Time Nick Message 00:00 friti I will once it happens again, so i can compare with your error message, because i am now wonderinig if my error was a double linked list, or a double free... 00:03 Megaf_ friti: another erro that I get is simply a segmentation fault 00:05 friti Megaf_: So does this happen all the time, or only occasionally? 00:05 friti (note that i am NOT a dev, and still a noob at MT) 00:06 friti Also, did you compile it yourself, download it from the website, or install it from a repo? If installed from a repo, which one? 00:07 Spirtfilled Hi Everybody My os linux should I put mods in this folder /usr/share/minetest/games/minetest/mods/? 00:08 Megaf_ friti: occasionally 00:08 Megaf_ Im not a dev either 00:08 Megaf_ and I compiled it myself 00:08 H-H-H put mods in /home//.minetest/mods/ 00:08 Megaf_ Spirtfilled: Im not sure 00:08 friti Spirtfilled: You should put the mods in ~/.minetest/mods/ 00:08 H-H-H if you using a system wide setup 00:09 Spirtfilled tgreat ty h-h-h 00:09 Megaf_ Spirtfilled: I think you should create a folder named mods on oyr home/.minetest 00:09 Spirtfilled ty everyone I'll do that mow God bless 00:09 Spirtfilled bye 00:19 doomtron im trying to host a server, but i cant port forward. someone sugested to rent a VPN/VPS to tunnel the traffic, so im asking for money, or for a better solution xD 00:21 H-H-H ive often wondered how minetest is on bandwidth as most home connections in the uk have a nice d/l speed but crap upload 00:22 friti OMG!!!! I just realized that i didn;t have levedb nor redis installed, yet i kept trying to compile with -DENABLE_LEVELDB. LOL! 00:22 H-H-H ooops 00:22 Megaf_ friti: lol 00:22 H-H-H hey friti if you use leveldb let me know what its like as i have heard its a lot quicker 00:23 Megaf_ friti: I will use only the cold sqlite 00:23 Megaf_ cool old* 00:23 friti This also means that i wil have to edit my build script, because the install line never attempts to install it either :-) 00:23 H-H-H i use sqlite at moment but if leveldb is quicker i might switch 00:23 Megaf_ H-H-H: not heavy on bw use, problem is when players are connecting for the first time 00:23 * friti *Recompiling...* 00:23 Megaf_ so they have to download lots of media 00:24 Megaf_ that might take long and may lag the server 00:24 doomtron im wondering how we could integrate minetest with something like gnunet to let clients find each others trought the internet 00:24 Megaf_ doomtron: why cant you port forward? 00:24 friti H-H-H: Perhaps best if you try it yourself. Just pacman -S hiredis and run my script 00:24 doomtron Megaf_: wouldnt it be possible to distribute media trought torrent? 00:24 doomtron Megaf_: point-to-point 00:24 Megaf_ doomtron: only if they change lots of stuff in minetest 00:25 Megaf_ http://servers.minetest.info/ 00:25 Megaf_ players cand find other players there 00:25 Megaf_ doomtron: what do you mean point to point? 00:25 Megaf_ What kind of internet is that? 00:25 doomtron But server does need to receive their clients in some conventional way that my internet service provider doesnt allow me to do 00:26 doomtron its a radio connection 00:26 Megaf_ oh 00:26 Megaf_ so you have no public IP 00:26 Megaf_ right? 00:26 doomtron yep 00:27 Megaf_ ok, you could just ask your internet provider to create a NAT for you 00:27 Megaf_ port 3000 UDP 00:27 doomtron couldnt it be easier? 00:27 Megaf_ and if you are going to get a VPS to tunnel, then just run minetest on the VPS 00:28 doomtron im not 00:29 Megaf_ I wish my computer were faster 00:29 Megaf_ Intel Celeron at 630 MHz xP 00:30 H-H-H :O 00:30 blaise my intel celeron is at 1.73GHz 00:30 blaise it was stuck at 800 MHz but I fixed it 00:31 Megaf_ 2 GB of ram and resolution is 800x640 00:31 blaise I only have 512MB ram 00:31 blaise :G 00:31 Megaf_ oops, 1 GB here actually 00:32 blaise 17:50 < minetest> *** people left the game 00:32 blaise lol 00:33 blaise is there a mod that will audit the users and remove them + their changes if they don't log in in a specified ammount of time? 00:34 * exio4 takes 2 cores and 4 gb of ram out of his computer and sends them to Megaf_ 00:34 friti Latest version of my build script: 00:34 friti http://pastebin.com/D0d6hJU2 00:34 Megaf_ rollback will make your server stop 00:34 exio4 still 4 cores and 10gb after doing that :3 00:34 Megaf_ heh exio4 00:35 Megaf_ exio4: I have a 4 core 3,2 GHz 8GB or ram in my old house 00:35 * friti has a hexacore, using HTT and now the PC thiks it has 12 cores :-) 00:35 Megaf_ AMD Phenom II x4 955 BE 00:35 Megaf_ 4 real cores 00:35 exio4 I've a bulldozer :P 00:35 Megaf_ not this crap stuff AMD is building now a days 00:36 Megaf_ my dream is an AMD x6 1100T 00:36 exio4 new gens are good enough 00:36 exio4 because they can get insane high clockspeeds at ok-wattage and shitty cooling 00:36 Megaf_ I want real cores.. 00:37 Megaf_ real paralel performance 00:37 Megaf_ perhaps one day I will have an UltraSPARC T4 00:37 exio4 there is only a real performance penalty while using 256bit FP math in the same module 00:38 exio4 integer and 128bit floating point performance is close-to-single-core 00:38 * friti remembers an AMD 5x86, supposedly pentium compatible, but the truth was very much different 00:38 Megaf_ the new architecture have poor floating point/math performance 00:38 exio4 integer performance is crazy 00:38 Megaf_ 8 cores but only 4 to floatingpoint/math 00:38 exio4 nope 00:38 exio4 8 floating point units (128bit) 00:39 exio4 but "4" 256bit units 00:39 Megaf_ yep, I dont like that 00:39 exio4 for what are you using those 256bit units? 00:39 exio4 it is only "really used" when used software optimized for intel cpus... 00:39 exio4 it is only "really used" when used software is optimized for intel cpus... 00:40 Megaf_ exio4: check this out, "The new T5 CPU features a total of 128 thread over 16 cores and is manufactured with a 28 nanometer technology." 00:40 blaise rollback makes your server stop? 00:40 Megaf_ The mighty SPARC T5 00:40 Megaf_ http://en.wikipedia.org/wiki/SPARC_T5 00:40 exio4 Megaf_, 128 threads over 16 cores omg such fake multithreading!!!!!! 00:40 blaise Megaf_: nice.. :) 00:40 Megaf_ and 3,6 GHz 00:40 blaise actually, SPARC got it right.. it's intel that muffed it up 00:41 Megaf_ imagine, 128 ultra fast mientest servers running on a single T5 CPU 00:41 exio4 I think AMD's approach is "the right thing" while caring about single thread performance in hyper-threaded spaces 00:41 Megaf_ each one with 1 GB of ram 00:42 Megaf_ exio4: they still far behind 00:42 Megaf_ well, actually is software fault 00:42 exio4 ? 00:42 exio4 use a decent operating system and it is going to work nicely 00:42 Megaf_ if you use a software optimized for the AMD architecture it would be better 00:43 exio4 compile gentoo with ICC, use an i7 4770K and you will love all the people! 00:43 exio4 anyway 00:43 Megaf_ lol 00:44 exio4 my bulldozer isn't shit 00:44 Megaf_ exio4: imagine a proper compiled distro on a T5 00:44 Megaf_ with lets say, 32 GB of ram 00:44 exio4 32GB of ram isn't that much 00:44 exio4 if a poor guy like me can have half of that 00:45 exio4 why not >64 00:45 exio4 well not half 00:45 exio4 nearly half! 00:45 exio4 Mem: 14011 2542 11469 54 118 1243 00:45 Megaf_ ok, if one can aford a T5 why not 128 or even 256 GB of ram then? 00:45 Megaf_ dreaming still free... 00:46 Megaf_ hm, you can have up to 8 SPARC T5 CPUs per board 00:47 Megaf_ 128 times 8 threads 00:47 Megaf_ !c 128 * 8 00:47 Megaf_ !c 128*8 00:47 MinetestBot 1024 00:47 Megaf_ bot? 00:47 MinetestBot 1024 00:47 Megaf_ exio4: 1024 threads per board 00:47 Megaf_ good enough uh? 00:49 Megaf_ some configurations of the T5 supports up to 8 TB of RAM! 00:49 Megaf_ ops 00:49 Megaf_ I mean, 4 TB 00:50 Megaf_ heh, I could run lots of VirtualBox VMs in that 00:50 Megaf_ and would use OpenSolaris as host OS 00:50 exio4 virtualbox? 00:51 Megaf_ heh, I like virtualbox 01:02 Megaf_ $35,132.00 a T5 server 01:02 Megaf_ https://shop.oracle.com/pls/ostore/f?p=dstore:5:9004947909799::NO::P5_PROD_HIER_ID,P5_LPI:124338730140760242792522,124330963107840216772244: 01:03 Spirtfiled Hi Again I installed a game but everything is given to me can I disable the autoload toole so I have to make the things I need? 01:06 Megaf_ Spirtfiled: Can you pleasse write that again, but using things like commas and a porper grammar? 01:06 Megaf_ Your sentence does not makes sense to me, sorry 01:06 Spirtfiled ok grrr 01:07 VanessaE Spirtfiled: in the main menu, "Singleplayer" tab, un-check "creative mode" 01:08 Spirtfiled ty Vanessa thats what I needed God bless my friend 01:08 VanessaE cheers :) 01:09 Megaf_ VanessaE: lol 01:10 Megaf_ I wonder how you managed to understand him 01:10 VanessaE Megaf_: "I speak only two languages, English and bad English." 01:10 Megaf_ heh 01:11 Megaf_ VanessaE: By the way, about my 3G problem. Is not because of the wifi tethering, tried using network over usb and got same slownet results 01:12 Megaf_ funny thing is, in my bedroom the avarege is 185 KB/s 01:12 Megaf_ in the hall is 210 KB/s 01:12 VanessaE then it's radio noise. 01:12 exio4 VanessaE, oh my 01:12 Megaf_ and outsite the building it can be 2000 KB/s 01:13 VanessaE 3G, wifi, bluetooth - all of these are radio links, which means you have an EM noise source near you 01:13 exio4 well, my english is probably worse than his 01:13 exio4 his 01:13 exio4 that sounds bad there 01:13 VanessaE probably a wide-band source of noise like a motor or other spark gap 01:13 Megaf_ Maybe the energy distribution system or all the electical water heaters 01:14 VanessaE electrical water heaters *might* but not likely 01:14 Megaf_ anyway, I believe there 01:14 Megaf_ anyway, I believe there' s not much that I can do 01:15 VanessaE not likely, short of using a regular wired ethernet connection 01:15 VanessaE or find the noise source 01:15 VanessaE got an AM radio handy? 01:15 VanessaE turn it on. turn it to the AM band, tune around to some dead area of the band, i.e. no radio station, just static, and turn the volume up. 01:15 VanessaE turn the radio back and forth and walk around and listen to how the noise changes 01:16 VanessaE the radio will serve as a locater 01:16 VanessaE you can use it to wort of "home-in" on the source of the noise 01:16 VanessaE sort-of* 01:16 Megaf_ brb, switching to USB tethering 01:17 VanessaE AM radios are directional, so just turning the radio around in circles without otherwise moving it from place to place will give you a direction 01:19 Megaf_ back 01:20 Megaf_ VanessaE: I dont have any AM radio, but I think I can get them cheap 01:20 VanessaE do you have *any* radio? 01:20 Megaf_ FM on my fone 01:20 VanessaE hm 01:20 VanessaE well that's useless for this :P 01:20 Megaf_ I know 01:21 Megaf_ my grandfather have a FW radio 01:21 Megaf_ I could listen from Brazil Japanese and French stations 01:21 Megaf_ crazy stuff 01:22 VanessaE well as long as it's any kind of amplitude-modulation-type of radio - "AM", CB, short-wave, etc I think are all that type 01:22 VanessaE as long as it's not FM or a television basically 01:26 Megaf_ 212 KB/s now, using USB tethering 01:28 Megaf_ Average 203 KB/s at the moment 01:28 Megaf_ VanessaE: I wonder if I would get much better results using 4G 01:28 VanessaE not likely 01:28 VanessaE if you've got a noise source near you that's killing wifi and 3g, 4g will probably suffer as well 01:55 Artemis3 Megaf_, source of noises: fluorescent lamps, electric devices... barriers such as things made of metal, and often overlooked mirrors. Ah well the funny thing is i get 170 KB/s using dsl here :3 01:59 Megaf_ Artemis3: its 3 AM here now, there not much stuff turned on 02:32 blaise Megaf_: you could try using an antenna reflector.. 02:32 blaise a pringles can is perfect, btw.. :) 02:33 blaise well, it's effective.. 02:34 VanessaE cantenna! 02:34 VanessaE :D 02:35 Zeno` haha 02:36 VanessaE Megaf_: there's a shitton more stuff "turned on" than you think - but it's not all gonna be inside your house 02:36 VanessaE think stuff outside like power lines, nearby radio transmitters, that sort of thing. 02:36 Zeno` and alien spacecraft 02:37 blaise a friend of mine and myself managed to reflect off the windows of buildings a lot further than if nothing was there.. 02:37 VanessaE Zeno`: that too 02:37 blaise microwaves, fish pumps, crt tubes put off some nice emf 02:40 blaise substations and high transit lines are definitly to be considered 02:42 blaise with a soda or beer can, you do get the directional effect.. 02:42 blaise but it's better to use something longer, so if there's a tall can that might be better 02:44 blaise but you have to think about how fast this wave is traveling.. with higher frequencies a longer tube would be benificial.. 02:45 blaise which makes the pringles can a good candidate... 02:50 jojoa1997 HI 02:50 jojoa1997 hi blaise and Vadtec 02:50 jojoa1997 hi blaise and VanessaE 02:51 exio4 hey jojoa1997 02:51 jojoa1997 hi exio4 02:51 jojoa1997 long time no see... 02:51 jojoa1997 in this channel 02:52 VanessaE hi jojo 03:24 realtinymonster hi 03:25 realtinymonster what's going on? 03:31 Cylus I love that exit line. "Conversation terminated! I'm done talking with you, now be quiet!" 04:05 bjrohan Hello all. I am trying to run the animal modpack, but when I start, the debug shows an error that everything depends on modf, which isn't available 04:05 bjrohan *mobf, which I have enabled in the configuration, any suggestions? 04:06 VanessaE can you pastebin the error log please? 04:09 bjrohan VanessaE: http://paste.ubuntu.com/8445048/ 04:12 VanessaE ah, looks like you got an incomplete modpack then 04:12 VanessaE or a very old version 04:12 VanessaE 21:08:35: ERROR[main]: mod "mobf" has unsatisfied dependencies: "adv_spawning" 04:12 VanessaE that's the problem 04:13 VanessaE you need this adv_spawning module 04:13 VanessaE "Advanced Spawning 0.0.10" 04:13 VanessaE says on the first post of the forum thread for the MOBF mod 04:13 friti LOL! This is interesting: http://pastebin.com/5D5aYrzC 04:13 VanessaE also you need the "Factions" comnponent probably 04:14 bjrohan To get the mod, I went to the Git and cloned it. 04:14 bjrohan animal modpack 04:14 VanessaE https://github.com/sapier/adv_spawning 04:14 VanessaE get that also 04:15 bjrohan will do, thanks 04:16 bjrohan By components, sapier means that I need to get those also, not that those are included in his mod :-) 04:16 VanessaE yep 04:16 VanessaE he should list them as dependencies rather than components 04:22 friti What should i do about this little issue of mine? 04:23 bjrohan VanessaE: After installing the adv_spawning my debig is such: http://paste.ubuntu.com/8445125/ 04:23 bjrohan no 2d graphics even? 04:23 bjrohan :-) 04:24 VanessaE O_o 04:25 VanessaE bjrohan: I have NO idea 04:25 bjrohan okay :-) 04:25 bjrohan Thanks :_) 04:25 VanessaE that one you'll have to take up with sapier :) 04:25 bjrohan ok 04:26 bjrohan Now, in the unified inventory, crative mode, I can't get items, any item I click an item on the right it brings up the recipe, no matter what, even after I choose crafting grid instead of recipe 04:29 VanessaE then you're not really in creative mode :) 04:30 VanessaE there are two ways to get that mode in Unified Inventory: either the server/your single player game must be operating in creative mode, or you as a user must be given the "creative" privilege 04:30 bjrohan That was a test, you passed :-O 04:31 bjrohan VanessaE: How do you contribute so much? 04:31 VanessaE I have a lot of free time on my hands 04:31 VanessaE well sometimes I do anyways 04:32 bjrohan Wow. Have you seen an uptick in minetest use from the announcement of the sale of Mojang 04:33 VanessaE yes, a bit 04:33 VanessaE not exactly a flood, but certainly plenty of new faces 04:34 bjrohan I would have thought there would be more like me. 04:34 VanessaE there are, but this is a slow time of the evening 04:35 VanessaE it always gets slow here after about 9 pm EDT or thereabouts 04:36 VanessaE even my servers have been all but dead this evening 04:37 friti VanessaE: Speaking of your servers. I have been unable to access your servers. I have not managed to log in even once. 04:38 VanessaE friti: what problem are you having exactly, and on which server? 04:38 friti Let me try and log into the creative server and i will tell you what happens as it happens. 04:38 VanessaE wait. 04:38 VanessaE ok, go. 04:38 * VanessaE opens the log 04:39 VanessaE 00:39:01: ACTION[ServerThread]: Server: Fritigern supplied wrong password 04:39 friti That is not what MT says. It is showing "Connecting to server..." and that's it. It never recieves the wrong pwd message from your server 04:40 VanessaE are you using 0.4.10? 04:40 friti Could you perhaps reset my pwd? Because i don;t know what other pass i could have used 04:40 VanessaE MichaelEh just joined, and started using a mining drill 04:40 friti Yup 0.4.10, latest nightly for MT and minetest_game 04:41 VanessaE strange. I can surely reset your password though. one moment. 04:41 bjrohan VanessaE: May I join your server(s) to take a look? 04:42 VanessaE bjrohan: one moment... 04:42 VanessaE friti: see /msg 04:45 bjrohan VanessaE: Your home decor pack rocks! 04:45 VanessaE thanks, bj :) 04:45 VanessaE ok and yeah you can of course join my servers 04:46 VanessaE friti: looks like you're in now 04:46 friti Yup, but i seem to be halve sunken into the ground... LOL 04:46 VanessaE haha 04:46 VanessaE /spawn 04:46 bjrohan How do I join? 04:47 friti Out of curiosity, am i supposed to be able to fly? 04:47 VanessaE friti: yep 04:47 VanessaE bjrohan: digitalaudioconcepts.com and one of ports 30000 to 30006 depending on which game you want and what mode (30007 is a testing server) 04:47 bjrohan VanessaE: Ironically on the android app, I can see them auto populate, on the latest dev my server list is empty 04:47 friti Then i'm not worried :-) 04:47 VanessaE bjrohan: all my servers are in the public list 04:48 VanessaE bjrohan: you need cURL for the server list to work 04:48 bjrohan cURL mod? 04:48 VanessaE no, libcurl dev library for when you build minetest 04:49 VanessaE for ubuntu/debian and friends it would be one of, libcurl4-gnutls-dev or libcurl4-nss-dev or libcurl4-openssl-dev 04:50 bjrohan Which of the 3 is preferred? 04:51 VanessaE I suppose openssl 04:51 VanessaE doesn't really matter I guess 04:51 VanessaE unless you plan to use curl for something else, any of them will do 04:51 bjrohan I have the openssl already installed 04:52 VanessaE openssl != libcurl4-openssl-dev 04:52 VanessaE at any rate, install one of those and re-compile minetest 04:52 bjrohan Ah, I have minetest from the dev repo 04:52 VanessaE Ah 04:52 VanessaE using it from the PPA 04:52 VanessaE and it still doesn't populate the list? 04:52 VanessaE very straneg indeed 04:52 VanessaE strange* 04:53 bjrohan I tried to enter your server, wants a password 04:53 VanessaE well for my servers, it's: 30000 for creative, 30001 for survival, 30002 for the MG mapgen test, 30003 for Nostalgia, 30004 for Realtest, 30005 for Vanilla-ish, 30006 for Free-for-All 04:53 VanessaE make up a password and record it somewhere. 04:54 bjrohan Gotcha 04:56 VanessaE oh, one other thing: 04:56 friti bjrohan: . 04:56 bjrohan yes 04:56 VanessaE there. 04:56 friti oops 04:56 VanessaE granted you both interact :) 04:57 Miner_48er an alternative server list servers.minetest.net 04:57 VanessaE yep, what Miner_48er said 04:57 friti bjrohan: If you run into problems when you compile on a debian-based distro, make sure to do sudo apt-get install git build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev 04:58 bjrohan That is more than I am looking for right now, the compiling from source for myself, although it is soon comig for me, compiling my own items 05:00 bjrohan Seriously, this is awesome. How did you make the elevator? 05:00 VanessaE Travelnet mod, courtesy of Sokomine :) 05:00 friti bjrohan: You may find this script quite useful when you choose to compile for yourself. Just run it and it compiles, then runs :-) http://pastebin.com/D0d6hJU2 05:01 friti And now, i will be AFK 05:03 bjrohan VanessaE: What do you like your server guests to do? 05:03 VanessaE bjrohan: it's entirely up to the guest :)( 05:03 VanessaE I just ask people to keep their builds in good taste is all 05:04 VanessaE you should see some of the stuff the guys on Creative have built. not exactly up to the standards of Minecraft servers for some reason, but I think that's just a lack of dedicated players. there's certainly plenty of space to build and materials to build with 05:05 bjrohan What do you mean by the guys on creative, your creative server? I am on that one now 3000 05:05 VanessaE 30000 is my creative server yeah 05:05 VanessaE "the guys on Creative" == the folks who play on and build on my Creative server 05:06 VanessaE MichaelEh is really good 05:06 VanessaE twoelk too 05:06 VanessaE cheapie does some nice stuff also 05:07 Zeno` too many plants! 05:08 * Zeno` needs to craft a brushcutter 05:09 VanessaE haha 05:17 bjrohan VanessaE: to find a build spot, I imagine I run in one direction for 30 minutes to a clearing :-D 05:18 VanessaE haha 05:18 VanessaE not quite that bad 05:18 VanessaE more like hunt around for a minute or two :P 05:18 VanessaE you might try just flying up over the buildings a bit :) 05:18 bjrohan It is very impressive 05:19 VanessaE I guess I'm gonna have to move the spawn on Creative soon :P 05:19 VanessaE I can see why linking books are popular in Minecraft. 05:20 VanessaE we have Travelnet though, which is similar in function 05:20 VanessaE there's an exchange to the north under the green glass building 05:23 bjrohan WOW again 05:24 VanessaE :D 05:25 bjrohan Where's the amusement park? 05:26 VanessaE actually, there IS a roller coaster :) 05:26 VanessaE damned if I can remember where I built it, it's on "Joy Ave" though 05:26 VanessaE *checks map* 05:26 bjrohan #facepalm 05:27 VanessaE an there it is 05:27 VanessaE southwest of the spawn 05:28 bjrohan ok 05:28 bjrohan very far 05:28 VanessaE naw, a few dozen meters 05:28 * Zeno` gets out his ruler 05:28 Zeno` actually I have a trundle wheel 05:28 bjrohan found it 05:29 VanessaE hm, and I think I see a lava spill on it 05:29 Zeno` combined with my pedometer I can pinpoint locations with ease! 05:30 VanessaE hm, no lava here. 05:32 VanessaE damn it 05:32 VanessaE pilz broke the carts mod 05:32 bjrohan ah 05:33 bjrohan How do I get out 05:34 VanessaE sorry about that 05:34 VanessaE engine bug, I forgot :) 05:34 Zeno` she has trapped you! 05:35 Zeno` be careful 05:35 Zeno` The old get stuck in a cart trick 05:35 Zeno` I always fall for it as well 05:35 bjrohan haha 05:36 bjrohan is the Skins mod the best way to change your skin? 05:42 VanessaE I use the player_textures mod 05:45 bjrohan VanessaE: Is there a template for the texture to modify (in gimp I assume) 05:45 VanessaE any minecraft skin will do 05:45 VanessaE as long as it's the 1.0 format 05:45 VanessaE (not that bigger 1.8 format that was rumored) 05:46 bjrohan Okay 05:56 bjrohan VanessaE: May I send you a skin? 05:57 VanessaE /msg it to me so I don't lost it 05:57 VanessaE lose it* 05:57 VanessaE and I'll install it later on 05:58 bjrohan VanessaE: you mean mesg a link to it? 06:00 cristian_ !server megaf 06:00 VanessaE yeah 06:00 MinetestBot cristian_: No results 06:00 h4iku hi all 06:01 h4iku VanessaE: how are you 06:01 h4iku Megaf_: 06:01 khonkhortisan hello h4i|oh so amazing< bots :/ 06:54 MinetestBot 02[Git] 04BlockMen -> 03minetest/minetest: Fix multilined description in tooltips (fixes #1688) 13b75e714 http://git.io/Q1CIFw (152014-09-28T08:44:05+02:00) 07:06 Fritigern_AFK Krock, how would a Linux user format a path when a .Net/mono program asks for one? 07:09 H-H-H friti take a peak at opensim :) 07:10 Fritigern_AFK H-H-H: OpenSim.exe != MT_skins_updater.exe 07:11 H-H-H no but it runs on mono in linux and has suff that access ini files so if you look you should be able to find out how it references paths 07:11 H-H-H stuff* 07:11 Krock Fritigern, no idea. lol 07:12 H-H-H afaik mono has a dir delimiter proprty in the system namespace but i could be wrong 07:13 Krock Fritigern, and the .py script doesn't work? 07:14 Fritigern The python script throws an error, bot in your version as well as the other (older) one that i tried 07:14 Fritigern *both 07:14 Krock oh 07:15 Fritigern I'll paste it. Hold on.... 07:16 Fritigern Here's the error: http://pastebin.com/1LjB3BDY 07:17 Krock http.client.BadStatusLine: '', the server sent nothing back 07:17 Krock and it always happend on page 10? 07:20 Fritigern Yeah. And i don;lt really know how to read all this, but it feels to me as if it reached the last page, then tries to read the next page, which does not exist, so the script throws a tantrum. But as i said, it's just how it feels to me, dunno if it is even anywhere close to the truth 07:28 Krock sorry, I can't find anything which could result with this error 07:30 Fritigern Perhaps python 3.4.1 is just borken. 07:30 OldCoder Announce: pitriss has been doing nice work on Landrush. Mods are all tidy now. Thank him and try out Landrush: minetest.org port 30011 07:31 OldCoder Similar help is requested for other worlds. Come get a world of your own! 07:31 Krock "Come get a world of your own!" wat? 07:31 OldCoder Krock, I have about 10 to 20 and need help sorting things out 07:32 Krock OldCoder, means, killing cobble houses? 07:32 OldCoder If people want a venerable world to maintain and work with, they are up for grabs 07:32 OldCoder Hm? 07:32 OldCoder Is there a dispute regarding Landrush mods? 07:32 Krock or what do you mean by sorting things out? 07:32 * OldCoder is confused 07:32 OldCoder Um, how did cobble houses get into it? 07:32 Krock nvm 07:33 OldCoder Krock, I am literal, tired, hard-working. Be useful. 07:33 OldCoder I am giving away worlds 07:33 OldCoder Simple as that 07:33 OldCoder Need to rest now, thanks. Zzz. 07:33 OldCoder 07:33 * Krock hides to be more useful 07:33 OldCoder That is a useful thing for Krocks to do 07:33 OldCoder 07:35 H-H-H free worlds ? 07:35 H-H-H tell me more lol 07:44 Fritigern VanessaE: I am kinda jealous of your Worldedit GUI for unified inventory, where did you rustle that one up? 07:46 VanessaE actually that's just part of Worldedit :) 07:46 VanessaE or do you mean the icon? 07:47 ElectronLibre Good [night|morning|afternoon|evening] everyone. 07:47 Krock lol. Git once again. it tells me to update my master branch because it's behind something and when I do so, it tells me to commit my changes first 0.0 07:47 Krock dat loop 07:47 VanessaE the icon in Unified Inventory I put together from some images on Wikipedia and a bit of simple drop shadowing, the actual gui is already part of worldedit and is supported directly by Unified Inventory 07:48 VanessaE hi ElectronLibre 07:48 Fritigern VanessaE: Yeah, the icon. Because i figured i'd add WE GUI, but it depends on inventory plus 07:48 VanessaE Fritigern: I gots skillz ;) 07:50 Fritigern And inventory plus replaces/pushes away UD, so i am kinda miffed at it right now 07:51 Fritigern Nope, not seeing anything WE related in my UD, so i don;t get it 07:56 * VanessaE 's brain starts to fade for the night 07:56 VanessaE I think I should start considering going to bed :) 07:56 Fritigern Why do i keep calling Unified Inventory UD? (Somehow it became Unified directory in my head) 07:56 VanessaE I was wonder the same thing 07:56 VanessaE you had me confused there but I figured I would just wait :) 07:57 Fritigern So, you said the UI already supports WE, right/ 07:57 VanessaE yes, but you also need to have WE priv as well 07:57 VanessaE else the icon doesn't show up 07:57 VanessaE (or it shouldn't, anyway) 07:57 Fritigern I am admin on my own server, i have all the privs. Right? 07:58 Fritigern Yup, i just confirmed that i do have WE privs 07:58 VanessaE hrm 07:58 VanessaE well I'm too groggy now to sort it out so I have to leave it to you :) 07:58 * VanessaE pokes RealBadAngel 07:59 RealBadAngel hi 07:59 VanessaE ah there he is 08:00 Fritigern How do i determine which version of unified inventory i have? 08:03 VanessaE Fritigern: I'm not sure; I use git so for me, it has no "version" 08:04 Krock http://i.imgur.com/LaYzWf4.png 08:05 VanessaE grass looks too... tiled. 08:05 VanessaE almost like ceramic 08:05 VanessaE like floor tiles 08:05 Fritigern I just redownloaded UI and still no joy. I'll try git this time. 08:06 Fritigern *github 08:08 jp is there a way to exclude some random generated numbers during a new math.random() which follow another one ? 08:09 Krock random is random. 08:11 jp example : 5, 40, 25 already generated by math.random() -> new math.random() started in excluding the previous numbers ramdomly generated 08:11 Fritigern jp, stre them in an array then compare the new result to the contents of the array 08:11 jp a dynamic exclusion so 08:11 Fritigern *stre = store 08:11 H-H-H only way i see is to compare the output and dismiss it if its one you dont want 08:11 Krock run math.random until it throws something else than the one before 08:11 Krock useloops 08:12 jp ok thanks both ! 08:13 kahrl jp: here's another solution using python: http://paste.debian.net/123442/ 08:13 Fritigern RealBadAngel: According to VanessaE, Unified Inventory is supposed to automatically show a Worldedit icon if WE is installed and the user has WE privs. But nothing of the sort is happening for me 08:13 kahrl well not exactly a solution but it does something similar 08:13 kahrl generates a numbers from 1 to b without repetition 08:13 kahrl found it recently 08:14 jp hmm, seem simplier than the compare table 08:15 RealBadAngel Fritigern, you need WE plugin for UI i think 08:15 Fritigern Wghere xcan i get that? 08:15 RealBadAngel VanessaE should have one i think 08:15 VanessaE I do? 08:15 Fritigern VanessaE: just told me that all she had to do was to make an icon/.\ 08:16 VanessaE the aforementioned icon is already part of worldedit gui, which for me already came *with* worldedit when I fetched it last 08:16 RealBadAngel i dont remember since when an icon is able to write the code for something ;) 08:16 VanessaE for me, it "just works" :) 08:17 Fritigern Okay, so now you tell me that it came with WE. Earlier you were pointing at UI 08:17 VanessaE oh, sorry about that 08:17 VanessaE I'm tired :) 08:17 RealBadAngel link to WE repo? 08:17 VanessaE https://github.com/Uberi/Minetest-WorldEdit 08:17 H-H-H the operative word in that sentence is UI 08:17 VanessaE I believe that's the one I use 08:19 Fritigern I wish people would remove old downloads from the forum when the package is getting superceded by a newer version...... 08:20 H-H-H +1 to that 08:20 H-H-H i had the same issue before where the one on the page was borked and the last post on like the 10th page had the right link 08:21 RealBadAngel https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_gui/init.lua#L69 08:21 RealBadAngel WE has built in UI support 08:21 VanessaE sometimes even us moderators can't fix the first post :-/ 08:22 Fritigern That's messed up. Sounds like a case made for new forum software. 08:22 RealBadAngel so it should work out of the box 08:23 VanessaE Fritigern: naw, in this case it's a database screwup and the person who maintains it has been...unavailable for a while 08:23 VanessaE (read "unavailable" as "doesn't want to touch minetest because he's too obsessed with avoiding it in favor of his own fork") 08:23 Fritigern VanessaE: Sounds like you are using a nice word so as not to use a very bad word. 08:23 VanessaE you mean like that? ;) 08:23 Fritigern Heh, i did read that right ;-0 08:23 Fritigern :-) 08:24 VanessaE it happened when we moved from punBB to phpBB 08:24 VanessaE something in the database got messed up and certain posts with file attachments became un-editable. 08:24 RealBadAngel Fritigern, confirmed. it works out of the box. just downloaded both WE and UI from their repos and WE tab is here 08:26 Fritigern Now i FINALLY have DL'ed both WE and UI from their git repos, installed them, and now starting MT 08:26 Fritigern And WOOT! There it is! 08:26 VanessaE \o/ 08:27 Fritigern Now.... waypoints? LOL! 08:27 VanessaE we gotta do something about these out-of-date mods everyone keeps getting 08:27 VanessaE waypoints is easy, get the datastorage mod. 08:27 Fritigern okies 08:27 VanessaE https://github.com/minetest-technic/datastorage 08:27 VanessaE add that and waypoints should just work 08:28 Fritigern Coolness! 08:29 Fritigern And i agree, something need to be done about it. I normally make it a point to get the latest software (for example, i use Kubuntu 14.10 beta, and Singularity Viewer nightlies, the latter is a viewer for Second Life) 08:29 Fritigern Anyway, latest software. I like to keep my stuff up to date, even if that means that it occasionally breaks, it's part of the excitement ;-) 08:29 MinetestBot 02[Git] 04BlockMen -> 03minetest/minetest: Standardize tooltip row detection 1361ed56f http://git.io/Z4Er-g (152014-09-28T10:10:43+02:00) 08:30 Fritigern I use my build script to start MT every time, so i won;t miss a single update :-) 08:30 Fritigern Like the one made just now :-) 08:32 Fritigern Anyway, the online mods repoo is a good idea. But what it lacks is versioning. Also stale mods are not being removed. 08:33 VanessaE careful, sometimes minetest updates don't just break, they can REALLY break ;) 08:33 Fritigern VanessaE: I can't wait ;-)) 08:34 Fritigern Also, i can always switch branch to stable 0.4 08:34 H-H-H also theres some stuff in that online mods repo thats just erm daft 08:34 H-H-H like one called test 08:37 kahrl well the big guys do it too: https://addons.mozilla.org/en-US/firefox/addon/akayserhat-1/ 08:37 Fritigern I think that something like the MCF Modlist (http://modlist.mcf.li/) is an awesome idea. It's actively maintained and modders are falling over temselves to get their mod on that list. The layout is well done, and i am sure that if something similar were to be made for MT mods, it would be no problem to link to archives on github and download/install them that way 08:38 Fritigern kahrl: True, but the big guys are big enough to make that small test very very hard to find. Not so with the test mod in theo nline repo 08:38 VanessaE we have something similar to that 08:39 VanessaE https://forum.minetest.net/mmdb/ 08:39 VanessaE but it requires modders to manually upload their mods, and it has no integration with git repos 08:39 VanessaE and requires uploaded mods to be approved by a forum moderator 08:39 VanessaE too much work for modders to futz with 08:40 VanessaE mods on this site are what are shown in the in-game "mod store" 08:44 Fritigern There are several things that i would like to see added to the list. Date added, date modified/updated, mod version, and intended MT version. 08:44 VanessaE *nod* it does need more work 08:45 Megaf_ Morning 08:46 jp \o 08:46 * sfan5 curls up to VanessaE's lap 08:46 VanessaE heh 08:47 Megaf_ !server Megaf 08:47 MinetestBot Megaf_: No results 08:47 Megaf_ Yep, my server is down, wonder what is the bug now 08:49 Zeno` bug? 08:49 * Zeno` gives sfan5 a cat 08:49 * sfan5 cuddles with the cat 08:49 Fritigern (He has moths flying around his PC :-)) 08:49 Megaf_ double link corrupted thing yet again 08:49 Megaf_ this is getting annoying 08:49 Zeno` Megaf_, I've never seen that 08:50 Zeno` I tried to reproduce today and ran valgrind and did a bunch of other things 08:50 Zeno` are you using any kind of mod that emits sounds? 08:51 VanessaE Megaf_: you know, you could always bisect. 08:51 Fritigern BTW, the moth thing was a reference to the very first recorded computer bug : http://thenextweb.com/shareables/2013/09/18/the-very-first-computer-bug/ 08:51 Megaf_ Zeno`: https://github.com/minetest/minetest/issues/1697#issuecomment-57079276 08:51 Zeno` unfortunately the double-linked thingy is part of glibc so I think it's gonna be tricky to find 08:51 Megaf_ Zeno`: doorbels and toasters from homedecor? 08:51 Zeno` You need to add your server version (git hash) to the report 08:52 Megaf_ Zeno`: its always the latest git 08:52 Zeno` Megaf_, it's unlikely homedecor because I run that as well 08:53 Zeno` Megaf_, I think you should still add it :) 08:53 Megaf_ Zeno`: but why you are asking about the sound thing? 08:53 Zeno` might be weeks until someone looks at it and then they won't know what version you had 08:53 Megaf_ and how do I know my git hash? 08:53 Zeno` I noticed the use of some unitialised variables with some mods that use sound 08:54 Zeno` git rev-parse HEAD 08:54 Zeno` in the minetest directory 08:54 Zeno` or just get it from github and copy/paste 08:54 VanessaE or git log and look at the latest commit there. 08:55 VanessaE git log |head -n 1 08:55 Megaf_ Hey jp 08:55 jp hey 08:55 Megaf_ jp: VanessaE: are there new stuff in homedecor? 08:56 VanessaE Megaf_: not in the past few days 08:56 Megaf_ ok 08:56 VanessaE a plantlife update is coming soon that will greatly speed it up, from a lag perspective 08:56 VanessaE but I'm not finished with it yet 08:56 Megaf_ ok, that' s fantastic 08:56 Megaf_ Zeno`: I added the hash 08:57 Zeno` VanessaE, always has easier ways :( 08:58 Zeno` VanessaE, I'm being a bit daring and installing the WIP tonight :3 08:58 VanessaE eep 08:58 VanessaE are you sure you wanna do that?! 08:58 Zeno` yep 08:58 VanessaE I'm not convinced that it won't damage worlds :P 08:58 Zeno` neither am I, but this is the best way to stress test it 08:58 VanessaE it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer! 08:59 Zeno` I've been running it all day singleplayer so... I'm 90% confident in your work :p 08:59 Zeno` will it kill roses? 08:59 VanessaE it might 08:59 VanessaE :P 08:59 Zeno` if so I'll install it twice 08:59 VanessaE lol 09:11 Zeno` perhaps I should make a backup 09:12 VanessaE chicken ;) 09:12 Zeno` heh 09:31 dirkk0 hi! how do I install carbon on the server, so that the clients download it? I am on Ubuntu and I created a directory 'games' on the server and put the carbone.zip there, but that doesn't seem to work. 09:32 PenguinDad dirkk0: you have to unzip it 09:32 dirkk0 yes 09:32 ElectronLibre Unzip the carbon.zip into the games directory and rename the forlder "carbon". 09:32 dirkk0 ah ok 09:36 rubenwardy https://github.com/Pitriss/globeminner_game =-O 09:37 PenguinDad This is why I love plantlife https://cdn.mediacru.sh/K75EtC34EuQ8.png 09:37 ElectronLibre O_O 09:38 dirkk0 hmm, I did that but it doesn't seem to work. T 09:38 VanessaE PenguinDad: wait until you see how fast the newst one is :) 09:38 * ElectronLibre loves gravity.. 09:38 VanessaE newest* 09:38 PenguinDad VanessaE: which branch? 09:38 Krock PenguinDad, <3 09:38 dirkk0 There is a carbon direcory now in .minetest/games/ 09:38 VanessaE PenguinDad: deferred-generate 09:38 VanessaE the code is there now if you have the guts to run it :) 09:39 VanessaE but as I said to zeno, 09:39 VanessaE [09-28 05:00] it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer! 09:39 dirkk0 just to be clear - the clients should be downloading the mods for a game from the server automatically, right? 09:40 VanessaE dirkk0: the server will send the assets to the client 09:40 VanessaE but the mods stay on and run on the server 09:40 * Krock gives ElectronLibre antigravity 09:40 xrazybud i'm getting this error ...minetest/mods/homedecor_modpack/building_blocks/init.lua:274: attempt to call method 'register_all' (a nil value) 09:40 Krock materia = gravity -> antimateria = antigravity 09:41 * ElectronLibre is flying... 09:41 VanessaE xrazybud: update your copy of moreblocks 09:41 VanessaE it's outdated 09:41 dirkk0 ok ... I expected to login and have a pickaxe because that was the default behaviour of the carbon mod IIRC. But I haven't - so I assume the client did not installl carbon. 09:41 xrazybud ok tahnsk 09:42 VanessaE dirkk0: It isn't like MC - clients do not have to install mods that are used on servers. 09:42 VanessaE dirkk0: you just connect and the server sends you whatever it is you need 09:42 jin_xi ugh. so i'm still trying to get this particles shit running and its starting to piss me off. 09:43 pitriss rubenwardy: :) It runs quite fast even on really poor hardware:) 09:43 PenguinDad jin_xi: Got a particle in your eye? ;D 09:43 jin_xi anyone have a clue how to add one! little number to an irrlicht class and use it? 09:43 dirkk0 @VanessaE: yes, I guessed so. which is cool, btw. 09:43 jin_xi fucking c++ abstract shizzle, idk 09:43 xrazybud why did freenode add this new authentication stuff? otherwise i would stay 09:43 Megaf_ hm, the fullscreen option in minetest.conf doesnt seem to be working 09:43 rubenwardy jin_xi, which class? 09:44 VanessaE xrazybud: what authentication stuff? 09:44 rubenwardy I know Irrlicht :P 09:44 Megaf_ can anyone confirm that please? 09:44 Megaf_ latest git 09:44 jin_xi sup rubenwardy, im trying to make a particle emitter which spawns a fixed number of particles, so should be a subclass of BoxParticleEmitter 09:44 VanessaE Megaf_: can't confirm. I use dual screens - most fullscreen stuff is glitchy for me, so I avoid using such modes 09:45 Megaf_ Here it still in window mode even if I set it to true 09:45 Fritigern xrazybud: You mean the /msg nicksrv identify thing? That has been here since the dawn of IRC 09:46 sfan5 !tell Calinou https://www.reddit.com/r/Minetest/comments/2hlv38/hearing_sounds_from_all_players_as_if_they_are/ 09:46 MinetestBot sfan5: yeah, sure, whatever 09:46 xrazybud i mean 03:43:21 [freenode] !verne.freenode.net *** Notice -- You need to identify via SASL to use this server 09:46 PenguinDad Megaf_: did you set screenW and screenH? 09:47 xrazybud i get it with every server i try 09:47 rubenwardy What do you mean by a fixed number of particles, jin_xi? 09:47 rubenwardy Also, #irrlicht 09:47 jin_xi i mean spawn x particles 09:48 Fritigern xrazybud: It never tells me that. 09:48 xrazybud weird 09:48 jin_xi alse i've been lurking in #irrlicht, no one talks about irrlicht in there 09:48 sfan5 jin_xi: we don't talk about minetest in #minetest either 09:48 dirkk0 the mod should be in .minetest/games/carbon/ on the server, right? Not in the world directory or elsewhere? 09:48 jin_xi yeah well 09:49 jin_xi i liek turtles 09:49 VanessaE dirkk0: what mod? 09:49 sfan5 i'm a cat 09:49 jin_xi its ok 09:49 xrazybud well thanks VanessaE very awesome mod you made! 09:50 VanessaE dirkk0: mods go in ~/.minetest/mods or ~/.minetest/worlds//worldmods or if you really must, ~/.minetest/games//mods 09:50 Calinou do not install mods in game directories 09:50 VanessaE Calinou: hence the "if you really must" part. 09:50 sfan5 o/ a Calinou 09:51 PenguinDad ZOMG a wild Calinou appears! :D 09:51 Calinou hi 09:51 MinetestBot Calinou: 09-28 09:46 UTC https://www.reddit.com/r/Minetest/comments/2hlv38/hearing_sounds_from_all_players_as_if_they_are/ 09:52 VanessaE Calinou, sfan5 ^^^^ make sure that there is a 'gain' setting for the sound def. 09:53 VanessaE (no shit, I'm serious :) ) 09:53 Calinou and don't make sounds too loud 09:53 VanessaE nono 09:53 Calinou I disabled all sounds because I got tired of mods having shit sounds 09:53 VanessaE if there's no gain defined, the positional feature is busted 09:53 Calinou zero normalisation 09:53 VanessaE it'll play everywhere, even if the sound is otherwise nearly silent 09:54 Calinou minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3,}) 09:54 Calinou I have a gain 09:54 VanessaE you're missing one 09:54 Calinou -EENGINE_BUG 09:54 VanessaE there was a third param 09:54 VanessaE what was it 09:54 Calinou it's like max_hear_distance not working 09:54 * VanessaE checks 09:54 Calinou max_hear_distance never did anything for me 09:54 VanessaE actually maybe it was max hear distance 09:55 VanessaE yep that was it 09:55 VanessaE you have to have all three or positional playing doesn't work 09:55 Megaf_ PenguinDad: Yes, and those settings are working I think 09:56 dirkk0 @VanessaE ah, that helped. I put it in world/worldmods and now at least I have an error saying 'cannot open /home/ubuntu/.minetest/worlds/world/worldmods/carbon/init.lua' 09:56 VanessaE and yep, definitely an engine bug 09:56 VanessaE dirkk0: carbone is a game, not a mod 09:56 VanessaE put it in ~/.minetest/games 09:56 PenguinDad Luckily plantlife doesn't have snow biomes :D 09:57 VanessaE and name it carbone 09:57 VanessaE with a final 'e' 09:57 dirkk0 ok, that's what I did before and it didnt work 09:57 VanessaE then when you go into your "Singleplayer" tab in the main menu, click in the carbone icon at the bottom of the menu, then create a new world 10:00 VanessaE click on* 10:00 VanessaE PenguinDad: it could, with the new code zeno and I have been working on. :) 10:00 dirkk0 Maybe I have the whole idea wrong, but I am on a server - I try to create a multiplayer carbon server. 10:00 VanessaE generating terrain is now very low lag 10:01 VanessaE dirkk0: you just have to tell the server to load the carbone game them 10:01 VanessaE minetestserver --gameid carbone 10:01 VanessaE along with the other switches you use 10:01 VanessaE then* 10:01 dirkk0 ah 10:01 VanessaE jeez my typing sucks :) 10:03 Calinou minetestserver --gameid carbone --world /absolute/path/to/world 10:03 Calinou if you have multiple worlds 10:04 dirkk0 ok, cool. I have one world right now and I did 'mintest --server --gameid carbon' 10:04 dirkk0 *mintest 10:04 dirkk0 damn *minetest 10:04 VanessaE yep, what Calinou said 10:04 dirkk0 k, I'll try that 10:04 VanessaE dirkk0: guess I'm not the only one whose typing sucks :) 10:06 dirkk0 lol indeed :-) 10:06 dirkk0 awesome - it works now! Thx to both of you, @VanessaE and @Calinou ! 10:06 PenguinDad lol my minetest just segfaulted while crashing 10:06 VanessaE :D 10:07 dirkk0 me haz rats now :D 10:07 VanessaE PenguinDad: "Sorry, we got a 404 trying to access that page. In addition, we got a 404 trying to show you the custom 404 page." 10:07 VanessaE :D 10:09 Calinou dirkk0, if you hold scorched stuff (obtained by cooking a cooked rat), rats will follow you if you are close enough 10:09 Calinou but you can't tame them to make them not despawn 10:09 VanessaE cannibalistic rats? O_o 10:10 VanessaE btw your mobs found a permanent home on my FFA server. seems to work out fine there 10:10 Fritigern I was wondering.... Is it possible to run MT multithreaded? 10:10 VanessaE Fritigern: not precisely so 10:10 VanessaE there is some multithreading but not much 10:10 dirkk0 cool ... @Calinou you are the author of carbon, right? 10:10 Fritigern Does that mean "sort of"? 10:10 VanessaE network, sound, graphics, Lua all run in their own threads 10:10 PenguinDad Krock: http://ix.io/ewV :( 10:10 VanessaE but within each of those, they're still single-threaded 10:11 VanessaE so e.g. graphics won't spread across multiple cores, nor will Lua 10:11 Krock PenguinDad, blame mtg 10:11 VanessaE mapgen tries to, but that doesn't work out too well 10:11 Fritigern I was hoping that the client could multithread, it would def help a lot 10:12 VanessaE it will some day 10:12 VanessaE there's some effort and discussion on rudimentary multithreading of Lua for example 10:12 VanessaE but nothing that is useful in a mod yet 10:13 VanessaE there are async events that are used in the menu though 10:13 VanessaE which is vaguely similar 10:15 Krock PenguinDad, to get a full compatibility, use base_game or an oter subgame which does not have this "feature" 10:19 dirkk0 is there any experience on how much clients can be served from Amazon EC2 machines? what is the maximum number of players per server, in theory? 10:19 VanessaE ok, I'm out. bedtime (about 4 hours ago :P ) 10:19 dirkk0 @VanessaE thx again and good night :-9 10:20 VanessaE dirkk0: depends on the mods/game, but a lightweight game and a powerful server can easily handle in the 50-100 users range if you manage your resources well 10:20 VanessaE plan on sticking to the lower end of that range so as not to let the server get laggy 10:21 VanessaE night all 10:21 dirkk0 kk thx. I will run a few tests, then. I am on a t1.micro right now, that hasn't any problems. 10:21 jp mv VanessaE /dev/bed 10:22 Calinou dirkk0, yes 10:22 Calinou I committed a fix to the item drop sound 10:22 Calinou btw your mobs found a permanent home on my FFA server. seems to work out fine there 10:22 Calinou do they eat a lot of resources? 10:22 Calinou be sure to use active_block_range = 1 10:22 Calinou else you'll have too many mobs 10:22 Calinou the spawn intervals were tailored for that setting 10:23 dirkk0 I dont have many mobs right now. I see that some monsters are spawned but I saw just rats for now. 10:23 dirkk0 There is a cat in the sky though. :-9 10:26 Calinou it isn't a mob, it's a bunch of nodes 10:29 dirkk0 now I got killed. Cool. :-) 10:29 dirkk0 I wonder how many clients a t1.micro can serve. 10:30 Megaf_ t1.micro? 10:30 Megaf_ what is that? 10:30 dirkk0 a server instance type on Amazons EC2 cloud infrastructure. 10:31 Megaf_ ah 10:31 sfan5 dirkk0: what specs? 10:31 dirkk0 I am running carbon on one right now to test it. 54.167.178.29 10:33 sfan5 !up 54.167.178.29 10:33 MinetestBot 54.167.178.29:30000 is up (90ms) 10:33 sfan5 nice ping 10:34 dirkk0 htop says load average is 0.07. this is *nothing* compered to mc. 10:34 dirkk0 *compared 10:36 SylvieLorxu Minecraft's server is a joke, really 10:36 SylvieLorxu It isn't even headless by default 10:36 dirkk0 it would be cool if some people could join for a minute or two, to bring this instance down: :-) 10:39 George Hi everyone I'm using manjaro linus which is arch based. My Question is do I make a folder in my minetest folder for textures it only has Mods folder now? 10:40 dirkk0 3 clients, load 0.13 10:41 ElectronLibre For textures packs you can create a folder in ~/.minetest . I don't think there is one in /usr/share/games/minetest for the texture packs. :) 10:41 George ty Electrollibre 10:41 ElectronLibre And it's easier to copy in ~/.minetest than to copy in /usr/share/games/minetest.. 10:41 SylvieLorxu It's kinda laggy, but that could be me :x 10:44 jp George : your answers are already there : https://forum.minetest.net/viewtopic.php?f=4&t=1592 10:45 jp look attentively 10:45 * Krock made a program to run optipng *en masse* 10:45 jp ... 10:46 Krock lel 10:46 Krock he clicked! 10:46 jp and then he will come back for re-ask the same question 10:46 SylvieLorxu Does the web client not even open it in a new tab? 10:47 dirkk0 4 clients connected, load 0.15 10:51 George I need an unified inventory the link that shows a download for unified mod is broken, Dose anybody know of anyother inventory mods? 10:52 jp forum search ? 10:52 crazyR search for it on github 10:52 crazyR its listed on the technic github account 10:53 George TY cRAZY AND JP 10:53 jp :) 10:54 jp !ignore George 10:57 jin_xi yay: http://youtu.be/2hBEcUBVazQ 10:58 Calinou * Krock made a program to run optipng *en masse* 10:58 Calinou use *.png as target? that works for me 10:59 Calinou but no multithreading 10:59 Calinou doing two operations at the same time like [a-m]*.png; [n-z]*.png is basic multithreading (uses 2 threads) 10:59 Krock Calinou, I can multithread now with that program :P 10:59 Krock fast as hell 11:02 Calinou -o6 -zm1-9 -strip all 11:02 Calinou still fast as hell? :P 11:02 Calinou this is what I use on Carbone's textures 11:02 Calinou -o6 -strip all on the texture packs I distribute 11:02 Calinou (just a bit worse, much faster) 11:03 Krock mhm ok 11:07 dirkk0 Could some folks join briefly on 54.167.178.29? I am doing a load test there. 11:08 Krock lol. unknown host error 11:09 Krock dummy me. a spacebar too much 11:09 dirkk0 you have a blank as the first character 11:09 Krock lel yeah 11:09 ElectronLibre 14Which port? 11:09 Krock 30k 11:10 dirkk0 5 clients, load 0.15 11:11 Krock timed out lel 11:11 Fritigern Ping VanessaE. I went to have a look on your nostalgia server. Aparrently, someone thought it was a good idea to dig a deep hole under the spawn. 11:13 Zeno` She's asleep. I'll look 11:13 dirkk0 @Krock strange. 11:14 Fritigern "Mostly vanilla" too locks newcomers away 11:14 Zeno` where is the hole? 11:15 * rubenwardy is on kubuntu! 11:16 * Krock slaps rubenwardy with m$dos disk 11:16 Krock *flopps disk 11:16 Fritigern Zeno`: The hole is exactly where newcomers spawn. 11:16 Krock s/s/y/ 11:17 Zeno` which is where I'm standing 11:17 Fritigern Okay, i will come back, gimme a sec 11:17 Zeno` k 11:17 Fritigern And here i am 11:26 Zeno` Fritigern, that is a nostalgia server 11:26 Zeno` it's meant to have flat textures and stuff hehe 11:27 Fritigern I know. I said something in chat just after you left :-) 11:27 Zeno` I saw ;) 11:27 Fritigern Ah, cool 11:32 Megaf_ [11:36:24] It isn't even headless by default 11:32 Megaf_ SylvieLorxu: You have no idea what you are talking about 11:32 Megaf_ SylvieLorxu: minetestserver is headless ONLY 11:33 Megaf_ there is minetest and minetestserver 11:33 dirkk0 she was refering to the minecraft server 11:33 dirkk0 I think 11:33 Megaf_ and with minetest you can host a multiplayer game to share your world 11:33 SylvieLorxu Megaf_: I was talking about Minecraft 11:33 SylvieLorxu Minecraft, by default, spawns some silly Java GUI 11:33 Megaf_ and minecraft server is headless by default too 11:33 Megaf_ if you dont have X11 11:34 SylvieLorxu Not last time I checked, although I must say that that was quite some time ago 11:34 dirkk0 what is the difference between minetestserver and minetest --server? I run the latter atm. 11:34 Megaf_ windows users like GUIs... 11:35 Megaf_ dirkk0: I have no idea, since I dont actually have minetest on my server 11:35 dirkk0 k 11:35 Megaf_ theres no need to compile the client (minetest) 11:35 Megaf_ and no need for all those ogg and png and jpg deps for a server build 11:37 dirkk0 but aren't these sent to the clients for a game (i.e. the server needs to host them to send them over)? 11:37 Megaf_ I'm compiling minetest client here now with my CPU running at 630 MHz 11:37 SylvieLorxu Yes, but the server doesn't need to understand ogg or png or jpg files for that 11:37 SylvieLorxu It doesn't need to read the files itself 11:37 SylvieLorxu Just sent them 11:37 SylvieLorxu (At least for png and jpg) 11:37 Megaf_ exactely 11:37 SylvieLorxu (I don't think the server sends ogg?) 11:38 SylvieLorxu (I'm probably wrong though) 11:38 Megaf_ the server needs to understand database and etwork stuff 11:38 Megaf_ network* 11:38 SylvieLorxu Yup :P 11:39 Megaf_ I wish people would join my server staff instead of making new servers 11:39 Krock lol. the mainmenu tried to access no_screenshot.png 10 times every second if it doesn't exist :/ 11:39 Megaf_ we need better servers, not more servers 11:39 Megaf_ better != more 11:39 Krock Megaf_, more selection. guests go to "just test" and noobs somehere else. and on the bottom of the list are the best servers 11:40 dirkk0 @Megaf_ what do you need? 11:41 Megaf_ dirkk0: actually I need more admins that speak two languages and know how to use tings like rollback and areas 11:41 jp yes, quality is better than quantity, Megaf_ 11:41 Megaf_ things* 11:41 Megaf_ I care about quality and players happiness 11:41 dirkk0 I take it, you are running servers? where? 11:42 Megaf_ RealBadAngel: Please, when you have a couple of minutes to spare, join my server and go to spawn (0,10,0). We have a huge framerate drop trere, I'm trying to track that 11:42 Megaf_ !server Megaf 11:43 Megaf_ !up minetest.megaf.info 11:43 Megaf_ !up minetest.megaf.info 3004 11:43 Megaf_ where is mister bot? 11:43 MinetestBot minetest.megaf.info:30000 seems to be down 11:43 Megaf_ ops, wrong port 11:43 MinetestBot minetest.megaf.info:3004 seems to be down 11:43 Megaf_ !up minetest.megaf.info 30003 11:44 dirkk0 k thx 11:44 MinetestBot minetest.megaf.info:30003 seems to be down 11:44 RealBadAngel so what port? 11:44 MinetestBot urllib.error.URLError: (file "/usr/lib/python3.4/urllib/request.py", line 1235, in do_open) 11:44 Megaf_ RealBadAngel: minetest.megaf.info 30003 11:45 Megaf_ it might take a while till you login, my upload is 110 KB/s only 11:45 Megaf_ dirkk0: At the moment Im running it at home 11:45 Megaf_ I mean, my old home 11:47 dirkk0 I thought everybodies old home here was mc ;-) 11:59 PenguinDad dirkk0: I've actually found mc after mt :D 12:00 RealBadAngel Megaf_, from what i can see youre using those signs 12:00 RealBadAngel try to run world without them 12:00 SylvieLorxu dirkk0: Nope, I never played Minecraft :P 12:07 * Jordach attempts again to kill Blender] 12:07 Jordach https://cdn.mediacru.sh/i7qDdq6Kkps6.png 12:08 sfan5 y not use linux? 12:08 Jordach tl;dr still no working APU drivers 12:09 sfan5 which APU? 12:09 Jordach 6800k 12:10 Jordach (A10) 12:10 sfan5 and what doesn't work? 12:10 Jordach latest Debain, Ubuntu+Derivs 12:10 Jordach (and i can't spell for shit) 12:10 sfan5 http://www.phoronix.com/scan.php?page=article&item=amd_a10_6800k&num=2 phoronix seems to disagree 12:11 Jordach sfan5, black screen after using it for ~1 minute 12:11 sfan5 ¯\_(ツ)_/¯ 12:11 Jordach under vitualbox the same event happens 12:12 sfan5 installed the amd driver? 12:12 Jordach sfan5, how can i if the screen goes black before it finishes 12:13 sfan5 vnc 12:13 Jordach i don't have the time for that 12:13 Jordach unless i could script it 12:15 exio4 Jordach, latest debian is like 12:15 exio4 old driver 12:16 exio4 ubuntu+drivers? 12:16 exio4 opensource drivers? 12:22 Hirato_ kool kids kongregate towards Arch 12:22 exio4 hipster guys* 12:23 exio4 kids that like real rolling release distros, use Gentoo 12:23 Jordach hipsters are the new cool kids, discuss 12:23 Hirato_ /g/ poster spotted 12:25 Megaf_ anyone have Ello here? 12:25 Megaf_ !g ello 12:25 MinetestBot Megaf_: https://ello.co/ 12:25 Megaf_ !title 12:25 MinetestBot 02[Git] 04st.rentsch@hotmail.com -> 03minetest/minetest: Use round if falling node is misplaced 13db5aff8 http://git.io/qkBdAw (152014-09-28T13:33:39+02:00) 12:25 MinetestBot Megaf_: Ello 12:25 Megaf_ !g tox.org 12:25 MinetestBot Megaf_: http://www.tox.org/ 12:26 Megaf_ !title 12:26 MinetestBot Doesn't seem to be HTML.. 12:26 Megaf_ It is not 12:26 Jordach Megaf_, tox.im 12:26 Megaf_ I know :) 12:26 Megaf_ Im trying to find a good client 12:27 Fritigern A client for... what? 12:28 Megaf_ I think I will just use the default binary from tox.im for Debian 12:28 Megaf_ Fritigern: tox 12:28 Megaf_ it's a p2p IM 12:28 dirkk0 yup I am on Ello. Also, if you are looking for an open souce social network, you can try https://github.com/pixelpark/ppnet (full disclaimer: I am part of this) I am also on Ello but don't know what to make of it ftm. 12:29 dirkk0 *source 12:30 Megaf_ dirkk0: I'd like to make my own open social network 12:31 Megaf_ but I want maximum privacy and no tracking at all 12:31 dirkk0 that's what you have with ppnet. you own your own data. 12:31 exio4 diaspora? 12:33 reactor The problem with social networks is they aren't interconnected. 12:33 reactor So is with IRC and such. 12:33 reactor They all are separate camps. 12:33 Megaf_ That's why I like OSGrid network 12:34 Megaf_ it interconnect to several grids 12:34 dirkk0 yes, because this is a lot of work. pump.io tries to be a federated network. 12:34 Megaf_ and you have have a cool social life there 12:34 dirkk0 OpenSim has IRC bridges which is nice. 12:34 reactor And good [SUBJECT'S TIME OF THE DAY HERE]. 12:35 reactor Hmm. OpenSimulator. Does it have flight models? 12:35 Megaf_ dirkk0: good to know that you know OSGrid and that stuff :) 12:35 SylvieLorxu I wanted to try OSGrid 12:35 SylvieLorxu But it's offline :( 12:35 Megaf_ is it? 12:35 SylvieLorxu I'm also trying to figure out which client to get 12:35 SylvieLorxu Yeah, they had a HDD crash or so 12:36 Megaf_ I whouldnt have left them =/ 12:36 Megaf_ I shouldnt* 12:38 dirkk0 yes, I was very much into OpenSim once, I even met Justin Clark-Casey. (btw - I run this blog web3dblog.wordpress.com altough now with low frequency) 12:39 dirkk0 That's why I am super-excited about Minetest atm. Minetest seems to be to Minecraft what OpenSim was to SecondLife. 12:39 Megaf_ fantastic 12:39 Megaf_ dirkk0: it is 12:39 Phroh|orca Never heard of opensim 12:39 Fritigern dirkk0: Then you must have heard of me. I was (together with Makopopo) responsible for reorganizing the OpenSimwiki 12:39 Krock https://github.com/SmallJoker/base_game/commit/f84fa850bf 12:40 Megaf_ dirkk0: Im already elaborating some idea on music streaming and servers interconnect, not at code level, only ideas 12:40 Krock (link -> how a minimized bucket mod looks like) 12:41 dirkk0 @fritigern ah cool! 12:41 Fritigern I also updated OSSL support for the Singularity viewer around v1.5.10 or so, and got my name in the contributors list that way :-)) 12:41 Megaf_ cool 12:42 Fritigern My name on SL and on OSGrid is Fritigern Gothly, can't miss it. :-) 12:42 dirkk0 so we are all still looking for the 3d virtual worlds, eh? :-) And after mc proved how easy an interface for building 3d worlds can be, we joined the new band wagon. 12:43 dirkk0 I won't go back to SecondLife I think, although I thought about joining OpenSim again (if only for the upcoming conference). But then I tried the viewer and it was like I never was in SL - so over complicated. 12:43 Fritigern I started using MC around alpha 1.6 or so. Can't quite remember. I prefer playing in peaceful mode, so i am glad that MT doesn;t come with mobs by default ;-) 12:44 Fritigern dirkk0: What viewer are you talking about? 12:44 Krock I started using MT around 0.4.7 or so. I can quite remember. I prefer playing in peaceful mode. 12:44 dirkk0 what is the current default OS viewer? Firestorm? 12:44 Fritigern No 12:44 Fritigern There is no default OS viewer 12:44 Fritigern You get to choose your viewer. FS, or Singularity, or Imprudence, or whatever you want 12:45 dirkk0 k 12:45 Fritigern Singularity looks and feels like v1, but underneath is a v3 viewer. You may feel most confy with that 12:45 dirkk0 I am Bartholomew Kleiber on all grids. 12:45 Phroh|orca What are these "viewers"? 12:46 dirkk0 IIRC they will have a custom viewer for the conference. 12:46 Megaf_ Im Megaf Cassini on all grids 12:46 Megaf_ but my SecondLife account has been disabled long ago with not reason 12:46 Megaf_ no* 12:46 Fritigern Phroh|orca: To access SecondLife or OpenSimulator, you need a client, we call that a viewer 12:46 dirkk0 @Phroh|orca we are currently a bit off topic. We are talking about SecondLife and OpenSim viewers. 12:46 dirkk0 ah right 12:46 Megaf_ Fritigern: dirkk0: it will be really cool to stay in touh with you and talk about OpenSim and Minetest 12:47 Fritigern Cassini... That's an old name... Me likey! 12:47 Megaf_ do you use Tox? 12:47 dirkk0 sure 12:47 Phroh|orca Oh ok 12:47 Phroh|orca Tox looks very nice 12:47 Megaf_ Cassini because I like that space probe 12:47 dirkk0 I just had the idea to pitch Minetest at the conference. Hmm. 12:47 Megaf_ my Tox is 641F2B02282A1D07349B7639A21EB21804ADD4838DB85DF7467C16375B2A3D119D7C89390AC0 12:47 Fritigern Well, i am in #opensim and in #minetest, as well as in #SingularityViewer and #SingularitySL ;-) 12:47 Megaf_ Im in #OSGrid 12:48 Megaf_ and #OpenSim 12:48 Fritigern I am there as well ;-) 12:48 Phroh|orca Im on #openra :p 12:48 dirkk0 Don't know TOX - is it worth checking out? 12:49 Megaf_ dirkk0: its a crypto p2p IM 12:49 Fritigern I am in: #kodi, #kubuntu. #KVIrc, #minetest, #opensim, #osgrid, #SingularityViewer, #SingularitySL, #tvaddons, #xbmc :-)) 12:49 Megaf_ you dont create an account anywhere 12:50 dirkk0 cool 12:50 Phroh|orca What is the android client called? 12:51 Megaf_ #eeepc #intel ##English #wordpress #eclipse #Megaf #haproxy #ssh #openbsd #OpenMandriva-Br #firefox #SoftwareLivreVS #darktable #gitpack #Lanes #tchelinux ##apple #mypaint #OneyeOS #ireland #minetest ##freebsd-br #megafos #gnewsense ##hardware #oneye #openvz #thunderbird ##windows #beos #Minetest-OffTopic #wireless-br #duckduckgo #linode #haiku #android-dev #Singularity #gimp #linphone #fdroid #IceDove #android #kerbal #lua #quassel ##debian-br #MacOSX 12:51 Megaf_ #phoronix #photogeeks #reactos #slitaz ##linux #minetest-dev #luajit #spotify #haiku-br #xorg #AMD #openmediavault #freenode #otter-browser #Minetest-Br #irrlicht #minetest-technic #foresight #moonlight #osgrid #F-Droid ##linuxmint #debian #iceweasel #freeminer #html5 #odroid #opensim #cinematography #Netfilter 12:51 Megaf_ ops 12:51 Megaf_ well, that's the channel I'm in 12:51 Phroh|orca Bruh 12:59 Megaf_ dirkk0: are you downloading Tox? 12:59 Megaf_ Fritigern: do you have Tox? 13:00 Fritigern Nope But i do have Skype. 13:00 SylvieLorxu Heh, Tox is getting so popular, even though it's far from done 13:01 dirkk0 yes. 13:01 Megaf_ Fritigern: just download a Tox client and you will have it 13:01 dirkk0 but I also do prefer Skype (although I wished we could all get rid of it). I take talky.io whenever I can. 13:02 SylvieLorxu Tox needs a lot of work, but I'm sure it can beat Skype when it's done 13:02 SylvieLorxu I'm looking up Talky now 13:02 dirkk0 talky only needs a current browser. WebRTC to the rescue. 13:02 SylvieLorxu Ah, WebRTC 13:03 SylvieLorxu Yeah, well, I really like proper security :P 13:03 SylvieLorxu But I guess if you need something quickly Talky would work 13:03 Megaf_ Thank dirkk0, good to have you, 13:03 dirkk0 webrtc is at least p2p. 13:03 SylvieLorxu Although I see no reason to use a proprietary WebRTC client whene there are so many Free ones 13:03 SylvieLorxu Like https://meet.jit.si/ 13:03 dirkk0 what skype was before M$ bought it. Which brings us back to the importance of Minetest. 13:04 Megaf_ I like Tox, havent tested Video/Voice call with it yet but I like it already 13:04 Jordach My FUD sensor has detected bullshit in the channel, please desist with mis-information 13:04 SylvieLorxu Tox is way more like Skype before MS bought it than WebRTC is, but oh well 13:04 Megaf_ I have exchanged some media with it 13:04 dirkk0 cool, didnt know jit.si 13:04 SylvieLorxu jit.si is XMPP, but they have some WebRTC thing too 13:04 SylvieLorxu New Firefox versions will even have a button 13:05 SylvieLorxu Mozilla is hosting WebRTC buttons too 13:05 SylvieLorxu s/buttons/servers/ 13:05 dirkk0 lol 13:05 Fritigern When OpenSim started, many people laughed at them, saying that they would never be as good as SL. However, SL still supports only 40 avatars in a region, whilst OpenSim has seen over 350 avatars in a single region. Linden Labs does feel the hot breath of OpenSim in their neck, and it shows 13:06 tpe That's the second time I've popped in here this weekend and the conversation is about Tox instead of Minetest. :P 13:06 SylvieLorxu But Tox is cool 13:06 dirkk0 hey, at least I tried to bring it back :D 13:07 Fritigern Now, i can see a similar thing going to happen with MT versus MC. MT will continue development, and the speed of this development will over time increase, eventually rivaling, and surpassing MC in speed, flexibility and perhaps even popularity 13:07 tpe Tox is definitely cool, it just makes me chuckle how much crossover there is between the two channels now that MS owns both Skype and Minecraft. 13:08 SylvieLorxu Heh 13:08 dirkk0 that's why I tried to stress test this little Amazon instance - I really wonder how many people you can have on one minetest server. 13:08 Megaf_ Well, I met Tox yesterday thanks to kaeza 13:08 Megaf_ and I really like it 13:09 Megaf_ dirkk0: with a quad core 1,6 GHz ARMv7 and 110 KB/s of upload you can host 9 players 13:09 dirkk0 cool thx. But I think the limitation is the uploes speed. 13:10 dirkk0 upload* 13:10 dirkk0 with amazon you have great pings and instant scalability. 13:11 tpe Slightly more on topic... is there any sort of Dynmap-like mod for Minetest? 13:11 dirkk0 I wrote a script once that can start and terminate EC2 instances and then loads and safe minecraft instances. 13:11 Fritigern tpe, there is, let me find it 13:12 dirkk0 https://github.com/dirkk0/MGSL 13:12 dirkk0 I intend to do something similar for mt. 13:12 Fritigern http://wiki.minetest.net/Minetestmapper 13:13 Fritigern tpe: Look here ^^^^^^^^^^^^^^^^^^^ 13:13 * PenguinDad looks up dynmap 13:13 tpe Fritigern: That sounds interesting, I'll look into that! 13:13 dirkk0 awesome. I was about to ask the same. 13:15 tpe Shame it doesn't have in-browser updating and zooming functionality like Dynmap, but that's a great start. I'll try it out on one of my worlds. 13:15 dirkk0 is there any (preferably Python) starter code that talks the minetest protocol? (for talk bridges or bots) 13:15 dirkk0 I am aware of this and the check python script. 13:16 Phroh|orca Can MT parse/use MC worlds/saves? 13:16 Megaf_ there are some mappers for MT 13:16 Megaf_ Phroh|orca: yes 13:16 Phroh|orca Cool 13:16 Megaf_ all information on forums 13:16 Megaf_ in forums 13:17 Fritigern dirkk0: You mean like an IRC bridge? Try something like the chatplus mod 13:17 dirkk0 exactely. 13:18 dirkk0 that one? https://forum.minetest.net/viewtopic.php?id=6273 13:18 Megaf_ there a IRC bridge by kaeza I think 13:19 PenguinDad dirkk0: IRC for minetset https://github.com/kaeza/minetest-irc 13:19 Megaf_ the network servers are using is isis.inchra.net 13:19 Megaf_ channel #Minetest 13:19 Fritigern dirkk0: Found you this: https://forum.minetest.net/viewtopic.php?f=11&t=3905 13:20 dirkk0 cool thx 13:20 Fritigern dirkk0: Just search the forum :-))) 13:21 dirkk0 sry, you are right - will do so 13:21 Krock ..or with my omgso wow doge mod search tool 13:22 jp Megaf_ : your server is powered with a quad-core ARMv7 ? 13:22 Phroh|orca Krock, go on 13:23 Fritigern Krock: I'm listening... 13:24 Krock uh nice. http://nimg.pf-control.de/MTstuff/modSearch.php 13:24 * Fritigern sits up, paying close attention 13:24 Krock much better to find a mod on the forums IMO 13:24 * SylvieLorxu installed the wrong Singularity 13:24 SylvieLorxu Stupid Gentoo repos >.< 13:24 Fritigern OOOOOH!!!!! Very VERRRRRRYYYYYY cool!!! 13:24 Krock wow doge 13:25 Fritigern SylvieLorxu: Let me guess, MT in the Gentoo repos is broken? 13:25 Megaf_ jp: Yes it is 13:25 Megaf_ it burns 5 watts of energy only 13:25 PenguinDad SylvieLorxu: Did you install a magnetic monopole? ;) 13:25 jp I thought it was a Raspi 13:26 Megaf_ jp: common mistake lots of people do 13:26 Megaf_ jp: I have (Not online at the moment) a server powered by a Raspberry Pi yes 13:27 Megaf_ and it run as fast as the other one 13:27 jp I would be interested by the optimizations you done with it 13:27 Megaf_ but I dont have internet here where Im living 13:27 SylvieLorxu Fritigern: Nah, this OpenSim client thing 13:28 SylvieLorxu Minetest in Gentoo runs fine 13:28 Fritigern Krock: I'll tell you, that modsearch site is from now on to me what http://modlist.mcf.li/ is for MC 13:28 Krock good or bad? 13:29 Fritigern SylvieLorxu: I see. Best download the Singularityviewer from singularityviewer.org, then untar and run. It's that easy 13:30 jojoa1997 wow First time I saw a mod that I liked in ages 13:30 Fritigern Krock: That is a good thing. A VERY good thing 13:30 Krock Fritigern, I plan to add github repos soon but I'm not sure if that's a good idea 13:30 Krock well, I could delete all new entries if it fails 13:30 Fritigern Krock: If you link to the archives on Github, you should be fine. 13:31 Krock :) 13:31 SylvieLorxu Fritigern: 13kbps! Yay, BitBucket! 13:31 Fritigern You bear no responsibility for the stability oof the mod, you just tell people where to find it. It's the modder's responsibility to make sure that the mod works 13:32 Fritigern SylvieLorxu: I'm so sorry. There are also nightlies that could try. They are generally quite stable 13:32 Fritigern Oh, and not hosted on Bitbucket 13:32 SylvieLorxu Fritigern: It's fine, it's just that it'll take 45 minutes to download but OSGrid is offline anyway so :P 13:33 Fritigern Ah, but there are many other grids, and even SL if you feel like it 13:57 Krock lol - Krock quit (Ping timeout: 258 seconds) 13:57 Krock saw myself timing out :D 13:57 Megaf_ lol 14:00 jojoa1997 lol 14:08 * Jordach is making doors + trapdoors graphically better as well as newer recipes for different material doors 14:09 rubenwardy Yay! 14:10 rubenwardy Are all these graphics improvements (ie: 512 normal maps) going into BFD or a texture pack? 14:10 Jordach texture pack 14:11 rubenwardy awesome 14:36 cities Yo 14:38 Krock Yo 14:47 Broam Sorry, this is IRC, not Yo. :D 14:52 Cylus Broam: What is "Yo"? 14:53 SylvieLorxu Cylus: An "IM app" that only lets you send the message "Yo", nothing else 14:54 Cylus SylvieLorxu: Okay .... That seems kind of pointless. I think I'll stick with email/IRC. 14:54 SylvieLorxu Cylus: It is pointless 14:55 SylvieLorxu That's why this is so stupid: http://www.forbes.com/sites/jaymcgregor/2014/06/19/app-raises-1m-in-funding-for-simply-sending-the-message-yo-back-and-forth/ 14:56 PenguinDad Lb 15:01 Cylus SylvieLorxu: That's so horribly sad .... 15:01 Cylus What are people thinking these days? 15:01 Jordach fack-in-ell 15:01 Jordach 1.8 skins mess my mind up :) 15:04 Cylus Jordach: Version 1.8 of what? 15:05 Fritigern Cylus: 1.8 of that other mining game 15:05 Cylus Fritigern: Ah, got it. I was thinking Blender, or something. 15:06 tpe Instant mental connection of Minecraft and Voldemort. 15:06 Fritigern Nope, it's definitely Miner 2049'er :-) http://en.wikipedia.org/wiki/Miner_2049er#mediaviewer/File:C64_Miner_2049er.png 15:06 Fritigern tpe, that-which-shall-not-be-named 15:07 Cylus I think of Teratology, though I can't seem to get it to run. 15:07 Cylus *Terosology 15:08 Jordach https://github.com/Jordach/big_freaking_dig/commit/f821094212dd10ccaeb7bec3113749c2163e8546 (Minetest subgame) 15:08 Cylus I downloaded it a couple weeks ago, but neglected to even test it until just now. 15:09 Cylus Jordach: Lovely commit description. 15:09 PenguinDad Jordach: Summer's over? ;) 15:09 Jordach yup 15:09 Cylus Downloading ... 15:10 Jordach even though its like 20c out there 15:10 Jordach at 7:30am its cold 15:10 MinetestBot asie: 09-27 18:46 UTC http://i.imgur.com/JNZzzTl.jpg 15:13 rubenwardy Amazing commit message, Jordach 15:13 Cylus Jordach: Only eight degrees here. Huh ... at eight o'clock .... 15:14 Jordach two new commits 15:14 Cylus Bad connection. I'm going to have to download this later. 15:15 Cylus I swear my ISP hates me. 15:15 Jordach Cylus, it weighs somewhere between 25 -> 50mb 15:15 PenguinDad Jordach: pro-tip add *.blend1 to your .gitignore 15:16 CWz anyone here having issue with inventory_plus? it seems to no longer be in a working state, no errors no nothing. 15:16 Cylus Jordach: Yeah, but a ten minute video I've been trying to watch has already taken an hour to half-way load, so it's not just the file size that's an issue. My ISP just sucks. 15:17 Jordach 5 days to make 75 posts. 15:18 Taoki Hey. Can anyone please confirm that minetest.find_path returns the points in order? So that table[1] is the first position, table[2] is the second, and so on. 15:18 PenguinDad !c 75/5 15:18 MinetestBot 15.0 15:18 PenguinDad 15 posts per day :D 15:19 Cylus !c 1/0 15:19 MinetestBot ZeroDivisionError: division by zero 15:19 PenguinDad !c sqrt(-1) 15:19 MinetestBot NameError: name 'sqrt' is not defined 15:19 rubenwardy I have 12Mbps 15:19 rubenwardy !c "kate" > "gedit" 15:19 MinetestBot True 15:20 rubenwardy MinetestBot knows, she knows. 15:20 Jordach I want to put gr8 clickb8 m8 i r8 8/8 m8 15:20 Jordach https://forum.minetest.net/viewtopic.php?f=14&t=10214&p=155956#p155956 15:20 PenguinDad !c math.sqrt(-1) 15:20 MinetestBot ValueError: math domain error 15:20 PenguinDad :( 15:23 * Jordach eventually feels like decoding PNG files with Lua to discover whether they are 64^2 or 64*32 15:27 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1-2) 15:27 MinetestBot ZeroDivisionError: float division by zero 15:27 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1-2+0000000000000000.1) 15:27 MinetestBot 101794057.14285712 15:28 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1+0000000000000000.1-2) 15:28 MinetestBot 101794057.14285703 15:28 Megaf_ interesting 15:28 PenguinDad !c (345*4556/2)/3*(34*4/3.5)/(1+1-2+0.0000000000000001) 15:28 MinetestBot 1.0179405714285713e+23 15:29 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1+0000000000000000.1-2-0000000000000000.1) 15:29 MinetestBot 1.2225058075122728e+23 15:29 sfan5 Megaf_: qTox is good 15:29 sfan5 and please move your calcs to ##minetestbot 15:29 Megaf_ I think I just made the bot divide by zero 15:29 Megaf_ where is the black hole? 15:29 sfan5 !c (1+1+0000000000000000.1-2-0000000000000000.1) 15:29 MinetestBot 8.326672684688674e-17 15:29 sfan5 not zero 15:30 sfan5 and wat 15:30 sfan5 0000000000000000.1 is the same as 0.1 15:30 Megaf_ yep, in theory, but does the bot knows that? 15:30 Megaf_ lol 15:31 Megaf_ sfan5: 641F2B02282A1D07349B7639A21EB21804ADD4838DB85DF7467C16375B2A3D119D7C89390AC0 15:32 sfan5 Megaf_: sent 15:32 Megaf_ I wonder if there's any minetest dev interested in implemeting music in the form of radio streaming in minetest 15:32 Jordach ^ 15:32 crazyR ^ +1 that idea 15:32 Megaf_ I have the know how from previous experience in OSGrid 15:32 Megaf_ but I can't code 15:33 sfan5 system("mpv http://some.website.net/audio.m3u8"); 15:33 Megaf_ anyone else using Tox? 15:33 crazyR i dont understand how that will be sent to the client though 15:34 Megaf_ ok, it's very simple and there's no load on the server side 15:35 Megaf_ the idea is, every server can have it's radio, it can be own radio or just a radio the admin likes 15:35 Megaf_ all the server do, is send to the client the stream URL 15:35 Megaf_ in similar way MOTD is sent 15:35 Megaf_ in fact, it could be send within the MOTD message 15:36 Megaf_ using some TAG maybe, and the client would filter that 15:36 Megaf_ now, to play the stream, client will use a lib, maybe vlc or gstreamer 15:36 george I know I need to use a screw driver to turn blocks, buty How do I turn then vertically? 15:37 sfan5 Megaf_: have fun trying to get any of the people who build windows builds to compile vlc 15:37 Megaf_ it could be any other opensource lib 15:38 sfan5 like libmpv 15:38 crazyR thats why how ever its done needs to be a built in system 15:38 crazyR where libries could be included within the compile of minetest 15:39 Megaf_ crazyR: it could be an opitional lib on the client side, just like CURL 15:40 crazyR yeah but then thats going to make too many people complain about extra messing around. most windows users like the plug and play approach unfortuantly 15:40 Megaf_ so, if the client have that lib, it will get music 15:40 Megaf_ crazyR: well, just as freetype lib and other libs 15:40 sfan5 crazyR: you can include .dll files with the client 15:40 sfan5 thats what we've been doing since ever 15:41 Megaf_ I think the hardest things is finding the lib with the smallest footprint 15:41 Megaf_ and creating a formspec thing to play/stop the streaming 15:42 Megaf_ it could actually be node 15:42 sfan5 18<Megaf_18> I think the hardest things is finding the lib with the smallest footprint 15:42 sfan5 just don't use an all-in-one at all 15:42 sfan5 libopus + libportaudio w/ libcurl for fetching sound, rest done in minetest 15:42 Megaf_ well, you have the answer already then 15:43 sfan5 I'm not going to implement that 15:43 crazyR maybe this is why the client should be modable aswell as the server? 15:44 sfan5 the client is moddable 15:44 sfan5 you just have to recompile 15:44 crazyR i mean have an api of its own what people can use for modding 15:44 crazyR in a similar lua language 15:45 crazyR so you would have mods then you would have client only mods 15:45 Megaf_ sfan5: or maybe, the client could just run a external command to play music 15:46 sfan5 Megaf_: because everyone has music player x installed, right? 15:46 Megaf_ if server sends radio stream ($URL) then run exec $sensibleplayer $URL 15:46 DusXMT sfan5: Have an abstraction in the middle: a script of something that starts one of a list of music players 15:46 crazyR dont most os have an associated file list 15:46 crazyR that could be used 15:47 sfan5 I think the user would mind if starts in the middle of them playing minetest 15:48 crazyR most radio streams are not ogg 15:48 Megaf_ minetest would have to support only mp3 15:48 Megaf_ the most common 15:48 Cylus crazyR: They should be. 15:48 Megaf_ and using that free lib 15:48 crazyR not really mp3 can be compressed better with better quality 15:49 sfan5 Megaf_: who pays the licensing costs to MPEG LA? 15:49 DusXMT Isn't mp3 encumbered? (i.e. free implementations exist, but they're legally illegal) 15:49 jojoa1997 Oh gosh, I am updating 3d_armor for Overcraft Orgins and stu changed everyhting 15:49 Cylus Vorbis (OGG) can be better compressed with better quality than MP3 ... 15:49 Megaf_ mpg123 15:49 sfan5 how about opus? 15:49 Cylus DusXMT: Yes, that too. 15:49 Megaf_ I dont know opus 15:49 crazyR cylus im yet to see that 15:49 sfan5 Megaf_: there may be free libaries but you still need to pay licensing costs 15:50 Megaf_ sfan5: it would be quite hard to find good ogg streams 15:50 jojoa1997 What is the key to view third person? 15:50 Cylus crazyR: All my Vorbis files are smaller than my MP3 files. The only time I ever choose MP3 is when it's the only option. 15:50 sfan5 1) convert them 2) ??? 3) profit 15:50 sfan5 http://www.opus-codec.org/ 15:50 sfan5 "Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, [...]." 15:51 zlsa_ jojoa1997, F7 15:51 jojoa1997 thanks 15:51 crazyR just a though.... most operating systems have the mp3 codecs built in linux is easy to install and most people install it. so can we not use an opensource lib that makes use of the os built in codec 15:51 jojoa1997 Now I dont need to make a local server to test the look of the armor 15:51 SylvieLorxu Just only support Ogg streams 15:51 SylvieLorxu If you force people to use Ogg, they will use Ogg 15:52 sfan5 crazyR: linux has mp3 codecs built in? is that new? 15:52 Megaf_ It doesnt 15:52 crazyR no i siad most. and i siad linux is easy to install them 15:52 Megaf_ some distros have mp3 codecs yes 15:52 SylvieLorxu It doesn't have MP3 built in 15:52 DusXMT sfan5: There's in-hernel mp3 support o_0? 15:52 sfan5 cmhobbs: tip: use SASL, we can see your IP before your host changes 15:52 SylvieLorxu I also don't have MP3 15:52 SylvieLorxu I'm not giving those bastards any money 15:53 cmhobbs sfan5, that's fine, i was trying to ghost my other client 15:53 SylvieLorxu Ogg FLAC, Ogg Vorbis and Ogg Opus is all you need for audio anyway 15:53 cmhobbs i'm unconcerned about the IP 15:53 SylvieLorxu There is absolutely no reason to still use MP3 except if your devices don't support otherwise 15:53 sfan5 crazyR: umm. no. MP3 needs to be explicitly installed on almost any distro 15:53 Cylus jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around. 15:53 sfan5 SylvieLorxu: private use does not require licensing costs iirc 15:54 DusXMT cmhobbs: then you might as well just pirate minecraft and hack on that 15:54 SylvieLorxu sfan5: It does 15:54 sfan5 SylvieLorxu: where does it say that? 15:54 Cylus Debian seems to have MP3 support by default. I did not (and would not) install it, yet I can play MP3 files. 15:54 cmhobbs DusXMT, why the hostility? 15:54 crazyR good to see the FOSS guys are in full swing. can we keep it about functionality and worthness SylvieLorxu 15:54 chozo when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors 15:54 SylvieLorxu http://mp3licensing.com/royalty/ 15:54 chozo whats the problem 15:54 SylvieLorxu "PC Software Applications" 15:54 sfan5 Cylus: ffmpeg has an mp3 decoder built-in 15:55 SylvieLorxu crazyR: It as about functionality and worthness 15:55 jojoa1997 [11:53:49] jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around. 15:55 jojoa1997 What? 15:55 SylvieLorxu MP3 is a sub-par format, giving higher file sizes than Ogg Vorbis with lower quality 15:55 chozo sfan5 can you help me? 15:55 DusXMT cmhobbs: I'm not trying to be hostile, I'm just saying what I think about that mindset 15:55 jojoa1997 Jordach you are working on a new minetest skin right? 15:55 SylvieLorxu You can't argue MP3 is in any way superior to Ogg Vorbis 15:55 jojoa1997 Why not add the ability to move the head up and down? 15:55 sfan5 DusXMT: cmhobbs was talking about IP as in IP address not IP as in Intellectual Property 15:55 Cylus jojoa1997: Comment out the part of minetest_game/default that makes the player 3D, then walk around in third-person mode. 15:56 jojoa1997 hmm 15:56 chozo uh 15:56 DusXMT cmhobbs: ohhh, sorry, I misunderstood your message then 15:56 cmhobbs DusXMT, no worries 15:56 Cylus The only thing MP3 does better is weasel money out of people. 15:56 chozo seriously can someone help me 15:56 Cylus Oh, MP3 also supports DRM better. 15:57 Cylus chozo: Help how? 15:57 cmhobbs DusXMT, i'm a dues paying member of the FSF, I think I probably share your mindset on Intellectual Property :D 15:57 sfan5 SylvieLorxu: thats for apps you release with mp3 support 15:57 SylvieLorxu cmhobbs: chozo | when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors 15:57 crazyR lmao i can see why development of minetest is slow. mp3 is used my the majority of of radio broadcasts. so if mp3 is not included someway then it is pointless going any further as it would limit the majority of server owners who intend to use external radio streams instead of there own 15:57 chozo Cylus, exactly what SylvieLorxu said. Thats what happening to me 15:58 DusXMT crazyR: something is better than nothing 15:58 jojoa1997 XD 15:58 sfan5 crazyR: you pay the licensing costs? 15:58 jojoa1997 3rd person mode with 2d model is funny 15:58 crazyR not if its only usefull to 1 in 10 people 15:58 jojoa1997 I remember when that was the only thing you could have 15:58 Cylus chozo: The texture file is missing then. You could try redownloading the mod (Unified Inventory, probably) to see if it has the missing image. 15:58 SylvieLorxu crazyR: Will you pay 75 cents for every Minetest download? 15:58 sfan5 ^ 15:59 chozo i dont have the mod cylus 15:59 crazyR sfan could always run a donation campaighn to cover costs, its a 1 off fee for game devs 15:59 SylvieLorxu Or shall we just use Ogg Vorbis which is getting more and more support anyway?{ 15:59 crazyR per title 15:59 sfan5 crazyR: no, per unit 15:59 SylvieLorxu Of 2500 USD 15:59 SylvieLorxu Which is an insane amount to give when Ogg Vorbis is free 15:59 Cylus crazyR: Minetest is a free project. It should use free codecs such as Vorbis, not MP3. 15:59 chozo cylus, wheres the inventory image defaultly located 15:59 crazyR sfan look at the games section 15:59 sfan5 crazyR: if you want me to notice your msgs use sfan5 not sfan 16:00 Cylus chozo: I think it's in default/textures, but I'm not on minetest_game, so I forget. 16:00 Megaf_ Ok, I agree that we should use OGG 16:00 chozo I'll try it out cylus 16:01 sfan5 crazyR: hm, right. but what does this have to do with dev. being slow? 16:01 SylvieLorxu Ogg Vorbis would be quicker and easier to implement than MP3 :P 16:01 sfan5 Ogg Opus pls 16:01 SylvieLorxu Oh, hey, we already use Ogg Vorbis! 16:01 Nitori opus! 16:01 Cylus Very good point, SylvieLorxu. 16:01 SylvieLorxu Ogg Opus isn't really widespread enough, even though it's cool 16:02 crazyR sfan5: when we get into arguments over free vs paid thats slows dev down. etc 16:02 sfan5 SylvieLorxu: 18<SylvieLorxu18> If you force people to use Ogg, they will use Ogg s/Ogg/Opus/ 16:02 crazyR sfan5: it should be about how the game will affect the end users. 16:02 Megaf_ ok, so everyone agree that it's a good idea to use Opus/Vorbis 16:02 SylvieLorxu sfan5: Opus is just one of the many Ogg codecs 16:02 sfan5 crazyR: you started the argument with mp3 16:02 SylvieLorxu Ogg Opus, Ogg Vorbis, Ogg FLAC 16:02 Megaf_ sfan5: SylvieLorxu has a point, Minetest can already play Vorbis 16:02 sfan5 crazyR: do we want to pay 2500$? no 16:02 SylvieLorxu Ogg Vorbis is already in Minetest and the second most common format for online streams 16:03 Megaf_ we don't need any other lib 16:03 sfan5 anyway 16:03 dirkk0 +1 for vorbis. it is next behind mp3. 16:03 sfan5 why are we having this discussion? 16:03 Nitori even youtube uses vorbis for their webm videos 16:03 SylvieLorxu Going back to the beginning, why do we want online streams again? 16:03 sfan5 because people are too lazy to open their music player? 16:03 SylvieLorxu This seems like something a mod should add 16:03 Nitori online streams? what? 16:04 SylvieLorxu Nitori: I think that was the subject 16:04 Megaf_ It is 16:04 Nitori in minetest? sounds stupid 16:04 SylvieLorxu We got slightly sidetracker on implementation before thinking of if the idea was good in the first place 16:04 Cylus crazyR: As end users don't want to be bothered with licensing fees if the ever decide to become commercial developers, avoiding MP3 is important to end users. 16:04 Megaf_ The idea is the server sends a radio stream url and client play it 16:04 dirkk0 there are two reasons why someone would want that: a) control the ambient atmosphere on your server and b) live streams 16:05 SylvieLorxu Megaf_: Is there no way a mod could take care of that? 16:05 Cylus crazyR: People who aren't wanting a free game typically go to better-advertised games such as Minecraft. 16:05 sfan5 SylvieLorxu: there are no client-side mods so no 16:05 Megaf_ SylvieLorxu: I have no idea 16:05 Megaf_ let me check the API 16:05 SylvieLorxu sfan5: Is the walking sound done client-side? Could possibly just add an Ogg stream to the "sound" of a node? 16:05 SylvieLorxu Just throwing out random ideas here, not a minetest dev 16:06 Megaf_ SylvieLorxu: That's what Im thinking about now 16:07 sfan5 SylvieLorxu: yes, but an entire .ogg needs to be downloaded before it can be played 16:07 chozo Guys, can someone tell me why my chest looks like this? I think it's because of the error thats displayed, but someone tell me how to fix it please http://prntscr.com/4r5fxe 16:07 Megaf_ sfan5: the thing is, minetest can already play ogg 16:08 Megaf_ so the http://url.com/stream.pls could be send with the media stuff to the client 16:08 chozo Someone please tell me why http://prntscr.com/4r5fxe that is happening 16:09 SylvieLorxu Megaf_: Please use example.com in examples :P 16:09 Cylus chozo: Are you running vanilla minetest_game? 16:09 jojoa1997 IS it possible to have an entity show up in the inv? 16:09 SylvieLorxu Apparently url.com is real 16:09 chozo Cylus, I have a few mods.. 16:10 Taoki Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.php?f=9&t=10022&p=155985#p155985 16:10 chozo But how would that interfere with default? 16:10 Megaf_ yep 16:10 Megaf_ of course 16:10 Megaf_ in my server theres a mod that replaces the default inventory 16:11 Cylus chozo: Your screenshot is still loading, so it will take me a bit to see the issue. But if it is what I think it is, a mod may be modifying the node in a broken way. 16:11 Cylus It may retexture it, but not include the new texture. 16:12 Cylus chozo: What version of Minetest are you running? 16:12 Cylus 0.4.10? 16:12 chozo yea 16:13 dirkk0 The pyo/python guys over here hacked a stream like thing together that takes advantage of Ogg: http://acaia.ca/~tiago/posts/introducing-radio-pyo-live-music-in-python/. Here is the server code: https://github.com/tiagovaz/pyo-collection/blob/master/radio-pyo.py 16:14 dirkk0 So if this link can be played on the client side you have streaming: http://acaia.ca:8000/radiopyo.ogg.m3u 16:15 Cylus chozo: OH! I think I see the issue. The problem is that the mod is broken. Are any of your mods coded by RealBadAngel, perhaps? It looks like the one that retextured the chest assumes you have Unified Inventory installed, but does not depend on it. 16:15 Megaf_ hm, theres icecast.org too 16:15 Megaf_ they have list of ogg radios, http://icecast.org/ 16:15 chozo Cylus, are you saying I should get Unified Inventory mod? 16:16 Cylus chozo: Try installing Unified Inventory to test this theory. Then remove Unified Inventory if you don't want it. 16:16 chozo Okay 16:16 chozo The download link is done. http://realbadangel.pl/minetest/unified_inventory.zip cylus 16:16 chozo wait nvm 16:17 RealBadAngel https://github.com/minetest-technic/unified_inventory 16:17 Cylus Okay, sweet. 16:17 Cylus Thanks RealBadAngel! 16:18 George Hi everybody I need to know how do I turn a block with screw driver Vertically, I can turn them horantal? 16:18 Cylus George: Right click with the screwdriver to change modes. 16:19 Cylus George: One of the four modes should flip it the way you want it to. 16:19 George ty Cylus God bless 16:19 lisacvuk hi 16:20 Megaf_ That's a stream I would use in my server http://dir.xiph.org/listen/623159/listen.m3u 16:20 Megaf_ http://all.rainwave.cc/ 16:20 Megaf_ maybe 16:21 chozo it worked cylus thx 16:21 Cylus chozo: Okay, what mods .... 16:21 Cylus Drats. Too late. 16:22 bjrohan_ what are the more "important" levels in minetest for mining for various ores, is there a list? 16:22 Cylus Without knowing what mod is broken, how can we post a bug report? 16:23 bjrohan_ looks to me like level 64, 256, 512, and 1024? 16:23 Cylus bjrohan_: There is no list, but you can find the ore levels in minetest_game/mods/default/mapgen.lua (I might have the file name off a little, look around). 16:23 bjrohan_ is there anything under 1024? 16:23 crazyR anyway i think a clientside mod api would solve alot of the diffrences server owners/modders have. as it would allow mods to add features that devs dont want are cannot be bothered workingon 16:23 Cylus Yeah, that sounds about right. Anything deeper than 1024 is where the good stuff lies. 16:24 Megaf_ just go to -256 16:24 Cylus -1024 has more ore than -256 though. 16:25 Cylus -256 sounds like maybe it was the threshold from before the developers added more ores to the game. 16:26 Megaf_ well, my home is at -10000... 16:26 Cylus I remember needing to deepen my mine quite a ways after the update, but after that, I started raking in the ores like mad. 16:26 bjrohan_ -10,000? Wow, why do deep? 16:27 Megaf_ because a player on my server dug to -10000 16:27 Megaf_ then I decided to have a home as deep as him 16:27 Megaf_ Hi asie 16:27 bjrohan_ :-). anything of interest that low? 16:27 asie second big social service i quit today 16:27 asie now i'm considering if quitting reddit is worthwhile 16:27 Megaf_ facebook? 16:28 Cylus I had my home at about +15000 at one point. Underground is better though. 16:28 bjrohan_ Also in minetest is there a map of your entire world that you can view to see where things are? 16:28 asie Megaf_: quit over 2 years ago 16:28 Megaf_ I would quit facebook if I had other means of talking to some of my friends 16:28 Megaf_ Im planing in quiting facbook, twite, google and skype 16:28 Megaf_ and I will make my own solutions to that stuff 16:29 dirkk0 oh, I know this feeling. 16:29 Cylus I can't even join Facebook because of the horrid terms of service. Same with Google. Skype requires a software installation that I don't want, I haven't even looked at their terms. 16:30 Cylus Megaf_: Replace Skype with a SIP client, and the other networks with pump.io or GNU social, and you'll save yourself a lot of development effort. 16:31 Megaf_ Cylus: most of google stuff like calendar, contact and stuff I will solve with owncloud 16:31 realtinymonster Cylus: but skype is too convientent 16:31 SylvieLorxu SIP is quite awful, I'd personally go for "Wait until Tox is done" :P 16:31 Cylus Once Debian 8 is out, I should have the dependencies I need to try to install pump.io myself ... 16:31 Megaf_ and for Skype im using Linphone and Tox 16:32 Cylus realtinymonster: It's not so convenient for me, as I can't even connect to it, but use it if you want. 16:33 Jordach asie, not worth it for reddit 16:33 Cylus I think I have Linphone installed still, but I never use it. I don't really like voice chat. I prefer typing/reading. 16:33 Megaf_ twitter Im replacing by identi.ca 16:34 Cylus identi.ca is pump.io. I plan to use that too once I'm able to install it. 16:34 realtinymonster Megaf_: what is your master plan? 16:34 Megaf_ realtinymonster: be free 16:34 Megaf_ to be free 16:34 asie Jordach: why? 16:35 Jordach because reddit doesn't have a *shitty* tos 16:35 Megaf_ and to conquer the world if enough peoiple join me 16:35 Megaf_ people* 16:35 realtinymonster heh 16:35 realtinymonster Good luck! 16:37 bjrohan_ Another question. I have added the travel net, and I wish to add an elevator. I successfully created my first elevator, now for my 2nd, how to I add it to my network so that it connect to my 1st? Also does it have to be on the same x,z? 16:37 RealBadAngel Jordach, can you make a model that will have coordinates like we are using? i mean in range -0.5 to 0.5 ? 16:37 Jordach RealBadAngel, err 16:37 RealBadAngel that model you gave me is small and shifted 16:37 Jordach you sure BU will fit 16:38 Jordach because Blender Units = 10x Nodebox Units 16:38 Jordach actually 1/10 in scaling 16:39 RealBadAngel if i multiply coords by 10 its way too big 16:40 Jordach RealBadAngel, look at meshnods 16:40 RealBadAngel well, the factor is 5 16:40 RealBadAngel you have to multiply it by 5 16:41 asie Jordach: but i mean 16:41 asie in terms of procrastination and etc 16:41 asie that's why i'm quitting 16:41 RealBadAngel http://i.imgur.com/J7qQUiw.png 16:42 Jordach RealBadAngel, now give entities / meshes side shading 16:42 RealBadAngel meshes do not have sides 16:42 RealBadAngel theyre not cubes 16:43 Megaf_ bjrohan_: elevators have to be aligned 16:44 VanessaE hi all 16:44 kilbith hi 16:44 bjrohan_ Cylus: For the minestest levels, when it lists your y level, is that at head height or at your feet? I ask so that if I want to go to level 256 to mine, if my y says 256 is that low enough, or to reach those 256 ores should my y really be say 129 so that I reach them, in theory (I understand anything under is beter) 16:45 VanessaE RealBadAngel: do I spy a meshnode in that screenshot? :) 16:45 VanessaE bjrohan_: it's the height of your feet apparently. 16:45 RealBadAngel yes its drawtype mesh 16:45 bjrohan_ OK 16:46 Cylus bjrohan_: In the middle somewhere. If you stand on a node and it says "y = 10.5", then the node you are standing on top of is at y = 10. 16:46 VanessaE bjrohan_: but if you need to be at e.g. -256 to get to some ore, your height as measured at the feet needs to be below -256 to see them 16:47 VanessaE Cylus: after some testing by zefram, it's the height of the surface of the node you're standing on. the node's center is considered "0" relative to the node's Y location 16:47 VanessaE so 1.5 is 1.5 meters above true 0 in the world 16:47 bjrohan_ Makes sense, to be safe to mine at 256, y should be 258 16:47 VanessaE which would be the node that sits at Y=1 in the usual coords 16:48 VanessaE bjrohan_: that's fair to say, yeah 16:48 VanessaE bjrohan_: but take care about your actual reach distance. some tools have a fairly short range 16:48 Cylus VanessaE: Very interesting. That explains the odd Y values though. 16:49 VanessaE Cylus: yep. it was originally supposed to be the "eye height" but not anymore 16:49 Batman Hi. Was wondering how to make a tool respect area protection 16:49 Cylus VanessaE: Any idea why it changed? 16:50 VanessaE Batman: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1779 16:50 VanessaE Cylus: I don't think it so much changed as much as the definition was never clear in the first place :) 16:50 Cylus Batman: Have the tool check minetest.is_protected(). Check the API doc for arguments to input. 16:50 Cylus VanessaE: Ah, that sort of deal. 16:51 VanessaE Batman: basically, that ^^^ function Cylus and I referenced. you supply a name and position and it returns true or false if the area is protected by a mod that hooks into the engine properly. 16:51 VanessaE true, it's protected by someone other than you, false if it's not protected or if you own it. 16:51 VanessaE if I remember right 16:52 Cylus Yeah, that's it. 16:52 Cylus s/it/right/ 16:52 VanessaE and there's also a second function you can call to deal with a violation of the protection if you want (normally, the code just does nothing at all, but you could e.g. print a warning, kick the player, etc) 16:52 jojoa1997 I am so lost 16:52 VanessaE jojoa1997: you've been out of the loop for over a year :) 16:52 Batman thank you. I tried it but I am just learning lua. I am not sure how to impliment it. 16:53 jojoa1997 VanessaE true 16:53 VanessaE jojoa1997: much has changed since you wandered off to explore the dark side ;) 16:53 jojoa1997 Also I am updating 3d_armor on Overcraft(which has been out of the loop for a year) 16:53 PenguinDad VanessaE: s/loop/main loop/ :P 16:53 Cylus Have I really been playing Minetest for over a year now ... ? 16:54 Cylus Dark side? What? Did we lose jojoa1997 to Minecraft? 16:54 jojoa1997 GAAAAAAAAAAAH 16:54 jojoa1997 Cylus no 16:54 Cylus jojoa1997: Okay, good. 16:54 jojoa1997 I was already playing MC and MT I just got feed up with MT 16:54 VanessaE Cylus: so, yes, we did. 16:54 jojoa1997 then I came back to FM for a while but it got soo laggy and now I am fully back in here 16:55 VanessaE but now he's back :) 16:55 VanessaE wait, FM is laggy? hahaha 16:55 jojoa1997 VanessaE as I said I never truly left though; I always keept up to date with the forums 16:55 VanessaE don't let proller hear you ;D 16:55 Cylus Ah. Me too then. But I'm back, and I'm redesigning. I will create my own Minetest subgame that hardly anyone will play, but at least I'll have fun again. 16:55 jojoa1997 Just not paying attention maiunly 16:55 VanessaE 3... 16:55 VanessaE 2... 16:55 VanessaE 1... 16:55 jojoa1997 VanessaE I am in #freeminer and yes we know it is laggy 16:55 jojoa1997 at least FM allows me to build it 16:56 VanessaE jojoa1997: really, I expected that to not be the case. proller's always claiming that FM never lags etc etc etc etc ertc 16:56 VanessaE etc* 16:56 jojoa1997 proller doesnt have FM freeze on his computer 16:56 jojoa1997 So 16:57 * EvergreenTree paws at sfan5 16:57 jojoa1997 ok 16:57 PenguinDad FM is only made for proller's machine plol 16:57 PenguinDad EvergreenTree: o/ 16:57 EvergreenTree PenguinDad: So true 16:57 VanessaE heh 16:59 jojoa1997 ok so I have a problem 16:59 jojoa1997 1) my computer is so slow I cant copy the links 16:59 Jordach wat 16:59 Jordach no 16:59 Jordach bull 17:00 jojoa1997 Why is there a white box there? Here is the code and pic http://pastebin.com/5fLJ4DTt http://i.imgur.com/Ur8QyJY.png 17:00 jin_xi its your ipad 17:01 jojoa1997 not joking 17:01 jojoa1997 I've spent an hour updating this mod and I cant find the problem 17:01 jojoa1997 ffffff 17:01 VanessaE jojoa1997: what is the exact size of the texture of that object? 17:01 jojoa1997 weildview was updated too 17:01 jojoa1997 sec 17:03 jojoa1997 nvm about that 17:03 jojoa1997 um it should be 16x 17:03 jojoa1997 or maybe 32x 17:03 VanessaE check it. 17:03 VanessaE it has to be exactly a power of two. 16, 32, 64, 128... 17:04 VanessaE if it isn't, iOS products will white it out like that. 17:04 VanessaE (and some other devices too) 17:04 VanessaE Kindles, iPad/iPhone/iPod in particular do that 17:04 VanessaE some PCs too 17:04 jojoa1997 16px 17:04 VanessaE ok, that's fine then 17:04 VanessaE then you must be just not setting the texture properly is all 17:04 jojoa1997 but it is an empty texture 17:05 VanessaE in fact, with all this commented-out code, I can't see any enabled part that would set the texture. 17:05 jojoa1997 It is in weildview 17:05 VanessaE you commented-out 90% of the mod 17:06 jojoa1997 VanessaE I commented out the parts that use unified inv and inv+ 17:06 kaeza greetings 17:06 VanessaE yeah but you're commenting out the wrong parts 17:06 VanessaE jojoa1997: look at the code in an editor that does syntax highlighting 17:06 VanessaE the pastebin shows clearly that your commenting blocks extend WAY farther than you wanted 17:06 jojoa1997 VanessaE I do 17:07 VanessaE you've started inside a table and ended in the middle of a function 17:07 jojoa1997 what lines 17:07 VanessaE you started at line 31 and ended at line 432 in your paste 17:07 jojoa1997 wait a sec 17:07 jojoa1997 um 17:08 VanessaE either that or pastebin's syntax highlighting is misinterpreting the comment blocks 17:08 jojoa1997 My code editor doesnt show that 17:08 jojoa1997 line 35 has ]] 17:08 VanessaE yes, I see it. 17:08 jojoa1997 yet it continues it so yeah pastebin is at fault 17:08 VanessaE I suggest you paste an edited version 17:08 VanessaE with all the commented-out stuff just outright deleted. 17:09 jojoa1997 http://paste.pound-python.org/show/xlPOyYDhiixPKua0VCmg/ 17:09 jojoa1997 There 17:09 jojoa1997 fine ill do that 17:10 VanessaE please don't remove the paste, I'm gonna reference it in a bug report to pastebin.com 17:11 jojoa1997 um sec 17:11 VanessaE just leave it be, don't touch it 17:11 VanessaE move on to another paste :) 17:11 jojoa1997 It deletes in an hour 17:12 VanessaE shit. 17:12 jojoa1997 i will log in and paste 17:12 VanessaE ok, I'll repaste it 17:13 jojoa1997 http://pastebin.com/8PLX5Caq 17:13 jojoa1997 thgere 17:13 jojoa1997 and VanessaE here is the without comments http://pastebin.com/NzETygtr 17:14 realtinymonster brb 17:20 jojoa1997 VanessaE can you see the problem? 17:20 jojoa1997 the what? 17:20 VanessaE I do not see the problem. it's too much code for me to understand so quickly :-/ 17:20 jojoa1997 I think I might see the problem now 17:20 * VanessaE continues her bug report 17:20 jojoa1997 though changing the transparent texture did affect it 17:23 jojoa1997 this looks cool http://i.imgur.com/9xySzuR.png 17:23 rubberduck one small question: which mods produce most lag on the VE-creative and VE-survival server/Dreambuider Game????? 17:25 jojoa1997 rubberduck probably the ones with mobs since When I played for a bit they sometimes multiplied like crazy 17:27 rubberduck and what about mods adding blocks/nodes, are these producing only a very small amount of lag? 17:27 jojoa1997 idk 17:32 jojoa1997 Is it possible to tset the texture of something the texture of a block 17:34 VanessaE jojoa1997: dreambuilder doesn't have any mobs 17:34 VanessaE (except sometimes mummies show up in pyramids0 17:34 VanessaE jojoa1997: what do you mean "test" it? 17:35 jojoa1997 test what? 17:35 VanessaE [09-28 13:34] Is it possible to tset the texture of something the texture of a block <---- s/tset/test/ ? 17:35 rubberduck and what about bees, they are not mobs? 17:35 jojoa1997 set 17:35 VanessaE oh, no you cannot change the texture of a block after it's been set. 17:35 VanessaE rubberduck: no, they are not. 17:36 rubberduck what are they??? 17:36 VanessaE rubberduck: they are actually just a node with with the plantlike draw type, and the occasional particle. 17:36 rubberduck nodes?? 17:36 jojoa1997 I mean 17:36 jojoa1997 Set the texture of an item to that of another block 17:36 jojoa1997 so it looks 3dish 17:37 VanessaE jojoa1997: you can use the wielditem draw type for an entity 17:39 rubberduck is there a meaning of the thickness and color of the usernames here, also the color in the irc log ?? 17:39 VanessaE rubberduck: in some cases, usernames might be highlighted if they're channel operators, but otherwise no. the colors are just random 17:39 VanessaE watch: 17:39 VanessaE did my color change? 17:40 * sfan5 meows at EvergreenTree 17:40 rubberduck from orange to pink 17:40 VanessaE rubberduck: and now? 17:40 EvergreenTree Your color didn't change at all for me 17:40 reactor Pff. 17:40 rubberduck orange again 17:40 * EvergreenTree rowrs at sfan5 17:41 VanessaE rubberduck: right, because I requested channel operator status from Services, and then dropped it immediately after 17:41 VanessaE how about this? 17:42 rubberduck pink 17:42 VanessaE and back to orange now? 17:42 jojoa1997 GAAHHHHH 17:42 * sfan5 curls up to EvergreenTree's lap 17:43 VanessaE (it's interesting that I can't drop voice from myself without first elevating to chanop :P ) 17:43 rubberduck no 17:43 rubberduck not orange 17:43 Jordach mew 17:44 VanessaE interesting 17:44 VanessaE well it's just a highlight in your IRC program/webchat 17:44 VanessaE it doesn't mean much by itself 17:46 * PenguinDad only sees @s and +s 17:47 rubberduck everytime when my username is in the text, then it is orange (i think, it looks like) 17:48 VanessaE that's normal, many IRC clients will assign some specific color to your own text and name 17:48 VanessaE for example, I have mine set to put my text at the normal color, and color my name in purple 17:48 VanessaE (Xchat in this casee 17:48 VanessaE ) 17:50 PenguinDad Highlights are yellow with pink background for me :D 17:51 VanessaE hell of a highlight :) 17:55 rubberduck i can't use bush leaves to craft oil extract, is this normal?? 17:55 VanessaE you mean the shrubbery from gloopblocks? 17:56 rubberduck bushes:Bushleaves 17:56 VanessaE oh those 17:57 VanessaE no, but I could make that possible later 17:57 VanessaE easily done in fact 17:57 VanessaE it just never occurred to me :) 17:59 jojoa1997 I keep crashing. Error is at the bottom http://paste.pound-python.org/show/Ta0OxkfkeESVT7o8EQmt/ 18:00 jojoa1997 Can anyone help 18:02 jojoa1997 what does it mean to index something? 18:03 Calinou hi jojoa1997 18:03 jojoa1997 hi Calinou :/ 18:03 jp_ oh, mr. "Castorama" xD 18:03 jojoa1997 Trying to update one mod in Overcraft is killing me 18:04 Calinou Saint-Maclou too, jp_ :D 18:04 jp_ I laught when I saw that 18:06 jojoa1997 what does "attempt to index a string value" mean 18:06 sfan5 jojoa1997: "some string"[1] does not work 18:06 jojoa1997 ok 18:07 jojoa1997 self.textures[name].armor = armor_texture 18:07 Calinou no idea, what did you try to do? 18:07 Calinou the vanilla 3d_armor mod works… 18:07 jojoa1997 adn earlier local name = player:get_player_name() was said 18:07 jojoa1997 Calinou update it for Overcraft 18:07 * Jordach is sure Calinou and jp_ are circlejerking 18:08 * PenguinDad is circle- and strafejumping :D 18:08 * Jordach prefers rocket jumps 18:09 jojoa1997 grrrr 18:09 * jp_ open the urban dictionnary for "circlejerking"... 18:09 VanessaE jp: don't. 18:09 Calinou wall-lingering, Jordach 18:10 Calinou (which some competitions and ladders forbid) 18:10 PenguinDad VanessaE: the highlights do actually look quite nice http://a.pomf.se/ppclgd.png 18:10 sfan5 "Also refers to a pompous, self-congratulatory discussion where little to no progress is made." 18:10 jp_ « Some straight guys are into circle jerking with other guys » O_o 18:10 VanessaE PenguinDad: ah, for me the whole line is highlighted (yellow, black background) 18:10 VanessaE jp_: I warned you. 18:10 sfan5 PenguinDad: dat bg image 18:11 RealBadAngel Jordach, http://i.imgur.com/FDXtgXq.png 18:11 Jordach YES 18:11 Jordach YES 18:11 Jordach YES 18:11 Jordach YES 18:12 Jordach entities with bumpmaps 18:12 RealBadAngel theyre not entities 18:12 sfan5 ^ 18:12 Jordach close enough 18:12 VanessaE RealBadAngel: very nice indeed 18:12 RealBadAngel those are nodes :) 18:12 sfan5 lol 18:12 VanessaE Jordach: those are MESH NODES 18:12 VanessaE real ones 18:12 PenguinDad sfan5: huh? 18:12 * sfan5 throws https around 18:12 Jordach my ones are real too 18:12 sfan5 PenguinDad: nothing 18:12 sfan5 :3 18:13 blaise mesh nodes? 18:13 VanessaE Jordach: yours are hybrids. these are clean :) 18:13 blaise is there wireless mesh networking in minetest now? 18:13 VanessaE blaise: actual mesh models as nodes, like what an entity can have 18:13 jojoa1997 If I am in singleplayer what does local "name = player:get_player_name()" give 18:13 Jordach not seen that hover globe spin around yet 18:13 jojoa1997 If I am in singleplayer what does "local name = player:get_player_name()" give 18:13 VanessaE Jordach: static. not animated yet 18:13 blaise VanessaE: eh? 18:13 RealBadAngel singleplayer 18:13 jojoa1997 as a string? 18:13 blaise like, a globe? 18:13 RealBadAngel for quite a while we gonna have static ones 18:14 VanessaE blaise: any shape you want, not just cubes and squares. like a REAL globe 18:14 VanessaE round, angular, diagonal 18:14 Jordach "static"£ 18:14 blaise the one at the bottom right by his hand looks like earth 18:14 RealBadAngel lemme find some examples for somethin round 18:14 Calinou meshrooms! 18:14 Calinou le word game. 18:14 Calinou someone will make a mod for that, I'm sure 18:15 VanessaE http://preview.turbosquid.com/Preview/2014/05/24__17_05_46/Globe.01.jpgf45f7857-986e-4abc-84ab-5be968729348Larger.jpg 18:15 VanessaE like this, blaise 18:15 VanessaE you could put that in a minetest node 18:15 blaise are these maps of servers ? 18:15 VanessaE but that's horrendously overkill 18:15 Calinou how are you sure they are meshnodes? 18:15 Calinou this can be done using nodebox and texturing 18:15 VanessaE Calinou: look at the bottom 18:15 VanessaE different textures on the top of the base 18:17 * sfan5 meows at VanessaE 18:17 Calinou I still don't understand 18:17 Jordach Calinou, it uses entitiy meshes as nodes 18:18 Calinou yes, how is the thing made by RealBadAngel not possible using nodeboxes? 18:18 Calinou no slopes… 18:18 Calinou also what about collision of meshnodes? all or nothing? 18:18 PenguinDad Calinou: look at the textures 18:18 sfan5 !tell asie http://cdn.awwni.me/ot5h.jpg 18:18 Calinou yes, normal-maps and? 18:18 MinetestBot sfan5: I'll pass that on when asie is around 18:18 asie *shrug* 18:18 MinetestBot asie: 09-28 18:18 UTC http://cdn.awwni.me/ot5h.jpg 18:19 sfan5 *meow* 18:19 Calinou hi asie 18:19 RealBadAngel Calinou, collision boxes are just mesh bounding boxes 18:19 RealBadAngel same as for entities 18:19 VanessaE Calinou: in a regular node you can't texture two nodeboxes differently if their sides share the same coordinates in different planes 18:19 RealBadAngel the code is in mt for ages 18:20 VanessaE Calinou: but in a mesh you can and in RealBadAngel's image, that's the case. the top side of the black base has black texturing, but the top side of the globe part has blue and white 18:24 Calinou oh 18:26 Jordach overkill render: https://cdn.mediacru.sh/VYpFR3N2ttw3.png 18:27 PenguinDad lol 18:27 sfan5 Jordach: holy shit 18:27 VanessaE heh 18:29 Jordach https://cdn.mediacru.sh/FQZpREogZGyb.png D: 18:29 sfan5 800% 18:29 sfan5 hmm 18:29 blaise https://i.imgur.com/A4myTV9.jpg D: 18:30 sfan5 !c [n*8 for n in (1920, 1080)] 18:30 MinetestBot [15360, 8640] 18:30 jojoa1997 hmm 18:30 sfan5 Jordach thats overkill 18:30 * sfan5 meows at jojoa1997 18:30 Jordach sfan5, fuck da police 18:30 RealBadAngel Calinou, http://i.imgur.com/z9mhWHD.png 18:30 RealBadAngel now you get the difference? 18:30 jojoa1997 Is it possible to have "list[detached:"..name.."_armor;armor;0,0;1,4;]".. be split up into two parts and in different locations 18:31 blaise RealBadAngel: what the heck are those things? 18:31 RealBadAngel just a random blend i just downloaded 18:31 PenguinDad Obviously no toys for kittens :D 18:32 blaise actually I've had a few cats that would love those things 18:32 blaise they don't look people friendly though 18:32 * Jordach considers adding another easter egg into BFD 18:32 Jordach you can find kittens but only by doing certain events 18:32 blaise bfd? big fraking door ? 18:32 FreeFull Beds for dogs 18:33 blaise lol 18:33 PenguinDad Bread for doods :D 18:35 * blaise listens to the crickets 18:35 Jordach lol 18:36 RealBadAngel btw bout circa 200 of such nodes doesnt seem to have any effect on fps 18:36 Jordach unlike entities ;3 18:36 Jordach o hai signs_lib 18:36 blaise does the texture slowing turn around the box? 18:37 blaise or does the box turn? 18:37 Taoki Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.php?f=9&t=10022&p=155985#p155985 18:37 jojoa1997 um what would "self" in "self.elements" mean? 18:38 Jordach we should have sandwich of the day back online again 18:38 blaise WHAT? 18:38 jojoa1997 Jordach when you make the new model. A suggestion would add a feature like in weildview. 18:38 blaise Sandwich?! Where!!? 18:39 Jordach everyday we changed the ending of the topic to contain a random sandwich name, or ingredients 18:39 * blaise searches high and low for a Sandwich 18:39 * blaise checks under PenguinDad 18:39 * blaise looks behind sfan5 18:39 * blaise eyeballs Jordach 18:39 PenguinDad blaise: I has no sandwitch :/ 18:40 * sfan5 curls up to blaise's lap 18:40 blaise ._. 18:41 blaise I sure wish motd was better 18:42 blaise maybe there's ways to get around it 18:42 blaise random_message mod could help I think 18:42 blaise I wonder if I could get random_message to pull from fortune 18:43 Calinou yes 18:43 Calinou thanks RealBadAngel 18:44 Calinou will you commit it soon, or does it have bugs? 18:44 cities Mobs are weird 18:44 cities There's no knock back 18:44 cities I don't know what mod it is 18:45 cities They just vanish when you kill them,there's no death animation 18:45 Calinou death animation is impossible unless you're into huge hacks 18:45 Calinou knockback sucks 18:45 Calinou in my mobs mod, they bump upwards when hit, that's all 18:45 Calinou it's simpler and more realistic 18:45 Calinou knockback makes things too easy too 18:45 Calinou it's not fun if you don't feel “invaded” when attacking mobs 18:45 jp_ they bumps like a volley ball 18:46 RealBadAngel Calinou, when you been punched youre jumping? 18:46 Calinou lol 18:46 cities I like a little knock back 18:47 PenguinDad cities: are you really strong enough to knock back a dungeon master? 18:47 cities Nothing against your mob mod,I don't know which one it is 18:47 Calinou just called “Mobs” 18:47 cities PenguinDad: haven't been that far :) 18:48 cities Liberty land just added mobs 18:48 cities Back 18:48 sfan5 !server players:most 18:48 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 50/78, 57/72 | Version: 0.4.10-dev / minetest | Ping: 43ms 18:48 cities Thats the only experience I have with them then 18:49 Calinou multiplayer mobs can be annoying due to lag 18:49 PenguinDad !server ping:least 18:49 MinetestBot PenguinDad: Craig's Server | 81.157.9.224 | Clients: 1/30, 0/2 | Version: 0.4.10-dev / Craig-Server | Ping: 17ms 18:49 CraigyDavi 8) 18:49 cities I'm still very new 18:50 CraigyDavi Wait, less ping is good right? 18:50 cities Still used to minecraft mechanics I guess 18:50 Calinou yes 18:50 Calinou ideally below 100 18:50 PenguinDad sfan5: The Serverlist is hosted in the uk isn't? 18:50 Calinou but MinetestBot reports pings from the master server, not from you 18:50 Calinou and the master has a very good connection 18:50 PenguinDad + it 18:50 Calinou cities, that's the problem of most people who suggest stuff 18:51 sfan5 PenguinDad: yes 18:51 cities Well it is to be expected a bit 18:51 CraigyDavi Maybe that's why 18:51 sfan5 !up 87.110.8.195 18:51 MinetestBot 87.110.8.195:30000 is up (51ms) 18:51 cities When you're coming from that 18:51 sfan5 ^ Calinou as you can see MinetestBot's connection is not much worse than servers.minetest.net's connection 18:52 PenguinDad !up 81.157.9.224 18:52 MinetestBot 81.157.9.224:30000 is up (28ms) 18:52 PenguinDad 11 ms more D: 18:52 VanessaE !up 192.99.11.10:30005 18:52 MinetestBot VanessaE: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 18:53 VanessaE !up 192.99.11.10 30005 18:53 MinetestBot 192.99.11.10:30005 is up (91ms) 18:53 VanessaE damn it sfan5, just make it accept both methods 18:53 sfan5 VanessaE: pull requests are welcome 18:53 sfan5 aka. no! 18:53 VanessaE telling me to not use one method is telling me it understands that method :P 18:53 FreeFull =P 18:53 sfan5 btw: in case anyone cares, MinetestBot is hosted in germany 18:54 VanessaE 91ms ping from germany to canada ain't bad. 18:54 FreeFull !up localhost 18:54 MinetestBot FreeFull: Invalid Address 18:54 jojoa1997 What is the difference between "for k, v in pairs(A) do" and for _, v in ipairs(A) do" 18:54 FreeFull !up 127.0.0.1 18:54 MinetestBot 127.0.0.1:30000 seems to be down 18:54 FreeFull !up 127.0.0.1:80 18:54 MinetestBot FreeFull: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 18:54 VanessaE jojoa1997: nothing at all 18:54 FreeFull !up 127.0.0.1 80 18:54 sfan5 FreeFull: UDP != TCP 18:54 FreeFull Ah, it just checks UDP? 18:54 VanessaE jojoa1997: the _ is just treated as a "throwaway" variable by most people but it's just as valid as any other variable name 18:54 sfan5 FreeFull: yes 18:55 jojoa1997 is there a difference between ipairs and pairs 18:56 sfan5 jojoa1997: ipairs only goes over elements with integer keys, pairs goes over all of them 18:56 PenguinDad and pairs is often faster than ipairs 18:57 jojoa1997 ok so 18:58 Megaf_ !up minetest.megaf.info 30003 18:58 MinetestBot minetest.megaf.info:30003 is up (682ms) 18:59 jojoa1997 would this work. I am calling the armor inv from another mod http://paste.pound-python.org/show/UUpQM0hf9IFAcNOVI2Km/ 19:00 jojoa1997 Or is this how I would do it? http://paste.pound-python.org/show/rdQOCBOf6KagCltMEmGT/ 19:00 Calinou VanessaE, some languages, list Rust will error if you use an unused variable in a loop, so you need to use _ which has an exception 19:00 rubberduck the crafting guide from unified inventory (test on the survival server) has some uncraftable recipes (not items), the alternative recipe for the accelerator tube doesn't work (with steal ingot and mese crystal fragments, i think it is "overwritten" by the technic mod, but it shows the recipe in the crafting guide 19:01 VanessaE Calinou: is THAT why everyone uses _ for that purpose in Lua? 19:01 VanessaE I always wondered that. back in the old days, I used 'x' or 'a'. :) 19:06 sfan5 VanessaE: lua existed before rust 19:07 FreeFull Calinou: I'm not sure what you mean by what you said, and I know Rust 19:07 FreeFull Lua is a pretty old language 19:07 FreeFull As is Python (Python is older than Java) 19:08 PenguinDad and a pretty good one 19:09 FreeFull Yeah, old doesn't necessarily imply bad 19:09 Calinou suddenly, Debian 19:12 * Megaf_ likes Debian 19:12 Megaf_ one of my favorite OSes 19:12 * blaise likes debian too 19:12 * sfan5 is a cat 19:12 Jordach this is no longer my problem 19:13 Jordach https://mediacru.sh/KZa9Bb9EOqxH 19:13 * blaise also likes portage on debian 19:13 sfan5 Jordach: wtf did u do to my browser? 19:13 sfan5 Jordach pls 19:13 Megaf_ My favorite OSes are GNU/Debian, Haiku OS and OpenSolaris 19:13 Megaf_ maybe not in this order 19:13 Jordach tl;dr bombing my render thread 19:14 sfan5 https://pbs.twimg.com/media/ByoFq6JIAAE1QQm.jpg:large << ahahah 19:14 Megaf_ and by OpenSolaris I mean, its Open continuation 19:14 Calinou “GNU/Debian” isn't anything though, the official name is “Debian GNU/Linux” which can also be something like “Debian GNU/Hurd” 19:15 sfan5 looks like Calinou is in Stallmann mode again 19:15 Megaf_ Calinou: ops, thats what I meant, Debian GNU/Linux 19:15 Megaf_ because we have Debian GNU/Hurd and Debian BSD 19:15 Megaf_ or kFreeBSD 19:17 Megaf_ and I like the interface of Windows 3.11 for workgroups 19:17 Calinou sfan5, no, just no ‑ GNU/ is not something correct 19:18 VanessaE I think I'll stick to calling it "Linux" and "Debian" and skip all this extra "GNU/" junk 19:18 sfan5 ^ 19:18 VanessaE it adds nothing to the conversation. 19:19 Amaz ↑ 19:19 Calinou better write with letters unordered in words, it adds nothing to the conversation 19:19 Calinou you can call it just Debian 19:19 sfan5 VanessaE: it adds "GNU/" to the conversion 19:19 Calinou but not the complete name 19:19 Amaz XD 19:19 Calinou i.e. not “Debian Linux”, they do not use that name officially 19:19 VanessaE arranging letters into words forms sentences which convey meaning. adding "GNU" to "Linux" adds nothing useful. 19:20 jojoa1997 hmm 19:20 Calinou you can write words with the first and last letter in order only 19:20 Calinou people will understand 19:20 Calinou it's a matter of correct naming and attribution here 19:20 VanessaE I don't call the fans in my windows "Galaxy box fans" do I? 19:21 VanessaE they're just "fans". there's no reason in normal conversation to add the extra branding. 19:21 VanessaE it serves no useful purpose 19:21 VanessaE and only provides a target for flaming. 19:22 Calinou from now on I'll just refer to http://www.gnu.org/gnu/why-gnu-linux.html 19:22 Calinou and the FAQ http://www.gnu.org/gnu/gnu-linux-faq.html 19:24 sfan5 !c 1000/1600, 1366/768 19:24 MinetestBot (0.625, 1.7786458333333333) 19:24 Calinou you meant 16/10 19:25 sfan5 no 19:25 sfan5 wait 19:25 sfan5 !c 1112/695 19:25 MinetestBot 1.6 19:25 jojoa1997 "list[detached:"..name.."_armor;armor;0.25,1.25;1,4;]".. Is it possible to spilt this up into two parts like here http://i.imgur.com/RYBo5HY.png 19:26 sfan5 !c 1600/1000, 1366/768 19:26 MinetestBot (1.6, 1.7786458333333333) 19:26 sfan5 damnit 19:26 Calinou what's the point jojoa1997 19:26 Calinou why would you want separation like that in creative 19:27 jojoa1997 Calinou because I do 19:27 jojoa1997 is it possible? 19:27 Amaz https://cdn.mediacru.sh/_Dck1qRa7reh.png You can do that... 19:28 Calinou don't make silly pointless stuff like that; it's bad design 19:28 sfan5 Calinou: you're not being useful 19:28 Amaz So, you would have all the armor and clothing down one side? 19:28 Amaz How else would you do? 19:28 Calinou the “Crafting” text makes my eyes bleed 19:28 jojoa1997 I when I change modes the inventory completely changes. I can't figure another way to seperate them and it is... Calinou how about you answer my question instead of shoving something down my throught 19:28 Calinou sfan5, no point doing something that shouldn't be done 19:28 sfan5 "I'll disagree with the thing you want and won't help you" 19:29 sfan5 s/'ll// 19:29 Amaz s/do/do it 19:29 Calinou it's indirect help 19:29 Amaz Calinou, I wasn't asking for a crituqe of everything. 19:29 Amaz If you don't like it, don't play it. 19:29 sfan5 Calinou: either 1) help or 2) shut up; nobody cares that you don't like this if they are asking for help 19:29 Amaz Or make some suggestions. 19:29 Calinou Amaz, the thing he wants is, putting separate armor parts far away 19:29 Calinou this is nothing but bad design 19:30 jojoa1997 No 19:30 Calinou what is sensible is, putting armor on the left, clothing on the right 19:30 Amaz :P 19:30 jojoa1997 Actually it isnt 19:30 Calinou which doesn't seem to be what jojoa1997 wants to do 19:30 jojoa1997 Calinou you dont know what spacing I have 19:30 jojoa1997 I just want armor 19:30 jojoa1997 that is all 19:30 Calinou If you don't like it, don't play it. 19:30 Calinou sadly mods are server-side and nothing from them can be disabled 19:30 blaise lol 19:30 Amaz So? 19:30 Amaz If you don't like it, don't play it. 19:31 Amaz Goes for servers. 19:31 Calinou I'd like to play on most populated servers 19:31 Calinou right now, the servers with the most players have a bad mod set 19:31 Calinou or outdated 19:31 Amaz If you don't like them, don't play them. 19:31 Calinou (eg. redcrab) 19:31 jojoa1997 Calinou your opinion 19:31 sfan5 ^ 19:31 Amaz ^ 19:31 Calinou Minecraft doesn't suffer from this problem as the vast majority of servers aren't modded 19:31 Calinou but here, we can mod gratuitously 19:31 jojoa1997 Now is it possible to do what i want? 19:32 sfan5 jojoa1997: probably yes 19:32 Calinou it's surprising I haven't found a server with really nasty stuff at spawn or such 19:32 jojoa1997 sfan5 do you know how? 19:32 jojoa1997 I might be able to do it 19:32 sfan5 jojoa1997: no 19:32 jojoa1997 i might have to see Blockmen's mod 19:32 Calinou it is possible to add space between formspec icons, but you still need separate fields 19:32 Amaz This *might* help: https://github.com/Amaz1/Lord-of-the-Test/blob/master/mods/lottarmor/armor.lua#L19-L42 19:32 sfan5 I'm busy searching anime catgirl wallpapers 19:33 Calinou https://cdn.mediacru.sh/_Dck1qRa7reh.png 19:33 Calinou the other problem is that it's impossible to distinguish armor from clothing slots 19:33 Calinou sfan5, no, you're busy machinegunning my corpse 19:33 sfan5 Calinou: both then 19:33 Amaz Calinou, try playing it. 19:34 Calinou it should be immediately obvious 19:34 Calinou it's called intuitiveness… 19:34 Amaz The clothes inventory images fit the background, the armor fits it's background. 19:34 jojoa1997 Calinou it is obvious 19:34 Calinou right now you have 50 % chance to put armor in wrong slot 19:34 jojoa1997 Armor on left and clothes on right 19:34 Calinou Amaz, but if you don't have armor and clothes you can't know 19:34 jojoa1997 look at the feet 19:34 Calinou jojoa1997, yes, by common sense 19:34 RealBadAngel well, at last i can make what i wanted for a very long time :) 19:34 Calinou but knowing people like you it could have been the inverse 8) 19:34 RealBadAngel http://i.imgur.com/gwdEodB.png 19:35 Amaz Well for goodness sake, show me an image that looks different but like clothes. 19:35 sfan5 RealBadAngel: does it have smooth lightning? 19:35 Calinou in before I see abuse of meshnodes 19:35 Amaz You are not helping at all. 19:35 Calinou no it doesn't 19:35 Jordach RealBadAngel, are player models affected by meshnodes per face lighting 19:35 Jordach (or any entity / mesh in general) 19:35 RealBadAngel sfan5, mt smooth lighting is lighting for cubes only 19:35 sfan5 !c 1798/1438, 1920/1080, 1366/768 19:35 MinetestBot (1.250347705146036, 1.7777777777777777, 1.7786458333333333) 19:35 Calinou the per face lighting seems to be constant 19:36 RealBadAngel it will never work for something other 19:36 Amaz 16px is not a lot of room to work with. 19:37 RealBadAngel mesh nodes use the same lighting as nodeboxes and all other special drawtypes 19:37 Calinou can meshnodes use smooth shading? 19:37 Jordach RealBadAngel, please make it so that it applies to entities 19:37 Calinou shading can either be solid or smooth (Phong usually) 19:37 RealBadAngel no and never will 19:37 RealBadAngel that can be done only with real lighting 19:38 RealBadAngel forget bout mt lighting, its more a joke than a lighting system 19:38 Calinou it can… 19:38 sfan5 !c 1080/1920 19:38 MinetestBot 0.5625 19:38 Calinou NodeBoxEditor used to smooth shading 19:39 Calinou nothing better and undemanding can be done, RealBadAngel 19:39 RealBadAngel irrlicht lighting is faster than mt 19:39 sfan5 !c 1920*0.565 19:39 MinetestBot 1084.8 19:39 RealBadAngel and way better 19:39 sfan5 !c 1798*0.5625 19:39 MinetestBot 1011.375 19:40 Calinou RealBadAngel, but what when you have shadows and dozens of light sources? 19:40 Calinou it becomes GPU-demanding 19:40 Calinou and what about gameplay? how to make Lua API know whether something is dark or not? 19:40 Calinou which is a requirement for many mods 19:40 RealBadAngel one lightsource is enough 19:40 Calinou that's for sun/moon 19:40 Calinou not for point lights 19:40 RealBadAngel yes 19:41 RealBadAngel and will be enough for shading 19:41 RealBadAngel lightsources like torches will be made old way 19:41 Calinou so you want an hybrid system? not of much use 19:42 RealBadAngel propably yes 19:42 RealBadAngel we will see 19:42 RealBadAngel atm i do have another tasks 19:42 Calinou did you test colour chat branch? 19:42 Calinou you really should, should be merged in before it rots 19:50 * sfan5 finally found new wallpapers: https://cdn.mediacru.sh/chdyFGZ0ueVd.png 19:51 Calinou I disagree!!!1!¡ 19:51 Calinou also not so SFW 19:51 Calinou but thanks for using Tox 19:53 Jordach Calinou, i have tox 19:54 Calinou me too but I never use it. no people to talk to 19:54 Calinou Mumble is used way more often here 19:54 Calinou despite it being less mainstream 8) 19:54 Cylus sfan5: Is that ... 19:54 DusXMT `no people to talk to' story of my life x3 19:54 Cylus ... a *MINECRAFT* icon!? 19:55 VanessaE Cylus: "know thine enemy" 19:55 sfan5 Cylus: yes 19:55 VanessaE :) 19:55 Cylus Okay, fair point VanessaE. 19:56 RealBadAngel http://i.imgur.com/CbkjosV.png 19:56 RealBadAngel how do you like THAT? :) 19:56 Amaz NICE!!!! 19:56 VanessaE RealBadAngel: looks...weird. 19:56 VanessaE looks like straw crystals :) 19:56 VanessaE haybales :) 19:57 VanessaE RealBadAngel: how much longer are you gonna tease us? :P 19:57 Amaz :P 19:58 RealBadAngel i need a few days for everything here 19:58 Cylus RealBadAngel: I'm not sure what to think of those without knowing more about them. They look interesting to be sure though. 20:00 * DusXMT wishes they were Mese cristals, so much mese... 20:00 RealBadAngel Cylus, those are examples of what can be done with new drawtype 20:00 RealBadAngel and a definitely nice piece of landcape for an alien biome 20:00 Cylus RealBadAngel: Is that the mesh drawtype then? 20:01 RealBadAngel yes it is 20:01 Cylus Awesome. I haven't figured out how to build a mesh yet, but it seems like something people will do a lot of cool things with. 20:03 * sol_invictus never undertood people liking lolies when chest is not flat (sfan5) xD 20:03 RealBadAngel using meshes is soooo complicated ;) http://pastebin.com/ag2xs7WQ 20:04 sfan5 sol_invictus: thats not quite loli 20:04 jojoa1997 YES 20:04 jojoa1997 sfan5 what i need to do is "list[detached:"..name.."_armor;armor;0,0;1,1;0]".."list[detached:"..name.."_armor;armor;0,1;1,1;1]".. 20:04 VanessaE RealBadAngel: indeed, horribly complicated. oh G*d we'll never figure that out :P 20:05 jojoa1997 I add the extra number to say the inv spot 20:06 VanessaE ItsLuke|AwayBich: stop that 20:06 VanessaE ItsLuke|AwayBich: don't use away nicks, use /away 20:06 jojoa`1997 :3 20:07 Calinou and this is how bad design starts 20:07 sfan5 and this is how you aren't being useful again 20:08 Calinou “not being useful” is very relative 20:08 Amaz Calinou, you're not helping. 20:08 Calinou like “have to” 20:08 sfan5 s/being useful/helping/ 20:08 sfan5 better? 20:09 Calinou same thing 20:09 jojoa1997 Calinou it is not bad design 20:09 sfan5 !c "being useful" == "helping" 20:09 MinetestBot False 20:09 sfan5 MinetestBot disagrees 20:09 * Amaz agrees with MinetestBot 20:09 jojoa1997 It is actually perfect design since Overcraft isnt meant to deter from Minecraft 20:09 jojoa1997 :P 20:09 Calinou since when does Minecraft space insanely armor slots like that? 20:10 jojoa1997 Since when I play it 20:10 jojoa1997 look it up 20:10 Calinou screenshot please 20:10 jojoa1997 ok launching mc 20:10 Calinou it has never done that 20:10 jojoa1997 orl 20:10 jojoa1997 orly 20:10 Calinou (at least until 1.7.4 or so) 20:10 Cylus RealBadAngel: It's building the mesh itself that I don't know how to do, not how to use it in the Lua script. 20:10 * Amaz throws http://www.img2.9minecraft.net/Mod/Emerald-Tools-And-Armor-Mod-6.jpg at Calinou. 20:11 Amaz Didn't take more than a quick google. 20:11 Calinou you use Blender to make meshes 20:11 Calinou ah, that's purely due to a lack of space, Amaz 20:11 Calinou it's be impossible to put them in 1 column 20:11 jojoa1997 Calinou I will launch 1.4.7 to show you are wrong 20:11 Calinou jojoa1997, too late 20:12 jojoa1997 :P 20:12 jojoa1997 Im still launching 1.4.7 though 20:13 jojoa1997 or not too long to download 20:14 Cylus Calinou: Aren't meshes just text files? Maybe I was looking at the wrong file .... 20:15 sfan5 Cylus: meshes can be text files 20:15 sfan5 Cylus: .x e.g. is a text file .b3d is not 20:15 Calinou yes they are, .x is the most used format 20:15 Calinou you export them using Blender 20:15 Calinou http://wiki.minetest.net/Using_Blender 20:16 Cylus So I've got to learn to use a new application to edit these text files. That's .... counter-intuitive. 20:17 PenguinDad Cylus: It's not the best idea to use the text formats 20:17 Cylus PenguinDad: Why is that? 20:18 PenguinDad Cylus: Because they're bloated 20:18 * Jordach can attest 20:18 * Calinou facepalm 20:18 Cylus PenguinDad: Also counter-intuitive. Thanks for the tip! 20:19 Calinou text formats have the upside of being easier to import 20:19 Jordach 300kb -> 50kb from .x to .b3d 20:19 Calinou you can edit them – useful for solving problems 20:19 Jordach Calinou, no importers of .x or .b3d for blender 20:19 Calinou Cylus, you do realize that many games, even AAA ones, use text formats for map source files? 20:19 Calinou .map 20:19 Calinou is text 20:19 Jordach so theres no reason to use them as import material as they're usually severely lobotomised 20:20 PenguinDad IQM support in irrlicht would be even better 20:20 sfan5 iqm? 20:20 Calinou http://sauerbraten.org/iqm 20:20 Calinou very cool format, getting quite standard, binary 20:20 Cylus Calinou: Yes, but I would think that those text files were created in a basic text editor. 20:21 Calinou certainly not 20:21 Calinou you'd have to be insane to do that 20:21 Calinou Cylus, oh, SVG files are text too 20:21 Calinou they can be done using a text editor, but rarely actually are 20:21 Calinou software like Inkscape is used instead 20:21 Calinou so stop hating on text formats 20:22 sfan5 Calinou: if you have to be insane to create them using a text editor, it makes no sense to edit it with a text editor 20:22 Amaz ↑ 20:22 Cylus Calinou: I wasn't hating on text formats. I like the transparency/editability of them. 20:22 sol_invictus related question: how do you convert .x files it blender on linux? 20:23 sol_invictus s/it/to 20:25 Cylus I suppose I'll put off my Minetest plans then. I need a mesh for an entity I'm working with, but I don't have time to learn Blender right now. I'm still wrestling with ADT/Eclipse, trying to make those work. 20:27 George Hi is there a way to make a single player mode always day time? 20:27 sfan5 time_speed = 0 20:27 sfan5 then set time to day 20:27 Calinou sfan5, but the editor lets you fix small mistakes 20:28 Calinou if Simple Mobs models were in a binary format, I wouldn't be able to fix the missing UV map error messages… 20:28 sfan5 Calinou: a good hex editor also lets you do that 20:28 Calinou here with a text format I can remove the reference 20:28 Calinou this is probably not possible to do using an hex editor, which is also much harder to acquire and use 21:33 jojoa1997 how would I make [[for a=9,17 do list..a = blah print(list..a) end]] 21:33 jojoa1997 work 21:34 diemartin !pil jojoa1997 21:34 MinetestBot jojoa1997, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ 21:35 jojoa1997 nah 21:35 jojoa1997 I think I will not go back to the docs that I looked at before coming to this channel 21:35 jojoa1997 to this channel for help 21:37 jojoa1997 nvm that question I solved it. 21:38 diemartin given that you are supposedly the "developer" of some big mods, I'm surprised you ask such a stupid question 21:39 jojoa1997 Im slow today ok 21:39 jojoa1997 After working 6 hours on the same bit I just cant see the problems 21:39 jojoa1997 same mod 21:39 SylvieLorxu Everyone has their slow days 21:40 RealBadAngel Jordach, http://i.imgur.com/eKgfuns.png 21:40 SylvieLorxu I once spent 8 hours debugging Javascript code where I accidentally used 'if (variable = "value")' instead of 'if (variable == value)' 21:40 SylvieLorxu That was a horrible day 21:40 Jordach RealBadAngel, explain? 21:41 jojoa1997 Also give me a break. I just made this without being able to test if it works ingame. http://pastebin.com/VDayXVT6 21:41 EvergreenTree RealBadAngel: that is awesome 21:41 iqual RealBadAngel: wtf? 21:41 iqual r u on drugs? 21:41 Amaz Jordach, it's something you wanted... :P 21:41 jojoa1997 Im brain dead after...WOW RealBadAngel that is very cool...writing that code 21:41 Jordach Amaz, i mean what's special about it 21:42 iqual RealBadAngel: are these just upscaled entities? 21:42 RealBadAngel Jordach, explain what? 21:42 Amaz Ah. 21:42 RealBadAngel iqual, those are regular nodes 21:42 Jordach RealBadAngel, i don't see any changes compared to the last screenshot 21:42 RealBadAngel except that damn 50 nodes high crystal node formation? ;) 21:43 Amaz XD 21:45 Jordach RealBadAngel, now make meshnodes support animation ranges 21:45 Jordach as well as a paused one 21:45 jojoa1997 How would I make this work? http://pastebin.com/VDayXVT6 21:45 RealBadAngel not yet 21:46 RealBadAngel animated ones have to be treated in a different way 21:46 RealBadAngel i cannot store them as meshbuffers and combine with mapblock mesh 21:46 RealBadAngel to support animation they have to be scene nodes 21:46 Jordach RealBadAngel, says entities 21:46 RealBadAngel no 21:47 RealBadAngel bunch of scene nodes added to scene together with mapblock mesh 21:47 RealBadAngel not entities of any kind 21:48 Jordach i mean minetest entities 21:48 Jordach they can animate, so why not just make them like entities, without having to load their data via a variable and instead use get_node() 21:49 RealBadAngel main difference will be that they wont lag 21:49 RealBadAngel never 21:50 Jordach RealBadAngel, eg: on_punch(pos) minetest.set_meshnode_anim({x=1,y=200}) 21:51 RealBadAngel something like that will be possible 21:51 Wuzzy2 Hi! I have found a directory named “ Mess” in one of my world directories. Is this added by Minetest or did I just mess around accidentally? 21:51 jojoa1997 How would I add something from a function into a set of strings like "A"..func().."B" 21:52 Wuzzy2 what do you mean by that, jojoa1997? 21:52 jojoa1997 as in 21:53 jojoa1997 this http://pastebin.com/VDayXVT6 21:53 kahrl Wuzzy2: not done by minetest, so it must have been a mod or you or something else 21:53 Jordach RealBadAngel, please also remember paused state animations, which just loops one frame over and over 21:53 Wuzzy2 ok, then I think I can safely remove it. 21:54 RealBadAngel Jordach, dont worry, i just started 22:00 * blaise explodes 22:01 * blaise pools himself into a pile and reforms 22:08 iqual RealBadAngel: are they taking up one node only? 22:36 kaeza yey 22:36 kaeza it's not the stupid modem that's b0rked, it's the USB connector :< 22:47 VanessaE well that's at least fixable. 22:47 * VanessaE hands kaeza a soldering iron 22:50 kaeza connected on the back, seems to work fine for now 22:50 VanessaE "for now" 22:50 VanessaE inb4 that port breaks :) 22:50 kaeza D: 22:51 kaeza this has 2 slots in front: one causes the modem to not receive stuff, the other causes the modem to disconnect every 5 mins for unknown reasons 22:51 VanessaE sounds like noisy cables inside the machine 22:51 VanessaE or you mean e.g. PC/card slots? 22:51 kaeza USB slots 22:51 VanessaE oh ok 22:52 VanessaE yeah, I'd have to guess there's too much noise inside the box that's causing the USB front-panel wires to flake-out 22:53 kaeza this will probably be a "temporary for life" fix anyway <_< 22:54 VanessaE heh 22:58 H-H-H either that or the connectors are dirty thus increasing the resistance and causing intermitent power issues 22:59 Batman hi VanessaE. I have tried minetest.is_protected and can't get it to work. I am trying to add it to on_punch 22:59 VanessaE can you pastebin your code? 22:59 Batman here is what I am trying to add it to. http://paste.ubuntu.com/8451279/ 23:00 VanessaE don't use register_on_punchnode if you can avoid it 23:01 awesomess3 is lag on single-player with 0.4.10 normal? 23:01 VanessaE try to use a callback that's directly attached to the tool 23:01 VanessaE e.g. on-use or so 23:01 awesomess3 like lag spikes 23:01 VanessaE awesomess3: depends on the lag you're talking about. 23:01 VanessaE awesomess3: lag from the mapgen is normal, to a certain degree 23:01 awesomess3 hmmmm 23:02 VanessaE Batman: anyway while you shouldn't use register_on_punchnode if you can avoid it, you need a closing paren after that 'end' 23:02 Batman so I ca do on_use and get it to change the block? 23:02 VanessaE sure, on_use should be able to do that 23:03 Batman I have a close. I just didn't put it in the code 23:03 * blaise flops over dead 23:03 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2367 23:03 VanessaE at least I think that's the right callback 23:04 VanessaE try it and see :) 23:04 Batman and the rest of the code would be the same? 23:04 * awesomess3 defribilates blaise on the face. That should wake him up! 23:04 awesomess3 resesitate the brain 23:04 VanessaE well you'd do, if user:get_wielded.... but yeah 23:04 * blaise vibrates with electric current 23:05 VanessaE Batman: and you'll need to translate pointed_thing and get the node that was punched 23:05 VanessaE but that's not too hard to do 23:06 blaise punishing nodes? 23:06 awesomess3 so I don't get it. I want to try the farm animal mod for 0.4.10 but I don't know you just plop the folder/directory @ ~/.minetest/mods/...but also, the download is @ a mirror that has adware :( 23:06 VanessaE pointed_thing.under is the position of the thing you punched, to be exact 23:06 blaise awesomess3: you should use the git repo 23:06 VanessaE awesomess3: farm animals? can you point to the forum post please? 23:07 blaise run fast and far from malware 23:07 blaise lmao 23:07 blaise p.s. -=0=- one should never feed someone they love rotten coconut cream pie 23:08 blaise I can't even hold down water 23:08 kaeza Batman, depends on what are you trying to do: if you plan on doing something to different tools from a single node, use `on_punch` on the node def; if you plan to do something to different nodes with a tool, use `on_use` in the tool def 23:08 blaise I think she's trying to kill me 23:08 VanessaE blaise: um, dude.. that was WAY off topic... 23:08 awesomess3 https://forum.minetest.net/viewtopic.php?f=11&t=629 the stable download is located at mediafire.com :( which has adware 23:08 VanessaE kaeza: fix your laggy-ass modem ;-) I already said that 23:09 kaeza VanessaE, s/modem/hands/ 23:09 VanessaE awesomess3: use the git repository for it instead :) 23:09 * blaise slaps kaeza in the modem 23:09 VanessaE awesomess3: https://github.com/sapier/animals_modpack/archive/2.4.2.zip 23:09 kaeza D: 23:09 * kaeza slaps modem in the blaise 23:09 blaise modems have blaises? 23:09 kaeza what is a blaise? 23:10 VanessaE isn't that what you get when something burns hot and fast? 23:10 * blaise makes a sad panda face 23:10 blaise in mc they have mobs called blazes 23:10 blaise apparently they're farmable 23:11 blaise do we have anything comparable? 23:11 kaeza "Blaise is a personal name (from Greek Βλασιος, the name of Saint Blaise) and a place name." 23:11 blaise there's also Blaise Pascal 23:11 blaise he liked the math.. 23:11 blaise quite a lot.. 23:21 Batman VanessaE sorry to bother you again but I just can't seem to get it right. I put it in the tool code. here is the whole code and at the bottom is the error. http://paste.ubuntu.com/8451380/ 23:22 VanessaE your on_use is wrong 23:22 VanessaE on_use = func(itemstack, user, pointed_thing), 23:22 VanessaE is now it is 23:22 VanessaE is HOW it is supposed to be 23:23 VanessaE you need to put it like that, and then to get pos, just do something like, local pos = pointed_thing.under 23:24 VanessaE (pointed_thing.under is what you pointed at/punched, pointed_thing.above is the thing in the space immediately adjacent to it, between you and it) 23:25 awesomess3 VanessaE, have you made your mods to work in 0.4.10? 23:25 VanessaE awesomess3: all my mods are aimed at 0.4.10 usually 23:25 VanessaE sometimes older versions will work too 23:25 VanessaE but not always 23:25 awesomess3 I tried installing older mods into ~/.minetest/mods/ but 0.4.10 wouldn't identify them for some reason :/ 23:26 Taoki Does anyone know if minetest.line_of_sight is a costly function? I'm adding it to my creatures mod, and thinking of not even including a setting for it unless necessary. 23:27 VanessaE awesomess3: you have to make sure their folder names are correct, and you have to enable them via the main menu 23:28 Batman now I get unexpected symbol near 'local' 23:28 VanessaE OH 23:28 VanessaE spell out the word "function" 23:30 VanessaE sorry about that 23:30 VanessaE my fault 23:30 VanessaE I shoulda caught that :) 23:30 VanessaE on_use = function(itemstack, user, pointed_thing), 23:31 Batman now the game loads but when I use the tool it crashes. attempt to index global 'node' (a nil value) 23:31 VanessaE you need to do a minetest.get_node(pos) to get the node 23:31 VanessaE because the on_use callback doesn't hand it to you, you'll have to read it 23:33 VanessaE so try this: http://pastebin.com/FHfTXZ54 23:33 VanessaE see if that works. 23:33 VanessaE hm, left an extra 'end' in there. ignore that. 23:37 Batman the tool is working but now back to my original problem. How do I make it work with areas mod.how do I add minetest.is_protected 23:43 blaise Jordan4ibanez: Hello. 23:45 VanessaE Batman: you just do, if minetest.is_protected(pos, username) then return end 23:45 VanessaE where username would be: user:minetest.get_playername() 23:45 VanessaE so e.g. if minetest.is_protected(pos, user:minetest.get_playername()) then return end 23:46 Jordan4ibanez Is it possible to rename an item stack? 23:46 VanessaE Batman: put that ^^^^^ right after the local pos = ..... line. 23:46 blaise I have the hud mod installed, so it's clearly visable if you're in a protected area 23:46 VanessaE Jordan4ibanez: rename it? O_o 23:46 blaise I don't care if they're warned or not 23:47 Jordan4ibanez Yes like "dirt" to "not dirt" 23:47 Jordan4ibanez The actual name of the stack 23:47 Jordan4ibanez Like, the tool tip 23:47 VanessaE you mean the *description* 23:47 VanessaE no you can't. 23:47 VanessaE that's defined by the node/item def. 23:48 awesomess3 VanessaE, what motivates you to work on minetest mods? 23:49 VanessaE awesomess3: I like to make stuff people can use. 23:50 Jordan4ibanez I'll just have to make books colorable instead 23:50 awesomess3 VanessaE, so make atom bombs for the military? 23:50 VanessaE Jordan4ibanez: can't be done unless you define more nodes with alternate descriptions. 23:50 VanessaE awesomess3: er... no :P 23:51 Jordan4ibanez Exactly 23:51 awesomess3 VanessaE, but why minetest? why not like computational physics toolsets for scientists, for example? 23:52 OldCoder Does anybody know a player named "WidDos" from games or the forums? 23:52 Batman Thank you so much VanessaE 23:52 OldCoder VanessaE, check out state of Landrush; pitriss has been helping to fix up the mods 23:52 OldCoder I need more people like this for the other worlds 23:53 Taoki https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=156045#p156045 Creatures mod now has experimental pathfinding and line of sight usage! If anyone is interested, please test and let me know how to improve the path finding code. 23:54 shadowzone Jordan4ibanez, did you make a Red Eclipse video? 23:55 Jordan4ibanez Yes I did 23:55 VanessaE OldCoder: cool. btw there is new code for plants_lib soon - much less lag than ever before. watch this space for updates. 23:55 shadowzone I showed it to my dad. 23:55 shadowzone And he liked it. 23:57 Jordan4ibanez Awesome! 23:57 awesomess3 Jordan4ibanez, link to Red Eclipse video plz! 23:57 shadowzone !up midnightstsyems 23:57 MinetestBot shadowzone: Invalid Address 23:57 shadowzone hmmm. 23:57 shadowzone !up midnightstsyems.net 23:57 MinetestBot midnightstsyems.net:30000 seems to be down 23:57 shadowzone Lol, typo. 23:59 OldCoder VanessaE, we look forward to speedyplants