Time Nick Message 00:00 * y takes function applications and unboxed types and mixes them 00:00 VanessaE haha 00:00 WindHero There, added support for four more mods to MobSpawn 00:00 y Haskell \o/ 00:00 * LittleJoe breaks up the fight with a little nuke potion ^_^ 00:01 VanessaE in 6502 those declare a hex value and an immediate value, respectively :) 00:01 * VanessaE points a raster counter at LittleJoe 00:02 * LittleJoe is unaffected by this unknown thing that is being pointed! 00:02 WindHero 42 = base2(00101010) = hex(2A) 00:03 WindHero All calculations done mentally :B 00:03 WindHero *B) 00:03 VanessaE wow, he really IS little isn't he? 00:03 LittleJoe O.O 00:03 LittleJoe I'm the elven leader in lott ^_^ 00:03 WindHero Rasterized graphics ftw 00:04 y VanessaE: you should try Haskell 00:04 WindHero Although dwarves aren't the coolest race, I'd probably throw my lot in with them 00:04 y it is like learning to program again, that is why it is also so beautiful 00:04 WindHero I haz insane diggin' skillz 00:04 y it isn't just learning new syntax, it is starting from scratch 00:04 LittleJoe GAAHHHHHHHH don't say that word!!!!!! 00:05 LittleJoe bleh bleh bleh!!!!! 00:06 WindHero dwarves? 00:07 LittleJoe GAHHHHHH!!!!! 00:07 LittleJoe (yes) 00:07 LittleJoe ehhhhh 00:07 * WindHero is having deja vu from the Knights Who Say Ni scene... 00:08 * LittleJoe is having a deja vu from when his friend said something really stupid....... 00:08 LittleJoe ; ) 00:14 WindHero Speaking of LOTT, I need to add its mobs to mobspawn 00:15 LittleJoe you can talk to Amaz 00:15 LittleJoe he's not on right now 00:15 LittleJoe btw what is mabspawn? 00:15 WindHero Oh, it's nothing I need to talk to anyone about 00:15 LittleJoe oh : ) 00:15 LittleJoe yeah it's all in github ; ) 00:15 WindHero https://forum.minetest.net/viewtopic.php?f=9&t=10555 00:31 jbitcm- hello i'm running minetest in a mac 00:32 jbitcm- and i want to know how i can install a mod 00:32 jbitcm- can you help me please 00:32 jbitcm- i dont find the minetest file 00:33 VanessaE put the mod into /mods 00:33 VanessaE and make sure the name of the mod folder is correct 00:34 VanessaE (each mod has a specific name for its folder) 00:34 jbitcm- VanessaE: where is the minetest folder in mac 00:34 VanessaE e.g. something like "technic-master-7847584375blahblah" should be just "technic" 00:34 VanessaE jbitcm-: I don't know, use Finder? 00:35 jbitcm- yes but i'm searching in my library folder 00:35 jbitcm- and can't see the minetest folder 00:35 VanessaE the only mac I have access to is an old eMac and it just lists all of its apps by default if I fire up 'Finder' so I don't know what's where on that machine :) 00:35 VanessaE (It's old, PPC-arch, OSX 10.4.11, and it doesn't have Minetest) 00:36 VanessaE maybe Minetest is just on your desktop or so? or whatever location your downloads go to? 00:36 VanessaE it's a run-in-place application, so it doesn't have to be copied to anywhere once you download and extract it 00:37 VanessaE (I assume you downloaded someone's ready-made mac build) 00:38 jbitcm- VanessaE: i dont have mods folder 00:39 jbitcm- i only have libs macos resources 00:42 VanessaE inside the Minetest folder? what's inside of resources? 00:42 VanessaE I don't know the layout so I'm muddling my way through it ;) 00:43 VanessaE the layout on mac that is 00:53 jbitcm- VanessaE: mods mods mods and tabs_mods.lua 00:55 VanessaE er... there can only be one mods/ folder I would think :P 00:56 jbitcm- VanessaE: for me 3 folders 00:56 VanessaE they're probably all just results for the same folder 00:57 VanessaE tabs_mods.lua refers to part of the menu though. you can ignore that result. 00:57 VanessaE look in each of those "folders" and see what's there. 00:58 VanessaE my guess is one of them is empty, one of them has stuff like "default", "doors", "wool" and so on. 00:58 VanessaE the former is probably the one you want. the latter is minetest_game 00:58 VanessaE the third might be minimal game 01:12 jbitcm- VanessaE: the only thing i want is use one mod 01:13 jbitcm- VanessaE: in my mods folder i have a tutorial castle creative default 01:13 VanessaE jbitcm-: that's fine. you just need to figure out which of those three "mods" folders is the correct one. 01:13 VanessaE ok that one you just listed is your game content, minetest_game 01:13 VanessaE itthat's the wrong one. 01:14 VanessaE oops. 01:14 VanessaE it will work in a pinch, but that's the wrong one. 01:15 jbitcm- VanessaE: in the nex one i have farming fire flowers hunger stairs 01:15 VanessaE that's also a game folder. maybe both of those are different forks of minetest_game ? 01:15 VanessaE what's in the third one? 01:17 jbitcm- VanessaE: 3d_armor bedrock beds boats bones bucket carts creative dye and others 01:17 VanessaE huh. 01:17 VanessaE ok 01:18 VanessaE where is your "worlds" folder at then? 01:20 jbitcm- VanessaE: in the worlds folder i have tutorial word 01:20 VanessaE jbitcm-: ok you found worlds. but where IS the worlds folder at? 01:21 VanessaE what folder is "worlds" located in? 01:24 jbitcm- VanessaE: tutorial folder 01:25 VanessaE jbitcm-: nono, not what's in the worlds folder 01:26 VanessaE I mean what is worlds located in. 01:26 VanessaE what kind of drinking vessel is your milk located in :) 01:26 VanessaE not what's in the glass ;) 01:26 VanessaE the folder above "worlds" should be "minetest" and some numbers 01:27 VanessaE damn it where is Megaf when I need him. 01:27 VanessaE he knows mac 02:54 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Wielded fixes. Add shaders support. 13f25cc0d http://git.io/o6P7Ag (152014-11-13T03:51:04+01:00) 04:00 Drae Hey wazzup 05:04 Fritigern Does anybody know if a mod exists that pevents spawn camping? Ideally it would teleport someone to a random location after they have not moved for X minutes after logging in at the spawn point. 05:06 Fritigern (Also, why do people do that? Logging in on an otherwise empty server, then stand around for a long time and then log out again....) 05:45 Fritigern Does anyone know Semmett9? He's the creator of the 3d_torches mod. I have submitted a bug report plus a fix, but i worry that he may have abandoned the mod. 06:01 JohnnyComeL8ly So, I think that VanessaE is pretty knowledgeable... but I was wondering if anyone had fixed the icon switch-up before. I think I can remember a time when it didn't do that, but I can't say that for sure. 06:12 JohnnyComeL8ly I would like to play without having to check the item's name by putting my cursor onto the (most of the time) incorrect image which displays a text box telling what the item is. 06:17 ThatGraemeGuy I for one have no idea what you are referring to 06:19 JohnnyComeL8ly Instead of seeing a picture of dirt, I see a diamond block... ect. 06:19 ThatGraemeGuy Weird, I can't say I've ever had that 06:19 JohnnyComeL8ly I am glad you can say that. :-) 06:20 Trixar_za Hey ThatGraemeGuy 06:27 ThatGraemeGuy 'lo :) 06:34 ThatGraemeGuy JohnnyComeL8ly: you should log it as an issue on github if there isn't an open issue already 06:42 JohnnyComeL8ly I heard from VanessaE that some people had that before, but no one ever figured out why. 06:43 ThatGraemeGuy and if nobody bothered to open an issue chances are it will never get any attention either 06:45 JohnnyComeL8ly I don't know how I should articulate it... (Help.) 06:46 ThatGraemeGuy Where does the image appear incorrectly? 06:48 JohnnyComeL8ly In the inventory and if it is a modded server, then the other "pages" accessible from pressing "i" are displayed wonky too. 06:49 ThatGraemeGuy ok so wherever a small image is displayed 06:50 Trixar_za Sound like a bad inventory mod 06:51 ThatGraemeGuy as far as i know those small images are the "inventory image", so you can describe the issue as "Incorrect inventory images displayed" and in the main body of the github issue go into more detail and include a screenshot or two 06:51 Trixar_za or a mod using imagery or a name it shouldn't (it's overriding another mod or base mods) 06:51 ThatGraemeGuy but before you even do that i would attempt to reproduce the issue with minetest_game without extra mods 06:51 JohnnyComeL8ly Idk, but I only notice it in "i" menu. 06:52 JohnnyComeL8ly Even in minetest_game it is that way. 06:52 ThatGraemeGuy cool then open the issue in github 06:56 sol_invictus JohnnyComeL8ly: is preload_item_visuals disabled? 06:56 JohnnyComeL8ly Let me check. 06:56 JohnnyComeL8ly No, it isn't. 06:57 sol_invictus disable it and check again 06:57 JohnnyComeL8ly Ok. 06:58 JohnnyComeL8ly It is just loading OTHER incorrect icons... 06:59 sol_invictus funny... 06:59 sol_invictus make an issue then 07:01 JohnnyComeL8ly I took notes on what you said to do, ThatGraemeGuy. But I'm not going to tackle that tonight. 07:02 JohnnyComeL8ly I'm quiting... 07:03 JohnnyComeL8ly (Bye!) 09:51 Megaf Hi all 09:52 Megaf VanessaE: Are you there? 09:52 Megaf !tell VanessaE https://github.com/VanessaE/homedecor_modpack/issues/148 09:52 MinetestBot Megaf: yeah, sure, whatever 09:52 Megaf can anyone help me fix that on my fork? 09:53 Megaf https://github.com/Megaf/homedecor_modpack 09:53 Megaf I want to fix that and send a pull request 09:55 kilbith Megaf : https://github.com/VanessaE/homedecor_modpack/issues/148#issuecomment-62866776 09:55 jin_xi hmm, it looks like a line went missing 09:55 kilbith it's my fault 09:55 jin_xi yes, that one 09:56 Megaf Im investigating the latest commit https://github.com/VanessaE/homedecor_modpack/commit/361b742c56744ab3bae4d46b287432233ad7c292 09:56 Megaf kilbith: its your fault, but its ok, just a little error 09:57 Megaf How do I get that pull on my fork? 09:57 Megaf so I can start my server again 09:57 Megaf I will just add the line by hand 09:57 kilbith just add "fixed = {" line 586 09:58 kilbith nothing to do 10:01 Megaf done 10:07 Zeno` hmm 10:07 Zeno` the old line going missing trick! 10:25 Megaf kilbith: please, always test your code before submiting it 10:26 Megaf Zeno`: at least that's more noticable than a comma went missing or even a "}" 10:28 Megaf kilbith: join my server please, we need to find a way to fix the texures 10:28 kilbith ok 10:54 ThatGraemeGuy urgh I don't github so good 10:55 ThatGraemeGuy I have an old PR for technic, now I commited some more changes to my own branch and it automatically includes those in the existing PR 10:56 Fritigern Heh, speaking of github. I just finished forking 3d_torched by Infinitum to my own repo, and made them safe to use on servers with protection enabled. 10:57 Zeno` Well I broke my local repo today :D 10:57 Zeno` (fixed it thankfully) 10:57 Fritigern *PHEW!* 10:58 Zeno` yeah, I panicked for a while there hehe 10:58 Fritigern Well, as long as you have all the code... The history is a little less important :-) 10:58 Zeno` I guess that sh*t happens 10:59 Zeno` well for a while I didn't know if I could fix all of the commits I did yesterday lol 10:59 Zeno` rebase gone wrong... terribly wrong 11:00 Zeno` And you know what's stupid? 11:00 Fritigern What does rebase do again? I know i used it once, but under direction of someone else who also put together the command. 11:00 jin_xi no undo? 11:00 ThatGraemeGuy I edited the PR title. probably a smarter way but meh 11:00 Fritigern I do know what's stupid, Thanks ofr asking! :-) 11:00 Zeno` Before it I thought "hmm, maybe I should make a backup first".. then ignored my own advice 11:00 Zeno` jin_xi, undo (effectively) is what I ended up doing (hard reset of master, git pull, more rebasing) 11:01 jin_xi y u no git undo 11:01 * jin_xi rages 11:01 Zeno` there is undo to a certain extent 11:01 * y u no 11:01 y ? 11:02 Zeno` Fritigern, rebase "rewinds" the changes in a branch, applies changes made in another branch, and the reapplys your commits (basically) 11:02 jin_xi y: http://i0.kym-cdn.com/entries/icons/square/000/004/006/y-u-no-guy.jpg 11:02 y I know 11:03 y but why highlight a poor guy like me 11:03 Fritigern Y not? 11:03 y >:3 11:03 Fritigern You were asking for it ;-))) 11:03 jin_xi change your nick to a for avoiding such problem 11:04 Fritigern A? 11:04 Fritigern A:\> General Error 11:06 Zeno` poor exio 11:06 y :P 11:13 * Fritigern wonders if i should rename my fork of 3d_torches to 3d_torches_secure or something along those lines.... 11:15 * Fritigern just foudn out that i inadvertently already renamed the mod, original name is 3d_torch, i named it 3d_torches. Not good..... 11:28 Fritigern I need to rename the repo. Do i create a new repo and push to that, after editing .git/config? Or is there a better way? 11:42 Zeno` rename what? 11:42 Fritigern Well, fixed that 11:42 Zeno` cool :) 11:43 Fritigern I needed to rename my 3d_torces repo to 3d_torch, or any downloaded zip files would be incorrectly named 11:43 Zeno` yep 11:43 Zeno` you can just rename though can't you? 11:43 Zeno` from github 11:43 Fritigern So i renamed the local repo, edited .git/config, made a new repo on github and pused to that one 11:43 * Jordach wonders if making MT papercraft prefab stuff would be nice 11:44 Zeno` yeah, that way would work as well 11:44 * Fritigern thinks that Jordach has a good idea 12:38 Zeno` Jordach has lots of good ideas 12:38 Zeno` except... 12:39 Zeno` except for his bad ones 12:39 Zeno` but we all have those (in my case the bad ideas outweigh the good ideas :() 12:41 Jordach Zeno`, weed always gives good ideas 12:42 y Zeno`: I don't have any good ideas though 12:42 Jordach i actually considered player model figures 12:42 Jordach but you're probably asking how the legs work 12:44 * Jordach likes the use of split pins 13:08 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Add option 'eased' to NoiseParams 13874109c http://git.io/GXKyHA (152014-11-13T23:06:38+10:00) 13:26 catninja I was just wondering, does minetest have a federated social network like identica, quittr, diaspora etc? 13:28 catninja It would be fun to be able to follow other minetesters on free networks 13:29 ThatGraemeGuy nope 13:30 ThatGraemeGuy there's the forum and there's a handful of servers that share their chat via an IRC channel 13:30 ThatGraemeGuy that's pretty much it 13:32 catninja Hm what a shame. The bronys has a really big active community and they are not so much about open source 13:48 VanessaE good morning. 13:48 VanessaE Megaf_: fixed and pushed to git. 13:48 shadowzone Good Morning VanessaE, how are you doing? 13:49 * ElectronLibre realizes it's 7am in the USA. 13:49 shadowzone Yep 13:49 shadowzone 7:49:15 AM 13:49 ElectronLibre Good morning VanessaE. :) 13:49 ThatGraemeGuy the whole USA? :P 13:49 ElectronLibre No, the east coast if I remember well. 13:50 VanessaE I'm half asleep :P 13:51 catninja asssssssssnlk 13:51 * ElectronLibre gives VanessaE a bed. 13:52 catninja sorry, dog escaped the sofa 14:11 MinetestBot 02[git] 04gravgun -> 03minetest/minetest: Improved VoxelArea variable locality, thus performance 1392815ad http://git.io/CzwHoQ (152014-11-14T00:10:09+10:00) 14:21 hoodedice OH MY GOD .NET IS NOW OPEN SOURCE 14:21 hoodedice AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa 14:21 hoodedice Microsoft is like, not being an evil ass 14:21 ElectronLibre Good new. But we've already said it. Didn't we? 14:21 hoodedice I was just informed about it... 14:22 Zeno` Who is Microsoft? 14:22 * Zeno` googles 14:23 ElectronLibre Zeno`: A band of evil men somewhere in a bunker made of gold and diamond. 14:23 Zeno` :-o 14:23 Zeno` Sounds like my neighbours 14:30 y hoodedice: old news METRO UI 14:39 hoodedice lel 14:40 marktraceur hoodedice: Not a problem for some, maybe :) 14:40 hoodedice I love metro UI 14:43 SylvieLorxu F# for Fun and Profit 14:43 SylvieLorxu Introduces you to F# and show you ways that F# can help in day-to-day development of mainstream commercial business software. 14:43 SylvieLorxu I love how the F# site implies you can't use it for hobby projects :/ 14:45 marktraceur SylvieLorxu: It's a Serious Business Language for Serious Business People. 14:45 marktraceur It's like COBOL++. 14:46 y I am ONLY going to use it in a non-hobby project 14:46 * sfan5 meows at y 14:47 marktraceur Pretty sure that's in the license, y 14:47 y because it is a functional language, with nice syntax AND lots of "mainstream libraries" 14:47 SylvieLorxu marktraceur: https://www.youtube.com/watch?v=rRbY3TMUcgQ :P 14:47 y if I am working in my own and don't need to support windows, I go for haskell 14:47 y marktraceur: it is actually an OCaml in the .NET 14:49 y with a light layer of OOP enough to support .NET libraries without it being a pain 14:50 Jordach OW 14:50 Jordach how'd i even live with monitors being THIS bright 14:50 y it is opensource under the apache lic 14:51 y SylvieLorxu: they need to sell it somehow 14:51 marktraceur SylvieLorxu: "It's more like playing with slinkies" lol. 14:52 y a "mainstream functional language" with decent syntax is something I would use 14:52 y no, not scala, which is a ugly beast that is going to kill my family and give me nightmares 15:22 Zeno` sfan5! 15:22 Zeno` *roar* 15:22 * sfan5 curls up to Zeno`'s lap 15:23 * Zeno` is bewildered and doesn't know what to do 15:23 * Zeno` pats sfan5's head 15:23 * PenguinDad wgets up to sfan5's lap 15:23 * sfan5 purrs 15:24 * Zeno` can hear a strange low rumbling noise 15:25 * Zeno` throws sfan5 aside and tries to locate the source of the noise 15:25 Zeno` hmm.... noise has gone 15:26 * Zeno` gets sfan5 back. May as well keep it 15:26 Zeno` the noise is back! 15:26 * sfan5 cats 15:29 Zeno` I need to investigate the source of this noise again 15:29 * Zeno` puts sfan5 on his left shoulder and goes to find it 15:29 * sfan5 purrs 15:30 Zeno` aha! it's to my left! 15:30 Zeno` hmm, nothing there 15:30 marktraceur Must be a ghost 15:30 Zeno` maybe 15:31 Zeno` it's to my left again! 15:31 * PenguinDad looks at sfan5 15:31 Zeno` hmm, something odd is going on here 15:31 * Zeno` spins around in a circle 15:32 Zeno` it's always to my left! 15:32 Jordach Zeno`, care to describe the noise 15:32 Zeno` I am going crazy :( 15:32 Zeno` Jordach, it's a low rumbling sound like a ... 15:32 Zeno` like 15:32 Zeno` brrrr brrr brrr brrr brrr 15:32 Jordach like a electrical transformer that isn't 100% active 15:33 Zeno` I dunno what that sounds like 15:33 Jordach Zeno`, or you're hearing those mysterious hums that 15% of the population can only hear 15:34 * Zeno` puts sfan5 down on the table 15:34 Zeno` wtf 15:34 Zeno` it's gone 15:34 PenguinDad or you've simply gone mad :P 15:34 Zeno` I think it's coming from sfan5! 15:35 Zeno` I can't go mad, I already am 15:35 * Zeno` looks at the sfan5 on his desk 15:35 Zeno` yes, it's coming from there 15:36 Zeno` maybe it's a *roar* that doesn't quite come out 15:36 PenguinDad There's an electrical transformer in sfan5! :D 15:36 Zeno` lol 15:37 Zeno` must be 15:39 Jordach >sunset in 19 minutes 15:47 GuestOgre Hi 15:48 ElectronLibre Hello GuestOgre. 15:48 GuestOgre Xlib: extension "GLX" missing on display ":0". What's wrong? 15:50 hoodedice :0 15:53 GuestOgre What! 15:54 Zeno` does glxgears work? 15:55 GuestOgre Zeno`: i don't have glxgears 15:56 Zeno` can you try to install it? It may resolve the missing dependencies 15:56 GuestOgre k 15:58 GuestOgre Zeno`: Error: couldn't get an RGB, Double-buffered visual 15:58 PenguinDad o.O 15:58 GuestOgre That's from glxgears 15:58 catninja all servers seem so empty, can anyone reccomend one with active players (and mobs would be nice) 16:00 Zeno` err 16:01 Zeno` What distro? 16:01 catninja since my server still hasnt appeared on the public listing = no players 16:02 GuestOgre Zeno`: debian testing 16:02 Zeno` GuestOgre, best bet would be to ask on the debian channel I'm thinking 16:02 GuestOgre k 16:05 catninja Zeno`: that is irrelevant, I just want to play with someone 16:05 Zeno` catninja, sorry... I was talking to GuestOgre 16:06 catninja ooh 16:06 Jordach wtf 16:06 Jordach gimp can't even rotate by 90 correctly 16:22 Jordach what 16:22 Jordach why are there white holes in the mgv5 mapgen 16:23 Jordach s/white/x-ray/ 16:25 Jordach wat 16:25 Jordach https://cdn.mediacru.sh/4x_gLiUfZBtr.png 16:27 Jordach there are walkable void areas that generate in MGV5 16:28 Jordach https://cdn.mediacru.sh/SrfVg4lIuh_5.png 16:28 VanessaE those are probably CONTENT_IGNORE where there should be air. 16:28 Jordach VanessaE, the dirt is partially rendered 16:28 VanessaE it happened on one of my servers once. 16:29 VanessaE place a torch. 16:29 Jordach VanessaE, mesh updates will restore it to normal 16:29 VanessaE actually, I see that you did :) 16:29 Jordach only lights up the missing 6 faces around it 16:29 VanessaE exactly. 16:29 VanessaE the air has been replaced with ignore. 16:30 Jordach https://cdn.mediacru.sh/w8a48h8qyAV5.png 16:37 Jordach #1837 is MGV5's bug with content_ignore 16:49 Jordach that works a treat 16:49 * Jordach abms ignore into air 17:16 Jordach dafaq 17:17 Jordach that place is still going three years later 17:17 marktraceur No it's not. 17:17 Jordach marktraceur, with bronies and agressive memes, i'm surprised the user content level didn't turn to literal shit 17:19 marktraceur What place are you talking about? 17:19 Jordach can't remember the name of it 17:19 marktraceur Twitter. 17:21 Jordach some user contributed ebook place 17:21 Jordach how is that thing even alive with 1 server with a capped upload 17:24 Calinou that place = ? 17:24 Calinou hi marktraceur 17:24 marktraceur Ohai Calinou. 17:28 * PenguinDad slaps self 17:38 Guest98020 Hello, I would like the server to have a welcome message. What am I missing? In addition want to make sure that I have a registered email before the player may build and chat...this server will be used in an elementary school setting, and I want it as kid friendly as possible. 17:39 sfan5 mhm 17:39 Jordach add motd to the server's minetest.conf 17:39 Jordach read: not example file 17:39 sfan5 what do you mean by 'elementary school setting'? 17:39 Guest98020 Kindergarten - 8th grade 17:39 Guest98020 5 - 14 17:40 Jordach Guest98020, motd = custom message here 17:40 Guest98020 Jordach, thanks. 17:40 Jordach anything after the equals sign and space is used if it works that way 17:43 Guest98020 That solves the first issue, and then to set default permissions until elevated based on registering the nick with an email. 17:43 Jordach Guest98020, hmm 17:43 sfan5 Guest98020: are you sure the email thing is a good idea for an elementary school 17:44 Jordach sfan5, depends on internal accounts 17:46 Xack hi :) 18:09 rubenwardy Hi all! 18:23 * Jordach 's animation has higher FPS than AC:U 18:24 sfan5 Jordach: 60? 18:24 Jordach 24 18:24 Jordach unless blender inserts a mega ton for frames for me 18:25 sfan5 do you even 30 18:25 Jordach for that cinematic feeling 18:25 Jordach (yes i prefer 60 for my games, but i can't be fucked with a even longer render time due to CPU limits being hit) 18:26 Krock I prefer 60 and get 30. 18:28 Krock ohai rubenwardy 18:28 * Jordach needs to fix the hip bones in G9X 18:30 * Jordach needs moar computing power 18:30 Jordach it's looking more and more like Dual Xeons 18:43 PenguinDad This is why I slapped myself http://a.pomf.se/uugclt.wav 18:43 * PenguinDad hides 18:55 hisforeverkid Hi everyone 18:55 Krock Olleh 18:57 Calinou animations are interpolated/lerped, so they don't need a lot of frames 18:57 Calinou the ideal count is variable 18:58 Calinou usually 20 is fine for detailed animations 19:07 Krock !c 2547 - 2093 19:07 MinetestBot 454 19:08 Krock !c 454 - 665 19:08 MinetestBot -211 19:08 Krock I'm so poor. No calculator 19:09 shadowzone Lol 19:09 shadowzone I have one 19:14 Krock Best website ever: http://www.moffsoft.com/ download speed at 5 KB/s 19:14 rubenwardy <3 rails https://cdn.mediacru.sh/N3pn1gzcMLFb.png 19:15 Krock default:rail 19:15 * PenguinDad hugs rubenwardy 19:16 Krock it would be better if you put #3 on top 19:16 Krock but srsly, who would do that? 19:17 rubenwardy I know. XD 19:20 Krock https://www.youtube.com/watch?v=bFEoMO0pc7k 19:27 Jordach nuuuuu 19:27 Jordach right headphone snapped off of my headset 19:27 Jordach rest in pizza 19:27 PenguinDad rest in pasta headphone 19:28 Jordach i could possibly melt the plastic back onto the frame 19:30 marktraceur That sounds safe 19:43 * catninja seems doomed to play alone today 20:18 Calinou https://magcius.github.io/xplain/article/composite.html 20:18 Calinou real-time renders in a blog post! 20:35 MinetestForFun Hi everybody, someone here has already installed MTSatellite ? i need help :) 20:37 MinetestForFun i followed the "COMPILE" sets (https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/COMPILE.md), but when i enter "go get -u bitbucket.org/s_l_teichmann/mtsatellite/cmd/mtdbconverter", it returns to me "38: error: 'leveldb_free' undeclared (first use in this function)" however, libleveldb-dev has been installed correctly 20:37 MinetestForFun steps* 20:58 jojoa1997 Ok so I am on ubuntu and am trying to build Minetest. Here is code and output http://pastebin.com/iTN3mWrB 20:58 Calinou hi joj 20:58 jojoa1997 hi Calinou 20:58 Calinou -DENABLE_CURL=1 is obsolete 20:58 Calinou so is -DBUILD_CLIENT=1 and -DENABLE_SOUND=1 20:58 jojoa1997 :O 20:58 Calinou you forgot the -D prefix 20:59 Calinou you must put -D to all options 20:59 Calinou https://forum.minetest.net/viewtopic.php?f=42&t=3837 20:59 Calinou try this :) 20:59 Calinou use the portable install one 21:14 Sokomine the current version seems to be a bit...chatty...when breaking due to an error in a mod. it crashes with more debug messages printed to the console than usual 21:19 _Esteban Hi 21:20 _Esteban I present the pull request that offers a replacement to the door textures. https://github.com/minetest/minetest_game/pull/327 21:20 _Esteban I present this here, because I think more developers check the irc than the forums. I am open for opinions. 21:20 _Esteban Feel free to comment and give suggestions. If you find a way to make them brighter without make them look white, I would appreciate it. 21:21 _Esteban @everyone Don’t worry, I won’t beg for this to be added constantly. I think there issues more important than this 21:22 CraigyDavi _Esteban, the textures look great, vast improvement 21:23 _Esteban Hi Craig! It's been a long time. Thanks, I gave it my best :) 21:23 MinetestForFun good work esteban, i hope it will be merge soon 21:24 * _Esteban is afk 21:24 MinetestForFun nobody can help me with my MTSatellite problem ? nobody tried it ? 21:26 * _Esteban is back 21:27 _Esteban I haven't tried it, since is for linux...well, ithink it was :P 21:27 MinetestForFun yes it's only for linux server, for now 21:28 MinetestForFun every Minetest server isn't on Linux, damn ? :p 21:29 MinetestForFun if nobody tried MTSatellite, a c++ dev is here ? i think my error is linked with libleveldb-dev... 21:31 _Esteban well, I hope someone can solve your problem :) 21:31 _Esteban goodbye 21:31 MinetestForFun bye 21:43 EvergreenTree I've been tinkering with django 21:43 EvergreenTree It's pretty cool. 22:39 n4x \o 22:39 Fritigern Sokomine: Any news on an update for the markers mod? 22:43 Fritigern https://github.com/Sokomine/markers/issues/2 22:44 Fritigern I would say that it's a rather urgent issue 23:02 LittleJoe what's the command for protection? 23:03 VanessaE that would depend on the server and game you're playing. 23:04 LittleJoe well lott and I think we use shadow ninja's mod 23:04 VanessaE in that case /area_pos1 at one corner, /area_pos2 at the opposite corner, then /protect 23:04 LittleJoe got it : ) 23:04 VanessaE or /set_owner 23:05 LittleJoe forgot the _ 23:05 LittleJoe thx : ) 23:05 VanessaE make sure the two positions are above and below the structure, respectively. 23:05 LittleJoe yup ; ) 23:05 VanessaE lots of people seem to forget that part :) 23:05 LittleJoe yeah 23:05 LittleJoe probobly because the poles 23:40 zhongtiao1 Would it be possible to port Minetest to a different platform if you have a toolchain? 23:55 marktraceur zhongtiao1, yes. 23:59 kaeza greetings 23:59 VanessaE hi