Time Nick Message 00:02 hisforever Can anybody tell me how they work the roof pieces on an inside corner? 00:04 hisforever Even a gable roof has holes in them 00:07 hisforever I'd love to be able to do that Star Ship Emterprise its soo Cool a bulid 00:15 PilzAdam kersnert, have you updated the server too? 00:17 kersnert PilzAdam yes, i am running /usr/local/bin/minetestserver 00:17 PilzAdam whats the output of --version? 00:17 PilzAdam and have you update minetest_game too? 00:18 kersnert Build info: VER=0.4.10-dev BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest 00:19 kersnert i downloaded minetest, untarred. downloaded minetest_game, untarred and renamed to minetest_game and built both the client and server 00:19 PilzAdam maybe the older minetest_game from the APT installation is lying arround somewhere and the server uses that one? 00:21 kersnert i think it would have been in /usr/share/minetest and that is not there 00:22 kersnert when i run /mods it says (among others), "fire tnt" 00:25 PilzAdam and you can't give yourself tnt:tnt? 00:30 kersnert when i /giveme tnt:tnt it says, "Cannot give unknown item" 00:30 kersnert i just rm'ed /usr/local/share/minetest and reinstalled 00:31 kersnert i rm'ed ~/minetest and tnt:tnt works in single user, but not in dedicated server. 00:32 PilzAdam run /set -n enable_tnt true 00:32 PilzAdam and then restart the server 00:33 PilzAdam seems like tnt is disabled by default if outside of singleplayer 00:37 kersnert hmmm. that didn't work. still says, "Cannot give unknown item" 00:39 PilzAdam maybe the server didn't save the update config file; can you edit it by hand? 00:41 kersnert yeah 00:41 kersnert minetest.conf 00:43 kersnert hmmm, i don't have that file now that i rm'ed the dir 00:43 PilzAdam it should be in $HOME/.minetest/minetest.conf 00:43 PilzAdam create it if it isn't there already 00:44 PilzAdam or create it wherever you want and point minetestserver with --config to it 00:47 OldCoder Is there a Hunger Games server? 00:48 OldCoder PilzAdam, VanessaE ^ 00:48 kersnert PilzAdam: that worked 00:48 kersnert what other things are off by default for server? 01:16 bjrohan with the carts mod, how many powered rails does it take to reach ful speed, and how often is a booster rail needed on a flat surface? 01:21 OldCoder How shall I give iron and tin to a player who has wished for it? I grepped the code and found iron lumps, but what is the incantation for tin? 01:25 Hobodium I'm going to guess that tin isn't a default material. What mod are you using that has tin? 01:25 OldCoder Can't find any so far; surprised 01:25 OldCoder Grepping again 01:25 OldCoder This is a clone of RedCrab 01:26 OldCoder I've got moreores:tin_ingor 01:26 OldCoder I've got moreores:tin_ingot * 01:26 OldCoder Can that be used directly by the player ? 01:26 OldCoder Or should it be tin lump? 01:27 OldCoder And should I give steel ingot or iron lump? 01:27 kaeza the tin ingot can be mixed with copper ingots to make bronze ones 01:27 * OldCoder is trying to be a good host 01:27 OldCoder So tin ingot is good? 01:27 OldCoder And should I give steel ingot or iron lump? 01:27 kaeza the lumps are just a base for ingots, with no other use IIRC 01:27 kaeza so yes 01:27 OldCoder So tin and steel ingots 01:27 OldCoder Are the proper gift to give for Christmas and other occasions 01:28 OldCoder Thank you 01:28 OldCoder People online earlier today were talking about skins 01:28 kaeza also greetings, yet again 01:28 OldCoder I've run into an interesting issue 01:28 OldCoder Yes 01:28 bjrohan I must be doing something very wrong. I have a mese block (2) and a button to actiate it, as well as 5 power rails, then 15 copper rails, The cart when the rail isactivated, goes about 5 rails past the powered rails and stops, I would think it would travel further (20 or so) 01:28 OldCoder I'm using Zeg9 skins. Now, doesn't the core source define character_1 somewhere as the visuals regardless of a skins mod? 01:29 kaeza the skin is called "character[.png]" 01:29 OldCoder Yes. The skins mod can override. 01:29 OldCoder bjrohan, I don't know mese 01:29 OldCoder Though there are people here 01:29 OldCoder who love meses to pieces :P 01:30 OldCoder So, the skins mod from Zeg9 reads skin names at init name. But doesn't set visuals unless somebody changes their skin. 01:30 bjrohan seriously this sux 01:30 OldCoder Hm 01:30 OldCoder I'll hold to see if anybody can answer bjrohan 01:31 bjrohan I'll be on here a bit. The cart goes about 2 passed the powered rail, doesn't seem right 01:36 cities good evening 01:36 jojoa1997 Hello 01:38 jojoa1997 is there a tell command for MinetestBot ? 01:39 jojoa1997 /memos Calinou Fixed. I must have changed the name of the repo. https://forum.minetest.net/viewtopic.php?f=4&t=5281 01:39 jojoa1997 fail 01:45 OldCoder http://minetest.org/skininit.txt 01:45 OldCoder Anybody interested in skins is invited to look at the end of that file 01:45 OldCoder I was trying to get Minetest to load skins specified in skins.mt at startup time 01:46 OldCoder But it remains the previous skins regardless. I think the visuals are stored somewhere besides skins.mt 01:46 OldCoder 01:50 jojoa1997 Wait there is a skins.mt? 01:54 jojoa1997 OldCoder I do not know enough to be able to help with that but I can say that the skin textureing for entities are weird. Peaceful_npc has the entities load with skins randomly but every time the game loads the skin is different. https://github.com/jojoa1997/peaceful_npc/blob/master/npc/npc_def.lua 01:55 PNDyman Lord Of The Test is great 02:17 OldCoder jojoa1997, thank you. It's odd because the server behaves as though the visuals are stored offline; but I can't tell where. 02:20 est31 now I could reproduce the segfault. issue submitted: https://github.com/minetest/minetest/issues/1722 02:21 cities hey 02:47 est31 today is my lucky day. yet another segfault 02:47 est31 with another trace 02:50 Zeno` yay 03:00 OldCoder segfaults is better than liquor malts 03:00 OldCoder est31, ^ 03:01 est31 :) 03:01 est31 I just don't know whether I should open a second issue 03:04 OldCoder Is there a strong indication of same issue? 03:06 est31 no. They just happened in the same day 03:10 OldCoder 2nd issue seems reasonable, 3rd maybe redundant 03:13 Zeno` I've had exactly the same "trace"; it's hard to reproduce 03:14 Zeno` Actually I have no idea how to reproduce except keep trying and trying and trying heh 03:17 Zeno` and after that have one of those liquor malts 03:22 bjrohan Cripe, now when I enter the minecart, my screen vision goes blank, I my yaw is responding, but that's it :-(. Exiting out and restarting gets it back to normal, but I am outside the cart 03:26 OldCoder erlehmann, welcome 03:26 OldCoder Oops 03:26 OldCoder Erthome, welcome 03:27 Erthome Greetings again OldCoder 03:27 erlehmann OldCoder what what 03:27 Erthome SO I join ##ventures too? 03:27 OldCoder erlehmann, I apologize 03:27 OldCoder Tab malfunction 03:27 OldCoder Erthome, see PM 03:40 OldCoder Erthome, welcome; see the other channel 04:21 blaise VanessaE: are you still awake? 04:45 OldCoder blaise, It's about 1am her time 04:45 OldCoder I have granted Teleportation to somebody. He reports that he can't teleport other people. Is this a separate priv? 04:53 Miner_48er OldCoder bring 04:53 Miner_48er yes 05:00 blaise OldCoder: yeah, I'm about 800 miles due north from her location 05:01 blaise hence the inquery of being awake.. XD 05:02 * VanessaE looks at blaise 05:02 VanessaE I was awake, laying in bed when you inquired :) 05:02 VanessaE what's up? 05:02 blaise ah, well I hope I didn't disturb you 05:02 VanessaE (besides me :-/ ) 05:02 VanessaE naw, I can't sleep 05:03 blaise well, I was wondering about crosshair cursors in minetest.. 05:03 VanessaE an image supplied by the default HUD 05:04 VanessaE but, what about it? 05:05 blaise the default one is fine, but I installed this firearm mod.. 05:05 blaise and it put this oversized crosshair while a firearm is the current tool.. 05:06 blaise also, sometimes when moving my field of view this texture overlay seems to turn pink... 05:06 VanessaE weird 05:06 VanessaE well, that's kaeza's department I think :) 05:06 blaise I know this isn't your mod, but would you know what might be causing it? 05:07 blaise ust a second ago I tried it and when I moved the mouse the texture overlay turned a very light shade of green 05:07 blaise kaeza: you alive? 05:07 blaise crap, brb 05:07 * blaise is afk 05:07 VanessaE my best guess is that the image is being displayed at its actual size instead of being set to auto-scale 05:07 VanessaE there were changes to the HUD API recently that affected stuff like this 05:08 VanessaE the overlay on the other hand, I haven't the faintest idea at all 05:24 blaise I only assume it's the overlay becuase of the color of the box 05:24 blaise or that there's even an overlay involved 05:26 kaeza blaise, screenshot? 05:27 kaeza the crosshair is set so it takes 10% of both W and H 05:27 kaeza unless somebody changed the API... 05:29 blaise kaeza: I didn't notice it till I maximized the window 05:29 kaeza blaise, an image is worth a thousand words 05:30 blaise kaeza: and the size isn't the problem.. the transparancy drops out and all is left is a solid colored box 05:30 blaise just a sec 05:37 blaise kaeza: how do you want me to get this screenshot to you? 05:39 VanessaE put it on picpaste or so? 05:39 kaeza I was going to suggest snail mail :( 05:41 blaise kaeza: http://imgur.com/TFtknRD 05:41 blaise lol 05:42 blaise VanessaE: I hope imgur wasn't a terrible choice 05:42 VanessaE Sokomine would kick your ass ;) 05:42 VanessaE what is all that on the right? 05:42 blaise great.. :G 05:43 VanessaE above the ammo count 05:43 VanessaE oh, stats for your desktop 05:43 blaise vaio is the minetest server, the other is the local workstation 05:43 blaise it's gkrellm 05:44 kaeza huh? 05:45 kaeza 'Minetest time 12:52 am'? 05:45 blaise Vanessa was inquiring about the two sticky applications I had on the left side of the screen 05:45 blaise kaeza: time mod 05:45 blaise it's a little off, I need to adjust the time 05:46 kaeza in any case, looks like it's missing a texture 05:46 blaise I wish I could set it to where the minetest time was consistent with the machines time 05:46 kaeza is the box color consistent through sessions? 05:46 blaise kaeza: when I firts select the weapon the thing works fine, moving around causes it to do that 05:46 blaise kaeza: no, not consistant at all 05:46 blaise it seems to change... 05:47 kaeza so yes, missing texture... 05:47 kaeza lemme test locally 05:47 blaise ah, it would seem that the time mod is interfering with the firearm mod 05:47 blaise interesting 05:48 blaise or maybe they're both just acting up at the same time 05:48 blaise I'm not seeing the texture error when the crosshair flakes out 05:49 blaise so I don't think it's related 05:49 kaeza could be... maybe the time mod is buggy, and is setting the crosshair instead of the time hud, to an inexistent image 05:49 blaise so there is a conflicting variable between the two mods? 05:50 blaise I thought it was possibly movement based 05:50 blaise although I am curious towards where the time went on the HUD 05:50 blaise ps, I'm also using the HUD mod 05:50 blaise lol 05:51 blaise !server midnight 05:51 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/10, 0/2 | Version: 0.4.10 / minetest | Ping: 597ms 05:51 blaise kaeza: you might try logging in to see if you get the same results.. I'm going to flip the server after I sync all the mods 05:51 blaise real quick right now 05:52 kaeza blaise, I don't have the issue locally 05:52 blaise with your client on my server? or your server? 05:53 kaeza local singleplayer 05:53 blaise ^ the server I polled just a second ago is mine, you're welcome to see if it does it to you too 05:54 blaise 5 month old son is throwing a fit, afk for a little bit.. :\ 05:54 kaeza wait 05:54 * blaise freezes 05:55 blaise arg 05:55 blaise 2am here, screaming child 05:55 blaise brb 05:55 blaise lol 05:58 kaeza it's doint the same for me, except with the ammo count instead of the crosshair 06:00 VanessaE it's the default HUD index I think 06:00 VanessaE didn't I see that being discussed when HUD was being reworked last time? 06:00 VanessaE particularly when the statbars were being fiddled with? 06:06 kaeza well, the issue I had locally seems to have been due to a stray '^' in the texture (did something change in texture transformation handling that it now fails?) 06:06 VanessaE I don't recall 06:07 blaise if I let it sit still long enough I end up with both crosshairs overlaying each other 06:07 blaise hehe 06:07 kaeza basically, "^[combine:..." should have been "[combine:..." 06:08 kaeza two crosshairs overlaid on each other? 06:09 blaise yeah 06:09 kaeza that shouldn't be possible, as the code uses hud_change to change the crosshair in-place 06:09 * blaise shrugs 06:09 kaeza (i.e. it's the "same" hud element, and just the image is changed) 06:13 kaeza anyway, I'll look more at that tomorrow; too tired right now to try to do something 06:13 kaeza particualrly since I accidentally my git 06:13 kaeza a>>1 06:13 VanessaE uh oh.. 06:14 VanessaE you didn't. 06:14 VanessaE not your git. 06:14 VanessaE ANYTHING but THAT 06:14 VanessaE :) 06:14 kaeza yes :(( 06:14 kaeza (see discussion about disk space on the other #minetest :P) 06:14 VanessaE heh 06:22 VanessaE bbl, night all 06:51 sfan5 kaeza: 0E9BD48[...] on tox [yay/nay]? 07:12 OldCoder Miner_48er, thank you 07:12 OldCoder Zzz 07:12 OldCoder ANNOUNCE: SilverCrab is coming along nicely 07:21 sfan5 OldCoder: good to hear that it works nicely 07:22 sfan5 also: hi everyone 07:35 [xming] moin 07:37 fling sfan5: Hello. 07:49 Krock moin 09:15 lisacvuk hi 09:18 Krock hi 09:19 FR^2 hi 09:22 Zeno` hi 09:41 kilbith noobish question : Lua can call C functions, does that it may mean we can use a server join function for a multiple-worlds mod ? 09:42 kilbith (teleportation in-game) 09:46 Krock afaik no 09:57 jojoa1997 does the new [colorize modifier mean we can have stuff like changing grass colors in different biomes or lets say heights? 10:30 * Fritigern is wondering, because of all the new stuff being added/implemented in both MT as well as minetest_game, if MT4.11 is just around the corner. 10:43 Krock *MT 0.4.11 10:50 Fritigern Well, yeah. Typos happen. 11:04 sfan5 Fritigern: planned release date is 1st november 11:05 Fritigern HUZZAH! :-) 11:05 Fritigern So yeah, just around the corner in my book :-)) 11:06 Fritigern Do you think that the average end user will notice a significant difference? 11:06 Fritigern As in difference between 0.4.10 and 0.4.11 11:06 sfan5 there have been many texture changes, so yes 11:09 Fritigern So the changes are mainly cosmetic? Or am i reading it wrong? 11:09 sfan5 no 11:09 sfan5 there are cosmetic changes 11:09 sfan5 but others too 11:10 Fritigern Well, we'll see in November then. I am looking forward to it 11:15 Krock sfan5, I didn't know textures are releated to the main game :3 11:15 sfan5 Krock: minetest_game is always included so it's relevant 11:16 Krock ^ in stable builds 11:16 Krock so..yeah. for most players it will be relevant 11:17 sfan5 Krock: also Fritigern was talking about both: [...] new stuff being added/implemented in both MT as well as minetest_game [...] 11:17 Krock oh 11:19 Krock \o/ MTB seems to output BB codes (colors) too. 11:19 Fritigern MTB = Move The Bootie? 11:19 sfan5 MTB = MinetestBot 11:20 Fritigern I like Move The Bootie better :-))) 11:20 sfan5 Krock: https://github.com/sfan5/minetestbot-modules/commit/31548dd090d0d9c688df9b94107a06c26a7ad72d 11:20 Krock sfan5, lovely title :3 12:30 Nekrodes hi PilzAdam :) 12:30 Nekrodes PilzAdam: I've a stupid question for you 12:30 PilzAdam hello :-) 12:31 Nekrodes have you plan (or are you going to) merge all the mobs api to have only one to rule them all? 12:32 Nekrodes or anybody in the chan ;) 12:32 PilzAdam I have no such plans 12:34 Nekrodes ok, I didn't want to begin someone else work :) 13:01 Krock why do we use FPS and not Hz? 13:05 bjrohan PilzAdam: I am using your cart mod, and I have enjoyed it so far. I have a couple of questions however. WHat is required to get a cart to max speed, and then maintain it on a level surface? How many mese torches / powered rails? 13:07 sfan5 Krock: why does everyone else use FPS and not Hz? 13:07 Krock no idea :3 13:08 Krock bjrohan, use power rails to speed it up to maximal speed 13:08 bjrohan Krock, do you know how many? 13:08 Krock the speedup depends on the server steps 13:08 Krock (server lag) 13:10 bjrohan Ok. As I am trying to figure it out, it appears to me that my cart slows down very quickly after a powered rail., it may coast about 5 non powred rails then stop :-( 13:12 bjrohan My server is the computer that I am working on, a newer machine (less than a uear old) with plenty of memory etc. 13:14 Krock WARNING: Asirra, the cat and dog CAPTCHA, is closing permanently on October 6, 2014. Please contact this site's administrator and ask them to switch to a different CAPTCHA. Thank you! 13:14 Krock ^ dev.minetest.net 13:16 PenguinDad Oh noes we are all gooing to die! 13:16 PenguinDad *going 13:17 Krock *googling 13:17 shadowzone Krock, go and tell them that on #minetest-devs. 13:18 PenguinDad Krock: I prefer duckduckgo 13:18 Krock mission completed. 13:20 PenguinDad <3 youtube-dl et mpv 13:21 Krock ^ 13:23 Hirato_ what's a minetest 13:24 Krock that's substr(1) of this room 13:24 PenguinDad Hirato_: A mine that's being tested :P 13:24 Hirato_ substr 1 of this room is 'L' 13:25 Krock L? 13:25 Hirato_ actually, it owuld be 'atest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text' 13:25 PenguinDad Krock: Living Room I guess :P 13:25 Hirato_ depends on how the substr works 13:25 Krock I mean roomId 13:25 Hirato_ <_< 13:25 Hirato_ haha 13:25 Krock PenguinDad, ehm. no. 13:27 PenguinDad um maybe yes 13:35 sfan5 o/ asie 13:35 bjrohan Krock: ANother issue I am having with the cart, when I get into the cart, my view goes black. If I move my mouse, the yaw changes, but I can see nothing. Any sugestions? 13:36 Krock bjrohan, what are your coordinates? (press F5) 13:36 Krock look at them while jumping into the cart 13:38 bjrohan f5 brings up a moving graph, you want numbers from there, or my world coords? 13:39 Krock top left shows up your coordinates. I wonder if the *jump* when you get into the cart 13:39 Krock *they 13:40 hisforever I have a problem a piece of land nest to my house is really dark tha lans that is. yesterday I had to take out my house, its rebuilt. How do I refersh this piece of land to get it bright again? 13:41 bjrohan Krock: I can move to the center of the cart, when I right click to get in, the coordinates stay the same. If I am one block off and jump into the cart, the coords go to where I would expect them to. The only way to get out, is to exit to menu, and go back to the gaame. This happens in both single player, and on the server 13:42 bjrohan Krock: When I restart the game I am on the same block as the cart, but not in the cart 13:43 Krock bjrohan, that's weird.. are there nodes/blocks on top of the cart? 13:43 bjrohan Krock: There is one change to my coords, my x and z are the same, my y changes from 1030.5 to 1030.0 13:44 Krock bjrohan, yeah. that's to expect 13:44 Krock bjrohan, and that doesn't happen with boats or other *attached* entities? 13:46 bjrohan Not sure, will try 13:47 bjrohan Grr, issue was I have to have 2 cleared blocks on top of the cart. Sorry for the waste of time 13:47 Krock lel 13:47 Krock almost thought so 13:49 bjrohan Krock: When playing singleplayer, the cart will only coast a few blocks after 4 powered rails, is this normal? I would expect it to coast a bit longer (not need more power every 4 rails) 13:50 Zeno` finally people are awake 13:50 Krock Zeno`, three right now. 13:50 Zeno` I actually checked the news earlier to make sure the world hadn't ended 13:50 Krock bjrohan, let the rail go down :P 13:50 bjrohan ? down hill? 13:52 Krock bjrohan, down = speed (!down) 13:53 bjrohan well yes, but then I have to go back up :-) I am looking to use this to travel back and forth to areas 13:54 Krock otherwise, you have to manipulate the boost of powered rails by editing the stuff 13:55 bjrohan Ok. I am using a MESE block with a button to start the cart, and then mese torch to power down the rail. For my info, how does one keep a mese block "on" without a button? 13:59 Krock torch :3 13:59 Krock or a not-blinky plant 14:00 bjrohan ok 14:00 PenguinDad You use not-gates to transfer the signal? o_O 14:08 bjrohan Krock: Are copper or regular rails more effecient, or are they the sae? 14:08 Krock bjrohan, I guess they have the same behavior 14:09 bjrohan ok 14:09 RealBadAngel about the gates, you shall try those made by asie 14:10 RealBadAngel https://github.com/asiekierka/mesegates 14:10 RealBadAngel theyre really better than original mesecons ones 14:34 ecutruin https://twitter.com/ecutruin/status/519122437611749376 ^-^ 14:42 alket where are default texture located ? 14:43 Fritigern in the mintest/games/minetest_game folder 14:43 Fritigern More accurately, in minetest/games/minetest_game/mods/default/textures folder 14:44 Fritigern Were you planning on making a new texture pack? 14:44 alket Fritigern, no , just wanting to make some small modificaions 14:45 alket but it isn't located there :s 14:45 Fritigern Do you have mintest_game? 14:45 Fritigern *minetest_game 14:45 Fritigern (i always mess that word up) 14:47 Fritigern Do you have a games folder? 14:47 alket oh thanks , i was looking in .minetest folder not in /usr/share 14:49 * Fritigern feels that the games folder has no business being in /usr/share but belongs in ./minetest , but that's me 14:50 Fritigern The reason why i feel that way is because if it is in /usr/share, you will neet root privs to install a new game, a gam like technic perhaps, or some other one which may spark your interest. 14:50 Fritigern *need 14:51 speak Isn't it possible to put your games in your .minetest directory ? I thought I did that 14:52 Fritigern I'd bet it is p[ossible. But to have minetest_game in one games folder, and for instance Lord of the Test in another is a bit "bee es" if you ask me 14:52 RealBadAngel sometimes i do think that having system wide install is just a shooting own foot 14:52 alket actually in .minetest , you have to make a new folder called "mods" to install them 14:53 Fritigern alket: That's only for mods. Not games. 14:53 PenguinDad Fritigern: you install games in .minetest too 14:53 Fritigern A game can be much more than just a collection of mods 14:54 RealBadAngel seeing that discussion all the time is putting there a really question mark 14:54 RealBadAngel if -DRUN_IN_PLACE=1 shall be enabled by default and be the only option 14:55 Fritigern I like the idea of downloading an archive, unpack it, abnd run it. Not nonsense with system wide installs. It's not even needed. 14:55 Zeno` hang on... I don't build with -DRUN_IN_PLACE=1 and I also don't install system-wide 14:55 RealBadAngel it is not, indeed 14:55 Fritigern Me, i prefer to compile my own. Takes mere seconds, sometimes a whole minute 14:55 Fritigern Well, it does for me, lesser CPUs will take longer 14:56 RealBadAngel i dont even made a single system wide install 14:56 RealBadAngel and im a dev 14:56 Zeno` I'd never do a system-wide install for minetest, but as said I also don't use -DRUN_IN_PLACE=1 14:56 RealBadAngel but i do know where to find files if i will need to 14:56 speak Fritigern: PenguinDad already said that you can install games in .minetest. Was he wrong? 14:56 RealBadAngel but most folks do not 14:56 Zeno` So I'm not sure making -DRUN_IN_PLACE=1 the default and only option is a great idea :( 14:57 PilzAdam Zeno`, you should set RUN_IN_PLACE if you don't run "make install" 14:57 Fritigern I do use -DRUN_IN_PLACE=1, but am planning on changing that. I don;t relly like running my game from my local git repo 14:57 RealBadAngel that was fuckin ironic ;) 14:57 Zeno` PilzAdam, why? 14:57 PilzAdam Zeno`, to set paths properly 14:57 RealBadAngel but also the trutfh in my case 14:57 Zeno` Things work without that option 14:57 RealBadAngel im using dozens of local copies 14:57 Fritigern speak: I never said, nor did i ever claim that it can not be done. I said that having mintest_game in one games dir and other games in another is "bee es" 14:58 Fritigern speak: Keep your stuff in one place, and you will always know where it is 14:58 Zeno` I also don't do in-source builds 14:59 PilzAdam Fritigern, the problem is that package managers pack minetest_game together with Minetest; and they can't install to home directories 14:59 speak But it makes sense to have minetest_game available for all users 14:59 Zeno` but that has nothing to do with RUN_IN_PLACE 14:59 speak Then when you want some for yourself, plonk them in .minetest 14:59 PilzAdam and user can't install to system paths; so there need to be 2 folders at least 14:59 Fritigern PilzAdam: Hence my love for compiling my own. 14:59 PilzAdam if you set RUN_IN_PLACE then there's only 1 folder for it 15:00 Zeno` Yeah, in a place where I don't want it :) 15:00 Fritigern speak: It may make sense to have minetest_game available for all users, but it also makes sense to have all mods available for all users, and all your textures packs and... and... 15:00 speak Fritigern: Yes, and you can do that. If you want them for all users, install them as root 15:01 speak (In the system wide directories) 15:04 Fritigern speak: And that's the big fat nonsense. Why not play the game with root privs? Heck, do sudo su the moment you log in and you can do anything system wide. It is just very unsafe. Suppose this new mod maker, let's call him fritigern, comes yup with this awesome mod, and nobody thinks about checking the code, you get it and you think "ooh, this does some cool stuff, let's install it system w 15:04 PenguinDad ide 15:04 speak What, I wasn't saying to run the game with root 15:05 speak I was talking about plonking things in various directories, not in game 15:05 SylvieLorxu Installing something system-wide doesn't mean it is run as root 15:05 SylvieLorxu It just means that all users can access it (assuming they're in the right groups, Gentoo requires them to be in the "games" group, for example) 15:05 Fritigern *facepalm* I give up. 15:06 Fritigern What do i know, i have been using Linux only sice 2005 or so. 15:07 SylvieLorxu I've been using Linux since... 2008 I believe 15:07 speak Then you know that the parts of the programs that should be accessed by all users go in system-wide dirs, whilst personal stuff goes in home 15:07 Mikeonline hi 15:07 Zeno` 1994 :3 15:07 SylvieLorxu I also know people who have been driving car for 20 years but still suck at it 15:07 speak Is there maybe a confusion between installing stuff in-game vs what I'm thinking == extracting packages in various places ? 15:08 SylvieLorxu Time is not a synonym for skill 15:08 Zeno` Yggdrasil Linux, CD-ROM Edition 15:08 Krock SylvieLorxu, does this also count for your linux skills? 15:08 SylvieLorxu SUSe Linux 9.1 was my first distro, KDE3 was awesome <3 15:08 SylvieLorxu Krock: Wut? 15:09 Krock I also know people who ... but still suck at it 15:09 SylvieLorxu Krock: I hope not, I'm not the best driver :P 15:10 PenguinDad I have been driving a car for ~-4 years :D 15:10 Zeno` PenguinDad, did you have an integer overflow? 15:10 ninnghazad i've been alive for decades and still don't have a clue about myself. 15:11 PenguinDad Zeno`: nope 15:11 speak ninnghazad pinpointed it! 15:20 Krock PenguinDad, bobby car? 15:21 PenguinDad lol 15:53 Calinou PSA: Windows FileZilla .exe installer has adwares, use .zip 15:54 sfan5 thats old news 15:54 Calinou no idea when it started 15:55 sfan5 half a year ago 15:56 sfan5 (at least() 15:56 sfan5 s/()/)/ 16:05 Calinou it's good to wanr people anyways 16:05 * blaise wakes up on the floor next to his computer 16:05 blaise :o 16:06 Calinou very bad trip, blaise 16:06 PenguinDad omg blaise waked up! 16:07 blaise check this out.. http://imgur.com/TFtknRD 16:09 PenguinDad blaise: hot :P 16:14 cities heeey 16:15 ElectronLibre Hello cities. 16:16 shadowzone hi cities. 16:19 PenguinDad Hej cities 16:20 ninnghazad is there an event on entity removal or some callback, like the counterpart to on_activate for entities? 16:20 blaise we need creatures like this in minetest... http://imgur.com/gallery/c4dAa3X 16:22 PenguinDad I'd prefer this creature :D http://i.imgur.com/q3BbpSu.jpg 16:23 ninnghazad i see, the rare bumblecat... 16:33 lemonlake any of y'all familiar with the irc protocol? 16:34 lemonlake i'm using PRIVMSG #chan (msg) but it only shows the first word of the message 16:34 ElectronLibre What do you want to send? To who? 16:35 lemonlake here's an example message: 16:35 lemonlake PRIVMSG 16:35 lemonlake oops 16:35 lemonlake PRIVMSG #chan Cinereous LemonLake >> Hello 16:35 lemonlake ah, if ixed it by adding : at the start of a msg. nvm :P 16:41 blaise lol 16:41 blaise that's not ANSI compliant 16:41 blaise what ircd are you using? 16:44 lemonlake hmm 16:44 lemonlake is it possible to register a user but not have to have them identify with nickserv? 16:44 lemonlake or do i have to work out sasl? 17:03 kaeza greetings 17:07 VanessaE hi 17:07 VanessaE lemonlake: you can do that as long as you don't turn nick enforcement on. I think it's off by default 17:08 lemonlake hmm 17:08 ElectronLibre The NSA is watching us >_>"... 17:08 VanessaE but if you don't identify, what's the point of registering? 17:08 lemonlake well, i think i worked out how to do it via connection 17:08 lemonlake PASS, NICK, then USER 17:08 VanessaE that is to say, if you don't periodically identify, the registration will eventually expire 17:09 lemonlake well, i believe the pass command handles identification. 17:09 lemonlake i hope. 17:09 VanessaE famous last words? ;) 17:09 lemonlake yep :P 17:10 blaise lemonlake: you don't even have to use sasl.. you can use your nick and your password to connect to the irc server.. 17:10 lemonlake blaise: yeah, i just found that out 17:10 blaise I highly recommend you use ssl 17:10 lemonlake PASS, NICK then USER 17:10 blaise non-ssl enabled irc servers shouldn't even exist 17:10 lemonlake I can't be bothered to work that out with a simple print stream 17:11 blaise lemonlake: depending on the irc client you can also /server : 17:11 lemonlake client is java 17:11 * blaise rips his face off and throws it at lemonlake 17:11 lemonlake bukkit plugin, not because i want to use java :P 17:12 blaise java is the devil. 17:12 lemonlake i know 17:12 lemonlake i also hate it 17:12 blaise what is this bukkit you speak of? 17:12 lemonlake well, specifically spigot 17:12 lemonlake a minecraft server software 17:13 blaise lemonlake: you realise you're in #minetest yes? 17:13 lemonlake yeah 17:13 lemonlake im not asking you for minecraft support. 17:13 lemonlake im just asking you a general question, you guys know stuff. 17:13 blaise lol 17:14 lemonlake since its simply a printstream, it regards general IRC protocol. not minecraft shenanigans. 17:14 PenguinDad TIL we know stuffz 17:14 lemonlake you do 17:14 blaise I use an irc bouncer to keep me connected to irc called znc.. it takes messages for me and keeps a set ammount of scroll back buffer 17:14 lemonlake interesting setup 17:16 blaise since they added multiple irc networks per account (used to have to make seperate accounts on znc per irc network), a person can authenticate to the znc like so.. /server -ssl /: 17:17 blaise I was pretty happy that they added the network support 17:17 blaise :D 17:23 kaeza lemonlake, AFAIK, the PASS command is for inter-server comm; clients don't need it 17:23 lemonlake i see... 17:23 lemonlake so how do i send a password? 17:25 rubenwardy Hi all! 17:25 lemonlake hiya 17:25 Krock hi alone 17:26 Calinou Carbone: Chat Plus removed 17:26 Calinou https://forum.minetest.net/viewtopic.php?id=6273 17:26 Calinou mod here 17:26 Calinou rubenwardy, ^ 17:27 rubenwardy Yay! 17:27 kaeza lemonlake, if you mean identifying your client, either printstream.print("PRIVMSG NickServ :identify "+username+" "+password+"\r\n"), or SASL (I have no experience with using SASL auth in code, sorry) 17:27 Calinou so be sure to keep it updated 17:27 Calinou rubenwardy, also you may want to change license to a GPL-compatible one ;) 17:27 lemonlake i do think sasl would be better, but if it comes to it then identify will be necessary 17:27 Calinou (CC isn't made for software) 17:28 lemonlake pircbot seems to use sasl, ill steal some code from there 17:28 rubenwardy Done :/ 17:29 lemonlake CAP REQ 17:29 lemonlake http://ircv3.atheme.org/specification/capability-negotiation-3.1 17:29 Calinou thanks 17:29 Calinou rubenwardy, don't worry, just putting Carbone on a diet :P from outdated mods that few people benefit from 17:30 rubenwardy It's mostly a server thing, so it doesn't make sense in single player. 17:30 sfan5 lemonlake: y u no online in tox? 17:31 Calinou Carbone is for both servers and singleplayer 17:31 lemonlake i dont have it on boot 17:31 Calinou but Chat Plus kept showing unknown commands to everyone 17:31 Calinou I'd rather have /ignore in builtin or C++ 17:31 lemonlake now i do 17:34 rubenwardy Wat 17:34 jordan4ibanez wait, what was the limit on the amount of nodes we can have? 17:35 lemonlake a trillion 17:35 lemonlake more specifically, ~35184372088832 17:37 kaeza lemonlake, https://github.com/kaeza/KaeChat/blob/master/lib/kaeirc/__init__.py#L278 17:38 lemonlake oh sweet 17:38 lemonlake thanks 17:38 lemonlake what exactlyt is multi-prefix? 17:38 jordan4ibanez lemonlake: Is that serious? 17:38 lemonlake im really behind on all this. 17:39 jordan4ibanez I just created a mod which makes 65536 nodes lol 17:39 Calinou I found Meze! 17:39 lemonlake damn, this is over the top complicated 17:40 lemonlake ill just use the identify command 17:43 Krock http://i.imgur.com/iYiMnzZ.jpg 17:51 jordan4ibanez http://i.imgur.com/oz29XuY.gif 17:53 PenguinDad Krock: damn dam :D 17:53 Krock PenguinDad, yeah, sand damn 17:54 kaeza or the Bimini Road surfaced :O 17:55 kaeza that is stone anyway 17:59 iqualfragile rcmaehl: can't decide wether to use a cloak or and ipv4 or 6 18:00 rcmaehl iqualfragile, networking issues 18:00 rcmaehl 1 of my routers doesn't support IPv6 18:00 rcmaehl so when I'm on that one, my IP is IPv4 18:00 iqualfragile uy? 18:01 kaeza Uruguay 18:01 iqualfragile yes, looked that up, its quite fresh, rollout began 2012 18:01 iqualfragile this is the first time i see one 18:03 rub3nwardy Yeah, mates! 18:04 Krock rubenwardy, you've got an imposer 18:04 rubenwardy That is m 18:04 rubenwardy e 18:04 rubenwardy * That is me 18:04 rubenwardy Testing out kaeza's IRC client 18:04 Krock ah. just did /whois and got two diffrent hostmasks :3 18:05 iqualfragile man the flamethrowers, .moe is a registered tld 18:05 jordan4ibanez this is amazing! http://i.imgur.com/3zkLAgS.gif 18:06 rub3nwardy #HexchatClone 18:06 PenguinDad iqualfragile: why? 18:06 iqualfragile no idea why anybody would do that PenguinDad 18:06 Krock jordan4ibanez, walk behind a wrong link BB code? 18:07 rub3nwardy What we need is a graphical display of IRC messages like clouds floating upwards, like dreams. 18:07 jordan4ibanez Not exactly 18:08 sfan5 iqualfragile: http://nic.moe/ 18:14 cities_ im using 18:14 cities_ a hexchat 18:14 cities_ clone...? 18:14 cities_ see Pchat 18:15 ElectronLibre You're using a hexchat clone, hexchat being a XChat clone, complicated x).. 18:16 PenguinDad LTD == Lol that domain :D 18:17 cities what 18:17 cities mine? 18:17 cities my domain 18:17 PenguinDad cities: no not your domain 18:18 cities ah ok 18:18 cities well I like mine :) 18:24 cities its new 18:25 cities I'm wondering what the point of pchat is anyway 18:25 cities I got it because it was a portable app 18:25 cities but hexchat has a portable installation mode 18:26 SylvieLorxu Don't you people mean "fork"? 18:26 cities I used a fork with my salad 18:26 SylvieLorxu As it is based on the other project? 18:28 PenguinDad SylvieLorxu: on gitorious it's called cloning 18:29 SylvieLorxu PenguinDad: Are you sure? Cloning is getting a copy in git, not basing a project on another project 18:32 cities pchat and hexchat are so similiar 18:32 cities like I don't even get the point 18:33 cities what do you guys know about connecting to IRC using SSL 18:34 Miner_48er It provides an encrypted connection to the irc server 18:35 cities so people can't snoop the traffic sent and rcvd? 18:36 cities like nosy IT :) 18:41 Calinou https://github.com/github/dmca/blob/master/2014-10-05-tildeslash.md :') 18:42 Jordach you know what 18:42 Jordach i actually enjoyed using the HTML5/Metro UI Office 365 18:46 Calinou http://i.imgur.com/4H7GuyI.png 18:57 RealBadAngel Calinou, https://www.youtube.com/watch?v=W1ZtBCpo0eU 19:10 Nerotic Hello. 19:13 Calinou http://www.infinigongroup.com/ → Ctrl + F for “minecraft” 19:14 Calinou (not entirely safe for work) 19:17 Calinou SylvieLorxu, yes, Gitorious calls forks clones… :( 19:17 Calinou confusing for people 19:18 MikeFair kaeza: You here? 19:18 kaeza MikeFair, see this mod for example: https://forum.minetest.net/viewtopic.php?id=6407 19:18 Calinou this is not enough 19:18 Calinou no animation 19:18 Calinou you'd just have a sign in hand, barely readable 19:18 cities anyone use hexchat - know how to make it not count joins and parts as something to light up a channel tab as activity? 19:19 cities without actually hiding joins and parts 19:19 kaeza you could simply create 0-10 signs (with big numbers) 19:19 MikeFair Calinou: right 19:19 MikeFair but it's a start 19:19 kaeza cities, right-click channel -> Settings -> Hide join/part messages 19:19 MikeFair Calinou: I guess if the graphic was right it could be a tall staff 19:20 cities yeah...without actually hiding joins and parts kaeza 19:20 cities still want to see them just not have them count as 'activity' 19:20 Amaz cites, you could change the colour to the same as the default channel colour... 19:20 ElectronLibre cities, just set the color of hilighting for join/part to the default color, white. 19:21 cities aaaaahhh 19:21 cities not bad idea 19:21 Amaz So it highlights it with the same colour as the channel normally is :P 19:21 cities you guys are da geniuouss 19:21 ElectronLibre And there is no blinking icon so you cannot se it. 19:22 Amaz XD 19:22 cities would that be 'marking text' ? 19:22 MikeFair Calinou: What were you saying about the animation for holding up the sign? 19:23 ElectronLibre 5th menu in the first tree cities. 19:23 cities oh here we go 19:23 cities new data and new message 19:23 cities new message would be red and new data will be black 19:23 cities since channel names are already black by default on mine 19:25 cities I guess I got the labeled right, we will see :) 19:26 jin_xi anyone here who used single particles in a mod? are you able to interact with the particle in any way after it has spawned? 19:30 Calinou MikeFair, you'd have to make it 19:30 Calinou not trivial 19:30 MikeFair What's "jump"? IS that an animation? 19:31 MikeFair fly I get as an absolute position set 19:31 MikeFair so it's much simpler than something like jump 19:32 MikeFair I haven't done anything in MT (other than wander around) and what I see is "difficult" about this one is animating the person's "hand" / "arm" 19:32 cities hm 19:33 jin_xi you could make a /facepalm animation and chatcommand while you're at it 19:33 MikeFair jin_xi: That's pretty much what we're talking about ;) 19:33 jin_xi sadly i dont know what is needed to make an animation 19:33 MikeFair jin_xi: Though it began as "Hold up a sign" animation 19:34 MikeFair oh hey -- there's a /sit 19:34 * MikeFair apologizes to al who already know this is old hat stuff. 19:35 MikeFair https://forum.minetest.net/viewtopic.php?id=3977 19:38 zat1 can I somehow make a mod add a drop to a default item? 19:39 Hobodium What exactly do you mean by "add a drop"? 19:39 zat1 Hobodium: an item to drop when dug 19:40 kaeza zat1, add "default" to `depends.txt`, then minetest.override_item("default:wood", { drop="default:glass" }) or so in your mod 19:41 zat kaeza: but wouldnt that override its drop? 19:42 kaeza ah you mean drop additional items? 19:42 zat jes 19:42 zat there should be at least a way to read the features of an identified item 19:43 zat I mean, like retrieve the table used in register_node 19:43 kaeza minetest.registered_nodes["name"] 19:43 zat kaeza: omfg really? 19:45 iqualfragile zat: yes 19:46 ElectronLibre Good bye everyone. 19:48 zat iqualfragile: omfg 19:55 PilzAdam whoever invented segfaults should burn in hell 19:55 TheEpicJames hello 19:59 Calinou PilzAdam, without segfaults, every software would have daunting security issues 20:03 FreeFull Segfaults indicate the software likely does have a daunting security issue 20:04 TheEpicJames how to change nick? 20:05 Block_Guy oh 20:05 Block_Guy thats how 20:05 PilzAdam Calinou, I should be more precise then: whoever invented segfault handling in native code loaded from java should burn in hell 20:07 Nerotic Is there going to be another year wait for another mt update? 20:08 zat kaeza: seems readonly lol 20:08 kilbith Nerotic: MT is updated everyday 20:08 Nerotic lol 20:09 FreeFull I write my code in Rust. That solves the segfault problem nicely 20:12 TheEpicJames how do i register a nick? 20:12 FreeFull TheEpicJames: /msg nickserv help register 20:12 FreeFull That will tell you how to use the register command 20:12 TheEpicJames kk 20:16 kaeza zat, what you want is override `on_dig` to add the items to the player's inv 20:16 Calinou don't do that 20:16 Calinou please use the drop system 20:16 kaeza or use the long version of drop 20:16 zat kaeza: its fine, I can make a helper function to add items 20:17 zat read from registered nodes and override including the original drop 20:18 jojoa1997 hi Calinou 20:18 jojoa1997 you got my memo? 20:19 Calinou yes jojoa1997, thanks :) 20:20 jojoa1997 np 20:22 Zephlon How do you enable fancy trees on a linux server without a gui? 20:22 kaeza zat, if the original node has a simple drop (e.g. most nodes), this should work: https://gist.github.com/kaeza/723cb27f1ff2bfb5398e 20:22 kaeza Zephlon, fancy trees is a client-side setting; it has no effect on server 20:23 Zephlon but I have it on in my client, but when I connect to my server on another computer, I can't walk through leaves 20:24 _Esteban You can walk through leaves by default? 20:24 zat kaeza: yes just what I was making lol thx 20:24 kaeza zat, if the original node has more complex drops (e.g. leaves, which have a chance to drop saplings), it will be more complex 20:25 kaeza ah ok :) 20:25 Calinou Zephlon, fancy trees setting has nothing to do with walking through leaves 20:25 Calinou edit mods/default/nodes.lua, search for "default:leaves", add walkable = false property 20:25 Calinou this, on the server 20:25 Zephlon oh, I must have read something wrong when I did research 20:25 Calinou and restart Minetest then 20:26 Calinou Carbone disables leaf collision by default too 20:28 FreeFull Fancy trees makes the screen not go black when you do walk through leaves 20:33 Zephlon ok, now I can walk through some leaves, but not others. and how do I make leaves the other model like I've seen on other servers? 20:34 _Esteban I think you mean like "plantlike"? 20:34 Zephlon yeah 20:35 Zephlon if you look from above it looks like an x 20:35 _Esteban If so, change the drawtype like this "drawtype = plantlike" 20:35 Zephlon thanks 20:36 _Esteban np 20:37 Calinou bye 20:37 AllEvil669 Is there a "bare bones" game for Minetest? Like, just enough to generate the terrain for a world? 20:37 Calinou AllEvil669, yes, look on Minetest Games 20:37 Calinou minimal… 20:37 Calinou is included 20:38 AllEvil669 minetest-minimal has too many things for me. I'm looking for something even more minimal that minetest-minimal. 20:39 _Esteban like this? https://forum.minetest.net/viewtopic.php?f=15&t=9647&hilit=minimal 20:40 _Esteban found another one:https://forum.minetest.net/viewtopic.php?f=15&t=8929 20:41 AllEvil669 Base is the one I was most recently experimenting with. And, I've taken a look at the other you linked. Base is very close to what I'm looking for, but I'm still having trouble stripping out things like tree and plant generation. 20:41 * ecutruin did a bit more to his steampunk'esk pipe concept.. https://twitter.com/ecutruin/status/519221320467636225 20:47 rockstarmaddiez Hi is shadow or chain on here?? 21:13 iqualfragile Robby: shadow(zone,ninja) are here 21:16 thefamilygrog66 Howdy, can someone point me to an online example of lua for minetest, which checks an area for entities (i.e. mobs)? 21:16 jojoa1997 thefamilygrog66 sure one sec 21:17 thefamilygrog66 thanks, jojoa1997 21:17 Mikeonline n8 21:18 jojoa1997 thefamilygrog66 somehwere in here https://github.com/jojoa1997/peaceful_npc/blob/master/items.lua 21:19 thefamilygrog66 jojoa1997: thanks very much, I'll check it out 21:32 * shadowzone reads through that code 21:36 * zat doesnt 22:35 AllEvil669 Is there any way to control or prevent tree generation? 22:42 Hobodium The trees are out there. They can't be bargained with. They can't be reasoned with. They absolutely will not stop until they are generated. 22:42 PilzAdam AllEvil669, remove trees from mg_flags 22:42 PilzAdam (in minetest.conf) 22:43 cities do they generate even after you chop them down? 22:47 cities yes this is life 22:47 iqualfragile cities: no, this is freenode 22:47 cities freenode is a part of real life 22:48 Hobodium I'm pretty sure the internet is segregated from the real life. For our protection. 22:48 iqualfragile no, freenode is what you get when taking the blue pill 22:49 cities meh 23:02 OldCoder If I make 32x32 or 64x64 PNGs for a block will they work automatically or is 16x16 needed? 23:03 OldCoder I.e. is scaling handled? 23:04 AllEvil669 Thank you, PilzAdam. That worked perfectly. Now, to figure out how to manipulate biomes. 23:06 OldCoder iqualfragile, PilzAdam ? 23:06 PilzAdam any texture size is supported 23:07 PilzAdam thats how HD texture packs work 23:08 iqualfragile OldCoder: you can ever use differently sized textures 23:08 iqualfragile im not sure what happens with non-square textures 23:10 PilzAdam a 100x2 texture would be scaled vertically to fit the whole node 23:10 PilzAdam which looks quite ugly ;-) 23:10 OldCoder Square 23:10 OldCoder Just larger 23:10 OldCoder So 64x64 is better than 16x16? 23:11 OldCoder A girl in SilverCrab has requested a puppy. Therefore, woof. There shall be a puppy block. 23:12 iqualfragile OldCoder: i think simple mobs has a wulf, you might want to use that 23:12 OldCoder wulf woof thanks 23:12 OldCoder But in general I can make blocks out of any 64x64 PNGs? 23:12 PilzAdam yes 23:12 OldCoder t y 23:12 * OldCoder puppizes a block 23:12 PilzAdam if 64x64 is "better" than 16x16 depends how you define "better" 23:13 PilzAdam in case of memor consumption a 1x1 texture is best 23:13 OldCoder More details 23:13 OldCoder For a rarely used block 23:13 OldCoder Which might occur once in a world 23:14 kahrl you could wait until RBA's mesh nodes are merged and use a puppy mesh :) 23:14 PilzAdam it will be send from the server to the client, though 23:14 OldCoder puppy mesh huh 23:14 OldCoder Sent from server to client seems fine. Woof. 23:16 kaeza there used to be a mod with dog blocks 23:17 OldCoder I shall review 23:17 OldCoder For today one puppy will do 23:17 * OldCoder has promised a pup and so he must keep up 23:17 kaeza sadly, ompldr ate half the mods made around that time :( 23:17 OldCoder They also want Hunger Games 23:17 OldCoder What? 23:17 OldCoder They were hosted there and never recovered? 23:18 kaeza yep 23:18 VanessaE kaeza, OldCoder: https://forum.minetest.net/viewtopic.php?t=9472&p=144438 23:19 VanessaE the block mobs you were talking about. 23:19 OldCoder VanessaE, t y 23:19 kaeza oh they weren't 23:19 OldCoder And original authors didn't return? 23:19 OldCoder VanessaE, a lot of builders on the new world 23:19 VanessaE OldCoder: cooool 23:19 LazyJ A recent re-incarnation of "DogBlocks": http://forum.minetest.net/viewtopic.php?f=9&t=10266 23:19 OldCoder With claimed ages half of usual; I don't know why 23:20 OldCoder This never happened to the other worlds 23:20 OldCoder LazyJ thank you!! 23:21 LazyJ yw ;) 23:26 iqualfragile OldCoder: maybe late fallout of the minecraft takeover? 23:26 iqualfragile seems unlikely, time distance too great, and young people don't really care about free software that much 23:26 iqualfragile have you asked them? 23:27 cities we all want to pay! 23:27 cities us young people! 23:27 RealBadAngel kahrl, meshnodes had just been given 6dfacedir 23:27 RealBadAngel just finished the code for that 23:29 cities honestly hard to wrap my brain around free software 23:29 AllEvil669 Ok, I have another question. For the life of me, I can't seem to find a variable that controls how quickly the player "sinks" into water, or water-like blocks. 23:29 iqualfragile i don't think thats a variable 23:30 iqualfragile but im not sure, i recall a discussion about that in minetest_game 23:30 RealBadAngel it was fine tuned at some point 23:30 RealBadAngel mircea_kitsune should know 23:31 RealBadAngel settings->setDefault("movement_liquid_sink", "10"); 23:31 RealBadAngel quick grep, theres a setting for it 23:31 AllEvil669 Ah-ha! Cool. Thank you very much. I must simply be blind. 23:32 rickmcfarley Iqualfragile: I argue with the young wingamers at work about free software and they just think im a hippie 23:32 kahrl RealBadAngel: good to hear 23:32 rickmcfarley or point out that im a hippie 23:33 iqualfragile what are wingamers? 23:33 rickmcfarley those who use windows because their games work and they dont care about software freedom 23:34 RealBadAngel kahrl, and it really seems like meshnode is going to be the fastest drawtype 23:34 RealBadAngel excluding fastfaces ofc 23:35 RealBadAngel if mesh wih a few hundreds of vertices is equally fast as single nodebox.... 23:36 RealBadAngel r2d2 is as fast as stairs for example ;) 23:37 kahrl what part of nodeboxes was making them so slow? 23:37 RealBadAngel makin the mesh all the time 23:37 RealBadAngel from scratch 23:37 RealBadAngel it should be cached 23:38 RealBadAngel and done only on startup 23:38 RealBadAngel mesh itself isnt that big 23:38 kahrl wonder if we'll need a preload_nodeboxes checkbox in the menu ;) 23:39 RealBadAngel there wont be such setting, it will be just done 23:39 kahrl as long as it's fast enough that people don't complain 23:39 RealBadAngel we can play a nice tune there ;) 23:40 jojoa1997 [19:17:25] sadly, ompldr ate half the mods made around that time :( 23:40 RealBadAngel but seriously, speedup is extremally huge 23:40 jojoa1997 Why did ompldr shut down anyways? 23:40 RealBadAngel for meshes i went the way to cache everything 23:41 RealBadAngel even the facedir rotations 23:42 RealBadAngel actual mesh collector code for it is as simple as possible 23:42 RealBadAngel http://pastebin.com/08EM78DX 23:43 RealBadAngel note that visual scale will also be applied on startup, its here just by now 23:44 OldCoder iqualfragile, well, I gave the girl a puppy block and she seemed pleased 23:44 OldCoder The other kids wanted them too 23:44 OldCoder 23:44 OldCoder REPORT: A number of kids are playing on cellphones... and it is working! 23:44 OldCoder 2D skins don't display on some mobile devices, but 3D skins do 23:44 OldCoder 23:48 RealBadAngel kahrl, also, fun fact, initializing variables before and then using them later in function calls is noticeably slower than doing it in a call 23:49 RealBadAngel in case of collector append with a few variables i got 10-15% speedup 23:51 cities whats wrong with paying for software 23:51 cities REPORT: A number of kids are playing on cellphones... and it is working! 23:51 cities not us iOS users 23:52 VanessaE cities: minetest *does* need coders who can help properly port it to that platform btw 23:53 cities let me work on finding some 23:53 VanessaE the folks who did buildcraft and its relatives didn't bother to make their code accessible in a timely manner, at least not to merge back into mainline 23:53 cities man 23:54 cities that thing is awful, not that I could make anything better 23:54 VanessaE (which is why those forks are semi-illegal) 23:54 cities buildcraft/worldcraft/etc what is the different in all three of them 23:54 VanessaE they're all the same engine, just different default sub-games as far as I know 23:54 cities theres worldcraft 1, 2, and buildcraft 23:54 cities and they can somewhat connect to multiplayer servers 23:54 VanessaE the 1 and 2 refer to engine builds; 2 I think is 0.4.10, 1 is 0.4.8 or some such 23:54 cities although worldcraft 2 connects better than any 23:55 cities but if you try to turn, you automatically place an item (or hit a node) 23:55 cities walk around a bit with torches and youll have a room full of torches :) 23:56 VanessaE that's rather stupid :-/ 23:57 cities the only human contact (besides my family) is at work 23:57 cities and I guareantee you 23:57 cities if I said to them I'm gonna need some coders to work on an iOS port of minetest 23:57 cities They'd think I was asking for a new flavor of mountain dew 23:59 rickmcfarley I don't mind paying for software, but I only if I can use it as I please