Time |
Nick |
Message |
00:00 |
est31 |
shall I build a nuke now? |
00:01 |
VanessaE |
it's worth a try I guess |
00:01 |
est31 |
how large is your survival server? |
00:01 |
VanessaE |
at this point I'm just confused. |
00:01 |
VanessaE |
the map? |
00:01 |
est31 |
yes |
00:01 |
est31 |
where is it |
00:01 |
VanessaE |
about 7 GB |
00:01 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worlds/Survival_World.tar.bz2 |
00:02 |
est31 |
17 min |
00:03 |
est31 |
unless... my hdd has constant spindown/spinups. during that time my whole system lags out. |
00:03 |
|
Enke joined #minetest |
00:05 |
est31 |
can be a power issue can be sth else |
00:06 |
* VanessaE |
shrugs |
00:06 |
VanessaE |
you mean the quarries, or your HDD? |
00:06 |
est31 |
my hdd :D |
00:06 |
VanessaE |
oh heh |
00:07 |
VanessaE |
no idea there :) |
00:07 |
est31 |
got .5 g |
00:07 |
|
Johnsen2 joined #minetest |
00:07 |
VanessaE |
fast pipe |
00:07 |
est31 |
? |
00:07 |
est31 |
ah yea |
00:08 |
est31 |
your server too |
00:08 |
VanessaE |
mmhmm, and I've been eyeing a newer server (faster disk, more RAM, faster CPU with more cores also) if I can actually manage to get one while they're in stock |
00:08 |
Sokomine |
ah :-) sounds fine |
00:09 |
|
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00:09 |
est31 |
now my firefox claims to have finished download |
00:09 |
Sokomine |
though setting view range to a fixed value helped a lot, especially on your server |
00:13 |
|
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00:13 |
est31 |
more cores means more servers? |
00:14 |
VanessaE |
in this case faster servers, as before I had 2 HT-capable cores (=4 almost-cores). now it'll have 4 HT-capable. |
00:14 |
VanessaE |
and it'll run off SSD instead of spinning rust |
00:14 |
acerspyro |
my laptop has 2+HT |
00:14 |
LandMine |
vanessaE can i pm you? |
00:14 |
VanessaE |
no |
00:14 |
acerspyro |
LandMine: No |
00:15 |
acerspyro |
Punishable by law |
00:15 |
VanessaE |
I don't like pms |
00:15 |
LandMine |
why :( |
00:15 |
est31 |
I can always almost hear the HDD seaking when walking long distances |
00:15 |
LandMine |
hmm ok i guess |
00:15 |
est31 |
:D |
00:15 |
VanessaE |
est31: haha |
00:15 |
acerspyro |
lol |
00:15 |
acerspyro |
My dvd drive is the worst |
00:17 |
est31 |
seeking |
00:20 |
TriBlade9 |
Trying to understand the mechanics of [colorize: is like trying to understand the secrets of the universe. |
00:22 |
Sokomine |
that sounds very fine, vanessa |
00:22 |
Sokomine |
the servers also ought to regain popularity. they're very nice servers with excellent service for players |
00:22 |
Sokomine |
servers as they ought to be |
00:22 |
TriBlade9 |
^ |
00:23 |
Sokomine |
problem is just the low speed around spawn :-( that kills fps. the signs really need a better solution... |
00:24 |
VanessaE |
they'll get a better solution some day |
00:24 |
exio4 |
VanessaE, which GPU did you have? |
00:24 |
VanessaE |
but what I have in mind is server stuff, won't affect client performance, only overall user experience. |
00:24 |
est31 |
I've played on VE servers in the past, but VE-S was very laggy, and VE basic was too basic for me. Now lag is down. |
00:25 |
VanessaE |
exio4: I used to have an AMD HD 6870. I have an R9 280X now. |
00:25 |
exio4 |
evil |
00:25 |
exio4 |
what did you do with that cute 6870? |
00:26 |
VanessaE |
it's sitting on the shelf behind me. |
00:27 |
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00:31 |
|
DFeniks joined #minetest |
00:33 |
acerspyro |
has anyone tried Minetest on the NVIDIA shield? |
00:35 |
VanessaE |
hadn't heard of it |
00:37 |
acerspyro |
How |
00:37 |
acerspyro |
What |
00:37 |
acerspyro |
Impossible :D |
00:40 |
|
DMackey joined #minetest |
00:43 |
jojoa1997 |
XD so my profile says 3.74 posts per day but i havent posted much anything in ages |
00:45 |
n4x |
a proof that you were a spammer |
00:46 |
acerspyro |
LOL |
00:46 |
acerspyro |
#rekt |
00:47 |
n4x |
you posted so much stuff in a short time that the forum still thinks you are an active, based on average posts |
00:47 |
n4x |
an active user* |
00:47 |
imawaffle |
hey give me a break. I didnt know about spam and stuff. It was my first time on any social media. That and I also checked the forums like every 10 minutes |
00:48 |
imawaffle |
in and out of school |
00:48 |
acerspyro |
lol |
00:48 |
acerspyro |
reminds me of myself |
00:49 |
imawaffle |
Now there is nothing for me to really comment on |
00:57 |
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01:01 |
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phantombeta joined #minetest |
01:07 |
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01:12 |
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01:14 |
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01:15 |
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est31 joined #minetest |
01:17 |
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01:20 |
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01:26 |
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01:32 |
jordan4ibanez |
bloop |
01:32 |
acerspyro |
meep |
01:33 |
Polsaker |
beep |
01:33 |
acerspyro |
bup |
01:34 |
VanessaE |
blip |
01:34 |
TriBlade9 |
blurp |
01:40 |
Polsaker |
moop |
01:43 |
|
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01:46 |
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stormchaser3000 joined #minetest |
01:57 |
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Enke joined #minetest |
01:58 |
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compunerd joined #minetest |
02:00 |
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nnooplo joined #minetest |
02:13 |
jordan4ibanez |
Oh snap, carts are public domain? That's perfect |
02:13 |
|
DMackey joined #minetest |
02:14 |
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jojoa1997 joined #minetest |
02:14 |
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DMackey joined #minetest |
02:19 |
jordan4ibanez |
http://i.imgur.com/8moykPP.png |
02:20 |
jordan4ibanez |
Pilzadam would either very cross or very delighted lol |
02:22 |
VanessaE |
I....think you better adjust the size of the tracks a bit :) |
02:23 |
jordan4ibanez |
I need to make the model higher :( |
02:23 |
VanessaE |
that's easy to do in blender |
02:24 |
VanessaE |
load model, G Z 0.1 enter |
02:24 |
VanessaE |
if you want the position to be precise that is |
02:24 |
jordan4ibanez |
How do I export a textured cube |
02:24 |
VanessaE |
you don't |
02:24 |
VanessaE |
minetest supplies the textures |
02:24 |
VanessaE |
you can UV-map it though |
02:24 |
|
jgeboski joined #minetest |
02:24 |
VanessaE |
then you just draw your texture in gimp or so |
02:25 |
VanessaE |
take a look at slope_test |
02:25 |
VanessaE |
there are "tutorial" images there, sorta |
02:26 |
VanessaE |
but basically, once you have the model created (without the textures), then you unwrap the UV pieces and place them on your grid, and you make an image in GIMP to match where you put those pieces |
02:26 |
VanessaE |
then you do Image -> Open Image in the UV editor, and point it at the image you made |
02:26 |
VanessaE |
then in the 3d view, do Shading -> Textured Solid |
02:26 |
VanessaE |
(it's in the properties dialog that you get when you hit "n") |
02:27 |
VanessaE |
it's easy to understand once you do it a couple of times |
02:28 |
est31 |
VE-S downloaded |
02:28 |
VanessaE |
est31: now you get to spend half an hour untaring it :) |
02:29 |
est31 |
hehe |
02:30 |
est31 |
or no it still needs to download |
02:32 |
VanessaE |
lol |
02:38 |
|
tmanyo joined #minetest |
02:38 |
est31 |
ok downloaded extracting... |
02:40 |
TriBlade9 |
VanessaE, how exactly do you get UV unmapping right? |
02:40 |
TriBlade9 |
I can't get my brain to wrap around all the crazy edges |
02:40 |
VanessaE |
a hell of a lot of trial and error |
02:40 |
VanessaE |
selecting only the few faces I want to unwrap |
02:41 |
VanessaE |
setting seams where I want them (select edges -> Ctrl E -> Mark Seam) |
02:41 |
VanessaE |
lots of scale...move...scale...move until a particular island is the right size and position |
02:41 |
VanessaE |
a lot of snap-to-pixel to make some of them square |
02:42 |
|
tmanyo left #minetest |
02:42 |
VanessaE |
(but not always) |
02:42 |
est31 |
nooooo corrupt bz2 file |
02:42 |
TriBlade9 |
Eugh |
02:42 |
VanessaE |
est31: recovery/repair tool? |
02:43 |
TriBlade9 |
I've done a total UV map of a plane successfully once |
02:43 |
TriBlade9 |
(Yesterday) |
02:43 |
est31 |
sorry, I couldn't find any block boundaries. |
02:43 |
VanessaE |
TriBlade9: it's not as bad as it sounds. it's just time-consuming because I'm new at it |
02:43 |
TriBlade9 |
You're new? |
02:43 |
TriBlade9 |
The queen of meshnodes? |
02:44 |
VanessaE |
and mine is an older version of Blender, so between lack of skills and that, I'm sure I'm missing some ways to streamline stuff |
02:44 |
TriBlade9 |
And figurehead of useful mods? |
02:44 |
TriBlade9 |
Lol, which version? |
02:44 |
VanessaE |
yep, when it comes to meshes I'm a noob |
02:44 |
VanessaE |
2.69 |
02:44 |
TriBlade9 |
2.69 is old? |
02:44 |
TriBlade9 |
2.73 is latest |
02:44 |
VanessaE |
yeah, 2.7x is out now |
02:44 |
VanessaE |
see? :) |
02:44 |
TriBlade9 |
I see we have a similar definition of old x] |
02:44 |
VanessaE |
I've read that it's rather more advanced than 2.69 |
02:45 |
TriBlade9 |
Meh |
02:45 |
TriBlade9 |
Not much |
02:45 |
VanessaE |
I've just been too lazy to update itr |
02:45 |
VanessaE |
it* |
02:45 |
TriBlade9 |
I use 2.72 myself, have yet to download 2.73 |
02:45 |
jordan4ibanez |
Damn, blender just keeps crashing |
02:45 |
est31 |
oh the file is empty... have to re-download it |
02:45 |
VanessaE |
let's see....they got a PPA here maybe? |
02:45 |
* VanessaE |
looks |
02:46 |
VanessaE |
bleh. .tar.bz2? come on guys |
02:46 |
VanessaE |
not even a .deb? |
02:46 |
TriBlade9 |
PPA? |
02:46 |
TriBlade9 |
Lrn2Downloadstuff |
02:46 |
VanessaE |
:P |
02:46 |
VanessaE |
I don't like relying on non-packaged builds |
02:46 |
TriBlade9 |
Seriously. I rarely install stuff as root. I have a custom ~/Software/usr folder |
02:46 |
VanessaE |
I always mess up. |
02:47 |
TriBlade9 |
And use wget scripts to automatically download updates |
02:47 |
TriBlade9 |
Lol |
02:47 |
VanessaE |
heh |
02:48 |
VanessaE |
I think you missed the part about being lazy ;) |
02:48 |
TriBlade9 |
Then again, I think centralized package managers are a step back |
02:48 |
est31 |
why that |
02:48 |
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02:48 |
TriBlade9 |
I like the browsing the web and downloading/compiling stuff way better, 'cause you get the latest versions and can fix stuff easier without using root. |
02:48 |
est31 |
who has said that package managers should require root? |
02:49 |
TriBlade9 |
I heard of one that didn't. |
02:49 |
TriBlade9 |
But you always get more information on the source website than the package manager |
02:49 |
* VanessaE |
sighs and downloads the .tar.bz2 |
02:49 |
VanessaE |
I guess I can install it locally. |
02:49 |
VanessaE |
"install" |
02:49 |
TriBlade9 |
lol |
02:51 |
VanessaE |
yep, that works. |
02:53 |
est31 |
It seems my hdd does that spindownspinup stuff when its hot |
02:54 |
VanessaE |
hm, interface is a tad different with these tabs on the left. I'll have to remember that. |
02:54 |
VanessaE |
est31: not good... |
02:55 |
TriBlade9 |
Hmm |
02:55 |
TriBlade9 |
Does minetest need a [tint: texture modifier? |
02:56 |
TriBlade9 |
[colorize: is a bit hard to use to tint textures reliably. |
02:56 |
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03:04 |
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03:05 |
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03:07 |
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03:08 |
VanessaE |
TriBlade9: I don't use those two because imho it's better to tint the textures manually, and those operations still create new textures in memory anyway |
03:08 |
TriBlade9 |
I'm aware of that VanessaE, however for a clothing mod... |
03:08 |
TriBlade9 |
When you want one master copy of the image, tinted in a dying machine |
03:09 |
VanessaE |
fair enough |
03:09 |
est31 |
now I start extracting |
03:09 |
VanessaE |
don't forget there's that texture generator script in unified dyes. |
03:09 |
VanessaE |
might be useful here too :) |
03:09 |
TriBlade9 |
IK, I'm using Unified Dyes actually :) |
03:10 |
TriBlade9 |
Still, I'm adding an API, and I'd prefer to make it as simple and automated as possible. |
03:12 |
TriBlade9 |
Make one white/grey master copy image and tint it for each item |
03:12 |
fling |
TriBlade9: try gentoo? |
03:12 |
TriBlade9 |
fling I have. :) Don't use it at the moment because of my work, and Unity is quite productive. |
03:13 |
TriBlade9 |
Boy, I'm quite opinionated and pushy today. :L |
03:13 |
TriBlade9 |
Sowwy. |
03:13 |
fling |
TriBlade9: and use /usr/local/ for local install instead of ~/Software/usr |
03:14 |
TriBlade9 |
I'll keep that in mind, though that doesn't make it user-specific |
03:14 |
est31 |
still extracting |
03:14 |
fling |
TriBlade9: ~/.local is user specific :P |
03:15 |
TriBlade9 |
Ja |
03:15 |
fling |
jajaja |
03:15 |
TriBlade9 |
jajaja |
03:15 |
TriBlade9 |
ja |
03:16 |
TriBlade9 |
First clothes test, colors are washed out due to the way I used [colorize: |
03:16 |
TriBlade9 |
https://lut.im/1Ea8BzXW/y5qQfmpJ |
03:16 |
VanessaE |
brb |
03:16 |
TriBlade9 |
That's a vest, tie, and belt, different colors. |
03:17 |
est31 |
a bit more noise on that? |
03:17 |
est31 |
its so "one color" |
03:17 |
TriBlade9 |
They're test textures :P |
03:17 |
Zeno` |
hehe, he's very well dressed |
03:17 |
TriBlade9 |
I also suck at art |
03:17 |
TriBlade9 |
The dying basin looks a lot better x] |
03:17 |
TriBlade9 |
That's why I'm considering writing a [tint: modifier, so it looks less washed out and more tinted |
03:18 |
TriBlade9 |
WB kaeza |
03:18 |
kaeza |
o/ |
03:18 |
Zeno` |
TriBlade9, the alpha on colorize doesn't help? |
03:19 |
TriBlade9 |
Zeno`, no, instead it changes the alpha of the whole layer. |
03:19 |
TriBlade9 |
So with alpha, the tie becomes transparent. |
03:19 |
TriBlade9 |
So I use a solid color layer, then a partially transparent white copy over it, to keep the noise/shading |
03:19 |
est31 |
and still extracting |
03:19 |
TriBlade9 |
Hence the wash-out |
03:19 |
Zeno` |
ahhh... ok |
03:20 |
DFeniks |
can i minetest.override_item("air" ? |
03:22 |
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03:22 |
TriBlade9 |
DFeniks Yes, that's ":" |
03:22 |
TriBlade9 |
I think |
03:22 |
VanessaE |
there, that's better. |
03:23 |
TriBlade9 |
WB 'nessa |
03:23 |
VanessaE |
thanks |
03:23 |
VanessaE |
just had to reboot for some kernel updates |
03:23 |
VanessaE |
air isn't : |
03:23 |
VanessaE |
it's air. |
03:23 |
VanessaE |
: is the hand |
03:24 |
TriBlade9 |
Oh |
03:24 |
TriBlade9 |
Mybad |
03:25 |
TriBlade9 |
So much to re-learn |
03:26 |
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03:27 |
est31 |
oooh extraction complete |
03:28 |
VanessaE |
est31: ok have fun :D |
03:28 |
est31 |
VanessaE: anything else than dreambuilder? |
03:28 |
VanessaE |
nope, that'll be enough to get the map going |
03:28 |
VanessaE |
there's some additional mods on the server like IRC but you obviously don't need that here |
03:29 |
est31 |
y |
03:29 |
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03:33 |
est31 |
what(): Unknown map backend |
03:33 |
est31 |
compile with leveldb |
03:33 |
est31 |
VanessaE: ? |
03:38 |
VanessaE |
yes |
03:38 |
VanessaE |
sorry I shoulda mentioned it |
03:43 |
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03:44 |
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DaveTheModder_ joined #minetest |
03:44 |
DaveTheModder_ |
Hey |
03:45 |
TriBlade9 |
Hey Dave! |
03:45 |
DaveTheModder_ |
New to irc, just checking it out |
03:46 |
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03:47 |
DaveTheModder_ |
Wow |
03:47 |
sofar |
lol |
03:48 |
DaveTheModder_ |
Didn't expect to be online at the same time as jojoa |
03:48 |
DaveTheModder_ |
:-D |
03:48 |
DaveTheModder_ |
That's awesome |
03:48 |
DFeniks |
minetest.override_item("air" well it sorta worked . but i failed to make it textured? |
03:48 |
est31 |
VanessaE: where were cheapie's quarries at? |
03:49 |
VanessaE |
lemme check |
03:49 |
est31 |
like the "central cafe opening soon" |
03:49 |
VanessaE |
est31: -441,-151,-401 |
03:49 |
DaveTheModder_ |
What server are you playing in? |
03:50 |
VanessaE |
DaveTheModder_: he's testing something that happens on my Survival server, but with a local copy of the map |
03:50 |
DaveTheModder_ |
Ah |
03:50 |
VanessaE |
problem with the Technic quarry eating CPU |
03:50 |
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03:50 |
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03:50 |
Zeno` |
quarries are known to be hungry beasts |
03:50 |
DaveTheModder_ |
I haven't tried technic much, although I keep meaning to |
03:50 |
VanessaE |
est31: the map you have is from last Tuesday so it should show all ~20 quarries |
03:51 |
est31 |
how can I enable creative mode for me |
03:52 |
VanessaE |
creative_mode = true |
03:52 |
VanessaE |
in minetest.conf |
03:52 |
VanessaE |
or give yourself creative priv |
03:52 |
est31 |
ingame to lazy :D |
03:52 |
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03:52 |
est31 |
/set ... |
03:52 |
VanessaE |
I don't think you can do that. |
03:52 |
VanessaE |
/grant singleplayer all |
03:52 |
VanessaE |
":_) |
03:52 |
VanessaE |
:) |
03:54 |
est31 |
cabling wasnt done yet |
03:54 |
VanessaE |
damn it. |
03:54 |
VanessaE |
all that time wasted :-/ |
03:54 |
est31 |
oh but yes CPU at 100 |
03:54 |
VanessaE |
OH |
03:54 |
VanessaE |
good |
03:54 |
VanessaE |
you mean server CPU I guess |
03:55 |
est31 |
yea |
03:55 |
est31 |
lemme disconnect power |
03:55 |
VanessaE |
it'll take a while for it to register the disconnect |
03:55 |
VanessaE |
due to lag |
03:56 |
est31 |
yea lag so bad it re-loaded the chunk/mapblock from the server before dig was applied |
03:57 |
VanessaE |
and see, there's really nothing about this rig that should, visibly, lag the server like that |
03:57 |
VanessaE |
I mean, given what each of these devices does |
03:57 |
est31 |
true |
03:57 |
est31 |
they dont mine bitcoins ;) |
03:57 |
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03:57 |
VanessaE |
haha |
03:58 |
VanessaE |
this one mines altcoins: http://digitalaudioconcepts.com/vanessa/extra/P1130351.JPG |
03:58 |
VanessaE |
:"D |
03:58 |
VanessaE |
:D |
03:59 |
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03:59 |
DaveTheModder_ |
Just curious, whenever I use minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "test:fooblock"}) or something similar, it always checks all around instead of just one block up. Does anyone know if I did something wrong? |
03:59 |
est31 |
I'll disconnect the lava ones |
04:00 |
VanessaE |
DaveTheModder_: get_node() only takes a pos parameter. |
04:00 |
VanessaE |
and it only reads the exact position you asked for. |
04:00 |
VanessaE |
mynode = minetest.get_node(pos) |
04:00 |
VanessaE |
mynode.name would be the name of the node you just read |
04:00 |
VanessaE |
.param2 its facedir, etc. |
04:01 |
DaveTheModder_ |
so in other words, the code is correct, and it's probably something else in the code? |
04:01 |
VanessaE |
the code is incorrect. |
04:02 |
VanessaE |
if you did it as you described above anyway |
04:03 |
VanessaE |
est31: when you said the cabling was incomplete, how much was missing? |
04:03 |
est31 |
1 node |
04:03 |
VanessaE |
oh |
04:03 |
VanessaE |
that's how cheapie cuts power to the rig |
04:03 |
est31 |
seems so |
04:04 |
est31 |
I'll try whether its the power or the devices. |
04:04 |
est31 |
I'll set their demand low |
04:05 |
DaveTheModder_ |
ok, thanks, Vanessa! |
04:05 |
DaveTheModder_ |
Appreciate it |
04:06 |
est31 |
man I got scared got this in log: cheapie digs default:papyrus at (-223,12,-470) |
04:06 |
est31 |
his ghost is inside the mapfile :) |
04:06 |
VanessaE |
haha |
04:06 |
est31 |
(guess its a machine) |
04:06 |
VanessaE |
that's the owner of the machine yeah |
04:07 |
VanessaE |
wait |
04:07 |
VanessaE |
wtf is there papyrus doing down in that mine? |
04:07 |
VanessaE |
or just another quarry elsewhere? |
04:07 |
VanessaE |
or some other machine I guess |
04:07 |
est31 |
forceloaded papyrus machine |
04:07 |
VanessaE |
automated farm maybe |
04:07 |
VanessaE |
yeah |
04:07 |
est31 |
node breaker |
04:07 |
est31 |
not quarry |
04:07 |
VanessaE |
damn world anchors :P |
04:07 |
est31 |
(my guess) |
04:12 |
* VanessaE |
reaches into the aether fishing around for the lost Zeno` |
04:13 |
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DaveTheModder joined #minetest |
04:13 |
VanessaE |
oh, he's out due to a storm. so much for my joke :P |
04:16 |
est31 |
ok setting demand to 1 didnt help |
04:20 |
est31 |
getting lots of LuaEntity name "mobs:rat" not defined |
04:20 |
VanessaE |
ignore them |
04:22 |
est31 |
ok its independent from the energy as I thought |
04:22 |
est31 |
gonna count the iterations |
04:22 |
VanessaE |
so it IS the quarries then? |
04:25 |
est31 |
yes |
04:25 |
est31 |
100% as the cpu load its the quarries |
04:25 |
VanessaE |
jeez |
04:25 |
VanessaE |
I wonder if the quarries are hitting the lava and getting hung up on what to do? |
04:26 |
est31 |
no |
04:26 |
est31 |
ive tried cutting off power to the lava quarries and no difference |
04:26 |
VanessaE |
huh. |
04:26 |
VanessaE |
maybe the vertical checking loop? |
04:26 |
|
Viper168 joined #minetest |
04:27 |
* est31 |
is currently trying possibilities |
04:27 |
est31 |
currently I cant log due to lag in as Ive closed the server in a lagging state |
04:27 |
est31 |
disabled them retry |
04:27 |
VanessaE |
ouch |
04:28 |
VanessaE |
that sounds consistent with what happened on my server also |
04:34 |
est31 |
so measuring results: iteration count for loop is < 200 each (most <10 only a few around 150 or so), and the time most times around 2 ms |
04:35 |
VanessaE |
2ms each |
04:35 |
est31 |
yea |
04:35 |
VanessaE |
so anywhere from 40 to 4000 ms |
04:36 |
VanessaE |
(for this particular rig) |
04:36 |
est31 |
no |
04:36 |
VanessaE |
well 3000 ms (150ms * 20 quarries) |
04:36 |
est31 |
always around 2 ms, for the 150 ones a bit more (scales up) |
04:36 |
VanessaE |
ok |
04:37 |
VanessaE |
what is running these anyway? an ABM probably? |
04:37 |
* VanessaE |
looks |
04:39 |
VanessaE |
https://github.com/minetest-technic/technic/blob/master/technic/machines/switching_station.lua#L177 |
04:39 |
VanessaE |
here (see line 228 specifically) |
04:40 |
est31 |
ok |
04:41 |
VanessaE |
so there's really nothing egregious about the controlling ABM |
04:46 |
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04:48 |
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chchjesus joined #minetest |
04:53 |
|
Zeno` joined #minetest |
04:54 |
TriBlade9 |
Welcome back jordy and Zeno`! |
04:54 |
Zeno` |
thank thee! |
04:55 |
TriBlade9 |
I've almost got a half-working tint modifier going |
04:55 |
jordan4ibanez |
Thank you! |
04:55 |
sofar |
neat |
04:56 |
TriBlade9 |
Do you guys know if any mods use the [colorize: modifier in practice? |
04:57 |
TriBlade9 |
[tint uses almost the same code, but with some different parameters. Perhaps the colorize modifier could be re-purposed or extended with extra options |
04:59 |
Zeno` |
it's fairly new |
04:59 |
TriBlade9 |
Alright then, could I try adding an extra option to it? |
04:59 |
Zeno` |
I wrote the named colours :3 |
04:59 |
TriBlade9 |
(Whoever wrote it decided that the ratio should be controlled by the alpha of the color, which does not work well at all.) |
05:00 |
Zeno` |
but not the [colorize modifier itself |
05:00 |
TriBlade9 |
Since the alpha is also interpolated by itself |
05:00 |
TriBlade9 |
Hmm |
05:00 |
Zeno` |
I dunno. What's the source code look like? |
05:00 |
TriBlade9 |
How about [colorize:#RGBA(#RRGGBBAA):Ratio? |
05:01 |
TriBlade9 |
dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); # The line in question |
05:01 |
Zeno` |
file? |
05:01 |
TriBlade9 |
tile.cpp |
05:01 |
TriBlade9 |
Lemme get the line |
05:01 |
TriBlade9 |
1680 |
05:02 |
VanessaE |
Zeno`: how was the storm? :) |
05:02 |
Zeno` |
short and fierce :) |
05:02 |
TriBlade9 |
What sort of storm? Snow? <3 |
05:03 |
Zeno` |
no, just lightning, thunder, rain, wind |
05:03 |
Zeno` |
no hail today |
05:03 |
TriBlade9 |
Aww. |
05:03 |
Zeno` |
what does ratio do, TriBlade9? |
05:03 |
Zeno` |
it doesn't snow here |
05:03 |
Zeno` |
well, it did in 1983 |
05:03 |
TriBlade9 |
Yikes |
05:03 |
TriBlade9 |
Where are you? |
05:04 |
Zeno` |
Queensland, Australia |
05:04 |
VanessaE |
mmm nice big thunderstorm, love it :) |
05:04 |
TriBlade9 |
And ratio would be the second argument to src_c.getInterpolated() |
05:04 |
TriBlade9 |
Ah, nice |
05:04 |
Zeno` |
I don't understand what ratio would do though :( |
05:04 |
TriBlade9 |
If unspecified, it would use the alpha as currently done |
05:04 |
TriBlade9 |
It would specify the interpolation (location?) between the colors |
05:05 |
TriBlade9 |
Eg, how much of each color to use |
05:05 |
Zeno` |
isn' |
05:05 |
Zeno` |
isn't that what alpha does? |
05:06 |
TriBlade9 |
That's the problem |
05:06 |
TriBlade9 |
Alpha does that, but it also sets the alpha for the color |
05:06 |
TriBlade9 |
So low alpha means it's closer to the color, but also a lower alpha |
05:06 |
TriBlade9 |
Making it nigh-unusable |
05:10 |
Zeno` |
seems more like a bug |
05:10 |
Zeno` |
I'm not familiar with this part of the code |
05:10 |
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05:10 |
est31 |
VanessaE: 90% of the time spent during a normal dig isn't due to the while and I suspect this line causes most of the lag: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L91 |
05:10 |
|
koz_desktop joined #minetest |
05:10 |
VanessaE |
est31: that just figures. |
05:10 |
|
]DMackey[ joined #minetest |
05:10 |
est31 |
? |
05:11 |
VanessaE |
why the hell is it using a vmanip for such a simple operation? |
05:11 |
Zeno` |
TriBlade9, write the code :) |
05:11 |
TriBlade9 |
Zeno` On it :) |
05:11 |
TriBlade9 |
Time to make a new branch |
05:12 |
est31 |
dunno *facepalm* |
05:13 |
Zeno` |
wth |
05:13 |
Zeno` |
if(dst_c.getAlpha() == 255 && src_c.getAlpha() != 0) |
05:13 |
Zeno` |
wtf does that mean? |
05:13 |
Zeno` |
err I see |
05:14 |
est31 |
and voila |
05:14 |
TriBlade9 |
It keeps from overwriting transparent pixels |
05:14 |
TriBlade9 |
Remove that and the whole image is tinted, not just the opaque parts |
05:15 |
est31 |
remove the voxelmanip lines and the lag is gone :) |
05:15 |
est31 |
or no sorry |
05:15 |
est31 |
no nono |
05:15 |
est31 |
still heavy laf |
05:15 |
est31 |
lag |
05:15 |
Zeno` |
I think that [colorize is kind of broken tbh |
05:16 |
Zeno` |
and probably should be fixed rather than adding another paramater |
05:16 |
TriBlade9 |
What's broken about it Zeno`? |
05:16 |
Zeno` |
I dunno.. it seems weird lol |
05:17 |
Zeno` |
I would have written a whole new function |
05:18 |
Zeno` |
overlay_color or something like that and not used the blit_with_alpha_overlay() |
05:18 |
TriBlade9 |
To me it seems fine if it interpolates the colors differently |
05:18 |
TriBlade9 |
Okay, well, perhaps add a different function for that then? |
05:18 |
Zeno` |
TriBlade9> So low alpha means it's closer to the color, but also a lower alpha |
05:18 |
Zeno` |
<TriBlade9> Making it nigh-unusabl |
05:19 |
Zeno` |
should it really do that? |
05:19 |
TriBlade9 |
Well, it probably makes sense for the crack, which was it's original purpose |
05:19 |
Zeno` |
it's not what I expected it would do |
05:19 |
TriBlade9 |
Yeah, me neither |
05:19 |
TriBlade9 |
It had me so confused yesterday |
05:19 |
Zeno` |
I don't think [colorize was added for the crack |
05:20 |
Zeno` |
So, anyway, that's why I think perhaps [colorize simply has a bug in it; it doesn't operate intuitively as far as I can tell |
05:20 |
Zeno` |
not how I expected from the description anyway hehe |
05:20 |
TriBlade9 |
^ |
05:22 |
TriBlade9 |
blit_with_alpha_overlay was added for the crack |
05:23 |
Zeno` |
oh ok |
05:23 |
TriBlade9 |
Want me to add another function that works with an extra parameter? Or just modify blit_with_alpha_overlay to? |
05:24 |
Zeno` |
so it seems to be interpolating the alpha as well |
05:24 |
Zeno` |
you could add an extra parameter to blit_with_alpha_overlay() I guess |
05:25 |
TriBlade9 |
Okay |
05:25 |
TriBlade9 |
I'll just move the alpha part used in crack then |
05:25 |
TriBlade9 |
Actually no, that won't work either. |
05:25 |
Zeno` |
nah |
05:26 |
Zeno` |
write a new function |
05:26 |
TriBlade9 |
Perhaps a parameter of 0 or -1 means to use alpha, and higher than that means to use that for the interpolation? |
05:26 |
TriBlade9 |
Okay |
05:26 |
TriBlade9 |
Good idea |
05:26 |
TriBlade9 |
But what to call it? :L |
05:26 |
Zeno` |
Anything for now |
05:26 |
Zeno` |
goop_blit() |
05:26 |
Zeno` |
heh |
05:26 |
TriBlade9 |
hehe |
05:26 |
TriBlade9 |
how about blit_with_interpolation? |
05:27 |
Zeno` |
>---- only modify fully opaque pixels in destinaion |
05:27 |
TriBlade9 |
or blit_with_interpolate_overlay? |
05:27 |
TriBlade9 |
decisions, decisions |
05:27 |
Zeno` |
umm |
05:27 |
Zeno` |
blit_with_interpolate_overlay sounds ok |
05:27 |
TriBlade9 |
okay |
05:27 |
TriBlade9 |
Gimme a bit to make a new branch and test |
05:28 |
Zeno` |
only modify fully opaque pixels in destinaion <--- seems to me that's not wanted for an colour overlay |
05:28 |
TriBlade9 |
No, that's quite wanted |
05:28 |
TriBlade9 |
Otherwise you end up with transparent parts of the image being colorized/colored |
05:28 |
Zeno` |
if you say so |
05:28 |
Zeno` |
nah you wouldn't |
05:28 |
TriBlade9 |
Perhaps not fully opaque |
05:29 |
Zeno` |
yeah |
05:29 |
Zeno` |
so ignore things that are fully transparent |
05:29 |
TriBlade9 |
On it. |
05:29 |
Zeno` |
i dunno. write the code and maybe all will become clearer :) |
05:30 |
Zeno` |
the alpha of the destination image (each pixel therein) should be the same as the original alpha... surely |
05:31 |
Zeno` |
but dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); actually interpolates the color AND the alpha |
05:31 |
TriBlade9 |
Yep |
05:31 |
TriBlade9 |
Since it's a color4 |
05:32 |
Zeno` |
yeah |
05:32 |
Zeno` |
anyway, I'll leave you to it :) |
05:32 |
est31 |
VanessaE: ok if you remove the voxelmanip stuff, the time is now just .3 ms per while iteration... 50% of that is caused by the loop that injects the stuff into the tubes |
05:33 |
VanessaE |
jeez |
05:34 |
VanessaE |
think you can fix it? this code is totally beyond me, I just don't understand this mess |
05:34 |
VanessaE |
too much math, honestly |
05:34 |
* est31 |
ignored that math too |
05:35 |
VanessaE |
^^^^^^^ apropos. |
05:35 |
est31 |
ok next week gonna be busy, but I'll try to find time |
05:35 |
VanessaE |
thanks |
05:35 |
VanessaE |
zefram usually writes good code, I don't know what he was thinking here. |
05:35 |
est31 |
I guess the math is just simple digit conversion |
05:36 |
Zeno` |
where is the math :P |
05:36 |
TriBlade9 |
VanessaE, he was probably thinking of world domination, ofc. |
05:36 |
VanessaE |
Zeno`: https://github.com/minetest-technic/technic/blob/master/technic/machines/HV/quarry.lua#L72 |
05:36 |
est31 |
so convert a number into its single digity |
05:36 |
est31 |
s/y/s/ |
05:36 |
Zeno` |
quarry_run() is a math? |
05:36 |
|
bduk joined #minetest |
05:36 |
VanessaE |
Zeno`: all the vector calculations in it, bunch of modulo and division that seems superfluous, etc. |
05:36 |
bduk |
more almal |
05:37 |
est31 |
^ |
05:37 |
VanessaE |
hi bduk. |
05:37 |
VanessaE |
(I thought the word was "alemaal" ?) |
05:38 |
est31 |
gtg cat food > /me |
05:38 |
VanessaE |
heh ok |
05:38 |
VanessaE |
meow :3 |
05:39 |
Zeno` |
too hard |
05:39 |
est31 |
note CPU is still high |
05:39 |
* Zeno` |
closes the link |
05:39 |
jordan4ibanez |
Hey guys, here's the latest train stuff, make sure you spawn them on at least a 7 long straight or it won't move haha |
05:39 |
jordan4ibanez |
https://www.dropbox.com/s/tqvio3i3skjz18a/trains0017.tar.gz?dl=0 tar |
05:39 |
jordan4ibanez |
https://www.dropbox.com/s/hq9x9b553knpulr/trains0017.zip?dl=0 zip |
05:39 |
est31 |
~.60 |
05:39 |
VanessaE |
jordan4ibanez: but...7-long isn't a standard length is it? I thought standard scale started at 14? ;) |
05:39 |
est31 |
(thats 60%) |
05:39 |
VanessaE |
(HO scale) |
05:40 |
jordan4ibanez |
I am lost haha |
05:40 |
VanessaE |
jordan4ibanez: nevermind, stupid joke :) |
05:40 |
TriBlade9 |
Downloading jordy, I loved the last DL |
05:40 |
TriBlade9 |
Even if the tracks are weird |
05:40 |
VanessaE |
model railroad HO scale has standard track lengths, I seem to remember straight sections being 13 or 14 inches standard :) |
05:41 |
Zeno` |
VanessaE, excuse my ignorance, but what does that function actually do? |
05:41 |
VanessaE |
Zeno`: digs a node every time the controlling ABM (run by the switching station) calls it |
05:41 |
est31 |
once a sec |
05:41 |
Zeno` |
a node where? |
05:41 |
VanessaE |
well, tries to dig, and apparently does a lot of searching if it runs into a problem digging |
05:42 |
VanessaE |
zeno in a max 17x100x17 volume below the qwuarry |
05:42 |
VanessaE |
quarry* |
05:42 |
Zeno` |
from a single location to another location? |
05:42 |
VanessaE |
eh |
05:42 |
VanessaE |
? |
05:42 |
Zeno` |
nvm |
05:43 |
Zeno` |
my thinking *was* that all the modulo arithmetic was for some kind of error accumulation |
05:43 |
Zeno` |
ala bresenham's line drawing algorithm but modified |
05:43 |
Zeno` |
but apparently not |
05:43 |
VanessaE |
naw |
05:43 |
VanessaE |
this iterates through the volume |
05:44 |
est31 |
it converts the "nth node to dig" variable into xyz. |
05:44 |
est31 |
divisions make it slow |
05:44 |
VanessaE |
est31: I'd have just had it directly remember the X,Y,Z values. |
05:44 |
est31 |
yeah |
05:44 |
est31 |
that saves time |
05:44 |
Zeno` |
I dunno. A few comments in there wouldn't have gone astray hehe |
05:45 |
est31 |
but still most time is spent inside minetest.remove_node(digpos), the following for and the preceeding if can_dig |
05:45 |
TriBlade9 |
... |
05:45 |
TriBlade9 |
Reading through Strfnd.h |
05:45 |
TriBlade9 |
Alien language or what? |
05:45 |
est31 |
(when you disregard the voxelmanip stuff which takes 90% time) |
05:47 |
bduk |
no VanessaE in afrikaans it is almal |
05:47 |
|
jentron joined #minetest |
05:47 |
VanessaE |
bduk: oh ok. I knew someone years ago who usually greeted people with "hallo alemaal" or something of the like. |
05:48 |
VanessaE |
I seem to recall him being of Nordic descent but I can't be more specific than that. |
05:49 |
VanessaE |
anyway, hi :) |
05:50 |
|
mazal joined #minetest |
05:50 |
Zeno` |
lol @ strfind.h |
05:51 |
bduk |
it could be . a lot of afrikaans come from europe, specialy holland or netherland |
05:52 |
VanessaE |
very interesting |
05:53 |
Zeno` |
TriBlade9, Returns substr of tek up to the next occurence of plop that isn't escaped with '\' |
05:53 |
Zeno` |
what's wrong with that? |
05:53 |
TriBlade9 |
tek |
05:53 |
TriBlade9 |
plop |
05:53 |
TriBlade9 |
palautus |
05:53 |
Zeno` |
palautus |
05:53 |
Zeno` |
lol |
05:53 |
VanessaE |
O_o |
05:53 |
TriBlade9 |
niinq |
05:53 |
est31 |
alemaal is the danish way of writing the german word allemal |
05:54 |
TriBlade9 |
v |
05:54 |
TriBlade9 |
realp |
05:54 |
TriBlade9 |
What langauge is it written in? |
05:54 |
Zeno` |
tek = niinq; |
05:54 |
Zeno` |
makes perfect sense to me |
05:54 |
VanessaE |
is this just the new foo = bar ? :P |
05:54 |
Zeno` |
finnish I'd guess |
05:54 |
TriBlade9 |
I like naming variables in a way that makes sense in some way |
05:54 |
TriBlade9 |
I guess x] |
05:55 |
Zeno` |
VanessaE, nah this is much better! |
05:55 |
VanessaE |
oh, it has an equivalent of baz and quux too? :D |
05:56 |
Zeno` |
yep, it's a hybrid |
05:57 |
Zeno` |
if ((n = tek.find(plop, p)) == std::string::npos || plop == "") |
05:57 |
Zeno` |
lol |
05:57 |
Zeno` |
I need to calm down |
05:57 |
VanessaE |
*shakes head* |
05:57 |
VanessaE |
zeno, take your meds. :) |
05:57 |
Zeno` |
the most trivial stuff is amusing me today |
05:57 |
TriBlade9 |
Hehe |
05:58 |
TriBlade9 |
I'm almost done, just need a reliable way to convert a string to a u8. (u8 is okay right, since the max value would be 255?) |
05:58 |
Zeno` |
a string to u8? |
05:58 |
TriBlade9 |
Wait. |
05:58 |
Zeno` |
what for? |
05:58 |
TriBlade9 |
u8 is byte. |
05:58 |
TriBlade9 |
The ratio needs to be converted somehow |
05:58 |
TriBlade9 |
From a string |
05:59 |
TriBlade9 |
Oops, I've been in #minetest instead of -dev this whole time, sorry |
05:59 |
TriBlade9 |
Still getting used to this IRC client |
05:59 |
Zeno` |
oh |
05:59 |
Zeno` |
check util/string.h |
05:59 |
Zeno` |
there should be stoi in there |
06:00 |
est31 |
TriBlade9: all the freeminer ppl angry to you now? |
06:00 |
TriBlade9 |
Why est31? |
06:00 |
TriBlade9 |
Not that I know of? |
06:00 |
est31 |
wrong channel :D |
06:00 |
Zeno` |
yep, line 290 of util/string.h |
06:00 |
VanessaE |
haha |
06:01 |
TriBlade9 |
I missed smth |
06:01 |
VanessaE |
TriBlade9: not yet until your colored chat thing goes in ;) |
06:01 |
est31 |
colored chat? where when who? |
06:01 |
TriBlade9 |
VanessaE, at this rate, nothing is gonna happen with that soon. Perhaps a topic on the forums might help speed it up |
06:01 |
est31 |
please please |
06:01 |
TriBlade9 |
... |
06:01 |
VanessaE |
oh bummer :( |
06:02 |
TriBlade9 |
IT'S BEEN SITTING AROUND FOR MONTHS PEOPLE |
06:02 |
TriBlade9 |
lol |
06:02 |
VanessaE |
I'd have liked to see IRC-like colored chat |
06:02 |
Zeno` |
I haven't seen it |
06:02 |
TriBlade9 |
https://github.com/minetest/minetest/pull/2136 |
06:02 |
Zeno` |
oh |
06:02 |
Zeno` |
I tested that the other day |
06:02 |
* Zeno` |
remembers now |
06:02 |
TriBlade9 |
You having trouble Zeno`? x] |
06:02 |
est31 |
per line color? |
06:03 |
est31 |
why is the number of open pulls so large? |
06:03 |
est31 |
is there a bottleneck somewhere? |
06:03 |
Zeno` |
est31 because most of them need rebasing :( |
06:03 |
TriBlade9 |
est31 it's not per-line. |
06:03 |
TriBlade9 |
And Zeno`, that returns a s32, should I just use that? A u8 is all that's needed in this case |
06:03 |
Zeno` |
yeah |
06:04 |
Zeno` |
nah, use it |
06:04 |
Zeno` |
it basically just calls atoi() |
06:04 |
TriBlade9 |
k |
06:04 |
Zeno` |
check out man atoi |
06:05 |
Zeno` |
e.g. it does not check for errors |
06:05 |
Zeno` |
so you may want to call is_number() first |
06:07 |
TriBlade9 |
Done |
06:08 |
TriBlade9 |
Working as expected :3 |
06:13 |
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06:23 |
est31 |
VanessaE: the math only takes up only 20 microseconds. ~300 microseconds is spent inside this code: https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L121-135 |
06:23 |
est31 |
thats the actual digging |
06:31 |
jordan4ibanez |
http://youtu.be/AU_6PdEjQ4Y woooooo |
06:36 |
jordan4ibanez |
And goodnight |
06:36 |
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07:02 |
TriBlade9 |
Gonna do some real work, bye |
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10:07 |
JamesTait |
Good morning all; happy Monday, and happy Tin Can Day! :-D |
10:11 |
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10:32 |
Zeno` |
is TriBlade9 here? |
10:33 |
TriBlade9 |
Zeno`, Nope. Not at all. Why? |
10:33 |
Zeno` |
was just wondering |
10:33 |
TriBlade9 |
O-o |
10:33 |
TriBlade9 |
Now I'm curious. -_- |
10:33 |
Zeno` |
you probably copy pasted, but fix up the formatting in the PR? |
10:34 |
Zeno` |
e.g. for(u32 y0=0; y0<size.Y; y0++) ==> for (u32 y0 = 0; y0 < size.Y; y0++) |
10:34 |
Zeno` |
if(dst_c.getAlpha() > 0 && src_c.getAlpha() != 0) ==> if (dst_c.getAlpha() > 0 && src_c.getAlpha() != 0) |
10:34 |
Zeno` |
etc ;) |
10:34 |
TriBlade9 |
Oh, spaces? |
10:34 |
Zeno` |
yeah |
10:34 |
TriBlade9 |
Sure. And yeah, copy-paste |
10:35 |
TriBlade9 |
I might as well fix em for the whole file then, as having two different styles is even worse |
10:35 |
Zeno` |
petty, I know. But we're trying to gradually get the src code consistent |
10:35 |
TriBlade9 |
Heh yeah |
10:35 |
TriBlade9 |
I found another weird bug |
10:36 |
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10:37 |
TriBlade9 |
I need to go now, see ya |
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11:16 |
rater193 |
is there a way i can report a minetest bug? |
11:18 |
T4im |
https://github.com/minetest/minetest/issues |
11:18 |
T4im |
:) |
11:18 |
T4im |
https://github.com/minetest/minetest_game/issues if it's a bug of the default game |
11:20 |
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11:20 |
Trixar_za |
I note some mods have stopped working. Apparently they use global variables when they should be using local ones. I take it Minetest has become a lot more stricter on it's mods. Not that it's a hard thing to fix :P |
11:22 |
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11:42 |
rater193 |
thanks tim |
11:42 |
rater193 |
thanks T4im |
11:43 |
rater193 |
sry i was afk earlier |
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11:54 |
gregorycu |
Stopped working? |
11:55 |
gregorycu |
That warning is from Lua, not minetest, the mods should continue to work? |
11:58 |
Trixar_za |
Well, I'm messing with Blockman's Wasteland. Some work (like the Creature mod's zombie), others don't (like ruins). Well, it didn't until I fixed it. |
11:59 |
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12:00 |
gregorycu |
You fixed that specific problem? |
12:01 |
gregorycu |
Do you happen to know if the warning preventing the mods from working, or if the warning hinted at why the mods were not working? |
12:01 |
gregorycu |
s/preventing/prevented |
12:01 |
Trixar_za |
Yeah, it wasn't just global variables, but how he used some functions. I guess the usage of them changed like add_node and swap_node |
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12:09 |
exio4 |
uhhh |
12:09 |
exio4 |
hi |
12:09 |
gregorycu |
Hello joe |
12:09 |
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12:10 |
exio4 |
wat |
12:10 |
gregorycu |
You said hi, I said hello |
12:10 |
gregorycu |
Is this your first time conversing? ;) |
12:11 |
exio4 |
"joe" |
12:11 |
exio4 |
gregorycu, yes |
12:12 |
gregorycu |
Oh, one se |
12:12 |
gregorycu |
c |
12:12 |
gregorycu |
https://www.youtube.com/watch?v=jWR01xenttM |
12:12 |
exio4 |
uh |
12:12 |
exio4 |
I should watch the simpsons in english somewhen |
12:13 |
exio4 |
southpark too |
12:13 |
gregorycu |
What nationality are you? |
12:13 |
exio4 |
Argentinian |
12:14 |
gregorycu |
You sure? |
12:14 |
exio4 |
I'd have thought my broken english gave it away |
12:14 |
gregorycu |
Don't you mean Argentine? |
12:14 |
exio4 |
both are valid |
12:15 |
exio4 |
when I use Argentine, someone says "don't you mean Argentinian?" and when I use Argentinian, someone says "don't you mean Argentine?", so I say one randomly |
12:16 |
Trixar_za |
I'd just slap somebody and say "Stop being stupid. It's what I say it is." |
12:16 |
gregorycu |
To the first question, you can always so: "No, you're a fucking idiot" |
12:16 |
exio4 |
gregorycu, no, you are a fucking idiot |
12:16 |
exio4 |
am I doing this right? |
12:17 |
gregorycu |
Yes, except you gotta do it when they say: "don't you mean Argentinian?" |
12:17 |
exio4 |
I just wanted to call someone an idiot, and you were the one who suggested it |
12:17 |
exio4 |
so, whatever ¯\_(ツ)_/¯ |
12:18 |
gregorycu |
Ya gotta do what ya gotta do |
12:19 |
exio4 |
so much trouble in the world.. |
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12:43 |
Trixar_za |
I call a lot of people idiot in my mind. Including the person in the mirror. |
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12:55 |
gregorycu |
The only person who's opinion matters |
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14:33 |
Kalabasa |
texture transparency's not allowed D: |
14:33 |
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14:34 |
sfan5 |
Kalabasa: it is |
14:35 |
Kalabasa |
How? I have a transparent png for a texture for a mob. The entity is invisible in-game. |
14:35 |
Hirato |
I was about to say it's not, but then I realised this wasn't #tesseract |
14:35 |
* sfan5 |
hugs Hirato |
14:35 |
Hirato |
<3 |
14:35 |
sfan5 |
<3 |
14:35 |
Hirato |
tess uses the alpha channel of the diffuse to store the specularity map |
14:36 |
sfan5 |
Kalabasa: transparent textures are supposed to work |
14:36 |
Kalabasa |
okay I'll try something |
14:36 |
Hirato |
the parallax is similarly folded into the normal; makes the rendering pipeline pretty efficient memory wise |
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14:39 |
sfan5 |
Kalabasa: the nodedef has this https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2883 |
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14:43 |
Kalabasa |
I found the problem |
14:43 |
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14:43 |
Kalabasa |
There was another object beside the main armature |
14:44 |
Kalabasa |
not inside |
14:44 |
Kalabasa |
I deleted it |
14:45 |
Kalabasa |
Or, the main armature's name is not "Armature" |
14:46 |
Kalabasa |
I guess theproblem was that the main armature's name was not "Armature" |
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15:28 |
Polsaker |
Trixar_za, I still couldn't find where is alia deleting its dictionary <_< |
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15:38 |
vitaminx |
hi everyone, I have a couple of questions about running a minetest-server |
15:38 |
vitaminx |
first of all, some posts in the forum claim that the server is multithreaded |
15:38 |
vitaminx |
however, the server doesn't seem to take advantage of a second CPU core, when there's heavy load on the CPU its always only one core that peaks, the other stays idle |
15:38 |
vitaminx |
i'm running Debian stable/testing |
15:39 |
PilzAdam |
vitaminx, there are things that can't run in parallel |
15:39 |
vitaminx |
ok so I guess it would be useless to add a third CPU to boost performance... |
15:39 |
PilzAdam |
but e.g. the map generator (except mods that modify mapgen) runs in multiple threads and should benefit from more cores |
15:40 |
PilzAdam |
if mods slow down your server then adding more cores wouldn't help, since mods can't run parallel |
15:41 |
vitaminx |
ok, so then it's probably some mod that peaks the CPU |
15:42 |
PilzAdam |
what mods do you have? |
15:43 |
PilzAdam |
anything that modifies the mapgen? |
15:43 |
vitaminx |
yes, the landup mod |
15:44 |
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15:44 |
vitaminx |
maybe i should try without that one |
15:48 |
vitaminx |
thats possible (but maybe not) related to my 2nd question - since i monitor the server lag i notice that it slowly but steadily increases |
15:48 |
vitaminx |
until i restart the server - and the lag is normal again |
15:48 |
vitaminx |
does someone experience the same? is this normal= |
15:49 |
vitaminx |
is this maybe the reason why barely any server on servers.minetest.net has an uptime of more than a single day? |
15:49 |
sfan5 |
no |
15:49 |
sfan5 |
most people restart their servers once a day to make backups |
15:50 |
Zeno` |
try lowering liquid_loop_max = 100000 to liquid_loop_max = 10000 (but then expect memory leaks) |
15:51 |
Zeno` |
it *may* explain increasing max_lag (but it shouldn't continually increase) |
15:51 |
vitaminx |
sfan5: ah right! now it makes sense - I also noticed that my backup complains about changed world sql file while reading it :P |
15:52 |
vitaminx |
Zeno: it's going up and down all the time, depending on how much players are connected - but the overall trend goes slowly upwards |
15:53 |
vitaminx |
I'll try the liquid_loop_max setting, lets see if this changes anything |
15:54 |
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16:00 |
Kalabasa |
Is there any way to determine if an entity is active? or a callback when the entity deactivates/dies/was removed |
16:00 |
Kalabasa |
The only way I see is reading minetest.luaentities every step |
16:01 |
Kalabasa |
which must be slow |
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16:17 |
vitaminx |
btw. i just found a method to safely backup map.sqlite *without* stopping the server |
16:17 |
vitaminx |
create a file called "backup.sql" and put this inside: |
16:17 |
vitaminx |
begin immediate; |
16:17 |
vitaminx |
.shell cp $HOME/.minetest/worlds/world/map.sqlite $HOME/map.sqlite_backup |
16:17 |
vitaminx |
rollback; |
16:18 |
vitaminx |
then tell your backup script to execute this line: |
16:18 |
vitaminx |
echo ".read backup.sql" | sqlite3 -echo .minetest/worlds/world/map.sqlite |
16:19 |
vitaminx |
DB stays consistent and user stay logged in - they probably notice a short lag while the DB file is copied, thats all |
16:19 |
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16:25 |
twoelk |
vitaminx: doesn't rollback freeze youre server? |
16:26 |
vitaminx |
it gets a lock on the DB, so minetest has to wait with it's writes - thats what I mean with short lag |
16:26 |
vitaminx |
i will test it today, lets see if its really noticeable |
16:27 |
vitaminx |
having a short lag is probably still better then to disconnect all players |
16:28 |
twoelk |
as far as I remember on a large map rollback freezes the server for too long |
16:28 |
twoelk |
and may take very long |
16:28 |
twoelk |
how large is your map? |
16:29 |
twoelk |
or rather the db file |
16:29 |
vitaminx |
around 400 MB |
16:30 |
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16:31 |
twoelk |
might be wrong by now but I think rollback on VE servers or Landrush might easily take hours rather than minutes |
16:32 |
vitaminx |
it takes 0.3s for my map file |
16:33 |
twoelk |
sounds good |
16:33 |
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16:33 |
vitaminx |
although its an offline copy, i'll test live later today |
16:34 |
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16:34 |
twoelk |
if it really works that well, please consider describing the method on the wiki |
16:37 |
vitaminx |
twoelk: i'll do if performance is ok |
16:37 |
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16:46 |
ShadowNinja |
twoelk: If you specify a limit of 1 it will take far less time if there are less than 5 changes to the node recently. |
16:46 |
ShadowNinja |
I should probably lower that to reduce the apparent slowness. |
16:47 |
twoelk |
so maybe quarrys sort of wreck the performance of rollback? |
16:48 |
gregorycu |
ShadowNinja: Hi |
16:48 |
gregorycu |
I noticed that all the LowPriority tags have been removed |
16:48 |
CraigyDavi |
There should be some sort of timeout for the rollback, if it takes too long then it should stop checking the rollback |
16:48 |
CraigyDavi |
It takes a really long time with my 1.5GB rollback file |
16:49 |
twoelk |
numbers? |
16:49 |
ShadowNinja |
gregorycu: sfan did that, and then added tge label back (but didn't restore issues AFAIK). |
16:49 |
gregorycu |
Ok |
16:49 |
ShadowNinja |
CraigyDavi: Try a limit of 1 |
16:50 |
gregorycu |
I was just going to say, it's useful to see what issues haven't been tagged |
16:50 |
gregorycu |
With a priority |
16:51 |
CraigyDavi |
That's what I usually do, but It takes about 2 mins just to check the rollback 48hours back and a limit of 1 |
16:52 |
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16:58 |
Krock |
hi |
17:01 |
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17:04 |
gregorycu |
hi Krock |
17:04 |
Krock |
Krock.Read(GitHub(minetest/minetest)); |
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17:10 |
gregorycu |
Segfault |
17:10 |
* Krock |
doesn't have segfaults and is happy about his BSoD's |
17:12 |
gregorycu |
Sorry, segv |
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17:16 |
vitaminx |
twoelk, just did a live test: the file copy incl. rollback takes 10 sec., however i dont notice any lag whatsover ingame (while building, digging, etc.) |
17:18 |
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17:20 |
twoelk |
vitaminx: nice, now you just need to convince one of the big server owners to run a test on onbe of the old and large maps;-P |
17:20 |
twoelk |
-b |
17:20 |
vitaminx |
hehe, why nor |
17:21 |
vitaminx |
not |
17:21 |
gregorycu |
What crazy stuff are you doing? |
17:22 |
vitaminx |
i just imagine myself how would be the performance if i have map.sqlite in ram disk :P |
17:22 |
vitaminx |
i think i'm going to test that too later |
17:23 |
twoelk |
VanessaE offers some of here backups for download. You could run a test on one of those monsters |
17:24 |
twoelk |
-e (thick finger day ) |
17:24 |
vitaminx |
ok i probably ask her later |
17:24 |
vitaminx |
see u, i'm going home :) |
17:24 |
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Brains |
c;ear |
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Polsaker |
b;ear |
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Krock |
a;ear |
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exio4 |
y;ear |
18:37 |
gregorycu |
p;ear |
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Polsaker |
n;ear |
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19:42 |
Poop_Eater |
Hey guys, how does one give users initial things. I've searched Google for "Give Initial stuff" and I'm coming up with a bunch of chatlogs. |
19:43 |
gregorycu |
Probably a mod is your best approach |
19:43 |
VanessaE |
the give_initial_stuff mod in minetest_game |
19:43 |
VanessaE |
fiddle with that. |
19:43 |
gregorycu |
Let's say he modifies that mod |
19:43 |
gregorycu |
And then someone joins his server, will that overwrite their local copy |
19:43 |
VanessaE |
no |
19:44 |
VanessaE |
client mods are not even used when connecting to a server. |
19:44 |
gregorycu |
Ahh ok |
19:44 |
gregorycu |
So there is no prediction |
19:44 |
gregorycu |
fair enough |
19:45 |
Poop_Eater |
Where would minetest_game be located? |
19:45 |
VanessaE |
<minetesr dir>/games/minetest_game/mods/give_initial_stuff |
19:45 |
VanessaE |
minetest dir* |
19:46 |
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19:46 |
VanessaE |
by default I think it gives you a bunch of wooden tools and some cobble or something |
19:46 |
Calinou |
Poop_Eater, add give_initial_stuff = true to your minetest.conf |
19:46 |
Calinou |
then you can edit the contents of the give_initial_stuff mod |
19:46 |
Calinou |
by default it gives you steel tools, 99 cobble, 99 torches |
19:47 |
VanessaE |
ah, forgot about the torches |
19:47 |
Poop_Eater |
OK thanks. |
19:52 |
Taoki |
Hi. I was wondering something: Can a formspec have an automatic size? So if you don't specify a size[x, y] field, the size is automatically detected based on each element at each corner. |
19:52 |
T4im |
since when does minetest run locally installed mods when joining a server? O_o I find logmessages from mods in my console and now even cannot join a server due to a lua error… D: |
19:53 |
* T4im |
smells another bug with local save |
19:53 |
T4im |
Taoki: no, sadly not :/ |
19:53 |
Taoki |
ok |
19:54 |
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19:54 |
gregorycu |
T4im: Lua is also used for the menus and stuff |
19:54 |
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19:55 |
T4im |
gregorycu: yea, but it shouldn't nag me about wrong mesecon versions or half-edited unstashed local changes |
19:56 |
T4im |
I think though that's only after I run the local saved world with given mods |
19:56 |
Krock |
T4im, don't connect to 127.0.0.1 |
19:56 |
T4im |
krock: as always not helping ;) |
19:57 |
Krock |
so you want to tell me there's an error in mesecons when you join a server?? |
19:57 |
T4im |
yes |
19:57 |
Krock |
picture or it didn't happen |
19:58 |
T4im |
well not mesecons in this case, but I had that before with it.. in this case it nags about a local half-finished change with valid lua error |
19:58 |
VanessaE |
well if you're starting a local saved world, of course it's gonna use your local mods then |
19:58 |
T4im |
again, not helping,… I try to find the cause and open a bugreport with reproducable outcome instead |
19:58 |
VanessaE |
you're no longer on a server then :) |
19:58 |
T4im |
VanessaE: yea, but that's not what I mean |
19:59 |
T4im |
I join a server, but it nags about mods, I think these are those I set up on the local save |
19:59 |
T4im |
I'll try to test that atm |
19:59 |
VanessaE |
that's impossible |
19:59 |
T4im |
well for som reason it does nag about mods when I join a reallife remote server :p |
19:59 |
VanessaE |
it can't possibly be warning you about mods when connecting to a server unless the server is sending those errors to you. |
20:00 |
T4im |
let me test a bit to make it reproduceable |
20:01 |
T4im |
and I guessed correctly it seems |
20:01 |
T4im |
deactivating said mod in the local saved world lets me connect to the corresponding remote server again (from which that local save is originiating) |
20:02 |
VanessaE |
wat |
20:02 |
VanessaE |
that's a hell of a bug. |
20:02 |
T4im |
so my guess is, this is reproduceable when: local saving a remote server, setting mods in the local save of that remoteserver, (possible starting it once), then connecting back to the remote server |
20:04 |
VanessaE |
that's just plain weird. |
20:04 |
VanessaE |
I think you better discuss this in -dev first... |
20:05 |
VanessaE |
this sounds like it has security risks to me.. |
20:05 |
T4im |
well this only executes locally installed mods so far |
20:06 |
T4im |
also reproduction works that way, even without starting the local world |
20:06 |
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20:11 |
T4im |
VanessaE: it's possibly related to #2024 |
20:12 |
VanessaE |
could bne |
20:12 |
VanessaE |
be* |
20:13 |
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20:17 |
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20:18 |
Booger_Boy |
On make install, are the minetest files kept in the git directory or are they copied elsewhere? |
20:18 |
Calinou |
they are copied in /usr/local |
20:18 |
Calinou |
requires root |
20:18 |
Calinou |
this is not Cube-like make install :P |
20:19 |
Booger_Boy |
OK thanks. Just edited my give_initial_stuff mod and didn't see the changes. |
20:19 |
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20:20 |
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20:21 |
Booger_Boy |
minetest doesn't show up in /usr/local. |
20:22 |
Calinou |
/usr/share/games ? |
20:24 |
Booger_Boy |
The directory /usr/local/share worked |
20:29 |
VanessaE |
in my system they go into /usr(/bin, /share, ...) but that's because I set my prefix explicitly. |
20:33 |
Booger_Boy |
Where does minetest.conf go? |
20:33 |
VanessaE |
~/.minetest |
20:36 |
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20:42 |
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20:43 |
Jordach |
yus |
20:43 |
Jordach |
glorious second monitor |
20:44 |
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20:50 |
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20:52 |
Jordach |
:O |
20:52 |
Jordach |
1.4MB/s |
20:52 |
sfan5 |
<Jordach> glorious second monitor |
20:52 |
Jordach |
BT y u <3 me |
20:52 |
sfan5 |
2 monitors master race |
20:52 |
Jordach |
sfan5, GTX 970 + nvidia surround master racew |
20:52 |
sfan5 |
Jordach: >gtx 970 >much expensive |
20:52 |
Jordach |
£270 here :D |
20:53 |
sfan5 |
still expensive |
20:53 |
sfan5 |
Jordach: I'll get a 750 ti when i need a new pc |
20:53 |
Jordach |
wait for the 950 |
20:54 |
Nytram |
My 560Ti is perfectly good atm. 8P |
20:54 |
sfan5 |
8P? |
20:54 |
Nytram |
Open eyes and tongue out. |
20:55 |
sfan5 |
hm |
20:55 |
sfan5 |
Nytram: so : is eyes open with r=0.5? |
20:55 |
Nytram |
You never use emotes? |
20:55 |
sfan5 |
i do |
20:55 |
Nytram |
;) |
20:55 |
sfan5 |
but i have never seen 8P |
20:55 |
Nytram |
:P |
20:55 |
sfan5 |
:3 |
20:55 |
Nytram |
I use 8 instead of : |
20:56 |
VanessaE |
*insert sfan5 shrug here* |
20:56 |
sfan5 |
Jordach: what I'll be getting (when i need a new pc): i5-4460, GTX 750 Ti, 8GB RAM, some cheap asrock mobo |
20:56 |
sfan5 |
VanessaE: you mean ¯\_(ツ)_/¯ |
20:56 |
VanessaE |
that's the one |
20:56 |
Jordach |
sfan5, weak sauce |
20:57 |
Jordach |
my tower right now dominates that |
20:57 |
Jordach |
MSI master race |
20:57 |
sfan5 |
Jordach: >expecting me to spend much money on my pc |
20:57 |
VanessaE |
"cheap asrock"... what's wrong with asrock? O_o |
20:57 |
Jordach |
says the kitty who's parents have two cars |
20:57 |
sfan5 |
Jordach: i don't need a high-end gaming pc |
20:57 |
sfan5 |
<Jordach> says the kitty who's parents have two cars |
20:57 |
sfan5 |
wait |
20:57 |
sfan5 |
how did you know that |
20:58 |
Jordach |
sfan5, you told me ~8 months ago |
20:58 |
sfan5 |
i think i'm telling you too much |
20:58 |
Jordach |
i can remember things like that but not the place where i left my phone |
21:00 |
Jordach |
Nytram, what's on BBC 1 right now (i noticed you're in the UK with Sky) |
21:03 |
Nytram |
I don't watch TV. That's for wifey. The 40mb fibres IS mine however. 8) |
21:03 |
Jordach |
:P |
21:03 |
Jordach |
Nytram, i only get 1.4MB/s |
21:03 |
Jordach |
(megabytes) |
21:05 |
Nytram |
I was on that about 2 years ago, then SKY offered me 20mb fibre for £10 per month. a year later I got a free upgrade to 40mb. |
21:05 |
Jordach |
dude you got lucky |
21:06 |
Jordach |
BT don't even love me that much |
21:06 |
Nytram |
I think I've attempted to suck the Internrt dry of pron in the past 2 years. |
21:06 |
Jordach |
Nytram, already tried and TPB is already empty |
21:06 |
Nytram |
Dayum |
21:07 |
Jordach |
>properties window still countin |
21:07 |
Jordach |
>653 GB (702,151,645,461 bytes) |
21:08 |
Jordach |
>338,162 Files, 12,223 Folders |
21:08 |
sfan5 |
do you guys even not use all the storage |
21:08 |
sfan5 |
/dev/sda7 [==================--] 86% 25,9G 189,1G /home |
21:08 |
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21:08 |
sfan5 |
/dev/sda1 [================----] 79% 92,7G 449,8G /media/ext |
21:08 |
Jordach |
>1.03 TB free of 1.69 TB (my OS partition makes it 1.69 TB :D ) |
21:09 |
Polsaker |
o_o |
21:10 |
* Jordach |
is getting slowly better at drawing] |
21:10 |
sfan5 |
meanwhile on my pi: |
21:10 |
sfan5 |
[piraspberry ext]$ find . -name "*.flac" -print0 | xargs -0 du -sch | tail -1 |
21:10 |
sfan5 |
5,6Ginsgesamt |
21:11 |
sfan5 |
or all mkv's: |
21:11 |
sfan5 |
[piraspberry ext]$ find . -name "*.mkv" -print0 | xargs -0 du -sch | tail -1 |
21:11 |
sfan5 |
172Ginsgesamt |
21:11 |
sfan5 |
[piraspberry ext]$ find . -name "*.png" -print0 | xargs -0 du -sch | tail -1 |
21:11 |
sfan5 |
2,5Ginsgesamt |
21:11 |
sfan5 |
i don't even |
21:12 |
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21:13 |
sfan5 |
oh look |
21:13 |
sfan5 |
i reached 20000 mails in my inbox |
21:13 |
sfan5 |
blame github |
21:14 |
Jordach |
^ |
21:14 |
Jordach |
i deal with more github mails than legit mail and spam |
21:14 |
Jordach |
i usually read them on the bus :P |
21:15 |
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21:42 |
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21:43 |
Spooner_street |
What's a good way to protect one's reads on a server? |
21:43 |
Spooner_street |
*roads |
21:46 |
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22:17 |
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22:18 |
SmileyRiley |
The bottom half of my wooden doors are all different colors on my server. |
22:19 |
gregorycu |
That sounds... gay |
22:20 |
SmileyRiley |
green, pink, and yello. . . Any suggestions? |
22:20 |
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22:21 |
VanessaE |
SmileyRiley: missing textures. |
22:21 |
VanessaE |
the server is creating dummy textures. |
22:22 |
VanessaE |
are you using an old version of mesecons maybe? |
22:22 |
VanessaE |
(it redefines doors and does it wrong, screwing up textures in certain cases) |
22:22 |
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22:22 |
acerspyro |
VanessaE: WHERE'S INCHRA??? D: |
22:23 |
acerspyro |
Ah, there it is. |
22:23 |
SmileyRiley |
I am using Mesecons. How would I update that? |
22:24 |
SmileyRiley |
Just install the new version? |
22:24 |
acerspyro |
SmileyRiley: sire |
22:24 |
acerspyro |
sure* |
22:24 |
VanessaE |
SmileyRiley: get it from git |
22:25 |
acerspyro |
git it from git* |
22:31 |
SmileyRiley |
Do steel doors get locked automatically or is that a mod? i've only played on one server and they were setup that way. |
22:32 |
VanessaE |
they're locked automatically. |
22:32 |
SmileyRiley |
That's awesome. Thanks. |
22:54 |
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23:02 |
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23:18 |
OldCoder |
- drawtype = "glasslike_framed_optional", |
23:18 |
OldCoder |
+ drawtype = "glasslike_framed", |
23:18 |
OldCoder |
compunerd recommends this patch to default/nodes.lua |
23:30 |
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23:31 |
kaeza |
greetings |
23:32 |
Thenextlevel |
hi |
23:32 |
Thenextlevel |
is vanessaE here |
23:32 |
Thenextlevel |
like active |
23:32 |
gregorycu |
You don't look like her |
23:36 |
VanessaE |
I am here, just busy. |
23:47 |
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23:48 |
dacthenextlevel |
sorry vanessa |
23:48 |
dacthenextlevel |
i had to go afk and it shut down my computar |
23:48 |
dacthenextlevel |
what i was gonna ask was what did you use when makeing your tecture pack |
23:49 |
dacthenextlevel |
the hdx one |
23:52 |
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23:57 |
dacthenextlevel |
VanessaE |
23:58 |
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23:59 |
VanessaE |
I just used GIMP |
23:59 |
VanessaE |
and Inkscape in a few cases |
23:59 |
dacthenextlevel |
thanks |
23:59 |
VanessaE |
(when a rendered-looking object was needed - this was before I learned how to use Blender) |