Time |
Nick |
Message |
00:00 |
Yves |
^ |
00:01 |
Yves |
VanessaE: ^ |
00:01 |
est31 |
what do you mean with skywards btw |
00:02 |
Yves |
I got a forum about elevators in minetest |
00:02 |
Yves |
Vanessa was there and telling no need to |
00:03 |
Yves |
work hard about elevators cauz her skyward mod |
00:03 |
Yves |
not sure i understood all |
00:04 |
Yves |
Also, earlier we were talking about smooth lighting |
00:04 |
est31 |
https://github.com/Sokomine/travelnet |
00:04 |
est31 |
try this mod for elevators |
00:04 |
Yves |
and i found smooth lighting in this youtube presentation : https://www.youtube.com/watch?v=5RuYbc6DUMM |
00:04 |
Yves |
im mystified... |
00:05 |
Yves |
est31: thx for the link |
00:05 |
est31 |
I have no idea about lightning |
00:05 |
est31 |
but perhaps its smoothed |
00:05 |
est31 |
after all you only have a \mathbb{Z}^2 defined |
00:06 |
est31 |
and you need \mathbb{R}^2 |
00:06 |
est31 |
so you need some interpolation mechanism |
00:06 |
Yves |
listening |
00:06 |
|
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00:07 |
Yves |
but not sure i understand :/ |
00:07 |
est31 |
but I have no idea about gfx or lightning models :) |
00:08 |
Yves |
where is that mathbb R? |
00:08 |
|
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00:08 |
est31 |
\mathbb{R} compiles to â„ |
00:09 |
Yves |
in compilation source? |
00:09 |
est31 |
and \mathbb{Z} to ℤ |
00:09 |
est31 |
yes latex compilation |
00:10 |
Yves |
but if i compile a new minetest... will i loose my world? |
00:10 |
est31 |
?? |
00:10 |
est31 |
no |
00:10 |
est31 |
you wont |
00:10 |
est31 |
unless you do really large leaps |
00:10 |
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00:10 |
est31 |
I'm not sure what nrzkt and others have agreed upon, but there will be some breakage in the next version or the version after it |
00:11 |
est31 |
but usually no |
00:11 |
Yves |
est31: thx alot - will try all that |
00:11 |
Yves |
another question |
00:11 |
Yves |
if for my presentation i use |
00:11 |
est31 |
and perhaps ^3 instead of ^2 |
00:11 |
Yves |
her 128 texture |
00:12 |
Yves |
will it works and can get back to 64 after? |
00:12 |
Yves |
is that english? |
00:12 |
Yves |
haha |
00:14 |
Yves |
i mean HDX |
00:15 |
Yves |
est31: kk will same my whole minetest. Will try all that and then report to technic. Is that ok? |
00:15 |
Yves |
*save |
00:16 |
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00:21 |
ipv6b |
Do you know of a way to write chat log to a file? I would like to do a tail -f and then filter messages with grep. |
00:21 |
est31 |
as server or as client? |
00:21 |
ipv6b |
(as a client. Not a server) |
00:22 |
est31 |
I guess you'd need to hack on minetest for that |
00:22 |
ipv6b |
I understand. Thank you. |
00:22 |
est31 |
(its not that hard btw) |
00:22 |
est31 |
just an infostream << message somewhere |
00:23 |
est31 |
an one-liner |
00:25 |
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00:26 |
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00:28 |
Yves |
est31: didnt find \mathbb in my compilation script... |
00:30 |
est31 |
mathbb is latex has nothing to do with c++ |
00:30 |
est31 |
or minetest |
00:31 |
Yves |
i can see a bit. Will see later. Thx again :) |
00:34 |
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00:51 |
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00:53 |
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00:55 |
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00:56 |
Yves |
NDX128 was very simimar to 64. I installed 256 witch looks great but i lost some items. Is that normal? |
00:57 |
Yves |
VanessaE: ^ |
00:59 |
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01:01 |
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01:01 |
est31 |
Wayward_One, do you have your tablet handy? |
01:01 |
est31 |
can you test shaders? |
01:03 |
est31 |
disable all shaders, but keep the shaders checkbox ticked |
01:04 |
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01:05 |
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01:06 |
Warr1024 |
est31: I tried shaders on my Samsung GT-P5113, and they didn't work. |
01:07 |
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01:07 |
est31 |
so, was there an output? |
01:07 |
est31 |
or break? |
01:07 |
est31 |
for me, its all red |
01:07 |
Warr1024 |
output |
01:07 |
Warr1024 |
it was playable, actually |
01:07 |
Warr1024 |
all the colors were messe |
01:08 |
Warr1024 |
the worst thing was the alpha channels were all screwed up |
01:08 |
Warr1024 |
but it was technically playable |
01:08 |
Warr1024 |
lemme see if I can get some screenies. |
01:09 |
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01:14 |
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01:19 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Revert "Server::step throw is never catched. Replace it with an errorstream + assert" 699d42e http://git.io/ht9O (2015-03-16T21:17:27-04:00) |
01:22 |
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01:49 |
Tablet_One |
est31, just saw your message. I tested the shaders per your instructions, and everything turned out red |
01:50 |
Tablet_One |
For the record, I have the newest Kindle Fire HD 6" |
01:56 |
est31 |
you are the third person having this issue, thanks for confirming |
01:56 |
Tablet_One |
Np |
02:02 |
WarrTab |
Is there anyone not having that problem, or having a different one, on that platform? |
02:04 |
est31 |
https://imgur.com/6m4teRi,EKqJze3,qeTkDVO,WR2qYk8,bYjamcq |
02:07 |
est31 |
WarrTab, Tablet_One https://github.com/minetest/minetest/issues/2502 |
02:18 |
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02:56 |
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03:00 |
Pilcrow |
does hud_set_flags() have more flags than listed in the wiki? According to the wiki, hud_set_flags() only sets hotbar, healthbar, crosshair, and wielditem. However, I have tried all combinations of these flags, and every combination disables the air bar. is there a drowningbar flag or something of the sort? |
03:06 |
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03:07 |
Pilcrow |
never mind; I answered my own question by printing a serialized hud_get_flags(). turns out there's a breathbar flag that isn't in the wiki yet. :) |
03:09 |
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07:10 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix various damage related bugs (client-side) c552d29 http://git.io/hqQ3 (2015-03-17T17:08:00+10:00) |
07:10 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Minor cleanup: game.cpp 34c5a5b http://git.io/hqQs (2015-03-17T17:07:39+10:00) |
07:18 |
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07:20 |
fuznuts |
is there a way to download free open source minetest/minecraft structures (houses, castles, bridges...etc) to just automatically place in my server? |
07:34 |
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07:41 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Minor bug fix (lag between damage flash and hearts updating) dbe5a44 http://git.io/hqNk (2015-03-17T17:39:59+10:00) |
07:56 |
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07:56 |
MinetestBot |
[git] paramat -> minetest/minetest_game: default/mapgen.lua: Update biomes for new biome API a192f9f http://git.io/hqxd (2015-03-17T07:46:45Z) |
08:00 |
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09:01 |
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10:08 |
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10:10 |
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10:10 |
JamesTait |
Good morning all; happy Submarine Day! :-D |
10:11 |
est31 |
why didnt you wish us a PI day :/ |
10:11 |
est31 |
back on saturday |
10:13 |
est31 |
JamesTait ^ |
10:13 |
JamesTait |
est31, because I was offline. ;) |
10:13 |
JamesTait |
Stupid weekends. :-P |
10:14 |
est31 |
:) |
10:14 |
JamesTait |
And Saturday was particularly manic. |
10:14 |
est31 |
lol why |
10:16 |
JamesTait |
My wife was working, and we booked the whole family in for a haircut. |
10:17 |
est31 |
nice. |
10:17 |
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10:17 |
JamesTait |
So we kicked off the day with the boys' golf lesson at 9, then back home to drop off their golf bags, then shopping, home to unpack, 45 minute drive to my dad's, hair cut, back to my dad's. |
10:18 |
JamesTait |
Then things slowed down a little bit. |
10:18 |
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10:23 |
stormchaser3000 |
does anyone know a workaround for the oversized hud glitch |
10:23 |
stormchaser3000 |
well actually |
10:23 |
stormchaser3000 |
everything is WAY oversized on my build of minetest |
10:23 |
stormchaser3000 |
using opengl 3.0 |
10:24 |
est31 |
stormchaser3000, thats a known issue |
10:24 |
est31 |
use gui_scaling = 0.96 in minetest.conf |
10:24 |
stormchaser3000 |
ok |
10:24 |
est31 |
or a lower value, or higer |
10:24 |
stormchaser3000 |
even that is WAY too oversized |
10:24 |
stormchaser3000 |
oh wait |
10:25 |
stormchaser3000 |
gui_scaling doesn't do anything to my hotbar |
10:25 |
est31 |
hotbar? |
10:25 |
stormchaser3000 |
only other forumspec guis |
10:25 |
stormchaser3000 |
well |
10:25 |
stormchaser3000 |
hud |
10:25 |
stormchaser3000 |
* |
10:25 |
stormchaser3000 |
i don't know what to call the bar at the bottom |
10:25 |
stormchaser3000 |
hud or hotbar |
10:25 |
est31 |
use hud_scaling for that |
10:25 |
stormchaser3000 |
OH ok |
10:26 |
est31 |
the root issue that this "feature" should fix was retina display: HUD and other formspec was way too small there |
10:27 |
est31 |
but somehow the fix went wrong |
10:33 |
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11:00 |
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11:15 |
ipv6b |
meow.minetest.net sent me some packets. As part of minetest the game is meow.minetest.net supposed to send me packets? |
11:16 |
ipv6b |
if I connect to the "just test" server. |
11:16 |
est31 |
it might be that media were stored on that server |
11:17 |
est31 |
but otherwise its not required |
11:17 |
est31 |
if you are behind a NAT though, you initiated the connection |
11:19 |
ipv6b |
After I quit Minetest I started playing Teeworlds, and it lagged a lot...so I started up Wireshark to see what's going on |
11:19 |
ipv6b |
and I saw lots of packets coming from meow.minetest.net |
11:19 |
ipv6b |
I mean a lot of time even after quitting. |
11:20 |
ipv6b |
So for the moment that makes me assume that gold_digger is sfan5. When I approached gold_digger I got a very hostile attitude |
11:22 |
ipv6b |
and previously I was called "retard" and "idiot". So not a good history either, but as for me I've also not been nice. But taking it personally to DOS another player is really weak. |
11:22 |
ipv6b |
weak character of person. |
11:22 |
ipv6b |
or your server got compromised. |
11:22 |
ipv6b |
By some angry player. |
11:22 |
ipv6b |
who took it over and performed the temporary DOS |
11:24 |
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11:27 |
ipv6b |
On the other hand, what have I done to contribute to Minetest? At the moment not much, but I hope I'll contribute something. |
11:28 |
ipv6b |
I'll see if I can put some kind of creative touch to client.cpp. If I do, I'll submit a pull request I guess. |
11:28 |
est31 |
what are you planning? |
11:29 |
ipv6b |
anyway something trivial as est31 mentioned but for me it's like a jungle in client.cpp. I asked somebody who could be my mentor. |
11:29 |
ipv6b |
est31, the thing you mentioned earlier that was very trivial. |
11:29 |
est31 |
the logging? |
11:29 |
ipv6b |
Yes. |
11:33 |
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12:52 |
sfan5 |
ipv6b: hi |
12:52 |
ipv6b |
hi sfan5 |
12:53 |
sfan5 |
you're saying you get packets from my server? |
12:53 |
sfan5 |
how do they look like? |
12:53 |
sfan5 |
or ideally, give me a .pcap file |
12:53 |
ipv6b |
ACKs and stuff |
12:54 |
ipv6b |
sfan5, but it is only your server? You don't share it with anybody? |
12:54 |
sfan5 |
no, it's not shared with anyone |
12:54 |
sfan5 |
can you give me a pcap file? |
12:55 |
ipv6b |
no, but I know that meow.minetest.net really send me those packets. |
12:56 |
ipv6b |
if it happens again you'll get a pcap file. |
12:56 |
sfan5 |
it would help find the cause if you could give me a pcap file |
12:56 |
sfan5 |
ok, thanks |
12:57 |
sfan5 |
ipv6b: can you try sending a ping to meow.minetest.net? |
12:58 |
ipv6b |
sfan5, this was the filter in wireshark "ip.src == 151.236.29.36" and I got these packets continuously |
12:58 |
ipv6b |
even after closing the game. Teeworlds was unplayable |
12:58 |
sfan5 |
i can't use that filter on my server |
12:58 |
sfan5 |
it sends a lot of packets |
12:59 |
ipv6b |
sfan5, I would love to play with you on some minetest server some day. |
12:59 |
sfan5 |
were those packets ipv4? |
12:59 |
ipv6b |
Yes, IPv4. |
12:59 |
ipv6b |
sfan5, please mention any servers you play on and we might meet some day. |
12:59 |
sfan5 |
right now i don't play on any |
13:00 |
sfan5 |
ipv6b: can you pm me the ipv4 address you get these packets _on_? |
13:00 |
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13:00 |
sfan5 |
(your public ip) |
13:00 |
Calinou |
I should try Teeworlds again |
13:06 |
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13:12 |
TenPlus1 |
Hi folks... is there a way to change hover text for obejcts so it doesnt say "GenericCAO" and armor.health ??? |
13:15 |
Calinou |
TenPlus1, nope |
13:15 |
Calinou |
it's done in C++ |
13:16 |
TenPlus1 |
thanks Calinou, was hoping otherwise... ehehe |
13:17 |
TenPlus1 |
bye folks |
13:19 |
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13:34 |
Taoki |
Hi. Is there a Lua function which allows simulating the slow digging behavior of a node punched by the player? I wnat to make mobs able to slowly dig nodes just like the player. |
13:34 |
Taoki |
So I'm looking to have the dig sound play on the node, the crackle texture to appear slowly, and the node to disappear once that reaches the end. |
13:34 |
Taoki |
Of course I can use dig_node already, but that's instant. Can I make the crackle texture appear slowly? |
13:38 |
est31 |
Taoki, yes you can, but you'll need custom stuff for that. The texture will have to be an SAO or something like that |
13:38 |
Taoki |
SAO? |
13:38 |
est31 |
pseudo-mob |
13:38 |
Taoki |
Ah |
13:39 |
Taoki |
Well, is there a function I can use to set the "crackle" texture accordingly on the node being dug? Also have particles and dig sounds work, as if done by the player? |
13:39 |
est31 |
particles are hard |
13:39 |
est31 |
it needs alot of hacking |
13:40 |
Taoki |
ok |
13:40 |
est31 |
I mean, you currently dont see other players dig blocks |
13:40 |
est31 |
would be good addition though |
13:40 |
Taoki |
Ah, that too |
13:52 |
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14:45 |
minetest_user |
I've noticed that when a client connects to a server, it automatically downloads and executes mods. Are servers able to execute unsandboxed arbitrary code on clients? It it safe for me to connect to a server I don't trust or connect to my own over an unauthenticated connection? |
14:45 |
Zeno` |
No, there is no client-side Lua |
14:45 |
Zeno` |
the Lua executes on the server only |
14:47 |
* ipv6b |
thinks "anarchy" should stay inside a game server |
14:47 |
Zeno` |
(i.e. the mods are on the server... never on your client) |
14:48 |
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14:50 |
ipv6b |
sfan5, have you been given any IPv6 address or are you still IPv4-only? |
14:51 |
sfan5 |
ipv6b: what do you mean? |
14:52 |
sfan5 |
ipv6b: oh, i don't have ipv6 |
14:53 |
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14:54 |
ipv6b |
sfan5, is it technically possible for meow.minetest.net to accept IPv6? Or does the internet provider not give any IPv6 addresses? |
14:55 |
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14:55 |
sfan5 |
you're talking about meow.minetest.net |
14:55 |
sfan5 |
yes |
14:55 |
sfan5 |
it has an ipv6 |
14:56 |
* ipv6b |
just also confirmed that it has. That's cool :) |
14:58 |
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15:57 |
Builder123 |
Good day all - can anyone tell me whats happened to the ocean experiment server of late? |
15:57 |
Builder123 |
Currently no on line |
15:59 |
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16:22 |
nrzkt |
Sokomine ? |
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Sokomine |
yes? |
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16:57 |
Sokomine |
hmm. i whish people would say what they want to so i can look it up in my log and reply |
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17:33 |
orbea |
Is 0.5.0 usable yet? Or should I just stick with 0.4.12? |
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17:40 |
Calinou |
stick with 0.4.12 for now, orbea |
17:41 |
Megaf |
Hi all, is there a simple way to keep a block active? |
17:41 |
orbea |
thanks :) |
17:42 |
Calinou |
Megaf, yes, use force loading |
17:42 |
Calinou |
I guess there's a mod that makes it, so that you place a node in a MapBlock, then the MapBlock stays active |
17:45 |
Megaf |
Thanks |
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18:12 |
Johnsen2 |
server irc.inchra.net |
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18:23 |
rubenwardy |
Hi all! |
18:25 |
Krock |
hi |
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18:25 |
nrzkt |
Hi ruben |
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18:52 |
Krock |
https://forum.minetest.net/viewtopic.php?f=9&t=11292 Is that user... gone? |
18:52 |
sfan5 |
apparently |
18:52 |
sfan5 |
or it was a guest post |
18:56 |
Krock |
Nah, I remember that account with a green avatar.. it was a country flag |
18:56 |
ekem |
probably brazil. |
18:57 |
sfan5 |
yes, brazil |
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20:27 |
Johnsen2 |
http://www.minecraftskins.com/skin/5069017/goku/ |
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20:38 |
Jordach |
oi proller - my Minetest server has been running for over 400 hours |
20:38 |
Jordach |
[20:38:54] <JD-BFD> Server has been running for 435:07:16 |
20:39 |
proller |
with 0 players ? |
20:39 |
Jordach |
proller, ~5 |
20:39 |
proller |
and what ? |
20:39 |
Jordach |
i refuse to turn it off ever |
20:40 |
proller |
and what ? |
20:40 |
Jordach |
it doesn't crash like you said it would |
20:41 |
proller |
like i what ?? |
20:43 |
Nitori |
not even 20 days. |
20:44 |
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20:44 |
proller |
proof please |
20:46 |
proller |
and where your server in serverlist |
20:46 |
Jordach |
proller, semi private server |
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20:47 |
proller |
-> average 0 players |
20:47 |
Jordach |
proller, prove it |
20:49 |
proller |
your server cant do this - http://forum.freeminer.org/threads/liquids-with-pressure.937/ |
20:49 |
Jordach |
and? |
20:49 |
Jordach |
silly feature with no use whatsoever apart from being there |
20:49 |
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20:50 |
Jordach |
it'll be played with once or twice then forgotten abourt |
20:50 |
proller |
this works in all liquids around you |
20:50 |
proller |
when you digging in caves too |
20:51 |
Jordach |
and? |
20:51 |
proller |
lava can go up in your hole |
20:51 |
Jordach |
looping through large active areas will just kill the process down to 0.1 tps |
20:52 |
proller |
what |
20:52 |
proller |
no 8) |
20:52 |
Jordach |
feature creep is an evil |
20:52 |
proller |
did you test it ? |
20:52 |
Jordach |
why should i |
20:53 |
Jordach |
the last time someone in this house downloaded from russia was a fucking steam scraper |
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21:11 |
est31 |
Jordach, these are severe insults based on the nationality |
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22:10 |
Sokomine |
ok, so about server listing in the server list: it's very good that the list is there. it's confusing that the order in which the servers appear changes constantly |
22:10 |
VanessaE |
damn it Sokomine :P |
22:11 |
Sokomine |
i think most players select servers simply by "which one has the most players on" |
22:11 |
Sokomine |
oh, sorry :) |
22:11 |
Sokomine |
but those inhabitants of -dev sometimes get a bit angry if there's too much discussion going on :) |
22:11 |
est31 |
--> #minetest-dev |
22:11 |
VanessaE |
the only way to solve that ^^^ issue is to let the user choose the sort criteria |
22:12 |
VanessaE |
(and make that internal, calculated rank one of them) |
22:12 |
Sokomine |
ranks don't fit, that's the problem |
22:12 |
Sokomine |
builders seeking servers do have other requirements than young kids who just want plenty of other players and no rules whatsoever |
22:13 |
Sokomine |
the criteria shown as symbols are of limited help only |
22:13 |
paxcoder |
i'm pretty random in my choices |
22:13 |
Sokomine |
maybe a "you've visited this server x times" might be a helpful criteria |
22:13 |
est31 |
and builders will perhaps search in the forum |
22:13 |
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22:13 |
Sokomine |
instead of just the list of "favorites" and "all servers" |
22:14 |
est31 |
favorites are bad yes |
22:14 |
est31 |
perhaps total "logged in" time |
22:14 |
Sokomine |
eventually they will. first-time players certainly won't. if you start something new, you don't immediately head for a forum with tens of thousands of posts |
22:14 |
paxcoder |
I'm playing on a server where nobody speaks any of the languages i speak. |
22:14 |
est31 |
first time players are no builders |
22:14 |
est31 |
they are basically "kids" |
22:15 |
alket |
which the ultimate gold its to become an admin xD |
22:15 |
Sokomine |
paxcoder: i've built once on a nice russian realtest-server. it had very nice buildings. sadly i don't speak russian, so i was only able to talk to some of the other players there |
22:15 |
Sokomine |
the majority are kids. but not all |
22:15 |
paxcoder |
Sokomine, my admin and my mod are russian-only speakers. |
22:16 |
paxcoder |
Then there are german kids. |
22:16 |
paxcoder |
Brazillian players that join infrequently. |
22:16 |
paxcoder |
Got one that can speak English, but he's rarely on. |
22:17 |
est31 |
ok, now I'm really gone |
22:17 |
paxcoder |
It's pretty crappy. |
22:17 |
est31 |
VanessaE, network rewrite is 30% finished |
22:17 |
paxcoder |
Not being to understand people. |
22:17 |
est31 |
not that its alot, but I want to get it beautiful :) |
22:17 |
paxcoder |
*able |
22:19 |
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22:28 |
Sokomine |
paxcoder: i can imagine that it's difficult :-) |
22:28 |
Sokomine |
paxcoder: oh :-( |
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22:29 |
Sokomine |
paxcoder: i can help with german, and i do understand some french, but i can't really say much in that language anymore |
22:30 |
paxcoder |
I just built a nuclear reactor there, so I don't think I'm gonna start fresh any time soon. |
22:30 |
paxcoder |
BTW. Does fuel for it wear out? |
22:31 |
Sokomine |
anyway - what can we do about the list? right now it's confusing. players expecting good servers might be disappointed |
22:32 |
paxcoder |
just display nr of players |
22:39 |
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22:42 |
Sokomine |
hmm. that's not very satisfying |
22:42 |
Sokomine |
there ought to be more information |
22:42 |
Sokomine |
didn't i write a posting about that on the forum sometimes? like: suitability for builders... |
22:43 |
Sokomine |
i'd also love to have the visits to a server counted locally and the list sorted by that |
22:44 |
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22:46 |
paxcoder |
Sokomine, a text description then, where rules could be explained |
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22:50 |
Sokomine |
there is a text description servers can provide, but it's still pretty small |
22:50 |
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22:50 |
Sokomine |
it was even tinier and got imrpoved since then |
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23:30 |
Sokomine |
and now the discussion just died? :-( |
23:30 |
Sokomine |
we really need a better server list |
23:45 |
Sokomine |
is hybrid dog banned from your server? |
23:50 |
paxcoder |
if you ask me, i wouldn't know, not my server |
23:51 |
Sokomine |
ups, sorry |
23:52 |
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