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IRC log for #minetest, 2015-01-18

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Time Nick Message
00:09 prozacgod joined #minetest
00:10 TriBlade9 joined #minetest
00:14 jordan4ibanez The best music to program to https://www.youtube.com/watch?v=sa7i-YYhc5Q
00:16 Sokomine joined #minetest
00:22 est31 shadowzone: r u there
00:22 shadowzone Yep
00:22 est31 Try this stream. Its inside the icecast directory: http://wzmtradio.com:8000/WZMT_80K
00:23 shadowzone thanks
00:23 TriBlade9 jordan4ibanez Nice, I'm gonna remember that!
00:23 TriBlade9 *sticks it next to his 10 hours of two steps from hell playlist*
00:24 est31 http://dir.xiph.org/by_genre/Minecraft
00:24 est31 shadowzone ^
00:24 jordan4ibanez Awww yeah
00:24 shadowzone wow, thanks
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00:25 Jordach spotify:user:spotify:playlist:7BixMZxL4bhgULJQ5wPbUz http://open.spotify.com/user/spotify/playlist/7BixMZxL4bhgULJQ5wPbUz
00:25 TriBlade9 jordan4ibanez, Check out "Thomas Bergersen - Final Frontier" and "Audiomachine - Unfinished Life"
00:25 TriBlade9 That's the style of stuff I listen to whilst programming. :3
00:25 TriBlade9 Both relaxing and motivating
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00:26 jordan4ibanez Right after I finish this Minecraft Alpha theme
00:26 jordan4ibanez I wish Minetest had some type of built in client music track system
00:27 TriBlade9 ^
00:27 jordan4ibanez Then players could have a song(s) to attach the gameplay of the game to, maybe it would even get nostalgic eventually
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00:30 Gethiox2 somebody known default values of camera HFOV or focal length?
00:31 jordan4ibanez Gethiox2: It's 72
00:31 jordan4ibanez cam->setFOV(72.0*M_PI/180.0);
00:31 jordan4ibanez Or I think it is
00:38 jordan4ibanez I've been chasing this slightly off rail bug and I think I might have finally found it
00:40 ottodachshund Polsaker: Tolling is an old alternate spelling of Trolling
00:40 Polsaker TIL
00:40 ottodachshund and anyway if you read about it the dog is trolling the ducks pretty much
00:40 ottodachshund TIL?
00:40 ottodachshund Til Eulenspeigel?
00:41 Polsaker Today I Learnt
00:41 ottodachshund oooh
00:41 ottodachshund a new meme
00:41 acerspyro No
00:41 acerspyro Very old
00:41 ottodachshund TIL me too
00:41 acerspyro You just need to update your internet chat database
00:41 ottodachshund well new to me
00:41 ottodachshund ouch
00:41 acerspyro That's a thing since long ago :P
00:42 Gethiox2 jordan4ibanez: These help me a bit, Hugin after geometric optimize recalculated 72 FOV (25.96mm) to ~104.66 FOV (14,56mm), after reload screens with new FOV optimalisations looks fine, thanks
00:42 ottodachshund an inexcusable lacuna in what should be a seamless web of knowledge
00:42 jordan4ibanez No problem!
00:42 ottodachshund i stand with head bowed in shame before the irc meme committee
00:42 acerspyro (Actually, I don't ask, I just google it :P)
00:42 acerspyro urbandictionnary, heard of this?
00:43 gregorycu joined #minetest
00:43 acerspyro http://www.urbandictionary.com/define.php?term=TIL
00:45 gregorycu This Is Lanka
00:46 acerspyro lol
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01:28 jordan4ibanez Damn, I ate too much protien today on my keto diet
01:28 jordan4ibanez I must have drank 3 gallons of water since I woke up
01:28 VanessaE afaik you can't really have too much protein
01:29 VanessaE just too many carbs
01:29 VanessaE (and I went WAY over)
01:30 jordan4ibanez I ate nothing but protein yesterday and the day before. Today I was supposed to eat a lot of salad but I forgot and now I'm paying the price
01:30 jordan4ibanez I'm a california raisen
01:30 VanessaE don't worry about it
01:30 VanessaE just drink your water and pick up tomorrow where you left off
01:30 jordan4ibanez raisin*
01:31 jordan4ibanez Are you on the same diet?
01:31 VanessaE the whole point of such diets is the average lower-carb intake
01:31 TriBlade9 Supposedly the real fattening part is when you eat carbs and fat in the same meal
01:31 VanessaE not exactly.  I'm supposed to be, though.  I try to keep my carbs low but I fail most of the time due to heavy addiction :(
01:31 TriBlade9 It's okay VanessaE, we don't care :3
01:31 VanessaE TriBlade9: I do.  I don't like having to pay extra for my clothes :P
01:32 jordan4ibanez Just go crazy with protein, that's how I got off of my need for carbs
01:32 VanessaE jordan4ibanez: I have been, and it has helped.  I just need more yet.
01:32 TriBlade9 I lost a lot of weight just going on an average Chinese diet.
01:32 jordan4ibanez My first day I ate nothing but hamburger and bacon lol
01:32 TriBlade9 OMG
01:32 VanessaE jordan4ibanez: heaven!
01:32 TriBlade9 I want your diet.
01:33 VanessaE my fridge and freezer are filled with hamburger, bacon, eggs, cheese, sausage, ...
01:33 VanessaE :D
01:33 jordan4ibanez It's keto!
01:33 jordan4ibanez That's delicious
01:33 TriBlade9 My fridge is full of lots of stuff I don't know the english names for
01:33 VanessaE all the stuff that until the late 90's everyone said was killing us
01:33 TriBlade9 And pancakes on saturdays
01:33 acerspyro twinkies
01:33 acerspyro jk
01:34 VanessaE acerspyro: well in fact, today's a cheat day and boy howdy did I cheat.  on my desk, a box of Little Debbie "Cocoa Cremes"
01:34 acerspyro lol
01:34 VanessaE (but that's Abe's fault for buying them :) )
01:34 acerspyro I'm not a sugar fan
01:34 acerspyro Rather drink a milkshake or eat a fruit for dessert.
01:35 VanessaE um..what is that if not sugar? :P
01:35 TriBlade9 Nice thing about China is that they know how to make good treats that don't use a lot of sugar
01:35 jordan4ibanez I can't do cheat days, I want to be down to 180, my goal is to lose 100 pounds this year
01:35 TriBlade9 You can get a huge bag of like 24 *no idea how to say* cake-sort of things for about 2 USD
01:35 acerspyro VanessaE: glucose
01:35 TriBlade9 So good and so low-sugar
01:36 acerspyro Is sugar
01:36 acerspyro Fruit sugar is fructose
01:36 VanessaE sugar is sugar is sugar
01:36 acerspyro nei
01:36 acerspyro It b different
01:36 VanessaE it all spikes your glycemic load.
01:36 exio4 syntatic sugar is the best kind of sugar
01:36 jordan4ibanez Every sugar is glucose to your brain, even protein in too large quantities
01:36 TriBlade9 exio4 Win
01:36 VanessaE jordan4ibanez: true, but it takes an enormous amount for that to happen
01:36 TriBlade9 kbai
01:37 VanessaE TriBlade9: noooooooooooo
01:37 VanessaE :(
01:37 acerspyro lol
01:37 jordan4ibanez He's gone now
01:37 acerspyro he doesn't know how to leave irc
01:37 acerspyro he drunk
01:37 jordan4ibanez rip in peace
01:37 exio4 in pizza
01:37 acerspyro rust in pieces
01:37 exio4 pizza.. *looks around*
01:37 exio4 compile time garbage collection
01:37 VanessaE exio4: pizza? NOOOOOOOOO
01:38 impact I had pizza last night
01:38 VanessaE shadowzone: you're evil. :(
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01:38 exio4 I ate like a pizza and half yesterday
01:38 exio4 and I want pizza
01:38 acerspyro I had homemade pizza tonight
01:38 exio4 can I have pizza?
01:38 VanessaE shadowzone: you're evil...  and you probably burned off every gram didn't you? :)
01:38 shadowzone acerspyro, same thing last night
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01:39 shadowzone VanessaE, of course I did
01:39 acerspyro VanessaE: we're young
01:39 acerspyro I can't get fat
01:39 acerspyro 6 ft, 140 lbs
01:39 acerspyro Find the problem.
01:39 * VanessaE grumbles at her busted-ass over-40 metabolically-challenged body
01:39 acerspyro lol
01:39 shadowzone you're young
01:39 VanessaE acerspyro: I'll trade your 140 lbs for my ~390.
01:39 acerspyro Meh, can't.
01:39 shadowzone VanessaE, could be worse, you could me on that "my 600 pound life" show
01:40 acerspyro Age does that
01:40 VanessaE shadowzone: oh fuck that.
01:40 exio4 can we please use kg?
01:40 acerspyro According to my genes, I should get fat in no time after 25
01:40 exio4 or give a conversion rate to kg
01:40 acerspyro exio4: no
01:40 VanessaE exio4: 176 kg for me, 64 for acerspyro
01:40 exio4 uhh
01:40 shadowzone not saying mine..
01:40 acerspyro shadowzone: cmon]
01:40 exio4 I am like 80kg
01:40 exio4 and 6ft too
01:40 acerspyro shadowzone: Who cares!
01:40 VanessaE 6ft here too
01:41 shadowzone 5 foot 3 and 112
01:41 shadowzone there
01:41 acerspyro 112 lbs?
01:41 acerspyro u small
01:41 * sofar attempts to model fog in particles
01:42 VanessaE exio4: y u mix units?!
01:42 acerspyro The kind of people I always think I'm going to murder by squishing them in flooded corridors.
01:42 exio4 because I want to look murican, so then I can steal your dollars
01:42 exio4 and buy lots of pizza
01:42 VanessaE you meant 1.83m
01:42 VanessaE :P
01:43 VanessaE I hate pizza.
01:43 acerspyro VanessaE, exio4, I am not done growing up
01:43 exio4 me neither
01:43 VanessaE I'll never grow up :P
01:43 shadowzone neither am I
01:43 acerspyro shadowzone: how old
01:43 exio4 shush shadowzone
01:43 shadowzone 12
01:43 acerspyro VanessaE: No, you'll just shrink
01:43 acerspyro shadowzone: you're not done till 18 iirc
01:43 shadowzone 13 in 67 days
01:43 acerspyro I'm not done till 25
01:44 acerspyro VanessaE: I don't want to be mean..
01:44 acerspyro but you'll shrink.
01:44 acerspyro :)
01:44 VanessaE as long as is't my waist, hips, legs and other fat areas that shrink, I'm fine with that :P
01:44 acerspyro no
01:44 acerspyro your height
01:45 VanessaE doubt it
01:45 * Jordach weighs around ~97kg
01:45 VanessaE genetic predisposition.
01:45 gregorycu I used to weight 97kg, then i went on a diet
01:45 gregorycu Now I'm 90 :D
01:45 acerspyro My tastes are a diet
01:45 Jordach (this also counts my weighty knife proof vest)
01:45 exio4 I had like 20kg less a year ago
01:46 acerspyro lol
01:46 exio4 ... and all my exercise was a 2km walk everyday
01:46 exio4 then I converted the 2km walk into a 200m walk
01:46 acerspyro I have the shape of a nerd. :D
01:46 Jordach exio4, you lazy being
01:46 Jordach 2.897 kilometers
01:46 Jordach ^ i do that way too often
01:46 acerspyro I don't exercise at all during winter
01:46 exio4 it's summer over here
01:47 exio4 should use our pool
01:47 acerspyro exio4: Poor you
01:47 acerspyro :)
01:47 exio4 yes, I know, I can't overclock to 5GHz :
01:47 exio4 :<
01:47 acerspyro :D
01:47 Jordach 2C here
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01:47 * acerspyro overclocks laptop to 65THz and throws it in the snow.
01:47 jordan4ibanez THIS http://i.imgur.com/PffZJhz.png
01:47 acerspyro jordan4ibanez: yes
01:47 gregorycu Fuck git
01:48 acerspyro I saw them the other day
01:48 gregorycu Fuck it
01:48 jordan4ibanez is a result of trying this http://i.imgur.com/8U0XMT7.png
01:48 exio4 26C over here
01:50 jordan4ibanez VanessaE: Are you a mod?
01:50 VanessaE on the forum?
01:50 VanessaE yes.
01:51 jordan4ibanez can you move this https://forum.minetest.net/viewtopic.php?f=47&amp;t=11027 to wip mods?
01:52 VanessaE moved.
01:52 VanessaE you should stick a screenshot in there btw
01:52 VanessaE also mention the license
01:53 VanessaE (screenshot is for those too lazy or unable to watch the video)
01:53 * acerspyro is trying to simulate the Unity desktop under XFCE
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02:18 acerspyro fail
02:18 acerspyro looks terrible without some commercial magic
02:18 acerspyro Like a pet rock that isn't called a pet rock and that plugs into VGA instead.
02:27 acerspyro http://i.crackedcdn.com/phpimages/photoshop/3/5/7/270357_v1.jpg
02:27 acerspyro No. They didn't...
02:27 acerspyro whaaat
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02:40 jordan4ibanez How's the first train looking? http://i.imgur.com/QRYecX9.jpg
02:40 TriBlade9 Does anyone have any idea why my items would not be showing up in the UI creative inventory? (Mod has a dependency on UI)
02:41 TriBlade9 Is that gonna be mirrored jordy?
02:41 TriBlade9 Not bad, but kinda hard to tell which side is the front
02:42 acerspyro this is simple
02:43 jordan4ibanez Yes it is
02:44 VanessaE TriBlade9: you don't need to depend on UI for a mod to show up in it.  it just shows up.
02:44 TriBlade9 VanessaE, I depend on UI for the API. I registered a tab with it.
02:44 VanessaE OH
02:44 VanessaE derp
02:44 TriBlade9 Still, nothing I register is appearing in it.
02:45 acerspyro gn
02:45 TriBlade9 gn
02:47 Sokomine joined #minetest
02:48 TriBlade9 Oooh
02:48 TriBlade9 You need to register a description for each item
02:59 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 2f0a8f1 http://git.io/edyV_w (2015-01-17T21:57:48-05:00)
03:01 jordan4ibanez That's awesome!
03:05 TriBlade9 \o/
03:17 Enke What exactly is done to texture the sun or the moon? I can't seem to find the file anywhere.
03:17 VanessaE just create it.
03:17 VanessaE sun.png and moon.png
03:17 VanessaE by default, it's algorithmic
03:18 VanessaE supply an image and it'll switch to the image
03:18 VanessaE also don't forget the tone maps:  sun_tonemap.png and moon_tonemap.png
03:18 Enke Huh
03:18 VanessaE you can find useful examples in HDX
03:18 Enke Thanks.
03:19 VanessaE without the tone map, the image will just be displayed as-is, nothing done to it except scaled to a certain angular size
03:19 VanessaE yw
03:20 VanessaE the horizontal position along the tone map sets the color of the image.  I forget if that's an additional tint or if it's more like a monochrome-the-image-and-colorize-it filter
03:20 VanessaE sets the color according to in-game time of day, that is
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03:40 MinetestBot [git] Zeno- -> minetest/minetest: Create empty default constructor for MapNode 805c8e5 http://git.io/89vpqw (2015-01-18T13:39:50+10:00)
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04:05 jordan4ibanez It's getting there http://i.imgur.com/OkY4uCB.jpg
04:05 VanessaE jordan4ibanez: nice
04:05 Wayward_One :D
04:05 VanessaE gotta love symmetric models :)
04:05 Wayward_One i can't wait to see it!
04:07 jordan4ibanez Aww yeah!
04:08 Wayward_One well, singleplayer is completely unplayable for me now:( this is just insane: http://imgur.com/SP5SiJ3,Pe7lcR2#0
04:09 acerspyro I'M IN THAT SCREENSHOT! :D
04:09 jordan4ibanez Might make it a 2-3-2 If I can cram the trucks near the wheels
04:09 VanessaE Wayward_One: what's happening there?
04:09 VanessaE jordan4ibanez: you can always make the boiler a bit longer if you need to?
04:10 VanessaE (well and the platforms)
04:10 jordan4ibanez Maybe :3
04:10 Wayward_One VanessaE, check out the lag in the lower right-hand corner
04:10 VanessaE jordan4ibanez: how about one of these suckers:  http://www.trainspotted.com/content/UP/40/UP-4012-LS-RF-20111111-1220.jpg
04:10 VanessaE (4-8-8-4)
04:10 Wayward_One and then look at the mods- all default but minetest-time
04:10 jordan4ibanez I love big boys
04:11 jordan4ibanez Wow that did not come out like I wanted it to
04:11 VanessaE LOL
04:11 Wayward_One xD
04:11 DFeniks so that means i cant have bigger moon or sun?
04:12 jordan4ibanez I could definitely do that, but the turning radius would be....interesting
04:12 VanessaE DFeniks: not precisely.  there's a maximum size, and you can make them *smaller* by matting the image onto a larger, blank canvas
04:13 VanessaE jordan4ibanez: how the hell DOES an engine this big turn anyway?
04:13 VanessaE I mean, how does it handle curves, etc
04:13 jordan4ibanez The rails on it's line aren't past a certain degree
04:14 VanessaE I used to have one of these model engines on my layout years ago:  http://www.lafterhall.com/osw05_041.jpg
04:14 jordan4ibanez That's partially why it was retired
04:14 VanessaE (4-8-4, but with a silver front on the boiler)
04:14 jordan4ibanez That looks so nice
04:17 jordan4ibanez If we had complex collision detection we could walk on the trains, but that will never happen lol
04:17 VanessaE well.
04:18 VanessaE collision boxes on a NODE can be multiple boxes
04:18 VanessaE (like a nodebox)
04:18 VanessaE I don't see why an entity can't be done that way some day
04:20 DFeniks but will entity go away and we will still be in same place ? basically sliding from under us?
04:21 * DFeniks remembers trying to ride spider
04:21 DFeniks but i dont remember if thats what happened
04:22 DFeniks because it tried to attack me and so it didnt actually go anywhere
04:23 VanessaE you can attach to an entity
04:23 VanessaE and it'll carry you with it
04:23 VanessaE that's how carts do it (but they do it poorly, or the engine does)
04:24 VanessaE of course the code that moves the engine around could also move you around with them manually too
04:24 VanessaE with it*
04:24 DFeniks well yeah thats how helicopters ufos work
04:24 DFeniks but its not walking on entity
04:25 VanessaE yeah I know
04:25 DFeniks still , could entity push you or lift you without attaching?
04:25 VanessaE I believe entities can push you around, yes.
04:25 VanessaE I think sheep do that in mobs mod
04:26 VanessaE so you could compose the cabin of the engine out of say four small entities to create the floor and walls
04:26 VanessaE or well, you get the idea
04:26 VanessaE the problem is the collision box doesn't turn with the entity
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04:27 jordan4ibanez A mini big boy http://i.imgur.com/qbTpe94.jpg
04:27 DFeniks wait, does that mean train after turn go sideway?
04:27 DFeniks as far as collision box do?
04:31 jordan4ibanez Damn, I think everyone thinks that there will be cars that multiple people can ride in
04:31 jordan4ibanez I don't think that's possible though
04:31 jordan4ibanez WAIT A SECOND
04:31 jordan4ibanez I could just have multiple entities be each seat
04:35 VanessaE it is theoretically possible but you'd have to adjust the collision boxes in realtime
04:35 VanessaE as the cars turn
04:36 VanessaE one entity per seat, attach the player to the entity
04:36 VanessaE make it move with the car
04:36 VanessaE at least that solves the multiple-players-riding-the-car problem
04:36 VanessaE but it doesn't solve the walking-around-in/on-the-car/engine problem.
04:38 jin_xi well, take it as far as the engine allows you! im waiting for 0.4.12 to release a mod thats in the making for years but only now is supported by the engine :(
04:38 jin_xi attachment system  has to get better some day/way
04:39 jordan4ibanez So we can adjust the rotation of the attachment?
04:40 VanessaE you can set the player's initial rotation, yeah
04:40 VanessaE they're still free to yaw around acter that of course
04:40 VanessaE after*
04:41 jordan4ibanez no like in a group, can I set the rotation that they're attached to the main entity?
04:42 VanessaE you mean like as the car turns?
04:42 jordan4ibanez Yes
04:42 VanessaE yeah you can do that but it's choppy
04:42 jin_xi both set attach and set bone take a rotation parameter, but i never used them so idk
04:42 jordan4ibanez Well then I'll experiment when I rewrite turns
04:43 jordan4ibanez I'm using strings and it's garbage
04:43 jin_xi i think your first vid looked best (the purple engine one)
04:43 jin_xi later vids were too much 'turn in place' for my taste
04:43 VanessaE what is really needed is a way to make the engine change player's rotation to follow the relative yaw of the attachment point (so that the player can look around but they still gradually turn as the entity does)
04:43 jordan4ibanez That one didn't do correction of the stretching in turns, that's why it's so smooth
04:46 jordan4ibanez Also jin_xi, right now the front waits for the rear to catch up, if I make the rear do the modification of speed to match the distance it will work like that again, which is probably what I'm going to do
05:00 jordan4ibanez So now it is time to rewrite the entire function for the train movement using no strings, and only 0-3, this'll be interesting
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05:15 gregorycu jordan4ibanez: Out of interest, do the two points curve around the curve?
05:15 gregorycu Or do they move to the middle of the block and then change direction?
05:16 jordan4ibanez They will a little better when I'm done, I'm redoing the entire track function to use setpos so it's a lot more stable
05:16 gregorycu Cool
05:16 jordan4ibanez No one will miss anything, it actually should be smoother than it was before
05:16 jordan4ibanez Plus no more crashing
05:17 jordan4ibanez Like literally, having the train crash and get stuck off the track lol
05:19 gregorycu The trains more realistically now, but yeah
05:19 gregorycu Looks a little bad because of the really short turning circle
05:19 gregorycu (I recommended this approach)
05:29 jordan4ibanez The two points do in fact curve around the curve haha
05:29 jordan4ibanez gregorycu: http://youtu.be/q_FeI6JCcgw
05:30 jordan4ibanez I am reprogramming it to do that without shitting itself
05:30 gregorycu :)
05:30 gregorycu Hey
05:30 gregorycu Did you want to try something
05:31 gregorycu Rather than a curve, make it a straight line between the edges
05:31 gregorycu I actually have a feeling that will make it better
05:32 gregorycu So it goes diagonally
05:32 jordan4ibanez Wow, that's not a bad idea!
05:32 jordan4ibanez The new code should allow for that actually
05:33 gregorycu A nice side effect is that diagonal tracks are then easy to do
05:33 gregorycu You just do a zig-zag pattern
05:33 jordan4ibanez Minetest actually used to have diagonal tracks
05:34 jordan4ibanez Plus this new code will make it 100000 times easier to go up and down the track
05:34 jordan4ibanez AND turn tables :D
05:34 jordan4ibanez AND AND elevators for engines!
05:35 jordan4ibanez Wow this new code allows for a lot of things actually
05:38 gregorycu Once your code is in a reasonable state, chuck it on github
05:38 gregorycu Stop teasing us
05:40 jordan4ibanez Oh it's not close yet, once I feel this new code is up to par I will release the old code and you guys can mess with it, but it's absolute garbage
05:40 jordan4ibanez That was the proof of concept
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07:16 sofar is there any documentation for the map_meta.txt parameters?
07:20 jordan4ibanez I can't seem to find any
07:20 jordan4ibanez Ask hmmmm
07:21 hmmmm it's opaque.  the end user is not supposed to modify that file
07:21 jordan4ibanez So there's your answer sofar, edit it, and game is kill
07:22 sofar don't care, test box anyway. no documentation is worse than "omg the killz your machien"
07:23 jordan4ibanez Edit....
07:23 jordan4ibanez .....if, you, dare.
07:23 jordan4ibanez Hahaha
07:23 sofar if it was documented, I knew what the effect would be before making edits
07:24 sofar shoot I'm a grown up. I don't do "dares"
07:24 sofar I'll edit it to learn something
07:25 jordan4ibanez Edit....
07:25 jordan4ibanez ....If you want to learn.
07:25 jordan4ibanez There, happy?
07:27 hmmmm for what it's worth, all those things have the same effect as the settings, except local to that specific map
07:27 sofar nope, I'm still looking for documentation. I might as well read the CPP code.
07:28 hmmmm this way if you change your config settings, existing maps stay consistent
07:29 sofar sure
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07:29 sofar I'm trying to see if I can generate larger biomes, or higher terrain, than the defaults
07:29 jordan4ibanez That's actually pretty interesting
07:30 jordan4ibanez sofar: https://github.com/minetest/minetest/blob/master/minetest.conf.example
07:30 jordan4ibanez it's mg7 on that page
07:30 sofar still doesn't explain much, I've already seen that
07:31 jordan4ibanez from what I'm reading, mgv7_np_terrain_persist = bigger biomes, am I right hmmm?
07:32 jordan4ibanez And this seems to have to do with height mgv7_np_height_select
07:35 * sofar reads mapgen.cpp
07:36 * jordan4ibanez tried
07:37 sofar reading the cpp file is pretty helpful, actually
07:37 jordan4ibanez I know, but that shouldn't have to be the answer, the docs should explain it
07:38 sofar well, tbh, after looking at the code, that documentation would look like a small science paper
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07:45 jordan4ibanez Damn, I'm sure there could be a tldr in the .conf
07:59 hmmmm sofar, yes you can do all of the above
08:00 hmmmm there is documentation on what a NoiseParams structure is.. are you looking for that?
08:00 hmmmm check out lua_api.txt
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08:07 jordan4ibanez I think tomorrow I'm going to release a stripped down version of my code (that doesn't use multiple entities, ie, minecarts) so people can have a tast of how useful this mod will be when it's completed
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08:13 jordan4ibanez Oh wait, it is tommorow, later today then
08:15 koz_ jordan4ibanez: What's this mod you refer to?
08:16 jordan4ibanez Trains
08:16 koz_ Trains?
08:16 VanessaE trains.
08:16 jordan4ibanez T-r-a-i-n-s
08:17 koz_ So it's a mod for trains in Minetest?
08:17 jordan4ibanez And VanessaE the new code is so fluid and stable, I'm very happy with it :D
08:17 VanessaE jordan4ibanez: sweet
08:17 jordan4ibanez koz_: yes
08:17 koz_ Oh, cool.
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08:41 jordan4ibanez Goodnight
08:41 Calinou joined #minetest
08:42 gregorycu Goodnight
08:45 Sokomine joined #minetest
08:49 Calinou hi
08:50 * Calinou is exploring a v5 world
08:50 Gregor3000 joined #minetest
08:50 Krock moin Calinou
08:51 Calinou thanks to default biome, it is almost playable
08:51 Calinou but it still needs trees :/
08:51 Calinou and some decoration (papyrus, cacti, dry shrubs)
08:52 Krock default biome?
08:52 nore Calinou, aren't there default biomes with _game?
08:52 Calinou there are, but I don't find any trees
08:53 Calinou I do find sand and grass as usual
08:54 nore hm... indeed, those seem to be quite basic
08:54 nore there is actually only one biome
08:54 nore with flowers & grass
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09:00 Calinou there could be a desert and snow biome
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09:07 TriBlade9 Guys, what's the most reliable way to connect an entity to a node? (Non-moving, destroys on destroy, etc)
09:07 TriBlade9 Any mods which could be a good example of this?
09:08 Calinou create an invisible entity at the position of the node
09:08 Calinou or…
09:08 Calinou set player speed to 0, player jump to 0, player sneak to false
09:08 Krock create a cuboid entity
09:08 Calinou but then the player may “slide” if they enter the entity while they are moving
09:10 TriBlade9 So far, what I do is create an entity at the position of the node when it's placed, and search for entities in a radius of 0.5 with the correct name on destroy
09:10 TriBlade9 However, it doesn't seem very reliable
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09:26 * Krock loves cart.speed_max = 50
09:27 TriBlade9 Uggh
09:28 TriBlade9 The self passed to get_staticdata doesn't seem to be the luaentity object or luaentity_sao object
09:28 TriBlade9 I'm stumbling over everything
09:30 TriBlade9 Ah, got it this time
09:34 Krock weeeeee
09:34 TriBlade9 Lol krock
09:34 Krock I travel with 50 nodes/s
09:34 Krock in a cart
09:35 Krock hai-speed
09:35 TriBlade9 x]
09:36 TriBlade9 Huh, does the colorize parameter work for keeping the greyscale values of the texture? Is there any way to do that?
09:36 Krock huh
09:37 TriBlade9 Well, doing texture^[colorize:RGB] results in a texture being entirely of that color, instead of tinting it with that color
09:38 Krock you need to specify alpha
09:38 TriBlade9 And how would one do that?
09:38 TriBlade9 :3
09:38 Krock [colorize:ARGB]
09:39 TriBlade9 ARGB?
09:39 TriBlade9 Okay
09:39 TriBlade9 I tried RGBA and it did some weird shit
09:39 Krock or AARRGGBB
09:39 Krock see lua_api.txt
09:39 TriBlade9 Wiki says RGBA
09:39 TriBlade9 Oke
09:40 TriBlade9 Uhh
09:40 TriBlade9 Nope, format has to be RRGGBBAA.
09:40 Krock wat
09:41 Krock uh. yes
09:41 TriBlade9 I'll do some experimentation
09:41 TriBlade9 Ever tried making a fully colorable cauldron/basin?
09:41 Krock nope
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09:55 TriBlade9 Any does anyone know how to do animated textures with entites? :awkward
10:07 Krock is that even possible?
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10:11 TriBlade9 Well, setsprite implies that it is
10:32 MinetestBot [git] Zeno- -> minetest/minetest: Fix particles causing unitialised data being used due to use of incorrect union member 2951491 http://git.io/nvhUMg (2015-01-18T20:30:57+10:00)
10:32 MinetestBot [git] gregorycu -> minetest/minetest: Water fixes db3466d http://git.io/7rVnTA (2015-01-18T20:30:33+10:00)
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11:12 TriBlade9 Well.
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11:12 TriBlade9 I now know that I hate minetest's texture overlay system. (Or at least the lack of documentation about it)
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13:42 MinetestBot [git] kilbith -> minetest/minetest: Fix style on settings tab 7b17b90 http://git.io/1Qu4YQ (2015-01-18T23:40:18+10:00)
13:46 minetest i ocassionaly get segmentation faults and general protection errors with minetestserver, with cryptic numeric codes
13:46 minetest if i compile a debug version, will they become readable? does it affect performance a lot?
13:47 gregorycu Yes, debug can impact performance, sometimes drastically
13:47 gregorycu You'll have to try and see
13:47 gregorycu You should get more info
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13:50 minetest thanks
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14:06 jin_xi hm i think mt still compiles debug with O1 so you might not get all the info needed.
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14:15 Hirato why not -Og ?
14:16 Zeno` debug builds compile with -g and -O1
14:16 Zeno` (silly)
14:16 Zeno` you have to manually change the -O1 to -O0 in CMakeLists.txt
14:17 Zeno` to actually get anything useful anyway
14:17 Hirato was that a recent thing?
14:17 Zeno` no, it's been like that for ages
14:17 Zeno` I want to change it
14:17 Zeno` there is no point to debug builds if they use -O1
14:19 Zeno` I should just change it
14:20 Zeno` -O1 is a bug IMO
14:20 Hirato yeah, from what I can tell, -O1 doesn't offer enough of a speed benefit to warrant destruction of debug info
14:21 Hirato would be better to remove it wholesale, or if possible, swap it for -Og
14:22 Wayward_One o.O my recompile seems to hang up on "[ 52%] Built target minetestserver" now...
14:22 Wayward_One twice
14:22 Wayward_One latest git
14:22 Hirato awh, arch changed how pkgbuilds work :(
14:23 Hirato this broke my minetest pkgbuild :(
14:25 exio4 a breaking change? sounds like a normal day in the archlinux world
14:26 Jordach [x] rekt [  ] not rekt
14:26 Hirato :<
14:27 * Hirato shakes fist angrily
14:27 Wayward_One grr, third try... still can't recompile
14:28 * Wayward_One looks questioningly at last merge
14:28 MinetestBot [git] Zeno- -> minetest/minetest: Fix bug in debug build 839c4a9 http://git.io/p-X9dA (2015-01-19T00:26:59+10:00)
14:30 Wayward_One git pulled again, now when i try to recompile it stops at "Linking CXX executable ../bin/minetestserver"
14:30 * Wayward_One is confused
14:32 Zeno` link error?
14:32 Zeno` what's the error?
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14:33 Zeno` also, what cmake options are you using?
14:35 exio4 Wayward_One, how many seconds did you wait
14:35 Wayward_One there's no error, it just freezes mid-compile. same cmake options as always. i haven't changed anything... open terminal in "/minetest", arrow up to "git pull", enter, arrow up to "cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo)", same as always
14:36 exio4 how many cores have you got too
14:36 Wayward_One 2
14:36 exio4 sounds like it may take a while and you didn't wait?
14:36 Wayward_One no, it never takes this long
14:37 Wayward_One still waiting, btw
14:37 Wayward_One hasn't moved a bit
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14:37 Wayward_One i just git pulled and recompiled last night just fine
14:37 exio4 someone should make a graph with the compile times
14:37 SopaXorzTaker did anyone spam here with 'MINECRAFT IS BETTER, DONT PLAY MINE-SHIT!'
14:38 SopaXorzTaker want to troll them
14:38 exio4 keep going through commits from, no idea, 2012 until now (every something like 15 commits)
14:38 Zeno` don't feed the trolls
14:38 ecutruin I did! SopaXorzTaker.
14:38 exio4 then we'll see if it's exponential, linear, or cuadratic
14:38 exio4 quadratic
14:39 kilbith Wayward_One, remove your minetest folder completely, clone again and try this : -DBUILD_SERVER=0
14:39 minetest hmm, thanks for the debug info
14:39 pitriss Wayward_One: what about trying make clean before recompile?
14:40 kilbith ^
14:40 SopaXorzTaker xD
14:42 Wayward_One i'll try both of those ideas, but what confuses me is it's never done that before... "Create empty default constructor for MapNode 805c8e5 http://git.io/89vpqw" was the last merge i was able to successfully recompile
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14:43 kilbith i can't reproduce your issue btw
14:44 exio4 me neither ^
14:44 Wayward_One weird... brb, lemme try a restart
14:44 exio4 wat?
14:45 Zeno` ls -al and check the file permissions in minetest/bin
14:46 SopaXorzTaker does m/t have electronics
14:46 Jordach ecutruin, pls
14:46 Jordach :P
14:46 Zeno` I loath in-source builds (for the record)
14:46 * ecutruin laughs.
14:46 Zeno` heh
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14:46 ecutruin Well.. technically I have said MC is better, Jordach.  Though, I have no said do not play MT.
14:47 Zeno` ecutruin, noted.
14:47 ecutruin Heh.
14:48 ecutruin I have high hopes for MT though and love to keep an eye on what people are doing with it.  Recently, I've seen some very impressive things (one guy doing a professional graphics overhaul and another making a train system).
14:48 ecutruin So I'd never say MT isn't worth it. ^-^
14:48 Zeno` [100%] Built target minetestserver
14:48 Zeno` 00:48:22: The process "/usr/bin/make" exited normally.
14:49 Wayward_One joined #minetest
14:49 Zeno` wtf is MC?
14:50 SylvieLorxu joined #minetest
14:51 Zeno` MinetestClone?
14:51 * Zeno` confused :(
14:53 Jordach ecutruin, technology wise, yes - i'll agree, but we have a non-toxic community without the blind devout YouNoob followers shitting on everything
14:53 Wayward_One hmm, works just fine now... don't know what happened that would warrant a restart though
14:54 kilbith i guess a corruption in your cmake configs
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14:56 Wayward_One hmm
14:56 * Wayward_One shrugs
14:58 ecutruin Jordach, there are good communities in MC as well though..  If MT had the size of community that MC had, the non-toxic benefit wouldn't be there anymore either.  So kind of a moot point.
14:59 ecutruin Like I said though.. both have their pros and cons. ^-^  I stick with MC for my content, but I keep an eye on MT to see what others are doing and how the engine is advancing.
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15:02 exio4 what kind of stone generator would you use for skyblock?
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16:40 orangevanim hey, I'm new here :D
16:41 Calinou welcome orangevanim
16:42 orangevanim I know a bit of lua, and I figured out that the minetest mods are made with it, is there any topic that describes how to make them the right way? I cant really find anything about that
16:42 Calinou the right way?
16:42 Calinou http://rubenwardy.github.io/minetest_doc/
16:43 rubenwardy Feel free to request chapters
16:45 orangevanim oh thanks XD no there is no right way of doing things
16:47 Calinou orangevanim, if you want ideas for coding style, check out my mods
16:47 Calinou I try to keep consistency between files and to keep it sorted
16:48 Calinou http://gitorious.org/calinou/maptools
16:48 Calinou http://gitorious.org/calinou/moreblocks
16:48 orangevanim okay, nice stuff. thanks for the support, I'll do my best
16:51 Trixar_za I have a love-hate relationship with Minecraft. Mostly because I've had to do a lot of weird crap to force support for it because their developer likes the idea of OpenGL 2.1, but doesn't actually use any of the extensions provided by it.
16:54 Trixar_za ... Ok, it's mostly hate
16:57 Trixar_za Although I did produce a modded driver on friday that allows users with the Intel GMA X3000 and X3100 chipsets to play it and use PPSSPP at full speed. So hence I must have had enough love to bother. You guys can stop my rant any time you want :P
16:59 exio4 modded driver?
16:59 exio4 \o/ free software at the rescue
17:01 Trixar_za For Windows users. Intel produces generic drivers, so if you want to enable some features you need to modify the driver to include them. On Linux you don't have the whole OpenGL 2.1 issue since it's supported natively.
17:02 Enke joined #minetest
17:02 exio4 oh?
17:02 Trixar_za I have a nasty habit of modifying any and everything I own and use. My Minetest has several mods loaded that I've messed with :P
17:04 Vargos joined #minetest
17:05 n4x well, my habit isn't _that_ nasty
17:05 n4x but being able to play with the source code of the things I run is fun
17:05 Calinou more than fun, it's essential
17:06 n4x I know
17:06 n4x but I consider fun an essential thing.. so
17:07 n4x when you're doing something and can say "it'd be cool if I could hack this!" and... you can't, it sucks
17:07 Calinou you can hack proprietary drivers actually
17:07 Calinou someone made two hacks for the NVIDIA driver
17:07 Calinou but it's really inconvenient
17:07 Calinou and illegal 8)
17:07 n4x yes, but it's like hacking Minecraft
17:07 Trixar_za n4x: that's why I love open source
17:08 Polsaker Someday I'll hack pyborg... it deletes its own dictionary :|
17:08 n4x I think I know you Polsaker
17:08 Trixar_za Yeah... it still does. I should fix my Alia mod of it.
17:08 n4x your nick looks familiar
17:08 n4x hmm
17:09 Polsaker Yours too, n4x
17:09 Polsaker But we totally aren't sharing three channels
17:10 n4x yeah, just did a magic whois
17:11 Trixar_za Wait wait. There's an explody group? I'm so going to have fun with this.
17:11 n4x explody?
17:11 Trixar_za http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html
17:11 Trixar_za At the bottom
17:11 Polsaker n4x, I remember you from frikipedia
17:11 n4x I don't
17:12 orangevanim I have a complicated realationship with minetest...
17:12 Polsaker I'd totally play minetest if it worked on my computer
17:13 n4x I'd totally play minetest if I played games
17:13 rubenwardy lol
17:13 n4x so far my "game workflow" is about "don't play for 5 months, play 2 hours, hack for 15 minutes, play 1 hour, repeat"
17:13 rubenwardy Polsaker, what doesn't work?
17:14 Polsaker rubenwardy, minetest
17:14 Polsaker :p
17:14 Polsaker Nah, nouveau bug
17:14 n4x switched from a GT610 to a HD6450 over here because nouveau sucks
17:14 Polsaker And I just can't use the privative driver
17:15 rubenwardy You could try the software driver, it works, sometimes
17:15 Polsaker It doesn't, rubenwardy
17:15 Polsaker <_<
17:15 orangevanim Polsaker , try viritual box XD
17:15 n4x that.. doesn't help?
17:15 n4x it'd actually make the things worse
17:17 orangevanim well, I learned to use my wooden box computer by trying things, I never gave up when I really need something
17:19 n4x Polsaker: wait, why can't you just use the closed blob?
17:19 Polsaker n4x, 1 - I am an open source hippie; 2 - Everything looks weird with it on my monitor
17:19 n4x over here it is my everything-in-a-container approach to everything
17:20 Trixar_za n4x: Wouldn't that lead to problems?
17:20 Polsaker I could try to compile the latest kernel, mesa, nouveau, etc... too hardcore for me :p
17:21 n4x Trixar_za: what could lead to problems?
17:21 Trixar_za Putting everything into a container :P
17:21 n4x my whole system (well, BUT core services like cups, pa, ..) run inside containers
17:22 n4x yes, pa, because I am too lazy to setup jackd :P
17:24 n4x containers are cool but not a replacement for VMs
17:24 Calinou Polsaker, what distribution do you use?
17:24 n4x I actually wanted another GPU + screen so I can have a VM with IOMMU running all the time
17:25 Polsaker Calinou, Debian Wheezy
17:25 n4x debian stable is the host of my containers :p
17:26 n4x the main "system" runs inside a debian sid
17:26 Polsaker n4x, openvz?
17:26 n4x just LXC, nothing that good
17:27 n4x the idea isn't having 23523423 safety measures, it's just about having everything in its own sandbox, so I can play with the systems and so on
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17:54 orangevanim welcome back
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18:17 Jordach rubenwardy, dat .com domain :D
18:17 rubenwardy Lol
18:17 rubenwardy Yay!
18:17 Jordach <Trixar_za> http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html
18:17 rubenwardy It's is completely covered twice by my bank's interest
18:18 Jordach notbad.png
18:18 Jordach AWWWWWW YISS
18:18 Jordach 4x payment in two weeks (i'm doing work experience and have to be paid as a worker for it as i'm of legal working age)
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18:18 Jordach brb making a money suit out of £5 notes
18:19 rubenwardy Lol
18:19 Calinou ru.be
18:19 rubenwardy Looks like lube XD
18:19 Jordach to be fair i had to deal with worse in IT. a malware infected laptop over teamviewer on battery power
18:19 Jordach across the UK
18:21 Calinou rube.nw does that exist?
18:21 Calinou or… subdomain: rubenwar.dy.fi
18:21 Jordach Calinou, :( after you told me about jorda.ch i'm mad until Jan 2017
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18:23 rubenwardy I looked for rubenwar.dy  No luck
18:25 VanessaE Jordach: so buy it anyway :P
18:25 VanessaE domains are cheap
18:25 Jordach VanessaE, i'm not forking out another £33 for it
18:25 Calinou I don't believe in commercial domain system
18:26 VanessaE oh wow a whole 33 quid
18:26 Calinou so I just use free subdomains, I found very nice ons
18:26 VanessaE that'll break the bank.
18:26 rubenwardy £33? How?
18:26 rubenwardy Mine was £23
18:26 Calinou “third world” domain names are at a ridiculous price
18:26 Calinou to dissuade people from domain-hacking
18:26 * shadowzone waves
18:27 n4x Calinou: what do you mean by 'third world'?
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18:27 sfan5 Calinou: mycompany.freesubdomains.com looks legit
18:27 Calinou that's not the subdomain I use
18:27 Jordach VanessaE, i got whois protection and other anti-spam related stuff
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18:27 Calinou sfan5, well, is minetest.ru trustable either?
18:27 Calinou many company sites use subdomains, too
18:27 Calinou you'd be surprised
18:28 sfan5 Calinou: more trustable than minetest.subdomainsforfreehere.in
18:28 Jordach VanessaE, this is a two year period :P
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18:28 VanessaE Jordach: anonymous whois info is against RFC.
18:28 sfan5 VanessaE: nobody cares about the rfc
18:28 VanessaE and against ICANN rules too
18:28 Jordach VanessaE, RFC is horseshit
18:28 Calinou IRC is defined by an RFC
18:28 Jordach what is a government if they have no following
18:28 Calinou (-:
18:28 Calinou VanessaE, better have privacy than standards compliance
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18:29 Jordach i kinda don't want spam in my email and through my letterbox :P
18:29 sfan5 VanessaE: actually it depends on what is meant by "anonymous"
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18:30 sfan5 i want a .me domain
18:30 sfan5 but those are expensive
18:30 sfan5 actually
18:30 sfan5 no
18:30 sfan5 i want a .moe domain
18:30 n4x why not a .cat?
18:31 Calinou .me looks egocentric
18:31 Jordach http://paste.debian.net/141157/ (i removed my registars name)
18:31 rubenwardy minetest.org would be better than minetest.net.
18:31 sfan5 n4x: i would need to put something catalan onto the site
18:31 rubenwardy We're a non-profit organisation. Kind of. We could be
18:31 rubenwardy More of a non-profit non-organisation
18:32 Calinou minetest.org is taken by OldCoder
18:32 Calinou he'd probably sell it for like $ 500
18:32 n4x non-(profit organization)
18:32 Jordach we could just move his servers to oldcoder.minetest.org
18:32 rubenwardy Or do a swap
18:33 Calinou people would be very confused, links would be broken
18:33 rubenwardy Redirects
18:33 rubenwardy Yay!
18:33 * Jordach throws up
18:33 Jordach the banner of /r/art has COMIC FUCKING SANS
18:33 SylvieLorxu Jordach: ART
18:33 Calinou but what if OldCoder removes the redirect because he's angry?
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18:52 FR^2 joined #minetest
18:53 rubenwardy 1. Acquire nuclear material
18:53 rubenwardy 2. Refine
18:53 rubenwardy 3. BANG
18:54 Trixar_za More BOOOOOOOOOOOOOOOM
18:54 jordan4ibanez joined #minetest
18:59 Haudegen joined #minetest
19:08 Johnsen2 joined #minetest
19:12 Thenextlevel joined #minetest
19:12 Kalabasa Can I read & write files in lua? (to save state)
19:13 rubenwardy yes.
19:13 rubenwardy !g lua read write files
19:13 MinetestBot rubenwardy: http://www.lua.org/pil/21.1.html
19:13 turtleman_ joined #minetest
19:14 exio4 ;_;
19:14 exio4 my CPU can't keep up with so much lava
19:14 exio4 I basically placed like 2500 lava sources around
19:14 Thenextlevel left #minetest
19:14 sfan5 exio4: wat r u doing
19:14 exio4 burning the world
19:15 sfan5 why not just place fire directly
19:15 Kalabasa Woah, what's !g
19:15 Kalabasa !g test
19:15 MinetestBot Kalabasa: http://www.speedtest.net/
19:16 Kalabasa Wow, nice
19:16 exio4 sfan5, because lava is cooler
19:16 exio4 and makes the job easier
19:16 exio4 I am not worldeditting
19:17 Kalabasa I mean, is this allowed in Minetest? Will it work cross-platform? Is there a minetest way to save state
19:17 sfan5 exio4: lava is not cool ;)
19:17 sfan5 Kalabasa: yes; yes; not really, most mods just write a file into the world directory
19:18 Viper168 joined #minetest
19:18 Trixar_za lava is hot
19:19 Enke joined #minetest
19:19 Calinou use .txt extension, it's a standard in mods, Kalabasa
19:19 Kalabasa :O so mods are potentially unsafe
19:19 Calinou yes
19:19 Calinou they can delete all files
19:19 Calinou but they run server-side
19:19 Yepoleb_ joined #minetest
19:20 Calinou so only the server can have issues, not clients
19:21 Kalabasa alright, thanks
19:21 exio4 where was the place that made the liquids flow?
19:21 exio4 uhh
19:21 exio4 s/place/code
19:21 sfan5 in src/
19:21 sfan5 :D?
19:21 exio4 yeah, like everything
19:21 exio4 I know it is in the code
19:21 Trixar_za Oh crap
19:22 sfan5 exio4: do you even grep
19:22 * Trixar_za upgrades his server like he said he would Friday
19:22 * exio4 greps liquid
19:22 sfan5 ChanServ is gone
19:22 sfan5 everyone panic
19:22 sfan5 !op
19:22 shadowzone I am panicing
19:23 shadowzone see, I can't even spell it
19:23 Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
19:23 sfan5 !deop
19:24 ChanServ joined #minetest
19:27 Kalabasa hm.. sandboxing mods will break some mods
19:31 Trixar_za Hey, for backing up I only need to copy the worlds and mods directories, right?
19:31 sfan5 and minetest.conf if you want to keep your settings
19:31 sfan5 correct
19:31 Trixar_za Yeah, I just realized I forgot the conf file
19:31 sfan5 and games if you want to keep your personal subgames
19:32 sfan5 (in case you installed some)
19:32 Trixar_za Not on my server - not yet anyway
19:32 est31 make sure you get the right directories, if you have compiled with -DRUN_IN_PLACE=1 they are not inside your home folder
19:43 OldCoder Hi
19:43 OldCoder <Calinou> but what if OldCoder removes the redirect because he's angry?
19:43 OldCoder What redirect?
19:43 OldCoder Ah
19:44 OldCoder The real issue is that a formal organization can't rely entirely on any one individual
19:44 ImQ009 joined #minetest
19:46 exio4 after I flood everything with lava
19:46 Jordach Kalabasa, it's one of the many stupidly RFC based ideas ShadowNinja got while under the influence is crazy
19:46 exio4 I am gonna convert it to stone :3
19:47 Jordach s/is/of/g
19:48 Kalabasa RFC-based?
19:48 Jordach engineers who think they're programmers
19:49 Jordach (Request for Comment BS)
19:49 ElectronLibre joined #minetest
19:49 Kalabasa Well, what's the difference between (software) engineers and programmers?
19:52 Kalabasa Wow, there's https://www.bountysource.com/teams/minetest
20:02 est31 how to make it day all time
20:02 Kalabasa time_speed = 0?
20:02 blaze joined #minetest
20:03 MinetestForFun joined #minetest
20:03 Krock and then /time 6000
20:03 jordan4ibanez But, how do I make it equal to the time on Jupiter?
20:03 est31 thanks
20:04 Kalabasa 1. time_speed = 0.417
20:04 Kalabasa 2. Go to Jupiter
20:04 Trixar_za lol
20:04 jordan4ibanez Hmmm, now if only I had a car to get there
20:04 Trixar_za Yeah, it's only about 10 hours long
20:07 est31 VanessaE: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L96
20:08 VanessaE oh G*d, I forgot about all that math too
20:08 VanessaE this has to be rewritten from scratch.
20:11 est31 but as it seems the quarry does check the whole space every second when there is nothing more to dig
20:12 est31 no sorry
20:12 est31 doesnt
20:12 VanessaE it clearly checks the whole volume
20:12 VanessaE that while loop makes that obvious
20:12 VanessaE whether it does a get_node or checks can_dig or reads meta or whatever is a different matter
20:13 VanessaE point is, it's tryingto iterate through the whole volume on every quarry_run call
20:13 VanessaE it early-exits in a couple of cases
20:14 est31 its just there to skip air, but the variable thats iterated over "nd" gets retained over subsequent runs of the quarry_run method
20:14 MinetestForFun joined #minetest
20:14 est31 so the air skipped is never that of already dug space just of caves or something
20:15 VanessaE hm
20:15 est31 unless the "dug" param gets reset somehow
20:15 sofar VanessaE: I have an idea how to get better rain/snow particle handling, who would be the person to talk to?
20:15 VanessaE the way this reads actually it's searching the volume from the last dug node to the next available dig point
20:15 VanessaE and then setting 'dug' there
20:16 VanessaE sofar: jin_xi and ShadowNinja probably
20:16 est31 yes
20:16 VanessaE unless you mean the code that drives them in Lua, then paramat
20:16 CraigyDavi joined #minetest
20:17 sofar Pretty sure this is a cpp change needed
20:17 VanessaE est31: which means if a large part of the volume is air because ANOTHER quarry dug it out, then it's gonna lag like fuck
20:17 ShadowNinja Or sapier.  He last changed it.
20:17 sofar ShadowNinja: we can get better rain/fog/snow if particles can be spawned that "move" with the player and always stay at the same relative angle and distance
20:18 VanessaE sofar: jin_xi and ShadowNinja have been working on irrlicht particles, and paramat has a nice snow/rain mod that uses them
20:18 sofar I'm using paramat's weather mod, I assume that's what you mean
20:18 ShadowNinja I mostly just proved that Irrlicht particle collisions are possible.
20:18 VanessaE est31: now imagine if there are say TEN quarries digging the same volume
20:18 VanessaE see the conflict?
20:18 est31 we should save "dug outside of the while
20:19 est31 the while is "break"ed without dug being stored
20:19 VanessaE ShadowNinja: how much is left before that code can be merged?  we really need it...
20:19 ShadowNinja VanessaE: A lot I think.
20:19 sofar ShadowNinja: the particles aren't bad, it just needs a special particle that follows the player position
20:19 VanessaE sofar: no, they ARE bad.  REALLY bad.
20:20 VanessaE ShadowNinja: any chance you can refocus your efforts on that? :)
20:20 sofar VanessaE: I do see massive overspawning of them. I can't seem to tone them down to modest levels myself
20:21 sofar I wonder if paramat's weather mod is partly to blame ;)
20:21 VanessaE sofar: *imagines a cartoon-style personal, overhead raincloud* :D
20:21 ShadowNinja VanessaE: Eh, I've already tried twice, but I have to search the Irrlicht docs for everything.  Maybe someone that knows Irrlicht better.
20:21 sofar well, I now understand what minecraft does, and why it works
20:23 est31 VanessaE: its lagging only first time
20:23 ShadowNinja ... https://forum.minetest.net/viewtopic.php?f=11&amp;t=7239&amp;p=168215#p168215
20:23 VanessaE est31: "first" time?  explain?
20:24 est31 when built. after that, when "dug" is set up, it continues normally.
20:24 VanessaE you mean the first time through the volume?
20:24 VanessaE ah, well what good is that?  the volume has been dug then
20:24 VanessaE the user will just move their quarry to a new location and continue on
20:24 est31 ??
20:24 VanessaE wait, I'm not following what you're saying
20:25 est31 so when you have two quarries placed next to each other so that their digging spaces overlap
20:25 ShadowNinja I think I'll let someone else answer that.
20:26 VanessaE est31: yeah?
20:26 est31 then one quarry digs, the other thinks "oh nice, air", jumps over that dug space, and digs one next to. but the "dug" params stay set up
20:27 est31 when you have dug e.g. half of the space, and then remove your quarry, and re-place it, then it does indeed loop over all that free space, but only the first time.
20:27 VanessaE or when you place a NEW quarry
20:27 est31 yes
20:27 VanessaE so my point stands
20:27 VanessaE a quarry should only evaluate one node per second, whether it's air or not
20:28 VanessaE well, one nore per quarry_run call
20:28 est31 so, how to improve? how does a quarry know there is only air below it?
20:28 VanessaE node*
20:28 VanessaE if the quarry reaches the bottom of its travel, it should set a flag "hey, I'm done!" and stop trying to evaluate any more nodes in the volume.
20:29 VanessaE at that point THEN the user could hit the "restart" button that I'm told it has (I've not looked) and let it run through the volume again if they think it missed something
20:29 VanessaE and it would continue to just iterate one node a second
20:30 VanessaE I guess cheapie said about the restart button
20:30 acerspyro joined #minetest
20:30 est31 clicking the restart button causes lag yes
20:31 VanessaE well in this case it would just reset the proposed dig position counter
20:31 est31 s/lag/the loop running through the whole space/
20:31 VanessaE so it would still iterate one node/sec regardless of where it is and what's there
20:31 VanessaE if it hits a volume of air?  so what, that's why we have world anchors now
20:31 VanessaE so the player can just walk away
20:31 VanessaE we don't NEED whole-volume checking anymore
20:32 est31 we coud also add a field into the formspec to set that value
20:32 VanessaE "that" value?
20:32 est31 the "dug" value
20:32 VanessaE no
20:32 VanessaE there would be NO "dug" values
20:32 VanessaE screw that shit
20:32 VanessaE keep it simple
20:33 est31 we need to store inside a value where to dig
20:33 est31 "dug" does that
20:33 VanessaE either there's a node to dig or there isn't.  dig it, increment to the next position, and drop out of the function
20:33 VanessaE nonononmo
20:33 VanessaE -m
20:33 sofar VanessaE: MC paints 6 or so permanent particles that form a curtain around the player and move with the player. they're all vertical but unlike the current minetest particles, you can't ever move through them
20:33 est31 ??
20:33 VanessaE enter function:  check node, dig it, increment position pointer, exit function.
20:33 VanessaE that's IT
20:33 acerspyro What are we talking about
20:33 VanessaE that's all it should do
20:33 jordan4ibanez Alright, welp, here's the early code https://forum.minetest.net/viewtopic.php?f=9&amp;t=11027&amp;p=168225#p168225
20:33 VanessaE acerspyro: quarries.
20:33 est31 "dug stores exactly that position
20:33 compunerd joined #minetest
20:33 acerspyro quarries?
20:34 sofar VanessaE: having particles like that would reduce the amount of particles you'd need unlike the current weather mod from paramat which just keeps spawning more and more particles
20:34 VanessaE est31: dug seems to be stored in the nodes that were dug doesn't it?
20:34 VanessaE oh wait, ok
20:34 est31 no inside the quarry
20:34 VanessaE ok so yeah, dug is our counter for that
20:34 VanessaE assigned to nd
20:34 VanessaE so dig the location, increment nd, store it, exit the function
20:34 VanessaE ditch that whole while loop
20:35 roboman2444 joined #minetest
20:35 est31 replace while through if?
20:35 acerspyro Hm would it happen to need textures? :3
20:35 VanessaE sofar: the problem is others would see you walking around with a personal rainstorm over your head
20:35 VanessaE acerspyro: no, we're talking about rewriting the existing code
20:35 * est31 needs to do some testing
20:35 acerspyro heh
20:36 shadowzone acerspyro, lol, nice try
20:36 * est31 gonna set up a test world with 6 quarries and then gonna profile the lua
20:36 sofar VanessaE: these particles should only be drawn per player
20:36 VanessaE est31: yeah basically.  it should just evaluate once.  if the node can be dug, if it's protected, etc.  all the usual stuff, but do it just once instead of in a loop
20:36 est31 how to access lua profiler?
20:36 VanessaE sofar: oh I see what you mean, like the whole-screen effects minecraft does?
20:36 sofar thats how MC does snow and rain
20:37 sofar we can easily do fog that way too
20:37 est31 VanessaE: The lag from the quarries you report: is it while its running, or while players play around with them
20:37 acerspyro lol, registering on the forums. I just put "acerspyro" in 50% of the text fields.
20:37 acerspyro Username, e-mail, github, irc, IGN
20:37 sofar (I modded paramat's mod to add a fog texture and fog weather type, that's what got me into that)
20:37 compunerd joined #minetest
20:38 VanessaE est31: while it's running
20:39 VanessaE simply disabling that quarry_run() call is enough to stop the lag
20:41 Sokomine quarrys are fun, but i wonder if it might not be a better idea to just use creative sometimes
20:41 Sokomine less ressource-intensive resource gathering :-)
20:42 shadowzone Sokomine, +1
20:43 Sokomine ah. new changes since yesterday *compiling*
20:43 koz_ joined #minetest
20:44 shadowzone Sokomine, you and I had the same idea.
20:45 Sokomine :-)
20:46 Sokomine other than chatting on irc, i'm currently trying to get the saplings and plants in snow-covered villages right. it might be nice to have slightly white leaves for trees in villages with snow...
20:46 jordan4ibanez Oh my goodness, I finally figured out the bug holy shit was that rediculous
20:46 acerspyro I never saw snow on the ground in MT
20:47 Sokomine congratulations! figuring out and eliminating a bug is always good
20:47 Sokomine i'm still on the hunt for some
20:47 Thenextlevel joined #minetest
20:47 sofar VanessaE: do you track feature requests on github?
20:47 Sokomine acerspyro: there are some mods that add biomes with snow. some villages in mg_villages are snow-covered if my moresnows mod is installed
20:48 Jordach Sokomine, you've now had three kittens spawn in your house
20:48 VanessaE sofar: sometimes I look at them but there's not much I can do, since I don't code on the engine code
20:48 VanessaE core8
20:48 VanessaE ...
20:48 Sokomine sofar: i'm pretty sure she does :-) vanessae even helps out with my repros and adds new models, textures and even bugfixes if i'm too lazy
20:48 Jordach (i'm getting actually angry about this)
20:48 acerspyro Sokomine: About the leaves, not slightly white, but more like an overlay with waves of snow on the side or smth
20:48 VanessaE Sokomine: that reminds me, merge the slate shingles already :)
20:48 Sokomine acerspyro: yes, that might be best. i'm not sure about the 4seasons leaves...maybe these would do?
20:48 sofar Sokomine: just wanted to file some enhancements I'm thinking of, so they're not lost in my brain
20:48 acerspyro 4seasons leaves?
20:49 VanessaE isn't that one of mauvebic's mods?
20:49 Sokomine vanessae: not sure. that repro is kind of in a mixed state - and still more or less on hold due to these uncooperative villages :-)
20:49 acerspyro yes
20:49 VanessaE acerspyro: careful of his licenses.  he got stupid about those recently.
20:49 Sokomine yes, 4seasons is a mod from mauvebic
20:49 acerspyro olllllls
20:49 acerspyro olllld*
20:49 acerspyro images be gone...?
20:49 VanessaE Sokomine: well take a break and merge dammit :)
20:50 VanessaE acerspyro: the whole repo is long gone afaik
20:50 Sokomine i did with the models already :)
20:50 acerspyro I really feel like making some low res textures, tho :D
20:50 Sokomine maybe a mod like 4seasons can be done better in the future?
20:50 VanessaE acerspyro: he started out with "Moreblocks OCD" which was great, then expanded to a dozen or so mods, then recombined them into one big pack, then fucked up the license, then tried to turn them into some kind of game or something.....
20:50 Sokomine acerspyro: go on! i'm almost always in need of textures
20:51 VanessaE if I could be bothered, I'd make a new seasons mod.
20:51 acerspyro Sokomine: What do you need? :P
20:51 VanessaE the problem with seasons is they need to change the whole map all at once
20:51 acerspyro VanessaE: Muh, apply the changes when the chunk is loaded.
20:51 VanessaE which means they'd really need to reprogram node defs with new textures at each startup
20:52 Sokomine uff. good question :-) how about winter leaves? those from 4seasons could do, but vanessa's right...i'd probably have to figure out how to contact mauvebic and if it's ok to use his textures. the black-and-white ones from the moontest game might also do
20:52 VanessaE that's the only fast way to do it
20:52 acerspyro Sokomine: Like pine leaves?
20:52 VanessaE acerspyro: there are no API functions to do that or anything remotely similar.
20:52 Sokomine hm, havn't checked pine leaves yet. they do seem to have snow sometimes. at least there's code for it
20:52 acerspyro VanessaE: There could be
20:53 Sokomine problem with 4seasons is that it has to change a lot of map nodes whenever the season changes
20:53 sofar https://github.com/minetest/minetest/issues/1654 -> really bothers me when testing :)
20:53 VanessaE what's needed is an API call that lets the server tell the client "hey, THIS node has new textures -- download and apply them now."
20:53 Sokomine it's very nice but also causes a lot of load for the server
20:53 VanessaE THAT would save a LOT of work
20:53 * Sokomine nods to vanessae
20:53 acerspyro yep
20:55 tmanyo joined #minetest
20:57 est31 quarries are weird. how to make them not dig their own infrastructure?
20:58 exio4 joined #minetest
20:58 VanessaE put their tubes and cabling behind them
20:58 VanessaE the pickaxe is the front/dig side
20:58 est31 ah
20:59 VanessaE power cable out the back, tubes out the top
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21:06 sofar umm
21:07 sofar how can I set per-server things like motd? I threw motd = foo in world.mt and that didn't work
21:09 exio4 joined #minetest
21:14 ElectronLibre sofar : When you wrote it, did you close all the minetest windows and servers before saving the file?
21:21 sofar did it again, motd doesn't show up in the client when I connect, yes
21:21 sofar (that was in world.mt)
21:21 Amaz I think that it would need to be in minetest.conf, rather than world.mt...
21:22 sofar ok, that works...
21:22 sofar but, I *have* to pass --config worlds/world/minetest.conf
21:22 sofar without that, it doesn't read the conf
21:23 Amaz You could put it in the main minetest.conf, in /minetest
21:23 sofar and then it's not per-server
21:23 sofar so no
21:23 Amaz Yeah.
21:23 sofar ...
21:24 Amaz Unless you use different run in place builds for each server.
21:25 sofar these options really should just automatically be read for each world
21:25 Amaz A per world minetest.conf would be good.
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21:26 nnooplo hi
21:27 jordan4ibanez Hey nnooplo!
21:28 ElectronLibre sofar: You have to edit minetest.conf, not wold.mt, indeed. But do that : copy minetest.conf into server.conf, add motd, and when you start your server, add --config server.conf
21:29 nnooplo how can i play minetest
21:29 butzel joined #minetest
21:30 butzel #minetest-de
21:30 ImQ009 joined #minetest
21:31 jordan4ibanez I just don't understand
21:31 jordan4ibanez my float is 0.4
21:31 jordan4ibanez somehow that is equal to 0?
21:32 jordan4ibanez ohhh oh oh oh
21:33 jordan4ibanez My if else statement's order is wrong
21:33 jordan4ibanez '~'
21:37 ElectronLibre left #minetest
21:41 butzel hello, can somebody help with the registration on wiki.minetest.net? i always get a login error "Incorrect or missing confirmation code".
21:43 jordan4ibanez VanessaE: Would you like to try the stable minecart code?
21:44 roniz joined #minetest
21:46 Hirato joined #minetest
21:47 butzel I want to create a new account on wiki.minetest.net. I put in Username, Password and email into the formula and click on "create account". Then the webinterface retuns a red box "Login error Incorrect or missing confirmation code."
21:49 jordan4ibanez I think an admin has to do it
21:50 jordan4ibanez Also, here is the new trains code, it's very stable and I'm very proud to present it https://www.dropbox.com/s/g64y6dlb8uwgxa0/trains0016.zip?dl=0
21:50 Johnsen|Tablet joined #minetest
21:50 VanessaE jordan4ibanez: I'll try it later
21:51 Johnsen|Tablet Ve, is zeno here
21:51 VanessaE do you see him? :P
21:51 Johnsen|Tablet i mean at Isis.inchra.net #minetest
21:51 Johnsen|Tablet Nope
21:52 VanessaE then he isn't here :P
21:52 Johnsen|Tablet ~seen Zeno`
21:52 ShadowBot Johnsen|Tablet: I saw Zeno` in #minetest 7 hours and 9 seconds ago saying * Zeno` confused :(
21:52 Johnsen|Tablet Ok.
21:52 VanessaE I wouldn't expect him to shot up for a few hours yet
21:52 Wayward_One Johnsen|Tablet, why do you need him?
21:52 Johnsen|Tablet Wayward, ask VE. :)
21:52 VanessaE Wayward_One: he wants 'areas' priv on MTZ.
21:53 Johnsen|Tablet Ye for i can protect my town because i reached maximum protections
21:53 Wayward_One Johnsen|Tablet, you lost it for abusing it, which means you need to earn it back.
21:53 Johnsen|Tablet And it's hard for me to explain how i want it protected
21:53 Johnsen|Tablet What way can i earn it back
21:53 Johnsen|Tablet By apoligizing?
21:53 VanessaE Johnsen|Tablet: drop it.
21:54 Johnsen|Tablet Maybe apoligizing might be a good idea. speaking of might. Does anyone here play blood & blade? on tablet.
21:55 Johnsen|Tablet And im not on tablet. im actually on laptop
21:55 acerspyro joined #minetest
21:58 * Sokomine currently grows trees with white and pink wool for debugging purposes...
21:58 Sokomine it does look strange
22:00 Johnsen|Tablet joined #minetest
22:00 VanessaE heh
22:05 sofar mobf is horribly noisy :(
22:06 Nytram joined #minetest
22:06 est31 VanessaE: I've made a counter count the number of iterations of that while loop
22:07 VanessaE yeah?
22:07 VanessaE so how wrong am I? :P
22:07 est31 and the iteration count is 1 most times, at the beginning its large (say 2k) depending on white space
22:07 est31 so if it checks the whole space every time, then not through iterations of that loop
22:07 VanessaE "most" times?
22:08 est31 I have set up multiple quarries to dig on the same place
22:08 est31 so then its higher
22:08 VanessaE ah
22:08 est31 ~10
22:08 VanessaE and your CPU load?
22:08 VanessaE maxed out I assume?
22:08 est31 one moment
22:10 est31 yeah
22:10 Johnsen|Tablet joined #minetest
22:10 VanessaE to what are the tubes sending their items?
22:10 VanessaE just a simple chest I assume?
22:10 est31 yes
22:11 VanessaE ok so nothing complex as far as sorting apparatuses or so
22:11 Johnsen|Tablet Vanessa: i've been wondering if you may help me with something.can you host a server for me?
22:11 VanessaE and short lengths of tubing I assume>?
22:11 VanessaE Johnsen|Tablet: no.
22:12 est31 yes
22:12 VanessaE so it's definitely the quarry code pushing the CPU load up.
22:12 est31 yes but only a bit
22:13 est31 I dont' have as much quarries as you have though
22:13 VanessaE well minetest is single-threaded and most of that core is already being used by the client :)
22:13 VanessaE spawn a separate server instance and you'll see it better
22:13 VanessaE s/is single/behaves as if it's/
22:13 VanessaE bah, you know what I meant
22:14 VanessaE on my two dreambuilder servers, there are probably hundreds of quarries scattered around in total
22:15 est31 16 here
22:15 VanessaE but this was just one server with 11 quarries digging in three areas
22:15 VanessaE and those were enough to drive the load to near 100%.  with 20, it was enough to all but kill the server
22:16 est31 so I really have to start a headless server instance?
22:16 VanessaE I think so
22:17 VanessaE singleplayer isn't a good way to benchmark when it's all server-side and it's a high-CPU-load issue you're looking at
22:17 est31 yea
22:17 VanessaE (as opposed to a throughput test)
22:17 VanessaE then you can `top -d1` and see it separately from the client
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22:18 VanessaE sad part is, I expect after all this I'm probably dead wrong
22:19 acerspyro whatever the case, server CPU load should not be that high
22:19 acerspyro Never
22:19 est31 except there are many players
22:19 acerspyro In Singleplayer
22:19 acerspyro And I thought Minecraft was terrible at server performance.
22:20 VanessaE acerspyro: another thing that several parts of technic, mesecons, pipeworks, and plantlife need is server load mediation.  these four are the worst offenders afaik, and they don't attempt to limit themselves (well plantlife sorta does, but it does a mediocre job of it)
22:20 acerspyro so if you remove these mods, it would run fine?
22:20 VanessaE in this particular case, generally yeah unless someone is spanking the map generator or so.
22:20 VanessaE but,
22:21 VanessaE those mods by themselves add no load unless they're being abused
22:21 VanessaE and that's where they fall down - they have little in the way of abuse/load control
22:21 acerspyro Oh
22:21 VanessaE mesecons is best at it - it'll "burn out" components if they run too fast, etc
22:21 acerspyro I just realized something
22:21 acerspyro Something that I never noticed before
22:22 est31 burn out how?
22:22 acerspyro Everything I use crashes one way or the other... Because I'm hasty.
22:22 VanessaE plantlife will spread its mapgen load across several server steps, but the other two don't do anything afaik
22:22 VanessaE est31: literally mark them as burnt out and disable them.
22:22 acerspyro Button rape, click everywhere, jump around in MT, do random stuff while waiting for something else to install
22:23 acerspyro If someone's giving me instructions and do not answer after like 20 minutes, I do whatever I think is right :P
22:23 * acerspyro illuminates
22:23 est31 gonna check this. I have an open PR for movestones (their behaviour was quite bad), and found a situation where my changes can be abused to cause lag
22:23 est31 16 quarries and < 5% CPU
22:23 est31 client has 15
22:24 VanessaE est31: try worldediting out the whole area below the quarry and fill the floor with lava
22:24 VanessaE (yes, lava)
22:24 VanessaE there was such at the bottom of the pits that were being dug, and they looked like they were nearly done,
22:24 est31 lava sources or lava flowing?
22:24 acerspyro VanessaE: your TP's lava is really low framerate.
22:24 est31 2d fill or 3d fill
22:24 VanessaE I saw flowing lava but that deep there would have been sources, too
22:25 VanessaE acerspyro: same number of frames as default
22:25 VanessaE est31: likely 3d, it was probably a lava-filled cave
22:25 acerspyro didn't notice default
22:25 acerspyro Then default is low
22:25 est31 I have noticed strange behaviour of water
22:25 est31 *with* water
22:25 VanessaE ?
22:26 acerspyro ??????????????
22:26 est31 they sort of want to stop digging but doesn't as they dig 1x1 holes and in the end they claim that they are finished.
22:27 est31 but not all quarries of the 16 just some
22:27 VanessaE est31: interesting
22:27 VanessaE see what happens with the hot stuff
22:27 acerspyro WHAT THE FUCK IS A QUARRY???
22:28 VanessaE acerspyro: technic quarry, an automated digging device that can excavate an area 8x100x8 deep, powered by HV, and feeding its output through pipeworks tubes
22:28 VanessaE 100 deep that is.
22:28 marktraceur VanessaE: 17*17*100.
22:28 VanessaE oh right
22:28 VanessaE 8 is the radius
22:29 VanessaE so 28900 node volume
22:31 Sokomine hm :-( i even don't get gimp to do simple changes...i mostly want monochromatic leaves for winter...greyscale with occasional leftover green or brown would be ideal
22:31 sofar how about no leaves in winter?
22:31 sofar sticks
22:31 Sokomine gimp used to provide color filters. they don't seem to work on the current leaves texture?
22:33 acerspyro ooh
22:33 acerspyro VanessaE: Like that technik pak mod for Minecraft, with the automatic mining beam?
22:33 acerspyro Sokomine: Do you have a base leaves texture?
22:33 est31 weird. I have placed an admin world anchor above one the quarries *inside* their digging space, now it leaves a "shadow behind further below"
22:34 est31 shadow of undug blocks
22:34 est31 2% cpu
22:34 Sokomine acerspyro: i took the ones from default (minetest_game)
22:35 acerspyro ok, and you're adding snow on it?
22:35 theTroy joined #minetest
22:36 acerspyro Can you use three overlay textures? (Top, sides, under)
22:36 acerspyro I have an idea
22:37 est31 the pipes do weird stuff too
22:37 est31 stuff flying through the air
22:41 VanessaE that's just server lag because pipeworks doesn't use moveto()
22:41 ungali joined #minetest
22:41 ungali joined #minetest
22:41 est31 is it harmful or is the real position tracked?
22:42 VanessaE idk, ask nore :)
22:42 Sokomine acerspyro: i'm mostly clueless as to how image editors work. i can draw with a pencil etc, but not with a mouse :-(
22:42 Sokomine VanessaE: what does it use then?
22:43 acerspyro I can't draw with a pencil
22:43 acerspyro But I draw with a mouse :D
22:43 est31 stuff that cannot be mined leaves a shadow interestng
22:43 acerspyro But can you use three textures like that?
22:44 est31 VanessaE: I ask because the pipes because I've fixed a similar issue with movestones but there are some bugs
22:45 est31 s/but there are some bugs//
22:45 est31 https://github.com/est31/minetest-mod-mesecons/commit/5d3b4ac13e51ff7ec27740c793c057c05c2fdc3d
22:47 est31 what wonders me: sometimes there are 74 iterations
22:47 est31 thats weird
22:47 VanessaE weird indeed
22:48 acerspyro Sokomine: leaves from the minimal game?
22:49 est31 VanessaE: this for loop could cause some lag: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L111-116
22:49 Sokomine hmm. or better still...wasn't there an option to apply a filter? maybe i could just take the normal texture and remove color from it
22:50 Sokomine no, minetest_game
22:50 Sokomine nut sure if the ones from minimal are the same
22:50 est31 it checks all free space above
22:51 VanessaE est31: case in point...
22:52 est31 and I guess its also causing the shadows
22:52 sofar VanessaE: I'm seeing tons and tons of mods throw errors in the console. Is that something people just don't fix or?
22:52 sofar e.g. WARNING: Undeclared global variable "o" accessed at ....
22:53 * est31 is trying to comment it out
22:53 VanessaE sofar: if they're er...  yeah, that's new-ish
22:53 sofar ERROR[EmergeThread0]: Assignment to undeclared global ...
22:53 VanessaE most modders haven't had time to fix that stuff yet
22:53 VanessaE some modders just don't care
22:53 VanessaE a few things can't easily be fixed yet
22:55 est31 I've heard there is a lua profiler somewhere?
22:56 VanessaE yes
22:56 VanessaE in the engine there is one
22:56 VanessaE but I have no idea how to activate it
22:57 Johnsen|Tablet Hmmm....
22:58 Johnsen|Tablet VanessaE, how can i be able to see a person's ip
22:58 VanessaE you can't.
22:58 VanessaE at least not if you mean a player on the same MT server as you
22:58 VanessaE the server owner looking at the logs can see the IP
22:59 VanessaE here on IRC you can see the user@host when someone joins or leaves
22:59 Johnsen|Tablet I see.
22:59 VanessaE unless the user has a cloak
22:59 Johnsen|Tablet like this?
22:59 VanessaE e.g. foo@bar/unaffiliated
22:59 Johnsen|Tablet user@host
22:59 Johnsen|Tablet Nope doenst work
22:59 Johnsen|Tablet hmm
22:59 VanessaE um, no
22:59 VanessaE that's not what I meant
22:59 Johnsen|Tablet ~user@host
22:59 Johnsen|Tablet Like that?
22:59 VanessaE I meant literally the user@host
22:59 VanessaE as in the user name and host name.
23:00 Johnsen|Tablet Ok
23:00 VanessaE the standard abbreviation for that us "user@host", just like "idk" is the abbreviation for "I don't know".
23:00 Johnsen|Tablet Can you show me an Example?
23:01 VanessaE no
23:01 VanessaE it's something you just see when someone joins
23:01 VanessaE it's just there, in front of you
23:01 Johnsen|Tablet Ooh.
23:01 jojoa1997 joined #minetest
23:01 Johnsen|Tablet Like deezl can see ip's?
23:01 Wayward_One ^
23:01 VanessaE like that ^^^^
23:01 VanessaE and see, he has a cloak
23:01 VanessaE so his user@host is fake
23:02 VanessaE jojoa1997: just nod and smile ;)
23:02 Johnsen|Tablet Well i happend to be a admin on stormchaser's server. I dont see ips of people infront me on the chat
23:02 VanessaE you can't.
23:02 VanessaE and won't.
23:02 Johnsen|Tablet Why?
23:03 VanessaE because it's up to the server to pass that information along to its clients, and it won't.
23:03 Johnsen|Tablet Oh... you mean like stormchaser can see my ip when i join. Like the owner of that server can see the ip
23:03 VanessaE "Those are our [players out] there, and THAT is a [privacy] violation!  A G*d damned big one!"
23:04 Johnsen|Tablet kk
23:04 VanessaE yeah, he can see it, IF he looks at the server's debug.txt
23:04 VanessaE oitherwise he doesn't see IPs either
23:04 est31 3% CPU
23:04 est31 gonna try to place some water...
23:05 Johnsen|Tablet brb belly hurts
23:06 acerspyro Sokomine: I have something
23:06 est31 VanessaE: want to try with that loop removed?
23:07 VanessaE est31: not yet, I'm still confused as to why it's using so little for you.  Can you try using teleporter at the quarries, send them all to the same destination?
23:07 acerspyro Why would he need to see IPs?
23:07 est31 can I send you the worldfile, and you try it too?
23:08 est31 perhaps the sorting machines need that much
23:08 Vexyl joined #minetest
23:09 Johnsen|Tablet back
23:09 VanessaE est31: well the example setup here was 11 quarries, with teleport tubes to send their materials off, connected by a long run of HV cable to the city's power grid.  at the receiving end was just a teleport tube, a few sorting tubes, and some gold and regular chests.
23:10 VanessaE est31: sign onto VE-S
23:10 est31 k
23:12 VanessaE look here
23:12 VanessaE and down here  vvvvvvvvvvv
23:13 Sokomine acerspyro: that sounds fine. where?
23:13 VanessaE THIS is the setup that lagged the server when there were 20 quarries (in the empty spaces between adjacent units), and which causes extremely high load in its present form
23:13 acerspyro hang on
23:13 acerspyro DCC
23:14 VanessaE look over here, and down here
23:14 acerspyro Sokomine: Do you support DCC?
23:15 acerspyro Sokomine: https://www.dropbox.com/s/o40s4ukm58rov7j/snowleaves_side.png?dl=0
23:15 acerspyro https://www.dropbox.com/s/b3oqlz6fvytgi82/snowleaves_top.png?dl=0
23:17 joepie91_ joined #minetest
23:19 VanessaE est31: look at the shadow the lava caused by the quarry :D
23:19 turtleman_ joined #minetest
23:19 jordan4ibanez VanessaE: http://youtu.be/6li-79p5hlA Now bullet trains are possible!
23:19 VanessaE will look shortly, jordan4ibanez
23:19 jordan4ibanez :D
23:20 jordan4ibanez Rocket powered minecarts!
23:21 Johnsen2 joined #minetest
23:22 LandMine joined #minetest
23:22 LandMine Good afternoon team
23:22 jordan4ibanez Hello, LandMine
23:23 Sokomine acerspyro: the side-texture looks very fine for needle-trees
23:24 est31 VanessaE: http://pasteboard.co/sA2Orh0.png thats my setup
23:24 acerspyro Sokomine: Is that what you wanted?
23:25 Sokomine acerspyro: partly :-) i think it will be very nice for the pine trees
23:25 Sokomine there, it will look very good
23:25 VanessaE est31: pretty compact
23:26 Sokomine the trees that come with normal leaves need to be more sparse in winter i'm afraid
23:26 acerspyro then I'll just make the leaves white
23:32 Sokomine that might be an idea, yes :-)
23:32 Sokomine perhaps not entirely white? a few green or brown spots would be ok
23:32 Sokomine the textures you already did will be fine for pine trees in winter
23:34 acerspyro https://www.dropbox.com/s/vjthuh0ii5nu2ue/snowleaves2.png?dl=0
23:36 VanessaE holy crap, I know what jordan4ibanez sounds like now! :D
23:36 acerspyro like shit?
23:36 acerspyro :D
23:36 younishd joined #minetest
23:36 jordan4ibanez lol :p
23:36 VanessaE no :)
23:37 LandMine how do you know
23:37 LandMine ?
23:37 acerspyro she stalks
23:40 VanessaE because he posted a video just before you joined.
23:43 Johnsen2 joined #minetest
23:47 jojoa1997 VanessaE> jojoa1997: just nod and smile ;)
23:47 jojoa1997 What? ^
23:47 VanessaE jojoa1997: nevermind, I was joking :L)
23:47 jojoa1997 ok
23:47 acerspyro lol
23:47 * jojoa1997 is off to eat some sloppy me!
23:48 jordan4ibanez WAIT, your name stands for sloppy joe? lol
23:48 jordan4ibanez And he's gone
23:54 est31 scanning one takes ~1-2 ms
23:55 VanessaE is that after your patches?
23:55 est31 no the loop is in there
23:55 est31 gonna try without
23:55 VanessaE jordan4ibanez: the carts video is very impressive
23:55 est31 out of some reason the anchor aint working
23:56 VanessaE I'm curious, why nodebox/modeled rails?
23:56 jordan4ibanez Thank you! the new code makes it possible to include a whole slew of new rails
23:56 VanessaE est31: did you turn it on?
23:56 est31 yes
23:56 est31 do I have to visit it after a server restart? no I guess
23:56 VanessaE est31: nope, not afaik
23:57 jordan4ibanez Because it looks better, it stopped the original trucks from going off the rails, and it's a better visual for programming it
23:57 est31 ok not much improvement for removing the for loop
23:57 VanessaE as long as the power generation facility is loaded and running, the anchor should cover the rest
23:57 VanessaE jordan4ibanez: ah ok
23:57 est31 ah that can be the issue
23:57 est31 solar power has no anchor
23:58 est31 (made power consumption of quarry small in order to not have to build a large generator)
23:58 VanessaE est31: that may be critical
23:58 VanessaE you may have to push them to maximum
23:58 est31 why
23:58 VanessaE cheapie was feeding his from the city's grid, which is nuke powered

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