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00:47 |
guest12345 |
hi |
00:47 |
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00:47 |
guest12345 |
i just installed minetest on a new windows system. the trees are missing every time i set up a world. true of 64-bit and 32-bit |
00:48 |
guest12345 |
i've used fly too and can't see any trees |
00:48 |
guest12345 |
every other texture is there |
00:48 |
guest12345 |
and i've tried several times |
00:50 |
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00:51 |
guest12345 |
also, when i try to "configure", everything is blue and i cant drag it over |
00:51 |
TriBlade9 |
What's up guest? |
00:52 |
guest12345 |
hi |
00:52 |
marktraceur |
guest12345: Did you try changing the mapgen? |
00:52 |
guest12345 |
what's the mapgen? |
00:52 |
marktraceur |
I belieeeeve, when you generate a new world, it gives you a choice between different map generator algorithms |
00:52 |
TriBlade9 |
When you create a world, there should be a dropdown list called Mapgen |
00:53 |
guest12345 |
oh that |
00:53 |
TriBlade9 |
If you're using the default game, choose "v6" |
00:53 |
TriBlade9 |
v5 and v7 are for mods with custom biomes |
00:53 |
guest12345 |
i tried v5, v6, and v7, and various number of seeds |
00:53 |
guest12345 |
ok let me try v6 again |
00:53 |
TriBlade9 |
What's the issue exactly? (I came in late, sorry) |
00:53 |
marktraceur |
TriBlade9: No trees. |
00:53 |
TriBlade9 |
Ah, weird. |
00:53 |
guest12345 |
here we go v6 has trees thank you |
00:54 |
TriBlade9 |
Np |
00:54 |
guest12345 |
what are custom biomes |
00:54 |
TriBlade9 |
v5 and v7 are just grass, as a default biome |
00:54 |
guest12345 |
so how do you do anything with them? |
00:54 |
TriBlade9 |
It allows mod authors to create things like deserts and snow, mountains, and swamps with the modding API |
00:54 |
TriBlade9 |
(And much more, if you're creative) |
01:00 |
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01:06 |
guest12345 |
should add that to the faq |
01:07 |
TriBlade9 |
Perhaps, it's quite a common Minecraft term |
01:07 |
TriBlade9 |
Oh, you mean about the mapgens? Yes |
01:07 |
TriBlade9 |
I might go do that right now |
01:08 |
guest12345 |
how do you enable to mods though (default, wool, etc)? it just shows the list as blue |
01:09 |
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01:10 |
TriBlade9 |
Those are alreaady enabled |
01:10 |
TriBlade9 |
Blue means they're part of the game you're using |
01:10 |
guest12345 |
oh ok |
01:11 |
TriBlade9 |
If you download more mods, they'll show up as gray, (I think), and if you enable them they will be green. |
01:11 |
guest12345 |
you should also add a brief and user-friendly description for "what is a (pseudorandom)seed" |
01:12 |
TriBlade9 |
Yeah, there's a lot that needs to be done. |
01:13 |
TriBlade9 |
And not enough people and time to do it |
01:14 |
guest12345 |
can anyone edit the wiki? |
01:14 |
guest12345 |
minetest was always a great game, it's just a matter of poor documentation and the lack of ability to add "bookmarks" for coordinates |
01:14 |
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01:16 |
TriBlade9 |
Bookmarks can easily be done with mods |
01:17 |
TriBlade9 |
I'll edit the wiki/faq now |
01:17 |
TriBlade9 |
Wait, I'm not sure I have an account |
01:22 |
TriBlade9 |
Frick. Can someone register an account for me? I can't register due to China's blockage again. |
01:24 |
TriBlade9 |
Oh, never mind. It won't work for anyone. It relies on an outdated anti-spam system that closed down. |
01:27 |
TriBlade9 |
Requested an account |
01:28 |
TriBlade9 |
The info is already on the faq |
01:34 |
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01:34 |
guest12345 |
why would the chinese government hate a stupid block game? |
01:35 |
voxeldork |
What did I miss here? |
01:36 |
TriBlade9 |
Nvm, it isn't the goverment blockage, their captcha system is broken and you ahve to request a wiki account for the time being. |
01:36 |
TriBlade9 |
Either way, the info is already there |
01:37 |
exio4 |
is tor blocked in the forum? |
01:43 |
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01:46 |
TriBlade9 |
Tor is unusable in china. |
01:47 |
Brains |
Deep packet inspection or blocked nodes? |
01:48 |
Brains |
Or, well, rubber hoses... |
01:50 |
guest12345 |
oh btw it's bleak_fire_ fka redblade7 i just havent set up mirc yet :) |
01:50 |
guest12345 |
would occasionally come here |
01:50 |
guest12345 |
i platyed multiplayer for a while but just kept getting pissed off over people destroying my stuff, so i just do single-player now |
01:58 |
TriBlade9 |
You're lucky you can even connect to multiplayer :P |
02:01 |
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02:02 |
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02:02 |
The |
Hey guys, does anyone know how to install landrush on a minetest server? I keep getting errors. |
02:03 |
The |
i have c55 if that makes a difference. |
02:03 |
guest12345 |
why, does china block it? |
02:04 |
TriBlade9 |
No guest, it's just slow |
02:04 |
TriBlade9 |
The, what version of minetest is it? |
02:04 |
The |
4.10 |
02:05 |
TriBlade9 |
Try 0.4.11 |
02:05 |
The |
Will do. Thanks. |
02:06 |
The |
Is there anyway to use it without install on Ubuntu? |
02:07 |
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02:08 |
TriBlade9 |
Build it? |
02:09 |
The |
Nvrmnd. Was afraid I would lose my worlds if I installed over c55 but they seem to be working fine. |
02:17 |
TriBlade9 |
Heya kaeza |
02:18 |
kaeza |
o/ |
02:18 |
TriBlade9 |
What's up? |
02:18 |
TriBlade9 |
Any idea on how to make a half-decent 8x8 cobblestone texture? :P |
02:40 |
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02:45 |
koz_ |
TriBlade9: What is the whole n x n thing for textures? I keep seeing that, but I have no idea what it means. |
02:46 |
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02:47 |
The |
Hey guys, I've updated to 4.11 and still cannot get landrush to install. Can someone assist me? |
02:49 |
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02:55 |
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02:58 |
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03:00 |
TriBlade9 |
Yes koz_ |
03:00 |
TriBlade9 |
I can try The, can you post your error? |
03:02 |
The |
http://pastebin.com/Zpcx205J |
03:03 |
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03:03 |
VanessaE |
"landrush_master" --> "landrush" |
03:03 |
VanessaE |
rename it to that. |
03:03 |
VanessaE |
should work then. |
03:03 |
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03:03 |
TriBlade9 |
Yep, wat nessa said |
03:04 |
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03:04 |
The |
Will try |
03:04 |
guest12345 |
thanks triblade et al, bye |
03:04 |
TriBlade9 |
Bye |
03:05 |
jordan4ibanez |
Is there any way to make a mod load last? |
03:05 |
VanessaE |
not really. make it depend on whatever other mods that need to be loaded first. |
03:08 |
The |
ERROR[ServerThread]: Assignment to undeclared global "owner" inside a function at /home/jesse/.minetest/mods/landrush/hud.lua:12. |
03:08 |
VanessaE |
ignore it |
03:08 |
The |
Will do. Thanks Vanessa. |
03:08 |
VanessaE |
that's up to the author of landrush to fix. it's not *really* an error, per se. |
03:08 |
VanessaE |
it's more of a warning. |
03:09 |
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03:17 |
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03:17 |
The |
How do I give each of my users a landclaim block when they first sign up? |
03:18 |
VanessaE |
unless landrush has a setting for it, modify and use the give_initial_stuff mod that comes in minetest-game |
03:18 |
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03:30 |
jordan4ibanez |
I'm genuinely impressed with the rail corridors mod |
03:30 |
jordan4ibanez |
http://i.imgur.com/F86sO3x.png |
03:39 |
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04:00 |
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04:00 |
TriBlade9 |
Wow, that is impressive indeed |
04:00 |
TriBlade9 |
jordan4ibanez, is that your desktop? |
04:01 |
jordan4ibanez |
Yes it is |
04:01 |
TriBlade9 |
That is a lot of launcher icons |
04:01 |
TriBlade9 |
:P |
04:01 |
TriBlade9 |
Nice choice of video editors and screen recorders, I use the same ones. |
04:03 |
jordan4ibanez |
Thank you haha |
04:03 |
jordan4ibanez |
o/ |
04:03 |
TriBlade9 |
Using Mate? |
04:03 |
TriBlade9 |
Or what desktop? It looks like Gnome 2, but I haven't used anything of the sort in years. |
04:04 |
jordan4ibanez |
Yep, it's amazing! |
04:04 |
TriBlade9 |
I still use Unity, and Cinnamon from time to time. |
04:04 |
TriBlade9 |
Once I adjusted to it, I realized how easy it was to be productive with. |
04:05 |
TriBlade9 |
Might try Mate sometime |
04:06 |
jordan4ibanez |
It's Ubuntu Mate 14.10 |
04:09 |
TriBlade9 |
Neat. |
04:09 |
TriBlade9 |
Anything else up? |
04:10 |
jordan4ibanez |
Throwing a whole bunch of mods into a random mod pack |
04:10 |
TriBlade9 |
RandomTest? |
04:11 |
TriBlade9 |
Or just TestTest? |
04:14 |
jordan4ibanez |
Ultimate |
04:14 |
TriBlade9 |
Ultimatest? |
04:14 |
jordan4ibanez |
I probably definitely won't release it, I just want to see how many mods I can cram into the game |
04:15 |
TriBlade9 |
Clever, probably. |
04:16 |
TriBlade9 |
I really think there are not enough server administration mods |
04:16 |
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04:19 |
jordan4ibanez |
It would be great if you could administrate from the commandline using curses or something |
04:20 |
TriBlade9 |
Ja |
04:20 |
TriBlade9 |
Or some sort of fake client |
04:22 |
jordan4ibanez |
you'd have to pass the output to the client and pass the input to the server somehow |
04:22 |
TriBlade9 |
Yea |
04:23 |
jordan4ibanez |
or you could even have the client print to a text file and the server just reads it every second and executes, but that seems really unsecure |
04:23 |
jordan4ibanez |
insecure* |
04:24 |
TriBlade9 |
Yeah, that's a terrible idea |
04:26 |
jordan4ibanez |
Unified Inventory is incredible |
04:27 |
TriBlade9 |
Indeed, even though the graphics are meh |
04:27 |
TriBlade9 |
All that needs to be handled for the chat thing is basically the connection create, ping, destroy, and chat events. |
04:27 |
jordan4ibanez |
That would be awesome |
04:28 |
TriBlade9 |
In fact, if I'm correct, the server won't even send the data unless requested with TOSERVER_REQUEST_MEDIA |
04:28 |
TriBlade9 |
Problem is, I would undoubtedly want to write it in HTML5 if anything :P |
04:29 |
TriBlade9 |
'cause then it would be easy to port to run on mobile or the web, as well as desktop |
04:33 |
TriBlade9 |
No idea how to send C++ types through JavaScript. |
04:33 |
TriBlade9 |
Or convert between them using byte arrays |
04:34 |
jordan4ibanez |
You lost me man lol |
04:34 |
TriBlade9 |
x] |
04:35 |
TriBlade9 |
Didn't someone write a web admin interface for MT awhile back? |
04:36 |
koz_ |
Is there another source of light besides torches and the furnace (when active)? |
04:36 |
jordan4ibanez |
I have no idea |
04:36 |
TriBlade9 |
Lava koz_ |
04:36 |
TriBlade9 |
Or you could download mods :3 |
04:36 |
jordan4ibanez |
Holy moly carbone mobs are extreme |
04:36 |
koz_ |
TriBlade9: Lava, lol. |
04:37 |
koz_ |
I guess lava glows, but using it as a light source... |
04:37 |
TriBlade9 |
Hehehe |
04:38 |
TriBlade9 |
If you're making some sort of evil base, it's perfect :P |
04:38 |
TriBlade9 |
Imma go eat, bye |
04:38 |
kaeza |
also, the sun? |
04:38 |
kaeza |
(or moon) |
04:38 |
kaeza |
<_< |
04:44 |
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05:01 |
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05:01 |
TriBlade9 |
jordan4ibanez, are you still here? |
05:01 |
jordan4ibanez |
Yes |
05:01 |
TriBlade9 |
Okay, well, minetest uses UDP right? |
05:02 |
TriBlade9 |
JavaScript/Browsers have no support for UDP (security reasons) |
05:02 |
TriBlade9 |
So the next-best choice would be Java |
05:02 |
jordan4ibanez |
I don't know networking my man, so ruby on rails could be good for the client for all I know :/ |
05:03 |
TriBlade9 |
TBH, neither do I |
05:03 |
jordan4ibanez |
Also I combined the railcorridors mod with mobspawners mod and I made something truly scary |
05:03 |
TriBlade9 |
I know a bit of low-level stuff, but only because I've had to work with it a few times at work. |
05:03 |
jordan4ibanez |
http://i.imgur.com/RyBgsSe.png |
05:03 |
TriBlade9 |
Oh? |
05:03 |
TriBlade9 |
Neat |
05:03 |
TriBlade9 |
Jeez, I hate this IRC client |
05:03 |
jordan4ibanez |
Use Quassel! |
05:04 |
TriBlade9 |
Rules for an IRC client for me: |
05:04 |
TriBlade9 |
Self-contained (Basically -DRUN_IN_PLACE=1) |
05:04 |
TriBlade9 |
No KDE |
05:04 |
TriBlade9 |
Tabs. |
05:04 |
TriBlade9 |
And yikes, that is creepy |
05:05 |
ShadowNinja |
TriBlade9: Why no KDE support? |
05:06 |
TriBlade9 |
Umm |
05:06 |
TriBlade9 |
Because I hate the icons and frequently change themes |
05:06 |
ShadowNinja |
TriBlade9: Then change the icons? |
05:07 |
TriBlade9 |
Nevar |
05:07 |
TriBlade9 |
You shall not drag me into the dark and shiny side. |
05:07 |
TriBlade9 |
I will not become 'kool'. |
05:10 |
TriBlade9 |
Meh, I might try Quassel |
05:18 |
jordan4ibanez |
Goodnight! |
05:20 |
TriBlade9 |
Gnight |
05:23 |
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05:43 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix use of uninitialized data 57f2fa5 http://git.io/gLJo9A (2015-01-14T15:43:33+10:00) |
05:45 |
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06:36 |
sofar |
what's the proper way for a mod to move a node from one pos to another pos, preserving all the metadata in the node? |
06:37 |
sofar |
minetest.set_node(pos2, minetest.get_node(pos1)) ? |
06:38 |
sofar |
and second, how do I properly set the origin node to "air" without leaving metadata behind? |
06:40 |
sofar |
minetest.remove_node(pos).... |
06:44 |
TriBlade9 |
My guess is that is correct, but I am unsure as well. |
06:44 |
TriBlade9 |
(tag: sofar) |
06:44 |
sofar |
nod, it sounds right |
06:45 |
TriBlade9 |
Only 1.542*8 ways to find out :D |
06:45 |
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06:54 |
sofar |
anyone happen to know if you can determine Biomes in the game? Or do they only exist at mapgen time in the mapgen code? |
06:56 |
TriBlade9 |
sofar, I've wanted to know as well. The biome API is not well documented at the current time. |
06:56 |
sofar |
should be trivial for the mapgen to embed the information in the node, but that gets messy if nodes and metadata move |
06:57 |
TriBlade9 |
Well, the noise itself should be enough information to figure out the biome |
06:58 |
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06:58 |
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06:58 |
sofar |
sorry, how? |
07:01 |
TriBlade9 |
Kinda long story |
07:01 |
TriBlade9 |
It's how Minecraft does it |
07:01 |
sofar |
eh? in minecraft you can just getBiome(x.z) |
07:01 |
TriBlade9 |
Exactly |
07:01 |
TriBlade9 |
That's based on noise |
07:02 |
sofar |
well no |
07:02 |
sofar |
you can change it |
07:02 |
sofar |
so it's stored metadata |
07:02 |
TriBlade9 |
Oh |
07:02 |
sofar |
worldedit has a //setbiome |
07:02 |
TriBlade9 |
You'll have to ask someone knowledgeable about mapgen then, such as paramat or hmmmm. I don't know much about it. |
07:02 |
TriBlade9 |
(Or Minecraft's system for that matter) |
07:02 |
sofar |
I used to code bukkit plugins |
07:03 |
TriBlade9 |
I still do :3 |
07:03 |
TriBlade9 |
But not block-related, more chat/player related |
07:03 |
sofar |
I've kind of toned down a bit with bukkit :) |
07:03 |
TriBlade9 |
Yeah, I'm trying to pull out of MC a bit |
07:03 |
TriBlade9 |
But I'm a developer for one vanilla spigot and one modded bukkit/cauldron server. |
07:11 |
ShadowNinja |
sofar: You have to get_meta(pos2):from_table(get_meta(pos1):to_table()) Setting a node automatically clears the meta (unless you use swap_node). |
07:12 |
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07:14 |
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07:15 |
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07:15 |
sofar |
ShadowBot: is that --s-etmeta(pos2):from.... ? |
07:15 |
ShadowBot |
sofar: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
07:16 |
sofar |
ShadowNinja: is that --s-etmeta(pos2):from.... ? |
07:18 |
ShadowNinja |
sofar: Nope. The from_table is the setter. get_meta creates a nodemetadata object for that node. |
07:19 |
sofar |
you have 2 get_meta's |
07:19 |
ShadowNinja |
(Meta is stored only for nodes that use it) |
07:19 |
ShadowNinja |
Yep. |
07:19 |
* sofar |
logic thinking blown |
07:20 |
sofar |
sorry can't think, resolving MX problem |
07:22 |
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07:22 |
paramat |
sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2584 use mapgen object biomemap in the biome API mapgens (v5/7) |
07:25 |
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07:31 |
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07:33 |
sofar |
still scratching my head over a double get_meta() |
07:34 |
sofar |
ah I think I get that |
07:34 |
* sofar |
implements |
07:34 |
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07:38 |
ShadowNinja |
sofar: It's more like get_object_to_handle_meta_at_this_position, but that's a horrible name to type 100 times. |
07:40 |
sofar |
paramat: reading code I see: `biomemap` Returns an array containing the biome IDs of nodes in the most recently generated chunk by the |
07:40 |
sofar |
current mapgen. |
07:40 |
sofar |
paramat: I need to find out the biome after generation |
07:40 |
sofar |
way way after |
07:41 |
sofar |
and I do not wish to store this information |
07:41 |
hmmmm |
this currently is not possible |
07:41 |
sofar |
that's what I conclude as well |
07:42 |
sofar |
the reason I need it is that it allows me to create weather related differences in various biomes |
07:42 |
hmmmm |
well |
07:42 |
sofar |
e.g. in deserts the end product of erosion would be sand |
07:42 |
sofar |
but in grassland dirt |
07:42 |
hmmmm |
once biomes become officially released, i'm sure it'll have a function like that |
07:45 |
sofar |
lel |
07:45 |
sofar |
yah it needs an extra map stored in every chunk, at the minimum |
07:45 |
sofar |
or even per node if you're evil |
07:45 |
sofar |
my bukkit version has several biome-dependent code path changes |
07:45 |
hmmmm |
perhaps you should wait until the biomes feature comes out |
07:45 |
hmmmm |
you'll find that you're able to do much more with biomes |
07:45 |
sofar |
it's all refinement, I can leave out tuning bits as we go |
07:46 |
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07:46 |
sofar |
but as I'm porting a relatively mature plugin I'm trying to scrape around the minetest API as much as I can to see what is possible and what isn't |
07:54 |
sofar |
another reason I really need it: |
07:54 |
hmmmm |
i get that you need it |
07:54 |
hmmmm |
we all need it |
07:54 |
sofar |
if I'm eroding a stone block down to sand, I'd like to erode it to desert_sand instead of sand in a desert :) |
07:55 |
hmmmm |
but people need to stop jumping the gun and attempt to use biomes when it's clearly a pre-alpha feature |
07:55 |
hmmmm |
and then cry about how thing X is broken or thing Y is missing |
07:55 |
sofar |
I'm not using them, but maybe I can assist in their implementation? |
07:55 |
sofar |
I'm more of a help-out type of person |
07:56 |
hmmmm |
basically there's a large technical issue with biomes |
07:56 |
hmmmm |
they fundamentally differ from how they're generated in minecraft |
07:56 |
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07:56 |
sofar |
obviously, and that's likely a good thing |
07:56 |
sofar |
as it will enable much more complex and finegrained details |
07:56 |
hmmmm |
also the map generation algorithm in minecraft has its output *depend!!* on the biomes |
07:56 |
sofar |
right |
07:57 |
hmmmm |
each biome has a so-called height point that determines how tall terrain gets |
07:57 |
hmmmm |
this is totally backwards from minecraft |
07:57 |
hmmmm |
for minetest |
07:57 |
sofar |
yes, plains don't get high at all, etc. |
07:57 |
hmmmm |
i tried to deal with this in numerous ways but it didn't work out too well |
07:58 |
hmmmm |
i tried calculating a variance map and i figure areas with high variance will be a mountainious biome type and so on |
07:58 |
hmmmm |
but it turned out being a very good edge detection algorithm and nothing more |
07:59 |
sofar |
generating a biome map first then do the elevation second ? |
07:59 |
hmmmm |
using the exact height within a threshhold doesn't work very well because it's not a value that helps determine what the biome should be, but rather which biomes that piece of terrain can be |
07:59 |
sofar |
I'd think that's the wrong approach to begin with |
07:59 |
hmmmm |
what is |
07:59 |
hmmmm |
minecraft approach or minetest approach? |
08:00 |
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08:00 |
sofar |
trying to overlay biomes on top of a generated landscape ... seems way too complex |
08:00 |
hmmmm |
but this is so much more flexible and i feel is the correct answer in the long run |
08:00 |
sofar |
I can see tht |
08:00 |
hmmmm |
additionally, minecraft heavily interpolates terrain output which rounds off any rough edges |
08:01 |
hmmmm |
if we actually determined height based on biome, you'd get sharp ridges everywhere |
08:01 |
hmmmm |
so then you'd have to pass the terrain output through a gaussian filter |
08:01 |
sofar |
right, or somehow meld the elevations which smooths as well |
08:02 |
hmmmm |
so like what... do we admit defeat and mandate that all map generation algorithms using the biome system must perform smoothing on biome transitions? |
08:02 |
hmmmm |
on top of the mandate that somehow biome height needs to factor into the terrain generation? |
08:02 |
sofar |
so I've thought about this previously (long time ago) and I conclude that I'd personaly make a humidity and temperature map first |
08:02 |
sofar |
and then that determines biomes |
08:02 |
hmmmm |
the way minetest works |
08:03 |
sofar |
and generate terrain with those as input |
08:03 |
hmmmm |
there is more than one map generator at the same time |
08:03 |
hmmmm |
there always will be, and the biome system is independent and separate |
08:03 |
hmmmm |
so you can't mix them together into one big blob like minecraft does |
08:03 |
hmmmm |
they can get away with so much more shit than we can because they don't bother being modular about anything |
08:03 |
sofar |
arguably good biome's work like climate zones - precipitation and temperature are the obnly determining factor for them |
08:03 |
hmmmm |
so the way biomes work right now are an intersection between 2d perlin noise maps of temperature and humidity |
08:04 |
sofar |
well that sounds ... just right |
08:04 |
hmmmm |
temperature is too long for a variable name so i shortened it to heat, that's what you'll see throughout the code |
08:04 |
sofar |
can I extract humidity and temperature out of the map somehow? |
08:04 |
sofar |
one could very well classify hum+tmp pairs into biomes |
08:05 |
* sofar |
is asking for a lot ;) |
08:05 |
hmmmm |
at this exact moment in time you can read mg_biome_np_heat and mg_biome_np_humidity as noiseparam structs from the config |
08:06 |
hmmmm |
and then create your own perlin point noise |
08:06 |
sofar |
so recreating the value is possible |
08:06 |
hmmmm |
in the future this is going to be unified with the rest of what's exposed through get_mapgen_params |
08:06 |
hmmmm |
additionally i'm planning on adding a third perlin noise thing, climate |
08:07 |
sofar |
why? |
08:07 |
hmmmm |
which has an extremely high default spread value and is intended to gradually influence biome temperature values on a much greater scale |
08:07 |
hmmmm |
but the problem is that with each biome you register, each biome accounts for a smaller strip |
08:07 |
sofar |
hmm, that would allow local higher variation? |
08:08 |
hmmmm |
so either the spread factor needs to be adjusted to be greater with each additional biome registered, or there needs to be a weight system put in place |
08:08 |
hmmmm |
the temperature map is supposed to be the local variation |
08:08 |
sofar |
well but if you have 2 factors, you have a 2d map, not 2 linear ranges |
08:08 |
sofar |
with 3 factors you have a 3d map |
08:09 |
hmmmm |
2d map as in (X, Z) coordinates for perlin noise |
08:09 |
paramat |
mgv6 is simpler to work with, no biome API, you just use perlin noise at any time to determine norma/desert/jungle |
08:09 |
paramat |
*normal |
08:09 |
hmmmm |
also mapgen v6 needs to have the biome api implemented into it as well |
08:09 |
paramat |
hehe |
08:09 |
hmmmm |
there's a ridiculous amount of things that need to be put in place |
08:09 |
hmmmm |
and it needs to work WELL |
08:09 |
hmmmm |
still haven't solved the height issue completely |
08:10 |
sofar |
what's the difference between v6 and v7 at this point? |
08:10 |
hmmmm |
go check yourself.. |
08:10 |
hmmmm |
everything |
08:10 |
paramat |
soon v6 will have snow biomes too |
08:11 |
hmmmm |
http://41.media.tumblr.com/d902589826ba85b0174928ff94ef6924/tumblr_ni4fgeqMnf1s3dn7vo1_1280.png |
08:12 |
paramat |
wow |
08:14 |
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08:18 |
sofar |
aight, hmmmm thanks for the chat. Meanwhile I've got my main erosion/deposition algirithms all coded up so I can start debugging it |
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09:45 |
rubenwardy |
!seen thexyz |
09:45 |
MinetestBot |
rubenwardy: thexyz was last seen at 2013-12-31 13:49:26 UTC on #minetest |
09:45 |
rubenwardy |
MMDB needs to be fixed :( |
09:49 |
cabji |
does that image mean theres a 50% chance your taxi driver's name is MD Rahman in New York? |
09:50 |
cabji |
and that people surnamed Singh have none of those first names? |
09:51 |
cabji |
also, every indian male surnamed Singh is from Punjabi in india. |
09:52 |
cabji |
or so i'm told by my brother in law whose last name is Singh. |
09:53 |
rubenwardy |
Those statistics are bad. Most muslims call their son Muhammed, where as others spread their names out. Like, their could be only 10% muslim taxi drivers, but because they have such a high proportions of "Muhammeds"... |
09:55 |
cabji |
oh, indians from punjabi that are sihk religion are surnamed Singh. that's it. |
09:55 |
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10:11 |
gregorycu |
Hello chaps |
10:11 |
gregorycu |
And VanessaE |
10:11 |
gregorycu |
Who I need to speak to |
10:18 |
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10:34 |
Kalabasa |
Hello, anyone know how to export from Blender to .x file (or any other supported animated format) for minetest? |
10:40 |
rubenwardy |
You need to enable the .x plugin. |
10:40 |
rubenwardy |
And I think .3ds is recommended over .x |
10:40 |
rubenwardy |
I'll check |
10:42 |
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10:43 |
rubenwardy |
no, b3d |
10:43 |
rubenwardy |
Jordach recommends b3d over .x, and he is the modelling expert. |
10:46 |
Kalabasa |
Okay, |
10:47 |
Kalabasa |
I don't have the b3d option here (Blender 2.72b - Debian). |
10:47 |
Kalabasa |
I already enabled the .x plugin. |
10:48 |
Kalabasa |
I exported the x file. But animations don't work in the game. The game model is static and its pose is the pose in Blender when I exported it. |
10:51 |
Kalabasa |
I'm going to try b3d. There's so many b3d exporters. Which one is the official one |
11:00 |
Kalabasa |
Oh wow B3D worked. |
11:00 |
Kalabasa |
I must have used wrong settings for the DirectX import. |
11:00 |
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Kalabasa |
I used the B3D exporter from SuperTuxKart. |
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13:38 |
MinetestBot |
[git] TriBlade9 -> minetest/minetest: Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). e19dab2 http://git.io/uzTLow (2015-01-14T23:35:50+10:00) |
14:31 |
Inspiral |
I installed this mod pack: https://forum.minetest.net/viewtopic.php?f=11&t=629 and I can see chickens and something resembling a horse, but I cannot see any enemy mobs. Can anyone help here? |
14:51 |
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14:53 |
MinetestBot |
[git] kilbith -> minetest/minetest: Reorganizing client and server tabs 227e480 http://git.io/c9HVmA (2015-01-15T00:50:23+10:00) |
14:55 |
marktraceur |
Whoa. Nyan cat. |
14:55 |
marktraceur |
I've never actually seen one of these. |
14:57 |
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15:07 |
Zeno` |
I hate those things hehehe |
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15:09 |
shadowzone |
Zeno`, you do? Odd, I love 'em. |
15:10 |
Zeno` |
yes, but you're odd |
15:10 |
shadowzone |
But everyone loves the kitties |
15:10 |
sfan5 |
Zeno`: http://www.nyan.cat/music/original.mp3 |
15:11 |
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15:11 |
Kacey |
Hello all |
15:12 |
sfan5 |
hi |
15:13 |
Kacey |
Did MT get an android release? |
15:15 |
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15:16 |
sfan5 |
Kacey: there is an android release of 0.4.10 but not 0.4.11 |
15:17 |
Kacey |
Aah. One of my friends is playing it then. Was it released under the Minetest name? |
15:18 |
jordan4ibanez |
Do trees generate in V7? |
15:18 |
Kacey |
I dont believe they do... |
15:18 |
sfan5 |
it wasn't released on the play store |
15:18 |
sfan5 |
only on the website |
15:19 |
sfan5 |
jordan4ibanez: not with minetest_game afaik |
15:19 |
Kacey |
Hm. My friend found something on the playstore. In the game, it says minetest |
15:21 |
sfan5 |
can you give me a link to the playstore page? |
15:21 |
Kacey |
Let me find it |
15:24 |
Kacey |
Well, cant link on mobile. It is called Multicraft2 |
15:26 |
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15:32 |
sfan5 |
Kacey: thanks |
15:32 |
Kacey_mobile |
Yeah |
15:32 |
sfan5 |
Kacey_mobile: this? https://play.google.com/store/apps/details?id=com.MoNTE48.MultiCraft2 |
15:33 |
Kacey_mobile |
That looks right. Hold on |
15:33 |
Kacey_mobile |
Yep. That |
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15:36 |
Kacey |
Uugh.. mobile clients are tough... |
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16:19 |
jordan4ibanez |
Tree spawner. http://pastie.org/private/abdemjkbqbsabxisngncaq Lol it's funny how well this works. |
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16:28 |
marktraceur |
I miss my branch of 0.3 that planted trees where saplings fell. |
16:28 |
VanessaE |
there's a mod for that. |
16:28 |
Calinou |
it made trees grow everywhere in a silly way |
16:28 |
Calinou |
we miss your clouds.cpp too |
16:29 |
Calinou |
)': |
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16:30 |
jordan4ibanez |
But Calinou, if someone had a chunk loader the trees would infinitely try to spread lol |
16:35 |
Zeno` |
shadowzone, throughout the process I guess you could ask if there is anything people need help with |
16:35 |
shadowzone |
Zeno`, Okay |
16:35 |
Zeno` |
the main things to do are the changelogs and building official versions |
16:36 |
Zeno` |
kind of fiddly |
16:36 |
shadowzone |
I got it |
16:36 |
Zeno` |
Can you edit the dev forum? |
16:36 |
Zeno` |
If not maybe ask Calinou if you can have privs |
16:37 |
shadowzone |
I cannot edit the dev forums at all |
16:37 |
Zeno` |
But at the start run changes by someone else first, I guess |
16:37 |
shadowzone |
Okay, I understand. |
16:37 |
Calinou |
dev wiki you mean? |
16:38 |
Calinou |
shadowzone, I can create an account |
16:38 |
shadowzone |
Calinou, that would be appreciated. |
16:40 |
Calinou |
check your e-mail, shadowzone |
16:40 |
Calinou |
created an account for wiki.minetest.net and dev.minetest.net |
16:40 |
shadowzone |
Okay |
16:41 |
Calinou |
Zeno`, do you need one too? |
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17:24 |
Krock |
hi |
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17:59 |
jordan4ibanez |
Hi, Krock |
17:59 |
Krock |
hi |
17:59 |
kaeza |
greetings |
18:00 |
jordan4ibanez |
Bonjour |
18:01 |
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18:07 |
jordan4ibanez |
I saw a server that said no dating lol |
18:07 |
rubenwardy |
Hi all! |
18:07 |
shadowzone |
Most of them say that |
18:07 |
shadowzone |
what's it called? |
18:07 |
rubenwardy |
Yeah, primary school children are immature |
18:08 |
Krock |
primary school = 12 - 14 years? |
18:08 |
VanessaE |
jordan4ibanez: most of them have a no-dating rule, primarily to discourage the "I want a bf/gf" crap and related talk, not so much the actual act of dating when conducted in private /msg |
18:09 |
Calinou |
primary school is < 12 years old, AFAIK |
18:09 |
shadowzone |
that's middle school |
18:09 |
Krock |
so primary school is for kids. yes, those are immature |
18:09 |
VanessaE |
primary school when I was growing up meant generally under about 6 years old or so. |
18:10 |
rubenwardy |
< 12 |
18:10 |
Krock |
btw, what's doxygen used for? I saw it in CMake and don't know why it's required in MT |
18:10 |
rubenwardy |
Creating documentation of code |
18:11 |
rubenwardy |
like functions and classes |
18:11 |
Krock |
of c++ or lua codes? |
18:11 |
jordan4ibanez |
Can you imagine that, though? Someone just comes into the irc: I want a gf now! |
18:11 |
rubenwardy |
both |
18:11 |
Krock |
k |
18:11 |
Calinou |
both can be done |
18:11 |
Calinou |
although it's almost exclusively used in C++ |
18:11 |
VanessaE |
they changed so much over the years. preschool for kids under kindergarten age, kindergarten-1st was primary, 2nd through 5th was elementary, 6th-7th was middle, 7th-9th was jr, 10th-12 grades was high school |
18:11 |
rubenwardy |
England: Primary School (3-11), Secondary (12-16), College (17-18), Undergraduate University (19-22) |
18:11 |
VanessaE |
(there was overlap between middle and jr) |
18:12 |
VanessaE |
(12th grade ending at age 18 or sometimes 19, depending on birthday) |
18:12 |
Krock |
jordan4ibanez, say "yes, pls pls take me as gf. and stop the discrimination of gy people" |
18:12 |
rubenwardy |
And then PhD |
18:12 |
jordan4ibanez |
I have a PhD in girlfriendology |
18:13 |
Krock |
Photo Delivery? |
18:13 |
jordan4ibanez |
This guy gets it |
18:13 |
VanessaE |
Krock: no, it's pronounced "fud" and that's about all it's good for ;) |
18:13 |
Krock |
ok. |
18:13 |
VanessaE |
(at least that's the impression you get if you go by the opinions of the average slashdotter) |
18:14 |
rubenwardy |
(Post Honours Doctorate. Pee-Hach-Dee) |
18:15 |
Calinou |
I've wondered why it is “slashdot†and not “dotslashâ€; to launch a program which is in $PWD, you use ./, not /. |
18:15 |
VanessaE |
Calinou: to deliberately make it hard to say the name |
18:15 |
rubenwardy |
I don't understand, Calinou |
18:15 |
VanessaE |
"h t t p colon slash slash slash dot dot org" |
18:15 |
Calinou |
./minetest, not /.minetest |
18:16 |
* Krock |
had to duckduckgo what "slashdotter" means |
18:16 |
Calinou |
VanessaE, ah, I didn't realize it, as I pronounce URLs in French |
18:16 |
rubenwardy |
Yeah? ./bin/minetest |
18:16 |
Calinou |
http point slash slash dot point org (but I pronounce slash in English…) |
18:18 |
Krock |
double-point :) |
18:19 |
Calinou |
http deux points slash slash = http:// |
18:20 |
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18:20 |
rubenwardy |
Just ignore http :) |
18:20 |
kaeza |
that causes colon cancer |
18:20 |
Krock |
why not SSL connection? |
18:20 |
kaeza |
/. does not support HTTPS D: |
18:20 |
Krock |
ewww. |
18:21 |
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18:21 |
kaeza |
or Unicode |
18:21 |
Krock |
dat lol. my client marked www. as link |
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18:21 |
kaeza |
<_< |
18:29 |
jordan4ibanez |
People should create more industrial mods! |
18:29 |
Krock |
released my 34th win32 build... wow,so many weeks gone |
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Cidraque |
hi |
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19:04 |
Calinou |
hi Cidraque |
19:04 |
Cidraque |
:) |
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20:05 |
rubenwardy |
Calinou: http://ponyjoust.herokuapp.com/ |
20:06 |
rubenwardy |
Oh. |
20:06 |
rubenwardy |
If anyone likes MLP ^ |
20:06 |
rubenwardy |
(I don't) |
20:06 |
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20:06 |
rubenwardy |
lol |
20:07 |
rubenwardy |
<rubenwardy> Calinou: http://ponyjoust.herokuapp.com/ |
20:07 |
kaeza |
fail |
20:07 |
kaeza |
https://github.com/kaeza/love-klib |
20:07 |
kaeza |
pls be gentle with reviews |
20:07 |
kaeza |
</offtopic> |
20:07 |
Calinou |
rubenwardy, the begin sound is the same one as found in OpenClonk when you win |
20:07 |
Calinou |
:P |
20:11 |
Calinou |
kaeza, add a readme :p |
20:12 |
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20:12 |
kaeza |
SOON(tm); it's mostly WIP |
20:13 |
kaeza |
if you want to test, install Löve ( http://love2d.org ) and run `love main.lua` from the root of the source dir |
20:13 |
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Krock |
http://i.imgur.com/aPIFZf5.gif |
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21:41 |
jordan4ibanez |
MinetestBot: |
21:41 |
jordan4ibanez |
MinetestBot: help |
21:41 |
jordan4ibanez |
How do I leave a message for someone? |
21:42 |
Wayward_One |
with the ~tell command, i believe |
21:42 |
Wayward_One |
wait, that's for ShadowBot |
21:43 |
Wayward_One |
maybe it's !tell |
21:43 |
Wayward_One |
!tell jordan4ibanez test |
21:43 |
MinetestBot |
Wayward_One: I'll pass that on when jordan4ibanez is around |
21:43 |
Wayward_One |
:D |
21:44 |
jordan4ibanez |
!tell jordach Jordach, in Big Freaking Dig gold turns into silver ingots |
21:44 |
MinetestBot |
jordan4ibanez: I'll pass that on when jordach is around |
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21:51 |
* VanessaE |
peeks in |
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21:55 |
jordan4ibanez |
Hi VanessaE |
21:56 |
shadowzone |
hi VanessaE |
21:56 |
VanessaE |
hi |
21:56 |
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22:30 |
koz_desktop |
Do I need a static IP to host a Minetest server? |
22:30 |
TriBlade9 |
koz_desktop, No, but you'll probably want some way of keeping track of when your IP changes. |
22:31 |
koz_desktop |
TriBlade9: I basically am at the whims of my ISP for that. |
22:31 |
koz_desktop |
As far as I know, anyway. |
22:31 |
VanessaE |
koz_desktop: use one of the various dynamic DNS services then, e.g. afraid.org or so |
22:31 |
TriBlade9 |
koz_desktop, there are ways of keeping track, such as afraid.org or no-ip.org |
22:32 |
TriBlade9 |
Damn Vaneninjas. |
22:32 |
koz_desktop |
TriBlade9 and VanessaE: Thanks! |
22:32 |
VanessaE |
otherwise you don't need to worry about it as long as you tell your users |
22:32 |
koz_desktop |
By the way VanessaE, *love* your HDX texture pack. |
22:32 |
VanessaE |
thanks :) |
22:32 |
Sockbat |
I can recommend no-ip.org as the update client noip2 works well for me |
22:32 |
TriBlade9 |
Hehe. VanessaE, if there's one of your works that I don't like, it's your HDX texture pack :P |
22:33 |
TriBlade9 |
No offense, just sayin. |
22:33 |
VanessaE |
:( |
22:33 |
TriBlade9 |
To be fair, I prefer 8x8 texturepacks x] |
22:33 |
VanessaE |
so downscale HDX to 8x8 :) |
22:33 |
TriBlade9 |
Working on one right now. |
22:33 |
TriBlade9 |
Yeahno. It doesn't work like that. |
22:33 |
VanessaE |
guess you could call it "LDX" then :P |
22:33 |
TriBlade9 |
I tried downscaling MT's cobblestone, and that didn't work at all. |
22:34 |
TriBlade9 |
Cobble is nigh-impossible in 8x8 :C |
22:34 |
TriBlade9 |
I love your homedecor and pipeworks mods though. :) |
22:35 |
shadowzone |
I love all VanessaE's mod and wish I could program like that |
22:35 |
TriBlade9 |
^ |
22:36 |
koz_desktop |
Is there any limitation on textures being 512x512 at maximum, or can it go higher than that? |
22:37 |
TriBlade9 |
koz_desktop, it would appear that 512x512 is max |
22:37 |
koz_desktop |
TriBlade9: :( |
22:37 |
koz_desktop |
Oh well. |
22:39 |
TriBlade9 |
Hmm, which is more important, a program for running commands on a MT server without starting MT, or a new GUI skin? |
22:41 |
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22:41 |
koz_desktop |
Goddamn it. |
22:41 |
TriBlade9 |
? |
22:42 |
twoelk |
TriBlade9: use irc for commands to remote control a server and be carefull with work on skinning the GUI it is bound to change |
22:43 |
koz_desktop |
TriBlade9: Crash. |
22:43 |
TriBlade9 |
twoelk, I was thinking more of a fake-player sort of app. Is there already an IRC bot? And skinning the GUI can be done in the same way as currently (with a IGUI skin) |
22:44 |
twoelk |
on the other hand if you can devise a nice system to make the GUI easily skinnable you might become a hero |
22:45 |
koz_desktop |
TriBlade9: Could you tell me why the hand tool has those funny lines on it? Image: http://ctrlv.in/487497 |
22:45 |
TriBlade9 |
koz_desktop looks like wood, but nothing seems wrong with it. |
22:46 |
twoelk |
the inchra network of servers has some bots that watch some of the chat not getting out of hand |
22:46 |
shadowzone |
And ops |
22:46 |
twoelk |
and there is the luigi-bot travelling the redcrab server and recording the map |
22:46 |
TriBlade9 |
Neat twolek. |
22:46 |
koz_desktop |
TriBlade9: So the hand is meant to look like that? |
22:46 |
TriBlade9 |
In that case I'll look into skinning first |
22:46 |
TriBlade9 |
koz_desktop, Does it change when you look around/punch things? |
22:47 |
koz_desktop |
Nope - it looks exactly like that when I move and look around. |
22:47 |
koz_desktop |
When I punch things, it obviously changes, but when the animation finishes, it still has those funny lines on it. |
22:49 |
TriBlade9 |
koz_desktop, I'd assume that it's because you don't have a high-enough resolution to display the colors in the straight lines they're meant to be. |
22:49 |
TriBlade9 |
But I'm not sure. :3 |
22:49 |
koz_desktop |
So would upgrading the graphics card on my machine *potentially* solve this problem? |
22:49 |
TriBlade9 |
No, probably not |
22:50 |
TriBlade9 |
Getting a 4k monitor on the other hand... |
22:50 |
TriBlade9 |
:P |
22:51 |
koz_desktop |
But to drive a 4K monitor you need a better graphics card *anyway*. :P |
22:51 |
koz_desktop |
But my resolution is 1920 x 1080. |
22:51 |
koz_desktop |
So I need something even higher than that? |
22:53 |
TriBlade9 |
koz_desktop Yeah, but I'm sure it's not that big a deal. |
22:53 |
koz_desktop |
It bothers me. |
22:53 |
koz_desktop |
I need my things to look right, dammit!:P |
22:53 |
TriBlade9 |
Also, the actual logic of drawing a new skin seems quite straightforward, but I'm not entirely sure how Irrlicht expects the new skin to be classed/subclassed. |
22:53 |
TriBlade9 |
Hehe |
22:53 |
TriBlade9 |
Try an 8x8 pack. You won't have problems like that, I guarentee it. :P |
22:53 |
koz_desktop |
But that's OK - my computer's getting a nice GTX 760 card later anyway, so I might as well up my monitor to match. |
22:53 |
koz_desktop |
TriBlade9: Lol... |
22:53 |
TriBlade9 |
Jeebuz Christe |
22:54 |
TriBlade9 |
I have a laptop with an Intel 1000 and GTM 310. |
22:54 |
koz_desktop |
Mine's a desktop with an i7. |
22:54 |
TriBlade9 |
Gettin old but I love it |
22:54 |
TriBlade9 |
Generation 1 i5 here. |
22:55 |
koz_desktop |
It needs a non-reference GTX 760. |
22:55 |
koz_desktop |
I'll go higher if I can find a second-hand one for nonlethal prices. |
22:55 |
koz_desktop |
And then I get myself an HDMI monitor with a higher resolution than 1920x1080. |
22:55 |
koz_desktop |
Or better - two of them! |
22:55 |
TriBlade9 |
Holey shit |
22:55 |
TriBlade9 |
That's like, worth more than my apartment ._. |
22:56 |
koz_desktop |
Lol, it's a long-term plan. |
22:56 |
koz_desktop |
Right now, Sebastian (my machine) is getting a case replacement. |
22:56 |
koz_desktop |
For a nice, quiet Zalman case. |
22:56 |
Jordach |
jordan4ibanez, wat |
22:57 |
TriBlade9 |
Boy koz_desktop, you're making me feel inferior. :C |
22:57 |
koz_desktop |
Just because my machine runs a free distro *doesn't* mean I can't make it super-pimp! |
22:57 |
TriBlade9 |
Also, I can't find much info about making a custom irrlicht skin, but looking at the source, it seems quite feasible |
22:57 |
TriBlade9 |
HEhe |
22:57 |
koz_desktop |
(Parabola GNU/Linux, for the peanut gallery) |
22:58 |
jordan4ibanez |
In BFD when you smelt gold lump it gives silver |
22:58 |
jordan4ibanez |
or it |
22:58 |
jordan4ibanez |
it's just named silver* |
22:59 |
TriBlade9 |
Gonna head off for now guys, see ya |
23:00 |
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23:08 |
hmmmm |
real lavacooling: https://www.youtube.com/watch?v=ahZD95l1MvM |
23:08 |
hmmmm |
how come massive pillars aren't instantaeously forming??!!? :( |
23:09 |
hmmmm |
minetest told me that flowing lava and a water source should result in this massive smoothstone tower |
23:13 |
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23:13 |
Jordach |
BFD could do it (but i'm in the mood for playing games on steem) |
23:13 |
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23:17 |
twoelk |
Jordach: then put BFD on steam |
23:17 |
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23:38 |
Jordach |
do i look like i have £70 forn Developer fees |
23:38 |
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23:39 |
thefamilygrog66 |
I'm trying to determine whether it's possible to create a variant of the MC "hide and seek" game, in which players are transformed into random blocks, and have to hide from the seeker(s). |
23:39 |
thefamilygrog66 |
Is there a way of toggling the names on and off? |
23:40 |
thefamilygrog66 |
Preferably using lua within a mod. |
23:45 |
STHGOM |
https://github.com/minetest/minetest/pull/1791 |
23:46 |
STHGOM |
not sure if thats exactly what you're lokking for |
23:46 |
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23:54 |
jordan4ibanez |
Wait, so we can make entities attach to other entities now> |
23:54 |
jordan4ibanez |
?* |
23:55 |
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