Time |
Nick |
Message |
00:17 |
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00:23 |
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00:23 |
Hijiri |
Is a "namespace table" a global table for holding members that otherwise might have been defined directly as separate global variables? |
00:23 |
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00:24 |
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00:24 |
VanessaE |
if it's the term I would have defined it, then yeah |
00:25 |
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est joined #minetest |
00:25 |
Hijiri |
ok |
00:25 |
Hijiri |
it's on the lua style page |
00:25 |
Hijiri |
I haven't done much lua so I'm not familiar with lua idioms |
00:25 |
VanessaE |
foo = {}, foo.bar = "blah", foo.baz = "blah, and so on are better than foo_underscore_bar, foo_underscore_baz etc. |
00:27 |
VanessaE |
everything remains confined to just the foo.* table, which can result in better performance. mostly it's just better coding style and it eliminates any real chance of name collisions with some other lua program operating in the same context |
00:27 |
VanessaE |
e.g. two minetest mods |
00:44 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/nodes: Make water, lava and ice is_ground_content = false fe7a982 http://git.io/ve8Lv (2015-04-06T01:43:17+01:00) |
00:45 |
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01:00 |
Pilcrow |
Hijiri, where is this lua style page you speak of? The wiki perhaps? I've never actually seen it... |
01:00 |
est |
Pilcrow, http://dev.minetest.net/Lua_code_style_guidelines |
01:01 |
est |
but read the disclaimer |
01:03 |
Pilcrow |
ah, thanks est. I'm sure we all develop our own 'style' as we get more comfortable with the language, but I've never read any kind of official style guide for modding... :P |
01:05 |
exio4 |
nice |
01:05 |
exio4 |
hi too |
01:05 |
Pilcrow |
hi exio4, how are you today? |
01:06 |
exio4 |
good enough, so far, what about yours? |
01:07 |
exio4 |
how 'high-order' is the code out there? |
01:07 |
exio4 |
hmmm |
01:07 |
xenkey |
http://a.pomf.se/vwvnsz.png just want to throw this in |
01:08 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Change screenshot filename to one likely to work on all modern filesystems 43aab61 http://git.io/ve8mQ (2015-04-06T11:07:51+10:00) |
01:08 |
Pilcrow |
my day's been pretty good, exio4. I've been watching movies with my sister and having some awesome food for easter... :) |
01:08 |
exio4 |
awesome food for easter? I assume chocolate, right? |
01:08 |
exio4 |
\o/ |
01:11 |
exio4 |
http://www.lua.org/pil/6.1.html |
01:11 |
Pilcrow |
well, yes, chocolate, but we usually make a big meal for easter. And most other holidays. My family doesn't need much of an excuse to eat... :D |
01:13 |
Pilcrow |
xenkey, what about it? |
01:14 |
Pilcrow |
exio4, I've found that |
01:14 |
Pilcrow |
* I've found that useful from time to time |
01:15 |
Pilcrow |
stupid Enter key... :P |
01:15 |
exio4 |
I really want to play more with lua |
01:15 |
est |
|
01:15 |
Pilcrow |
|
01:17 |
Pilcrow |
exio4, one thing I've also found, though, is that enclosing a function inside another gets confusing, from a readability standpoint, as the relation between locals and globals is a bit recursive... |
01:17 |
exio4 |
as long as you everything is constant |
01:17 |
exio4 |
I don't see the problem |
01:18 |
est |
I really like the nested functions principle |
01:18 |
Pilcrow |
nah, it's not really a problem. Just something to note. |
01:18 |
est |
you can be truly procedural |
01:18 |
exio4 |
Pilcrow: I only found "functions inside other functions" confusing when working in languages with a heavy syntatic overhead |
01:19 |
exio4 |
and there are a few concepts that'd be neat if there were supported nicely by replacing syntax constructions by function calls |
01:19 |
est |
yea its getting ugly with static typing |
01:19 |
exio4 |
est: uh? |
01:20 |
exio4 |
est: how is static typing related to the syntatic overhead of functions? |
01:20 |
exio4 |
est: (as a "fun fact", one of the languages with a terse syntax for function calls and definitions is Haskell, which is static typed) |
01:20 |
est |
function <string, function <int, string>> a = new function <string, function <int, string>> () (int b, function <int, string> b) |
01:21 |
exio4 |
that's not static typing, but the lack of proper type inference |
01:23 |
exio4 |
est: with haskell syntax, a function of a single parameter (x) that returns a function that takes another (y) and returns some fancy computation (\x y -> x^(y*2) + y^(x*2)) |
01:23 |
est |
thats nicer |
01:24 |
est |
perhaps ill learn haskell one day |
01:24 |
exio4 |
and I would consider Haskell's type system 'stronger' than Java's, C++'s, C#'s or most languages out there |
01:25 |
exio4 |
est: have you heard of lambda calculus, btw? |
01:25 |
Pilcrow |
exio4, I just meant that nesting functions when it isn't actually necessary can result in some really messy code. Obviously it's still an awesome feature, but it has caused me problems in the past... :P |
01:25 |
est |
exio4 yes |
01:25 |
exio4 |
Pilcrow: how so? |
01:26 |
exio4 |
est: well, the language that GHC compiles "normal Haskell" to is a SystemF |
01:26 |
exio4 |
which is just lambda calculus |
01:26 |
est |
ok |
01:26 |
exio4 |
(with static types, and other awesome things) |
01:27 |
exio4 |
lambda calculus is the assembler of functional languages |
01:27 |
exio4 |
about static types, Java's type system isn't sound http://en.wikipedia.org/wiki/Covariance_and_contravariance_%28computer_science%29#Covariant_arrays_in_Java_and_C.23 |
01:27 |
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01:27 |
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01:27 |
Pilcrow |
well, that in conjunction with a lack of comments. just coming back to code I've written long ago, and having to study it obsessively to remember how it works. I don't remember any specific examples though. I'm just not a great coder, so it happens a lot... :P |
01:28 |
exio4 |
I can be anything, but there is something I am not, and that is a great coder :D |
01:28 |
exio4 |
may * |
01:30 |
exio4 |
Pilcrow: it may be that my imperative mental model is a bit uh, rusty |
01:30 |
exio4 |
I can barely handle more than 1 or 2 variables changing |
01:30 |
Pilcrow |
oh, xenkey, did you finish work on your python/telnet thing? |
01:32 |
Pilcrow |
exio4, my programming knowledge is _all_ self-taught, so my problem is and will always be comments. Most of my mods don't have any at all, tbh... |
01:32 |
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01:33 |
exio4 |
Pilcrow: so is my programming knowledge, unless you count Dan Grossman's "Programming Languages" course (which is amazing, and I really recommend) to count as formal education |
01:33 |
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01:33 |
exio4 |
in coursera |
01:33 |
Pilcrow |
the lack of comments, among other reasons, is why I've never officially released a mod. But I'm getting close. I'd like learn the language really well before putting something out there... |
01:34 |
exio4 |
the lack of comments isn't that bad, if you keep your functions clean, you shouldn't need more than really high-level comments |
01:34 |
exio4 |
clear as in "being able to look at them in a few weeks and understand what it does with minimal work" |
01:35 |
exio4 |
the key is keeping functions standalone, don't change state unless you really need to, and when you do, make it clear where it happens |
01:36 |
exio4 |
Pilcrow: how long have you been programming? |
01:37 |
Pilcrow |
since I was little, really. but programming minetest mods? maybe 2 years... :P |
01:37 |
exio4 |
no, programming in general |
01:37 |
Pilcrow |
I learned on QBasic. haha |
01:37 |
exio4 |
I am relatively new with this, too |
01:38 |
exio4 |
I think I learned my first PL 8~ years ago |
01:40 |
exio4 |
Pilcrow: have you heard of Haskell, SML, Racket, or "functional programming" |
01:41 |
Pilcrow |
it's been about 19 years for me. first started messing around with code when my cousin lent us a computer and gave me a DOS floppy disc with a few QBasic games on it. I can't tell ya how many times I broke the Nibbles and Gorilla games before I figured the stuff out... :P |
01:42 |
* exio4 |
probably looks like a jehovah's witness when talking about FP |
01:42 |
Pilcrow |
I've heard of Haskell, but never used it. the others, no idea. |
01:42 |
exio4 |
they are also functional languages, I really recommend learning Haskell |
01:44 |
exio4 |
Pilcrow: if you have some time, you could look at https://www.coursera.org/course/proglang and/or https://github.com/bitemyapp/learnhaskell |
01:44 |
Pilcrow |
didn't actually realize Haskell was still in use; when people talk about it they make it seem like one of those archaic languages, like Fortran... :P |
01:45 |
exio4 |
heh |
01:47 |
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01:50 |
Pilcrow |
I still want to learn Python. and C/C++. But I learn in obsessive streaks, and can't find that groove if I haven't found something to give me that spark. |
01:52 |
Zeno` |
ya gotta groove baby |
01:53 |
Pilcrow |
that's why I'm terrible at conventional learning; if I can't find something that triggers that obsession, I can't learn. On the other hand, when I DO find that spark, I can't concentrate on anything else (I even forget to eat), so going to an actual 'school' usually ends in me failing all but one class, and excelling in that one. :\ |
01:53 |
Zeno` |
the groovin' is what GIVES you the spark (I suspect it's a buildup of static electricity to dragging your feet around on the carpet while groovin') |
01:53 |
Pilcrow |
lol |
01:57 |
Pilcrow |
btw, hello Zeno`. How was your easter? :) |
01:58 |
Zeno` |
(I should warn you... after several hours of moonwalking on da carpet do not go near flammable sources like petrol/gas pumps otherwise the spark will be a bang) |
01:58 |
Zeno` |
umm, I was sick :( How was yours? |
01:59 |
Pilcrow |
that sucks. we had lots of good food. my family doesn't need much of an excuse to eat... :P |
01:59 |
Zeno` |
yeah life is not fair! |
01:59 |
* Zeno` |
sulks |
01:59 |
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02:03 |
Pilcrow |
"stop being sick!" - Lenore, the Cute Little Dead Girl |
02:06 |
Pilcrow |
I hope it storms again tonight. I love rain... :3 |
02:10 |
Zeno` |
I dunno... you get a better static spark in dry weather |
02:10 |
Pilcrow |
lol, that again? :P |
02:11 |
Zeno` |
I latch onto an idea and it stays with me for weeks |
02:11 |
Pilcrow |
:D |
02:14 |
exio4 |
Pilcrow: I wouldn't learn Python |
02:15 |
Pilcrow |
why not, exio4? It's in pretty much all Linux distros, so I figure I'll never be without it... if I can learn it well enough, I'd think it would be a very useful tool... |
02:15 |
exio4 |
it's heavily backwards in terms of 'design beauty' |
02:16 |
exio4 |
it doesn't have lexical scoping, limited lamdas |
02:16 |
exio4 |
lambdas* |
02:16 |
exio4 |
it also has a really weird and strange idiomatic workflow when it comes to exceptions |
02:17 |
Zeno` |
learn chicken |
02:17 |
exio4 |
scheme? :D |
02:17 |
Zeno` |
why not? :D |
02:17 |
exio4 |
https://www.coursera.org/course/proglang |
02:18 |
Pilcrow |
maybe I should just learn brainf*ck, lol |
02:18 |
exio4 |
Dan Grossman is amazing |
02:18 |
exio4 |
brainfuck has consistent semantics, at least |
02:18 |
exio4 |
duh |
02:18 |
Pilcrow |
lol |
02:18 |
exio4 |
(it actually has lots of "implementation defined" behaviors, but whatever) |
02:19 |
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02:20 |
exio4 |
I have to sleep :/ |
02:20 |
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02:20 |
Pilcrow |
heh. well, I want to learn Python because it'd be usefull, not because it's a great language. just common. |
02:21 |
exio4 |
you could also learn PHP and Java while you are at it 8) |
02:21 |
Pilcrow |
anyways, goodnight, exio4. |
02:21 |
exio4 |
I am not leaving right now! |
02:21 |
exio4 |
in a bit, tho :P |
02:22 |
Pilcrow |
oh. I thought by saying "I have to sleep", you were announcing that you were leaving. my mistake. |
02:23 |
Pilcrow |
PHP and Java wouldn't actually be a horrible idea to learn anyway. I've toyed with the idea of learning js, but I *despise* [x]html, so js would probably be annoying as well... |
02:25 |
exio4 |
I wouldn't learn any of those languages unless I was looking for a job |
02:26 |
exio4 |
I'd learn the C/low-level-subset-of-C++ just because it forces you to think more about the memory layout and gives you more insights on the "low level details" |
02:28 |
exio4 |
well, good night now \o |
02:29 |
Pilcrow |
I'd like to learn something I can use to create a very tiny and simple document editor, supporting different fonts, sizes, and possibly alignment, but nothing else... when looking at lightweight linux distros, they usually always have Abiword, OpenOffice, or no document editor at all. I don't like that. |
02:29 |
Pilcrow |
sleep well, exio4. |
02:41 |
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02:41 |
stormchaser3000 |
hi |
02:43 |
Pilcrow |
hello stormchaser3000 |
03:12 |
Hijiri |
wow |
03:12 |
Hijiri |
hi exio4 |
03:14 |
Hijiri |
haskell for extending minetest would be neat, but I'm guessing there is very little chance of that happening |
03:15 |
Hijiri |
unless someone writes a haskell-to-lua compiler |
03:17 |
Pilcrow |
I think exio4 is gone now, Hijiri. |
03:18 |
Pilcrow |
also, while I haven't programmed in haskell, a haskell-to-lua compiler sounds like a major headache... :P |
03:19 |
Hijiri |
probably |
03:19 |
Hijiri |
writing a haskell runtime in lua would probably be where the most problems appear |
03:21 |
Hijiri |
maybe some not-quite-haskell with haskellish syntax and convenient higher-order abstractions |
03:21 |
Hijiri |
and compile-time type checking |
03:21 |
Hijiri |
or lua with pattern matching |
03:21 |
Hijiri |
that would probably make it a lot better on its own |
03:21 |
Hijiri |
even on its own |
03:22 |
Hijiri |
you could pattern match tables, or something |
03:22 |
Hijiri |
like with erlang tuples |
03:23 |
Hijiri |
or you specify field names and variables to bind the values to |
03:23 |
Pilcrow |
wow. pattern-matching a table sounds like a really great idea... |
03:34 |
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06:19 |
* Pilcrow |
pokes #minetest |
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06:55 |
VanessaE |
#minetest pokes Pilcrow |
07:01 |
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09:39 |
denis_ |
So, what intresting is going on? |
09:40 |
denis_ |
Are any plans to implement mods like build craft/forestry/ic2/computer craft/logistic pipes? |
09:43 |
sfan5 |
well |
09:43 |
sfan5 |
we do have pipeworks |
09:44 |
sfan5 |
!mod pipeworks |
09:44 |
MinetestBot |
sfan5: Pipeworks [pipeworks] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2155 |
09:44 |
sfan5 |
also technic |
09:44 |
sfan5 |
!mod technic |
09:44 |
MinetestBot |
sfan5: Technic [technic] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=2538 |
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10:19 |
xenkey |
denis_: ^ |
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Jordach |
xenkey, the fire and freeze wand shouldn't be so bad now |
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15:20 |
luizrpgluiz |
now yes I so happy, I could change the password of some idiots players on my server,kkkkkkkkkkkkkkkkkkkkk |
15:21 |
xenkey |
ok... |
15:22 |
luizrpgluiz |
just wanted to know who the joker that is going on my server as Admin |
15:22 |
luizrpgluiz |
because it would be good to know that I changed his password |
15:23 |
Krock |
Get no_guests |
15:24 |
luizrpgluiz |
how I do it or try to predict that guests do not come on my server |
15:27 |
Calinou |
use the name_restrictions mod |
15:27 |
Calinou |
luizrpgluiz, http://github.com/ShadowNinja/name_restrictions |
15:28 |
luizrpgluiz |
thank you |
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15:45 |
luizrpgluiz |
Krock: for example, how do I put more names on the mod? I have to manually edit the mod of restricted names? or I can do right in the game? |
15:45 |
Krock |
use *pad* |
15:45 |
Krock |
that includes wordpad, nodepad, nodepad, geany etc |
15:46 |
Jordach |
xenkey, obsidian got an upgrade |
15:46 |
Jordach |
darkage and names-per-ip are enabled too |
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15:59 |
Hijiri |
does it include emacs or vim? |
15:59 |
Krock |
Hijiri, no, those not. |
15:59 |
Hijiri |
will I break my whitelist if I don't use a graphical editor |
16:00 |
Krock |
ooh :( |
16:12 |
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17:09 |
Krock |
mhm bored. *compiles minetest* |
17:09 |
VanessaE |
ok, that's 5 minutes. what next? |
17:16 |
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17:30 |
* Jordach |
gets bored, does more rendering |
17:30 |
Jordach |
http://a.pomf.se/hpvhvg.png |
17:33 |
VanessaE |
Jordach: try it with some nice scene and a bunch of homedecor's latest models |
17:33 |
VanessaE |
I'm curious how they'd look with good rendered lighting etc |
17:33 |
Jordach |
cubes or gtfo |
17:33 |
VanessaE |
D: |
17:33 |
VanessaE |
says the guy whose render has several plantlike objects visible? :P |
17:37 |
Jordach |
asthetics vs high poly |
17:37 |
LazyJ |
VanessaE, have you been keeping up with the Issue posts concerning the MT engine and signs_lib? |
17:37 |
VanessaE |
LazyJ: somewhat. |
17:38 |
LazyJ |
Any code tweaks on sign_libs end that might help? |
17:38 |
VanessaE |
Jordach: "high poly" meanwhile the highest-poly model only has maybe 3000 tris (the pool table).... |
17:39 |
VanessaE |
LazyJ: nothing in signs_lib needs fixed. |
17:39 |
VanessaE |
it's engine failures due to network bugs afaik |
17:39 |
VanessaE |
read-past-end-of-packet, that sort of thing |
17:39 |
LazyJ |
Ok, thanks. I hadn't seen any input from you so I was hoping you had found a trick. |
17:40 |
VanessaE |
I was just trying to mostly stay out of it |
17:41 |
LazyJ |
Hmm... |
17:41 |
DaveTheModder |
I heard that there is an mg_flags option to enable snow biomes, does anyone know what it is? |
17:41 |
Krock |
Jordach, lovely screen |
17:42 |
LazyJ |
Hopefully this will be fixed before the next stable release. Otherwise there are going to be a lot of complaints from players. |
17:42 |
LazyJ |
It may drive them to servers that don't use HomeDecor. |
17:52 |
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17:57 |
VanessaE |
I know |
17:57 |
VanessaE |
of course, I'm not using 0.4.12-stable on my servers |
17:57 |
VanessaE |
and I have yet to have any of the problems others are having |
17:57 |
VanessaE |
so idk :-/ |
17:58 |
Calinou |
DaveTheModder, it's in a pull request for now |
17:58 |
Calinou |
not included into Minetest |
18:01 |
Krock |
One of 1000 topics about the same problem. aargh. https://forum.minetest.net/viewtopic.php?f=6&t=11746&p=175236#p175230 |
18:03 |
DaveTheModder |
Calinou: Do you know the github link? |
18:03 |
DaveTheModder |
I assume it's on github... :D |
18:04 |
Krock |
https://github.com/minetest/minetest/pulls?utf8=%E2%9C%93&q=is%3Apr+is%3Aopen+snow |
18:04 |
Krock |
^ DarkNekros |
18:04 |
Krock |
no. ^ DaveTheModder |
18:04 |
DarkNekros |
Krock, :þ |
18:05 |
DaveTheModder |
Thanks, Krock |
18:05 |
Krock |
DN: Sorry; DTN: No problem. |
18:11 |
Krock |
<3 the new loading bar |
18:12 |
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18:37 |
Bikemare |
Hi. Please give my new minetest subgame a try. Fork it on Github if you have chance.https://forum.minetest.net/viewtopic.php?f=50&t=11731&sid=44f55f9fcf3661d4fc7c62664a242867 |
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18:44 |
Krock |
The _GET["sid" is not required in your link /useless command |
18:44 |
Krock |
s/*and/*ent |
18:51 |
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18:56 |
xenkey |
] |
19:01 |
Krock |
xenkey, thanks ( |
19:02 |
xenkey |
) |
19:02 |
Krock |
xD |
19:02 |
xenkey |
What window managers/desktop environments/distros do you guys use? |
19:02 |
xenkey |
And which fonts do you prefer? |
19:06 |
Calinou |
Xfce, Noto Sans |
19:06 |
Calinou |
Debian jessie |
19:06 |
Calinou |
this is a must have, xenkey: http://github.com/google/fonts |
19:06 |
Calinou |
1674 fonts |
19:06 |
Calinou |
all freely licensed, available as .ttf |
19:07 |
Calinou |
http://openfontlibrary.org/ has lots of free fonts too |
19:07 |
xenkey |
Ah nice, but I tend to stick with one or two |
19:07 |
xenkey |
or three or four |
19:07 |
xenkey |
bspwm, DejaVu Sans Book, Arch linux here |
19:07 |
xenkey |
I prefer PragmataPro for the terminal |
19:09 |
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19:12 |
Calinou |
you can install all Google fonts to /usr/share/fonts/truetype |
19:12 |
Calinou |
they'll be available in all applications |
19:13 |
xenkey |
I can just shove them in .fonts and do fc-cache though :) |
19:13 |
xenkey |
I have noto sans but it's too narrow for me |
19:13 |
xenkey |
I wonder if i can change the minetest font |
19:13 |
xenkey |
I mean I can but... |
19:14 |
xenkey |
does minetest have any man pages? |
19:14 |
xenkey |
Oo |
19:14 |
xenkey |
man 5 minetest.conf ;_; |
19:14 |
Calinou |
probably out of date |
19:15 |
xenkey |
nonexistant |
19:15 |
Calinou |
Open Sans is like Noto Sans, but slightly lighter |
19:15 |
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19:15 |
kahrl |
well there's minetest.6 and minetestserver.6 |
19:17 |
xenkey |
http://a.pomf.se/rdzzkd.png thoughts? |
19:19 |
Calinou |
ugly, very ugly |
19:19 |
Calinou |
don't use a fixed-width font when you don't need it |
19:19 |
Calinou |
even for IRC, I use a proportional font |
19:19 |
Calinou |
Noto Sans looks just fine in the game |
19:19 |
Calinou |
and Liberation Mono is a nice fixed-width font |
19:20 |
xenkey |
I'm going to try DejaVu Sans |
19:20 |
Calinou |
lol |
19:20 |
Calinou |
overused font |
19:20 |
Calinou |
this is the Comic Sans of free software |
19:21 |
xenkey |
Because it's nice |
19:21 |
Calinou |
it looks rather ugly and is too wide |
19:21 |
Calinou |
it's tasteless |
19:22 |
xenkey |
I agree, and I have tried many other fonts, but this one just "fits" and I keep going back to it |
19:22 |
xenkey |
I use a tiling wm though, I rarely see any form of GUI :) |
19:26 |
Hijiri |
I'm using xmonad with debian jessie |
19:26 |
Hijiri |
I have no idea about fonts and things are often ugly |
19:26 |
Hijiri |
especially in wine |
19:26 |
Hijiri |
in japanese applications |
19:26 |
xenkey |
Yeah |
19:27 |
xenkey |
I think Debian is boring |
19:27 |
xenkey |
Stable but I'm in need of something a bit more exotic |
19:27 |
xenkey |
Arch's systemd is rather bloated |
19:28 |
Hijiri |
I was thinking of trying NixOS |
19:29 |
xenkey |
font_path = "/usr/share/fonts/ttf-dejavu-ib/DejaVuSansMono.ttf" minetest doesn't like this :( |
19:29 |
xenkey |
I'm using infinality fonts patch by the way |
19:30 |
Calinou |
Debian jessie isn't that stable :p |
19:31 |
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19:31 |
thefamilygrog66 |
howdy folks |
19:34 |
thefamilygrog66 |
Someone asked for cats on my server, so I added this guy: https://youtu.be/L6bNDVgo9bg |
19:35 |
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19:35 |
jin_xi |
thefamilygrog66: nice |
19:35 |
thefamilygrog66 |
thanks! |
19:35 |
VanessaE |
haha |
19:36 |
thefamilygrog66 |
:) |
19:36 |
xenkey |
thefamilygrog66: jesus dude that framerate |
19:37 |
thefamilygrog66 |
that's the CamStudio, xenkey |
19:37 |
xenkey |
On windows right? |
19:37 |
thefamilygrog66 |
yeah |
19:38 |
thefamilygrog66 |
it doesn't look that crappy when I'm just playing it |
19:38 |
xenkey |
it looks a bit blocky |
19:38 |
thefamilygrog66 |
CamStudio |
19:38 |
thefamilygrog66 |
it's a blocky nyan cat yes |
19:39 |
thefamilygrog66 |
with a particle spawner rainbow trail... |
19:40 |
Krock |
wtf. how the hell can I rotate a stair upsidedown with the new screwdriver? |
19:41 |
thefamilygrog66 |
right-click |
19:41 |
thefamilygrog66 |
Krock |
19:41 |
thefamilygrog66 |
and left-click. |
19:41 |
thefamilygrog66 |
it's kinda awkward |
19:41 |
xenkey |
then middle click |
19:41 |
xenkey |
then press the red button |
19:41 |
thefamilygrog66 |
haha |
19:41 |
Krock |
xenkey, very helpful, thanks. |
19:41 |
thefamilygrog66 |
I still prefer it to the different types of screwdriver |
19:42 |
Krock |
thefamilygrog66, hmm let's test it |
19:42 |
xenkey |
Hey krock do you want a picture of your name in sexy fonts |
19:42 |
xenkey |
http://a.uguu.se/lobafg_tmp.Cx89oryZCb.png |
19:42 |
Krock |
I prefer Courier New |
19:42 |
thefamilygrog66 |
Comic Sans |
19:42 |
xenkey |
Comic Sans MS for life |
19:43 |
thefamilygrog66 |
Krock: it's all right-clicks, apparently |
19:43 |
Krock |
thefamilygrog66, uhm no. |
19:44 |
thefamilygrog66 |
Krock - yeah, if I click on the same face of stairs 5 times |
19:45 |
Krock |
screwdriver's 2/3 used and I rotated 2 or 20 stairs! \o/ |
19:45 |
Krock |
*of |
19:45 |
thefamilygrog66 |
gonna need a bigger screwdriver... |
19:45 |
Calinou |
thefamilygrog66, try Open Broadcaster Software for recording on Windos |
19:45 |
xenkey |
I wonder if comic sans will look *that* bad in mt/// |
19:45 |
xenkey |
s/\/\/\//\// |
19:45 |
Krock |
xenkey, test it. there are minetest.conf settings |
19:45 |
thefamilygrog66 |
at least the font size in mt is big enough for me not to have to squint now |
19:46 |
* thefamilygrog66 |
has old eyes |
19:46 |
xenkey |
Ye i know |
19:54 |
* Krock |
secretly gives xenkey a +1 for that genius answer |
19:55 |
xenkey |
:) |
19:56 |
Krock |
Somehow I like those answers, they're funny |
19:56 |
xenkey |
i dont get it |
19:56 |
xenkey |
what did i do |
19:56 |
Krock |
<xenkey>then press the red button |
19:57 |
xenkey |
Hehe |
19:57 |
xenkey |
A wild netsplit appears. |
20:00 |
xenkey |
What's your client Krock ? |
20:00 |
Krock |
IRC client? Nettalk |
20:00 |
Krock |
/ctcp Krock version |
20:00 |
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20:01 |
xenkey |
effort sorry |
20:01 |
xenkey |
i ctcp people, they say i could have asked them, i ask them, they tell me to ctcp them |
20:01 |
xenkey |
life isn't fair :( |
20:08 |
Krock |
Lol, someone in game: "i maent for xbox im playen right now minecraft 11\2" and my answer: "wow and I got Minetest 0.4.12 with current Git HEAD". Almost feel like a nerd. |
20:09 |
Calinou |
https://instant.io/#e51c936538695352decc91e3afe4aa975bbb75c4 |
20:09 |
xenkey |
insult them from me please |
20:09 |
Calinou |
can someone try this link? |
20:09 |
xenkey |
maybe |
20:09 |
Calinou |
this is in-browser torrenting using WebTorrent |
20:09 |
Calinou |
(it's a 500 KB file, very small) |
20:10 |
Krock |
the link works, if you mean that |
20:10 |
Calinou |
was a file downloaded? |
20:10 |
xenkey |
nop |
20:11 |
Krock |
nope here aswell |
20:11 |
xenkey |
you mean nop |
20:12 |
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20:36 |
thefamilygrog66 |
I'm receiving a lot of "Unknown data object in animation of .x file: AnimTicksPerSecond" - any idea how to fix those? |
20:37 |
Calinou |
thefamilygrog66, remove reference to AnimTicksPerSecond in .x file (open with a text editor) |
20:38 |
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20:38 |
thefamilygrog66 |
cool, thanks Calinou |
20:40 |
Bikemare |
hey family grog, I used your mod "Nyan cats" in my subgame. |
20:41 |
Bikemare |
thefamilygrog66: https://forum.minetest.net/viewtopic.php?f=50&t=11731&sid=44f55f9fcf3661d4fc7c62664a242867 |
20:42 |
thefamilygrog66 |
Bikemare, you mean the spawning eggs mod? |
20:42 |
Bikemare |
yes |
20:43 |
thefamilygrog66 |
cool |
20:43 |
Bikemare |
I needed to make more rainbows for a part of the game. |
20:44 |
thefamilygrog66 |
on my newest server, I've created some mob spawning entities, that spawn monsters or peaceful mobs |
20:46 |
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20:46 |
Bikemare |
The fundamental part of the game so far is spawning by players on teams. they attack other team players but not yours. |
20:47 |
Bikemare |
attack other teams'players |
20:47 |
thefamilygrog66 |
nice idea. |
20:48 |
thefamilygrog66 |
which mobs mod are you using? |
20:48 |
thefamilygrog66 |
(or have modified) |
20:49 |
Bikemare |
Modified mobs and zmobs. Also used cute cubic mod. One egg spawns several random cubic mobs which are now monsters. |
20:52 |
thefamilygrog66 |
right on |
20:54 |
thefamilygrog66 |
I've tweaked mobs redo, adding punching/death sounds and vast quantities of blood. |
20:55 |
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21:54 |
* Pilcrow |
pokes #minetest |
21:58 |
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22:09 |
xenkey |
#minetest pokes Pilcrow |
22:11 |
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22:18 |
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22:18 |
* Pilcrow |
hates it when his computer crashes.... |
22:18 |
jordan4ibanez |
Time to buy a new one |
22:19 |
Pilcrow |
nah, time to get a job so I can afford a new external drive, then wipe this ancient Linux from 2012 and install something that works.... :P |
22:21 |
Pilcrow |
btw, I see that #minetest poked me back; hello, xenkey! :P |
22:21 |
exio4 |
hi |
22:21 |
exio4 |
how does a computer crash, too |
22:21 |
exio4 |
maybe the software did |
22:23 |
Pilcrow |
lol yes, exio4. it was the old crappy software. but to be fair, I'd consider the software a part of the computer, since it is unuseable without software. it's just a replaceable, non-physical part... :P |
22:23 |
jordan4ibanez |
My pc used to be overclocked so the hardware used to crash |
22:24 |
Pilcrow |
my other computer locks up due to systemd errors... |
22:24 |
* Pilcrow |
shakes a fist at systemd |
22:26 |
OldCoder |
I will actually pay a blender person to add space helmets to cow modeld |
22:26 |
OldCoder |
models * |
22:26 |
OldCoder |
Any takers? |
22:27 |
OldCoder |
I'm going to keep the MOOn Cows so they need space helmets |
22:27 |
kahrl |
modeld? don't give Lennart ideas... |
22:30 |
Pilcrow |
not related to OldCoder's question, but I wonder if there's a way to convert a nodebox to a simple, non-animated 3d model for use as an entity... |
22:32 |
exio4 |
kahrl: he is already planning "browserd" |
22:33 |
exio4 |
a web browser daemon depending on logind, networkd, hostnamed |
22:35 |
exio4 |
anyway, you should look at hostnamed |
22:35 |
exio4 |
it looks like a joke |
22:35 |
exio4 |
but, sadly, it is real |
22:37 |
Pilcrow |
ugh. even more shit piled on systemd... :/ |
22:37 |
exio4 |
don't worry, systemd is the future |
22:41 |
jordan4ibanez |
Why do people get so mad about systemd? |
22:41 |
exio4 |
because it is a bunch of tools meant to replace other tools, but the news ones don't work properly in corner cases // non "standard" behavior // where the old tools where flexible enough |
22:42 |
Pilcrow |
I gave it a fair chance, but I know all too well that everything comes toppling down if systemd malfunctions. the old sysvinit definitely needed replacing, but systemd just does too much for its own good, and goes against the linux mentality of 'do one thing and do it well'... |
22:43 |
exio4 |
they basically replaced "hacky but working tools" with "hacky and not working tools" |
22:44 |
exio4 |
(but claiming they aren't hacky, and that they work) |
22:45 |
Pilcrow |
and yes, systemd is not horrible. when it works. but that's just the issue; it often doesn't. |
22:46 |
Pilcrow |
at least, it goofs more often than most alternatives, including the old sysvinit. |
22:46 |
exio4 |
systemd also suffers from NIH + scope creep |
22:46 |
Pilcrow |
I'm horrible with acronyms. NIH? |
22:47 |
exio4 |
not invented here |
22:48 |
OldCoder |
kahrl, :-) |
22:48 |
* OldCoder |
is not a systemd fan |
22:48 |
* OldCoder |
wishes to systemd ban |
22:49 |
OldCoder |
BTW I'm serious about paying for Blender help or lessons |
22:49 |
OldCoder |
My cows need helmets |
22:49 |
OldCoder |
Moo |
22:50 |
Pilcrow |
ah, thanks, exio4. And yes, the scope creep is probably the biggest issue for me; they work on new features instead of stabilizing the ones they have. That's not such a bad design choice for certain applications, but for an underlying daemon that the entire system depends on? Not good... |
22:50 |
MinetestBot |
[git] est31 -> minetest/minetest: Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename f817597 http://git.io/veuNh (2015-04-07T00:15:15+02:00) |
22:50 |
exio4 |
my blender skills are about the same as my social skills |
22:51 |
exio4 |
nonexistant |
22:51 |
exio4 |
Pilcrow: pretty much they like doing the fun things of programming low-level things, but not the boring ones |
22:52 |
OldCoder |
Pilcrow, it is a RedHat power grab; too much control over Linux fundamentals |
22:55 |
Pilcrow |
I think systemd *could* be good, if they stripped off all the bloated features and worked on stabilizing the core ones, but I don't think the official team will... which is why I'm keeping an eye on uselessd, which tries to do just that (although, calling iteslf useless isn't going to attract many people, lol) |
22:56 |
exio4 |
I didn't want to mention redhat because then it sounds like a conspiracy theory |
22:56 |
exio4 |
Pilcrow: it is the daemon that uses less memory, right? |
22:56 |
* exio4 |
hides |
22:57 |
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22:59 |
Pilcrow |
I suppose so, exio4. I didn't really look into the reason behind the name. But it is a systemd fork and, according to Wikipedia, "The project seeks to remove features and programs deemed unnecessary for an init system, increase implementation modularity, improve portability across platforms, as well as address other perceived faults" |
22:59 |
exio4 |
I know |
23:00 |
Pilcrow |
oh ok |
23:00 |
exio4 |
I was making fun out of the name, like the main developer did in the mainpage |
23:01 |
Pilcrow |
^ I didn't see that, exio4 |
23:02 |
exio4 |
:P |
23:06 |
Pilcrow |
maybe we should just port BSD init to linux... :P |
23:09 |
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23:10 |
Pilcrow |
hello Enke |
23:15 |
exio4 |
we just have to port reactos' init system |
23:17 |
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23:18 |
Danm992_ |
Hello, I made a map on minetest and then all the sudden I try going back into it later and I keep getting this error: "serverEnvironment::Loadmeta EnvArgsEnd not found" only one instance of the program is open, please help :( |
23:21 |
exio4 |
:r |
23:21 |
exio4 |
er, sorry |
23:21 |
Danm992_ |
:( Ok, I have another question: How do I play different gametypes? Like survival mode etc |
23:26 |
est31 |
Danm992_ the envargsend error can be solved with deleting the env_meta.txt file (if its empty) |
23:26 |
est31 |
and you can set survival mode and others when launching the game |
23:26 |
Enke |
You can play different "subgame" modes by selecting the one you want at world gen. In addition to the subgames, you can also specify whether creative mode or damage is on for the particular instance you are playing the game. |
23:26 |
Enke |
Heh, ninja'd. |
23:27 |
Danm992_ |
I don't know how to set subgamess |
23:27 |
Enke |
When you make a new world, there's an option to select what subgame you want. You can download other subgames from the forums at forum.minetest.net |
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23:28 |
Danm992_ |
Hmm so does it come with any by default or was I suppose to download them seperate? |
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23:30 |
Enke |
I beleive you get the default subgame, minetest_game, when you download the client. |
23:30 |
Enke |
The exception is if you pulled the git repo. |
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23:33 |
Pilcrow |
Danm992_, "creative mode" and "enable damage" are in the main menu. If you need more than that, you can go to the forum's subgame section, download one, and extract it into (minetest-folder)/games ... If you've done it right, a new icon will appear at the bottom of the main window when you start minetest. These subgames are basically "modded" games, so some of them have mobs, hunger, etc. |
23:37 |
Pilcrow |
heh, that was a long message... :P |
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23:39 |
Pilcrow |
hello again, Hijiri. How's it going? :) |
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