Time |
Nick |
Message |
00:02 |
hisforever |
Can anybody tell me how they work the roof pieces on an inside corner? |
00:04 |
hisforever |
Even a gable roof has holes in them |
00:07 |
hisforever |
I'd love to be able to do that Star Ship Emterprise its soo Cool a bulid |
00:15 |
PilzAdam |
kersnert, have you updated the server too? |
00:17 |
kersnert |
PilzAdam yes, i am running /usr/local/bin/minetestserver |
00:17 |
PilzAdam |
whats the output of --version? |
00:17 |
PilzAdam |
and have you update minetest_game too? |
00:18 |
kersnert |
Build info: VER=0.4.10-dev BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest |
00:19 |
kersnert |
i downloaded minetest, untarred. downloaded minetest_game, untarred and renamed to minetest_game and built both the client and server |
00:19 |
PilzAdam |
maybe the older minetest_game from the APT installation is lying arround somewhere and the server uses that one? |
00:21 |
kersnert |
i think it would have been in /usr/share/minetest and that is not there |
00:22 |
kersnert |
when i run /mods it says (among others), "fire tnt" |
00:25 |
PilzAdam |
and you can't give yourself tnt:tnt? |
00:30 |
kersnert |
when i /giveme tnt:tnt it says, "Cannot give unknown item" |
00:30 |
kersnert |
i just rm'ed /usr/local/share/minetest and reinstalled |
00:31 |
kersnert |
i rm'ed ~/minetest and tnt:tnt works in single user, but not in dedicated server. |
00:32 |
PilzAdam |
run /set -n enable_tnt true |
00:32 |
PilzAdam |
and then restart the server |
00:33 |
PilzAdam |
seems like tnt is disabled by default if outside of singleplayer |
00:35 |
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00:37 |
kersnert |
hmmm. that didn't work. still says, "Cannot give unknown item" |
00:39 |
PilzAdam |
maybe the server didn't save the update config file; can you edit it by hand? |
00:41 |
kersnert |
yeah |
00:41 |
kersnert |
minetest.conf |
00:43 |
kersnert |
hmmm, i don't have that file now that i rm'ed the dir |
00:43 |
PilzAdam |
it should be in $HOME/.minetest/minetest.conf |
00:43 |
PilzAdam |
create it if it isn't there already |
00:44 |
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00:44 |
PilzAdam |
or create it wherever you want and point minetestserver with --config to it |
00:45 |
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00:47 |
OldCoder |
Is there a Hunger Games server? |
00:48 |
OldCoder |
PilzAdam, VanessaE ^ |
00:48 |
kersnert |
PilzAdam: that worked |
00:48 |
kersnert |
what other things are off by default for server? |
01:06 |
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01:07 |
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01:11 |
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01:12 |
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01:15 |
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01:15 |
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01:16 |
bjrohan |
with the carts mod, how many powered rails does it take to reach ful speed, and how often is a booster rail needed on a flat surface? |
01:16 |
|
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01:21 |
OldCoder |
How shall I give iron and tin to a player who has wished for it? I grepped the code and found iron lumps, but what is the incantation for tin? |
01:25 |
Hobodium |
I'm going to guess that tin isn't a default material. What mod are you using that has tin? |
01:25 |
OldCoder |
Can't find any so far; surprised |
01:25 |
OldCoder |
Grepping again |
01:25 |
OldCoder |
This is a clone of RedCrab |
01:26 |
OldCoder |
I've got moreores:tin_ingor |
01:26 |
OldCoder |
I've got moreores:tin_ingot * |
01:26 |
OldCoder |
Can that be used directly by the player ? |
01:26 |
OldCoder |
Or should it be tin lump? |
01:27 |
OldCoder |
And should I give steel ingot or iron lump? |
01:27 |
kaeza |
the tin ingot can be mixed with copper ingots to make bronze ones |
01:27 |
* OldCoder |
is trying to be a good host |
01:27 |
OldCoder |
So tin ingot is good? |
01:27 |
OldCoder |
And should I give steel ingot or iron lump? |
01:27 |
kaeza |
the lumps are just a base for ingots, with no other use IIRC |
01:27 |
kaeza |
so yes |
01:27 |
OldCoder |
So tin and steel ingots |
01:27 |
OldCoder |
Are the proper gift to give for Christmas and other occasions |
01:28 |
OldCoder |
Thank you |
01:28 |
OldCoder |
People online earlier today were talking about skins |
01:28 |
kaeza |
also greetings, yet again |
01:28 |
OldCoder |
I've run into an interesting issue |
01:28 |
OldCoder |
Yes |
01:28 |
bjrohan |
I must be doing something very wrong. I have a mese block (2) and a button to actiate it, as well as 5 power rails, then 15 copper rails, The cart when the rail isactivated, goes about 5 rails past the powered rails and stops, I would think it would travel further (20 or so) |
01:28 |
OldCoder |
I'm using Zeg9 skins. Now, doesn't the core source define character_1 somewhere as the visuals regardless of a skins mod? |
01:29 |
kaeza |
the skin is called "character[.png]" |
01:29 |
OldCoder |
Yes. The skins mod can override. |
01:29 |
OldCoder |
bjrohan, I don't know mese |
01:29 |
OldCoder |
Though there are people here |
01:29 |
OldCoder |
who love meses to pieces :P |
01:30 |
OldCoder |
So, the skins mod from Zeg9 reads skin names at init name. But doesn't set visuals unless somebody changes their skin. |
01:30 |
bjrohan |
seriously this sux |
01:30 |
OldCoder |
Hm |
01:30 |
OldCoder |
I'll hold to see if anybody can answer bjrohan |
01:31 |
bjrohan |
I'll be on here a bit. The cart goes about 2 passed the powered rail, doesn't seem right |
01:34 |
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01:36 |
cities |
good evening |
01:36 |
jojoa1997 |
Hello |
01:38 |
jojoa1997 |
is there a tell command for MinetestBot ? |
01:39 |
jojoa1997 |
/memos Calinou Fixed. I must have changed the name of the repo. https://forum.minetest.net/viewtopic.php?f=4&t=5281 |
01:39 |
jojoa1997 |
fail |
01:43 |
|
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01:45 |
OldCoder |
http://minetest.org/skininit.txt |
01:45 |
OldCoder |
Anybody interested in skins is invited to look at the end of that file |
01:45 |
OldCoder |
I was trying to get Minetest to load skins specified in skins.mt at startup time |
01:46 |
OldCoder |
But it remains the previous skins regardless. I think the visuals are stored somewhere besides skins.mt |
01:46 |
OldCoder |
|
01:50 |
jojoa1997 |
Wait there is a skins.mt? |
01:50 |
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01:52 |
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01:54 |
jojoa1997 |
OldCoder I do not know enough to be able to help with that but I can say that the skin textureing for entities are weird. Peaceful_npc has the entities load with skins randomly but every time the game loads the skin is different. https://github.com/jojoa1997/peaceful_npc/blob/master/npc/npc_def.lua |
01:54 |
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01:55 |
PNDyman |
Lord Of The Test is great |
02:09 |
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02:13 |
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02:17 |
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02:17 |
OldCoder |
jojoa1997, thank you. It's odd because the server behaves as though the visuals are stored offline; but I can't tell where. |
02:20 |
est31 |
now I could reproduce the segfault. issue submitted: https://github.com/minetest/minetest/issues/1722 |
02:21 |
cities |
hey |
02:23 |
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02:24 |
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02:26 |
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02:29 |
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02:32 |
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02:33 |
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02:47 |
est31 |
today is my lucky day. yet another segfault |
02:47 |
est31 |
with another trace |
02:50 |
Zeno` |
yay |
02:54 |
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03:00 |
OldCoder |
segfaults is better than liquor malts |
03:00 |
OldCoder |
est31, ^ |
03:01 |
est31 |
:) |
03:01 |
est31 |
I just don't know whether I should open a second issue |
03:04 |
OldCoder |
Is there a strong indication of same issue? |
03:06 |
est31 |
no. They just happened in the same day |
03:10 |
OldCoder |
2nd issue seems reasonable, 3rd maybe redundant |
03:13 |
Zeno` |
I've had exactly the same "trace"; it's hard to reproduce |
03:14 |
Zeno` |
Actually I have no idea how to reproduce except keep trying and trying and trying heh |
03:17 |
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03:17 |
Zeno` |
and after that have one of those liquor malts |
03:20 |
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03:22 |
bjrohan |
Cripe, now when I enter the minecart, my screen vision goes blank, I my yaw is responding, but that's it :-(. Exiting out and restarting gets it back to normal, but I am outside the cart |
03:26 |
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03:26 |
OldCoder |
erlehmann, welcome |
03:26 |
OldCoder |
Oops |
03:26 |
OldCoder |
Erthome, welcome |
03:27 |
Erthome |
Greetings again OldCoder |
03:27 |
erlehmann |
OldCoder what what |
03:27 |
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03:27 |
Erthome |
SO I join ##ventures too? |
03:27 |
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03:27 |
OldCoder |
erlehmann, I apologize |
03:27 |
OldCoder |
Tab malfunction |
03:27 |
OldCoder |
Erthome, see PM |
03:37 |
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03:38 |
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03:39 |
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03:40 |
OldCoder |
Erthome, welcome; see the other channel |
03:50 |
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04:01 |
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04:16 |
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04:17 |
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04:17 |
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04:21 |
blaise |
VanessaE: are you still awake? |
04:28 |
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04:40 |
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04:45 |
OldCoder |
blaise, It's about 1am her time |
04:45 |
OldCoder |
I have granted Teleportation to somebody. He reports that he can't teleport other people. Is this a separate priv? |
04:53 |
Miner_48er |
OldCoder bring |
04:53 |
Miner_48er |
yes |
04:57 |
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05:00 |
blaise |
OldCoder: yeah, I'm about 800 miles due north from her location |
05:01 |
blaise |
hence the inquery of being awake.. XD |
05:02 |
* VanessaE |
looks at blaise |
05:02 |
VanessaE |
I was awake, laying in bed when you inquired :) |
05:02 |
VanessaE |
what's up? |
05:02 |
blaise |
ah, well I hope I didn't disturb you |
05:02 |
VanessaE |
(besides me :-/ ) |
05:02 |
VanessaE |
naw, I can't sleep |
05:03 |
blaise |
well, I was wondering about crosshair cursors in minetest.. |
05:03 |
VanessaE |
an image supplied by the default HUD |
05:04 |
VanessaE |
but, what about it? |
05:05 |
blaise |
the default one is fine, but I installed this firearm mod.. |
05:05 |
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05:05 |
blaise |
and it put this oversized crosshair while a firearm is the current tool.. |
05:06 |
blaise |
also, sometimes when moving my field of view this texture overlay seems to turn pink... |
05:06 |
VanessaE |
weird |
05:06 |
VanessaE |
well, that's kaeza's department I think :) |
05:06 |
blaise |
I know this isn't your mod, but would you know what might be causing it? |
05:07 |
blaise |
ust a second ago I tried it and when I moved the mouse the texture overlay turned a very light shade of green |
05:07 |
blaise |
kaeza: you alive? |
05:07 |
blaise |
crap, brb |
05:07 |
* blaise |
is afk |
05:07 |
VanessaE |
my best guess is that the image is being displayed at its actual size instead of being set to auto-scale |
05:07 |
VanessaE |
there were changes to the HUD API recently that affected stuff like this |
05:08 |
VanessaE |
the overlay on the other hand, I haven't the faintest idea at all |
05:09 |
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05:24 |
blaise |
I only assume it's the overlay becuase of the color of the box |
05:24 |
blaise |
or that there's even an overlay involved |
05:26 |
kaeza |
blaise, screenshot? |
05:27 |
kaeza |
the crosshair is set so it takes 10% of both W and H |
05:27 |
kaeza |
unless somebody changed the API... |
05:29 |
blaise |
kaeza: I didn't notice it till I maximized the window |
05:29 |
kaeza |
blaise, an image is worth a thousand words |
05:30 |
blaise |
kaeza: and the size isn't the problem.. the transparancy drops out and all is left is a solid colored box |
05:30 |
blaise |
just a sec |
05:37 |
blaise |
kaeza: how do you want me to get this screenshot to you? |
05:39 |
VanessaE |
put it on picpaste or so? |
05:39 |
kaeza |
I was going to suggest snail mail :( |
05:41 |
blaise |
kaeza: http://imgur.com/TFtknRD |
05:41 |
blaise |
lol |
05:41 |
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05:42 |
blaise |
VanessaE: I hope imgur wasn't a terrible choice |
05:42 |
VanessaE |
Sokomine would kick your ass ;) |
05:42 |
VanessaE |
what is all that on the right? |
05:42 |
blaise |
great.. :G |
05:43 |
VanessaE |
above the ammo count |
05:43 |
VanessaE |
oh, stats for your desktop |
05:43 |
blaise |
vaio is the minetest server, the other is the local workstation |
05:43 |
blaise |
it's gkrellm |
05:44 |
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05:44 |
kaeza |
huh? |
05:45 |
kaeza |
'Minetest time 12:52 am'? |
05:45 |
blaise |
Vanessa was inquiring about the two sticky applications I had on the left side of the screen |
05:45 |
blaise |
kaeza: time mod |
05:45 |
blaise |
it's a little off, I need to adjust the time |
05:46 |
kaeza |
in any case, looks like it's missing a texture |
05:46 |
blaise |
I wish I could set it to where the minetest time was consistent with the machines time |
05:46 |
kaeza |
is the box color consistent through sessions? |
05:46 |
blaise |
kaeza: when I firts select the weapon the thing works fine, moving around causes it to do that |
05:46 |
blaise |
kaeza: no, not consistant at all |
05:46 |
blaise |
it seems to change... |
05:47 |
kaeza |
so yes, missing texture... |
05:47 |
kaeza |
lemme test locally |
05:47 |
blaise |
ah, it would seem that the time mod is interfering with the firearm mod |
05:47 |
blaise |
interesting |
05:48 |
blaise |
or maybe they're both just acting up at the same time |
05:48 |
blaise |
I'm not seeing the texture error when the crosshair flakes out |
05:49 |
blaise |
so I don't think it's related |
05:49 |
kaeza |
could be... maybe the time mod is buggy, and is setting the crosshair instead of the time hud, to an inexistent image |
05:49 |
blaise |
so there is a conflicting variable between the two mods? |
05:50 |
blaise |
I thought it was possibly movement based |
05:50 |
blaise |
although I am curious towards where the time went on the HUD |
05:50 |
blaise |
ps, I'm also using the HUD mod |
05:50 |
blaise |
lol |
05:50 |
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05:51 |
blaise |
!server midnight |
05:51 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/10, 0/2 | Version: 0.4.10 / minetest | Ping: 597ms |
05:51 |
blaise |
kaeza: you might try logging in to see if you get the same results.. I'm going to flip the server after I sync all the mods |
05:51 |
blaise |
real quick right now |
05:52 |
kaeza |
blaise, I don't have the issue locally |
05:52 |
blaise |
with your client on my server? or your server? |
05:53 |
kaeza |
local singleplayer |
05:53 |
blaise |
^ the server I polled just a second ago is mine, you're welcome to see if it does it to you too |
05:54 |
blaise |
5 month old son is throwing a fit, afk for a little bit.. :\ |
05:54 |
kaeza |
wait |
05:54 |
* blaise |
freezes |
05:55 |
blaise |
arg |
05:55 |
blaise |
2am here, screaming child |
05:55 |
blaise |
brb |
05:55 |
blaise |
lol |
05:56 |
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05:56 |
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05:58 |
kaeza |
it's doint the same for me, except with the ammo count instead of the crosshair |
05:59 |
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06:00 |
VanessaE |
it's the default HUD index I think |
06:00 |
VanessaE |
didn't I see that being discussed when HUD was being reworked last time? |
06:00 |
VanessaE |
particularly when the statbars were being fiddled with? |
06:03 |
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06:06 |
kaeza |
well, the issue I had locally seems to have been due to a stray '^' in the texture (did something change in texture transformation handling that it now fails?) |
06:06 |
VanessaE |
I don't recall |
06:07 |
blaise |
if I let it sit still long enough I end up with both crosshairs overlaying each other |
06:07 |
blaise |
hehe |
06:07 |
kaeza |
basically, "^[combine:..." should have been "[combine:..." |
06:08 |
kaeza |
two crosshairs overlaid on each other? |
06:09 |
blaise |
yeah |
06:09 |
kaeza |
that shouldn't be possible, as the code uses hud_change to change the crosshair in-place |
06:09 |
* blaise |
shrugs |
06:09 |
kaeza |
(i.e. it's the "same" hud element, and just the image is changed) |
06:13 |
kaeza |
anyway, I'll look more at that tomorrow; too tired right now to try to do something |
06:13 |
kaeza |
particualrly since I accidentally my git |
06:13 |
kaeza |
a>>1 |
06:13 |
VanessaE |
uh oh.. |
06:14 |
VanessaE |
you didn't. |
06:14 |
VanessaE |
not your git. |
06:14 |
VanessaE |
ANYTHING but THAT |
06:14 |
VanessaE |
:) |
06:14 |
kaeza |
yes :(( |
06:14 |
kaeza |
(see discussion about disk space on the other #minetest :P) |
06:14 |
VanessaE |
heh |
06:21 |
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06:22 |
VanessaE |
bbl, night all |
06:25 |
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06:51 |
sfan5 |
kaeza: 0E9BD48[...] on tox [yay/nay]? |
06:52 |
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07:00 |
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07:03 |
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07:12 |
OldCoder |
Miner_48er, thank you |
07:12 |
OldCoder |
Zzz |
07:12 |
OldCoder |
ANNOUNCE: SilverCrab is coming along nicely |
07:14 |
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07:16 |
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07:21 |
sfan5 |
OldCoder: good to hear that it works nicely |
07:22 |
sfan5 |
also: hi everyone |
07:29 |
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07:35 |
[xming] |
moin |
07:37 |
fling |
sfan5: Hello. |
07:49 |
Krock |
moin |
07:54 |
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08:00 |
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09:01 |
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09:15 |
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09:15 |
lisacvuk |
hi |
09:18 |
Krock |
hi |
09:19 |
FR^2 |
hi |
09:22 |
Zeno` |
hi |
09:26 |
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09:38 |
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09:41 |
kilbith |
noobish question : Lua can call C functions, does that it may mean we can use a server join function for a multiple-worlds mod ? |
09:42 |
kilbith |
(teleportation in-game) |
09:46 |
Krock |
afaik no |
09:54 |
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09:57 |
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09:57 |
jojoa1997 |
does the new [colorize modifier mean we can have stuff like changing grass colors in different biomes or lets say heights? |
10:30 |
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10:30 |
* Fritigern |
is wondering, because of all the new stuff being added/implemented in both MT as well as minetest_game, if MT4.11 is just around the corner. |
10:43 |
Krock |
*MT 0.4.11 |
10:45 |
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10:50 |
Fritigern |
Well, yeah. Typos happen. |
10:56 |
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11:03 |
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11:04 |
sfan5 |
Fritigern: planned release date is 1st november |
11:05 |
Fritigern |
HUZZAH! :-) |
11:05 |
Fritigern |
So yeah, just around the corner in my book :-)) |
11:06 |
Fritigern |
Do you think that the average end user will notice a significant difference? |
11:06 |
Fritigern |
As in difference between 0.4.10 and 0.4.11 |
11:06 |
sfan5 |
there have been many texture changes, so yes |
11:09 |
Fritigern |
So the changes are mainly cosmetic? Or am i reading it wrong? |
11:09 |
sfan5 |
no |
11:09 |
sfan5 |
there are cosmetic changes |
11:09 |
sfan5 |
but others too |
11:10 |
Fritigern |
Well, we'll see in November then. I am looking forward to it |
11:15 |
Krock |
sfan5, I didn't know textures are releated to the main game :3 |
11:15 |
sfan5 |
Krock: minetest_game is always included so it's relevant |
11:16 |
Krock |
^ in stable builds |
11:16 |
Krock |
so..yeah. for most players it will be relevant |
11:17 |
sfan5 |
Krock: also Fritigern was talking about both: [...] new stuff being added/implemented in both MT as well as minetest_game [...] |
11:17 |
Krock |
oh |
11:18 |
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11:19 |
Krock |
\o/ MTB seems to output BB codes (colors) too. |
11:19 |
Fritigern |
MTB = Move The Bootie? |
11:19 |
sfan5 |
MTB = MinetestBot |
11:20 |
Fritigern |
I like Move The Bootie better :-))) |
11:20 |
sfan5 |
Krock: https://github.com/sfan5/minetestbot-modules/commit/31548dd090d0d9c688df9b94107a06c26a7ad72d |
11:20 |
Krock |
sfan5, lovely title :3 |
11:21 |
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11:22 |
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11:27 |
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11:40 |
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12:22 |
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12:29 |
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12:30 |
Nekrodes |
hi PilzAdam :) |
12:30 |
Nekrodes |
PilzAdam: I've a stupid question for you |
12:30 |
PilzAdam |
hello :-) |
12:31 |
Nekrodes |
have you plan (or are you going to) merge all the mobs api to have only one to rule them all? |
12:32 |
Nekrodes |
or anybody in the chan ;) |
12:32 |
PilzAdam |
I have no such plans |
12:34 |
Nekrodes |
ok, I didn't want to begin someone else work :) |
12:39 |
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12:52 |
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13:01 |
Krock |
why do we use FPS and not Hz? |
13:03 |
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13:05 |
bjrohan |
PilzAdam: I am using your cart mod, and I have enjoyed it so far. I have a couple of questions however. WHat is required to get a cart to max speed, and then maintain it on a level surface? How many mese torches / powered rails? |
13:07 |
sfan5 |
Krock: why does everyone else use FPS and not Hz? |
13:07 |
Krock |
no idea :3 |
13:08 |
Krock |
bjrohan, use power rails to speed it up to maximal speed |
13:08 |
bjrohan |
Krock, do you know how many? |
13:08 |
Krock |
the speedup depends on the server steps |
13:08 |
Krock |
(server lag) |
13:10 |
bjrohan |
Ok. As I am trying to figure it out, it appears to me that my cart slows down very quickly after a powered rail., it may coast about 5 non powred rails then stop :-( |
13:12 |
bjrohan |
My server is the computer that I am working on, a newer machine (less than a uear old) with plenty of memory etc. |
13:14 |
Krock |
WARNING: Asirra, the cat and dog CAPTCHA, is closing permanently on October 6, 2014. Please contact this site's administrator and ask them to switch to a different CAPTCHA. Thank you! |
13:14 |
Krock |
^ dev.minetest.net |
13:16 |
PenguinDad |
Oh noes we are all gooing to die! |
13:16 |
PenguinDad |
*going |
13:17 |
Krock |
*googling |
13:17 |
shadowzone |
Krock, go and tell them that on #minetest-devs. |
13:18 |
PenguinDad |
Krock: I prefer duckduckgo |
13:18 |
Krock |
mission completed. |
13:20 |
PenguinDad |
<3 youtube-dl et mpv |
13:21 |
Krock |
^ |
13:23 |
Hirato_ |
what's a minetest |
13:24 |
Krock |
that's substr(1) of this room |
13:24 |
PenguinDad |
Hirato_: A mine that's being tested :P |
13:24 |
Hirato_ |
substr 1 of this room is 'L' |
13:25 |
Krock |
L? |
13:25 |
Hirato_ |
actually, it owuld be 'atest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text' |
13:25 |
PenguinDad |
Krock: Living Room I guess :P |
13:25 |
Hirato_ |
depends on how the substr works |
13:25 |
Krock |
I mean roomId |
13:25 |
Hirato_ |
<_< |
13:25 |
Hirato_ |
haha |
13:25 |
Krock |
PenguinDad, ehm. no. |
13:27 |
PenguinDad |
um maybe yes |
13:28 |
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13:29 |
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13:29 |
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13:35 |
sfan5 |
o/ asie |
13:35 |
bjrohan |
Krock: ANother issue I am having with the cart, when I get into the cart, my view goes black. If I move my mouse, the yaw changes, but I can see nothing. Any sugestions? |
13:36 |
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13:36 |
Krock |
bjrohan, what are your coordinates? (press F5) |
13:36 |
Krock |
look at them while jumping into the cart |
13:37 |
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13:38 |
bjrohan |
f5 brings up a moving graph, you want numbers from there, or my world coords? |
13:39 |
Krock |
top left shows up your coordinates. I wonder if the *jump* when you get into the cart |
13:39 |
Krock |
*they |
13:40 |
hisforever |
I have a problem a piece of land nest to my house is really dark tha lans that is. yesterday I had to take out my house, its rebuilt. How do I refersh this piece of land to get it bright again? |
13:41 |
bjrohan |
Krock: I can move to the center of the cart, when I right click to get in, the coordinates stay the same. If I am one block off and jump into the cart, the coords go to where I would expect them to. The only way to get out, is to exit to menu, and go back to the gaame. This happens in both single player, and on the server |
13:42 |
bjrohan |
Krock: When I restart the game I am on the same block as the cart, but not in the cart |
13:43 |
Krock |
bjrohan, that's weird.. are there nodes/blocks on top of the cart? |
13:43 |
bjrohan |
Krock: There is one change to my coords, my x and z are the same, my y changes from 1030.5 to 1030.0 |
13:44 |
Krock |
bjrohan, yeah. that's to expect |
13:44 |
Krock |
bjrohan, and that doesn't happen with boats or other *attached* entities? |
13:46 |
bjrohan |
Not sure, will try |
13:47 |
bjrohan |
Grr, issue was I have to have 2 cleared blocks on top of the cart. Sorry for the waste of time |
13:47 |
Krock |
lel |
13:47 |
Krock |
almost thought so |
13:49 |
bjrohan |
Krock: When playing singleplayer, the cart will only coast a few blocks after 4 powered rails, is this normal? I would expect it to coast a bit longer (not need more power every 4 rails) |
13:50 |
Zeno` |
finally people are awake |
13:50 |
Krock |
Zeno`, three right now. |
13:50 |
Zeno` |
I actually checked the news earlier to make sure the world hadn't ended |
13:50 |
Krock |
bjrohan, let the rail go down :P |
13:50 |
bjrohan |
? down hill? |
13:52 |
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13:52 |
Krock |
bjrohan, down = speed (!down) |
13:53 |
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13:53 |
bjrohan |
well yes, but then I have to go back up :-) I am looking to use this to travel back and forth to areas |
13:54 |
Krock |
otherwise, you have to manipulate the boost of powered rails by editing the stuff |
13:55 |
bjrohan |
Ok. I am using a MESE block with a button to start the cart, and then mese torch to power down the rail. For my info, how does one keep a mese block "on" without a button? |
13:59 |
Krock |
torch :3 |
13:59 |
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13:59 |
Krock |
or a not-blinky plant |
14:00 |
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14:00 |
bjrohan |
ok |
14:00 |
PenguinDad |
You use not-gates to transfer the signal? o_O |
14:01 |
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14:04 |
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14:08 |
bjrohan |
Krock: Are copper or regular rails more effecient, or are they the sae? |
14:08 |
Krock |
bjrohan, I guess they have the same behavior |
14:09 |
bjrohan |
ok |
14:09 |
RealBadAngel |
about the gates, you shall try those made by asie |
14:10 |
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14:10 |
RealBadAngel |
https://github.com/asiekierka/mesegates |
14:10 |
RealBadAngel |
theyre really better than original mesecons ones |
14:29 |
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14:34 |
ecutruin |
https://twitter.com/ecutruin/status/519122437611749376 ^-^ |
14:42 |
alket |
where are default texture located ? |
14:43 |
Fritigern |
in the mintest/games/minetest_game folder |
14:43 |
Fritigern |
More accurately, in minetest/games/minetest_game/mods/default/textures folder |
14:44 |
Fritigern |
Were you planning on making a new texture pack? |
14:44 |
alket |
Fritigern, no , just wanting to make some small modificaions |
14:45 |
alket |
but it isn't located there :s |
14:45 |
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14:45 |
Fritigern |
Do you have mintest_game? |
14:45 |
Fritigern |
*minetest_game |
14:45 |
Fritigern |
(i always mess that word up) |
14:47 |
Fritigern |
Do you have a games folder? |
14:47 |
alket |
oh thanks , i was looking in .minetest folder not in /usr/share |
14:49 |
* Fritigern |
feels that the games folder has no business being in /usr/share but belongs in ./minetest , but that's me |
14:50 |
Fritigern |
The reason why i feel that way is because if it is in /usr/share, you will neet root privs to install a new game, a gam like technic perhaps, or some other one which may spark your interest. |
14:50 |
Fritigern |
*need |
14:51 |
speak |
Isn't it possible to put your games in your .minetest directory ? I thought I did that |
14:52 |
Fritigern |
I'd bet it is p[ossible. But to have minetest_game in one games folder, and for instance Lord of the Test in another is a bit "bee es" if you ask me |
14:52 |
RealBadAngel |
sometimes i do think that having system wide install is just a shooting own foot |
14:52 |
alket |
actually in .minetest , you have to make a new folder called "mods" to install them |
14:53 |
Fritigern |
alket: That's only for mods. Not games. |
14:53 |
PenguinDad |
Fritigern: you install games in .minetest too |
14:53 |
Fritigern |
A game can be much more than just a collection of mods |
14:54 |
RealBadAngel |
seeing that discussion all the time is putting there a really question mark |
14:54 |
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14:54 |
RealBadAngel |
if -DRUN_IN_PLACE=1 shall be enabled by default and be the only option |
14:55 |
Fritigern |
I like the idea of downloading an archive, unpack it, abnd run it. Not nonsense with system wide installs. It's not even needed. |
14:55 |
Zeno` |
hang on... I don't build with -DRUN_IN_PLACE=1 and I also don't install system-wide |
14:55 |
RealBadAngel |
it is not, indeed |
14:55 |
Fritigern |
Me, i prefer to compile my own. Takes mere seconds, sometimes a whole minute |
14:55 |
Fritigern |
Well, it does for me, lesser CPUs will take longer |
14:56 |
RealBadAngel |
i dont even made a single system wide install |
14:56 |
RealBadAngel |
and im a dev |
14:56 |
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14:56 |
Zeno` |
I'd never do a system-wide install for minetest, but as said I also don't use -DRUN_IN_PLACE=1 |
14:56 |
RealBadAngel |
but i do know where to find files if i will need to |
14:56 |
speak |
Fritigern: PenguinDad already said that you can install games in .minetest. Was he wrong? |
14:56 |
RealBadAngel |
but most folks do not |
14:56 |
Zeno` |
So I'm not sure making -DRUN_IN_PLACE=1 the default and only option is a great idea :( |
14:57 |
PilzAdam |
Zeno`, you should set RUN_IN_PLACE if you don't run "make install" |
14:57 |
Fritigern |
I do use -DRUN_IN_PLACE=1, but am planning on changing that. I don;t relly like running my game from my local git repo |
14:57 |
RealBadAngel |
that was fuckin ironic ;) |
14:57 |
Zeno` |
PilzAdam, why? |
14:57 |
PilzAdam |
Zeno`, to set paths properly |
14:57 |
RealBadAngel |
but also the trutfh in my case |
14:57 |
Zeno` |
Things work without that option |
14:57 |
RealBadAngel |
im using dozens of local copies |
14:57 |
Fritigern |
speak: I never said, nor did i ever claim that it can not be done. I said that having mintest_game in one games dir and other games in another is "bee es" |
14:58 |
Fritigern |
speak: Keep your stuff in one place, and you will always know where it is |
14:58 |
Zeno` |
I also don't do in-source builds |
14:59 |
PilzAdam |
Fritigern, the problem is that package managers pack minetest_game together with Minetest; and they can't install to home directories |
14:59 |
speak |
But it makes sense to have minetest_game available for all users |
14:59 |
Zeno` |
but that has nothing to do with RUN_IN_PLACE |
14:59 |
speak |
Then when you want some for yourself, plonk them in .minetest |
14:59 |
PilzAdam |
and user can't install to system paths; so there need to be 2 folders at least |
14:59 |
Fritigern |
PilzAdam: Hence my love for compiling my own. |
14:59 |
PilzAdam |
if you set RUN_IN_PLACE then there's only 1 folder for it |
15:00 |
Zeno` |
Yeah, in a place where I don't want it :) |
15:00 |
Fritigern |
speak: It may make sense to have minetest_game available for all users, but it also makes sense to have all mods available for all users, and all your textures packs and... and... |
15:00 |
speak |
Fritigern: Yes, and you can do that. If you want them for all users, install them as root |
15:01 |
speak |
(In the system wide directories) |
15:01 |
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15:03 |
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15:04 |
Fritigern |
speak: And that's the big fat nonsense. Why not play the game with root privs? Heck, do sudo su the moment you log in and you can do anything system wide. It is just very unsafe. Suppose this new mod maker, let's call him fritigern, comes yup with this awesome mod, and nobody thinks about checking the code, you get it and you think "ooh, this does some cool stuff, let's install it system w |
15:04 |
PenguinDad |
ide |
15:04 |
speak |
What, I wasn't saying to run the game with root |
15:05 |
speak |
I was talking about plonking things in various directories, not in game |
15:05 |
SylvieLorxu |
Installing something system-wide doesn't mean it is run as root |
15:05 |
SylvieLorxu |
It just means that all users can access it (assuming they're in the right groups, Gentoo requires them to be in the "games" group, for example) |
15:05 |
Fritigern |
*facepalm* I give up. |
15:06 |
Fritigern |
What do i know, i have been using Linux only sice 2005 or so. |
15:07 |
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15:07 |
SylvieLorxu |
I've been using Linux since... 2008 I believe |
15:07 |
speak |
Then you know that the parts of the programs that should be accessed by all users go in system-wide dirs, whilst personal stuff goes in home |
15:07 |
Mikeonline |
hi |
15:07 |
Zeno` |
1994 :3 |
15:07 |
SylvieLorxu |
I also know people who have been driving car for 20 years but still suck at it |
15:07 |
speak |
Is there maybe a confusion between installing stuff in-game vs what I'm thinking == extracting packages in various places ? |
15:08 |
SylvieLorxu |
Time is not a synonym for skill |
15:08 |
Zeno` |
Yggdrasil Linux, CD-ROM Edition |
15:08 |
Krock |
SylvieLorxu, does this also count for your linux skills? |
15:08 |
SylvieLorxu |
SUSe Linux 9.1 was my first distro, KDE3 was awesome <3 |
15:08 |
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15:08 |
SylvieLorxu |
Krock: Wut? |
15:09 |
Krock |
<SylvieLorxu>I also know people who ... but still suck at it |
15:09 |
SylvieLorxu |
Krock: I hope not, I'm not the best driver :P |
15:10 |
PenguinDad |
I have been driving a car for ~-4 years :D |
15:10 |
Zeno` |
PenguinDad, did you have an integer overflow? |
15:10 |
ninnghazad |
i've been alive for decades and still don't have a clue about myself. |
15:11 |
PenguinDad |
Zeno`: nope |
15:11 |
speak |
ninnghazad pinpointed it! |
15:12 |
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15:14 |
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15:20 |
Krock |
PenguinDad, bobby car? |
15:21 |
PenguinDad |
lol |
15:23 |
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15:49 |
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15:51 |
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15:51 |
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15:52 |
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15:53 |
Calinou |
PSA: Windows FileZilla .exe installer has adwares, use .zip |
15:54 |
sfan5 |
thats old news |
15:54 |
Calinou |
no idea when it started |
15:55 |
sfan5 |
half a year ago |
15:56 |
sfan5 |
(at least() |
15:56 |
sfan5 |
s/()/)/ |
16:02 |
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16:04 |
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16:05 |
Calinou |
it's good to wanr people anyways |
16:05 |
* blaise |
wakes up on the floor next to his computer |
16:05 |
blaise |
:o |
16:06 |
Calinou |
very bad trip, blaise |
16:06 |
PenguinDad |
omg blaise waked up! |
16:07 |
blaise |
check this out.. http://imgur.com/TFtknRD |
16:09 |
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16:09 |
PenguinDad |
blaise: hot :P |
16:14 |
cities |
heeey |
16:15 |
ElectronLibre |
Hello cities. |
16:16 |
shadowzone |
hi cities. |
16:19 |
PenguinDad |
Hej cities |
16:20 |
ninnghazad |
is there an event on entity removal or some callback, like the counterpart to on_activate for entities? |
16:20 |
blaise |
we need creatures like this in minetest... http://imgur.com/gallery/c4dAa3X |
16:22 |
PenguinDad |
I'd prefer this creature :D http://i.imgur.com/q3BbpSu.jpg |
16:23 |
ninnghazad |
i see, the rare bumblecat... |
16:31 |
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16:33 |
lemonlake |
any of y'all familiar with the irc protocol? |
16:34 |
lemonlake |
i'm using PRIVMSG #chan (msg) but it only shows the first word of the message |
16:34 |
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16:34 |
ElectronLibre |
What do you want to send? To who? |
16:35 |
lemonlake |
here's an example message: |
16:35 |
lemonlake |
PRIVMSG |
16:35 |
lemonlake |
oops |
16:35 |
lemonlake |
PRIVMSG #chan Cinereous LemonLake >> Hello |
16:35 |
lemonlake |
ah, if ixed it by adding : at the start of a msg. nvm :P |
16:37 |
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16:38 |
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16:41 |
blaise |
lol |
16:41 |
blaise |
that's not ANSI compliant |
16:41 |
blaise |
what ircd are you using? |
16:44 |
lemonlake |
hmm |
16:44 |
lemonlake |
is it possible to register a user but not have to have them identify with nickserv? |
16:44 |
lemonlake |
or do i have to work out sasl? |
16:53 |
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16:53 |
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16:53 |
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16:57 |
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17:00 |
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17:03 |
kaeza |
greetings |
17:07 |
VanessaE |
hi |
17:07 |
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17:07 |
VanessaE |
lemonlake: you can do that as long as you don't turn nick enforcement on. I think it's off by default |
17:08 |
lemonlake |
hmm |
17:08 |
ElectronLibre |
The NSA is watching us >_>"... |
17:08 |
VanessaE |
but if you don't identify, what's the point of registering? |
17:08 |
lemonlake |
well, i think i worked out how to do it via connection |
17:08 |
lemonlake |
PASS, NICK, then USER |
17:08 |
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17:08 |
VanessaE |
that is to say, if you don't periodically identify, the registration will eventually expire |
17:09 |
lemonlake |
well, i believe the pass command handles identification. |
17:09 |
lemonlake |
i hope. |
17:09 |
VanessaE |
famous last words? ;) |
17:09 |
lemonlake |
yep :P |
17:10 |
blaise |
lemonlake: you don't even have to use sasl.. you can use your nick and your password to connect to the irc server.. |
17:10 |
lemonlake |
blaise: yeah, i just found that out |
17:10 |
blaise |
I highly recommend you use ssl |
17:10 |
lemonlake |
PASS, NICK then USER |
17:10 |
blaise |
non-ssl enabled irc servers shouldn't even exist |
17:10 |
lemonlake |
I can't be bothered to work that out with a simple print stream |
17:10 |
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17:11 |
blaise |
lemonlake: depending on the irc client you can also /server <server.name> <port> <username>:<passwd> |
17:11 |
lemonlake |
client is java |
17:11 |
* blaise |
rips his face off and throws it at lemonlake |
17:11 |
lemonlake |
bukkit plugin, not because i want to use java :P |
17:12 |
blaise |
java is the devil. |
17:12 |
lemonlake |
i know |
17:12 |
lemonlake |
i also hate it |
17:12 |
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17:12 |
blaise |
what is this bukkit you speak of? |
17:12 |
lemonlake |
well, specifically spigot |
17:12 |
lemonlake |
a minecraft server software |
17:13 |
blaise |
lemonlake: you realise you're in #minetest yes? |
17:13 |
lemonlake |
yeah |
17:13 |
lemonlake |
im not asking you for minecraft support. |
17:13 |
lemonlake |
im just asking you a general question, you guys know stuff. |
17:13 |
blaise |
lol |
17:14 |
lemonlake |
since its simply a printstream, it regards general IRC protocol. not minecraft shenanigans. |
17:14 |
PenguinDad |
TIL we know stuffz |
17:14 |
lemonlake |
you do |
17:14 |
blaise |
I use an irc bouncer to keep me connected to irc called znc.. it takes messages for me and keeps a set ammount of scroll back buffer |
17:14 |
lemonlake |
interesting setup |
17:16 |
blaise |
since they added multiple irc networks per account (used to have to make seperate accounts on znc per irc network), a person can authenticate to the znc like so.. /server -ssl <znc.server> <znc-port> <user>/<irc-network>:<passwd> |
17:17 |
blaise |
I was pretty happy that they added the network support |
17:17 |
blaise |
:D |
17:17 |
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17:18 |
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17:18 |
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17:23 |
kaeza |
lemonlake, AFAIK, the PASS command is for inter-server comm; clients don't need it |
17:23 |
lemonlake |
i see... |
17:23 |
lemonlake |
so how do i send a password? |
17:23 |
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17:24 |
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17:25 |
rubenwardy |
Hi all! |
17:25 |
lemonlake |
hiya |
17:25 |
Krock |
hi alone |
17:26 |
Calinou |
Carbone: Chat Plus removed |
17:26 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=6273 |
17:26 |
Calinou |
mod here |
17:26 |
Calinou |
rubenwardy, ^ |
17:27 |
rubenwardy |
Yay! |
17:27 |
kaeza |
lemonlake, if you mean identifying your client, either printstream.print("PRIVMSG NickServ :identify "+username+" "+password+"\r\n"), or SASL (I have no experience with using SASL auth in code, sorry) |
17:27 |
Calinou |
so be sure to keep it updated |
17:27 |
Calinou |
rubenwardy, also you may want to change license to a GPL-compatible one ;) |
17:27 |
lemonlake |
i do think sasl would be better, but if it comes to it then identify will be necessary |
17:27 |
Calinou |
(CC isn't made for software) |
17:28 |
lemonlake |
pircbot seems to use sasl, ill steal some code from there |
17:28 |
rubenwardy |
Done :/ |
17:29 |
lemonlake |
CAP REQ |
17:29 |
lemonlake |
http://ircv3.atheme.org/specification/capability-negotiation-3.1 |
17:29 |
Calinou |
thanks |
17:29 |
Calinou |
rubenwardy, don't worry, just putting Carbone on a diet :P from outdated mods that few people benefit from |
17:30 |
rubenwardy |
It's mostly a server thing, so it doesn't make sense in single player. |
17:30 |
sfan5 |
lemonlake: y u no online in tox? |
17:31 |
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17:31 |
Calinou |
Carbone is for both servers and singleplayer |
17:31 |
lemonlake |
i dont have it on boot |
17:31 |
Calinou |
but Chat Plus kept showing unknown commands to everyone |
17:31 |
Calinou |
I'd rather have /ignore in builtin or C++ |
17:31 |
lemonlake |
now i do |
17:34 |
rubenwardy |
Wat |
17:34 |
jordan4ibanez |
wait, what was the limit on the amount of nodes we can have? |
17:35 |
lemonlake |
a trillion |
17:35 |
lemonlake |
more specifically, ~35184372088832 |
17:37 |
kaeza |
lemonlake, https://github.com/kaeza/KaeChat/blob/master/lib/kaeirc/__init__.py#L278 |
17:38 |
lemonlake |
oh sweet |
17:38 |
lemonlake |
thanks |
17:38 |
lemonlake |
what exactlyt is multi-prefix? |
17:38 |
jordan4ibanez |
lemonlake: Is that serious? |
17:38 |
lemonlake |
im really behind on all this. |
17:39 |
jordan4ibanez |
I just created a mod which makes 65536 nodes lol |
17:39 |
Calinou |
I found Meze! |
17:39 |
lemonlake |
damn, this is over the top complicated |
17:40 |
lemonlake |
ill just use the identify command |
17:43 |
Krock |
http://i.imgur.com/iYiMnzZ.jpg |
17:49 |
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17:51 |
jordan4ibanez |
http://i.imgur.com/oz29XuY.gif |
17:52 |
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17:53 |
PenguinDad |
Krock: damn dam :D |
17:53 |
Krock |
PenguinDad, yeah, sand damn |
17:54 |
kaeza |
or the Bimini Road surfaced :O |
17:55 |
kaeza |
that is stone anyway |
17:55 |
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17:56 |
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17:59 |
iqualfragile |
rcmaehl: can't decide wether to use a cloak or and ipv4 or 6 |
18:00 |
rcmaehl |
iqualfragile, networking issues |
18:00 |
rcmaehl |
1 of my routers doesn't support IPv6 |
18:00 |
rcmaehl |
so when I'm on that one, my IP is IPv4 |
18:00 |
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18:00 |
iqualfragile |
uy? |
18:01 |
kaeza |
Uruguay |
18:01 |
iqualfragile |
yes, looked that up, its quite fresh, rollout began 2012 |
18:01 |
iqualfragile |
this is the first time i see one |
18:03 |
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18:03 |
rub3nwardy |
Yeah, mates! |
18:04 |
Krock |
rubenwardy, you've got an imposer |
18:04 |
rubenwardy |
That is m |
18:04 |
rubenwardy |
e |
18:04 |
rubenwardy |
* That is me |
18:04 |
rubenwardy |
Testing out kaeza's IRC client |
18:04 |
Krock |
ah. just did /whois and got two diffrent hostmasks :3 |
18:05 |
iqualfragile |
man the flamethrowers, .moe is a registered tld |
18:05 |
jordan4ibanez |
this is amazing! http://i.imgur.com/3zkLAgS.gif |
18:06 |
rub3nwardy |
#HexchatClone |
18:06 |
PenguinDad |
iqualfragile: why? |
18:06 |
iqualfragile |
no idea why anybody would do that PenguinDad |
18:06 |
Krock |
jordan4ibanez, walk behind a wrong link BB code? |
18:07 |
rub3nwardy |
What we need is a graphical display of IRC messages like clouds floating upwards, like dreams. |
18:07 |
jordan4ibanez |
Not exactly |
18:07 |
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18:08 |
sfan5 |
iqualfragile: http://nic.moe/ |
18:09 |
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18:12 |
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18:14 |
cities_ |
im using |
18:14 |
cities_ |
a hexchat |
18:14 |
cities_ |
clone...? |
18:14 |
cities_ |
see Pchat |
18:15 |
ElectronLibre |
You're using a hexchat clone, hexchat being a XChat clone, complicated x).. |
18:16 |
PenguinDad |
LTD == Lol that domain :D |
18:17 |
cities |
what |
18:17 |
cities |
mine? |
18:17 |
cities |
my domain |
18:17 |
PenguinDad |
cities: no not your domain |
18:18 |
cities |
ah ok |
18:18 |
cities |
well I like mine :) |
18:20 |
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18:24 |
cities |
its new |
18:25 |
cities |
I'm wondering what the point of pchat is anyway |
18:25 |
cities |
I got it because it was a portable app |
18:25 |
cities |
but hexchat has a portable installation mode |
18:26 |
SylvieLorxu |
Don't you people mean "fork"? |
18:26 |
cities |
I used a fork with my salad |
18:26 |
SylvieLorxu |
As it is based on the other project? |
18:28 |
PenguinDad |
SylvieLorxu: on gitorious it's called cloning |
18:29 |
SylvieLorxu |
PenguinDad: Are you sure? Cloning is getting a copy in git, not basing a project on another project |
18:30 |
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18:32 |
cities |
pchat and hexchat are so similiar |
18:32 |
cities |
like I don't even get the point |
18:33 |
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18:33 |
cities |
what do you guys know about connecting to IRC using SSL |
18:34 |
Miner_48er |
It provides an encrypted connection to the irc server |
18:35 |
cities |
so people can't snoop the traffic sent and rcvd? |
18:36 |
cities |
like nosy IT :) |
18:41 |
Calinou |
https://github.com/github/dmca/blob/master/2014-10-05-tildeslash.md :') |
18:42 |
Jordach |
you know what |
18:42 |
Jordach |
i actually enjoyed using the HTML5/Metro UI Office 365 |
18:46 |
Calinou |
http://i.imgur.com/4H7GuyI.png |
18:46 |
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18:57 |
RealBadAngel |
Calinou, https://www.youtube.com/watch?v=W1ZtBCpo0eU |
18:58 |
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19:04 |
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19:04 |
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19:10 |
Nerotic |
Hello. |
19:13 |
Calinou |
http://www.infinigongroup.com/ → Ctrl + F for “minecraft†|
19:14 |
Calinou |
(not entirely safe for work) |
19:15 |
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19:17 |
Calinou |
SylvieLorxu, yes, Gitorious calls forks clones… :( |
19:17 |
Calinou |
confusing for people |
19:18 |
MikeFair |
kaeza: You here? |
19:18 |
kaeza |
MikeFair, see this mod for example: https://forum.minetest.net/viewtopic.php?id=6407 |
19:18 |
Calinou |
this is not enough |
19:18 |
Calinou |
no animation |
19:18 |
Calinou |
you'd just have a sign in hand, barely readable |
19:18 |
cities |
anyone use hexchat - know how to make it not count joins and parts as something to light up a channel tab as activity? |
19:19 |
cities |
without actually hiding joins and parts |
19:19 |
kaeza |
you could simply create 0-10 signs (with big numbers) |
19:19 |
MikeFair |
Calinou: right |
19:19 |
MikeFair |
but it's a start |
19:19 |
kaeza |
cities, right-click channel -> Settings -> Hide join/part messages |
19:19 |
MikeFair |
Calinou: I guess if the graphic was right it could be a tall staff |
19:20 |
cities |
yeah...without actually hiding joins and parts kaeza |
19:20 |
cities |
still want to see them just not have them count as 'activity' |
19:20 |
Amaz |
cites, you could change the colour to the same as the default channel colour... |
19:20 |
ElectronLibre |
cities, just set the color of hilighting for join/part to the default color, white. |
19:21 |
cities |
aaaaahhh |
19:21 |
cities |
not bad idea |
19:21 |
Amaz |
So it highlights it with the same colour as the channel normally is :P |
19:21 |
cities |
you guys are da geniuouss |
19:21 |
ElectronLibre |
And there is no blinking icon so you cannot se it. |
19:22 |
Amaz |
XD |
19:22 |
cities |
would that be 'marking text' ? |
19:22 |
MikeFair |
Calinou: What were you saying about the animation for holding up the sign? |
19:23 |
ElectronLibre |
5th menu in the first tree cities. |
19:23 |
cities |
oh here we go |
19:23 |
cities |
new data and new message |
19:23 |
cities |
new message would be red and new data will be black |
19:23 |
cities |
since channel names are already black by default on mine |
19:25 |
cities |
I guess I got the labeled right, we will see :) |
19:26 |
jin_xi |
anyone here who used single particles in a mod? are you able to interact with the particle in any way after it has spawned? |
19:29 |
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19:30 |
Calinou |
MikeFair, you'd have to make it |
19:30 |
Calinou |
not trivial |
19:30 |
MikeFair |
What's "jump"? IS that an animation? |
19:31 |
MikeFair |
fly I get as an absolute position set |
19:31 |
MikeFair |
so it's much simpler than something like jump |
19:32 |
MikeFair |
I haven't done anything in MT (other than wander around) and what I see is "difficult" about this one is animating the person's "hand" / "arm" |
19:32 |
cities |
hm |
19:33 |
jin_xi |
you could make a /facepalm animation and chatcommand while you're at it |
19:33 |
MikeFair |
jin_xi: That's pretty much what we're talking about ;) |
19:33 |
jin_xi |
sadly i dont know what is needed to make an animation |
19:33 |
MikeFair |
jin_xi: Though it began as "Hold up a sign" animation |
19:34 |
MikeFair |
oh hey -- there's a /sit |
19:34 |
* MikeFair |
apologizes to al who already know this is old hat stuff. |
19:35 |
MikeFair |
https://forum.minetest.net/viewtopic.php?id=3977 |
19:38 |
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19:38 |
zat1 |
can I somehow make a mod add a drop to a default item? |
19:39 |
Hobodium |
What exactly do you mean by "add a drop"? |
19:39 |
zat1 |
Hobodium: an item to drop when dug |
19:40 |
kaeza |
zat1, add "default" to `depends.txt`, then minetest.override_item("default:wood", { drop="default:glass" }) or so in your mod |
19:41 |
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19:41 |
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19:41 |
zat |
kaeza: but wouldnt that override its drop? |
19:42 |
kaeza |
ah you mean drop additional items? |
19:42 |
zat |
jes |
19:42 |
zat |
there should be at least a way to read the features of an identified item |
19:43 |
zat |
I mean, like retrieve the table used in register_node |
19:43 |
kaeza |
minetest.registered_nodes["name"] |
19:43 |
zat |
kaeza: omfg really? |
19:45 |
iqualfragile |
zat: yes |
19:46 |
ElectronLibre |
Good bye everyone. |
19:46 |
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19:48 |
zat |
iqualfragile: omfg |
19:55 |
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19:55 |
PilzAdam |
whoever invented segfaults should burn in hell |
19:55 |
TheEpicJames |
hello |
19:59 |
Calinou |
PilzAdam, without segfaults, every software would have daunting security issues |
20:01 |
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20:03 |
FreeFull |
Segfaults indicate the software likely does have a daunting security issue |
20:04 |
TheEpicJames |
how to change nick? |
20:05 |
Block_Guy |
oh |
20:05 |
Block_Guy |
thats how |
20:05 |
PilzAdam |
Calinou, I should be more precise then: whoever invented segfault handling in native code loaded from java should burn in hell |
20:07 |
Nerotic |
Is there going to be another year wait for another mt update? |
20:08 |
zat |
kaeza: seems readonly lol |
20:08 |
kilbith |
Nerotic: MT is updated everyday |
20:08 |
Nerotic |
lol |
20:09 |
FreeFull |
I write my code in Rust. That solves the segfault problem nicely |
20:12 |
TheEpicJames |
how do i register a nick? |
20:12 |
FreeFull |
TheEpicJames: /msg nickserv help register |
20:12 |
FreeFull |
That will tell you how to use the register command |
20:12 |
TheEpicJames |
kk |
20:16 |
kaeza |
zat, what you want is override `on_dig` to add the items to the player's inv |
20:16 |
Calinou |
don't do that |
20:16 |
Calinou |
please use the drop system |
20:16 |
kaeza |
or use the long version of drop |
20:16 |
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20:16 |
zat |
kaeza: its fine, I can make a helper function to add items |
20:17 |
zat |
read from registered nodes and override including the original drop |
20:18 |
jojoa1997 |
hi Calinou |
20:18 |
jojoa1997 |
you got my memo? |
20:18 |
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20:19 |
Calinou |
yes jojoa1997, thanks :) |
20:20 |
jojoa1997 |
np |
20:20 |
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20:22 |
Zephlon |
How do you enable fancy trees on a linux server without a gui? |
20:22 |
kaeza |
zat, if the original node has a simple drop (e.g. most nodes), this should work: https://gist.github.com/kaeza/723cb27f1ff2bfb5398e |
20:22 |
kaeza |
Zephlon, fancy trees is a client-side setting; it has no effect on server |
20:23 |
Zephlon |
but I have it on in my client, but when I connect to my server on another computer, I can't walk through leaves |
20:24 |
_Esteban |
You can walk through leaves by default? |
20:24 |
zat |
kaeza: yes just what I was making lol thx |
20:24 |
kaeza |
zat, if the original node has more complex drops (e.g. leaves, which have a chance to drop saplings), it will be more complex |
20:25 |
kaeza |
ah ok :) |
20:25 |
Calinou |
Zephlon, fancy trees setting has nothing to do with walking through leaves |
20:25 |
Calinou |
edit mods/default/nodes.lua, search for "default:leaves", add walkable = false property |
20:25 |
Calinou |
this, on the server |
20:25 |
Zephlon |
oh, I must have read something wrong when I did research |
20:25 |
Calinou |
and restart Minetest then |
20:26 |
Calinou |
Carbone disables leaf collision by default too |
20:27 |
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20:28 |
FreeFull |
Fancy trees makes the screen not go black when you do walk through leaves |
20:28 |
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20:31 |
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20:33 |
Zephlon |
ok, now I can walk through some leaves, but not others. and how do I make leaves the other model like I've seen on other servers? |
20:34 |
_Esteban |
I think you mean like "plantlike"? |
20:34 |
Zephlon |
yeah |
20:35 |
Zephlon |
if you look from above it looks like an x |
20:35 |
_Esteban |
If so, change the drawtype like this "drawtype = plantlike" |
20:35 |
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20:35 |
Zephlon |
thanks |
20:36 |
_Esteban |
np |
20:37 |
Calinou |
bye |
20:37 |
AllEvil669 |
Is there a "bare bones" game for Minetest? Like, just enough to generate the terrain for a world? |
20:37 |
Calinou |
AllEvil669, yes, look on Minetest Games |
20:37 |
Calinou |
minimal… |
20:37 |
Calinou |
is included |
20:38 |
AllEvil669 |
minetest-minimal has too many things for me. I'm looking for something even more minimal that minetest-minimal. |
20:39 |
_Esteban |
like this? https://forum.minetest.net/viewtopic.php?f=15&t=9647&hilit=minimal |
20:40 |
_Esteban |
found another one:https://forum.minetest.net/viewtopic.php?f=15&t=8929 |
20:40 |
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20:41 |
AllEvil669 |
Base is the one I was most recently experimenting with. And, I've taken a look at the other you linked. Base is very close to what I'm looking for, but I'm still having trouble stripping out things like tree and plant generation. |
20:41 |
* ecutruin |
did a bit more to his steampunk'esk pipe concept.. https://twitter.com/ecutruin/status/519221320467636225 |
20:46 |
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20:47 |
rockstarmaddiez |
Hi is shadow or chain on here?? |
20:52 |
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20:58 |
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21:13 |
iqualfragile |
Robby: shadow(zone,ninja) are here |
21:14 |
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21:16 |
thefamilygrog66 |
Howdy, can someone point me to an online example of lua for minetest, which checks an area for entities (i.e. mobs)? |
21:16 |
jojoa1997 |
thefamilygrog66 sure one sec |
21:17 |
thefamilygrog66 |
thanks, jojoa1997 |
21:17 |
Mikeonline |
n8 |
21:18 |
jojoa1997 |
thefamilygrog66 somehwere in here https://github.com/jojoa1997/peaceful_npc/blob/master/items.lua |
21:19 |
thefamilygrog66 |
jojoa1997: thanks very much, I'll check it out |
21:25 |
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* shadowzone |
reads through that code |
21:36 |
* zat |
doesnt |
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22:35 |
AllEvil669 |
Is there any way to control or prevent tree generation? |
22:40 |
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22:42 |
Hobodium |
The trees are out there. They can't be bargained with. They can't be reasoned with. They absolutely will not stop until they are generated. |
22:42 |
PilzAdam |
AllEvil669, remove trees from mg_flags |
22:42 |
PilzAdam |
(in minetest.conf) |
22:43 |
cities |
do they generate even after you chop them down? |
22:47 |
cities |
yes this is life |
22:47 |
iqualfragile |
cities: no, this is freenode |
22:47 |
cities |
freenode is a part of real life |
22:48 |
Hobodium |
I'm pretty sure the internet is segregated from the real life. For our protection. |
22:48 |
iqualfragile |
no, freenode is what you get when taking the blue pill |
22:49 |
cities |
meh |
23:02 |
OldCoder |
If I make 32x32 or 64x64 PNGs for a block will they work automatically or is 16x16 needed? |
23:03 |
OldCoder |
I.e. is scaling handled? |
23:04 |
AllEvil669 |
Thank you, PilzAdam. That worked perfectly. Now, to figure out how to manipulate biomes. |
23:06 |
OldCoder |
iqualfragile, PilzAdam ? |
23:06 |
PilzAdam |
any texture size is supported |
23:07 |
PilzAdam |
thats how HD texture packs work |
23:08 |
iqualfragile |
OldCoder: you can ever use differently sized textures |
23:08 |
iqualfragile |
im not sure what happens with non-square textures |
23:10 |
PilzAdam |
a 100x2 texture would be scaled vertically to fit the whole node |
23:10 |
PilzAdam |
which looks quite ugly ;-) |
23:10 |
OldCoder |
Square |
23:10 |
OldCoder |
Just larger |
23:10 |
OldCoder |
So 64x64 is better than 16x16? |
23:11 |
OldCoder |
A girl in SilverCrab has requested a puppy. Therefore, woof. There shall be a puppy block. |
23:12 |
iqualfragile |
OldCoder: i think simple mobs has a wulf, you might want to use that |
23:12 |
OldCoder |
wulf woof thanks |
23:12 |
OldCoder |
But in general I can make blocks out of any 64x64 PNGs? |
23:12 |
PilzAdam |
yes |
23:12 |
OldCoder |
t y |
23:12 |
* OldCoder |
puppizes a block |
23:12 |
PilzAdam |
if 64x64 is "better" than 16x16 depends how you define "better" |
23:13 |
PilzAdam |
in case of memor consumption a 1x1 texture is best |
23:13 |
OldCoder |
More details |
23:13 |
OldCoder |
For a rarely used block |
23:13 |
OldCoder |
Which might occur once in a world |
23:14 |
kahrl |
you could wait until RBA's mesh nodes are merged and use a puppy mesh :) |
23:14 |
PilzAdam |
it will be send from the server to the client, though |
23:14 |
OldCoder |
puppy mesh huh |
23:14 |
OldCoder |
Sent from server to client seems fine. Woof. |
23:16 |
kaeza |
there used to be a mod with dog blocks |
23:17 |
OldCoder |
I shall review |
23:17 |
OldCoder |
For today one puppy will do |
23:17 |
* OldCoder |
has promised a pup and so he must keep up |
23:17 |
kaeza |
sadly, ompldr ate half the mods made around that time :( |
23:17 |
OldCoder |
They also want Hunger Games |
23:17 |
OldCoder |
What? |
23:17 |
OldCoder |
They were hosted there and never recovered? |
23:18 |
kaeza |
yep |
23:18 |
VanessaE |
kaeza, OldCoder: https://forum.minetest.net/viewtopic.php?t=9472&p=144438 |
23:19 |
VanessaE |
the block mobs you were talking about. |
23:19 |
OldCoder |
VanessaE, t y |
23:19 |
kaeza |
oh they weren't |
23:19 |
OldCoder |
And original authors didn't return? |
23:19 |
OldCoder |
VanessaE, a lot of builders on the new world |
23:19 |
VanessaE |
OldCoder: cooool |
23:19 |
LazyJ |
A recent re-incarnation of "DogBlocks": http://forum.minetest.net/viewtopic.php?f=9&t=10266 |
23:19 |
OldCoder |
With claimed ages half of usual; I don't know why |
23:20 |
OldCoder |
This never happened to the other worlds |
23:20 |
OldCoder |
LazyJ thank you!! |
23:21 |
LazyJ |
yw ;) |
23:26 |
iqualfragile |
OldCoder: maybe late fallout of the minecraft takeover? |
23:26 |
iqualfragile |
seems unlikely, time distance too great, and young people don't really care about free software that much |
23:26 |
iqualfragile |
have you asked them? |
23:27 |
cities |
we all want to pay! |
23:27 |
cities |
us young people! |
23:27 |
RealBadAngel |
kahrl, meshnodes had just been given 6dfacedir |
23:27 |
RealBadAngel |
just finished the code for that |
23:29 |
cities |
honestly hard to wrap my brain around free software |
23:29 |
AllEvil669 |
Ok, I have another question. For the life of me, I can't seem to find a variable that controls how quickly the player "sinks" into water, or water-like blocks. |
23:29 |
iqualfragile |
i don't think thats a variable |
23:30 |
iqualfragile |
but im not sure, i recall a discussion about that in minetest_game |
23:30 |
RealBadAngel |
it was fine tuned at some point |
23:30 |
RealBadAngel |
mircea_kitsune should know |
23:31 |
RealBadAngel |
settings->setDefault("movement_liquid_sink", "10"); |
23:31 |
RealBadAngel |
quick grep, theres a setting for it |
23:31 |
AllEvil669 |
Ah-ha! Cool. Thank you very much. I must simply be blind. |
23:32 |
rickmcfarley |
Iqualfragile: I argue with the young wingamers at work about free software and they just think im a hippie |
23:32 |
kahrl |
RealBadAngel: good to hear |
23:32 |
rickmcfarley |
or point out that im a hippie |
23:33 |
iqualfragile |
what are wingamers? |
23:33 |
rickmcfarley |
those who use windows because their games work and they dont care about software freedom |
23:34 |
RealBadAngel |
kahrl, and it really seems like meshnode is going to be the fastest drawtype |
23:34 |
RealBadAngel |
excluding fastfaces ofc |
23:35 |
RealBadAngel |
if mesh wih a few hundreds of vertices is equally fast as single nodebox.... |
23:36 |
RealBadAngel |
r2d2 is as fast as stairs for example ;) |
23:37 |
kahrl |
what part of nodeboxes was making them so slow? |
23:37 |
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23:37 |
RealBadAngel |
makin the mesh all the time |
23:37 |
RealBadAngel |
from scratch |
23:37 |
RealBadAngel |
it should be cached |
23:38 |
RealBadAngel |
and done only on startup |
23:38 |
RealBadAngel |
mesh itself isnt that big |
23:38 |
kahrl |
wonder if we'll need a preload_nodeboxes checkbox in the menu ;) |
23:39 |
RealBadAngel |
there wont be such setting, it will be just done |
23:39 |
kahrl |
as long as it's fast enough that people don't complain |
23:39 |
RealBadAngel |
we can play a nice tune there ;) |
23:40 |
jojoa1997 |
[19:17:25] <kaeza> sadly, ompldr ate half the mods made around that time :( |
23:40 |
RealBadAngel |
but seriously, speedup is extremally huge |
23:40 |
jojoa1997 |
Why did ompldr shut down anyways? |
23:40 |
RealBadAngel |
for meshes i went the way to cache everything |
23:41 |
RealBadAngel |
even the facedir rotations |
23:42 |
RealBadAngel |
actual mesh collector code for it is as simple as possible |
23:42 |
RealBadAngel |
http://pastebin.com/08EM78DX |
23:43 |
RealBadAngel |
note that visual scale will also be applied on startup, its here just by now |
23:44 |
OldCoder |
iqualfragile, well, I gave the girl a puppy block and she seemed pleased |
23:44 |
OldCoder |
The other kids wanted them too |
23:44 |
OldCoder |
|
23:44 |
OldCoder |
REPORT: A number of kids are playing on cellphones... and it is working! |
23:44 |
OldCoder |
2D skins don't display on some mobile devices, but 3D skins do |
23:44 |
OldCoder |
|
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23:48 |
RealBadAngel |
kahrl, also, fun fact, initializing variables before and then using them later in function calls is noticeably slower than doing it in a call |
23:49 |
RealBadAngel |
in case of collector append with a few variables i got 10-15% speedup |
23:50 |
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23:51 |
cities |
whats wrong with paying for software |
23:51 |
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23:51 |
cities |
<OldCoder> REPORT: A number of kids are playing on cellphones... and it is working! |
23:51 |
cities |
not us iOS users |
23:52 |
VanessaE |
cities: minetest *does* need coders who can help properly port it to that platform btw |
23:52 |
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23:53 |
cities |
let me work on finding some |
23:53 |
VanessaE |
the folks who did buildcraft and its relatives didn't bother to make their code accessible in a timely manner, at least not to merge back into mainline |
23:53 |
cities |
man |
23:54 |
cities |
that thing is awful, not that I could make anything better |
23:54 |
VanessaE |
(which is why those forks are semi-illegal) |
23:54 |
cities |
buildcraft/worldcraft/etc what is the different in all three of them |
23:54 |
VanessaE |
they're all the same engine, just different default sub-games as far as I know |
23:54 |
cities |
theres worldcraft 1, 2, and buildcraft |
23:54 |
cities |
and they can somewhat connect to multiplayer servers |
23:54 |
VanessaE |
the 1 and 2 refer to engine builds; 2 I think is 0.4.10, 1 is 0.4.8 or some such |
23:54 |
cities |
although worldcraft 2 connects better than any |
23:55 |
cities |
but if you try to turn, you automatically place an item (or hit a node) |
23:55 |
cities |
walk around a bit with torches and youll have a room full of torches :) |
23:56 |
VanessaE |
that's rather stupid :-/ |
23:57 |
cities |
the only human contact (besides my family) is at work |
23:57 |
cities |
and I guareantee you |
23:57 |
cities |
if I said to them I'm gonna need some coders to work on an iOS port of minetest |
23:57 |
cities |
They'd think I was asking for a new flavor of mountain dew |
23:59 |
rickmcfarley |
I don't mind paying for software, but I only if I can use it as I please |
23:59 |
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