Time |
Nick |
Message |
00:00 |
* y |
takes function applications and unboxed types and mixes them |
00:00 |
VanessaE |
haha |
00:00 |
WindHero |
There, added support for four more mods to MobSpawn |
00:00 |
y |
Haskell \o/ |
00:00 |
* LittleJoe |
breaks up the fight with a little nuke potion ^_^ |
00:01 |
VanessaE |
in 6502 those declare a hex value and an immediate value, respectively :) |
00:01 |
* VanessaE |
points a raster counter at LittleJoe |
00:02 |
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00:02 |
* LittleJoe |
is unaffected by this unknown thing that is being pointed! |
00:02 |
WindHero |
42 = base2(00101010) = hex(2A) |
00:03 |
WindHero |
All calculations done mentally :B |
00:03 |
WindHero |
*B) |
00:03 |
VanessaE |
wow, he really IS little isn't he? |
00:03 |
LittleJoe |
O.O |
00:03 |
LittleJoe |
I'm the elven leader in lott ^_^ |
00:03 |
WindHero |
Rasterized graphics ftw |
00:04 |
y |
VanessaE: you should try Haskell |
00:04 |
WindHero |
Although dwarves aren't the coolest race, I'd probably throw my lot in with them |
00:04 |
y |
it is like learning to program again, that is why it is also so beautiful |
00:04 |
WindHero |
I haz insane diggin' skillz |
00:04 |
y |
it isn't just learning new syntax, it is starting from scratch |
00:04 |
LittleJoe |
GAAHHHHHHHH don't say that word!!!!!! |
00:05 |
LittleJoe |
bleh bleh bleh!!!!! |
00:06 |
WindHero |
dwarves? |
00:07 |
LittleJoe |
GAHHHHHH!!!!! |
00:07 |
LittleJoe |
(yes) |
00:07 |
LittleJoe |
ehhhhh |
00:07 |
* WindHero |
is having deja vu from the Knights Who Say Ni scene... |
00:08 |
* LittleJoe |
is having a deja vu from when his friend said something really stupid....... |
00:08 |
LittleJoe |
; ) |
00:14 |
WindHero |
Speaking of LOTT, I need to add its mobs to mobspawn |
00:15 |
LittleJoe |
you can talk to Amaz |
00:15 |
LittleJoe |
he's not on right now |
00:15 |
LittleJoe |
btw what is mabspawn? |
00:15 |
WindHero |
Oh, it's nothing I need to talk to anyone about |
00:15 |
LittleJoe |
oh : ) |
00:15 |
LittleJoe |
yeah it's all in github ; ) |
00:15 |
WindHero |
https://forum.minetest.net/viewtopic.php?f=9&t=10555 |
00:16 |
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00:20 |
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00:27 |
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00:31 |
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00:31 |
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00:31 |
jbitcm- |
hello i'm running minetest in a mac |
00:32 |
jbitcm- |
and i want to know how i can install a mod |
00:32 |
jbitcm- |
can you help me please |
00:32 |
jbitcm- |
i dont find the minetest file |
00:33 |
VanessaE |
put the mod into <minetest folder>/mods |
00:33 |
VanessaE |
and make sure the name of the mod folder is correct |
00:34 |
VanessaE |
(each mod has a specific name for its folder) |
00:34 |
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00:34 |
jbitcm- |
VanessaE: where is the minetest folder in mac |
00:34 |
VanessaE |
e.g. something like "technic-master-7847584375blahblah" should be just "technic" |
00:34 |
VanessaE |
jbitcm-: I don't know, use Finder? |
00:35 |
jbitcm- |
yes but i'm searching in my library folder |
00:35 |
jbitcm- |
and can't see the minetest folder |
00:35 |
VanessaE |
the only mac I have access to is an old eMac and it just lists all of its apps by default if I fire up 'Finder' so I don't know what's where on that machine :) |
00:35 |
VanessaE |
(It's old, PPC-arch, OSX 10.4.11, and it doesn't have Minetest) |
00:36 |
VanessaE |
maybe Minetest is just on your desktop or so? or whatever location your downloads go to? |
00:36 |
VanessaE |
it's a run-in-place application, so it doesn't have to be copied to anywhere once you download and extract it |
00:37 |
VanessaE |
(I assume you downloaded someone's ready-made mac build) |
00:38 |
jbitcm- |
VanessaE: i dont have mods folder |
00:39 |
jbitcm- |
i only have libs macos resources |
00:41 |
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00:42 |
VanessaE |
inside the Minetest folder? what's inside of resources? |
00:42 |
VanessaE |
I don't know the layout so I'm muddling my way through it ;) |
00:43 |
VanessaE |
the layout on mac that is |
00:49 |
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00:53 |
jbitcm- |
VanessaE: mods mods mods and tabs_mods.lua |
00:55 |
VanessaE |
er... there can only be one mods/ folder I would think :P |
00:55 |
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00:56 |
jbitcm- |
VanessaE: for me 3 folders |
00:56 |
VanessaE |
they're probably all just results for the same folder |
00:57 |
VanessaE |
tabs_mods.lua refers to part of the menu though. you can ignore that result. |
00:57 |
VanessaE |
look in each of those "folders" and see what's there. |
00:58 |
VanessaE |
my guess is one of them is empty, one of them has stuff like "default", "doors", "wool" and so on. |
00:58 |
VanessaE |
the former is probably the one you want. the latter is minetest_game |
00:58 |
VanessaE |
the third might be minimal game |
01:12 |
jbitcm- |
VanessaE: the only thing i want is use one mod |
01:13 |
jbitcm- |
VanessaE: in my mods folder i have a tutorial castle creative default |
01:13 |
VanessaE |
jbitcm-: that's fine. you just need to figure out which of those three "mods" folders is the correct one. |
01:13 |
VanessaE |
ok that one you just listed is your game content, minetest_game |
01:13 |
VanessaE |
itthat's the wrong one. |
01:14 |
VanessaE |
oops. |
01:14 |
VanessaE |
it will work in a pinch, but that's the wrong one. |
01:15 |
jbitcm- |
VanessaE: in the nex one i have farming fire flowers hunger stairs |
01:15 |
VanessaE |
that's also a game folder. maybe both of those are different forks of minetest_game ? |
01:15 |
VanessaE |
what's in the third one? |
01:17 |
jbitcm- |
VanessaE: 3d_armor bedrock beds boats bones bucket carts creative dye and others |
01:17 |
VanessaE |
huh. |
01:17 |
VanessaE |
ok |
01:18 |
VanessaE |
where is your "worlds" folder at then? |
01:20 |
jbitcm- |
VanessaE: in the worlds folder i have tutorial word |
01:20 |
VanessaE |
jbitcm-: ok you found worlds. but where IS the worlds folder at? |
01:21 |
VanessaE |
what folder is "worlds" located in? |
01:24 |
jbitcm- |
VanessaE: tutorial folder |
01:25 |
VanessaE |
jbitcm-: nono, not what's in the worlds folder |
01:26 |
VanessaE |
I mean what is worlds located in. |
01:26 |
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01:26 |
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01:26 |
VanessaE |
what kind of drinking vessel is your milk located in :) |
01:26 |
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01:26 |
VanessaE |
not what's in the glass ;) |
01:26 |
VanessaE |
the folder above "worlds" should be "minetest" and some numbers |
01:27 |
VanessaE |
damn it where is Megaf when I need him. |
01:27 |
VanessaE |
he knows mac |
01:28 |
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02:37 |
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02:54 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Wielded fixes. Add shaders support. f25cc0d http://git.io/o6P7Ag (2014-11-13T03:51:04+01:00) |
03:23 |
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04:00 |
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04:00 |
Drae |
Hey wazzup |
04:06 |
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04:11 |
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04:20 |
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04:21 |
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05:04 |
Fritigern |
Does anybody know if a mod exists that pevents spawn camping? Ideally it would teleport someone to a random location after they have not moved for X minutes after logging in at the spawn point. |
05:06 |
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05:06 |
Fritigern |
(Also, why do people do that? Logging in on an otherwise empty server, then stand around for a long time and then log out again....) |
05:14 |
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05:34 |
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05:45 |
Fritigern |
Does anyone know Semmett9? He's the creator of the 3d_torches mod. I have submitted a bug report plus a fix, but i worry that he may have abandoned the mod. |
05:47 |
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05:55 |
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05:56 |
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06:01 |
JohnnyComeL8ly |
So, I think that VanessaE is pretty knowledgeable... but I was wondering if anyone had fixed the icon switch-up before. I think I can remember a time when it didn't do that, but I can't say that for sure. |
06:03 |
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06:12 |
JohnnyComeL8ly |
I would like to play without having to check the item's name by putting my cursor onto the (most of the time) incorrect image which displays a text box telling what the item is. |
06:14 |
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06:17 |
ThatGraemeGuy |
I for one have no idea what you are referring to |
06:19 |
JohnnyComeL8ly |
Instead of seeing a picture of dirt, I see a diamond block... ect. |
06:19 |
ThatGraemeGuy |
Weird, I can't say I've ever had that |
06:19 |
JohnnyComeL8ly |
I am glad you can say that. :-) |
06:20 |
Trixar_za |
Hey ThatGraemeGuy |
06:20 |
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06:27 |
ThatGraemeGuy |
'lo :) |
06:34 |
ThatGraemeGuy |
JohnnyComeL8ly: you should log it as an issue on github if there isn't an open issue already |
06:41 |
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06:42 |
JohnnyComeL8ly |
I heard from VanessaE that some people had that before, but no one ever figured out why. |
06:43 |
ThatGraemeGuy |
and if nobody bothered to open an issue chances are it will never get any attention either |
06:45 |
JohnnyComeL8ly |
I don't know how I should articulate it... (Help.) |
06:46 |
ThatGraemeGuy |
Where does the image appear incorrectly? |
06:48 |
JohnnyComeL8ly |
In the inventory and if it is a modded server, then the other "pages" accessible from pressing "i" are displayed wonky too. |
06:49 |
ThatGraemeGuy |
ok so wherever a small image is displayed |
06:50 |
Trixar_za |
Sound like a bad inventory mod |
06:51 |
ThatGraemeGuy |
as far as i know those small images are the "inventory image", so you can describe the issue as "Incorrect inventory images displayed" and in the main body of the github issue go into more detail and include a screenshot or two |
06:51 |
Trixar_za |
or a mod using imagery or a name it shouldn't (it's overriding another mod or base mods) |
06:51 |
ThatGraemeGuy |
but before you even do that i would attempt to reproduce the issue with minetest_game without extra mods |
06:51 |
JohnnyComeL8ly |
Idk, but I only notice it in "i" menu. |
06:52 |
JohnnyComeL8ly |
Even in minetest_game it is that way. |
06:52 |
ThatGraemeGuy |
cool then open the issue in github |
06:56 |
sol_invictus |
JohnnyComeL8ly: is preload_item_visuals disabled? |
06:56 |
JohnnyComeL8ly |
Let me check. |
06:56 |
JohnnyComeL8ly |
No, it isn't. |
06:57 |
sol_invictus |
disable it and check again |
06:57 |
JohnnyComeL8ly |
Ok. |
06:58 |
JohnnyComeL8ly |
It is just loading OTHER incorrect icons... |
06:59 |
sol_invictus |
funny... |
06:59 |
sol_invictus |
make an issue then |
07:01 |
JohnnyComeL8ly |
I took notes on what you said to do, ThatGraemeGuy. But I'm not going to tackle that tonight. |
07:02 |
JohnnyComeL8ly |
I'm quiting... |
07:03 |
JohnnyComeL8ly |
(Bye!) |
07:05 |
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09:51 |
Megaf |
Hi all |
09:52 |
Megaf |
VanessaE: Are you there? |
09:52 |
Megaf |
!tell VanessaE https://github.com/VanessaE/homedecor_modpack/issues/148 |
09:52 |
MinetestBot |
Megaf: yeah, sure, whatever |
09:52 |
Megaf |
can anyone help me fix that on my fork? |
09:53 |
Megaf |
https://github.com/Megaf/homedecor_modpack |
09:53 |
Megaf |
I want to fix that and send a pull request |
09:55 |
kilbith |
Megaf : https://github.com/VanessaE/homedecor_modpack/issues/148#issuecomment-62866776 |
09:55 |
jin_xi |
hmm, it looks like a line went missing |
09:55 |
kilbith |
it's my fault |
09:55 |
jin_xi |
yes, that one |
09:56 |
Megaf |
Im investigating the latest commit https://github.com/VanessaE/homedecor_modpack/commit/361b742c56744ab3bae4d46b287432233ad7c292 |
09:56 |
Megaf |
kilbith: its your fault, but its ok, just a little error |
09:57 |
Megaf |
How do I get that pull on my fork? |
09:57 |
Megaf |
so I can start my server again |
09:57 |
Megaf |
I will just add the line by hand |
09:57 |
kilbith |
just add "fixed = {" line 586 |
09:58 |
kilbith |
nothing to do |
10:01 |
Megaf |
done |
10:07 |
Zeno` |
hmm |
10:07 |
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10:07 |
Zeno` |
the old line going missing trick! |
10:16 |
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10:23 |
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10:25 |
Megaf |
kilbith: please, always test your code before submiting it |
10:26 |
Megaf |
Zeno`: at least that's more noticable than a comma went missing or even a "}" |
10:27 |
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10:28 |
Megaf |
kilbith: join my server please, we need to find a way to fix the texures |
10:28 |
kilbith |
ok |
10:36 |
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10:46 |
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10:54 |
ThatGraemeGuy |
urgh I don't github so good |
10:55 |
ThatGraemeGuy |
I have an old PR for technic, now I commited some more changes to my own branch and it automatically includes those in the existing PR |
10:56 |
Fritigern |
Heh, speaking of github. I just finished forking 3d_torched by Infinitum to my own repo, and made them safe to use on servers with protection enabled. |
10:57 |
Zeno` |
Well I broke my local repo today :D |
10:57 |
Zeno` |
(fixed it thankfully) |
10:57 |
Fritigern |
*PHEW!* |
10:58 |
Zeno` |
yeah, I panicked for a while there hehe |
10:58 |
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10:58 |
Fritigern |
Well, as long as you have all the code... The history is a little less important :-) |
10:58 |
Zeno` |
I guess that sh*t happens |
10:59 |
Zeno` |
well for a while I didn't know if I could fix all of the commits I did yesterday lol |
10:59 |
Zeno` |
rebase gone wrong... terribly wrong |
11:00 |
Zeno` |
And you know what's stupid? |
11:00 |
Fritigern |
What does rebase do again? I know i used it once, but under direction of someone else who also put together the command. |
11:00 |
jin_xi |
no undo? |
11:00 |
ThatGraemeGuy |
I edited the PR title. probably a smarter way but meh |
11:00 |
Fritigern |
I do know what's stupid, Thanks ofr asking! :-) |
11:00 |
Zeno` |
Before it I thought "hmm, maybe I should make a backup first".. then ignored my own advice |
11:00 |
Zeno` |
jin_xi, undo (effectively) is what I ended up doing (hard reset of master, git pull, more rebasing) |
11:01 |
jin_xi |
y u no git undo |
11:01 |
* jin_xi |
rages |
11:01 |
Zeno` |
there is undo to a certain extent |
11:01 |
* y |
u no |
11:01 |
y |
? |
11:02 |
Zeno` |
Fritigern, rebase "rewinds" the changes in a branch, applies changes made in another branch, and the reapplys your commits (basically) |
11:02 |
jin_xi |
y: http://i0.kym-cdn.com/entries/icons/square/000/004/006/y-u-no-guy.jpg |
11:02 |
y |
I know |
11:03 |
y |
but why highlight a poor guy like me |
11:03 |
Fritigern |
Y not? |
11:03 |
y |
>:3 |
11:03 |
Fritigern |
You were asking for it ;-))) |
11:03 |
jin_xi |
change your nick to a for avoiding such problem |
11:04 |
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11:04 |
Fritigern |
A? |
11:04 |
Fritigern |
A:\> General Error |
11:06 |
Zeno` |
poor exio |
11:06 |
y |
:P |
11:06 |
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11:08 |
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11:13 |
* Fritigern |
wonders if i should rename my fork of 3d_torches to 3d_torches_secure or something along those lines.... |
11:15 |
* Fritigern |
just foudn out that i inadvertently already renamed the mod, original name is 3d_torch, i named it 3d_torches. Not good..... |
11:19 |
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11:28 |
Fritigern |
I need to rename the repo. Do i create a new repo and push to that, after editing .git/config? Or is there a better way? |
11:30 |
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11:42 |
Zeno` |
rename what? |
11:42 |
Fritigern |
Well, fixed that |
11:42 |
Zeno` |
cool :) |
11:43 |
Fritigern |
I needed to rename my 3d_torces repo to 3d_torch, or any downloaded zip files would be incorrectly named |
11:43 |
Zeno` |
yep |
11:43 |
Zeno` |
you can just rename though can't you? |
11:43 |
Zeno` |
from github |
11:43 |
Fritigern |
So i renamed the local repo, edited .git/config, made a new repo on github and pused to that one |
11:43 |
* Jordach |
wonders if making MT papercraft prefab stuff would be nice |
11:44 |
Zeno` |
yeah, that way would work as well |
11:44 |
* Fritigern |
thinks that Jordach has a good idea |
12:07 |
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12:38 |
Zeno` |
Jordach has lots of good ideas |
12:38 |
Zeno` |
except... |
12:39 |
Zeno` |
except for his bad ones |
12:39 |
Zeno` |
but we all have those (in my case the bad ideas outweigh the good ideas :() |
12:41 |
Jordach |
Zeno`, weed always gives good ideas |
12:42 |
y |
Zeno`: I don't have any good ideas though |
12:42 |
Jordach |
i actually considered player model figures |
12:42 |
Jordach |
but you're probably asking how the legs work |
12:44 |
* Jordach |
likes the use of split pins |
12:45 |
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13:08 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add option 'eased' to NoiseParams 874109c http://git.io/GXKyHA (2014-11-13T23:06:38+10:00) |
13:11 |
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13:26 |
catninja |
I was just wondering, does minetest have a federated social network like identica, quittr, diaspora etc? |
13:28 |
catninja |
It would be fun to be able to follow other minetesters on free networks |
13:29 |
ThatGraemeGuy |
nope |
13:30 |
ThatGraemeGuy |
there's the forum and there's a handful of servers that share their chat via an IRC channel |
13:30 |
ThatGraemeGuy |
that's pretty much it |
13:32 |
catninja |
Hm what a shame. The bronys has a really big active community and they are not so much about open source |
13:37 |
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13:48 |
VanessaE |
good morning. |
13:48 |
VanessaE |
Megaf_: fixed and pushed to git. |
13:48 |
shadowzone |
Good Morning VanessaE, how are you doing? |
13:49 |
* ElectronLibre |
realizes it's 7am in the USA. |
13:49 |
shadowzone |
Yep |
13:49 |
shadowzone |
7:49:15 AM |
13:49 |
ElectronLibre |
Good morning VanessaE. :) |
13:49 |
ThatGraemeGuy |
the whole USA? :P |
13:49 |
ElectronLibre |
No, the east coast if I remember well. |
13:50 |
VanessaE |
I'm half asleep :P |
13:51 |
catninja |
asssssssssnlk |
13:51 |
* ElectronLibre |
gives VanessaE a bed. |
13:51 |
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13:52 |
catninja |
sorry, dog escaped the sofa |
14:00 |
|
BENJI_ joined #minetest |
14:11 |
MinetestBot |
[git] gravgun -> minetest/minetest: Improved VoxelArea variable locality, thus performance 92815ad http://git.io/CzwHoQ (2014-11-14T00:10:09+10:00) |
14:16 |
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14:20 |
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14:21 |
hoodedice |
OH MY GOD .NET IS NOW OPEN SOURCE |
14:21 |
hoodedice |
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa |
14:21 |
hoodedice |
Microsoft is like, not being an evil ass |
14:21 |
ElectronLibre |
Good new. But we've already said it. Didn't we? |
14:21 |
hoodedice |
I was just informed about it... |
14:22 |
Zeno` |
Who is Microsoft? |
14:22 |
* Zeno` |
googles |
14:23 |
ElectronLibre |
Zeno`: A band of evil men somewhere in a bunker made of gold and diamond. |
14:23 |
Zeno` |
:-o |
14:23 |
Zeno` |
Sounds like my neighbours |
14:29 |
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14:30 |
y |
hoodedice: old news </3 |
14:30 |
y |
I already went like OMG MICROSOFT IS ALL CRAZY yesterday :P |
14:31 |
marktraceur |
hoodedice: But Visual Studio's still nonfree, so it's not all that useful |
14:32 |
y |
weren't they thinking about opensourcing some part of VS? |
14:32 |
|
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14:33 |
marktraceur |
Maybe libraries, I doubt they'd do the application |
14:33 |
hoodedice |
still |
14:33 |
hoodedice |
free as in free candy. |
14:33 |
hoodedice |
that's not a problem |
14:33 |
hoodedice |
now I can be a REAL C# developer |
14:36 |
y |
F#* |
14:37 |
y |
eff sharp is a nice language |
14:38 |
y |
it is also opensource, even before they released it and stuff |
14:38 |
y |
s/it/.NET/ |
14:38 |
hoodedice |
!g F# |
14:38 |
MinetestBot |
hoodedice: http://fsharp.org/ |
14:39 |
hoodedice |
> METRO UI |
14:39 |
hoodedice |
lel |
14:40 |
marktraceur |
hoodedice: Not a problem for some, maybe :) |
14:40 |
hoodedice |
I love metro UI |
14:43 |
SylvieLorxu |
F# for Fun and Profit |
14:43 |
SylvieLorxu |
Introduces you to F# and show you ways that F# can help in day-to-day development of mainstream commercial business software. |
14:43 |
SylvieLorxu |
I love how the F# site implies you can't use it for hobby projects :/ |
14:45 |
marktraceur |
SylvieLorxu: It's a Serious Business Language for Serious Business People. |
14:45 |
marktraceur |
It's like COBOL++. |
14:46 |
y |
I am ONLY going to use it in a non-hobby project |
14:46 |
* sfan5 |
meows at y |
14:47 |
marktraceur |
Pretty sure that's in the license, y |
14:47 |
y |
because it is a functional language, with nice syntax AND lots of "mainstream libraries" |
14:47 |
SylvieLorxu |
marktraceur: https://www.youtube.com/watch?v=rRbY3TMUcgQ :P |
14:47 |
y |
if I am working in my own and don't need to support windows, I go for haskell |
14:47 |
y |
marktraceur: it is actually an OCaml in the .NET |
14:49 |
y |
with a light layer of OOP enough to support .NET libraries without it being a pain |
14:50 |
Jordach |
OW |
14:50 |
Jordach |
how'd i even live with monitors being THIS bright |
14:50 |
y |
it is opensource under the apache lic |
14:51 |
y |
SylvieLorxu: they need to sell it somehow |
14:51 |
marktraceur |
SylvieLorxu: "It's more like playing with slinkies" lol. |
14:52 |
y |
a "mainstream functional language" with decent syntax is something I would use |
14:52 |
y |
no, not scala, which is a ugly beast that is going to kill my family and give me nightmares |
14:52 |
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15:06 |
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15:07 |
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15:20 |
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15:22 |
Zeno` |
sfan5! |
15:22 |
Zeno` |
*roar* |
15:22 |
* sfan5 |
curls up to Zeno`'s lap |
15:23 |
* Zeno` |
is bewildered and doesn't know what to do |
15:23 |
* Zeno` |
pats sfan5's head |
15:23 |
* PenguinDad |
wgets up to sfan5's lap |
15:23 |
* sfan5 |
purrs |
15:24 |
* Zeno` |
can hear a strange low rumbling noise |
15:25 |
* Zeno` |
throws sfan5 aside and tries to locate the source of the noise |
15:25 |
Zeno` |
hmm.... noise has gone |
15:26 |
* Zeno` |
gets sfan5 back. May as well keep it |
15:26 |
Zeno` |
the noise is back! |
15:26 |
* sfan5 |
cats |
15:29 |
Zeno` |
I need to investigate the source of this noise again |
15:29 |
* Zeno` |
puts sfan5 on his left shoulder and goes to find it |
15:29 |
* sfan5 |
purrs |
15:30 |
Zeno` |
aha! it's to my left! |
15:30 |
Zeno` |
hmm, nothing there |
15:30 |
marktraceur |
Must be a ghost |
15:30 |
Zeno` |
maybe |
15:31 |
Zeno` |
it's to my left again! |
15:31 |
* PenguinDad |
looks at sfan5 |
15:31 |
Zeno` |
hmm, something odd is going on here |
15:31 |
* Zeno` |
spins around in a circle |
15:32 |
Zeno` |
it's always to my left! |
15:32 |
Jordach |
Zeno`, care to describe the noise |
15:32 |
Zeno` |
I am going crazy :( |
15:32 |
Zeno` |
Jordach, it's a low rumbling sound like a ... |
15:32 |
Zeno` |
like |
15:32 |
Zeno` |
brrrr brrr brrr brrr brrr |
15:32 |
Jordach |
like a electrical transformer that isn't 100% active |
15:33 |
Zeno` |
I dunno what that sounds like |
15:33 |
Jordach |
Zeno`, or you're hearing those mysterious hums that 15% of the population can only hear |
15:34 |
* Zeno` |
puts sfan5 down on the table |
15:34 |
Zeno` |
wtf |
15:34 |
Zeno` |
it's gone |
15:34 |
|
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15:34 |
PenguinDad |
or you've simply gone mad :P |
15:34 |
Zeno` |
I think it's coming from sfan5! |
15:35 |
Zeno` |
I can't go mad, I already am |
15:35 |
* Zeno` |
looks at the sfan5 on his desk |
15:35 |
Zeno` |
yes, it's coming from there |
15:36 |
Zeno` |
maybe it's a *roar* that doesn't quite come out |
15:36 |
PenguinDad |
There's an electrical transformer in sfan5! :D |
15:36 |
Zeno` |
lol |
15:37 |
Zeno` |
must be |
15:39 |
Jordach |
>sunset in 19 minutes |
15:39 |
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15:47 |
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15:47 |
GuestOgre |
Hi |
15:47 |
|
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15:48 |
ElectronLibre |
Hello GuestOgre. |
15:48 |
GuestOgre |
Xlib: extension "GLX" missing on display ":0". What's wrong? |
15:49 |
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15:50 |
hoodedice |
:0 |
15:53 |
GuestOgre |
What! |
15:54 |
Zeno` |
does glxgears work? |
15:55 |
GuestOgre |
Zeno`: i don't have glxgears |
15:56 |
Zeno` |
can you try to install it? It may resolve the missing dependencies |
15:56 |
GuestOgre |
k |
15:57 |
|
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15:58 |
GuestOgre |
Zeno`: Error: couldn't get an RGB, Double-buffered visual |
15:58 |
PenguinDad |
o.O |
15:58 |
GuestOgre |
That's from glxgears |
15:58 |
catninja |
all servers seem so empty, can anyone reccomend one with active players (and mobs would be nice) |
16:00 |
Zeno` |
err |
16:01 |
Zeno` |
What distro? |
16:01 |
catninja |
since my server still hasnt appeared on the public listing = no players |
16:02 |
GuestOgre |
Zeno`: debian testing |
16:02 |
Zeno` |
GuestOgre, best bet would be to ask on the debian channel I'm thinking |
16:02 |
GuestOgre |
k |
16:03 |
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16:05 |
catninja |
Zeno`: that is irrelevant, I just want to play with someone |
16:05 |
Zeno` |
catninja, sorry... I was talking to GuestOgre |
16:06 |
catninja |
ooh |
16:06 |
Jordach |
wtf |
16:06 |
Jordach |
gimp can't even rotate by 90 correctly |
16:18 |
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16:21 |
|
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16:22 |
Jordach |
what |
16:22 |
Jordach |
why are there white holes in the mgv5 mapgen |
16:23 |
Jordach |
s/white/x-ray/ |
16:24 |
|
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16:24 |
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16:25 |
Jordach |
wat |
16:25 |
Jordach |
https://cdn.mediacru.sh/4x_gLiUfZBtr.png |
16:27 |
Jordach |
there are walkable void areas that generate in MGV5 |
16:28 |
Jordach |
https://cdn.mediacru.sh/SrfVg4lIuh_5.png |
16:28 |
VanessaE |
those are probably CONTENT_IGNORE where there should be air. |
16:28 |
Jordach |
VanessaE, the dirt is partially rendered |
16:28 |
VanessaE |
it happened on one of my servers once. |
16:29 |
VanessaE |
place a torch. |
16:29 |
Jordach |
VanessaE, mesh updates will restore it to normal |
16:29 |
VanessaE |
actually, I see that you did :) |
16:29 |
Jordach |
only lights up the missing 6 faces around it |
16:29 |
VanessaE |
exactly. |
16:29 |
VanessaE |
the air has been replaced with ignore. |
16:30 |
Jordach |
https://cdn.mediacru.sh/w8a48h8qyAV5.png |
16:30 |
|
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16:37 |
Jordach |
#1837 is MGV5's bug with content_ignore |
16:47 |
|
FourFire joined #minetest |
16:49 |
Jordach |
that works a treat |
16:49 |
* Jordach |
abms ignore into air |
16:53 |
|
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17:16 |
Jordach |
dafaq |
17:17 |
Jordach |
that place is still going three years later |
17:17 |
marktraceur |
No it's not. |
17:17 |
Jordach |
marktraceur, with bronies and agressive memes, i'm surprised the user content level didn't turn to literal shit |
17:19 |
marktraceur |
What place are you talking about? |
17:19 |
Jordach |
can't remember the name of it |
17:19 |
marktraceur |
Twitter. |
17:21 |
Jordach |
some user contributed ebook place |
17:21 |
Jordach |
how is that thing even alive with 1 server with a capped upload |
17:22 |
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17:24 |
Calinou |
that place = ? |
17:24 |
Calinou |
hi marktraceur |
17:24 |
marktraceur |
Ohai Calinou. |
17:28 |
* PenguinDad |
slaps self |
17:37 |
|
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17:38 |
Guest98020 |
Hello, I would like the server to have a welcome message. What am I missing? In addition want to make sure that I have a registered email before the player may build and chat...this server will be used in an elementary school setting, and I want it as kid friendly as possible. |
17:39 |
sfan5 |
mhm |
17:39 |
Jordach |
add motd to the server's minetest.conf |
17:39 |
Jordach |
read: not example file |
17:39 |
sfan5 |
what do you mean by 'elementary school setting'? |
17:39 |
Guest98020 |
Kindergarten - 8th grade |
17:39 |
Guest98020 |
5 - 14 |
17:40 |
Jordach |
Guest98020, motd = custom message here |
17:40 |
Guest98020 |
Jordach, thanks. |
17:40 |
Jordach |
anything after the equals sign and space is used if it works that way |
17:43 |
Guest98020 |
That solves the first issue, and then to set default permissions until elevated based on registering the nick with an email. |
17:43 |
Jordach |
Guest98020, hmm |
17:43 |
sfan5 |
Guest98020: are you sure the email thing is a good idea for an elementary school |
17:44 |
Jordach |
sfan5, depends on internal accounts |
17:46 |
Xack |
hi :) |
17:47 |
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17:47 |
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17:48 |
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rubenwardy joined #minetest |
17:50 |
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Krock joined #minetest |
17:56 |
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rubenwardy joined #minetest |
18:09 |
rubenwardy |
Hi all! |
18:11 |
|
blaze joined #minetest |
18:13 |
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18:17 |
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Pest joined #minetest |
18:23 |
* Jordach |
's animation has higher FPS than AC:U |
18:24 |
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18:24 |
sfan5 |
Jordach: 60? |
18:24 |
Jordach |
24 |
18:24 |
Jordach |
unless blender inserts a mega ton for frames for me |
18:25 |
sfan5 |
do you even 30 |
18:25 |
Jordach |
for that cinematic feeling |
18:25 |
|
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18:25 |
Jordach |
(yes i prefer 60 for my games, but i can't be fucked with a even longer render time due to CPU limits being hit) |
18:26 |
Krock |
I prefer 60 and get 30. |
18:28 |
Krock |
ohai rubenwardy |
18:28 |
* Jordach |
needs to fix the hip bones in G9X |
18:29 |
|
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18:29 |
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18:30 |
* Jordach |
needs moar computing power |
18:30 |
Jordach |
it's looking more and more like Dual Xeons |
18:43 |
PenguinDad |
This is why I slapped myself http://a.pomf.se/uugclt.wav |
18:43 |
* PenguinDad |
hides |
18:46 |
|
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18:50 |
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18:54 |
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hisforeverkid joined #minetest |
18:55 |
hisforeverkid |
Hi everyone |
18:55 |
Krock |
Olleh |
18:57 |
|
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18:57 |
Calinou |
animations are interpolated/lerped, so they don't need a lot of frames |
18:57 |
Calinou |
the ideal count is variable |
18:58 |
Calinou |
usually 20 is fine for detailed animations |
19:06 |
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19:07 |
Krock |
!c 2547 - 2093 |
19:07 |
MinetestBot |
454 |
19:08 |
Krock |
!c 454 - 665 |
19:08 |
MinetestBot |
-211 |
19:08 |
Krock |
I'm so poor. No calculator |
19:09 |
shadowzone |
Lol |
19:09 |
shadowzone |
I have one |
19:14 |
Krock |
Best website ever: http://www.moffsoft.com/ download speed at 5 KB/s |
19:14 |
rubenwardy |
<3 rails https://cdn.mediacru.sh/N3pn1gzcMLFb.png |
19:15 |
Krock |
default:rail |
19:15 |
* PenguinDad |
hugs rubenwardy |
19:16 |
Krock |
it would be better if you put #3 on top |
19:16 |
Krock |
but srsly, who would do that? |
19:17 |
rubenwardy |
I know. XD |
19:20 |
Krock |
https://www.youtube.com/watch?v=bFEoMO0pc7k |
19:25 |
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19:27 |
Jordach |
nuuuuu |
19:27 |
Jordach |
right headphone snapped off of my headset |
19:27 |
Jordach |
rest in pizza |
19:27 |
|
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19:27 |
PenguinDad |
rest in pasta headphone |
19:28 |
Jordach |
i could possibly melt the plastic back onto the frame |
19:30 |
marktraceur |
That sounds safe |
19:34 |
|
CraigyDavi joined #minetest |
19:43 |
* catninja |
seems doomed to play alone today |
20:02 |
|
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20:09 |
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20:11 |
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20:16 |
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20:18 |
Calinou |
https://magcius.github.io/xplain/article/composite.html |
20:18 |
Calinou |
real-time renders in a blog post! |
20:21 |
|
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20:35 |
MinetestForFun |
Hi everybody, someone here has already installed MTSatellite ? i need help :) |
20:36 |
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20:37 |
MinetestForFun |
i followed the "COMPILE" sets (https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/COMPILE.md), but when i enter "go get -u bitbucket.org/s_l_teichmann/mtsatellite/cmd/mtdbconverter", it returns to me "38: error: 'leveldb_free' undeclared (first use in this function)" however, libleveldb-dev has been installed correctly |
20:37 |
MinetestForFun |
steps* |
20:40 |
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20:45 |
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20:47 |
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20:58 |
jojoa1997 |
Ok so I am on ubuntu and am trying to build Minetest. Here is code and output http://pastebin.com/iTN3mWrB |
20:58 |
Calinou |
hi joj |
20:58 |
jojoa1997 |
hi Calinou |
20:58 |
Calinou |
-DENABLE_CURL=1 is obsolete |
20:58 |
Calinou |
so is -DBUILD_CLIENT=1 and -DENABLE_SOUND=1 |
20:58 |
jojoa1997 |
:O |
20:58 |
Calinou |
you forgot the -D prefix |
20:59 |
Calinou |
you must put -D to all options |
20:59 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
20:59 |
Calinou |
try this :) |
20:59 |
Calinou |
use the portable install one |
21:04 |
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21:10 |
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21:11 |
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21:14 |
Sokomine |
the current version seems to be a bit...chatty...when breaking due to an error in a mod. it crashes with more debug messages printed to the console than usual |
21:17 |
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21:19 |
_Esteban |
Hi |
21:20 |
_Esteban |
I present the pull request that offers a replacement to the door textures. https://github.com/minetest/minetest_game/pull/327 |
21:20 |
_Esteban |
I present this here, because I think more developers check the irc than the forums. I am open for opinions. |
21:20 |
_Esteban |
Feel free to comment and give suggestions. If you find a way to make them brighter without make them look white, I would appreciate it. |
21:21 |
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21:21 |
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21:21 |
_Esteban |
@everyone Don’t worry, I won’t beg for this to be added constantly. I think there issues more important than this |
21:22 |
CraigyDavi |
_Esteban, the textures look great, vast improvement |
21:22 |
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21:23 |
_Esteban |
Hi Craig! It's been a long time. Thanks, I gave it my best :) |
21:23 |
MinetestForFun |
good work esteban, i hope it will be merge soon |
21:23 |
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21:24 |
* _Esteban |
is afk |
21:24 |
MinetestForFun |
nobody can help me with my MTSatellite problem ? nobody tried it ? |
21:26 |
* _Esteban |
is back |
21:27 |
_Esteban |
I haven't tried it, since is for linux...well, ithink it was :P |
21:27 |
MinetestForFun |
yes it's only for linux server, for now |
21:28 |
MinetestForFun |
every Minetest server isn't on Linux, damn ? :p |
21:29 |
MinetestForFun |
if nobody tried MTSatellite, a c++ dev is here ? i think my error is linked with libleveldb-dev... |
21:31 |
_Esteban |
well, I hope someone can solve your problem :) |
21:31 |
_Esteban |
goodbye |
21:31 |
MinetestForFun |
bye |
21:32 |
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21:42 |
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21:43 |
EvergreenTree |
I've been tinkering with django |
21:43 |
EvergreenTree |
It's pretty cool. |
21:48 |
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22:39 |
n4x |
\o |
22:39 |
Fritigern |
Sokomine: Any news on an update for the markers mod? |
22:43 |
Fritigern |
https://github.com/Sokomine/markers/issues/2 |
22:44 |
Fritigern |
I would say that it's a rather urgent issue |
22:46 |
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23:02 |
LittleJoe |
what's the command for protection? |
23:03 |
VanessaE |
that would depend on the server and game you're playing. |
23:04 |
LittleJoe |
well lott and I think we use shadow ninja's mod |
23:04 |
VanessaE |
in that case /area_pos1 at one corner, /area_pos2 at the opposite corner, then /protect <describe it> |
23:04 |
LittleJoe |
got it : ) |
23:04 |
VanessaE |
or /set_owner <username> <describe it> |
23:05 |
LittleJoe |
forgot the _ |
23:05 |
LittleJoe |
thx : ) |
23:05 |
VanessaE |
make sure the two positions are above and below the structure, respectively. |
23:05 |
LittleJoe |
yup ; ) |
23:05 |
VanessaE |
lots of people seem to forget that part :) |
23:05 |
LittleJoe |
yeah |
23:05 |
LittleJoe |
probobly because the poles |
23:07 |
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23:39 |
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23:40 |
zhongtiao1 |
Would it be possible to port Minetest to a different platform if you have a toolchain? |
23:40 |
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23:55 |
marktraceur |
zhongtiao1, yes. |
23:57 |
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23:59 |
kaeza |
greetings |
23:59 |
VanessaE |
hi |