Time Nick Message 00:14 jordan4ibanez The best music to program to https://www.youtube.com/watch?v=sa7i-YYhc5Q 00:22 est31 shadowzone: r u there 00:22 shadowzone Yep 00:22 est31 Try this stream. Its inside the icecast directory: http://wzmtradio.com:8000/WZMT_80K 00:23 shadowzone thanks 00:23 TriBlade9 jordan4ibanez Nice, I'm gonna remember that! 00:23 TriBlade9 *sticks it next to his 10 hours of two steps from hell playlist* 00:24 est31 http://dir.xiph.org/by_genre/Minecraft 00:24 est31 shadowzone ^ 00:24 jordan4ibanez Awww yeah 00:24 shadowzone wow, thanks 00:25 Jordach spotify:user:spotify:playlist:7BixMZxL4bhgULJQ5wPbUz http://open.spotify.com/user/spotify/playlist/7BixMZxL4bhgULJQ5wPbUz 00:25 TriBlade9 jordan4ibanez, Check out "Thomas Bergersen - Final Frontier" and "Audiomachine - Unfinished Life" 00:25 TriBlade9 That's the style of stuff I listen to whilst programming. :3 00:25 TriBlade9 Both relaxing and motivating 00:26 jordan4ibanez Right after I finish this Minecraft Alpha theme 00:26 jordan4ibanez I wish Minetest had some type of built in client music track system 00:27 TriBlade9 ^ 00:27 jordan4ibanez Then players could have a song(s) to attach the gameplay of the game to, maybe it would even get nostalgic eventually 00:30 Gethiox2 somebody known default values of camera HFOV or focal length? 00:31 jordan4ibanez Gethiox2: It's 72 00:31 jordan4ibanez cam->setFOV(72.0*M_PI/180.0); 00:31 jordan4ibanez Or I think it is 00:38 jordan4ibanez I've been chasing this slightly off rail bug and I think I might have finally found it 00:40 ottodachshund Polsaker: Tolling is an old alternate spelling of Trolling 00:40 Polsaker TIL 00:40 ottodachshund and anyway if you read about it the dog is trolling the ducks pretty much 00:40 ottodachshund TIL? 00:40 ottodachshund Til Eulenspeigel? 00:41 Polsaker Today I Learnt 00:41 ottodachshund oooh 00:41 ottodachshund a new meme 00:41 acerspyro No 00:41 acerspyro Very old 00:41 ottodachshund TIL me too 00:41 acerspyro You just need to update your internet chat database 00:41 ottodachshund well new to me 00:41 ottodachshund ouch 00:41 acerspyro That's a thing since long ago :P 00:42 Gethiox2 jordan4ibanez: These help me a bit, Hugin after geometric optimize recalculated 72 FOV (25.96mm) to ~104.66 FOV (14,56mm), after reload screens with new FOV optimalisations looks fine, thanks 00:42 ottodachshund an inexcusable lacuna in what should be a seamless web of knowledge 00:42 jordan4ibanez No problem! 00:42 ottodachshund i stand with head bowed in shame before the irc meme committee 00:42 acerspyro (Actually, I don't ask, I just google it :P) 00:42 acerspyro urbandictionnary, heard of this? 00:43 acerspyro http://www.urbandictionary.com/define.php?term=TIL 00:45 gregorycu This Is Lanka 00:46 acerspyro lol 01:28 jordan4ibanez Damn, I ate too much protien today on my keto diet 01:28 jordan4ibanez I must have drank 3 gallons of water since I woke up 01:28 VanessaE afaik you can't really have too much protein 01:29 VanessaE just too many carbs 01:29 VanessaE (and I went WAY over) 01:30 jordan4ibanez I ate nothing but protein yesterday and the day before. Today I was supposed to eat a lot of salad but I forgot and now I'm paying the price 01:30 jordan4ibanez I'm a california raisen 01:30 VanessaE don't worry about it 01:30 VanessaE just drink your water and pick up tomorrow where you left off 01:30 jordan4ibanez raisin* 01:31 jordan4ibanez Are you on the same diet? 01:31 VanessaE the whole point of such diets is the average lower-carb intake 01:31 TriBlade9 Supposedly the real fattening part is when you eat carbs and fat in the same meal 01:31 VanessaE not exactly. I'm supposed to be, though. I try to keep my carbs low but I fail most of the time due to heavy addiction :( 01:31 TriBlade9 It's okay VanessaE, we don't care :3 01:31 VanessaE TriBlade9: I do. I don't like having to pay extra for my clothes :P 01:32 jordan4ibanez Just go crazy with protein, that's how I got off of my need for carbs 01:32 VanessaE jordan4ibanez: I have been, and it has helped. I just need more yet. 01:32 TriBlade9 I lost a lot of weight just going on an average Chinese diet. 01:32 jordan4ibanez My first day I ate nothing but hamburger and bacon lol 01:32 TriBlade9 OMG 01:32 VanessaE jordan4ibanez: heaven! 01:32 TriBlade9 I want your diet. 01:33 VanessaE my fridge and freezer are filled with hamburger, bacon, eggs, cheese, sausage, ... 01:33 VanessaE :D 01:33 jordan4ibanez It's keto! 01:33 jordan4ibanez That's delicious 01:33 TriBlade9 My fridge is full of lots of stuff I don't know the english names for 01:33 VanessaE all the stuff that until the late 90's everyone said was killing us 01:33 TriBlade9 And pancakes on saturdays 01:33 acerspyro twinkies 01:33 acerspyro jk 01:34 VanessaE acerspyro: well in fact, today's a cheat day and boy howdy did I cheat. on my desk, a box of Little Debbie "Cocoa Cremes" 01:34 acerspyro lol 01:34 VanessaE (but that's Abe's fault for buying them :) ) 01:34 acerspyro I'm not a sugar fan 01:34 acerspyro Rather drink a milkshake or eat a fruit for dessert. 01:35 VanessaE um..what is that if not sugar? :P 01:35 TriBlade9 Nice thing about China is that they know how to make good treats that don't use a lot of sugar 01:35 jordan4ibanez I can't do cheat days, I want to be down to 180, my goal is to lose 100 pounds this year 01:35 TriBlade9 You can get a huge bag of like 24 *no idea how to say* cake-sort of things for about 2 USD 01:35 acerspyro VanessaE: glucose 01:35 TriBlade9 So good and so low-sugar 01:36 acerspyro Is sugar 01:36 acerspyro Fruit sugar is fructose 01:36 VanessaE sugar is sugar is sugar 01:36 acerspyro nei 01:36 acerspyro It b different 01:36 VanessaE it all spikes your glycemic load. 01:36 exio4 syntatic sugar is the best kind of sugar 01:36 jordan4ibanez Every sugar is glucose to your brain, even protein in too large quantities 01:36 TriBlade9 exio4 Win 01:36 VanessaE jordan4ibanez: true, but it takes an enormous amount for that to happen 01:36 TriBlade9 kbai 01:37 VanessaE TriBlade9: noooooooooooo 01:37 VanessaE :( 01:37 acerspyro lol 01:37 jordan4ibanez He's gone now 01:37 acerspyro he doesn't know how to leave irc 01:37 acerspyro he drunk 01:37 jordan4ibanez rip in peace 01:37 exio4 in pizza 01:37 acerspyro rust in pieces 01:37 exio4 pizza.. *looks around* 01:37 exio4 compile time garbage collection 01:37 VanessaE exio4: pizza? NOOOOOOOOO 01:38 impact I had pizza last night 01:38 VanessaE shadowzone: you're evil. :( 01:38 exio4 I ate like a pizza and half yesterday 01:38 exio4 and I want pizza 01:38 acerspyro I had homemade pizza tonight 01:38 exio4 can I have pizza? 01:38 VanessaE shadowzone: you're evil... and you probably burned off every gram didn't you? :) 01:38 shadowzone acerspyro, same thing last night 01:39 shadowzone VanessaE, of course I did 01:39 acerspyro VanessaE: we're young 01:39 acerspyro I can't get fat 01:39 acerspyro 6 ft, 140 lbs 01:39 acerspyro Find the problem. 01:39 * VanessaE grumbles at her busted-ass over-40 metabolically-challenged body 01:39 acerspyro lol 01:39 shadowzone you're young 01:39 VanessaE acerspyro: I'll trade your 140 lbs for my ~390. 01:39 acerspyro Meh, can't. 01:39 shadowzone VanessaE, could be worse, you could me on that "my 600 pound life" show 01:40 acerspyro Age does that 01:40 VanessaE shadowzone: oh fuck that. 01:40 exio4 can we please use kg? 01:40 acerspyro According to my genes, I should get fat in no time after 25 01:40 exio4 or give a conversion rate to kg 01:40 acerspyro exio4: no 01:40 VanessaE exio4: 176 kg for me, 64 for acerspyro 01:40 exio4 uhh 01:40 shadowzone not saying mine.. 01:40 acerspyro shadowzone: cmon] 01:40 exio4 I am like 80kg 01:40 exio4 and 6ft too 01:40 acerspyro shadowzone: Who cares! 01:40 VanessaE 6ft here too 01:41 shadowzone 5 foot 3 and 112 01:41 shadowzone there 01:41 acerspyro 112 lbs? 01:41 acerspyro u small 01:41 * sofar attempts to model fog in particles 01:42 VanessaE exio4: y u mix units?! 01:42 acerspyro The kind of people I always think I'm going to murder by squishing them in flooded corridors. 01:42 exio4 because I want to look murican, so then I can steal your dollars 01:42 exio4 and buy lots of pizza 01:42 VanessaE you meant 1.83m 01:42 VanessaE :P 01:43 VanessaE I hate pizza. 01:43 acerspyro VanessaE, exio4, I am not done growing up 01:43 exio4 me neither 01:43 VanessaE I'll never grow up :P 01:43 shadowzone neither am I 01:43 acerspyro shadowzone: how old 01:43 exio4 shush shadowzone 01:43 shadowzone 12 01:43 acerspyro VanessaE: No, you'll just shrink 01:43 acerspyro shadowzone: you're not done till 18 iirc 01:43 shadowzone 13 in 67 days 01:43 acerspyro I'm not done till 25 01:44 acerspyro VanessaE: I don't want to be mean.. 01:44 acerspyro but you'll shrink. 01:44 acerspyro :) 01:44 VanessaE as long as is't my waist, hips, legs and other fat areas that shrink, I'm fine with that :P 01:44 acerspyro no 01:44 acerspyro your height 01:45 VanessaE doubt it 01:45 * Jordach weighs around ~97kg 01:45 VanessaE genetic predisposition. 01:45 gregorycu I used to weight 97kg, then i went on a diet 01:45 gregorycu Now I'm 90 :D 01:45 acerspyro My tastes are a diet 01:45 Jordach (this also counts my weighty knife proof vest) 01:45 exio4 I had like 20kg less a year ago 01:46 acerspyro lol 01:46 exio4 ... and all my exercise was a 2km walk everyday 01:46 exio4 then I converted the 2km walk into a 200m walk 01:46 acerspyro I have the shape of a nerd. :D 01:46 Jordach exio4, you lazy being 01:46 Jordach 2.897 kilometers 01:46 Jordach ^ i do that way too often 01:46 acerspyro I don't exercise at all during winter 01:46 exio4 it's summer over here 01:47 exio4 should use our pool 01:47 acerspyro exio4: Poor you 01:47 acerspyro :) 01:47 exio4 yes, I know, I can't overclock to 5GHz : 01:47 exio4 :< 01:47 acerspyro :D 01:47 Jordach 2C here 01:47 * acerspyro overclocks laptop to 65THz and throws it in the snow. 01:47 jordan4ibanez THIS http://i.imgur.com/PffZJhz.png 01:47 acerspyro jordan4ibanez: yes 01:47 gregorycu Fuck git 01:48 acerspyro I saw them the other day 01:48 gregorycu Fuck it 01:48 jordan4ibanez is a result of trying this http://i.imgur.com/8U0XMT7.png 01:48 exio4 26C over here 01:50 jordan4ibanez VanessaE: Are you a mod? 01:50 VanessaE on the forum? 01:50 VanessaE yes. 01:51 jordan4ibanez can you move this https://forum.minetest.net/viewtopic.php?f=47&t=11027 to wip mods? 01:52 VanessaE moved. 01:52 VanessaE you should stick a screenshot in there btw 01:52 VanessaE also mention the license 01:53 VanessaE (screenshot is for those too lazy or unable to watch the video) 01:53 * acerspyro is trying to simulate the Unity desktop under XFCE 02:18 acerspyro fail 02:18 acerspyro looks terrible without some commercial magic 02:18 acerspyro Like a pet rock that isn't called a pet rock and that plugs into VGA instead. 02:27 acerspyro http://i.crackedcdn.com/phpimages/photoshop/3/5/7/270357_v1.jpg 02:27 acerspyro No. They didn't... 02:27 acerspyro whaaat 02:40 jordan4ibanez How's the first train looking? http://i.imgur.com/QRYecX9.jpg 02:40 TriBlade9 Does anyone have any idea why my items would not be showing up in the UI creative inventory? (Mod has a dependency on UI) 02:41 TriBlade9 Is that gonna be mirrored jordy? 02:41 TriBlade9 Not bad, but kinda hard to tell which side is the front 02:42 acerspyro this is simple 02:43 jordan4ibanez Yes it is 02:44 VanessaE TriBlade9: you don't need to depend on UI for a mod to show up in it. it just shows up. 02:44 TriBlade9 VanessaE, I depend on UI for the API. I registered a tab with it. 02:44 VanessaE OH 02:44 VanessaE derp 02:44 TriBlade9 Still, nothing I register is appearing in it. 02:45 acerspyro gn 02:45 TriBlade9 gn 02:48 TriBlade9 Oooh 02:48 TriBlade9 You need to register a description for each item 02:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 132f0a8f1 http://git.io/edyV_w (152015-01-17T21:57:48-05:00) 03:01 jordan4ibanez That's awesome! 03:05 TriBlade9 \o/ 03:17 Enke What exactly is done to texture the sun or the moon? I can't seem to find the file anywhere. 03:17 VanessaE just create it. 03:17 VanessaE sun.png and moon.png 03:17 VanessaE by default, it's algorithmic 03:18 VanessaE supply an image and it'll switch to the image 03:18 VanessaE also don't forget the tone maps: sun_tonemap.png and moon_tonemap.png 03:18 Enke Huh 03:18 VanessaE you can find useful examples in HDX 03:18 Enke Thanks. 03:19 VanessaE without the tone map, the image will just be displayed as-is, nothing done to it except scaled to a certain angular size 03:19 VanessaE yw 03:20 VanessaE the horizontal position along the tone map sets the color of the image. I forget if that's an additional tint or if it's more like a monochrome-the-image-and-colorize-it filter 03:20 VanessaE sets the color according to in-game time of day, that is 03:40 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Create empty default constructor for MapNode 13805c8e5 http://git.io/89vpqw (152015-01-18T13:39:50+10:00) 04:05 jordan4ibanez It's getting there http://i.imgur.com/OkY4uCB.jpg 04:05 VanessaE jordan4ibanez: nice 04:05 Wayward_One :D 04:05 VanessaE gotta love symmetric models :) 04:05 Wayward_One i can't wait to see it! 04:07 jordan4ibanez Aww yeah! 04:08 Wayward_One well, singleplayer is completely unplayable for me now:( this is just insane: http://imgur.com/SP5SiJ3,Pe7lcR2#0 04:09 acerspyro I'M IN THAT SCREENSHOT! :D 04:09 jordan4ibanez Might make it a 2-3-2 If I can cram the trucks near the wheels 04:09 VanessaE Wayward_One: what's happening there? 04:09 VanessaE jordan4ibanez: you can always make the boiler a bit longer if you need to? 04:10 VanessaE (well and the platforms) 04:10 jordan4ibanez Maybe :3 04:10 Wayward_One VanessaE, check out the lag in the lower right-hand corner 04:10 VanessaE jordan4ibanez: how about one of these suckers: http://www.trainspotted.com/content/UP/40/UP-4012-LS-RF-20111111-1220.jpg 04:10 VanessaE (4-8-8-4) 04:10 Wayward_One and then look at the mods- all default but minetest-time 04:10 jordan4ibanez I love big boys 04:11 jordan4ibanez Wow that did not come out like I wanted it to 04:11 VanessaE LOL 04:11 Wayward_One xD 04:11 DFeniks so that means i cant have bigger moon or sun? 04:12 jordan4ibanez I could definitely do that, but the turning radius would be....interesting 04:12 VanessaE DFeniks: not precisely. there's a maximum size, and you can make them *smaller* by matting the image onto a larger, blank canvas 04:13 VanessaE jordan4ibanez: how the hell DOES an engine this big turn anyway? 04:13 VanessaE I mean, how does it handle curves, etc 04:13 jordan4ibanez The rails on it's line aren't past a certain degree 04:14 VanessaE I used to have one of these model engines on my layout years ago: http://www.lafterhall.com/osw05_041.jpg 04:14 jordan4ibanez That's partially why it was retired 04:14 VanessaE (4-8-4, but with a silver front on the boiler) 04:14 jordan4ibanez That looks so nice 04:17 jordan4ibanez If we had complex collision detection we could walk on the trains, but that will never happen lol 04:17 VanessaE well. 04:18 VanessaE collision boxes on a NODE can be multiple boxes 04:18 VanessaE (like a nodebox) 04:18 VanessaE I don't see why an entity can't be done that way some day 04:20 DFeniks but will entity go away and we will still be in same place ? basically sliding from under us? 04:21 * DFeniks remembers trying to ride spider 04:21 DFeniks but i dont remember if thats what happened 04:22 DFeniks because it tried to attack me and so it didnt actually go anywhere 04:23 VanessaE you can attach to an entity 04:23 VanessaE and it'll carry you with it 04:23 VanessaE that's how carts do it (but they do it poorly, or the engine does) 04:24 VanessaE of course the code that moves the engine around could also move you around with them manually too 04:24 VanessaE with it* 04:24 DFeniks well yeah thats how helicopters ufos work 04:24 DFeniks but its not walking on entity 04:25 VanessaE yeah I know 04:25 DFeniks still , could entity push you or lift you without attaching? 04:25 VanessaE I believe entities can push you around, yes. 04:25 VanessaE I think sheep do that in mobs mod 04:26 VanessaE so you could compose the cabin of the engine out of say four small entities to create the floor and walls 04:26 VanessaE or well, you get the idea 04:26 VanessaE the problem is the collision box doesn't turn with the entity 04:27 jordan4ibanez A mini big boy http://i.imgur.com/qbTpe94.jpg 04:27 DFeniks wait, does that mean train after turn go sideway? 04:27 DFeniks as far as collision box do? 04:31 jordan4ibanez Damn, I think everyone thinks that there will be cars that multiple people can ride in 04:31 jordan4ibanez I don't think that's possible though 04:31 jordan4ibanez WAIT A SECOND 04:31 jordan4ibanez I could just have multiple entities be each seat 04:35 VanessaE it is theoretically possible but you'd have to adjust the collision boxes in realtime 04:35 VanessaE as the cars turn 04:36 VanessaE one entity per seat, attach the player to the entity 04:36 VanessaE make it move with the car 04:36 VanessaE at least that solves the multiple-players-riding-the-car problem 04:36 VanessaE but it doesn't solve the walking-around-in/on-the-car/engine problem. 04:38 jin_xi well, take it as far as the engine allows you! im waiting for 0.4.12 to release a mod thats in the making for years but only now is supported by the engine :( 04:38 jin_xi attachment system has to get better some day/way 04:39 jordan4ibanez So we can adjust the rotation of the attachment? 04:40 VanessaE you can set the player's initial rotation, yeah 04:40 VanessaE they're still free to yaw around acter that of course 04:40 VanessaE after* 04:41 jordan4ibanez no like in a group, can I set the rotation that they're attached to the main entity? 04:42 VanessaE you mean like as the car turns? 04:42 jordan4ibanez Yes 04:42 VanessaE yeah you can do that but it's choppy 04:42 jin_xi both set attach and set bone take a rotation parameter, but i never used them so idk 04:42 jordan4ibanez Well then I'll experiment when I rewrite turns 04:43 jordan4ibanez I'm using strings and it's garbage 04:43 jin_xi i think your first vid looked best (the purple engine one) 04:43 jin_xi later vids were too much 'turn in place' for my taste 04:43 VanessaE what is really needed is a way to make the engine change player's rotation to follow the relative yaw of the attachment point (so that the player can look around but they still gradually turn as the entity does) 04:43 jordan4ibanez That one didn't do correction of the stretching in turns, that's why it's so smooth 04:46 jordan4ibanez Also jin_xi, right now the front waits for the rear to catch up, if I make the rear do the modification of speed to match the distance it will work like that again, which is probably what I'm going to do 05:00 jordan4ibanez So now it is time to rewrite the entire function for the train movement using no strings, and only 0-3, this'll be interesting 05:15 gregorycu jordan4ibanez: Out of interest, do the two points curve around the curve? 05:15 gregorycu Or do they move to the middle of the block and then change direction? 05:16 jordan4ibanez They will a little better when I'm done, I'm redoing the entire track function to use setpos so it's a lot more stable 05:16 gregorycu Cool 05:16 jordan4ibanez No one will miss anything, it actually should be smoother than it was before 05:16 jordan4ibanez Plus no more crashing 05:17 jordan4ibanez Like literally, having the train crash and get stuck off the track lol 05:19 gregorycu The trains more realistically now, but yeah 05:19 gregorycu Looks a little bad because of the really short turning circle 05:19 gregorycu (I recommended this approach) 05:29 jordan4ibanez The two points do in fact curve around the curve haha 05:29 jordan4ibanez gregorycu: http://youtu.be/q_FeI6JCcgw 05:30 jordan4ibanez I am reprogramming it to do that without shitting itself 05:30 gregorycu :) 05:30 gregorycu Hey 05:30 gregorycu Did you want to try something 05:31 gregorycu Rather than a curve, make it a straight line between the edges 05:31 gregorycu I actually have a feeling that will make it better 05:32 gregorycu So it goes diagonally 05:32 jordan4ibanez Wow, that's not a bad idea! 05:32 jordan4ibanez The new code should allow for that actually 05:33 gregorycu A nice side effect is that diagonal tracks are then easy to do 05:33 gregorycu You just do a zig-zag pattern 05:33 jordan4ibanez Minetest actually used to have diagonal tracks 05:34 jordan4ibanez Plus this new code will make it 100000 times easier to go up and down the track 05:34 jordan4ibanez AND turn tables :D 05:34 jordan4ibanez AND AND elevators for engines! 05:35 jordan4ibanez Wow this new code allows for a lot of things actually 05:38 gregorycu Once your code is in a reasonable state, chuck it on github 05:38 gregorycu Stop teasing us 05:40 jordan4ibanez Oh it's not close yet, once I feel this new code is up to par I will release the old code and you guys can mess with it, but it's absolute garbage 05:40 jordan4ibanez That was the proof of concept 07:16 sofar is there any documentation for the map_meta.txt parameters? 07:20 jordan4ibanez I can't seem to find any 07:20 jordan4ibanez Ask hmmmm 07:21 hmmmm it's opaque. the end user is not supposed to modify that file 07:21 jordan4ibanez So there's your answer sofar, edit it, and game is kill 07:22 sofar don't care, test box anyway. no documentation is worse than "omg the killz your machien" 07:23 jordan4ibanez Edit.... 07:23 jordan4ibanez .....if, you, dare. 07:23 jordan4ibanez Hahaha 07:23 sofar if it was documented, I knew what the effect would be before making edits 07:24 sofar shoot I'm a grown up. I don't do "dares" 07:24 sofar I'll edit it to learn something 07:25 jordan4ibanez Edit.... 07:25 jordan4ibanez ....If you want to learn. 07:25 jordan4ibanez There, happy? 07:27 hmmmm for what it's worth, all those things have the same effect as the settings, except local to that specific map 07:27 sofar nope, I'm still looking for documentation. I might as well read the CPP code. 07:28 hmmmm this way if you change your config settings, existing maps stay consistent 07:29 sofar sure 07:29 sofar I'm trying to see if I can generate larger biomes, or higher terrain, than the defaults 07:29 jordan4ibanez That's actually pretty interesting 07:30 jordan4ibanez sofar: https://github.com/minetest/minetest/blob/master/minetest.conf.example 07:30 jordan4ibanez it's mg7 on that page 07:30 sofar still doesn't explain much, I've already seen that 07:31 jordan4ibanez from what I'm reading, mgv7_np_terrain_persist = bigger biomes, am I right hmmm? 07:32 jordan4ibanez And this seems to have to do with height mgv7_np_height_select 07:35 * sofar reads mapgen.cpp 07:36 * jordan4ibanez tried 07:37 sofar reading the cpp file is pretty helpful, actually 07:37 jordan4ibanez I know, but that shouldn't have to be the answer, the docs should explain it 07:38 sofar well, tbh, after looking at the code, that documentation would look like a small science paper 07:45 jordan4ibanez Damn, I'm sure there could be a tldr in the .conf 07:59 hmmmm sofar, yes you can do all of the above 08:00 hmmmm there is documentation on what a NoiseParams structure is.. are you looking for that? 08:00 hmmmm check out lua_api.txt 08:07 jordan4ibanez I think tomorrow I'm going to release a stripped down version of my code (that doesn't use multiple entities, ie, minecarts) so people can have a tast of how useful this mod will be when it's completed 08:13 jordan4ibanez Oh wait, it is tommorow, later today then 08:15 koz_ jordan4ibanez: What's this mod you refer to? 08:16 jordan4ibanez Trains 08:16 koz_ Trains? 08:16 VanessaE trains. 08:16 jordan4ibanez T-r-a-i-n-s 08:17 koz_ So it's a mod for trains in Minetest? 08:17 jordan4ibanez And VanessaE the new code is so fluid and stable, I'm very happy with it :D 08:17 VanessaE jordan4ibanez: sweet 08:17 jordan4ibanez koz_: yes 08:17 koz_ Oh, cool. 08:41 jordan4ibanez Goodnight 08:42 gregorycu Goodnight 08:49 Calinou hi 08:50 * Calinou is exploring a v5 world 08:50 Krock moin Calinou 08:51 Calinou thanks to default biome, it is almost playable 08:51 Calinou but it still needs trees :/ 08:51 Calinou and some decoration (papyrus, cacti, dry shrubs) 08:52 Krock default biome? 08:52 nore Calinou, aren't there default biomes with _game? 08:52 Calinou there are, but I don't find any trees 08:53 Calinou I do find sand and grass as usual 08:54 nore hm... indeed, those seem to be quite basic 08:54 nore there is actually only one biome 08:54 nore with flowers & grass 09:00 Calinou there could be a desert and snow biome 09:07 TriBlade9 Guys, what's the most reliable way to connect an entity to a node? (Non-moving, destroys on destroy, etc) 09:07 TriBlade9 Any mods which could be a good example of this? 09:08 Calinou create an invisible entity at the position of the node 09:08 Calinou or… 09:08 Calinou set player speed to 0, player jump to 0, player sneak to false 09:08 Krock create a cuboid entity 09:08 Calinou but then the player may “slide” if they enter the entity while they are moving 09:10 TriBlade9 So far, what I do is create an entity at the position of the node when it's placed, and search for entities in a radius of 0.5 with the correct name on destroy 09:10 TriBlade9 However, it doesn't seem very reliable 09:26 * Krock loves cart.speed_max = 50 09:27 TriBlade9 Uggh 09:28 TriBlade9 The self passed to get_staticdata doesn't seem to be the luaentity object or luaentity_sao object 09:28 TriBlade9 I'm stumbling over everything 09:30 TriBlade9 Ah, got it this time 09:34 Krock weeeeee 09:34 TriBlade9 Lol krock 09:34 Krock I travel with 50 nodes/s 09:34 Krock in a cart 09:35 Krock hai-speed 09:35 TriBlade9 x] 09:36 TriBlade9 Huh, does the colorize parameter work for keeping the greyscale values of the texture? Is there any way to do that? 09:36 Krock huh 09:37 TriBlade9 Well, doing texture^[colorize:RGB] results in a texture being entirely of that color, instead of tinting it with that color 09:38 Krock you need to specify alpha 09:38 TriBlade9 And how would one do that? 09:38 TriBlade9 :3 09:38 Krock [colorize:ARGB] 09:39 TriBlade9 ARGB? 09:39 TriBlade9 Okay 09:39 TriBlade9 I tried RGBA and it did some weird shit 09:39 Krock or AARRGGBB 09:39 Krock see lua_api.txt 09:39 TriBlade9 Wiki says RGBA 09:39 TriBlade9 Oke 09:40 TriBlade9 Uhh 09:40 TriBlade9 Nope, format has to be RRGGBBAA. 09:40 Krock wat 09:41 Krock uh. yes 09:41 TriBlade9 I'll do some experimentation 09:41 TriBlade9 Ever tried making a fully colorable cauldron/basin? 09:41 Krock nope 09:55 TriBlade9 Any does anyone know how to do animated textures with entites? :awkward 10:07 Krock is that even possible? 10:11 TriBlade9 Well, setsprite implies that it is 10:32 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix particles causing unitialised data being used due to use of incorrect union member 132951491 http://git.io/nvhUMg (152015-01-18T20:30:57+10:00) 10:32 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Water fixes 13db3466d http://git.io/7rVnTA (152015-01-18T20:30:33+10:00) 11:12 TriBlade9 Well. 11:12 TriBlade9 I now know that I hate minetest's texture overlay system. (Or at least the lack of documentation about it) 13:42 MinetestBot 02[git] 04kilbith -> 03minetest/minetest: Fix style on settings tab 137b17b90 http://git.io/1Qu4YQ (152015-01-18T23:40:18+10:00) 13:46 minetest i ocassionaly get segmentation faults and general protection errors with minetestserver, with cryptic numeric codes 13:46 minetest if i compile a debug version, will they become readable? does it affect performance a lot? 13:47 gregorycu Yes, debug can impact performance, sometimes drastically 13:47 gregorycu You'll have to try and see 13:47 gregorycu You should get more info 13:50 minetest thanks 14:06 jin_xi hm i think mt still compiles debug with O1 so you might not get all the info needed. 14:15 Hirato why not -Og ? 14:16 Zeno` debug builds compile with -g and -O1 14:16 Zeno` (silly) 14:16 Zeno` you have to manually change the -O1 to -O0 in CMakeLists.txt 14:17 Zeno` to actually get anything useful anyway 14:17 Hirato was that a recent thing? 14:17 Zeno` no, it's been like that for ages 14:17 Zeno` I want to change it 14:17 Zeno` there is no point to debug builds if they use -O1 14:19 Zeno` I should just change it 14:20 Zeno` -O1 is a bug IMO 14:20 Hirato yeah, from what I can tell, -O1 doesn't offer enough of a speed benefit to warrant destruction of debug info 14:21 Hirato would be better to remove it wholesale, or if possible, swap it for -Og 14:22 Wayward_One o.O my recompile seems to hang up on "[ 52%] Built target minetestserver" now... 14:22 Wayward_One twice 14:22 Wayward_One latest git 14:22 Hirato awh, arch changed how pkgbuilds work :( 14:23 Hirato this broke my minetest pkgbuild :( 14:25 exio4 a breaking change? sounds like a normal day in the archlinux world 14:26 Jordach [x] rekt [ ] not rekt 14:26 Hirato :< 14:27 * Hirato shakes fist angrily 14:27 Wayward_One grr, third try... still can't recompile 14:28 * Wayward_One looks questioningly at last merge 14:28 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix bug in debug build 13839c4a9 http://git.io/p-X9dA (152015-01-19T00:26:59+10:00) 14:30 Wayward_One git pulled again, now when i try to recompile it stops at "Linking CXX executable ../bin/minetestserver" 14:30 * Wayward_One is confused 14:32 Zeno` link error? 14:32 Zeno` what's the error? 14:33 Zeno` also, what cmake options are you using? 14:35 exio4 Wayward_One, how many seconds did you wait 14:35 Wayward_One there's no error, it just freezes mid-compile. same cmake options as always. i haven't changed anything... open terminal in "/minetest", arrow up to "git pull", enter, arrow up to "cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo)", same as always 14:36 exio4 how many cores have you got too 14:36 Wayward_One 2 14:36 exio4 sounds like it may take a while and you didn't wait? 14:36 Wayward_One no, it never takes this long 14:37 Wayward_One still waiting, btw 14:37 Wayward_One hasn't moved a bit 14:37 Wayward_One i just git pulled and recompiled last night just fine 14:37 exio4 someone should make a graph with the compile times 14:37 SopaXorzTaker did anyone spam here with 'MINECRAFT IS BETTER, DONT PLAY MINE-SHIT!' 14:38 SopaXorzTaker want to troll them 14:38 exio4 keep going through commits from, no idea, 2012 until now (every something like 15 commits) 14:38 Zeno` don't feed the trolls 14:38 ecutruin I did! SopaXorzTaker. 14:38 exio4 then we'll see if it's exponential, linear, or cuadratic 14:38 exio4 quadratic 14:39 kilbith Wayward_One, remove your minetest folder completely, clone again and try this : -DBUILD_SERVER=0 14:39 minetest hmm, thanks for the debug info 14:39 pitriss Wayward_One: what about trying make clean before recompile? 14:40 kilbith ^ 14:40 SopaXorzTaker xD 14:42 Wayward_One i'll try both of those ideas, but what confuses me is it's never done that before... "Create empty default constructor for MapNode 805c8e5 http://git.io/89vpqw" was the last merge i was able to successfully recompile 14:43 kilbith i can't reproduce your issue btw 14:44 exio4 me neither ^ 14:44 Wayward_One weird... brb, lemme try a restart 14:44 exio4 wat? 14:45 Zeno` ls -al and check the file permissions in minetest/bin 14:46 SopaXorzTaker does m/t have electronics 14:46 Jordach ecutruin, pls 14:46 Jordach :P 14:46 Zeno` I loath in-source builds (for the record) 14:46 * ecutruin laughs. 14:46 Zeno` heh 14:46 ecutruin Well.. technically I have said MC is better, Jordach. Though, I have no said do not play MT. 14:47 Zeno` ecutruin, noted. 14:47 ecutruin Heh. 14:48 ecutruin I have high hopes for MT though and love to keep an eye on what people are doing with it. Recently, I've seen some very impressive things (one guy doing a professional graphics overhaul and another making a train system). 14:48 ecutruin So I'd never say MT isn't worth it. ^-^ 14:48 Zeno` [100%] Built target minetestserver 14:48 Zeno` 00:48:22: The process "/usr/bin/make" exited normally. 14:49 Zeno` wtf is MC? 14:51 Zeno` MinetestClone? 14:51 * Zeno` confused :( 14:53 Jordach ecutruin, technology wise, yes - i'll agree, but we have a non-toxic community without the blind devout YouNoob followers shitting on everything 14:53 Wayward_One hmm, works just fine now... don't know what happened that would warrant a restart though 14:54 kilbith i guess a corruption in your cmake configs 14:56 Wayward_One hmm 14:56 * Wayward_One shrugs 14:58 ecutruin Jordach, there are good communities in MC as well though.. If MT had the size of community that MC had, the non-toxic benefit wouldn't be there anymore either. So kind of a moot point. 14:59 ecutruin Like I said though.. both have their pros and cons. ^-^ I stick with MC for my content, but I keep an eye on MT to see what others are doing and how the engine is advancing. 15:02 exio4 what kind of stone generator would you use for skyblock? 16:40 orangevanim hey, I'm new here :D 16:41 Calinou welcome orangevanim 16:42 orangevanim I know a bit of lua, and I figured out that the minetest mods are made with it, is there any topic that describes how to make them the right way? I cant really find anything about that 16:42 Calinou the right way? 16:42 Calinou http://rubenwardy.github.io/minetest_doc/ 16:43 rubenwardy Feel free to request chapters 16:45 orangevanim oh thanks XD no there is no right way of doing things 16:47 Calinou orangevanim, if you want ideas for coding style, check out my mods 16:47 Calinou I try to keep consistency between files and to keep it sorted 16:48 Calinou http://gitorious.org/calinou/maptools 16:48 Calinou http://gitorious.org/calinou/moreblocks 16:48 orangevanim okay, nice stuff. thanks for the support, I'll do my best 16:51 Trixar_za I have a love-hate relationship with Minecraft. Mostly because I've had to do a lot of weird crap to force support for it because their developer likes the idea of OpenGL 2.1, but doesn't actually use any of the extensions provided by it. 16:54 Trixar_za ... Ok, it's mostly hate 16:57 Trixar_za Although I did produce a modded driver on friday that allows users with the Intel GMA X3000 and X3100 chipsets to play it and use PPSSPP at full speed. So hence I must have had enough love to bother. You guys can stop my rant any time you want :P 16:59 exio4 modded driver? 16:59 exio4 \o/ free software at the rescue 17:01 Trixar_za For Windows users. Intel produces generic drivers, so if you want to enable some features you need to modify the driver to include them. On Linux you don't have the whole OpenGL 2.1 issue since it's supported natively. 17:02 exio4 oh? 17:02 Trixar_za I have a nasty habit of modifying any and everything I own and use. My Minetest has several mods loaded that I've messed with :P 17:05 n4x well, my habit isn't _that_ nasty 17:05 n4x but being able to play with the source code of the things I run is fun 17:05 Calinou more than fun, it's essential 17:06 n4x I know 17:06 n4x but I consider fun an essential thing.. so 17:07 n4x when you're doing something and can say "it'd be cool if I could hack this!" and... you can't, it sucks 17:07 Calinou you can hack proprietary drivers actually 17:07 Calinou someone made two hacks for the NVIDIA driver 17:07 Calinou but it's really inconvenient 17:07 Calinou and illegal 8) 17:07 n4x yes, but it's like hacking Minecraft 17:07 Trixar_za n4x: that's why I love open source 17:08 Polsaker Someday I'll hack pyborg... it deletes its own dictionary :| 17:08 n4x I think I know you Polsaker 17:08 Trixar_za Yeah... it still does. I should fix my Alia mod of it. 17:08 n4x your nick looks familiar 17:08 n4x hmm 17:09 Polsaker Yours too, n4x 17:09 Polsaker But we totally aren't sharing three channels 17:10 n4x yeah, just did a magic whois 17:11 Trixar_za Wait wait. There's an explody group? I'm so going to have fun with this. 17:11 n4x explody? 17:11 Trixar_za http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html 17:11 Trixar_za At the bottom 17:11 Polsaker n4x, I remember you from frikipedia 17:11 n4x I don't 17:12 orangevanim I have a complicated realationship with minetest... 17:12 Polsaker I'd totally play minetest if it worked on my computer 17:13 n4x I'd totally play minetest if I played games 17:13 rubenwardy lol 17:13 n4x so far my "game workflow" is about "don't play for 5 months, play 2 hours, hack for 15 minutes, play 1 hour, repeat" 17:13 rubenwardy Polsaker, what doesn't work? 17:14 Polsaker rubenwardy, minetest 17:14 Polsaker :p 17:14 Polsaker Nah, nouveau bug 17:14 n4x switched from a GT610 to a HD6450 over here because nouveau sucks 17:14 Polsaker And I just can't use the privative driver 17:15 rubenwardy You could try the software driver, it works, sometimes 17:15 Polsaker It doesn't, rubenwardy 17:15 Polsaker <_< 17:15 orangevanim Polsaker , try viritual box XD 17:15 n4x that.. doesn't help? 17:15 n4x it'd actually make the things worse 17:17 orangevanim well, I learned to use my wooden box computer by trying things, I never gave up when I really need something 17:19 n4x Polsaker: wait, why can't you just use the closed blob? 17:19 Polsaker n4x, 1 - I am an open source hippie; 2 - Everything looks weird with it on my monitor 17:19 n4x over here it is my everything-in-a-container approach to everything 17:20 Trixar_za n4x: Wouldn't that lead to problems? 17:20 Polsaker I could try to compile the latest kernel, mesa, nouveau, etc... too hardcore for me :p 17:21 n4x Trixar_za: what could lead to problems? 17:21 Trixar_za Putting everything into a container :P 17:21 n4x my whole system (well, BUT core services like cups, pa, ..) run inside containers 17:22 n4x yes, pa, because I am too lazy to setup jackd :P 17:24 n4x containers are cool but not a replacement for VMs 17:24 Calinou Polsaker, what distribution do you use? 17:24 n4x I actually wanted another GPU + screen so I can have a VM with IOMMU running all the time 17:25 Polsaker Calinou, Debian Wheezy 17:25 n4x debian stable is the host of my containers :p 17:26 n4x the main "system" runs inside a debian sid 17:26 Polsaker n4x, openvz? 17:26 n4x just LXC, nothing that good 17:27 n4x the idea isn't having 23523423 safety measures, it's just about having everything in its own sandbox, so I can play with the systems and so on 17:54 orangevanim welcome back 18:17 Jordach rubenwardy, dat .com domain :D 18:17 rubenwardy Lol 18:17 rubenwardy Yay! 18:17 Jordach http://rubenwardy.com/minetest_doc/chapters/nodes_items_crafting.html 18:17 rubenwardy It's is completely covered twice by my bank's interest 18:18 Jordach notbad.png 18:18 Jordach AWWWWWW YISS 18:18 Jordach 4x payment in two weeks (i'm doing work experience and have to be paid as a worker for it as i'm of legal working age) 18:18 Jordach brb making a money suit out of £5 notes 18:19 rubenwardy Lol 18:19 Calinou ru.be 18:19 rubenwardy Looks like lube XD 18:19 Jordach to be fair i had to deal with worse in IT. a malware infected laptop over teamviewer on battery power 18:19 Jordach across the UK 18:21 Calinou rube.nw does that exist? 18:21 Calinou or… subdomain: rubenwar.dy.fi 18:21 Jordach Calinou, :( after you told me about jorda.ch i'm mad until Jan 2017 18:23 rubenwardy I looked for rubenwar.dy No luck 18:25 VanessaE Jordach: so buy it anyway :P 18:25 VanessaE domains are cheap 18:25 Jordach VanessaE, i'm not forking out another £33 for it 18:25 Calinou I don't believe in commercial domain system 18:26 VanessaE oh wow a whole 33 quid 18:26 Calinou so I just use free subdomains, I found very nice ons 18:26 VanessaE that'll break the bank. 18:26 rubenwardy £33? How? 18:26 rubenwardy Mine was £23 18:26 Calinou “third world” domain names are at a ridiculous price 18:26 Calinou to dissuade people from domain-hacking 18:26 * shadowzone waves 18:27 n4x Calinou: what do you mean by 'third world'? 18:27 sfan5 Calinou: mycompany.freesubdomains.com looks legit 18:27 Calinou that's not the subdomain I use 18:27 Jordach VanessaE, i got whois protection and other anti-spam related stuff 18:27 Calinou sfan5, well, is minetest.ru trustable either? 18:27 Calinou many company sites use subdomains, too 18:27 Calinou you'd be surprised 18:28 sfan5 Calinou: more trustable than minetest.subdomainsforfreehere.in 18:28 Jordach VanessaE, this is a two year period :P 18:28 VanessaE Jordach: anonymous whois info is against RFC. 18:28 sfan5 VanessaE: nobody cares about the rfc 18:28 VanessaE and against ICANN rules too 18:28 Jordach VanessaE, RFC is horseshit 18:28 Calinou IRC is defined by an RFC 18:28 Jordach what is a government if they have no following 18:28 Calinou (-: 18:28 Calinou VanessaE, better have privacy than standards compliance 18:29 Jordach i kinda don't want spam in my email and through my letterbox :P 18:29 sfan5 VanessaE: actually it depends on what is meant by "anonymous" 18:30 sfan5 i want a .me domain 18:30 sfan5 but those are expensive 18:30 sfan5 actually 18:30 sfan5 no 18:30 sfan5 i want a .moe domain 18:30 n4x why not a .cat? 18:31 Calinou .me looks egocentric 18:31 Jordach http://paste.debian.net/141157/ (i removed my registars name) 18:31 rubenwardy minetest.org would be better than minetest.net. 18:31 sfan5 n4x: i would need to put something catalan onto the site 18:31 rubenwardy We're a non-profit organisation. Kind of. We could be 18:31 rubenwardy More of a non-profit non-organisation 18:32 Calinou minetest.org is taken by OldCoder 18:32 Calinou he'd probably sell it for like $ 500 18:32 n4x non-(profit organization) 18:32 Jordach we could just move his servers to oldcoder.minetest.org 18:32 rubenwardy Or do a swap 18:33 Calinou people would be very confused, links would be broken 18:33 rubenwardy Redirects 18:33 rubenwardy Yay! 18:33 * Jordach throws up 18:33 Jordach the banner of /r/art has COMIC FUCKING SANS 18:33 SylvieLorxu Jordach: ART 18:33 Calinou but what if OldCoder removes the redirect because he's angry? 18:53 rubenwardy 1. Acquire nuclear material 18:53 rubenwardy 2. Refine 18:53 rubenwardy 3. BANG 18:54 Trixar_za More BOOOOOOOOOOOOOOOM 19:12 Kalabasa Can I read & write files in lua? (to save state) 19:13 rubenwardy yes. 19:13 rubenwardy !g lua read write files 19:13 MinetestBot rubenwardy: http://www.lua.org/pil/21.1.html 19:14 exio4 ;_; 19:14 exio4 my CPU can't keep up with so much lava 19:14 exio4 I basically placed like 2500 lava sources around 19:14 sfan5 exio4: wat r u doing 19:14 exio4 burning the world 19:15 sfan5 why not just place fire directly 19:15 Kalabasa Woah, what's !g 19:15 Kalabasa !g test 19:15 MinetestBot Kalabasa: http://www.speedtest.net/ 19:16 Kalabasa Wow, nice 19:16 exio4 sfan5, because lava is cooler 19:16 exio4 and makes the job easier 19:16 exio4 I am not worldeditting 19:17 Kalabasa I mean, is this allowed in Minetest? Will it work cross-platform? Is there a minetest way to save state 19:17 sfan5 exio4: lava is not cool ;) 19:17 sfan5 Kalabasa: yes; yes; not really, most mods just write a file into the world directory 19:18 Trixar_za lava is hot 19:19 Calinou use .txt extension, it's a standard in mods, Kalabasa 19:19 Kalabasa :O so mods are potentially unsafe 19:19 Calinou yes 19:19 Calinou they can delete all files 19:19 Calinou but they run server-side 19:20 Calinou so only the server can have issues, not clients 19:21 Kalabasa alright, thanks 19:21 exio4 where was the place that made the liquids flow? 19:21 exio4 uhh 19:21 exio4 s/place/code 19:21 sfan5 in src/ 19:21 sfan5 :D? 19:21 exio4 yeah, like everything 19:21 exio4 I know it is in the code 19:21 Trixar_za Oh crap 19:22 sfan5 exio4: do you even grep 19:22 * Trixar_za upgrades his server like he said he would Friday 19:22 * exio4 greps liquid 19:22 sfan5 ChanServ is gone 19:22 sfan5 everyone panic 19:22 sfan5 !op 19:22 shadowzone I am panicing 19:23 shadowzone see, I can't even spell it 19:23 sfan5 !deop 19:27 Kalabasa hm.. sandboxing mods will break some mods 19:31 Trixar_za Hey, for backing up I only need to copy the worlds and mods directories, right? 19:31 sfan5 and minetest.conf if you want to keep your settings 19:31 sfan5 correct 19:31 Trixar_za Yeah, I just realized I forgot the conf file 19:31 sfan5 and games if you want to keep your personal subgames 19:32 sfan5 (in case you installed some) 19:32 Trixar_za Not on my server - not yet anyway 19:32 est31 make sure you get the right directories, if you have compiled with -DRUN_IN_PLACE=1 they are not inside your home folder 19:43 OldCoder Hi 19:43 OldCoder but what if OldCoder removes the redirect because he's angry? 19:43 OldCoder What redirect? 19:43 OldCoder Ah 19:44 OldCoder The real issue is that a formal organization can't rely entirely on any one individual 19:46 exio4 after I flood everything with lava 19:46 Jordach Kalabasa, it's one of the many stupidly RFC based ideas ShadowNinja got while under the influence is crazy 19:46 exio4 I am gonna convert it to stone :3 19:47 Jordach s/is/of/g 19:48 Kalabasa RFC-based? 19:48 Jordach engineers who think they're programmers 19:49 Jordach (Request for Comment BS) 19:49 Kalabasa Well, what's the difference between (software) engineers and programmers? 19:52 Kalabasa Wow, there's https://www.bountysource.com/teams/minetest 20:02 est31 how to make it day all time 20:02 Kalabasa time_speed = 0? 20:03 Krock and then /time 6000 20:03 jordan4ibanez But, how do I make it equal to the time on Jupiter? 20:03 est31 thanks 20:04 Kalabasa 1. time_speed = 0.417 20:04 Kalabasa 2. Go to Jupiter 20:04 Trixar_za lol 20:04 jordan4ibanez Hmmm, now if only I had a car to get there 20:04 Trixar_za Yeah, it's only about 10 hours long 20:07 est31 VanessaE: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L96 20:08 VanessaE oh G*d, I forgot about all that math too 20:08 VanessaE this has to be rewritten from scratch. 20:11 est31 but as it seems the quarry does check the whole space every second when there is nothing more to dig 20:12 est31 no sorry 20:12 est31 doesnt 20:12 VanessaE it clearly checks the whole volume 20:12 VanessaE that while loop makes that obvious 20:12 VanessaE whether it does a get_node or checks can_dig or reads meta or whatever is a different matter 20:13 VanessaE point is, it's tryingto iterate through the whole volume on every quarry_run call 20:13 VanessaE it early-exits in a couple of cases 20:14 est31 its just there to skip air, but the variable thats iterated over "nd" gets retained over subsequent runs of the quarry_run method 20:14 est31 so the air skipped is never that of already dug space just of caves or something 20:15 VanessaE hm 20:15 est31 unless the "dug" param gets reset somehow 20:15 sofar VanessaE: I have an idea how to get better rain/snow particle handling, who would be the person to talk to? 20:15 VanessaE the way this reads actually it's searching the volume from the last dug node to the next available dig point 20:15 VanessaE and then setting 'dug' there 20:16 VanessaE sofar: jin_xi and ShadowNinja probably 20:16 est31 yes 20:16 VanessaE unless you mean the code that drives them in Lua, then paramat 20:17 sofar Pretty sure this is a cpp change needed 20:17 VanessaE est31: which means if a large part of the volume is air because ANOTHER quarry dug it out, then it's gonna lag like fuck 20:17 ShadowNinja Or sapier. He last changed it. 20:17 sofar ShadowNinja: we can get better rain/fog/snow if particles can be spawned that "move" with the player and always stay at the same relative angle and distance 20:18 VanessaE sofar: jin_xi and ShadowNinja have been working on irrlicht particles, and paramat has a nice snow/rain mod that uses them 20:18 sofar I'm using paramat's weather mod, I assume that's what you mean 20:18 ShadowNinja I mostly just proved that Irrlicht particle collisions are possible. 20:18 VanessaE est31: now imagine if there are say TEN quarries digging the same volume 20:18 VanessaE see the conflict? 20:18 est31 we should save "dug outside of the while 20:19 est31 the while is "break"ed without dug being stored 20:19 VanessaE ShadowNinja: how much is left before that code can be merged? we really need it... 20:19 ShadowNinja VanessaE: A lot I think. 20:19 sofar ShadowNinja: the particles aren't bad, it just needs a special particle that follows the player position 20:19 VanessaE sofar: no, they ARE bad. REALLY bad. 20:20 VanessaE ShadowNinja: any chance you can refocus your efforts on that? :) 20:20 sofar VanessaE: I do see massive overspawning of them. I can't seem to tone them down to modest levels myself 20:21 sofar I wonder if paramat's weather mod is partly to blame ;) 20:21 VanessaE sofar: *imagines a cartoon-style personal, overhead raincloud* :D 20:21 ShadowNinja VanessaE: Eh, I've already tried twice, but I have to search the Irrlicht docs for everything. Maybe someone that knows Irrlicht better. 20:21 sofar well, I now understand what minecraft does, and why it works 20:23 est31 VanessaE: its lagging only first time 20:23 ShadowNinja ... https://forum.minetest.net/viewtopic.php?f=11&t=7239&p=168215#p168215 20:23 VanessaE est31: "first" time? explain? 20:24 est31 when built. after that, when "dug" is set up, it continues normally. 20:24 VanessaE you mean the first time through the volume? 20:24 VanessaE ah, well what good is that? the volume has been dug then 20:24 VanessaE the user will just move their quarry to a new location and continue on 20:24 est31 ?? 20:24 VanessaE wait, I'm not following what you're saying 20:25 est31 so when you have two quarries placed next to each other so that their digging spaces overlap 20:25 ShadowNinja I think I'll let someone else answer that. 20:26 VanessaE est31: yeah? 20:26 est31 then one quarry digs, the other thinks "oh nice, air", jumps over that dug space, and digs one next to. but the "dug" params stay set up 20:27 est31 when you have dug e.g. half of the space, and then remove your quarry, and re-place it, then it does indeed loop over all that free space, but only the first time. 20:27 VanessaE or when you place a NEW quarry 20:27 est31 yes 20:27 VanessaE so my point stands 20:27 VanessaE a quarry should only evaluate one node per second, whether it's air or not 20:28 VanessaE well, one nore per quarry_run call 20:28 est31 so, how to improve? how does a quarry know there is only air below it? 20:28 VanessaE node* 20:28 VanessaE if the quarry reaches the bottom of its travel, it should set a flag "hey, I'm done!" and stop trying to evaluate any more nodes in the volume. 20:29 VanessaE at that point THEN the user could hit the "restart" button that I'm told it has (I've not looked) and let it run through the volume again if they think it missed something 20:29 VanessaE and it would continue to just iterate one node a second 20:30 VanessaE I guess cheapie said about the restart button 20:30 est31 clicking the restart button causes lag yes 20:31 VanessaE well in this case it would just reset the proposed dig position counter 20:31 est31 s/lag/the loop running through the whole space/ 20:31 VanessaE so it would still iterate one node/sec regardless of where it is and what's there 20:31 VanessaE if it hits a volume of air? so what, that's why we have world anchors now 20:31 VanessaE so the player can just walk away 20:31 VanessaE we don't NEED whole-volume checking anymore 20:32 est31 we coud also add a field into the formspec to set that value 20:32 VanessaE "that" value? 20:32 est31 the "dug" value 20:32 VanessaE no 20:32 VanessaE there would be NO "dug" values 20:32 VanessaE screw that shit 20:32 VanessaE keep it simple 20:33 est31 we need to store inside a value where to dig 20:33 est31 "dug" does that 20:33 VanessaE either there's a node to dig or there isn't. dig it, increment to the next position, and drop out of the function 20:33 VanessaE nonononmo 20:33 VanessaE -m 20:33 sofar VanessaE: MC paints 6 or so permanent particles that form a curtain around the player and move with the player. they're all vertical but unlike the current minetest particles, you can't ever move through them 20:33 est31 ?? 20:33 VanessaE enter function: check node, dig it, increment position pointer, exit function. 20:33 VanessaE that's IT 20:33 acerspyro What are we talking about 20:33 VanessaE that's all it should do 20:33 jordan4ibanez Alright, welp, here's the early code https://forum.minetest.net/viewtopic.php?f=9&t=11027&p=168225#p168225 20:33 VanessaE acerspyro: quarries. 20:33 est31 "dug stores exactly that position 20:33 acerspyro quarries? 20:34 sofar VanessaE: having particles like that would reduce the amount of particles you'd need unlike the current weather mod from paramat which just keeps spawning more and more particles 20:34 VanessaE est31: dug seems to be stored in the nodes that were dug doesn't it? 20:34 VanessaE oh wait, ok 20:34 est31 no inside the quarry 20:34 VanessaE ok so yeah, dug is our counter for that 20:34 VanessaE assigned to nd 20:34 VanessaE so dig the location, increment nd, store it, exit the function 20:34 VanessaE ditch that whole while loop 20:35 est31 replace while through if? 20:35 acerspyro Hm would it happen to need textures? :3 20:35 VanessaE sofar: the problem is others would see you walking around with a personal rainstorm over your head 20:35 VanessaE acerspyro: no, we're talking about rewriting the existing code 20:35 * est31 needs to do some testing 20:35 acerspyro heh 20:36 shadowzone acerspyro, lol, nice try 20:36 * est31 gonna set up a test world with 6 quarries and then gonna profile the lua 20:36 sofar VanessaE: these particles should only be drawn per player 20:36 VanessaE est31: yeah basically. it should just evaluate once. if the node can be dug, if it's protected, etc. all the usual stuff, but do it just once instead of in a loop 20:36 est31 how to access lua profiler? 20:36 VanessaE sofar: oh I see what you mean, like the whole-screen effects minecraft does? 20:36 sofar thats how MC does snow and rain 20:37 sofar we can easily do fog that way too 20:37 est31 VanessaE: The lag from the quarries you report: is it while its running, or while players play around with them 20:37 acerspyro lol, registering on the forums. I just put "acerspyro" in 50% of the text fields. 20:37 acerspyro Username, e-mail, github, irc, IGN 20:37 sofar (I modded paramat's mod to add a fog texture and fog weather type, that's what got me into that) 20:38 VanessaE est31: while it's running 20:39 VanessaE simply disabling that quarry_run() call is enough to stop the lag 20:41 Sokomine quarrys are fun, but i wonder if it might not be a better idea to just use creative sometimes 20:41 Sokomine less ressource-intensive resource gathering :-) 20:42 shadowzone Sokomine, +1 20:43 Sokomine ah. new changes since yesterday *compiling* 20:44 shadowzone Sokomine, you and I had the same idea. 20:45 Sokomine :-) 20:46 Sokomine other than chatting on irc, i'm currently trying to get the saplings and plants in snow-covered villages right. it might be nice to have slightly white leaves for trees in villages with snow... 20:46 jordan4ibanez Oh my goodness, I finally figured out the bug holy shit was that rediculous 20:46 acerspyro I never saw snow on the ground in MT 20:47 Sokomine congratulations! figuring out and eliminating a bug is always good 20:47 Sokomine i'm still on the hunt for some 20:47 sofar VanessaE: do you track feature requests on github? 20:47 Sokomine acerspyro: there are some mods that add biomes with snow. some villages in mg_villages are snow-covered if my moresnows mod is installed 20:48 Jordach Sokomine, you've now had three kittens spawn in your house 20:48 VanessaE sofar: sometimes I look at them but there's not much I can do, since I don't code on the engine code 20:48 VanessaE core8 20:48 VanessaE ... 20:48 Sokomine sofar: i'm pretty sure she does :-) vanessae even helps out with my repros and adds new models, textures and even bugfixes if i'm too lazy 20:48 Jordach (i'm getting actually angry about this) 20:48 acerspyro Sokomine: About the leaves, not slightly white, but more like an overlay with waves of snow on the side or smth 20:48 VanessaE Sokomine: that reminds me, merge the slate shingles already :) 20:48 Sokomine acerspyro: yes, that might be best. i'm not sure about the 4seasons leaves...maybe these would do? 20:48 sofar Sokomine: just wanted to file some enhancements I'm thinking of, so they're not lost in my brain 20:48 acerspyro 4seasons leaves? 20:49 VanessaE isn't that one of mauvebic's mods? 20:49 Sokomine vanessae: not sure. that repro is kind of in a mixed state - and still more or less on hold due to these uncooperative villages :-) 20:49 acerspyro yes 20:49 VanessaE acerspyro: careful of his licenses. he got stupid about those recently. 20:49 Sokomine yes, 4seasons is a mod from mauvebic 20:49 acerspyro olllllls 20:49 acerspyro olllld* 20:49 acerspyro images be gone...? 20:49 VanessaE Sokomine: well take a break and merge dammit :) 20:50 VanessaE acerspyro: the whole repo is long gone afaik 20:50 Sokomine i did with the models already :) 20:50 acerspyro I really feel like making some low res textures, tho :D 20:50 Sokomine maybe a mod like 4seasons can be done better in the future? 20:50 VanessaE acerspyro: he started out with "Moreblocks OCD" which was great, then expanded to a dozen or so mods, then recombined them into one big pack, then fucked up the license, then tried to turn them into some kind of game or something..... 20:50 Sokomine acerspyro: go on! i'm almost always in need of textures 20:51 VanessaE if I could be bothered, I'd make a new seasons mod. 20:51 acerspyro Sokomine: What do you need? :P 20:51 VanessaE the problem with seasons is they need to change the whole map all at once 20:51 acerspyro VanessaE: Muh, apply the changes when the chunk is loaded. 20:51 VanessaE which means they'd really need to reprogram node defs with new textures at each startup 20:52 Sokomine uff. good question :-) how about winter leaves? those from 4seasons could do, but vanessa's right...i'd probably have to figure out how to contact mauvebic and if it's ok to use his textures. the black-and-white ones from the moontest game might also do 20:52 VanessaE that's the only fast way to do it 20:52 acerspyro Sokomine: Like pine leaves? 20:52 VanessaE acerspyro: there are no API functions to do that or anything remotely similar. 20:52 Sokomine hm, havn't checked pine leaves yet. they do seem to have snow sometimes. at least there's code for it 20:52 acerspyro VanessaE: There could be 20:53 Sokomine problem with 4seasons is that it has to change a lot of map nodes whenever the season changes 20:53 sofar https://github.com/minetest/minetest/issues/1654 -> really bothers me when testing :) 20:53 VanessaE what's needed is an API call that lets the server tell the client "hey, THIS node has new textures -- download and apply them now." 20:53 Sokomine it's very nice but also causes a lot of load for the server 20:53 VanessaE THAT would save a LOT of work 20:53 * Sokomine nods to vanessae 20:53 acerspyro yep 20:57 est31 quarries are weird. how to make them not dig their own infrastructure? 20:58 VanessaE put their tubes and cabling behind them 20:58 VanessaE the pickaxe is the front/dig side 20:58 est31 ah 20:59 VanessaE power cable out the back, tubes out the top 21:06 sofar umm 21:07 sofar how can I set per-server things like motd? I threw motd = foo in world.mt and that didn't work 21:14 ElectronLibre sofar : When you wrote it, did you close all the minetest windows and servers before saving the file? 21:21 sofar did it again, motd doesn't show up in the client when I connect, yes 21:21 sofar (that was in world.mt) 21:21 Amaz I think that it would need to be in minetest.conf, rather than world.mt... 21:22 sofar ok, that works... 21:22 sofar but, I *have* to pass --config worlds/world/minetest.conf 21:22 sofar without that, it doesn't read the conf 21:23 Amaz You could put it in the main minetest.conf, in /minetest 21:23 sofar and then it's not per-server 21:23 sofar so no 21:23 Amaz Yeah. 21:23 sofar ... 21:24 Amaz Unless you use different run in place builds for each server. 21:25 sofar these options really should just automatically be read for each world 21:25 Amaz A per world minetest.conf would be good. 21:26 nnooplo hi 21:27 jordan4ibanez Hey nnooplo! 21:28 ElectronLibre sofar: You have to edit minetest.conf, not wold.mt, indeed. But do that : copy minetest.conf into server.conf, add motd, and when you start your server, add --config server.conf 21:29 nnooplo how can i play minetest 21:30 butzel #minetest-de 21:31 jordan4ibanez I just don't understand 21:31 jordan4ibanez my float is 0.4 21:31 jordan4ibanez somehow that is equal to 0? 21:32 jordan4ibanez ohhh oh oh oh 21:33 jordan4ibanez My if else statement's order is wrong 21:33 jordan4ibanez '~' 21:41 butzel hello, can somebody help with the registration on wiki.minetest.net? i always get a login error "Incorrect or missing confirmation code". 21:43 jordan4ibanez VanessaE: Would you like to try the stable minecart code? 21:47 butzel I want to create a new account on wiki.minetest.net. I put in Username, Password and email into the formula and click on "create account". Then the webinterface retuns a red box "Login error Incorrect or missing confirmation code." 21:49 jordan4ibanez I think an admin has to do it 21:50 jordan4ibanez Also, here is the new trains code, it's very stable and I'm very proud to present it https://www.dropbox.com/s/g64y6dlb8uwgxa0/trains0016.zip?dl=0 21:50 VanessaE jordan4ibanez: I'll try it later 21:51 Johnsen|Tablet Ve, is zeno here 21:51 VanessaE do you see him? :P 21:51 Johnsen|Tablet i mean at Isis.inchra.net #minetest 21:51 Johnsen|Tablet Nope 21:52 VanessaE then he isn't here :P 21:52 Johnsen|Tablet ~seen Zeno` 21:52 ShadowBot Johnsen|Tablet: I saw Zeno` in #minetest 7 hours and 9 seconds ago saying * Zeno` confused :( 21:52 Johnsen|Tablet Ok. 21:52 VanessaE I wouldn't expect him to shot up for a few hours yet 21:52 Wayward_One Johnsen|Tablet, why do you need him? 21:52 Johnsen|Tablet Wayward, ask VE. :) 21:52 VanessaE Wayward_One: he wants 'areas' priv on MTZ. 21:53 Johnsen|Tablet Ye for i can protect my town because i reached maximum protections 21:53 Wayward_One Johnsen|Tablet, you lost it for abusing it, which means you need to earn it back. 21:53 Johnsen|Tablet And it's hard for me to explain how i want it protected 21:53 Johnsen|Tablet What way can i earn it back 21:53 Johnsen|Tablet By apoligizing? 21:53 VanessaE Johnsen|Tablet: drop it. 21:54 Johnsen|Tablet Maybe apoligizing might be a good idea. speaking of might. Does anyone here play blood & blade? on tablet. 21:55 Johnsen|Tablet And im not on tablet. im actually on laptop 21:58 * Sokomine currently grows trees with white and pink wool for debugging purposes... 21:58 Sokomine it does look strange 22:00 VanessaE heh 22:05 sofar mobf is horribly noisy :( 22:06 est31 VanessaE: I've made a counter count the number of iterations of that while loop 22:07 VanessaE yeah? 22:07 VanessaE so how wrong am I? :P 22:07 est31 and the iteration count is 1 most times, at the beginning its large (say 2k) depending on white space 22:07 est31 so if it checks the whole space every time, then not through iterations of that loop 22:07 VanessaE "most" times? 22:08 est31 I have set up multiple quarries to dig on the same place 22:08 est31 so then its higher 22:08 VanessaE ah 22:08 est31 ~10 22:08 VanessaE and your CPU load? 22:08 VanessaE maxed out I assume? 22:08 est31 one moment 22:10 est31 yeah 22:10 VanessaE to what are the tubes sending their items? 22:10 VanessaE just a simple chest I assume? 22:10 est31 yes 22:11 VanessaE ok so nothing complex as far as sorting apparatuses or so 22:11 Johnsen|Tablet Vanessa: i've been wondering if you may help me with something.can you host a server for me? 22:11 VanessaE and short lengths of tubing I assume>? 22:11 VanessaE Johnsen|Tablet: no. 22:12 est31 yes 22:12 VanessaE so it's definitely the quarry code pushing the CPU load up. 22:12 est31 yes but only a bit 22:13 est31 I dont' have as much quarries as you have though 22:13 VanessaE well minetest is single-threaded and most of that core is already being used by the client :) 22:13 VanessaE spawn a separate server instance and you'll see it better 22:13 VanessaE s/is single/behaves as if it's/ 22:13 VanessaE bah, you know what I meant 22:14 VanessaE on my two dreambuilder servers, there are probably hundreds of quarries scattered around in total 22:15 est31 16 here 22:15 VanessaE but this was just one server with 11 quarries digging in three areas 22:15 VanessaE and those were enough to drive the load to near 100%. with 20, it was enough to all but kill the server 22:16 est31 so I really have to start a headless server instance? 22:16 VanessaE I think so 22:17 VanessaE singleplayer isn't a good way to benchmark when it's all server-side and it's a high-CPU-load issue you're looking at 22:17 est31 yea 22:17 VanessaE (as opposed to a throughput test) 22:17 VanessaE then you can `top -d1` and see it separately from the client 22:18 VanessaE sad part is, I expect after all this I'm probably dead wrong 22:19 acerspyro whatever the case, server CPU load should not be that high 22:19 acerspyro Never 22:19 est31 except there are many players 22:19 acerspyro In Singleplayer 22:19 acerspyro And I thought Minecraft was terrible at server performance. 22:20 VanessaE acerspyro: another thing that several parts of technic, mesecons, pipeworks, and plantlife need is server load mediation. these four are the worst offenders afaik, and they don't attempt to limit themselves (well plantlife sorta does, but it does a mediocre job of it) 22:20 acerspyro so if you remove these mods, it would run fine? 22:20 VanessaE in this particular case, generally yeah unless someone is spanking the map generator or so. 22:20 VanessaE but, 22:21 VanessaE those mods by themselves add no load unless they're being abused 22:21 VanessaE and that's where they fall down - they have little in the way of abuse/load control 22:21 acerspyro Oh 22:21 VanessaE mesecons is best at it - it'll "burn out" components if they run too fast, etc 22:21 acerspyro I just realized something 22:21 acerspyro Something that I never noticed before 22:22 est31 burn out how? 22:22 acerspyro Everything I use crashes one way or the other... Because I'm hasty. 22:22 VanessaE plantlife will spread its mapgen load across several server steps, but the other two don't do anything afaik 22:22 VanessaE est31: literally mark them as burnt out and disable them. 22:22 acerspyro Button rape, click everywhere, jump around in MT, do random stuff while waiting for something else to install 22:23 acerspyro If someone's giving me instructions and do not answer after like 20 minutes, I do whatever I think is right :P 22:23 * acerspyro illuminates 22:23 est31 gonna check this. I have an open PR for movestones (their behaviour was quite bad), and found a situation where my changes can be abused to cause lag 22:23 est31 16 quarries and < 5% CPU 22:23 est31 client has 15 22:24 VanessaE est31: try worldediting out the whole area below the quarry and fill the floor with lava 22:24 VanessaE (yes, lava) 22:24 VanessaE there was such at the bottom of the pits that were being dug, and they looked like they were nearly done, 22:24 est31 lava sources or lava flowing? 22:24 acerspyro VanessaE: your TP's lava is really low framerate. 22:24 est31 2d fill or 3d fill 22:24 VanessaE I saw flowing lava but that deep there would have been sources, too 22:25 VanessaE acerspyro: same number of frames as default 22:25 VanessaE est31: likely 3d, it was probably a lava-filled cave 22:25 acerspyro didn't notice default 22:25 acerspyro Then default is low 22:25 est31 I have noticed strange behaviour of water 22:25 est31 *with* water 22:25 VanessaE ? 22:26 acerspyro ?????????????? 22:26 est31 they sort of want to stop digging but doesn't as they dig 1x1 holes and in the end they claim that they are finished. 22:27 est31 but not all quarries of the 16 just some 22:27 VanessaE est31: interesting 22:27 VanessaE see what happens with the hot stuff 22:27 acerspyro WHAT THE FUCK IS A QUARRY??? 22:28 VanessaE acerspyro: technic quarry, an automated digging device that can excavate an area 8x100x8 deep, powered by HV, and feeding its output through pipeworks tubes 22:28 VanessaE 100 deep that is. 22:28 marktraceur VanessaE: 17*17*100. 22:28 VanessaE oh right 22:28 VanessaE 8 is the radius 22:29 VanessaE so 28900 node volume 22:31 Sokomine hm :-( i even don't get gimp to do simple changes...i mostly want monochromatic leaves for winter...greyscale with occasional leftover green or brown would be ideal 22:31 sofar how about no leaves in winter? 22:31 sofar sticks 22:31 Sokomine gimp used to provide color filters. they don't seem to work on the current leaves texture? 22:33 acerspyro ooh 22:33 acerspyro VanessaE: Like that technik pak mod for Minecraft, with the automatic mining beam? 22:33 acerspyro Sokomine: Do you have a base leaves texture? 22:33 est31 weird. I have placed an admin world anchor above one the quarries *inside* their digging space, now it leaves a "shadow behind further below" 22:34 est31 shadow of undug blocks 22:34 est31 2% cpu 22:34 Sokomine acerspyro: i took the ones from default (minetest_game) 22:35 acerspyro ok, and you're adding snow on it? 22:36 acerspyro Can you use three overlay textures? (Top, sides, under) 22:36 acerspyro I have an idea 22:37 est31 the pipes do weird stuff too 22:37 est31 stuff flying through the air 22:41 VanessaE that's just server lag because pipeworks doesn't use moveto() 22:41 est31 is it harmful or is the real position tracked? 22:42 VanessaE idk, ask nore :) 22:42 Sokomine acerspyro: i'm mostly clueless as to how image editors work. i can draw with a pencil etc, but not with a mouse :-( 22:42 Sokomine VanessaE: what does it use then? 22:43 acerspyro I can't draw with a pencil 22:43 acerspyro But I draw with a mouse :D 22:43 est31 stuff that cannot be mined leaves a shadow interestng 22:43 acerspyro But can you use three textures like that? 22:44 est31 VanessaE: I ask because the pipes because I've fixed a similar issue with movestones but there are some bugs 22:45 est31 s/but there are some bugs// 22:45 est31 https://github.com/est31/minetest-mod-mesecons/commit/5d3b4ac13e51ff7ec27740c793c057c05c2fdc3d 22:47 est31 what wonders me: sometimes there are 74 iterations 22:47 est31 thats weird 22:47 VanessaE weird indeed 22:48 acerspyro Sokomine: leaves from the minimal game? 22:49 est31 VanessaE: this for loop could cause some lag: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L111-116 22:49 Sokomine hmm. or better still...wasn't there an option to apply a filter? maybe i could just take the normal texture and remove color from it 22:50 Sokomine no, minetest_game 22:50 Sokomine nut sure if the ones from minimal are the same 22:50 est31 it checks all free space above 22:51 VanessaE est31: case in point... 22:52 est31 and I guess its also causing the shadows 22:52 sofar VanessaE: I'm seeing tons and tons of mods throw errors in the console. Is that something people just don't fix or? 22:52 sofar e.g. WARNING: Undeclared global variable "o" accessed at .... 22:53 * est31 is trying to comment it out 22:53 VanessaE sofar: if they're er... yeah, that's new-ish 22:53 sofar ERROR[EmergeThread0]: Assignment to undeclared global ... 22:53 VanessaE most modders haven't had time to fix that stuff yet 22:53 VanessaE some modders just don't care 22:53 VanessaE a few things can't easily be fixed yet 22:55 est31 I've heard there is a lua profiler somewhere? 22:56 VanessaE yes 22:56 VanessaE in the engine there is one 22:56 VanessaE but I have no idea how to activate it 22:57 Johnsen|Tablet Hmmm.... 22:58 Johnsen|Tablet VanessaE, how can i be able to see a person's ip 22:58 VanessaE you can't. 22:58 VanessaE at least not if you mean a player on the same MT server as you 22:58 VanessaE the server owner looking at the logs can see the IP 22:59 VanessaE here on IRC you can see the user@host when someone joins or leaves 22:59 Johnsen|Tablet I see. 22:59 VanessaE unless the user has a cloak 22:59 Johnsen|Tablet like this? 22:59 VanessaE e.g. foo@bar/unaffiliated 22:59 Johnsen|Tablet user@host 22:59 Johnsen|Tablet Nope doenst work 22:59 Johnsen|Tablet hmm 22:59 VanessaE um, no 22:59 VanessaE that's not what I meant 22:59 Johnsen|Tablet ~user@host 22:59 Johnsen|Tablet Like that? 22:59 VanessaE I meant literally the user@host 22:59 VanessaE as in the user name and host name. 23:00 Johnsen|Tablet Ok 23:00 VanessaE the standard abbreviation for that us "user@host", just like "idk" is the abbreviation for "I don't know". 23:00 Johnsen|Tablet Can you show me an Example? 23:01 VanessaE no 23:01 VanessaE it's something you just see when someone joins 23:01 VanessaE it's just there, in front of you 23:01 Johnsen|Tablet Ooh. 23:01 Johnsen|Tablet Like deezl can see ip's? 23:01 Wayward_One ^ 23:01 VanessaE like that ^^^^ 23:01 VanessaE and see, he has a cloak 23:01 VanessaE so his user@host is fake 23:02 VanessaE jojoa1997: just nod and smile ;) 23:02 Johnsen|Tablet Well i happend to be a admin on stormchaser's server. I dont see ips of people infront me on the chat 23:02 VanessaE you can't. 23:02 VanessaE and won't. 23:02 Johnsen|Tablet Why? 23:03 VanessaE because it's up to the server to pass that information along to its clients, and it won't. 23:03 Johnsen|Tablet Oh... you mean like stormchaser can see my ip when i join. Like the owner of that server can see the ip 23:03 VanessaE "Those are our [players out] there, and THAT is a [privacy] violation! A G*d damned big one!" 23:04 Johnsen|Tablet kk 23:04 VanessaE yeah, he can see it, IF he looks at the server's debug.txt 23:04 VanessaE oitherwise he doesn't see IPs either 23:04 est31 3% CPU 23:04 est31 gonna try to place some water... 23:05 Johnsen|Tablet brb belly hurts 23:06 acerspyro Sokomine: I have something 23:06 est31 VanessaE: want to try with that loop removed? 23:07 VanessaE est31: not yet, I'm still confused as to why it's using so little for you. Can you try using teleporter at the quarries, send them all to the same destination? 23:07 acerspyro Why would he need to see IPs? 23:07 est31 can I send you the worldfile, and you try it too? 23:08 est31 perhaps the sorting machines need that much 23:09 Johnsen|Tablet back 23:09 VanessaE est31: well the example setup here was 11 quarries, with teleport tubes to send their materials off, connected by a long run of HV cable to the city's power grid. at the receiving end was just a teleport tube, a few sorting tubes, and some gold and regular chests. 23:10 VanessaE est31: sign onto VE-S 23:10 est31 k 23:12 VanessaE look here 23:12 VanessaE and down here vvvvvvvvvvv 23:13 Sokomine acerspyro: that sounds fine. where? 23:13 VanessaE THIS is the setup that lagged the server when there were 20 quarries (in the empty spaces between adjacent units), and which causes extremely high load in its present form 23:13 acerspyro hang on 23:13 acerspyro DCC 23:14 VanessaE look over here, and down here 23:14 acerspyro Sokomine: Do you support DCC? 23:15 acerspyro Sokomine: https://www.dropbox.com/s/o40s4ukm58rov7j/snowleaves_side.png?dl=0 23:15 acerspyro https://www.dropbox.com/s/b3oqlz6fvytgi82/snowleaves_top.png?dl=0 23:19 VanessaE est31: look at the shadow the lava caused by the quarry :D 23:19 jordan4ibanez VanessaE: http://youtu.be/6li-79p5hlA Now bullet trains are possible! 23:19 VanessaE will look shortly, jordan4ibanez 23:19 jordan4ibanez :D 23:20 jordan4ibanez Rocket powered minecarts! 23:22 LandMine Good afternoon team 23:22 jordan4ibanez Hello, LandMine 23:23 Sokomine acerspyro: the side-texture looks very fine for needle-trees 23:24 est31 VanessaE: http://pasteboard.co/sA2Orh0.png thats my setup 23:24 acerspyro Sokomine: Is that what you wanted? 23:25 Sokomine acerspyro: partly :-) i think it will be very nice for the pine trees 23:25 Sokomine there, it will look very good 23:25 VanessaE est31: pretty compact 23:26 Sokomine the trees that come with normal leaves need to be more sparse in winter i'm afraid 23:26 acerspyro then I'll just make the leaves white 23:32 Sokomine that might be an idea, yes :-) 23:32 Sokomine perhaps not entirely white? a few green or brown spots would be ok 23:32 Sokomine the textures you already did will be fine for pine trees in winter 23:34 acerspyro https://www.dropbox.com/s/vjthuh0ii5nu2ue/snowleaves2.png?dl=0 23:36 VanessaE holy crap, I know what jordan4ibanez sounds like now! :D 23:36 acerspyro like shit? 23:36 acerspyro :D 23:36 jordan4ibanez lol :p 23:36 VanessaE no :) 23:37 LandMine how do you know 23:37 LandMine ? 23:37 acerspyro she stalks 23:40 VanessaE because he posted a video just before you joined. 23:47 jojoa1997 VanessaE> jojoa1997: just nod and smile ;) 23:47 jojoa1997 What? ^ 23:47 VanessaE jojoa1997: nevermind, I was joking :L) 23:47 jojoa1997 ok 23:47 acerspyro lol 23:47 * jojoa1997 is off to eat some sloppy me! 23:48 jordan4ibanez WAIT, your name stands for sloppy joe? lol 23:48 jordan4ibanez And he's gone 23:54 est31 scanning one takes ~1-2 ms 23:55 VanessaE is that after your patches? 23:55 est31 no the loop is in there 23:55 est31 gonna try without 23:55 VanessaE jordan4ibanez: the carts video is very impressive 23:55 est31 out of some reason the anchor aint working 23:56 VanessaE I'm curious, why nodebox/modeled rails? 23:56 jordan4ibanez Thank you! the new code makes it possible to include a whole slew of new rails 23:56 VanessaE est31: did you turn it on? 23:56 est31 yes 23:56 est31 do I have to visit it after a server restart? no I guess 23:56 VanessaE est31: nope, not afaik 23:57 jordan4ibanez Because it looks better, it stopped the original trucks from going off the rails, and it's a better visual for programming it 23:57 est31 ok not much improvement for removing the for loop 23:57 VanessaE as long as the power generation facility is loaded and running, the anchor should cover the rest 23:57 VanessaE jordan4ibanez: ah ok 23:57 est31 ah that can be the issue 23:57 est31 solar power has no anchor 23:58 est31 (made power consumption of quarry small in order to not have to build a large generator) 23:58 VanessaE est31: that may be critical 23:58 VanessaE you may have to push them to maximum 23:58 est31 why 23:58 VanessaE cheapie was feeding his from the city's grid, which is nuke powered