Time Nick Message 00:39 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix build for < C++11 since last commit 13b318c47 http://git.io/vvMfd (152015-04-17T02:34:02+02:00) 01:01 tim_flatus I'm experiencing oddness with fishing mod 01:02 tim_flatus It works in singleplayer - or when I'm on my own in multiplayer, but seems to stop working when another player is around 01:02 tim_flatus I'm not seeing any errors 01:03 tim_flatus tSometimes get the splash but no bob appears. Has anyone else had this problem? 01:22 tim_flatus OK, It's not strictly due to the presence of other players 01:22 tim_flatus This is mossmanikin's fishing mod, btw. 01:24 Hijiri maybe observing the fishing rod collapses its wave form 01:29 tim_flatus And now it works again. I wonder whether this is lag related? 01:41 tim_flatus Anyway, I'm clearly talking into thin air so I'll test it some more and ask elsewhere, 02:19 AndroidKris creativity is gone for now. 02:20 AndroidKris I had some really cool ideas for buliding a "complex" type home area...now I'm just like , blah. 03:12 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix path detection with --std= parameter 134abb96f http://git.io/vvMud (152015-04-17T05:12:06+02:00) 03:38 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Biomes: Remove referenced biomes from Decorations on clear 13821d002 http://git.io/vvMw8 (152015-04-16T23:38:05-04:00) 04:11 Wayward_Tab Hello Zeno` :) 04:11 Zeno` greetings from Earth 04:11 Zeno` take me to your leader 04:13 Wayward_Tab Hehe 04:13 Wayward_Tab What's new? 04:14 Zeno` not much, how about for you? 04:16 Zeno` new monitor arrived! 04:16 Zeno` bbs 04:17 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Refactor around translatePassword 13f0a1379 http://git.io/vvMiG (152015-04-17T06:10:30+02:00) 04:28 Hi Hello 04:54 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Schematics: Remove referenced schematics from Decorations on clear 13406d9ba http://git.io/vvMDZ (152015-04-17T00:53:05-04:00) 05:03 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 133576f4f http://git.io/vvMyU (152015-04-17T01:03:13-04:00) 06:41 Pilcrow I read the logs and saw that ElectronLibre was looking for an on_hp_change callback, but it didn't exist. it sparked my interests, so I tried some experiments to see if I could create it via a mod. this is the result: https://github.com/Pilcrow182/more_callbacks 06:44 Pilcrow ^ that code is probably pretty laggy by the way. it was just an experiment. a successful one, though! anyways, I'm off to bed... :P 08:00 ThatGraemeGuy anyone have tips for solving this: http://pastebin.com/raw.php?i=53gHCwz8 08:02 Krock ThatGraemeGuy, add "#include " to the other include lines in mg_schematic.cpp 08:02 Krock http://www.cplusplus.com/reference/typeinfo/bad_cast/ 08:13 est31 ThatGraemeGuy, is that error occuring with latest master? 08:13 ThatGraemeGuy yes, just updated 08:13 est31 does it work with Krock's suggestion? 08:14 ThatGraemeGuy * master 3576f4f Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 08:14 ThatGraemeGuy let me try 08:15 Krock You also could change this line: https://github.com/minetest/minetest/blob/master/src/mg_schematic.cpp#L56 to "} catch {" 08:16 ThatGraemeGuy ok compiled with "include " 08:17 Krock "#include"? 08:17 ThatGraemeGuy ThatGraemeGuy, add "#include " to the other include lines in mg_schematic.cpp 08:17 ThatGraemeGuy that ^ 08:18 est31 argh 08:18 est31 I confirm 08:19 ThatGraemeGuy cool, connected and playing, no weird issues, thanks :) 08:19 est31 That has to be fixed, immediately 08:19 est31 hmmm broke the build twice today 08:19 Krock A new record? 08:19 est31 dunno 08:21 Krock est31, could you review pull #2618? 08:22 est31 not now, I have to fix a build 08:22 est31 users complain 08:22 Krock Okay, maybe later? :) 08:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix build since: "Remove referenced schematics from Decorations on clear" 13d4d561f http://git.io/vvD4N (152015-04-17T10:30:59+02:00) 09:03 JamesTait Good morning all; happy Friday, and happy Bat Appreciation Day! :-D 09:04 est31 Bat as in Autorun.bat? 09:04 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: 10s timeout when connecting to server 135f0b36b http://git.io/vvDaa (152015-04-17T10:40:48+02:00) 12:11 WSDguy2014 Hello Guys, where Krock? is offline? 13:20 Krock I giggled about 5 minutes about this question from a Nerd-test: "44) Have you ever called your microwave a replicator? Out loud? (or something else, like calling your cell phone your combadge)" 13:25 FreeFull Psh, everyone knows they're actually nuclear containment devices 13:29 Krock cell phones? 13:53 FreeFull Krock: No, microwaves 13:58 anddam hello 13:59 Krock !rainbow Hello 13:59 MinetestBot 4H7e8l3l12o 15:07 Calinou Calinou> thanks Minilens 15:07 Calinou I now have 2500 reddit link karma 15:37 * Sokomine stares innocently at "ERROR[main]: ServerError: not enough memory" (at least the error message is justified in this case) 15:45 sofar are there any mods that implement a standard (food) bowl? 15:48 Krock Maybe the prison mod 15:59 sofar hmmm. 16:02 Krock just kidding. maybe rubenwardy's food mod 16:09 hisforever Hi I just downloaded dreambuliders game I p[ut it in a game folder now what do I need to do to activate it? 16:11 Calinou hisforever, just select it when creating a new world 16:11 Calinou you need to create a new world to change subgames 16:11 hisforever ty calinou 16:14 Sokomine sofar: take a look at ethereal. it does have at least one bowl 16:15 sofar I just added a simple clay bowl that you make from clay lumps and have to bake 16:15 sofar but I'll take a look 16:15 sofar group:foodbowl seems needed to make it easier across mods 16:15 Sokomine hmm. which file do i need to touch again in order for the version to increase? i still see 0.4.11.x even though it's just pulled from master... 16:16 Sokomine sofar: the game realtest is based on seems to have a lot of such clay products 16:16 Sokomine it'd be great to have that entire game in mt. but i'm not sure if the liscence would cover it 16:17 Calinou yeah, I have 0.4.11 too 16:17 Calinou I think you need to change some CMake file 16:18 Calinou CPackConfig.cmake has 0.4.12 16:19 sofar ethereal's bowls are decorative blocks, I'm talking foodbowls. 16:19 sofar stuff you don't put on the floor :) 16:20 Sokomine afaik they're food bowls as well. last time i checked they where craftitems and food rather than nodes 16:21 sofar craftitems don't have hitboxes defined... maybe I'm seeing different bowls 16:21 sofar rubenwardy's mod is helpful 16:22 Sokomine or they developed further since i last checked 16:28 Sokomine hmm. now. why do i suddenly get unspecifiecd errors? 16:28 AndroidKris anyone know how to create an inside corner step? 16:28 AndroidKris Not sure how else to describe it. 16:30 Sokomine AndroidKris: depends on the mods installed. if moreblocks is available, do craft a circular saw. else consult the craft guide. i don't know how to do it for slopes 16:30 AndroidKris Have moreblocks installed, how to craft circular saw? 16:31 Sokomine - steel_ingot - / wood wood wood / wood - wood may sometimes require a tree instead of wood 16:32 AndroidKris gotcha. gonna give it a try. brb 16:32 Sokomine you ought to install a craft guide. unified_inventory is great in that regard. it also comes with helpful bags 16:32 AndroidKris I have downloaded unified inventory, but upon trying it, I don't like what it does to the inventory screen. 16:33 AndroidKris so I installed inventory+ and the bags mod with it. 16:34 AndroidKris circular saw came out nicely though. 16:34 AndroidKris thanks. 16:50 CWz Um why does JustTest appeal to some many players? 16:50 xenkey ^ 16:51 Krock be happy, all kids play there and the serious builders visit the servers on the bottom of that list 16:52 xenkey ^^^ 16:52 Calinou it's the server with the most players, so the first server players see 16:53 Krock ^^^^^ 16:53 Krock xenkey, you use the formula "'^' * (x * 2 - 1)" 16:54 xenkey no 16:54 xenkey Thats an expression 16:54 CWz I guess it's extremely hard to scroll down. 16:55 Krock Yes, the ^'s add much resistance 16:55 Krock Let's add some vvvvv vvv v to neutralize it 16:56 AndroidKris wow Krock, are you speaking some alien language or something? Maybe it's like Minetest l33t speak.lol 16:57 Krock AndroidKris, would klingon be an alien language? 16:58 AndroidKris Yes? No, it was invented by a human.lol 17:01 xenkey Does anyone want 36KB of essays on Minetest server administration? 17:02 xenkey 7KB rather 17:02 xenkey tfw size on disk 36KB 17:02 Calinou every file is 4 KB 17:11 twoelk another reason just-test runs well may be it is rather lean on media download 17:13 twoelk xenkey: would the essays be usefull for the wiki? :-P 17:14 xenkey twoelk: well it's over 1000 words on suggestions on server administration, I guess so 17:14 xenkey A server admin page 17:14 xenkey So do you want them> 17:14 Amaz xenkey, I would be interested in reading them! 17:14 twoelk why not 17:14 xenkey I originally intended it for personal only use, to work on my Zenith server (which I have since discontinued) 17:15 xenkey I shall upload them 17:16 twoelk ah, a thousand admin words on climbing the server zenith :D 17:16 xenkey http://shells.2f30.org/xen/ 17:16 xenkey I think its a thousand anyway 17:16 xenkey There are two other files but I terminated the server before I got around to fully researching them 17:17 Sokomine AndroidKris: it does take some time getting used to unified inventory. once you've used it for a while you won't be willing to miss it anymore. it's very practical 17:17 xenkey I found my time of hosting a minetest server quite interesting. I work in the field of neurolinguistic programming and it applied a surprising amount to the seemingly trivial process of developing and hosting a game server. 17:18 Sokomine CWz: players seek other players. a server which has many players on will attract far more new players than other ones. that's life 17:18 twoelk xenkey: hm, right at the beginning I disagree hehe, I rather plead for large spawn areas 17:18 xenkey Thing is, my map was, for the most part, quite empty but the server still attracted players. 17:18 xenkey twoelk: Yeah I guess, but it's again effort to grant out "plots" to users. 17:19 twoelk I've never played on a server with a plot system. I wander sort of around until I find interesting terrain 17:20 AndroidKris Sokomine, is there a way to make the ugly background of unified inventory go away at least? 17:20 Sokomine xenkey: many players tend to build extremly ugly huts, sometimes even big. many players will not even build anything at all. a few ones are very capable 17:20 AndroidKris < - builds extravagantly huge, ugly huts. 17:20 AndroidKris lol 17:21 twoelk not much different to real life 17:21 xenkey wow 17:21 Sokomine there was one city map server with a plot system. interact was restricted to the plot you owned. it worked amazingly well; some additional crafts plus technic allowed to create almost everything 17:21 xenkey Sokomine: True, I suggested protecting an area surrounding spawn as "reserved" 17:21 Sokomine AndroidKris: hm, certainly, but i don't know offhand how that background is called. afaik it's just a white background? 17:21 xenkey Sounds good 17:21 * Sokomine eyes AndroidKris suspiciously 17:22 AndroidKris nah, When I tried the unified inventory mod, the background of the inventory became an ugly "star map" type image, and I couldn't read crap. 17:23 CWz xenkey: "reserved" area around spawn is a very good idea i did that on my server 17:23 twoelk sound like dreambuilder 17:23 Sokomine the standard ugly hut is a box with a door (windows are explicitly forbidden for the standard design!) and a chest plus furnace inside. the floor is optional. allowed materials for these monsters are cobble or wood.... 17:23 xenkey Yup 17:23 xenkey Very true 17:23 xenkey I even still have my map 17:23 xenkey Might be interesting to explore it sometime 17:23 Sokomine AndroidKris: ah. that may be so...it's not with my version. i'm not sure how the texture is named 17:23 Sokomine hmm. i don't like it if servers just disappear 17:23 AndroidKris It's probably in the lua file, I'll go searching, brb 17:24 Sokomine long-term running is the goal. like redcrab and vanessas server. linuxgaming and kingarthur may count now as well 17:24 * twoelk notices Sokomine didn't single out cobble as bad material 17:24 Sokomine no, not in the lua file. look under textures/* and view the images there 17:25 CWz king arthur's land seem to require that players register at some website/forum 17:25 * twoelk has also seen ugly brick/diamond/cactus boxes 17:25 Sokomine twoelk: some of these ugly huts do come as a wooden variant 17:25 AndroidKris It doesn't appear to be in the textures folder either. 17:26 CWz twoelk: talking about noobshacks 17:26 twoelk CWz: or ask ingame 17:26 Sokomine CWz: ah yes, that's right. that registering process did have some problems some time ago but ought to be fixed now. if you don't speak german, just register on the forum and don't mind the discussion there 17:26 xenkey I've thought of the idea of a Netcat player interact requesting interface. I even implemented it. I'm not sure people will know how to use it though. 17:26 Sokomine xenkey: what's that supposed to be? how is it supposed to work? 17:26 xenkey Sokomine: http://mtcm.eu/py/minerq 17:27 xenkey Rather simple implementation for the moment. 17:28 * twoelk wonders what noobshack CWz is refering to 17:29 twoelk argh, now I've got this loveshack melody in my head 17:29 Sokomine twoelk: but those ugly brick/diamond/cactus boxes did require the use of at least one brain cell by their creators! that's far more than the standard design. at least it's some improvement (although not much) 17:30 twoelk bah, I don't like windowless boxes of any kind 17:30 CWz noob shacks are the those ugly wood/cobble "houses" cube/rectangle that pop up all over the place 17:30 Sokomine xenkey: hmm. there's a nice system of requesting interact after finishing a maze system on i believe zenos server...where the individual branches of the maze are marked by signs which relate to the rules of the server. making that automatic might be a nice method. although it'll fail with non-english speakers 17:31 xenkey Yeah it's a nice idea. 17:31 AndroidKris Sokomine, this is the ugly background I'm speaking of. http://i.imgur.com/i75i6Fb.jpg 17:31 twoelk I did have a young neighbour on VEC once, who built several boxes befor venturing to more complicated stuff 17:31 Calinou oh yeah, some people are overzealous with their UI background 17:31 twoelk He never got an eye for beauty though 17:31 Sokomine twoelk: well, that's right :-) but at least it does look less bad if you walk far far away... 17:32 AndroidKris lol, I just want the simple grey background back. 17:32 CWz I have an automated system on Bluelobster "professional" that uses a chat command keyword system 17:32 Sokomine AndroidKris: well, i'm sure vanessae was proud of that background image :-) but it ought to be possible to replace it...i just don't know the filename offhand... 17:32 AndroidKris I'm sure she'll be on later to help. If'n she aint here lurkin. 17:33 * twoelk heads for his copy of dreambuilder 17:36 Sokomine AndroidKris: *nod* i'm sure she'll be able to tell you the file name 17:37 Sokomine i don't use dreambuilder myshelf, but my mod setup is rather similar, and if i where to use a fully modded game for playing in singleplayer, it'd be dreambuilder or something very close 17:37 Amaz I'll throw in a bit of shameless self promotion concerning interact! I wrote this mod which allows players to get interact: https://forum.minetest.net/viewtopic.php?t=11200 17:37 AndroidKris oh, I think I've found it, but the image I found labeled ui_form_bg.png is grey. 17:37 Sokomine but mostly i try to keep the amount of mods low so that i can start the game often enough when i changed something in a mod i'm develloping. the trying to keep the amount of mods low approach seldom works :-/ 17:37 AndroidKris not a starry sky.lol 17:38 Sokomine AndroidKris: it may be placed somewhere else. i havn't found it yet either 17:38 CWz Amaz: i think that system is flawed because most the "defaultskinner"/"tableteers"/noobs do not care about fancy hyperrelistic text 17:38 CWz *hyper-realistic 17:39 Amaz It quite possibly is :) 17:39 Amaz It just eliminates the dubmest people :P 17:40 CWz the original version https://github.com/ChaosWormz/mt_terms_of_use is more annoying 17:42 twoelk AndroidKris: do you have the hdx textures installed? 17:42 AndroidKris I do. 17:42 twoelk look for ui_form_bg.jpg there 17:42 AndroidKris searching now. 17:42 AndroidKris thanks for the tip 17:43 AndroidKris found it. 17:43 AndroidKris Now to replace it with the grey that I like.lol 17:45 AndroidKris one is .jpg one is .png 17:46 AndroidKris gotta either change the png to jpg, or find the lua file that points to the background and point it to the png. 17:47 CWz what is interact_extra? 17:48 AndroidKris fixed it. 17:48 twoelk converting a grey background shouldn't be too difficult 17:48 AndroidKris not converting. simply renaming. 17:48 AndroidKris changing the extension from png to jpg is easy. 17:48 twoelk ah, lying to the program 17:48 AndroidKris Exactly. 17:48 AndroidKris And it worked 17:49 AndroidKris Also, if it breaks later, I have backups and can do it properly if need be. 17:51 twoelk Sokomine: talking of building styles, at the moment I guess I am rather getting into conflict with the reallistic style of cheapie and rubberduck 17:51 Calinou interact_extra allows players to interact in normally protected area 17:51 CWz is it grantable? i never saw it in a privs list 17:52 twoelk is there any server that uses interact_extra? 17:52 crazyR !up game.ethicrush.org.uk 31000 17:52 MinetestBot game.ethicrush.org.uk:31000 is up (49ms) 17:52 Calinou it was on c55' server 17:58 CWz isn't interact_extra kind of pointless now that we have mods like areas and protector 18:04 Sokomine twoelk: hmm. i'm not sure about rubberduck, but i'd love to tear down some of cheapies realistic industrial complexes on the lake in front of my villa. i mean...who wants to have nuclear reactors in front of the living room window? 18:05 Sokomine there's also another of those no-decoration-buildings by another player. it's made out of junglewood, and i'm going to put it below the surface eventually because it blocks the traffic in the lake 18:05 Sokomine no idea which mod uses interact_extra 18:06 Amaz CWz: The only reference to it in a basic, recent minetest+minetest_game is in chatcommands.lua, so I think it may be defunct. (Unless you are refering to a mod...) 18:06 Sokomine can anyone check with latest mt + worldedit if mtschemcreate still works? it crashes for me 18:09 * twoelk gets melancholic when he thinks of the nice waterfall, the bridge and the pond below that took ages to landscape on VES. All sort of blocked by modern development now 18:11 twoelk players often don't realize that waterfalls and streams do usually not occur naturaly in the current default mapgens but are handcrafted by someone 18:19 Sokomine most players are unable to adapt their building style to the landscape they encounter 18:19 Sokomine if someone at least didn't destroy the landscape directly, it's all you can hope for i'm afraid... 18:19 Sokomine with bad luck, people will put cobble boxes where your nice lake was :-/ 18:22 CWz Cobble boxes are like a disease 18:22 * Sokomine nods heavily to cwz 18:23 Sokomine btw, might anyone try to save a schematic with mtschemcreate from worldedit with the latest mt version? 18:23 twoelk uhm, well a nice well build modern supermarket now blocks my waterfall :P 18:23 * CWz wishes there was a mod that gives out fail diploma to cobble box builders 18:24 CWz Sokomine: can the mtschemcreate be done with worldeditgui or do i need to use the command? 18:24 twoelk and on VEC modern development is creeping on my lush countryside around my village and manor and are spoiling the view 18:25 twoelk but I guess only view players notice what they miss as most don't ever use farview 18:26 CWz maybe they have R-phobia 18:26 twoelk -view +few 18:29 twoelk funfact, the two temples on VEC, that I build as an gateway to the northern lands where inspired by reallife buildings, that are now in the middle of the city Braunschweig and dwarfed by highrise buildings 18:30 CWz Sokomine: confirmed that command crashes minetest. 18:32 Sokomine CWz: thanks. guess i'll have to wait for hmmm to show up again and fix that bug 18:32 CWz isn't that a worldedit command? 18:33 Sokomine twoelk: i had that issue with developing servers on the king arthurs land server as well. my building there was an early medieval fortified house/small castle. the village kept developping, and now it's in the middle of a medieval village 18:33 Sokomine CWz: yes, that's right, but what causes the crash is something related to create_schematic 18:34 CWz Zeno`; told me hmmmm quit 18:36 twoelk again? 18:36 CWz did he unquit? 18:37 CWz been a while since zeno told me that 18:37 twoelk he seemed active ob dev just now 18:37 twoelk +on 18:37 Sokomine hmm. got a crash anyway. hm 18:42 CWz i wish it were possible to get a error message instead of a crash 18:42 Sokomine that would be helpful, yes 19:02 AndroidKris I need to bulid a tunnel under water. Is there a good method that doesn't require me coming up for air every five minutes or almost drowning? 19:02 Sokomine plant torches or papyrus 19:03 AndroidKris Then build around them? 19:09 Sokomine at least you can breathe where they are placed. what you do from there on is your own affair :-) 19:10 twoelk build a cube of papyrus, put a solid roof on that. carve out the interior until walls of papyrus are left. proceed from there 19:13 Sokomine i've seen some flat nodes that look like cobble paths beeing used to do "water trees" on jordachs server. those nodes may look intresting in an underwater tunnel as well 19:13 Sokomine just make sure that the slabs point inward...so that there's no gap in front of them on the water side 20:32 luizrpgluiz hi 20:36 Calinou how I feel when someone abuses of homedecor: http://i.imgur.com/YqsVJee.png 20:43 AndroidKris Is there a way to burn down, say, a wooden house, without using tnt? 20:45 xenkey kill it with fire! 20:46 AndroidKris Yes, that's what i want to do. how? 20:58 AndroidKris I created an explosion with 21 tnt crates encased in wood planks, and froze the game. 21:25 Viper AndroidKris: lava? 21:25 AndroidKris Then how do I get rid of the lava? 21:25 AndroidKris Water? Then how do i get rid of the water?lol 21:42 Viper bucket? 21:53 AndroidKris nvm, what's the toughest material to craft tools with/ 21:57 stormchaser3000 does anyone know how to get minetest running when using the enlightenment desktop environment 21:59 Sokomine AndroidKris: obsidian is pretty hard. or cloud... 22:00 AndroidKris how does one harvest cloud? 22:00 Sokomine stormchaser3000: open a virtual terminal and type minetest & 22:00 Sokomine AndroidKris: it's not available as a normal block. you can only obtain it with /giveme default:cloud 99 or something similar 22:00 AndroidKris ah, i'll give it a shot. 22:01 stormchaser3000 sokomine: [1]+ Segmentation fault minetest 22:05 AndroidKris can't craft tools out of it. 22:09 Sokomine AndroidKris: no, cloud is not for tools. it's just a material you can't dig with normal tools...so it's kind of the hardest material there is (tnt might still destroy it) 22:09 AndroidKris obsidian can't be used for tools either. 22:10 AndroidKris I hould have been more specific. 22:10 AndroidKris should* 22:14 AndroidKris Is the sun or moon a reachable object? 22:35 Jordach no 22:35 marktraceur Jordach: Small-minded, progress-hating charletan! 22:36 marktraceur WHY DO YOU HATE SCIENCE 22:36 Sokomine oh. you're asking about tools. use diamond. titanium might also be of intrest on some servers 22:36 Jordach marktraceur, psh 22:36 Sokomine no. the sun and moon is just a texture. it'll always be too far away 22:38 AndroidKris except with that moon mod pack.lol 22:38 AndroidKris but thanks for the diamond tip. 22:40 AndroidKris can I create a hidden trap "floor" using mesecons pistons? 22:41 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Schematics: Fix core.schematic_create() 13e0889c6 http://git.io/vv7eZ (152015-04-17T18:39:37-04:00) 22:51 AndroidKris Why does my mesecons piston do this? http://i.imgur.com/XgjSGGe.jpg