Time Nick Message 00:05 twoelk http://i.imgur.com/LFRbTsv.png <- overview map of part of the roads server 00:15 paxcoder twoelk, ehm 00:16 paxcoder doesn't look right, why are there undiscovered patches? 00:16 paramat nice but messy 00:17 twoelk that is as much as I explored. the client did not copy to local what wasn't visited. I don't have a copy of the complete map 00:18 paramat the map is at mapblock (16^3) resolution 00:18 paxcoder twoelk, oh *you* went through all that? darn 00:18 paramat looks great at the far right 00:18 paxcoder twoelk, can't imagine your view from far left towards the mountain with enabled distant view 00:19 paramat problem is freeminer adds wacky ideas that cause a mess 00:19 twoelk the mountains had horns and such, I built a base on the smaller one at some 300m 00:21 twoelk raining water was difficult. It kept destroying torches and flooding tunnels 00:22 twoelk http://i.imgur.com/Bw8V0vW.png <- climbing on 4circles 00:22 paxcoder twoelk, sounds interesting 00:22 paxcoder twoelk, XD 00:22 twoelk both were rather experimental to say the least 00:23 twoelk gameplay needed work 00:23 paramat wow, has potential, but all that exposed dirt :P 00:23 paxcoder i like dirt better than stone 00:24 paramat i wonder if i can back-port this to MT.. 00:24 paxcoder but this fractal is shabby 00:24 twoelk keeping the regions in client memory for pictures wasn't easy, died often 00:26 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Change error_message from wstring to string 133007546 http://git.io/jR83 (152015-03-27T20:24:04-04:00) 00:27 paxcoder twoelk, should've hacked your client for the occasion 00:29 paxcoder Why is there only that italian dude making minetest videos? 00:29 paxcoder I can't find a single one of Nodetest 00:29 paxcoder *Nodetopia 00:30 twoelk ever tried making good farview pictures. Gets difficult pretty soon. My pc isn't really good enough for that 00:33 twoelk http://i.imgur.com/v6YfpPE.jpg <- looking back up after falling down several hundred meters. Notice that regions inbetween have allready unloaded 00:36 paramat nice, but lighting is fullbright, yuck 00:36 paramat even glitchy shadows are preferable 00:37 * twoelk wonders why he hasn't any screenshots of the roads server :( 00:40 paramat i understand the maths behind fractals so could possibly code my own core mapgens 00:41 paxcoder paramat, could you do something like the current gens? 00:42 paxcoder instead of drawing a mendelbrot in minetest and stuff like that 00:42 paramat what mgv5/6/7? 00:42 * paxcoder has no idea what paramat said 00:43 paramat by current gens you mean MT core mapgens? 00:43 paxcoder yes 00:43 paramat yeah easy 00:43 paxcoder oh? 00:43 paxcoder I don't know the math (btw how do you get to know the math?), so I can't imagine how that would be done. 00:44 twoelk paxcoder: you may want to search the forum for paramat's mapgen mods :D 00:44 paramat it's all down to time + hard work + obsession 00:44 Pretzel Is there any way to allocate more RAM to Minetest? 00:46 twoelk my favourite is still Mount Meru. just recently grew another one for the kids filled with glow trees 00:47 paxcoder paramat, so simple 00:49 * paxcoder gets his first pile of 3.5% dust ever 00:50 paxcoder Only 6*5-1 = 29 more to go. 00:52 Pretzel I've tried "minestest.exe --help" but I didn't see any options for more RAM allocation. Anybody have any ideas? 00:52 paxcoder Pretzel, I wouldn't know, but there would probably be a configuration option, rather than a command line switch 00:53 twoelk can't this be fed some recursive formulas? https://forum.minetest.net/viewtopic.php?f=11&t=7887 :D 00:58 paramat wow meru, happy it's appreciated, it's so simple too 00:58 paramat ah good idea, then the world surface would follow the fractal shape 00:59 Pretzel paxcoder I looked there and couldn't find anything. What happened is that I placed too much tnt and after about 10-20 detonations it says "ERROR: An unhandled exception occurred: bad allocation" 01:04 paramat except lua is too slow for fractal math, it would have to be core. i might give this a go, the main issue is finding a suitable shaped fractal for landscape 01:09 paramat http://www.pixel-issue.net/2011/05/mandelbulber-3d-fractal-rendering-software/ the more cubic ones here would be nice 01:15 hmmmm man, wtf is 'engrampa' 01:18 hmmmm paramat, proller already did that with his 'math' mapgen that he removed 01:18 paramat yep 01:18 hmmmm in any case you're able to make a native code mapgen and feed it input from the lua callbacks 01:18 hmmmm iirc there was somebody who wanted me to add hooks to make this task easier 01:19 hmmmm will do no problem 01:19 paramat i see 01:19 paramat i'd probably do it all in core though 01:20 twoelk I never saw anything close to the stuff in the last link in any of the worlds generated with Proller's mathmapgen 01:20 paramat difficult to find a non=wacky 3D fractal to use 01:20 hmmmm yeah I know, he didn't really put much effort into it 01:20 paramat non-wacky 01:20 hmmmm paramat does put effort into his mapgens so i'd argue they're much more welcome 01:20 paramat the math mapgen was awful 01:20 hmmmm yep 01:21 paramat freeminer stuff better but shapes too wacky 01:21 hmmmm core mapgens should try to stay playable 01:21 hmmmm one special exemption is singlenode 01:22 twoelk singlenode is more a tool than mapgen ;P 01:22 paramat yes, but there is room for speciality mapgens if good enough 01:22 hmmmm again, *playable* is the key word 01:23 paramat agreed 01:23 hmmmm yes, I realize this sounds pretty hypocritical considering the core lacked biome definitions for the longest time, but in my defense v7 was not officially supported, some wackjob added it to the options menu against my wishes 8] 01:25 paramat i'm quite happy that happened actually, but it sure confuses the newbies 01:25 twoelk a math mapgen might be usefull for fractions worlds that need equall sections of similar terrain to give each fraction the same chance 01:32 hmmmm I don't get why people give shitty advice like 01:32 hmmmm "well buy a bigger flash drive" 01:32 hmmmm "well buy a newer video card" 01:32 hmmmm if they don't know the answer on how to fix the problem, why don't they STFU 01:33 rickmcfarley lol 01:35 exio4 that is because you should buy a better computer hmmmm 01:35 hmmmm i see this same mentality on ##C++ all the time 01:35 hmmmm "oh, you're not using the latest standard? we can't help you" 01:36 exio4 tbh the only language-specific language that I found useful was #haskell 01:36 exio4 ##java was basically "you suck, sorry" 01:37 hmmmm yeah. language channels do suck 01:37 exio4 the community in haskell is really nice 01:37 hmmmm too bad haskell is so crazy 01:37 hmmmm =] 01:37 exio4 haskell is a gateway drug anyway 01:52 paramat amazing how so many of these 3d fractals seem unsuitable for playability.. 01:57 paxcoder paramat, that's what i said 01:57 paxcoder you said it's easy 02:00 paramat no i said a standard type mapgen is easy ;) 02:00 midnight i was wandering if its ok if i host a vanilla minetest server 02:00 paramat of course 02:02 paxcoder paramat, but with fractals - of course 02:07 paramat midnight, yes it's ok, my 'of course' was for you 02:07 srifqi anybody knows, with same seed, which mapgen is the fastest? 02:08 midnight ok thanks 02:08 * paxcoder doubts paramat's fractal prowess 02:09 paxcoder well, as advertized 02:09 twoelk srifqi: singlenode :D 02:09 paramat lol 02:10 srifqi twoelk, i mean v5 or v6 or v7? 02:10 srifqi i know that singlenode is the fastest mapgen 02:10 paramat i'm okay with fractals, not great 02:10 srifqi is v6 02:10 paramat erm i suspect v5 is fastest, need to time them all 02:11 srifqi has anybody test it? 02:12 srifqi will there be an improvement to other mapgen? 02:12 paramat i would need to time them to know for sure. mgv6 has got faster recently due to my recent commits 02:12 paxcoder normal-looking fractal generation when? 02:12 srifqi at minetet_game? 02:12 srifqi *minetest_game 02:13 paramat yes 02:13 paramat core decoration code replacing lua code 02:13 srifqi is there any trees at v5? 02:13 paramat not yet 02:13 srifqi i can't find any 02:14 srifqi oh, v7? 02:14 paramat but you can use https://github.com/paramat/biomesdev in v5 or v7 02:14 srifqi okay 02:14 srifqi will be there v8? 02:14 paramat hope so, hmmmm was planning it 02:15 srifqi what will it be? 02:15 srifqi better biome? 02:15 srifqi it's game-based 02:15 srifqi right? 02:15 paxcoder FRACTALS 02:16 srifqi will MT only show 3 biomes? any chances of update? 02:16 srifqi um... *checking wiki 02:16 srifqi !wik Biomes 02:16 MinetestBot "According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems." - http://wiki.minetest.net/Biomes 02:17 paramat dunno about v8. i'm planning 7 biomes for mgv5/v7 02:18 paxcoder are you planning some fractals? 02:18 srifqi can you tell it (that 7 biomes) 02:18 paramat the ones in biomesdev 02:18 paxcoder also, can you tell if there will be fractals involved? 02:18 srifqi all of them? 02:18 paramat yes all hopefully 02:18 srifqi nice! 02:19 srifqi hope there are variants in every biome! 02:19 paxcoder hope there are fractals generating everything! 02:19 paramat variants? 02:19 srifqi like Plains -> Flower Plains 02:19 srifqi Forest -> Pine Forest 02:20 srifqi something like that 02:20 paramat no, it's meant to be simple 02:20 paramat but tree/plant density changes through biomes 02:20 twoelk bfd has some daisy meadows :P 02:20 srifqi that's great 02:21 ekem needs more wind 02:21 paramat biomesdev is the dev work for mgv5/v7 default biomes 02:21 srifqi um... paramat, did you declare every place in every biome? (_beach, _ocean) 02:22 paramat yes thats necessary due to how the biome API works 02:23 srifqi paramat, this line: https://github.com/paramat/biomesdev/blob/master/init.lua#L395 02:23 srifqi why schematics? 02:23 paramat ah thats the larger cactus with branches 02:24 srifqi branches? 02:24 srifqi *downloading 02:29 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Make camera clear error message if there's no error 133ef0b4e http://git.io/jRPb (152015-03-27T22:20:10-04:00) 02:29 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix GetText translation loading 135659434 http://git.io/jRPN (152015-03-27T22:10:08-04:00) 02:44 jordan4ibanez Check out this new mod I made, it creates giant robots https://www.youtube.com/watch?v=dQw4w9WgXcQ 02:52 rickmcfarley Lol got me 02:52 rickmcfarley stupid robot obsession 02:53 jordan4ibanez Shhhh 02:53 jordan4ibanez Lol 03:29 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Add Lua function get_video_modes() for main menu 132430b2e http://git.io/jR9T (152015-03-28T13:26:03+10:00) 03:32 Zeno` jolly good show 04:37 midnight is there a good tut on hosting a server 05:12 wooddude246 Hello guys, i'v made a server but for some reason its not shown in public server list + i dont know how to set server 05:12 wooddude246 s 05:13 wooddude246 name and description 05:13 wooddude246 could someone help me out? there is nothing about this online 05:14 wooddude246 srsly? -_- 05:17 midnight watcha need 05:18 wooddude246 i'v made a server but for some reason its not shown in public server list + i dont know how to set server's name and description 05:19 midnight im having that same issue 05:20 wooddude246 hah.. 05:20 wooddude246 i searched all over google there is nothing about it not even on faqs... 05:20 wooddude246 anybodie got a good server or knows one that i could join than? 05:21 midnight yep sorry i couldn't help 05:21 wooddude246 nope? allright.. 05:21 wooddude246 thanks for tryng mid :) 05:22 midnight your wellcome 05:25 wooddude246 hey im ho 05:26 wooddude246 hey im gonna try to play on this server = 98.166.169.32 if u want u could join me ^_^ 06:07 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest: Update minetest.po 13b21230b http://git.io/jRjD (152015-03-28T16:05:29+10:00) 12:40 Megaf Hi everyone! 12:50 fuznuts any people here who are very skilled in world building? 13:01 * Jordach pets Zeno` 13:01 Jordach poor zenie 15:29 luizrpgluiz hi 16:36 VanessaE hi 16:38 luizrpgluiz VanessaE: You know etha? 16:40 VanessaE eh? 16:42 VanessaE Calinou: I'm told current HEAD of homedecor is not working under current HEAD of carbone. Some add_node error, unspecific. can you confirm? 16:54 VanessaE Calinou: some "backtrace" if you can call it that, http://pastebin.com/LK8ytZnZ ... doesn't look like a carbone or homedecor problem though. 16:54 VanessaE meh, ignore that. 17:11 deezl Calinou, I have a pastebin of the latest errors I get 17:11 deezl this is with latest git of the engine, homedecor, and carbone: http://pastebin.com/BWc9j0XH 17:14 Calinou this gui_slots thing again. 17:15 Calinou just add a gui_slots declaration taken from mods/default/init.lua 17:15 deezl that's not the only issue, but I can start there :D 17:17 deezl thanks for the direction, I'll try that and report back later 17:48 sally hi 17:48 sally Hello everyone, I have some problem with DIGILINE, I created both tic tac toe, the clock, I followed the guides mesecon laboratory, I set all the lua controller as described and rechecked but it seems that DIGILINE not send any signal. my minetest is 4:12 DIGILINE still works? the luacontroller not indicate errors in the script 17:50 sally t? 17:50 Tablet_One Should still work with 0.4.12 17:51 sally tdigiline? 17:53 Tablet_One Yes 17:54 sally tconflict whit industiryal pack? 17:56 sally my tic tac toe no worck and clock too 18:00 Sokomine hmm. will the code from builtin always "dig"/destroy nodes if a falling node falls on them? 18:03 sally t? 18:52 * Sokomine throws a snowball at sally 19:05 Krock nrzkt, ack. you could download google with that speed. almost, at least. 19:06 nrzkt :p 19:06 nrzkt i'm waiting GTA V on steam, 50GB to download, my 100Mbps will be very good for that ^^ 19:06 Krock (switching here because #-dev is not made for those offtopic talks) 19:06 Krock uh. only 50 GB LOL 19:07 nrzkt Star Citizen was announced: 100GB and future patches 1-5GB 19:07 Calinou this is sillya 19:07 Calinou a game shouldn't be > 6-8 GB 19:08 nrzkt in fact it depends of the models complexity and the texture quality, high res textures = high space :( 19:09 Krock I'm used to play games < 1 GB 19:09 nrzkt are you sure after 3 years of minetest the game is < 1GB ? :p 19:10 Krock perhaps. 19:22 deezl Calinou, I was able to get homedecor working in carbone, by replacing the gui stuff in carbone/mods/default/init.lua with the lines from minetest_game's file. Also, for some reason after doing that had to copy player.lua from minetest_game into carbone as well. 19:22 Calinou this is why I should rebase Carbone entirely, somewhen :( 19:22 Calinou it's a lot of work 19:22 deezl I'm sure that will be a pain 19:22 Calinou I'm still running a minetest_game based on 0.4.69 19:22 Calinou 0.4.9* 19:23 Calinou I consider minetest_game to be good enough, which is why I don't maintain Carbone as much 19:23 deezl oi 19:23 Calinou there are a few quirks remaining, like movement speed being too slow 19:23 deezl yeah, it is, but there are a few conventions I like in carbone, and there is way too much stuff involved to just port the entire server over to minetest_game 19:24 Calinou what do you like in Carbone? 19:24 deezl things like ice, the snow biome, the mobs, "meze", I like the physics as well 19:25 Calinou there's carbone_mobs available as separate mod already 19:25 deezl right 19:25 Calinou I could make a mod carbone_physics that just applies Carbone's physics 19:25 Calinou and a meze mod too 19:25 Calinou (that generates Mese blocks at surface + Meze) 19:25 deezl the mapgen stuff is what is difficult about changing over to minetest_game 19:26 deezl I tried it once, and gave up :D 19:28 deezl also, the different sounds and textures are nice as well 19:28 Calinou Carbone Textures is available ;) 19:28 Calinou I like minetest_game textures, they used to be very bad, so I just play with the defaults 19:28 deezl it is overall, a nicely done _game, even though I have had to modify a few mods to make them work properly 19:29 Jordach Calinou, perhaps convert carbone into an "addon" + "modpack" for MTG 19:30 deezl Jordach, that's not a bad idea 19:30 Jordach most of the game changing features (hotbar, etc) can be pr'd into the repo itself 19:31 deezl oh yeah, I do like the 16 slot hotbar too :D 19:31 Jordach configurable hotbar would most likely need to be separate or part of MTG 19:31 Jordach people don't realise i'm a smart person with an idiot's mind :P 19:31 deezl hehe 19:33 Krock Jordach, I see. You're the combination of a smart, idiotic guy 19:34 deezl also, I added this in place of the one that comes with carbone: https://github.com/crazyginger72/minetest-3d_armor 19:34 deezl admin armor is nice to have on a PVP server :P 19:34 deezl keeps the defaultskinners off ya 19:37 deezl ya know, the idiots that think they are supposed to try and kill everything in site when PVP is enabled 19:42 Sokomine some carbone textures are very nice 21:31 ElectronLibre (It's been a long time since freenode splitted.) 21:33 jordan4ibanez Nah it happened a few days ago I think lol 21:39 ElectronLibre Oh I wasn't connected so, but it's quite rare. 23:26 Sokomine do we have a recommended way for getting the files in a directory? 23:54 JohnnyComeL8ly Do you mean getting the list, or coping them?