Time |
Nick |
Message |
00:03 |
|
Hirato_ joined #minetest |
00:05 |
twoelk |
http://i.imgur.com/LFRbTsv.png <- overview map of part of the roads server |
00:11 |
|
catninja joined #minetest |
00:15 |
paxcoder |
twoelk, ehm |
00:16 |
paxcoder |
doesn't look right, why are there undiscovered patches? |
00:16 |
paramat |
nice but messy |
00:17 |
twoelk |
that is as much as I explored. the client did not copy to local what wasn't visited. I don't have a copy of the complete map |
00:18 |
paramat |
the map is at mapblock (16^3) resolution |
00:18 |
paxcoder |
twoelk, oh *you* went through all that? darn |
00:18 |
paramat |
looks great at the far right |
00:18 |
paxcoder |
twoelk, can't imagine your view from far left towards the mountain with enabled distant view |
00:19 |
paramat |
problem is freeminer adds wacky ideas that cause a mess |
00:19 |
twoelk |
the mountains had horns and such, I built a base on the smaller one at some 300m |
00:19 |
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00:20 |
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00:21 |
twoelk |
raining water was difficult. It kept destroying torches and flooding tunnels |
00:22 |
twoelk |
http://i.imgur.com/Bw8V0vW.png <- climbing on 4circles |
00:22 |
paxcoder |
twoelk, sounds interesting |
00:22 |
paxcoder |
twoelk, XD |
00:22 |
twoelk |
both were rather experimental to say the least |
00:23 |
twoelk |
gameplay needed work |
00:23 |
paramat |
wow, has potential, but all that exposed dirt :P |
00:23 |
paxcoder |
i like dirt better than stone |
00:24 |
paramat |
i wonder if i can back-port this to MT.. |
00:24 |
paxcoder |
but this fractal is shabby |
00:24 |
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00:24 |
twoelk |
keeping the regions in client memory for pictures wasn't easy, died often |
00:26 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Change error_message from wstring to string 3007546 http://git.io/jR83 (2015-03-27T20:24:04-04:00) |
00:27 |
paxcoder |
twoelk, should've hacked your client for the occasion |
00:29 |
paxcoder |
Why is there only that italian dude making minetest videos? |
00:29 |
paxcoder |
I can't find a single one of Nodetest |
00:29 |
paxcoder |
*Nodetopia |
00:30 |
twoelk |
ever tried making good farview pictures. Gets difficult pretty soon. My pc isn't really good enough for that |
00:30 |
|
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00:33 |
twoelk |
http://i.imgur.com/v6YfpPE.jpg <- looking back up after falling down several hundred meters. Notice that regions inbetween have allready unloaded |
00:33 |
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00:36 |
paramat |
nice, but lighting is fullbright, yuck |
00:36 |
paramat |
even glitchy shadows are preferable |
00:37 |
* twoelk |
wonders why he hasn't any screenshots of the roads server :( |
00:40 |
paramat |
i understand the maths behind fractals so could possibly code my own core mapgens |
00:41 |
paxcoder |
paramat, could you do something like the current gens? |
00:42 |
paxcoder |
instead of drawing a mendelbrot in minetest and stuff like that |
00:42 |
paramat |
what mgv5/6/7? |
00:42 |
* paxcoder |
has no idea what paramat said |
00:43 |
paramat |
by current gens you mean MT core mapgens? |
00:43 |
paxcoder |
yes |
00:43 |
paramat |
yeah easy |
00:43 |
paxcoder |
oh? |
00:43 |
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00:43 |
paxcoder |
I don't know the math (btw how do you get to know the math?), so I can't imagine how that would be done. |
00:44 |
twoelk |
paxcoder: you may want to search the forum for paramat's mapgen mods :D |
00:44 |
paramat |
it's all down to time + hard work + obsession |
00:44 |
Pretzel |
Is there any way to allocate more RAM to Minetest? |
00:46 |
twoelk |
my favourite is still Mount Meru. just recently grew another one for the kids filled with glow trees |
00:47 |
paxcoder |
paramat, so simple |
00:49 |
* paxcoder |
gets his first pile of 3.5% dust ever |
00:50 |
paxcoder |
Only 6*5-1 = 29 more to go. |
00:52 |
Pretzel |
I've tried "minestest.exe --help" but I didn't see any options for more RAM allocation. Anybody have any ideas? |
00:52 |
paxcoder |
Pretzel, I wouldn't know, but there would probably be a configuration option, rather than a command line switch |
00:53 |
twoelk |
can't this be fed some recursive formulas? https://forum.minetest.net/viewtopic.php?f=11&t=7887 :D |
00:58 |
paramat |
wow meru, happy it's appreciated, it's so simple too |
00:58 |
paramat |
ah good idea, then the world surface would follow the fractal shape |
00:59 |
Pretzel |
paxcoder I looked there and couldn't find anything. What happened is that I placed too much tnt and after about 10-20 detonations it says "ERROR: An unhandled exception occurred: bad allocation" |
01:04 |
paramat |
except lua is too slow for fractal math, it would have to be core. i might give this a go, the main issue is finding a suitable shaped fractal for landscape |
01:09 |
paramat |
http://www.pixel-issue.net/2011/05/mandelbulber-3d-fractal-rendering-software/ the more cubic ones here would be nice |
01:10 |
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01:15 |
hmmmm |
man, wtf is 'engrampa' |
01:18 |
hmmmm |
paramat, proller already did that with his 'math' mapgen that he removed |
01:18 |
paramat |
yep |
01:18 |
hmmmm |
in any case you're able to make a native code mapgen and feed it input from the lua callbacks |
01:18 |
hmmmm |
iirc there was somebody who wanted me to add hooks to make this task easier |
01:19 |
hmmmm |
will do no problem |
01:19 |
paramat |
i see |
01:19 |
paramat |
i'd probably do it all in core though |
01:20 |
twoelk |
I never saw anything close to the stuff in the last link in any of the worlds generated with Proller's mathmapgen |
01:20 |
paramat |
difficult to find a non=wacky 3D fractal to use |
01:20 |
hmmmm |
yeah I know, he didn't really put much effort into it |
01:20 |
paramat |
non-wacky |
01:20 |
hmmmm |
paramat does put effort into his mapgens so i'd argue they're much more welcome |
01:20 |
paramat |
the math mapgen was awful |
01:20 |
hmmmm |
yep |
01:21 |
paramat |
freeminer stuff better but shapes too wacky |
01:21 |
hmmmm |
core mapgens should try to stay playable |
01:21 |
hmmmm |
one special exemption is singlenode |
01:22 |
twoelk |
singlenode is more a tool than mapgen ;P |
01:22 |
paramat |
yes, but there is room for speciality mapgens if good enough |
01:22 |
hmmmm |
again, *playable* is the key word |
01:23 |
paramat |
agreed |
01:23 |
hmmmm |
yes, I realize this sounds pretty hypocritical considering the core lacked biome definitions for the longest time, but in my defense v7 was not officially supported, some wackjob added it to the options menu against my wishes 8] |
01:25 |
|
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01:25 |
paramat |
i'm quite happy that happened actually, but it sure confuses the newbies |
01:25 |
twoelk |
a math mapgen might be usefull for fractions worlds that need equall sections of similar terrain to give each fraction the same chance |
01:32 |
hmmmm |
I don't get why people give shitty advice like |
01:32 |
hmmmm |
"well buy a bigger flash drive" |
01:32 |
hmmmm |
"well buy a newer video card" |
01:32 |
hmmmm |
if they don't know the answer on how to fix the problem, why don't they STFU |
01:33 |
rickmcfarley |
lol |
01:35 |
exio4 |
that is because you should buy a better computer hmmmm |
01:35 |
hmmmm |
i see this same mentality on ##C++ all the time |
01:35 |
hmmmm |
"oh, you're not using the latest standard? we can't help you" |
01:35 |
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01:36 |
exio4 |
tbh the only language-specific language that I found useful was #haskell |
01:36 |
exio4 |
##java was basically "you suck, sorry" |
01:37 |
hmmmm |
yeah. language channels do suck |
01:37 |
exio4 |
the community in haskell is really nice |
01:37 |
hmmmm |
too bad haskell is so crazy |
01:37 |
hmmmm |
=] |
01:37 |
exio4 |
haskell is a gateway drug anyway |
01:44 |
|
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01:52 |
paramat |
amazing how so many of these 3d fractals seem unsuitable for playability.. |
01:54 |
|
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01:57 |
paxcoder |
paramat, that's what i said |
01:57 |
paxcoder |
you said it's easy |
01:58 |
|
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02:00 |
paramat |
no i said a standard type mapgen is easy ;) |
02:00 |
midnight |
i was wandering if its ok if i host a vanilla minetest server |
02:00 |
paramat |
of course |
02:02 |
paxcoder |
paramat, but with fractals - of course |
02:07 |
paramat |
midnight, yes it's ok, my 'of course' was for you |
02:07 |
srifqi |
anybody knows, with same seed, which mapgen is the fastest? |
02:08 |
midnight |
ok thanks |
02:08 |
* paxcoder |
doubts paramat's fractal prowess |
02:09 |
paxcoder |
well, as advertized |
02:09 |
twoelk |
srifqi: singlenode :D |
02:09 |
paramat |
lol |
02:10 |
srifqi |
twoelk, i mean v5 or v6 or v7? |
02:10 |
srifqi |
i know that singlenode is the fastest mapgen |
02:10 |
paramat |
i'm okay with fractals, not great |
02:10 |
srifqi |
is v6 |
02:10 |
paramat |
erm i suspect v5 is fastest, need to time them all |
02:11 |
srifqi |
has anybody test it? |
02:12 |
srifqi |
will there be an improvement to other mapgen? |
02:12 |
paramat |
i would need to time them to know for sure. mgv6 has got faster recently due to my recent commits |
02:12 |
paxcoder |
normal-looking fractal generation when? |
02:12 |
srifqi |
at minetet_game? |
02:12 |
srifqi |
*minetest_game |
02:13 |
paramat |
yes |
02:13 |
paramat |
core decoration code replacing lua code |
02:13 |
srifqi |
is there any trees at v5? |
02:13 |
paramat |
not yet |
02:13 |
srifqi |
i can't find any |
02:14 |
srifqi |
oh, v7? |
02:14 |
paramat |
but you can use https://github.com/paramat/biomesdev in v5 or v7 |
02:14 |
srifqi |
okay |
02:14 |
srifqi |
will be there v8? |
02:14 |
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02:14 |
paramat |
hope so, hmmmm was planning it |
02:15 |
srifqi |
what will it be? |
02:15 |
srifqi |
better biome? |
02:15 |
srifqi |
it's game-based |
02:15 |
srifqi |
right? |
02:15 |
paxcoder |
FRACTALS |
02:16 |
srifqi |
will MT only show 3 biomes? any chances of update? |
02:16 |
srifqi |
um... *checking wiki |
02:16 |
srifqi |
!wik Biomes |
02:16 |
MinetestBot |
"According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems." - http://wiki.minetest.net/Biomes |
02:17 |
paramat |
dunno about v8. i'm planning 7 biomes for mgv5/v7 |
02:18 |
paxcoder |
are you planning some fractals? |
02:18 |
srifqi |
can you tell it (that 7 biomes) |
02:18 |
paramat |
the ones in biomesdev |
02:18 |
paxcoder |
also, can you tell if there will be fractals involved? |
02:18 |
srifqi |
all of them? |
02:18 |
paramat |
yes all hopefully |
02:18 |
srifqi |
nice! |
02:19 |
srifqi |
hope there are variants in every biome! |
02:19 |
paxcoder |
hope there are fractals generating everything! |
02:19 |
paramat |
variants? |
02:19 |
srifqi |
like Plains -> Flower Plains |
02:19 |
srifqi |
Forest -> Pine Forest |
02:20 |
srifqi |
something like that |
02:20 |
paramat |
no, it's meant to be simple |
02:20 |
paramat |
but tree/plant density changes through biomes |
02:20 |
twoelk |
bfd has some daisy meadows :P |
02:20 |
srifqi |
that's great |
02:21 |
ekem |
needs more wind |
02:21 |
paramat |
biomesdev is the dev work for mgv5/v7 default biomes |
02:21 |
srifqi |
um... paramat, did you declare every place in every biome? (_beach, _ocean) |
02:22 |
paramat |
yes thats necessary due to how the biome API works |
02:23 |
srifqi |
paramat, this line: https://github.com/paramat/biomesdev/blob/master/init.lua#L395 |
02:23 |
srifqi |
why schematics? |
02:23 |
paramat |
ah thats the larger cactus with branches |
02:24 |
srifqi |
branches? |
02:24 |
srifqi |
*downloading |
02:29 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Make camera clear error message if there's no error 3ef0b4e http://git.io/jRPb (2015-03-27T22:20:10-04:00) |
02:29 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix GetText translation loading 5659434 http://git.io/jRPN (2015-03-27T22:10:08-04:00) |
02:30 |
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02:35 |
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02:44 |
jordan4ibanez |
Check out this new mod I made, it creates giant robots https://www.youtube.com/watch?v=dQw4w9WgXcQ |
02:52 |
rickmcfarley |
Lol got me |
02:52 |
rickmcfarley |
stupid robot obsession |
02:53 |
jordan4ibanez |
Shhhh |
02:53 |
jordan4ibanez |
Lol |
03:17 |
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03:29 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Add Lua function get_video_modes() for main menu 2430b2e http://git.io/jR9T (2015-03-28T13:26:03+10:00) |
03:32 |
Zeno` |
jolly good show |
03:39 |
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04:37 |
midnight |
is there a good tut on hosting a server |
05:12 |
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05:12 |
wooddude246 |
Hello guys, i'v made a server but for some reason its not shown in public server list + i dont know how to set server |
05:12 |
wooddude246 |
s |
05:13 |
wooddude246 |
name and description |
05:13 |
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05:13 |
wooddude246 |
could someone help me out? there is nothing about this online |
05:14 |
wooddude246 |
srsly? -_- |
05:17 |
midnight |
watcha need |
05:17 |
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05:18 |
wooddude246 |
i'v made a server but for some reason its not shown in public server list + i dont know how to set server's name and description |
05:19 |
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05:19 |
midnight |
im having that same issue |
05:20 |
wooddude246 |
hah.. |
05:20 |
wooddude246 |
i searched all over google there is nothing about it not even on faqs... |
05:20 |
wooddude246 |
anybodie got a good server or knows one that i could join than? |
05:21 |
midnight |
yep sorry i couldn't help |
05:21 |
wooddude246 |
nope? allright.. |
05:21 |
wooddude246 |
thanks for tryng mid :) |
05:22 |
midnight |
your wellcome |
05:25 |
wooddude246 |
hey im ho |
05:26 |
wooddude246 |
hey im gonna try to play on this server = 98.166.169.32 if u want u could join me ^_^ |
05:27 |
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06:07 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Update minetest.po b21230b http://git.io/jRjD (2015-03-28T16:05:29+10:00) |
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12:40 |
Megaf |
Hi everyone! |
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12:50 |
fuznuts |
any people here who are very skilled in world building? |
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13:01 |
* Jordach |
pets Zeno` |
13:01 |
Jordach |
poor zenie |
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luizrpgluiz |
hi |
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16:36 |
VanessaE |
hi |
16:38 |
luizrpgluiz |
VanessaE: You know etha? |
16:40 |
VanessaE |
eh? |
16:42 |
VanessaE |
Calinou: I'm told current HEAD of homedecor is not working under current HEAD of carbone. Some add_node error, unspecific. can you confirm? |
16:51 |
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16:54 |
VanessaE |
Calinou: some "backtrace" if you can call it that, http://pastebin.com/LK8ytZnZ ... doesn't look like a carbone or homedecor problem though. |
16:54 |
VanessaE |
meh, ignore that. |
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17:11 |
deezl |
Calinou, I have a pastebin of the latest errors I get |
17:11 |
deezl |
this is with latest git of the engine, homedecor, and carbone: http://pastebin.com/BWc9j0XH |
17:11 |
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17:14 |
Calinou |
this gui_slots thing again. |
17:15 |
Calinou |
just add a gui_slots declaration taken from mods/default/init.lua |
17:15 |
deezl |
that's not the only issue, but I can start there :D |
17:17 |
deezl |
thanks for the direction, I'll try that and report back later |
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17:48 |
sally |
hi |
17:48 |
sally |
Hello everyone, I have some problem with DIGILINE, I created both tic tac toe, the clock, I followed the guides mesecon laboratory, I set all the lua controller as described and rechecked but it seems that DIGILINE not send any signal. my minetest is 4:12 DIGILINE still works? the luacontroller not indicate errors in the script |
17:50 |
sally |
t? |
17:50 |
Tablet_One |
Should still work with 0.4.12 |
17:51 |
sally |
tdigiline? |
17:53 |
Tablet_One |
Yes |
17:54 |
sally |
tconflict whit industiryal pack? |
17:56 |
sally |
my tic tac toe no worck and clock too |
18:00 |
Sokomine |
hmm. will the code from builtin always "dig"/destroy nodes if a falling node falls on them? |
18:03 |
sally |
t? |
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* Sokomine |
throws a snowball at sally |
19:05 |
Krock |
nrzkt, ack. you could download google with that speed. almost, at least. |
19:06 |
nrzkt |
:p |
19:06 |
nrzkt |
i'm waiting GTA V on steam, 50GB to download, my 100Mbps will be very good for that ^^ |
19:06 |
Krock |
(switching here because #-dev is not made for those offtopic talks) |
19:06 |
Krock |
uh. only 50 GB LOL |
19:07 |
nrzkt |
Star Citizen was announced: 100GB and future patches 1-5GB |
19:07 |
Calinou |
this is sillya |
19:07 |
Calinou |
a game shouldn't be > 6-8 GB |
19:08 |
nrzkt |
in fact it depends of the models complexity and the texture quality, high res textures = high space :( |
19:09 |
Krock |
I'm used to play games < 1 GB |
19:09 |
nrzkt |
are you sure after 3 years of minetest the game is < 1GB ? :p |
19:10 |
Krock |
perhaps. |
19:22 |
deezl |
Calinou, I was able to get homedecor working in carbone, by replacing the gui stuff in carbone/mods/default/init.lua with the lines from minetest_game's file. Also, for some reason after doing that had to copy player.lua from minetest_game into carbone as well. |
19:22 |
Calinou |
this is why I should rebase Carbone entirely, somewhen :( |
19:22 |
Calinou |
it's a lot of work |
19:22 |
deezl |
I'm sure that will be a pain |
19:22 |
Calinou |
I'm still running a minetest_game based on 0.4.69 |
19:22 |
Calinou |
0.4.9* |
19:23 |
Calinou |
I consider minetest_game to be good enough, which is why I don't maintain Carbone as much |
19:23 |
deezl |
oi |
19:23 |
Calinou |
there are a few quirks remaining, like movement speed being too slow |
19:23 |
deezl |
yeah, it is, but there are a few conventions I like in carbone, and there is way too much stuff involved to just port the entire server over to minetest_game |
19:24 |
Calinou |
what do you like in Carbone? |
19:24 |
deezl |
things like ice, the snow biome, the mobs, "meze", I like the physics as well |
19:25 |
Calinou |
there's carbone_mobs available as separate mod already |
19:25 |
deezl |
right |
19:25 |
Calinou |
I could make a mod carbone_physics that just applies Carbone's physics |
19:25 |
Calinou |
and a meze mod too |
19:25 |
Calinou |
(that generates Mese blocks at surface + Meze) |
19:25 |
deezl |
the mapgen stuff is what is difficult about changing over to minetest_game |
19:26 |
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19:26 |
deezl |
I tried it once, and gave up :D |
19:28 |
deezl |
also, the different sounds and textures are nice as well |
19:28 |
Calinou |
Carbone Textures is available ;) |
19:28 |
Calinou |
I like minetest_game textures, they used to be very bad, so I just play with the defaults |
19:28 |
deezl |
it is overall, a nicely done _game, even though I have had to modify a few mods to make them work properly |
19:29 |
Jordach |
Calinou, perhaps convert carbone into an "addon" + "modpack" for MTG |
19:30 |
deezl |
Jordach, that's not a bad idea |
19:30 |
Jordach |
most of the game changing features (hotbar, etc) can be pr'd into the repo itself |
19:31 |
deezl |
oh yeah, I do like the 16 slot hotbar too :D |
19:31 |
Jordach |
configurable hotbar would most likely need to be separate or part of MTG |
19:31 |
Jordach |
people don't realise i'm a smart person with an idiot's mind :P |
19:31 |
deezl |
hehe |
19:33 |
Krock |
Jordach, I see. You're the combination of a smart, idiotic guy |
19:34 |
deezl |
also, I added this in place of the one that comes with carbone: https://github.com/crazyginger72/minetest-3d_armor |
19:34 |
deezl |
admin armor is nice to have on a PVP server :P |
19:34 |
deezl |
keeps the defaultskinners off ya |
19:37 |
deezl |
ya know, the idiots that think they are supposed to try and kill everything in site when PVP is enabled |
19:38 |
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Sokomine |
some carbone textures are very nice |
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21:31 |
ElectronLibre |
(It's been a long time since freenode splitted.) |
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21:33 |
jordan4ibanez |
Nah it happened a few days ago I think lol |
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ElectronLibre |
Oh I wasn't connected so, but it's quite rare. |
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23:26 |
Sokomine |
do we have a recommended way for getting the files in a directory? |
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23:54 |
JohnnyComeL8ly |
Do you mean getting the list, or coping them? |
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