Time |
Nick |
Message |
00:12 |
fireglow |
hi sofar :) |
00:16 |
stormchaser3000 |
sofar: no just to be nostalgic |
00:16 |
stormchaser3000 |
XD |
00:17 |
sofar |
stormchaser3000: sounds like a bot of a waste of time, why do you think anyone would help you with that? |
00:17 |
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00:28 |
Sokomine |
est31: that was once a problem on a server where a round-trip of a chat message took over 20 minutes. i still don't know how they managed to get that slow |
00:29 |
est31 |
~seen est31 |
00:29 |
ShadowBot |
est31: I saw est31 in #minetest 1 hour, 39 minutes, and 43 seconds ago saying "thats one of the problems of minetest: the server is crashing, and therefore you cant talk with people in the server's chat" |
00:29 |
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00:29 |
est31 |
ok |
00:30 |
Sokomine |
forgot what you last said? |
00:30 |
est31 |
yes |
00:34 |
Sokomine |
at least most other server owners have other means of communication. the more successful ones will soner or later join irc |
00:35 |
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01:42 |
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01:42 |
luizrpgluiz |
anyone knows etha or CactusPL? |
01:53 |
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01:55 |
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01:59 |
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02:01 |
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02:02 |
midnight |
how do i add music to lv music player technic mod |
02:03 |
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02:18 |
midnight |
does anyone know how to add music to lv music player technic mod |
02:47 |
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03:10 |
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05:46 |
Pilcrow |
when not included in minetest.register_node, does is_ground_content default to true, or false? |
06:09 |
Pilcrow |
never mind, I answered my own question. apparently is_ground_content defaults to true. that seems very backwards to me, but it explains why my code wasn't working... |
06:14 |
Pilcrow |
now I'm wondering if there's some kind of is_used_in_mapgen or equivalent, for finding out if a node is actually land (stone, ore, etc.)... |
06:14 |
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07:23 |
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07:29 |
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07:29 |
Rhy5 |
Hello. :) |
07:30 |
Rhy5 |
#foot-server |
07:30 |
Rhy5 |
I can't remember the irc channel, urgh. |
07:41 |
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08:03 |
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08:27 |
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08:41 |
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08:42 |
JamesTait |
Good morning all; happy Monday, and happy Take A Walk In The Park Day! :-D |
08:45 |
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08:56 |
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08:56 |
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08:57 |
srifqi |
Zeno` |
08:59 |
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09:04 |
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09:07 |
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09:08 |
Rhy5 |
#Gabo-Server |
09:08 |
Rhy5 |
Hmm, does anyone know the channel to Gabo's server? |
09:11 |
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09:13 |
Rhy5 |
#minetest-gabo |
09:41 |
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09:44 |
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09:54 |
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10:04 |
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10:09 |
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10:26 |
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10:41 |
xenkey |
why is minetest so breabable |
10:41 |
xenkey |
breakable |
10:41 |
xenkey |
http://pastie.org/10062401 |
10:46 |
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10:49 |
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10:49 |
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10:55 |
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10:55 |
sfan5 |
xenkey: it's not minetest itself but mod authors that expect function to just work |
10:55 |
xenkey |
shouldn't it? |
10:56 |
sfan5 |
in some edge cases functions don't work |
10:56 |
sfan5 |
maybe it's minetests fault too |
10:57 |
xenkey |
http://pastie.org/10062430 i edited it a bit |
10:57 |
sfan5 |
thats the good thing with modsy |
10:58 |
sfan5 |
you can edit them to fix bugs |
10:58 |
sfan5 |
instantly |
10:58 |
sfan5 |
no recompiling |
11:01 |
xenkey |
Yeah but ideally you shouldn't edit them, perhaps there could be a version of minetest that uses LuaJIT's compile capability and put the mods right in the minetest binary? Just a thought. |
11:03 |
est31 |
what advantage would that have |
11:04 |
sfan5 |
^ |
11:04 |
sfan5 |
also luajit compiling is not platform-independent |
11:11 |
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11:18 |
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11:19 |
xenkey |
I can't see inside others' locked chests right |
11:19 |
xenkey |
? |
11:20 |
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11:20 |
est31 |
no |
11:20 |
est31 |
depends on the mods though |
11:20 |
est31 |
technic chests allow it |
11:30 |
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11:30 |
nrzkt |
est31: okay :) |
11:32 |
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11:37 |
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11:40 |
xenkey |
could i have someone's tree -D 2? |
11:40 |
xenkey |
tree -L 2 * |
11:45 |
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11:47 |
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11:48 |
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11:52 |
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11:56 |
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11:58 |
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12:00 |
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12:01 |
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12:08 |
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12:23 |
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12:42 |
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13:01 |
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13:02 |
Calinou |
https://github.com/google/fonts |
13:03 |
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13:14 |
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14:03 |
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14:12 |
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14:26 |
exio4 |
my arduino is in the customs and I can only withdraw it on tuesdays, and tomorrow there is a general strike ;_; |
14:35 |
zero-ghost |
be sure to flash your firmware when you get it back |
14:35 |
xenkey |
time_speed = 90000000 |
14:37 |
exio4 |
zero-ghost: heh |
14:39 |
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14:40 |
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15:03 |
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15:33 |
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16:03 |
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16:14 |
xenkey |
Anyone alive? |
16:15 |
rubenwardy |
:) |
16:15 |
xenkey |
I'm seriously considering making my server non-interact |
16:16 |
xenkey |
(players have to ask) |
16:16 |
Jordach |
anyone happen to understand on_use? |
16:16 |
xenkey |
I'm trusting people not to demolish paths because i really cannot be fucked protecting them |
16:16 |
xenkey |
on rightclick ./ |
16:16 |
xenkey |
s/\.\//\?/g |
16:16 |
Jordach |
i'm trying to "eat" an item, but also have other effects |
16:16 |
Jordach |
instead of on_use = minetest.item_eat(1) |
16:18 |
xenkey |
shrug.gif |
16:21 |
xenkey |
hey rubenwardy wanna build with me? :3 |
16:21 |
xenkey |
I hate to sound like an adolescent but I'm bored... |
16:24 |
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16:25 |
stormchaser3000 |
xenkey: well give me the areas priv i can protect the paths for you XD. and well sorry i would build but i am watching a tv show atm and talking on irc |
16:25 |
xenkey |
Alrite |
16:25 |
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16:26 |
stormchaser3000 |
xenkey: oh yeah what is your server? |
16:26 |
xenkey |
mt.3tm.net |
16:26 |
xenkey |
Zenith one |
16:26 |
stormchaser3000 |
oh ok |
16:27 |
xenkey |
320x239 area to fill with something... |
16:28 |
rubenwardy |
Jordach, I do |
16:29 |
Jordach |
rubenwardy, i want an extra item to appear elsewhere (eg, empty bottle if the items are in a stack |
16:29 |
rubenwardy |
minetest.item_eat() returns a function which is then run when the item is "used" |
16:29 |
Jordach |
rubenwardy, that doesn't work inside of on_use |
16:29 |
rubenwardy |
Use replace_with |
16:29 |
Jordach |
doesn't work |
16:29 |
rubenwardy |
Oh, you might not have my fix yet |
16:29 |
Jordach |
minetest.item_eat() only works when an item looks like this on_use = minetest.item_eat() |
16:30 |
rubenwardy |
Does it replace the hole stake |
16:30 |
rubenwardy |
minetest.do_item_eat() is what you're looking for |
16:30 |
Jordach |
not in 0.4.11 |
16:30 |
rubenwardy |
But I think that may be 0.4.12 |
16:30 |
rubenwardy |
Add it yourself |
16:30 |
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16:31 |
rubenwardy |
copy the latest version of builtin/game/item.lua |
16:31 |
xenkey |
"xen do you want to be my friend" |
16:31 |
xenkey |
what do i say to this |
16:31 |
rubenwardy |
replace_with should work then, anyway. I made a fix for 0.4.12, I think |
16:31 |
rubenwardy |
So use the latest version of builtin/game/item.lua, and use replace_with_item |
16:40 |
xenkey |
https://a.pomf.se/htlimy.png thoughts? |
16:42 |
Jordach |
got it |
16:43 |
Jordach |
rubenwardy, https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L370-384 |
16:43 |
Jordach |
that works fine |
16:44 |
rubenwardy |
I wrote that, of course it does! |
16:46 |
Jordach |
i just implanted it into my function to save me time |
16:46 |
rubenwardy |
On the C++ version of the pixel terrain (like Minecraft but per pixel, see Cortex Command), the map setter is setting 13,000,000 pixels per second, with no optimization and generating random numbers at the same time. My HTML5 version achieved about 100 per second with tonnes of optimization. |
16:50 |
xenkey |
I've made the max area you can protect a bit bigger, how can i encourage players to make their areas... bigger |
16:51 |
xenkey |
I also decreased the max areas to 2 and practically everyone is in violationo of that |
16:53 |
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16:55 |
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16:56 |
Calinou |
http://cpetry.github.io/NormalMap-Online/ |
16:56 |
Calinou |
https://github.com/cpetry/TextureGenerator-Online |
16:56 |
Calinou |
Jordach, rubenwardy, all texture pack/mod authors: ^ |
16:56 |
Calinou |
this tool is great :D |
16:56 |
Calinou |
can download and host it locally too |
16:56 |
Krock |
rubenwardy, that's because HTML5 is heavy |
16:57 |
Krock |
xenkey, yeah, build the twin towers there ^^ |
16:57 |
xenkey |
wow |
16:58 |
xenkey |
i cant |
16:58 |
xenkey |
dont have tnt |
16:58 |
xenkey |
sorry |
16:58 |
rubenwardy |
Krock, true XD |
16:58 |
Krock |
You nee planes, not TNT |
16:58 |
Krock |
+d |
16:58 |
xenkey |
i wonder how many players i have in total |
16:58 |
rubenwardy |
!g minetest plane mod |
16:58 |
MinetestBot |
rubenwardy: http://wiki.minetest.com/wiki/Mod_list |
16:59 |
Krock |
!mod plane |
16:59 |
MinetestBot |
Krock: Could not find anything. |
16:59 |
xenkey |
1975 players exactly |
17:07 |
rubenwardy |
!mod food |
17:07 |
MinetestBot |
rubenwardy: Food [food] restructuring by rubenwardy - https://forum.minetest.net/viewtopic.php?t=2960 |
17:07 |
rubenwardy |
It does work, then XD |
17:09 |
Krock |
rubenwardy, it also looks that the (dis)like feedbacks to sort good and bad |
17:09 |
Krock |
s/that/at/ |
17:10 |
rubenwardy |
so always returns most liked? |
17:10 |
Krock |
yeah, if those match the keywords |
17:11 |
Krock |
Currently, there are 1227 mods/modpacks and games in the database, published by 349 different modders |
17:12 |
* Jordach |
starts uploading |
17:13 |
rubenwardy |
!mod DROP TABLE mods |
17:13 |
MinetestBot |
rubenwardy: Item Drop [item_drop] by Calinou - https://forum.minetest.net/viewtopic.php?t=9638 |
17:13 |
Calinou |
:D |
17:14 |
Krock |
!mod TABLE mods DROP |
17:14 |
MinetestBot |
Krock: Tables [tables] by lisacvuk - https://forum.minetest.net/viewtopic.php?t=10556 |
17:14 |
rubenwardy |
!mod * |
17:14 |
MinetestBot |
rubenwardy: Too short search term. |
17:14 |
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17:14 |
rubenwardy |
Okay, I'll stop now |
17:15 |
Krock |
PM with MinetestBot works too </whisper> |
17:16 |
Krock |
Oh what a great lifehack. http://www.stupidlifehacks.com/32 |
17:19 |
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17:20 |
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17:21 |
thefamilygrog66 |
Hey, is it possible to set an entity's properties so that it emits light (i.e. similar to light_source = 14 for nodes)? |
17:21 |
jin_xi |
doubt it |
17:21 |
Krock |
thefamilygrog66, 100% impossible |
17:21 |
thefamilygrog66 |
super awesome |
17:22 |
thefamilygrog66 |
/sarcasm |
17:22 |
Jordach |
http://www.stupidlifehacks.com/100 |
17:22 |
Jordach |
real winner |
17:23 |
Krock |
Jordach, already seen that one and laughed 5 minutes about that |
17:24 |
Krock |
some of them are excellent :D |
17:24 |
xenkey |
i dont have word |
17:24 |
Krock |
wordpad? apache openoffice? |
17:26 |
Krock |
Jordach, useful for Minetest servers: http://www.stupidlifehacks.com/40 |
17:26 |
Krock |
cuz they don't have a password recovery function |
17:27 |
rubenwardy |
http://www.stupidlifehacks.com/45 |
17:27 |
rubenwardy |
!mod walking light |
17:27 |
MinetestBot |
rubenwardy: Walking Light [walking_light] by Echo - https://forum.minetest.net/viewtopic.php?t=2621 |
17:28 |
Krock |
//C(#/++)/Java hack |
17:28 |
rubenwardy |
See how they do it. They use the placing of invisible nodes to light up around the player. thefamilygrog66 |
17:29 |
thefamilygrog66 |
ah, that's a good workaround, rubenwardy. thanks |
17:29 |
Krock |
No, it's not good. |
17:29 |
Calinou |
it's laggy |
17:29 |
Calinou |
no prediction |
17:30 |
proller |
wield light in freeminer is good ;) |
17:30 |
rubenwardy |
http://www.stupidlifehacks.com/71 |
17:30 |
rubenwardy |
Do you use real dynamic lighting in freeminer? |
17:30 |
Calinou |
yes |
17:31 |
proller |
only for self torch |
17:31 |
rubenwardy |
I can't freeminer to build, and apt-get doesn't work. |
17:31 |
proller |
show errors |
17:31 |
rubenwardy |
I did run the given command to add the apt source |
17:32 |
Krock |
I can't freeminer to build, it won't be successfull |
17:32 |
proller |
show errors! |
17:32 |
Krock |
C++11 is the error |
17:32 |
proller |
maybe you hit to merge time when anything broken |
17:32 |
proller |
its 4 year old feature ;) |
17:32 |
proller |
install clang |
17:33 |
Jordach |
clang is like systemd |
17:33 |
Jordach |
shit |
17:33 |
rubenwardy |
It was missing enet (which should be included in install dependancies), and I gave up after that. It's too much effort to work out the name of a packet |
17:33 |
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17:33 |
proller |
cmake . -DCMAKE_CXX_COMPILER=`which clang++` -DCMAKE_C_COMPILER=`which clang` |
17:34 |
proller |
enet not missing |
17:34 |
rubenwardy |
It is libenet-dev. It's usually one of enet enet-dev libenet libenet-dev enet-all |
17:34 |
proller |
you need to clone: git clone --recursive https://github.com/freeminer/freeminer.git |
17:34 |
rubenwardy |
Oh, I did git clone ____ --depth 1, forgot the recursive |
17:34 |
proller |
or git submodule update --init --recursive |
17:35 |
proller |
it will fetch if already cloned |
17:36 |
rubenwardy |
Minetest&Forks need to be put on a diet. It takes a whole 5 minutes to compile for me |
17:36 |
rubenwardy |
From scratch |
17:36 |
Jordach |
>engine |
17:36 |
Jordach |
>compile speed |
17:37 |
Jordach |
my sides are in orbit like a fucking sputnik |
17:37 |
Calinou |
rubenwardy, LibreOffice takes hours, Firefox takes hours… |
17:37 |
Calinou |
5 minutes is a short compile time |
17:37 |
Calinou |
Torque 3D is 10+ minutes here |
17:37 |
rubenwardy |
True |
17:39 |
tim_flatus |
rubenwardy: I hacked up a scorecard gui for awards. Next I shal look at creating triggers for on_cheat, on_protection_violation and on_craft. I guess recording monster kills would be a question of modding the default on_punch in mobs? |
17:40 |
tim_flatus |
tJust mentioning really. Does not require immediate attention. |
17:40 |
rubenwardy |
Yeah, you would need to modify the on_punch |
17:41 |
tim_flatus |
ok :-) |
17:44 |
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17:50 |
rubenwardy |
Spawned in a tree O_o |
17:50 |
Krock |
How great is that one? http://img.ifcdn.com/images/81bb80d53079ced8665537acad01aa6bdedffe3262eae6e3e99fbc7fbd6b74dc_1.jpg |
17:58 |
proller |
in tree much better than in stone ;) |
17:58 |
rubenwardy |
true |
17:58 |
rubenwardy |
Was going to say that |
17:58 |
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17:59 |
rubenwardy |
Lot's of inventory lag in freeminer, sand appears out of nowhere, and the FOV change whilst running is disorientating |
17:59 |
rubenwardy |
Farmesh is interesting, but should be utilised for further distances |
17:59 |
rubenwardy |
From what I've seen |
17:59 |
proller |
sand falling from top |
18:00 |
proller |
fov is shit and need to be remaked |
18:00 |
rubenwardy |
That would make sense, but there is no feedback of that |
18:00 |
rubenwardy |
You need to be able to see the sand moving and then falling |
18:00 |
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18:00 |
proller |
inv lag - maybe mapgen working |
18:01 |
rubenwardy |
Yeah, and maybe liquids and sand flowing. It's still inventory lag, and the user doesn't care what happens behind the scenes, only their experience |
18:01 |
rubenwardy |
Minetest isn't that much better |
18:04 |
luizrpgluiz |
this cactuspl wanted to be administrator of my server, it is very funny people |
18:04 |
rubenwardy |
cactus_pl is a cool dude, but it is probably an impersonator of him |
18:04 |
rubenwardy |
!mtfm cactus* |
18:04 |
rubenwardy |
!mtfu cactus* |
18:04 |
proller |
farmesh still very beta, now i making second version |
18:05 |
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18:05 |
rubenwardy |
meh |
18:05 |
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18:05 |
proller |
want to make 1000+ distance |
18:05 |
rubenwardy |
Sounds good. |
18:05 |
rubenwardy |
build a world would be an excellent inspiration for us |
18:05 |
rubenwardy |
physics and atmosphere wise |
18:05 |
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18:06 |
proller |
just not lua physic 8) |
18:08 |
rubenwardy |
yeah |
18:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket 6a48844 http://git.io/jPYz (2015-03-30T19:55:14+02:00) |
18:09 |
rubenwardy |
RBA, we want shaders like in Build A World |
18:09 |
rubenwardy |
Get to it |
18:09 |
rubenwardy |
XD |
18:10 |
stormchaser3000 |
XD |
18:12 |
rubenwardy |
Freeminer's menu is nice. |
18:12 |
Krock |
Voxelands one too |
18:13 |
rubenwardy |
Minetest's is just shit |
18:15 |
Calinou |
it's decent |
18:15 |
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18:15 |
rubenwardy |
It is functional, but just looks terribl |
18:16 |
* Jordach |
waits for something to upload |
18:17 |
* Krock |
gives Jordach some zip bomb |
18:17 |
marktraceur |
Does anyone remember a free Java game like Minetest? I remember trying to get it to work but not the name. |
18:17 |
marktraceur |
I want to say it had "terra" in it but I'm not sure |
18:17 |
Calinou |
Terasology |
18:18 |
Calinou |
#terasology |
18:18 |
marktraceur |
Thank you |
18:18 |
Calinou |
it works here, but very slow with Nouveau as usual |
18:20 |
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18:21 |
SylvieLorxu |
Calinou: It won't even start on my nouveau, unless something changed since I last tried |
18:22 |
Calinou |
I wish you could disable water reflections entirely, that's already reported |
18:23 |
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18:26 |
Warr1024 |
how many non-trivial forks of minetest are there now? |
18:27 |
Krock |
AFAIK, 2. Freeminer and Voxelands |
18:27 |
Warr1024 |
I also heard of Blokel |
18:28 |
Krock |
Counts as trivial |
18:28 |
Warr1024 |
Voxelands is new to me |
18:28 |
Krock |
Voxelands was Minetest-classic |
18:28 |
Warr1024 |
by "non-trivial" I meant that they actually publicly distribute under a separate name. |
18:29 |
Warr1024 |
i.e. not just developer's "forks" of MT for the purpose of creating PR's. |
18:29 |
Warr1024 |
even if they haven't necessarily *successfully* diverged from upstream, I'm still curious about who has their own plans to do so eventually... |
18:37 |
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18:54 |
stormchaser3000 |
Calinou: water reflections? |
18:54 |
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18:58 |
Calinou |
stormchaser3000, in Terasology there are water reflections |
18:58 |
stormchaser3000 |
oh |
18:58 |
stormchaser3000 |
XD |
18:59 |
* stormchaser3000 |
hasn't played terassology in a while |
18:59 |
stormchaser3000 |
would be nice to have water reflections in minetest |
19:13 |
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19:23 |
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19:23 |
luizrpgluiz |
as I force the players to be born within a cordenada x, y and z? |
19:24 |
luizrpgluiz |
because the static spawn point does not work when new players enter the server |
19:26 |
ElectronLibre |
Create a mod that teleport them to the position x y z when they join first time. |
19:35 |
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20:40 |
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20:40 |
paxcoder |
hey, whose mod is simplerobots' |
20:41 |
paxcoder |
+' |
20:41 |
paxcoder |
*? |
20:41 |
* paxcoder |
's shift button is stuck |
20:43 |
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20:54 |
Sokomine |
hmm |
21:01 |
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21:31 |
ekem |
could one set a block with climbable = true, ? |
21:31 |
ekem |
that doesnt seem to be working too well |
21:46 |
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21:55 |
DevynCJohnson |
I wanted to inform you all of an article that compares the sizes of the various voxel worlds. - http://dcjtech.info/topic/voxel-world-limits-and-earth-comparison/ |
21:56 |
DevynCJohnson |
I am surprised that Minetest is small compared to other competitors. |
22:02 |
ekem |
all you need to do is add new dimensions to minetest though |
22:03 |
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22:03 |
DevynCJohnson |
Do the developers have any intentions of doing so (like the Nether)? |
22:05 |
* ekem |
shrugs |
22:06 |
DevynCJohnson |
Well, enjoy the article everyone. Bye! |
22:06 |
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23:07 |
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23:07 |
YvesLevier |
Hey :) im using PillAdams cart mod. I cant get rid of them. I nearly did read all forum. Plz how to get rid of a cart? |
23:08 |
Jordach |
YvesLevier, hold shift and left click em |
23:08 |
YvesLevier |
i did read that... will try again |
23:12 |
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23:20 |
kahrl |
PillAdam :D |
23:20 |
kahrl |
well some pills do have fungal ingredients, that's true |
23:22 |
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23:39 |
Sokomine |
DevynCJohnson: yes, mt is small in absolute values. yet i have seen no server where that was but a theoretical problem. borders attract players - they walk there. but they just don't built enough to ever fill even such a "small" world |
23:40 |
hmmmm |
he left |
23:41 |
hmmmm |
theoretical world limit size is nothing more than a dick waving contest that we don't partake in |
23:42 |
iqualfragile |
actually most of minetests world is not playable |
23:42 |
iqualfragile |
*minecrafts |
23:42 |
iqualfragile |
because of rounding errors |
23:42 |
hmmmm |
? |
23:45 |
kahrl |
well, some entities glitch and walking becomes jittery, I wouldn't call it unplayable though |
23:48 |
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23:51 |
Jordach |
wow |
23:52 |
Jordach |
i keep crashing when there's hundreds of gravel/sand entities falling |
23:52 |
Sokomine |
don't let hundreds of gravel/sand drop at the same time then |
23:52 |
Jordach |
Sokomine, not my fault |