Time Nick Message 00:24 Fritigern I see that many users try to use the /spawn command. Which /spawn providing mod would you guys recommend? 00:26 Salbei Fritigern: I use this one https://forum.minetest.net/viewtopic.php?id=1203 00:26 Fritigern Salbei: Could it be that you were looking for this? https://forum.minetest.net/viewtopic.php?p=156094#p156094 00:26 Fritigern Ah thank you Salbei 00:26 Salbei yes it was my problem 00:27 Fritigern But did that solve it? 00:28 LittleJoe anybody here use minetestmapper? 00:28 Fritigern LittleJoe: Which one? The python or the C++ version? 00:28 LittleJoe c++ 00:29 Salbei yes 00:29 Fritigern LittleJoe: What do you need to know? 00:29 Fritigern Salbei: Awesome! 00:29 Salbei ;) 00:29 LittleJoe how to use the geometry option 00:30 Fritigern Ah, no idea. Never used that. Why don;t you play around a little and find out? 00:30 Salbei never used too sry 00:30 LittleJoe ok : ) 00:31 LittleJoe what do you use than? 00:31 * Fritigern thinks that the geometry option would make smaller chunks of the map, which can be easily loaded in a web page 00:31 LittleJoe ahhh 00:31 Fritigern I don;t use the geometry option, but i do have a map on my site: http://67.170.30.149 00:32 LittleJoe how do you do it? 00:34 Fritigern Well, i have two maps, one normal sized, one resized to smaller dimensions The small one is the "full" map that you see, the normal sized map is the one that is being used for the zooming. (continuing....) 00:36 Fritigern The javascript that provides the zooming i got from http://www.elevateweb.co.uk/image-zoom 00:36 Fritigern And that solves the mistery :-) 00:38 Fritigern Oh, and i have the map generate once every hour. My PC can handle that easy and i am thinking about chnging it too once every 15 minutes 00:39 LittleJoe what app do you use? 00:41 Fritigern App? 00:46 Fritigern It's just a cron job, calling a script every hour. 01:38 hisforever is there a mod for new bodys? 01:39 hisforever or chaters 01:47 Zeno` yeah... playertextures 01:49 hisforever ok ty Zeno 01:59 Zeno` did you find a link 02:13 zlsa hisforever left... 02:25 Zeno` yes I saw that, but I said what I did just in case they are telepathic 02:27 Fritigern I am playing with the script from https://forum.minetest.net/viewtopic.php?id=1203 and i have changed the first line to local spawn = minetest.setting_get("static_spawnpoint") but the result is that /spawn crashes the server. What am i doing wrong? Or is the rest of the code wrong? 02:28 Fritigern Oh, hold on...... 02:30 Fritigern Instead of setting a vector in the form of x,y,z, the original line set x, y and z separately. So now i will have to split the vector from static_spawnpoint into three separate values. 02:31 Fritigern That code is sooooo 2012. 07:16 hisforever I downloaded a skin texture pack do I put it in mods or textures? 07:16 hisforever My game is Dreambuilders 08:38 rubenwardy Spam: https://forum.minetest.net/viewtopic.php?f=3&t=10528 08:38 rubenwardy https://forum.minetest.net/viewtopic.php?f=8&t=10529 08:39 rubenwardy So much more spam these days. Must be because of move to phpbb :P 08:39 rubenwardy And, Hi All! 08:39 rubenwardy We need: 1) More moderators 2) Better spam detection 3 08:39 rubenwardy 3) all of abov 08:39 rubenwardy e 08:41 VanessaE spam, spam, spam, spam, spam, spam, bakes beans, spam, spam, spam, and spam. 08:41 VanessaE fuck, I blew the line. 08:41 VanessaE anyway, deleted + banned. 08:42 rubenwardy Been on holiday to London for the past few days 08:42 VanessaE did you have a good time? 08:42 CWz forum needs recaptcha and the stopforumspam plugin perhaps 08:43 VanessaE recaptcha is evil apparently. 08:43 VanessaE google. 08:44 CWz what about that akisment (or whatever it's called)? 08:44 VanessaE idk 08:45 Zeno` I used to run a vbulletin forum 08:45 Zeno` and stopforumspam was... partially effective 08:45 rubenwardy It was okay. It only rained on the train home (Which was unusual). Stayed near St Paul's 08:46 rubenwardy Saw a Cray I 08:46 Zeno` lol, I can play the game in valgrind now O.o 08:46 Zeno` 10 fps 08:46 Zeno` I used to get only 1 fps 08:46 VanessaE Zeno`: nice 08:46 Zeno` not very enjoyable though 09:00 VanessaE bbl 09:41 Zeno` ROAR 09:41 Zeno` oops sorry. I can't help myself sometimes 12:00 Zeno` sfan5, I need help! Everyone fell asleep or something 12:02 Zeno` help me sfan5-kanobi, you're my only hope 12:37 OldCoder sfan5, Hi. PM when have moment. 12:37 OldCoder Zeno`, what is up? 12:38 Zeno` hi OldCoder :) 12:38 Zeno` I can't merge approved changes that should be merged :( 12:41 OldCoder Ah 12:44 Zeno` must have scared him off 12:45 exio4 last train, last train, last train to awesometown... ~ 12:45 exio4 how is it going wild shibes? 12:45 Zeno` isn't it last train to trancentral? 12:46 Zeno` by KLF? 12:47 exio4 http://www.youtube.com/watch?v=jcaej-i3QQo 12:47 exio4 space unicorn, shining in the night, smiles and hugs forever, all around the world ~ 12:48 exio4 Zeno`: basically singing random dumb songs 12:51 Zeno` that's ok :) 12:52 FourFire Hey is this game more efficient, computer resourcewise than minecraft, currently? 12:52 exio4 with enough love, it is 12:52 FourFire that is: on the same hardware, would you get better framerates/more world loaded at once? 12:53 exio4 I don't think so 12:53 * sfan5 meows at Zeno` 12:53 exio4 have you tried FourFire 12:53 FourFire exio4: nope, 12:53 exio4 why aren't you trying? 12:59 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Address issues related to refactoring the_game 1396fcca4 http://git.io/_5mmKg (152014-11-03T13:57:56+01:00) 13:03 Zeno` ROAR 13:04 Zeno` hey, why you meowing at me? :3 13:04 * Zeno` gets paranoid 13:07 Zeno` I dunno about this kitty business... it frightens me :( 13:12 hisforever What do I have to do to get my the skins mod working? 13:18 Megaf Hi all 13:19 FourFire hello 13:19 Megaf Hi VanessaE, now Im testing another 3G operator here, Meteor, the download is even worse than before, only 27 KB/s, but the upload is 200 KB/s, how is that possible? 13:23 FourFire not many people on your line uploading? 13:59 LazyJ VanessaE, have you tried running MoreTrees and the PlantLife modpack all by themselves in a minetest_game test world as of late? 14:00 LazyJ I just did and I noticed as I flew through it, the MoreTrees trees didn't appear in most of the areas where "Undergrowth" was dominant. 14:01 LazyJ I've noticed it before, but I thought it was because it was in an older test world. 14:02 LazyJ Now, I'm not so sure. 14:02 * marktraceur waves 14:03 exio4 hi \o 14:03 marktraceur I'm wondering if any of you folks have any knowledge that could expand http://dev.minetest.net/Core_Architecture#Network_protocol 14:03 marktraceur Pretty sure we've got more than that now. :P 14:08 VanessaE LazyJ: edit your moretrees config in your world folder, turn off the sapling-spawning mode 14:08 LazyJ Ok, I'll give that a whirl. Thanks ;) 14:09 VanessaE moretrees will spawn whole trees by default now, but not if you created the world prior to my making that change (there'll be a config file in there with the old settings) 14:09 LazyJ mHmm... This was a brand new test world, 5 mins old. 14:10 VanessaE lemme check. 14:10 LazyJ I didn't change any settings because this was an out-of-the-box test to see how things ran by default. 14:11 VanessaE seems to work fine here 14:12 VanessaE very latest minetest_game, new world, only moretrees and plantlife modpack are installed to it, everything I expect to see is here. 14:12 VanessaE I looooooove my deferred generate code btw :) 14:13 LazyJ What I noticed was the default trees and default jungletrees where spawning as I flew through but no giant trees. Parts of MoreTrees' trunks were lying on the ground per Undergrowth's "fallen tree" feature. 14:14 VanessaE "Works for me" ™ :) 14:14 LazyJ I'd stop in an area to see if my computer needed to catch-up with all the ABM's and tree/plant growth. 14:14 LazyJ Ok. Must have been a fluke at my end then. 15:58 OldCoder sfan5, IIRC you made a patched places mod for me. Do you have an updated version? 15:58 OldCoder Others, I'm testing Carbone worlds and comments on Carbone are welcome 15:59 * OldCoder is resting before testing 15:59 sfan5 updated? 16:00 sfan5 OldCoder: the one in the meowtest_game should be the newest 17:42 ElectronLibre Hello, good [insert what you want/need] everyone. 17:44 exio4 oh hai 17:45 PenguinDad Good evening ElectronLibre 17:52 ElectronLibre PenguinDad, good evening too, it's evening in your timezone too (so you're probably in mine)? 17:52 rubenwardy Hi all! 17:52 ElectronLibre Hi rubenwardy :). 17:52 rubenwardy Hello, good food everyone. 17:52 rubenwardy XD 17:53 PenguinDad ElectronLibre: I'm in CET right now 17:54 * ElectronLibre invoked /give rubenwardy, itemstring = "food:pizza" 17:55 ElectronLibre Ok, I see, so for you too it's evening (even here it's nearly night the sky is very dark and there are a lot of clouds). 17:57 rubenwardy food_modern:pizza XD 17:58 * exio4 gives himself drinks:pepsi 18:01 * ElectronLibre invoked /giveme, itemstring = "drinks:orange_juice" 18:02 ElectronLibre I prefer, it's more healthy. (not sure it's the exact word here, translated it by remembering my last year lessons about food...) 18:02 rubenwardy I prefer non-bitty orange juice 18:02 rubenwardy It is the correct word 18:02 rubenwardy What is your native language, just wondering? 18:02 ElectronLibre French. 18:02 Krock Libre is french. 18:03 exio4 Libre is spanish too 18:03 rubenwardy Ah. I like listening to French, but I don't understand it 18:03 ElectronLibre ("Electron" and "Libre" are two french words) 18:03 rubenwardy and Latin (iirc) 18:03 rubenwardy XD 18:03 Krock possible. 18:03 exio4 also spanish words 18:03 Krock how about italian? 18:03 stakewinner00 Spanis and French are very similar... 18:03 exio4 I am not sure about Electron 18:04 Krock italian and latin arevery similar 18:04 ElectronLibre Italian, French and Spanish are very similar, they come from latin and Greek. 18:05 exio4 libero is libre in italian 18:05 exio4 no idea about electron 18:05 rubenwardy English comes from brain-fuck 18:05 ElectronLibre It's probably something similar. 18:06 exio4 inb4 eletrone or something like that :P 18:06 ElectronLibre The only thing that's changing from Latin and Greek to Spanish, French, and (I think) Italian is the declination system, like in german. 18:06 Krock I thought english comes from Ook. Ook! 18:07 exio4 Ook. Ook! comes from brainfuck 18:07 exio4 a → b, b → c ∴ a → c 18:07 Krock English comes from brain-fuck 18:07 Krock indirect linking between ook. and english 18:08 ElectronLibre English come from a language similar to german origin language if I remember well, a Northern language. 18:08 exio4 english is a weird thing where everything is possible and nothing makes sense 18:08 exio4 esperanto looks nice 18:10 ElectronLibre exio4, yes, that's why I love english, you can say the craziest sentence you want, there are 50% it does mean something. ^^ 18:11 ElectronLibre It's doesn't make sense if you translate to another language, but you can say everything you want in english. x) 18:12 rubenwardy Example? 18:12 exio4 I really find english one of the hardest languages 18:12 exio4 mainly because "abc" is pronounced differently to "abcd" 18:13 exio4 and if you use "abc" in another context, you'll have to pronounce it in a different way 18:13 freelikegnu q 18:13 rubenwardy It is so inconsistant 18:13 freelikegnu q 18:13 freelikegnu y 18:14 rubenwardy Like shower (like a bath) and shower (showing something) 18:14 freelikegnu q: 18:14 Krock freelikegnu, I'm sure the chat character limit is higher than 1 18:14 freelikegnu :q 18:14 freelikegnu q: 18:14 ElectronLibre rubenwardy : How many sentences can you make with the words "get", "have", "be", and "set". You can put them in any order you want. Ok, there is at least a logical order. 18:15 freelikegnu sorry having "screen" program issue, sorry for the spam 18:17 exio4 rubenwardy: or "read" vs "read" (present/past, the word is written the same way yet pronounced differently) 18:17 rubenwardy wow 18:17 rubenwardy English sucks. Let's use Klingon instead. 18:18 exio4 Esperanto 18:18 freelikegnu Jawa 18:18 freelikegnu hoooocheeenniiiii! 18:18 freelikegnu puh! 18:26 stakewinner00 exio4: Esperanto and Klingon rocks! 18:26 Calinou hi 18:27 stakewinner00 hellou Calinou 18:31 SylvieLorxu stakewinner00: I kinda prefer lojban 18:31 SylvieLorxu coi .i do mo 18:33 Calinou http://lichess.org/BK6nDCLa/black#0 18:33 Calinou lol 18:33 Calinou how did they not see it 18:33 ElectronLibre exio4, if english sucks, what are we gonna use for our computers? 18:34 coagen Kah Plagh! 18:34 coagen err 18:34 exio4 ElectronLibre: lojban sounds like the best thing(tm) 18:34 coagen Qapla'! 18:35 exio4 mainly because it context-free 18:35 coagen http://www.kli.org/tlh/phrases.html 18:37 stakewinner00 coagen: lol 18:42 ElectronLibre Calinou, I like the nickname of the player you were againt in the chess play you posted x).. 19:35 LittleJoe hey guys 19:35 LittleJoe Question how to fix lighting issues caused by worldedit 19:36 ElectronLibre Which command did you use? 19:37 LittleJoe hollowcylinder 19:38 iqualfragile LittleJoe: isn't there even a //fixlighting command? 19:38 Jordach_ //fixlight 19:38 iqualfragile ah 19:38 LittleJoe ok 19:38 LittleJoe I didn't see it on WE github 19:40 LittleJoe that didn't help 19:44 LittleJoe this is really bugging me.... 19:44 * LittleJoe is afk 30 mine 19:44 LittleJoe min* 19:44 Calinou /set air 19:45 Calinou //set air 19:45 Calinou oh 19:45 Calinou it's a cylinder 19:45 LittleJoe I tried that 19:45 LittleJoe it just shifted the shadows 19:50 LittleJoe problem solved 19:50 LittleJoe thx calinou 20:27 rubenwardy !title https://gist.github.com/rubenwardy/82c80d65034185c12159 20:27 MinetestBot rubenwardy: Plans for platforming explody game 20:37 sol_invictus rubenwardy, reminds me of starbound 20:38 rubenwardy Accidentally added "||" to AdBlock+'s rules, blocks everything D: 20:39 rubenwardy sol_invictus, similar scale of tiles. Same orientation (across/up) 20:39 rubenwardy gtg 21:00 Jordach oh dear god 21:00 Jordach this isn't happening 21:00 Jordach CoD: AW doesn't look like shit on PC 21:01 Jordach halp 21:02 ElectronLibre Jordach, what's happening? 21:03 Jordach from TotalBiscuits campaign critique it looks good and appears to play well (and has 60fps) 21:03 Jordach but other than that i will need his full on critique 21:08 coagen I think i'm going to make a gaming podcast 21:08 coagen cause I'm awesome and people want to hear what I have to say 21:08 * coagen tips hat 21:09 * ElectronLibre thinks coagen's head is gonna burst like a balloon. Bragging is a huge flaw you know. (not sure about the translation) 21:10 * ElectronLibre thinks at least 50% of what coagen said is true yet. 21:10 coagen ElectronLibre: haha, maybe i'll keep it as a humorus effect... a la stephen colbert 21:44 jin_xi hi RealBadAngel 21:44 RealBadAngel hi jin_xi, any news on particles? 21:45 jin_xi nope, still no clue 21:45 RealBadAngel what problem do you have with it? 21:47 jin_xi lost interest 21:48 RealBadAngel better not, its needed :) 21:48 jin_xi feel free to take over, it was meant as an experiment in googling trying to figure out particle collision in irrlicht 21:48 jin_xi i cant really code properly 21:49 jin_xi needs some decisions too about usecase of single particles 22:07 RealBadAngel jin_xi, i will see what i can do with it 22:13 freelikegnu RealBadAngel: meshnodes looks really cool 22:14 RealBadAngel its only up to modders, i just allowed that 22:14 freelikegnu so minetest can read .x .b3d and .obj for models? 22:15 iqualfragile_ freelikegnu: afaik irlicht can load stuff 22:15 iqualfragile_ and minetest uses that 22:16 freelikegnu ah ok 22:22 RealBadAngel http://irrlicht.sourceforge.net/features/ 22:22 RealBadAngel see Supported Formats 22:22 RealBadAngel meshnodes are static ones 22:30 freelikegnu hmm I tried to import the forrest tree obj in blender and it seems not visible 22:35 freelikegnu all I see is a single point for the mesh... hmm 22:37 RealBadAngel wrong scale? 22:38 freelikegnu whats the scale for minetest objects? 22:38 freelikegnu being a bit rusty in blender here.. 22:39 RealBadAngel *10 22:39 RealBadAngel its internally called BS (Block Size) 22:41 freelikegnu no I'm an idiot, I downloaded from github with right click and got all kinds of http headers and what not 22:44 freelikegnu its working fine now 22:44 freelikegnu should have just cloned it 23:04 freelikegnu RealBadAngel: for the meshnodes, does it not matter where the origin is on the vertical axis? 23:05 RealBadAngel its a bit different for blender and minetest, in minetest Y is up 23:05 RealBadAngel in blender Z is up 23:05 RealBadAngel you have options for that while exporting to .OBJ 23:06 freelikegnu also the crystal.obj is huge compared to other obj when imported to blender 23:07 OldCoder sfan5, PM when around. I will be back soon. 23:08 freelikegnu maybe there is something wierd with blenders .obj import 23:09 freelikegnu or the way I have trouble spelling weird 23:19 freelikegnu to use these mesh nodes I will have to compile from source or wait for 4.11, yes? 23:19 RealBadAngel yes 23:19 RealBadAngel or use build that are aviable in forums 23:19 RealBadAngel *builds 23:21 freelikegnu would it be a bad idea to replace some existing node blocks such as those containing ore, to some irregular shape using meshnodes? 23:22 freelikegnu also is random rotation of the modemesh possible on generation? 23:22 freelikegnu er meshnode 23:30 freelikegnu that is I think some more interesting looking terrain could be made with varied orientation of nodes.. simply rotating existing mintest node textures would look wrong no? 23:30 freelikegnu you have six degrees of rotation possible so the varaition from one node to the next would certainly reduce repetition when viewing an area of like node types 23:34 freelikegnu or maybe just using a few different node designs assigned to a group of a type such as iron is an alternative? 23:36 VanessaE using a model for a generated node shouldn't be a problem 23:36 VanessaE nor should random rotations, but doing *that* will be slower, for sure, than letting the engine handle it 23:37 VanessaE (because you'll have to manage your on_generated tasks yourself) 23:39 RealBadAngel best way is define a few models for an ore, with the very same drop 23:39 RealBadAngel when generating just pick the random one 23:40 VanessaE that would work 23:40 RealBadAngel that actually could be a neat idea, make a few types of an ore 23:40 VanessaE several models pre-rotated 23:40 VanessaE perhaps each being slightly distorted or perturbed as well, for more variety 23:40 RealBadAngel with DIFFERENT drops 23:40 VanessaE RealBadAngel: RealTest? :P 23:41 RealBadAngel so you can find a reach one 23:41 RealBadAngel giving you more lumps 23:42 RealBadAngel models should be wisely premade, remember that textures shall blend (tile) 23:42 RealBadAngel automatic wont make it for you rather 23:43 RealBadAngel but definitely you can define (make textures) for a few ones 23:43 RealBadAngel model can even remain the same, only textures can differ 23:43 freelikegnu the varieties of a given resource node could vary in amount dropped as well 23:44 RealBadAngel thats what im talking about 23:44 freelikegnu cool 23:44 RealBadAngel like in range 1-5 23:45 RealBadAngel also tools can be modified for that, with attribute "luck" 23:45 freelikegnu I think connecting the amount of reward to the way a node works is very satisfying 23:46 freelikegnu er the way a node looks 23:46 freelikegnu the chance would be taken care of by its chance of being generated no? 23:47 RealBadAngel once on generated to make a proper look of it 23:47 RealBadAngel second when digging with modified tool 23:47 RealBadAngel second doesnt require textures or models changes 23:48 freelikegnu if minetest could not use some variation within node types.. 23:48 RealBadAngel it can 23:49 RealBadAngel just define that within your mod 23:49 RealBadAngel need examples? 23:49 freelikegnu yes please 23:49 RealBadAngel mesecons wires 23:49 RealBadAngel are you aware how many definitions single wire requires? 23:49 RealBadAngel or a tube? 23:50 RealBadAngel or a pipe? 23:50 freelikegnu I am not, this is all very new to me 23:50 RealBadAngel 64 23:50 VanessaE too fucking many, that's how many :) 23:50 freelikegnu perhaps I'm getting very far ahead of my abilities 23:50 VanessaE I think all of pipeworks is 500 nodes or some such 23:50 RealBadAngel in case of 6d facedir mesecons would require circa 1k 23:51 RealBadAngel for a single wire 23:51 VanessaE RealBadAngel: I think that's if you used nore's all-over-the-place wires 23:51 RealBadAngel but luckily that change is not merged lol 23:51 RealBadAngel yup 23:51 RealBadAngel wirelike is on my to-do list 23:52 RealBadAngel with that you will propably be able to make tubes and all such stuff 23:52 RealBadAngel so maybe other name will be needed 23:53 freelikegnu electricity is like flowing fluids in many ways, no? 23:54 freelikegnu takes path of least resistance, except electricity is not so affectived by gravity? 23:54 RealBadAngel electricity in technic is not such real 23:55 RealBadAngel producers just produce energy, consumers take it 23:55 RealBadAngel no losses, or ohm laws 23:55 RealBadAngel its simplified 23:55 VanessaE RealBadAngel: sure it's real. 23:55 LittleJoe anybody knnow how I can contact Puhfa? 23:55 VanessaE technic's wires are just room-temp superconductors :) 23:56 freelikegnu nice :D 23:56 RealBadAngel lol 23:56 freelikegnu water is more about the physics it seems 23:56 VanessaE freelikegnu: as for water...er... it doesn't exactly follow physics at all 23:56 freelikegnu along with other liquieds in the game 23:57 VanessaE totally unrealistic. there's a branch of pipeworks that's better but still far from ideal 23:57 freelikegnu at least it flows with gravity 23:57 VanessaE pipeworks doesn't respect gravity at all. 23:57 freelikegnu and "cools" lava and freezes 23:57 VanessaE oh you mean regular water 23:57 VanessaE yteah 23:57 VanessaE yeah 23:58 freelikegnu those are all very fun 23:58 freelikegnu now if liquids in mt could conduct electricity 23:59 freelikegnu or if the flow of liquids could be harnessed like with water wheels 23:59 VanessaE it can.