Time |
Nick |
Message |
00:09 |
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prozacgod joined #minetest |
00:10 |
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TriBlade9 joined #minetest |
00:14 |
jordan4ibanez |
The best music to program to https://www.youtube.com/watch?v=sa7i-YYhc5Q |
00:16 |
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Sokomine joined #minetest |
00:22 |
est31 |
shadowzone: r u there |
00:22 |
shadowzone |
Yep |
00:22 |
est31 |
Try this stream. Its inside the icecast directory: http://wzmtradio.com:8000/WZMT_80K |
00:23 |
shadowzone |
thanks |
00:23 |
TriBlade9 |
jordan4ibanez Nice, I'm gonna remember that! |
00:23 |
TriBlade9 |
*sticks it next to his 10 hours of two steps from hell playlist* |
00:24 |
est31 |
http://dir.xiph.org/by_genre/Minecraft |
00:24 |
est31 |
shadowzone ^ |
00:24 |
jordan4ibanez |
Awww yeah |
00:24 |
shadowzone |
wow, thanks |
00:25 |
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younishd_ joined #minetest |
00:25 |
Jordach |
spotify:user:spotify:playlist:7BixMZxL4bhgULJQ5wPbUz http://open.spotify.com/user/spotify/playlist/7BixMZxL4bhgULJQ5wPbUz |
00:25 |
TriBlade9 |
jordan4ibanez, Check out "Thomas Bergersen - Final Frontier" and "Audiomachine - Unfinished Life" |
00:25 |
TriBlade9 |
That's the style of stuff I listen to whilst programming. :3 |
00:25 |
TriBlade9 |
Both relaxing and motivating |
00:26 |
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younishd joined #minetest |
00:26 |
jordan4ibanez |
Right after I finish this Minecraft Alpha theme |
00:26 |
jordan4ibanez |
I wish Minetest had some type of built in client music track system |
00:27 |
TriBlade9 |
^ |
00:27 |
jordan4ibanez |
Then players could have a song(s) to attach the gameplay of the game to, maybe it would even get nostalgic eventually |
00:27 |
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Gethiox joined #minetest |
00:27 |
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stormchaser3000 joined #minetest |
00:30 |
Gethiox2 |
somebody known default values of camera HFOV or focal length? |
00:31 |
jordan4ibanez |
Gethiox2: It's 72 |
00:31 |
jordan4ibanez |
cam->setFOV(72.0*M_PI/180.0); |
00:31 |
jordan4ibanez |
Or I think it is |
00:38 |
jordan4ibanez |
I've been chasing this slightly off rail bug and I think I might have finally found it |
00:40 |
ottodachshund |
Polsaker: Tolling is an old alternate spelling of Trolling |
00:40 |
Polsaker |
TIL |
00:40 |
ottodachshund |
and anyway if you read about it the dog is trolling the ducks pretty much |
00:40 |
ottodachshund |
TIL? |
00:40 |
ottodachshund |
Til Eulenspeigel? |
00:41 |
Polsaker |
Today I Learnt |
00:41 |
ottodachshund |
oooh |
00:41 |
ottodachshund |
a new meme |
00:41 |
acerspyro |
No |
00:41 |
acerspyro |
Very old |
00:41 |
ottodachshund |
TIL me too |
00:41 |
acerspyro |
You just need to update your internet chat database |
00:41 |
ottodachshund |
well new to me |
00:41 |
ottodachshund |
ouch |
00:41 |
acerspyro |
That's a thing since long ago :P |
00:42 |
Gethiox2 |
jordan4ibanez: These help me a bit, Hugin after geometric optimize recalculated 72 FOV (25.96mm) to ~104.66 FOV (14,56mm), after reload screens with new FOV optimalisations looks fine, thanks |
00:42 |
ottodachshund |
an inexcusable lacuna in what should be a seamless web of knowledge |
00:42 |
jordan4ibanez |
No problem! |
00:42 |
ottodachshund |
i stand with head bowed in shame before the irc meme committee |
00:42 |
acerspyro |
(Actually, I don't ask, I just google it :P) |
00:42 |
acerspyro |
urbandictionnary, heard of this? |
00:43 |
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gregorycu joined #minetest |
00:43 |
acerspyro |
http://www.urbandictionary.com/define.php?term=TIL |
00:45 |
gregorycu |
This Is Lanka |
00:46 |
acerspyro |
lol |
00:47 |
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Wayward_One joined #minetest |
01:02 |
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Viper168_ joined #minetest |
01:08 |
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impact joined #minetest |
01:19 |
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Enke joined #minetest |
01:28 |
jordan4ibanez |
Damn, I ate too much protien today on my keto diet |
01:28 |
jordan4ibanez |
I must have drank 3 gallons of water since I woke up |
01:28 |
VanessaE |
afaik you can't really have too much protein |
01:29 |
VanessaE |
just too many carbs |
01:29 |
VanessaE |
(and I went WAY over) |
01:30 |
jordan4ibanez |
I ate nothing but protein yesterday and the day before. Today I was supposed to eat a lot of salad but I forgot and now I'm paying the price |
01:30 |
jordan4ibanez |
I'm a california raisen |
01:30 |
VanessaE |
don't worry about it |
01:30 |
VanessaE |
just drink your water and pick up tomorrow where you left off |
01:30 |
jordan4ibanez |
raisin* |
01:31 |
jordan4ibanez |
Are you on the same diet? |
01:31 |
VanessaE |
the whole point of such diets is the average lower-carb intake |
01:31 |
TriBlade9 |
Supposedly the real fattening part is when you eat carbs and fat in the same meal |
01:31 |
VanessaE |
not exactly. I'm supposed to be, though. I try to keep my carbs low but I fail most of the time due to heavy addiction :( |
01:31 |
TriBlade9 |
It's okay VanessaE, we don't care :3 |
01:31 |
VanessaE |
TriBlade9: I do. I don't like having to pay extra for my clothes :P |
01:32 |
jordan4ibanez |
Just go crazy with protein, that's how I got off of my need for carbs |
01:32 |
VanessaE |
jordan4ibanez: I have been, and it has helped. I just need more yet. |
01:32 |
TriBlade9 |
I lost a lot of weight just going on an average Chinese diet. |
01:32 |
jordan4ibanez |
My first day I ate nothing but hamburger and bacon lol |
01:32 |
TriBlade9 |
OMG |
01:32 |
VanessaE |
jordan4ibanez: heaven! |
01:32 |
TriBlade9 |
I want your diet. |
01:33 |
VanessaE |
my fridge and freezer are filled with hamburger, bacon, eggs, cheese, sausage, ... |
01:33 |
VanessaE |
:D |
01:33 |
jordan4ibanez |
It's keto! |
01:33 |
jordan4ibanez |
That's delicious |
01:33 |
TriBlade9 |
My fridge is full of lots of stuff I don't know the english names for |
01:33 |
VanessaE |
all the stuff that until the late 90's everyone said was killing us |
01:33 |
TriBlade9 |
And pancakes on saturdays |
01:33 |
acerspyro |
twinkies |
01:33 |
acerspyro |
jk |
01:34 |
VanessaE |
acerspyro: well in fact, today's a cheat day and boy howdy did I cheat. on my desk, a box of Little Debbie "Cocoa Cremes" |
01:34 |
acerspyro |
lol |
01:34 |
VanessaE |
(but that's Abe's fault for buying them :) ) |
01:34 |
acerspyro |
I'm not a sugar fan |
01:34 |
acerspyro |
Rather drink a milkshake or eat a fruit for dessert. |
01:35 |
VanessaE |
um..what is that if not sugar? :P |
01:35 |
TriBlade9 |
Nice thing about China is that they know how to make good treats that don't use a lot of sugar |
01:35 |
jordan4ibanez |
I can't do cheat days, I want to be down to 180, my goal is to lose 100 pounds this year |
01:35 |
TriBlade9 |
You can get a huge bag of like 24 *no idea how to say* cake-sort of things for about 2 USD |
01:35 |
acerspyro |
VanessaE: glucose |
01:35 |
TriBlade9 |
So good and so low-sugar |
01:36 |
acerspyro |
Is sugar |
01:36 |
acerspyro |
Fruit sugar is fructose |
01:36 |
VanessaE |
sugar is sugar is sugar |
01:36 |
acerspyro |
nei |
01:36 |
acerspyro |
It b different |
01:36 |
VanessaE |
it all spikes your glycemic load. |
01:36 |
exio4 |
syntatic sugar is the best kind of sugar |
01:36 |
jordan4ibanez |
Every sugar is glucose to your brain, even protein in too large quantities |
01:36 |
TriBlade9 |
exio4 Win |
01:36 |
VanessaE |
jordan4ibanez: true, but it takes an enormous amount for that to happen |
01:36 |
TriBlade9 |
kbai |
01:37 |
VanessaE |
TriBlade9: noooooooooooo |
01:37 |
VanessaE |
:( |
01:37 |
acerspyro |
lol |
01:37 |
jordan4ibanez |
He's gone now |
01:37 |
acerspyro |
he doesn't know how to leave irc |
01:37 |
acerspyro |
he drunk |
01:37 |
jordan4ibanez |
rip in peace |
01:37 |
exio4 |
in pizza |
01:37 |
acerspyro |
rust in pieces |
01:37 |
exio4 |
pizza.. *looks around* |
01:37 |
exio4 |
compile time garbage collection |
01:37 |
VanessaE |
exio4: pizza? NOOOOOOOOO |
01:38 |
impact |
I had pizza last night |
01:38 |
VanessaE |
shadowzone: you're evil. :( |
01:38 |
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shadowzone joined #minetest |
01:38 |
exio4 |
I ate like a pizza and half yesterday |
01:38 |
exio4 |
and I want pizza |
01:38 |
acerspyro |
I had homemade pizza tonight |
01:38 |
exio4 |
can I have pizza? |
01:38 |
VanessaE |
shadowzone: you're evil... and you probably burned off every gram didn't you? :) |
01:38 |
shadowzone |
acerspyro, same thing last night |
01:39 |
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stormchaser3000 joined #minetest |
01:39 |
shadowzone |
VanessaE, of course I did |
01:39 |
acerspyro |
VanessaE: we're young |
01:39 |
acerspyro |
I can't get fat |
01:39 |
acerspyro |
6 ft, 140 lbs |
01:39 |
acerspyro |
Find the problem. |
01:39 |
* VanessaE |
grumbles at her busted-ass over-40 metabolically-challenged body |
01:39 |
acerspyro |
lol |
01:39 |
shadowzone |
you're young |
01:39 |
VanessaE |
acerspyro: I'll trade your 140 lbs for my ~390. |
01:39 |
acerspyro |
Meh, can't. |
01:39 |
shadowzone |
VanessaE, could be worse, you could me on that "my 600 pound life" show |
01:40 |
acerspyro |
Age does that |
01:40 |
VanessaE |
shadowzone: oh fuck that. |
01:40 |
exio4 |
can we please use kg? |
01:40 |
acerspyro |
According to my genes, I should get fat in no time after 25 |
01:40 |
exio4 |
or give a conversion rate to kg |
01:40 |
acerspyro |
exio4: no |
01:40 |
VanessaE |
exio4: 176 kg for me, 64 for acerspyro |
01:40 |
exio4 |
uhh |
01:40 |
shadowzone |
not saying mine.. |
01:40 |
acerspyro |
shadowzone: cmon] |
01:40 |
exio4 |
I am like 80kg |
01:40 |
exio4 |
and 6ft too |
01:40 |
acerspyro |
shadowzone: Who cares! |
01:40 |
VanessaE |
6ft here too |
01:41 |
shadowzone |
5 foot 3 and 112 |
01:41 |
shadowzone |
there |
01:41 |
acerspyro |
112 lbs? |
01:41 |
acerspyro |
u small |
01:41 |
* sofar |
attempts to model fog in particles |
01:42 |
VanessaE |
exio4: y u mix units?! |
01:42 |
acerspyro |
The kind of people I always think I'm going to murder by squishing them in flooded corridors. |
01:42 |
exio4 |
because I want to look murican, so then I can steal your dollars |
01:42 |
exio4 |
and buy lots of pizza |
01:42 |
VanessaE |
you meant 1.83m |
01:42 |
VanessaE |
:P |
01:43 |
VanessaE |
I hate pizza. |
01:43 |
acerspyro |
VanessaE, exio4, I am not done growing up |
01:43 |
exio4 |
me neither |
01:43 |
VanessaE |
I'll never grow up :P |
01:43 |
shadowzone |
neither am I |
01:43 |
acerspyro |
shadowzone: how old |
01:43 |
exio4 |
shush shadowzone |
01:43 |
shadowzone |
12 |
01:43 |
acerspyro |
VanessaE: No, you'll just shrink |
01:43 |
acerspyro |
shadowzone: you're not done till 18 iirc |
01:43 |
shadowzone |
13 in 67 days |
01:43 |
acerspyro |
I'm not done till 25 |
01:44 |
acerspyro |
VanessaE: I don't want to be mean.. |
01:44 |
acerspyro |
but you'll shrink. |
01:44 |
acerspyro |
:) |
01:44 |
VanessaE |
as long as is't my waist, hips, legs and other fat areas that shrink, I'm fine with that :P |
01:44 |
acerspyro |
no |
01:44 |
acerspyro |
your height |
01:45 |
VanessaE |
doubt it |
01:45 |
* Jordach |
weighs around ~97kg |
01:45 |
VanessaE |
genetic predisposition. |
01:45 |
gregorycu |
I used to weight 97kg, then i went on a diet |
01:45 |
gregorycu |
Now I'm 90 :D |
01:45 |
acerspyro |
My tastes are a diet |
01:45 |
Jordach |
(this also counts my weighty knife proof vest) |
01:45 |
exio4 |
I had like 20kg less a year ago |
01:46 |
acerspyro |
lol |
01:46 |
exio4 |
... and all my exercise was a 2km walk everyday |
01:46 |
exio4 |
then I converted the 2km walk into a 200m walk |
01:46 |
acerspyro |
I have the shape of a nerd. :D |
01:46 |
Jordach |
exio4, you lazy being |
01:46 |
Jordach |
2.897 kilometers |
01:46 |
Jordach |
^ i do that way too often |
01:46 |
acerspyro |
I don't exercise at all during winter |
01:46 |
exio4 |
it's summer over here |
01:47 |
exio4 |
should use our pool |
01:47 |
acerspyro |
exio4: Poor you |
01:47 |
acerspyro |
:) |
01:47 |
exio4 |
yes, I know, I can't overclock to 5GHz : |
01:47 |
exio4 |
:< |
01:47 |
acerspyro |
:D |
01:47 |
Jordach |
2C here |
01:47 |
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01:47 |
* acerspyro |
overclocks laptop to 65THz and throws it in the snow. |
01:47 |
jordan4ibanez |
THIS http://i.imgur.com/PffZJhz.png |
01:47 |
acerspyro |
jordan4ibanez: yes |
01:47 |
gregorycu |
Fuck git |
01:48 |
acerspyro |
I saw them the other day |
01:48 |
gregorycu |
Fuck it |
01:48 |
jordan4ibanez |
is a result of trying this http://i.imgur.com/8U0XMT7.png |
01:48 |
exio4 |
26C over here |
01:50 |
jordan4ibanez |
VanessaE: Are you a mod? |
01:50 |
VanessaE |
on the forum? |
01:50 |
VanessaE |
yes. |
01:51 |
jordan4ibanez |
can you move this https://forum.minetest.net/viewtopic.php?f=47&t=11027 to wip mods? |
01:52 |
VanessaE |
moved. |
01:52 |
VanessaE |
you should stick a screenshot in there btw |
01:52 |
VanessaE |
also mention the license |
01:53 |
VanessaE |
(screenshot is for those too lazy or unable to watch the video) |
01:53 |
* acerspyro |
is trying to simulate the Unity desktop under XFCE |
01:59 |
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02:07 |
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02:14 |
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02:14 |
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02:18 |
acerspyro |
fail |
02:18 |
acerspyro |
looks terrible without some commercial magic |
02:18 |
acerspyro |
Like a pet rock that isn't called a pet rock and that plugs into VGA instead. |
02:27 |
acerspyro |
http://i.crackedcdn.com/phpimages/photoshop/3/5/7/270357_v1.jpg |
02:27 |
acerspyro |
No. They didn't... |
02:27 |
acerspyro |
whaaat |
02:37 |
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02:38 |
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Enke joined #minetest |
02:40 |
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02:40 |
jordan4ibanez |
How's the first train looking? http://i.imgur.com/QRYecX9.jpg |
02:40 |
TriBlade9 |
Does anyone have any idea why my items would not be showing up in the UI creative inventory? (Mod has a dependency on UI) |
02:41 |
TriBlade9 |
Is that gonna be mirrored jordy? |
02:41 |
TriBlade9 |
Not bad, but kinda hard to tell which side is the front |
02:42 |
acerspyro |
this is simple |
02:43 |
jordan4ibanez |
Yes it is |
02:44 |
VanessaE |
TriBlade9: you don't need to depend on UI for a mod to show up in it. it just shows up. |
02:44 |
TriBlade9 |
VanessaE, I depend on UI for the API. I registered a tab with it. |
02:44 |
VanessaE |
OH |
02:44 |
VanessaE |
derp |
02:44 |
TriBlade9 |
Still, nothing I register is appearing in it. |
02:45 |
acerspyro |
gn |
02:45 |
TriBlade9 |
gn |
02:47 |
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02:48 |
TriBlade9 |
Oooh |
02:48 |
TriBlade9 |
You need to register a description for each item |
02:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 2f0a8f1 http://git.io/edyV_w (2015-01-17T21:57:48-05:00) |
03:01 |
jordan4ibanez |
That's awesome! |
03:05 |
TriBlade9 |
\o/ |
03:17 |
Enke |
What exactly is done to texture the sun or the moon? I can't seem to find the file anywhere. |
03:17 |
VanessaE |
just create it. |
03:17 |
VanessaE |
sun.png and moon.png |
03:17 |
VanessaE |
by default, it's algorithmic |
03:18 |
VanessaE |
supply an image and it'll switch to the image |
03:18 |
VanessaE |
also don't forget the tone maps: sun_tonemap.png and moon_tonemap.png |
03:18 |
Enke |
Huh |
03:18 |
VanessaE |
you can find useful examples in HDX |
03:18 |
Enke |
Thanks. |
03:19 |
VanessaE |
without the tone map, the image will just be displayed as-is, nothing done to it except scaled to a certain angular size |
03:19 |
VanessaE |
yw |
03:20 |
VanessaE |
the horizontal position along the tone map sets the color of the image. I forget if that's an additional tint or if it's more like a monochrome-the-image-and-colorize-it filter |
03:20 |
VanessaE |
sets the color according to in-game time of day, that is |
03:21 |
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03:21 |
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03:30 |
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03:40 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Create empty default constructor for MapNode 805c8e5 http://git.io/89vpqw (2015-01-18T13:39:50+10:00) |
03:43 |
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03:54 |
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03:54 |
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04:04 |
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04:05 |
jordan4ibanez |
It's getting there http://i.imgur.com/OkY4uCB.jpg |
04:05 |
VanessaE |
jordan4ibanez: nice |
04:05 |
Wayward_One |
:D |
04:05 |
VanessaE |
gotta love symmetric models :) |
04:05 |
Wayward_One |
i can't wait to see it! |
04:07 |
jordan4ibanez |
Aww yeah! |
04:08 |
Wayward_One |
well, singleplayer is completely unplayable for me now:( this is just insane: http://imgur.com/SP5SiJ3,Pe7lcR2#0 |
04:09 |
acerspyro |
I'M IN THAT SCREENSHOT! :D |
04:09 |
jordan4ibanez |
Might make it a 2-3-2 If I can cram the trucks near the wheels |
04:09 |
VanessaE |
Wayward_One: what's happening there? |
04:09 |
VanessaE |
jordan4ibanez: you can always make the boiler a bit longer if you need to? |
04:10 |
VanessaE |
(well and the platforms) |
04:10 |
jordan4ibanez |
Maybe :3 |
04:10 |
Wayward_One |
VanessaE, check out the lag in the lower right-hand corner |
04:10 |
VanessaE |
jordan4ibanez: how about one of these suckers: http://www.trainspotted.com/content/UP/40/UP-4012-LS-RF-20111111-1220.jpg |
04:10 |
VanessaE |
(4-8-8-4) |
04:10 |
Wayward_One |
and then look at the mods- all default but minetest-time |
04:10 |
jordan4ibanez |
I love big boys |
04:11 |
jordan4ibanez |
Wow that did not come out like I wanted it to |
04:11 |
VanessaE |
LOL |
04:11 |
Wayward_One |
xD |
04:11 |
DFeniks |
so that means i cant have bigger moon or sun? |
04:12 |
jordan4ibanez |
I could definitely do that, but the turning radius would be....interesting |
04:12 |
VanessaE |
DFeniks: not precisely. there's a maximum size, and you can make them *smaller* by matting the image onto a larger, blank canvas |
04:13 |
VanessaE |
jordan4ibanez: how the hell DOES an engine this big turn anyway? |
04:13 |
VanessaE |
I mean, how does it handle curves, etc |
04:13 |
jordan4ibanez |
The rails on it's line aren't past a certain degree |
04:14 |
VanessaE |
I used to have one of these model engines on my layout years ago: http://www.lafterhall.com/osw05_041.jpg |
04:14 |
jordan4ibanez |
That's partially why it was retired |
04:14 |
VanessaE |
(4-8-4, but with a silver front on the boiler) |
04:14 |
jordan4ibanez |
That looks so nice |
04:17 |
jordan4ibanez |
If we had complex collision detection we could walk on the trains, but that will never happen lol |
04:17 |
VanessaE |
well. |
04:18 |
VanessaE |
collision boxes on a NODE can be multiple boxes |
04:18 |
VanessaE |
(like a nodebox) |
04:18 |
VanessaE |
I don't see why an entity can't be done that way some day |
04:20 |
DFeniks |
but will entity go away and we will still be in same place ? basically sliding from under us? |
04:21 |
* DFeniks |
remembers trying to ride spider |
04:21 |
DFeniks |
but i dont remember if thats what happened |
04:22 |
DFeniks |
because it tried to attack me and so it didnt actually go anywhere |
04:23 |
VanessaE |
you can attach to an entity |
04:23 |
VanessaE |
and it'll carry you with it |
04:23 |
VanessaE |
that's how carts do it (but they do it poorly, or the engine does) |
04:24 |
VanessaE |
of course the code that moves the engine around could also move you around with them manually too |
04:24 |
VanessaE |
with it* |
04:24 |
DFeniks |
well yeah thats how helicopters ufos work |
04:24 |
DFeniks |
but its not walking on entity |
04:25 |
VanessaE |
yeah I know |
04:25 |
DFeniks |
still , could entity push you or lift you without attaching? |
04:25 |
VanessaE |
I believe entities can push you around, yes. |
04:25 |
VanessaE |
I think sheep do that in mobs mod |
04:26 |
VanessaE |
so you could compose the cabin of the engine out of say four small entities to create the floor and walls |
04:26 |
VanessaE |
or well, you get the idea |
04:26 |
VanessaE |
the problem is the collision box doesn't turn with the entity |
04:27 |
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04:27 |
jordan4ibanez |
A mini big boy http://i.imgur.com/qbTpe94.jpg |
04:27 |
DFeniks |
wait, does that mean train after turn go sideway? |
04:27 |
DFeniks |
as far as collision box do? |
04:31 |
jordan4ibanez |
Damn, I think everyone thinks that there will be cars that multiple people can ride in |
04:31 |
jordan4ibanez |
I don't think that's possible though |
04:31 |
jordan4ibanez |
WAIT A SECOND |
04:31 |
jordan4ibanez |
I could just have multiple entities be each seat |
04:35 |
VanessaE |
it is theoretically possible but you'd have to adjust the collision boxes in realtime |
04:35 |
VanessaE |
as the cars turn |
04:36 |
VanessaE |
one entity per seat, attach the player to the entity |
04:36 |
VanessaE |
make it move with the car |
04:36 |
VanessaE |
at least that solves the multiple-players-riding-the-car problem |
04:36 |
VanessaE |
but it doesn't solve the walking-around-in/on-the-car/engine problem. |
04:38 |
jin_xi |
well, take it as far as the engine allows you! im waiting for 0.4.12 to release a mod thats in the making for years but only now is supported by the engine :( |
04:38 |
jin_xi |
attachment system has to get better some day/way |
04:39 |
jordan4ibanez |
So we can adjust the rotation of the attachment? |
04:40 |
VanessaE |
you can set the player's initial rotation, yeah |
04:40 |
VanessaE |
they're still free to yaw around acter that of course |
04:40 |
VanessaE |
after* |
04:41 |
jordan4ibanez |
no like in a group, can I set the rotation that they're attached to the main entity? |
04:42 |
VanessaE |
you mean like as the car turns? |
04:42 |
jordan4ibanez |
Yes |
04:42 |
VanessaE |
yeah you can do that but it's choppy |
04:42 |
jin_xi |
both set attach and set bone take a rotation parameter, but i never used them so idk |
04:42 |
jordan4ibanez |
Well then I'll experiment when I rewrite turns |
04:43 |
jordan4ibanez |
I'm using strings and it's garbage |
04:43 |
jin_xi |
i think your first vid looked best (the purple engine one) |
04:43 |
jin_xi |
later vids were too much 'turn in place' for my taste |
04:43 |
VanessaE |
what is really needed is a way to make the engine change player's rotation to follow the relative yaw of the attachment point (so that the player can look around but they still gradually turn as the entity does) |
04:43 |
jordan4ibanez |
That one didn't do correction of the stretching in turns, that's why it's so smooth |
04:46 |
jordan4ibanez |
Also jin_xi, right now the front waits for the rear to catch up, if I make the rear do the modification of speed to match the distance it will work like that again, which is probably what I'm going to do |
05:00 |
jordan4ibanez |
So now it is time to rewrite the entire function for the train movement using no strings, and only 0-3, this'll be interesting |
05:01 |
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05:15 |
gregorycu |
jordan4ibanez: Out of interest, do the two points curve around the curve? |
05:15 |
gregorycu |
Or do they move to the middle of the block and then change direction? |
05:16 |
jordan4ibanez |
They will a little better when I'm done, I'm redoing the entire track function to use setpos so it's a lot more stable |
05:16 |
gregorycu |
Cool |
05:16 |
jordan4ibanez |
No one will miss anything, it actually should be smoother than it was before |
05:16 |
jordan4ibanez |
Plus no more crashing |
05:17 |
jordan4ibanez |
Like literally, having the train crash and get stuck off the track lol |
05:19 |
gregorycu |
The trains more realistically now, but yeah |
05:19 |
gregorycu |
Looks a little bad because of the really short turning circle |
05:19 |
gregorycu |
(I recommended this approach) |
05:29 |
jordan4ibanez |
The two points do in fact curve around the curve haha |
05:29 |
jordan4ibanez |
gregorycu: http://youtu.be/q_FeI6JCcgw |
05:30 |
jordan4ibanez |
I am reprogramming it to do that without shitting itself |
05:30 |
gregorycu |
:) |
05:30 |
gregorycu |
Hey |
05:30 |
gregorycu |
Did you want to try something |
05:31 |
gregorycu |
Rather than a curve, make it a straight line between the edges |
05:31 |
gregorycu |
I actually have a feeling that will make it better |
05:32 |
gregorycu |
So it goes diagonally |
05:32 |
jordan4ibanez |
Wow, that's not a bad idea! |
05:32 |
jordan4ibanez |
The new code should allow for that actually |
05:33 |
gregorycu |
A nice side effect is that diagonal tracks are then easy to do |
05:33 |
gregorycu |
You just do a zig-zag pattern |
05:33 |
jordan4ibanez |
Minetest actually used to have diagonal tracks |
05:34 |
jordan4ibanez |
Plus this new code will make it 100000 times easier to go up and down the track |
05:34 |
jordan4ibanez |
AND turn tables :D |
05:34 |
jordan4ibanez |
AND AND elevators for engines! |
05:35 |
jordan4ibanez |
Wow this new code allows for a lot of things actually |
05:38 |
gregorycu |
Once your code is in a reasonable state, chuck it on github |
05:38 |
gregorycu |
Stop teasing us |
05:40 |
jordan4ibanez |
Oh it's not close yet, once I feel this new code is up to par I will release the old code and you guys can mess with it, but it's absolute garbage |
05:40 |
jordan4ibanez |
That was the proof of concept |
05:54 |
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07:16 |
sofar |
is there any documentation for the map_meta.txt parameters? |
07:20 |
jordan4ibanez |
I can't seem to find any |
07:20 |
jordan4ibanez |
Ask hmmmm |
07:21 |
hmmmm |
it's opaque. the end user is not supposed to modify that file |
07:21 |
jordan4ibanez |
So there's your answer sofar, edit it, and game is kill |
07:22 |
sofar |
don't care, test box anyway. no documentation is worse than "omg the killz your machien" |
07:23 |
jordan4ibanez |
Edit.... |
07:23 |
jordan4ibanez |
.....if, you, dare. |
07:23 |
jordan4ibanez |
Hahaha |
07:23 |
sofar |
if it was documented, I knew what the effect would be before making edits |
07:24 |
sofar |
shoot I'm a grown up. I don't do "dares" |
07:24 |
sofar |
I'll edit it to learn something |
07:25 |
jordan4ibanez |
Edit.... |
07:25 |
jordan4ibanez |
....If you want to learn. |
07:25 |
jordan4ibanez |
There, happy? |
07:27 |
hmmmm |
for what it's worth, all those things have the same effect as the settings, except local to that specific map |
07:27 |
sofar |
nope, I'm still looking for documentation. I might as well read the CPP code. |
07:28 |
hmmmm |
this way if you change your config settings, existing maps stay consistent |
07:29 |
sofar |
sure |
07:29 |
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07:29 |
sofar |
I'm trying to see if I can generate larger biomes, or higher terrain, than the defaults |
07:29 |
jordan4ibanez |
That's actually pretty interesting |
07:30 |
jordan4ibanez |
sofar: https://github.com/minetest/minetest/blob/master/minetest.conf.example |
07:30 |
jordan4ibanez |
it's mg7 on that page |
07:30 |
sofar |
still doesn't explain much, I've already seen that |
07:31 |
jordan4ibanez |
from what I'm reading, mgv7_np_terrain_persist = bigger biomes, am I right hmmm? |
07:32 |
jordan4ibanez |
And this seems to have to do with height mgv7_np_height_select |
07:35 |
* sofar |
reads mapgen.cpp |
07:36 |
* jordan4ibanez |
tried |
07:37 |
sofar |
reading the cpp file is pretty helpful, actually |
07:37 |
jordan4ibanez |
I know, but that shouldn't have to be the answer, the docs should explain it |
07:38 |
sofar |
well, tbh, after looking at the code, that documentation would look like a small science paper |
07:41 |
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07:45 |
jordan4ibanez |
Damn, I'm sure there could be a tldr in the .conf |
07:59 |
hmmmm |
sofar, yes you can do all of the above |
08:00 |
hmmmm |
there is documentation on what a NoiseParams structure is.. are you looking for that? |
08:00 |
hmmmm |
check out lua_api.txt |
08:00 |
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08:07 |
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08:07 |
jordan4ibanez |
I think tomorrow I'm going to release a stripped down version of my code (that doesn't use multiple entities, ie, minecarts) so people can have a tast of how useful this mod will be when it's completed |
08:09 |
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08:13 |
jordan4ibanez |
Oh wait, it is tommorow, later today then |
08:15 |
koz_ |
jordan4ibanez: What's this mod you refer to? |
08:16 |
jordan4ibanez |
Trains |
08:16 |
koz_ |
Trains? |
08:16 |
VanessaE |
trains. |
08:16 |
jordan4ibanez |
T-r-a-i-n-s |
08:17 |
koz_ |
So it's a mod for trains in Minetest? |
08:17 |
jordan4ibanez |
And VanessaE the new code is so fluid and stable, I'm very happy with it :D |
08:17 |
VanessaE |
jordan4ibanez: sweet |
08:17 |
jordan4ibanez |
koz_: yes |
08:17 |
koz_ |
Oh, cool. |
08:20 |
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08:41 |
jordan4ibanez |
Goodnight |
08:41 |
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08:42 |
gregorycu |
Goodnight |
08:45 |
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08:49 |
Calinou |
hi |
08:50 |
* Calinou |
is exploring a v5 world |
08:50 |
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08:50 |
Krock |
moin Calinou |
08:51 |
Calinou |
thanks to default biome, it is almost playable |
08:51 |
Calinou |
but it still needs trees :/ |
08:51 |
Calinou |
and some decoration (papyrus, cacti, dry shrubs) |
08:52 |
Krock |
default biome? |
08:52 |
nore |
Calinou, aren't there default biomes with _game? |
08:52 |
Calinou |
there are, but I don't find any trees |
08:53 |
Calinou |
I do find sand and grass as usual |
08:54 |
nore |
hm... indeed, those seem to be quite basic |
08:54 |
nore |
there is actually only one biome |
08:54 |
nore |
with flowers & grass |
08:58 |
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09:00 |
Calinou |
there could be a desert and snow biome |
09:01 |
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09:04 |
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09:07 |
TriBlade9 |
Guys, what's the most reliable way to connect an entity to a node? (Non-moving, destroys on destroy, etc) |
09:07 |
TriBlade9 |
Any mods which could be a good example of this? |
09:08 |
Calinou |
create an invisible entity at the position of the node |
09:08 |
Calinou |
or… |
09:08 |
Calinou |
set player speed to 0, player jump to 0, player sneak to false |
09:08 |
Krock |
create a cuboid entity |
09:08 |
Calinou |
but then the player may “slide†if they enter the entity while they are moving |
09:10 |
TriBlade9 |
So far, what I do is create an entity at the position of the node when it's placed, and search for entities in a radius of 0.5 with the correct name on destroy |
09:10 |
TriBlade9 |
However, it doesn't seem very reliable |
09:10 |
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09:26 |
* Krock |
loves cart.speed_max = 50 |
09:27 |
TriBlade9 |
Uggh |
09:28 |
TriBlade9 |
The self passed to get_staticdata doesn't seem to be the luaentity object or luaentity_sao object |
09:28 |
TriBlade9 |
I'm stumbling over everything |
09:30 |
TriBlade9 |
Ah, got it this time |
09:34 |
Krock |
weeeeee |
09:34 |
TriBlade9 |
Lol krock |
09:34 |
Krock |
I travel with 50 nodes/s |
09:34 |
Krock |
in a cart |
09:35 |
Krock |
hai-speed |
09:35 |
TriBlade9 |
x] |
09:36 |
TriBlade9 |
Huh, does the colorize parameter work for keeping the greyscale values of the texture? Is there any way to do that? |
09:36 |
Krock |
huh |
09:37 |
TriBlade9 |
Well, doing texture^[colorize:RGB] results in a texture being entirely of that color, instead of tinting it with that color |
09:38 |
Krock |
you need to specify alpha |
09:38 |
TriBlade9 |
And how would one do that? |
09:38 |
TriBlade9 |
:3 |
09:38 |
Krock |
[colorize:ARGB] |
09:39 |
TriBlade9 |
ARGB? |
09:39 |
TriBlade9 |
Okay |
09:39 |
TriBlade9 |
I tried RGBA and it did some weird shit |
09:39 |
Krock |
or AARRGGBB |
09:39 |
Krock |
see lua_api.txt |
09:39 |
TriBlade9 |
Wiki says RGBA |
09:39 |
TriBlade9 |
Oke |
09:40 |
TriBlade9 |
Uhh |
09:40 |
TriBlade9 |
Nope, format has to be RRGGBBAA. |
09:40 |
Krock |
wat |
09:41 |
Krock |
uh. yes |
09:41 |
TriBlade9 |
I'll do some experimentation |
09:41 |
TriBlade9 |
Ever tried making a fully colorable cauldron/basin? |
09:41 |
Krock |
nope |
09:45 |
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09:55 |
TriBlade9 |
Any does anyone know how to do animated textures with entites? :awkward |
10:07 |
Krock |
is that even possible? |
10:08 |
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10:11 |
TriBlade9 |
Well, setsprite implies that it is |
10:32 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix particles causing unitialised data being used due to use of incorrect union member 2951491 http://git.io/nvhUMg (2015-01-18T20:30:57+10:00) |
10:32 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Water fixes db3466d http://git.io/7rVnTA (2015-01-18T20:30:33+10:00) |
10:37 |
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11:12 |
TriBlade9 |
Well. |
11:12 |
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11:12 |
TriBlade9 |
I now know that I hate minetest's texture overlay system. (Or at least the lack of documentation about it) |
11:13 |
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13:42 |
MinetestBot |
[git] kilbith -> minetest/minetest: Fix style on settings tab 7b17b90 http://git.io/1Qu4YQ (2015-01-18T23:40:18+10:00) |
13:46 |
minetest |
i ocassionaly get segmentation faults and general protection errors with minetestserver, with cryptic numeric codes |
13:46 |
minetest |
if i compile a debug version, will they become readable? does it affect performance a lot? |
13:47 |
gregorycu |
Yes, debug can impact performance, sometimes drastically |
13:47 |
gregorycu |
You'll have to try and see |
13:47 |
gregorycu |
You should get more info |
13:49 |
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13:50 |
minetest |
thanks |
13:54 |
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14:05 |
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14:06 |
jin_xi |
hm i think mt still compiles debug with O1 so you might not get all the info needed. |
14:10 |
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14:15 |
Hirato |
why not -Og ? |
14:16 |
Zeno` |
debug builds compile with -g and -O1 |
14:16 |
Zeno` |
(silly) |
14:16 |
Zeno` |
you have to manually change the -O1 to -O0 in CMakeLists.txt |
14:17 |
Zeno` |
to actually get anything useful anyway |
14:17 |
Hirato |
was that a recent thing? |
14:17 |
Zeno` |
no, it's been like that for ages |
14:17 |
Zeno` |
I want to change it |
14:17 |
Zeno` |
there is no point to debug builds if they use -O1 |
14:19 |
Zeno` |
I should just change it |
14:20 |
Zeno` |
-O1 is a bug IMO |
14:20 |
Hirato |
yeah, from what I can tell, -O1 doesn't offer enough of a speed benefit to warrant destruction of debug info |
14:21 |
Hirato |
would be better to remove it wholesale, or if possible, swap it for -Og |
14:22 |
Wayward_One |
o.O my recompile seems to hang up on "[ 52%] Built target minetestserver" now... |
14:22 |
Wayward_One |
twice |
14:22 |
Wayward_One |
latest git |
14:22 |
Hirato |
awh, arch changed how pkgbuilds work :( |
14:23 |
Hirato |
this broke my minetest pkgbuild :( |
14:25 |
exio4 |
a breaking change? sounds like a normal day in the archlinux world |
14:26 |
Jordach |
[x] rekt [ ] not rekt |
14:26 |
Hirato |
:< |
14:27 |
* Hirato |
shakes fist angrily |
14:27 |
Wayward_One |
grr, third try... still can't recompile |
14:28 |
* Wayward_One |
looks questioningly at last merge |
14:28 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix bug in debug build 839c4a9 http://git.io/p-X9dA (2015-01-19T00:26:59+10:00) |
14:30 |
Wayward_One |
git pulled again, now when i try to recompile it stops at "Linking CXX executable ../bin/minetestserver" |
14:30 |
* Wayward_One |
is confused |
14:32 |
Zeno` |
link error? |
14:32 |
Zeno` |
what's the error? |
14:32 |
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14:33 |
Zeno` |
also, what cmake options are you using? |
14:35 |
exio4 |
Wayward_One, how many seconds did you wait |
14:35 |
Wayward_One |
there's no error, it just freezes mid-compile. same cmake options as always. i haven't changed anything... open terminal in "/minetest", arrow up to "git pull", enter, arrow up to "cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo)", same as always |
14:36 |
exio4 |
how many cores have you got too |
14:36 |
Wayward_One |
2 |
14:36 |
exio4 |
sounds like it may take a while and you didn't wait? |
14:36 |
Wayward_One |
no, it never takes this long |
14:37 |
Wayward_One |
still waiting, btw |
14:37 |
Wayward_One |
hasn't moved a bit |
14:37 |
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14:37 |
Wayward_One |
i just git pulled and recompiled last night just fine |
14:37 |
exio4 |
someone should make a graph with the compile times |
14:37 |
SopaXorzTaker |
did anyone spam here with 'MINECRAFT IS BETTER, DONT PLAY MINE-SHIT!' |
14:38 |
SopaXorzTaker |
want to troll them |
14:38 |
exio4 |
keep going through commits from, no idea, 2012 until now (every something like 15 commits) |
14:38 |
Zeno` |
don't feed the trolls |
14:38 |
ecutruin |
I did! SopaXorzTaker. |
14:38 |
exio4 |
then we'll see if it's exponential, linear, or cuadratic |
14:38 |
exio4 |
quadratic |
14:39 |
kilbith |
Wayward_One, remove your minetest folder completely, clone again and try this : -DBUILD_SERVER=0 |
14:39 |
minetest |
hmm, thanks for the debug info |
14:39 |
pitriss |
Wayward_One: what about trying make clean before recompile? |
14:40 |
kilbith |
^ |
14:40 |
SopaXorzTaker |
xD |
14:42 |
Wayward_One |
i'll try both of those ideas, but what confuses me is it's never done that before... "Create empty default constructor for MapNode 805c8e5 http://git.io/89vpqw" was the last merge i was able to successfully recompile |
14:43 |
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14:43 |
kilbith |
i can't reproduce your issue btw |
14:44 |
exio4 |
me neither ^ |
14:44 |
Wayward_One |
weird... brb, lemme try a restart |
14:44 |
exio4 |
wat? |
14:45 |
Zeno` |
ls -al and check the file permissions in minetest/bin |
14:46 |
SopaXorzTaker |
does m/t have electronics |
14:46 |
Jordach |
ecutruin, pls |
14:46 |
Jordach |
:P |
14:46 |
Zeno` |
I loath in-source builds (for the record) |
14:46 |
* ecutruin |
laughs. |
14:46 |
Zeno` |
heh |
14:46 |
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14:46 |
ecutruin |
Well.. technically I have said MC is better, Jordach. Though, I have no said do not play MT. |
14:47 |
Zeno` |
ecutruin, noted. |
14:47 |
ecutruin |
Heh. |
14:48 |
ecutruin |
I have high hopes for MT though and love to keep an eye on what people are doing with it. Recently, I've seen some very impressive things (one guy doing a professional graphics overhaul and another making a train system). |
14:48 |
ecutruin |
So I'd never say MT isn't worth it. ^-^ |
14:48 |
Zeno` |
[100%] Built target minetestserver |
14:48 |
Zeno` |
00:48:22: The process "/usr/bin/make" exited normally. |
14:49 |
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14:49 |
Zeno` |
wtf is MC? |
14:50 |
|
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14:51 |
Zeno` |
MinetestClone? |
14:51 |
* Zeno` |
confused :( |
14:53 |
Jordach |
ecutruin, technology wise, yes - i'll agree, but we have a non-toxic community without the blind devout YouNoob followers shitting on everything |
14:53 |
Wayward_One |
hmm, works just fine now... don't know what happened that would warrant a restart though |
14:54 |
kilbith |
i guess a corruption in your cmake configs |
14:56 |
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14:56 |
Wayward_One |
hmm |
14:56 |
* Wayward_One |
shrugs |
14:58 |
ecutruin |
Jordach, there are good communities in MC as well though.. If MT had the size of community that MC had, the non-toxic benefit wouldn't be there anymore either. So kind of a moot point. |
14:59 |
ecutruin |
Like I said though.. both have their pros and cons. ^-^ I stick with MC for my content, but I keep an eye on MT to see what others are doing and how the engine is advancing. |
15:02 |
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15:02 |
exio4 |
what kind of stone generator would you use for skyblock? |
15:03 |
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16:40 |
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16:40 |
orangevanim |
hey, I'm new here :D |
16:41 |
Calinou |
welcome orangevanim |
16:42 |
orangevanim |
I know a bit of lua, and I figured out that the minetest mods are made with it, is there any topic that describes how to make them the right way? I cant really find anything about that |
16:42 |
Calinou |
the right way? |
16:42 |
Calinou |
http://rubenwardy.github.io/minetest_doc/ |
16:43 |
rubenwardy |
Feel free to request chapters |
16:45 |
orangevanim |
oh thanks XD no there is no right way of doing things |
16:47 |
Calinou |
orangevanim, if you want ideas for coding style, check out my mods |
16:47 |
Calinou |
I try to keep consistency between files and to keep it sorted |
16:48 |
Calinou |
http://gitorious.org/calinou/maptools |
16:48 |
Calinou |
http://gitorious.org/calinou/moreblocks |
16:48 |
orangevanim |
okay, nice stuff. thanks for the support, I'll do my best |
16:51 |
Trixar_za |
I have a love-hate relationship with Minecraft. Mostly because I've had to do a lot of weird crap to force support for it because their developer likes the idea of OpenGL 2.1, but doesn't actually use any of the extensions provided by it. |
16:54 |
Trixar_za |
... Ok, it's mostly hate |
16:57 |
Trixar_za |
Although I did produce a modded driver on friday that allows users with the Intel GMA X3000 and X3100 chipsets to play it and use PPSSPP at full speed. So hence I must have had enough love to bother. You guys can stop my rant any time you want :P |
16:59 |
exio4 |
modded driver? |
16:59 |
exio4 |
\o/ free software at the rescue |
17:01 |
Trixar_za |
For Windows users. Intel produces generic drivers, so if you want to enable some features you need to modify the driver to include them. On Linux you don't have the whole OpenGL 2.1 issue since it's supported natively. |
17:02 |
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17:02 |
exio4 |
oh? |
17:02 |
Trixar_za |
I have a nasty habit of modifying any and everything I own and use. My Minetest has several mods loaded that I've messed with :P |
17:04 |
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17:05 |
n4x |
well, my habit isn't _that_ nasty |
17:05 |
n4x |
but being able to play with the source code of the things I run is fun |
17:05 |
Calinou |
more than fun, it's essential |
17:06 |
n4x |
I know |
17:06 |
n4x |
but I consider fun an essential thing.. so |
17:07 |
n4x |
when you're doing something and can say "it'd be cool if I could hack this!" and... you can't, it sucks |
17:07 |
Calinou |
you can hack proprietary drivers actually |
17:07 |
Calinou |
someone made two hacks for the NVIDIA driver |
17:07 |
Calinou |
but it's really inconvenient |
17:07 |
Calinou |
and illegal 8) |
17:07 |
n4x |
yes, but it's like hacking Minecraft |
17:07 |
Trixar_za |
n4x: that's why I love open source |
17:08 |
Polsaker |
Someday I'll hack pyborg... it deletes its own dictionary :| |
17:08 |
n4x |
I think I know you Polsaker |
17:08 |
Trixar_za |
Yeah... it still does. I should fix my Alia mod of it. |
17:08 |
n4x |
your nick looks familiar |
17:08 |
n4x |
hmm |
17:09 |
Polsaker |
Yours too, n4x |
17:09 |
Polsaker |
But we totally aren't sharing three channels |
17:10 |
n4x |
yeah, just did a magic whois |
17:11 |
Trixar_za |
Wait wait. There's an explody group? I'm so going to have fun with this. |
17:11 |
n4x |
explody? |
17:11 |
Trixar_za |
http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html |
17:11 |
Trixar_za |
At the bottom |
17:11 |
Polsaker |
n4x, I remember you from frikipedia |
17:11 |
n4x |
I don't |
17:12 |
orangevanim |
I have a complicated realationship with minetest... |
17:12 |
Polsaker |
I'd totally play minetest if it worked on my computer |
17:13 |
n4x |
I'd totally play minetest if I played games |
17:13 |
rubenwardy |
lol |
17:13 |
n4x |
so far my "game workflow" is about "don't play for 5 months, play 2 hours, hack for 15 minutes, play 1 hour, repeat" |
17:13 |
rubenwardy |
Polsaker, what doesn't work? |
17:14 |
Polsaker |
rubenwardy, minetest |
17:14 |
Polsaker |
:p |
17:14 |
Polsaker |
Nah, nouveau bug |
17:14 |
n4x |
switched from a GT610 to a HD6450 over here because nouveau sucks |
17:14 |
Polsaker |
And I just can't use the privative driver |
17:15 |
rubenwardy |
You could try the software driver, it works, sometimes |
17:15 |
Polsaker |
It doesn't, rubenwardy |
17:15 |
Polsaker |
<_< |
17:15 |
orangevanim |
Polsaker , try viritual box XD |
17:15 |
n4x |
that.. doesn't help? |
17:15 |
n4x |
it'd actually make the things worse |
17:17 |
orangevanim |
well, I learned to use my wooden box computer by trying things, I never gave up when I really need something |
17:19 |
n4x |
Polsaker: wait, why can't you just use the closed blob? |
17:19 |
Polsaker |
n4x, 1 - I am an open source hippie; 2 - Everything looks weird with it on my monitor |
17:19 |
n4x |
over here it is my everything-in-a-container approach to everything |
17:20 |
Trixar_za |
n4x: Wouldn't that lead to problems? |
17:20 |
Polsaker |
I could try to compile the latest kernel, mesa, nouveau, etc... too hardcore for me :p |
17:21 |
n4x |
Trixar_za: what could lead to problems? |
17:21 |
Trixar_za |
Putting everything into a container :P |
17:21 |
n4x |
my whole system (well, BUT core services like cups, pa, ..) run inside containers |
17:22 |
n4x |
yes, pa, because I am too lazy to setup jackd :P |
17:24 |
n4x |
containers are cool but not a replacement for VMs |
17:24 |
Calinou |
Polsaker, what distribution do you use? |
17:24 |
n4x |
I actually wanted another GPU + screen so I can have a VM with IOMMU running all the time |
17:25 |
Polsaker |
Calinou, Debian Wheezy |
17:25 |
n4x |
debian stable is the host of my containers :p |
17:26 |
n4x |
the main "system" runs inside a debian sid |
17:26 |
Polsaker |
n4x, openvz? |
17:26 |
n4x |
just LXC, nothing that good |
17:27 |
n4x |
the idea isn't having 23523423 safety measures, it's just about having everything in its own sandbox, so I can play with the systems and so on |
17:27 |
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17:54 |
orangevanim |
welcome back |
17:57 |
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18:08 |
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18:17 |
Jordach |
rubenwardy, dat .com domain :D |
18:17 |
rubenwardy |
Lol |
18:17 |
rubenwardy |
Yay! |
18:17 |
Jordach |
<Trixar_za> http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html |
18:17 |
rubenwardy |
It's is completely covered twice by my bank's interest |
18:18 |
Jordach |
notbad.png |
18:18 |
Jordach |
AWWWWWW YISS |
18:18 |
Jordach |
4x payment in two weeks (i'm doing work experience and have to be paid as a worker for it as i'm of legal working age) |
18:18 |
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18:18 |
Jordach |
brb making a money suit out of £5 notes |
18:19 |
rubenwardy |
Lol |
18:19 |
Calinou |
ru.be |
18:19 |
rubenwardy |
Looks like lube XD |
18:19 |
Jordach |
to be fair i had to deal with worse in IT. a malware infected laptop over teamviewer on battery power |
18:19 |
Jordach |
across the UK |
18:21 |
Calinou |
rube.nw does that exist? |
18:21 |
Calinou |
or… subdomain: rubenwar.dy.fi |
18:21 |
Jordach |
Calinou, :( after you told me about jorda.ch i'm mad until Jan 2017 |
18:22 |
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18:23 |
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18:23 |
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18:23 |
rubenwardy |
I looked for rubenwar.dy No luck |
18:25 |
VanessaE |
Jordach: so buy it anyway :P |
18:25 |
VanessaE |
domains are cheap |
18:25 |
Jordach |
VanessaE, i'm not forking out another £33 for it |
18:25 |
Calinou |
I don't believe in commercial domain system |
18:26 |
VanessaE |
oh wow a whole 33 quid |
18:26 |
Calinou |
so I just use free subdomains, I found very nice ons |
18:26 |
VanessaE |
that'll break the bank. |
18:26 |
rubenwardy |
£33? How? |
18:26 |
rubenwardy |
Mine was £23 |
18:26 |
Calinou |
“third world†domain names are at a ridiculous price |
18:26 |
Calinou |
to dissuade people from domain-hacking |
18:26 |
* shadowzone |
waves |
18:27 |
n4x |
Calinou: what do you mean by 'third world'? |
18:27 |
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18:27 |
sfan5 |
Calinou: mycompany.freesubdomains.com looks legit |
18:27 |
Calinou |
that's not the subdomain I use |
18:27 |
Jordach |
VanessaE, i got whois protection and other anti-spam related stuff |
18:27 |
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18:27 |
Calinou |
sfan5, well, is minetest.ru trustable either? |
18:27 |
Calinou |
many company sites use subdomains, too |
18:27 |
Calinou |
you'd be surprised |
18:28 |
sfan5 |
Calinou: more trustable than minetest.subdomainsforfreehere.in |
18:28 |
Jordach |
VanessaE, this is a two year period :P |
18:28 |
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18:28 |
VanessaE |
Jordach: anonymous whois info is against RFC. |
18:28 |
sfan5 |
VanessaE: nobody cares about the rfc |
18:28 |
VanessaE |
and against ICANN rules too |
18:28 |
Jordach |
VanessaE, RFC is horseshit |
18:28 |
Calinou |
IRC is defined by an RFC |
18:28 |
Jordach |
what is a government if they have no following |
18:28 |
Calinou |
(-: |
18:28 |
Calinou |
VanessaE, better have privacy than standards compliance |
18:29 |
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18:29 |
Jordach |
i kinda don't want spam in my email and through my letterbox :P |
18:29 |
sfan5 |
VanessaE: actually it depends on what is meant by "anonymous" |
18:29 |
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18:30 |
sfan5 |
i want a .me domain |
18:30 |
sfan5 |
but those are expensive |
18:30 |
sfan5 |
actually |
18:30 |
sfan5 |
no |
18:30 |
sfan5 |
i want a .moe domain |
18:30 |
n4x |
why not a .cat? |
18:31 |
Calinou |
.me looks egocentric |
18:31 |
Jordach |
http://paste.debian.net/141157/ (i removed my registars name) |
18:31 |
rubenwardy |
minetest.org would be better than minetest.net. |
18:31 |
sfan5 |
n4x: i would need to put something catalan onto the site |
18:31 |
rubenwardy |
We're a non-profit organisation. Kind of. We could be |
18:31 |
rubenwardy |
More of a non-profit non-organisation |
18:32 |
Calinou |
minetest.org is taken by OldCoder |
18:32 |
Calinou |
he'd probably sell it for like $ 500 |
18:32 |
n4x |
non-(profit organization) |
18:32 |
Jordach |
we could just move his servers to oldcoder.minetest.org |
18:32 |
rubenwardy |
Or do a swap |
18:33 |
Calinou |
people would be very confused, links would be broken |
18:33 |
rubenwardy |
Redirects |
18:33 |
rubenwardy |
Yay! |
18:33 |
* Jordach |
throws up |
18:33 |
Jordach |
the banner of /r/art has COMIC FUCKING SANS |
18:33 |
SylvieLorxu |
Jordach: ART |
18:33 |
Calinou |
but what if OldCoder removes the redirect because he's angry? |
18:38 |
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18:52 |
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18:53 |
rubenwardy |
1. Acquire nuclear material |
18:53 |
rubenwardy |
2. Refine |
18:53 |
rubenwardy |
3. BANG |
18:54 |
Trixar_za |
More BOOOOOOOOOOOOOOOM |
18:54 |
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19:08 |
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19:12 |
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19:12 |
Kalabasa |
Can I read & write files in lua? (to save state) |
19:13 |
rubenwardy |
yes. |
19:13 |
rubenwardy |
!g lua read write files |
19:13 |
MinetestBot |
rubenwardy: http://www.lua.org/pil/21.1.html |
19:13 |
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19:14 |
exio4 |
;_; |
19:14 |
exio4 |
my CPU can't keep up with so much lava |
19:14 |
exio4 |
I basically placed like 2500 lava sources around |
19:14 |
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19:14 |
sfan5 |
exio4: wat r u doing |
19:14 |
exio4 |
burning the world |
19:15 |
sfan5 |
why not just place fire directly |
19:15 |
Kalabasa |
Woah, what's !g |
19:15 |
Kalabasa |
!g test |
19:15 |
MinetestBot |
Kalabasa: http://www.speedtest.net/ |
19:16 |
Kalabasa |
Wow, nice |
19:16 |
exio4 |
sfan5, because lava is cooler |
19:16 |
exio4 |
and makes the job easier |
19:16 |
exio4 |
I am not worldeditting |
19:17 |
Kalabasa |
I mean, is this allowed in Minetest? Will it work cross-platform? Is there a minetest way to save state |
19:17 |
sfan5 |
exio4: lava is not cool ;) |
19:17 |
sfan5 |
Kalabasa: yes; yes; not really, most mods just write a file into the world directory |
19:18 |
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19:18 |
Trixar_za |
lava is hot |
19:19 |
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19:19 |
Calinou |
use .txt extension, it's a standard in mods, Kalabasa |
19:19 |
Kalabasa |
:O so mods are potentially unsafe |
19:19 |
Calinou |
yes |
19:19 |
Calinou |
they can delete all files |
19:19 |
Calinou |
but they run server-side |
19:19 |
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19:20 |
Calinou |
so only the server can have issues, not clients |
19:21 |
Kalabasa |
alright, thanks |
19:21 |
exio4 |
where was the place that made the liquids flow? |
19:21 |
exio4 |
uhh |
19:21 |
exio4 |
s/place/code |
19:21 |
sfan5 |
in src/ |
19:21 |
sfan5 |
:D? |
19:21 |
exio4 |
yeah, like everything |
19:21 |
exio4 |
I know it is in the code |
19:21 |
Trixar_za |
Oh crap |
19:22 |
sfan5 |
exio4: do you even grep |
19:22 |
* Trixar_za |
upgrades his server like he said he would Friday |
19:22 |
* exio4 |
greps liquid |
19:22 |
sfan5 |
ChanServ is gone |
19:22 |
sfan5 |
everyone panic |
19:22 |
sfan5 |
!op |
19:22 |
shadowzone |
I am panicing |
19:23 |
shadowzone |
see, I can't even spell it |
19:23 |
|
Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
19:23 |
sfan5 |
!deop |
19:24 |
|
ChanServ joined #minetest |
19:27 |
Kalabasa |
hm.. sandboxing mods will break some mods |
19:31 |
Trixar_za |
Hey, for backing up I only need to copy the worlds and mods directories, right? |
19:31 |
sfan5 |
and minetest.conf if you want to keep your settings |
19:31 |
sfan5 |
correct |
19:31 |
Trixar_za |
Yeah, I just realized I forgot the conf file |
19:31 |
sfan5 |
and games if you want to keep your personal subgames |
19:32 |
sfan5 |
(in case you installed some) |
19:32 |
Trixar_za |
Not on my server - not yet anyway |
19:32 |
est31 |
make sure you get the right directories, if you have compiled with -DRUN_IN_PLACE=1 they are not inside your home folder |
19:43 |
OldCoder |
Hi |
19:43 |
OldCoder |
<Calinou> but what if OldCoder removes the redirect because he's angry? |
19:43 |
OldCoder |
What redirect? |
19:43 |
OldCoder |
Ah |
19:44 |
OldCoder |
The real issue is that a formal organization can't rely entirely on any one individual |
19:44 |
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19:46 |
exio4 |
after I flood everything with lava |
19:46 |
Jordach |
Kalabasa, it's one of the many stupidly RFC based ideas ShadowNinja got while under the influence is crazy |
19:46 |
exio4 |
I am gonna convert it to stone :3 |
19:47 |
Jordach |
s/is/of/g |
19:48 |
Kalabasa |
RFC-based? |
19:48 |
Jordach |
engineers who think they're programmers |
19:49 |
Jordach |
(Request for Comment BS) |
19:49 |
|
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19:49 |
Kalabasa |
Well, what's the difference between (software) engineers and programmers? |
19:52 |
Kalabasa |
Wow, there's https://www.bountysource.com/teams/minetest |
20:02 |
est31 |
how to make it day all time |
20:02 |
Kalabasa |
time_speed = 0? |
20:02 |
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20:03 |
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20:03 |
Krock |
and then /time 6000 |
20:03 |
jordan4ibanez |
But, how do I make it equal to the time on Jupiter? |
20:03 |
est31 |
thanks |
20:04 |
Kalabasa |
1. time_speed = 0.417 |
20:04 |
Kalabasa |
2. Go to Jupiter |
20:04 |
Trixar_za |
lol |
20:04 |
jordan4ibanez |
Hmmm, now if only I had a car to get there |
20:04 |
Trixar_za |
Yeah, it's only about 10 hours long |
20:07 |
est31 |
VanessaE: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L96 |
20:08 |
VanessaE |
oh G*d, I forgot about all that math too |
20:08 |
VanessaE |
this has to be rewritten from scratch. |
20:11 |
est31 |
but as it seems the quarry does check the whole space every second when there is nothing more to dig |
20:12 |
est31 |
no sorry |
20:12 |
est31 |
doesnt |
20:12 |
VanessaE |
it clearly checks the whole volume |
20:12 |
VanessaE |
that while loop makes that obvious |
20:12 |
VanessaE |
whether it does a get_node or checks can_dig or reads meta or whatever is a different matter |
20:13 |
VanessaE |
point is, it's tryingto iterate through the whole volume on every quarry_run call |
20:13 |
VanessaE |
it early-exits in a couple of cases |
20:14 |
est31 |
its just there to skip air, but the variable thats iterated over "nd" gets retained over subsequent runs of the quarry_run method |
20:14 |
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20:14 |
est31 |
so the air skipped is never that of already dug space just of caves or something |
20:15 |
VanessaE |
hm |
20:15 |
est31 |
unless the "dug" param gets reset somehow |
20:15 |
sofar |
VanessaE: I have an idea how to get better rain/snow particle handling, who would be the person to talk to? |
20:15 |
VanessaE |
the way this reads actually it's searching the volume from the last dug node to the next available dig point |
20:15 |
VanessaE |
and then setting 'dug' there |
20:16 |
VanessaE |
sofar: jin_xi and ShadowNinja probably |
20:16 |
est31 |
yes |
20:16 |
VanessaE |
unless you mean the code that drives them in Lua, then paramat |
20:16 |
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20:17 |
sofar |
Pretty sure this is a cpp change needed |
20:17 |
VanessaE |
est31: which means if a large part of the volume is air because ANOTHER quarry dug it out, then it's gonna lag like fuck |
20:17 |
ShadowNinja |
Or sapier. He last changed it. |
20:17 |
sofar |
ShadowNinja: we can get better rain/fog/snow if particles can be spawned that "move" with the player and always stay at the same relative angle and distance |
20:18 |
VanessaE |
sofar: jin_xi and ShadowNinja have been working on irrlicht particles, and paramat has a nice snow/rain mod that uses them |
20:18 |
sofar |
I'm using paramat's weather mod, I assume that's what you mean |
20:18 |
ShadowNinja |
I mostly just proved that Irrlicht particle collisions are possible. |
20:18 |
VanessaE |
est31: now imagine if there are say TEN quarries digging the same volume |
20:18 |
VanessaE |
see the conflict? |
20:18 |
est31 |
we should save "dug outside of the while |
20:19 |
est31 |
the while is "break"ed without dug being stored |
20:19 |
VanessaE |
ShadowNinja: how much is left before that code can be merged? we really need it... |
20:19 |
ShadowNinja |
VanessaE: A lot I think. |
20:19 |
sofar |
ShadowNinja: the particles aren't bad, it just needs a special particle that follows the player position |
20:19 |
VanessaE |
sofar: no, they ARE bad. REALLY bad. |
20:20 |
VanessaE |
ShadowNinja: any chance you can refocus your efforts on that? :) |
20:20 |
sofar |
VanessaE: I do see massive overspawning of them. I can't seem to tone them down to modest levels myself |
20:21 |
sofar |
I wonder if paramat's weather mod is partly to blame ;) |
20:21 |
VanessaE |
sofar: *imagines a cartoon-style personal, overhead raincloud* :D |
20:21 |
ShadowNinja |
VanessaE: Eh, I've already tried twice, but I have to search the Irrlicht docs for everything. Maybe someone that knows Irrlicht better. |
20:21 |
sofar |
well, I now understand what minecraft does, and why it works |
20:23 |
est31 |
VanessaE: its lagging only first time |
20:23 |
ShadowNinja |
... https://forum.minetest.net/viewtopic.php?f=11&t=7239&p=168215#p168215 |
20:23 |
VanessaE |
est31: "first" time? explain? |
20:24 |
est31 |
when built. after that, when "dug" is set up, it continues normally. |
20:24 |
VanessaE |
you mean the first time through the volume? |
20:24 |
VanessaE |
ah, well what good is that? the volume has been dug then |
20:24 |
VanessaE |
the user will just move their quarry to a new location and continue on |
20:24 |
est31 |
?? |
20:24 |
VanessaE |
wait, I'm not following what you're saying |
20:25 |
est31 |
so when you have two quarries placed next to each other so that their digging spaces overlap |
20:25 |
ShadowNinja |
I think I'll let someone else answer that. |
20:26 |
VanessaE |
est31: yeah? |
20:26 |
est31 |
then one quarry digs, the other thinks "oh nice, air", jumps over that dug space, and digs one next to. but the "dug" params stay set up |
20:27 |
est31 |
when you have dug e.g. half of the space, and then remove your quarry, and re-place it, then it does indeed loop over all that free space, but only the first time. |
20:27 |
VanessaE |
or when you place a NEW quarry |
20:27 |
est31 |
yes |
20:27 |
VanessaE |
so my point stands |
20:27 |
VanessaE |
a quarry should only evaluate one node per second, whether it's air or not |
20:28 |
VanessaE |
well, one nore per quarry_run call |
20:28 |
est31 |
so, how to improve? how does a quarry know there is only air below it? |
20:28 |
VanessaE |
node* |
20:28 |
VanessaE |
if the quarry reaches the bottom of its travel, it should set a flag "hey, I'm done!" and stop trying to evaluate any more nodes in the volume. |
20:29 |
VanessaE |
at that point THEN the user could hit the "restart" button that I'm told it has (I've not looked) and let it run through the volume again if they think it missed something |
20:29 |
VanessaE |
and it would continue to just iterate one node a second |
20:30 |
VanessaE |
I guess cheapie said about the restart button |
20:30 |
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20:30 |
est31 |
clicking the restart button causes lag yes |
20:31 |
VanessaE |
well in this case it would just reset the proposed dig position counter |
20:31 |
est31 |
s/lag/the loop running through the whole space/ |
20:31 |
VanessaE |
so it would still iterate one node/sec regardless of where it is and what's there |
20:31 |
VanessaE |
if it hits a volume of air? so what, that's why we have world anchors now |
20:31 |
VanessaE |
so the player can just walk away |
20:31 |
VanessaE |
we don't NEED whole-volume checking anymore |
20:32 |
est31 |
we coud also add a field into the formspec to set that value |
20:32 |
VanessaE |
"that" value? |
20:32 |
est31 |
the "dug" value |
20:32 |
VanessaE |
no |
20:32 |
VanessaE |
there would be NO "dug" values |
20:32 |
VanessaE |
screw that shit |
20:32 |
VanessaE |
keep it simple |
20:33 |
est31 |
we need to store inside a value where to dig |
20:33 |
est31 |
"dug" does that |
20:33 |
VanessaE |
either there's a node to dig or there isn't. dig it, increment to the next position, and drop out of the function |
20:33 |
VanessaE |
nonononmo |
20:33 |
VanessaE |
-m |
20:33 |
sofar |
VanessaE: MC paints 6 or so permanent particles that form a curtain around the player and move with the player. they're all vertical but unlike the current minetest particles, you can't ever move through them |
20:33 |
est31 |
?? |
20:33 |
VanessaE |
enter function: check node, dig it, increment position pointer, exit function. |
20:33 |
VanessaE |
that's IT |
20:33 |
acerspyro |
What are we talking about |
20:33 |
VanessaE |
that's all it should do |
20:33 |
jordan4ibanez |
Alright, welp, here's the early code https://forum.minetest.net/viewtopic.php?f=9&t=11027&p=168225#p168225 |
20:33 |
VanessaE |
acerspyro: quarries. |
20:33 |
est31 |
"dug stores exactly that position |
20:33 |
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20:33 |
acerspyro |
quarries? |
20:34 |
sofar |
VanessaE: having particles like that would reduce the amount of particles you'd need unlike the current weather mod from paramat which just keeps spawning more and more particles |
20:34 |
VanessaE |
est31: dug seems to be stored in the nodes that were dug doesn't it? |
20:34 |
VanessaE |
oh wait, ok |
20:34 |
est31 |
no inside the quarry |
20:34 |
VanessaE |
ok so yeah, dug is our counter for that |
20:34 |
VanessaE |
assigned to nd |
20:34 |
VanessaE |
so dig the location, increment nd, store it, exit the function |
20:34 |
VanessaE |
ditch that whole while loop |
20:35 |
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20:35 |
est31 |
replace while through if? |
20:35 |
acerspyro |
Hm would it happen to need textures? :3 |
20:35 |
VanessaE |
sofar: the problem is others would see you walking around with a personal rainstorm over your head |
20:35 |
VanessaE |
acerspyro: no, we're talking about rewriting the existing code |
20:35 |
* est31 |
needs to do some testing |
20:35 |
acerspyro |
heh |
20:36 |
shadowzone |
acerspyro, lol, nice try |
20:36 |
* est31 |
gonna set up a test world with 6 quarries and then gonna profile the lua |
20:36 |
sofar |
VanessaE: these particles should only be drawn per player |
20:36 |
VanessaE |
est31: yeah basically. it should just evaluate once. if the node can be dug, if it's protected, etc. all the usual stuff, but do it just once instead of in a loop |
20:36 |
est31 |
how to access lua profiler? |
20:36 |
VanessaE |
sofar: oh I see what you mean, like the whole-screen effects minecraft does? |
20:36 |
sofar |
thats how MC does snow and rain |
20:37 |
sofar |
we can easily do fog that way too |
20:37 |
est31 |
VanessaE: The lag from the quarries you report: is it while its running, or while players play around with them |
20:37 |
acerspyro |
lol, registering on the forums. I just put "acerspyro" in 50% of the text fields. |
20:37 |
acerspyro |
Username, e-mail, github, irc, IGN |
20:37 |
sofar |
(I modded paramat's mod to add a fog texture and fog weather type, that's what got me into that) |
20:37 |
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20:38 |
VanessaE |
est31: while it's running |
20:39 |
VanessaE |
simply disabling that quarry_run() call is enough to stop the lag |
20:41 |
Sokomine |
quarrys are fun, but i wonder if it might not be a better idea to just use creative sometimes |
20:41 |
Sokomine |
less ressource-intensive resource gathering :-) |
20:42 |
shadowzone |
Sokomine, +1 |
20:43 |
Sokomine |
ah. new changes since yesterday *compiling* |
20:43 |
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20:44 |
shadowzone |
Sokomine, you and I had the same idea. |
20:45 |
Sokomine |
:-) |
20:46 |
Sokomine |
other than chatting on irc, i'm currently trying to get the saplings and plants in snow-covered villages right. it might be nice to have slightly white leaves for trees in villages with snow... |
20:46 |
jordan4ibanez |
Oh my goodness, I finally figured out the bug holy shit was that rediculous |
20:46 |
acerspyro |
I never saw snow on the ground in MT |
20:47 |
Sokomine |
congratulations! figuring out and eliminating a bug is always good |
20:47 |
Sokomine |
i'm still on the hunt for some |
20:47 |
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20:47 |
sofar |
VanessaE: do you track feature requests on github? |
20:47 |
Sokomine |
acerspyro: there are some mods that add biomes with snow. some villages in mg_villages are snow-covered if my moresnows mod is installed |
20:48 |
Jordach |
Sokomine, you've now had three kittens spawn in your house |
20:48 |
VanessaE |
sofar: sometimes I look at them but there's not much I can do, since I don't code on the engine code |
20:48 |
VanessaE |
core8 |
20:48 |
VanessaE |
... |
20:48 |
Sokomine |
sofar: i'm pretty sure she does :-) vanessae even helps out with my repros and adds new models, textures and even bugfixes if i'm too lazy |
20:48 |
Jordach |
(i'm getting actually angry about this) |
20:48 |
acerspyro |
Sokomine: About the leaves, not slightly white, but more like an overlay with waves of snow on the side or smth |
20:48 |
VanessaE |
Sokomine: that reminds me, merge the slate shingles already :) |
20:48 |
Sokomine |
acerspyro: yes, that might be best. i'm not sure about the 4seasons leaves...maybe these would do? |
20:48 |
sofar |
Sokomine: just wanted to file some enhancements I'm thinking of, so they're not lost in my brain |
20:48 |
acerspyro |
4seasons leaves? |
20:49 |
VanessaE |
isn't that one of mauvebic's mods? |
20:49 |
Sokomine |
vanessae: not sure. that repro is kind of in a mixed state - and still more or less on hold due to these uncooperative villages :-) |
20:49 |
acerspyro |
yes |
20:49 |
VanessaE |
acerspyro: careful of his licenses. he got stupid about those recently. |
20:49 |
Sokomine |
yes, 4seasons is a mod from mauvebic |
20:49 |
acerspyro |
olllllls |
20:49 |
acerspyro |
olllld* |
20:49 |
acerspyro |
images be gone...? |
20:49 |
VanessaE |
Sokomine: well take a break and merge dammit :) |
20:50 |
VanessaE |
acerspyro: the whole repo is long gone afaik |
20:50 |
Sokomine |
i did with the models already :) |
20:50 |
acerspyro |
I really feel like making some low res textures, tho :D |
20:50 |
Sokomine |
maybe a mod like 4seasons can be done better in the future? |
20:50 |
VanessaE |
acerspyro: he started out with "Moreblocks OCD" which was great, then expanded to a dozen or so mods, then recombined them into one big pack, then fucked up the license, then tried to turn them into some kind of game or something..... |
20:50 |
Sokomine |
acerspyro: go on! i'm almost always in need of textures |
20:51 |
VanessaE |
if I could be bothered, I'd make a new seasons mod. |
20:51 |
acerspyro |
Sokomine: What do you need? :P |
20:51 |
VanessaE |
the problem with seasons is they need to change the whole map all at once |
20:51 |
acerspyro |
VanessaE: Muh, apply the changes when the chunk is loaded. |
20:51 |
VanessaE |
which means they'd really need to reprogram node defs with new textures at each startup |
20:52 |
Sokomine |
uff. good question :-) how about winter leaves? those from 4seasons could do, but vanessa's right...i'd probably have to figure out how to contact mauvebic and if it's ok to use his textures. the black-and-white ones from the moontest game might also do |
20:52 |
VanessaE |
that's the only fast way to do it |
20:52 |
acerspyro |
Sokomine: Like pine leaves? |
20:52 |
VanessaE |
acerspyro: there are no API functions to do that or anything remotely similar. |
20:52 |
Sokomine |
hm, havn't checked pine leaves yet. they do seem to have snow sometimes. at least there's code for it |
20:52 |
acerspyro |
VanessaE: There could be |
20:53 |
Sokomine |
problem with 4seasons is that it has to change a lot of map nodes whenever the season changes |
20:53 |
sofar |
https://github.com/minetest/minetest/issues/1654 -> really bothers me when testing :) |
20:53 |
VanessaE |
what's needed is an API call that lets the server tell the client "hey, THIS node has new textures -- download and apply them now." |
20:53 |
Sokomine |
it's very nice but also causes a lot of load for the server |
20:53 |
VanessaE |
THAT would save a LOT of work |
20:53 |
* Sokomine |
nods to vanessae |
20:53 |
acerspyro |
yep |
20:55 |
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20:57 |
est31 |
quarries are weird. how to make them not dig their own infrastructure? |
20:58 |
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20:58 |
VanessaE |
put their tubes and cabling behind them |
20:58 |
VanessaE |
the pickaxe is the front/dig side |
20:58 |
est31 |
ah |
20:59 |
VanessaE |
power cable out the back, tubes out the top |
21:04 |
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21:06 |
sofar |
umm |
21:07 |
sofar |
how can I set per-server things like motd? I threw motd = foo in world.mt and that didn't work |
21:09 |
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21:14 |
ElectronLibre |
sofar : When you wrote it, did you close all the minetest windows and servers before saving the file? |
21:21 |
sofar |
did it again, motd doesn't show up in the client when I connect, yes |
21:21 |
sofar |
(that was in world.mt) |
21:21 |
Amaz |
I think that it would need to be in minetest.conf, rather than world.mt... |
21:22 |
sofar |
ok, that works... |
21:22 |
sofar |
but, I *have* to pass --config worlds/world/minetest.conf |
21:22 |
sofar |
without that, it doesn't read the conf |
21:23 |
Amaz |
You could put it in the main minetest.conf, in /minetest |
21:23 |
sofar |
and then it's not per-server |
21:23 |
sofar |
so no |
21:23 |
Amaz |
Yeah. |
21:23 |
sofar |
... |
21:24 |
Amaz |
Unless you use different run in place builds for each server. |
21:25 |
sofar |
these options really should just automatically be read for each world |
21:25 |
Amaz |
A per world minetest.conf would be good. |
21:25 |
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21:26 |
nnooplo |
hi |
21:27 |
jordan4ibanez |
Hey nnooplo! |
21:28 |
ElectronLibre |
sofar: You have to edit minetest.conf, not wold.mt, indeed. But do that : copy minetest.conf into server.conf, add motd, and when you start your server, add --config server.conf |
21:29 |
nnooplo |
how can i play minetest |
21:29 |
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21:30 |
butzel |
#minetest-de |
21:30 |
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21:31 |
jordan4ibanez |
I just don't understand |
21:31 |
jordan4ibanez |
my float is 0.4 |
21:31 |
jordan4ibanez |
somehow that is equal to 0? |
21:32 |
jordan4ibanez |
ohhh oh oh oh |
21:33 |
jordan4ibanez |
My if else statement's order is wrong |
21:33 |
jordan4ibanez |
'~' |
21:37 |
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21:41 |
butzel |
hello, can somebody help with the registration on wiki.minetest.net? i always get a login error "Incorrect or missing confirmation code". |
21:43 |
jordan4ibanez |
VanessaE: Would you like to try the stable minecart code? |
21:44 |
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21:46 |
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21:47 |
butzel |
I want to create a new account on wiki.minetest.net. I put in Username, Password and email into the formula and click on "create account". Then the webinterface retuns a red box "Login error Incorrect or missing confirmation code." |
21:49 |
jordan4ibanez |
I think an admin has to do it |
21:50 |
jordan4ibanez |
Also, here is the new trains code, it's very stable and I'm very proud to present it https://www.dropbox.com/s/g64y6dlb8uwgxa0/trains0016.zip?dl=0 |
21:50 |
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21:50 |
VanessaE |
jordan4ibanez: I'll try it later |
21:51 |
Johnsen|Tablet |
Ve, is zeno here |
21:51 |
VanessaE |
do you see him? :P |
21:51 |
Johnsen|Tablet |
i mean at Isis.inchra.net #minetest |
21:51 |
Johnsen|Tablet |
Nope |
21:52 |
VanessaE |
then he isn't here :P |
21:52 |
Johnsen|Tablet |
~seen Zeno` |
21:52 |
ShadowBot |
Johnsen|Tablet: I saw Zeno` in #minetest 7 hours and 9 seconds ago saying * Zeno` confused :( |
21:52 |
Johnsen|Tablet |
Ok. |
21:52 |
VanessaE |
I wouldn't expect him to shot up for a few hours yet |
21:52 |
Wayward_One |
Johnsen|Tablet, why do you need him? |
21:52 |
Johnsen|Tablet |
Wayward, ask VE. :) |
21:52 |
VanessaE |
Wayward_One: he wants 'areas' priv on MTZ. |
21:53 |
Johnsen|Tablet |
Ye for i can protect my town because i reached maximum protections |
21:53 |
Wayward_One |
Johnsen|Tablet, you lost it for abusing it, which means you need to earn it back. |
21:53 |
Johnsen|Tablet |
And it's hard for me to explain how i want it protected |
21:53 |
Johnsen|Tablet |
What way can i earn it back |
21:53 |
Johnsen|Tablet |
By apoligizing? |
21:53 |
VanessaE |
Johnsen|Tablet: drop it. |
21:54 |
Johnsen|Tablet |
Maybe apoligizing might be a good idea. speaking of might. Does anyone here play blood & blade? on tablet. |
21:55 |
Johnsen|Tablet |
And im not on tablet. im actually on laptop |
21:55 |
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21:58 |
* Sokomine |
currently grows trees with white and pink wool for debugging purposes... |
21:58 |
Sokomine |
it does look strange |
22:00 |
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22:00 |
VanessaE |
heh |
22:05 |
sofar |
mobf is horribly noisy :( |
22:06 |
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22:06 |
est31 |
VanessaE: I've made a counter count the number of iterations of that while loop |
22:07 |
VanessaE |
yeah? |
22:07 |
VanessaE |
so how wrong am I? :P |
22:07 |
est31 |
and the iteration count is 1 most times, at the beginning its large (say 2k) depending on white space |
22:07 |
est31 |
so if it checks the whole space every time, then not through iterations of that loop |
22:07 |
VanessaE |
"most" times? |
22:08 |
est31 |
I have set up multiple quarries to dig on the same place |
22:08 |
est31 |
so then its higher |
22:08 |
VanessaE |
ah |
22:08 |
est31 |
~10 |
22:08 |
VanessaE |
and your CPU load? |
22:08 |
VanessaE |
maxed out I assume? |
22:08 |
est31 |
one moment |
22:10 |
est31 |
yeah |
22:10 |
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22:10 |
VanessaE |
to what are the tubes sending their items? |
22:10 |
VanessaE |
just a simple chest I assume? |
22:10 |
est31 |
yes |
22:11 |
VanessaE |
ok so nothing complex as far as sorting apparatuses or so |
22:11 |
Johnsen|Tablet |
Vanessa: i've been wondering if you may help me with something.can you host a server for me? |
22:11 |
VanessaE |
and short lengths of tubing I assume>? |
22:11 |
VanessaE |
Johnsen|Tablet: no. |
22:12 |
est31 |
yes |
22:12 |
VanessaE |
so it's definitely the quarry code pushing the CPU load up. |
22:12 |
est31 |
yes but only a bit |
22:13 |
est31 |
I dont' have as much quarries as you have though |
22:13 |
VanessaE |
well minetest is single-threaded and most of that core is already being used by the client :) |
22:13 |
VanessaE |
spawn a separate server instance and you'll see it better |
22:13 |
VanessaE |
s/is single/behaves as if it's/ |
22:13 |
VanessaE |
bah, you know what I meant |
22:14 |
VanessaE |
on my two dreambuilder servers, there are probably hundreds of quarries scattered around in total |
22:15 |
est31 |
16 here |
22:15 |
VanessaE |
but this was just one server with 11 quarries digging in three areas |
22:15 |
VanessaE |
and those were enough to drive the load to near 100%. with 20, it was enough to all but kill the server |
22:16 |
est31 |
so I really have to start a headless server instance? |
22:16 |
VanessaE |
I think so |
22:17 |
VanessaE |
singleplayer isn't a good way to benchmark when it's all server-side and it's a high-CPU-load issue you're looking at |
22:17 |
est31 |
yea |
22:17 |
VanessaE |
(as opposed to a throughput test) |
22:17 |
VanessaE |
then you can `top -d1` and see it separately from the client |
22:18 |
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22:18 |
VanessaE |
sad part is, I expect after all this I'm probably dead wrong |
22:19 |
acerspyro |
whatever the case, server CPU load should not be that high |
22:19 |
acerspyro |
Never |
22:19 |
est31 |
except there are many players |
22:19 |
acerspyro |
In Singleplayer |
22:19 |
acerspyro |
And I thought Minecraft was terrible at server performance. |
22:20 |
VanessaE |
acerspyro: another thing that several parts of technic, mesecons, pipeworks, and plantlife need is server load mediation. these four are the worst offenders afaik, and they don't attempt to limit themselves (well plantlife sorta does, but it does a mediocre job of it) |
22:20 |
acerspyro |
so if you remove these mods, it would run fine? |
22:20 |
VanessaE |
in this particular case, generally yeah unless someone is spanking the map generator or so. |
22:20 |
VanessaE |
but, |
22:21 |
VanessaE |
those mods by themselves add no load unless they're being abused |
22:21 |
VanessaE |
and that's where they fall down - they have little in the way of abuse/load control |
22:21 |
acerspyro |
Oh |
22:21 |
VanessaE |
mesecons is best at it - it'll "burn out" components if they run too fast, etc |
22:21 |
acerspyro |
I just realized something |
22:21 |
acerspyro |
Something that I never noticed before |
22:22 |
est31 |
burn out how? |
22:22 |
acerspyro |
Everything I use crashes one way or the other... Because I'm hasty. |
22:22 |
VanessaE |
plantlife will spread its mapgen load across several server steps, but the other two don't do anything afaik |
22:22 |
VanessaE |
est31: literally mark them as burnt out and disable them. |
22:22 |
acerspyro |
Button rape, click everywhere, jump around in MT, do random stuff while waiting for something else to install |
22:23 |
acerspyro |
If someone's giving me instructions and do not answer after like 20 minutes, I do whatever I think is right :P |
22:23 |
* acerspyro |
illuminates |
22:23 |
est31 |
gonna check this. I have an open PR for movestones (their behaviour was quite bad), and found a situation where my changes can be abused to cause lag |
22:23 |
est31 |
16 quarries and < 5% CPU |
22:23 |
est31 |
client has 15 |
22:24 |
VanessaE |
est31: try worldediting out the whole area below the quarry and fill the floor with lava |
22:24 |
VanessaE |
(yes, lava) |
22:24 |
VanessaE |
there was such at the bottom of the pits that were being dug, and they looked like they were nearly done, |
22:24 |
est31 |
lava sources or lava flowing? |
22:24 |
acerspyro |
VanessaE: your TP's lava is really low framerate. |
22:24 |
est31 |
2d fill or 3d fill |
22:24 |
VanessaE |
I saw flowing lava but that deep there would have been sources, too |
22:25 |
VanessaE |
acerspyro: same number of frames as default |
22:25 |
VanessaE |
est31: likely 3d, it was probably a lava-filled cave |
22:25 |
acerspyro |
didn't notice default |
22:25 |
acerspyro |
Then default is low |
22:25 |
est31 |
I have noticed strange behaviour of water |
22:25 |
est31 |
*with* water |
22:25 |
VanessaE |
? |
22:26 |
acerspyro |
?????????????? |
22:26 |
est31 |
they sort of want to stop digging but doesn't as they dig 1x1 holes and in the end they claim that they are finished. |
22:27 |
est31 |
but not all quarries of the 16 just some |
22:27 |
VanessaE |
est31: interesting |
22:27 |
VanessaE |
see what happens with the hot stuff |
22:27 |
acerspyro |
WHAT THE FUCK IS A QUARRY??? |
22:28 |
VanessaE |
acerspyro: technic quarry, an automated digging device that can excavate an area 8x100x8 deep, powered by HV, and feeding its output through pipeworks tubes |
22:28 |
VanessaE |
100 deep that is. |
22:28 |
marktraceur |
VanessaE: 17*17*100. |
22:28 |
VanessaE |
oh right |
22:28 |
VanessaE |
8 is the radius |
22:29 |
VanessaE |
so 28900 node volume |
22:31 |
Sokomine |
hm :-( i even don't get gimp to do simple changes...i mostly want monochromatic leaves for winter...greyscale with occasional leftover green or brown would be ideal |
22:31 |
sofar |
how about no leaves in winter? |
22:31 |
sofar |
sticks |
22:31 |
Sokomine |
gimp used to provide color filters. they don't seem to work on the current leaves texture? |
22:33 |
acerspyro |
ooh |
22:33 |
acerspyro |
VanessaE: Like that technik pak mod for Minecraft, with the automatic mining beam? |
22:33 |
acerspyro |
Sokomine: Do you have a base leaves texture? |
22:33 |
est31 |
weird. I have placed an admin world anchor above one the quarries *inside* their digging space, now it leaves a "shadow behind further below" |
22:34 |
est31 |
shadow of undug blocks |
22:34 |
est31 |
2% cpu |
22:34 |
Sokomine |
acerspyro: i took the ones from default (minetest_game) |
22:35 |
acerspyro |
ok, and you're adding snow on it? |
22:35 |
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22:36 |
acerspyro |
Can you use three overlay textures? (Top, sides, under) |
22:36 |
acerspyro |
I have an idea |
22:37 |
est31 |
the pipes do weird stuff too |
22:37 |
est31 |
stuff flying through the air |
22:41 |
VanessaE |
that's just server lag because pipeworks doesn't use moveto() |
22:41 |
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22:41 |
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22:41 |
est31 |
is it harmful or is the real position tracked? |
22:42 |
VanessaE |
idk, ask nore :) |
22:42 |
Sokomine |
acerspyro: i'm mostly clueless as to how image editors work. i can draw with a pencil etc, but not with a mouse :-( |
22:42 |
Sokomine |
VanessaE: what does it use then? |
22:43 |
acerspyro |
I can't draw with a pencil |
22:43 |
acerspyro |
But I draw with a mouse :D |
22:43 |
est31 |
stuff that cannot be mined leaves a shadow interestng |
22:43 |
acerspyro |
But can you use three textures like that? |
22:44 |
est31 |
VanessaE: I ask because the pipes because I've fixed a similar issue with movestones but there are some bugs |
22:45 |
est31 |
s/but there are some bugs// |
22:45 |
est31 |
https://github.com/est31/minetest-mod-mesecons/commit/5d3b4ac13e51ff7ec27740c793c057c05c2fdc3d |
22:47 |
est31 |
what wonders me: sometimes there are 74 iterations |
22:47 |
est31 |
thats weird |
22:47 |
VanessaE |
weird indeed |
22:48 |
acerspyro |
Sokomine: leaves from the minimal game? |
22:49 |
est31 |
VanessaE: this for loop could cause some lag: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L111-116 |
22:49 |
Sokomine |
hmm. or better still...wasn't there an option to apply a filter? maybe i could just take the normal texture and remove color from it |
22:50 |
Sokomine |
no, minetest_game |
22:50 |
Sokomine |
nut sure if the ones from minimal are the same |
22:50 |
est31 |
it checks all free space above |
22:51 |
VanessaE |
est31: case in point... |
22:52 |
est31 |
and I guess its also causing the shadows |
22:52 |
sofar |
VanessaE: I'm seeing tons and tons of mods throw errors in the console. Is that something people just don't fix or? |
22:52 |
sofar |
e.g. WARNING: Undeclared global variable "o" accessed at .... |
22:53 |
* est31 |
is trying to comment it out |
22:53 |
VanessaE |
sofar: if they're er... yeah, that's new-ish |
22:53 |
sofar |
ERROR[EmergeThread0]: Assignment to undeclared global ... |
22:53 |
VanessaE |
most modders haven't had time to fix that stuff yet |
22:53 |
VanessaE |
some modders just don't care |
22:53 |
VanessaE |
a few things can't easily be fixed yet |
22:55 |
est31 |
I've heard there is a lua profiler somewhere? |
22:56 |
VanessaE |
yes |
22:56 |
VanessaE |
in the engine there is one |
22:56 |
VanessaE |
but I have no idea how to activate it |
22:57 |
Johnsen|Tablet |
Hmmm.... |
22:58 |
Johnsen|Tablet |
VanessaE, how can i be able to see a person's ip |
22:58 |
VanessaE |
you can't. |
22:58 |
VanessaE |
at least not if you mean a player on the same MT server as you |
22:58 |
VanessaE |
the server owner looking at the logs can see the IP |
22:59 |
VanessaE |
here on IRC you can see the userhost when someone joins or leaves |
22:59 |
Johnsen|Tablet |
I see. |
22:59 |
VanessaE |
unless the user has a cloak |
22:59 |
Johnsen|Tablet |
like this? |
22:59 |
VanessaE |
e.g. foobar/unaffiliated |
22:59 |
Johnsen|Tablet |
userhost |
22:59 |
Johnsen|Tablet |
Nope doenst work |
22:59 |
Johnsen|Tablet |
hmm |
22:59 |
VanessaE |
um, no |
22:59 |
VanessaE |
that's not what I meant |
22:59 |
Johnsen|Tablet |
~userhost |
22:59 |
Johnsen|Tablet |
Like that? |
22:59 |
VanessaE |
I meant literally the userhost |
22:59 |
VanessaE |
as in the user name and host name. |
23:00 |
Johnsen|Tablet |
Ok |
23:00 |
VanessaE |
the standard abbreviation for that us "userhost", just like "idk" is the abbreviation for "I don't know". |
23:00 |
Johnsen|Tablet |
Can you show me an Example? |
23:01 |
VanessaE |
no |
23:01 |
VanessaE |
it's something you just see when someone joins |
23:01 |
VanessaE |
it's just there, in front of you |
23:01 |
Johnsen|Tablet |
Ooh. |
23:01 |
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23:01 |
Johnsen|Tablet |
Like deezl can see ip's? |
23:01 |
Wayward_One |
^ |
23:01 |
VanessaE |
like that ^^^^ |
23:01 |
VanessaE |
and see, he has a cloak |
23:01 |
VanessaE |
so his userhost is fake |
23:02 |
VanessaE |
jojoa1997: just nod and smile ;) |
23:02 |
Johnsen|Tablet |
Well i happend to be a admin on stormchaser's server. I dont see ips of people infront me on the chat |
23:02 |
VanessaE |
you can't. |
23:02 |
VanessaE |
and won't. |
23:02 |
Johnsen|Tablet |
Why? |
23:03 |
VanessaE |
because it's up to the server to pass that information along to its clients, and it won't. |
23:03 |
Johnsen|Tablet |
Oh... you mean like stormchaser can see my ip when i join. Like the owner of that server can see the ip |
23:03 |
VanessaE |
"Those are our [players out] there, and THAT is a [privacy] violation! A G*d damned big one!" |
23:04 |
Johnsen|Tablet |
kk |
23:04 |
VanessaE |
yeah, he can see it, IF he looks at the server's debug.txt |
23:04 |
VanessaE |
oitherwise he doesn't see IPs either |
23:04 |
est31 |
3% CPU |
23:04 |
est31 |
gonna try to place some water... |
23:05 |
Johnsen|Tablet |
brb belly hurts |
23:06 |
acerspyro |
Sokomine: I have something |
23:06 |
est31 |
VanessaE: want to try with that loop removed? |
23:07 |
VanessaE |
est31: not yet, I'm still confused as to why it's using so little for you. Can you try using teleporter at the quarries, send them all to the same destination? |
23:07 |
acerspyro |
Why would he need to see IPs? |
23:07 |
est31 |
can I send you the worldfile, and you try it too? |
23:08 |
est31 |
perhaps the sorting machines need that much |
23:08 |
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23:09 |
Johnsen|Tablet |
back |
23:09 |
VanessaE |
est31: well the example setup here was 11 quarries, with teleport tubes to send their materials off, connected by a long run of HV cable to the city's power grid. at the receiving end was just a teleport tube, a few sorting tubes, and some gold and regular chests. |
23:10 |
VanessaE |
est31: sign onto VE-S |
23:10 |
est31 |
k |
23:12 |
VanessaE |
look here |
23:12 |
VanessaE |
and down here vvvvvvvvvvv |
23:13 |
Sokomine |
acerspyro: that sounds fine. where? |
23:13 |
VanessaE |
THIS is the setup that lagged the server when there were 20 quarries (in the empty spaces between adjacent units), and which causes extremely high load in its present form |
23:13 |
acerspyro |
hang on |
23:13 |
acerspyro |
DCC |
23:14 |
VanessaE |
look over here, and down here |
23:14 |
acerspyro |
Sokomine: Do you support DCC? |
23:15 |
acerspyro |
Sokomine: https://www.dropbox.com/s/o40s4ukm58rov7j/snowleaves_side.png?dl=0 |
23:15 |
acerspyro |
https://www.dropbox.com/s/b3oqlz6fvytgi82/snowleaves_top.png?dl=0 |
23:17 |
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23:19 |
VanessaE |
est31: look at the shadow the lava caused by the quarry :D |
23:19 |
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23:19 |
jordan4ibanez |
VanessaE: http://youtu.be/6li-79p5hlA Now bullet trains are possible! |
23:19 |
VanessaE |
will look shortly, jordan4ibanez |
23:19 |
jordan4ibanez |
:D |
23:20 |
jordan4ibanez |
Rocket powered minecarts! |
23:21 |
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23:22 |
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23:22 |
LandMine |
Good afternoon team |
23:22 |
jordan4ibanez |
Hello, LandMine |
23:23 |
Sokomine |
acerspyro: the side-texture looks very fine for needle-trees |
23:24 |
est31 |
VanessaE: http://pasteboard.co/sA2Orh0.png thats my setup |
23:24 |
acerspyro |
Sokomine: Is that what you wanted? |
23:25 |
Sokomine |
acerspyro: partly :-) i think it will be very nice for the pine trees |
23:25 |
Sokomine |
there, it will look very good |
23:25 |
VanessaE |
est31: pretty compact |
23:26 |
Sokomine |
the trees that come with normal leaves need to be more sparse in winter i'm afraid |
23:26 |
acerspyro |
then I'll just make the leaves white |
23:32 |
Sokomine |
that might be an idea, yes :-) |
23:32 |
Sokomine |
perhaps not entirely white? a few green or brown spots would be ok |
23:32 |
Sokomine |
the textures you already did will be fine for pine trees in winter |
23:34 |
acerspyro |
https://www.dropbox.com/s/vjthuh0ii5nu2ue/snowleaves2.png?dl=0 |
23:36 |
VanessaE |
holy crap, I know what jordan4ibanez sounds like now! :D |
23:36 |
acerspyro |
like shit? |
23:36 |
acerspyro |
:D |
23:36 |
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23:36 |
jordan4ibanez |
lol :p |
23:36 |
VanessaE |
no :) |
23:37 |
LandMine |
how do you know |
23:37 |
LandMine |
? |
23:37 |
acerspyro |
she stalks |
23:40 |
VanessaE |
because he posted a video just before you joined. |
23:43 |
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23:47 |
jojoa1997 |
VanessaE> jojoa1997: just nod and smile ;) |
23:47 |
jojoa1997 |
What? ^ |
23:47 |
VanessaE |
jojoa1997: nevermind, I was joking :L) |
23:47 |
jojoa1997 |
ok |
23:47 |
acerspyro |
lol |
23:47 |
* jojoa1997 |
is off to eat some sloppy me! |
23:48 |
jordan4ibanez |
WAIT, your name stands for sloppy joe? lol |
23:48 |
jordan4ibanez |
And he's gone |
23:54 |
est31 |
scanning one takes ~1-2 ms |
23:55 |
VanessaE |
is that after your patches? |
23:55 |
est31 |
no the loop is in there |
23:55 |
est31 |
gonna try without |
23:55 |
VanessaE |
jordan4ibanez: the carts video is very impressive |
23:55 |
est31 |
out of some reason the anchor aint working |
23:56 |
VanessaE |
I'm curious, why nodebox/modeled rails? |
23:56 |
jordan4ibanez |
Thank you! the new code makes it possible to include a whole slew of new rails |
23:56 |
VanessaE |
est31: did you turn it on? |
23:56 |
est31 |
yes |
23:56 |
est31 |
do I have to visit it after a server restart? no I guess |
23:56 |
VanessaE |
est31: nope, not afaik |
23:57 |
jordan4ibanez |
Because it looks better, it stopped the original trucks from going off the rails, and it's a better visual for programming it |
23:57 |
est31 |
ok not much improvement for removing the for loop |
23:57 |
VanessaE |
as long as the power generation facility is loaded and running, the anchor should cover the rest |
23:57 |
VanessaE |
jordan4ibanez: ah ok |
23:57 |
est31 |
ah that can be the issue |
23:57 |
est31 |
solar power has no anchor |
23:58 |
est31 |
(made power consumption of quarry small in order to not have to build a large generator) |
23:58 |
VanessaE |
est31: that may be critical |
23:58 |
VanessaE |
you may have to push them to maximum |
23:58 |
est31 |
why |
23:58 |
VanessaE |
cheapie was feeding his from the city's grid, which is nuke powered |