Time |
Nick |
Message |
00:15 |
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00:37 |
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00:46 |
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00:53 |
est31 |
man, kate's block mode is really handy for the ascii art in clientiface.h |
00:58 |
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01:08 |
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01:26 |
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01:26 |
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01:27 |
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01:28 |
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01:30 |
spideyjaden |
I HATE POPULARITY, |
01:40 |
Chanku |
I need help |
01:58 |
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02:37 |
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Pilcrow joined #minetest |
02:40 |
Pilcrow |
grrr. if I want to install the latest git, I need to compile emacs, libgnome-keyring, xmlto, AND asciidoc... this is a headache... |
02:49 |
Karlton |
Pilcrow: emacs is a dependency for what? |
02:51 |
Pilcrow |
it's a build dependancy for git, Karlton. |
02:51 |
Karlton |
pretty sure it's optional |
02:52 |
Karlton |
so is libgnome-keyring and asciidoc |
02:53 |
Pilcrow |
Karlton: I suppose I could try it without them, but they're listed as makedepends in the Arch PKGBUILD script, straight from the main site. https://projects.archlinux.org/svntogit/packages.git/tree/trunk?h=packages/git |
02:53 |
* Chanku |
sighs a bit |
02:54 |
Chanku |
Alright I need help getting a mod detected with Minetset |
02:54 |
Chanku |
*test |
02:57 |
Karlton |
Pilcrow: Arch always builds support for everything, but you can edit the pkgbuild so that it does not include them |
02:57 |
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behalebabo left #minetest |
02:59 |
Pilcrow |
Karlton: alright, I'll try building without them. |
03:01 |
Pilcrow |
Chanku: sorry if it seems like we're ignoring you. what's up? |
03:03 |
* Pilcrow |
is now compiling git |
03:04 |
Pilcrow |
my old git was very outdated (1.7.7.4)... it didn't want to work with github. |
03:08 |
exio4 |
hai |
03:08 |
Chanku |
Well I have a mod and minetest isn't detecting |
03:11 |
|
arsdragonfly joined #minetest |
03:13 |
Karlton |
Chanku: is it in the mod folder? like ~/.minetest/mods/<mod_name>/ |
03:13 |
Pilcrow |
Chanku: where exactly did you put the mod? it should go in minetest -> mods |
03:14 |
Chanku |
it is in ~/minetest/mods/<mod_name> |
03:14 |
Chanku |
~/.minetest |
03:15 |
Chanku |
doesn't contain a mods folder |
03:17 |
Pilcrow |
Chanku: is this a global install, or is everything in ~/minetest ? (i.e. bin, builtin, cache, etc.) |
03:17 |
sofar |
Pilcrow: https://forum.minetest.net/viewtopic.php?f=9&t=11795 - corn implemented - let me know what you think! |
03:18 |
Chanku |
everything seems to be in ~/minetest |
03:18 |
Chanku |
except for the worlds folder. |
03:19 |
Chanku |
it's in ~/.minetest |
03:20 |
|
Zeno` joined #minetest |
03:20 |
Pilcrow |
Chanku: ok. first, check to make sure the new mod's folder has the right name (some of them have a -master at the end of their name that must be removed). next, check to see if your new mod's folder actually has an init.lua in it. finally, check your ~/minetest/bin/debug.txt for a line similar to this --- ERROR[main]: mod "modname" has unsatisfied dependencies: "something" |
03:21 |
|
jin_xi joined #minetest |
03:21 |
Chanku |
well it's a mod I'm working on |
03:21 |
Pilcrow |
oh. |
03:21 |
Chanku |
there is also no /minetest/bin/debug.txt |
03:23 |
Zeno` |
Chanku, have you checked ~/.minetest/ |
03:24 |
Chanku |
Yes |
03:25 |
Chanku |
and there is no error |
03:25 |
* Pilcrow |
has never used an install that wasn't built with -DRUN_IN_PLACE=1... |
03:25 |
* Zeno` |
has never used and install where -DRUN_IN_PLACE=1 |
03:25 |
Pilcrow |
lol |
03:26 |
est31 |
I build in place and I run in place |
03:26 |
Zeno` |
I do out-of-source builds and run wherever I please |
03:26 |
Zeno` |
:) |
03:26 |
sofar |
<insert badass meme here> |
03:26 |
Pilcrow |
Chanku: if it's a new mod you're working on, may we see your code? maybe there's something wrong with it we can find... :) |
03:27 |
Chanku |
Well I mean it's just basic code |
03:27 |
Zeno` |
mkdir minetest_tempbuild; cd minetest_tempbuild; cmake ../minetest/; make -j8; ~/minetest/bin/minetest; cd ..; rm -rf minetest_tempbuild |
03:28 |
Pilcrow |
btw sofar, thanks for pointing out the Crops update to me; corn looks amazing and I will probably be testing it very soon |
03:28 |
sofar |
Pilcrow: looking for ideas, now, again, please suggest |
03:29 |
Pilcrow |
Zeno`: ln -s ./ loop ? :P |
03:30 |
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Miner_48er joined #minetest |
03:32 |
Pilcrow |
Chanku: does your mod it cause a crash, or just not do anything? |
03:32 |
Chanku |
it's just not detected |
03:32 |
Pilcrow |
s/it// |
03:33 |
Chanku |
? |
03:33 |
Pilcrow |
never mind, lol |
03:33 |
everamzah |
he was just removing the it |
03:33 |
everamzah |
did you enable it? :) |
03:33 |
Chanku |
I can't enable it |
03:33 |
Chanku |
It's not even showing that it exists |
03:34 |
Zeno` |
Pilcrow, I use ln -s for my mods :3 E.g. cd ~/.minetest/worlds/ram-test/worldmods; ln -s ~/mtmods/mytestmod; ~/minetest/bin/minetest; /* test mode */; unlink mytestmod |
03:34 |
Pilcrow |
Chanku: perhaps you should make a "mods" folder in ~/.minetest, and put your mod in there? I'm not sure where your minetest install expects it to be, since it's different than mine. |
03:34 |
Chanku |
Although if anyone wants to check my code to see if it is the code itself... |
03:34 |
Zeno` |
err, got ln syntax wrong but you know what I mean |
03:35 |
Chanku |
well that worked |
03:35 |
Pilcrow |
Zeno`: I often use ln -s to test how mods will work if included in a subgame. |
03:36 |
Zeno` |
Pilcrow, I use it for everthing lol |
03:36 |
Chanku |
Apparently that worked.... |
03:36 |
Zeno` |
Just like I use world/worldname/worldmods for everything |
03:37 |
Zeno` |
so I don't have to faff about with enabling/disabling |
03:37 |
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cheapie joined #minetest |
03:37 |
Pilcrow |
Zeno`: I also use it for my linux scripts; since I only ever have one user account (plus root), I usually store my custom scripts in my home, and ln -s them to /usr/bin |
03:38 |
Pilcrow |
Chanku: making a mods folder in ~/.minetest worked? sweet! :) |
03:41 |
Chanku |
Yeah |
03:41 |
Pilcrow |
ah, Karlton, apparently asciidoc *is* needed for building git; it exited the build with a failure. still, I'm thinking asciidoc probably won't bee too dependancy-heavy. I just hope emacs is not needed... :P |
03:42 |
Pilcrow |
haha, in fact, asciidoc took all of 2 seconds to build... :) |
03:42 |
Chanku |
emacs isn't needed |
03:43 |
Chanku |
at least with Debian |
03:44 |
Pilcrow |
Chanku: I only mention it because it was listed as a makedep in the official Arch Linux PKGBUILD... |
03:45 |
Pilcrow |
(I'm sort of running Arch. not exactly, but close enough) |
03:46 |
* Chanku |
rewrites a bunch of code |
03:46 |
* Pilcrow |
goes to make food while waiting for git to build |
03:48 |
Zeno` |
it defaults to vi |
03:50 |
est31 |
Pilcrow, do you really have this few free hdd space that you cannot set up a new OS from 2015? |
03:51 |
est31 |
shrink here shrink there, and you have a new / partition |
03:58 |
Karlton |
Pilcrow: How did you edit the pkgbuild, did you remove the install-doc part? |
03:58 |
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arsdragonfly1 joined #minetest |
03:59 |
Karlton |
this is why people use gentoo if they are going to build from source :) |
04:07 |
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04:07 |
Pilcrow |
Karlton: nope, I forgot to. but no matter, asciidoc is installed fine now. and est31, I have appx. 5 gigs left on this HDD, and it's only an 80 gig drive to begin with. and more than half of it is taken up by a windows partition that refuses to shrink, anyways. so yeah, I really don't have the space... :\ |
04:08 |
Zeno` |
refuses to shrink? |
04:08 |
Zeno` |
is it a fat32 partition? |
04:08 |
Zeno` |
ntfs shrinks just fine (although maybe you have to do it from in Windows) |
04:10 |
Pilcrow |
Zeno`: it's ntfs, but I haven't tried shrinking it from windows. I just know that gparted, kde partition manager, and various cli fdisk programs all refused to do it, when last I tried. |
04:10 |
Zeno` |
maybe. But you can definitely do it from in Windows |
04:12 |
Pilcrow |
ah. if that's the case, I probably do have like 10 gigs I can spare... :) |
04:13 |
Zeno` |
If you lived in AU I'd give you one of my spare 1TB drives |
04:13 |
Zeno` |
I seem to have accumulated quite a few of them lol |
04:13 |
Karlton |
that sounds strange if you can't shrink ntfs with windows on it. Did you make sure it was unmounted? |
04:13 |
Zeno` |
8 of them to be precise. And 10 500gb drives |
04:14 |
Pilcrow |
heh. I just need a job, then I'll buy my own. I've got like 3 computers in desperate need of a full wipe and reinstall... |
04:15 |
Zeno` |
true |
04:15 |
Karlton |
then again the last windows version I worked with was xp... |
04:16 |
Zeno` |
I shrank a windows partition (from in Windows) only a few weeks ago |
04:16 |
Zeno` |
so I know it works from within windows |
04:17 |
Pilcrow |
Karlton: yeah, I made sure it was unmounted. can't remember the error any more, as it was a while ago, but I've done countless partition editing on other computers, and win7 partitions seem to have problems shrinking sometimes. Mostly I was just too lazy/busy to try other methods. |
04:17 |
Zeno` |
sheesh I have a whole partition here formatted as linux as not used :/ |
04:17 |
Zeno` |
wonder wtf that is |
04:18 |
Pilcrow |
lol zeno. try mounting it? |
04:19 |
Zeno` |
well duh |
04:19 |
Zeno` |
good plan! |
04:19 |
Zeno` |
lol |
04:19 |
Zeno` |
it looks like arch |
04:19 |
Zeno` |
not quite sure |
04:19 |
* Pilcrow |
is Captain Obvious |
04:19 |
Zeno` |
yeah it's an arch partition |
04:19 |
Zeno` |
weird |
04:20 |
Zeno` |
I don't remember installing that haha |
04:20 |
Hijiri |
I just ordered two 4 TB drives |
04:20 |
Hijiri |
to store anime and other media |
04:20 |
|
Consortium joined #minetest |
04:20 |
Consortium |
Hi |
04:20 |
Hijiri |
hi |
04:20 |
Pilcrow |
wow. I've never had a hdd bigger than 1tb |
04:20 |
Hijiri |
me neither |
04:20 |
Pilcrow |
hi Consortium |
04:21 |
Zeno` |
you have 8TB of hentai? |
04:21 |
Hijiri |
no |
04:21 |
Pilcrow |
Hijiri: what company are those 4 TB drives made by? |
04:21 |
sofar |
6tb raid array here, mostly filled with ATSC HDTV recordings |
04:21 |
Pilcrow |
Zeno`: I know someone irl who actually does... >__> |
04:22 |
Hijiri |
one is seagate, one was toshiba or WD? but they are NAS drives and one data company said they have good failure rates |
04:22 |
Zeno` |
I have 2x2TB western digital black |
04:22 |
Hijiri |
I'm planning on doing RAID, so it will be 4TB storage |
04:23 |
Hijiri |
and I would never get 8TB of hentai because animated stuff is usually terrible |
04:23 |
Zeno` |
nice |
04:23 |
Zeno` |
http://dpaste.com/2JSWBWT |
04:23 |
Pilcrow |
I hear seagate has gone way downhill in recent years... |
04:24 |
Hijiri |
this specific drive is apparently good, but admittedly it's just the experience of one company |
04:24 |
Hijiri |
and I'm not going to be using it as intensively as a data center |
04:24 |
Zeno` |
it depends on the *type* of seagate |
04:25 |
* Zeno` |
notices that both of his SSD are ntfs |
04:25 |
Zeno` |
oh well |
04:25 |
Hijiri |
I think it was this one |
04:25 |
Hijiri |
http://www.amazon.com/dp/B00D1GYO4S/ref=twister_B00Q66QBL4?_encoding=UTF8&psc=1 |
04:25 |
Hijiri |
the seagate one |
04:25 |
Zeno` |
good price |
04:26 |
Pilcrow |
^ very |
04:28 |
* Pilcrow |
usually goes with WD if he can, or else hitachi or toshiba usually |
04:28 |
Zeno` |
http://www.amazon.com/Western-Digital-WD4000FYYZ-7200RPM-Enterprise/dp/B00DMLW2IM/ref=sr_1_7?s=pc&ie=UTF8&qid=1428726452&sr=1-7&keywords=Western+Digital |
04:28 |
Zeno` |
get 5 of those for raid |
04:29 |
Hijiri |
that would be almost half of the ones in stock |
04:29 |
Zeno` |
better hurry then :D |
04:29 |
Pilcrow |
5 of them? for that price, I'd rather build a gaming rig! :P |
04:32 |
Pilcrow |
and yeah, seagate still makes good drives, but I view them in a similar light to Dell: good stuff when it works, but a higher chance of getting a 'dud' compared to other makers |
04:33 |
Zeno` |
you can build a gaming rig as well |
04:33 |
Zeno` |
with 5 of them |
04:34 |
Zeno` |
gaming rig for minetest... get 40fps! |
04:35 |
Zeno` |
actually I get 60fps easily in most locations now |
04:35 |
Pilcrow |
jeeze, Zeno`! A gaming rig WITH 5 of those? That would be more than I ever paid for a CAR! xD |
04:35 |
Zeno` |
xD |
04:36 |
Pilcrow |
($1700 USD was my biggest car purchase, fyi) :P |
04:38 |
Pilcrow |
sweet! finally got my git installed! |
04:46 |
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phantombeta joined #minetest |
04:50 |
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DMackey joined #minetest |
04:58 |
Zeno` |
yay |
04:58 |
Zeno` |
you have git git |
05:00 |
Pilcrow |
Zeno`: were you interested in checking out my hoverbot even though it's currently buggy? I managed to push it to github... :) |
05:00 |
Zeno` |
I'll bookmark the URL and try later if you give it to me :) |
05:01 |
Pilcrow |
https://github.com/Pilcrow182/hoverbot |
05:03 |
Pilcrow |
I don't mind if others try it too, but I don't want to put it on the forum 'til I've worked out all the *known* errors... :P |
05:03 |
Pilcrow |
(there's only one that I know of right now. see the readme) |
05:04 |
Zeno` |
nice |
05:06 |
Zeno` |
how long have you been working on this? |
05:06 |
Zeno` |
it's very cool |
05:08 |
Zeno` |
and you've written readable Lua |
05:09 |
Consortium |
Minetest is programmed in Lua? |
05:10 |
Consortium |
What about Python and Ruby? |
05:10 |
Zeno` |
mods are |
05:10 |
Pilcrow |
Zeno`: it's been in the works for months. I've spent a few years trying to get "good" at minetest modding, but never actually released anything yet... :P |
05:10 |
Zeno` |
there is (currently) only bindings for Lua |
05:11 |
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est31 joined #minetest |
05:11 |
Zeno` |
gosh |
05:11 |
Zeno` |
I really like it :) |
05:11 |
est31 |
that was weird |
05:12 |
est31 |
I've set up make -j 128 |
05:12 |
est31 |
and expected some hickups and such |
05:12 |
Pilcrow |
I think this mod could use a bit of reorganising, as half of it is in init.lua and the other half is in exec.lua. but at least it works... :) |
05:12 |
est31 |
but that 1. minetest, and 2. kde would crash, and my system freeze... |
05:13 |
Pilcrow |
est31: uhh... -j sets threads, right? O_o |
05:13 |
est31 |
yes |
05:13 |
est31 |
I have 320 processes running on my box right now |
05:13 |
est31 |
have expected more from the kernel |
05:14 |
Pilcrow |
so then, you're trying to compile with 128 threads? I'd think that would cause some issues... |
05:14 |
Zeno` |
I think make does scale/adjust based on load though... |
05:15 |
Zeno` |
well... I dunno... does --load-average have a default? |
05:15 |
Zeno` |
I guess it must |
05:16 |
Pilcrow |
that would make sense |
05:16 |
Zeno` |
hmm, nah that's minimum load |
05:16 |
Zeno` |
err no |
05:16 |
Zeno` |
I was right the first time lol |
05:17 |
Zeno` |
yeah that would be limiting things |
05:17 |
Zeno` |
e.g. from the man page: If the -j option is given without an argument, make will not limit the number of |
05:17 |
Zeno` |
jobs that can run simultaneously. |
05:18 |
Zeno` |
so make -j will use as many threads as it can until --load-average is met |
05:20 |
Pilcrow |
Zeno`: my main problem with my hoverbot is that, since it can mimic a player in so many ways and has its own player table, I think I may have to define all the function names that are in http://dev.minetest.net/player and http://dev.minetest.net/ObjectRef ... as it is, it crashes if it tries to run an undefined function (such as, for example, player:set_breath() or player:hud_get_flags()) |
05:21 |
Zeno` |
yeah I saw that |
05:22 |
Pilcrow |
I don't know if there's a better way to make it return nicely, versus defining every undefined function to make them each return... |
05:24 |
Zeno` |
http://git.savannah.gnu.org/cgit/make.git/tree/job.c#n1738 |
05:24 |
Zeno` |
http://git.savannah.gnu.org/cgit/make.git/tree/job.c#n2167 |
05:24 |
Hijiri |
does tabs vs. spaces matter for lua scripts? |
05:25 |
est31 |
yes |
05:25 |
Hijiri |
I mean, does it matter if I choose tabs over spaces |
05:25 |
Zeno` |
for your own code? no |
05:25 |
est31 |
it matters when you try to contribute |
05:25 |
Hijiri |
like does anyone care if I use spaces for lua indentation |
05:25 |
est31 |
to minetest |
05:26 |
est31 |
but inside your own mod, you are free |
05:26 |
Hijiri |
the lua style guide doesn't explicitly state which to use |
05:26 |
Pilcrow |
Hijiri: I don't think so; I've used both for indenting purposes before. but tabs look much nicer unless you use ungodly amounts of spaces.... :P |
05:26 |
Hijiri |
but all the examples use tabs |
05:26 |
est31 |
nobody will say "I DONT USE YOUR MOD BECAUSE U USE SPACES" |
05:26 |
Hijiri |
I'm talking about what the style guide wants |
05:27 |
est31 |
perhaps it is a good idea to add tabs to the guide |
05:28 |
Pilcrow |
all the default minetest_game stuff uses tabs, afaik, so it's probably best to stick with that if you want your mod to someday be included, but I don't think it's a necessary thing for modding in general; plenty of my favorite mods use spaces... :) |
05:29 |
Zeno` |
est31, thanks for pointing the -j128 thing out... I never knew about -j with no parameter; I think I'll use that from now on instead of -j8 |
05:29 |
est31 |
lol |
05:29 |
Pilcrow |
what does it do with no parameter, Zeno`? |
05:29 |
Zeno` |
spawns as many jobs as it can until the load average would be exceeded |
05:30 |
est31 |
<Zeno`> e.g. from the man page: If the -j option is given without an argument, make will not limit the number of |
05:30 |
est31 |
<Zeno`> jobs that can run simultaneously. |
05:30 |
Pilcrow |
ah. seems like the better choice then, really. |
05:30 |
Zeno` |
est31, it still limits based on load average |
05:30 |
Zeno` |
(the man page doesn't say that but it's in the source) |
05:31 |
Zeno` |
http://git.savannah.gnu.org/cgit/make.git/tree/job.c#n2127 <--- we need more comments like that in minetest :) |
05:33 |
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alex`` joined #minetest |
05:34 |
Pilcrow |
Zeno` perhaps the compiling for linux section of the minetest readme should be updated to just say make -j instead of make -j <number of processors>? |
05:34 |
|
GrimKriegor joined #minetest |
05:34 |
Zeno` |
Pilcrow, too hard |
05:35 |
Zeno` |
xD |
05:35 |
hmmmm |
how do you know that's valid for bsd make |
05:35 |
* est31 |
wonders since which version that -j option existed |
05:35 |
Zeno` |
hmmmm, I don't |
05:35 |
Zeno` |
which is why it's too hard |
05:35 |
hmmmm |
i rest my case |
05:35 |
hmmmm |
god dammit |
05:35 |
Zeno` |
court is adjourned |
05:35 |
est31 |
its saying "Compiling on GNU/Linux:" |
05:35 |
hmmmm |
don't you hate it when passwords expire every 2 months and you are forced to make a new password |
05:36 |
* Pilcrow |
has never used bsd and didn't know they had a seperate make |
05:36 |
hmmmm |
but it can't be one of your past 10 passwords, and it needs to have at least 1 capital letter, 1 lower case, at least one numeric, one symbol, and must be between 8 and 12 characters |
05:37 |
hmmmm |
I got into the habit of appending A, B, C, ... to the same password each time because it's so damn inconvenient and there's no big conspiracy to steal some crappy software products anyway |
05:37 |
est31 |
123 Password |
05:37 |
Pilcrow |
hmmmm: ugh! what website are you trying to access? I've never seen one quite that strict... |
05:38 |
hmmmm |
it's a vpn to access the corporate intranet after already being in a vpn inside a VM |
05:38 |
hmmmm |
my work computer setup looks like: |
05:38 |
hmmmm |
computer -> VPN -> VM -> VPN -> intranet |
05:39 |
est31 |
so the VM lives on an RDP server accessed by the VPN? lol |
05:39 |
Pilcrow |
there must be a reason for it, but that seems a bit over-engineered to me... :P |
05:39 |
Zeno` |
maybe we could adapt that algorithm to use for the v_range adjustment |
05:39 |
hmmmm |
Cisco AnyConnect, VMWare Horizon, Citrix Receiver, |
05:39 |
Zeno` |
which I just so happened to be looking at this morning |
05:40 |
hmmmm |
what's wrong with the current v_range algorithm? |
05:40 |
hmmmm |
it's based off of the tried and true PID |
05:40 |
Zeno` |
tried and true PID? |
05:40 |
hmmmm |
http://en.wikipedia.org/wiki/PID_controller |
05:41 |
Consortium |
Which programming language is the most "all purpose"? |
05:41 |
Zeno` |
interesting. /me reads |
05:42 |
* Pilcrow |
has been lost in devvy stuff that is over his head (again) lol |
05:45 |
Pilcrow |
depends on what you mean, Consortium. for all-around versatility and ease of porting, probably c/c++, but it's not easy to learn, and can do some dangerous stuff pretty easily, often by accident. Also it's hard; I've tried learning c. I still can barely read it, let alone wright it... :P |
05:45 |
hmmmm |
I'd have to say java |
05:46 |
Hijiri |
I think there are many languages that could be called all-purposey |
05:47 |
VanessaE |
BASIC of course. |
05:47 |
Zeno` |
the make job spawning is similar to that PID algorithm as well except it seems to incorporate what your link calls "feed-forward" |
05:47 |
VanessaE |
after all, that's what the A meant. ;) |
05:47 |
VanessaE |
come on guys, you're slipping :) |
05:47 |
Zeno` |
VanessaE, you're just too quick |
05:47 |
Consortium |
Assembly, BASIC, Lisp, Perl, and Smalltalk are classics, right? |
05:48 |
Zeno` |
C is a classic |
05:48 |
VanessaE |
and with that stupid joke, I'm back out again, off to bed. |
05:48 |
Zeno` |
you're not allowed to, VanessaE |
05:49 |
VanessaE |
too late. out --> |
05:49 |
Pilcrow |
I suppose java is versatile, and portable, but its performance is terrible most of the time... :\ |
05:49 |
Zeno` |
java performance is not as bad as its reputation might suggest :p |
05:49 |
Pilcrow |
heh. bye, VanessaE |
05:49 |
est31 |
its not much worse than lua I think |
05:50 |
Zeno` |
and performance is relative to context |
05:51 |
Zeno` |
why does Knuth not mention this PID tuning? |
05:51 |
Zeno` |
maybe he called it something different |
05:52 |
est31 |
the tex inventor? |
05:52 |
Zeno` |
yeah |
05:52 |
Zeno` |
amongst other things |
05:52 |
Zeno` |
like his BOOKS |
05:52 |
Zeno` |
xD |
05:53 |
est31 |
Tex is like git: its written by its users |
05:53 |
est31 |
s/written/designed/ |
05:55 |
Pilcrow |
I'll admit java used to be worse than it is now. better JIT support, at least. |
05:55 |
Zeno` |
est31, you've never heard of Knuth's books? |
05:55 |
est31 |
I did |
05:55 |
est31 |
I also saw the price tags |
05:55 |
Zeno` |
hahahah |
05:56 |
Zeno` |
anyway, the link hmmmm gave is good. /me bookmarks it |
05:56 |
Zeno` |
pity I don't trust wikipedia anymore |
05:56 |
Zeno` |
will have to go to the library tomorrow |
05:58 |
Pilcrow |
to be fair, wikipedia never really was completely trustworthy; most of us just use it out of convenience, really... :P |
05:58 |
Zeno` |
well the main thing is the references :) |
05:59 |
Zeno` |
http://igor.chudov.com/manuals/Servo-Tuning/PID-without-a-PhD.pdf this is a good intro |
05:59 |
hmmmm |
it's a must-know for any autonavigation system or anything that otherwise balances |
06:00 |
Zeno` |
yeah I see that now |
06:00 |
Zeno` |
Pilcrow, maybe hoverbot needs it |
06:00 |
Pilcrow |
lol |
06:03 |
* Pilcrow |
is happy to finally have git working |
06:04 |
Zeno` |
:) |
06:05 |
Pilcrow |
how do I *delete* a repo from github though? it's not really a big deal, but I've got a 2-year-old fork of homedecor I could never figure out how to get rid of... :P |
06:05 |
est31 |
https://help.github.com/articles/deleting-a-repository/ |
06:06 |
Pilcrow |
thanks, est31 |
06:07 |
Zeno` |
I just leave them there lol |
06:07 |
Zeno` |
like my 296000 branches in my minetest repo |
06:09 |
Pilcrow |
lol wow |
06:10 |
Pilcrow |
I like being more neat than that though |
06:11 |
Pilcrow |
at least, online. my real-life organasation skills are pretty much nil. ;P |
06:11 |
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06:13 |
* Pilcrow |
needs to sleep soon if he hopes to get up in the morning... :P |
06:14 |
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06:15 |
Pilcrow |
oh Zeno`. if you didn't notice from poking around in the code, you can ride the hoverbot; it moves players that are on top of it. |
06:15 |
Zeno` |
I think you should release it |
06:15 |
Zeno` |
give the world the hoverbot |
06:15 |
Zeno` |
heh |
06:17 |
Pilcrow |
heh. soon. I think I will finish defining the rest of the player table, then release it and see if someone can help me come up with a way to simplify it. I just want to get rid of the known server-crashing capability first, you know? |
06:19 |
Zeno` |
yep |
06:20 |
Zeno` |
bbl |
06:20 |
Zeno` |
and nice work on the hoverbot... I didn't realise it was so cool until today :) |
06:29 |
Pilcrow |
got pretty quiet in here all of a sudden... Anyways, I'm out. Hope y'all have a good night (or morning, perhaps)... o/ |
06:39 |
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07:43 |
Krock |
Message: You've got (4) new spam topics! |
07:53 |
Consortium |
Krock |
07:53 |
Krock |
Online. |
07:53 |
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08:08 |
Consortium |
Krock: needs some more ideas for the list |
08:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a rare crash case un SendPlayerHP ce8a9ed http://git.io/vvfv3 (2015-04-11T10:07:23+02:00) |
08:08 |
Krock |
You can't craft ideas. |
08:09 |
Consortium |
What do you mean "Craft ideas"? |
08:12 |
Consortium |
Krock |
08:14 |
Krock |
Consortium, I mean, it's hard to find new ideas if there are already soo many |
08:16 |
Consortium |
So, Copy-Paste and Photoshop |
08:16 |
Consortium |
Krock (i.e. Copying, Transform and Combine) |
08:16 |
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08:20 |
Consortium_ |
So Krock ... |
08:21 |
Krock |
Consortium_, I'll add it to your list if I get a mindblow |
08:22 |
Calinou |
Krock, https://forum.minetest.net/viewtopic.php?f=47&t=11818&p=175896#p175896 ⇒ yes, Paint.NET is not libre, same for SketchUp |
08:22 |
Krock |
Calinou, libre = opensource? |
08:22 |
Calinou |
yes mostly |
08:22 |
Krock |
Ah, I thought it just means free |
08:23 |
Calinou |
I've been using GIMP exclusively because of that, even on Windows machines :P and got used to it |
08:24 |
Krock |
I use PDN for same reason |
08:25 |
Krock |
(I got used to it) |
08:25 |
Calinou |
http://www.getpaint.net/license.html |
08:26 |
Calinou |
this is just like IrfanView, I don't get why it's proprietary as there's no business model of selling copies (only donations) |
08:29 |
Calinou |
if you want easy modelling, try a Cube 2 game :P it's extremely easy to make models with it |
08:29 |
Calinou |
although it's bad for making small details |
08:29 |
Calinou |
I mentionned Tesseract here, but it's the most resource-demanding one |
08:29 |
Calinou |
try Sauerbraten for something lightweight |
08:31 |
exio4 |
Calinou: >mfw not using pinta |
08:31 |
exio4 |
>mfw not using mypaint |
08:32 |
Calinou |
oh, I forgot about Pinta |
08:32 |
Calinou |
will mention it |
08:34 |
exio4 |
Krock: actually, "libre" is actually used because "free" is ambiguous in english |
08:35 |
Krock |
ah |
08:35 |
Calinou |
free/libre means the same thing as just “libre†|
08:35 |
Calinou |
it does not mean it's both gratis (no cost) and libre |
08:35 |
Calinou |
eg. Ardour and Aseprite are free/libre, but both are paid :P |
08:35 |
exio4 |
Ardour++ |
08:36 |
exio4 |
Calinou: I am just saying "free" alone is ambiguous |
08:36 |
Calinou |
anyway, know of any more tools to mention? |
08:36 |
Calinou |
that are relevant to Minetest modding |
08:36 |
Consortium_ |
libre is free in european languages |
08:36 |
exio4 |
TIL Tesseract can export to .obj |
08:36 |
exio4 |
nice to know |
08:37 |
Calinou |
all Cube 2 games have a /writeobj <obj name> command that also exports .mtl files |
08:37 |
exio4 |
so, .tml are just .obj(s)? too? :P |
08:37 |
exio4 |
so, redeclipse is cool then |
08:39 |
Calinou |
.mtl contains material information |
08:39 |
Calinou |
ie. links to textures |
08:39 |
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10:57 |
Calinou |
https://blog.habets.se/2015/03/Raytracing-Quake-demos |
10:57 |
Calinou |
whoa |
11:00 |
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11:01 |
exio4 |
Calinou: I don't see the difference |
11:02 |
Calinou |
look at shadows |
11:02 |
Calinou |
they're so realistic (yet hard) |
11:02 |
exio4 |
ah |
11:02 |
exio4 |
smoother shadows |
11:02 |
exio4 |
I barely noticied |
11:02 |
* Jordach |
looks at the Cycles rendering engine |
11:03 |
* Jordach |
rebuilds his BVH |
11:06 |
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11:08 |
Calinou |
you might be interested in BVHacker |
11:08 |
Calinou |
http://bvhacker.com/ |
11:08 |
Jordach |
Calinou, http://a.pomf.se/qubnmb.png |
11:08 |
Jordach |
dem shadows |
11:08 |
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11:09 |
twoelk |
for windows I use this a lot http://portableapps.com/apps |
11:10 |
twoelk |
it has most libre apps I use and lets me update them easily |
11:10 |
Calinou |
yeah, I don't feel a need for it though |
11:11 |
twoelk |
I use Gimp and Blender through that for example |
11:12 |
Jordach |
twoelk, you can run blender without portable apps |
11:12 |
twoelk |
haha really? |
11:12 |
twoelk |
of course you can, that was not the point |
11:13 |
twoelk |
you can run all of those apps without - you do not need portable apps at all |
11:14 |
twoelk |
it just makes things simpler to organize and keep updated |
11:15 |
Jordach |
a clean enough directory setup will suffice |
11:17 |
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11:18 |
xenkey |
Jordach: dem windows |
11:20 |
twoelk |
for the records, I usually use ASuite for my apps organization but use PortableApps for installing if possible and ease of updating several apps at once |
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11:23 |
twoelk |
I switch between different machines in different places a lot, so that portabilty and not leaving my stuff on different host machines is of course also a good reason for me |
11:30 |
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11:34 |
Krock |
Minetest is a portable app aswell |
11:38 |
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11:47 |
xenkey |
sadly |
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11:54 |
Calinou |
it's in Chocolatey too |
11:54 |
Calinou |
yeah, I would rather have an official Minetest installer |
11:54 |
Calinou |
it's more integrated with the system |
11:54 |
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12:43 |
twoelk |
Krock: if you are interested, have a look in this thread I started some time ago https://forum.minetest.net/viewtopic.php?f=14&t=7709 to try and make minetest officially available in the repository of the PortableApps Organization in contrast to just being a portable app. |
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12:44 |
lionrouge |
hi ! |
12:44 |
twoelk |
hi big red cat |
12:44 |
lionrouge |
how to properly transfer worlds between PCs ? |
12:44 |
Calinou |
lionrouge, 1. make sure Minetest is not launched, 2. copy world folder, 3. optionally compress it, 4. move it to the other PC |
12:44 |
Calinou |
that's all |
12:44 |
lionrouge |
doesn't work in my case |
12:45 |
lionrouge |
i created a DreamBuilder based world |
12:45 |
lionrouge |
copied DreamBuilder world in corresponding folder |
12:45 |
Calinou |
do you have dreambuilder installed on both PCs? |
12:45 |
lionrouge |
not world, but subgame |
12:45 |
lionrouge |
yes |
12:46 |
lionrouge |
and then copied world |
12:46 |
Calinou |
what happens when you try to load it? |
12:46 |
xenkey |
Hi |
12:46 |
lionrouge |
well it shows my world only in server tab |
12:46 |
Calinou |
does your world name have any special character? |
12:47 |
Calinou |
try to use a-z A-Z 0-9 _- only |
12:47 |
lionrouge |
and when i try to enter it it raises some errors like "attemp to index local 'game' (a nil value)" |
12:47 |
lionrouge |
no special characters. alphanumeric only |
12:48 |
twoelk |
is dreambuilder spelt the same everywhere? |
12:48 |
lionrouge |
yup |
12:50 |
twoelk |
gameid = dreambuilder or dreambuilder_game in the wqorld.mt ? |
12:50 |
twoelk |
*world.mt |
12:51 |
lionrouge |
dreambuilder |
12:51 |
lionrouge |
you think i should change it to dreambuilder_game ? |
12:52 |
twoelk |
no - look at what your version of dreambuilder wants |
12:52 |
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12:53 |
luizrpgluiz |
hi |
12:54 |
lionrouge |
twoelk, version of minetest? |
12:54 |
lionrouge |
0.4.11+ |
12:54 |
lionrouge |
i have 0.4.12 at the moment |
12:54 |
twoelk |
maybe great a new dreambuilder map and study the new world.mt is most easy and fast |
12:54 |
lionrouge |
twoelk, i will try |
12:55 |
twoelk |
oh I think the latest dreambuilder might need dev version newer than stable |
12:56 |
lionrouge |
minetest doesn't allow me to create new dreambuilder world - it's just not in list of subgames |
12:56 |
lionrouge |
i'll dig it a bit more |
12:57 |
twoelk |
well then it cant show the world if the game is not displayed |
13:00 |
Calinou |
you probably installed dreambuilder wrong |
13:01 |
lionrouge |
you're right |
13:01 |
lionrouge |
i installed minetest from ppa |
13:02 |
lionrouge |
and put dreambuilder to /usr/share/games/minetest/games |
13:02 |
lionrouge |
while it need to be in ~/.minetest/games |
13:03 |
lionrouge |
so i can login to my server |
13:04 |
lionrouge |
but my player is a new one, not the local one from another pc |
13:05 |
twoelk |
we really need a nicely illustrated article on the wiki about all the folder structures possible on system wide installations on different OSs and where to put custom content |
13:05 |
lionrouge |
agree |
13:05 |
lionrouge |
oh, it's ok ! my world appeared in local games list and i'm now in with all my stuff |
13:06 |
twoelk |
nice |
13:10 |
Krock |
twoelk, almost expected there was an earlier discussion about additing it to the portableapps |
13:11 |
twoelk |
there were several on both forums |
13:11 |
twoelk |
no rather irc |
13:19 |
twoelk |
bbl |
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14:46 |
Johnsen2 |
~seen Zeno` |
14:46 |
ShadowBot |
Johnsen2: I saw Zeno` in #minetest 8 hours, 26 minutes, and 22 seconds ago saying "and nice work on the hoverbot... I didn't realise it was so cool until today :)" |
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15:07 |
Krock |
~seen Johnsen2 |
15:07 |
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15:07 |
ShadowBot |
Krock: I saw Johnsen2 in #minetest 20 minutes and 50 seconds ago saying "~seen Zeno`" |
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15:12 |
rubenwardy |
hi all! |
15:12 |
VanessaE |
hi |
15:12 |
Krock |
Hi alone! |
15:13 |
Krock |
no, that sounds unfair. Just hi. |
15:13 |
rubenwardy |
Hi none? |
15:26 |
xenkey |
hi! |
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15:33 |
Calinou |
Announcing Minilens: http://alketii.github.io/minilens/ |
15:34 |
rubenwardy |
That's a nice website |
15:35 |
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15:35 |
Calinou |
yeah, the theme looks good |
15:36 |
Calinou |
I made a forum topic about it |
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farfadet46 |
hello |
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18:18 |
Krock |
Eww no! Missed my 2700th post |
18:23 |
xenkey |
Krock: delete some |
18:23 |
Krock |
xenkey, please lend me your delete key. Mine seems to be broken; can't delete any post. |
18:23 |
xenkey |
I can give you a hammer |
18:24 |
Krock |
Oh, that's fine. |
18:32 |
Krock |
XENKEY, I DESTROYED ALL SMALL CHARACTERS BUT IT STILL DOESNT WORK |
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18:34 |
* Sokomine |
takes the caps lock key away from krock |
18:39 |
Krock |
Sokomine, I got the caps unlock key from you and can write small again. haw haw. |
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18:44 |
Sokomine |
very good, krock :-) |
18:45 |
Krock |
Shadow! Nuuuh. |
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18:45 |
est31 |
the inchra one didnt exit, weird |
18:47 |
est31 |
~rainbow I am back |
18:47 |
ShadowBot |
est31: I am back |
18:49 |
Krock |
!rainbow This is more rainbow |
18:49 |
MinetestBot |
4Thi7s i8s m3ore ra6inbow |
18:52 |
xenkey |
on |
18:52 |
xenkey |
well |
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