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MinetestBot |
[git] ShadowNinja -> minetest/master-server: Add IPv6 support d4c55a3 http://git.io/hZRe (2015-03-17T18:41:04-04:00) |
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ShadowNinja |
My nick suddenly seems to be very popular: http://paste.ubuntu.com/10618408/ |
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sofar |
ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found! |
01:04 |
sofar |
yikes |
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fuznuts |
is there a way to download free open source minetest/minecraft structures (houses, castles, bridges...etc) to just automatically place in my server? |
04:39 |
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04:48 |
Karlton |
fuznuts: there might be a mod that does something similar |
04:49 |
Karlton |
https://forum.minetest.net/viewforum.php?f=11 |
04:52 |
Karlton |
I seem to recall there being a mod that adds small towns and another for roads/bridges |
04:52 |
Karlton |
to automatically place them at map gen |
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04:56 |
Nick____ |
Hey how do I run this game? Sorry newbie.. |
04:56 |
Nick____ |
i cant find any documentation on it. |
05:01 |
Karlton |
do you already install it? |
05:01 |
Karlton |
did* |
05:02 |
Nick____ |
See I dont think it was supposed to be DLd as a ZIP? |
05:03 |
Karlton |
the source could be in a zip if you got it from github |
05:04 |
Karlton |
what OS are you using? |
05:04 |
Nick____ |
Windows |
05:05 |
Karlton |
you shouldn't the source then, there should already be a window build |
05:05 |
Karlton |
http://www.minetest.net/download |
05:06 |
Karlton |
oh nvm, they come in a zip file also |
05:06 |
Nick____ |
Yup. |
05:08 |
Karlton |
okay, so you just to have to manually install it |
05:08 |
Karlton |
or you can run the game inside the folder |
05:09 |
Karlton |
if you unzip the file you can just run /bin/minetest.exe |
05:12 |
Karlton |
and by manually install I mean just placing the minetest-0.4.12 folder anywhere on your computer and creating a shorcut for minetest.exe |
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Nick____ |
I figured it out, thanks! |
05:16 |
Karlton |
np :) |
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MinetestBot |
[git] fz72 -> minetest/minetest: Save creative_mode and enable_damage setting for each world in world.mt 8ca08a8 http://git.io/hnjN (2015-03-18T09:53:24+01:00) |
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09:29 |
JamesTait |
Good morning all; happy Forgive Mom & Dad Day! :-D |
09:29 |
nrzkt |
what is this event ? |
09:36 |
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09:37 |
SylvieLorxu |
https://www.youtube.com/watch?v=uhY9Zxv1-oo |
09:39 |
JamesTait |
nrzkt, just another "fun" celebration. Every day is cause for celebration in one way or another. |
09:47 |
SylvieLorxu |
Every day is much more a cause for sadness, honestly, our world as crappy as the day before it |
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10:02 |
VanessaE |
nrzkt: JamesTait is a fixture here :) |
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10:02 |
VanessaE |
every day is "Happy $something day" :) |
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10:02 |
JamesTait |
Your friendly local nonsense-celebration bot. :-P |
10:02 |
VanessaE |
hahaha |
10:03 |
JamesTait |
How're you, VanessaE? |
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10:04 |
nrzkt |
okay :) |
10:04 |
VanessaE |
Oh I'm fine, just a little groggy |
10:04 |
VanessaE |
didn't sleep as much as I wanted to |
10:05 |
VanessaE |
this is about 6 hours earlier than I'd usually wake up :P |
10:05 |
JamesTait |
VanessaE, your relationship with sleep seems about as complicated as mine. :-P |
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10:11 |
VanessaE |
yeah |
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11:03 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game 22730bb http://git.io/hcVA (2015-03-18T10:55:58Z) |
11:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: ServerpacketHandler: spelling fixes 8f2e9bf http://git.io/hcra (2015-03-18T12:06:02+01:00) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Add a Lua call to do damages / heals 467fc0d http://git.io/hCVi (2015-03-18T14:52:35+01:00) |
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14:52 |
STHGOM |
is gabo our texture gut, or was it firefox? |
14:52 |
STHGOM |
guy* |
14:53 |
STHGOM |
aoops |
14:53 |
Jordach |
neither of them are |
14:53 |
STHGOM |
wrong channel sry |
14:53 |
STHGOM |
:P |
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15:57 |
* Jordach |
prepares for an event server for July 2015 |
16:06 |
est31 |
?? |
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16:10 |
coagen |
yo |
16:12 |
coagen |
so if I want to modify a default value, eg mob damage=4 with a flag, eg hard_mode=true, how do I make sure the game takes my new value instead of the default one? |
16:12 |
coagen |
is that even possible? |
16:12 |
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16:17 |
Sokomine |
coagen: that's usually possible. how it can be changed depends on the mod. almost all of them come with a discussion thread in the minetest forum where they're also documented |
16:18 |
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16:19 |
coagen |
Sokomine: do you know of any examples of this that I could stare at? |
16:20 |
Sokomine |
which mod do you wish to configure? |
16:20 |
Sokomine |
they're all lua code, so you can do modifications more or less easily anyway :-) |
16:21 |
coagen |
Sokomine: currently working with the lott guys, trying to decide if my modifications need to be their own thing at this point, or if I can set them up in such a way as to have them not interfere with default values unless you set my "hard_mode=true" via the console or something... |
16:21 |
coagen |
but the changes I want to make could apply to any mod |
16:21 |
coagen |
that has mobs |
16:23 |
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16:23 |
Sokomine |
if you want the changes to apply to all mods that have mobs, then those mods will have to be prepared for it |
16:23 |
coagen |
Sokomine: ok, that makes sense, so lets start with one mod then, lott |
16:24 |
coagen |
I want to change https://github.com/minetest-LOTT/Lord-of-the-Test/blob/master/mods/lottmobs/init.lua#L23 |
16:24 |
Sokomine |
you can set config values in minetest.conf or save them per world (probably the best solution?). i don't know offhand how setting a variable per world is done. but it doesn't help you if the mod doesn't know about that var |
16:24 |
coagen |
damage=4 to damage=8 without modifying the current code |
16:24 |
coagen |
per world is what I had in mind |
16:25 |
Sokomine |
send a pull request to the lott people to make it configurable |
16:25 |
coagen |
hmmm |
16:25 |
coagen |
how would they do that? |
16:25 |
Sokomine |
i've only played that particular mod collection/game once and without interact (on oldcoders server set up for that) |
16:25 |
Sokomine |
are you familiar with git? |
16:26 |
coagen |
how would the set it up in such a way as to have it stored in a variable, and then overided if hard_mode=true? |
16:26 |
Sokomine |
but before you do it, think about the other mobs. are they all supposed to have the same damage? perhaps what you want is a scaling factor |
16:27 |
coagen |
yeah, I was going to get clone it and start messing with it in a bit, just trying to get a handle on why I want to acomplish |
16:27 |
coagen |
and if I'm going about it the right way... |
16:27 |
coagen |
*git clone |
16:27 |
Sokomine |
*nod* |
16:28 |
Sokomine |
the damage=4 would have to be set to i.e. damage=MOB_DAMAGE_4 |
16:29 |
Sokomine |
and then you can have a piece of code that sets MOB_DAMAGE_4 to 8 if it's your hardcore version. but that ought to apply to as many mob mods as possible |
16:29 |
Sokomine |
so it's best to talk to other mob mod developers and not only change it for one game. unless you really only want to change the lott mobs |
16:29 |
coagen |
currently lott will be the playground for my ideas |
16:31 |
Sokomine |
ok. then you ought to talk to the lott guys. but even lott has more mobs. i don't know if they all have the same damage |
16:31 |
coagen |
and in the MOB_DAMAGE_4 variable definition it will be something like, if hard_mode=false, 4 and if hard_mode=true then 8 |
16:32 |
coagen |
in otherwords, it would have to be included in the main lott code |
16:32 |
coagen |
there is no way to have a file/setting that would override default variables easily? |
16:33 |
coagen |
Sokomine: also I'm talking to the lott guys, they told me to come here :P |
16:34 |
coagen |
Sokomine: I will be afk for a bit, thanks for all your answers |
16:37 |
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16:54 |
Sokomine |
yes, something like if( hard_mode ) then LOTT_MOB_DAMAGE = 8 else LOTT_MOB_DAMAGE = 4 end |
16:56 |
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17:01 |
WSDguy2014 |
Hello guys, i have problem at seen glitch held item. check on link: forum.minetest.net/viewtopic.php?f=6&t=11384 P.S. Copy and Paste link |
17:02 |
WSDguy2014 |
Please, read more |
17:03 |
STHGOM |
do you have bumpmaps or normal maps on? |
17:03 |
STHGOM |
it might be that |
17:04 |
STHGOM |
nvm it dosnt look like its on |
17:07 |
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17:09 |
STHGOM |
btw sokomine: if you want interact on OC lott server, i can give |
17:11 |
WSDguy2014 |
I have "OpenGL 3.1.0", and i have gliched held item on 2D item |
17:11 |
WSDguy2014 |
still not fixed on 0.4.12 |
17:11 |
STHGOM |
not building blocks? |
17:11 |
WSDguy2014 |
not building blocks |
17:12 |
WSDguy2014 |
link: forum.minetest.net/viewtopic.php?f=6&t=10862 |
17:14 |
STHGOM |
i think its outta my skill level :P |
17:15 |
Sokomine |
sthgom: yes, that would be nice. i may log in shortly, but i don't have much time right now |
17:17 |
WSDguy2014 |
you will be fix this glitch? |
17:19 |
STHGOM |
i dont thik ill be able to |
17:20 |
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17:30 |
paxcoder |
Can I just stick 5 x 0.7% uranium powder into a MV centrifuge and expect 1 x 3.5% uranium to appear on the other side? |
17:31 |
stormchaser3000 |
i don't know |
17:31 |
stormchaser3000 |
i havn't used a centrifuge yet |
17:31 |
paxcoder |
Because so far, I've been consistently getting 0.6% and 0.8%, instead of 0.0% and 3.5% |
17:31 |
est31 |
paxcoder, no |
17:31 |
paxcoder |
est31, explain |
17:31 |
est31 |
paxcoder, you will need a whole chain of centrifuges |
17:32 |
est31 |
first one that does 0.8 then one that does 0.9 and so on |
17:32 |
paxcoder |
But the manual says "Producing one unit of 3.5%-fissile uranium requires the input of five units of 0.7%-fissile (natural) uranium, and produces four units of 0.0%-fissile (fully depleted) uranium as a byproduct." |
17:32 |
paxcoder |
It would take *way* more than 5 if that was the way to do it. |
17:33 |
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17:33 |
paxcoder |
So something's amiss here methinks. |
17:33 |
paxcoder |
VanessaE? |
17:33 |
est31 |
this is also in the manual: A single pass through a centrifuge produces two output streams, one with a fractionally higher fissile proportion than the input, and one with a fractionally lower fissile proportion. To alter the fissile proportion by a significant amount, these output streams must be centrifuged again, repeatedly. The usual arrangement is a "cascade", a linear arrangement of many centrifuges |
17:33 |
stormchaser3000 |
um |
17:34 |
est31 |
" Natural uranium is input somewhere in the middle of the cascade, and the two ends of the cascade produce properly enriched and depleted uranium." |
17:34 |
est31 |
so anything well |
17:34 |
est31 |
building a cascade is hard I agree |
17:34 |
est31 |
but why should it be easy :) |
17:34 |
paxcoder |
So what you're saying is that my mathematical intuition sucks? |
17:34 |
est31 |
its achallenge |
17:34 |
est31 |
what is 35/7 |
17:35 |
stormchaser3000 |
how would i be able to make a score hud thing? i might want to change my pvp survival server into a grief wars server (a place for griefers to go lol and for anyone who wants to blow off some steam.) |
17:35 |
stormchaser3000 |
lol i should look at the api.txt thing |
17:35 |
paxcoder |
est31, why 35/7? And please don't just say "because i'ts 0.7% and 0.35%"? |
17:37 |
est31 |
so, you know that each centrifuge just passes the uranium around, for example two 0.7 into one 0.6 and one 0.8. |
17:37 |
paxcoder |
yes |
17:37 |
est31 |
now, the output of the chain is 0.0 |
17:37 |
paxcoder |
Output? You mean like the dead end? Yeah |
17:38 |
est31 |
and the other output is 0.35 |
17:38 |
paxcoder |
Ok |
17:38 |
est31 |
have you understood? |
17:39 |
est31 |
ofc its more complicated |
17:39 |
paxcoder |
Was this supposed to explain why 5? If so, no. |
17:39 |
est31 |
yes |
17:39 |
est31 |
you cant build a full chain off 5 0.7 units though |
17:39 |
est31 |
but thats another issue |
17:40 |
paxcoder |
0.7 units? |
17:40 |
est31 |
0.7% enriched uranium |
17:41 |
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17:43 |
paxcoder |
Basically, taking into account only the enriched side, you need 35-7 = 28 passes through a centrifuge to get from 0.7 to 0.35. Each pass the quantity reduces by a half. This means it's 2^28 or 268435456 0.7%s to make 1 0.35%, without taking into account any of the depleted products. |
17:43 |
Krock |
meow |
17:43 |
paxcoder |
I don't see how taking into the account the depleted products could bring this down to 5. |
17:44 |
est31 |
paxcoder, yes but you can feed the partially depleted outputs back into the chain |
17:44 |
est31 |
and because of your calculation, I strongly recommend that :) |
17:45 |
paxcoder |
Can this be automatized? |
17:45 |
est31 |
yes |
17:45 |
paxcoder |
Because taking into account depleted things, I'd be shuffling this crap for like a month. |
17:45 |
est31 |
can you join vanessaE's survival server? |
17:45 |
paxcoder |
ok. |
17:47 |
|
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17:48 |
paxcoder |
est31, sorry, i timed out, and didn't see if you posted anything after my question |
17:48 |
est31 |
est31> can you join vanessaE's survival server? |
17:48 |
paxcoder |
est31, address? |
17:49 |
est31 |
https://forum.minetest.net/viewtopic.php?id=7017 |
17:49 |
est31 |
address there |
17:50 |
paxcoder |
no, it runs the dev version |
17:50 |
paxcoder |
protocol 24, i have 23 apparently |
17:50 |
VanessaE |
er, my servers only need 0.4.12 or newer unless someone fucked with the protocol version again |
17:50 |
paxcoder |
it says it runs 0.4.12-dev |
17:50 |
VanessaE |
also hi :) |
17:51 |
paxcoder |
I've got 0.4.10-dev |
17:51 |
paxcoder |
*no dev |
17:51 |
VanessaE |
0.4.10 is outdated. |
17:51 |
paxcoder |
hey |
17:51 |
paxcoder |
jolly good |
17:51 |
paxcoder |
i have no problem with other servers thoguh |
17:52 |
VanessaE |
three of mine are strict-protocol-restricted because they use newer features. |
17:52 |
paxcoder |
yep, says strict |
17:52 |
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17:52 |
paxcoder |
est31, anyway, can you just tell me how to link them up then? |
17:53 |
paxcoder |
is that what the injector-filter thingy's for? |
17:54 |
paxcoder |
ideally i'd really only hook up one to itself and a crate |
17:54 |
est31 |
no thats not possible |
17:54 |
est31 |
you will need a whole chain |
17:54 |
est31 |
if you dont want to log in, I cant help you, sorry :) |
17:54 |
paxcoder |
how come? |
17:54 |
paxcoder |
it's not that i don't want to, it's that i can't |
17:55 |
est31 |
why that |
17:55 |
paxcoder |
we discussed it above |
17:55 |
VanessaE |
upgrade your client, come on |
17:55 |
paxcoder |
no |
17:55 |
VanessaE |
why not? |
17:55 |
paxcoder |
i'm tired of doing that |
17:56 |
paxcoder |
no other server requires the newest protocol |
17:56 |
VanessaE |
won't be long before 0.4.10 won't work on any servers |
17:56 |
paxcoder |
*that i visit |
17:56 |
paxcoder |
then i'll update |
17:57 |
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17:57 |
paxcoder |
i'll try to see how to do it from the technic manual |
17:57 |
paxcoder |
it's mentioning tubes so that's probably it |
17:57 |
est31 |
you will require pipeworks too |
17:57 |
VanessaE |
0.4.10 can't even display mesh nodes |
17:57 |
est31 |
sorttubes |
17:58 |
VanessaE |
and you won't be able to use some of pipeworks without that |
17:58 |
est31 |
on what OS are you paxcoder? |
17:59 |
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18:01 |
paxcoder |
est31, Debian here |
18:01 |
paxcoder |
VanessaE, there are tubes on my srv |
18:02 |
VanessaE |
paxcoder: I know. |
18:02 |
VanessaE |
and it won' |
18:02 |
VanessaE |
and it won't be long before I turn those into mesh nodes. |
18:02 |
VanessaE |
pipes already are. |
18:02 |
VanessaE |
try placing one, you'll get a weird-looking cube, if your pipeworks is current. |
18:02 |
Jordach |
shots fired |
18:03 |
VanessaE |
same for any of technic's CNC mill shapes |
18:03 |
Jordach |
we should have already phased out the 0.4.10 builds long ago with a new type of protocol |
18:03 |
VanessaE |
all will look like cubes on that old minetest build, if your technic install is current |
18:03 |
paxcoder |
and when they stop working i'll update |
18:04 |
paxcoder |
i mean on "my" server |
18:04 |
VanessaE |
(note to self: make pipeworks require 0.4.12 or newer :P) |
18:05 |
paxcoder |
bully |
18:05 |
VanessaE |
luddite :) |
18:06 |
paxcoder |
i'm not, i'd update, i'm just not a dev so i don't care to compile every week |
18:06 |
est31 |
0.4.10 is not a week old |
18:06 |
VanessaE |
every week? 0.4.10 was released like, a year ago |
18:06 |
paxcoder |
riight |
18:06 |
est31 |
so that would make 50 weeks |
18:06 |
VanessaE |
well some months anyway |
18:06 |
paxcoder |
less than 2 some months? |
18:06 |
VanessaE |
seriously, it's been a good half a year since that came out |
18:07 |
paxcoder |
like i've said, i had no problems |
18:07 |
paxcoder |
i'm not going to compile just to see someone assemble the chain, sorry |
18:08 |
VanessaE |
Minetest 0.4.10 |
18:08 |
VanessaE |
 sfan5 released this on Jul 6, 2014 · 731 commits to master since this release |
18:08 |
paxcoder |
heck, by the time you force this mesh thing upon us, debian might have a compatible version in the repos |
18:08 |
VanessaE |
0.4.11 was released in December |
18:08 |
VanessaE |
0.4.12 a month ago |
18:08 |
paxcoder |
maybe i won't need to compile at all |
18:09 |
* VanessaE |
shrugs |
18:10 |
VanessaE |
you don't *have* to compile anyway |
18:10 |
VanessaE |
there's a daily builds repository you can use, meant for ubuntu but should work on debian too |
18:11 |
est31 |
there is one with releases too |
18:11 |
VanessaE |
yep |
18:11 |
est31 |
but that is a bit out of date |
18:11 |
est31 |
there are just no packagers :( |
18:11 |
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18:12 |
rubenwardy |
Can't login to the forum. :( I'll delete the cache |
18:12 |
Calinou |
there's 0.4.12 in sid |
18:12 |
Calinou |
I requested it :) |
18:12 |
paxcoder |
i guess i could install that |
18:14 |
paxcoder |
Calinou, it says 0.4.11+repack-1 0 in experimental |
18:14 |
* paxcoder |
apt-get updates just in case |
18:14 |
rubenwardy |
Works now XD |
18:15 |
paxcoder |
Calinou, yeah, 0.4.12 |
18:15 |
paxcoder |
installed |
18:16 |
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18:16 |
paxcoder |
VanessaE, someone's got my nickname |
18:16 |
paxcoder |
It's not paxcoder |
18:17 |
VanessaE |
so login as paxcoder :P |
18:17 |
paxcoder |
still says wrong password :/ |
18:17 |
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18:17 |
VanessaE |
see /msg |
18:17 |
VanessaE |
I just reset the password for that one. |
18:20 |
paxcoder |
i'm on the server |
18:20 |
paxcoder |
alone |
18:20 |
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18:21 |
paxcoder |
I get 5mg per day as long as i do things? What kind of drug racket is this? |
18:21 |
VanessaE |
haha |
18:22 |
VanessaE |
minegeld you dork :) |
18:22 |
est |
inflation |
18:22 |
Jordach |
cobble best money |
18:22 |
Jordach |
all of it has been mined by a pickaxe at some point |
18:22 |
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18:22 |
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18:22 |
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18:23 |
fuznuts |
anyone here a big minecraft modder or builder who would like to be tipped in virtual currency? |
18:23 |
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18:24 |
* paxcoder |
typed /mods and now he can't see anything |
18:24 |
est |
hehe /tphring paxcoder out of spawn now he can run around without interact :P |
18:24 |
est |
t t t t t t |
18:24 |
Calinou |
Jordach, TNT |
18:24 |
Jordach |
Calinou, not all servers use it |
18:24 |
Calinou |
fuznuts, this is Minetest :p |
18:30 |
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18:30 |
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18:31 |
* VanessaE |
wonders what currency fuznuts is using :P |
18:36 |
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18:36 |
Jordach |
dogecoin |
18:37 |
paxcoder |
hi Calinou |
18:41 |
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18:45 |
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18:45 |
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18:49 |
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18:52 |
paxcoder |
thanks, bye |
18:52 |
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18:52 |
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18:52 |
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18:57 |
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19:03 |
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19:10 |
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19:10 |
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19:11 |
VanessaE |
wat |
19:11 |
VanessaE |
http://linux.slashdot.org/story/15/03/18/1217244/not-quite-dead-sco-linux-suit-against-ibm-stirs-in-utah |
19:11 |
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19:11 |
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19:11 |
Marandlal |
< |
19:15 |
Krock |
<> |
19:15 |
fuznuts |
I meant minetest :P |
19:17 |
rubenwardy |
How about you PM Jeija, or the maker of a mod you like, and ask if they'd like donations/tipping? |
19:18 |
* Calinou |
doesn't |
19:18 |
VanessaE |
I take tips in any currency I can trade :) |
19:18 |
* Calinou |
trades maptools:copper_coin with VanessaE, though |
19:18 |
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19:20 |
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19:22 |
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19:25 |
* Jordach |
tips Calinou's fedora |
19:30 |
* Jordach |
is working on porting BFD's nodes to minetestmapper |
19:30 |
VanessaE |
"working on"? |
19:30 |
VanessaE |
I thought that dumper script was basically instant? |
19:31 |
Jordach |
VanessaE, >bash >win64 |
19:32 |
VanessaE |
ew. |
19:32 |
Jordach |
i'm about halfway through |
19:34 |
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19:39 |
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19:40 |
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19:45 |
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19:57 |
Jordach |
and wtf is going on with the forums |
19:58 |
Krock |
hmm? |
19:59 |
Jordach |
login logout |
20:00 |
Krock |
yes, FF has problems with the cookies |
20:00 |
Krock |
but netscape works.. somehow |
20:00 |
Calinou |
same issue here |
20:01 |
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20:05 |
VanessaE |
same in chromium also |
20:06 |
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20:08 |
Krock |
Yeah, I tested Firefox 36, Chromium 39 and Netscape 9. Seems like the last one has a bug with expired cookies because it works without problems 0.0 |
20:09 |
Calinou |
https://notabug.org/Calinou/maptools |
20:09 |
Calinou |
https://notabug.org/Calinou/moreblocks |
20:09 |
Calinou |
https://notabug.org/Calinou/moreores |
20:10 |
VanessaE |
ah, you moved them finally |
20:11 |
VanessaE |
dammit, I gotta update my repos *again* :) |
20:13 |
est |
Calinou had to |
20:13 |
VanessaE |
I know. |
20:13 |
est |
because gitlab is closing |
20:14 |
VanessaE |
you mean gitorious is. |
20:14 |
est |
ah yes |
20:14 |
VanessaE |
interesting, those URLs are both browseable and cloneable. |
20:14 |
est |
whatever |
20:14 |
Calinou |
they're on Notabug, which is a free/libre platform based on Gogs |
20:14 |
Calinou |
VanessaE, like on GitHub |
20:14 |
Calinou |
most of Gogs' design is there to mimic GitHub |
20:14 |
Calinou |
(which is a good thing, as GitHub is solid design) |
20:14 |
est |
still not understanding why github is so bad |
20:14 |
VanessaE |
Calinou: on github I always used the ssh ones, never considered that the actual website URL could be cloned. |
20:15 |
Calinou |
if you clone a browsable URL, it might be read-only, although I'm not sure |
20:15 |
Calinou |
https://notabug.org/Calinou there, you can find all my repos here |
20:15 |
Calinou |
est, GitHub is proprietary, GitLab is partially proprietary, … the only good solutions are something like Notabug or self-hosting |
20:15 |
Calinou |
I can't self-host (lack of money) so I use Notabug |
20:16 |
Calinou |
anyway, the repos are all commited, with history |
20:16 |
Calinou |
there's an issue tracker available |
20:16 |
VanessaE |
nice |
20:16 |
Calinou |
no pull requests for now, so you'll have to send .patch files :( |
20:16 |
est |
Calinou, I don't like platforms that make it easy and free to develop proprietary software |
20:16 |
Calinou |
Notabug supports private repositories, if you need them |
20:16 |
est |
so? |
20:17 |
est |
github at least demands money for people who want to make money |
20:17 |
Calinou |
that's a good selling point for it :P |
20:17 |
est |
this is a sound concept |
20:18 |
est |
but when you give your software away for free... Idk what else you can do with open source github clones than abuse them for proprietary software, or do exactly what github does. |
20:18 |
Calinou |
there, installed Shumway in browser to make the copy buttons work |
20:18 |
est |
lol that works |
20:18 |
est |
shumway is growing to get better |
20:19 |
Calinou |
https://notabug.org/Calinou/moreores/commits/master |
20:19 |
Calinou |
the commit view is rather compact; good thing |
20:19 |
est |
where is that copy thing? |
20:19 |
Calinou |
https://notabug.org/Calinou/moreores/issues issue tracker has labels, milestones, and all that |
20:19 |
Calinou |
https://notabug.org/Calinou/moreores - click on the gray cloud |
20:21 |
est |
wow that works |
20:21 |
est |
lol |
20:21 |
Calinou |
hello there :) https://notabug.org/Menche/voxelands |
20:22 |
est |
btw if real menche wants the inchranet nickserv, I can drop the nick (or admins are free to do it), as I've protected it to stop menche imposter from doing it. |
20:23 |
rubenwardy |
http://a.pomf.se/exkvdz.png |
20:23 |
Calinou |
is this a game you're working on? |
20:23 |
rubenwardy |
Yes |
20:24 |
rubenwardy |
I made a game called Flying Pro when I was 13/14, this is a remake for nistalga |
20:24 |
rubenwardy |
nostalgia |
20:24 |
Calinou |
make the sky less ugly please :P |
20:29 |
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20:30 |
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20:31 |
rubenwardy |
Calinou, I copied and pasted the sky color from an Irrlicht template, it's not a very good color. I'm going to add clouds and stuff |
20:34 |
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20:35 |
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20:38 |
Taoki |
Are the forums down? I'm asked to log in constantly, even after I have done so |
20:38 |
Calinou |
Taoki, clean your cookies |
20:38 |
Calinou |
and cache perhaps |
20:38 |
Calinou |
everyone's having this |
20:38 |
Taoki |
Same issue |
20:38 |
Taoki |
ok, so I'm not alone at least |
20:39 |
Calinou |
this has fixed it for me |
20:40 |
Taoki |
Ah, fixed it now. Had to delete older ones |
20:42 |
Jordach |
here's a map of a BFD MGv7 world http://jordach.net/Media/bfdmap.png |
20:45 |
VanessaE |
sfan5: in the minetest mapper, what's the fifth value in a translucent item for? (R G B A ???) |
20:45 |
VanessaE |
(in the colors.txt I mean) |
20:45 |
xenkey |
hello everybody |
20:45 |
VanessaE |
hiu |
20:46 |
VanessaE |
hi |
20:46 |
xenkey |
As much as I hate to ask/advertise, I need somebody to help me build up the spawn on my server. I don't know where else to ask so -- Anyone available to help me? |
20:47 |
VanessaE |
xenkey: post about your server on the minetest forums |
20:47 |
VanessaE |
tell users what you've got, how to find it, what's special about it, etc etc etc |
20:47 |
xenkey |
But that's effort, I don't want to look lazy. |
20:48 |
xenkey |
Right I'm just going to do this |
20:48 |
VanessaE |
so put in the effort :P |
20:51 |
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20:58 |
sfan5 |
VanessaE: thickness |
20:58 |
VanessaE |
ah |
21:07 |
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21:07 |
sfan5 |
VanessaE: i (think because i just read the code) it's how much darker the color gets, 0 meaning nothing happens (vs no --drawalpha), 254 meaning that the color gets very light (i don't understand my own code anymore) |
21:08 |
VanessaE |
haha |
21:08 |
Gael-de-Sailly |
Problem on the forum : can't log in |
21:08 |
VanessaE |
I tried to read some of the code but only got as far as where it's parsed out of the file. gave up after that |
21:08 |
Gael-de-Sailly |
The forum says that I'm successfully logged in |
21:09 |
Gael-de-Sailly |
After But in fact no |
21:09 |
VanessaE |
the forum is busted sorta |
21:09 |
VanessaE |
clear your cache maybe |
21:09 |
sfan5 |
VanessaE: it's put into m_th https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L530 and then into blockpixelattrs.thicken https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L528 |
21:09 |
Gael-de-Sailly |
I don't understand, sorry |
21:09 |
sfan5 |
VanessaE: and thats used here https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L593 |
21:09 |
VanessaE |
ah hell, that's why I didn't find it |
21:10 |
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21:10 |
sfan5 |
i think i need to test this again |
21:10 |
Calinou |
https://github.com/Calinou/moreblocks |
21:10 |
Calinou |
GitHub mirror created |
21:10 |
Calinou |
(other repos will follow later) |
21:10 |
Gael-de-Sailly |
Could someone try to connect on the forum, please ? To know if it's just me or if everyone has this problem. |
21:11 |
Gael-de-Sailly |
*whether |
21:14 |
Gael-de-Sailly |
After login, I see "Login" at the top right, instead of "Logout [ Gael de Sailly ]". And I can't post any reply. |
21:14 |
sfan5 |
ohhhhhhhh |
21:14 |
Calinou |
clear your cookies/cache |
21:14 |
sfan5 |
this makes sense |
21:14 |
Calinou |
I'll add this in topic |
21:15 |
|
Topic for #minetest is now Welcome to #minetest, the official Minetest channel | CLEAR your cookies if you can't log in to forum | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
21:15 |
Calinou |
there, should be obvious enough |
21:15 |
Calinou |
remove it in a few days, or if the issue is gone |
21:16 |
Gael-de-Sailly |
thank you. Clearing cookies and stuff. |
21:17 |
Gael-de-Sailly |
I've never cleared it from… 8 monthes ! |
21:17 |
Gael-de-Sailly |
Yes it works :-) |
21:18 |
sfan5 |
VanessaE: it's how much of the shadows are visible, 0 -> 100% visible (= air) 255 -> 0% visible (= solid material) |
21:18 |
Gael-de-Sailly |
Good bye |
21:18 |
sfan5 |
VanessaE: the default value is 0 because solid material does not use also so the code does not even run |
21:19 |
VanessaE |
sfan5: ahhh |
21:20 |
sfan5 |
VanessaE: also it's averaged over multiple nodes |
21:21 |
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21:21 |
VanessaE |
sfan5: sounds like something that should be documented in the READM |
21:21 |
VanessaE |
+E |
21:21 |
VanessaE |
this could be useful for certain types of glass, torches, fences, well anything that's not a solid, whole cube really |
21:21 |
VanessaE |
s/solid/opaque/ |
21:21 |
sfan5 |
VanessaE: 3 nodes w/ t=123 would have t=((0 + 123) / 2 + 123) / 2 + 123) / 2 |
21:22 |
sfan5 |
!c ((0 + 123) / 2 + 123) / 2 + 123) / 2 |
21:22 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
21:23 |
sfan5 |
!c (((0 + 123) / 2 + 123) / 2 + 123) / 2 |
21:23 |
MinetestBot |
107.625 |
21:23 |
VanessaE |
unmatched left paren |
21:23 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Clarify function of thickness param of nodes 70b7550 http://git.io/h4BX (2015-03-18T22:22:10+01:00) |
21:23 |
sfan5 |
!c (((0 + 123) / 2 + 123) / 2 + 123) / 2, (0+123+123+123)/3 |
21:23 |
MinetestBot |
(107.625, 123.0) |
21:23 |
sfan5 |
!c (((0 + 123) / 2 + 123) / 2 + 123) / 2, (0+123+123+123)/4 |
21:23 |
MinetestBot |
(107.625, 92.25) |
21:23 |
sfan5 |
hm |
21:24 |
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21:24 |
est31 |
why are there just $number_of_people_developing_on_mappers mappers around? |
21:24 |
est31 |
perhaps mtsattelite has multiple developers |
21:25 |
est31 |
but still, too much :( |
21:25 |
est31 |
(was more addressing the problem with minetestmapper-cpp) |
21:26 |
est31 |
one official, one owned by sfan5 (who could but out of some reason doesnt push it to official) and one by rogier |
21:26 |
est31 |
and perhaps more :/ |
21:26 |
sfan5 |
*facepalm* |
21:26 |
sfan5 |
est31: https://github.com/sfan5/minetest-mapper-cpp "This is sfan5's personal repository. The official minetestmapper is at https://github.com/minetest/minetestmapper" |
21:26 |
sfan5 |
est31: minetest/minetestmapper is even a fork of sfan5/minetest-mapper-cpp |
21:27 |
est31 |
ah you pushed it |
21:27 |
est31 |
sorry then |
21:27 |
VanessaE |
which is a fork of shadowninja's wasn't it? which in turn is a fork of.....hell, who was it who did that original rewrite |
21:27 |
est31 |
yup |
21:27 |
sfan5 |
mireq or something |
21:27 |
sfan5 |
est31: it has been like this for like a year |
21:27 |
est31 |
and? |
21:28 |
sfan5 |
you could have noticed this |
21:28 |
est31 |
so now its "verjährt"? |
21:28 |
sfan5 |
?? |
21:29 |
est31 |
as in "if I noted it before, something could have been done about it but now its just isnt possible anymore"? |
21:29 |
sfan5 |
no |
21:29 |
sfan5 |
it has been "pushed" for a long time |
21:29 |
sfan5 |
my mapper repo is not a seperate thing |
21:29 |
sfan5 |
i mean, it's not a different mapper with different features |
21:30 |
est31 |
you should perhaps talk to github staff then to remove the "fork" setup. |
21:31 |
sfan5 |
i asked celeron55 about that, ircc he did not deem it necessary to have them detach the repo |
21:36 |
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21:37 |
sfan5 |
VanessaE: resulting thickness for n nodes with thickness t is t(n, t)=t - (t * 0.5^n) |
21:38 |
sfan5 |
VanessaE: remaining % of shadows would be s(n,t)=(255 - (t - t*0.5^n))*100 |
21:39 |
VanessaE |
*whoosh* :) |
21:39 |
sfan5 |
oh i forgot a division |
21:39 |
VanessaE |
(even simple math is gonna go over my head today) |
21:40 |
sfan5 |
VanessaE: s(n,t)=(255 - (t - t*0.5^n))/255*100 |
21:41 |
sfan5 |
that means after 2 nodes of water (t=224) there is only 33% shadows left |
21:41 |
sfan5 |
no idea whether that is realistic ¯\_(ツ)_/¯ |
21:41 |
VanessaE |
well, it works pretty well at any rate :P |
21:45 |
orbea |
is it possible to alter the default recipes? |
21:45 |
VanessaE |
not directgly, but if you register an identical recipe with a new output, the new recipe will take precedence. |
21:46 |
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21:46 |
VanessaE |
directly* |
21:46 |
orbea |
ah, thanks |
21:48 |
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21:50 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Rename some variables to make their purpose clearer a361e4d http://git.io/h4wS (2015-03-18T22:49:19+01:00) |
21:59 |
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22:23 |
paxcoder |
When I put 2 items in the stackwise injector, shouldn't it leave an item if there is just 1 of it in a chest? |
22:25 |
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22:25 |
est31 |
? |
22:26 |
paxcoder |
Let me rephrase, sec |
22:27 |
paxcoder |
If I put 2 of X and 2 of Y in the the first and the second slot of the stackwise injector slot respectively, and if there is just 1 of X in a chest, shouldn't it take 2 of Y? |
22:28 |
VanessaE |
I *think* the items in the injector only say what to filter, not how much |
22:29 |
VanessaE |
(I thought it always tries to move whole stacks, regardless of how much is in a stack or how much you put into a given slot in the injector) |
22:29 |
paxcoder |
VanessaE, but it does take 2 by 2 |
22:29 |
VanessaE |
huh. |
22:30 |
VanessaE |
maybe it always reaches for the biggest then? idk |
22:30 |
VanessaE |
I didn't write it :) |
22:30 |
VanessaE |
er not the biggest |
22:30 |
VanessaE |
the first I mean |
22:30 |
paxcoder |
Maybe put the tubes wrong and that's why 1 item found itself there. |
22:30 |
paxcoder |
VanessaE, one with the most priority, i got you |
22:32 |
paxcoder |
VanessaE, you were write, it takes the whole stack |
22:32 |
paxcoder |
*right |
22:32 |
paxcoder |
I guess i had just 2 items the :/ |
22:32 |
paxcoder |
*then |
22:33 |
paxcoder |
i know what to do |
22:33 |
paxcoder |
two itemwise injectors, and then alternate between them |
22:33 |
est31 |
I wrote it and i forgot :( |
22:33 |
paxcoder |
umm no |
22:33 |
est31 |
at least that specific functionality |
22:34 |
paxcoder |
don't know how to do what i need |
22:34 |
est31 |
what do you want? |
22:34 |
paxcoder |
You know, feed the centrifuge at least 2 dusts ;) |
22:35 |
paxcoder |
My server isn't as abundant as yours, so I can't just autocraft tons of centrifuges |
22:35 |
paxcoder |
I'm trying to do it all with 1 |
22:35 |
paxcoder |
(looping setup) |
22:35 |
est31 |
you'll wait ages |
22:36 |
est31 |
but nvm, your problem demands a solution |
22:36 |
paxcoder |
:) |
22:36 |
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22:38 |
est31 |
paxcoder, place one of those tubes that generate a mesecon signal, and let a microchip count the elements. |
22:38 |
est31 |
s/elements/signals/ |
22:38 |
est31 |
or no, that doesnt help |
22:38 |
est31 |
hm |
22:44 |
paxcoder |
you need to make the tubes turing complete ;D |
22:47 |
VanessaE |
actually...I think they nearly are :P |
22:48 |
paxcoder |
why do you think so? |
22:48 |
VanessaE |
well you can form loops and branches and make decisions .... |
22:48 |
VanessaE |
:) |
22:48 |
VanessaE |
been a while since I read up on what it takes to make something turing-complete though |
22:49 |
est31 |
question is: what do you define as turing complete |
22:49 |
paxcoder |
mfw shuffling reminders |
22:49 |
est31 |
I mean the usual definition is that in order to be turing complete a machine should be abled to simulate the turing machine |
22:49 |
paxcoder |
est31, i don't think you can make them turing complete. You can't make a NOT |
22:50 |
est31 |
what is a NOT? |
22:50 |
est31 |
generating stuff out of nothing?? |
22:50 |
paxcoder |
yeah |
22:51 |
Jordach |
a not gate * |
22:51 |
paxcoder |
well i guess it doesn't have to be |
22:51 |
est31 |
no, its possible |
22:51 |
paxcoder |
in a NOT gate, you still have to have power come from somewhere, right? |
22:51 |
est31 |
using lava/water stone generators |
22:52 |
est31 |
then a nodebreaker |
22:52 |
VanessaE |
paxcoder: only if it's power-based. |
22:52 |
est31 |
and that gives you unlimited stuff |
22:52 |
paxcoder |
VanessaE, o.O |
22:52 |
VanessaE |
after all, a mesecons NOT gate outputs a high signal when the input is nil, and it requires no external power supply rails either. |
22:52 |
paxcoder |
yay, free energy |
22:53 |
est31 |
I just have seen a player make a not gate feed to itself, making the signal change at each server step |
22:53 |
est31 |
that was funny |
22:53 |
est31 |
and then used it to signal an itemwise injector |
22:53 |
est31 |
thats esp. funny |
22:53 |
est31 |
not a stackwise one, no. |
22:54 |
est31 |
(and a blinky plant) |
22:54 |
paxcoder |
i did that when we first got mesecons |
22:54 |
est31 |
it may cause some lag. |
22:54 |
paxcoder |
yep |
22:54 |
paxcoder |
i use a blinky plant now :P |
22:55 |
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22:55 |
mfw |
paxcoder: mfw highlighting someone with the nick mfw |
22:56 |
mfw |
that was rude you know |
22:57 |
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23:01 |
TheFox |
Hello. Today makes a month since 0.4.12 was released. I was wondering if there were any known status updates with regards to releasing it in the Ubuntu stable PPA? |
23:10 |
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23:15 |
paxcoder |
not sure what that was |
23:16 |
ShadowNinja |
TheFox: Ask #ubuntu. |
23:16 |
paxcoder |
est31, what is the adjustable tube segment? |
23:23 |
est31 |
TheFox, I guess What ShadowNinja means is that minetest needs somebody who can package it. |
23:24 |
est31 |
technically, its a ppa by minetest developers |
23:25 |
ShadowNinja |
est31: Nah, ubuntu's just really bad at updating their software before it becomes obsolete. |
23:27 |
est31 |
better than live on the bleeding edge |
23:27 |
est31 |
Neither a vampire gets my blood nor any edge. |
23:27 |
est31 |
:P |
23:27 |
paxcoder |
est31, ? |
23:30 |
paxcoder |
est31, is there a problem? |
23:30 |
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23:30 |
est31 |
(its an anti-arch flame :p) |
23:31 |
est31 |
debian already has 0.4.12 https://packages.debian.org/sid/minetest |
23:31 |
est31 |
the ppa is unofficial (in terms of ubuntu-officialty) |
23:31 |
est31 |
its official in terms of minetest-officialty |
23:31 |
paxcoder |
VanessaE, what did I do? |
23:32 |
est31 |
now to adjustable tubes. |
23:32 |
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23:32 |
est31 |
you mean adjustable vacuum tubes paxcoder? |
23:32 |
est31 |
they "vacuum" everything close to them |
23:33 |
est31 |
like when you drop something by pressing q |
23:33 |
est31 |
and "adjustable" just means that you can set the range |
23:34 |
paxcoder |
est31, are there any controllable tubes? |
23:34 |
* paxcoder |
looks for valves |
23:35 |
paxcoder |
nvm |
23:35 |
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23:36 |
est31 |
valves are pipe stuff |
23:38 |
paxcoder |
yes |
23:38 |
paxcoder |
oh not tubes |
23:38 |
paxcoder |
nvm, i think i can do without |
23:39 |
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23:46 |
TheFox |
Yes, I mean the PPA, not the official Ubuntu repositories. :) I was wondering if there was any update since the members of the stable PPA team were contacted last week about it. |
23:46 |
TheFox |
Status update, I mean. |
23:48 |
TheFox |
So are you saying to use the Debian one? Or...? |
23:53 |
paxcoder |
my centrifuge disappeared |
23:54 |
paxcoder |
nvm, connection |
23:56 |
TheFox |
Oh, I think I see. Just saying that Debian keeps up while Ubuntu doesn't. OK. |
23:57 |
est31 |
perhaps in 15.10 |
23:58 |
TheFox |
I'm not meaning the actual Ubuntu repositories though, just the Minetest PPA. Or are you guys saying that's a project no more? |