Time |
Nick |
Message |
00:17 |
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00:24 |
Fritigern |
I see that many users try to use the /spawn command. Which /spawn providing mod would you guys recommend? |
00:26 |
Salbei |
Fritigern: I use this one https://forum.minetest.net/viewtopic.php?id=1203 |
00:26 |
Fritigern |
Salbei: Could it be that you were looking for this? https://forum.minetest.net/viewtopic.php?p=156094#p156094 |
00:26 |
Fritigern |
Ah thank you Salbei |
00:26 |
Salbei |
yes it was my problem |
00:27 |
Fritigern |
But did that solve it? |
00:28 |
LittleJoe |
anybody here use minetestmapper? |
00:28 |
Fritigern |
LittleJoe: Which one? The python or the C++ version? |
00:28 |
LittleJoe |
c++ |
00:29 |
Salbei |
yes |
00:29 |
Fritigern |
LittleJoe: What do you need to know? |
00:29 |
Fritigern |
Salbei: Awesome! |
00:29 |
Salbei |
;) |
00:29 |
LittleJoe |
how to use the geometry option |
00:30 |
Fritigern |
Ah, no idea. Never used that. Why don;t you play around a little and find out? |
00:30 |
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00:30 |
Salbei |
never used too sry |
00:30 |
LittleJoe |
ok : ) |
00:31 |
LittleJoe |
what do you use than? |
00:31 |
* Fritigern |
thinks that the geometry option would make smaller chunks of the map, which can be easily loaded in a web page |
00:31 |
LittleJoe |
ahhh |
00:31 |
Fritigern |
I don;t use the geometry option, but i do have a map on my site: http://67.170.30.149 |
00:32 |
LittleJoe |
how do you do it? |
00:34 |
Fritigern |
Well, i have two maps, one normal sized, one resized to smaller dimensions The small one is the "full" map that you see, the normal sized map is the one that is being used for the zooming. (continuing....) |
00:36 |
Fritigern |
The javascript that provides the zooming i got from http://www.elevateweb.co.uk/image-zoom |
00:36 |
Fritigern |
And that solves the mistery :-) |
00:38 |
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00:38 |
Fritigern |
Oh, and i have the map generate once every hour. My PC can handle that easy and i am thinking about chnging it too once every 15 minutes |
00:39 |
LittleJoe |
what app do you use? |
00:41 |
Fritigern |
App? |
00:41 |
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00:46 |
Fritigern |
It's just a cron job, calling a script every hour. |
00:48 |
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01:22 |
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01:32 |
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01:38 |
hisforever |
is there a mod for new bodys? |
01:39 |
hisforever |
or chaters |
01:40 |
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01:47 |
Zeno` |
yeah... playertextures |
01:49 |
hisforever |
ok ty Zeno |
01:59 |
Zeno` |
did you find a link |
02:13 |
zlsa |
hisforever left... |
02:25 |
Zeno` |
yes I saw that, but I said what I did just in case they are telepathic |
02:27 |
Fritigern |
I am playing with the script from https://forum.minetest.net/viewtopic.php?id=1203 and i have changed the first line to local spawn = minetest.setting_get("static_spawnpoint") but the result is that /spawn crashes the server. What am i doing wrong? Or is the rest of the code wrong? |
02:28 |
Fritigern |
Oh, hold on...... |
02:28 |
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02:30 |
Fritigern |
Instead of setting a vector in the form of x,y,z, the original line set x, y and z separately. So now i will have to split the vector from static_spawnpoint into three separate values. |
02:31 |
Fritigern |
That code is sooooo 2012. |
02:52 |
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07:14 |
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07:16 |
hisforever |
I downloaded a skin texture pack do I put it in mods or textures? |
07:16 |
hisforever |
My game is Dreambuilders |
07:41 |
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08:38 |
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08:38 |
rubenwardy |
Spam: https://forum.minetest.net/viewtopic.php?f=3&t=10528 |
08:38 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=8&t=10529 |
08:39 |
rubenwardy |
So much more spam these days. Must be because of move to phpbb :P |
08:39 |
rubenwardy |
And, Hi All! |
08:39 |
rubenwardy |
We need: 1) More moderators 2) Better spam detection 3 |
08:39 |
rubenwardy |
3) all of abov |
08:39 |
rubenwardy |
e |
08:41 |
VanessaE |
spam, spam, spam, spam, spam, spam, bakes beans, spam, spam, spam, and spam. |
08:41 |
VanessaE |
fuck, I blew the line. |
08:41 |
VanessaE |
anyway, deleted + banned. |
08:42 |
rubenwardy |
Been on holiday to London for the past few days |
08:42 |
VanessaE |
did you have a good time? |
08:42 |
CWz |
forum needs recaptcha and the stopforumspam plugin perhaps |
08:43 |
VanessaE |
recaptcha is evil apparently. |
08:43 |
VanessaE |
google. |
08:44 |
CWz |
what about that akisment (or whatever it's called)? |
08:44 |
VanessaE |
idk |
08:45 |
Zeno` |
I used to run a vbulletin forum |
08:45 |
Zeno` |
and stopforumspam was... partially effective |
08:45 |
rubenwardy |
It was okay. It only rained on the train home (Which was unusual). Stayed near St Paul's |
08:46 |
rubenwardy |
Saw a Cray I |
08:46 |
Zeno` |
lol, I can play the game in valgrind now O.o |
08:46 |
Zeno` |
10 fps |
08:46 |
Zeno` |
I used to get only 1 fps |
08:46 |
VanessaE |
Zeno`: nice |
08:46 |
Zeno` |
not very enjoyable though |
09:00 |
VanessaE |
bbl |
09:01 |
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09:21 |
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09:21 |
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09:41 |
Zeno` |
ROAR |
09:41 |
Zeno` |
oops sorry. I can't help myself sometimes |
09:58 |
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12:00 |
Zeno` |
sfan5, I need help! Everyone fell asleep or something |
12:02 |
Zeno` |
help me sfan5-kanobi, you're my only hope |
12:06 |
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12:37 |
OldCoder |
sfan5, Hi. PM when have moment. |
12:37 |
OldCoder |
Zeno`, what is up? |
12:37 |
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12:38 |
Zeno` |
hi OldCoder :) |
12:38 |
Zeno` |
I can't merge approved changes that should be merged :( |
12:40 |
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12:41 |
OldCoder |
Ah |
12:41 |
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12:44 |
Zeno` |
must have scared him off |
12:45 |
exio4 |
last train, last train, last train to awesometown... ~ |
12:45 |
exio4 |
how is it going wild shibes? |
12:45 |
Zeno` |
isn't it last train to trancentral? |
12:46 |
Zeno` |
by KLF? |
12:47 |
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12:47 |
exio4 |
http://www.youtube.com/watch?v=jcaej-i3QQo |
12:47 |
exio4 |
space unicorn, shining in the night, smiles and hugs forever, all around the world ~ |
12:48 |
exio4 |
Zeno`: basically singing random dumb songs |
12:51 |
Zeno` |
that's ok :) |
12:51 |
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12:52 |
FourFire |
Hey is this game more efficient, computer resourcewise than minecraft, currently? |
12:52 |
exio4 |
with enough love, it is |
12:52 |
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12:52 |
FourFire |
that is: on the same hardware, would you get better framerates/more world loaded at once? |
12:53 |
exio4 |
I don't think so |
12:53 |
* sfan5 |
meows at Zeno` |
12:53 |
exio4 |
have you tried FourFire |
12:53 |
FourFire |
exio4: nope, |
12:53 |
exio4 |
why aren't you trying? |
12:59 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Address issues related to refactoring the_game 96fcca4 http://git.io/_5mmKg (2014-11-03T13:57:56+01:00) |
13:03 |
Zeno` |
ROAR |
13:03 |
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13:04 |
Zeno` |
hey, why you meowing at me? :3 |
13:04 |
* Zeno` |
gets paranoid |
13:07 |
Zeno` |
I dunno about this kitty business... it frightens me :( |
13:08 |
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13:12 |
hisforever |
What do I have to do to get my the skins mod working? |
13:14 |
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13:18 |
Megaf |
Hi all |
13:19 |
FourFire |
hello |
13:19 |
Megaf |
Hi VanessaE, now Im testing another 3G operator here, Meteor, the download is even worse than before, only 27 KB/s, but the upload is 200 KB/s, how is that possible? |
13:21 |
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13:23 |
FourFire |
not many people on your line uploading? |
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13:59 |
LazyJ |
VanessaE, have you tried running MoreTrees and the PlantLife modpack all by themselves in a minetest_game test world as of late? |
14:00 |
LazyJ |
I just did and I noticed as I flew through it, the MoreTrees trees didn't appear in most of the areas where "Undergrowth" was dominant. |
14:01 |
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14:01 |
LazyJ |
I've noticed it before, but I thought it was because it was in an older test world. |
14:02 |
LazyJ |
Now, I'm not so sure. |
14:02 |
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14:02 |
* marktraceur |
waves |
14:03 |
exio4 |
hi \o |
14:03 |
marktraceur |
I'm wondering if any of you folks have any knowledge that could expand http://dev.minetest.net/Core_Architecture#Network_protocol |
14:03 |
marktraceur |
Pretty sure we've got more than that now. :P |
14:04 |
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14:08 |
VanessaE |
LazyJ: edit your moretrees config in your world folder, turn off the sapling-spawning mode |
14:08 |
LazyJ |
Ok, I'll give that a whirl. Thanks ;) |
14:09 |
VanessaE |
moretrees will spawn whole trees by default now, but not if you created the world prior to my making that change (there'll be a config file in there with the old settings) |
14:09 |
LazyJ |
mHmm... This was a brand new test world, 5 mins old. |
14:10 |
VanessaE |
lemme check. |
14:10 |
LazyJ |
I didn't change any settings because this was an out-of-the-box test to see how things ran by default. |
14:11 |
VanessaE |
seems to work fine here |
14:12 |
VanessaE |
very latest minetest_game, new world, only moretrees and plantlife modpack are installed to it, everything I expect to see is here. |
14:12 |
VanessaE |
I looooooove my deferred generate code btw :) |
14:13 |
LazyJ |
What I noticed was the default trees and default jungletrees where spawning as I flew through but no giant trees. Parts of MoreTrees' trunks were lying on the ground per Undergrowth's "fallen tree" feature. |
14:14 |
VanessaE |
"Works for me" â„¢ :) |
14:14 |
LazyJ |
I'd stop in an area to see if my computer needed to catch-up with all the ABM's and tree/plant growth. |
14:14 |
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14:14 |
LazyJ |
Ok. Must have been a fluke at my end then. |
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15:58 |
OldCoder |
sfan5, IIRC you made a patched places mod for me. Do you have an updated version? |
15:58 |
OldCoder |
Others, I'm testing Carbone worlds and comments on Carbone are welcome |
15:59 |
* OldCoder |
is resting before testing |
15:59 |
sfan5 |
updated? |
15:59 |
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16:00 |
sfan5 |
OldCoder: the one in the meowtest_game should be the newest |
16:01 |
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17:42 |
ElectronLibre |
Hello, good [insert what you want/need] everyone. |
17:44 |
exio4 |
oh hai |
17:45 |
PenguinDad |
Good evening ElectronLibre |
17:49 |
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17:52 |
ElectronLibre |
PenguinDad, good evening too, it's evening in your timezone too (so you're probably in mine)? |
17:52 |
rubenwardy |
Hi all! |
17:52 |
ElectronLibre |
Hi rubenwardy :). |
17:52 |
rubenwardy |
<ElectronLibre> Hello, good food everyone. |
17:52 |
rubenwardy |
XD |
17:53 |
PenguinDad |
ElectronLibre: I'm in CET right now |
17:54 |
* ElectronLibre |
invoked /give rubenwardy, itemstring = "food:pizza" |
17:55 |
ElectronLibre |
Ok, I see, so for you too it's evening (even here it's nearly night the sky is very dark and there are a lot of clouds). |
17:55 |
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17:57 |
rubenwardy |
food_modern:pizza XD |
17:57 |
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17:58 |
* exio4 |
gives himself drinks:pepsi |
18:01 |
* ElectronLibre |
invoked /giveme, itemstring = "drinks:orange_juice" |
18:02 |
ElectronLibre |
I prefer, it's more healthy. (not sure it's the exact word here, translated it by remembering my last year lessons about food...) |
18:02 |
rubenwardy |
I prefer non-bitty orange juice |
18:02 |
rubenwardy |
It is the correct word |
18:02 |
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18:02 |
rubenwardy |
What is your native language, just wondering? |
18:02 |
ElectronLibre |
French. |
18:02 |
Krock |
Libre is french. |
18:03 |
exio4 |
Libre is spanish too |
18:03 |
rubenwardy |
Ah. I like listening to French, but I don't understand it |
18:03 |
ElectronLibre |
("Electron" and "Libre" are two french words) |
18:03 |
rubenwardy |
and Latin (iirc) |
18:03 |
rubenwardy |
XD |
18:03 |
Krock |
possible. |
18:03 |
exio4 |
also spanish words |
18:03 |
Krock |
how about italian? |
18:03 |
stakewinner00 |
Spanis and French are very similar... |
18:03 |
exio4 |
I am not sure about Electron |
18:03 |
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18:04 |
Krock |
italian and latin arevery similar |
18:04 |
ElectronLibre |
Italian, French and Spanish are very similar, they come from latin and Greek. |
18:05 |
exio4 |
libero is libre in italian |
18:05 |
exio4 |
no idea about electron |
18:05 |
rubenwardy |
English comes from brain-fuck |
18:05 |
ElectronLibre |
It's probably something similar. |
18:06 |
exio4 |
inb4 eletrone or something like that :P |
18:06 |
ElectronLibre |
The only thing that's changing from Latin and Greek to Spanish, French, and (I think) Italian is the declination system, like in german. |
18:06 |
Krock |
I thought english comes from Ook. Ook! |
18:07 |
exio4 |
Ook. Ook! comes from brainfuck |
18:07 |
exio4 |
a → b, b → c ∴ a → c |
18:07 |
Krock |
<rubenwardy>English comes from brain-fuck |
18:07 |
Krock |
indirect linking between ook. and english |
18:08 |
ElectronLibre |
English come from a language similar to german origin language if I remember well, a Northern language. |
18:08 |
exio4 |
english is a weird thing where everything is possible and nothing makes sense |
18:08 |
exio4 |
esperanto looks nice |
18:09 |
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18:10 |
ElectronLibre |
exio4, yes, that's why I love english, you can say the craziest sentence you want, there are 50% it does mean something. ^^ |
18:11 |
ElectronLibre |
It's doesn't make sense if you translate to another language, but you can say everything you want in english. x) |
18:12 |
rubenwardy |
Example? |
18:12 |
exio4 |
I really find english one of the hardest languages |
18:12 |
exio4 |
mainly because "abc" is pronounced differently to "abcd" |
18:13 |
exio4 |
and if you use "abc" in another context, you'll have to pronounce it in a different way |
18:13 |
freelikegnu |
q |
18:13 |
rubenwardy |
It is so inconsistant |
18:13 |
freelikegnu |
q |
18:13 |
freelikegnu |
y |
18:14 |
rubenwardy |
Like shower (like a bath) and shower (showing something) |
18:14 |
freelikegnu |
q: |
18:14 |
Krock |
freelikegnu, I'm sure the chat character limit is higher than 1 |
18:14 |
freelikegnu |
:q |
18:14 |
freelikegnu |
q: |
18:14 |
ElectronLibre |
rubenwardy : How many sentences can you make with the words "get", "have", "be", and "set". You can put them in any order you want. Ok, there is at least a logical order. |
18:15 |
freelikegnu |
sorry having "screen" program issue, sorry for the spam |
18:17 |
exio4 |
rubenwardy: or "read" vs "read" (present/past, the word is written the same way yet pronounced differently) |
18:17 |
rubenwardy |
wow |
18:17 |
rubenwardy |
English sucks. Let's use Klingon instead. |
18:18 |
exio4 |
Esperanto |
18:18 |
freelikegnu |
Jawa |
18:18 |
freelikegnu |
hoooocheeenniiiii! |
18:18 |
freelikegnu |
puh! |
18:22 |
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18:26 |
stakewinner00 |
exio4: Esperanto and Klingon rocks! |
18:26 |
Calinou |
hi |
18:27 |
stakewinner00 |
hellou Calinou |
18:31 |
SylvieLorxu |
stakewinner00: I kinda prefer lojban |
18:31 |
SylvieLorxu |
coi .i do mo |
18:32 |
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18:33 |
Calinou |
http://lichess.org/BK6nDCLa/black#0 |
18:33 |
Calinou |
lol |
18:33 |
Calinou |
how did they not see it |
18:33 |
ElectronLibre |
exio4, if english sucks, what are we gonna use for our computers? |
18:34 |
coagen |
Kah Plagh! |
18:34 |
coagen |
err |
18:34 |
exio4 |
ElectronLibre: lojban sounds like the best thing(tm) |
18:34 |
coagen |
Qapla'! |
18:35 |
exio4 |
mainly because it context-free |
18:35 |
coagen |
http://www.kli.org/tlh/phrases.html |
18:37 |
stakewinner00 |
coagen: lol |
18:38 |
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18:42 |
ElectronLibre |
Calinou, I like the nickname of the player you were againt in the chess play you posted x).. |
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19:35 |
LittleJoe |
hey guys |
19:35 |
LittleJoe |
Question how to fix lighting issues caused by worldedit |
19:36 |
ElectronLibre |
Which command did you use? |
19:36 |
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19:37 |
LittleJoe |
hollowcylinder |
19:38 |
iqualfragile |
LittleJoe: isn't there even a //fixlighting command? |
19:38 |
Jordach_ |
//fixlight |
19:38 |
iqualfragile |
ah |
19:38 |
LittleJoe |
ok |
19:38 |
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19:38 |
LittleJoe |
I didn't see it on WE github |
19:40 |
LittleJoe |
that didn't help |
19:41 |
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19:44 |
LittleJoe |
this is really bugging me.... |
19:44 |
* LittleJoe |
is afk 30 mine |
19:44 |
LittleJoe |
min* |
19:44 |
Calinou |
/set air |
19:45 |
Calinou |
//set air |
19:45 |
Calinou |
oh |
19:45 |
Calinou |
it's a cylinder |
19:45 |
LittleJoe |
I tried that |
19:45 |
LittleJoe |
it just shifted the shadows |
19:50 |
LittleJoe |
problem solved |
19:50 |
LittleJoe |
thx calinou |
19:54 |
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20:27 |
rubenwardy |
!title https://gist.github.com/rubenwardy/82c80d65034185c12159 |
20:27 |
MinetestBot |
rubenwardy: Plans for platforming explody game |
20:29 |
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20:37 |
sol_invictus |
rubenwardy, reminds me of starbound |
20:38 |
rubenwardy |
Accidentally added "||" to AdBlock+'s rules, blocks everything D: |
20:39 |
rubenwardy |
sol_invictus, similar scale of tiles. Same orientation (across/up) |
20:39 |
rubenwardy |
gtg |
20:44 |
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21:00 |
Jordach |
oh dear god |
21:00 |
Jordach |
this isn't happening |
21:00 |
Jordach |
CoD: AW doesn't look like shit on PC |
21:01 |
Jordach |
halp |
21:02 |
ElectronLibre |
Jordach, what's happening? |
21:03 |
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21:03 |
Jordach |
from TotalBiscuits campaign critique it looks good and appears to play well (and has 60fps) |
21:03 |
Jordach |
but other than that i will need his full on critique |
21:06 |
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21:08 |
coagen |
I think i'm going to make a gaming podcast |
21:08 |
coagen |
cause I'm awesome and people want to hear what I have to say |
21:08 |
* coagen |
tips hat |
21:09 |
* ElectronLibre |
thinks coagen's head is gonna burst like a balloon. Bragging is a huge flaw you know. (not sure about the translation) |
21:10 |
* ElectronLibre |
thinks at least 50% of what coagen said is true yet. |
21:10 |
coagen |
ElectronLibre: haha, maybe i'll keep it as a humorus effect... a la stephen colbert |
21:11 |
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21:44 |
jin_xi |
hi RealBadAngel |
21:44 |
RealBadAngel |
hi jin_xi, any news on particles? |
21:45 |
jin_xi |
nope, still no clue |
21:45 |
RealBadAngel |
what problem do you have with it? |
21:47 |
jin_xi |
lost interest |
21:48 |
RealBadAngel |
better not, its needed :) |
21:48 |
jin_xi |
feel free to take over, it was meant as an experiment in googling trying to figure out particle collision in irrlicht |
21:48 |
jin_xi |
i cant really code properly |
21:49 |
jin_xi |
needs some decisions too about usecase of single particles |
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22:07 |
RealBadAngel |
jin_xi, i will see what i can do with it |
22:13 |
freelikegnu |
RealBadAngel: meshnodes looks really cool |
22:14 |
RealBadAngel |
its only up to modders, i just allowed that |
22:14 |
freelikegnu |
so minetest can read .x .b3d and .obj for models? |
22:15 |
iqualfragile_ |
freelikegnu: afaik irlicht can load stuff |
22:15 |
iqualfragile_ |
and minetest uses that |
22:16 |
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22:16 |
freelikegnu |
ah ok |
22:22 |
RealBadAngel |
http://irrlicht.sourceforge.net/features/ |
22:22 |
RealBadAngel |
see Supported Formats |
22:22 |
RealBadAngel |
meshnodes are static ones |
22:25 |
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22:30 |
freelikegnu |
hmm I tried to import the forrest tree obj in blender and it seems not visible |
22:34 |
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22:35 |
freelikegnu |
all I see is a single point for the mesh... hmm |
22:36 |
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22:37 |
RealBadAngel |
wrong scale? |
22:38 |
freelikegnu |
whats the scale for minetest objects? |
22:38 |
freelikegnu |
being a bit rusty in blender here.. |
22:39 |
RealBadAngel |
*10 |
22:39 |
RealBadAngel |
its internally called BS (Block Size) |
22:41 |
freelikegnu |
no I'm an idiot, I downloaded from github with right click and got all kinds of http headers and what not |
22:42 |
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22:44 |
freelikegnu |
its working fine now |
22:44 |
freelikegnu |
should have just cloned it |
22:46 |
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23:04 |
freelikegnu |
RealBadAngel: for the meshnodes, does it not matter where the origin is on the vertical axis? |
23:05 |
RealBadAngel |
its a bit different for blender and minetest, in minetest Y is up |
23:05 |
RealBadAngel |
in blender Z is up |
23:05 |
RealBadAngel |
you have options for that while exporting to .OBJ |
23:06 |
freelikegnu |
also the crystal.obj is huge compared to other obj when imported to blender |
23:07 |
OldCoder |
sfan5, PM when around. I will be back soon. |
23:08 |
freelikegnu |
maybe there is something wierd with blenders .obj import |
23:09 |
freelikegnu |
or the way I have trouble spelling weird |
23:09 |
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23:19 |
freelikegnu |
to use these mesh nodes I will have to compile from source or wait for 4.11, yes? |
23:19 |
RealBadAngel |
yes |
23:19 |
RealBadAngel |
or use build that are aviable in forums |
23:19 |
RealBadAngel |
*builds |
23:21 |
freelikegnu |
would it be a bad idea to replace some existing node blocks such as those containing ore, to some irregular shape using meshnodes? |
23:22 |
freelikegnu |
also is random rotation of the modemesh possible on generation? |
23:22 |
freelikegnu |
er meshnode |
23:30 |
freelikegnu |
that is I think some more interesting looking terrain could be made with varied orientation of nodes.. simply rotating existing mintest node textures would look wrong no? |
23:30 |
freelikegnu |
you have six degrees of rotation possible so the varaition from one node to the next would certainly reduce repetition when viewing an area of like node types |
23:34 |
freelikegnu |
or maybe just using a few different node designs assigned to a group of a type such as iron is an alternative? |
23:36 |
VanessaE |
using a model for a generated node shouldn't be a problem |
23:36 |
VanessaE |
nor should random rotations, but doing *that* will be slower, for sure, than letting the engine handle it |
23:37 |
VanessaE |
(because you'll have to manage your on_generated tasks yourself) |
23:38 |
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23:39 |
RealBadAngel |
best way is define a few models for an ore, with the very same drop |
23:39 |
RealBadAngel |
when generating just pick the random one |
23:40 |
VanessaE |
that would work |
23:40 |
RealBadAngel |
that actually could be a neat idea, make a few types of an ore |
23:40 |
VanessaE |
several models pre-rotated |
23:40 |
VanessaE |
perhaps each being slightly distorted or perturbed as well, for more variety |
23:40 |
RealBadAngel |
with DIFFERENT drops |
23:40 |
VanessaE |
RealBadAngel: RealTest? :P |
23:41 |
RealBadAngel |
so you can find a reach one |
23:41 |
RealBadAngel |
giving you more lumps |
23:42 |
RealBadAngel |
models should be wisely premade, remember that textures shall blend (tile) |
23:42 |
RealBadAngel |
automatic wont make it for you rather |
23:43 |
RealBadAngel |
but definitely you can define (make textures) for a few ones |
23:43 |
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23:43 |
RealBadAngel |
model can even remain the same, only textures can differ |
23:43 |
freelikegnu |
the varieties of a given resource node could vary in amount dropped as well |
23:44 |
RealBadAngel |
thats what im talking about |
23:44 |
freelikegnu |
cool |
23:44 |
RealBadAngel |
like in range 1-5 |
23:45 |
RealBadAngel |
also tools can be modified for that, with attribute "luck" |
23:45 |
freelikegnu |
I think connecting the amount of reward to the way a node works is very satisfying |
23:46 |
freelikegnu |
er the way a node looks |
23:46 |
freelikegnu |
the chance would be taken care of by its chance of being generated no? |
23:47 |
RealBadAngel |
once on generated to make a proper look of it |
23:47 |
RealBadAngel |
second when digging with modified tool |
23:47 |
RealBadAngel |
second doesnt require textures or models changes |
23:48 |
freelikegnu |
if minetest could not use some variation within node types.. |
23:48 |
RealBadAngel |
it can |
23:49 |
RealBadAngel |
just define that within your mod |
23:49 |
RealBadAngel |
need examples? |
23:49 |
freelikegnu |
yes please |
23:49 |
RealBadAngel |
mesecons wires |
23:49 |
RealBadAngel |
are you aware how many definitions single wire requires? |
23:49 |
RealBadAngel |
or a tube? |
23:50 |
RealBadAngel |
or a pipe? |
23:50 |
freelikegnu |
I am not, this is all very new to me |
23:50 |
RealBadAngel |
64 |
23:50 |
VanessaE |
too fucking many, that's how many :) |
23:50 |
freelikegnu |
perhaps I'm getting very far ahead of my abilities |
23:50 |
VanessaE |
I think all of pipeworks is 500 nodes or some such |
23:50 |
RealBadAngel |
in case of 6d facedir mesecons would require circa 1k |
23:51 |
RealBadAngel |
for a single wire |
23:51 |
VanessaE |
RealBadAngel: I think that's if you used nore's all-over-the-place wires |
23:51 |
RealBadAngel |
but luckily that change is not merged lol |
23:51 |
RealBadAngel |
yup |
23:51 |
RealBadAngel |
wirelike is on my to-do list |
23:52 |
RealBadAngel |
with that you will propably be able to make tubes and all such stuff |
23:52 |
RealBadAngel |
so maybe other name will be needed |
23:53 |
freelikegnu |
electricity is like flowing fluids in many ways, no? |
23:54 |
freelikegnu |
takes path of least resistance, except electricity is not so affectived by gravity? |
23:54 |
RealBadAngel |
electricity in technic is not such real |
23:55 |
RealBadAngel |
producers just produce energy, consumers take it |
23:55 |
RealBadAngel |
no losses, or ohm laws |
23:55 |
RealBadAngel |
its simplified |
23:55 |
VanessaE |
RealBadAngel: sure it's real. |
23:55 |
LittleJoe |
anybody knnow how I can contact Puhfa? |
23:55 |
VanessaE |
technic's wires are just room-temp superconductors :) |
23:56 |
freelikegnu |
nice :D |
23:56 |
RealBadAngel |
lol |
23:56 |
freelikegnu |
water is more about the physics it seems |
23:56 |
VanessaE |
freelikegnu: as for water...er... it doesn't exactly follow physics at all |
23:56 |
freelikegnu |
along with other liquieds in the game |
23:57 |
VanessaE |
totally unrealistic. there's a branch of pipeworks that's better but still far from ideal |
23:57 |
freelikegnu |
at least it flows with gravity |
23:57 |
VanessaE |
pipeworks doesn't respect gravity at all. |
23:57 |
freelikegnu |
and "cools" lava and freezes |
23:57 |
VanessaE |
oh you mean regular water |
23:57 |
VanessaE |
yteah |
23:57 |
VanessaE |
yeah |
23:58 |
freelikegnu |
those are all very fun |
23:58 |
freelikegnu |
now if liquids in mt could conduct electricity |
23:59 |
freelikegnu |
or if the flow of liquids could be harnessed like with water wheels |
23:59 |
VanessaE |
it can. |