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01:26 |
Pilcrow |
♫ All in all you're just AnotherBrick in the wall ♫ |
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01:45 |
AnotherBrick |
we don't need no education |
01:45 |
Pilcrow |
:) |
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02:20 |
Johnsen2 |
!server CsMr |
02:20 |
MinetestBot |
Johnsen2: No results |
02:20 |
Johnsen2 |
!server Builder123 |
02:20 |
MinetestBot |
Johnsen2: No results |
02:41 |
exio4 |
hai |
02:41 |
Pilcrow |
hi exio4! |
02:42 |
exio4 |
:O it's a Pilcrow |
02:42 |
exio4 |
hi! :P |
02:42 |
Pilcrow |
'sup? :) |
02:43 |
Pilcrow |
very quiet on here tonight. |
02:48 |
ecutruin |
Anyone have an idea for something they would like to see drawn, voxel style? |
02:52 |
Johnsen2 |
104.131.62.35: 30000 |
02:54 |
exio4 |
Pilcrow: it's going, you? |
02:56 |
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02:56 |
Pilcrow_ |
durned computer unplugged on me... :P |
03:02 |
Pilcrow |
exio4: it's going pretty good for me. currently trying to program some script-fu magic to find out how many ABMs are acting on a specified node name... :P |
03:02 |
ecutruin |
Noone needs any art. >.< Sadness. Was trying to get some inspiration of what to draw on my next stream. |
03:03 |
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03:04 |
Pilcrow |
sorry, ecutruin, I have no ideas right now... :\ |
03:04 |
* ecutruin |
shrugs. |
03:04 |
ecutruin |
No worries, just figured I'd ask out. |
03:04 |
sofar |
ecutruin: if you're into 16x16 pixelated style, I might have something for you |
03:05 |
ecutruin |
sofar, check out https://twitter.com/ecutruin/media |
03:07 |
ecutruin |
I can export as OBJ or DAE. I don't currently animate or convert to any other format really as I've kinda focused my learning on this specific tool. |
03:08 |
sofar |
Here's what I cooked up myself (I'm not an artist, at all: https://forum.minetest.net/viewtopic.php?f=9&t=11795&p=175593#p175593 |
03:08 |
sofar |
wip - I'm doing a special mesh model for 2-block high corn atm |
03:08 |
sofar |
very, very simple mesh |
03:09 |
Pilcrow |
ecutruin: you're good, I'll say that... :) |
03:10 |
* ecutruin |
shrugs a lil. |
03:11 |
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03:11 |
ecutruin |
I honestly haven't practices much. A lot of this is just winging it. |
03:11 |
sofar |
http://i.imgur.com/Z72GV8v.png |
03:11 |
ecutruin |
practiced* |
03:11 |
sofar |
Pilcrow: 2-block corn progress |
03:12 |
Sokomine |
you might just increase the visual scale of the corn so that it looks larger. then it can still remain one block |
03:12 |
sofar |
yup, this was a first pass |
03:12 |
ecutruin |
That's pretty good sofar. It blends in with MT's style well. I personally abhore MT's style as it feels a lil washed out to me.. I prefer brighter colors.. but overall, you've match MT well. |
03:13 |
sofar |
I also need to tweak the position of the cobs |
03:13 |
sofar |
so that they become positioned at the mesh intersection for max shape visual |
03:13 |
ecutruin |
You should have many more cobs as well. |
03:13 |
sofar |
there will be 4 already per node |
03:13 |
Pilcrow |
sofar: lovin' that corn... :) |
03:14 |
sofar |
it's only a single texture |
03:14 |
sofar |
it makes a pretty good corn maze already |
03:14 |
exio4 |
wooooooo!!! |
03:14 |
exio4 |
it works! |
03:14 |
exio4 |
got my arduino |
03:14 |
exio4 |
it works! |
03:15 |
ecutruin |
I'm more saying, going from bottom-up. Corn cobs crow all along the stem generally.. whereas yours seem to only be at the top. |
03:15 |
sofar |
good point |
03:15 |
sofar |
I'll see if I can make that work |
03:16 |
ecutruin |
But overall its still nice. |
03:17 |
ecutruin |
Not sure you'd want me to do my take on those though.. as I do voxel art mostly lately.. so it'd be way higher poly count. |
03:18 |
sofar |
ah, yeah, I'm more looking to get better pixels, although it's fun to do myself |
03:18 |
Pilcrow |
Sokomine: I assume you mean sofar should make a single node that takes up 2 spaces? In my experience, nodes that extend past the normal -0.5 to 0.5 range often cause problems with falling nodes, unless that's been fixed while I wasn't looking... afaik, that's why the doors mod in minetest_game still uses 2 nodes (one for the top half and one for the bottom half)... |
03:20 |
sofar |
I'm writing this as a pure 2-node thing, like I did with melons, it works well enough so that it's nice and robust |
03:20 |
sofar |
beds are another disaster |
03:20 |
Pilcrow |
lol |
03:20 |
sofar |
one of the bed parts has a 2-node hitbox |
03:21 |
sofar |
so rotation in worldedit mucks it up badly |
03:21 |
sofar |
afk a bit |
03:21 |
sofar |
kicking sons to bed :D |
03:23 |
Sokomine |
Pilcrow: nodes that ought to be one node and are a combination of two nodes do have their own problems (visual lag, unexpected other mods interfering). for plants, a higher visual scale ought to be just fine. it's not a real problem if another node extends into the space where the top of the plant is |
03:23 |
Sokomine |
that is, if someone didn't take care of that...well...the plant won't really grow anyway unless it's glass. and glas might look acceptable |
03:25 |
Sokomine |
my cottages-bed does consist of two seperate nodes, yes. you have to manually put it together. just like when you bought one at a store :-) this was done mostly because some server admins where afraid of nodes that placed their second node automaticly. beds at that time where not entirely safe under all circumstances... |
03:25 |
ecutruin |
Or you could just have a "placeholder node" for the top, no? keep the visual in one node, but use a placeholder when it grows above.. so that other blocks cannot be placed there.. |
03:25 |
Sokomine |
it's not really a problem if other nodes are placed there. at least not with plants |
03:26 |
Sokomine |
it may be a problem with other types of nodes. but plants...it doesn't really matter |
03:26 |
ecutruin |
Granted, I don't know MT's system well.. as I don't really play it.. just watch the development of it right now. |
03:27 |
Sokomine |
there are diffrent types of solutions to certain problems (like nodes that are bigger than one node). depending on the situation, they each have their advantages and disadvantages. for plants, the larger scaling factor is imho the best solution |
03:29 |
Sokomine |
i've played a bit with mauvebic's hydro mod in my singleplayer world and changed the grapes a bit. those are a diffrent matter...i want them to eventually regrow grapes per block. so those will be one-node-high plants that can be stacked by the player (or rather, will grow up like papyrus) |
03:29 |
ecutruin |
I ended up too frustrated with what I cannot do in MT.. so I've kind stayed aloof, but I do watch it to see what things people do create with it.. because I think it has a lot of potential. |
03:29 |
Pilcrow |
Sokomine: I'm talking about falling nodes specifically though; I've noticed with my own mods, if I increase the vertical scale past the normal bounds of a node, and someone drops sand on it, the sand will fall through half the node and then stay there as an invincible entity. the only way to get rid of it would be to reboot the server or break the plant... However, ecutruin's idea of an invisible 'placeholder' node may solve this, |
03:31 |
ecutruin |
Creating an invisible node with a solid bounding box should stop sand and such, no? Alternatively.. you could have the plant detect sand has fallen on it and break as a result.. which would also be a viable option, I'd think. |
03:32 |
Pilcrow |
of course, I avoid creating this kind of situation out of habit now, so it might've already been fixed without my knowing. |
03:32 |
Sokomine |
Pilcrow: falling nodes are a problem anyway. they'll make your plant drop or destroy it - no matter how big it is |
03:33 |
Sokomine |
the engine does break the plant if sand is dropped on it. which is a problem with my moresnow mod as i don't want the plant to be destroyed in that case |
03:34 |
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03:34 |
Consortium |
Hi |
03:34 |
Consortium |
Morning |
03:35 |
ecutruin |
Sokomine, could you not just tell the engine that its not a plant, and implement your own plant-like functions? |
03:35 |
Pilcrow |
Sokomine: that depends on how the plant is registered, I think. my experience actually comes from doors, lol. I once tried programming my own doors mod that used a single, double-height node as the door. if sand was placed on top of it, it would fall through the top half but never become a node again. I suppose if the sand would break your plant, that wouldn't be so much of a problem... |
03:35 |
ecutruin |
Again, please smack me if I'm talking out my arse, I am mostly just spouting conceptual things based on what I know about MT. |
03:37 |
Consortium |
Pilcrow: do you know about the list? |
03:37 |
Pilcrow |
Consortium: list for what? |
03:42 |
Pilcrow |
oh, ecutruin, if you're still looking for art inspiration, you could look at my hoverbot. so far it's unreleased, but I have the nodeboxes done... http://i.imgur.com/k8UviQP.png :) |
03:43 |
ecutruin |
Ah, you used nodeboxes for it? It's cute. ^-^ A bot could be something fun to make though. Thanks! |
03:43 |
Pilcrow |
^ fyi, his 'fingers' are tiny, simplified versions of the pick, shovel, and axe... :) |
03:44 |
Pilcrow |
(just in case the pics aren't clear) |
03:44 |
ecutruin |
Hehe. |
03:44 |
Consortium |
Pilcrow: http://wiki.minetest.net/User:Consortium/Minetest (did it yesterday IIRC) |
03:45 |
Pilcrow |
but yeah, ecutruin, that took a lot of nodeboxes. I would really like to make a similar-looking mesh, so it'd have less internal faces than the nodebox method, but my blender does not work... :\ |
03:46 |
ecutruin |
I could replicate that in Voxel, and export it as an obj for you, if that'd help. |
03:47 |
ecutruin |
Idealy.. if you want it to match as closely as possible, I'd like a top, bottom, side and 3D image of it.. so I could make sure I used the same colors and art as much as possible. |
03:48 |
exio4 |
I need something relatively trivial to do |
03:49 |
ecutruin |
exio4, fix all of MT so that I have no excuse not to use it. :P (j/k) |
03:49 |
exio4 |
I said trivial |
03:49 |
exio4 |
t_t |
03:49 |
ecutruin |
Oh... |
03:49 |
exio4 |
and it is for my arduino |
03:49 |
ecutruin |
Um.. hrm.. make a copter? |
03:50 |
exio4 |
heh |
03:50 |
ecutruin |
Pilcrow, how wide is that bot? |
03:52 |
Pilcrow |
ecutruin: I'm getting you more screenshots and stuff, including size comparisons |
03:52 |
ecutruin |
It looks like 26 pixels across.. which is quite a bit larger than a block. |
03:52 |
ecutruin |
Sure. |
03:52 |
ecutruin |
Want me to stream this, so you can watch me make it? |
03:53 |
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03:55 |
ecutruin |
Anyone else that wants anything, I'm up for it as well.. free of any cost right now as I have free time and just want to draw (I am not sure if drawing is really the right term for what I do, but w/e). |
04:09 |
Pilcrow |
ecutruin: it is 26 pixels wide and 19 tall, but I used 32px textures for it (I know, I'm a horrible, evil person. lol) anyways, here's a bunch of different pics for you: https://imgur.com/a/a2cYG |
04:10 |
Pilcrow |
(at least, I <think> it's 19 tall...) |
04:11 |
ecutruin |
Well, with my voxel art.. when I give ya the OBJ, you'll likely need to open it in Blender and scale it down if you want it smaller.. cause 26 pixels would be 26 pixels. |
04:11 |
ecutruin |
But I'll go ahead and make it. :3 |
04:12 |
ecutruin |
I'll do it on stream too.. soon here (http://beam.pro/ecutruin). Just need to get a drink and get things setup. |
04:14 |
Pilcrow |
ah. that might be a problem. as I said, my blender doesn't work. still, I'd be interested in watching you make it, and would still like the obj... but it may be a while before I can actually use it... :( |
04:15 |
exio4 |
:( |
04:15 |
exio4 |
I don't know what I am doing wrong |
04:15 |
Consortium |
Does any of you got skype? |
04:15 |
Pilcrow |
oh, also, here's the nodebox code I used, if you're interested (43 lines!) : http://pastebin.com/raw.php?i=3LV7V6Ta |
04:17 |
Pilcrow |
sorry, Consortium. I used to, but I use Linux and PulseAudio's a b*tch; skype switched to pulse-only a while ago, so I uninstalled it... :P |
04:17 |
Pilcrow |
exio4: what ARE you doing wrong? :P |
04:17 |
Pilcrow |
or rather, what are you trying to do and failing? |
04:17 |
exio4 |
rude |
04:18 |
ecutruin |
Well, Pilcrow.. the only issue would be scale.. so if you can scale entities in-game, that's work as well. |
04:18 |
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04:19 |
Pilcrow |
ecutruin: you can scale entities, but this is a node. not sure if meshnodes can be scaled, but it's worth a shot... :) |
04:19 |
ecutruin |
Alternatively, I could go with 16^3 and alter the design a bit. |
04:20 |
Pilcrow |
(in case you didn't know, meshnodes are something that were added kind of recently, that allow nodes to be mapped to .obj models) |
04:20 |
ecutruin |
Which.. I believe should export reasonably. I've honestly not tried exporting for MT.. since I don't make stuff for it. Maybe ya could bug Jordach with the model later and have him help ya get it in scale. |
04:20 |
ecutruin |
Yeah.. I'm familiar. I lurk here pretty much every day. ^-~ I just scan through, and generally don't talk much. |
04:21 |
Pilcrow |
ecutruin: I'd rather have the 32px one and worry about scaling afterwards. purity and all that... ;) |
04:21 |
ecutruin |
K. :3 |
04:21 |
ecutruin |
Setting things up now. ^-^ |
04:22 |
* Pilcrow |
wonders if beam.pro will work on android; this laptop's sound is f*cked.... :P |
04:27 |
* Pilcrow |
is installing beam app, to watch ecu|Streaming |
04:28 |
ecu|Streaming |
Kay. |
04:34 |
Consortium |
So... what mods should minetest have? |
04:36 |
Consortium |
I mean TF2 is definitely cool |
04:39 |
exio4 |
it's late |
04:39 |
exio4 |
good night <3 |
04:39 |
Pilcrow |
looks like I can't chat to ecu|Streaming without an account. guess I'll just watch. at least I was able to find the stream on the android app... they don't have a 'search' feature in there.... O_o |
04:39 |
ecu|Streaming |
Heh. |
04:40 |
ecu|Streaming |
Yeah, the app isn't the best. |
04:40 |
ecu|Streaming |
They are working on it, from what I understand |
04:40 |
Pilcrow |
better than my crashy flashplayer and non-working headphone jack in this laptop... :P |
04:42 |
ecu|Streaming |
btw.. I'm not "matching" your texture.. just resembling. Didn't feel like copying it into the program for each bit. :P |
04:43 |
Pilcrow |
lol. I could give you my texture files if you want, but I'm kinda curious as to how your 'version' of it will look ;) |
04:45 |
Etzos |
Pilcrow: If you don't want to mess with PA to run Skype you can use this: https://github.com/i-rinat/apulse |
04:46 |
Etzos |
Assuming you use ALSA and not something else, of course. |
04:47 |
Pilcrow |
Etzos: oh! interesting! bookmarked. yes, I do use ALSA... thank you! :) |
04:48 |
Pilcrow |
Etzos: do you know if it works well? :) |
04:48 |
Etzos |
Pilcrow: I'm afraid I don't. I'm a PA user. |
04:49 |
exio4 |
don't worry, we won't kill you slowly, you won't feel anything |
04:49 |
Etzos |
Pilcrow: I've seen it recommended by various Arch users though, so I assume it works decently enough. |
04:50 |
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04:50 |
Etzos |
Yes, well I'm also a happy user of that accursed systemd. I'm sure I've been killed a few times over already by various people. :P |
04:50 |
exio4 |
well, systemd |
04:50 |
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AnotherBrick joined #minetest |
04:50 |
* exio4 |
removes the won't kill slowly part |
04:50 |
exio4 |
now I am going to sleep, I swear! |
04:51 |
exio4 |
\o |
04:51 |
Pilcrow |
Etzos: haha! that's a good sign; I'm an Arch user myself (well, Chakra, but it's a fork of arch and still largely compatable with the AUR)... :) |
04:51 |
Pilcrow |
night, exio4! |
04:51 |
Consortium |
I don't use linux |
04:51 |
Consortium |
Sorry... |
04:52 |
* Pilcrow |
can't remember the last time he used Windows for anything.... :P |
04:52 |
Consortium |
>Be me |
04:53 |
Consortium |
>Only has Tails on USB |
04:53 |
Etzos |
Every time I use Windows I miss Linux too much. |
04:55 |
Pilcrow |
oh, ecu|Streaming. it shouldn't matter much, but just so you know, the top of the 'dome' is up against the very top of the cubic space in my nodebox model. as in, level with the top of, say, a cobble block. |
04:55 |
ecu|Streaming |
Won't matter once I optimize the model. |
04:56 |
Pilcrow |
mmkay, just pointing it out. |
04:56 |
Pilcrow |
heh, Etzos, that's exactly my position. try writing batch after you've experienced bash... ;) |
04:57 |
ecu|Streaming |
How's that, Pilcrow? |
04:58 |
* Pilcrow |
has a BIIG smile on his face :3 |
04:58 |
ecu|Streaming |
Didn't take too long, either. |
04:59 |
Etzos |
Pilcrow: I know. It's like night and day in difference of power. XD |
05:00 |
Pilcrow |
ecu: much faster than I expected, tbh. what is your modeling program? I don't recognise it (but I've only ever seen old versions of Blender, so I wouldn't know anyway)... :P |
05:01 |
ecu|Streaming |
Qubicle. App used to make the base models for Stonehearth. I didn't get into 3D pixel art until I ran across it, and I love it. |
05:02 |
ecu|Streaming |
Uploading now |
05:02 |
Pilcrow |
kewl :3 |
05:02 |
ecu|Streaming |
Anyone else? |
05:04 |
ecu|Streaming |
PM'd ya link, so you can choose who has access. |
05:04 |
ecu|Streaming |
Credit if ya want, do whatever with it. ^-^ |
05:07 |
Pilcrow |
I believe in giving credit where credit is due; you will be in my readme when I release the mod. |
05:09 |
ecu|Streaming |
Thanks. |
05:10 |
Pilcrow |
and everyone will have access to it eventually anyway; I DO plan on releasing. heck, the mod is mostly done now, I'm just doing bugfixes and making things more efficient. it is a programable robot that can mimic a player in many ways, including right-clicking on nodes, and using items that have 'on_use' functions... |
05:13 |
Pilcrow |
still needs a bit of work though; since it can use items and such, and mimics the player table, it can cause a crash if an item/node tries to access a player function that hasn't been implemented for the hoverbot... |
05:14 |
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05:15 |
Consortium |
Anything fun to talk about? |
05:16 |
Pilcrow |
for example, player:get_breath() and player:set_breath(). If there's an item that sets your breath to max when you use it, and a hoverbot tries to use it, it will cause a crash. I need to find a way to return gracefully if the command isn't implemented... |
05:17 |
Pilcrow |
s/command/function/ |
05:19 |
Consortium |
Pilcrow: what is that actually? |
05:23 |
Pilcrow |
what do you mean, Consortium? the mod I'm talking about? it's one I've been programming for months. it's a programmable robot that mimics a player in many ways, but it is programmed through an inventory system to make it easy... that sounds confusing. better just to show you. here's a screenshot of the programming interface: http://i.imgur.com/oJSotrm.png |
05:26 |
Pilcrow |
the code above makes it move north, left-click (punch/use/dig) south, deposit the selected item into a chest/furnace/etc. to the east (if one is there), and then drop the selected item (which would be empty anyway, if it just deposited it)... obviously this example program is not useful, but you see how it works, right? :) |
05:29 |
Consortium |
Pilcrow: tell me more |
05:30 |
Consortium |
By the way, Minetest should have 9-12 tool slots for "Battles" because the keyboard have 1234567890-= keys... just a thought |
05:30 |
ecu|Streaming |
Pilcrow, ya still watching? |
05:31 |
Pilcrow |
yes, ecu. that is a cute thing that looks like a cross between a snail and a turtle... :P |
05:32 |
Pilcrow |
but I have no idea if it's from something... |
05:32 |
ecu|Streaming |
Nope. I just made it up. |
05:33 |
Pilcrow |
I thought you were making a helmet at first. then it started looking like a koopa troopa. now it's a snurtle... xD |
05:35 |
Zeno` |
for some reason I cannot load imgur pages any more |
05:36 |
Zeno` |
perhaps AU is blocking it :/ |
05:36 |
ecu|Streaming |
Snurtle. I love it. Totally taking that name! |
05:37 |
Pilcrow |
Zeno`, if you'd like to see, give me a suggestion for another free image site to put it on... :) |
05:37 |
Zeno` |
can you check the link? |
05:38 |
Pilcrow |
Zeno` the imgur link works fine for me. |
05:38 |
Zeno` |
oh well :( |
05:39 |
Zeno` |
qwebirc probably doesn't support DCC send either :( |
05:40 |
Pilcrow |
Consortium: my hoverbot mod is a lot to explain, but you can watch a video I made for a friend of mine. keep in mind, it's HORRIBLE video quality and has no audio. it also has some outdated info (fuel lasts longer now, for example). Anyways, here it is if you want it: https://www.dropbox.com/s/6wqkru1crj99lyf/hoverbot_usage.ogv |
05:41 |
Pilcrow |
Zeno`: I don't know what that is. |
05:44 |
Pilcrow |
Zeno`: does tinypic work where you are? here's my hoverbot programming interface: http://oi59.tinypic.com/20b1dsx.jpg |
05:44 |
Zeno` |
yeah that works |
05:44 |
Zeno` |
wow |
05:45 |
Zeno` |
that's pretty cool |
05:47 |
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05:47 |
Pilcrow |
Zeno`: I thought the idea of a programmable robot was cool, but couldn't figure out how to make it accessable to non-programmers. then I was inspired by the flash game 'Light Bot', and it all fell into place. example Light Bot screenshot: http://gadgets.boingboing.net/filesroot/Lightbot.jpg |
05:48 |
Zeno` |
I'll be keen to program the robot :) |
05:50 |
Pilcrow |
as I've said though, it is currently useable but it still has a few major kinks to work out before I'll be comfortable with releasing it. mainly I need to come up with a way to return gracefully if it encounters a player:some_function() that it hasn't been programmed to mimic... |
05:50 |
Zeno` |
hmm |
05:50 |
Zeno` |
well it sure looks fun :) |
05:51 |
ecu|Streaming |
Anyone have an ideas for something I should draw? |
05:51 |
Pilcrow |
also... I have NO IDEA how to use git/github to release my stuff. :P |
05:51 |
ecu|Streaming |
Made Pilcrow's drone and then made a Snurtle.. :P |
05:51 |
Pilcrow |
^ snurtle... :3 |
05:52 |
Pilcrow |
you could always make more composite creatures... how about your own take on a squitten (squid+kitten)? :P |
05:54 |
Pilcrow |
you on teamspeak or something, ecu? |
05:56 |
Pilcrow |
Zeno`: do you know if there's instructions somewhere for how to put a project up on github? |
05:59 |
Zeno` |
yep |
05:59 |
Zeno` |
on github |
05:59 |
Zeno` |
:D |
05:59 |
Zeno` |
have you got an account? |
06:00 |
Zeno` |
https://help.github.com/articles/set-up-git/ |
06:01 |
Zeno` |
there are other ways to do it, but maybe that's the easiest |
06:01 |
Pilcrow |
yes, I do have an account. in fact, I think we've posted in some of the same minetest issues... :P |
06:04 |
Zeno` |
You'll probably also want to learn about git itself ;) |
06:04 |
Zeno` |
http://git-scm.com/book/en/v2 |
06:04 |
Zeno` |
lots of tutorials... there are only a few commands you *need* to know |
06:04 |
Zeno` |
or you could use a GUI |
06:06 |
Zeno` |
Arch linux user though... you probably want command line |
06:06 |
Pilcrow |
Zeno`: I'd prefer not to use git in the terminal until I need to do something that can't be done on the github web interface. mostly because this computer has all sorts of issues (because my os is very outdated), and my browser works mostly right (as long as I don't use flash)... :P |
06:07 |
Zeno` |
hmm, I've never used the github web interface so have no idea how it could work |
06:07 |
Zeno` |
could/would/does |
06:08 |
Zeno` |
oh you can edit directory on git. Interesting |
06:08 |
Zeno` |
s/git/github |
06:09 |
Pilcrow |
ah, ok. looks like I do at least *have* git installed on this computer already (version 1.7.7.4)... so I suppose I can use it if i need to (assuming it's not too old to work)... :P |
06:09 |
Zeno` |
good luck :) |
06:10 |
Zeno` |
bbl |
06:14 |
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06:21 |
Consortium |
Wow |
06:21 |
Consortium |
Sup Krock ? |
06:21 |
Krock |
moin |
06:24 |
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06:43 |
Krock |
Consortium, to answer your question: I'm extending and optimizing my bot for the mod search page |
06:45 |
* Pilcrow |
can't figure out how to make a git repository. after following all other steps, I do a 'git push -u origin master', which asks for my username and password, then gives me an error 403. every time. I tried using my actual github name (Pilcrow182) as well as my email as a username. neither one works, and I'm sure my password is correct as I can still sign into the github website... :( |
06:46 |
Krock |
Pilcrow, create a project on github and then use.. uhm |
06:46 |
Consortium |
Krock: which bot? |
06:47 |
Krock |
git.exe clone --progress -v <repo link> <dst directory> |
06:47 |
Pilcrow |
Krock, the project is created but empty. I'm trying to put stuff into it. |
06:47 |
Krock |
Consortium, something like google bot |
06:47 |
Krock |
Pilcrow, so you've got an origin reference? |
06:48 |
Pilcrow |
Krock: I don't know what that means? |
06:49 |
Krock |
Pilcrow, well, ask google. I'm a windows user. |
06:49 |
Krock |
And a GUI is very helpul for git |
06:50 |
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06:51 |
Pilcrow |
the web interface on github.com tells me to run some commands, which I did, but the last one isn't working. http://pastebin.com/raw.php?i=8s7qJ1kh |
06:52 |
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06:52 |
Krock |
Pilcrow, and where's exactly the error coming? |
06:52 |
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06:54 |
Pilcrow |
Krock: when I run 'git push -u origin master', it asks me for my username and password. upon entering them (correctly), it says this: http://pastebin.com/raw.php?i=cqQZGEx3 |
06:55 |
Krock |
HTTP request. Try http://github |
06:55 |
Pilcrow |
Error 403 = forbidden? |
06:55 |
Krock |
Yeah. |
06:56 |
Krock |
My stomach says, you have special characters in your password and they were not sent correctly |
06:57 |
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06:57 |
Etzos |
It may also be a version mismatch. |
06:57 |
Krock |
Wouldn't there be another error? ^ |
06:58 |
Pilcrow |
nope, my password is just letters (capital and lowercase) and numbers. and it still gives me 403 if I use http instead of https. |
06:58 |
Etzos |
Theoretically. |
06:58 |
Etzos |
Try running it with the --verbose flag set. |
06:58 |
Etzos |
See if that gives you any more info. |
06:58 |
Pilcrow |
it probably is a version mismatch; my git is old and I didn't update it. v1.7.7.4 |
06:58 |
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06:59 |
Etzos |
You can also set GIT_GURL_VERBOSE=1 and run git. |
07:00 |
Etzos |
*GIT_CURL_VERBOSE |
07:00 |
Etzos |
Helps if you spell it right. |
07:00 |
Krock |
Git 1.9.4.2 here. An update can't be bad :P |
07:01 |
Etzos |
On some systems an update isn't exactly an option. |
07:01 |
Pilcrow |
neither --verbose nor setting the variable give any different output. and yes, I can probably update. but not tonight. I'm giving up and going to bed for now. thanks for the help, guys... :\ |
07:02 |
Etzos |
Er... I'm sure setting that variable will give you verbose info. |
07:02 |
Etzos |
Like TONS of it. |
07:03 |
Etzos |
It will tell you the connections it's established at the very least. |
07:03 |
Pilcrow |
I did 'set GIT_CURL_VERBOSE=1; git push -u origin master' ... was that not right? no extra info at all, as if the variable wasn't there. |
07:03 |
Etzos |
No semicolon. |
07:04 |
Pilcrow |
then it just does nothing. doesn't seem to run git. |
07:04 |
Etzos |
o_O |
07:04 |
Pilcrow |
just drops me straight back to the shell without doing anything. |
07:04 |
Etzos |
Well, the other option is switching to using ssh keys. |
07:05 |
Pilcrow |
oh. wait. using env instead of set gave me tons of info. |
07:05 |
Etzos |
OH |
07:05 |
Etzos |
Yeah. I missed that |
07:06 |
Etzos |
If you don't use the semicolon don't include "set" |
07:06 |
Etzos |
Just: `VARIABLE_TO_SET=1 command_name` |
07:07 |
Krock |
Uh. GoogleCode gets closed on January 2016 |
07:07 |
Etzos |
Krock: Yep. They've been hinting that they were going to close it for a while now. |
07:07 |
Etzos |
And all projects have a button to migrate to GitHub now. |
07:09 |
Pilcrow |
no idea what to look for in all this verbose info: http://pastebin.com/raw.php?i=EJUdYVLD |
07:11 |
Krock |
"The requested URL returned error: 403 while accessing http://" |
07:11 |
Krock |
Everything before was HTTPS |
07:12 |
Etzos |
Yeah. That's weird. |
07:12 |
Pilcrow |
I guess it tries both? when I did remote add origin, I used http, not https... |
07:13 |
Etzos |
Oooo. |
07:13 |
Etzos |
It NEEDS to be https. |
07:13 |
Krock |
git remote set-url origin <link> |
07:14 |
Pilcrow |
ok. I used https before, and it didn't work, so krock suggested http. they both react the same... |
07:14 |
Krock |
that's strange |
07:14 |
Pilcrow |
[01:55] <Krock> HTTP request. Try http://github |
07:15 |
Krock |
Yes I know but already forgot it :3 |
07:15 |
Krock |
Do you get the same verbose output with https? |
07:17 |
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07:18 |
Pilcrow |
seems to be. http://pastebin.com/raw.php?i=9CHtfH6R |
07:21 |
Krock |
Update your Git version |
07:21 |
Krock |
I checked https://github.com/Pilcrow182/hoverbot.git/info/refs with http://web-sniffer.net/ |
07:21 |
Etzos |
Add your username to the URL. |
07:21 |
Etzos |
https://username@github.com/rest/of/url |
07:21 |
Krock |
"GitHub.com no longer supports git over dumb-http: ...." |
07:22 |
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07:24 |
Pilcrow |
thanks Krock. and Etzos too for your help. now, I don't mean to be rude, but it's 2am here and I need sleep. Guess I shouldn't have tried this so late at night. Anyways, yeah, I will compile the latest git tomorrow and see how it goes from there. goodnight, all! o/ |
07:25 |
Etzos |
Bye Pilcrow. |
07:25 |
Etzos |
Speaking of late at night, it's 3am here. I should probably be on my way as well. |
07:27 |
Consortium |
Could we talk mintest design ideas? |
07:27 |
Krock |
about |
07:27 |
Krock |
no, Pilcrow. |
07:27 |
Krock |
*np |
07:28 |
Krock |
Consortium, the visual design? |
07:30 |
Consortium |
Krock: I was thinking the list need small descriptions on each of the mods (e.g. Mirror's Edge) |
07:36 |
Krock |
Can't help you, never plaed Mindkraft. |
07:43 |
Consortium |
No, just have a look online of Lets play Mirror's Edge |
07:43 |
Consortium |
The parkours are strong |
07:44 |
sofar |
Krock: even with minetest.handle_node_drops(pos, drops, digger) in place, no inventory is created, whereas with the node breaking in anotherway, items drop normally on the ground |
07:47 |
sofar |
I can confirm "drops" contains the proper items, even |
07:48 |
sofar |
I'm daft. I'm in creative |
07:48 |
* sofar |
too tired, should go to bed |
08:01 |
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08:48 |
Consortium |
How complete is Minetest? |
08:51 |
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08:56 |
Krock |
Is Google or Linux complete? Define complete. |
08:59 |
Consortium |
Complete as in Minecraft 1.0 complete |
09:00 |
ninnghazad |
arh juck |
09:00 |
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09:08 |
JamesTait |
Good morning all; happy Friday, and happy Siblings Day! :-D |
09:11 |
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09:18 |
Consortium |
Hi JamesTait ! |
09:19 |
JamesTait |
Consortium, o/ |
09:19 |
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09:26 |
Consortium |
So JamesTait what do we need to add on to the list? |
09:26 |
TenPlus1 |
Hi folks... what would bring up an "get_biome_list: failed to load biome (index 1)" error ? |
09:29 |
Consortium |
Gonna go for a while... |
09:29 |
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09:29 |
JamesTait |
I haven't had any feedback from my boys yet (and probably won't until Sunday). But good gravy, that's already a long list! |
09:30 |
JamesTait |
Oh, too late. |
09:32 |
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09:35 |
Krock |
TenPlus1, #-dev |
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12:32 |
Casimir |
Hey deezl 'again' |
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12:43 |
Casimir |
LOL #dev- |
12:43 |
Casimir |
#-dev * |
12:44 |
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12:44 |
Casimir |
Krock: #-dev |
12:44 |
Krock |
I'm there. |
12:45 |
Casimir |
..... |
12:45 |
Krock |
ooh. |
12:46 |
Krock |
#-dev = #minetest-dev |
12:47 |
Casimir |
What would bring up an 'set_biome_list: failed to load biome (index 1)' error? |
12:48 |
Casimir |
What would bring up an 'set_biome_list: failed to load biome (index 1)' error? |
12:48 |
Casimir |
..... |
12:49 |
Casimir |
Hello? |
12:49 |
xenkey |
hello |
12:49 |
Krock |
hi. |
12:50 |
xenkey |
You have reached the Minetest help support hotline. |
12:50 |
xenkey |
Please stand by while we transfer you to a member of our team. |
12:50 |
Krock |
Press 1) to repeat the latest sentence |
12:50 |
Krock |
Press 2) to cancel |
12:50 |
xenkey |
Segmentation fault. |
12:51 |
Casimir |
of what team? |
12:51 |
Krock |
The hotline team |
12:51 |
Casimir |
me joining? |
12:52 |
Casimir |
#hotline_team |
12:52 |
Casimir |
join that if your in the team. |
12:52 |
xenkey |
no |
12:52 |
xenkey |
1) you're |
12:52 |
xenkey |
2) no |
12:52 |
Krock |
Respect the #grammar please and #spell #you're correctly. |
12:53 |
Casimir |
#minetest-mscs |
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14:16 |
Consortium |
I am back, JamesTait |
14:18 |
xenkey |
Etzos: you up yet? |
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15:40 |
Hijiri |
Linux is not a complete operating system unto itself, but rather another free component of a fully functioning GNU system |
15:40 |
Hijiri |
wait, I was scrolled up |
15:40 |
Hijiri |
now I'm out of context |
15:40 |
xenkey |
Hijiri: Ye |
15:43 |
Krock |
Out of the context? Depends how this chat continues |
15:44 |
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15:59 |
FreeFull |
The Linux kernel can be easily used with non-GNU components |
16:00 |
Calinou |
yes but it's not common outside of embedded devices |
16:00 |
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16:16 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Tweak sorting algorithm bbd62e8 http://git.io/vepgH (2015-04-10T12:13:50-04:00) |
16:17 |
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16:33 |
Johnsen2 |
Hi zeno |
16:36 |
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16:39 |
crazyR |
is there any way to control how or where the player files are stored in the /players folder?? |
16:40 |
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16:41 |
Johnsen2 |
crazyR: I don't exactly know. |
16:41 |
Johnsen2 |
!server CsMr |
16:41 |
MinetestBot |
Johnsen2: No results |
16:41 |
Johnsen2 |
!server Builder123 |
16:41 |
MinetestBot |
Johnsen2: No results |
16:41 |
Johnsen2 |
:/ |
16:47 |
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16:52 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=47&t=11818 |
16:52 |
Calinou |
Tools for making textures, models, sounds, mods, … |
16:52 |
Calinou |
I probably missed some |
16:53 |
Zeno` |
yeah... Kate |
16:53 |
Calinou |
yeah, I mentioned only a few editors |
16:53 |
Calinou |
can add Kate and gedit |
16:54 |
Calinou |
good enough for modding |
16:55 |
Zeno` |
Kate can be used in a way very similar to geany (by using sessions) |
16:56 |
* est31 |
uses kate too |
16:56 |
xenkey |
kate gets used so hard |
17:04 |
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17:11 |
exio4 |
Kate is kinda cool |
17:11 |
exio4 |
wish it had more plugins |
17:16 |
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17:16 |
rubenwardy |
sed -i 's|<|<|g' /tmp/convert/.3_$file.html.tmp |
17:16 |
rubenwardy |
It isn't working |
17:16 |
rubenwardy |
It is doing < -> <lt; |
17:17 |
rubenwardy |
nvm |
17:17 |
rubenwardy |
& needs to be escaped |
17:19 |
Sokomine |
where's krocks search-for-mods page again? |
17:20 |
Sokomine |
and why isn't it placed more prominently on the forum page? or do i just not see it? |
17:22 |
Sokomine |
ah. found it by guessing the modder's name and using github...... |
17:22 |
Calinou |
http://nimg.pf-control.de/MTstuff/modSearch.php |
17:23 |
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17:23 |
Sokomine |
thank you! |
17:24 |
Sokomine |
i wish it where linked far more prominently. searching for the search function is a bit tiresome :-) |
17:25 |
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17:25 |
rubenwardy |
This bash script converts my coursework's source code into one PDF file: https://gist.github.com/rubenwardy/fc790ff8ed9bc9de723d |
17:26 |
Calinou |
http://www.greentoken.de/onlineconv/ |
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18:10 |
Krock |
Sokomine, thanks for your interest. Just bookmark it to find it easier again :P |
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luizrpgluiz |
hi |
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luizrpgluiz |
hi |
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19:43 |
Hijiri |
hi |
19:45 |
Krock |
hi |
20:05 |
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20:07 |
Sokomine |
krock: i hope your mod search page will eventually be integrated into the forum. it is a very helpful search |
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20:47 |
dave_from_wendys |
Would there be too much lag from a minetest server being port forwarded into my home computer. I've found that the stress it puts onto my server is too much. |
20:48 |
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20:48 |
dave_from_wendys |
BTW, I'm not really dave from wendys (just incase theres a legal problem. |
20:48 |
Calinou |
what connection do you have? |
20:49 |
Calinou |
don't host big servers on an ADSL connection |
20:49 |
Calinou |
get optic fiber or cable |
20:49 |
sfan5 |
it's easy to say that |
20:49 |
sfan5 |
you can't get cable anywhere |
20:49 |
Calinou |
:) |
20:49 |
Calinou |
I wish I had it too |
20:49 |
Calinou |
then rent a VPS… |
20:49 |
Hijiri |
if you are in the US and have a residential plan of any kind, chances are your upload bandwidth is dead |
20:49 |
Hijiri |
other than fiber I guess |
20:49 |
dave_from_wendys |
I have a 50 mbps connection. |
20:50 |
sfan5 |
who cares about US ¯\_(ツ)_/¯ |
20:50 |
dave_from_wendys |
I can at least upload 5 mb/s on speedtest.net |
20:50 |
Hijiri |
murricans, obviously |
20:50 |
Calinou |
then you should be good |
20:50 |
Calinou |
how much RAM do you have? and what CPU? |
20:50 |
Calinou |
read and use https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
20:50 |
Calinou |
this helps a lot |
20:50 |
Calinou |
especially active_block_range = 1 |
20:51 |
dave_from_wendys |
I have 4 cpus with 8 threads. 8 gigs ram. That's more than my server, but I have one heck of a firewall so I'm forwarding from the server to my computer. |
20:54 |
exio4 |
8 threads and 8 cores or 8 threads and 4 cores |
20:54 |
exio4 |
or 2 cores and 8 threads? |
20:55 |
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20:56 |
Hijiri |
maybe the cores have negotiated higher wages and decreased hours, so you have 4 threads and 8 cores |
20:56 |
Hijiri |
and the cores take turns so they don't get too sweaty |
20:58 |
exio4 |
lol |
20:58 |
exio4 |
communist cores |
21:00 |
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21:01 |
dave_from_wendys |
It's 4 cores with dual threads. |
21:02 |
dave_from_wendys |
I believe they called it hyper-threading when I bought it. |
21:03 |
dave_from_wendys |
Also, who's in charge of deciding what worlds are listed in the public server directory? |
21:05 |
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21:06 |
Jordach |
sfan5, ShadowNinja |
21:06 |
Johnsen2 |
Oh, hello sfan5. |
21:07 |
dave_from_wendys |
Would it be OK to only list a server once every week or so or how does that work? |
21:07 |
dave_from_wendys |
sfan5 |
21:08 |
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21:10 |
rickmcfarley |
Does anyone know who maintains minetest.net? |
21:12 |
Jordach |
BlockMen, various DokuWiki editors (me, sfan5, Pilz, ShadowNinja, c55, Calinou(?)) |
21:12 |
rickmcfarley |
I was hoping to discuss nonfree javascript |
21:12 |
rickmcfarley |
thanks |
21:12 |
Jordach |
nobody cares about JS anyways |
21:13 |
Jordach |
that's a complaint you can forward to /dev/null |
21:13 |
rickmcfarley |
lol |
21:13 |
rickmcfarley |
You might not mind blindly running scripts, but some people mind |
21:14 |
Jordach |
SamII.exe has stopped working: http://a.pomf.se/mhmadb.png |
21:14 |
Calinou |
rickmcfarley, where's that js? |
21:14 |
Calinou |
we use jQuery UI |
21:14 |
Calinou |
Jordach, by the way I'm not a DokuWiki editor |
21:14 |
Jordach |
TIL |
21:14 |
rickmcfarley |
http://www.gnu.org/software/librejs/free-your-javascript.html |
21:15 |
Jordach |
we're not having a free vs nonfree JS argument again |
21:15 |
Jordach |
<eot> |
21:15 |
Hijiri |
what |
21:15 |
Hijiri |
does minetest.net have nonfree JS |
21:15 |
Calinou |
Jordach, eot? |
21:15 |
rickmcfarley |
:( yeah who likes free culture right |
21:15 |
Calinou |
not respecting LibreJS doesn't mean the JS is non-free, rickmcfarley |
21:15 |
Jordach |
Calinou, end of terminator |
21:15 |
Calinou |
1. look at jQuery, it has a license header |
21:15 |
Calinou |
2. very short JavaScript (< 25 lines) is considered trivial and thus uncopyrightable |
21:15 |
luizrpgluiz |
hmmmm: hi, I heard that you are very good with mapgens |
21:16 |
Hijiri |
they can always make a Terminator sequel |
21:16 |
rickmcfarley |
Thanks Calinou, I was just wondering because it flags in librejs. I'll get back to them |
21:17 |
Calinou |
LibreJS should be smarter and be more lenient about headers :P |
21:20 |
rickmcfarley |
Thank you, I was just wondering, sorry if I struck a sore spot with anyone |
21:20 |
est31 |
weird: my client complains on my server: GenericCAO::addToScene(): Could not load mesh |
21:20 |
est31 |
Client::getMesh(): Mesh not found: "" |
21:21 |
est31 |
(other way round) |
21:21 |
est31 |
reconnecting doesnt help, and other players report it too |
21:21 |
est31 |
any ideas? |
21:28 |
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22:41 |
sofar |
how do you do a *spoiler* block on the forums? |
22:44 |
sofar |
nvm, [spoiler] it is |
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