? |
05:43 |
technomancy |
the volume of o2 in my ship should be low enough to make it feasible to do in lua |
05:44 |
technomancy |
since it's of a comparatively small size vs typical minetest worlds |
05:44 |
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05:44 |
est31 |
I don't think that its done in lua |
05:48 |
Pilcrow |
technomancy: if it were done in lua, it'd be an abm anyway. you'd probably need to register a seperate source node, so the chain reaction doesn't go out of control and leave you with no way to turn it back into air... the 'flowing' node would check and make sure a source is nearby, or turn into air. then you put a source node in the hole, so when someone patches it up, the air comes back... |
06:14 |
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06:37 |
Pilcrow |
oh. technomancy. I see you have a comment in calandria's server.lua about not being able to use tables as keys? well, you can use minetest.serialize to convert the table into a string and use that as a key. then use minetest.deserialize to convert the key back into a table for use. not sure how useful that is, but I thought you'd like to know... :) |
06:38 |
est31 |
question is whether that is efficient though |
06:39 |
est31 |
especially minetest.deserialize can be very slow |
06:39 |
est31 |
because its using pcall |
06:39 |
est31 |
with the string |
06:39 |
Pilcrow |
est31: I dunno. it's probably not worth it, but I just thought he'd like to know it's possible. |
06:43 |
Pilcrow |
anyways, I'm off to bed now. goodnight everyone! o/ |
06:44 |
est31 |
night |
06:46 |
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06:54 |
technomancy |
thanks Pilcrow, even though he's gone. I found a way around it, but good to know. |
06:54 |
technomancy |
I understand the perils of using mutable objects as hashing keys; equality is an utter mess in the face of mutability. |
06:55 |
technomancy |
creating a string from its position makes more sense here anyway |
06:56 |
MinetestBot |
[git] VanessaE -> Jeija/minetest-mod-mesecons: revamp wall lever models 5612f84 http://git.io/vTBgD (2015-05-20T03:00:06-04:00) |
07:09 |
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07:37 |
MinetestBot |
[git] VanessaE -> Jeija/minetest-mod-mesecons: reworked hydroturbine model for the same reasons fec43a3 http://git.io/vTBPD (2015-05-20T03:40:59-04:00) |
07:37 |
VanessaE |
there, now I feel better about those models :P |
07:37 |
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08:21 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=179030#p179030 |
08:21 |
rubenwardy |
It seems that everything I do is wrong, even though it's right |
08:23 |
VanessaE |
he's just being a twit. |
08:30 |
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08:31 |
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08:32 |
JamesTait |
Good morning all; happy Weights and Measures Day! 😃 |
08:32 |
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08:37 |
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08:38 |
VanessaE |
good morning, james |
08:42 |
JamesTait |
VanessaE, hi! Haven't seen you for a while (but maybe I just haven't been paying attention). |
08:42 |
VanessaE |
I just haven't been online much at this time of night |
08:42 |
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08:45 |
JamesTait |
How're things? Are you sleeping better? |
08:47 |
VanessaE |
things are okay. generally I sleep more regular hours too |
08:55 |
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08:56 |
VanessaE |
bbl |
09:14 |
exio4 |
technomancy: mutability doesn't make sense in most cases! >:3 |
09:14 |
technomancy |
exio4: preach it! |
09:15 |
technomancy |
except ... speed =( |
09:15 |
CWz |
seems most of the minetest lets player ob youtube are of non-english speaking |
09:15 |
exio4 |
well, I'll give you that naive compilation of functional code is extremely slow |
09:16 |
technomancy |
as the owner of a core2duo machine I am conflicted on this point |
09:16 |
exio4 |
guess my laptop's cpu! hint: it's intel atom :D |
09:17 |
technomancy |
nice |
09:17 |
exio4 |
it's crap |
09:17 |
technomancy |
crap gets the job done |
09:17 |
exio4 |
my desktop has a fx 6100 |
09:17 |
exio4 |
which is just mid end |
09:17 |
exio4 |
not even high-end |
09:17 |
exio4 |
and I can basically _do_ things with it |
09:18 |
CWz |
i gas 6 year old pc |
09:18 |
CWz |
*has |
09:18 |
exio4 |
like, no idea, browse the interwebz while compiling something, etc |
09:18 |
exio4 |
2gb of ram (what I have on this laptop) aren't enough for anything :< |
09:18 |
exio4 |
specially if you use 64b |
09:18 |
technomancy |
my new laptop has a quad core arm cortex a9, but it's on the other side of the pacific =( |
09:19 |
exio4 |
wut? so new that it didn't arrive yet? :P |
09:19 |
technomancy |
it was supposed to arrive before I moved, but it was late |
09:20 |
exio4 |
oh |
09:23 |
exio4 |
compiling stuff is also so .. uhh, fast with my desktop :( |
09:23 |
exio4 |
I would only upgrade to a laptop with more ram, that's the main bottleneck |
09:26 |
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09:27 |
exio4 |
I am leaving, good morning/night/afternoon \o |
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10:29 |
jojoa1997 |
hehe I just realized that I lurk way too much on the forums. I really need to post more |
10:45 |
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10:54 |
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10:54 |
CWz |
hey there zeno |
10:54 |
Zeno` |
hi! :D |
10:54 |
Zeno` |
how's things? |
10:55 |
CWz |
everything is ok |
10:55 |
Zeno` |
good, good :) |
10:55 |
CWz |
so when would zeno like deezl to host mtz |
10:55 |
Zeno` |
How is deezl? I haven't seen him for about a week |
10:55 |
Zeno` |
as soon as he can I am ready to hand him the keys |
10:56 |
Zeno` |
he already has complete access to MTZ account ;) |
10:56 |
Zeno` |
I just need the word |
10:57 |
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10:57 |
Zeno` |
haha |
10:57 |
Zeno` |
magic |
10:57 |
CWz |
deezl is on inchra |
10:57 |
Zeno` |
mention the name and the person appears. SORCERY! |
10:58 |
deezl |
I felt a summoning |
10:58 |
* Zeno` |
trembles at the power of his own words |
10:58 |
Zeno` |
:) |
10:58 |
deezl |
it was weird though, I felt it in my big toe |
10:58 |
Zeno` |
gout most likely |
10:58 |
deezl |
oh.... |
10:58 |
deezl |
dang it |
10:58 |
Zeno` |
rofl |
10:59 |
* Zeno` |
wonders what MTZ will be called after the transfer |
10:59 |
Zeno` |
MTD? |
10:59 |
Zeno` |
hehe |
10:59 |
CWz |
MTB? |
11:00 |
deezl |
I think we should just call it MTZ |
11:00 |
Zeno` |
like a legacy |
11:00 |
deezl |
yep |
11:00 |
* Zeno` |
is touched |
11:00 |
CWz |
Bluelobster MTZ |
11:00 |
CWz |
? |
11:00 |
deezl |
perhaps that^ |
11:01 |
CWz |
and zeno's areas could become museum of the junglegrass_wizard |
11:01 |
Zeno` |
Yeah I don't mind, as long as the world doesn't dissappear. As I've said many times, the server/world/whatever is really "owned" by the players and not me |
11:01 |
deezl |
yep |
11:01 |
Zeno` |
Don't forget Macros |
11:01 |
CWz |
Macros wasn't seen for a long time |
11:01 |
Zeno` |
Macros.... that dark and mysterious character |
11:01 |
deezl |
sorry I haven't been more on top of it, as far as getting the transfer done, but have been working a lot of hours lately |
11:01 |
Zeno` |
nah it's cool. I think there is still 50 days left |
11:02 |
Zeno` |
(something like that anyway) |
11:02 |
deezl |
perhaps you could write a scathing letter to my boss |
11:02 |
Zeno` |
I have a confession to make |
11:02 |
Zeno` |
I. am. macros! |
11:02 |
deezl |
pfff |
11:02 |
Zeno` |
:-o |
11:02 |
Zeno` |
lol |
11:02 |
deezl |
confessing to yourself? (psst...we already knew that) |
11:02 |
Zeno` |
lol, remember when CWz banned me? |
11:03 |
deezl |
hehe, yep |
11:03 |
Zeno` |
CWz hated macros for ages |
11:03 |
Zeno` |
But I couldn't give up my identity... couldn't play with 1 million messages a second from people wanting skins and privs and donuts and etc |
11:04 |
deezl |
wait, there was donuts? |
11:04 |
deezl |
>:( |
11:04 |
Zeno` |
err... umm... well... |
11:04 |
Zeno` |
VanessaE ate them all, I swear! |
11:04 |
Zeno` |
:3 |
11:04 |
deezl |
o,o |
11:05 |
Jordach |
what if i told you VanessaE did eat those donuts |
11:05 |
* deezl |
hides |
11:06 |
deezl |
so how has the Zeno` been? |
11:07 |
CWz |
Zeno` has been wizardy |
11:07 |
Zeno` |
ok I guess |
11:07 |
Zeno` |
bored mostly :D |
11:08 |
deezl |
oh how I long for some boredom.... |
11:08 |
Zeno` |
deezl, do you want mtzeno.com domain as well. I don't mind giving it to you, I'm just not sure how to transfer it :/ |
11:08 |
deezl |
I have never dealt with domains, so I haven't a clue either :P |
11:08 |
Jordach |
Zeno`, just let afraid.org handle the DNS reversal |
11:08 |
Zeno` |
hmm |
11:08 |
Zeno` |
Jordach, how does that work? |
11:08 |
Jordach |
then all you have to do is cURL a address to update the IP |
11:09 |
Zeno` |
hmm |
11:09 |
Jordach |
Zeno`, check the afraid website |
11:09 |
Zeno` |
I'm afraid to |
11:09 |
deezl |
lol |
11:09 |
Jordach |
$ uptime |
11:09 |
Jordach |
11:09:45 up 98 days, 15:52, 2 users, load average: 0.00, 0.01, 0.05 |
11:10 |
CWz |
zeno can chnage a cname to redirect to the dns servers of the deezl |
11:10 |
deezl |
we don't necessarily /have/ to transfer the domain |
11:10 |
Zeno` |
I can redirect easily |
11:10 |
CWz |
we can make a redirection world |
11:10 |
CWz |
if needed |
11:11 |
Zeno` |
the domain name is registered for two years (well minus 4 months or something) so I could just point it to deezl's server (of course) |
11:11 |
deezl |
that could work |
11:11 |
Zeno` |
it's not as good as transferring ownership completely but it'd work |
11:12 |
Zeno` |
at least until I can work out how to transfer the ownership anyway :) |
11:12 |
Zeno` |
so for a start that can be the solution |
11:13 |
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11:13 |
Zeno` |
i.e. I shut down my instance of MTZ; redirect the IP; you copy all files; bang |
11:13 |
deezl |
so as for transferring the server, once mtz shuts down, we will need 2-3 hours to do everything |
11:13 |
RealBadAngel |
http://i.imgur.com/ibjZrYz.png |
11:13 |
RealBadAngel |
^^dungeon seen with radar |
11:14 |
Zeno` |
deezl, that's no problem... just leave it down while you're scp'ing |
11:14 |
deezl |
radar! |
11:14 |
technomancy |
RealBadAngel: whoa daaaang |
11:14 |
Zeno` |
oh, that's very nice RBA |
11:14 |
deezl |
that looks really cool |
11:14 |
technomancy |
reminds me of Marathon |
11:14 |
* deezl |
shudders |
11:14 |
technomancy |
https://www.mobygames.com/images/shots/l/411170-marathon-2-durandal-xbox-360-screenshot-with-hd-graphics-off.jpg |
11:15 |
deezl |
I spent 12 hours at a marathon yesterday |
11:15 |
deezl |
marathon gas station that is |
11:15 |
technomancy |
oh... so no aliens to kill? |
11:15 |
Zeno` |
deezl, the biggest hurdle is the resolution of mtzeno.com. Perhaps instead of having the domain name in the public server list the IP could be broadcast. I don't think it takes long for the updated IPs to propogate but there will be a delay |
11:15 |
technomancy |
no insane AIs to send you on quixotic missons? |
11:15 |
* Zeno` |
sees if he can modify TTL |
11:15 |
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11:15 |
deezl |
Zeno`, true |
11:17 |
Zeno` |
gotta try and remember my password..lol |
11:17 |
deezl |
technomancy, no, just a lot of wrestling with filthy, poorly installed computers |
11:18 |
deezl |
with a lot of peripherals, and it looked like the installer had just wadded up about 6 miles of cat5 and threw it under the counter |
11:18 |
Zeno` |
lol, I'm going to have to reboot |
11:18 |
Zeno` |
hopefully the password is saved |
11:18 |
deezl |
o,o |
11:18 |
deezl |
reboot the VPS? |
11:19 |
Zeno` |
not even 100% sure what email I used |
11:19 |
deezl |
pfff |
11:19 |
Zeno` |
no, my computer. I'm in Windows (been playing city skylines) |
11:19 |
deezl |
and off he goes |
11:19 |
CWz |
rip zeno |
11:21 |
deezl |
Lazarus, come out |
11:22 |
CWz |
deezl will win a major asset in mintest economy |
11:22 |
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11:22 |
deezl |
ha, one man's asset is another man's headache |
11:24 |
Zeno` |
<Zeno`> i think Fedora is trying to use ipv6 again :/ |
11:24 |
Zeno` |
<Zeno`> name lookups are stupidly slow |
11:24 |
deezl |
oi |
11:24 |
CWz |
deezl will now own a popular server that will help him push the bluelobter name out there.lol. and soon will top JustTest,(lol) and Xanadu(cannot stop lolling) and server standards will will rise. Lol like that will ever happen |
11:25 |
* CWz |
passout laughing |
11:25 |
deezl |
pff |
11:26 |
Zeno` |
ffs |
11:26 |
deezl |
? |
11:26 |
Zeno` |
there is something wrong with my routing |
11:26 |
Zeno` |
I can't even open github |
11:27 |
deezl |
I get that problem once in awhile, my ISP's DNS servers are wonky |
11:27 |
* CWz |
hands Zeno` a deezl branded toilt papper |
11:27 |
deezl |
but occasionally a reboot of the router fixes it |
11:28 |
* deezl |
is afk for a few moments |
11:28 |
Zeno` |
nah, it's Fedora |
11:31 |
CWz |
does Zeno` like scented candles? |
11:32 |
Zeno` |
I like the vanilla ones. I put them in my toilet to make it smell nice |
11:35 |
Zeno` |
do you? |
11:36 |
deezl |
toilet candles = hot rump |
11:36 |
Zeno` |
nah I crush them up first |
11:37 |
deezl |
oh, well that's ok then I guess |
11:37 |
deezl |
since fire + methane = explosion |
11:38 |
Zeno` |
hehe |
11:40 |
Zeno` |
seems I can transfer domain easily enough |
11:42 |
deezl |
cool |
11:42 |
Zeno` |
PM |
11:42 |
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11:48 |
CWz |
will we be doing the transfer to day mr zeno and mr deezl |
11:49 |
CWz |
deezl and Zeno` are afklings |
11:59 |
deezl |
no not today |
12:00 |
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12:04 |
CWz |
weekend? |
12:07 |
deezl |
maybe, maybe not, I am on call this weekend, so it depends on how it goes |
12:14 |
CWz |
is it me or is deezl on call alot lately |
12:15 |
CWz |
opens new jobaplicatin title new deezl |
12:17 |
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12:17 |
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12:19 |
deezl |
CWz, I'm pretty much always on-call |
12:19 |
CWz |
new job? |
12:20 |
CWz |
what happened to the rest |
12:20 |
deezl |
since I can work on every piece of equipment we service |
12:20 |
deezl |
and some guys can't |
12:20 |
CWz |
poor deezl no real dayoff and so little pay |
12:26 |
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12:31 |
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12:34 |
deezl |
oi, have to head out |
12:34 |
* deezl |
prays for someone to invent a gas station that doesn't break down |
12:35 |
deezl |
but until that day, I shall be the caped crusader, off to save the world, one gas station at a time |
12:35 |
deezl |
cyas |
13:00 |
Taoki |
Hi. Is it possible in a particle definition to use random parts of a texture, the same way dig particles for nodes work? Instead of using the whole texture all the time |
13:02 |
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13:04 |
Taoki |
Never mind. Supposedly I can use codes in texture names to combine or crop textures in realtime. That's really awesome |
13:16 |
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13:16 |
Taoki |
Does Minetest allow me to see the resolution of a texture however, and return its X and Y size? |
13:17 |
Zeno` |
CWz, I have give deezl mtzeno.com |
13:17 |
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13:17 |
CWz |
how zeno did that |
13:17 |
Zeno` |
I transferred it to him :) |
13:17 |
Zeno` |
so now I don't own the domain name |
13:18 |
Zeno` |
The email says it may take 15 days to complete |
13:18 |
Zeno` |
But I can't see the domain in my control panel anymore so maybe it's already done |
13:19 |
CWz |
does the domain still link to mtz |
13:20 |
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13:20 |
Zeno` |
for the moment yeah |
13:20 |
Zeno` |
points to the same IP |
13:43 |
Taoki |
Anyone know if there's a function to obtain the scale of an image please? |
13:44 |
Calinou |
I don't think you can because the client handles textures. |
13:45 |
Calinou |
and some clients may use HD packs. |
13:45 |
Taoki |
Ah |
13:46 |
Taoki |
What image combination functions can I use then to colorize the alpha channel of a texture? |
13:47 |
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13:48 |
Taoki |
Can I do something like "#ffffff^image.png" to get white where there's alpha for instance? |
13:48 |
Taoki |
Although it doesn't seem like it |
13:48 |
Calinou |
use ^noalpha to disable alpha channel |
13:49 |
Calinou |
the color of the texture will be used; note that most PNG optimizers discard the color of fully transparent pixels (they're set to black) |
13:49 |
Taoki |
ok. Can I not use any strings to convert the alpha channel to a color though? |
13:50 |
Taoki |
It looks like there should be some possibilities |
13:50 |
Calinou |
you can convert an exact color value to opacity |
13:50 |
Calinou |
ie. use as a mask |
13:50 |
Calinou |
look at fences in minetest_game |
13:50 |
Taoki |
Yeah, but not the other way around |
13:51 |
Taoki |
ok |
14:09 |
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14:31 |
VanessaE |
Taoki: you CAN get the x/y size of an image (signs_lib does this), but as Calinou said, that will complicate texture pack usage. |
14:32 |
Taoki |
VanessaE: It's ok, it's to add damage particles to mobs using their skin texture... unlikely to ever be overriden. |
14:32 |
VanessaE |
as for texture alpha -> color, just overlay the texture on top of a white background the usual way, e.g. white.png^your_overlay.png |
14:32 |
Taoki |
Can someone link the GIT repo for signs_lib, also the file where this is done of they know it? |
14:33 |
Taoki |
Thanks |
14:33 |
VanessaE |
https://github.com/VanessaE/homedecor_modpack/tree/master/signs_lib |
14:33 |
Taoki |
I was wondering if I could use a code defined color, but it seems not |
14:33 |
Taoki |
Thanks :) |
14:33 |
VanessaE |
https://github.com/VanessaE/homedecor_modpack/blob/master/signs_lib/init.lua#L168 |
14:33 |
VanessaE |
^^^ how to read the size. |
14:34 |
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14:34 |
Taoki |
Ouch... binary hacking |
14:34 |
Taoki |
Seems like it might work though |
14:34 |
VanessaE |
mmhmm |
14:35 |
VanessaE |
we did that because signs_lib maintains a character cache and the size of a few chars is used to determine if the cache is out of date. |
14:41 |
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15:41 |
hoodedice |
mornings beautiful people |
15:41 |
VanessaE |
hi |
15:43 |
ElectronLibre |
Hello. |
15:43 |
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15:43 |
* CWz |
looks at all of the shattered mirrors shards on the floor |
15:44 |
* hoodedice |
steps on one |
15:44 |
CWz |
Am glad i am not the one playing for those |
15:44 |
hoodedice |
> playing |
15:44 |
hoodedice |
such typo |
15:46 |
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15:47 |
* CWz |
notices that he's surrounded by afk statues |
15:47 |
* hoodedice |
is not afk actually |
15:48 |
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15:49 |
Jordach |
lmao |
15:50 |
* VanessaE |
is just idle :P |
15:50 |
Jordach |
bone lazy :^) |
15:50 |
CWz |
American idle or Australian idle? |
15:51 |
ElectronLibre |
What's the difference? |
15:51 |
Jordach |
one of them is at the beach |
15:53 |
CWz |
That one of them sniped the other |
15:53 |
* CWz |
hears the sound of crickets |
15:54 |
CWz |
tough crowed |
15:54 |
VanessaE |
CWz: american idle :P |
15:54 |
VanessaE |
(I can't use that joke anymore - they canceled American Idol) |
15:55 |
CWz |
Oh noes |
15:55 |
ElectronLibre |
I just understood the joke when VanessaE said: "they canceled American Idol" |
15:56 |
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15:56 |
CWz |
Now there's only America got talent --Oxymoron |
15:58 |
ElectronLibre |
I would say, same thing apply for "France got talent" (we also have that thing here). |
15:58 |
Jordach |
"talent" |
16:00 |
CWz |
poor amarian idolists no body they can kill with there horrible voices. I haz theory. American Idol was a secrete government project which would course the terrorists who hear the singing to commit suduku by ripping off their ears or become spleefer agents |
16:00 |
CWz |
... |
16:01 |
CWz |
Play me off, Wayward_One |
16:01 |
ElectronLibre |
It makes sens. |
16:01 |
ElectronLibre |
s/sens/sense |
16:04 |
CWz |
Simon probably got sick of Americans misspelling colour and honour. maybe stage repairs and broken Microphones fee started costing to much |
16:04 |
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16:04 |
* CWz |
has no idea what he is talking about |
16:05 |
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16:05 |
CWz |
At least we have those other "shows" to bring us pride and joy to the world. |
16:06 |
VanessaE |
I'm glad I don't have a tv. |
16:07 |
ElectronLibre |
VanessaE, you can't imagine how lucky you are. |
16:07 |
CWz |
Plot twist you were watching a tv all along. |
16:07 |
VanessaE |
I have a tuner box from when the NTSC->ATSC changeover happened, and it's hooked up to my home theater system, but I don't have a working antenna on it |
16:08 |
CWz |
well there is always netflix. anything good there? |
16:09 |
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16:09 |
CWz |
That isn't made up of recycled plot elements |
16:11 |
CWz |
I swear to *insert religious figure that may or may not exist here* that almost everymovie has this guys falls in love with girl> guy screws up and girl tells him to sod off > guy girl get back to gather like if that how relation ships work |
16:12 |
CWz |
or any variant. why can't we have an action movie without romance. |
16:13 |
ElectronLibre |
Even horror movies have this. It's borring as *insert here religious damned place that may or may not exist*. |
16:13 |
CWz |
rant over. |
16:16 |
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16:17 |
CWz |
I bet the minecraft movie is going to have romance in it and that it will not do well in the box office. |
16:18 |
ElectronLibre |
There will be a MC movie? |
16:18 |
CWz |
i read that somewhere |
16:18 |
CWz |
a while back |
16:18 |
ElectronLibre |
There use the concept of it until the end. |
16:18 |
CWz |
that was before the Microsoft got there slimy hand on MC |
16:19 |
ElectronLibre |
Oh. Well, then, let's see. |
16:20 |
ElectronLibre |
I read somewhere that's one of Micro$oft's intentions when buying MC was to develop a new system to play the game, with visual immersion in the game. |
16:23 |
CWz |
Minecraft 2? |
16:23 |
ElectronLibre |
Maybe, I don't know, and I don't really care, since I don't play MC. |
16:24 |
CWz |
I fear it will be Windows Only which means Minetest will have more advantages. the biggest being paperclip guy |
16:24 |
CWz |
and .net |
16:25 |
CWz |
*no to the above |
16:25 |
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16:26 |
Krock |
meow |
16:26 |
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16:26 |
CWz |
i wonder how much hate mail and death threats notch got from "fans" |
16:27 |
CWz |
for selling minecraft |
16:27 |
ElectronLibre |
Enough to make a 1TB hard drive explode and release crying and angry souls steam I think. |
16:28 |
CWz |
at least he has nice house. that has a huge window that anyone can see him through. yeah money well spent |
16:29 |
Krock |
CWz, why does he care? He can get his own Spam-filter developing company from the money |
16:30 |
ElectronLibre |
This guy is rich. Incredibly rich. |
16:30 |
Krock |
Bill Gates is >richer<! |
16:30 |
ElectronLibre |
Yes. Indeed. |
16:31 |
ElectronLibre |
By the way, is he still the richest man on planet Earth? |
16:32 |
Krock |
who cares? Who's the poorest man on planet Earth? |
16:32 |
CWz |
every average american is richer than Notch ........ Carbohydrates |
16:32 |
CWz |
*+in |
16:33 |
* CWz |
realises that Carbohydrates is not a currency. |
16:33 |
* Krock |
tlels CWz to convert everything to dogecoin |
16:34 |
VanessaE |
heh |
16:34 |
* ElectronLibre |
is still trying to find out how to convert his FailPoints to actual currency. |
16:37 |
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16:44 |
CWz |
Microsoft threw away billons of dolors to buy a half-arsed game no offense mojang |
16:46 |
CWz |
so 1.8 was pretty buggy |
16:47 |
CWz |
and with bukkit gone the serverside is gonna burn out |
16:48 |
CWz |
I wonder how rareware |
16:48 |
CWz |
are doing |
16:48 |
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16:49 |
CWz |
anyways, how is everything in the world of minetest servering |
16:50 |
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16:58 |
VanessaE |
meh. |
16:59 |
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17:00 |
Krock |
VanessaE, why did you lock the old topic? that never happened before |
17:01 |
VanessaE |
Krock: you mean for ilights? because the forum database is broken slightly and I can't actually edit the first post. |
17:01 |
VanessaE |
and I also can't properly split the topic |
17:01 |
VanessaE |
(the posts end up out of order) |
17:01 |
Krock |
Oh, that's sad |
17:01 |
VanessaE |
so I had no real choice but to lock + redirect |
17:01 |
VanessaE |
seems to be the case with many of Dan's old posts. |
17:02 |
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17:03 |
CWz |
His old posts are coursed |
17:03 |
VanessaE |
heh |
17:04 |
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17:05 |
twoelk |
did Dan get unbanned or did he create a new acount? |
17:05 |
CWz |
those posts are haunted by the evil ghost of "Juan el Pumkino" the flabie of the lost continent of notrealius |
17:08 |
twoelk |
maybe it's some kind of account conflict by rage-quiting getting banned and coming back |
17:08 |
CWz |
roamer is that "Juan el Pumkino" passaway after reaching 1000 posts. he died while doing the victory dance due to slipping on default:banana_peel |
17:08 |
CWz |
hence why we do not have bananas yet |
17:09 |
twoelk |
but we do |
17:10 |
CWz |
does it have slapstick functionality ? |
17:11 |
twoelk |
request that animation be added to player |
17:12 |
CWz |
we should celebrate 100th server on public server list. when ever that happens |
17:13 |
proller |
1 server per 1 user |
17:13 |
CWz |
huh? |
17:13 |
CWz |
how come? |
17:14 |
CWz |
surely they are over 100 players who play minetest |
17:14 |
proller |
130-150 |
17:14 |
proller |
now just ~2 players per server |
17:15 |
CWz |
wow that far less than i thought. kind of sad now |
17:15 |
proller |
so need more servers! |
17:16 |
CWz |
no. all that will do is show how minetest is empty most of the server are empty as it is |
17:17 |
Krock |
I choosed Minetest for my next presentation about my free time in school.. I think I need a lot of "it's not Minecraft" arguments :3 |
17:18 |
Jordach |
it doesn't require a compile to create mods for |
17:18 |
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17:18 |
rubenwardy |
Maybe focus on the FOSS community method, and the easiness to mod. |
17:19 |
CWz |
you should probably prepare your self with anti-air-to-ground tomato protection gear |
17:19 |
Krock |
Jordach, I already see me googling facts about Minecraft to compare those games |
17:20 |
CWz |
or turn it in you favor by bringing sandwich making gear to turn a loss to a profit |
17:20 |
twoelk |
Krock: just begin with a comparism of voxel-based-games right at the start and use minetest to go into the details |
17:21 |
Krock |
good idea :D |
17:22 |
twoelk |
and add some minetest-could-be-used-for-education stuff to get the teachers interested ;-P |
17:22 |
CWz |
expect minecraft can do that too |
17:22 |
CWz |
*excpet |
17:22 |
CWz |
**gives up |
17:22 |
sd1001 |
But minecraft is non-free and closed source |
17:23 |
CWz |
Most people seem not to care about that. |
17:23 |
CWz |
they all want to do what the "cool kids" are doing |
17:23 |
sd1001 |
I care about that |
17:23 |
sd1001 |
And system requirements as well |
17:23 |
Krock |
twoelk, I agree wit that point if there are young kids but here we are (older) teenagers, they do not like the word "learn" so much |
17:24 |
Calinou |
the system requirements of Minecraft are not that high |
17:24 |
Calinou |
a low-end gaming PC can run it on maxed settings |
17:24 |
Krock |
Minecraft uses Java, that already gives a base of system requirements |
17:24 |
sd1001 |
Sure, but an older computer runs minetest better |
17:24 |
Calinou |
Krock, Java is only 10-15% slower than C++. |
17:24 |
Calinou |
http://bytonic.de/html/jake2.html |
17:24 |
CWz |
and how fast is ASM compared to c++ |
17:25 |
Calinou |
we don't care, because ASM is too low-level… |
17:25 |
CWz |
It can't be that bad. |
17:25 |
Krock |
Calinou, compare 60 FPS (minetest) with 51 FPS.. |
17:25 |
Calinou |
51 FPS is playable and enjoyable for a game like Minecraft |
17:26 |
Calinou |
it's not like you're playing QuakeWorld |
17:26 |
Krock |
I wonder if M$ looks into the MC data to create statistics or advertisements |
17:27 |
Krock |
privacy would be an interesting point |
17:27 |
proller |
60 fps with 50 view range ? |
17:27 |
twoelk |
Krock: teachers give the marks, thats why I suggested to get them interested |
17:28 |
Krock |
twoelk, there are 3 judges and they give 1/2 of the end-note |
17:28 |
Krock |
s/note/mark |
17:28 |
Krock |
teacher's the 2nd half |
17:28 |
twoelk |
oh, cool |
17:29 |
CWz |
anyways Minetest has the following advantages. has mod api, is very very cheap. has a nicer community, and is open-source |
17:29 |
twoelk |
judged by peers, interesting |
17:29 |
CWz |
if he's judge by peers he might have to put on one heck of a presentation. |
17:29 |
Calinou |
Krock, Mojang has a snooper since 2012 |
17:30 |
Calinou |
it went under little criticism |
17:30 |
Krock |
Calinou, and again a fact more, thanks! :) |
17:31 |
CWz |
keep in mind that most of them probably won't want to be there. but have to due to school being pseudo-dictatorship |
17:31 |
Krock |
teachers can't buy the student's meaning if you mean |
17:31 |
Krock |
..that |
17:32 |
Krock |
s/meaning/opinion/ |
17:36 |
twoelk |
and once youre done add it to the wiki under templates/presentation ;-P |
17:37 |
CWz |
are musicals allowed? |
17:40 |
CWz |
i wonder what will be the last version of minetest |
17:40 |
rubenwardy |
D: |
17:41 |
CWz |
will it survive the 21st Century |
17:41 |
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17:42 |
CWz |
will minetest deving passdown the generations like the bible |
17:42 |
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17:43 |
CWz |
22th Century minetest played on holodecks |
17:44 |
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17:46 |
Krock |
CWz, I thought holodecks are from the 23th century |
17:46 |
Krock |
AFAIK, the 22th didn't know about holograms yet |
17:47 |
hoodedice |
back |
17:48 |
CWz |
This ain't startek. in startrek in 2000 we were driving those square faced cars and superhumans were running a muk. |
17:50 |
Krock |
uhm.. no? |
17:50 |
* JamesTait |
emerges from the shadows |
17:51 |
CWz |
yikes |
17:51 |
JamesTait |
I just remembered I wanted to ask you guys something. ☺ |
17:51 |
CWz |
pretty sure with our current progress we will have our solid light holograms by the end of this century |
17:52 |
CWz |
Unless..... |
17:52 |
JamesTait |
Someone posted on Google+ the otehr day that they just started playing with Minetest, but found it had no/few mobs. They installed the animals modpack, but can't get it to spawn anything in an existing world. Is this a known problem? |
17:52 |
CWz |
probably did something wrong. |
17:52 |
hoodedice |
CWz, nicer community isn't a "feature" |
17:52 |
JamesTait |
"The animals modpack" has a github URL that I'll find... |
17:53 |
JamesTait |
https://github.com/sapier/animals_modpack |
17:55 |
CWz |
minetest has lots of mods. granted some are just forks and reinventing the wheel |
17:56 |
JamesTait |
I actually like that approach. |
17:59 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix documentation for texture override face selector behaviour 2853b40 http://git.io/vTuo4 (2015-05-20T19:58:27+02:00) |
18:02 |
* CWz |
enabled mobs on minetest world and was never more terrified |
18:05 |
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20:36 |
Chanku |
Hey |
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22:01 |
Chanku |
Huh |
22:01 |
Chanku |
Apparently Minetest's modding api can split strings.... |
22:03 |
Chanku |
Or at least lua can, but it has documentation in the Methods section of the dev wiki.... |
22:05 |
Tekken |
where's in minetest's source can I find the left click action for clicking on the item you are crafting? |
22:05 |
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22:56 |
est31 |
Tekken, what do you want to make? |
22:58 |
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23:12 |
Tekken |
est31, I was gonna work on shift click inventory functionality. |
23:12 |
Tekken |
or mod key anyways |
23:12 |
Tekken |
not necessarily shift |
23:16 |
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23:47 |
kahrl |
Tekken, https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L3149 |
23:48 |
Tekken |
ah. thanks |