Time |
Nick |
Message |
00:00 |
friti |
I will once it happens again, so i can compare with your error message, because i am now wonderinig if my error was a double linked list, or a double free... |
00:03 |
Megaf_ |
friti: another erro that I get is simply a segmentation fault |
00:05 |
friti |
Megaf_: So does this happen all the time, or only occasionally? |
00:05 |
friti |
(note that i am NOT a dev, and still a noob at MT) |
00:06 |
|
Spirtfilled joined #minetest |
00:06 |
friti |
Also, did you compile it yourself, download it from the website, or install it from a repo? If installed from a repo, which one? |
00:07 |
Spirtfilled |
Hi Everybody My os linux should I put mods in this folder /usr/share/minetest/games/minetest/mods/? |
00:08 |
Megaf_ |
friti: occasionally |
00:08 |
Megaf_ |
Im not a dev either |
00:08 |
Megaf_ |
and I compiled it myself |
00:08 |
H-H-H |
put mods in /home/<user>/.minetest/mods/ |
00:08 |
Megaf_ |
Spirtfilled: Im not sure |
00:08 |
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00:08 |
friti |
Spirtfilled: You should put the mods in ~/.minetest/mods/<mod_name> |
00:08 |
H-H-H |
if you using a system wide setup |
00:09 |
Spirtfilled |
tgreat ty h-h-h |
00:09 |
Megaf_ |
Spirtfilled: I think you should create a folder named mods on oyr home/.minetest |
00:09 |
Spirtfilled |
ty everyone I'll do that mow God bless |
00:09 |
Spirtfilled |
bye |
00:14 |
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00:19 |
doomtron |
im trying to host a server, but i cant port forward. someone sugested to rent a VPN/VPS to tunnel the traffic, so im asking for money, or for a better solution xD |
00:21 |
H-H-H |
ive often wondered how minetest is on bandwidth as most home connections in the uk have a nice d/l speed but crap upload |
00:22 |
friti |
OMG!!!! I just realized that i didn;t have levedb nor redis installed, yet i kept trying to compile with -DENABLE_LEVELDB. LOL! |
00:22 |
H-H-H |
ooops |
00:22 |
Megaf_ |
friti: lol |
00:22 |
H-H-H |
hey friti if you use leveldb let me know what its like as i have heard its a lot quicker |
00:23 |
Megaf_ |
friti: I will use only the cold sqlite |
00:23 |
Megaf_ |
cool old* |
00:23 |
friti |
This also means that i wil have to edit my build script, because the install line never attempts to install it either :-) |
00:23 |
H-H-H |
i use sqlite at moment but if leveldb is quicker i might switch |
00:23 |
Megaf_ |
H-H-H: not heavy on bw use, problem is when players are connecting for the first time |
00:23 |
* friti |
*Recompiling...* |
00:23 |
Megaf_ |
so they have to download lots of media |
00:24 |
Megaf_ |
that might take long and may lag the server |
00:24 |
doomtron |
im wondering how we could integrate minetest with something like gnunet to let clients find each others trought the internet |
00:24 |
Megaf_ |
doomtron: why cant you port forward? |
00:24 |
friti |
H-H-H: Perhaps best if you try it yourself. Just pacman -S hiredis and run my script |
00:24 |
doomtron |
Megaf_: wouldnt it be possible to distribute media trought torrent? |
00:24 |
doomtron |
Megaf_: point-to-point |
00:24 |
Megaf_ |
doomtron: only if they change lots of stuff in minetest |
00:25 |
Megaf_ |
http://servers.minetest.info/ |
00:25 |
Megaf_ |
players cand find other players there |
00:25 |
Megaf_ |
doomtron: what do you mean point to point? |
00:25 |
Megaf_ |
What kind of internet is that? |
00:25 |
doomtron |
But server does need to receive their clients in some conventional way that my internet service provider doesnt allow me to do |
00:26 |
doomtron |
its a radio connection |
00:26 |
Megaf_ |
oh |
00:26 |
Megaf_ |
so you have no public IP |
00:26 |
Megaf_ |
right? |
00:26 |
doomtron |
yep |
00:27 |
Megaf_ |
ok, you could just ask your internet provider to create a NAT for you |
00:27 |
Megaf_ |
port 3000 UDP |
00:27 |
doomtron |
couldnt it be easier? |
00:27 |
Megaf_ |
and if you are going to get a VPS to tunnel, then just run minetest on the VPS |
00:28 |
doomtron |
im not |
00:29 |
Megaf_ |
I wish my computer were faster |
00:29 |
Megaf_ |
Intel Celeron at 630 MHz xP |
00:30 |
H-H-H |
:O |
00:30 |
blaise |
my intel celeron is at 1.73GHz |
00:30 |
blaise |
it was stuck at 800 MHz but I fixed it |
00:31 |
Megaf_ |
2 GB of ram and resolution is 800x640 |
00:31 |
blaise |
I only have 512MB ram |
00:31 |
blaise |
:G |
00:31 |
Megaf_ |
oops, 1 GB here actually |
00:32 |
blaise |
17:50 < minetest> *** people left the game |
00:32 |
blaise |
lol |
00:33 |
blaise |
is there a mod that will audit the users and remove them + their changes if they don't log in in a specified ammount of time? |
00:34 |
* exio4 |
takes 2 cores and 4 gb of ram out of his computer and sends them to Megaf_ |
00:34 |
friti |
Latest version of my build script: |
00:34 |
friti |
http://pastebin.com/D0d6hJU2 |
00:34 |
Megaf_ |
rollback will make your server stop |
00:34 |
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00:34 |
exio4 |
still 4 cores and 10gb after doing that :3 |
00:34 |
Megaf_ |
heh exio4 |
00:35 |
|
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00:35 |
Megaf_ |
exio4: I have a 4 core 3,2 GHz 8GB or ram in my old house |
00:35 |
* friti |
has a hexacore, using HTT and now the PC thiks it has 12 cores :-) |
00:35 |
Megaf_ |
AMD Phenom II x4 955 BE |
00:35 |
Megaf_ |
4 real cores |
00:35 |
exio4 |
I've a bulldozer :P |
00:35 |
Megaf_ |
not this crap stuff AMD is building now a days |
00:36 |
Megaf_ |
my dream is an AMD x6 1100T |
00:36 |
exio4 |
new gens are good enough |
00:36 |
exio4 |
because they can get insane high clockspeeds at ok-wattage and shitty cooling |
00:36 |
Megaf_ |
I want real cores.. |
00:37 |
Megaf_ |
real paralel performance |
00:37 |
Megaf_ |
perhaps one day I will have an UltraSPARC T4 |
00:37 |
exio4 |
there is only a real performance penalty while using 256bit FP math in the same module |
00:38 |
exio4 |
integer and 128bit floating point performance is close-to-single-core |
00:38 |
* friti |
remembers an AMD 5x86, supposedly pentium compatible, but the truth was very much different |
00:38 |
Megaf_ |
the new architecture have poor floating point/math performance |
00:38 |
exio4 |
integer performance is crazy |
00:38 |
Megaf_ |
8 cores but only 4 to floatingpoint/math |
00:38 |
exio4 |
nope |
00:38 |
exio4 |
8 floating point units (128bit) |
00:39 |
exio4 |
but "4" 256bit units |
00:39 |
Megaf_ |
yep, I dont like that |
00:39 |
exio4 |
for what are you using those 256bit units? |
00:39 |
exio4 |
it is only "really used" when used software optimized for intel cpus... |
00:39 |
exio4 |
it is only "really used" when used software is optimized for intel cpus... |
00:40 |
Megaf_ |
exio4: check this out, "The new T5 CPU features a total of 128 thread over 16 cores and is manufactured with a 28 nanometer technology." |
00:40 |
blaise |
rollback makes your server stop? |
00:40 |
Megaf_ |
The mighty SPARC T5 |
00:40 |
Megaf_ |
http://en.wikipedia.org/wiki/SPARC_T5 |
00:40 |
exio4 |
Megaf_, 128 threads over 16 cores omg such fake multithreading!!!!!! |
00:40 |
blaise |
Megaf_: nice.. :) |
00:40 |
Megaf_ |
and 3,6 GHz |
00:40 |
blaise |
actually, SPARC got it right.. it's intel that muffed it up |
00:41 |
Megaf_ |
imagine, 128 ultra fast mientest servers running on a single T5 CPU |
00:41 |
exio4 |
I think AMD's approach is "the right thing" while caring about single thread performance in hyper-threaded spaces |
00:41 |
Megaf_ |
each one with 1 GB of ram |
00:42 |
Megaf_ |
exio4: they still far behind |
00:42 |
Megaf_ |
well, actually is software fault |
00:42 |
exio4 |
? |
00:42 |
exio4 |
use a decent operating system and it is going to work nicely |
00:42 |
Megaf_ |
if you use a software optimized for the AMD architecture it would be better |
00:43 |
exio4 |
compile gentoo with ICC, use an i7 4770K and you will love all the people! |
00:43 |
exio4 |
anyway |
00:43 |
Megaf_ |
lol |
00:44 |
exio4 |
my bulldozer isn't shit |
00:44 |
Megaf_ |
exio4: imagine a proper compiled distro on a T5 |
00:44 |
Megaf_ |
with lets say, 32 GB of ram |
00:44 |
exio4 |
32GB of ram isn't that much |
00:44 |
exio4 |
if a poor guy like me can have half of that |
00:45 |
exio4 |
why not >64 |
00:45 |
exio4 |
well not half |
00:45 |
exio4 |
nearly half! |
00:45 |
exio4 |
Mem: 14011 2542 11469 54 118 1243 |
00:45 |
Megaf_ |
ok, if one can aford a T5 why not 128 or even 256 GB of ram then? |
00:45 |
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00:45 |
Megaf_ |
dreaming still free... |
00:46 |
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00:46 |
Megaf_ |
hm, you can have up to 8 SPARC T5 CPUs per board |
00:47 |
Megaf_ |
128 times 8 threads |
00:47 |
Megaf_ |
!c 128 * 8 |
00:47 |
Megaf_ |
!c 128*8 |
00:47 |
MinetestBot |
1024 |
00:47 |
Megaf_ |
bot? |
00:47 |
MinetestBot |
1024 |
00:47 |
Megaf_ |
exio4: 1024 threads per board |
00:47 |
Megaf_ |
good enough uh? |
00:49 |
Megaf_ |
some configurations of the T5 supports up to 8 TB of RAM! |
00:49 |
Megaf_ |
ops |
00:49 |
Megaf_ |
I mean, 4 TB |
00:50 |
Megaf_ |
heh, I could run lots of VirtualBox VMs in that |
00:50 |
Megaf_ |
and would use OpenSolaris as host OS |
00:50 |
exio4 |
virtualbox? |
00:51 |
Megaf_ |
heh, I like virtualbox |
00:53 |
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00:57 |
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01:01 |
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01:02 |
Megaf_ |
$35,132.00 a T5 server |
01:02 |
Megaf_ |
https://shop.oracle.com/pls/ostore/f?p=dstore:5:9004947909799::NO::P5_PROD_HIER_ID,P5_LPI:124338730140760242792522,124330963107840216772244: |
01:03 |
Spirtfiled |
Hi Again I installed a game but everything is given to me can I disable the autoload toole so I have to make the things I need? |
01:06 |
Megaf_ |
Spirtfiled: Can you pleasse write that again, but using things like commas and a porper grammar? |
01:06 |
Megaf_ |
Your sentence does not makes sense to me, sorry |
01:06 |
Spirtfiled |
ok grrr |
01:07 |
VanessaE |
Spirtfiled: in the main menu, "Singleplayer" tab, un-check "creative mode" |
01:08 |
Spirtfiled |
ty Vanessa thats what I needed God bless my friend |
01:08 |
VanessaE |
cheers :) |
01:09 |
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01:09 |
Megaf_ |
VanessaE: lol |
01:10 |
Megaf_ |
I wonder how you managed to understand him |
01:10 |
VanessaE |
Megaf_: "I speak only two languages, English and bad English." |
01:10 |
Megaf_ |
heh |
01:11 |
Megaf_ |
VanessaE: By the way, about my 3G problem. Is not because of the wifi tethering, tried using network over usb and got same slownet results |
01:12 |
Megaf_ |
funny thing is, in my bedroom the avarege is 185 KB/s |
01:12 |
Megaf_ |
in the hall is 210 KB/s |
01:12 |
VanessaE |
then it's radio noise. |
01:12 |
exio4 |
VanessaE, oh my |
01:12 |
Megaf_ |
and outsite the building it can be 2000 KB/s |
01:13 |
VanessaE |
3G, wifi, bluetooth - all of these are radio links, which means you have an EM noise source near you |
01:13 |
exio4 |
well, my english is probably worse than his |
01:13 |
exio4 |
his |
01:13 |
exio4 |
that sounds bad there |
01:13 |
VanessaE |
probably a wide-band source of noise like a motor or other spark gap |
01:13 |
Megaf_ |
Maybe the energy distribution system or all the electical water heaters |
01:14 |
VanessaE |
electrical water heaters *might* but not likely |
01:14 |
Megaf_ |
anyway, I believe there |
01:14 |
Megaf_ |
anyway, I believe there' s not much that I can do |
01:15 |
VanessaE |
not likely, short of using a regular wired ethernet connection |
01:15 |
VanessaE |
or find the noise source |
01:15 |
VanessaE |
got an AM radio handy? |
01:15 |
VanessaE |
turn it on. turn it to the AM band, tune around to some dead area of the band, i.e. no radio station, just static, and turn the volume up. |
01:15 |
VanessaE |
turn the radio back and forth and walk around and listen to how the noise changes |
01:16 |
VanessaE |
the radio will serve as a locater |
01:16 |
VanessaE |
you can use it to wort of "home-in" on the source of the noise |
01:16 |
VanessaE |
sort-of* |
01:16 |
Megaf_ |
brb, switching to USB tethering |
01:17 |
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01:17 |
VanessaE |
AM radios are directional, so just turning the radio around in circles without otherwise moving it from place to place will give you a direction |
01:17 |
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01:19 |
Megaf_ |
back |
01:20 |
Megaf_ |
VanessaE: I dont have any AM radio, but I think I can get them cheap |
01:20 |
VanessaE |
do you have *any* radio? |
01:20 |
Megaf_ |
FM on my fone |
01:20 |
VanessaE |
hm |
01:20 |
VanessaE |
well that's useless for this :P |
01:20 |
Megaf_ |
I know |
01:21 |
Megaf_ |
my grandfather have a FW radio |
01:21 |
Megaf_ |
I could listen from Brazil Japanese and French stations |
01:21 |
Megaf_ |
crazy stuff |
01:22 |
VanessaE |
well as long as it's any kind of amplitude-modulation-type of radio - "AM", CB, short-wave, etc I think are all that type |
01:22 |
VanessaE |
as long as it's not FM or a television basically |
01:26 |
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01:26 |
Megaf_ |
212 KB/s now, using USB tethering |
01:28 |
Megaf_ |
Average 203 KB/s at the moment |
01:28 |
Megaf_ |
VanessaE: I wonder if I would get much better results using 4G |
01:28 |
VanessaE |
not likely |
01:28 |
VanessaE |
if you've got a noise source near you that's killing wifi and 3g, 4g will probably suffer as well |
01:28 |
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01:32 |
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01:33 |
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01:41 |
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01:46 |
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01:49 |
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01:55 |
Artemis3 |
Megaf_, source of noises: fluorescent lamps, electric devices... barriers such as things made of metal, and often overlooked mirrors. Ah well the funny thing is i get 170 KB/s using dsl here :3 |
01:59 |
Megaf_ |
Artemis3: its 3 AM here now, there not much stuff turned on |
02:07 |
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02:12 |
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02:25 |
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02:28 |
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02:32 |
blaise |
Megaf_: you could try using an antenna reflector.. |
02:32 |
blaise |
a pringles can is perfect, btw.. :) |
02:33 |
blaise |
well, it's effective.. |
02:34 |
VanessaE |
cantenna! |
02:34 |
VanessaE |
:D |
02:35 |
Zeno` |
haha |
02:36 |
VanessaE |
Megaf_: there's a shitton more stuff "turned on" than you think - but it's not all gonna be inside your house |
02:36 |
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02:36 |
VanessaE |
think stuff outside like power lines, nearby radio transmitters, that sort of thing. |
02:36 |
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02:36 |
Zeno` |
and alien spacecraft |
02:37 |
blaise |
a friend of mine and myself managed to reflect off the windows of buildings a lot further than if nothing was there.. |
02:37 |
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02:37 |
VanessaE |
Zeno`: that too |
02:37 |
blaise |
microwaves, fish pumps, crt tubes put off some nice emf |
02:40 |
blaise |
substations and high transit lines are definitly to be considered |
02:42 |
blaise |
with a soda or beer can, you do get the directional effect.. |
02:42 |
blaise |
but it's better to use something longer, so if there's a tall can that might be better |
02:44 |
blaise |
but you have to think about how fast this wave is traveling.. with higher frequencies a longer tube would be benificial.. |
02:45 |
blaise |
which makes the pringles can a good candidate... |
02:47 |
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02:50 |
jojoa1997 |
HI |
02:50 |
jojoa1997 |
hi blaise and Vadtec |
02:50 |
jojoa1997 |
hi blaise and VanessaE |
02:51 |
exio4 |
hey jojoa1997 |
02:51 |
jojoa1997 |
hi exio4 |
02:51 |
jojoa1997 |
long time no see... |
02:51 |
jojoa1997 |
in this channel |
02:52 |
VanessaE |
hi jojo |
02:53 |
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03:05 |
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03:22 |
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03:22 |
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03:23 |
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03:23 |
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03:24 |
realtinymonster |
hi |
03:25 |
realtinymonster |
what's going on? |
03:31 |
Cylus |
I love that exit line. "Conversation terminated! I'm done talking with you, now be quiet!" |
03:32 |
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03:50 |
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03:53 |
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04:04 |
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04:05 |
bjrohan |
Hello all. I am trying to run the animal modpack, but when I start, the debug shows an error that everything depends on modf, which isn't available |
04:05 |
bjrohan |
*mobf, which I have enabled in the configuration, any suggestions? |
04:06 |
VanessaE |
can you pastebin the error log please? |
04:09 |
bjrohan |
VanessaE: http://paste.ubuntu.com/8445048/ |
04:12 |
VanessaE |
ah, looks like you got an incomplete modpack then |
04:12 |
VanessaE |
or a very old version |
04:12 |
VanessaE |
21:08:35: ERROR[main]: mod "mobf" has unsatisfied dependencies: "adv_spawning" |
04:12 |
VanessaE |
that's the problem |
04:13 |
VanessaE |
you need this adv_spawning module |
04:13 |
VanessaE |
"Advanced Spawning 0.0.10" |
04:13 |
VanessaE |
says on the first post of the forum thread for the MOBF mod |
04:13 |
friti |
LOL! This is interesting: http://pastebin.com/5D5aYrzC |
04:13 |
VanessaE |
also you need the "Factions" comnponent probably |
04:14 |
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04:14 |
bjrohan |
To get the mod, I went to the Git and cloned it. |
04:14 |
bjrohan |
animal modpack |
04:14 |
VanessaE |
https://github.com/sapier/adv_spawning |
04:14 |
VanessaE |
get that also |
04:15 |
bjrohan |
will do, thanks |
04:16 |
bjrohan |
By components, sapier means that I need to get those also, not that those are included in his mod :-) |
04:16 |
VanessaE |
yep |
04:16 |
VanessaE |
he should list them as dependencies rather than components |
04:22 |
friti |
What should i do about this little issue of mine? |
04:23 |
bjrohan |
VanessaE: After installing the adv_spawning my debig is such: http://paste.ubuntu.com/8445125/ |
04:23 |
bjrohan |
no 2d graphics even? |
04:23 |
bjrohan |
:-) |
04:24 |
VanessaE |
O_o |
04:25 |
VanessaE |
bjrohan: I have NO idea |
04:25 |
bjrohan |
okay :-) |
04:25 |
bjrohan |
Thanks :_) |
04:25 |
VanessaE |
that one you'll have to take up with sapier :) |
04:25 |
bjrohan |
ok |
04:26 |
bjrohan |
Now, in the unified inventory, crative mode, I can't get items, any item I click an item on the right it brings up the recipe, no matter what, even after I choose crafting grid instead of recipe |
04:29 |
VanessaE |
then you're not really in creative mode :) |
04:30 |
VanessaE |
there are two ways to get that mode in Unified Inventory: either the server/your single player game must be operating in creative mode, or you as a user must be given the "creative" privilege |
04:30 |
bjrohan |
That was a test, you passed :-O |
04:31 |
bjrohan |
VanessaE: How do you contribute so much? |
04:31 |
VanessaE |
I have a lot of free time on my hands |
04:31 |
VanessaE |
well sometimes I do anyways |
04:32 |
bjrohan |
Wow. Have you seen an uptick in minetest use from the announcement of the sale of Mojang |
04:33 |
VanessaE |
yes, a bit |
04:33 |
VanessaE |
not exactly a flood, but certainly plenty of new faces |
04:33 |
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04:34 |
bjrohan |
I would have thought there would be more like me. |
04:34 |
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04:34 |
VanessaE |
there are, but this is a slow time of the evening |
04:35 |
VanessaE |
it always gets slow here after about 9 pm EDT or thereabouts |
04:36 |
VanessaE |
even my servers have been all but dead this evening |
04:37 |
friti |
VanessaE: Speaking of your servers. I have been unable to access your servers. I have not managed to log in even once. |
04:38 |
VanessaE |
friti: what problem are you having exactly, and on which server? |
04:38 |
friti |
Let me try and log into the creative server and i will tell you what happens as it happens. |
04:38 |
VanessaE |
wait. |
04:38 |
VanessaE |
ok, go. |
04:38 |
* VanessaE |
opens the log |
04:39 |
VanessaE |
00:39:01: ACTION[ServerThread]: Server: Fritigern supplied wrong password |
04:39 |
friti |
That is not what MT says. It is showing "Connecting to server..." and that's it. It never recieves the wrong pwd message from your server |
04:40 |
VanessaE |
are you using 0.4.10? |
04:40 |
friti |
Could you perhaps reset my pwd? Because i don;t know what other pass i could have used |
04:40 |
VanessaE |
MichaelEh just joined, and started using a mining drill |
04:40 |
friti |
Yup 0.4.10, latest nightly for MT and minetest_game |
04:41 |
VanessaE |
strange. I can surely reset your password though. one moment. |
04:41 |
bjrohan |
VanessaE: May I join your server(s) to take a look? |
04:42 |
VanessaE |
bjrohan: one moment... |
04:42 |
VanessaE |
friti: see /msg |
04:43 |
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04:45 |
bjrohan |
VanessaE: Your home decor pack rocks! |
04:45 |
VanessaE |
thanks, bj :) |
04:45 |
VanessaE |
ok and yeah you can of course join my servers |
04:46 |
VanessaE |
friti: looks like you're in now |
04:46 |
friti |
Yup, but i seem to be halve sunken into the ground... LOL |
04:46 |
VanessaE |
haha |
04:46 |
VanessaE |
/spawn |
04:46 |
bjrohan |
How do I join? |
04:47 |
friti |
Out of curiosity, am i supposed to be able to fly? |
04:47 |
VanessaE |
friti: yep |
04:47 |
VanessaE |
bjrohan: digitalaudioconcepts.com and one of ports 30000 to 30006 depending on which game you want and what mode (30007 is a testing server) |
04:47 |
bjrohan |
VanessaE: Ironically on the android app, I can see them auto populate, on the latest dev my server list is empty |
04:47 |
friti |
Then i'm not worried :-) |
04:47 |
VanessaE |
bjrohan: all my servers are in the public list |
04:48 |
VanessaE |
bjrohan: you need cURL for the server list to work |
04:48 |
bjrohan |
cURL mod? |
04:48 |
VanessaE |
no, libcurl dev library for when you build minetest |
04:49 |
VanessaE |
for ubuntu/debian and friends it would be one of, libcurl4-gnutls-dev or libcurl4-nss-dev or libcurl4-openssl-dev |
04:50 |
bjrohan |
Which of the 3 is preferred? |
04:51 |
VanessaE |
I suppose openssl |
04:51 |
VanessaE |
doesn't really matter I guess |
04:51 |
VanessaE |
unless you plan to use curl for something else, any of them will do |
04:51 |
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04:51 |
bjrohan |
I have the openssl already installed |
04:52 |
VanessaE |
openssl != libcurl4-openssl-dev |
04:52 |
VanessaE |
at any rate, install one of those and re-compile minetest |
04:52 |
bjrohan |
Ah, I have minetest from the dev repo |
04:52 |
VanessaE |
Ah |
04:52 |
VanessaE |
using it from the PPA |
04:52 |
VanessaE |
and it still doesn't populate the list? |
04:52 |
VanessaE |
very straneg indeed |
04:52 |
VanessaE |
strange* |
04:53 |
bjrohan |
I tried to enter your server, wants a password |
04:53 |
VanessaE |
well for my servers, it's: 30000 for creative, 30001 for survival, 30002 for the MG mapgen test, 30003 for Nostalgia, 30004 for Realtest, 30005 for Vanilla-ish, 30006 for Free-for-All |
04:53 |
VanessaE |
make up a password and record it somewhere. |
04:54 |
bjrohan |
Gotcha |
04:56 |
VanessaE |
oh, one other thing: |
04:56 |
friti |
bjrohan: . |
04:56 |
bjrohan |
yes |
04:56 |
VanessaE |
there. |
04:56 |
friti |
oops |
04:56 |
VanessaE |
granted you both interact :) |
04:57 |
Miner_48er |
an alternative server list servers.minetest.net |
04:57 |
VanessaE |
yep, what Miner_48er said |
04:57 |
friti |
bjrohan: If you run into problems when you compile on a debian-based distro, make sure to do sudo apt-get install git build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev |
04:58 |
bjrohan |
That is more than I am looking for right now, the compiling from source for myself, although it is soon comig for me, compiling my own items |
05:00 |
bjrohan |
Seriously, this is awesome. How did you make the elevator? |
05:00 |
VanessaE |
Travelnet mod, courtesy of Sokomine :) |
05:00 |
friti |
bjrohan: You may find this script quite useful when you choose to compile for yourself. Just run it and it compiles, then runs :-) http://pastebin.com/D0d6hJU2 |
05:01 |
friti |
And now, i will be AFK |
05:03 |
bjrohan |
VanessaE: What do you like your server guests to do? |
05:03 |
VanessaE |
bjrohan: it's entirely up to the guest :)( |
05:03 |
VanessaE |
I just ask people to keep their builds in good taste is all |
05:04 |
VanessaE |
you should see some of the stuff the guys on Creative have built. not exactly up to the standards of Minecraft servers for some reason, but I think that's just a lack of dedicated players. there's certainly plenty of space to build and materials to build with |
05:05 |
bjrohan |
What do you mean by the guys on creative, your creative server? I am on that one now 3000 |
05:05 |
VanessaE |
30000 is my creative server yeah |
05:05 |
VanessaE |
"the guys on Creative" == the folks who play on and build on my Creative server |
05:06 |
VanessaE |
MichaelEh is really good |
05:06 |
VanessaE |
twoelk too |
05:06 |
VanessaE |
cheapie does some nice stuff also |
05:07 |
Zeno` |
too many plants! |
05:08 |
* Zeno` |
needs to craft a brushcutter |
05:08 |
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AnotherBrick joined #minetest |
05:09 |
VanessaE |
haha |
05:17 |
bjrohan |
VanessaE: to find a build spot, I imagine I run in one direction for 30 minutes to a clearing :-D |
05:18 |
VanessaE |
haha |
05:18 |
VanessaE |
not quite that bad |
05:18 |
VanessaE |
more like hunt around for a minute or two :P |
05:18 |
VanessaE |
you might try just flying up over the buildings a bit :) |
05:18 |
bjrohan |
It is very impressive |
05:19 |
VanessaE |
I guess I'm gonna have to move the spawn on Creative soon :P |
05:19 |
VanessaE |
I can see why linking books are popular in Minecraft. |
05:20 |
VanessaE |
we have Travelnet though, which is similar in function |
05:20 |
VanessaE |
there's an exchange to the north under the green glass building |
05:23 |
bjrohan |
WOW again |
05:24 |
|
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05:24 |
VanessaE |
:D |
05:25 |
bjrohan |
Where's the amusement park? |
05:26 |
VanessaE |
actually, there IS a roller coaster :) |
05:26 |
VanessaE |
damned if I can remember where I built it, it's on "Joy Ave" though |
05:26 |
VanessaE |
*checks map* |
05:26 |
bjrohan |
#facepalm |
05:27 |
VanessaE |
an there it is |
05:27 |
VanessaE |
southwest of the spawn |
05:28 |
bjrohan |
ok |
05:28 |
bjrohan |
very far |
05:28 |
VanessaE |
naw, a few dozen meters |
05:28 |
* Zeno` |
gets out his ruler |
05:28 |
Zeno` |
actually I have a trundle wheel |
05:28 |
bjrohan |
found it |
05:29 |
VanessaE |
hm, and I think I see a lava spill on it |
05:29 |
Zeno` |
combined with my pedometer I can pinpoint locations with ease! |
05:30 |
VanessaE |
hm, no lava here. |
05:32 |
VanessaE |
damn it |
05:32 |
VanessaE |
pilz broke the carts mod |
05:32 |
bjrohan |
ah |
05:33 |
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05:33 |
bjrohan |
How do I get out |
05:34 |
VanessaE |
sorry about that |
05:34 |
VanessaE |
engine bug, I forgot :) |
05:34 |
Zeno` |
she has trapped you! |
05:35 |
Zeno` |
be careful |
05:35 |
Zeno` |
The old get stuck in a cart trick |
05:35 |
Zeno` |
I always fall for it as well |
05:35 |
|
nore joined #minetest |
05:35 |
bjrohan |
haha |
05:36 |
bjrohan |
is the Skins mod the best way to change your skin? |
05:40 |
|
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05:42 |
VanessaE |
I use the player_textures mod |
05:45 |
bjrohan |
VanessaE: Is there a template for the texture to modify (in gimp I assume) |
05:45 |
VanessaE |
any minecraft skin will do |
05:45 |
VanessaE |
as long as it's the 1.0 format |
05:45 |
VanessaE |
(not that bigger 1.8 format that was rumored) |
05:46 |
bjrohan |
Okay |
05:51 |
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05:56 |
bjrohan |
VanessaE: May I send you a skin? |
05:57 |
VanessaE |
/msg it to me so I don't lost it |
05:57 |
VanessaE |
lose it* |
05:57 |
VanessaE |
and I'll install it later on |
05:58 |
bjrohan |
VanessaE: you mean mesg a link to it? |
05:59 |
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06:00 |
cristian_ |
!server megaf |
06:00 |
VanessaE |
yeah |
06:00 |
MinetestBot |
cristian_: No results |
06:00 |
h4iku |
hi all |
06:01 |
h4iku |
VanessaE: how are you |
06:01 |
h4iku |
Megaf_: |
06:01 |
khonkhortisan |
hello h4i|<u |
06:01 |
VanessaE |
I am fine |
06:01 |
h4iku |
hi khonkhortisan |
06:02 |
h4iku |
Megaf's server seems down |
06:05 |
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Pest joined #minetest |
06:09 |
asie |
VanessaE: not rumored |
06:09 |
asie |
it happened |
06:15 |
|
Gregor3000 joined #minetest |
06:28 |
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anunakki joined #minetest |
06:29 |
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Gregor3000in1 joined #minetest |
06:29 |
|
adidik joined #minetest |
06:36 |
VanessaE |
bjrohan: there, I fixed the roller coaster |
06:36 |
VanessaE |
stupid cart has a wider collision box than it used to have when I built the coaster, had to reprogram it :-/ |
06:36 |
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Krock joined #minetest |
06:38 |
Krock |
"..et: [freenode-info] help freenode weed out clonebots -- plea.." stupid kids with their >oh so amazing< bots :/ |
06:41 |
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asie joined #minetest |
06:43 |
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06:44 |
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BlockMen joined #minetest |
06:54 |
MinetestBot |
[Git] BlockMen -> minetest/minetest: Fix multilined description in tooltips (fixes #1688) b75e714 http://git.io/Q1CIFw (2014-09-28T08:44:05+02:00) |
07:06 |
Fritigern_AFK |
Krock, how would a Linux user format a path when a .Net/mono program asks for one? |
07:09 |
H-H-H |
friti take a peak at opensim :) |
07:09 |
|
jp joined #minetest |
07:10 |
Fritigern_AFK |
H-H-H: OpenSim.exe != MT_skins_updater.exe |
07:11 |
H-H-H |
no but it runs on mono in linux and has suff that access ini files so if you look you should be able to find out how it references paths |
07:11 |
H-H-H |
stuff* |
07:11 |
Krock |
Fritigern, no idea. lol |
07:12 |
H-H-H |
afaik mono has a dir delimiter proprty in the system namespace but i could be wrong |
07:13 |
Krock |
Fritigern, and the .py script doesn't work? |
07:14 |
Fritigern |
The python script throws an error, bot in your version as well as the other (older) one that i tried |
07:14 |
Fritigern |
*both |
07:14 |
Krock |
oh |
07:15 |
Fritigern |
I'll paste it. Hold on.... |
07:16 |
Fritigern |
Here's the error: http://pastebin.com/1LjB3BDY |
07:17 |
Krock |
http.client.BadStatusLine: '', the server sent nothing back |
07:17 |
Krock |
and it always happend on page 10? |
07:18 |
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07:20 |
Fritigern |
Yeah. And i don;lt really know how to read all this, but it feels to me as if it reached the last page, then tries to read the next page, which does not exist, so the script throws a tantrum. But as i said, it's just how it feels to me, dunno if it is even anywhere close to the truth |
07:21 |
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07:28 |
Krock |
sorry, I can't find anything which could result with this error |
07:30 |
Fritigern |
Perhaps python 3.4.1 is just borken. |
07:30 |
OldCoder |
Announce: pitriss has been doing nice work on Landrush. Mods are all tidy now. Thank him and try out Landrush: minetest.org port 30011 |
07:31 |
OldCoder |
Similar help is requested for other worlds. Come get a world of your own! |
07:31 |
Krock |
"Come get a world of your own!" wat? |
07:31 |
OldCoder |
Krock, I have about 10 to 20 and need help sorting things out |
07:32 |
Krock |
OldCoder, means, killing cobble houses? |
07:32 |
OldCoder |
If people want a venerable world to maintain and work with, they are up for grabs |
07:32 |
OldCoder |
Hm? |
07:32 |
OldCoder |
Is there a dispute regarding Landrush mods? |
07:32 |
Krock |
or what do you mean by sorting things out? |
07:32 |
* OldCoder |
is confused |
07:32 |
OldCoder |
Um, how did cobble houses get into it? |
07:32 |
Krock |
nvm |
07:33 |
OldCoder |
Krock, I am literal, tired, hard-working. Be useful. |
07:33 |
OldCoder |
I am giving away worlds |
07:33 |
OldCoder |
Simple as that |
07:33 |
OldCoder |
Need to rest now, thanks. Zzz. |
07:33 |
OldCoder |
|
07:33 |
* Krock |
hides to be more useful |
07:33 |
OldCoder |
That is a useful thing for Krocks to do |
07:33 |
OldCoder |
|
07:34 |
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07:35 |
H-H-H |
free worlds ? |
07:35 |
H-H-H |
tell me more lol |
07:44 |
Fritigern |
VanessaE: I am kinda jealous of your Worldedit GUI for unified inventory, where did you rustle that one up? |
07:45 |
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07:46 |
VanessaE |
actually that's just part of Worldedit :) |
07:46 |
VanessaE |
or do you mean the icon? |
07:47 |
ElectronLibre |
Good [night|morning|afternoon|evening] everyone. |
07:47 |
Krock |
lol. Git once again. it tells me to update my master branch because it's behind something and when I do so, it tells me to commit my changes first 0.0 |
07:47 |
Krock |
dat loop |
07:47 |
VanessaE |
the icon in Unified Inventory I put together from some images on Wikipedia and a bit of simple drop shadowing, the actual gui is already part of worldedit and is supported directly by Unified Inventory |
07:48 |
VanessaE |
hi ElectronLibre |
07:48 |
Fritigern |
VanessaE: Yeah, the icon. Because i figured i'd add WE GUI, but it depends on inventory plus |
07:48 |
VanessaE |
Fritigern: I gots skillz ;) |
07:49 |
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07:50 |
Fritigern |
And inventory plus replaces/pushes away UD, so i am kinda miffed at it right now |
07:51 |
Fritigern |
Nope, not seeing anything WE related in my UD, so i don;t get it |
07:56 |
* VanessaE |
's brain starts to fade for the night |
07:56 |
VanessaE |
I think I should start considering going to bed :) |
07:56 |
Fritigern |
Why do i keep calling Unified Inventory UD? (Somehow it became Unified directory in my head) |
07:56 |
VanessaE |
I was wonder the same thing |
07:56 |
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Akagi201 joined #minetest |
07:56 |
VanessaE |
you had me confused there but I figured I would just wait :) |
07:57 |
Fritigern |
So, you said the UI already supports WE, right/ |
07:57 |
VanessaE |
yes, but you also need to have WE priv as well |
07:57 |
VanessaE |
else the icon doesn't show up |
07:57 |
VanessaE |
(or it shouldn't, anyway) |
07:57 |
Fritigern |
I am admin on my own server, i have all the privs. Right? |
07:58 |
Fritigern |
Yup, i just confirmed that i do have WE privs |
07:58 |
VanessaE |
hrm |
07:58 |
VanessaE |
well I'm too groggy now to sort it out so I have to leave it to you :) |
07:58 |
* VanessaE |
pokes RealBadAngel |
07:59 |
RealBadAngel |
hi |
07:59 |
VanessaE |
ah there he is |
07:59 |
|
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08:00 |
Fritigern |
How do i determine which version of unified inventory i have? |
08:01 |
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08:02 |
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ImQ009 joined #minetest |
08:03 |
VanessaE |
Fritigern: I'm not sure; I use git so for me, it has no "version" |
08:04 |
Krock |
http://i.imgur.com/LaYzWf4.png |
08:05 |
VanessaE |
grass looks too... tiled. |
08:05 |
VanessaE |
almost like ceramic |
08:05 |
VanessaE |
like floor tiles |
08:05 |
Fritigern |
I just redownloaded UI and still no joy. I'll try git this time. |
08:06 |
Fritigern |
*github |
08:08 |
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08:08 |
jp |
is there a way to exclude some random generated numbers during a new math.random() which follow another one ? |
08:09 |
Krock |
random is random. |
08:11 |
jp |
example : 5, 40, 25 already generated by math.random() -> new math.random() started in excluding the previous numbers ramdomly generated |
08:11 |
Fritigern |
jp, stre them in an array then compare the new result to the contents of the array |
08:11 |
jp |
a dynamic exclusion so |
08:11 |
Fritigern |
*stre = store |
08:11 |
H-H-H |
only way i see is to compare the output and dismiss it if its one you dont want |
08:11 |
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08:11 |
Krock |
run math.random until it throws something else than the one before |
08:11 |
Krock |
useloops |
08:12 |
jp |
ok thanks both ! |
08:13 |
kahrl |
jp: here's another solution using python: http://paste.debian.net/123442/ |
08:13 |
Fritigern |
RealBadAngel: According to VanessaE, Unified Inventory is supposed to automatically show a Worldedit icon if WE is installed and the user has WE privs. But nothing of the sort is happening for me |
08:13 |
kahrl |
well not exactly a solution but it does something similar |
08:13 |
kahrl |
generates a numbers from 1 to b without repetition |
08:13 |
kahrl |
found it recently |
08:14 |
jp |
hmm, seem simplier than the compare table |
08:15 |
RealBadAngel |
Fritigern, you need WE plugin for UI i think |
08:15 |
Fritigern |
Wghere xcan i get that? |
08:15 |
RealBadAngel |
VanessaE should have one i think |
08:15 |
VanessaE |
I do? |
08:15 |
Fritigern |
VanessaE: just told me that all she had to do was to make an icon/.\ |
08:16 |
VanessaE |
the aforementioned icon is already part of worldedit gui, which for me already came *with* worldedit when I fetched it last |
08:16 |
RealBadAngel |
i dont remember since when an icon is able to write the code for something ;) |
08:16 |
VanessaE |
for me, it "just works" :) |
08:17 |
Fritigern |
Okay, so now you tell me that it came with WE. Earlier you were pointing at UI |
08:17 |
VanessaE |
oh, sorry about that |
08:17 |
VanessaE |
I'm tired :) |
08:17 |
RealBadAngel |
link to WE repo? |
08:17 |
VanessaE |
https://github.com/Uberi/Minetest-WorldEdit |
08:17 |
H-H-H |
the operative word in that sentence is UI |
08:17 |
VanessaE |
I believe that's the one I use |
08:19 |
Fritigern |
I wish people would remove old downloads from the forum when the package is getting superceded by a newer version...... |
08:20 |
H-H-H |
+1 to that |
08:20 |
H-H-H |
i had the same issue before where the one on the page was borked and the last post on like the 10th page had the right link |
08:21 |
RealBadAngel |
https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_gui/init.lua#L69 |
08:21 |
RealBadAngel |
WE has built in UI support |
08:21 |
VanessaE |
sometimes even us moderators can't fix the first post :-/ |
08:22 |
Fritigern |
That's messed up. Sounds like a case made for new forum software. |
08:22 |
RealBadAngel |
so it should work out of the box |
08:23 |
VanessaE |
Fritigern: naw, in this case it's a database screwup and the person who maintains it has been...unavailable for a while |
08:23 |
VanessaE |
(read "unavailable" as "doesn't want to touch minetest because he's too obsessed with avoiding it in favor of his own fork") |
08:23 |
Fritigern |
VanessaE: Sounds like you are using a nice word so as not to use a very bad word. |
08:23 |
VanessaE |
you mean like that? ;) |
08:23 |
Fritigern |
Heh, i did read that right ;-0 |
08:23 |
Fritigern |
:-) |
08:24 |
VanessaE |
it happened when we moved from punBB to phpBB |
08:24 |
VanessaE |
something in the database got messed up and certain posts with file attachments became un-editable. |
08:24 |
RealBadAngel |
Fritigern, confirmed. it works out of the box. just downloaded both WE and UI from their repos and WE tab is here |
08:26 |
Fritigern |
Now i FINALLY have DL'ed both WE and UI from their git repos, installed them, and now starting MT |
08:26 |
Fritigern |
And WOOT! There it is! |
08:26 |
VanessaE |
\o/ |
08:27 |
Fritigern |
Now.... waypoints? LOL! |
08:27 |
VanessaE |
we gotta do something about these out-of-date mods everyone keeps getting |
08:27 |
VanessaE |
waypoints is easy, get the datastorage mod. |
08:27 |
Fritigern |
okies |
08:27 |
VanessaE |
https://github.com/minetest-technic/datastorage |
08:27 |
VanessaE |
add that and waypoints should just work |
08:28 |
Fritigern |
Coolness! |
08:29 |
Fritigern |
And i agree, something need to be done about it. I normally make it a point to get the latest software (for example, i use Kubuntu 14.10 beta, and Singularity Viewer nightlies, the latter is a viewer for Second Life) |
08:29 |
Fritigern |
Anyway, latest software. I like to keep my stuff up to date, even if that means that it occasionally breaks, it's part of the excitement ;-) |
08:29 |
MinetestBot |
[Git] BlockMen -> minetest/minetest: Standardize tooltip row detection 61ed56f http://git.io/Z4Er-g (2014-09-28T10:10:43+02:00) |
08:30 |
Fritigern |
I use my build script to start MT every time, so i won;t miss a single update :-) |
08:30 |
Fritigern |
Like the one made just now :-) |
08:32 |
Fritigern |
Anyway, the online mods repoo is a good idea. But what it lacks is versioning. Also stale mods are not being removed. |
08:33 |
VanessaE |
careful, sometimes minetest updates don't just break, they can REALLY break ;) |
08:33 |
Fritigern |
VanessaE: I can't wait ;-)) |
08:34 |
Fritigern |
Also, i can always switch branch to stable 0.4 |
08:34 |
H-H-H |
also theres some stuff in that online mods repo thats just erm daft |
08:34 |
H-H-H |
like one called test |
08:37 |
kahrl |
well the big guys do it too: https://addons.mozilla.org/en-US/firefox/addon/akayserhat-1/ |
08:37 |
Fritigern |
I think that something like the MCF Modlist (http://modlist.mcf.li/) is an awesome idea. It's actively maintained and modders are falling over temselves to get their mod on that list. The layout is well done, and i am sure that if something similar were to be made for MT mods, it would be no problem to link to archives on github and download/install them that way |
08:38 |
Fritigern |
kahrl: True, but the big guys are big enough to make that small test very very hard to find. Not so with the test mod in theo nline repo |
08:38 |
VanessaE |
we have something similar to that |
08:39 |
VanessaE |
https://forum.minetest.net/mmdb/ |
08:39 |
VanessaE |
but it requires modders to manually upload their mods, and it has no integration with git repos |
08:39 |
VanessaE |
and requires uploaded mods to be approved by a forum moderator |
08:39 |
VanessaE |
too much work for modders to futz with |
08:40 |
VanessaE |
mods on this site are what are shown in the in-game "mod store" |
08:41 |
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08:42 |
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08:44 |
Fritigern |
There are several things that i would like to see added to the list. Date added, date modified/updated, mod version, and intended MT version. |
08:44 |
VanessaE |
*nod* it does need more work |
08:45 |
Megaf_ |
Morning |
08:46 |
jp |
\o |
08:46 |
* sfan5 |
curls up to VanessaE's lap |
08:46 |
VanessaE |
heh |
08:47 |
Megaf_ |
!server Megaf |
08:47 |
MinetestBot |
Megaf_: No results |
08:47 |
Megaf_ |
Yep, my server is down, wonder what is the bug now |
08:47 |
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08:48 |
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08:49 |
Zeno` |
bug? |
08:49 |
* Zeno` |
gives sfan5 a cat |
08:49 |
* sfan5 |
cuddles with the cat |
08:49 |
Fritigern |
(He has moths flying around his PC :-)) |
08:49 |
Megaf_ |
double link corrupted thing yet again |
08:49 |
Megaf_ |
this is getting annoying |
08:49 |
Zeno` |
Megaf_, I've never seen that |
08:50 |
Zeno` |
I tried to reproduce today and ran valgrind and did a bunch of other things |
08:50 |
Zeno` |
are you using any kind of mod that emits sounds? |
08:51 |
VanessaE |
Megaf_: you know, you could always bisect. |
08:51 |
Fritigern |
BTW, the moth thing was a reference to the very first recorded computer bug : http://thenextweb.com/shareables/2013/09/18/the-very-first-computer-bug/ |
08:51 |
Megaf_ |
Zeno`: https://github.com/minetest/minetest/issues/1697#issuecomment-57079276 |
08:51 |
Zeno` |
unfortunately the double-linked thingy is part of glibc so I think it's gonna be tricky to find |
08:51 |
Megaf_ |
Zeno`: doorbels and toasters from homedecor? |
08:51 |
Zeno` |
You need to add your server version (git hash) to the report |
08:52 |
Megaf_ |
Zeno`: its always the latest git |
08:52 |
Zeno` |
Megaf_, it's unlikely homedecor because I run that as well |
08:53 |
Zeno` |
Megaf_, I think you should still add it :) |
08:53 |
Megaf_ |
Zeno`: but why you are asking about the sound thing? |
08:53 |
Zeno` |
might be weeks until someone looks at it and then they won't know what version you had |
08:53 |
Megaf_ |
and how do I know my git hash? |
08:53 |
Zeno` |
I noticed the use of some unitialised variables with some mods that use sound |
08:54 |
Zeno` |
git rev-parse HEAD |
08:54 |
Zeno` |
in the minetest directory |
08:54 |
Zeno` |
or just get it from github and copy/paste |
08:54 |
VanessaE |
or git log and look at the latest commit there. |
08:55 |
VanessaE |
git log |head -n 1 |
08:55 |
Megaf_ |
Hey jp |
08:55 |
jp |
hey |
08:55 |
Megaf_ |
jp: VanessaE: are there new stuff in homedecor? |
08:56 |
VanessaE |
Megaf_: not in the past few days |
08:56 |
Megaf_ |
ok |
08:56 |
VanessaE |
a plantlife update is coming soon that will greatly speed it up, from a lag perspective |
08:56 |
VanessaE |
but I'm not finished with it yet |
08:56 |
Megaf_ |
ok, that' s fantastic |
08:56 |
Megaf_ |
Zeno`: I added the hash |
08:57 |
Zeno` |
VanessaE, always has easier ways :( |
08:57 |
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08:58 |
Zeno` |
VanessaE, I'm being a bit daring and installing the WIP tonight :3 |
08:58 |
VanessaE |
eep |
08:58 |
VanessaE |
are you sure you wanna do that?! |
08:58 |
Zeno` |
yep |
08:58 |
VanessaE |
I'm not convinced that it won't damage worlds :P |
08:58 |
Zeno` |
neither am I, but this is the best way to stress test it |
08:58 |
VanessaE |
it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer! |
08:58 |
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08:59 |
Zeno` |
I've been running it all day singleplayer so... I'm 90% confident in your work :p |
08:59 |
Zeno` |
will it kill roses? |
08:59 |
VanessaE |
it might |
08:59 |
VanessaE |
:P |
08:59 |
Zeno` |
if so I'll install it twice |
08:59 |
VanessaE |
lol |
09:10 |
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09:10 |
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09:11 |
Zeno` |
perhaps I should make a backup |
09:12 |
VanessaE |
chicken ;) |
09:12 |
Zeno` |
heh |
09:31 |
dirkk0 |
hi! how do I install carbon on the server, so that the clients download it? I am on Ubuntu and I created a directory 'games' on the server and put the carbone.zip there, but that doesn't seem to work. |
09:32 |
PenguinDad |
dirkk0: you have to unzip it |
09:32 |
dirkk0 |
yes |
09:32 |
ElectronLibre |
Unzip the carbon.zip into the games directory and rename the forlder "carbon". |
09:32 |
dirkk0 |
ah ok |
09:33 |
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09:34 |
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09:36 |
rubenwardy |
https://github.com/Pitriss/globeminner_game =-O |
09:37 |
PenguinDad |
This is why I love plantlife https://cdn.mediacru.sh/K75EtC34EuQ8.png |
09:37 |
ElectronLibre |
O_O |
09:38 |
dirkk0 |
hmm, I did that but it doesn't seem to work. T |
09:38 |
VanessaE |
PenguinDad: wait until you see how fast the newst one is :) |
09:38 |
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09:38 |
* ElectronLibre |
loves gravity.. |
09:38 |
VanessaE |
newest* |
09:38 |
PenguinDad |
VanessaE: which branch? |
09:38 |
Krock |
PenguinDad, <3 |
09:38 |
dirkk0 |
There is a carbon direcory now in .minetest/games/ |
09:38 |
VanessaE |
PenguinDad: deferred-generate |
09:38 |
VanessaE |
the code is there now if you have the guts to run it :) |
09:39 |
VanessaE |
but as I said to zeno, |
09:39 |
VanessaE |
[09-28 05:00] <VanessaE> it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer! |
09:39 |
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09:39 |
dirkk0 |
just to be clear - the clients should be downloading the mods for a game from the server automatically, right? |
09:40 |
VanessaE |
dirkk0: the server will send the assets to the client |
09:40 |
VanessaE |
but the mods stay on and run on the server |
09:40 |
* Krock |
gives ElectronLibre antigravity |
09:40 |
xrazybud |
i'm getting this error ...minetest/mods/homedecor_modpack/building_blocks/init.lua:274: attempt to call method 'register_all' (a nil value) |
09:40 |
Krock |
materia = gravity -> antimateria = antigravity |
09:41 |
* ElectronLibre |
is flying... |
09:41 |
VanessaE |
xrazybud: update your copy of moreblocks |
09:41 |
VanessaE |
it's outdated |
09:41 |
dirkk0 |
ok ... I expected to login and have a pickaxe because that was the default behaviour of the carbon mod IIRC. But I haven't - so I assume the client did not installl carbon. |
09:41 |
xrazybud |
ok tahnsk |
09:42 |
VanessaE |
dirkk0: It isn't like MC - clients do not have to install mods that are used on servers. |
09:42 |
VanessaE |
dirkk0: you just connect and the server sends you whatever it is you need |
09:42 |
jin_xi |
ugh. so i'm still trying to get this particles shit running and its starting to piss me off. |
09:43 |
pitriss |
rubenwardy: :) It runs quite fast even on really poor hardware:) |
09:43 |
PenguinDad |
jin_xi: Got a particle in your eye? ;D |
09:43 |
jin_xi |
anyone have a clue how to add one! little number to an irrlicht class and use it? |
09:43 |
dirkk0 |
@VanessaE: yes, I guessed so. which is cool, btw. |
09:43 |
jin_xi |
fucking c++ abstract shizzle, idk |
09:43 |
xrazybud |
why did freenode add this new authentication stuff? otherwise i would stay |
09:43 |
Megaf_ |
hm, the fullscreen option in minetest.conf doesnt seem to be working |
09:43 |
rubenwardy |
jin_xi, which class? |
09:44 |
VanessaE |
xrazybud: what authentication stuff? |
09:44 |
rubenwardy |
I know Irrlicht :P |
09:44 |
Megaf_ |
can anyone confirm that please? |
09:44 |
Megaf_ |
latest git |
09:44 |
jin_xi |
sup rubenwardy, im trying to make a particle emitter which spawns a fixed number of particles, so should be a subclass of BoxParticleEmitter |
09:44 |
VanessaE |
Megaf_: can't confirm. I use dual screens - most fullscreen stuff is glitchy for me, so I avoid using such modes |
09:45 |
Megaf_ |
Here it still in window mode even if I set it to true |
09:45 |
Fritigern |
xrazybud: You mean the /msg nicksrv identify thing? That has been here since the dawn of IRC |
09:46 |
sfan5 |
!tell Calinou https://www.reddit.com/r/Minetest/comments/2hlv38/hearing_sounds_from_all_players_as_if_they_are/ |
09:46 |
MinetestBot |
sfan5: yeah, sure, whatever |
09:46 |
xrazybud |
i mean 03:43:21 [freenode] !verne.freenode.net *** Notice -- You need to identify via SASL to use this server |
09:46 |
PenguinDad |
Megaf_: did you set screenW and screenH? |
09:47 |
xrazybud |
i get it with every server i try |
09:47 |
rubenwardy |
What do you mean by a fixed number of particles, jin_xi? |
09:47 |
rubenwardy |
Also, #irrlicht |
09:47 |
jin_xi |
i mean spawn x particles |
09:47 |
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09:48 |
Fritigern |
xrazybud: It never tells me that. |
09:48 |
xrazybud |
weird |
09:48 |
jin_xi |
alse i've been lurking in #irrlicht, no one talks about irrlicht in there |
09:48 |
sfan5 |
jin_xi: we don't talk about minetest in #minetest either |
09:48 |
dirkk0 |
the mod should be in .minetest/games/carbon/ on the server, right? Not in the world directory or elsewhere? |
09:48 |
jin_xi |
yeah well |
09:49 |
jin_xi |
i liek turtles |
09:49 |
VanessaE |
dirkk0: what mod? |
09:49 |
sfan5 |
i'm a cat |
09:49 |
jin_xi |
its ok |
09:49 |
xrazybud |
well thanks VanessaE very awesome mod you made! |
09:49 |
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09:50 |
VanessaE |
dirkk0: mods go in ~/.minetest/mods or ~/.minetest/worlds/<name of your world here>/worldmods or if you really must, ~/.minetest/games/<name of some game>/mods |
09:50 |
Calinou |
do not install mods in game directories |
09:50 |
VanessaE |
Calinou: hence the "if you really must" part. |
09:50 |
sfan5 |
o/ a Calinou |
09:51 |
PenguinDad |
ZOMG a wild Calinou appears! :D |
09:51 |
Calinou |
hi |
09:51 |
MinetestBot |
Calinou: 09-28 09:46 UTC <sfan5> https://www.reddit.com/r/Minetest/comments/2hlv38/hearing_sounds_from_all_players_as_if_they_are/ |
09:52 |
VanessaE |
Calinou, sfan5 ^^^^ make sure that there is a 'gain' setting for the sound def. |
09:53 |
VanessaE |
(no shit, I'm serious :) ) |
09:53 |
Calinou |
and don't make sounds too loud |
09:53 |
VanessaE |
nono |
09:53 |
Calinou |
I disabled all sounds because I got tired of mods having shit sounds |
09:53 |
VanessaE |
if there's no gain defined, the positional feature is busted |
09:53 |
Calinou |
zero normalisation |
09:53 |
VanessaE |
it'll play everywhere, even if the sound is otherwise nearly silent |
09:54 |
Calinou |
minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3,}) |
09:54 |
Calinou |
I have a gain |
09:54 |
VanessaE |
you're missing one |
09:54 |
Calinou |
-EENGINE_BUG |
09:54 |
VanessaE |
there was a third param |
09:54 |
VanessaE |
what was it |
09:54 |
Calinou |
it's like max_hear_distance not working |
09:54 |
* VanessaE |
checks |
09:54 |
Calinou |
max_hear_distance never did anything for me |
09:54 |
VanessaE |
actually maybe it was max hear distance |
09:55 |
VanessaE |
yep that was it |
09:55 |
VanessaE |
you have to have all three or positional playing doesn't work |
09:55 |
Megaf_ |
PenguinDad: Yes, and those settings are working I think |
09:56 |
dirkk0 |
@VanessaE ah, that helped. I put it in world/worldmods and now at least I have an error saying 'cannot open /home/ubuntu/.minetest/worlds/world/worldmods/carbon/init.lua' |
09:56 |
VanessaE |
and yep, definitely an engine bug |
09:56 |
VanessaE |
dirkk0: carbone is a game, not a mod |
09:56 |
VanessaE |
put it in ~/.minetest/games |
09:56 |
PenguinDad |
Luckily plantlife doesn't have snow biomes :D |
09:57 |
VanessaE |
and name it carbone |
09:57 |
VanessaE |
with a final 'e' |
09:57 |
dirkk0 |
ok, that's what I did before and it didnt work |
09:57 |
VanessaE |
then when you go into your "Singleplayer" tab in the main menu, click in the carbone icon at the bottom of the menu, then create a new world |
10:00 |
VanessaE |
click on* |
10:00 |
VanessaE |
PenguinDad: it could, with the new code zeno and I have been working on. :) |
10:00 |
dirkk0 |
Maybe I have the whole idea wrong, but I am on a server - I try to create a multiplayer carbon server. |
10:00 |
VanessaE |
generating terrain is now very low lag |
10:01 |
VanessaE |
dirkk0: you just have to tell the server to load the carbone game them |
10:01 |
VanessaE |
minetestserver --gameid carbone |
10:01 |
VanessaE |
along with the other switches you use |
10:01 |
VanessaE |
then* |
10:01 |
dirkk0 |
ah |
10:01 |
VanessaE |
jeez my typing sucks :) |
10:03 |
Calinou |
minetestserver --gameid carbone --world /absolute/path/to/world |
10:03 |
Calinou |
if you have multiple worlds |
10:04 |
dirkk0 |
ok, cool. I have one world right now and I did 'mintest --server --gameid carbon' |
10:04 |
dirkk0 |
*mintest |
10:04 |
dirkk0 |
damn *minetest |
10:04 |
VanessaE |
yep, what Calinou said |
10:04 |
dirkk0 |
k, I'll try that |
10:04 |
VanessaE |
dirkk0: guess I'm not the only one whose typing sucks :) |
10:06 |
dirkk0 |
lol indeed :-) |
10:06 |
dirkk0 |
awesome - it works now! Thx to both of you, @VanessaE and @Calinou ! |
10:06 |
PenguinDad |
lol my minetest just segfaulted while crashing |
10:06 |
VanessaE |
:D |
10:07 |
dirkk0 |
me haz rats now :D |
10:07 |
VanessaE |
PenguinDad: "Sorry, we got a 404 trying to access that page. In addition, we got a 404 trying to show you the custom 404 page." |
10:07 |
VanessaE |
:D |
10:09 |
Calinou |
dirkk0, if you hold scorched stuff (obtained by cooking a cooked rat), rats will follow you if you are close enough |
10:09 |
Calinou |
but you can't tame them to make them not despawn |
10:09 |
VanessaE |
cannibalistic rats? O_o |
10:10 |
VanessaE |
btw your mobs found a permanent home on my FFA server. seems to work out fine there |
10:10 |
Fritigern |
I was wondering.... Is it possible to run MT multithreaded? |
10:10 |
VanessaE |
Fritigern: not precisely so |
10:10 |
VanessaE |
there is some multithreading but not much |
10:10 |
dirkk0 |
cool ... @Calinou you are the author of carbon, right? |
10:10 |
Fritigern |
Does that mean "sort of"? |
10:10 |
VanessaE |
network, sound, graphics, Lua all run in their own threads |
10:10 |
PenguinDad |
Krock: http://ix.io/ewV :( |
10:10 |
VanessaE |
but within each of those, they're still single-threaded |
10:11 |
VanessaE |
so e.g. graphics won't spread across multiple cores, nor will Lua |
10:11 |
Krock |
PenguinDad, blame mtg |
10:11 |
VanessaE |
mapgen tries to, but that doesn't work out too well |
10:11 |
Fritigern |
I was hoping that the client could multithread, it would def help a lot |
10:12 |
VanessaE |
it will some day |
10:12 |
VanessaE |
there's some effort and discussion on rudimentary multithreading of Lua for example |
10:12 |
VanessaE |
but nothing that is useful in a mod yet |
10:13 |
VanessaE |
there are async events that are used in the menu though |
10:13 |
VanessaE |
which is vaguely similar |
10:15 |
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10:15 |
Krock |
PenguinDad, to get a full compatibility, use base_game or an oter subgame which does not have this "feature" |
10:19 |
dirkk0 |
is there any experience on how much clients can be served from Amazon EC2 machines? what is the maximum number of players per server, in theory? |
10:19 |
VanessaE |
ok, I'm out. bedtime (about 4 hours ago :P ) |
10:19 |
dirkk0 |
@VanessaE thx again and good night :-9 |
10:20 |
VanessaE |
dirkk0: depends on the mods/game, but a lightweight game and a powerful server can easily handle in the 50-100 users range if you manage your resources well |
10:20 |
VanessaE |
plan on sticking to the lower end of that range so as not to let the server get laggy |
10:21 |
VanessaE |
night all |
10:21 |
dirkk0 |
kk thx. I will run a few tests, then. I am on a t1.micro right now, that hasn't any problems. |
10:21 |
jp |
mv VanessaE /dev/bed |
10:22 |
Calinou |
dirkk0, yes |
10:22 |
Calinou |
I committed a fix to the item drop sound |
10:22 |
Calinou |
<VanessaE> btw your mobs found a permanent home on my FFA server. seems to work out fine there |
10:22 |
Calinou |
do they eat a lot of resources? |
10:22 |
Calinou |
be sure to use active_block_range = 1 |
10:22 |
Calinou |
else you'll have too many mobs |
10:22 |
Calinou |
the spawn intervals were tailored for that setting |
10:23 |
dirkk0 |
I dont have many mobs right now. I see that some monsters are spawned but I saw just rats for now. |
10:23 |
dirkk0 |
There is a cat in the sky though. :-9 |
10:26 |
Calinou |
it isn't a mob, it's a bunch of nodes |
10:28 |
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10:28 |
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10:29 |
dirkk0 |
now I got killed. Cool. :-) |
10:29 |
dirkk0 |
I wonder how many clients a t1.micro can serve. |
10:30 |
Megaf_ |
t1.micro? |
10:30 |
Megaf_ |
what is that? |
10:30 |
dirkk0 |
a server instance type on Amazons EC2 cloud infrastructure. |
10:31 |
Megaf_ |
ah |
10:31 |
sfan5 |
dirkk0: what specs? |
10:31 |
dirkk0 |
I am running carbon on one right now to test it. 54.167.178.29 |
10:33 |
sfan5 |
!up 54.167.178.29 |
10:33 |
MinetestBot |
54.167.178.29:30000 is up (90ms) |
10:33 |
sfan5 |
nice ping |
10:34 |
dirkk0 |
htop says load average is 0.07. this is *nothing* compered to mc. |
10:34 |
dirkk0 |
*compared |
10:36 |
SylvieLorxu |
Minecraft's server is a joke, really |
10:36 |
SylvieLorxu |
It isn't even headless by default |
10:36 |
dirkk0 |
it would be cool if some people could join for a minute or two, to bring this instance down: :-) |
10:36 |
|
George joined #minetest |
10:39 |
George |
Hi everyone I'm using manjaro linus which is arch based. My Question is do I make a folder in my minetest folder for textures it only has Mods folder now? |
10:40 |
dirkk0 |
3 clients, load 0.13 |
10:41 |
ElectronLibre |
For textures packs you can create a folder in ~/.minetest . I don't think there is one in /usr/share/games/minetest for the texture packs. :) |
10:41 |
George |
ty Electrollibre |
10:41 |
ElectronLibre |
And it's easier to copy in ~/.minetest than to copy in /usr/share/games/minetest.. |
10:41 |
SylvieLorxu |
It's kinda laggy, but that could be me :x |
10:44 |
jp |
George : your answers are already there : https://forum.minetest.net/viewtopic.php?f=4&t=1592 |
10:45 |
jp |
look attentively |
10:45 |
* Krock |
made a program to run optipng *en masse* |
10:45 |
jp |
... |
10:46 |
Krock |
lel |
10:46 |
Krock |
he clicked! |
10:46 |
jp |
and then he will come back for re-ask the same question |
10:46 |
SylvieLorxu |
Does the web client not even open it in a new tab? |
10:47 |
dirkk0 |
4 clients connected, load 0.15 |
10:49 |
|
George joined #minetest |
10:50 |
|
crazyR joined #minetest |
10:51 |
George |
I need an unified inventory the link that shows a download for unified mod is broken, Dose anybody know of anyother inventory mods? |
10:52 |
jp |
forum search ? |
10:52 |
crazyR |
search for it on github |
10:52 |
crazyR |
its listed on the technic github account |
10:52 |
|
Nascher joined #minetest |
10:53 |
George |
TY cRAZY AND JP |
10:53 |
jp |
:) |
10:54 |
jp |
!ignore George |
10:57 |
jin_xi |
yay: http://youtu.be/2hBEcUBVazQ |
10:58 |
|
werwerwer joined #minetest |
10:58 |
Calinou |
* Krock made a program to run optipng *en masse* |
10:58 |
Calinou |
use *.png as target? that works for me |
10:59 |
Calinou |
but no multithreading |
10:59 |
Calinou |
doing two operations at the same time like [a-m]*.png; [n-z]*.png is basic multithreading (uses 2 threads) |
10:59 |
Krock |
Calinou, I can multithread now with that program :P |
10:59 |
Krock |
fast as hell |
11:02 |
Calinou |
-o6 -zm1-9 -strip all |
11:02 |
Calinou |
still fast as hell? :P |
11:02 |
Calinou |
this is what I use on Carbone's textures |
11:02 |
Calinou |
-o6 -strip all on the texture packs I distribute |
11:02 |
Calinou |
(just a bit worse, much faster) |
11:03 |
Krock |
mhm ok |
11:03 |
|
Jordach joined #minetest |
11:07 |
dirkk0 |
Could some folks join briefly on 54.167.178.29? I am doing a load test there. |
11:08 |
Krock |
lol. unknown host error |
11:09 |
Krock |
dummy me. a spacebar too much |
11:09 |
dirkk0 |
you have a blank as the first character |
11:09 |
Krock |
lel yeah |
11:09 |
ElectronLibre |
Which port? |
11:09 |
Krock |
30k |
11:10 |
dirkk0 |
5 clients, load 0.15 |
11:10 |
|
compcube joined #minetest |
11:11 |
Krock |
timed out lel |
11:11 |
Fritigern |
Ping VanessaE. I went to have a look on your nostalgia server. Aparrently, someone thought it was a good idea to dig a deep hole under the spawn. |
11:13 |
Zeno` |
She's asleep. I'll look |
11:13 |
dirkk0 |
@Krock strange. |
11:14 |
Fritigern |
"Mostly vanilla" too locks newcomers away |
11:14 |
Zeno` |
where is the hole? |
11:14 |
|
rubenwardy joined #minetest |
11:15 |
* rubenwardy |
is on kubuntu! |
11:16 |
* Krock |
slaps rubenwardy with m$dos disk |
11:16 |
Krock |
*flopps disk |
11:16 |
Fritigern |
Zeno`: The hole is exactly where newcomers spawn. |
11:16 |
Krock |
s/s/y/ |
11:17 |
Zeno` |
which is where I'm standing |
11:17 |
Fritigern |
Okay, i will come back, gimme a sec |
11:17 |
Zeno` |
k |
11:17 |
Fritigern |
And here i am |
11:26 |
Zeno` |
Fritigern, that is a nostalgia server |
11:26 |
Zeno` |
it's meant to have flat textures and stuff hehe |
11:27 |
Fritigern |
I know. I said something in chat just after you left :-) |
11:27 |
Zeno` |
I saw ;) |
11:27 |
Fritigern |
Ah, cool |
11:32 |
Megaf_ |
[11:36:24] <SylvieLorxu> It isn't even headless by default |
11:32 |
Megaf_ |
SylvieLorxu: You have no idea what you are talking about |
11:32 |
Megaf_ |
SylvieLorxu: minetestserver is headless ONLY |
11:33 |
Megaf_ |
there is minetest and minetestserver |
11:33 |
dirkk0 |
she was refering to the minecraft server |
11:33 |
dirkk0 |
I think |
11:33 |
Megaf_ |
and with minetest you can host a multiplayer game to share your world |
11:33 |
SylvieLorxu |
Megaf_: I was talking about Minecraft |
11:33 |
SylvieLorxu |
Minecraft, by default, spawns some silly Java GUI |
11:33 |
Megaf_ |
and minecraft server is headless by default too |
11:33 |
Megaf_ |
if you dont have X11 |
11:34 |
SylvieLorxu |
Not last time I checked, although I must say that that was quite some time ago |
11:34 |
dirkk0 |
what is the difference between minetestserver and minetest --server? I run the latter atm. |
11:34 |
Megaf_ |
windows users like GUIs... |
11:35 |
Megaf_ |
dirkk0: I have no idea, since I dont actually have minetest on my server |
11:35 |
dirkk0 |
k |
11:35 |
Megaf_ |
theres no need to compile the client (minetest) |
11:35 |
Megaf_ |
and no need for all those ogg and png and jpg deps for a server build |
11:37 |
dirkk0 |
but aren't these sent to the clients for a game (i.e. the server needs to host them to send them over)? |
11:37 |
Megaf_ |
I'm compiling minetest client here now with my CPU running at 630 MHz |
11:37 |
SylvieLorxu |
Yes, but the server doesn't need to understand ogg or png or jpg files for that |
11:37 |
SylvieLorxu |
It doesn't need to read the files itself |
11:37 |
SylvieLorxu |
Just sent them |
11:37 |
SylvieLorxu |
(At least for png and jpg) |
11:37 |
Megaf_ |
exactely |
11:37 |
SylvieLorxu |
(I don't think the server sends ogg?) |
11:38 |
SylvieLorxu |
(I'm probably wrong though) |
11:38 |
Megaf_ |
the server needs to understand database and etwork stuff |
11:38 |
Megaf_ |
network* |
11:38 |
SylvieLorxu |
Yup :P |
11:39 |
Megaf_ |
I wish people would join my server staff instead of making new servers |
11:39 |
Krock |
lol. the mainmenu tried to access no_screenshot.png 10 times every second if it doesn't exist :/ |
11:39 |
Megaf_ |
we need better servers, not more servers |
11:39 |
Megaf_ |
better != more |
11:39 |
Krock |
Megaf_, more selection. guests go to "just test" and noobs somehere else. and on the bottom of the list are the best servers |
11:40 |
dirkk0 |
@Megaf_ what do you need? |
11:41 |
Megaf_ |
dirkk0: actually I need more admins that speak two languages and know how to use tings like rollback and areas |
11:41 |
jp |
yes, quality is better than quantity, Megaf_ |
11:41 |
Megaf_ |
things* |
11:41 |
Megaf_ |
I care about quality and players happiness |
11:41 |
dirkk0 |
I take it, you are running servers? where? |
11:42 |
Megaf_ |
RealBadAngel: Please, when you have a couple of minutes to spare, join my server and go to spawn (0,10,0). We have a huge framerate drop trere, I'm trying to track that |
11:42 |
Megaf_ |
!server Megaf |
11:43 |
Megaf_ |
!up minetest.megaf.info |
11:43 |
Megaf_ |
!up minetest.megaf.info 3004 |
11:43 |
Megaf_ |
where is mister bot? |
11:43 |
MinetestBot |
minetest.megaf.info:30000 seems to be down |
11:43 |
Megaf_ |
ops, wrong port |
11:43 |
MinetestBot |
minetest.megaf.info:3004 seems to be down |
11:43 |
Megaf_ |
!up minetest.megaf.info 30003 |
11:44 |
dirkk0 |
k thx |
11:44 |
MinetestBot |
minetest.megaf.info:30003 seems to be down |
11:44 |
RealBadAngel |
so what port? |
11:44 |
MinetestBot |
urllib.error.URLError: <urlopen error [Errno 101] Network is unreachable> (file "/usr/lib/python3.4/urllib/request.py", line 1235, in do_open) |
11:44 |
Megaf_ |
RealBadAngel: minetest.megaf.info 30003 |
11:45 |
Megaf_ |
it might take a while till you login, my upload is 110 KB/s only |
11:45 |
|
fishyWET joined #minetest |
11:45 |
Megaf_ |
dirkk0: At the moment Im running it at home |
11:45 |
Megaf_ |
I mean, my old home |
11:47 |
dirkk0 |
I thought everybodies old home here was mc ;-) |
11:49 |
|
GrimKriegor joined #minetest |
11:49 |
|
reactor joined #minetest |
11:59 |
PenguinDad |
dirkk0: I've actually found mc after mt :D |
12:00 |
RealBadAngel |
Megaf_, from what i can see youre using those signs |
12:00 |
RealBadAngel |
try to run world without them |
12:00 |
SylvieLorxu |
dirkk0: Nope, I never played Minecraft :P |
12:07 |
* Jordach |
attempts again to kill Blender] |
12:07 |
Jordach |
https://cdn.mediacru.sh/i7qDdq6Kkps6.png |
12:08 |
sfan5 |
y not use linux? |
12:08 |
Jordach |
tl;dr still no working APU drivers |
12:09 |
sfan5 |
which APU? |
12:09 |
Jordach |
6800k |
12:10 |
Jordach |
(A10) |
12:10 |
sfan5 |
and what doesn't work? |
12:10 |
Jordach |
latest Debain, Ubuntu+Derivs |
12:10 |
Jordach |
(and i can't spell for shit) |
12:10 |
sfan5 |
http://www.phoronix.com/scan.php?page=article&item=amd_a10_6800k&num=2 phoronix seems to disagree |
12:11 |
Jordach |
sfan5, black screen after using it for ~1 minute |
12:11 |
sfan5 |
¯\_(ツ)_/¯ |
12:11 |
Jordach |
under vitualbox the same event happens |
12:12 |
sfan5 |
installed the amd driver? |
12:12 |
Jordach |
sfan5, how can i if the screen goes black before it finishes |
12:13 |
sfan5 |
vnc |
12:13 |
Jordach |
i don't have the time for that |
12:13 |
Jordach |
unless i could script it |
12:15 |
exio4 |
Jordach, latest debian is like |
12:15 |
exio4 |
old driver |
12:16 |
exio4 |
ubuntu+drivers? |
12:16 |
exio4 |
opensource drivers? |
12:16 |
|
Amaz joined #minetest |
12:22 |
Hirato_ |
kool kids kongregate towards Arch |
12:22 |
exio4 |
hipster guys* |
12:23 |
exio4 |
kids that like real rolling release distros, use Gentoo |
12:23 |
Jordach |
hipsters are the new cool kids, discuss |
12:23 |
Hirato_ |
/g/ poster spotted |
12:25 |
Megaf_ |
anyone have Ello here? |
12:25 |
Megaf_ |
!g ello |
12:25 |
MinetestBot |
Megaf_: https://ello.co/ |
12:25 |
Megaf_ |
!title |
12:25 |
MinetestBot |
[Git] st.rentschhotmail.com -> minetest/minetest: Use round if falling node is misplaced db5aff8 http://git.io/qkBdAw (2014-09-28T13:33:39+02:00) |
12:25 |
MinetestBot |
Megaf_: Ello |
12:25 |
Megaf_ |
!g tox.org |
12:25 |
MinetestBot |
Megaf_: http://www.tox.org/ |
12:26 |
Megaf_ |
!title |
12:26 |
MinetestBot |
Doesn't seem to be HTML.. |
12:26 |
Megaf_ |
It is not |
12:26 |
Jordach |
Megaf_, tox.im |
12:26 |
Megaf_ |
I know :) |
12:26 |
Megaf_ |
Im trying to find a good client |
12:27 |
Fritigern |
A client for... what? |
12:27 |
|
sol_invictus joined #minetest |
12:28 |
Megaf_ |
I think I will just use the default binary from tox.im for Debian |
12:28 |
Megaf_ |
Fritigern: tox |
12:28 |
Megaf_ |
it's a p2p IM |
12:28 |
dirkk0 |
yup I am on Ello. Also, if you are looking for an open souce social network, you can try https://github.com/pixelpark/ppnet (full disclaimer: I am part of this) I am also on Ello but don't know what to make of it ftm. |
12:29 |
dirkk0 |
*source |
12:29 |
|
Animetrom joined #minetest |
12:30 |
Megaf_ |
dirkk0: I'd like to make my own open social network |
12:31 |
Megaf_ |
but I want maximum privacy and no tracking at all |
12:31 |
dirkk0 |
that's what you have with ppnet. you own your own data. |
12:31 |
exio4 |
diaspora? |
12:32 |
|
Animetrom joined #minetest |
12:33 |
reactor |
The problem with social networks is they aren't interconnected. |
12:33 |
|
kizeren joined #minetest |
12:33 |
reactor |
So is with IRC and such. |
12:33 |
reactor |
They all are separate camps. |
12:33 |
Megaf_ |
That's why I like OSGrid network |
12:34 |
Megaf_ |
it interconnect to several grids |
12:34 |
dirkk0 |
yes, because this is a lot of work. pump.io tries to be a federated network. |
12:34 |
Megaf_ |
and you have have a cool social life there |
12:34 |
dirkk0 |
OpenSim has IRC bridges which is nice. |
12:34 |
reactor |
And good [SUBJECT'S TIME OF THE DAY HERE]. |
12:35 |
reactor |
Hmm. OpenSimulator. Does it have flight models? |
12:35 |
Megaf_ |
dirkk0: good to know that you know OSGrid and that stuff :) |
12:35 |
SylvieLorxu |
I wanted to try OSGrid |
12:35 |
SylvieLorxu |
But it's offline :( |
12:35 |
Megaf_ |
is it? |
12:35 |
SylvieLorxu |
I'm also trying to figure out which client to get |
12:35 |
SylvieLorxu |
Yeah, they had a HDD crash or so |
12:36 |
Megaf_ |
I whouldnt have left them =/ |
12:36 |
Megaf_ |
I shouldnt* |
12:37 |
|
Phroh|orca joined #minetest |
12:38 |
dirkk0 |
yes, I was very much into OpenSim once, I even met Justin Clark-Casey. (btw - I run this blog web3dblog.wordpress.com altough now with low frequency) |
12:39 |
dirkk0 |
That's why I am super-excited about Minetest atm. Minetest seems to be to Minecraft what OpenSim was to SecondLife. |
12:39 |
Megaf_ |
fantastic |
12:39 |
Megaf_ |
dirkk0: it is |
12:39 |
Phroh|orca |
Never heard of opensim |
12:39 |
Fritigern |
dirkk0: Then you must have heard of me. I was (together with Makopopo) responsible for reorganizing the OpenSimwiki |
12:39 |
Krock |
https://github.com/SmallJoker/base_game/commit/f84fa850bf |
12:40 |
Megaf_ |
dirkk0: Im already elaborating some idea on music streaming and servers interconnect, not at code level, only ideas |
12:40 |
Krock |
(link -> how a minimized bucket mod looks like) |
12:40 |
|
turtleman_ joined #minetest |
12:41 |
dirkk0 |
@fritigern ah cool! |
12:41 |
Fritigern |
I also updated OSSL support for the Singularity viewer around v1.5.10 or so, and got my name in the contributors list that way :-)) |
12:41 |
Megaf_ |
cool |
12:41 |
|
ElectronLibre left #minetest |
12:42 |
Fritigern |
My name on SL and on OSGrid is Fritigern Gothly, can't miss it. :-) |
12:42 |
dirkk0 |
so we are all still looking for the 3d virtual worlds, eh? :-) And after mc proved how easy an interface for building 3d worlds can be, we joined the new band wagon. |
12:43 |
dirkk0 |
I won't go back to SecondLife I think, although I thought about joining OpenSim again (if only for the upcoming conference). But then I tried the viewer and it was like I never was in SL - so over complicated. |
12:43 |
Fritigern |
I started using MC around alpha 1.6 or so. Can't quite remember. I prefer playing in peaceful mode, so i am glad that MT doesn;t come with mobs by default ;-) |
12:44 |
Fritigern |
dirkk0: What viewer are you talking about? |
12:44 |
Krock |
I started using MT around 0.4.7 or so. I can quite remember. I prefer playing in peaceful mode. |
12:44 |
dirkk0 |
what is the current default OS viewer? Firestorm? |
12:44 |
Fritigern |
No |
12:44 |
Fritigern |
There is no default OS viewer |
12:44 |
Fritigern |
You get to choose your viewer. FS, or Singularity, or Imprudence, or whatever you want |
12:45 |
|
alket joined #minetest |
12:45 |
dirkk0 |
k |
12:45 |
Fritigern |
Singularity looks and feels like v1, but underneath is a v3 viewer. You may feel most confy with that |
12:45 |
dirkk0 |
I am Bartholomew Kleiber on all grids. |
12:45 |
Phroh|orca |
What are these "viewers"? |
12:46 |
dirkk0 |
IIRC they will have a custom viewer for the conference. |
12:46 |
Megaf_ |
Im Megaf Cassini on all grids |
12:46 |
Megaf_ |
but my SecondLife account has been disabled long ago with not reason |
12:46 |
Megaf_ |
no* |
12:46 |
Fritigern |
Phroh|orca: To access SecondLife or OpenSimulator, you need a client, we call that a viewer |
12:46 |
dirkk0 |
@Phroh|orca we are currently a bit off topic. We are talking about SecondLife and OpenSim viewers. |
12:46 |
dirkk0 |
ah right |
12:46 |
Megaf_ |
Fritigern: dirkk0: it will be really cool to stay in touh with you and talk about OpenSim and Minetest |
12:47 |
Fritigern |
Cassini... That's an old name... Me likey! |
12:47 |
Megaf_ |
do you use Tox? |
12:47 |
dirkk0 |
sure |
12:47 |
Phroh|orca |
Oh ok |
12:47 |
Phroh|orca |
Tox looks very nice |
12:47 |
Megaf_ |
Cassini because I like that space probe |
12:47 |
dirkk0 |
I just had the idea to pitch Minetest at the conference. Hmm. |
12:47 |
Megaf_ |
my Tox is 641F2B02282A1D07349B7639A21EB21804ADD4838DB85DF7467C16375B2A3D119D7C89390AC0 |
12:47 |
Fritigern |
Well, i am in #opensim and in #minetest, as well as in #SingularityViewer and #SingularitySL ;-) |
12:47 |
Megaf_ |
Im in #OSGrid |
12:48 |
Megaf_ |
and #OpenSim |
12:48 |
Fritigern |
I am there as well ;-) |
12:48 |
Phroh|orca |
Im on #openra :p |
12:48 |
dirkk0 |
Don't know TOX - is it worth checking out? |
12:49 |
Megaf_ |
dirkk0: its a crypto p2p IM |
12:49 |
Fritigern |
I am in: #kodi, #kubuntu. #KVIrc, #minetest, #opensim, #osgrid, #SingularityViewer, #SingularitySL, #tvaddons, #xbmc :-)) |
12:49 |
Megaf_ |
you dont create an account anywhere |
12:50 |
dirkk0 |
cool |
12:50 |
Phroh|orca |
What is the android client called? |
12:51 |
Megaf_ |
#eeepc #intel ##English #wordpress #eclipse #Megaf #haproxy #ssh #openbsd #OpenMandriva-Br #firefox #SoftwareLivreVS #darktable #gitpack #Lanes #tchelinux ##apple #mypaint #OneyeOS #ireland #minetest ##freebsd-br #megafos #gnewsense ##hardware #oneye #openvz #thunderbird ##windows #beos #Minetest-OffTopic #wireless-br #duckduckgo #linode #haiku #android-dev #Singularity #gimp #linphone #fdroid #IceDove #android #kerbal #lua #quassel ##debian-br #MacOSX |
12:51 |
Megaf_ |
#phoronix #photogeeks #reactos #slitaz ##linux #minetest-dev #luajit #spotify #haiku-br #xorg #AMD #openmediavault #freenode #otter-browser #Minetest-Br #irrlicht #minetest-technic #foresight #moonlight #osgrid #F-Droid ##linuxmint #debian #iceweasel #freeminer #html5 #odroid #opensim #cinematography #Netfilter |
12:51 |
Megaf_ |
ops |
12:51 |
Megaf_ |
well, that's the channel I'm in |
12:51 |
Phroh|orca |
Bruh |
12:58 |
|
tpe joined #minetest |
12:59 |
Megaf_ |
dirkk0: are you downloading Tox? |
12:59 |
Megaf_ |
Fritigern: do you have Tox? |
13:00 |
Fritigern |
Nope But i do have Skype. |
13:00 |
SylvieLorxu |
Heh, Tox is getting so popular, even though it's far from done |
13:01 |
|
afx joined #minetest |
13:01 |
dirkk0 |
yes. |
13:01 |
Megaf_ |
Fritigern: just download a Tox client and you will have it |
13:01 |
dirkk0 |
but I also do prefer Skype (although I wished we could all get rid of it). I take talky.io whenever I can. |
13:02 |
SylvieLorxu |
Tox needs a lot of work, but I'm sure it can beat Skype when it's done |
13:02 |
SylvieLorxu |
I'm looking up Talky now |
13:02 |
dirkk0 |
talky only needs a current browser. WebRTC to the rescue. |
13:02 |
SylvieLorxu |
Ah, WebRTC |
13:03 |
SylvieLorxu |
Yeah, well, I really like proper security :P |
13:03 |
SylvieLorxu |
But I guess if you need something quickly Talky would work |
13:03 |
Megaf_ |
Thank dirkk0, good to have you, |
13:03 |
dirkk0 |
webrtc is at least p2p. |
13:03 |
SylvieLorxu |
Although I see no reason to use a proprietary WebRTC client whene there are so many Free ones |
13:03 |
SylvieLorxu |
Like https://meet.jit.si/ |
13:03 |
dirkk0 |
what skype was before M$ bought it. Which brings us back to the importance of Minetest. |
13:04 |
Megaf_ |
I like Tox, havent tested Video/Voice call with it yet but I like it already |
13:04 |
Jordach |
My FUD sensor has detected bullshit in the channel, please desist with mis-information |
13:04 |
SylvieLorxu |
Tox is way more like Skype before MS bought it than WebRTC is, but oh well |
13:04 |
Megaf_ |
I have exchanged some media with it |
13:04 |
dirkk0 |
cool, didnt know jit.si |
13:04 |
SylvieLorxu |
jit.si is XMPP, but they have some WebRTC thing too |
13:04 |
SylvieLorxu |
New Firefox versions will even have a button |
13:05 |
SylvieLorxu |
Mozilla is hosting WebRTC buttons too |
13:05 |
SylvieLorxu |
s/buttons/servers/ |
13:05 |
dirkk0 |
lol |
13:05 |
Fritigern |
When OpenSim started, many people laughed at them, saying that they would never be as good as SL. However, SL still supports only 40 avatars in a region, whilst OpenSim has seen over 350 avatars in a single region. Linden Labs does feel the hot breath of OpenSim in their neck, and it shows |
13:06 |
tpe |
That's the second time I've popped in here this weekend and the conversation is about Tox instead of Minetest. :P |
13:06 |
SylvieLorxu |
But Tox is cool |
13:06 |
dirkk0 |
hey, at least I tried to bring it back :D |
13:07 |
Fritigern |
Now, i can see a similar thing going to happen with MT versus MC. MT will continue development, and the speed of this development will over time increase, eventually rivaling, and surpassing MC in speed, flexibility and perhaps even popularity |
13:07 |
tpe |
Tox is definitely cool, it just makes me chuckle how much crossover there is between the two channels now that MS owns both Skype and Minecraft. |
13:08 |
SylvieLorxu |
Heh |
13:08 |
dirkk0 |
that's why I tried to stress test this little Amazon instance - I really wonder how many people you can have on one minetest server. |
13:08 |
Megaf_ |
Well, I met Tox yesterday thanks to kaeza |
13:08 |
Megaf_ |
and I really like it |
13:09 |
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13:09 |
Megaf_ |
dirkk0: with a quad core 1,6 GHz ARMv7 and 110 KB/s of upload you can host 9 players |
13:09 |
dirkk0 |
cool thx. But I think the limitation is the uploes speed. |
13:10 |
dirkk0 |
upload* |
13:10 |
dirkk0 |
with amazon you have great pings and instant scalability. |
13:10 |
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13:11 |
tpe |
Slightly more on topic... is there any sort of Dynmap-like mod for Minetest? |
13:11 |
dirkk0 |
I wrote a script once that can start and terminate EC2 instances and then loads and safe minecraft instances. |
13:11 |
Fritigern |
tpe, there is, let me find it |
13:12 |
dirkk0 |
https://github.com/dirkk0/MGSL |
13:12 |
dirkk0 |
I intend to do something similar for mt. |
13:12 |
Fritigern |
http://wiki.minetest.net/Minetestmapper |
13:13 |
Fritigern |
tpe: Look here ^^^^^^^^^^^^^^^^^^^ |
13:13 |
* PenguinDad |
looks up dynmap |
13:13 |
tpe |
Fritigern: That sounds interesting, I'll look into that! |
13:13 |
dirkk0 |
awesome. I was about to ask the same. |
13:15 |
tpe |
Shame it doesn't have in-browser updating and zooming functionality like Dynmap, but that's a great start. I'll try it out on one of my worlds. |
13:15 |
dirkk0 |
is there any (preferably Python) starter code that talks the minetest protocol? (for talk bridges or bots) |
13:15 |
dirkk0 |
I am aware of this and the check python script. |
13:16 |
Phroh|orca |
Can MT parse/use MC worlds/saves? |
13:16 |
Megaf_ |
there are some mappers for MT |
13:16 |
Megaf_ |
Phroh|orca: yes |
13:16 |
Phroh|orca |
Cool |
13:16 |
Megaf_ |
all information on forums |
13:16 |
Megaf_ |
in forums |
13:17 |
Fritigern |
dirkk0: You mean like an IRC bridge? Try something like the chatplus mod |
13:17 |
dirkk0 |
exactely. |
13:18 |
dirkk0 |
that one? https://forum.minetest.net/viewtopic.php?id=6273 |
13:18 |
Megaf_ |
there a IRC bridge by kaeza I think |
13:19 |
PenguinDad |
dirkk0: IRC for minetset https://github.com/kaeza/minetest-irc |
13:19 |
Megaf_ |
the network servers are using is isis.inchra.net |
13:19 |
Megaf_ |
channel #Minetest |
13:19 |
Fritigern |
dirkk0: Found you this: https://forum.minetest.net/viewtopic.php?f=11&t=3905 |
13:20 |
dirkk0 |
cool thx |
13:20 |
Fritigern |
dirkk0: Just search the forum :-))) |
13:21 |
dirkk0 |
sry, you are right - will do so |
13:21 |
Krock |
..or with my omgso wow doge mod search tool |
13:22 |
jp |
Megaf_ : your server is powered with a quad-core ARMv7 ? |
13:22 |
Phroh|orca |
Krock, go on |
13:23 |
Fritigern |
Krock: I'm listening... |
13:24 |
Krock |
uh nice. http://nimg.pf-control.de/MTstuff/modSearch.php |
13:24 |
* Fritigern |
sits up, paying close attention |
13:24 |
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13:24 |
Krock |
much better to find a mod on the forums IMO |
13:24 |
* SylvieLorxu |
installed the wrong Singularity |
13:24 |
SylvieLorxu |
Stupid Gentoo repos >.< |
13:24 |
Fritigern |
OOOOOH!!!!! Very VERRRRRRYYYYYY cool!!! |
13:24 |
Krock |
wow doge |
13:25 |
Fritigern |
SylvieLorxu: Let me guess, MT in the Gentoo repos is broken? |
13:25 |
Megaf_ |
jp: Yes it is |
13:25 |
Megaf_ |
it burns 5 watts of energy only |
13:25 |
PenguinDad |
SylvieLorxu: Did you install a magnetic monopole? ;) |
13:25 |
jp |
I thought it was a Raspi |
13:26 |
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13:26 |
Megaf_ |
jp: common mistake lots of people do |
13:26 |
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13:26 |
Megaf_ |
jp: I have (Not online at the moment) a server powered by a Raspberry Pi yes |
13:27 |
Megaf_ |
and it run as fast as the other one |
13:27 |
jp |
I would be interested by the optimizations you done with it |
13:27 |
Megaf_ |
but I dont have internet here where Im living |
13:27 |
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13:27 |
SylvieLorxu |
Fritigern: Nah, this OpenSim client thing |
13:28 |
SylvieLorxu |
Minetest in Gentoo runs fine |
13:28 |
Fritigern |
Krock: I'll tell you, that modsearch site is from now on to me what http://modlist.mcf.li/ is for MC |
13:28 |
Krock |
good or bad? |
13:29 |
Fritigern |
SylvieLorxu: I see. Best download the Singularityviewer from singularityviewer.org, then untar and run. It's that easy |
13:29 |
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13:30 |
jojoa1997 |
wow First time I saw a mod that I liked in ages |
13:30 |
Fritigern |
Krock: That is a good thing. A VERY good thing |
13:30 |
Krock |
Fritigern, I plan to add github repos soon but I'm not sure if that's a good idea |
13:30 |
Krock |
well, I could delete all new entries if it fails |
13:30 |
Fritigern |
Krock: If you link to the archives on Github, you should be fine. |
13:31 |
Krock |
:) |
13:31 |
SylvieLorxu |
Fritigern: 13kbps! Yay, BitBucket! |
13:31 |
Fritigern |
You bear no responsibility for the stability oof the mod, you just tell people where to find it. It's the modder's responsibility to make sure that the mod works |
13:32 |
Fritigern |
SylvieLorxu: I'm so sorry. There are also nightlies that could try. They are generally quite stable |
13:32 |
Fritigern |
Oh, and not hosted on Bitbucket |
13:32 |
SylvieLorxu |
Fritigern: It's fine, it's just that it'll take 45 minutes to download but OSGrid is offline anyway so :P |
13:33 |
Fritigern |
Ah, but there are many other grids, and even SL if you feel like it |
13:39 |
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13:45 |
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13:51 |
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13:56 |
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13:57 |
Krock |
lol - Krock quit (Ping timeout: 258 seconds) |
13:57 |
Krock |
saw myself timing out :D |
13:57 |
Megaf_ |
lol |
14:00 |
jojoa1997 |
lol |
14:04 |
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14:08 |
* Jordach |
is making doors + trapdoors graphically better as well as newer recipes for different material doors |
14:09 |
rubenwardy |
Yay! |
14:09 |
|
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14:10 |
rubenwardy |
Are all these graphics improvements (ie: 512 normal maps) going into BFD or a texture pack? |
14:10 |
Jordach |
texture pack |
14:11 |
|
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14:11 |
rubenwardy |
awesome |
14:13 |
|
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14:16 |
|
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14:31 |
|
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14:34 |
|
cities joined #minetest |
14:36 |
|
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14:36 |
cities |
Yo |
14:38 |
Krock |
Yo |
14:39 |
|
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14:43 |
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14:43 |
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14:43 |
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14:47 |
Broam |
Sorry, this is IRC, not Yo. :D |
14:52 |
Cylus |
Broam: What is "Yo"? |
14:53 |
SylvieLorxu |
Cylus: An "IM app" that only lets you send the message "Yo", nothing else |
14:54 |
Cylus |
SylvieLorxu: Okay .... That seems kind of pointless. I think I'll stick with email/IRC. |
14:54 |
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14:54 |
SylvieLorxu |
Cylus: It is pointless |
14:55 |
SylvieLorxu |
That's why this is so stupid: http://www.forbes.com/sites/jaymcgregor/2014/06/19/app-raises-1m-in-funding-for-simply-sending-the-message-yo-back-and-forth/ |
14:56 |
PenguinDad |
Lb |
14:56 |
|
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14:57 |
|
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15:01 |
Cylus |
SylvieLorxu: That's so horribly sad .... |
15:01 |
Cylus |
What are people thinking these days? |
15:01 |
Jordach |
fack-in-ell |
15:01 |
Jordach |
1.8 skins mess my mind up :) |
15:03 |
|
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15:03 |
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15:04 |
Cylus |
Jordach: Version 1.8 of what? |
15:05 |
Fritigern |
Cylus: 1.8 of that other mining game |
15:05 |
Cylus |
Fritigern: Ah, got it. I was thinking Blender, or something. |
15:06 |
tpe |
Instant mental connection of Minecraft and Voldemort. |
15:06 |
Fritigern |
Nope, it's definitely Miner 2049'er :-) http://en.wikipedia.org/wiki/Miner_2049er#mediaviewer/File:C64_Miner_2049er.png |
15:06 |
Fritigern |
tpe, that-which-shall-not-be-named |
15:07 |
Cylus |
I think of Teratology, though I can't seem to get it to run. |
15:07 |
Cylus |
*Terosology |
15:08 |
Jordach |
https://github.com/Jordach/big_freaking_dig/commit/f821094212dd10ccaeb7bec3113749c2163e8546 (Minetest subgame) |
15:08 |
Cylus |
I downloaded it a couple weeks ago, but neglected to even test it until just now. |
15:09 |
Cylus |
Jordach: Lovely commit description. |
15:09 |
PenguinDad |
Jordach: Summer's over? ;) |
15:09 |
Jordach |
yup |
15:09 |
Cylus |
Downloading ... |
15:10 |
Jordach |
even though its like 20c out there |
15:10 |
|
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15:10 |
Jordach |
at 7:30am its cold |
15:10 |
|
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15:10 |
MinetestBot |
asie: 09-27 18:46 UTC <sfan5> http://i.imgur.com/JNZzzTl.jpg |
15:13 |
rubenwardy |
Amazing commit message, Jordach |
15:13 |
Cylus |
Jordach: Only eight degrees here. Huh ... at eight o'clock .... |
15:14 |
Jordach |
two new commits |
15:14 |
Cylus |
Bad connection. I'm going to have to download this later. |
15:15 |
Cylus |
I swear my ISP hates me. |
15:15 |
Jordach |
Cylus, it weighs somewhere between 25 -> 50mb |
15:15 |
PenguinDad |
Jordach: pro-tip add *.blend1 to your .gitignore |
15:15 |
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15:16 |
CWz |
anyone here having issue with inventory_plus? it seems to no longer be in a working state, no errors no nothing. |
15:16 |
Cylus |
Jordach: Yeah, but a ten minute video I've been trying to watch has already taken an hour to half-way load, so it's not just the file size that's an issue. My ISP just sucks. |
15:17 |
Jordach |
5 days to make 75 posts. |
15:18 |
Taoki |
Hey. Can anyone please confirm that minetest.find_path returns the points in order? So that table[1] is the first position, table[2] is the second, and so on. |
15:18 |
PenguinDad |
!c 75/5 |
15:18 |
MinetestBot |
15.0 |
15:18 |
PenguinDad |
15 posts per day :D |
15:19 |
Cylus |
!c 1/0 |
15:19 |
MinetestBot |
ZeroDivisionError: division by zero |
15:19 |
PenguinDad |
!c sqrt(-1) |
15:19 |
MinetestBot |
NameError: name 'sqrt' is not defined |
15:19 |
rubenwardy |
I have 12Mbps |
15:19 |
rubenwardy |
!c "kate" > "gedit" |
15:19 |
MinetestBot |
True |
15:20 |
rubenwardy |
MinetestBot knows, she knows. |
15:20 |
Jordach |
I want to put gr8 clickb8 m8 i r8 8/8 m8 |
15:20 |
Jordach |
https://forum.minetest.net/viewtopic.php?f=14&t=10214&p=155956#p155956 |
15:20 |
PenguinDad |
!c math.sqrt(-1) |
15:20 |
MinetestBot |
ValueError: math domain error |
15:20 |
PenguinDad |
:( |
15:20 |
|
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15:23 |
* Jordach |
eventually feels like decoding PNG files with Lua to discover whether they are 64^2 or 64*32 |
15:27 |
Megaf_ |
!c (345*4556/2)/3*(34*4/3.5)/(1+1-2) |
15:27 |
MinetestBot |
ZeroDivisionError: float division by zero |
15:27 |
Megaf_ |
!c (345*4556/2)/3*(34*4/3.5)/(1+1-2+0000000000000000.1) |
15:27 |
MinetestBot |
101794057.14285712 |
15:28 |
Megaf_ |
!c (345*4556/2)/3*(34*4/3.5)/(1+1+0000000000000000.1-2) |
15:28 |
MinetestBot |
101794057.14285703 |
15:28 |
Megaf_ |
interesting |
15:28 |
PenguinDad |
!c (345*4556/2)/3*(34*4/3.5)/(1+1-2+0.0000000000000001) |
15:28 |
MinetestBot |
1.0179405714285713e+23 |
15:29 |
|
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15:29 |
Megaf_ |
!c (345*4556/2)/3*(34*4/3.5)/(1+1+0000000000000000.1-2-0000000000000000.1) |
15:29 |
MinetestBot |
1.2225058075122728e+23 |
15:29 |
sfan5 |
Megaf_: qTox is good |
15:29 |
|
hmmmm joined #minetest |
15:29 |
sfan5 |
and please move your calcs to ##minetestbot |
15:29 |
Megaf_ |
I think I just made the bot divide by zero |
15:29 |
Megaf_ |
where is the black hole? |
15:29 |
sfan5 |
!c (1+1+0000000000000000.1-2-0000000000000000.1) |
15:29 |
MinetestBot |
8.326672684688674e-17 |
15:29 |
sfan5 |
not zero |
15:30 |
sfan5 |
and wat |
15:30 |
sfan5 |
0000000000000000.1 is the same as 0.1 |
15:30 |
Megaf_ |
yep, in theory, but does the bot knows that? |
15:30 |
Megaf_ |
lol |
15:31 |
Megaf_ |
sfan5: 641F2B02282A1D07349B7639A21EB21804ADD4838DB85DF7467C16375B2A3D119D7C89390AC0 |
15:31 |
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15:32 |
sfan5 |
Megaf_: sent |
15:32 |
Megaf_ |
I wonder if there's any minetest dev interested in implemeting music in the form of radio streaming in minetest |
15:32 |
Jordach |
^ |
15:32 |
crazyR |
^ +1 that idea |
15:32 |
Megaf_ |
I have the know how from previous experience in OSGrid |
15:32 |
Megaf_ |
but I can't code |
15:33 |
sfan5 |
system("mpv http://some.website.net/audio.m3u8"); |
15:33 |
Megaf_ |
anyone else using Tox? |
15:33 |
crazyR |
i dont understand how that will be sent to the client though |
15:34 |
Megaf_ |
ok, it's very simple and there's no load on the server side |
15:35 |
Megaf_ |
the idea is, every server can have it's radio, it can be own radio or just a radio the admin likes |
15:35 |
Megaf_ |
all the server do, is send to the client the stream URL |
15:35 |
|
george joined #minetest |
15:35 |
Megaf_ |
in similar way MOTD is sent |
15:35 |
Megaf_ |
in fact, it could be send within the MOTD message |
15:36 |
Megaf_ |
using some TAG maybe, and the client would filter that |
15:36 |
Megaf_ |
now, to play the stream, client will use a lib, maybe vlc or gstreamer |
15:36 |
george |
I know I need to use a screw driver to turn blocks, buty How do I turn then vertically? |
15:36 |
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15:37 |
sfan5 |
Megaf_: have fun trying to get any of the people who build windows builds to compile vlc |
15:37 |
Megaf_ |
it could be any other opensource lib |
15:38 |
sfan5 |
like libmpv |
15:38 |
crazyR |
thats why how ever its done needs to be a built in system |
15:38 |
crazyR |
where libries could be included within the compile of minetest |
15:39 |
Megaf_ |
crazyR: it could be an opitional lib on the client side, just like CURL |
15:40 |
crazyR |
yeah but then thats going to make too many people complain about extra messing around. most windows users like the plug and play approach unfortuantly |
15:40 |
Megaf_ |
so, if the client have that lib, it will get music |
15:40 |
Megaf_ |
crazyR: well, just as freetype lib and other libs |
15:40 |
sfan5 |
crazyR: you can include .dll files with the client |
15:40 |
sfan5 |
thats what we've been doing since ever |
15:41 |
Megaf_ |
I think the hardest things is finding the lib with the smallest footprint |
15:41 |
Megaf_ |
and creating a formspec thing to play/stop the streaming |
15:42 |
Megaf_ |
it could actually be node |
15:42 |
sfan5 |
<Megaf_> I think the hardest things is finding the lib with the smallest footprint |
15:42 |
sfan5 |
just don't use an all-in-one at all |
15:42 |
sfan5 |
libopus + libportaudio w/ libcurl for fetching sound, rest done in minetest |
15:42 |
Megaf_ |
well, you have the answer already then |
15:43 |
sfan5 |
I'm not going to implement that |
15:43 |
crazyR |
maybe this is why the client should be modable aswell as the server? |
15:44 |
sfan5 |
the client is moddable |
15:44 |
sfan5 |
you just have to recompile |
15:44 |
crazyR |
i mean have an api of its own what people can use for modding |
15:44 |
crazyR |
in a similar lua language |
15:45 |
crazyR |
so you would have mods then you would have client only mods |
15:45 |
Megaf_ |
sfan5: or maybe, the client could just run a external command to play music |
15:46 |
sfan5 |
Megaf_: because everyone has music player x installed, right? |
15:46 |
Megaf_ |
if server sends radio stream ($URL) then run exec $sensibleplayer $URL |
15:46 |
DusXMT |
sfan5: Have an abstraction in the middle: a script of something that starts one of a list of music players |
15:46 |
crazyR |
dont most os have an associated file list |
15:46 |
crazyR |
that could be used |
15:47 |
sfan5 |
I think the user would mind if <heavy GUI app they have accossiated with .ogg> starts in the middle of them playing minetest |
15:48 |
crazyR |
most radio streams are not ogg |
15:48 |
Megaf_ |
minetest would have to support only mp3 |
15:48 |
Megaf_ |
the most common |
15:48 |
Cylus |
crazyR: They should be. |
15:48 |
Megaf_ |
and using that free lib |
15:48 |
crazyR |
not really mp3 can be compressed better with better quality |
15:48 |
|
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15:49 |
sfan5 |
Megaf_: who pays the licensing costs to MPEG LA? |
15:49 |
DusXMT |
Isn't mp3 encumbered? (i.e. free implementations exist, but they're legally illegal) |
15:49 |
jojoa1997 |
Oh gosh, I am updating 3d_armor for Overcraft Orgins and stu changed everyhting |
15:49 |
Cylus |
Vorbis (OGG) can be better compressed with better quality than MP3 ... |
15:49 |
Megaf_ |
mpg123 |
15:49 |
sfan5 |
how about opus? |
15:49 |
Cylus |
DusXMT: Yes, that too. |
15:49 |
Megaf_ |
I dont know opus |
15:49 |
crazyR |
cylus im yet to see that |
15:49 |
sfan5 |
Megaf_: there may be free libaries but you still need to pay licensing costs |
15:50 |
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15:50 |
Megaf_ |
sfan5: it would be quite hard to find good ogg streams |
15:50 |
jojoa1997 |
What is the key to view third person? |
15:50 |
Cylus |
crazyR: All my Vorbis files are smaller than my MP3 files. The only time I ever choose MP3 is when it's the only option. |
15:50 |
sfan5 |
1) convert them 2) ??? 3) profit |
15:50 |
sfan5 |
http://www.opus-codec.org/ |
15:50 |
sfan5 |
"Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, [...]." |
15:51 |
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15:51 |
zlsa_ |
jojoa1997, F7 |
15:51 |
jojoa1997 |
thanks |
15:51 |
crazyR |
just a though.... most operating systems have the mp3 codecs built in linux is easy to install and most people install it. so can we not use an opensource lib that makes use of the os built in codec |
15:51 |
jojoa1997 |
Now I dont need to make a local server to test the look of the armor |
15:51 |
SylvieLorxu |
Just only support Ogg streams |
15:51 |
SylvieLorxu |
If you force people to use Ogg, they will use Ogg |
15:51 |
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15:52 |
sfan5 |
crazyR: linux has mp3 codecs built in? is that new? |
15:52 |
Megaf_ |
It doesnt |
15:52 |
crazyR |
no i siad most. and i siad linux is easy to install them |
15:52 |
Megaf_ |
some distros have mp3 codecs yes |
15:52 |
SylvieLorxu |
It doesn't have MP3 built in |
15:52 |
DusXMT |
sfan5: There's in-hernel mp3 support o_0? |
15:52 |
sfan5 |
cmhobbs: tip: use SASL, we can see your IP before your host changes |
15:52 |
SylvieLorxu |
I also don't have MP3 |
15:52 |
SylvieLorxu |
I'm not giving those bastards any money |
15:53 |
cmhobbs |
sfan5, that's fine, i was trying to ghost my other client |
15:53 |
SylvieLorxu |
Ogg FLAC, Ogg Vorbis and Ogg Opus is all you need for audio anyway |
15:53 |
cmhobbs |
i'm unconcerned about the IP |
15:53 |
SylvieLorxu |
There is absolutely no reason to still use MP3 except if your devices don't support otherwise |
15:53 |
sfan5 |
crazyR: umm. no. MP3 needs to be explicitly installed on almost any distro |
15:53 |
Cylus |
jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around. |
15:53 |
sfan5 |
SylvieLorxu: private use does not require licensing costs iirc |
15:54 |
DusXMT |
cmhobbs: then you might as well just pirate minecraft and hack on that |
15:54 |
SylvieLorxu |
sfan5: It does |
15:54 |
sfan5 |
SylvieLorxu: where does it say that? |
15:54 |
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15:54 |
Cylus |
Debian seems to have MP3 support by default. I did not (and would not) install it, yet I can play MP3 files. |
15:54 |
cmhobbs |
DusXMT, why the hostility? |
15:54 |
crazyR |
good to see the FOSS guys are in full swing. can we keep it about functionality and worthness SylvieLorxu |
15:54 |
chozo |
when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors |
15:54 |
SylvieLorxu |
http://mp3licensing.com/royalty/ |
15:54 |
chozo |
whats the problem |
15:54 |
SylvieLorxu |
"PC Software Applications" |
15:54 |
sfan5 |
Cylus: ffmpeg has an mp3 decoder built-in |
15:55 |
SylvieLorxu |
crazyR: It as about functionality and worthness |
15:55 |
jojoa1997 |
[11:53:49] <Cylus> jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around. |
15:55 |
jojoa1997 |
What? |
15:55 |
SylvieLorxu |
MP3 is a sub-par format, giving higher file sizes than Ogg Vorbis with lower quality |
15:55 |
chozo |
sfan5 can you help me? |
15:55 |
DusXMT |
cmhobbs: I'm not trying to be hostile, I'm just saying what I think about that mindset |
15:55 |
jojoa1997 |
Jordach you are working on a new minetest skin right? |
15:55 |
SylvieLorxu |
You can't argue MP3 is in any way superior to Ogg Vorbis |
15:55 |
jojoa1997 |
Why not add the ability to move the head up and down? |
15:55 |
sfan5 |
DusXMT: cmhobbs was talking about IP as in IP address not IP as in Intellectual Property |
15:55 |
Cylus |
jojoa1997: Comment out the part of minetest_game/default that makes the player 3D, then walk around in third-person mode. |
15:56 |
jojoa1997 |
hmm |
15:56 |
chozo |
uh |
15:56 |
DusXMT |
cmhobbs: ohhh, sorry, I misunderstood your message then |
15:56 |
cmhobbs |
DusXMT, no worries |
15:56 |
Cylus |
The only thing MP3 does better is weasel money out of people. |
15:56 |
chozo |
seriously can someone help me |
15:56 |
Cylus |
Oh, MP3 also supports DRM better. |
15:57 |
Cylus |
chozo: Help how? |
15:57 |
cmhobbs |
DusXMT, i'm a dues paying member of the FSF, I think I probably share your mindset on Intellectual Property :D |
15:57 |
sfan5 |
SylvieLorxu: thats for apps you release with mp3 support |
15:57 |
SylvieLorxu |
cmhobbs: chozo | when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors |
15:57 |
crazyR |
lmao i can see why development of minetest is slow. mp3 is used my the majority of of radio broadcasts. so if mp3 is not included someway then it is pointless going any further as it would limit the majority of server owners who intend to use external radio streams instead of there own |
15:57 |
chozo |
Cylus, exactly what SylvieLorxu said. Thats what happening to me |
15:58 |
DusXMT |
crazyR: something is better than nothing |
15:58 |
jojoa1997 |
XD |
15:58 |
sfan5 |
crazyR: you pay the licensing costs? |
15:58 |
jojoa1997 |
3rd person mode with 2d model is funny |
15:58 |
crazyR |
not if its only usefull to 1 in 10 people |
15:58 |
jojoa1997 |
I remember when that was the only thing you could have |
15:58 |
Cylus |
chozo: The texture file is missing then. You could try redownloading the mod (Unified Inventory, probably) to see if it has the missing image. |
15:58 |
SylvieLorxu |
crazyR: Will you pay 75 cents for every Minetest download? |
15:58 |
sfan5 |
^ |
15:59 |
chozo |
i dont have the mod cylus |
15:59 |
crazyR |
sfan could always run a donation campaighn to cover costs, its a 1 off fee for game devs |
15:59 |
SylvieLorxu |
Or shall we just use Ogg Vorbis which is getting more and more support anyway?{ |
15:59 |
crazyR |
per title |
15:59 |
sfan5 |
crazyR: no, per unit |
15:59 |
SylvieLorxu |
Of 2500 USD |
15:59 |
SylvieLorxu |
Which is an insane amount to give when Ogg Vorbis is free |
15:59 |
Cylus |
crazyR: Minetest is a free project. It should use free codecs such as Vorbis, not MP3. |
15:59 |
chozo |
cylus, wheres the inventory image defaultly located |
15:59 |
crazyR |
sfan look at the games section |
15:59 |
sfan5 |
crazyR: if you want me to notice your msgs use sfan5 not sfan |
16:00 |
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16:00 |
Cylus |
chozo: I think it's in default/textures, but I'm not on minetest_game, so I forget. |
16:00 |
Megaf_ |
Ok, I agree that we should use OGG |
16:00 |
chozo |
I'll try it out cylus |
16:01 |
sfan5 |
crazyR: hm, right. but what does this have to do with dev. being slow? |
16:01 |
SylvieLorxu |
Ogg Vorbis would be quicker and easier to implement than MP3 :P |
16:01 |
sfan5 |
Ogg Opus pls |
16:01 |
SylvieLorxu |
Oh, hey, we already use Ogg Vorbis! |
16:01 |
Nitori |
opus! |
16:01 |
Cylus |
Very good point, SylvieLorxu. |
16:01 |
SylvieLorxu |
Ogg Opus isn't really widespread enough, even though it's cool |
16:02 |
crazyR |
sfan5: when we get into arguments over free vs paid thats slows dev down. etc |
16:02 |
sfan5 |
SylvieLorxu: <SylvieLorxu> If you force people to use Ogg, they will use Ogg s/Ogg/Opus/ |
16:02 |
crazyR |
sfan5: it should be about how the game will affect the end users. |
16:02 |
Megaf_ |
ok, so everyone agree that it's a good idea to use Opus/Vorbis |
16:02 |
SylvieLorxu |
sfan5: Opus is just one of the many Ogg codecs |
16:02 |
sfan5 |
crazyR: you started the argument with mp3 |
16:02 |
SylvieLorxu |
Ogg Opus, Ogg Vorbis, Ogg FLAC |
16:02 |
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16:02 |
Megaf_ |
sfan5: SylvieLorxu has a point, Minetest can already play Vorbis |
16:02 |
sfan5 |
crazyR: do we want to pay 2500$? no |
16:02 |
SylvieLorxu |
Ogg Vorbis is already in Minetest and the second most common format for online streams |
16:03 |
Megaf_ |
we don't need any other lib |
16:03 |
sfan5 |
anyway |
16:03 |
dirkk0 |
+1 for vorbis. it is next behind mp3. |
16:03 |
sfan5 |
why are we having this discussion? |
16:03 |
Nitori |
even youtube uses vorbis for their webm videos |
16:03 |
SylvieLorxu |
Going back to the beginning, why do we want online streams again? |
16:03 |
sfan5 |
because people are too lazy to open their music player? |
16:03 |
SylvieLorxu |
This seems like something a mod should add |
16:03 |
Nitori |
online streams? what? |
16:04 |
SylvieLorxu |
Nitori: I think that was the subject |
16:04 |
Megaf_ |
It is |
16:04 |
Nitori |
in minetest? sounds stupid |
16:04 |
SylvieLorxu |
We got slightly sidetracker on implementation before thinking of if the idea was good in the first place |
16:04 |
Cylus |
crazyR: As end users don't want to be bothered with licensing fees if the ever decide to become commercial developers, avoiding MP3 is important to end users. |
16:04 |
Megaf_ |
The idea is the server sends a radio stream url and client play it |
16:04 |
dirkk0 |
there are two reasons why someone would want that: a) control the ambient atmosphere on your server and b) live streams |
16:05 |
SylvieLorxu |
Megaf_: Is there no way a mod could take care of that? |
16:05 |
Cylus |
crazyR: People who aren't wanting a free game typically go to better-advertised games such as Minecraft. |
16:05 |
sfan5 |
SylvieLorxu: there are no client-side mods so no |
16:05 |
Megaf_ |
SylvieLorxu: I have no idea |
16:05 |
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16:05 |
Megaf_ |
let me check the API |
16:05 |
SylvieLorxu |
sfan5: Is the walking sound done client-side? Could possibly just add an Ogg stream to the "sound" of a node? |
16:05 |
SylvieLorxu |
Just throwing out random ideas here, not a minetest dev |
16:06 |
Megaf_ |
SylvieLorxu: That's what Im thinking about now |
16:07 |
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16:07 |
sfan5 |
SylvieLorxu: yes, but an entire .ogg needs to be downloaded before it can be played |
16:07 |
chozo |
Guys, can someone tell me why my chest looks like this? I think it's because of the error thats displayed, but someone tell me how to fix it please http://prntscr.com/4r5fxe |
16:07 |
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16:07 |
Megaf_ |
sfan5: the thing is, minetest can already play ogg |
16:08 |
Megaf_ |
so the http://url.com/stream.pls could be send with the media stuff to the client |
16:08 |
chozo |
Someone please tell me why http://prntscr.com/4r5fxe that is happening |
16:09 |
SylvieLorxu |
Megaf_: Please use example.com in examples :P |
16:09 |
Cylus |
chozo: Are you running vanilla minetest_game? |
16:09 |
jojoa1997 |
IS it possible to have an entity show up in the inv? |
16:09 |
SylvieLorxu |
Apparently url.com is real |
16:09 |
chozo |
Cylus, I have a few mods.. |
16:10 |
Taoki |
Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.php?f=9&t=10022&p=155985#p155985 |
16:10 |
chozo |
But how would that interfere with default? |
16:10 |
Megaf_ |
yep |
16:10 |
Megaf_ |
of course |
16:10 |
Megaf_ |
in my server theres a mod that replaces the default inventory |
16:11 |
Cylus |
chozo: Your screenshot is still loading, so it will take me a bit to see the issue. But if it is what I think it is, a mod may be modifying the node in a broken way. |
16:11 |
Cylus |
It may retexture it, but not include the new texture. |
16:12 |
Cylus |
chozo: What version of Minetest are you running? |
16:12 |
Cylus |
0.4.10? |
16:12 |
chozo |
yea |
16:13 |
dirkk0 |
The pyo/python guys over here hacked a stream like thing together that takes advantage of Ogg: http://acaia.ca/~tiago/posts/introducing-radio-pyo-live-music-in-python/. Here is the server code: https://github.com/tiagovaz/pyo-collection/blob/master/radio-pyo.py |
16:14 |
dirkk0 |
So if this link can be played on the client side you have streaming: http://acaia.ca:8000/radiopyo.ogg.m3u |
16:14 |
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16:15 |
Cylus |
chozo: OH! I think I see the issue. The problem is that the mod is broken. Are any of your mods coded by RealBadAngel, perhaps? It looks like the one that retextured the chest assumes you have Unified Inventory installed, but does not depend on it. |
16:15 |
Megaf_ |
hm, theres icecast.org too |
16:15 |
Megaf_ |
they have list of ogg radios, http://icecast.org/ |
16:15 |
chozo |
Cylus, are you saying I should get Unified Inventory mod? |
16:16 |
Cylus |
chozo: Try installing Unified Inventory to test this theory. Then remove Unified Inventory if you don't want it. |
16:16 |
chozo |
Okay |
16:16 |
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16:16 |
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16:16 |
chozo |
The download link is done. http://realbadangel.pl/minetest/unified_inventory.zip cylus |
16:16 |
chozo |
wait nvm |
16:17 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory |
16:17 |
Cylus |
Okay, sweet. |
16:17 |
Cylus |
Thanks RealBadAngel! |
16:18 |
George |
Hi everybody I need to know how do I turn a block with screw driver Vertically, I can turn them horantal? |
16:18 |
Cylus |
George: Right click with the screwdriver to change modes. |
16:19 |
Cylus |
George: One of the four modes should flip it the way you want it to. |
16:19 |
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16:19 |
George |
ty Cylus God bless |
16:19 |
lisacvuk |
hi |
16:20 |
Megaf_ |
That's a stream I would use in my server http://dir.xiph.org/listen/623159/listen.m3u |
16:20 |
Megaf_ |
http://all.rainwave.cc/ |
16:20 |
Megaf_ |
maybe |
16:21 |
chozo |
it worked cylus thx |
16:21 |
Cylus |
chozo: Okay, what mods .... |
16:21 |
Cylus |
Drats. Too late. |
16:21 |
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16:22 |
bjrohan_ |
what are the more "important" levels in minetest for mining for various ores, is there a list? |
16:22 |
Cylus |
Without knowing what mod is broken, how can we post a bug report? |
16:23 |
bjrohan_ |
looks to me like level 64, 256, 512, and 1024? |
16:23 |
Cylus |
bjrohan_: There is no list, but you can find the ore levels in minetest_game/mods/default/mapgen.lua (I might have the file name off a little, look around). |
16:23 |
bjrohan_ |
is there anything under 1024? |
16:23 |
crazyR |
anyway i think a clientside mod api would solve alot of the diffrences server owners/modders have. as it would allow mods to add features that devs dont want are cannot be bothered workingon |
16:23 |
Cylus |
Yeah, that sounds about right. Anything deeper than 1024 is where the good stuff lies. |
16:24 |
Megaf_ |
just go to -256 |
16:24 |
Cylus |
-1024 has more ore than -256 though. |
16:25 |
Cylus |
-256 sounds like maybe it was the threshold from before the developers added more ores to the game. |
16:26 |
Megaf_ |
well, my home is at -10000... |
16:26 |
Cylus |
I remember needing to deepen my mine quite a ways after the update, but after that, I started raking in the ores like mad. |
16:26 |
bjrohan_ |
-10,000? Wow, why do deep? |
16:27 |
Megaf_ |
because a player on my server dug to -10000 |
16:27 |
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asie joined #minetest |
16:27 |
Megaf_ |
then I decided to have a home as deep as him |
16:27 |
Megaf_ |
Hi asie |
16:27 |
bjrohan_ |
:-). anything of interest that low? |
16:27 |
asie |
second big social service i quit today |
16:27 |
asie |
now i'm considering if quitting reddit is worthwhile |
16:27 |
Megaf_ |
facebook? |
16:28 |
Cylus |
I had my home at about +15000 at one point. Underground is better though. |
16:28 |
bjrohan_ |
Also in minetest is there a map of your entire world that you can view to see where things are? |
16:28 |
asie |
Megaf_: quit over 2 years ago |
16:28 |
Megaf_ |
I would quit facebook if I had other means of talking to some of my friends |
16:28 |
Megaf_ |
Im planing in quiting facbook, twite, google and skype |
16:28 |
Megaf_ |
and I will make my own solutions to that stuff |
16:29 |
dirkk0 |
oh, I know this feeling. |
16:29 |
Cylus |
I can't even join Facebook because of the horrid terms of service. Same with Google. Skype requires a software installation that I don't want, I haven't even looked at their terms. |
16:30 |
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16:30 |
Cylus |
Megaf_: Replace Skype with a SIP client, and the other networks with pump.io or GNU social, and you'll save yourself a lot of development effort. |
16:31 |
Megaf_ |
Cylus: most of google stuff like calendar, contact and stuff I will solve with owncloud |
16:31 |
realtinymonster |
Cylus: but skype is too convientent |
16:31 |
SylvieLorxu |
SIP is quite awful, I'd personally go for "Wait until Tox is done" :P |
16:31 |
Cylus |
Once Debian 8 is out, I should have the dependencies I need to try to install pump.io myself ... |
16:31 |
Megaf_ |
and for Skype im using Linphone and Tox |
16:32 |
Cylus |
realtinymonster: It's not so convenient for me, as I can't even connect to it, but use it if you want. |
16:33 |
Jordach |
asie, not worth it for reddit |
16:33 |
Cylus |
I think I have Linphone installed still, but I never use it. I don't really like voice chat. I prefer typing/reading. |
16:33 |
Megaf_ |
twitter Im replacing by identi.ca |
16:34 |
Cylus |
identi.ca is pump.io. I plan to use that too once I'm able to install it. |
16:34 |
realtinymonster |
Megaf_: what is your master plan? |
16:34 |
Megaf_ |
realtinymonster: be free |
16:34 |
Megaf_ |
to be free |
16:34 |
asie |
Jordach: why? |
16:35 |
Jordach |
because reddit doesn't have a *shitty* tos |
16:35 |
Megaf_ |
and to conquer the world if enough peoiple join me |
16:35 |
Megaf_ |
people* |
16:35 |
realtinymonster |
heh |
16:35 |
realtinymonster |
Good luck! |
16:37 |
bjrohan_ |
Another question. I have added the travel net, and I wish to add an elevator. I successfully created my first elevator, now for my 2nd, how to I add it to my network so that it connect to my 1st? Also does it have to be on the same x,z? |
16:37 |
RealBadAngel |
Jordach, can you make a model that will have coordinates like we are using? i mean in range -0.5 to 0.5 ? |
16:37 |
Jordach |
RealBadAngel, err |
16:37 |
RealBadAngel |
that model you gave me is small and shifted |
16:37 |
Jordach |
you sure BU will fit |
16:38 |
Jordach |
because Blender Units = 10x Nodebox Units |
16:38 |
Jordach |
actually 1/10 in scaling |
16:39 |
RealBadAngel |
if i multiply coords by 10 its way too big |
16:40 |
Jordach |
RealBadAngel, look at meshnods |
16:40 |
RealBadAngel |
well, the factor is 5 |
16:40 |
RealBadAngel |
you have to multiply it by 5 |
16:41 |
asie |
Jordach: but i mean |
16:41 |
asie |
in terms of procrastination and etc |
16:41 |
asie |
that's why i'm quitting |
16:41 |
RealBadAngel |
http://i.imgur.com/J7qQUiw.png |
16:42 |
Jordach |
RealBadAngel, now give entities / meshes side shading |
16:42 |
RealBadAngel |
meshes do not have sides |
16:42 |
RealBadAngel |
theyre not cubes |
16:43 |
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16:43 |
Megaf_ |
bjrohan_: elevators have to be aligned |
16:44 |
VanessaE |
hi all |
16:44 |
kilbith |
hi |
16:44 |
bjrohan_ |
Cylus: For the minestest levels, when it lists your y level, is that at head height or at your feet? I ask so that if I want to go to level 256 to mine, if my y says 256 is that low enough, or to reach those 256 ores should my y really be say 129 so that I reach them, in theory (I understand anything under is beter) |
16:45 |
VanessaE |
RealBadAngel: do I spy a meshnode in that screenshot? :) |
16:45 |
VanessaE |
bjrohan_: it's the height of your feet apparently. |
16:45 |
RealBadAngel |
yes its drawtype mesh |
16:45 |
bjrohan_ |
OK |
16:46 |
Cylus |
bjrohan_: In the middle somewhere. If you stand on a node and it says "y = 10.5", then the node you are standing on top of is at y = 10. |
16:46 |
VanessaE |
bjrohan_: but if you need to be at e.g. -256 to get to some ore, your height as measured at the feet needs to be below -256 to see them |
16:47 |
VanessaE |
Cylus: after some testing by zefram, it's the height of the surface of the node you're standing on. the node's center is considered "0" relative to the node's Y location |
16:47 |
VanessaE |
so 1.5 is 1.5 meters above true 0 in the world |
16:47 |
bjrohan_ |
Makes sense, to be safe to mine at 256, y should be 258 |
16:47 |
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16:47 |
VanessaE |
which would be the node that sits at Y=1 in the usual coords |
16:48 |
VanessaE |
bjrohan_: that's fair to say, yeah |
16:48 |
VanessaE |
bjrohan_: but take care about your actual reach distance. some tools have a fairly short range |
16:48 |
Cylus |
VanessaE: Very interesting. That explains the odd Y values though. |
16:49 |
VanessaE |
Cylus: yep. it was originally supposed to be the "eye height" but not anymore |
16:49 |
Batman |
Hi. Was wondering how to make a tool respect area protection |
16:49 |
Cylus |
VanessaE: Any idea why it changed? |
16:50 |
VanessaE |
Batman: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1779 |
16:50 |
VanessaE |
Cylus: I don't think it so much changed as much as the definition was never clear in the first place :) |
16:50 |
Cylus |
Batman: Have the tool check minetest.is_protected(). Check the API doc for arguments to input. |
16:50 |
Cylus |
VanessaE: Ah, that sort of deal. |
16:51 |
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16:51 |
VanessaE |
Batman: basically, that ^^^ function Cylus and I referenced. you supply a name and position and it returns true or false if the area is protected by a mod that hooks into the engine properly. |
16:51 |
VanessaE |
true, it's protected by someone other than you, false if it's not protected or if you own it. |
16:51 |
VanessaE |
if I remember right |
16:52 |
Cylus |
Yeah, that's it. |
16:52 |
Cylus |
s/it/right/ |
16:52 |
VanessaE |
and there's also a second function you can call to deal with a violation of the protection if you want (normally, the code just does nothing at all, but you could e.g. print a warning, kick the player, etc) |
16:52 |
jojoa1997 |
I am so lost |
16:52 |
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16:52 |
VanessaE |
jojoa1997: you've been out of the loop for over a year :) |
16:52 |
Batman |
thank you. I tried it but I am just learning lua. I am not sure how to impliment it. |
16:53 |
jojoa1997 |
VanessaE true |
16:53 |
VanessaE |
jojoa1997: much has changed since you wandered off to explore the dark side ;) |
16:53 |
jojoa1997 |
Also I am updating 3d_armor on Overcraft(which has been out of the loop for a year) |
16:53 |
PenguinDad |
VanessaE: s/loop/main loop/ :P |
16:53 |
Cylus |
Have I really been playing Minetest for over a year now ... ? |
16:54 |
Cylus |
Dark side? What? Did we lose jojoa1997 to Minecraft? |
16:54 |
jojoa1997 |
GAAAAAAAAAAAH |
16:54 |
jojoa1997 |
Cylus no |
16:54 |
Cylus |
jojoa1997: Okay, good. |
16:54 |
jojoa1997 |
I was already playing MC and MT I just got feed up with MT |
16:54 |
VanessaE |
Cylus: so, yes, we did. |
16:54 |
jojoa1997 |
then I came back to FM for a while but it got soo laggy and now I am fully back in here |
16:55 |
VanessaE |
but now he's back :) |
16:55 |
VanessaE |
wait, FM is laggy? hahaha |
16:55 |
jojoa1997 |
VanessaE as I said I never truly left though; I always keept up to date with the forums |
16:55 |
VanessaE |
don't let proller hear you ;D |
16:55 |
Cylus |
Ah. Me too then. But I'm back, and I'm redesigning. I will create my own Minetest subgame that hardly anyone will play, but at least I'll have fun again. |
16:55 |
jojoa1997 |
Just not paying attention maiunly |
16:55 |
VanessaE |
3... |
16:55 |
VanessaE |
2... |
16:55 |
VanessaE |
1... |
16:55 |
jojoa1997 |
VanessaE I am in #freeminer and yes we know it is laggy |
16:55 |
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16:55 |
jojoa1997 |
at least FM allows me to build it |
16:56 |
VanessaE |
jojoa1997: really, I expected that to not be the case. proller's always claiming that FM never lags etc etc etc etc ertc |
16:56 |
VanessaE |
etc* |
16:56 |
jojoa1997 |
proller doesnt have FM freeze on his computer |
16:56 |
jojoa1997 |
So |
16:57 |
* EvergreenTree |
paws at sfan5 |
16:57 |
jojoa1997 |
ok |
16:57 |
PenguinDad |
FM is only made for proller's machine plol |
16:57 |
PenguinDad |
EvergreenTree: o/ |
16:57 |
EvergreenTree |
PenguinDad: So true |
16:57 |
VanessaE |
heh |
16:59 |
jojoa1997 |
ok so I have a problem |
16:59 |
jojoa1997 |
1) my computer is so slow I cant copy the links |
16:59 |
Jordach |
wat |
16:59 |
Jordach |
no |
16:59 |
Jordach |
bull |
17:00 |
jojoa1997 |
Why is there a white box there? Here is the code and pic http://pastebin.com/5fLJ4DTt http://i.imgur.com/Ur8QyJY.png |
17:00 |
jin_xi |
its your ipad |
17:01 |
jojoa1997 |
not joking |
17:01 |
jojoa1997 |
I've spent an hour updating this mod and I cant find the problem |
17:01 |
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17:01 |
jojoa1997 |
ffffff |
17:01 |
VanessaE |
jojoa1997: what is the exact size of the texture of that object? |
17:01 |
jojoa1997 |
weildview was updated too |
17:01 |
jojoa1997 |
sec |
17:03 |
jojoa1997 |
nvm about that |
17:03 |
jojoa1997 |
um it should be 16x |
17:03 |
jojoa1997 |
or maybe 32x |
17:03 |
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17:03 |
VanessaE |
check it. |
17:03 |
VanessaE |
it has to be exactly a power of two. 16, 32, 64, 128... |
17:04 |
VanessaE |
if it isn't, iOS products will white it out like that. |
17:04 |
VanessaE |
(and some other devices too) |
17:04 |
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17:04 |
VanessaE |
Kindles, iPad/iPhone/iPod in particular do that |
17:04 |
VanessaE |
some PCs too |
17:04 |
jojoa1997 |
16px |
17:04 |
VanessaE |
ok, that's fine then |
17:04 |
VanessaE |
then you must be just not setting the texture properly is all |
17:04 |
jojoa1997 |
but it is an empty texture |
17:05 |
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17:05 |
VanessaE |
in fact, with all this commented-out code, I can't see any enabled part that would set the texture. |
17:05 |
jojoa1997 |
It is in weildview |
17:05 |
VanessaE |
you commented-out 90% of the mod |
17:05 |
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17:05 |
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17:06 |
jojoa1997 |
VanessaE I commented out the parts that use unified inv and inv+ |
17:06 |
kaeza |
greetings |
17:06 |
VanessaE |
yeah but you're commenting out the wrong parts |
17:06 |
VanessaE |
jojoa1997: look at the code in an editor that does syntax highlighting |
17:06 |
VanessaE |
the pastebin shows clearly that your commenting blocks extend WAY farther than you wanted |
17:06 |
jojoa1997 |
VanessaE I do |
17:07 |
VanessaE |
you've started inside a table and ended in the middle of a function |
17:07 |
jojoa1997 |
what lines |
17:07 |
VanessaE |
you started at line 31 and ended at line 432 in your paste |
17:07 |
jojoa1997 |
wait a sec |
17:07 |
jojoa1997 |
um |
17:08 |
VanessaE |
either that or pastebin's syntax highlighting is misinterpreting the comment blocks |
17:08 |
jojoa1997 |
My code editor doesnt show that |
17:08 |
jojoa1997 |
line 35 has ]] |
17:08 |
VanessaE |
yes, I see it. |
17:08 |
jojoa1997 |
yet it continues it so yeah pastebin is at fault |
17:08 |
VanessaE |
I suggest you paste an edited version |
17:08 |
VanessaE |
with all the commented-out stuff just outright deleted. |
17:09 |
jojoa1997 |
http://paste.pound-python.org/show/xlPOyYDhiixPKua0VCmg/ |
17:09 |
jojoa1997 |
There |
17:09 |
jojoa1997 |
fine ill do that |
17:10 |
VanessaE |
please don't remove the paste, I'm gonna reference it in a bug report to pastebin.com |
17:11 |
jojoa1997 |
um sec |
17:11 |
VanessaE |
just leave it be, don't touch it |
17:11 |
VanessaE |
move on to another paste :) |
17:11 |
jojoa1997 |
It deletes in an hour |
17:11 |
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17:12 |
VanessaE |
shit. |
17:12 |
jojoa1997 |
i will log in and paste |
17:12 |
VanessaE |
ok, I'll repaste it |
17:13 |
jojoa1997 |
http://pastebin.com/8PLX5Caq |
17:13 |
jojoa1997 |
thgere |
17:13 |
jojoa1997 |
and VanessaE here is the without comments http://pastebin.com/NzETygtr |
17:14 |
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17:14 |
realtinymonster |
brb |
17:20 |
jojoa1997 |
VanessaE can you see the problem? |
17:20 |
jojoa1997 |
the what? |
17:20 |
VanessaE |
I do not see the problem. it's too much code for me to understand so quickly :-/ |
17:20 |
jojoa1997 |
I think I might see the problem now |
17:20 |
* VanessaE |
continues her bug report |
17:20 |
jojoa1997 |
though changing the transparent texture did affect it |
17:20 |
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17:22 |
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17:23 |
jojoa1997 |
this looks cool http://i.imgur.com/9xySzuR.png |
17:23 |
rubberduck |
one small question: which mods produce most lag on the VE-creative and VE-survival server/Dreambuider Game????? |
17:24 |
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17:25 |
jojoa1997 |
rubberduck probably the ones with mobs since When I played for a bit they sometimes multiplied like crazy |
17:27 |
rubberduck |
and what about mods adding blocks/nodes, are these producing only a very small amount of lag? |
17:27 |
jojoa1997 |
idk |
17:29 |
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17:32 |
jojoa1997 |
Is it possible to tset the texture of something the texture of a block |
17:34 |
VanessaE |
jojoa1997: dreambuilder doesn't have any mobs |
17:34 |
VanessaE |
(except sometimes mummies show up in pyramids0 |
17:34 |
VanessaE |
jojoa1997: what do you mean "test" it? |
17:35 |
jojoa1997 |
test what? |
17:35 |
VanessaE |
[09-28 13:34] <jojoa1997> Is it possible to tset the texture of something the texture of a block <---- s/tset/test/ ? |
17:35 |
rubberduck |
and what about bees, they are not mobs? |
17:35 |
jojoa1997 |
set |
17:35 |
VanessaE |
oh, no you cannot change the texture of a block after it's been set. |
17:35 |
VanessaE |
rubberduck: no, they are not. |
17:36 |
rubberduck |
what are they??? |
17:36 |
VanessaE |
rubberduck: they are actually just a node with with the plantlike draw type, and the occasional particle. |
17:36 |
rubberduck |
nodes?? |
17:36 |
jojoa1997 |
I mean |
17:36 |
jojoa1997 |
Set the texture of an item to that of another block |
17:36 |
jojoa1997 |
so it looks 3dish |
17:37 |
VanessaE |
jojoa1997: you can use the wielditem draw type for an entity |
17:39 |
rubberduck |
is there a meaning of the thickness and color of the usernames here, also the color in the irc log ?? |
17:39 |
VanessaE |
rubberduck: in some cases, usernames might be highlighted if they're channel operators, but otherwise no. the colors are just random |
17:39 |
VanessaE |
watch: |
17:39 |
VanessaE |
did my color change? |
17:40 |
* sfan5 |
meows at EvergreenTree |
17:40 |
rubberduck |
from orange to pink |
17:40 |
VanessaE |
rubberduck: and now? |
17:40 |
EvergreenTree |
Your color didn't change at all for me |
17:40 |
reactor |
Pff. |
17:40 |
rubberduck |
orange again |
17:40 |
* EvergreenTree |
rowrs at sfan5 |
17:41 |
VanessaE |
rubberduck: right, because I requested channel operator status from Services, and then dropped it immediately after |
17:41 |
VanessaE |
how about this? |
17:42 |
rubberduck |
pink |
17:42 |
VanessaE |
and back to orange now? |
17:42 |
jojoa1997 |
GAAHHHHH |
17:42 |
* sfan5 |
curls up to EvergreenTree's lap |
17:43 |
VanessaE |
(it's interesting that I can't drop voice from myself without first elevating to chanop :P ) |
17:43 |
|
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17:43 |
rubberduck |
no |
17:43 |
rubberduck |
not orange |
17:43 |
Jordach |
mew |
17:44 |
VanessaE |
interesting |
17:44 |
VanessaE |
well it's just a highlight in your IRC program/webchat |
17:44 |
VanessaE |
it doesn't mean much by itself |
17:45 |
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17:46 |
* PenguinDad |
only sees @s and +s |
17:47 |
rubberduck |
everytime when my username is in the text, then it is orange (i think, it looks like) |
17:48 |
VanessaE |
that's normal, many IRC clients will assign some specific color to your own text and name |
17:48 |
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17:48 |
VanessaE |
for example, I have mine set to put my text at the normal color, and color my name in purple |
17:48 |
VanessaE |
(Xchat in this casee |
17:48 |
VanessaE |
) |
17:50 |
PenguinDad |
Highlights are yellow with pink background for me :D |
17:51 |
VanessaE |
hell of a highlight :) |
17:53 |
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17:55 |
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17:55 |
rubberduck |
i can't use bush leaves to craft oil extract, is this normal?? |
17:55 |
VanessaE |
you mean the shrubbery from gloopblocks? |
17:56 |
rubberduck |
bushes:Bushleaves |
17:56 |
VanessaE |
oh those |
17:57 |
VanessaE |
no, but I could make that possible later |
17:57 |
VanessaE |
easily done in fact |
17:57 |
VanessaE |
it just never occurred to me :) |
17:59 |
jojoa1997 |
I keep crashing. Error is at the bottom http://paste.pound-python.org/show/Ta0OxkfkeESVT7o8EQmt/ |
18:00 |
jojoa1997 |
Can anyone help |
18:02 |
jojoa1997 |
what does it mean to index something? |
18:03 |
Calinou |
hi jojoa1997 |
18:03 |
jojoa1997 |
hi Calinou :/ |
18:03 |
jp_ |
oh, mr. "Castorama" xD |
18:03 |
jojoa1997 |
Trying to update one mod in Overcraft is killing me |
18:04 |
Calinou |
Saint-Maclou too, jp_ :D |
18:04 |
jp_ |
I laught when I saw that |
18:06 |
jojoa1997 |
what does "attempt to index a string value" mean |
18:06 |
sfan5 |
jojoa1997: "some string"[1] does not work |
18:06 |
jojoa1997 |
ok |
18:07 |
jojoa1997 |
self.textures[name].armor = armor_texture |
18:07 |
Calinou |
no idea, what did you try to do? |
18:07 |
Calinou |
the vanilla 3d_armor mod works… |
18:07 |
jojoa1997 |
adn earlier local name = player:get_player_name() was said |
18:07 |
jojoa1997 |
Calinou update it for Overcraft |
18:07 |
* Jordach |
is sure Calinou and jp_ are circlejerking |
18:08 |
* PenguinDad |
is circle- and strafejumping :D |
18:08 |
* Jordach |
prefers rocket jumps |
18:09 |
jojoa1997 |
grrrr |
18:09 |
* jp_ |
open the urban dictionnary for "circlejerking"... |
18:09 |
VanessaE |
jp: don't. |
18:09 |
Calinou |
wall-lingering, Jordach |
18:10 |
Calinou |
(which some competitions and ladders forbid) |
18:10 |
PenguinDad |
VanessaE: the highlights do actually look quite nice http://a.pomf.se/ppclgd.png |
18:10 |
sfan5 |
"Also refers to a pompous, self-congratulatory discussion where little to no progress is made." |
18:10 |
jp_ |
« Some straight guys are into circle jerking with other guys » O_o |
18:10 |
VanessaE |
PenguinDad: ah, for me the whole line is highlighted (yellow, black background) |
18:10 |
VanessaE |
jp_: I warned you. |
18:10 |
sfan5 |
PenguinDad: dat bg image |
18:11 |
RealBadAngel |
Jordach, http://i.imgur.com/FDXtgXq.png |
18:11 |
Jordach |
YES |
18:11 |
Jordach |
YES |
18:11 |
Jordach |
YES |
18:11 |
Jordach |
YES |
18:12 |
Jordach |
entities with bumpmaps |
18:12 |
RealBadAngel |
theyre not entities |
18:12 |
sfan5 |
^ |
18:12 |
Jordach |
close enough |
18:12 |
VanessaE |
RealBadAngel: very nice indeed |
18:12 |
RealBadAngel |
those are nodes :) |
18:12 |
sfan5 |
lol |
18:12 |
VanessaE |
Jordach: those are MESH NODES |
18:12 |
VanessaE |
real ones |
18:12 |
PenguinDad |
sfan5: huh? |
18:12 |
* sfan5 |
throws https around |
18:12 |
Jordach |
my ones are real too |
18:12 |
sfan5 |
PenguinDad: nothing |
18:12 |
sfan5 |
:3 |
18:13 |
blaise |
mesh nodes? |
18:13 |
VanessaE |
Jordach: yours are hybrids. these are clean :) |
18:13 |
blaise |
is there wireless mesh networking in minetest now? |
18:13 |
VanessaE |
blaise: actual mesh models as nodes, like what an entity can have |
18:13 |
jojoa1997 |
If I am in singleplayer what does local "name = player:get_player_name()" give |
18:13 |
Jordach |
not seen that hover globe spin around yet |
18:13 |
jojoa1997 |
If I am in singleplayer what does "local name = player:get_player_name()" give |
18:13 |
VanessaE |
Jordach: static. not animated yet |
18:13 |
blaise |
VanessaE: eh? |
18:13 |
RealBadAngel |
singleplayer |
18:13 |
jojoa1997 |
as a string? |
18:13 |
blaise |
like, a globe? |
18:13 |
RealBadAngel |
for quite a while we gonna have static ones |
18:14 |
VanessaE |
blaise: any shape you want, not just cubes and squares. like a REAL globe |
18:14 |
VanessaE |
round, angular, diagonal |
18:14 |
Jordach |
"static"£ |
18:14 |
blaise |
the one at the bottom right by his hand looks like earth |
18:14 |
RealBadAngel |
lemme find some examples for somethin round |
18:14 |
Calinou |
meshrooms! |
18:14 |
Calinou |
le word game. |
18:14 |
Calinou |
someone will make a mod for that, I'm sure |
18:15 |
VanessaE |
http://preview.turbosquid.com/Preview/2014/05/24__17_05_46/Globe.01.jpgf45f7857-986e-4abc-84ab-5be968729348Larger.jpg |
18:15 |
VanessaE |
like this, blaise |
18:15 |
VanessaE |
you could put that in a minetest node |
18:15 |
blaise |
are these maps of servers ? |
18:15 |
VanessaE |
but that's horrendously overkill |
18:15 |
Calinou |
how are you sure they are meshnodes? |
18:15 |
Calinou |
this can be done using nodebox and texturing |
18:15 |
VanessaE |
Calinou: look at the bottom |
18:15 |
VanessaE |
different textures on the top of the base |
18:17 |
* sfan5 |
meows at VanessaE |
18:17 |
Calinou |
I still don't understand |
18:17 |
Jordach |
Calinou, it uses entitiy meshes as nodes |
18:18 |
Calinou |
yes, how is the thing made by RealBadAngel not possible using nodeboxes? |
18:18 |
Calinou |
no slopes… |
18:18 |
Calinou |
also what about collision of meshnodes? all or nothing? |
18:18 |
PenguinDad |
Calinou: look at the textures |
18:18 |
sfan5 |
!tell asie http://cdn.awwni.me/ot5h.jpg |
18:18 |
Calinou |
yes, normal-maps and? |
18:18 |
MinetestBot |
sfan5: I'll pass that on when asie is around |
18:18 |
asie |
*shrug* |
18:18 |
MinetestBot |
asie: 09-28 18:18 UTC <sfan5> http://cdn.awwni.me/ot5h.jpg |
18:19 |
sfan5 |
*meow* |
18:19 |
Calinou |
hi asie |
18:19 |
RealBadAngel |
Calinou, collision boxes are just mesh bounding boxes |
18:19 |
RealBadAngel |
same as for entities |
18:19 |
VanessaE |
Calinou: in a regular node you can't texture two nodeboxes differently if their sides share the same coordinates in different planes |
18:19 |
RealBadAngel |
the code is in mt for ages |
18:20 |
VanessaE |
Calinou: but in a mesh you can and in RealBadAngel's image, that's the case. the top side of the black base has black texturing, but the top side of the globe part has blue and white |
18:24 |
Calinou |
oh |
18:26 |
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18:26 |
Jordach |
overkill render: https://cdn.mediacru.sh/VYpFR3N2ttw3.png |
18:27 |
PenguinDad |
lol |
18:27 |
sfan5 |
Jordach: holy shit |
18:27 |
VanessaE |
heh |
18:29 |
Jordach |
https://cdn.mediacru.sh/FQZpREogZGyb.png D: |
18:29 |
sfan5 |
800% |
18:29 |
sfan5 |
hmm |
18:29 |
blaise |
https://i.imgur.com/A4myTV9.jpg D: |
18:29 |
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18:30 |
sfan5 |
!c [n*8 for n in (1920, 1080)] |
18:30 |
MinetestBot |
[15360, 8640] |
18:30 |
jojoa1997 |
hmm |
18:30 |
sfan5 |
Jordach thats overkill |
18:30 |
* sfan5 |
meows at jojoa1997 |
18:30 |
Jordach |
sfan5, fuck da police |
18:30 |
RealBadAngel |
Calinou, http://i.imgur.com/z9mhWHD.png |
18:30 |
RealBadAngel |
now you get the difference? |
18:30 |
jojoa1997 |
Is it possible to have "list[detached:"..name.."_armor;armor;0,0;1,4;]".. be split up into two parts and in different locations |
18:31 |
blaise |
RealBadAngel: what the heck are those things? |
18:31 |
RealBadAngel |
just a random blend i just downloaded |
18:31 |
PenguinDad |
Obviously no toys for kittens :D |
18:32 |
blaise |
actually I've had a few cats that would love those things |
18:32 |
blaise |
they don't look people friendly though |
18:32 |
* Jordach |
considers adding another easter egg into BFD |
18:32 |
Jordach |
you can find kittens but only by doing certain events |
18:32 |
blaise |
bfd? big fraking door ? |
18:32 |
FreeFull |
Beds for dogs |
18:33 |
blaise |
lol |
18:33 |
PenguinDad |
Bread for doods :D |
18:34 |
|
nore joined #minetest |
18:35 |
* blaise |
listens to the crickets |
18:35 |
Jordach |
lol |
18:36 |
RealBadAngel |
btw bout circa 200 of such nodes doesnt seem to have any effect on fps |
18:36 |
Jordach |
unlike entities ;3 |
18:36 |
Jordach |
o hai signs_lib |
18:36 |
blaise |
does the texture slowing turn around the box? |
18:37 |
blaise |
or does the box turn? |
18:37 |
Taoki |
Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.php?f=9&t=10022&p=155985#p155985 |
18:37 |
jojoa1997 |
um what would "self" in "self.elements" mean? |
18:37 |
|
petrusd987 joined #minetest |
18:38 |
Jordach |
we should have sandwich of the day back online again |
18:38 |
blaise |
WHAT? |
18:38 |
jojoa1997 |
Jordach when you make the new model. A suggestion would add a feature like in weildview. |
18:38 |
blaise |
Sandwich?! Where!!? |
18:39 |
Jordach |
everyday we changed the ending of the topic to contain a random sandwich name, or ingredients |
18:39 |
* blaise |
searches high and low for a Sandwich |
18:39 |
* blaise |
checks under PenguinDad |
18:39 |
* blaise |
looks behind sfan5 |
18:39 |
* blaise |
eyeballs Jordach |
18:39 |
PenguinDad |
blaise: I has no sandwitch :/ |
18:40 |
* sfan5 |
curls up to blaise's lap |
18:40 |
blaise |
._. |
18:41 |
blaise |
I sure wish motd was better |
18:42 |
blaise |
maybe there's ways to get around it |
18:42 |
blaise |
random_message mod could help I think |
18:42 |
blaise |
I wonder if I could get random_message to pull from fortune |
18:43 |
Calinou |
yes |
18:43 |
Calinou |
thanks RealBadAngel |
18:44 |
Calinou |
will you commit it soon, or does it have bugs? |
18:44 |
cities |
Mobs are weird |
18:44 |
cities |
There's no knock back |
18:44 |
cities |
I don't know what mod it is |
18:45 |
cities |
They just vanish when you kill them,there's no death animation |
18:45 |
Calinou |
death animation is impossible unless you're into huge hacks |
18:45 |
Calinou |
knockback sucks |
18:45 |
Calinou |
in my mobs mod, they bump upwards when hit, that's all |
18:45 |
Calinou |
it's simpler and more realistic |
18:45 |
Calinou |
knockback makes things too easy too |
18:45 |
Calinou |
it's not fun if you don't feel “invaded†when attacking mobs |
18:45 |
jp_ |
they bumps like a volley ball |
18:46 |
RealBadAngel |
Calinou, when you been punched youre jumping? |
18:46 |
Calinou |
lol |
18:46 |
cities |
I like a little knock back |
18:47 |
PenguinDad |
cities: are you really strong enough to knock back a dungeon master? |
18:47 |
cities |
Nothing against your mob mod,I don't know which one it is |
18:47 |
Calinou |
just called “Mobs†|
18:47 |
cities |
PenguinDad: haven't been that far :) |
18:48 |
cities |
Liberty land just added mobs |
18:48 |
cities |
Back |
18:48 |
sfan5 |
!server players:most |
18:48 |
MinetestBot |
sfan5: just test | 87.110.8.195 | Clients: 50/78, 57/72 | Version: 0.4.10-dev / minetest | Ping: 43ms |
18:48 |
cities |
Thats the only experience I have with them then |
18:49 |
Calinou |
multiplayer mobs can be annoying due to lag |
18:49 |
PenguinDad |
!server ping:least |
18:49 |
MinetestBot |
PenguinDad: Craig's Server | 81.157.9.224 | Clients: 1/30, 0/2 | Version: 0.4.10-dev / Craig-Server | Ping: 17ms |
18:49 |
CraigyDavi |
8) |
18:49 |
cities |
I'm still very new |
18:50 |
CraigyDavi |
Wait, less ping is good right? |
18:50 |
cities |
Still used to minecraft mechanics I guess |
18:50 |
Calinou |
yes |
18:50 |
Calinou |
ideally below 100 |
18:50 |
PenguinDad |
sfan5: The Serverlist is hosted in the uk isn't? |
18:50 |
Calinou |
but MinetestBot reports pings from the master server, not from you |
18:50 |
Calinou |
and the master has a very good connection |
18:50 |
PenguinDad |
+ it |
18:50 |
Calinou |
cities, that's the problem of most people who suggest stuff |
18:51 |
sfan5 |
PenguinDad: yes |
18:51 |
cities |
Well it is to be expected a bit |
18:51 |
CraigyDavi |
Maybe that's why |
18:51 |
sfan5 |
!up 87.110.8.195 |
18:51 |
MinetestBot |
87.110.8.195:30000 is up (51ms) |
18:51 |
cities |
When you're coming from that |
18:51 |
sfan5 |
^ Calinou as you can see MinetestBot's connection is not much worse than servers.minetest.net's connection |
18:52 |
PenguinDad |
!up 81.157.9.224 |
18:52 |
MinetestBot |
81.157.9.224:30000 is up (28ms) |
18:52 |
PenguinDad |
11 ms more D: |
18:52 |
VanessaE |
!up 192.99.11.10:30005 |
18:52 |
MinetestBot |
VanessaE: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
18:53 |
VanessaE |
!up 192.99.11.10 30005 |
18:53 |
MinetestBot |
192.99.11.10:30005 is up (91ms) |
18:53 |
VanessaE |
damn it sfan5, just make it accept both methods |
18:53 |
sfan5 |
VanessaE: pull requests are welcome |
18:53 |
sfan5 |
aka. no! |
18:53 |
VanessaE |
telling me to not use one method is telling me it understands that method :P |
18:53 |
FreeFull |
=P |
18:53 |
sfan5 |
btw: in case anyone cares, MinetestBot is hosted in germany |
18:54 |
VanessaE |
91ms ping from germany to canada ain't bad. |
18:54 |
FreeFull |
!up localhost |
18:54 |
MinetestBot |
FreeFull: Invalid Address |
18:54 |
jojoa1997 |
What is the difference between "for k, v in pairs(A) do" and for _, v in ipairs(A) do" |
18:54 |
FreeFull |
!up 127.0.0.1 |
18:54 |
MinetestBot |
127.0.0.1:30000 seems to be down |
18:54 |
FreeFull |
!up 127.0.0.1:80 |
18:54 |
MinetestBot |
FreeFull: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
18:54 |
VanessaE |
jojoa1997: nothing at all |
18:54 |
FreeFull |
!up 127.0.0.1 80 |
18:54 |
sfan5 |
FreeFull: UDP != TCP |
18:54 |
FreeFull |
Ah, it just checks UDP? |
18:54 |
VanessaE |
jojoa1997: the _ is just treated as a "throwaway" variable by most people but it's just as valid as any other variable name |
18:54 |
sfan5 |
FreeFull: yes |
18:55 |
jojoa1997 |
is there a difference between ipairs and pairs |
18:56 |
sfan5 |
jojoa1997: ipairs only goes over elements with integer keys, pairs goes over all of them |
18:56 |
PenguinDad |
and pairs is often faster than ipairs |
18:57 |
jojoa1997 |
ok so |
18:58 |
Megaf_ |
!up minetest.megaf.info 30003 |
18:58 |
MinetestBot |
minetest.megaf.info:30003 is up (682ms) |
18:59 |
jojoa1997 |
would this work. I am calling the armor inv from another mod http://paste.pound-python.org/show/UUpQM0hf9IFAcNOVI2Km/ |
19:00 |
|
zlsa joined #minetest |
19:00 |
jojoa1997 |
Or is this how I would do it? http://paste.pound-python.org/show/rdQOCBOf6KagCltMEmGT/ |
19:00 |
Calinou |
VanessaE, some languages, list Rust will error if you use an unused variable in a loop, so you need to use _ which has an exception |
19:00 |
rubberduck |
the crafting guide from unified inventory (test on the survival server) has some uncraftable recipes (not items), the alternative recipe for the accelerator tube doesn't work (with steal ingot and mese crystal fragments, i think it is "overwritten" by the technic mod, but it shows the recipe in the crafting guide |
19:01 |
VanessaE |
Calinou: is THAT why everyone uses _ for that purpose in Lua? |
19:01 |
VanessaE |
I always wondered that. back in the old days, I used 'x' or 'a'. :) |
19:05 |
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diemartin joined #minetest |
19:06 |
sfan5 |
VanessaE: lua existed before rust |
19:07 |
FreeFull |
Calinou: I'm not sure what you mean by what you said, and I know Rust |
19:07 |
FreeFull |
Lua is a pretty old language |
19:07 |
FreeFull |
As is Python (Python is older than Java) |
19:08 |
PenguinDad |
and a pretty good one |
19:09 |
FreeFull |
Yeah, old doesn't necessarily imply bad |
19:09 |
Calinou |
suddenly, Debian |
19:12 |
* Megaf_ |
likes Debian |
19:12 |
Megaf_ |
one of my favorite OSes |
19:12 |
* blaise |
likes debian too |
19:12 |
* sfan5 |
is a cat |
19:12 |
Jordach |
this is no longer my problem |
19:13 |
Jordach |
https://mediacru.sh/KZa9Bb9EOqxH |
19:13 |
* blaise |
also likes portage on debian |
19:13 |
sfan5 |
Jordach: wtf did u do to my browser? |
19:13 |
sfan5 |
Jordach pls |
19:13 |
Megaf_ |
My favorite OSes are GNU/Debian, Haiku OS and OpenSolaris |
19:13 |
Megaf_ |
maybe not in this order |
19:13 |
Jordach |
tl;dr bombing my render thread |
19:14 |
sfan5 |
https://pbs.twimg.com/media/ByoFq6JIAAE1QQm.jpg:large << ahahah |
19:14 |
Megaf_ |
and by OpenSolaris I mean, its Open continuation |
19:14 |
Calinou |
“GNU/Debian†isn't anything though, the official name is “Debian GNU/Linux†which can also be something like “Debian GNU/Hurd†|
19:15 |
sfan5 |
looks like Calinou is in Stallmann mode again |
19:15 |
Megaf_ |
Calinou: ops, thats what I meant, Debian GNU/Linux |
19:15 |
Megaf_ |
because we have Debian GNU/Hurd and Debian BSD |
19:15 |
Megaf_ |
or kFreeBSD |
19:17 |
Megaf_ |
and I like the interface of Windows 3.11 for workgroups |
19:17 |
|
werwerwer joined #minetest |
19:17 |
Calinou |
sfan5, no, just no ‑ GNU/<distribution> is not something correct |
19:18 |
VanessaE |
I think I'll stick to calling it "Linux" and "Debian" and skip all this extra "GNU/" junk |
19:18 |
sfan5 |
^ |
19:18 |
VanessaE |
it adds nothing to the conversation. |
19:19 |
Amaz |
↑ |
19:19 |
Calinou |
better write with letters unordered in words, it adds nothing to the conversation |
19:19 |
Calinou |
you can call it just Debian |
19:19 |
sfan5 |
VanessaE: it adds "GNU/" to the conversion |
19:19 |
Calinou |
but not the complete name |
19:19 |
Amaz |
XD |
19:19 |
Calinou |
i.e. not “Debian Linuxâ€, they do not use that name officially |
19:19 |
VanessaE |
arranging letters into words forms sentences which convey meaning. adding "GNU" to "Linux" adds nothing useful. |
19:20 |
jojoa1997 |
hmm |
19:20 |
Calinou |
you can write words with the first and last letter in order only |
19:20 |
Calinou |
people will understand |
19:20 |
Calinou |
it's a matter of correct naming and attribution here |
19:20 |
VanessaE |
I don't call the fans in my windows "Galaxy box fans" do I? |
19:21 |
VanessaE |
they're just "fans". there's no reason in normal conversation to add the extra branding. |
19:21 |
VanessaE |
it serves no useful purpose |
19:21 |
VanessaE |
and only provides a target for flaming. |
19:22 |
Calinou |
from now on I'll just refer to http://www.gnu.org/gnu/why-gnu-linux.html |
19:22 |
Calinou |
and the FAQ http://www.gnu.org/gnu/gnu-linux-faq.html |
19:24 |
sfan5 |
!c 1000/1600, 1366/768 |
19:24 |
MinetestBot |
(0.625, 1.7786458333333333) |
19:24 |
Calinou |
you meant 16/10 |
19:25 |
sfan5 |
no |
19:25 |
sfan5 |
wait |
19:25 |
sfan5 |
!c 1112/695 |
19:25 |
MinetestBot |
1.6 |
19:25 |
jojoa1997 |
"list[detached:"..name.."_armor;armor;0.25,1.25;1,4;]".. Is it possible to spilt this up into two parts like here http://i.imgur.com/RYBo5HY.png |
19:26 |
sfan5 |
!c 1600/1000, 1366/768 |
19:26 |
MinetestBot |
(1.6, 1.7786458333333333) |
19:26 |
sfan5 |
damnit |
19:26 |
Calinou |
what's the point jojoa1997 |
19:26 |
Calinou |
why would you want separation like that in creative |
19:27 |
jojoa1997 |
Calinou because I do |
19:27 |
jojoa1997 |
is it possible? |
19:27 |
Amaz |
https://cdn.mediacru.sh/_Dck1qRa7reh.png You can do that... |
19:28 |
Calinou |
don't make silly pointless stuff like that; it's bad design |
19:28 |
sfan5 |
Calinou: you're not being useful |
19:28 |
Amaz |
So, you would have all the armor and clothing down one side? |
19:28 |
Amaz |
How else would you do? |
19:28 |
Calinou |
the “Crafting†text makes my eyes bleed |
19:28 |
jojoa1997 |
I when I change modes the inventory completely changes. I can't figure another way to seperate them and it is... Calinou how about you answer my question instead of shoving something down my throught |
19:28 |
Calinou |
sfan5, no point doing something that shouldn't be done |
19:28 |
sfan5 |
"I'll disagree with the thing you want and won't help you" |
19:28 |
|
rubberduck left #minetest |
19:29 |
sfan5 |
s/'ll// |
19:29 |
Amaz |
s/do/do it |
19:29 |
Calinou |
it's indirect help |
19:29 |
Amaz |
Calinou, I wasn't asking for a crituqe of everything. |
19:29 |
Amaz |
If you don't like it, don't play it. |
19:29 |
sfan5 |
Calinou: either 1) help or 2) shut up; nobody cares that you don't like this if they are asking for help |
19:29 |
Amaz |
Or make some suggestions. |
19:29 |
Calinou |
Amaz, the thing he wants is, putting separate armor parts far away |
19:29 |
Calinou |
this is nothing but bad design |
19:30 |
jojoa1997 |
No |
19:30 |
Calinou |
what is sensible is, putting armor on the left, clothing on the right |
19:30 |
Amaz |
:P |
19:30 |
jojoa1997 |
Actually it isnt |
19:30 |
Calinou |
which doesn't seem to be what jojoa1997 wants to do |
19:30 |
jojoa1997 |
Calinou you dont know what spacing I have |
19:30 |
jojoa1997 |
I just want armor |
19:30 |
jojoa1997 |
that is all |
19:30 |
Calinou |
<Amaz> If you don't like it, don't play it. |
19:30 |
Calinou |
sadly mods are server-side and nothing from them can be disabled |
19:30 |
blaise |
lol |
19:30 |
Amaz |
So? |
19:30 |
Amaz |
<Amaz> If you don't like it, don't play it. |
19:31 |
Amaz |
Goes for servers. |
19:31 |
Calinou |
I'd like to play on most populated servers |
19:31 |
Calinou |
right now, the servers with the most players have a bad mod set |
19:31 |
Calinou |
or outdated |
19:31 |
Amaz |
If you don't like them, don't play them. |
19:31 |
Calinou |
(eg. redcrab) |
19:31 |
jojoa1997 |
Calinou your opinion |
19:31 |
sfan5 |
^ |
19:31 |
Amaz |
^ |
19:31 |
Calinou |
Minecraft doesn't suffer from this problem as the vast majority of servers aren't modded |
19:31 |
Calinou |
but here, we can mod gratuitously |
19:31 |
jojoa1997 |
Now is it possible to do what i want? |
19:32 |
sfan5 |
jojoa1997: probably yes |
19:32 |
Calinou |
it's surprising I haven't found a server with really nasty stuff at spawn or such |
19:32 |
jojoa1997 |
sfan5 do you know how? |
19:32 |
jojoa1997 |
I might be able to do it |
19:32 |
sfan5 |
jojoa1997: no |
19:32 |
jojoa1997 |
i might have to see Blockmen's mod |
19:32 |
Calinou |
it is possible to add space between formspec icons, but you still need separate fields |
19:32 |
Amaz |
This *might* help: https://github.com/Amaz1/Lord-of-the-Test/blob/master/mods/lottarmor/armor.lua#L19-L42 |
19:32 |
sfan5 |
I'm busy searching anime catgirl wallpapers |
19:33 |
Calinou |
https://cdn.mediacru.sh/_Dck1qRa7reh.png |
19:33 |
Calinou |
the other problem is that it's impossible to distinguish armor from clothing slots |
19:33 |
Calinou |
sfan5, no, you're busy machinegunning my corpse |
19:33 |
sfan5 |
Calinou: both then |
19:33 |
Amaz |
Calinou, try playing it. |
19:34 |
Calinou |
it should be immediately obvious |
19:34 |
Calinou |
it's called intuitiveness… |
19:34 |
Amaz |
The clothes inventory images fit the background, the armor fits it's background. |
19:34 |
jojoa1997 |
Calinou it is obvious |
19:34 |
Calinou |
right now you have 50 % chance to put armor in wrong slot |
19:34 |
|
Nascher joined #minetest |
19:34 |
jojoa1997 |
Armor on left and clothes on right |
19:34 |
Calinou |
Amaz, but if you don't have armor and clothes you can't know |
19:34 |
jojoa1997 |
look at the feet |
19:34 |
Calinou |
jojoa1997, yes, by common sense |
19:34 |
RealBadAngel |
well, at last i can make what i wanted for a very long time :) |
19:34 |
Calinou |
but knowing people like you it could have been the inverse 8) |
19:34 |
RealBadAngel |
http://i.imgur.com/gwdEodB.png |
19:35 |
Amaz |
Well for goodness sake, show me an image that looks different but like clothes. |
19:35 |
sfan5 |
RealBadAngel: does it have smooth lightning? |
19:35 |
Calinou |
in before I see abuse of meshnodes |
19:35 |
Amaz |
You are not helping at all. |
19:35 |
Calinou |
no it doesn't |
19:35 |
Jordach |
RealBadAngel, are player models affected by meshnodes per face lighting |
19:35 |
Jordach |
(or any entity / mesh in general) |
19:35 |
RealBadAngel |
sfan5, mt smooth lighting is lighting for cubes only |
19:35 |
sfan5 |
!c 1798/1438, 1920/1080, 1366/768 |
19:35 |
MinetestBot |
(1.250347705146036, 1.7777777777777777, 1.7786458333333333) |
19:35 |
Calinou |
the per face lighting seems to be constant |
19:36 |
RealBadAngel |
it will never work for something other |
19:36 |
Amaz |
16px is not a lot of room to work with. |
19:37 |
RealBadAngel |
mesh nodes use the same lighting as nodeboxes and all other special drawtypes |
19:37 |
Calinou |
can meshnodes use smooth shading? |
19:37 |
Jordach |
RealBadAngel, please make it so that it applies to entities |
19:37 |
Calinou |
shading can either be solid or smooth (Phong usually) |
19:37 |
RealBadAngel |
no and never will |
19:37 |
|
AnotherBrick joined #minetest |
19:37 |
RealBadAngel |
that can be done only with real lighting |
19:38 |
RealBadAngel |
forget bout mt lighting, its more a joke than a lighting system |
19:38 |
Calinou |
it can… |
19:38 |
sfan5 |
!c 1080/1920 |
19:38 |
MinetestBot |
0.5625 |
19:38 |
Calinou |
NodeBoxEditor used to smooth shading |
19:39 |
Calinou |
nothing better and undemanding can be done, RealBadAngel |
19:39 |
RealBadAngel |
irrlicht lighting is faster than mt |
19:39 |
sfan5 |
!c 1920*0.565 |
19:39 |
MinetestBot |
1084.8 |
19:39 |
RealBadAngel |
and way better |
19:39 |
sfan5 |
!c 1798*0.5625 |
19:39 |
MinetestBot |
1011.375 |
19:40 |
Calinou |
RealBadAngel, but what when you have shadows and dozens of light sources? |
19:40 |
Calinou |
it becomes GPU-demanding |
19:40 |
Calinou |
and what about gameplay? how to make Lua API know whether something is dark or not? |
19:40 |
Calinou |
which is a requirement for many mods |
19:40 |
RealBadAngel |
one lightsource is enough |
19:40 |
Calinou |
that's for sun/moon |
19:40 |
Calinou |
not for point lights |
19:40 |
RealBadAngel |
yes |
19:41 |
RealBadAngel |
and will be enough for shading |
19:41 |
RealBadAngel |
lightsources like torches will be made old way |
19:41 |
Calinou |
so you want an hybrid system? not of much use |
19:42 |
RealBadAngel |
propably yes |
19:42 |
RealBadAngel |
we will see |
19:42 |
RealBadAngel |
atm i do have another tasks |
19:42 |
Calinou |
did you test colour chat branch? |
19:42 |
Calinou |
you really should, should be merged in before it rots |
19:44 |
|
RumiaGloop joined #minetest |
19:47 |
|
adidik joined #minetest |
19:50 |
* sfan5 |
finally found new wallpapers: https://cdn.mediacru.sh/chdyFGZ0ueVd.png |
19:51 |
Calinou |
I disagree!!!1!¡ |
19:51 |
Calinou |
also not so SFW |
19:51 |
Calinou |
but thanks for using Tox |
19:53 |
Jordach |
Calinou, i have tox |
19:53 |
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19:54 |
Calinou |
me too but I never use it. no people to talk to |
19:54 |
Calinou |
Mumble is used way more often here |
19:54 |
Calinou |
despite it being less mainstream 8) |
19:54 |
Cylus |
sfan5: Is that ... |
19:54 |
DusXMT |
`no people to talk to' story of my life x3 |
19:54 |
Cylus |
... a *MINECRAFT* icon!? |
19:55 |
VanessaE |
Cylus: "know thine enemy" |
19:55 |
sfan5 |
Cylus: yes |
19:55 |
VanessaE |
:) |
19:55 |
Cylus |
Okay, fair point VanessaE. |
19:56 |
RealBadAngel |
http://i.imgur.com/CbkjosV.png |
19:56 |
RealBadAngel |
how do you like THAT? :) |
19:56 |
Amaz |
NICE!!!! |
19:56 |
VanessaE |
RealBadAngel: looks...weird. |
19:56 |
VanessaE |
looks like straw crystals :) |
19:56 |
VanessaE |
haybales :) |
19:57 |
VanessaE |
RealBadAngel: how much longer are you gonna tease us? :P |
19:57 |
Amaz |
:P |
19:58 |
RealBadAngel |
i need a few days for everything here |
19:58 |
Cylus |
RealBadAngel: I'm not sure what to think of those without knowing more about them. They look interesting to be sure though. |
20:00 |
* DusXMT |
wishes they were Mese cristals, so much mese... |
20:00 |
RealBadAngel |
Cylus, those are examples of what can be done with new drawtype |
20:00 |
RealBadAngel |
and a definitely nice piece of landcape for an alien biome |
20:00 |
Cylus |
RealBadAngel: Is that the mesh drawtype then? |
20:01 |
RealBadAngel |
yes it is |
20:01 |
Cylus |
Awesome. I haven't figured out how to build a mesh yet, but it seems like something people will do a lot of cool things with. |
20:02 |
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20:03 |
* sol_invictus |
never undertood people liking lolies when chest is not flat (sfan5) xD |
20:03 |
RealBadAngel |
using meshes is soooo complicated ;) http://pastebin.com/ag2xs7WQ |
20:04 |
sfan5 |
sol_invictus: thats not quite loli |
20:04 |
jojoa1997 |
YES |
20:04 |
jojoa1997 |
sfan5 what i need to do is "list[detached:"..name.."_armor;armor;0,0;1,1;0]".."list[detached:"..name.."_armor;armor;0,1;1,1;1]".. |
20:04 |
VanessaE |
RealBadAngel: indeed, horribly complicated. oh G*d we'll never figure that out :P |
20:05 |
jojoa1997 |
I add the extra number to say the inv spot |
20:06 |
VanessaE |
ItsLuke|AwayBich: stop that |
20:06 |
VanessaE |
ItsLuke|AwayBich: don't use away nicks, use /away |
20:06 |
jojoa`1997 |
:3 |
20:07 |
Calinou |
and this is how bad design starts |
20:07 |
sfan5 |
and this is how you aren't being useful again |
20:08 |
Calinou |
“not being usefulâ€Â is very relative |
20:08 |
Amaz |
Calinou, you're not helping. |
20:08 |
Calinou |
like “have to†|
20:08 |
sfan5 |
s/being useful/helping/ |
20:08 |
sfan5 |
better? |
20:09 |
Calinou |
same thing |
20:09 |
jojoa1997 |
Calinou it is not bad design |
20:09 |
sfan5 |
!c "being useful" == "helping" |
20:09 |
MinetestBot |
False |
20:09 |
sfan5 |
MinetestBot disagrees |
20:09 |
* Amaz |
agrees with MinetestBot |
20:09 |
jojoa1997 |
It is actually perfect design since Overcraft isnt meant to deter from Minecraft |
20:09 |
jojoa1997 |
:P |
20:09 |
Calinou |
since when does Minecraft space insanely armor slots like that? |
20:10 |
jojoa1997 |
Since when I play it |
20:10 |
jojoa1997 |
look it up |
20:10 |
Calinou |
screenshot please |
20:10 |
jojoa1997 |
ok launching mc |
20:10 |
Calinou |
it has never done that |
20:10 |
jojoa1997 |
orl |
20:10 |
jojoa1997 |
orly |
20:10 |
Calinou |
(at least until 1.7.4 or so) |
20:10 |
Cylus |
RealBadAngel: It's building the mesh itself that I don't know how to do, not how to use it in the Lua script. |
20:10 |
* Amaz |
throws http://www.img2.9minecraft.net/Mod/Emerald-Tools-And-Armor-Mod-6.jpg at Calinou. |
20:11 |
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20:11 |
Amaz |
Didn't take more than a quick google. |
20:11 |
Calinou |
you use Blender to make meshes |
20:11 |
Calinou |
ah, that's purely due to a lack of space, Amaz |
20:11 |
Calinou |
it's be impossible to put them in 1 column |
20:11 |
jojoa1997 |
Calinou I will launch 1.4.7 to show you are wrong |
20:11 |
Calinou |
jojoa1997, too late |
20:12 |
jojoa1997 |
:P |
20:12 |
jojoa1997 |
Im still launching 1.4.7 though |
20:13 |
jojoa1997 |
or not too long to download |
20:14 |
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20:14 |
Cylus |
Calinou: Aren't meshes just text files? Maybe I was looking at the wrong file .... |
20:15 |
sfan5 |
Cylus: meshes can be text files |
20:15 |
sfan5 |
Cylus: .x e.g. is a text file .b3d is not |
20:15 |
Calinou |
yes they are, .x is the most used format |
20:15 |
Calinou |
you export them using Blender |
20:15 |
Calinou |
http://wiki.minetest.net/Using_Blender |
20:16 |
Cylus |
So I've got to learn to use a new application to edit these text files. That's .... counter-intuitive. |
20:17 |
PenguinDad |
Cylus: It's not the best idea to use the text formats |
20:17 |
Cylus |
PenguinDad: Why is that? |
20:18 |
PenguinDad |
Cylus: Because they're bloated |
20:18 |
* Jordach |
can attest |
20:18 |
* Calinou |
facepalm |
20:18 |
Cylus |
PenguinDad: Also counter-intuitive. Thanks for the tip! |
20:19 |
Calinou |
text formats have the upside of being easier to import |
20:19 |
Jordach |
300kb -> 50kb from .x to .b3d |
20:19 |
Calinou |
you can edit them – useful for solving problems |
20:19 |
Jordach |
Calinou, no importers of .x or .b3d for blender |
20:19 |
Calinou |
Cylus, you do realize that many games, even AAA ones, use text formats for map source files? |
20:19 |
Calinou |
.map |
20:19 |
Calinou |
is text |
20:19 |
Jordach |
so theres no reason to use them as import material as they're usually severely lobotomised |
20:20 |
PenguinDad |
IQM support in irrlicht would be even better |
20:20 |
sfan5 |
iqm? |
20:20 |
Calinou |
http://sauerbraten.org/iqm |
20:20 |
Calinou |
very cool format, getting quite standard, binary |
20:20 |
Cylus |
Calinou: Yes, but I would think that those text files were created in a basic text editor. |
20:21 |
Calinou |
certainly not |
20:21 |
Calinou |
you'd have to be insane to do that |
20:21 |
Calinou |
Cylus, oh, SVG files are text too |
20:21 |
Calinou |
they can be done using a text editor, but rarely actually are |
20:21 |
Calinou |
software like Inkscape is used instead |
20:21 |
Calinou |
so stop hating on text formats |
20:22 |
sfan5 |
Calinou: if you have to be insane to create them using a text editor, it makes no sense to edit it with a text editor |
20:22 |
Amaz |
↑ |
20:22 |
Cylus |
Calinou: I wasn't hating on text formats. I like the transparency/editability of them. |
20:22 |
sol_invictus |
related question: how do you convert .x files it blender on linux? |
20:23 |
sol_invictus |
s/it/to |
20:24 |
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20:25 |
Cylus |
I suppose I'll put off my Minetest plans then. I need a mesh for an entity I'm working with, but I don't have time to learn Blender right now. I'm still wrestling with ADT/Eclipse, trying to make those work. |
20:25 |
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20:27 |
George |
Hi is there a way to make a single player mode always day time? |
20:27 |
sfan5 |
time_speed = 0 |
20:27 |
sfan5 |
then set time to day |
20:27 |
Calinou |
sfan5, but the editor lets you fix small mistakes |
20:28 |
Calinou |
if Simple Mobs models were in a binary format, I wouldn't be able to fix the missing UV map error messages… |
20:28 |
sfan5 |
Calinou: a good hex editor also lets you do that |
20:28 |
Calinou |
here with a text format I can remove the reference |
20:28 |
Calinou |
this is probably not possible to do using an hex editor, which is also much harder to acquire and use |
20:42 |
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21:33 |
jojoa1997 |
how would I make [[for a=9,17 do list..a = blah print(list..a) end]] |
21:33 |
jojoa1997 |
work |
21:34 |
diemartin |
!pil jojoa1997 |
21:34 |
MinetestBot |
jojoa1997, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
21:35 |
jojoa1997 |
nah |
21:35 |
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21:35 |
jojoa1997 |
I think I will not go back to the docs that I looked at before coming to this channel |
21:35 |
jojoa1997 |
to this channel for help |
21:37 |
jojoa1997 |
nvm that question I solved it. |
21:38 |
diemartin |
given that you are supposedly the "developer" of some big mods, I'm surprised you ask such a stupid question |
21:39 |
jojoa1997 |
Im slow today ok |
21:39 |
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21:39 |
jojoa1997 |
After working 6 hours on the same bit I just cant see the problems |
21:39 |
jojoa1997 |
same mod |
21:39 |
SylvieLorxu |
Everyone has their slow days |
21:40 |
RealBadAngel |
Jordach, http://i.imgur.com/eKgfuns.png |
21:40 |
SylvieLorxu |
I once spent 8 hours debugging Javascript code where I accidentally used 'if (variable = "value")' instead of 'if (variable == value)' |
21:40 |
SylvieLorxu |
That was a horrible day |
21:40 |
Jordach |
RealBadAngel, explain? |
21:41 |
jojoa1997 |
Also give me a break. I just made this without being able to test if it works ingame. http://pastebin.com/VDayXVT6 |
21:41 |
EvergreenTree |
RealBadAngel: that is awesome |
21:41 |
iqual |
RealBadAngel: wtf? |
21:41 |
iqual |
r u on drugs? |
21:41 |
Amaz |
Jordach, it's something you wanted... :P |
21:41 |
jojoa1997 |
Im brain dead after...WOW RealBadAngel that is very cool...writing that code |
21:41 |
Jordach |
Amaz, i mean what's special about it |
21:42 |
iqual |
RealBadAngel: are these just upscaled entities? |
21:42 |
RealBadAngel |
Jordach, explain what? |
21:42 |
Amaz |
Ah. |
21:42 |
RealBadAngel |
iqual, those are regular nodes |
21:42 |
Jordach |
RealBadAngel, i don't see any changes compared to the last screenshot |
21:42 |
RealBadAngel |
except that damn 50 nodes high crystal node formation? ;) |
21:43 |
Amaz |
XD |
21:45 |
Jordach |
RealBadAngel, now make meshnodes support animation ranges |
21:45 |
Jordach |
as well as a paused one |
21:45 |
jojoa1997 |
How would I make this work? http://pastebin.com/VDayXVT6 |
21:45 |
RealBadAngel |
not yet |
21:46 |
RealBadAngel |
animated ones have to be treated in a different way |
21:46 |
RealBadAngel |
i cannot store them as meshbuffers and combine with mapblock mesh |
21:46 |
RealBadAngel |
to support animation they have to be scene nodes |
21:46 |
Jordach |
RealBadAngel, says entities |
21:46 |
RealBadAngel |
no |
21:47 |
RealBadAngel |
bunch of scene nodes added to scene together with mapblock mesh |
21:47 |
RealBadAngel |
not entities of any kind |
21:48 |
Jordach |
i mean minetest entities |
21:48 |
Jordach |
they can animate, so why not just make them like entities, without having to load their data via a variable and instead use get_node() |
21:49 |
RealBadAngel |
main difference will be that they wont lag |
21:49 |
RealBadAngel |
never |
21:50 |
Jordach |
RealBadAngel, eg: on_punch(pos) minetest.set_meshnode_anim({x=1,y=200}) |
21:51 |
RealBadAngel |
something like that will be possible |
21:51 |
Wuzzy2 |
Hi! I have found a directory named “ Mess†in one of my world directories. Is this added by Minetest or did I just mess around accidentally? |
21:51 |
jojoa1997 |
How would I add something from a function into a set of strings like "A"..func().."B" |
21:52 |
Wuzzy2 |
what do you mean by that, jojoa1997? |
21:52 |
jojoa1997 |
as in |
21:53 |
jojoa1997 |
this http://pastebin.com/VDayXVT6 |
21:53 |
kahrl |
Wuzzy2: not done by minetest, so it must have been a mod or you or something else |
21:53 |
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21:53 |
Jordach |
RealBadAngel, please also remember paused state animations, which just loops one frame over and over |
21:53 |
Wuzzy2 |
ok, then I think I can safely remove it. |
21:54 |
RealBadAngel |
Jordach, dont worry, i just started |
21:55 |
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22:00 |
* blaise |
explodes |
22:01 |
* blaise |
pools himself into a pile and reforms |
22:03 |
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22:08 |
iqual |
RealBadAngel: are they taking up one node only? |
22:11 |
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22:11 |
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22:14 |
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22:36 |
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22:36 |
kaeza |
yey |
22:36 |
kaeza |
it's not the stupid modem that's b0rked, it's the USB connector :< |
22:43 |
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22:47 |
VanessaE |
well that's at least fixable. |
22:47 |
* VanessaE |
hands kaeza a soldering iron |
22:50 |
kaeza |
connected on the back, seems to work fine for now |
22:50 |
VanessaE |
"for now" |
22:50 |
VanessaE |
inb4 that port breaks :) |
22:50 |
kaeza |
D: |
22:51 |
kaeza |
this has 2 slots in front: one causes the modem to not receive stuff, the other causes the modem to disconnect every 5 mins for unknown reasons |
22:51 |
VanessaE |
sounds like noisy cables inside the machine |
22:51 |
VanessaE |
or you mean e.g. PC/card slots? |
22:51 |
kaeza |
USB slots |
22:51 |
VanessaE |
oh ok |
22:52 |
VanessaE |
yeah, I'd have to guess there's too much noise inside the box that's causing the USB front-panel wires to flake-out |
22:53 |
kaeza |
this will probably be a "temporary for life" fix anyway <_< |
22:54 |
VanessaE |
heh |
22:58 |
H-H-H |
either that or the connectors are dirty thus increasing the resistance and causing intermitent power issues |
22:59 |
Batman |
hi VanessaE. I have tried minetest.is_protected and can't get it to work. I am trying to add it to on_punch |
22:59 |
VanessaE |
can you pastebin your code? |
22:59 |
Batman |
here is what I am trying to add it to. http://paste.ubuntu.com/8451279/ |
23:00 |
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23:00 |
VanessaE |
don't use register_on_punchnode if you can avoid it |
23:00 |
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23:01 |
awesomess3 |
is lag on single-player with 0.4.10 normal? |
23:01 |
VanessaE |
try to use a callback that's directly attached to the tool |
23:01 |
VanessaE |
e.g. on-use or so |
23:01 |
awesomess3 |
like lag spikes |
23:01 |
VanessaE |
awesomess3: depends on the lag you're talking about. |
23:01 |
VanessaE |
awesomess3: lag from the mapgen is normal, to a certain degree |
23:01 |
awesomess3 |
hmmmm |
23:02 |
VanessaE |
Batman: anyway while you shouldn't use register_on_punchnode if you can avoid it, you need a closing paren after that 'end' |
23:02 |
Batman |
so I ca do on_use and get it to change the block? |
23:02 |
VanessaE |
sure, on_use should be able to do that |
23:03 |
Batman |
I have a close. I just didn't put it in the code |
23:03 |
* blaise |
flops over dead |
23:03 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2367 |
23:03 |
VanessaE |
at least I think that's the right callback |
23:04 |
VanessaE |
try it and see :) |
23:04 |
Batman |
and the rest of the code would be the same? |
23:04 |
* awesomess3 |
defribilates blaise on the face. That should wake him up! |
23:04 |
awesomess3 |
resesitate the brain |
23:04 |
VanessaE |
well you'd do, if user:get_wielded.... but yeah |
23:04 |
* blaise |
vibrates with electric current |
23:05 |
VanessaE |
Batman: and you'll need to translate pointed_thing and get the node that was punched |
23:05 |
VanessaE |
but that's not too hard to do |
23:06 |
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23:06 |
blaise |
punishing nodes? |
23:06 |
awesomess3 |
so I don't get it. I want to try the farm animal mod for 0.4.10 but I don't know you just plop the folder/directory @ ~/.minetest/mods/...but also, the download is @ a mirror that has adware :( |
23:06 |
VanessaE |
pointed_thing.under is the position of the thing you punched, to be exact |
23:06 |
blaise |
awesomess3: you should use the git repo |
23:06 |
VanessaE |
awesomess3: farm animals? can you point to the forum post please? |
23:07 |
blaise |
run fast and far from malware |
23:07 |
blaise |
lmao |
23:07 |
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23:07 |
blaise |
p.s. -=0=- one should never feed someone they love rotten coconut cream pie |
23:08 |
blaise |
I can't even hold down water |
23:08 |
kaeza |
Batman, depends on what are you trying to do: if you plan on doing something to different tools from a single node, use `on_punch` on the node def; if you plan to do something to different nodes with a tool, use `on_use` in the tool def |
23:08 |
blaise |
I think she's trying to kill me |
23:08 |
VanessaE |
blaise: um, dude.. that was WAY off topic... |
23:08 |
awesomess3 |
https://forum.minetest.net/viewtopic.php?f=11&t=629 the stable download is located at mediafire.com :( which has adware |
23:08 |
VanessaE |
kaeza: fix your laggy-ass modem ;-) I already said that |
23:09 |
kaeza |
VanessaE, s/modem/hands/ |
23:09 |
VanessaE |
awesomess3: use the git repository for it instead :) |
23:09 |
* blaise |
slaps kaeza in the modem |
23:09 |
VanessaE |
awesomess3: https://github.com/sapier/animals_modpack/archive/2.4.2.zip |
23:09 |
kaeza |
D: |
23:09 |
* kaeza |
slaps modem in the blaise |
23:09 |
blaise |
modems have blaises? |
23:09 |
kaeza |
what is a blaise? |
23:10 |
VanessaE |
isn't that what you get when something burns hot and fast? |
23:10 |
* blaise |
makes a sad panda face |
23:10 |
blaise |
in mc they have mobs called blazes |
23:10 |
blaise |
apparently they're farmable |
23:11 |
blaise |
do we have anything comparable? |
23:11 |
kaeza |
"Blaise is a personal name (from Greek Βλασιος, the name of Saint Blaise) and a place name." |
23:11 |
blaise |
there's also Blaise Pascal |
23:11 |
blaise |
he liked the math.. |
23:11 |
blaise |
quite a lot.. |
23:19 |
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23:21 |
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23:21 |
Batman |
VanessaE sorry to bother you again but I just can't seem to get it right. I put it in the tool code. here is the whole code and at the bottom is the error. http://paste.ubuntu.com/8451380/ |
23:22 |
VanessaE |
your on_use is wrong |
23:22 |
VanessaE |
on_use = func(itemstack, user, pointed_thing), |
23:22 |
VanessaE |
is now it is |
23:22 |
VanessaE |
is HOW it is supposed to be |
23:23 |
VanessaE |
you need to put it like that, and then to get pos, just do something like, local pos = pointed_thing.under |
23:24 |
VanessaE |
(pointed_thing.under is what you pointed at/punched, pointed_thing.above is the thing in the space immediately adjacent to it, between you and it) |
23:25 |
awesomess3 |
VanessaE, have you made your mods to work in 0.4.10? |
23:25 |
VanessaE |
awesomess3: all my mods are aimed at 0.4.10 usually |
23:25 |
VanessaE |
sometimes older versions will work too |
23:25 |
VanessaE |
but not always |
23:25 |
awesomess3 |
I tried installing older mods into ~/.minetest/mods/ but 0.4.10 wouldn't identify them for some reason :/ |
23:26 |
Taoki |
Does anyone know if minetest.line_of_sight is a costly function? I'm adding it to my creatures mod, and thinking of not even including a setting for it unless necessary. |
23:27 |
VanessaE |
awesomess3: you have to make sure their folder names are correct, and you have to enable them via the main menu |
23:28 |
Batman |
now I get unexpected symbol near 'local' |
23:28 |
VanessaE |
OH |
23:28 |
VanessaE |
spell out the word "function" |
23:30 |
VanessaE |
sorry about that |
23:30 |
VanessaE |
my fault |
23:30 |
VanessaE |
I shoulda caught that :) |
23:30 |
VanessaE |
on_use = function(itemstack, user, pointed_thing), |
23:31 |
Batman |
now the game loads but when I use the tool it crashes. attempt to index global 'node' (a nil value) |
23:31 |
VanessaE |
you need to do a minetest.get_node(pos) to get the node |
23:31 |
VanessaE |
because the on_use callback doesn't hand it to you, you'll have to read it |
23:33 |
VanessaE |
so try this: http://pastebin.com/FHfTXZ54 |
23:33 |
VanessaE |
see if that works. |
23:33 |
VanessaE |
hm, left an extra 'end' in there. ignore that. |
23:34 |
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23:37 |
Batman |
the tool is working but now back to my original problem. How do I make it work with areas mod.how do I add minetest.is_protected |
23:39 |
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23:39 |
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23:40 |
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23:43 |
blaise |
Jordan4ibanez: Hello. |
23:45 |
VanessaE |
Batman: you just do, if minetest.is_protected(pos, username) then <print a warning message> return end |
23:45 |
VanessaE |
where username would be: user:minetest.get_playername() |
23:45 |
VanessaE |
so e.g. if minetest.is_protected(pos, user:minetest.get_playername()) then <do whatever you want to do to warn the user> return end |
23:46 |
Jordan4ibanez |
Is it possible to rename an item stack? |
23:46 |
VanessaE |
Batman: put that ^^^^^ right after the local pos = ..... line. |
23:46 |
blaise |
I have the hud mod installed, so it's clearly visable if you're in a protected area |
23:46 |
VanessaE |
Jordan4ibanez: rename it? O_o |
23:46 |
blaise |
I don't care if they're warned or not |
23:47 |
Jordan4ibanez |
Yes like "dirt" to "not dirt" |
23:47 |
Jordan4ibanez |
The actual name of the stack |
23:47 |
Jordan4ibanez |
Like, the tool tip |
23:47 |
VanessaE |
you mean the *description* |
23:47 |
VanessaE |
no you can't. |
23:47 |
VanessaE |
that's defined by the node/item def. |
23:48 |
awesomess3 |
VanessaE, what motivates you to work on minetest mods? |
23:49 |
VanessaE |
awesomess3: I like to make stuff people can use. |
23:50 |
Jordan4ibanez |
I'll just have to make books colorable instead |
23:50 |
awesomess3 |
VanessaE, so make atom bombs for the military? </80% sarcasm> |
23:50 |
VanessaE |
Jordan4ibanez: can't be done unless you define more nodes with alternate descriptions. |
23:50 |
VanessaE |
awesomess3: er... no :P |
23:51 |
Jordan4ibanez |
Exactly |
23:51 |
awesomess3 |
VanessaE, but why minetest? why not like computational physics toolsets for scientists, for example? |
23:52 |
OldCoder |
Does anybody know a player named "WidDos" from games or the forums? |
23:52 |
Batman |
Thank you so much VanessaE |
23:52 |
OldCoder |
VanessaE, check out state of Landrush; pitriss has been helping to fix up the mods |
23:52 |
OldCoder |
I need more people like this for the other worlds |
23:53 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=156045#p156045 Creatures mod now has experimental pathfinding and line of sight usage! If anyone is interested, please test and let me know how to improve the path finding code. |
23:54 |
shadowzone |
Jordan4ibanez, did you make a Red Eclipse video? |
23:55 |
Jordan4ibanez |
Yes I did |
23:55 |
VanessaE |
OldCoder: cool. btw there is new code for plants_lib soon - much less lag than ever before. watch this space for updates. |
23:55 |
shadowzone |
I showed it to my dad. |
23:55 |
shadowzone |
And he liked it. |
23:57 |
Jordan4ibanez |
Awesome! |
23:57 |
awesomess3 |
Jordan4ibanez, link to Red Eclipse video plz! |
23:57 |
shadowzone |
!up midnightstsyems |
23:57 |
MinetestBot |
shadowzone: Invalid Address |
23:57 |
shadowzone |
hmmm. |
23:57 |
shadowzone |
!up midnightstsyems.net |
23:57 |
MinetestBot |
midnightstsyems.net:30000 seems to be down |
23:57 |
shadowzone |
Lol, typo. |
23:59 |
OldCoder |
VanessaE, we look forward to speedyplants |