Time |
Nick |
Message |
00:27 |
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00:39 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 87468eb http://git.io/venr5 (2015-04-05T01:37:14+01:00) |
00:41 |
blackpenguin |
is there a way to import bitmaps as walls of wool or something? I mean, something that could convert a png into blocks? |
00:44 |
est31 |
yes |
00:45 |
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00:45 |
PoisenedArrow |
Hi |
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00:50 |
est31 |
hi herny |
00:50 |
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00:50 |
herny |
hi est |
01:02 |
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01:20 |
herny |
how hard is it to create a public minetest server? |
01:35 |
Pilcrow |
herny, setting up a server is rather easy if you're familiar with port forwarding. there are instructions on the wiki here: http://wiki.minetest.net/Setting_up_a_server |
01:36 |
Pilcrow |
^ note that deciding what game/mods to use is more difficult; most people like to run with an area protection mod, at least. |
01:36 |
sofar |
you don't even need port forwarding |
01:36 |
sofar |
that's only needed if you set up a box inside your private network |
01:38 |
sofar |
you may have to open a firewall port, etc. of course. not much that is specific to running a minetest server, anyway |
01:40 |
Pilcrow |
sofar, how do you _not_ set the box up in your private network? as far as I knew, setting up a server for _any_ game requires the proper ports to be forwarded in your router... |
01:42 |
herny |
idk what port forwarding is and chances are if it takes more than 10 minutes to do i wont do it lol |
01:42 |
herny |
but thanks i will check it out |
01:44 |
alex`` |
hi there, i'm experiencing a weird "feature" where when i place trees after a while the area around it gets really dark even after i remove the trees |
01:44 |
sofar |
Pilcrow: my router is a linux server, i dont have a stupid cable box in between |
01:45 |
sofar |
so my router is directly reachable from the internet |
01:45 |
sofar |
also, ipv6 removes the need for port fwding if you have a decent isp |
01:48 |
Pilcrow |
oh. that makes sense if your server is also your router. for most people, though, that isn't the case. and as far as ipv6, I wouldn't know; I've only ever used v4. not even sure how to use v6. |
01:51 |
Pilcrow |
^ I'm only familiar with 2 of the 3 sides of computing: hardware and software. I can program, I can repair, but anything beyond basic networking is like a foreign language... :P |
01:52 |
est31 |
alex``, what is your minetest version? |
01:54 |
alex`` |
the server runs 0.5.0-dev |
01:54 |
est31 |
hrm weird |
01:54 |
VanessaE |
don't use the 0.5.0-dev branch |
01:54 |
est31 |
ah yes |
01:54 |
est31 |
dont use that branch |
01:54 |
est31 |
use master |
01:55 |
est31 |
the "shadow mapgen" bug should be fixed in master |
01:55 |
est31 |
if that is the cause of your shadows |
01:55 |
est31 |
Hi VanessaE! |
01:55 |
VanessaE |
if you mean large, black, square shadows ~16 nodes across, that's happened before on older minetest builds |
01:56 |
VanessaE |
not sure what the cause was back then, nor if this is the same bug or not |
01:56 |
VanessaE |
hey |
01:58 |
alex`` |
i'll check out the 0.4.12 then, if the existing database plays along |
01:58 |
est31 |
I dont think that fix is already in 0.4.12 |
01:58 |
est31 |
check master |
01:59 |
VanessaE |
use master, not stable-0.4. the world will run fine, but don't expect any existing shadows to disappear. |
01:59 |
VanessaE |
you'll need to use worldedit to fix those. |
02:00 |
Pilcrow |
back in the day, the other way around was more common I think, VanessaE. For example, placing a torch or lava and picking it back up would sometimes result in light with no source? That was especially bad in 0.4.5, if I remember correctly. I only ran into the shadow thing a handfull of times. |
02:00 |
VanessaE |
Pilcrow: that still happens sometimes, but the effect is very subtle now |
02:00 |
VanessaE |
but I was thinking more recently, like say 0.4.9 or so |
02:02 |
VanessaE |
(not that 0.4.9 is necessarily "recent", but it ain't as old as 0.4.5 ;) ) |
02:03 |
Pilcrow |
0.4.9 was mostly a bugfix of 0.4.8 though, correct? I actually used 0.4.8 until after 0.4.12 was released and never saw shadow or light issues. The incorrect texture rotation thing was annoying though, lol. |
02:04 |
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02:05 |
Pilcrow |
heh, maybe I was just lucky. I played with smooth lighting off though; that might've had something to do with it... :P |
02:06 |
VanessaE |
I don't remember, it's been too long :) |
02:06 |
VanessaE |
however, those black shadows are what led to the idea of doing //replace air air to fix them (I forget who I learned that from) :-) |
02:06 |
VanessaE |
nah, smooth lighting is client-only. this is a server bug he's talking about |
02:09 |
Pilcrow |
heh, I didn't know about //replace air air for a long time. I actually programmed an 'invisible' node with an ABM that turned it into air, back in the day. Talk about over-complicated solutions, lol. |
02:12 |
Pilcrow |
speaking of lighting, can light sources be placed with on_generate properly now? A long while ago, if you tried to do that, it wouldn't calculate the lighting for any surrounding nodes. I haven't tried in forever though... |
02:13 |
alex`` |
aaaaaah :D thanks |
02:13 |
alex`` |
took a while to compile the new version and then replace the air |
02:14 |
Pilcrow |
glad you got it solved, alex`` :) |
02:18 |
alex`` |
me too, my brothers would be mad if they had to start from scratch again when i messed up :p |
02:29 |
MinetestBot |
[git] est31 -> minetest/minetest: Add reason to kicked log message and use present tense fedbbc8 http://git.io/venQN (2015-04-05T04:18:47+02:00) |
02:38 |
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05:27 |
Pilcrow |
hello nore |
05:27 |
nore |
hi |
05:28 |
Pilcrow |
pretty slow in here for now... :P |
05:29 |
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05:32 |
Pilcrow |
Oh, nore, you know a thing or two about mepgens, right? Do falling nodes fall through ignore nodes? It seems to me that when an update is triggered on sand/whatever before the chunk below is generated, stuff starts to fall and collapse... |
05:33 |
nore |
I'm not sure, I would say that the nodes are blocked by ignore |
05:35 |
Pilcrow |
that's what I had thought, but was programming a simple quarry system, and used it in my (unreleased) custom game called Dustworld, in which the entire world is composed of falling nodes. when my quarry dug down about 44 nodes from surface level, the entire world started collapsing and froze my game, lol |
05:36 |
nore |
hm.. |
05:37 |
Pilcrow |
I'm thinking ignore might not be seen as walkable, and so the falling nodes get turned into entities if they're on it... |
05:38 |
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05:39 |
exio4 |
hai |
05:39 |
Pilcrow |
my fix was to make my quarry check 3 nodes below the one being dug, to make sure it's something other than ignore. but that's hacky and ugly... :\ |
05:40 |
Pilcrow |
hello exio4 |
05:41 |
exio4 |
how is it going Pilcrow |
05:41 |
Pilcrow |
not bad, not bad. going to bed pretty soon; almost 1am here |
05:41 |
exio4 |
almost 3am over here |
05:42 |
Pilcrow |
lol |
05:42 |
Pilcrow |
I see I'm not the only owl here... :P |
05:44 |
exio4 |
watching random movies |
05:44 |
exio4 |
just watched three movies |
05:44 |
exio4 |
I don't even remember the name of the first two |
05:46 |
Pilcrow |
you should check out Snowpiercer. I just watched that one recently. weird as heck. the star is the same guy who plays Captain America. |
05:47 |
exio4 |
https://en.wikipedia.org/wiki/R.I.P.D. I just watched this one |
05:48 |
exio4 |
it was on cinecanal |
05:52 |
exio4 |
https://en.wikipedia.org/wiki/LAPTV :o film zone is part of the same group |
05:54 |
Pilcrow |
r.i.p.d. sounds good. now I want to watch it. not tonight, though |
05:54 |
exio4 |
it's neat |
05:55 |
exio4 |
watching charlie and the chocolate factory now |
05:57 |
exio4 |
uhh |
06:01 |
exio4 |
watching it in english now, got bored of the spanish version |
06:03 |
Pilcrow |
heh. That's the one with Johnny Depp, not the old one, right? I thought it was okay, but not great. |
06:03 |
exio4 |
yeah |
06:04 |
exio4 |
it's just that I want to watch something |
06:04 |
exio4 |
it's 3AM |
06:08 |
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06:36 |
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06:40 |
Pilcrow |
well, I'm off. good night/morning, guys. |
06:43 |
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07:28 |
MinetestBot |
[git] est31 -> minetest/minetest: Crafting speedup 334e704 http://git.io/vecn7 (2015-04-05T09:25:46+02:00) |
07:39 |
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08:01 |
hmmmm |
pfth |
08:01 |
hmmmm |
well I think this classifies as a bug |
08:01 |
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08:02 |
hmmmm |
on FreeBSD, compile something using g++49, it loads the stdlibc++.so.6 from gcc48 instead |
08:02 |
hmmmm |
1). this obviously isn't the desired behavior |
08:02 |
hmmmm |
2). afiak there's no equivalent to /etc/ld.so.conf that ldconfig can read out of either |
08:03 |
hmmmm |
first thing when i wake up tomorrow i'm filing a bug report for this bs |
08:05 |
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08:19 |
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08:26 |
Krock |
Minetest for schools: https://forum.minetest.net/viewtopic.php?t=7020 |
08:33 |
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08:41 |
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08:41 |
farfadet46 |
hi |
08:42 |
farfadet46 |
someone know how to change the FOW ? |
08:43 |
farfadet46 |
i try by press the + key but nothing change |
08:44 |
Krock |
FOV? you can change that in yourminetest.conf file |
08:44 |
farfadet46 |
no sorry just the fog XD (i'm french) |
08:45 |
Krock |
You can extend its distance to you with + and - or disable with the setting enable_fog = false |
08:46 |
Krock |
If +/- doens't work, use the settings viewing_range_nodes_min and viewing_range_nodes_max |
08:46 |
Krock |
examples can be found in the minetest.conf.example file |
08:47 |
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08:48 |
farfadet46 |
ok thanks |
08:48 |
Krock |
np |
08:49 |
SylvieLorxu |
Has anyone managed to run Minetest on a Raspberry Pi 2B with OpenELEC? I'm curious about how difficult it is to launch Minetest from Kodi and control it with a Kodi remote |
08:51 |
Krock |
Megaf_? |
09:05 |
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09:06 |
farfadet46 |
the fog is for generating the map ? |
09:09 |
farfadet46 |
exemple :http://www.hostingpics.net/viewer.php?id=317346screenshot3430363.png |
09:10 |
farfadet46 |
with a 5 node in max |
09:10 |
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09:12 |
Krock |
No, that's to hide the not loaded mapblocks |
09:12 |
Krock |
if you see some, then is either the view range to low or the server connection too slow |
09:13 |
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09:14 |
farfadet46 |
ok but it's impossible to load a normal view but add a fog in front ? |
09:14 |
Krock |
what's "normal"? |
09:14 |
farfadet46 |
i don't know XD |
09:15 |
farfadet46 |
85 node it's the default view range ? |
09:15 |
Krock |
35 is default |
09:15 |
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09:15 |
farfadet46 |
hum no viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 |
09:16 |
farfadet46 |
i need to reduce the 35 to see a more bold fog ? |
09:16 |
Krock |
dunno, fog is mysterious |
09:17 |
nrzkt |
hey farfadet :D |
09:17 |
MinetestBot |
[git] nerzhul -> minetest/minetest: craftdef.cpp: Return 0 after assert to make Clang happy ed3ebd6 http://git.io/vecot (2015-04-05T11:16:12+02:00) |
09:17 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix uninitialized variabled in ConnectionEvent 4235f67 http://git.io/vecoq (2015-04-05T11:13:30+02:00) |
09:17 |
farfadet46 |
hey nrzkt |
09:17 |
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09:17 |
nrzkt |
how are you today ? :) |
09:17 |
farfadet46 |
nice i try to make a more hard fog :D |
09:18 |
farfadet46 |
and you how are you ? |
09:18 |
farfadet46 |
the server was shut down "hier" XD |
09:18 |
nrzkt |
yesterday* |
09:18 |
farfadet46 |
oh thanks ;) |
09:19 |
nrzkt |
oh, a problem with cannons mods, shit :) |
09:19 |
nrzkt |
i restart it now. Don't understand why my launch loop doesn't work :( |
09:20 |
farfadet46 |
a black hole get through my little brain ;) |
09:20 |
farfadet46 |
ok |
09:20 |
farfadet46 |
i see a problem with the default fence |
09:21 |
nrzkt |
i changed the default fence with blockmen fence but it's not very very good because it doesn't override it properly |
09:22 |
nrzkt |
i would use the blockmen fence which permit to open/close the fences, but the already poped fences have a texture inventory problem, it's what you would said ? :) |
09:22 |
farfadet46 |
yep :) |
09:23 |
farfadet46 |
and i have crashed |
09:23 |
farfadet46 |
with deserialisation |
09:23 |
nrzkt |
what a pain :( |
09:23 |
farfadet46 |
with one hundred of hundred of hundred of "d" XD |
09:24 |
farfadet46 |
kiten striped.png is missing ? |
09:24 |
farfadet46 |
mobs_kitten_striped.png |
09:24 |
nrzkt |
no |
09:25 |
farfadet46 |
i have a PNG warning too |
09:26 |
farfadet46 |
http://pastebin.com/DUywNXW1 |
09:26 |
farfadet46 |
many many d :p |
09:26 |
nrzkt |
so many dddddd |
09:27 |
nrzkt |
looks like a transmission error |
09:27 |
farfadet46 |
do you understand that ? |
09:27 |
nrzkt |
but why so many d ? |
09:27 |
nrzkt |
not well |
09:29 |
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09:30 |
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09:30 |
nrzkt |
oh... i see there is a problem here with malformed and unreliable packets too |
09:33 |
nrzkt |
this is a pain |
09:33 |
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09:34 |
Bikemare |
Just got done with "JuJu Cast - The DIaspora" its a subgame.https://forum.minetest.net/viewtopic.php?f=50&t=11731 |
09:34 |
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09:34 |
farfadet46 |
haha |
09:35 |
farfadet46 |
afk |
09:41 |
farfadet46 |
re |
09:42 |
nrzkt |
re |
09:43 |
nrzkt |
we can talk in #minetest-fr for more confort farfadet46 :) |
09:43 |
farfadet46 |
of course :p |
09:44 |
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09:45 |
Bikemare |
I'm going to camp here to see of anyone tries out Juju Cast - The Diaspora. It's on Github and WIP Subang rekease |
09:46 |
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09:48 |
MinetestBot |
[git] nerzhul -> minetest/minetest: TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception. 8804c47 http://git.io/vecXK (2015-04-05T11:39:38+02:00) |
09:53 |
Bikemare |
https://forum.minetest.net/viewtopic.php?f=50&t=11731 |
10:01 |
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10:30 |
stormchaser3000 |
hi |
10:32 |
Bikemare |
checkitout storm chaser https://forum.minetest.net/viewtopic.php?f=50&t=11731 |
10:33 |
stormchaser3000 |
wth is that |
10:33 |
jin_xi |
Bikemare: your source link in post has an extra " |
10:33 |
stormchaser3000 |
XD i don't know what any of that is |
10:34 |
stormchaser3000 |
aka i don't know what juju means |
10:34 |
stormchaser3000 |
oh well |
10:34 |
stormchaser3000 |
ima try to compile neverball |
10:35 |
Bikemare |
is a subgame, I'll have to go back and explain more about it. it's 5am |
10:36 |
Bikemare |
Juju - bad or good energy |
10:36 |
Bikemare |
cool |
10:40 |
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10:42 |
Bikemare |
I just used 5 mobs and there's no way to create juju yet |
10:42 |
xenkey |
Hello! |
10:42 |
Bikemare |
But you can have fun in creative mode |
10:42 |
xenkey |
^ true |
10:43 |
xenkey |
not as much fun as survival though |
10:43 |
Bikemare |
use the eggs and see who they attack. |
10:48 |
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11:32 |
xenkey |
12:32:47 up 101 days, 19:46, 1 user, load average: 0.00, 0.01, 0.05 |
11:32 |
xenkey |
=P |
11:36 |
xenkey |
http://a.pomf.se/jlmigq.png |
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11:41 |
xenkey |
http://a.pomf.se/lvsqzt.png when you got no pick |
11:41 |
ElectronLibre |
This is terribly sad. |
11:45 |
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11:54 |
xenkey |
ElectronLibre: Worse is when I got my bones back and cannot find the place with the diamonds |
11:56 |
ElectronLibre |
Usually when I make a discovery like this I write the position of the nodes and I come back later. |
11:56 |
xenkey |
http://a.pomf.se/cwvfaj.png |
11:56 |
xenkey |
score |
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15:28 |
Bikemare |
https://forum.minetest.net/viewtopic.php?f=50&t=11731 |
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16:07 |
Krock |
Bikemare, what does "JuJu" mean? |
16:19 |
Megaf_ |
Hi Krock |
16:19 |
Megaf_ |
Looking for me? |
16:25 |
Megaf_ |
[09:51:55] <Krock> Megaf_? |
16:25 |
Megaf_ |
Perhaps not anymore |
16:27 |
Bikemare |
"bad" juju or "good" juju/energy. I'll have to add that to the readme. |
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17:01 |
Krock |
Megaf_, it was about a MT server on a RPI |
17:01 |
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17:11 |
WSDguy2014 |
Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen of crashed |
17:12 |
WSDguy2014 |
i have version 0.4.12 |
17:13 |
WSDguy2014 |
please, help ;( |
17:14 |
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17:19 |
stormchaser3000 |
hi |
17:20 |
WSDguy2014 |
hi |
17:24 |
WSDguy2014 |
Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen, then i double clicked and i got error. I have version 0.4.12 please, help ;( |
17:25 |
WSDguy2014 |
i have debug.txt |
17:26 |
WSDguy2014 |
Writing quests to file >> === FATAL ERROR === >> Access violation (Exception 0xC0000005) at 0x000000013FA294EF >> Saved dump to C:\Games\minetest-0.4.12-win64-msvc\minetest-0.4.12\bin\..\minetest.dmp |
17:27 |
hmmmm |
all these minidumps are great - but where is the pdb |
17:28 |
hmmmm |
I wish the guy who compiled 0.4.12 for windows was actually around and active |
17:28 |
sfan5 |
i dunno whether blockmen has the pdb |
17:28 |
hmmmm |
of course he does |
17:28 |
WSDguy2014 |
i have OS Windows 7 |
17:28 |
hmmmm |
it gets generated along with the executable |
17:28 |
sfan5 |
also i have no idea how to get a .pdb with mingw |
17:28 |
hmmmm |
don't bother |
17:28 |
hmmmm |
i have it disabled with mingw |
17:28 |
sfan5 |
oh i see |
17:28 |
sfan5 |
why? |
17:28 |
hmmmm |
there be problems |
17:29 |
hmmmm |
just google "minidump mingw" |
17:29 |
hmmmm |
but anyway if we could get that pdb then we can debug shit |
17:32 |
sfan5 |
hmmmm: what about this http://blog.morlad.at/blah/mingw_postmortem |
17:34 |
hmmmm |
that may work |
17:35 |
hmmmm |
but anyway we have a larger, simpler problem: |
17:35 |
hmmmm |
we don't have the pdbs |
17:36 |
hmmmm |
please, somebody find blockmen |
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18:10 |
stormchaser3000 |
there |
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stormchaser3000 |
hexchat looks awesomeg |
18:10 |
stormchaser3000 |
somesome* |
18:10 |
stormchaser3000 |
XD |
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18:55 |
Halamix2 |
t wooden walls but I lost bricked basement |
18:55 |
Halamix2 |
... |
18:55 |
Halamix2 |
this kepp happening |
18:56 |
VanessaE |
? |
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18:59 |
Calinou |
fixed |
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19:35 |
jin_xi |
VanessaE: https://github.com/obneq/minetest/tree/curfix fix for current infinite p-spawners. |
19:36 |
VanessaE |
jin_xi: "infinite" ? |
19:36 |
jin_xi |
with time 0 thus non expiring |
19:36 |
VanessaE |
you mean the unmoving glitch? |
19:36 |
VanessaE |
yeah |
19:36 |
jin_xi |
yes |
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19:36 |
VanessaE |
better get that merged then :) |
19:37 |
jin_xi |
so, no one seems to use the feature much, seeing it was not reported for so long |
19:38 |
jin_xi |
or is everyone used to crashes lag and glitches with particles anyway? |
19:38 |
VanessaE |
I think it's the latter |
19:38 |
VanessaE |
plus, spawners with *lots* of particles have a tendency to kill fps |
19:38 |
VanessaE |
which of course is why you're doing irrlicht particles |
19:38 |
VanessaE |
(among other reasons) |
19:39 |
VanessaE |
(where "lots" is more than about 100 or so particles on screen in total :P ) |
19:39 |
VanessaE |
so I think people have mostly been avoiding using them at all |
19:42 |
jin_xi |
yeah, im not even working on current code and already had to fix 2 bugs... |
19:42 |
VanessaE |
do you think the collision problems that stonewalled you before are fixable now? |
19:42 |
jin_xi |
yes, was problem between my ears |
19:42 |
VanessaE |
heh ok |
19:43 |
VanessaE |
good to know |
19:44 |
VanessaE |
I know how that can be, too :P |
19:45 |
jin_xi |
the other thing is that i can only work in bursts of obsession it seems |
19:45 |
VanessaE |
it just occurred to me - the client can simply turn particles on or off... what about having a limiter also? like max N particles, randomly sampled from whatever is being demanded by the Lua code? |
19:45 |
VanessaE |
(that way everything that *should* have some particles does, when the threshold is exceeded) |
19:47 |
VanessaE |
I know the obsession thing quite well indeed. that's how I've been with the models in homedecor. days to weeks of doing just...nothing... then a few days of intense-gotta-finish-it-now-just-one-more-before-the-morning-backup-cycle-wait-that-polygon-is-wrong-ok-fix-that-uv-map modeling |
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* Pilcrow |
is looking for Calinou |
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21:46 |
Pilcrow |
hello turtleman_ |
21:47 |
turtleman_ |
hi there Pilcrow |
21:48 |
Pilcrow |
it's slow on irc right now, lol |
21:48 |
Pilcrow |
well, at least in #minetest... |
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21:53 |
TwilightSparkle |
hi |
21:53 |
TwilightSparkle |
~seen luke4378 |
21:53 |
ShadowBot |
TwilightSparkle: I haven't seen luke4378 in #minetest. |
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22:26 |
turtleman_ |
sorry Pilcrow, ive been doing homework :P |
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22:33 |
TwilightSparkle |
hi |
22:59 |
Pilcrow |
it's ok, turtleman_, I've been busy too. |
23:05 |
Pilcrow |
~seen Calinou |
23:05 |
ShadowBot |
Pilcrow: I saw Calinou in #minetest 4 hours, 6 minutes, and 17 seconds ago saying "fixed" |
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