Time |
Nick |
Message |
00:17 |
DFeniks |
? i see npc attack other npcs in lord of the test subgame pretty often , if thats what you mean |
00:17 |
DFeniks |
ah , attach not attack -_- |
00:44 |
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00:52 |
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01:11 |
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01:14 |
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01:18 |
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01:23 |
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01:45 |
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02:21 |
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02:33 |
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02:33 |
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02:41 |
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02:47 |
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03:02 |
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03:02 |
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03:05 |
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03:11 |
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03:21 |
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03:26 |
bleak_fire_ |
bamboo is supposed to grow on wet soil isnt it? |
03:26 |
bleak_fire_ |
doesnt seem to be |
03:26 |
bleak_fire_ |
while other bamboo plants nearby continue to grow |
03:31 |
thefamilygrog66 |
not wet soil - just dirt_with_grass |
03:32 |
thefamilygrog66 |
next to water_source |
03:32 |
thefamilygrog66 |
bleak_fire |
03:32 |
thefamilygrog66 |
@bleak_fire |
03:33 |
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03:33 |
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03:35 |
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03:37 |
bleak_fire_ |
ok |
03:59 |
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04:09 |
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04:22 |
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04:30 |
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05:01 |
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05:01 |
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05:54 |
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06:24 |
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06:24 |
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07:10 |
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07:30 |
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07:33 |
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07:41 |
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07:46 |
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07:59 |
hmmmm |
http://www.boston.com/news/local/massachusetts/2015/01/14/westport-car-dealership-messes-with-pizza-delivery-guy-feels-internet-wrath/zXO7rV6jreriD63xG0bj5L/story.html |
08:17 |
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08:17 |
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08:25 |
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08:32 |
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08:41 |
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09:04 |
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09:17 |
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09:42 |
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09:48 |
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10:10 |
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10:16 |
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10:18 |
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10:18 |
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10:21 |
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10:32 |
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10:39 |
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10:44 |
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10:48 |
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11:04 |
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11:04 |
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11:05 |
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11:06 |
gregorycu |
Hello all, how are we |
11:06 |
gregorycu |
VanessaE: |
11:07 |
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11:10 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Change UniqueQueue to use a queue and a set. bd0d786 http://git.io/IFwBdw (2015-01-15T21:08:35+10:00) |
11:10 |
gregorycu |
Thank you |
11:16 |
|
superschizo joined #minetest |
11:18 |
superschizo |
anybody here? |
11:20 |
gregorycu |
No |
11:21 |
gregorycu |
Wait, apart from me |
11:21 |
gregorycu |
Err... And you |
11:21 |
Zeno` |
and roger |
11:21 |
Zeno` |
roger dodger |
11:21 |
gregorycu |
And that guy |
11:21 |
gregorycu |
Who is waxing lyrical today |
11:23 |
superschizo |
hello everyone, how are you all? |
11:31 |
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11:32 |
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11:33 |
superschizo |
hello |
11:33 |
gregorycu |
HELLO HOW ARE YOU |
11:34 |
gregorycu |
LET'S CONVERSE |
11:34 |
rubenwardy |
Hello all! |
11:34 |
gregorycu |
rubenwardy: Can you keep it down, superschizo and I were having a conversation where he just says hello and asks if anyone is there |
11:35 |
superschizo |
lol, then he waited about 10 minutes to respond |
11:35 |
n4x |
hai weird people <3 |
11:35 |
n4x |
hai weird people 4< |
11:35 |
n4x |
uhh |
11:36 |
superschizo |
hello n4x |
11:36 |
n4x |
\o superschizo |
11:37 |
superschizo |
what are you all up to? |
11:39 |
n4x |
just woke up and now eating breakfast |
11:40 |
superschizo |
i was going to eat breakfast soon. it is 5:40 am here in the midwest. |
11:42 |
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11:42 |
superschizo |
hello kriegor |
11:45 |
n4x |
heh, 5:40? the heck are you doing here? ;) |
11:46 |
superschizo |
i wake up early, due to insomnia. I played minetest for a while after getting up a couple of hours ago, then a baseball game on ps3, then came here |
11:47 |
superschizo |
i think i'll make some coffee to officially start my day, it is close enough to 6 am when i eat breakfast |
11:53 |
superschizo |
ok, breakfast is over. my day has officially started even though it is still dark and cold out. |
11:55 |
superschizo |
now what? |
11:56 |
n4x |
nap-time |
11:58 |
superschizo |
i usually don't nap for a few more hours if i nap in the morning |
11:59 |
superschizo |
since sometimes i pretend to be a farmer, i should go feed the sheep before dawn. but i don't feel like it right now. |
12:00 |
n4x |
I usually sleep when I can |
12:01 |
superschizo |
you have insomnia too? |
12:01 |
n4x |
no, I am just a lazy ass |
12:01 |
superschizo |
lol, me too |
12:02 |
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Kalabasa joined #minetest |
12:02 |
superschizo |
hello kalabasa |
12:02 |
n4x |
I've been sleeping like 40% of the day the past weeks |
12:03 |
n4x |
actually, wait, that's wrong |
12:03 |
superschizo |
sometimes i go through phases like that, when i'm especially depressed |
12:03 |
n4x |
more like 50%-60% |
12:04 |
superschizo |
i figure if i can sleep that much, then i need it |
12:04 |
n4x |
I don't really have troubles sleeping heh..I just go to sleep and if I woke up and say "hmm, I didn't sleep enough" I just take another nap in 30~minutes |
12:05 |
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12:05 |
superschizo |
hello fr |
12:05 |
superschizo |
do you have depression, n4x? |
12:06 |
n4x |
not as far as I know |
12:07 |
superschizo |
i used to sleep a lot, but not usually anymore for the past several years |
12:08 |
superschizo |
i think it is all the tobacco i use that gives me insomnia, or it could be my medications |
12:09 |
superschizo |
brb, i'm going to switch computers since one of my kids wants this one. |
12:09 |
n4x |
kk |
12:10 |
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12:12 |
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12:16 |
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superschizo joined #minetest |
12:16 |
superschizo |
i'm back, if anyone cares lol |
12:19 |
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tpe joined #minetest |
12:19 |
superschizo |
hello tpe |
12:28 |
Kalabasa |
sdf |
12:31 |
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blaze joined #minetest |
12:31 |
superschizo |
hello blaze |
12:31 |
blaze |
hello superschizo |
12:32 |
superschizo |
how are you doing/ |
12:32 |
blaze |
i'm fine thanks |
12:33 |
|
gregorycu joined #minetest |
12:33 |
superschizo |
wb greg |
12:34 |
gregorycu |
Thanks superschizo, I feel so loved |
12:34 |
mazal |
VanessaE , you around ? |
12:35 |
gregorycu |
I also need to speak with her |
12:44 |
Zeno` |
it's a bit early for VanessaE |
12:44 |
Zeno` |
she's probably stoned anyway |
12:44 |
Zeno` |
lol, j/k |
12:45 |
gregorycu |
Zeno`, what do you work on? |
12:45 |
gregorycu |
With minetest |
12:45 |
gregorycu |
Just merge PRs? |
12:47 |
Zeno` |
no |
12:47 |
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12:47 |
Zeno` |
I optimised it last release |
12:47 |
Zeno` |
about 1.2 million times faster than 0.4.10 |
12:48 |
gregorycu |
So I suppose you think you're pretty smart |
12:48 |
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12:48 |
Zeno` |
no |
12:48 |
gregorycu |
Oh |
12:48 |
gregorycu |
You should |
12:48 |
gregorycu |
1.2 million times faster is pretty fast |
12:48 |
Zeno` |
I just did lots of profiling :) |
12:48 |
gregorycu |
I may get you to do some profilling sometime |
12:49 |
gregorycu |
With regards to a custom allocator for std::set |
12:49 |
Zeno` |
removing the usage of exceptions as a form of logic sped things up a lot |
12:49 |
gregorycu |
I did notice that still exists in at least one place |
12:50 |
Zeno` |
i.e. instead of if (a) {} else {} there was a lot of try/catch instead |
12:50 |
Zeno` |
yeah it does |
12:50 |
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12:50 |
Zeno` |
I concentrated on the client and where bottlenecks were |
12:52 |
gregorycu |
There is something therapeutic about making something faster |
13:04 |
Wayward_One |
is it normal for a singleplayer game with no extra mods to have a 10+ second lag? |
13:05 |
Wayward_One |
because i'm hitting about 24 seconds' lag after joining 2 minutes ago |
13:07 |
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13:07 |
gregorycu |
Maybe stop moving for a little while |
13:08 |
gregorycu |
(And make sure the game has focus) |
13:09 |
Wayward_One |
focus? |
13:09 |
gregorycu |
Make sure the menu is not up |
13:10 |
gregorycu |
It's not normal for that amount of lag, but if there is a lot of background processing occuring that can make that happen |
13:12 |
Wayward_One |
shouldn't be too much background processing, i just have hexchat and minetest running |
13:14 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Optimize bumpmapping mathematics 148fffb http://git.io/OpqGsQ (2015-01-15T23:12:45+10:00) |
13:16 |
gregorycu |
By "background" I mean in the background of minetest |
13:16 |
Wayward_One |
ah, ok |
13:18 |
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13:20 |
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13:22 |
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13:26 |
Wayward_One |
whatever the cause, it's becoming unplayable for me:/ |
13:27 |
Trixar_za |
What is your view distance? |
13:28 |
Zeno` |
Wayward_One, when did this start happening? |
13:29 |
MinetestBot |
[git] kilbith -> minetest/minetest: Small tweaking (alignement - client tab) 5cf911f http://git.io/f03R3g (2015-01-15T23:25:31+10:00) |
13:31 |
Trixar_za |
Did you accidentally enable Full Distance Range View? That always cuts down speeds by 10 fps on singleplayer mode. Smooth Lighting with lots of torches and especially shaders kills my speeds. |
13:31 |
Trixar_za |
Oh btw, Thanks for making Minetest 0.4.11 so fast Zeno`. I hear your the guy to thank for that. |
13:31 |
Zeno` |
:D |
13:31 |
Wayward_One |
no, its not that. i'm talking about lag, not fps lol |
13:31 |
Zeno` |
RBA did some stuff as well |
13:31 |
Wayward_One |
Zeno`, relatively recently |
13:32 |
Trixar_za |
You mean rendering lag? |
13:32 |
Trixar_za |
Like you walk up to an edge and it takes a while to render the rest of the scenery? |
13:33 |
Wayward_One |
yes, and also the lag displayed when i type /status |
13:34 |
Zeno` |
Wayward_One, hmm |
13:34 |
Wayward_One |
i haven't really played singleplayer for an extended period in a while (3-4 months) since joining a server, but it was never this bad before |
13:34 |
Zeno` |
I don't know of anything that has changed recently that may cause that but I can look |
13:35 |
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13:35 |
Wayward_One |
ok, thank you |
13:35 |
Zeno` |
I *do* know that singleplayer games are slower than launching a local server and connecting to the local server using the client (why? nfi) |
13:36 |
Wayward_One |
hmm |
13:36 |
Trixar_za |
Hmmm, the only time that happened recently was when I was near render heavy places - like the huge fire I started by accident on my server (18k empty book cases... not pretty) |
13:36 |
Wayward_One |
lol wow |
13:36 |
Wayward_One |
must've been toasty :P |
13:37 |
Trixar_za |
Yeah, I think there a bug in the sound since even when I teleported away to my home it still gave the burning sound effect and that was like 500... er... latitude? away |
13:38 |
Wayward_One |
yeah, i've noticed that too |
13:39 |
Wayward_One |
but yeah, when i join, lag is around 2, and in the time it takes me to type "/grant singleplayer all" it jumps to 6, and continues from there |
13:39 |
ThatGraemeGuy |
that reminds me i wanted to find a big jungle and drop some lava in it |
13:39 |
Wayward_One |
haha nice xD |
13:40 |
Wayward_One |
i mean, it's not too big a problem for me, since i'm usually on a server these days, but it gets quite annoying when i need to test something |
13:41 |
Trixar_za |
Which version are you running? |
13:41 |
Zeno` |
poor jungle |
13:42 |
Trixar_za |
And yeah, servers are great since the client runs as double or triple the speed of a singleplayer game :P |
13:43 |
Wayward_One |
Trixar_za: 0.4.11-103-g227e480 |
13:43 |
Wayward_One |
yeah, and not to mention the interesting people you meet, and the awesome builds you see |
13:44 |
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13:44 |
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Broam joined #minetest |
13:44 |
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13:47 |
Trixar_za |
Yeah, when it's not the sheer destructive sort of person. Lava is just too great of a power for some people :P |
13:48 |
Wayward_One |
lol xD |
13:48 |
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13:51 |
Trixar_za |
Also it's fun to abuse some of the more fun bugs like the sneak jump elevators :P |
13:59 |
Zeno` |
I will make it my mission to fix that bug |
13:59 |
Zeno` |
lol :P :) |
14:00 |
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proller joined #minetest |
14:00 |
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Matsetes joined #minetest |
14:00 |
Matsetes |
Hi! |
14:00 |
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impact joined #minetest |
14:01 |
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shadowzone joined #minetest |
14:04 |
Matsetes |
Is there any good mod with light cube like the ones in mesecons, but cheaper? |
14:05 |
Jordach |
https://forum.minetest.net/viewtopic.php?f=9&t=10485 |
14:05 |
Jordach |
</not_advertising> |
14:07 |
Matsetes |
How much light do they have? Like a torch? Better? |
14:07 |
Jordach |
light_source = 15 |
14:07 |
Jordach |
way better (and plants grow under them) |
14:09 |
Trixar_za |
Oo |
14:10 |
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14:12 |
Matsetes |
Wow, good! They are not very cheap, but better than mesecons |
14:13 |
Matsetes |
Another question, about plants: they grow only if there is air over them? No more under earth gardens? |
14:13 |
Trixar_za |
Ok, that looks cool |
14:13 |
Trixar_za |
want |
14:23 |
Matsetes |
Anyone about knows plant? |
14:26 |
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14:27 |
shadowzone |
I think |
14:28 |
Matsetes |
They grow only with air over them? |
14:28 |
shadowzone |
Yeah |
14:28 |
shadowzone |
Now, I think if you put a homedecor air conditioner underground with 'em they'll grow |
14:30 |
Matsetes |
Yes? I think it will be the best thing ever, I hate that they don't grow |
14:31 |
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14:31 |
Zeno` |
They will grow without air |
14:32 |
Zeno` |
they just need light and to be planted on soil |
14:32 |
Zeno` |
so you can plant them underground (for example) |
14:32 |
Zeno` |
just put the sapling on dirt and give it light |
14:33 |
Matsetes |
No, I am talking about cotton |
14:33 |
Zeno` |
don't need an air conditioner :P |
14:33 |
Zeno` |
well, you grow them underground the same way as above ground |
14:33 |
Zeno` |
you just need to give them light |
14:34 |
Matsetes |
It's not true, I cannot make them grow |
14:35 |
Zeno` |
hi shadowzone |
14:35 |
NekoGloop |
FIRE |
14:35 |
shadowzone |
hi Zeno` |
14:35 |
Zeno` |
Matsetes, I can |
14:35 |
NekoGloop |
Matsetes: water? |
14:35 |
shadowzone |
well that does help |
14:35 |
Zeno` |
yeah you need water (same as for above ground) |
14:36 |
Zeno` |
(but that's for cotton... tree saplings don't need water) |
14:36 |
Jordach |
Matsetes, you need a light level of 14+ |
14:36 |
Matsetes |
14+ is how much? |
14:37 |
Matsetes |
A torch? |
14:37 |
shadowzone |
like 5 torches, right? |
14:37 |
Matsetes |
So tons of light, more than before |
14:37 |
shadowzone |
Yeah |
14:38 |
Jordach |
my lamps always output 14 |
14:38 |
Matsetes |
The light decrease with the distance, no? |
14:38 |
Jordach |
(you can set light_source to anything but it's capped to 14 if it's 15+) |
14:41 |
Matsetes |
Have I to put a lamp near every plant? |
14:42 |
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14:44 |
shadowzone |
No |
14:46 |
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14:47 |
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14:49 |
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14:50 |
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14:50 |
Kalabasa |
I thought max light is 15 |
14:52 |
Matsetes |
And so where? |
14:53 |
shadowzone |
Above it or on the sides |
14:53 |
shadowzone |
not right above |
14:57 |
T4im |
there are some bugs though when max_light is passed I think.. I've seen remaining light when you stacked sgg's or other super-max-light lights and removed them again in some situations |
14:57 |
Matsetes |
But one for every plant? |
14:57 |
shadowzone |
Nope |
14:58 |
shadowzone |
Put 'em about 2 nodes away from each other |
14:58 |
Zeno` |
T4im, the l-system tree thing should be fixed |
14:58 |
T4im |
oh ok |
14:59 |
Matsetes |
Ok, thanks |
14:59 |
TriBlade9 |
Awesome Zeno`. |
15:01 |
Zeno` |
lmao: https://www.youtube.com/watch?v=rMdbVHPmCW0 |
15:02 |
shadowzone |
what the heck? |
15:02 |
Zeno` |
funniest thing I've seen in ages |
15:02 |
TriBlade9 |
^ |
15:02 |
TriBlade9 |
What is the video? |
15:02 |
shadowzone |
crazy |
15:02 |
Zeno` |
STRAYA |
15:03 |
TriBlade9 |
'night |
15:04 |
Zeno` |
beer! |
15:04 |
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15:06 |
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15:20 |
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15:27 |
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15:32 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Revert "Optimize bumpmapping mathematics" 516f1bc http://git.io/JNbzMg (2015-01-16T01:30:03+10:00) |
15:32 |
T4im |
ah |
15:32 |
T4im |
thanks.. I just wondered :D |
15:32 |
T4im |
that lookd odd |
15:33 |
mecatninja |
am I the only one failin to connect to irc.inchra.net? |
15:33 |
mecatninja |
*failing |
15:33 |
Wayward_One |
try isis.inchra.net |
15:35 |
mecatninja |
yay, it works |
15:39 |
Wayward_One |
:) |
15:39 |
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16:00 |
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16:04 |
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16:06 |
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16:11 |
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16:30 |
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16:30 |
kaeza |
afternoons |
16:38 |
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16:42 |
Jordach |
Sokomine, corner stairs! https://cdn.mediacru.sh/v/vpHWUDONxW2m.png |
16:44 |
marktraceur |
Nice |
16:44 |
Jordach |
just place a stairs node in the grid for it's corner variant and back in the grid for a normal stair again |
16:44 |
Jordach |
(i use three step stairs and two step slabs look strange) |
16:47 |
Calinou |
make three step slabs? |
16:52 |
Sokomine |
Jordach: ah! excellent. that'll help to make some ceilings neicer |
16:53 |
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16:56 |
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17:03 |
Jordach |
Calinou, meh |
17:03 |
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17:07 |
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17:10 |
rubenwardy |
Hi all! |
17:11 |
Calinou |
hi rubenwardy |
17:11 |
Calinou |
http://mijyn.github.io/ |
17:11 |
Calinou |
heh |
17:12 |
rubenwardy |
That UI sucks |
17:12 |
rubenwardy |
Middle click - what if you don't have it? |
17:13 |
Calinou |
yeah… also you can't middle click a link |
17:13 |
rubenwardy |
oh right click |
17:13 |
Calinou |
(which opens a new tab) |
17:13 |
Calinou |
design for the sake of design. |
17:13 |
rubenwardy |
That sucks |
17:13 |
Calinou |
MiJyn used to be part of the Minetest community |
17:14 |
rubenwardy |
Is it kind to make a pull request? |
17:14 |
Calinou |
we were talking about pony games, he makes a lot |
17:14 |
Calinou |
make a pull request for what, the site? |
17:14 |
Calinou |
yes, don't hestiate |
17:14 |
rubenwardy |
sorry, issue |
17:14 |
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17:14 |
Calinou |
yes |
17:14 |
Calinou |
I make issues almost daily :D and often it's just to complain |
17:14 |
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17:14 |
Krock |
hi |
17:15 |
Calinou |
hi |
17:15 |
* Calinou |
works on ET: Legacy translation |
17:16 |
Krock |
ET != E.T.? |
17:16 |
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17:16 |
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17:16 |
Calinou |
yes, very different |
17:16 |
Calinou |
Enemy Territory |
17:16 |
rubenwardy |
Also, what about touch devices? |
17:17 |
Calinou |
https://mediacru.sh/5b26ecdfab3a |
17:17 |
rubenwardy |
https://github.com/MiJyn/mijyn.github.com/issues/1 |
17:17 |
Calinou |
HD screenshots by me ;) |
17:18 |
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17:22 |
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17:25 |
VanessaE |
hi all. |
17:26 |
ElectronLibre |
Hello VanessaE. |
17:26 |
* Jordach |
meows at VanessaE |
17:26 |
rubenwardy |
VanessaE, get your own greeting |
17:26 |
rubenwardy |
:D |
17:26 |
rubenwardy |
Hello |
17:26 |
VanessaE |
you guys see the pipeworks update I pushed last night? :) |
17:27 |
acerspyro |
go explore the landfill for greetings. |
17:27 |
shadowzone |
meeble |
17:28 |
rubenwardy |
VanessaE, does it add a real API? |
17:28 |
VanessaE |
rubenwardy: er, there is something of an API, but no in this case it replaces all pipes with proper mesh nodes |
17:28 |
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17:29 |
Wayward_One |
hello VanessaE :) |
17:29 |
VanessaE |
hey |
17:29 |
rubenwardy |
Cool. I tried about 6 months ago to use it. I wanted to take water out of the pipes to use it. I forget what for. |
17:29 |
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17:29 |
rubenwardy |
But I couldn't do it, and I was told it was being rewritten |
17:29 |
exio4 |
shadowzone, :( |
17:30 |
VanessaE |
the water flowing logic is still screwed up |
17:30 |
VanessaE |
I'll fix it eventually :P |
17:30 |
acerspyro |
how about fixing semi-transparent surfaces on the engine's side? |
17:30 |
rubenwardy |
Wow. Has someone touched the world loading code? It takes 5 seconds from scratch! |
17:30 |
rubenwardy |
Used to take about 15 |
17:31 |
acerspyro |
Sometimes, thru doors or semi-transparent blocks, you will find dark spots of other semi-transparent blocks in the distance. It's buggy and weird. |
17:31 |
Wayward_One |
Calinou, jw, what engine does that game use? |
17:31 |
acerspyro |
What game? |
17:31 |
Calinou |
Wayward_One, its own engine (id tech 3-based), there are forks of it like Daemon |
17:35 |
Wayward_One |
Calinou: Oh, ok. I was wondering because it looked very similar to Jedi Knight: Jedi Outcast, which uses Quake |
17:36 |
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17:36 |
Calinou |
both are based on id tech 3 |
17:37 |
jordan4ibanez |
uhhh http://i.imgur.com/qsWGMRE.png |
17:37 |
Calinou |
:o |
17:37 |
Wayward_One |
o.O |
17:39 |
jordan4ibanez |
Wait, it got worse http://i.imgur.com/70CrZa5.png |
17:39 |
Calinou |
what version of Ubuntu do you use? |
17:39 |
Calinou |
looks like 10.10/11.04 |
17:40 |
Calinou |
also, -1 for Chrome and Dropbox :( |
17:40 |
Krock |
+1 for srware iron and dropbox |
17:40 |
jordan4ibanez |
This is mate 14.10 |
17:41 |
Jordach |
>BFD |
17:41 |
Jordach |
<3 |
17:41 |
jordan4ibanez |
I think this is causing it http://pastie.org/private/931mktschi66ml29wkheq |
17:41 |
Krock |
jordan4ibanez, iz touch. |
17:41 |
jordan4ibanez |
I mean that's how item entities serialize so I don't see why it wouldn't work, then again, I just woke up |
17:42 |
jordan4ibanez |
Krock: Touchscreen? |
17:42 |
Krock |
jordan4ibanez, the buttons are touch-like |
17:43 |
jordan4ibanez |
Yes, it's very nice |
17:45 |
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17:45 |
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17:49 |
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17:52 |
Jordach |
jordan4ibanez, i've already seen the main menu shit itself |
17:53 |
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17:55 |
Jordach |
jordan4ibanez, https://cdn.mediacru.sh/N/Nn9d1yfZ8o_C.png |
17:55 |
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17:55 |
jordan4ibanez |
It looks so stormy lol |
17:58 |
acerspyro |
jordan4ibanez: I thought my screen had some crap on it. |
17:58 |
Jordach |
Sokomine, https://cdn.mediacru.sh/k/kjuxCvCdfT_M.png |
18:00 |
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18:01 |
Calinou |
I have clouds off |
18:01 |
jordan4ibanez |
This is so weird, why am I getting this error? 13:01:21: WARNING: Undeclared global variable "t" accessed at .../jordan/minetest/bin/../builtin/common/serialize.lua:143 |
18:01 |
jordan4ibanez |
13:01: |
18:02 |
jordan4ibanez |
oops |
18:02 |
rubenwardy |
you haven't declared it, probabl |
18:02 |
Jordach |
jordan4ibanez, globals are the tits and locals are shittier than shit |
18:02 |
Jordach |
why do we even have this |
18:02 |
Jordach |
this confuses new players |
18:03 |
rubenwardy |
It makes sense for mod developers, but not for normal players |
18:03 |
kaeza |
Jordach, the hell |
18:03 |
Jordach |
0.001 seconds isn't anything to a person |
18:03 |
kaeza |
globals can lead to hard to track bugs |
18:03 |
Jordach |
my arser |
18:04 |
kaeza |
but I can agree that the end user does not care about that |
18:04 |
Calinou |
my mods should be mostly up-to-date for this |
18:04 |
Calinou |
Carbone, however, isn't :( |
18:04 |
kaeza |
jordan4ibanez, is that 0.4.11 ? |
18:04 |
jordan4ibanez |
Yes it is |
18:05 |
Kalabasa |
Anyway to change the speed of the time of day? |
18:05 |
Calinou |
Kalabasa, in minetest.conf, `time_speed = 72` |
18:05 |
Calinou |
72 is the default, which means “72 times as fast as real life†|
18:05 |
Calinou |
higher values are faster |
18:05 |
Calinou |
eg. if you want a 24-minute cycle, use time_speed = 60 |
18:05 |
Kalabasa |
oh, thanks. What about in runtime? |
18:05 |
Calinou |
/set -n time_speed 60 |
18:05 |
Kalabasa |
For a mod |
18:06 |
Calinou |
will still require a server restart |
18:06 |
Kalabasa |
I mean in lua |
18:06 |
Calinou |
you can change it in Lua, but it will require a server restart |
18:06 |
Calinou |
to take effect |
18:06 |
Kalabasa |
Oh, hmm... |
18:06 |
Jordach |
if you're thinking that EE2 mod then no dice |
18:06 |
Kalabasa |
EE2? |
18:06 |
rubenwardy |
Calinou, time_speed didn't require a restart last time I checked |
18:07 |
rubenwardy |
It might have been changed with the settings caching of commonly used settings |
18:10 |
Kalabasa |
I don't see a time speed method in lua api... Subgames can change minetest.conf settings, right? It looks like my mod is going to be a subgame now. |
18:11 |
Jordach |
Kalabasa, you can't enforce that |
18:11 |
Jordach |
the minetest.conf in the root folder (eg, minetest-0-4-11) overrides defaults set by games |
18:11 |
Kalabasa |
Nooooooo D: |
18:12 |
Kalabasa |
But hey |
18:12 |
Jordach |
the only settings i use for BFD is modified air control, swimming speed, ladder speed and movement acceleration (which nobody knows how to use) |
18:12 |
Kalabasa |
There's no time_speed in default minetest.conf |
18:13 |
Jordach |
Kalabasa, exactly, but more savvy users will modify this |
18:13 |
Calinou |
you can add time_speed to the subgame's minetest.conf |
18:13 |
jordan4ibanez |
Can Minetest serialize userdata values? |
18:13 |
Calinou |
Carbone sets it to 60 for instance |
18:13 |
Kalabasa |
Alright, I'm making it a subgame now |
18:14 |
Calinou |
a mod can also set that value |
18:14 |
Kalabasa |
A mod? |
18:14 |
Kalabasa |
How? |
18:14 |
Jordach |
(these changes are effective on server reload) |
18:14 |
Kalabasa |
I'm confused now |
18:14 |
Jordach |
Kalabasa, you can change settings but they only take effect when the singleplayer world / server reloads everything |
18:15 |
Kalabasa |
Okay. I think it's going to be subgame now. I'm making a "subgame" anyway. |
18:16 |
Jordach |
wiser choice/ |
18:16 |
Jordach |
you get finer control of everything rather than messy overrides which can conflict |
18:17 |
Kalabasa |
Yeah, I think the user will be annoyed if they have to change code when they want to change a setting. |
18:19 |
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18:20 |
* Jordach |
is an idiot |
18:20 |
kaeza |
YES |
18:20 |
* kaeza |
hides |
18:20 |
Jordach |
hidden blender objects are still exported into b3d files |
18:20 |
Jordach |
TIFU |
18:20 |
rubenwardy |
Lol |
18:21 |
Kalabasa |
There seems to be no subgame tutorial... |
18:21 |
Jordach |
kaeza, i noticed the size of the wielditem for corner stairs looked odd - placed it and saw two stair nodes |
18:21 |
kaeza |
isn't there an app^Wsetting for that? |
18:21 |
lordawe |
hi |
18:21 |
kaeza |
Jordach, we had the same issue a while ago with j4i's train model, IIRC |
18:22 |
kaeza |
the game drew two trains; there was another model in a hidden layer |
18:23 |
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18:23 |
Calinou |
Kalabasa, the best idea is to fork minetest_game |
18:24 |
* shadowzone |
is an idiot too |
18:24 |
Kalabasa |
Is this right? This means there's a copy of default |
18:24 |
Kalabasa |
Woah |
18:24 |
Kalabasa |
I have the Wasteland game, it has a copy of default and the other mods in minetest_game |
18:25 |
rubenwardy |
Would anyone like to give me feedback on my website? http://rubenwardy.github.io/ |
18:25 |
Kalabasa |
So each game has a redundant copy of the default mods... |
18:25 |
PilzAdam |
only bad games copy minetest_game |
18:25 |
rubenwardy |
lol |
18:25 |
lordawe |
rubenwardy:nice and clean |
18:26 |
rubenwardy |
I like minimalism. That's what I was going for |
18:26 |
Jordach |
PilzAdam, <3 |
18:26 |
* Calinou |
looks at his OSRC… <https://osrc.dfm.io/Calinou/> |
18:26 |
rubenwardy |
https://osrc.dfm.io/rubenwardy/ |
18:26 |
rubenwardy |
Finally, I'm C++, not Lua. |
18:26 |
Jordach |
Jordan's activity stream and those of ..., Megaf, |
18:26 |
Jordach |
u wot m8 |
18:26 |
lordawe |
guys, pls, has the issue with huge objects on papgen fixed already? where can I see it? thanks |
18:27 |
Calinou |
rubenwardy, try the Open Sans font, or Noto, or Fira Sans |
18:27 |
Calinou |
Ubuntu always looks a bit… special |
18:28 |
Calinou |
you made 82 issues in event stream, rubenwardy, I made 125 :D |
18:28 |
lordawe |
Calinou:it is nice too, but rubenwardy's is more readable (my opinion´) |
18:28 |
Kalabasa |
Isn't there some kind of dependencies for games, so there are no redundant copies. |
18:29 |
Kalabasa |
And modpacks too, I think |
18:29 |
Jordach |
kaeza, nope |
18:29 |
Jordach |
games don't have inter game dependancies, only mods and modpacks do |
18:29 |
rubenwardy |
lordawe, that isn't his website. |
18:29 |
rubenwardy |
It's a review thing |
18:29 |
lordawe |
i see now :) |
18:29 |
Kalabasa |
I mean, mod dependencies for games. So they don't have to copy things around |
18:29 |
rubenwardy |
XD |
18:29 |
jordan4ibanez |
How do I get userdata into a string? |
18:30 |
Calinou |
no, you can't add mod dependencies to a game |
18:30 |
Calinou |
except by manually checking mod path and aborting |
18:30 |
lordawe |
guys, pls, has the issue with huge objects on papgen been fixed already? where can I track it? thanks |
18:30 |
Kalabasa |
Okay, forking... |
18:30 |
Jordach |
protip: got a changed setting that breaks the game? if setting = undesired setting then 0/0 |
18:30 |
Kalabasa |
wow lichess is nice |
18:32 |
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18:33 |
thefamilygrog66 |
Where can I find the settings to control the amount of fog on my server? |
18:34 |
Calinou |
you can't change it |
18:34 |
Calinou |
it's entirely client-side |
18:34 |
Calinou |
you can reduce block sending distance though |
18:34 |
Calinou |
max_block_send_distance = 6 |
18:34 |
Calinou |
(default is 10) |
18:34 |
thefamilygrog66 |
ok, thanks Calinou |
18:35 |
Kalabasa |
What?! I'm not allowed to make two forks?! (on Github) |
18:35 |
thefamilygrog66 |
one fork, one spoon, one knife. no salad forks. |
18:36 |
Krock |
^ |
18:37 |
kaeza |
one utensil to rule them all |
18:37 |
Kalabasa |
I want two forks |
18:37 |
Kalabasa |
! |
18:37 |
thefamilygrog66 |
SPORK |
18:37 |
thefamilygrog66 |
of the rings |
18:38 |
kaeza |
Kalabasa, that's what branches are for |
18:39 |
rubenwardy |
Kalabasa, you can. git clone ..., git remote add ...., git push |
18:39 |
rubenwardy |
But branches |
18:39 |
jordan4ibanez |
Does anyone know how to get the id of an entity into a string for serialization? lol |
18:39 |
rubenwardy |
And it won't be marked as a fork, probably |
18:39 |
kaeza |
jordan4ibanez, what do you mean "id"? |
18:39 |
jordan4ibanez |
object:get_luaentity().object |
18:40 |
jordan4ibanez |
the actual entity object identification |
18:40 |
kaeza |
you can't, because that is dynamic |
18:40 |
Kalabasa |
Right, branches, why didn't I think of that |
18:40 |
jordan4ibanez |
Ahhh thank you |
18:41 |
kaeza |
i.e. one object has id X in this run, the next run (or after unload/reload) it has id Y |
18:42 |
* Kalabasa |
needs game name ideas |
18:42 |
kaeza |
what are you trying to do? there should be another way to implement whatever you're trying to do |
18:42 |
kaeza |
pumpkin_game! |
18:43 |
kaeza |
<_< |
18:43 |
Kalabasa |
lol |
18:43 |
Kalabasa |
It's some kind of defense game |
18:43 |
Kalabasa |
Players build a fort, monsters come from all around and try to get in. |
18:44 |
thefamilygrog66 |
jordan4ibanez: I'm not sure if this is exactly what you're looking for, but I did something similar with my mob catching balls. |
18:44 |
thefamilygrog66 |
https://github.com/thefamilygrog66/mccarball/blob/master/init.lua#L121 |
18:44 |
thefamilygrog66 |
Not a unique ID, however - just the name of the mob. |
18:45 |
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18:45 |
Kalabasa |
Can you save arbitrary data to entities? What is the staticdata in the on_activate? |
18:46 |
kaeza |
Kalabasa, when the entity is unloaded, the game calls `get_staticdata` and saves whatever you return into the map DB; next time the entity is reloaded, it calls on_activate passing the saved value as staticdata |
18:47 |
kaeza |
it's up to the on_activate/get_staticdata pair of functions how to (de)serialize the string into something useful to "recreate" the entity |
18:48 |
kaeza |
s/"recreate" the entity/restore the entity to its previous state/ |
18:49 |
Krock |
thefamilygrog66, s/minetest.env:/minetest./ pls |
18:50 |
thefamilygrog66 |
Krock, but I'm old school |
18:50 |
Krock |
deprecated school? |
18:50 |
thefamilygrog66 |
Something like that. |
18:50 |
Krock |
ah |
18:51 |
Krock |
my lazyness makes me using minetest. instead of minetest.env: .. less to write |
18:51 |
thefamilygrog66 |
My laziness prevents me from updating my mods! |
18:51 |
Krock |
too bad |
18:52 |
Calinou |
use a search-and-replace filter, thefamilygrog66 |
18:52 |
Krock |
notepad++ can replace everything in all files at once |
18:53 |
Calinou |
so can Geany, if you open the files |
18:53 |
thefamilygrog66 |
I'm a Geany kinda guy. |
18:54 |
thefamilygrog66 |
Also lazy. |
18:54 |
Kalabasa |
What's minetest.env? |
18:55 |
thefamilygrog66 |
Just about finished a new mod that creates an "Other World" a la Silent Hill, during specific times (i.e. midnight till dawn). |
18:55 |
rubenwardy |
Kalabasa, a namespace in Lua that has been removed |
18:56 |
thefamilygrog66 |
*but still works |
18:56 |
rubenwardy |
minetest.set_node used to be in minetest.env:set_node |
18:56 |
rubenwardy |
depreciated |
19:00 |
Trixar_za |
So mobs that only appear at night? |
19:00 |
Trixar_za |
and seriously misty? |
19:01 |
rubenwardy |
Calinou: https://cdn.mediacru.sh/y/yKOTOM9WkZSx.png ? |
19:02 |
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19:06 |
thefamilygrog66 |
Trixar_za, I'll be using a separate mobs mod, but yeah, some (most?) will only appear at night. The Otherworld mod I'm making replaces many of the default nodes with different ones (with creepy textures) between midnight and dawn, and then switches them back to normal again. Sort of like the otherworld in Silent Hill, specifically the 1st game. |
19:07 |
thefamilygrog66 |
Fog unfortunately is controlled on the client side, so I can't do much about that. |
19:08 |
Trixar_za |
Well, unless you create a different kind of air block and make it smokey and then just replace the air nodes with the custom one. |
19:09 |
Calinou |
what font is this, rubenwardy, Fira Sans? |
19:09 |
Calinou |
looks more modern |
19:09 |
Calinou |
Ubuntu is so 2010 :P |
19:09 |
rubenwardy |
Yes |
19:10 |
Calinou |
is that the default weight, or Light version? |
19:11 |
rubenwardy |
light |
19:11 |
rubenwardy |
The default weight looks to heavy to me |
19:13 |
thefamilygrog66 |
Trixar_za: good point. I might experiment with that a bit... |
19:13 |
rubenwardy |
Maybe it's just the color of the text. Or that I'm used to Ubuntu's light font |
19:13 |
rubenwardy |
normal weight: https://mediacru.sh/xTHWwsEcNxQW |
19:14 |
Calinou |
yeah, Light is good |
19:14 |
Calinou |
modern fonts tend to be lighter |
19:14 |
* thefamilygrog66 |
is so 1999 |
19:15 |
Calinou |
did you try the Book weight, rubenwardy? |
19:15 |
Calinou |
slightly less bold than regular |
19:16 |
Calinou |
the difference is tiny, but there is one |
19:16 |
rubenwardy |
Will try. I'm using it from https://github.com/mozilla/Fira , is that correct? |
19:17 |
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19:18 |
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19:19 |
Calinou |
yes |
19:19 |
Calinou |
looks correct |
19:20 |
rubenwardy |
There is no book version of that, though |
19:21 |
rubenwardy |
Downloaded from else where to try out XD |
19:21 |
Kalabasa |
get_mapgen_params... |
19:22 |
Calinou |
https://github.com/mozilla/Fira/blob/master/otf/FiraSans-Book.otf |
19:23 |
Calinou |
https://github.com/mozilla/Fira/blob/master/woff/FiraSans-Book.woff |
19:23 |
Calinou |
rubenwardy, ^ |
19:23 |
rubenwardy |
Thanks |
19:27 |
Kalabasa |
Hmm.. Latest minetest_game is incompatible with 0.4.11. |
19:27 |
jordan4ibanez |
thefamilygrog66: That's not what I was looking for but I appreciate your effor |
19:27 |
jordan4ibanez |
effort* |
19:28 |
* Kalabasa |
sighs |
19:29 |
Calinou |
rubenwardy, https://github.com/MiJyn/estsaver/issues/3#issuecomment-70136323 :D |
19:30 |
Kalabasa |
Does anyone know how to clone a repository, up until a tag. Later commits are not included. |
19:31 |
Kalabasa |
[git] |
19:31 |
Calinou |
rubenwardy, https://github.com/MiJyn/mijyn.github.com/issues/1 ⇒ he replied |
19:31 |
Calinou |
did he read IRC logs? :o |
19:31 |
rubenwardy |
I saw |
19:33 |
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19:36 |
ElectronLibre |
Calinou: He did actually. |
19:36 |
rubenwardy |
Yeah. <rubenwardy> That UI sucks |
19:36 |
Calinou |
heh |
19:37 |
Calinou |
would be nice if he joined the community again, but asking him would probably anger him |
19:41 |
jordan4ibanez |
Is entity weight depricated? |
19:42 |
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19:43 |
lordawe |
Guys, I am building small PC/server and I would like it to be linux powered, but I am linux newbie and I am not in touch with any linux user. Is anybody willing to help me/guide me a little? As it is little OT it would be better to send me a PM. Thank you very much. |
19:43 |
Calinou |
there are tons of resources on the Internet for this |
19:43 |
jordan4ibanez |
lordawe: Are you fimiliar with Windows or OS? |
19:44 |
Calinou |
check out this subreddit, http://www.reddit.com/r/linux4noobs |
19:44 |
lordawe |
yes but EN is not my language and as I am windows oriented, this needs different way of thinging... |
19:44 |
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19:45 |
Krock |
get ReactOS |
19:46 |
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19:46 |
exio4 |
lordawe, what is your native tongue? |
19:46 |
Krock |
I'm still using Windows XP because I'm used to the management and I try to use it as long as I can |
19:47 |
lordawe |
Czech |
19:48 |
* exio4 |
can't help then >.> |
19:51 |
lordawe |
Well, my English is not that bad, I understand more than I can say and I already installed couple distros, but I need somebody to discuss the subject :) |
19:52 |
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19:55 |
rubenwardy |
Calinou, pushed XD http://rubenwardy.github.io/ |
19:56 |
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19:56 |
Calinou |
looks good |
19:59 |
Krock |
your html5 page with those objects takes kinda much CPU |
19:59 |
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20:02 |
rubenwardy |
Will optimise that. It renders at 60fps even though it only changes every 1/5 of a second |
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20:03 |
jordan4ibanez |
Man, green tea tastes terrible |
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20:06 |
ThatGraemeGuy |
anyone around that can unban me from #minetest-technic? |
20:06 |
rubenwardy |
Krock: now try it |
20:06 |
rubenwardy |
(You may need ctrl+f5) |
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20:53 |
not_a_tiger |
Just learned of the "Minetest Exposure Project" Kickstarter. What does #minetest make of this? |
20:55 |
PilzAdam |
not_a_tiger, whats that? |
20:56 |
marktraceur |
!link |
20:56 |
marktraceur |
https://www.kickstarter.com/projects/apoptosis/minetest-exposure-project/?reportcrowd |
20:57 |
Calinou |
lol |
20:57 |
Calinou |
basically crowdfunding to sell Minetest |
20:57 |
marktraceur |
Not an inherently bad idea |
20:57 |
Calinou |
probably legal |
20:57 |
marktraceur |
Calinou: He says he'll do it for free |
20:57 |
marktraceur |
Not sure what the Steam TOS says about LGPL |
20:58 |
Calinou |
allows it |
20:58 |
Calinou |
see Warsow |
20:58 |
Calinou |
but wanting to be on Steam/Desura is just silly in general |
20:58 |
ElectronLibre |
What the shell is this project... ._. |
20:58 |
marktraceur |
I dunno, there's a lot of exposure coming from it |
20:59 |
not_a_tiger |
So it doesn't appear to be malicious. He says he wants to bring exposure to MT. Is that a good thing? |
21:00 |
marktraceur |
Probably fine. |
21:00 |
Calinou |
marktraceur, Warsow's greenlighting was a big fail |
21:00 |
Calinou |
it brought some players for a few weeks, then it all went down |
21:00 |
marktraceur |
I don't even know what greenlighting means |
21:00 |
Calinou |
now there's 10 players on servers again, like before :P |
21:00 |
Calinou |
greenlighting = being approved on the Steam Greenlight program |
21:00 |
marktraceur |
Ah. |
21:00 |
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21:00 |
Calinou |
and you have to give Steam a lot of money for this |
21:00 |
marktraceur |
Of course. |
21:01 |
marktraceur |
I bet around 300 CAD. :) |
21:01 |
marktraceur |
100 USD looks like |
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21:08 |
jordan4ibanez |
Holy moly, I just managed to cause such a hard core memory dump with serialization it gave me a backtrace and memory dump |
21:08 |
jordan4ibanez |
crash* |
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21:52 |
jordan4ibanez |
So how big are blocks? |
21:52 |
shadowzone |
1x1 meters |
21:53 |
jordan4ibanez |
No, not nodes, the blocks |
21:53 |
shadowzone |
oh.. |
21:53 |
shadowzone |
Not sure what a "nlock" is |
21:53 |
jordan4ibanez |
The chunks as it's called in Minecraft |
21:53 |
shadowzone |
8Block |
21:53 |
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21:53 |
shadowzone |
oh. |
21:53 |
shadowzone |
16x16x16 |
21:54 |
hmmmm |
a Minecraft block is a Minetest MapNode |
21:54 |
hmmmm |
a Minecraft chunk is a Minetest MapBlock |
21:55 |
hmmmm |
except a chunk in minecraft is a column that fills the entire vertical space |
21:56 |
jordan4ibanez |
But in the api it's forceload_block |
21:58 |
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22:08 |
jordan4ibanez |
Cool, finally figured out how to treat multiple entities as one |
22:10 |
ShadowNinja |
hmmmm: Nope, it fills half of the vertical space. The MC devs discovered unsigned numbers a while ago. |
22:10 |
hmmmm |
they do? |
22:10 |
ShadowNinja |
(Java doesn't support unsigned types) |
22:10 |
ShadowNinja |
They're 128 high and the limit if 256. |
22:10 |
ShadowNinja |
is* |
22:11 |
hmmmm |
i thought they doubled the height limits |
22:11 |
ShadowNinja |
As of the introduction of the Anvil format. |
22:11 |
ShadowNinja |
hmmmm: Yep, they didn't double the chunk size though. |
22:11 |
hmmmm |
hmm |
22:11 |
hmmmm |
i thought the whole point of making it expand all the way vertically is to prevent lighting bugs |
22:12 |
hmmmm |
and it'd make sense, i suppose, to chop it in half because underground lighting doesn't matter as much |
22:12 |
ShadowNinja |
hmmmm: They might have lighting bugs if you build too high now. |
22:12 |
not_a_tiger |
caffeine rqd |
22:15 |
hmmmm |
hmm |
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|
Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Happy new year | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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shadowzone |
https://github.com/minetest/minetest/pull/2135 |
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jordan4ibanez_ |
Quite a mistake there lol |
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23:54 |
hmmmm |
I just got this insane PM from somebody here saying that I'm cussing out 12 year old girls |
23:54 |
hmmmm |
and I had to ignore him |
23:55 |
shadowzone |
hmmmm, because I'm 12 and made that pull request |
23:55 |
hmmmm |
like at first I thought it was a joke |
23:58 |
hmmmm |
shadowzone: did you put cg62 up on this? |
23:58 |
hmmmm |
I don't get what your deal is |
23:58 |
shadowzone |
Nope |
23:58 |
shadowzone |
I didn't even expect this. |
23:58 |
exio4 |
can we hug together |
23:58 |
acerspyro |
hmmmm: PM with a lonk to online intimidation? |
23:58 |
acerspyro |
link* |
23:59 |
hmmmm |
hold on |
23:59 |
hmmmm |
http://fpaste.org/170301/14213663/ |
23:59 |
shadowzone |
I didn't tell her to do this, all I said was that they were reviewing it, she took it the wrong way as "they hate it" |