Time |
Nick |
Message |
00:02 |
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MinetestBot |
[git] est31 -> minetest/minetest: Fix build for < C++11 since last commit b318c47 http://git.io/vvMfd (2015-04-17T02:34:02+02:00) |
00:57 |
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01:01 |
tim_flatus |
I'm experiencing oddness with fishing mod |
01:02 |
tim_flatus |
It works in singleplayer - or when I'm on my own in multiplayer, but seems to stop working when another player is around |
01:02 |
tim_flatus |
I'm not seeing any errors |
01:03 |
tim_flatus |
tSometimes get the splash but no bob appears. Has anyone else had this problem? |
01:10 |
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01:22 |
tim_flatus |
OK, It's not strictly due to the presence of other players |
01:22 |
tim_flatus |
This is mossmanikin's fishing mod, btw. |
01:24 |
Hijiri |
maybe observing the fishing rod collapses its wave form |
01:29 |
tim_flatus |
And now it works again. I wonder whether this is lag related? |
01:39 |
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01:41 |
tim_flatus |
Anyway, I'm clearly talking into thin air so I'll test it some more and ask elsewhere, |
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02:19 |
AndroidKris |
creativity is gone for now. |
02:20 |
AndroidKris |
I had some really cool ideas for buliding a "complex" type home area...now I'm just like , blah. |
02:22 |
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03:12 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix path detection with --std= parameter 4abb96f http://git.io/vvMud (2015-04-17T05:12:06+02:00) |
03:38 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Biomes: Remove referenced biomes from Decorations on clear 821d002 http://git.io/vvMw8 (2015-04-16T23:38:05-04:00) |
03:57 |
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04:11 |
Wayward_Tab |
Hello Zeno` :) |
04:11 |
Zeno` |
greetings from Earth |
04:11 |
Zeno` |
take me to your leader |
04:13 |
Wayward_Tab |
Hehe |
04:13 |
Wayward_Tab |
What's new? |
04:14 |
Zeno` |
not much, how about for you? |
04:16 |
Zeno` |
new monitor arrived! |
04:16 |
Zeno` |
bbs |
04:17 |
MinetestBot |
[git] est31 -> minetest/minetest: Refactor around translatePassword f0a1379 http://git.io/vvMiG (2015-04-17T06:10:30+02:00) |
04:28 |
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04:28 |
Hi |
Hello |
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04:54 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Schematics: Remove referenced schematics from Decorations on clear 406d9ba http://git.io/vvMDZ (2015-04-17T00:53:05-04:00) |
05:00 |
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05:03 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 3576f4f http://git.io/vvMyU (2015-04-17T01:03:13-04:00) |
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06:41 |
Pilcrow |
I read the logs and saw that ElectronLibre was looking for an on_hp_change callback, but it didn't exist. it sparked my interests, so I tried some experiments to see if I could create it via a mod. this is the result: https://github.com/Pilcrow182/more_callbacks |
06:44 |
Pilcrow |
^ that code is probably pretty laggy by the way. it was just an experiment. a successful one, though! anyways, I'm off to bed... :P |
07:03 |
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08:00 |
ThatGraemeGuy |
anyone have tips for solving this: http://pastebin.com/raw.php?i=53gHCwz8 |
08:01 |
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08:02 |
Krock |
ThatGraemeGuy, add "#include <typeinfo>" to the other include lines in mg_schematic.cpp |
08:02 |
Krock |
http://www.cplusplus.com/reference/typeinfo/bad_cast/ |
08:07 |
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08:13 |
est31 |
ThatGraemeGuy, is that error occuring with latest master? |
08:13 |
ThatGraemeGuy |
yes, just updated |
08:13 |
est31 |
does it work with Krock's suggestion? |
08:14 |
ThatGraemeGuy |
* master 3576f4f Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety |
08:14 |
ThatGraemeGuy |
let me try |
08:15 |
Krock |
You also could change this line: https://github.com/minetest/minetest/blob/master/src/mg_schematic.cpp#L56 to "} catch {" |
08:16 |
ThatGraemeGuy |
ok compiled with "include <typeinfo>" |
08:17 |
Krock |
"#include"? |
08:17 |
ThatGraemeGuy |
<Krock> ThatGraemeGuy, add "#include <typeinfo>" to the other include lines in mg_schematic.cpp |
08:17 |
ThatGraemeGuy |
that ^ |
08:18 |
est31 |
argh |
08:18 |
est31 |
I confirm |
08:19 |
ThatGraemeGuy |
cool, connected and playing, no weird issues, thanks :) |
08:19 |
est31 |
That has to be fixed, immediately |
08:19 |
est31 |
hmmm broke the build twice today |
08:19 |
Krock |
A new record? |
08:19 |
est31 |
dunno |
08:21 |
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08:21 |
Krock |
est31, could you review pull #2618? |
08:22 |
est31 |
not now, I have to fix a build |
08:22 |
est31 |
users complain |
08:22 |
Krock |
Okay, maybe later? :) |
08:34 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix build since: "Remove referenced schematics from Decorations on clear" d4d561f http://git.io/vvD4N (2015-04-17T10:30:59+02:00) |
08:52 |
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09:03 |
JamesTait |
Good morning all; happy Friday, and happy Bat Appreciation Day! :-D |
09:04 |
est31 |
Bat as in Autorun.bat? |
09:04 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: 10s timeout when connecting to server 5f0b36b http://git.io/vvDaa (2015-04-17T10:40:48+02:00) |
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12:11 |
WSDguy2014 |
Hello Guys, where Krock? is offline? |
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13:20 |
Krock |
I giggled about 5 minutes about this question from a Nerd-test: "44) Have you ever called your microwave a replicator? Out loud? (or something else, like calling your cell phone your combadge)" |
13:21 |
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13:25 |
FreeFull |
Psh, everyone knows they're actually nuclear containment devices |
13:29 |
Krock |
cell phones? |
13:38 |
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13:53 |
FreeFull |
Krock: No, microwaves |
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13:58 |
anddam |
hello |
13:59 |
Krock |
!rainbow Hello |
13:59 |
MinetestBot |
4H7e8l3lo |
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15:07 |
Calinou |
Calinou> thanks Minilens |
15:07 |
Calinou |
<Calinou> I now have 2500 reddit link karma |
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15:37 |
* Sokomine |
stares innocently at "ERROR[main]: ServerError: not enough memory" (at least the error message is justified in this case) |
15:45 |
sofar |
are there any mods that implement a standard (food) bowl? |
15:46 |
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15:48 |
Krock |
Maybe the prison mod |
15:53 |
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15:59 |
sofar |
hmmm. |
16:02 |
Krock |
just kidding. maybe rubenwardy's food mod |
16:08 |
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16:09 |
hisforever |
Hi I just downloaded dreambuliders game I p[ut it in a game folder now what do I need to do to activate it? |
16:11 |
Calinou |
hisforever, just select it when creating a new world |
16:11 |
Calinou |
you need to create a new world to change subgames |
16:11 |
hisforever |
ty calinou |
16:14 |
Sokomine |
sofar: take a look at ethereal. it does have at least one bowl |
16:15 |
sofar |
I just added a simple clay bowl that you make from clay lumps and have to bake |
16:15 |
sofar |
but I'll take a look |
16:15 |
sofar |
group:foodbowl seems needed to make it easier across mods |
16:15 |
Sokomine |
hmm. which file do i need to touch again in order for the version to increase? i still see 0.4.11.x even though it's just pulled from master... |
16:16 |
Sokomine |
sofar: the game realtest is based on seems to have a lot of such clay products |
16:16 |
Sokomine |
it'd be great to have that entire game in mt. but i'm not sure if the liscence would cover it |
16:17 |
Calinou |
yeah, I have 0.4.11 too |
16:17 |
Calinou |
I think you need to change some CMake file |
16:18 |
Calinou |
CPackConfig.cmake has 0.4.12 |
16:18 |
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16:19 |
sofar |
ethereal's bowls are decorative blocks, I'm talking foodbowls. |
16:19 |
sofar |
stuff you don't put on the floor :) |
16:19 |
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16:20 |
Sokomine |
afaik they're food bowls as well. last time i checked they where craftitems and food rather than nodes |
16:21 |
sofar |
craftitems don't have hitboxes defined... maybe I'm seeing different bowls |
16:21 |
sofar |
rubenwardy's mod is helpful |
16:21 |
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16:22 |
Sokomine |
or they developed further since i last checked |
16:28 |
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16:28 |
Sokomine |
hmm. now. why do i suddenly get unspecifiecd errors? |
16:28 |
AndroidKris |
anyone know how to create an inside corner step? |
16:28 |
AndroidKris |
Not sure how else to describe it. |
16:29 |
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16:30 |
Sokomine |
AndroidKris: depends on the mods installed. if moreblocks is available, do craft a circular saw. else consult the craft guide. i don't know how to do it for slopes |
16:30 |
AndroidKris |
Have moreblocks installed, how to craft circular saw? |
16:30 |
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16:31 |
Sokomine |
- steel_ingot - / wood wood wood / wood - wood may sometimes require a tree instead of wood |
16:32 |
AndroidKris |
gotcha. gonna give it a try. brb |
16:32 |
Sokomine |
you ought to install a craft guide. unified_inventory is great in that regard. it also comes with helpful bags |
16:32 |
AndroidKris |
I have downloaded unified inventory, but upon trying it, I don't like what it does to the inventory screen. |
16:33 |
AndroidKris |
so I installed inventory+ and the bags mod with it. |
16:34 |
AndroidKris |
circular saw came out nicely though. |
16:34 |
AndroidKris |
thanks. |
16:36 |
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16:50 |
CWz |
Um why does JustTest appeal to some many players? |
16:50 |
xenkey |
^ |
16:51 |
Krock |
be happy, all kids play there and the serious builders visit the servers on the bottom of that list |
16:52 |
xenkey |
^^^ |
16:52 |
Calinou |
it's the server with the most players, so the first server players see |
16:53 |
Krock |
^^^^^ |
16:53 |
Krock |
xenkey, you use the formula "'^' * (x * 2 - 1)" |
16:54 |
xenkey |
no |
16:54 |
xenkey |
Thats an expression |
16:54 |
CWz |
I guess it's extremely hard to scroll down. |
16:55 |
Krock |
Yes, the ^'s add much resistance |
16:55 |
Krock |
Let's add some vvvvv vvv v to neutralize it |
16:56 |
AndroidKris |
wow Krock, are you speaking some alien language or something? Maybe it's like Minetest l33t speak.lol |
16:57 |
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16:57 |
Krock |
AndroidKris, would klingon be an alien language? |
16:58 |
AndroidKris |
Yes? No, it was invented by a human.lol |
17:01 |
xenkey |
Does anyone want 36KB of essays on Minetest server administration? |
17:02 |
xenkey |
7KB rather |
17:02 |
xenkey |
tfw size on disk 36KB |
17:02 |
Calinou |
every file is 4 KB |
17:11 |
twoelk |
another reason just-test runs well may be it is rather lean on media download |
17:12 |
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17:13 |
twoelk |
xenkey: would the essays be usefull for the wiki? :-P |
17:14 |
xenkey |
twoelk: well it's over 1000 words on suggestions on server administration, I guess so |
17:14 |
xenkey |
A server admin page |
17:14 |
xenkey |
So do you want them> |
17:14 |
Amaz |
xenkey, I would be interested in reading them! |
17:14 |
twoelk |
why not |
17:14 |
xenkey |
I originally intended it for personal only use, to work on my Zenith server (which I have since discontinued) |
17:15 |
xenkey |
I shall upload them |
17:16 |
twoelk |
ah, a thousand admin words on climbing the server zenith :D |
17:16 |
xenkey |
http://shells.2f30.org/xen/ |
17:16 |
xenkey |
I think its a thousand anyway |
17:16 |
xenkey |
There are two other files but I terminated the server before I got around to fully researching them |
17:17 |
Sokomine |
AndroidKris: it does take some time getting used to unified inventory. once you've used it for a while you won't be willing to miss it anymore. it's very practical |
17:17 |
xenkey |
I found my time of hosting a minetest server quite interesting. I work in the field of neurolinguistic programming and it applied a surprising amount to the seemingly trivial process of developing and hosting a game server. |
17:18 |
Sokomine |
CWz: players seek other players. a server which has many players on will attract far more new players than other ones. that's life |
17:18 |
twoelk |
xenkey: hm, right at the beginning I disagree hehe, I rather plead for large spawn areas |
17:18 |
xenkey |
Thing is, my map was, for the most part, quite empty but the server still attracted players. |
17:18 |
xenkey |
twoelk: Yeah I guess, but it's again effort to grant out "plots" to users. |
17:19 |
twoelk |
I've never played on a server with a plot system. I wander sort of around until I find interesting terrain |
17:20 |
AndroidKris |
Sokomine, is there a way to make the ugly background of unified inventory go away at least? |
17:20 |
Sokomine |
xenkey: many players tend to build extremly ugly huts, sometimes even big. many players will not even build anything at all. a few ones are very capable |
17:20 |
AndroidKris |
< - builds extravagantly huge, ugly huts. |
17:20 |
AndroidKris |
lol |
17:21 |
twoelk |
not much different to real life |
17:21 |
xenkey |
wow |
17:21 |
Sokomine |
there was one city map server with a plot system. interact was restricted to the plot you owned. it worked amazingly well; some additional crafts plus technic allowed to create almost everything |
17:21 |
xenkey |
Sokomine: True, I suggested protecting an area surrounding spawn as "reserved" |
17:21 |
Sokomine |
AndroidKris: hm, certainly, but i don't know offhand how that background is called. afaik it's just a white background? |
17:21 |
xenkey |
Sounds good |
17:21 |
* Sokomine |
eyes AndroidKris suspiciously |
17:22 |
AndroidKris |
nah, When I tried the unified inventory mod, the background of the inventory became an ugly "star map" type image, and I couldn't read crap. |
17:23 |
CWz |
xenkey: "reserved" area around spawn is a very good idea i did that on my server |
17:23 |
twoelk |
sound like dreambuilder |
17:23 |
Sokomine |
the standard ugly hut is a box with a door (windows are explicitly forbidden for the standard design!) and a chest plus furnace inside. the floor is optional. allowed materials for these monsters are cobble or wood.... |
17:23 |
xenkey |
Yup |
17:23 |
xenkey |
Very true |
17:23 |
xenkey |
I even still have my map |
17:23 |
xenkey |
Might be interesting to explore it sometime |
17:23 |
Sokomine |
AndroidKris: ah. that may be so...it's not with my version. i'm not sure how the texture is named |
17:23 |
Sokomine |
hmm. i don't like it if servers just disappear |
17:23 |
AndroidKris |
It's probably in the lua file, I'll go searching, brb |
17:24 |
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17:24 |
Sokomine |
long-term running is the goal. like redcrab and vanessas server. linuxgaming and kingarthur may count now as well |
17:24 |
* twoelk |
notices Sokomine didn't single out cobble as bad material |
17:24 |
Sokomine |
no, not in the lua file. look under textures/* and view the images there |
17:25 |
CWz |
king arthur's land seem to require that players register at some website/forum |
17:25 |
* twoelk |
has also seen ugly brick/diamond/cactus boxes |
17:25 |
Sokomine |
twoelk: some of these ugly huts do come as a wooden variant |
17:25 |
AndroidKris |
It doesn't appear to be in the textures folder either. |
17:26 |
CWz |
twoelk: talking about noobshacks |
17:26 |
twoelk |
CWz: or ask ingame |
17:26 |
Sokomine |
CWz: ah yes, that's right. that registering process did have some problems some time ago but ought to be fixed now. if you don't speak german, just register on the forum and don't mind the discussion there |
17:26 |
xenkey |
I've thought of the idea of a Netcat player interact requesting interface. I even implemented it. I'm not sure people will know how to use it though. |
17:26 |
Sokomine |
xenkey: what's that supposed to be? how is it supposed to work? |
17:26 |
xenkey |
Sokomine: http://mtcm.eu/py/minerq |
17:27 |
xenkey |
Rather simple implementation for the moment. |
17:28 |
* twoelk |
wonders what noobshack CWz is refering to |
17:29 |
twoelk |
argh, now I've got this loveshack melody in my head |
17:29 |
Sokomine |
twoelk: but those ugly brick/diamond/cactus boxes did require the use of at least one brain cell by their creators! that's far more than the standard design. at least it's some improvement (although not much) |
17:30 |
twoelk |
bah, I don't like windowless boxes of any kind |
17:30 |
CWz |
noob shacks are the those ugly wood/cobble "houses" cube/rectangle that pop up all over the place |
17:30 |
Sokomine |
xenkey: hmm. there's a nice system of requesting interact after finishing a maze system on i believe zenos server...where the individual branches of the maze are marked by signs which relate to the rules of the server. making that automatic might be a nice method. although it'll fail with non-english speakers |
17:31 |
xenkey |
Yeah it's a nice idea. |
17:31 |
AndroidKris |
Sokomine, this is the ugly background I'm speaking of. http://i.imgur.com/i75i6Fb.jpg |
17:31 |
twoelk |
I did have a young neighbour on VEC once, who built several boxes befor venturing to more complicated stuff |
17:31 |
Calinou |
oh yeah, some people are overzealous with their UI background |
17:31 |
twoelk |
He never got an eye for beauty though |
17:31 |
Sokomine |
twoelk: well, that's right :-) but at least it does look less bad if you walk far far away... |
17:32 |
AndroidKris |
lol, I just want the simple grey background back. |
17:32 |
CWz |
I have an automated system on Bluelobster "professional" that uses a chat command keyword system |
17:32 |
Sokomine |
AndroidKris: well, i'm sure vanessae was proud of that background image :-) but it ought to be possible to replace it...i just don't know the filename offhand... |
17:32 |
AndroidKris |
I'm sure she'll be on later to help. If'n she aint here lurkin. |
17:33 |
* twoelk |
heads for his copy of dreambuilder |
17:36 |
Sokomine |
AndroidKris: *nod* i'm sure she'll be able to tell you the file name |
17:37 |
Sokomine |
i don't use dreambuilder myshelf, but my mod setup is rather similar, and if i where to use a fully modded game for playing in singleplayer, it'd be dreambuilder or something very close |
17:37 |
Amaz |
I'll throw in a bit of shameless self promotion concerning interact! I wrote this mod which allows players to get interact: https://forum.minetest.net/viewtopic.php?t=11200 |
17:37 |
AndroidKris |
oh, I think I've found it, but the image I found labeled ui_form_bg.png is grey. |
17:37 |
Sokomine |
but mostly i try to keep the amount of mods low so that i can start the game often enough when i changed something in a mod i'm develloping. the trying to keep the amount of mods low approach seldom works :-/ |
17:37 |
AndroidKris |
not a starry sky.lol |
17:37 |
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17:38 |
Sokomine |
AndroidKris: it may be placed somewhere else. i havn't found it yet either |
17:38 |
CWz |
Amaz: i think that system is flawed because most the "defaultskinner"/"tableteers"/noobs do not care about fancy hyperrelistic text |
17:38 |
CWz |
*hyper-realistic |
17:39 |
Amaz |
It quite possibly is :) |
17:39 |
Amaz |
It just eliminates the dubmest people :P |
17:40 |
CWz |
the original version https://github.com/ChaosWormz/mt_terms_of_use is more annoying |
17:41 |
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17:42 |
twoelk |
AndroidKris: do you have the hdx textures installed? |
17:42 |
AndroidKris |
I do. |
17:42 |
twoelk |
look for ui_form_bg.jpg there |
17:42 |
AndroidKris |
searching now. |
17:42 |
AndroidKris |
thanks for the tip |
17:43 |
AndroidKris |
found it. |
17:43 |
AndroidKris |
Now to replace it with the grey that I like.lol |
17:45 |
AndroidKris |
one is .jpg one is .png |
17:46 |
AndroidKris |
gotta either change the png to jpg, or find the lua file that points to the background and point it to the png. |
17:47 |
CWz |
what is interact_extra? |
17:48 |
AndroidKris |
fixed it. |
17:48 |
twoelk |
converting a grey background shouldn't be too difficult |
17:48 |
AndroidKris |
not converting. simply renaming. |
17:48 |
AndroidKris |
changing the extension from png to jpg is easy. |
17:48 |
twoelk |
ah, lying to the program |
17:48 |
AndroidKris |
Exactly. |
17:48 |
AndroidKris |
And it worked |
17:49 |
AndroidKris |
Also, if it breaks later, I have backups and can do it properly if need be. |
17:51 |
twoelk |
Sokomine: talking of building styles, at the moment I guess I am rather getting into conflict with the reallistic style of cheapie and rubberduck |
17:51 |
Calinou |
interact_extra allows players to interact in normally protected area |
17:51 |
CWz |
is it grantable? i never saw it in a privs list |
17:52 |
twoelk |
is there any server that uses interact_extra? |
17:52 |
crazyR |
!up game.ethicrush.org.uk 31000 |
17:52 |
MinetestBot |
game.ethicrush.org.uk:31000 is up (49ms) |
17:52 |
Calinou |
it was on c55' server |
17:58 |
CWz |
isn't interact_extra kind of pointless now that we have mods like areas and protector |
18:03 |
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18:04 |
Sokomine |
twoelk: hmm. i'm not sure about rubberduck, but i'd love to tear down some of cheapies realistic industrial complexes on the lake in front of my villa. i mean...who wants to have nuclear reactors in front of the living room window? |
18:05 |
Sokomine |
there's also another of those no-decoration-buildings by another player. it's made out of junglewood, and i'm going to put it below the surface eventually because it blocks the traffic in the lake |
18:05 |
Sokomine |
no idea which mod uses interact_extra |
18:06 |
Amaz |
CWz: The only reference to it in a basic, recent minetest+minetest_game is in chatcommands.lua, so I think it may be defunct. (Unless you are refering to a mod...) |
18:06 |
Sokomine |
can anyone check with latest mt + worldedit if mtschemcreate still works? it crashes for me |
18:09 |
* twoelk |
gets melancholic when he thinks of the nice waterfall, the bridge and the pond below that took ages to landscape on VES. All sort of blocked by modern development now |
18:11 |
twoelk |
players often don't realize that waterfalls and streams do usually not occur naturaly in the current default mapgens but are handcrafted by someone |
18:19 |
Sokomine |
most players are unable to adapt their building style to the landscape they encounter |
18:19 |
Sokomine |
if someone at least didn't destroy the landscape directly, it's all you can hope for i'm afraid... |
18:19 |
Sokomine |
with bad luck, people will put cobble boxes where your nice lake was :-/ |
18:22 |
CWz |
Cobble boxes are like a disease |
18:22 |
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18:22 |
* Sokomine |
nods heavily to cwz |
18:23 |
Sokomine |
btw, might anyone try to save a schematic with mtschemcreate from worldedit with the latest mt version? |
18:23 |
twoelk |
uhm, well a nice well build modern supermarket now blocks my waterfall :P |
18:23 |
* CWz |
wishes there was a mod that gives out fail diploma to cobble box builders |
18:24 |
CWz |
Sokomine: can the mtschemcreate be done with worldeditgui or do i need to use the command? |
18:24 |
twoelk |
and on VEC modern development is creeping on my lush countryside around my village and manor and are spoiling the view |
18:25 |
twoelk |
but I guess only view players notice what they miss as most don't ever use farview |
18:26 |
CWz |
maybe they have R-phobia |
18:26 |
twoelk |
-view +few |
18:26 |
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18:29 |
twoelk |
funfact, the two temples on VEC, that I build as an gateway to the northern lands where inspired by reallife buildings, that are now in the middle of the city Braunschweig and dwarfed by highrise buildings |
18:30 |
CWz |
Sokomine: confirmed that command crashes minetest. |
18:32 |
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18:32 |
Sokomine |
CWz: thanks. guess i'll have to wait for hmmm to show up again and fix that bug |
18:32 |
CWz |
isn't that a worldedit command? |
18:33 |
Sokomine |
twoelk: i had that issue with developing servers on the king arthurs land server as well. my building there was an early medieval fortified house/small castle. the village kept developping, and now it's in the middle of a medieval village |
18:33 |
Sokomine |
CWz: yes, that's right, but what causes the crash is something related to create_schematic |
18:34 |
CWz |
Zeno`; told me hmmmm quit |
18:36 |
twoelk |
again? |
18:36 |
CWz |
did he unquit? |
18:37 |
CWz |
been a while since zeno told me that |
18:37 |
twoelk |
he seemed active ob dev just now |
18:37 |
twoelk |
+on |
18:37 |
Sokomine |
hmm. got a crash anyway. hm |
18:39 |
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18:42 |
CWz |
i wish it were possible to get a error message instead of a crash |
18:42 |
Sokomine |
that would be helpful, yes |
18:46 |
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19:02 |
AndroidKris |
I need to bulid a tunnel under water. Is there a good method that doesn't require me coming up for air every five minutes or almost drowning? |
19:02 |
Sokomine |
plant torches or papyrus |
19:03 |
AndroidKris |
Then build around them? |
19:08 |
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19:09 |
Sokomine |
at least you can breathe where they are placed. what you do from there on is your own affair :-) |
19:10 |
twoelk |
build a cube of papyrus, put a solid roof on that. carve out the interior until walls of papyrus are left. proceed from there |
19:13 |
Sokomine |
i've seen some flat nodes that look like cobble paths beeing used to do "water trees" on jordachs server. those nodes may look intresting in an underwater tunnel as well |
19:13 |
Sokomine |
just make sure that the slabs point inward...so that there's no gap in front of them on the water side |
19:34 |
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20:32 |
luizrpgluiz |
hi |
20:36 |
Calinou |
how I feel when someone abuses of homedecor: http://i.imgur.com/YqsVJee.png |
20:38 |
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20:43 |
AndroidKris |
Is there a way to burn down, say, a wooden house, without using tnt? |
20:45 |
xenkey |
kill it with fire! |
20:46 |
AndroidKris |
Yes, that's what i want to do. how? |
20:50 |
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20:58 |
AndroidKris |
I created an explosion with 21 tnt crates encased in wood planks, and froze the game. |
20:59 |
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21:14 |
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21:25 |
Viper |
AndroidKris: lava? |
21:25 |
AndroidKris |
Then how do I get rid of the lava? |
21:25 |
AndroidKris |
Water? Then how do i get rid of the water?lol |
21:28 |
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21:42 |
Viper |
bucket? |
21:53 |
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21:53 |
AndroidKris |
nvm, what's the toughest material to craft tools with/ |
21:57 |
stormchaser3000 |
does anyone know how to get minetest running when using the enlightenment desktop environment |
21:59 |
Sokomine |
AndroidKris: obsidian is pretty hard. or cloud... |
22:00 |
AndroidKris |
how does one harvest cloud? |
22:00 |
Sokomine |
stormchaser3000: open a virtual terminal and type minetest & |
22:00 |
Sokomine |
AndroidKris: it's not available as a normal block. you can only obtain it with /giveme default:cloud 99 or something similar |
22:00 |
AndroidKris |
ah, i'll give it a shot. |
22:01 |
stormchaser3000 |
sokomine: [1]+ Segmentation fault minetest |
22:05 |
AndroidKris |
can't craft tools out of it. |
22:09 |
Sokomine |
AndroidKris: no, cloud is not for tools. it's just a material you can't dig with normal tools...so it's kind of the hardest material there is (tnt might still destroy it) |
22:09 |
AndroidKris |
obsidian can't be used for tools either. |
22:10 |
AndroidKris |
I hould have been more specific. |
22:10 |
AndroidKris |
should* |
22:14 |
AndroidKris |
Is the sun or moon a reachable object? |
22:35 |
Jordach |
no |
22:35 |
marktraceur |
Jordach: Small-minded, progress-hating charletan! |
22:36 |
marktraceur |
WHY DO YOU HATE SCIENCE |
22:36 |
Sokomine |
oh. you're asking about tools. use diamond. titanium might also be of intrest on some servers |
22:36 |
Jordach |
marktraceur, psh |
22:36 |
Sokomine |
no. the sun and moon is just a texture. it'll always be too far away |
22:38 |
AndroidKris |
except with that moon mod pack.lol |
22:38 |
AndroidKris |
but thanks for the diamond tip. |
22:39 |
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22:40 |
AndroidKris |
can I create a hidden trap "floor" using mesecons pistons? |
22:41 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Schematics: Fix core.schematic_create() e0889c6 http://git.io/vv7eZ (2015-04-17T18:39:37-04:00) |
22:49 |
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22:51 |
AndroidKris |
Why does my mesecons piston do this? http://i.imgur.com/XgjSGGe.jpg |
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