Time |
Nick |
Message |
00:00 |
lordawe |
before I saw bugs - windmills and travelnet boxes forming huge cubes only, now I see parts of land |
00:00 |
lordawe |
floating |
00:01 |
lordawe |
brand new map |
00:01 |
acerspyro |
The other day, I saw unknown node cubes with windmills and fans, and a lot of random blocks |
00:01 |
lordawe |
yes, I have posted it |
00:02 |
lordawe |
so I am done fith my attempts to have a bug free map |
00:02 |
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00:02 |
lordawe |
so I am done with my attempts to have a bug free map |
00:02 |
lordawe |
I'll wait until it's fixed |
00:03 |
kennebel |
I cannot seem to run the subgames suggested to me. When I explore at all, they crash without warning or log message. :( |
00:03 |
lordawe |
http://cubeupload.com/im/mPFiEA.png |
00:03 |
kennebel |
Question becomes, is there a noticable stability difference between 32 and 64 bit releases? |
00:04 |
acerspyro |
What are people doing with 32-bit computers??? |
00:04 |
kennebel |
A bold 32 bit seems to suggest to me that that one might be more stable, even if I have a 64 bitos. |
00:04 |
lordawe |
I have tried both, several builds, I stick with 64bit builds |
00:04 |
acerspyro |
Btw, the thing I described occured to me on my 64 bit laptop |
00:04 |
kennebel |
Okay. I tried BFD and Dreambuilder, atd one worked for a bit, but with different seeds, as soon as they load, crash. |
00:05 |
lordawe |
try sfan5's latest 64bit build |
00:05 |
lordawe |
https://sfan5.pf-control.de/minetest-builds/?f |
00:05 |
kennebel |
The one that worked for a bit, once I ventured away from spawn, the it started crashing, and I couldn't get back to stable area again before those nodes/chunks loaded and crashed. |
00:06 |
kennebel |
Thanks, I will. |
00:06 |
lordawe |
it works for me |
00:07 |
lordawe |
np |
00:07 |
kennebel |
Finally, someone using 7zip. :) |
00:07 |
lordawe |
yeah |
00:07 |
lordawe |
+1 7z |
00:08 |
sofar |
oh pulease no |
00:09 |
kennebel |
When I was doing a lot of log archiving on Windows, "zip" would compress the 1 gig log to about 200 MB. 7zip would compress it to 1.5 MB. :) |
00:10 |
n4x |
o.O |
00:10 |
n4x |
that's a good ratio |
00:10 |
n4x |
0.15% |
00:10 |
n4x |
acerspyro: 32 bit people doing 32 bit things |
00:11 |
kennebel |
It was a repetitive log. |
00:11 |
kennebel |
They wouldn't let me throw them away. |
00:11 |
lordawe |
I compress and backup SQL DB files cca 55GB big to about 4GB with Fast settings, and no, DBs are not full of zeroes :P |
00:12 |
n4x |
kennebel: you could make a script for regenerating it! |
00:13 |
sofar |
is the biome information for a node retrievable from minetest in a mod somehow? |
00:16 |
lordawe |
and it takes cca 45 minutes to compress on Intel Xeon E54052GHz |
00:16 |
kennebel |
Bleh. |
00:16 |
kennebel |
Automate that for sure. |
00:17 |
lordawe |
I am doing weekly backup at work and it is semi-automatic |
00:18 |
n4x |
lordawe: it sounds like a lot of the time is spent in the IO to be honest |
00:18 |
lordawe |
I use Fast compress because the compress ratio is enough and server can run all its tasks during backup |
00:23 |
lordawe |
gtg |
00:23 |
lordawe |
cul |
00:24 |
n4x |
ah well |
00:47 |
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01:45 |
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02:12 |
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02:18 |
voxeldork |
Who all is active right now? |
02:18 |
* VanessaE |
hides |
02:18 |
* voxeldork |
initiates pursuit |
02:30 |
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03:09 |
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03:28 |
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03:32 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Attempt to fix occasional issue of uninitialized MapBlock data 714a4f8 http://git.io/nenCFA (2015-01-12T22:31:08-05:00) |
03:33 |
Sokomine |
paramat: nore already explained. i just didn't have time yet to implement it |
03:46 |
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03:50 |
sofar |
does anyone know what "mese" actually stands for? |
03:51 |
exio4 |
I just hotplugged my old hdd and I am trying to find useful data |
03:52 |
sofar |
I studied geology and I can't think of anything that is called "mese"... |
03:52 |
exio4 |
sofar, it's some pun with msn or something like that IIRC |
03:52 |
exio4 |
it's "minetest's own block" :p |
03:53 |
exio4 |
just like you don't find nyancats IRL! |
03:53 |
sofar |
yeah, another thing I really can't understand the logic about |
03:54 |
exio4 |
what? there is logic behind a game? |
03:54 |
exio4 |
:P |
03:54 |
sofar |
do you really want every player to come in here and ask what mese is? |
03:54 |
exio4 |
it's just something madeup |
03:55 |
exio4 |
it isn't a real item |
03:55 |
sofar |
could have picked dilithium |
03:55 |
exio4 |
is minetest meant to be realistic? |
03:55 |
sofar |
hhmmm, my personal aestetic taste would prefer it to be more realistic |
03:56 |
exio4 |
nothing like doing find -maxdepth 5 >/dev/null (for caching directories :D) |
03:56 |
exio4 |
sofar, well, I guess you could find a game that tries to be realistic? |
03:57 |
exio4 |
but mese is somehow like one of minetest's "things" :P |
03:57 |
sofar |
that concept is fine, it's the name I find ... unpleasant |
03:58 |
sofar |
minecraft doesn't have copper |
03:58 |
sofar |
copper is great |
03:58 |
exio4 |
oh, MESE actually means MSN Messenger |
03:59 |
sofar |
tbh I would go with tin/coal/bronze/copper/iron/steel |
03:59 |
sofar |
the classic stone age through iron age procession of mettalurgy |
03:59 |
sofar |
(ofc. steel being modern) |
04:00 |
sofar |
gold is fun, but diamonds were hardly used for anything but ornaments in history |
04:01 |
n4x |
"Mese has changed!" in the forum (V's post) takes Mese as a "crystal of alien origin" |
04:01 |
sofar |
maybe I should mod it to rename mese :) |
04:01 |
sofar |
let's call it Muntz |
04:01 |
n4x |
http://wiki.minetest.net/Mese_Block |
04:02 |
exio4 |
http://wiki.minetest.net/Mese_Block |
04:02 |
n4x |
damn, that lag |
04:02 |
n4x |
I thought exio4 timeouted |
04:02 |
sofar |
the echo is strong in you |
04:02 |
n4x |
I guess it'll timeout soonish |
04:02 |
* sofar |
& afk |
04:04 |
exio4 |
wow, it actually didn't timeout |
04:04 |
exio4 |
just had 5~ minutes of lag! |
04:10 |
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04:23 |
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04:25 |
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04:37 |
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04:39 |
TriBlade9 |
Sup people? |
04:39 |
exio4 |
it's going! |
04:40 |
TriBlade9 |
What's going? :L |
04:40 |
TriBlade9 |
Your car? |
04:42 |
koz_desktop |
Hi everyone - can anyone suggest mods of any kind to make Minetest prettier? |
04:42 |
TriBlade9 |
koz_desktop, do you mean shader-sort or texture-sort? |
04:43 |
TriBlade9 |
"Prettier" is pretty subjective, though I'd have to agree that the default textures are terrible. :3 |
04:44 |
koz_desktop |
TriBlade9: Both? |
04:44 |
koz_desktop |
I've changed to HDX and more-trees already. |
04:44 |
koz_desktop |
Just wondering if there's anything else out there people like. |
04:44 |
TriBlade9 |
Hmm |
04:45 |
TriBlade9 |
Currently, there's no custom shader support (a shame), so pretty much the main customizations are texture packs |
04:45 |
koz_desktop |
So I guess I'm all set, then? |
04:45 |
TriBlade9 |
I happen to prefer low-detail (8x8 or 4x4) packs, but yeah |
04:45 |
TriBlade9 |
Yep, you're set :D |
04:45 |
koz_desktop |
Well, that's cool - it already looks very nice! |
04:45 |
koz_desktop |
(I use the 512x512 texture pack) |
04:45 |
koz_desktop |
(I would go higher if I could). |
04:46 |
TriBlade9 |
Hehe |
04:46 |
TriBlade9 |
Do you have bump/normal mapping enabled? |
04:46 |
koz_desktop |
I'm not sure. How would I check that? |
04:47 |
TriBlade9 |
Go to settings, see if Bumpmapping is checked |
04:47 |
koz_desktop |
It is now! |
04:47 |
koz_desktop |
Or should it be? |
04:47 |
TriBlade9 |
Alright, try it in-game |
04:47 |
koz_desktop |
OK. |
04:47 |
exio4 |
you seem to have a cool computere |
04:47 |
exio4 |
you seem to have a cool computer |
04:47 |
TriBlade9 |
If nothing seems different, also check enable_normalmaps |
04:48 |
koz_desktop |
Nice! |
04:48 |
koz_desktop |
exio4: O |
04:48 |
koz_desktop |
I am still pimping it* |
04:48 |
koz_desktop |
Currently, it's getting a case replacement. |
04:48 |
exio4 |
koz_desktop, having a nice looking game is kinda expensive resource-wise |
04:48 |
TriBlade9 |
^ |
04:48 |
koz_desktop |
Next is a modular power supply. Then a free OS friendly graphics card. |
04:49 |
TriBlade9 |
Unless pixely is your preference for "nice looking" :P |
04:49 |
exio4 |
koz_desktop, show us picz! |
04:49 |
koz_desktop |
exio4: Currently, my system handles my settings just fine. |
04:49 |
koz_desktop |
exio4: Like, screenies? |
04:49 |
exio4 |
of your setup |
04:50 |
koz_desktop |
Like, my computer? |
04:50 |
koz_desktop |
Lol, let me replace my case first. |
04:50 |
n4x |
like this: http://imgur.com/Ysenu9D,63pFPPb |
04:50 |
koz_desktop |
Then you can have some. |
04:50 |
koz_desktop |
Yeah, after my case replacement. |
04:50 |
koz_desktop |
Then you can have some pix. |
04:50 |
n4x |
don't look at the dust, or the messy cables, or the gpu :p |
04:50 |
exio4 |
I am gonna change my GT610 with a HD6450 |
04:50 |
exio4 |
crap -> crap |
04:50 |
exio4 |
but with better linux support |
04:50 |
exio4 |
inb4 firmware!!1!!1! |
04:50 |
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04:51 |
koz_desktop |
I'm on a fully-free distro. |
04:51 |
koz_desktop |
Luckily, there *are* Nvidia cards for it that perform reasonably well. |
04:51 |
koz_desktop |
That's in the future. |
04:51 |
TriBlade9 |
Lol |
04:51 |
koz_desktop |
TriBlade9: enable_normalmaps = true, right? |
04:51 |
TriBlade9 |
I'm just sitting here with my GTM 310 :( |
04:51 |
TriBlade9 |
Yes, if nothing changes |
04:51 |
TriBlade9 |
Wait sorry, reading the wrong conf |
04:52 |
exio4 |
that is what is cool about desktopz |
04:52 |
TriBlade9 |
In the settings pane, Check "Generate normalmaps" |
04:52 |
exio4 |
"meh, this gpu is crap, brb selling a kidney and buying a new one" |
04:52 |
TriBlade9 |
Unfortunately it's hard to travel across China with a desktop x] |
04:52 |
exio4 |
laptops are a little bit expensive |
04:52 |
koz_desktop |
TriBlade9: Got that already. |
04:52 |
exio4 |
I wouldn't use them as main setups |
04:52 |
exio4 |
they are cool as thin clients though |
04:53 |
TriBlade9 |
koz_desktop, how does it look now then |
04:53 |
TriBlade9 |
? |
04:53 |
koz_desktop |
Very pretty! |
04:53 |
exio4 |
I am looking at an old hdd |
04:53 |
koz_desktop |
Let me check resource consumption for it. |
04:53 |
exio4 |
finding files from 2010 that I thought I had lost is pretty fun |
04:54 |
TriBlade9 |
Neat |
04:54 |
exio4 |
hahah, because the hdd is a bit damaged some files can't play properly |
04:55 |
koz_desktop |
10% of CPU, about 10% of RAM on those settings. |
04:55 |
koz_desktop |
:D |
04:55 |
exio4 |
which cpu have you got koz_desktop? |
04:55 |
koz_desktop |
i7 |
04:55 |
exio4 |
which one? |
04:55 |
exio4 |
inb4 lastest extreme edition |
04:55 |
koz_desktop |
I don't remember - I doubt it's the latest. |
04:55 |
exio4 |
lastest :3 |
04:55 |
exio4 |
dat spelling |
04:56 |
koz_desktop |
This was seriously a $600 computer *total*. |
04:56 |
exio4 |
my whole computer has been like 2000~ USD |
04:56 |
exio4 |
well, I live in Argentina, so that's about 800 USD in the US |
04:56 |
koz_desktop |
I live in New Zealand. |
04:56 |
koz_desktop |
So I think my computer would probably cost less as well. |
04:56 |
exio4 |
2.2x ratio vs the us prices? |
04:57 |
exio4 |
I don't think so :p |
04:57 |
exio4 |
only venezuela beats us right now iirc |
04:57 |
koz_desktop |
You'd be surprised. We get gouged *hard* for hardware around here. |
04:57 |
koz_desktop |
Like, ridiculously so. |
04:58 |
koz_desktop |
But I plan to have my machine be super-pretty, both on the inside and the outside. |
04:58 |
koz_desktop |
But yeah, case replacement is for tonight. |
04:58 |
koz_desktop |
My first time doing something like this! |
04:59 |
exio4 |
that's cool, this was/is my first decent build too |
05:00 |
exio4 |
it's a bit late over here... I just realized |
05:00 |
exio4 |
well, it's too late to sleep too |
05:00 |
* exio4 |
continues reading old .txts :D |
05:07 |
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05:21 |
paramat |
Sokomine, in 'villages at point' change the 'noise1' threshold for villages to > 0.5, then place houses when noise1 < -0.5, if still too close increase the spread of noise1 (currently 256). also increase 'VILLAGE_CHANCE' to compensate for the smaller area defined by the new noise threshold of > 0.5 |
05:30 |
paramat |
ehw also, noise1 shouldn't have 6 octaves, for a good separation it should be 2 or 3 |
05:31 |
paramat |
the 2 noise thresholds should then be > 0.4 and < -0.4 |
05:37 |
sofar |
can you make it produce ruins too? |
05:38 |
LazyJ |
VanessaE, what is your opinion on Minetest's anti-cheat feature. This forum post suggests the anti-cheat feature causes lags and teleport errors. https://forum.minetest.net/viewtopic.php?p=161136#p161136 When I looked up the info in minetest.conf.example and the dev-wiki the info was less than useful. |
05:48 |
TriBlade9 |
Ohi paramat |
06:04 |
paramat |
O/ |
06:17 |
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07:14 |
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07:24 |
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07:25 |
mazal |
Morning everyone , is there a way that I can use worldedit to remove unknown nodes that is not static blocks and floating around in my world. It's from an old mobs mod not in use anymore |
07:35 |
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07:38 |
ThatGraemeGuy |
mazal: /clearobjects might do it |
07:38 |
ThatGraemeGuy |
worldedit operates on nodes, the things that are moving around are probably entities |
07:39 |
mazal |
Yeah , I believe they are Greame |
07:39 |
mazal |
So How would I select them ? |
07:39 |
VanessaE |
//clearobjects with two slashes |
07:39 |
VanessaE |
//pos1 and //pos2 like usual to select the area |
07:40 |
VanessaE |
then do the //clearobjects to delete all entities within the selected area |
07:40 |
mazal |
Cool , will just try and be quick before they drift outside the possitions |
07:41 |
mazal |
Or can I select a huge area , that command won't delete my other stuff like buildings etc. ? |
07:41 |
VanessaE |
it'll only delete entities |
07:41 |
mazal |
Ah , thanx so much guys ;) |
07:41 |
VanessaE |
(dropped objects, visible sign text, item frame objects, etc) |
07:41 |
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07:42 |
mazal |
Sign text ? |
07:42 |
mazal |
Will I have to redo signs ? |
07:42 |
VanessaE |
if you have signs_lib with text that's visible on the sign itself |
07:42 |
VanessaE |
(e.g. homedecor) |
07:42 |
VanessaE |
but the text will come back on its own. |
07:42 |
mazal |
I do , I run your Dreambuilder |
07:43 |
VanessaE |
I made it persistent, so you can just delete with impunity :") |
07:43 |
VanessaE |
:) |
07:43 |
mazal |
Ai you rock !! |
07:43 |
VanessaE |
thanks :) |
07:43 |
VanessaE |
anyway I'm out. have fun :) |
07:44 |
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07:53 |
TriBlade9 |
Hi jordan |
07:56 |
jordan4ibanez |
Hey TriBlade9 |
07:57 |
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07:57 |
TriBlade9 |
What have you been up to recently? |
08:04 |
jordan4ibanez |
Just looking for work, and yourself? |
08:04 |
cabji |
has anyone made a mod that mimics the game style of battlefield games? two opposing teams that battle to hold a majority of outposts until the other team's tickets are depleted? |
08:05 |
TriBlade9 |
That sounds quite interesting cabji, I'm not sure anyone has done it yet. |
08:21 |
cabji |
bdtest textures are pretty nice |
08:21 |
cabji |
when i change hud items, some of the textures on the items when they are being held have lines over them. is this just something in the video settings? |
08:23 |
TriBlade9 |
Uhh yeah, try disabling mip-mapping |
08:23 |
TriBlade9 |
I get that too. |
08:26 |
LazyJ |
If the wield item is whole, and the lines are appearing above and to the front, then the fssa may be set too high. |
08:26 |
TriBlade9 |
^ |
08:26 |
LazyJ |
The default should be 0 |
08:27 |
TriBlade9 |
It happens with mip-mapping enabled, at least on one of my GPUs as well |
08:27 |
LazyJ |
In your minetest.conf, try fsaa = 0 |
08:27 |
LazyJ |
*2 "aa"s. |
08:31 |
TriBlade9 |
OFFTOPIC: New Avengers: Age of Ultron trailer is out. |
08:33 |
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08:56 |
mazal |
Hmm , server crash when I select a big area with worldedit to get that unknown entities out :( |
09:00 |
LazyJ |
WorldEdit's //clearobjects is meant for small areas and doesn't get everything even in those. |
09:01 |
LazyJ |
You can run the normal clearobjects command, but depending on the size of your world file and the strength of your computer, it may take several minutes to several hours. |
09:01 |
LazyJ |
If the normal clearobjects crashes your computer, turn down how much memory clearobjects is allowed to use. |
09:02 |
LazyJ |
Check minetest.conf.example for the setting to put in minetest.conf. |
09:03 |
LazyJ |
On a quad-core, 4gb RAM system, it takes over 4hrs to run clearobjects on a 8gb world file. |
09:04 |
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09:08 |
mazal |
Computer is a i7 with 16gb ram. The area I selected is roughly 400x400 nodes |
09:09 |
mazal |
I'll do them small bits as I see them one at a time I think |
09:09 |
LazyJ |
Are you running MT 0.4.11? |
09:09 |
mazal |
yep |
09:09 |
LazyJ |
Hmm... |
09:09 |
mazal |
Lubuntu 14.04 , fully updated |
09:10 |
LazyJ |
I've never had to clean up after mobs, so I'm not sure if entity_ttl will affect them or not. |
09:10 |
LazyJ |
That's another setting for minetest.conf. |
09:10 |
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09:10 |
LazyJ |
Check the minetest.conf.example for the exact line. |
09:10 |
LazyJ |
The default is 900 seconds, or 15 minutes if enabled. |
09:11 |
LazyJ |
But you can set it to 1 second and at least dropped entities will be deleted within the active_block you are in. |
09:11 |
mazal |
This is now the trouble one gets when disabling mods that was used ai |
09:11 |
LazyJ |
*If* that even works in this situation. |
09:12 |
LazyJ |
Yup. Minetest is a headache to clean-up after removing mods. |
09:12 |
mazal |
Looks like when they become an unknown entity they don't die , because this is from months ago. I deleted most manually and still some pop up now |
09:14 |
LazyJ |
I've never used mobs outside of test worlds, so my experience is at an end here. |
09:14 |
TriBlade9 |
The easiest and fastest way I did it was to create a mini-mod which re-registers all the entities with a self-delete function. |
09:14 |
TriBlade9 |
I did it for VanessaE's server once |
09:15 |
mazal |
I tried something like that before , but it only deleted one of them , the rest I defined it didn't delete |
09:16 |
mazal |
If I remember correctly it removed all the sheep ones , but the rest stayed. |
09:19 |
LazyJ |
Anyone know if aliases work for entities like they do for nodes? |
09:19 |
TriBlade9 |
LayzJ, only one way to find out |
09:20 |
LazyJ |
If so, alias the entities, each one, to air. |
09:21 |
LazyJ |
If it works, you will have to keep the aliases because they will only work on the entities within the same block area as you. |
09:22 |
LazyJ |
And with that, I'm tapped out of ideas. |
09:24 |
TriBlade9 |
I would just create a new entity and alias all the other ones to it, with a self-delete |
09:24 |
TriBlade9 |
Then just load all chunks (keep the mod on for awhile), and you're good to go. |
09:25 |
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11:41 |
rater193 |
hello everyone |
11:41 |
rater193 |
so who all here actually uses minetest |
11:42 |
ThatGraemeGuy |
I'd imagine pretty much everyone, else why be here? :) |
11:43 |
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11:43 |
mazal |
Every day rater193 |
11:43 |
rater193 |
so how would you rate its power |
11:43 |
rater193 |
as far as mods go |
11:43 |
rater193 |
bc i love lua, but idk if i should get into minetest |
11:44 |
rater193 |
*plugins |
11:44 |
rater193 |
or whatever it calls addons |
11:44 |
ThatGraemeGuy |
mods |
11:44 |
mazal |
I'm not a modder myself , so can't comment on creating ones , but looking at the many mods that are available I would say very good |
11:44 |
LazyJ |
rater193, Minetest is free. Nothing to lose by giving it a try. ;) |
11:44 |
ThatGraemeGuy |
try it, nobody can tell you whether its worth it for you, except you |
11:45 |
rater193 |
xD |
11:45 |
rater193 |
got a server i can join? |
11:45 |
rater193 |
so i can see what its like on actual servers |
11:45 |
mazal |
Bout 8 months ago I tried this game that didn't look like much , haven't put it down since lol :) |
11:45 |
ThatGraemeGuy |
https://forum.minetest.net/viewforum.php?f=10 or check the "public serverlist" button in the game client |
11:45 |
Trixar_za |
Surpringly fast compared to on your own computer |
11:45 |
Trixar_za |
:P |
11:46 |
rater193 |
thx |
11:46 |
rater193 |
;) |
11:46 |
mazal |
rater193, I would suggest trying VanessaE's dreambuilder server , that one has most of the top mods installed |
11:46 |
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11:46 |
rater193 |
k :) thx |
11:46 |
mazal |
Gives a pretty good idea what the game can achieve |
11:47 |
LazyJ |
Check the public server list in the Minetest client, or forum.minetest.net -> "Servers" forum, or http://servers.minetest.net/ |
11:47 |
rater193 |
been using lua for 10+ years, would be nice to see my skills in lua not go wasted |
11:47 |
rater193 |
xD |
11:47 |
rater193 |
*8+ years |
11:47 |
rater193 |
sry keyboard derped |
11:47 |
ThatGraemeGuy |
yeah VanessaE's survival server (digitalaudioconcepts.com:30001) or creative server (digitalaudioconcepts.com:30000) are a good start |
11:47 |
LazyJ |
Study the lua_api.txt in the .../minetest/doc/ directory. |
11:48 |
LazyJ |
Also the game_api.txt in minetest_game. |
11:49 |
rater193 |
k |
11:49 |
rater193 |
hmmm...what engine or language was this made in? |
11:49 |
ThatGraemeGuy |
engine is C++ |
11:50 |
ThatGraemeGuy |
mods are Lua, as you have no doubt already gathered :p |
11:50 |
rater193 |
xD |
11:50 |
LazyJ |
The developer wiki: http://dev.minetest.net/Main_Page |
11:50 |
rater193 |
thx, joining the server now btw |
11:51 |
rater193 |
do you guys think that the modding system is as, ore even more powerful then minecraft forge? |
11:51 |
rater193 |
*or |
11:51 |
rater193 |
ugh typo! |
11:51 |
ThatGraemeGuy |
I'm not familiar with the minecraft ecosystem |
11:52 |
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11:52 |
rater193 |
google Industrialcraft 2 |
11:52 |
ThatGraemeGuy |
the general consensus seems to be "if you want to play minecraft, then play minecraft. minetest is not minecraft and doesn't aim to be" |
11:52 |
rater193 |
could something like that be achieved inside minetest |
11:52 |
rater193 |
yeah i know, im just using minecraft as a reference |
11:53 |
rater193 |
bc i see this game, if its what i think it is, then it would be a mix of gmod + minecraft |
11:53 |
rater193 |
winch is a game i have been searching for, for years! |
11:53 |
ThatGraemeGuy |
ok just browsing that industrialcraft stuff, I don't see why you couldn't do similar if you wanted to |
11:54 |
rater193 |
omg!!!! |
11:54 |
rater193 |
android!!!! |
11:54 |
rater193 |
omg! this game is already better! |
11:54 |
ThatGraemeGuy |
there's a mod called technic that already adds a form of electrical power generation and electrically powered machines |
11:55 |
ThatGraemeGuy |
and there's pipeworks that allows for moving stuff between different machines |
11:55 |
ThatGraemeGuy |
and mesecons is sort of minetest's equivalent to redstone from what i understand |
11:55 |
gregorycu |
Why doesn't minetest aim to be minecraft? |
11:55 |
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11:56 |
gregorycu |
What I'm trying to suggest, that's a significant target market |
11:56 |
rater193 |
sry |
11:56 |
rater193 |
closed off the wrong tab |
11:56 |
rater193 |
what did u say earlier? |
11:56 |
gregorycu |
I wasn't really talking to you, but others, I said "Why doesn't minetest aim to be minecraft?" |
11:56 |
ThatGraemeGuy |
http://irc.minetest.ru/minetest/2015-01-13 |
11:57 |
rater193 |
k, yeah, minetest is closer to minecraft forge, than minecraft, and me, personally, i consider minecraft forge not even minecraft |
11:57 |
rater193 |
and its actually better than forge |
11:58 |
gregorycu |
Forge is just a modding api over minecraft? |
11:58 |
gregorycu |
Or am I missing something? |
11:59 |
rater193 |
yeah |
11:59 |
rater193 |
sry, was logging into the game with my tablet xD |
12:00 |
rater193 |
welp...its official....this game is NOT minecraft |
12:00 |
rater193 |
its BETTER |
12:00 |
rater193 |
bc u dont have to download mods to join modded servers :P |
12:00 |
rater193 |
its downloaded automaticly |
12:00 |
rater193 |
:D |
12:03 |
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12:04 |
gregorycu |
And it's always getting better |
12:05 |
Trixar_za |
Well, I just killed my server |
12:06 |
gregorycu |
How? |
12:07 |
Trixar_za |
Well, in an attempt to stop a fire, I replaced nodes with nothing. This is like over 18k of them. Except it replaced it with a flamable object |
12:07 |
Trixar_za |
And yeah... crash |
12:08 |
mazal |
I crashed my server also today trying to do something similar |
12:11 |
Trixar_za |
There needs to be an easier way to stop fires |
12:14 |
gregorycu |
Does rain stop fires? |
12:17 |
ThatGraemeGuy |
don't think so |
12:17 |
ThatGraemeGuy |
water does but fire can spread faster than you can place water in the right circumstances |
12:18 |
ThatGraemeGuy |
I once accidentally placed lava in the middle of a forest of jungle trees |
12:18 |
ThatGraemeGuy |
that was fun |
12:18 |
Trixar_za |
lol |
12:19 |
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12:20 |
gregorycu |
Your best bet is to quickly terminate the server |
12:20 |
ThatGraemeGuy |
it was a singleplayer test thing so i just deleted it |
12:20 |
ThatGraemeGuy |
but rollback is available for that sort of thing if you catch it quickly enough |
12:21 |
ThatGraemeGuy |
although i'm not sure if rollback can fix fire |
12:21 |
ThatGraemeGuy |
if there's some metadata propagated down that links generated fire to the original player action that caused it, maybe |
12:21 |
ThatGraemeGuy |
someone more knowledgeable can comment on that |
12:22 |
gregorycu |
Would be good if there were a server command to terminate all fires |
12:22 |
gregorycu |
If only for loaded blocks |
12:23 |
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13:10 |
MinetestBot |
[git] KodexKy -> minetest/minetest: Fix Android crash on keyboard connection change. c0066a7 http://git.io/IyNOCA (2015-01-13T23:09:57+10:00) |
13:21 |
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13:26 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Add VoxelArea::hasEmptyExtent 5d08ada http://git.io/gi0NUw (2015-01-13T23:24:32+10:00) |
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13:49 |
TriBlade9 |
Working on a rather cartoonish, medium saturation 8x8 tetxurepack, with the intent to not kill your eyes when you look around. |
13:56 |
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14:10 |
TriBlade9 |
Few things are more frustrating than trying to line up a 8x8 cobblestone texture |
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14:55 |
stormchaser3000 |
i found a spam post |
14:55 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=10996 |
14:56 |
stormchaser3000 |
and this |
14:56 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=10997 |
14:57 |
stormchaser3000 |
and |
14:57 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=10998 |
14:59 |
stormchaser3000 |
and |
14:59 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=10992 |
14:59 |
stormchaser3000 |
wow |
14:59 |
stormchaser3000 |
that is a lot of spam |
15:02 |
stormchaser3000 |
VanessaE |
15:02 |
stormchaser3000 |
are you on |
15:02 |
sfan5 |
i think it's night in the us |
15:02 |
stormchaser3000 |
no |
15:02 |
stormchaser3000 |
i am on the US |
15:02 |
stormchaser3000 |
actualy it is morning |
15:02 |
stormchaser3000 |
at least in my time zone |
15:03 |
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15:03 |
stormchaser3000 |
sfan5: you are a forum modderator right? |
15:03 |
sfan5 |
yes |
15:04 |
stormchaser3000 |
^^^^^^^ |
15:04 |
stormchaser3000 |
XD |
15:04 |
stormchaser3000 |
we gots a lot more spam bots |
15:04 |
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15:07 |
marktraceur |
It's nighttime in Guam, surely that counts. |
15:08 |
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15:21 |
kaeza |
greetings |
15:21 |
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15:39 |
WSDguy2014 |
Hello |
15:39 |
sfan5 |
hi |
15:39 |
kaeza |
meow |
15:40 |
WSDguy2014 |
i have problem in mod "Carts" |
15:40 |
WSDguy2014 |
its only 0.4.4? |
15:42 |
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15:42 |
WSDguy2014 |
hmmm, an error name mod has only 0-9, A-Z |
15:42 |
kaeza |
did you rename it to just "carts"? |
15:43 |
WSDguy2014 |
i fixed name mod |
15:43 |
WSDguy2014 |
i file mod |
15:44 |
WSDguy2014 |
in update 0.4.11 now i can't play Single Player within saving worlds, only in Multiplayer |
15:45 |
WSDguy2014 |
i downloaded map SkyBlock, and now works saving world |
15:45 |
WSDguy2014 |
i tested |
15:51 |
WSDguy2014 |
Fact: In Creative Mode, you can dig radius block to 10 meter of blocks |
15:56 |
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16:05 |
WSDguy2014 |
Guys, what opening server "Krock's Ultimate Platform"? |
16:05 |
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16:34 |
kaeza |
niiiiice... now I have to DL and build yet another package because someone decided to remove bundled SQLite :( |
16:35 |
kaeza |
my permanently temporary precarious buggy build system now fails >:( |
16:35 |
kaeza |
thank you! |
16:35 |
n4x |
>not having sqlite installed |
16:36 |
n4x |
what kaeza why |
16:36 |
n4x |
don't you write your own scripts using sqlite |
16:36 |
kaeza |
because W7 |
16:36 |
* Calinou |
uploaded 30 % of the 136 MB .zip he's uploading |
16:36 |
Calinou |
textures for everyone |
16:36 |
Calinou |
.png format, all 1024² |
16:40 |
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18:01 |
Jordach |
everyone pack up |
18:02 |
Jordach |
https://www.youtube.com/watch?v=GJBYsv3sGAI |
18:04 |
rubenwardy |
Hi all! |
18:05 |
rubenwardy |
f__k me |
18:05 |
rubenwardy |
wow |
18:05 |
rubenwardy |
awesome |
18:07 |
rubenwardy |
I need a new computer |
18:07 |
rubenwardy |
Just for Medieval Engineers |
18:08 |
Jordach |
rubenwardy, GTAV needs a gtx660 |
18:08 |
Jordach |
(my 750ti is slightly slower) |
18:08 |
rubenwardy |
ME looks like the best game ever. |
18:09 |
rubenwardy |
My current favorite game is Stronghold 2 |
18:09 |
Jordach |
and realistic mining |
18:14 |
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18:14 |
rubenwardy |
oops, stronghold 1 |
18:17 |
Calinou |
your favorite game is not Minetest? (-: |
18:17 |
rubenwardy |
no |
18:17 |
rubenwardy |
Sorry |
18:18 |
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18:41 |
sfan5 |
https://a.pomf.se/qyxrtf.webm < lol |
18:49 |
marktraceur |
Wow. |
18:50 |
Krock |
omg tragic story |
18:51 |
Krock |
kawaii |
18:54 |
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19:09 |
FourFire |
sfan5: yeah where did you find it? |
19:09 |
FourFire |
I saw that last month |
19:12 |
shadowzone |
I'm confused |
19:13 |
* shadowzone |
turns dubstep back on |
19:16 |
Krock |
shadowzone, would you describe dubstep as music? |
19:16 |
shadowzone |
Nopr |
19:16 |
shadowzone |
*nopr |
19:16 |
shadowzone |
can't spell |
19:16 |
shadowzone |
dammit |
19:16 |
Krock |
:3 |
19:19 |
Brains |
lol... The first thing I thought when I watched that video was "Drama...." |
19:49 |
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20:04 |
jordan4ibanez |
How does one use mapgen version 7 for a server via the command line? |
20:05 |
Krock |
via command line?? |
20:05 |
Krock |
you mean on a server without GUI? |
20:05 |
jordan4ibanez |
yes |
20:05 |
Krock |
ask 10+1 |
20:06 |
rubenwardy |
change it in the settings? |
20:06 |
rubenwardy |
worldmeta.txt in world/, what ever it is called |
20:06 |
Krock |
map_meta ? |
20:06 |
rubenwardy |
that's probably it |
20:06 |
rubenwardy |
I gtg |
20:06 |
* Krock |
too |
20:07 |
jordan4ibanez |
oh it appears that you have to do it in the config |
20:07 |
jordan4ibanez |
ask first, figure it out second, old habits die hard haha |
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sfan5 |
ShadowBot pls |
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sfan5 |
!op |
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sfan5 |
!unban *!*@unaffiliated/weedy$#fix_your_connection |
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21:44 |
est31 |
hello |
21:44 |
sfan5 |
hi |
21:45 |
est31 |
what does the params heat_point and humidity_point of the minetest.register_biome method do exactly? |
21:46 |
est31 |
s/does/do |
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sfan5 |
eeew, an eeew |
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21:51 |
est31 |
found it. thanks though. |
21:51 |
est31 |
https://github.com/minetest/minetest/blob/2d849b0a19af03913e564e2b6dbc36eecdd5ae0c/src/mg_biome.cpp#L97 |
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