Time |
Nick |
Message |
00:06 |
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OldCoder joined #minetest |
00:13 |
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roboman2444 joined #minetest |
00:26 |
xenkey |
hello |
00:27 |
xenkey |
VanessaE: Just the person. Any suggestions on how to cut down the homedecor_modpack? It's got just too much. Is there an alternate minimal version? |
00:28 |
VanessaE |
rm some files with components you don't want, comment them out in init.lua |
00:28 |
VanessaE |
(or just rm file.lua; touch file.lua) |
00:28 |
VanessaE |
I know that someone maintains a "light" version |
00:29 |
VanessaE |
I forget who though |
00:29 |
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devmarth joined #minetest |
00:29 |
xenkey |
Sounds like something I'd like, ping me if you remember |
00:29 |
VanessaE |
I keep thinking twoelk makes it |
00:31 |
xenkey |
I'll just rm homedecor for now, don't want unknown nodes later |
00:31 |
xenkey |
Are there any mutual moda across all of your servers? |
00:31 |
xenkey |
mods* |
00:32 |
VanessaE |
if you delete the mod you'll already have unknown nodes |
00:32 |
VanessaE |
(assuming any were used) |
00:32 |
VanessaE |
but why delete it? |
00:32 |
xenkey |
They weren't |
00:32 |
xenkey |
It's too much for my little server |
00:32 |
xenkey |
Too many nodes |
00:32 |
VanessaE |
eh? |
00:32 |
VanessaE |
a server can handle 32766 nodes. |
00:32 |
xenkey |
I like experimenting with less to make more |
00:32 |
VanessaE |
homedecor only has a couple hundred or so. |
00:32 |
xenkey |
yes but my brain can't |
00:32 |
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00:32 |
VanessaE |
hah |
00:32 |
xenkey |
:) |
00:33 |
xenkey |
it's past midnight, i have essays to do and what am i doing? |
00:33 |
xenkey |
playing minetest |
00:34 |
VanessaE |
heh |
00:34 |
xenkey |
I gotta get stairsplus |
00:34 |
xenkey |
Er I mean do these essays |
00:34 |
* xenkey |
slowly pressed ctrl+a d followed by mod+shift+c |
00:39 |
Yves |
Will have a question about... light! |
00:40 |
Yves |
take your time |
00:40 |
devmarth |
xenkey, trust me, i have two essays due tomorrow that i had all weekend to do, but i refused to |
00:41 |
xenkey |
Same story here |
00:41 |
xenkey |
You're probably doing this for school though |
00:41 |
devmarth |
Yeah. |
00:41 |
xenkey |
I'm doing studies of UNIX for work... |
00:41 |
devmarth |
Oh damn. |
00:41 |
Yves |
Great! |
00:42 |
xenkey |
So it's what I wanted yet I lack the attention span to sit down and do it. |
00:42 |
xenkey |
Is it time to go to bed when i reach out to turn the lamp on and feel my veins being stretched as if they were tearing? |
00:42 |
Yves |
You are presently at your homework xen? |
00:43 |
xenkey |
yeah |
00:43 |
xenkey |
A man has to do... |
00:43 |
xenkey |
What a woman didn't |
00:43 |
xenkey |
Er, what a man has to do |
00:44 |
VanessaE |
xenkey: as for remembering what's in homedecor, why not look at my crafting guide? |
00:45 |
xenkey |
I have a creative inventory available to people with the `give` privilege but I'd be glad to follow my players' suggestions and include a craft guide in my game. |
00:45 |
xenkey |
Mind linking me? |
00:45 |
VanessaE |
no, I mean this one: |
00:45 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html |
00:46 |
VanessaE |
as for unified inventory, that's here: https://github.com/minetest-technic/unified_inventory |
00:46 |
VanessaE |
it has a good crafting guide that needs no special privs |
00:47 |
VanessaE |
(and you can grant someone "creative" priv even on a survival server and it'll behave that way too) |
00:47 |
Yves |
VanessaE: Having a sharper question for this room... about light!!!! |
00:47 |
xenkey |
it's really, really late and my brain is failing on me |
00:47 |
Yves |
Where to tell, here or in techic? |
00:47 |
VanessaE |
Yves: what's the question? |
00:48 |
xenkey |
There's a `creative` privilege? |
00:48 |
Yves |
i undertand that is a cubic world |
00:48 |
VanessaE |
xenkey: sorta yeah - it's only recognized by that ^^^^^ mod and one a couple others |
00:48 |
xenkey |
Well I'll just pretend that doesn't exist and just use this interface I've worked countless hours on |
00:48 |
xenkey |
yeah i don't use unified |
00:48 |
xenkey |
Too much bloat for me |
00:48 |
VanessaE |
you should. |
00:48 |
VanessaE |
Yves: go on? |
00:49 |
xenkey |
I made a nice inventory mod and it does what i need |
00:49 |
Yves |
so i undersand that every cube to be lighted independantly |
00:49 |
xenkey |
Supplies a creative menu to people who have the `give` privilege and is invisible to those who dont |
00:49 |
Yves |
no way to have better overview shadow? |
00:50 |
Yves |
Is that possible with mods or it need a recompilation? |
00:50 |
VanessaE |
Yves: not sure I understand the question |
00:50 |
Yves |
every single cube is lighted the right way |
00:50 |
VanessaE |
Yves: sorta. |
00:51 |
VanessaE |
the engine computes the lighting for each node in the map as they are loaded up, and takes into account light sources like torches and lamps, as well as the sun or moon |
00:51 |
xenkey |
What window managers do you guys use? |
00:51 |
xenkey |
Just curious |
00:51 |
VanessaE |
xenkey: XFCE 4.10 |
00:51 |
Yves |
is this possible to have a mod to soften light |
00:51 |
VanessaE |
Yves: no. you can't do global lighting changes with a mod, not the way you think of. |
00:51 |
Yves |
or this kind of things to need to compilate |
00:52 |
xenkey |
I'm an i3/dwm type of person, yeah, absolute minimal is my aim and i try to achieve it in everything I do |
00:52 |
VanessaE |
xenkey: I used to be like that, got tired of everything being ugly as a result |
00:53 |
xenkey |
Oh it's far from ugly |
00:53 |
Yves |
Then, to do that, the only way is a change to the program to be compilated? |
00:53 |
Yves |
Right? |
00:53 |
xenkey |
Let me show you |
00:53 |
VanessaE |
Yves: if you want to globally change how lighting is interpreted, yes. you'll have to modify the engine and recompile it |
00:53 |
Yves |
Thx :) |
00:55 |
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00:55 |
xenkey |
VanessaE: https://a.pomf.se/whlrdh.png |
00:55 |
VanessaE |
eehh |
00:55 |
xenkey |
I really like my rice |
00:55 |
VanessaE |
too sterile for me |
00:56 |
xenkey |
What's yours like? |
00:56 |
VanessaE |
sec.. |
00:58 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/extra/Screenshot%20-%2003152015%20-%2008%3a58%3a44%20PM.png |
00:59 |
xenkey |
VanessaE: Very nice, if a tad inconsistent |
00:59 |
xenkey |
But I understand you're more of a coder than a ricer and whatever works best i guess |
00:59 |
VanessaE |
I don't mind inconsistent too much :) |
00:59 |
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01:00 |
xenkey |
What's those stats on the left? |
01:00 |
* VanessaE |
hands xenkey -funroll_loops -ftype_r_sticker -fracing_stripes |
01:00 |
VanessaE |
;) |
01:00 |
VanessaE |
the stats are for my minetest servers |
01:00 |
VanessaE |
digitalaudioconcepts.com ports 30000-30007 |
01:00 |
xenkey |
Looks like a general graphing application, what is it/ |
01:00 |
xenkey |
Hm |
01:00 |
VanessaE |
oh, that's rrdtool doing most of the worl |
01:00 |
VanessaE |
work* |
01:01 |
xenkey |
Really cool, I may try that for my ARM server exploits |
01:01 |
xenkey |
Err, experiments |
01:01 |
VanessaE |
(the stats are gathered with a couple of scripts that scrape stuff like iostat and top, rrdtool pretty much does the rest) |
01:01 |
Yves |
Another question plz to help me to repair an error i made |
01:02 |
Yves |
a terrible one! |
01:02 |
xenkey |
Right guys, I'm out |
01:02 |
xenkey |
Cya tomorrow |
01:02 |
xenkey |
I mean later today now ... |
01:02 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
01:02 |
xenkey |
Bookmarking |
01:02 |
xenkey |
Bye |
01:02 |
VanessaE |
cya |
01:02 |
VanessaE |
Yves: yes? |
01:04 |
Yves |
The sun doesnt rises in the East. |
01:04 |
VanessaE |
it definitely DOES rise in the east unless you've got some mod that adds a custom skybox |
01:04 |
Yves |
Can i trun the planet or the sun |
01:04 |
VanessaE |
or unless your compiler messed up |
01:05 |
VanessaE |
east is the X+ direction, 90 degrees yaw |
01:05 |
VanessaE |
er 270 |
01:05 |
VanessaE |
hit F5 and watch your yaw as you turn around |
01:05 |
Yves |
a way to cheat using .conf? |
01:05 |
VanessaE |
nope. |
01:06 |
VanessaE |
the sun always rises in the east. |
01:06 |
Yves |
Will have to rebuild. |
01:06 |
VanessaE |
if it isn't, the engine is busted somehow. |
01:06 |
Yves |
right? |
01:06 |
VanessaE |
probably. |
01:06 |
Yves |
thx :) |
01:06 |
VanessaE |
that's something I've never attempted to change |
01:07 |
Yves |
i begin to get full of weird questions. |
01:07 |
Yves |
VanessaE: Thanks VanessaE |
01:07 |
VanessaE |
no worries :) |
01:14 |
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01:15 |
Yves |
bbacklater - studing mesecon. Looks like much better than microsoft redstone ;) |
01:24 |
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01:51 |
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02:17 |
stormchaser3000 |
LOL |
02:17 |
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02:18 |
stormchaser3000 |
microsoft redstone |
02:18 |
hmmmm |
in honor of microsoft they should rename Redstone to Redmond |
02:20 |
WarrTab |
Is there any way to adjust brightness/gamma, esp. on Android? |
02:22 |
hmmmm |
nope |
02:22 |
hmmmm |
oh well there IS a way to modify the shading of the tiles |
02:23 |
hmmmm |
but it's not a real gamma/brightness setting |
02:27 |
WarrTab |
Looks like display_gamma in .conf might actually be working...? |
02:27 |
WarrTab |
Ah, so all it does is change the lighting, I take it |
02:27 |
hmmmm |
yeah |
02:27 |
hmmmm |
there is a gamma and brightness setting in irrlicht but it remains unchanged for some reason i forget... zeno added it |
02:27 |
WarrTab |
I.e. it can't actually brighten any texture pixel beyond 100% of its original |
02:28 |
WarrTab |
Well, it worked around my problem well enough for now, thanks |
02:29 |
WarrTab |
In the long run, using less backlight and more gamma correction will make minetest for android more mobile-battery-friendly. |
02:43 |
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02:57 |
Karlton |
minetest controls the backlight? |
03:16 |
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04:12 |
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04:39 |
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04:51 |
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05:02 |
Sokomine |
i wonder: is there a way to rollback fire? |
05:03 |
Sokomine |
it's very annoying that it crept into my world :-( |
05:03 |
Sokomine |
at least the houses are all saved as schematics anyway |
05:05 |
LazyJ |
Ouch. Sorry to hear about that. :( |
05:08 |
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05:10 |
Sokomine |
hi lazyj. at least it where only the original blueprints of some of the village houses. the coalburners did not take sufficient care of the lava inside their charachoal production heaps.... |
05:11 |
LazyJ |
At least you know the cause. |
05:11 |
LazyJ |
Some coalburner code editing in the future? |
05:39 |
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09:03 |
MinetestBot |
[git] nerzhul -> minetest/minetest: If player is dead, permit it to respawn, even if damages are not enabled aaf26b3 http://git.io/hJad (2015-03-16T10:02:01+01:00) |
09:04 |
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09:21 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp b560294 http://git.io/hJrh (2015-03-16T10:19:19+01:00) |
09:30 |
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09:59 |
JamesTait |
Good morning all; happy Monday, and happy Freedom of Information Day! :-D |
10:06 |
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11:14 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions e7736ff http://git.io/hUTc (2015-03-16T12:01:40+01:00) |
11:29 |
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11:32 |
Salbei |
Hi all |
11:40 |
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11:46 |
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12:26 |
Salbei |
I have an error with the technic mod since this morning on my server |
12:26 |
Salbei |
http://pastebin.com/TPA1s9hX |
12:34 |
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12:48 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move client packet generators to dedicated functions for: d63df4e http://git.io/hUuS (2015-03-16T12:39:27+01:00) |
12:49 |
nrzkt |
Salbei it seems the mods you use have a little bug |
12:50 |
nrzkt |
the player value is nil |
12:57 |
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13:45 |
srifqi |
Why the minetest download page is not updated? for android |
13:46 |
nrzkt |
i asked Calinou to do it but he is busy |
13:46 |
nrzkt |
Using google play store can be useful for devs because we could have some crash issues and download stats :) |
13:47 |
srifqi |
oh, hope it's updated fast. as many users think, there is NO minetest on Google Play |
13:49 |
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14:57 |
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_user joined #minetest |
14:57 |
_user |
hello everyone |
14:58 |
_user |
how to add minetest server |
14:58 |
_user |
in client ? |
14:58 |
Calinou |
_user, what do you mean exactly? be more precise |
14:59 |
_user |
i wanna play minetest multiplayer |
14:59 |
_user |
http://minetest.net/servers - here i see servers |
14:59 |
_user |
so i wanna connect to they |
15:00 |
_user |
but how ;d |
15:00 |
Ivalin |
You have ingame server browser |
15:00 |
Ivalin |
When you go to client you should see the active servers if Public Serverlist is checked |
15:01 |
_user |
i dont have list |
15:01 |
_user |
how to load that list |
15:01 |
est31 |
_user, how have you downloaded minetest |
15:01 |
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15:01 |
Yves |
and plz are you in Winchose or Ubuntu? |
15:02 |
Yves |
Hola est |
15:02 |
Ivalin |
_user you need to download a Minetest version compiled with curl and you should have curl installed |
15:04 |
_user |
from repositories |
15:04 |
_user |
im arch |
15:05 |
Yves |
_user: You are in good arms with est and Ivalin. I know that what you want is more than possible. :) |
15:06 |
_user |
okay i will add |
15:06 |
_user |
servers manually |
15:06 |
_user |
... |
15:06 |
Yves |
(I accidentaly make it) |
15:06 |
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15:06 |
_user |
ahhh |
15:06 |
_user |
i have it |
15:07 |
_user |
only need to click "public server list" fine now ;p |
15:07 |
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15:09 |
_user |
okay i play singegame |
15:10 |
_user |
its survival |
15:10 |
_user |
like minecraft ?? |
15:11 |
Ivalin |
singegame ? |
15:13 |
_user |
singlegame* |
15:13 |
_user |
its a survival ? |
15:13 |
_user |
where monsters ? |
15:14 |
Ivalin |
Yes it is like minecraft exept the Mobs and Redstone . Added to the game they must be with mobs . |
15:16 |
Ivalin |
If you wan't mobs I suggest you use KPGmobs mod |
15:17 |
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15:17 |
_user |
hmm |
15:17 |
_user |
where that mod ? |
15:18 |
Ivalin |
In Minetest forum it is . And for redstone you can download mesecons mod |
15:18 |
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15:19 |
Yves |
Redstone look.... Resdstone..... Well, you will love mesecons ;) |
15:19 |
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15:20 |
Ivalin |
I prefer mesecons becouse the logic gates and microcontroler :D |
15:25 |
_user |
i download mod |
15:25 |
_user |
where can i enable him ? |
15:26 |
_user |
okay |
15:26 |
_user |
i get this |
15:26 |
Ivalin |
Are you using linux ? |
15:26 |
_user |
yes |
15:26 |
_user |
im using fsg gnu linux-libre |
15:26 |
_user |
:) |
15:26 |
_user |
fsf* |
15:27 |
Ivalin |
did you install minetest from repo ? |
15:27 |
_user |
yes |
15:28 |
Ivalin |
so put the mod in ~/.minetest/mods then enable it in the current world you made |
15:29 |
_user |
okay |
15:29 |
_user |
i install mob what was in client |
15:29 |
_user |
i have that |
15:29 |
_user |
but cant kill that mobs ;c |
15:30 |
Ivalin |
With wath you kill them ? |
15:30 |
_user |
okay get this ;d |
15:30 |
_user |
with fist i kill cow |
15:30 |
_user |
;d |
15:31 |
_user |
okay so somebody wanna play with me i 2 players mode ? ;) |
15:32 |
Ivalin |
Go in a server . LinuxGaming.us Is a friendly server , but you can like another one |
15:32 |
_user |
where can i see all server lists ? |
15:32 |
_user |
ahh okay |
15:32 |
_user |
only in client |
15:32 |
_user |
yea ? |
15:33 |
Ivalin |
If you ticked the Public serverlist yea |
15:33 |
_user |
okay, wrong password |
15:33 |
_user |
how to fix ? |
15:33 |
_user |
linuxgaming.us |
15:33 |
Ivalin |
type a passwd for the server |
15:33 |
_user |
wrong |
15:33 |
Ivalin |
Type your name then think of a password |
15:34 |
Ivalin |
All servers have it |
15:34 |
Ivalin |
becouse of account protection |
15:34 |
_user |
i type name and password |
15:34 |
Ivalin |
you do not have to register anywere |
15:34 |
_user |
but wrong password says... |
15:35 |
_user |
ahhh |
15:35 |
_user |
i type name "user" |
15:35 |
_user |
may be busy :P |
15:35 |
Ivalin |
no |
15:35 |
_user |
yea it was bussy |
15:35 |
_user |
and wrong password |
15:35 |
_user |
i hange name and its fine |
15:35 |
_user |
change |
15:35 |
Ivalin |
wath do you call yourself in the server ? |
15:36 |
_user |
? |
15:36 |
Ivalin |
Your name that you wrote |
15:36 |
_user |
this game is very very intuitive :) |
15:37 |
Ivalin |
you should see me in the server |
15:37 |
Ivalin |
name is Strelok |
15:44 |
_user |
ivalin come to some survival server ;d |
15:46 |
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15:50 |
_user |
is that game rox ! :D |
15:50 |
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15:58 |
xenkey |
Anybody have ideas for a nonstandard minetest server? |
15:59 |
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15:59 |
Calinou |
run a specific subgame |
15:59 |
Calinou |
or make it a mini-game server (spleef, …) |
15:59 |
xenkey |
I'm talking more of mechanics |
15:59 |
xenkey |
Eh |
15:59 |
xenkey |
Something to make the most of my box |
16:00 |
xenkey |
Hmm |
16:00 |
Calinou |
host other game servers |
16:00 |
Calinou |
host a Tox noed? |
16:00 |
Calinou |
node* |
16:00 |
xenkey |
Uh |
16:00 |
xenkey |
No, minetest |
16:00 |
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16:00 |
xenkey |
I may cluster minetest |
16:01 |
xenkey |
To the extent i can |
16:01 |
Calinou |
oh, please |
16:01 |
Calinou |
if you can, I suggest hosting a creative server |
16:01 |
Calinou |
(with good protection mods) |
16:01 |
xenkey |
Perhaps an app and db separation |
16:01 |
Calinou |
we currently lack creative servers |
16:01 |
Calinou |
we have a lot of survival servers already |
16:02 |
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16:03 |
xenkey |
Perhaps |
16:03 |
xenkey |
Would a separate redis server be beneficial? |
16:04 |
xenkey |
2gb 4core box for mt and a separate for db |
16:04 |
xenkey |
With good network speed between |
16:04 |
xenkey |
The concept gets complex when you take the nbd into account |
16:05 |
xenkey |
The bw map that is |
16:06 |
xenkey |
I'll do some benchmarka |
16:06 |
xenkey |
Or i can scale to multiple nodes later |
16:08 |
xenkey |
Calinou: mind noting down what attracts you to a server, and a rough percentage of impact per object ? |
16:08 |
xenkey |
And others |
16:11 |
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16:12 |
est31 |
what do you mean with impact per object? |
16:12 |
Calinou |
servers should be different if they want to attract players, we have a lot of generic survival servers |
16:13 |
xenkey |
Such as title 10% spawn 60% decor mods 30% |
16:14 |
Calinou |
for people, it's 100 % spawn :P |
16:14 |
xenkey |
I'll be doing a massive study of players |
16:14 |
xenkey |
Yeah |
16:14 |
xenkey |
So were my instincts |
16:15 |
xenkey |
I'll try some things and make notes |
16:18 |
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16:49 |
xenkey |
hello |
16:50 |
_user |
hiho |
16:50 |
_user |
:) |
16:51 |
xenkey |
You, do you have any radical ideas for a new server? |
16:53 |
xenkey |
I'd really like some help building this |
16:53 |
Calinou |
creative, mini-games |
16:53 |
Calinou |
“fun†world |
16:53 |
Calinou |
eg. replace water by lava, and replace lava by water |
16:54 |
xenkey |
Any things i can do right now? |
16:54 |
xenkey |
Hm |
16:54 |
xenkey |
An upside down spawn |
16:54 |
Calinou |
floating island world is a good idea too |
16:54 |
Calinou |
there are mods for this |
16:58 |
est31 |
disable pickaxes |
16:58 |
est31 |
tnt as only option :) |
16:59 |
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16:59 |
xenkey |
Heh |
16:59 |
xenkey |
I just want a normal server with a large userbase |
16:59 |
xenkey |
Okay time for some self-experimentation |
16:59 |
xenkey |
I'm going to join servers and make notes of what i like, what stands out, and what makes me want to play on the |
16:59 |
xenkey |
them* |
17:00 |
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17:00 |
xenkey |
Sound good? |
17:00 |
Calinou |
yes |
17:01 |
Calinou |
gamification is important |
17:01 |
Calinou |
give experience points, money or such |
17:01 |
Calinou |
(in-game money) |
17:01 |
xenkey |
Yeah I agree |
17:01 |
xenkey |
Currency is a good pull factor, becoming rich in-game is a nice feeling |
17:04 |
Calinou |
give money daily for connecting :P |
17:08 |
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17:14 |
xenkey |
it's going good |
17:24 |
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17:24 |
u_86010 |
is it possible to poen doors? |
17:25 |
Calinou |
right click, u_86010 |
17:25 |
xenkey |
No they stay closed |
17:25 |
xenkey |
Or left |
17:25 |
u_86010 |
lol ok |
17:25 |
u_86010 |
ty |
17:26 |
Calinou |
left click does nothing as of 0.4.5 |
17:26 |
Calinou |
except if you remapped your mouse buttons |
17:26 |
Calinou |
I might as well say, MOUSE2 opens doors :) |
17:26 |
est31 |
0.4.5? |
17:27 |
Calinou |
I don't know exactly if it's 0.4.5 or not |
17:29 |
u_86010 |
what exactly does seed new when making new worlds? |
17:30 |
est31 |
seed is a value on which your world bases |
17:30 |
u_86010 |
also curious about mapgen this is answered somewhere I can look isn't it? |
17:30 |
est31 |
when two worlds have the same seed, they will look the same |
17:30 |
est31 |
at least mostly |
17:31 |
xenkey |
805 words on this minetest essay |
17:34 |
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17:46 |
xenkey |
Hello Menche |
17:46 |
Taoki |
Hi. I have a Lua entity with the visual type set to "sprite", using a transparent png texture. Semi-transparent pixels don't seem to work for some reason, and I get either fully opaque or fully invisible areas. Can this be fixed? |
17:47 |
est31 |
mmh no alpha support? |
17:47 |
Taoki |
That would be really weird |
17:47 |
est31 |
Taoki, I suggest you search the bugs and open an issue if you didnt find one |
17:48 |
Calinou |
there's only alpha support for nodes and items, not entities, as far as I remember |
17:48 |
Taoki |
That is weird... |
17:50 |
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17:52 |
xenkey |
Anybody have any servers they would endorse? |
17:52 |
xenkey |
Translation: recommend me a server |
17:54 |
Tablet_One |
Onez' Minetest Server |
17:54 |
xenkey |
Okay |
17:54 |
Calinou |
MinetestForFun |
17:54 |
xenkey |
That's next |
17:56 |
Taoki |
Also, can a sprite be animated? It doesn't seem that the "tiles" field works |
17:56 |
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17:56 |
Calinou |
not sure |
18:01 |
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18:04 |
rubenwardy |
If by a sprite you mean an animated billboard on a LuaEntity, that I think they can |
18:04 |
rubenwardy |
(billboard - a 2d flat image in a 3d world) |
18:04 |
rubenwardy |
jic |
18:04 |
rubenwardy |
*then |
18:05 |
rubenwardy |
I think Mob Framework utilised it |
18:05 |
rubenwardy |
Past tense, note |
18:07 |
xenkey |
http://shells.2f30.org/xen/Study.txt |
18:07 |
xenkey |
That's the final document |
18:07 |
xenkey |
Calinou: What do you think? |
18:07 |
xenkey |
I could come up with some points too |
18:07 |
Calinou |
“# This work is licensed under a CC-BY-NC-SA public license.†|
18:08 |
Calinou |
you should use CC BY-SA |
18:08 |
xenkey |
i don't want any commercial use though |
18:08 |
Calinou |
CC BY-NC-SA is poorly viewed around here, and it's not a free culture license :) |
18:08 |
Calinou |
http://freedomdefined.org/Licenses/NC |
18:08 |
xenkey |
Eh ok |
18:08 |
xenkey |
There |
18:09 |
Calinou |
“Don't host a server on a home connection. Ever.†|
18:09 |
Calinou |
when you have optic fiber, this is pretty wrong |
18:09 |
Calinou |
or cable |
18:09 |
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18:09 |
Calinou |
100/5 connection can host 20 clients fine |
18:10 |
Calinou |
as for fast speed, there's a mod that allows changing physics using commands |
18:10 |
Calinou |
so you can use /speed 2 to double your speed |
18:10 |
xenkey |
Nice I guess |
18:10 |
xenkey |
These are quite strict rules based on some strong opinions |
18:16 |
xenkey |
A summary: http://shells.2f30.org/xen/Points.txt |
18:17 |
Calinou |
3d signs lag though |
18:17 |
xenkey |
What else do you suggest? |
18:17 |
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18:17 |
xenkey |
not that bad if used sparringly |
18:17 |
Calinou |
just use standard signs :P |
18:18 |
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18:24 |
xenkey |
b-but |
18:25 |
xenkey |
I need a better server name |
18:27 |
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19:05 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: Fix auto-entry of server address and port in mainmenu 16b961b http://git.io/hIzM (2015-03-16T20:04:00+01:00) |
19:07 |
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19:26 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Server::step throw is never catched. Replace it with an errorstream + assert 5f8e48c http://git.io/hIPo (2015-03-16T20:25:35+01:00) |
19:31 |
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19:32 |
rubenwardy |
Anyone know how to go from a force and a direction into components? Eg 100N towards (25 deg, 180 deg, 0) into X, Y, Z. |
19:33 |
rubenwardy |
I'm making a flying game, and I want to turn a force into its components so I can accelerate the plane |
19:36 |
est31 |
rubenwardy, http://en.wikipedia.org/wiki/Spherical_coordinate_system#Coordinate_system_conversions |
19:36 |
rubenwardy |
Just found http://www.mathalino.com/reviewer/engineering-mechanics/components-of-a-force |
19:38 |
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19:38 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Bump android version code ceac41e http://git.io/hI93 (2015-03-16T20:37:31+01:00) |
19:39 |
rubenwardy |
Thank you though XD |
19:41 |
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21:34 |
proller |
http://forum.freeminer.org/threads/liquids-with-pressure.937/ |
21:35 |
est31 |
wow |
21:35 |
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21:48 |
Yves |
est31: is that Communicating vessels that proller was talking about? |
21:50 |
Yves |
cauz i see some risks... ;) |
21:50 |
est31 |
proper water physics. VanessaE's pipeworks' potential can't unravel with the water physics minetest has. |
22:02 |
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22:07 |
xenkey |
Just reworking some things on my server |
22:08 |
xenkey |
I made a map and a proper document detailing my proposed changes |
22:14 |
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22:14 |
Karlton |
could you still make air pockets in flooded caves? |
22:15 |
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22:50 |
ipv6b |
meow.minetest.net, who owns? |
22:55 |
ipv6b |
sfan5, why did meow.minetest.net DOS me? |
22:56 |
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22:58 |
Warr1024 |
I just started noticing these "undeclared global variable" warnings in my server logs |
23:00 |
Warr1024 |
how do I declare a global variable to fix the warning then? |
23:01 |
est31 |
Warr1024, its mostly because of bad mod detection |
23:01 |
Warr1024 |
oh? |
23:01 |
Warr1024 |
It did find one legitimate bug, actually. |
23:01 |
est31 |
there are two replacement methods, but I'm not sure which is better |
23:02 |
Warr1024 |
the warning itself doesn't seem to be in the MT src; is it from lua or luajit or something? |
23:03 |
est31 |
its one of your mods |
23:04 |
Warr1024 |
no, did a grep -ri undeclared and it doesn't appear anywhere in either the MT or the mod source |
23:05 |
VanessaE |
vanessarainbird:~$ grep -ir undeclared Minetest-related/minetest_core/ |
23:05 |
VanessaE |
Minetest-related/minetest_core/builtin/common/strict.lua:warn(("Assignment to undeclared ".. |
23:05 |
VanessaE |
Minetest-related/minetest_core/builtin/common/strict.lua:warn(("Undeclared global variable %q accessed at %s:%s") |
23:05 |
Warr1024 |
ah, it's in builtin, was just searching src |
23:05 |
VanessaE |
you were saying? ;) |
23:07 |
ipv6b |
sfan5, is meow.minetest.net compromised? |
23:13 |
ipv6b |
Why does meow.minetest.net even send me packets. Is there a reason? |
23:14 |
Warr1024 |
yep, that fixed my issue, thanks. |
23:14 |
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23:19 |
ipv6b |
sfan5, I'm not accusing anybody about anything and let bygones be bygones. I just wanted to note that meow.minetest.net sent me some packets("some" is actually an understatement), and now it doesn't. I look forward to us playing some day, and I'll get to know you better I guess. |
23:24 |
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23:25 |
luizrpgluiz |
hi |
23:35 |
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23:39 |
Yves |
VanessaE: Hi :) |
23:44 |
Yves |
VanessaE: Yesterday we were talking about smooth lighting instead of cube by cube lighting. I understood thats was not yet implemented in Minetest. |
23:45 |
Yves |
VanessaE: plz look at this https://www.youtube.com/watch?v=5RuYbc6DUMM when have a min. |
23:51 |
ipv6b |
Is meow.minetest.net compromised? |
23:51 |
est31 |
its 0:51 in sfan5'S timezone. |
23:53 |
xenkey |
Good night all |
23:59 |
Yves |
Im lost - where to find vanessaE's skywards? |
23:59 |
est31 |
VanessaE ^ |
23:59 |
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