Time |
Nick |
Message |
00:00 |
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00:00 |
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00:04 |
VanessaE |
you know, it just occurred to me what those three spikes in activity might have been this morning: people waking up! |
00:04 |
VanessaE |
time zones |
00:04 |
VanessaE |
people wake up, flood minetest for a bit looking for minecraft alts, then that dies off as people go to school/work |
00:05 |
VanessaE |
then the next flood an hour later |
00:05 |
VanessaE |
and a third one and then that does it for the US |
00:05 |
VanessaE |
then the afternoon flood as the UK'ers sign on |
00:07 |
H-H-H |
VanessaE i went on one of your servers for the first time today and some idot built a bix around me so i couldnt move lol |
00:07 |
H-H-H |
box even |
00:07 |
VanessaE |
heh |
00:08 |
VanessaE |
which server? |
00:08 |
H-H-H |
i forgot now it was a few hrs ago :) |
00:08 |
VanessaE |
free-for-all? vanilla? survival? |
00:08 |
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00:09 |
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00:09 |
H-H-H |
i think it was survival |
00:09 |
VanessaE |
ok |
00:09 |
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00:10 |
jray541 |
why is it that no matter what mod i try to load on my dedicated server it always gives me a error that it can't find a init.lua file? |
00:10 |
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proller joined #minetest |
00:10 |
VanessaE |
jray541: that means you probably named the mod's containing directory wrong |
00:10 |
VanessaE |
it's an easy mistake, one that a lot of people make |
00:12 |
H-H-H |
btw nice homedecor mod :) i use it on my lan server |
00:12 |
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00:13 |
VanessaE |
thanks :D |
00:13 |
H-H-H |
all i need now is a fishing mod and i will be happy the onbe i have doesnt run :( |
00:13 |
VanessaE |
there is such a mod I think, actually |
00:14 |
VanessaE |
oh, you already said that |
00:14 |
VanessaE |
derp |
00:14 |
VanessaE |
note to self: read the whole sentence. |
00:14 |
H-H-H |
yes there is but it barfs with a nill error lol |
00:14 |
VanessaE |
what error? |
00:14 |
H-H-H |
attempt to index global 'default' (a nil value) |
00:15 |
VanessaE |
that's easy to fix. |
00:15 |
VanessaE |
install minetest_game :) |
00:15 |
VanessaE |
well maybe it's more than that ;P |
00:15 |
H-H-H |
this is on my test system where minetest_game is run lol |
00:15 |
VanessaE |
can you gimme a link to where you downloaded the failed mod from? |
00:16 |
jray541 |
VanessaE: where are they supposed to be? mods folder? |
00:16 |
H-H-H |
yeah sure hold on |
00:16 |
VanessaE |
jray541: correct. but the name of the mod itself matters too. |
00:16 |
H-H-H |
https://forum.minetest.net/viewtopic.php?pid=62751 |
00:16 |
VanessaE |
jray541: for example, if a mod says "SomeonesName-foomod-master" then you need to rename it to "foomod" |
00:17 |
jray541 |
VanessaE: i did that |
00:18 |
jray541 |
VanessaE: it can't find something that exists. permissions maybe? |
00:18 |
VanessaE |
H-H-H: I think I see the error already |
00:19 |
VanessaE |
jray541: can you pastebin the exact error messages please? |
00:19 |
H-H-H |
nice :) |
00:20 |
VanessaE |
H-H-H: ok as I thought. in that fishing mod's folder, create a new file. depends.txt |
00:20 |
VanessaE |
H-H-H: inside this file put the word, default |
00:20 |
VanessaE |
save the file and try again |
00:21 |
VanessaE |
H-H-H: put that depends.txt right there in the same folder as init.lua |
00:21 |
jray541 |
VanessaE: http://pastebin.ubuntu.com/8368546/ |
00:21 |
VanessaE |
jray541: rename that mod to "mobs" |
00:21 |
VanessaE |
not "simplemobs" |
00:21 |
VanessaE |
jray541: also, your paste got cut off at the right margin. |
00:22 |
H-H-H |
worked thanks :) |
00:22 |
VanessaE |
H-H-H: cheers :) |
00:22 |
H-H-H |
hovercrafts and helicopters are fun to lol |
00:23 |
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00:26 |
jray541 |
VanessaE: ok here you go http://pastebin.ubuntu.com/8368558/ |
00:26 |
jray541 |
VanessaE: i renamed mobs |
00:26 |
VanessaE |
ok next. |
00:26 |
VanessaE |
get rid of all mesecons components. |
00:27 |
VanessaE |
instead, re-install mesecons as a self-contained modpack |
00:27 |
VanessaE |
treat it as one big giant mod |
00:27 |
jray541 |
ok |
00:27 |
VanessaE |
it's already designed to be used that way anyhow |
00:28 |
VanessaE |
that's why that microcontroller calls for "effector" |
00:28 |
VanessaE |
this is a function supplied by another module in the mesecons modpack :) |
00:28 |
jray541 |
so how would i go about that? |
00:28 |
VanessaE |
just rip out everything related to mesecons |
00:28 |
VanessaE |
delete it all |
00:29 |
VanessaE |
then download this file: https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip |
00:29 |
VanessaE |
when it comes in, unzip it. |
00:29 |
VanessaE |
it should produce a folder named minetest-mod-mesecons. this is a modpack, so it doesn't matter what the foldername is. |
00:30 |
VanessaE |
copy that to your mods folder. then start the client and go to your world configure menu like you did with the other mods. CLick the TOP item of the modpack only and click "Enable MP" at the top of the list. |
00:30 |
Djohaal |
http://i.imgur.com/Yv5Cmn1.png |
00:30 |
jray541 |
VanessaE: thank you! |
00:31 |
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00:31 |
VanessaE |
jray541: you're quite welcome. let me know when you get there. |
00:31 |
VanessaE |
Djohaal: lol |
00:32 |
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00:34 |
est31 |
its funny, I never have played minecraft, and I've played MT before, but now I returned because I read of MC in the news. |
00:34 |
H-H-H |
the travelnets are fun to lol |
00:34 |
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00:36 |
VanessaE |
est31: heh |
00:40 |
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kaeza joined #minetest |
00:44 |
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00:45 |
jray541 |
VanessaE: wait, world configure menu? |
00:46 |
VanessaE |
jray541: in Single Player mode when you select a world, you can click "Configure" at the bottom. |
00:46 |
VanessaE |
that's how you enable mods |
00:48 |
jray541 |
VanessaE: but on my vps? |
00:49 |
VanessaE |
jray541: oh derp :) |
00:49 |
VanessaE |
what I do on my remote server is use the worldmods folder |
00:50 |
VanessaE |
minetest/worlds/Name_of_your_world/worldmods/minetest-mod-mesecons |
00:50 |
grendal_prime |
ok sorry i had to bail a bit ago...motorsport shop called and i had to pick up my bike. |
00:50 |
VanessaE |
if you just drop a mod or modpack into the "worldmods" folder (create it if it doesn't exist) the server will automatically start trying to use it at the next restyart |
00:50 |
VanessaE |
restart* |
00:51 |
VanessaE |
wb, grendal_prime |
00:51 |
grendal_prime |
so ok basically i install some low resource intensive desktop like lxde or xfce and put the client on there then have them rdp into it and set up a world for the kids to play on. |
00:51 |
VanessaE |
jray541: so all that stuff you do in world.mt is one way to turn them on. putting them in worldmods is another, easier way |
00:51 |
VanessaE |
grendal_prime: scroll up |
00:51 |
VanessaE |
there's a better way |
00:51 |
grendal_prime |
see what the want is control over the resources.. they want to use this for like a civil planning type exercise. |
00:53 |
grendal_prime |
ya i understand that that all the clients can act as a server..but in this scenario they want to limit what resources they students have ...also they want to pause time so because this only happens onece a week. |
00:54 |
grendal_prime |
this brings the next question though. is there a way to fine tune what resources are available...like say we only wanted 1/3 of the map to be wooded? |
00:55 |
VanessaE |
yes, you can tune these things, but I have never done it so I don't know how, myself |
00:55 |
VanessaE |
at least not in the default mapgen |
00:55 |
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paramat left #minetest |
00:55 |
VanessaE |
(I wrote plants_lib, which does these kinds of things, but it's not used in anything default) |
00:55 |
VanessaE |
^^^^^^^ he would know |
00:55 |
VanessaE |
but he signed off :P |
00:55 |
VanessaE |
paramat, you chicken! get back here! |
00:55 |
VanessaE |
:) |
00:56 |
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00:56 |
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ibloat joined #minetest |
00:56 |
grendal_prime |
some people i tell ya |
00:57 |
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00:57 |
VanessaE |
heh |
00:57 |
VanessaE |
paramat is the map gen god here. |
00:57 |
VanessaE |
no one knows Lua mapgens better than him. |
01:00 |
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01:02 |
proller |
very slow lua mapgens ;) |
01:02 |
VanessaE |
/kick proller |
01:03 |
proller |
again bad truth ? |
01:03 |
jray541 |
VanessaE: new pastebin http://pastebin.ubuntu.com/8368705/ i cp all mods into worldmods so they are still sitting there too |
01:04 |
VanessaE |
textures ? |
01:04 |
VanessaE |
what did you get that from? |
01:05 |
VanessaE |
delete that. |
01:05 |
jray541 |
VanessaE: oh i think that made its way out there when i messed up a copy |
01:05 |
grendal_prime |
to give you an idea how much fun this is going to be. My son is building this server. Its a rackable 1U industrial pc with 2 core duos it and 4 gigs of ram. we need a minetest logo sticker to put across the front of it to make it look like a mintes appliance. |
01:05 |
jray541 |
earlier |
01:05 |
VanessaE |
yeah you'll need to nuke that |
01:06 |
VanessaE |
grendal_prime: I like :) |
01:06 |
grendal_prime |
we are going to well this thing in and set it on the table and lights will shine down from heaven. |
01:06 |
grendal_prime |
ahhhhhhhh aaaahhhhhh ahhhhhhhh |
01:07 |
VanessaE |
lol |
01:07 |
VanessaE |
rofl |
01:07 |
jray541 |
VanessaE: pngs for moretrees lol mv back into their home |
01:07 |
VanessaE |
oops! |
01:07 |
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01:07 |
VanessaE |
skrewed up :D |
01:07 |
VanessaE |
ok move that back where it goes |
01:07 |
grendal_prime |
I may pipe in some Gregorian chanting in from the car |
01:07 |
VanessaE |
and then try again :) |
01:08 |
VanessaE |
grendal_prime: why do I get the feeling you're a Gabriel Iglesias fan? :P |
01:08 |
grendal_prime |
also we are going to download the windows binarys and have them sitting on the apache server so they can http download them and install. |
01:08 |
grendal_prime |
so what all should i throw on there, these will be all win7 clients im sure. |
01:09 |
grendal_prime |
wham BAMN THEM KIDZ IZ PLAYEN. |
01:13 |
VanessaE |
Windows clients and Dreambuilder Game ;) |
01:13 |
VanessaE |
Carbone would be good too |
01:13 |
VanessaE |
really though, get lots of mods |
01:13 |
VanessaE |
your players will want lots of variety |
01:15 |
jray541 |
VanessaE: new pastebin http://pastebin.ubuntu.com/8368745/ am i just naming the mods wrong? |
01:15 |
VanessaE |
jray541: yep. |
01:15 |
VanessaE |
that one should be pipeworks. |
01:15 |
VanessaE |
make sure you have the VERY latest of that |
01:15 |
VanessaE |
it's updated frequently |
01:16 |
VanessaE |
btw we're talking in the development channel about a way to resolve this problem cleanly |
01:16 |
VanessaE |
so that these naming issues cease to get in the way in the future |
01:17 |
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01:17 |
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01:18 |
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Enke joined #minetest |
01:18 |
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kaeza_ joined #minetest |
01:19 |
kaeza_ |
yey |
01:19 |
VanessaE |
wb :) |
01:19 |
kaeza_ |
/ctcp kaeza_ VERSION |
01:19 |
kaeza_ |
:P |
01:19 |
* VanessaE |
hands kaeza_ a 10 kg sledge to kill the modem with. |
01:19 |
VanessaE |
yay! |
01:20 |
kaeza |
runs slow as hell under VBox |
01:20 |
VanessaE |
but at least it RUNS :) |
01:21 |
kaeza |
but oh well, I can't install directly unless they can guarantee me my modem will be able to connect |
01:21 |
VanessaE |
what sort of modem? |
01:21 |
kaeza_ |
lies, you are lazy |
01:21 |
VanessaE |
hah |
01:22 |
VanessaE |
I mean, it's ethernet right? |
01:22 |
kaeza |
Huawei something USB wireless dongle |
01:22 |
VanessaE |
then boot up a liveCD and see if you can connect. |
01:22 |
kaeza |
it used to connect my (older) huawei under the (older) Lucid Puppy |
01:23 |
VanessaE |
give a current ubuntu live image a try and see what it doed |
01:23 |
VanessaE |
does* |
01:23 |
VanessaE |
worst case you lose an hour or so to download/write the image |
01:23 |
kaeza |
neither K- nor plain Ubuntu worked |
01:23 |
VanessaE |
huh. |
01:23 |
VanessaE |
try xubuntu then |
01:24 |
VanessaE |
XFCE Is Your Friendâ„¢ |
01:24 |
kaeza |
maybe later; I have a 5GB/mo, remember? :P |
01:24 |
VanessaE |
I thought you were gonna switch away from those guys? :-/ |
01:24 |
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01:25 |
jray541 |
LXDE lubuntu rocks |
01:25 |
kaeza |
I am... SOON(tm) |
01:25 |
VanessaE |
Soon. heh |
01:26 |
kaeza |
it's actually a diff company. the other one charged 500 $UY for 4GB, these charge 100 $UY for 5GB |
01:26 |
VanessaE |
well that's better anyway |
01:26 |
VanessaE |
but damn. |
01:26 |
VanessaE |
5GB cap, I'd blow through that in a few days :P |
01:27 |
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01:28 |
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01:30 |
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01:31 |
grendal_prime |
hon hon hon (thats my dirty frenchmen impersonation) I just realized something very cool hahaha |
01:32 |
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01:32 |
grendal_prime |
this box has vne extentions. Im pretty sure i can run virtualization on the hardware level. dude... |
01:33 |
jray541 |
VanessaE: does it usually take a while to load mods the first time? |
01:38 |
VanessaE |
jray541: yes if you have a lot of the,m |
01:39 |
VanessaE |
them* |
01:39 |
VanessaE |
also make sure you turn off preload item visuals if it's on |
01:39 |
VanessaE |
(Settings tab) |
01:39 |
VanessaE |
otherwise it'll take an extra long time for no good reason |
01:41 |
VanessaE |
jray541: the game behaves as if it's a client and server (you probably saw something about "creating server" when you started the world) so it transfers the media from the mods' folders to a central "cache" folder, just as it would were you connecting to a remote server. |
01:41 |
VanessaE |
(only it's faster, obviously) |
01:43 |
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01:45 |
Brains |
VanessaE: I thought I heard that preload was broken. Is it broken and slow or broken in a way that makes it slow or should I stop listening to the voices in my head... |
01:45 |
grendal_prime |
werid...what is minetestc55? |
01:46 |
grendal_prime |
thats the version that is offered by the ppa i added. |
01:46 |
grendal_prime |
nevermind thats 4.10 probably the one i want to use i would suppose |
01:46 |
grendal_prime |
the other version of it is 4.9 |
01:47 |
VanessaE |
Brains: it's just that it glitches for some folks, and it doesn't really serve a useful purpose anymore. |
01:47 |
VanessaE |
better to turn it off. |
01:47 |
Brains |
grendal_prime: c55 is a (the?) minetest dev |
01:56 |
grendal_prime |
oh should i use 4.9? |
01:57 |
grendal_prime |
werid i cant run minecraft with xrdp but i can vnc into it and run it. |
01:57 |
grendal_prime |
also some error on creating world |
01:57 |
Brains |
4.10 is the current version IIRC. It is certainly the one I'm using... |
01:58 |
grendal_prime |
nevermind i got the world name issue worked out i had to sellect minetest |
02:01 |
grendal_prime |
its up its working. the xrdp thing is bothersome. |
02:02 |
grendal_prime |
vnc on this machine is horrible. screen res is to high i think |
02:02 |
grendal_prime |
is there anyway to start it without actually being in the game..like host it as an observer? |
02:06 |
jray541 |
VanessaE: nice it all works |
02:06 |
jray541 |
thank you much |
02:07 |
TriBlade9 |
Working on player movement tweaks ATM |
02:18 |
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02:22 |
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Aika joined #minetest |
02:22 |
Aika |
Is something wrong with public server list? |
02:23 |
TriBlade9 |
I belive so Aika |
02:23 |
TriBlade9 |
It's not working for me either |
02:23 |
ShadowNinja |
Aika: Yep, it's having some issues. |
02:23 |
Aika |
It just shows vanessae's and like 1 others |
02:23 |
TriBlade9 |
Anyone want to test my movement tweaks? |
02:23 |
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02:24 |
Aika |
and liberty land itself is laggy, can the public server list make an actual server lag?? |
02:24 |
ShadowNinja |
Aika: Nope. |
02:24 |
Aika |
Hmm. But it seems so coincidental. haha |
02:24 |
ShadowNinja |
Well, let me check... |
02:24 |
Aika |
I think foreign governments are trying to take down minetest |
02:25 |
TriBlade9 |
:O |
02:25 |
Aika |
Someone better get it fixed though, all that revenue is lost every minute! haha |
02:26 |
ShadowNinja |
Aika: It's done asynchronously, can't cause lag. |
02:26 |
Aika |
k |
02:26 |
TriBlade9 |
Trying to fix water sinking ATM |
02:27 |
Aika |
How much of an overlap in people-types is there between minetest and anime-watchers, you think? lol |
02:27 |
Aika |
Just a random question. |
02:27 |
TriBlade9 |
what do you mean Aika? |
02:27 |
Aika |
I'm 27, and just found out one of the most comforting and inspiration shows I've watched for two years is ending next episode, and I'm having a meltdown. lol |
02:28 |
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02:28 |
TriBlade9 |
What show? |
02:28 |
ShadowNinja |
Aika: IDK, probably just about impossible to know. |
02:28 |
Aika |
Also, i feel like nerdy types tend to also be more anime friendly, and therefore I thought it'd be fun to see who acknowledges they watch it too lol |
02:28 |
Aika |
Hunter X Hunter |
02:29 |
TriBlade9 |
I watch almost no TV shows x] |
02:29 |
TriBlade9 |
Sherlock, Elementary, Agents of S.H.I.E.L.D., and Futurama. That was the entire list of TV shows I've watched |
02:29 |
Aika |
It'll started when I was about 20, and i ran out of decent shows on hulu ( there weren't many, still aren't), and eventually clicked on one of the more popular animes (they had TONS, people hated that), and I've never stopped having at least 1 regular every week since lol |
02:30 |
Aika |
I love sherlock, shield and futurama |
02:30 |
TriBlade9 |
Elementary is Meh compared to Sherlock |
02:30 |
TriBlade9 |
But it's something |
02:31 |
Aika |
Can you inform me about this past season? IS it done? How many episodes? are they they same basically? |
02:31 |
TriBlade9 |
They're mostly the same, except for the ones involving Moriarty/Adler. And yes, I think it's done. |
02:31 |
TriBlade9 |
Oh, and the last few episodes involving Mycroft are quite different |
02:32 |
TriBlade9 |
But yeah, a lot of the episodes are just him solving ANOTHER murder >_> |
02:32 |
Aika |
I totally forgot I haven't seen it. I literally might go watch them right now. I love that show. |
02:32 |
Aika |
HE's so bad ass, I could watch it a thousand times haha |
02:32 |
TriBlade9 |
Wait |
02:32 |
TriBlade9 |
Sherlock or Elementary? |
02:32 |
Aika |
sherlock |
02:32 |
TriBlade9 |
The above described Elementary, not Sherlock |
02:32 |
Aika |
oh |
02:32 |
TriBlade9 |
Sherlock is awesome |
02:32 |
Aika |
sad |
02:32 |
Aika |
haha |
02:32 |
TriBlade9 |
Elementary has better theme music though xP |
02:32 |
Aika |
Yeah, hes like a super hero in sherlock |
02:33 |
Brains |
We are getting a third season of Sherlock at some point, aren't we? |
02:33 |
TriBlade9 |
Yep |
02:33 |
TriBlade9 |
2016 |
02:33 |
Aika |
Thats what i was asking about |
02:33 |
TriBlade9 |
:( |
02:33 |
Aika |
2016!!!! :( |
02:33 |
TriBlade9 |
Or late 2015 |
02:33 |
Aika |
Anyone watch Sword Art Online? Attack on Titan? |
02:33 |
Aika |
lol |
02:34 |
TriBlade9 |
And season 4 is coming in 2015/16, Season 3 is done |
02:34 |
TriBlade9 |
I don't watch anime :P |
02:34 |
TriBlade9 |
Guys, what things do you think need to be fixed with player movement? |
02:34 |
Aika |
Haha, anime is super massed produced and most follow set patterns, but there's consistently like a top 5% that basically every adult I know would love |
02:35 |
TriBlade9 |
Ooooh, Minetest_game is at 333 commits :D |
02:36 |
Aika |
That seems low, to me, as just a casual linux user with no coding skills. Thats like every commit ever made? |
02:36 |
TriBlade9 |
No, just since the repo split |
02:37 |
TriBlade9 |
Anyways, I'd like someone to tell me what they think needs to be fixed with player movement, so I can see if there's anything else before I PR my branch |
02:38 |
Aika |
I would comment but I haven't observed other players that much, I just started playing 3 weeks ago on a regular basis and have only played alone mostly so far |
02:40 |
Aika |
So far, since I've played, I think my personal wishlist would be improving that chat, mobs, and sounds. I wish I had actual skills to do things. |
02:40 |
TriBlade9 |
Playing alone is fine |
02:40 |
TriBlade9 |
I'm just talking about how the players move, like jumping and stepping |
02:40 |
TriBlade9 |
I've made jumping more reliable and responsive, and sinking faster |
02:41 |
TriBlade9 |
I'm wondering what else could be useful (other than gradual velocity, I don't have time to do that) |
02:41 |
Aika |
I always think jumping up and putting a block under myself is kind of messy |
02:41 |
TriBlade9 |
Fixed :D |
02:41 |
Aika |
Nice! It seems like I had to wait to jump up and fall down some before I clicked. I couldn't tell if it was my slow computer though. |
02:41 |
TriBlade9 |
'cept sometimes you still place two blocks on a jump, but it was like that before my patches too |
02:42 |
Aika |
When people fix things like you just did, what technical skills are you using? |
02:42 |
TriBlade9 |
C++ |
02:42 |
TriBlade9 |
But really, I've only changed a few numbers |
02:43 |
TriBlade9 |
Do you know how to compile the game? |
02:43 |
Aika |
Is it normal for games to be in C++? Aren't facebook and heavy websites in C++? |
02:43 |
Aika |
Yeah I do |
02:43 |
TriBlade9 |
C++ is mainly for heavy desktop applications |
02:43 |
TriBlade9 |
And usually powers the servers behind websites |
02:44 |
TriBlade9 |
But it's a relatively low-level language |
02:44 |
TriBlade9 |
Much harder to learn than even Java (IMO) |
02:44 |
jordan4ibanez |
I can't wait until people are scared by me saying "boo" "happy halloween" and "merry christmas" in reverse |
02:44 |
TriBlade9 |
I'm quite bad at c++, and my job is to debug industrial systems |
02:44 |
TriBlade9 |
samtsirhc yrrem! |
02:45 |
Aika |
jordan4ibanez: haha wahattttt |
02:45 |
Brains |
Heh, Java annoys the heck out of me but C++ never really bothered me. |
02:45 |
Aika |
Ohhh. Interesting. I feel like I mainly hear about python, C, js, ruby, java, lamp-stuff. |
02:45 |
TriBlade9 |
C++ has too many operators to remember |
02:45 |
jordan4ibanez |
Hang on I'll upload the sounds to the github |
02:45 |
TriBlade9 |
Such as ->, >>, << |
02:45 |
Brains |
Bah |
02:45 |
Aika |
Whats lua used for with minetest? I hear about that regarding mt |
02:45 |
TriBlade9 |
jordan4ibanez, mind testing my player movement branch before I PR it? |
02:45 |
TriBlade9 |
Mods |
02:46 |
VanessaE |
Aika: it's the modding and game language |
02:46 |
VanessaE |
it's what provides all of the content you see in-game |
02:46 |
TriBlade9 |
https://github.com/TriBlade9/minetest/tree/player_movement |
02:46 |
Aika |
Like how items and such are made? |
02:46 |
TriBlade9 |
Precisely Aika |
02:46 |
* Brains |
will have to see about playing around with the code once he gets his machine back to normal. Love/hate reinstalls... |
02:47 |
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02:48 |
jordan4ibanez |
Aika: https://github.com/jordan4ibanez/Infinite-Adventure/tree/master/mods/experimental/magic/sounds |
02:48 |
jordan4ibanez |
And I can't right now TriBlade9 |
02:48 |
Aika |
lol k |
02:48 |
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02:48 |
TriBlade9 |
Okay jordy |
02:48 |
TriBlade9 |
I'm just afraid to PR until I know there's not some major bug |
02:49 |
TriBlade9 |
I know how unforgiving some people can be in PRs x] |
02:49 |
jordan4ibanez |
goodnight people! |
02:49 |
TriBlade9 |
night |
02:51 |
Aika |
I would look at it, but I bet the old laptop I'm stuck with now would take 8 hours to compile it. |
02:52 |
TriBlade9 |
Likely |
02:52 |
TriBlade9 |
Meh, I'll just Pr it |
02:53 |
Aika |
lol http://fc08.deviantart.net/fs71/i/2010/224/c/0/Fuckitol_by_TpmDesigns.jpg |
02:54 |
Aika |
gonna go play, peace |
02:58 |
TriBlade9 |
bai |
03:00 |
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03:02 |
blaise |
hrmm |
03:02 |
TriBlade9 |
hrmmmm |
03:02 |
blaise |
I wonder if it would be possible to make a portableapps minetest install |
03:06 |
blaise |
I bet it would increase popularity a good bit |
03:09 |
VanessaE |
blaise: what would this do? |
03:10 |
grendal_prime |
ya and vnc chocks on this thig |
03:10 |
grendal_prime |
grrr |
03:11 |
TriBlade9 |
Just wondering, is bouncy_jump what happens when you hold down the spacebar? |
03:12 |
TriBlade9 |
Or is that something totally different? |
03:12 |
blaise |
VanessaE: portableapps.com has this thing you can install on a flash drive.. little launcher type menu that's pretty customizable.. with minetest on there people could just plug in anywhere and play.. and the launcher will automaticly update apps as needed |
03:12 |
VanessaE |
blaise: ahh |
03:12 |
VanessaE |
could be useful |
03:14 |
grendal_prime |
ok so say i make a world, how do i upload it..just ssh it up to the server and put it into.grr... |
03:14 |
grendal_prime |
i got another idea |
03:15 |
blaise |
VanessaE: I was just thinking the same thing.. :D |
03:15 |
blaise |
I keep a few portableapps flash drives handy because of the handy tools.. |
03:15 |
blaise |
and then to have minetest on there.. |
03:16 |
blaise |
being on a usb3 flashdrive is pretty snappy.. XD |
03:18 |
blaise |
there's lots of cool games on there anyway |
03:18 |
blaise |
I like the xpenguins |
03:24 |
jojoa1997 |
waaaa? |
03:24 |
jojoa1997 |
I was on irc this entire time! |
03:25 |
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03:26 |
TriBlade9 |
ohi jojoa |
03:26 |
jojoa1997 |
hi TriBlade9 |
03:26 |
TriBlade9 |
Hi |
03:26 |
TriBlade9 |
Trying to rebase all my branches, this is such a pain >:I |
03:26 |
jojoa1997 |
Steam takes forever to load |
03:27 |
jojoa1997 |
TriBlade9 can I see a link? |
03:27 |
jojoa1997 |
\doanload |
03:27 |
TriBlade9 |
Which branch? |
03:27 |
jojoa1997 |
do you use github? |
03:27 |
TriBlade9 |
Yes |
03:27 |
jojoa1997 |
then the link to your repos |
03:27 |
TriBlade9 |
http://github.com/TriBlade9/minetest |
03:28 |
jojoa1997 |
:) |
03:28 |
TriBlade9 |
Working on player_movement right now |
03:28 |
TriBlade9 |
It makes jumping and falling more responsive, and as a side effect, makes placing blocks under you while jumping easier and less likely to place 2 at a time |
03:29 |
blaise |
lol |
03:29 |
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03:29 |
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03:29 |
jojoa1997 |
hhhh |
03:29 |
jojoa1997 |
on Leadcraft |
03:29 |
jojoa1997 |
Got mad because Microsoft bought Mojang, so began developing again for MineTest. |
03:29 |
jojoa1997 |
It should be Minetest |
03:30 |
TriBlade9 |
Odamnit |
03:30 |
TriBlade9 |
Wait, how'd ya know about LC? |
03:30 |
blaise |
so I guess servers.minetest.net/announce is just down? |
03:30 |
blaise |
XD |
03:30 |
blaise |
!server midnight |
03:30 |
MinetestBot |
ConnectionResetError: [Errno 104] Connection reset by peer (file "/usr/lib/python3.4/socket.py", line 371, in readinto) |
03:30 |
blaise |
oh yeh |
03:30 |
blaise |
!up midnightsystems.net |
03:30 |
MinetestBot |
midnightsystems.net:30000 is up (514ms) |
03:30 |
blaise |
lmao |
03:30 |
jojoa1997 |
TriBlade9 |
03:30 |
jojoa1997 |
Look at your github page |
03:30 |
TriBlade9 |
jojoa1997 |
03:30 |
TriBlade9 |
Website is on there isn't it |
03:30 |
jojoa1997 |
it shows that link as your site |
03:31 |
TriBlade9 |
Yep |
03:31 |
TriBlade9 |
Problem officer? x] |
03:31 |
jojoa1997 |
Yes |
03:31 |
jojoa1997 |
I just mentioned Minecraft related stuff in here |
03:31 |
jojoa1997 |
before you execute me |
03:31 |
TriBlade9 |
Fo shame |
03:31 |
jojoa1997 |
Windows 7 IS DA BEST!!! |
03:31 |
blaise |
pfft |
03:32 |
TriBlade9 |
DIE YOU FOUL FIEND |
03:32 |
blaise |
lmao |
03:32 |
dead_jo |
YOU ARE SO MEAN |
03:32 |
blaise |
Linux vaio 3.16.2-gentoo #1 Wed Sep 10 16:44:22 EST 2014 i686 Intel(R) Pentium(R) M processor 1.73GHz GenuineIntel GNU/Linux |
03:32 |
TriBlade9 |
j/k |
03:32 |
blaise |
hehe |
03:32 |
dead_jo |
I ALREADY HAVE SELF estem issues! |
03:32 |
dead_jo |
YOU ARE HORRIBLE!!!! |
03:32 |
* dead_jo |
wails |
03:32 |
jojoa1997 |
man that dead_jo is sucha cry baby |
03:33 |
jojoa1997 |
he needs to be like me and toughen up |
03:33 |
TriBlade9 |
jojoa, Check out the player_movement branch, I think it's ready to PR :D |
03:33 |
jojoa1997 |
Ok |
03:33 |
jojoa1997 |
I cant |
03:33 |
H-H-H |
hey guys just out of curiosity is there a way to make it always one time lol instead of it cycling through day and night? |
03:33 |
jojoa1997 |
Because I cannot compile minetest on Windows |
03:33 |
TriBlade9 |
Orite |
03:33 |
jojoa1997 |
because the process just never works |
03:34 |
jojoa1997 |
I really want someone to make a python/batch script to do it for me |
03:34 |
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03:35 |
jojoa1997 |
Also even if I was able it takes way to long |
03:37 |
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03:38 |
TriBlade9 |
Just opened a PR for it |
03:38 |
jojoa1997 |
PR? |
03:38 |
* H-H-H |
is looking into compiling minetest to run on a beaglebone |
03:38 |
jojoa1997 |
oh |
03:39 |
jojoa1997 |
beaglebone? |
03:39 |
jojoa1997 |
oh pull request |
03:40 |
TriBlade9 |
Oh come on |
03:40 |
TriBlade9 |
The page didn't load |
03:40 |
jojoa1997 |
BOOM |
03:40 |
jojoa1997 |
I have lost all want and ability to control what I am thinking |
03:41 |
jojoa1997 |
pickles tast good when reading about the adventures of emeralds |
03:41 |
TriBlade9 |
https://github.com/minetest/minetest/pull/1650 |
03:41 |
H-H-H |
BEAGLEBONE IS A SINGLE BOARD COMPUTER THAT CAN RUN LINUX OR ANDROID OR WINDOWS CE |
03:41 |
H-H-H |
o crap sorry for caps |
03:45 |
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bbt |
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07:22 |
TriBlade9 |
Is there a function like minetest.onplayermove? |
07:22 |
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07:24 |
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07:24 |
kaeza |
no, but you can easily compare positions from an on_globalstep() callback |
07:24 |
TriBlade9 |
IK, but that's quite slow |
07:26 |
TBC_x |
god damn EU bullshit |
07:26 |
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07:26 |
kaeza |
calling Lua every time a player moves would be equally slow; with on_globalstep, you can check the pos every x seconds (x may be 0 < x <= 1) |
07:26 |
TBC_x |
i hate those "cookie warning" things |
07:27 |
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07:27 |
TriBlade9 |
Also, you can't get pointed thing from player can you? |
07:27 |
kaeza |
not easily, I'm afraid |
07:27 |
RealBadAngel |
TriBlade9, you can |
07:27 |
Xlaits |
Anyone know how to separate stacks on the android port? |
07:27 |
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07:27 |
kaeza |
oh wait, yes |
07:28 |
TriBlade9 |
How RealBadAngel? |
07:28 |
* TriBlade9 |
Is writing a WAILIA-type mod |
07:30 |
kaeza |
WAILIA? |
07:30 |
TriBlade9 |
What Am I Looking At |
07:30 |
TriBlade9 |
*WAILA |
07:31 |
kaeza |
oh, I see |
07:31 |
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07:31 |
kaeza |
(pun not intended) |
07:31 |
Xlaits |
Anyone? |
07:32 |
TBC_x |
thanks god for adblock |
07:32 |
TriBlade9 |
Right now it only updates on punch, not on looking at a new item. |
07:32 |
TriBlade9 |
IKR TBC_x |
07:36 |
Xlaits |
Anyone know how to separate stacks on the android port? |
07:36 |
Xlaits |
Or do my posts seem to not show up? |
07:36 |
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07:36 |
TriBlade9 |
No idea Xlaits |
07:36 |
TriBlade9 |
Hi ruben! |
07:37 |
rubenwardy |
Grr, changed my irc password and now I have forgotten it |
07:38 |
TriBlade9 |
:L |
07:39 |
Cylus |
rubenwardy: I think NickServ can send password resets to your email address on this server. |
07:40 |
rubenwardy |
I haven't been disconnect yet |
07:40 |
rubenwardy |
That is weird |
07:42 |
rubenwardy |
Anyway, Hi All! |
07:42 |
TriBlade9 |
Hi ruben! |
07:42 |
TriBlade9 |
What's up? |
07:43 |
rubenwardy |
I have a personal statement to finish by tomorrow for my University application (Oxford). At the moment I am just waking myself up in my college's library. |
07:45 |
TriBlade9 |
Good luck :) |
07:45 |
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07:45 |
TriBlade9 |
Btw, is there any method to set FOV yet? |
07:46 |
rubenwardy |
No |
07:46 |
rubenwardy |
Ctrl+f doesn't find it in here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
07:47 |
TBC_x |
how come that arch's minetest 4.10 from community contains only minetest_game and minimal? |
07:48 |
rubenwardy |
https://github.com/minetest/minetest/pull/1075 |
07:48 |
rubenwardy |
TBC_x what do you mean? In games/? |
07:48 |
rubenwardy |
Have they started adding more games to games/? |
07:48 |
TBC_x |
yes, I thought that 4.10 is supposed to have more games |
07:48 |
TBC_x |
included |
07:49 |
TBC_x |
at least, I read that on forums |
07:50 |
rubenwardy |
I didn't think that actually happened. Some unofficial builds contain other games. I am not sure, I don't download Minetest from minetest.net. I build it myself. |
07:50 |
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07:51 |
TBC_x |
i should be probably less lazy |
07:52 |
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07:57 |
MinetestBot |
[Git] maciej.kasatkino2.pl -> minetest/minetest: Bugfix: don't highlight air nodes. 86a0f56 http://git.io/ffwpOQ (2014-09-18T09:56:27+02:00) |
08:00 |
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08:04 |
Megaf |
Hi all |
08:04 |
rubenwardy |
Hi! |
08:04 |
kaeza |
hi |
08:04 |
Megaf |
:D |
08:04 |
Megaf |
jp: How was my server this morning? Any lag? |
08:05 |
jp |
haven't noticed high lag Megaf |
08:05 |
jp |
btw, homedecor updated |
08:05 |
Megaf |
ok |
08:06 |
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08:06 |
Megaf |
Im backing up everything now |
08:06 |
jp |
place a beer tap, take a drink cup in your hand, punch on it and... surprise ! |
08:06 |
Megaf |
hm |
08:06 |
jp |
*drinking glass |
08:07 |
Megaf |
RealBadAngel: Dont highlight air nodes, heh, is not a bug, it's a feature! |
08:07 |
rubenwardy |
How did that even happen |
08:07 |
rubenwardy |
? |
08:08 |
kaeza |
TIL MOBF supports intllib |
08:08 |
kaeza |
:D |
08:08 |
Megaf |
air nodes are nodes too, quite easy to get them to highlight rubenwardy |
08:09 |
RealBadAngel |
Megaf, its a bug |
08:09 |
Megaf |
Im just joking RealBadAngel |
08:09 |
RealBadAngel |
but in the first place bigger bug is that air nodes do have selection boxes |
08:10 |
RealBadAngel |
and that also has to be fixed |
08:10 |
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08:10 |
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08:11 |
Megaf |
RealBadAngel: isnt there a way to replace air nodes by nothing? |
08:11 |
RealBadAngel |
air is nothing? |
08:11 |
rubenwardy |
Megaf: like 'ignore'? |
08:12 |
RealBadAngel |
afaik paramat was replacing all air nodes with vaccum |
08:12 |
Megaf |
I mean, since air nodes are nodes, they have to be stored and loaded |
08:12 |
Megaf |
If theres no air nodes, then theres nothing to be loaded and stored |
08:12 |
RealBadAngel |
Megaf, nothing is also a data |
08:13 |
RealBadAngel |
it doesnt pop out of a magician hat |
08:13 |
Megaf |
Ok |
08:13 |
Megaf |
I think I'm not quite right this time |
08:14 |
kaeza |
how did it work with regular highlighting? |
08:16 |
RealBadAngel |
theres a check for it |
08:16 |
RealBadAngel |
in my code it was a matter of refreshing that |
08:17 |
RealBadAngel |
before enigine did refresh pointed_thing mesh was updated first |
08:17 |
RealBadAngel |
with air in place of previously pointed node |
08:18 |
RealBadAngel |
so you were able to see for a short blink highlighted air |
08:18 |
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08:20 |
Megaf |
!server Megaf |
08:20 |
MinetestBot |
Megaf: No results |
08:21 |
Megaf |
!up minetest.megaf.info 30003 |
08:21 |
MinetestBot |
minetest.megaf.info:30003 is up (1924ms) |
08:23 |
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08:23 |
Megaf |
jp: it would be nice if you could hold an empty glass of beer and then right click the beer tap and get it filled up |
08:23 |
Megaf |
similar code of buckets could be used |
08:23 |
Megaf |
Hi john_minetest |
08:23 |
jp |
redundant with the actual drinking glass... |
08:24 |
ThatGraemeGuy |
bucket uses punch to fill it up |
08:27 |
Jordach |
teh karma on /r/minetest is easy to pick |
08:28 |
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09:00 |
Megaf |
jp: A frosty cold beer! |
09:00 |
Megaf |
Whoah! |
09:00 |
jp |
hehe |
09:00 |
Megaf |
john_minetest: we have a pub and beer now on my server! |
09:01 |
Megaf |
yep, but now we have glass of beer and beer taps |
09:08 |
ThatGraemeGuy |
if you drink enough beer does the player fall over? :-) |
09:26 |
Megaf |
ThatGraemeGuy: heh, a player made the same question on my server |
09:26 |
Megaf |
there should be a way to implement that |
09:42 |
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09:53 |
TBC_x |
mod downloading should use bitTorrent |
09:56 |
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10:03 |
TBC_x |
is there a way to add splashing sounds? besides ABM? |
10:08 |
RealBadAngel |
TBC_x, https://forum.minetest.net/viewtopic.php?f=11&t=2807 |
10:10 |
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10:15 |
TBC_x |
RealBadAngel: ty, gonna look at it |
10:15 |
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10:16 |
jin_xi |
RealBadAngel: http://youtu.be/ac-DGUwjzRM now using render to texture. its much saner in a way but static. i think shader nodes have potential! |
10:17 |
JTE_ |
why does grass teleport infinitely upwards oo;;; |
10:20 |
Jonuz |
Btw, doesnt microsoft care about minetest or why they allow you to make clone from their game? |
10:21 |
TBC_x |
minecraft is/was a colone of infiniminer |
10:22 |
jin_xi |
Jonuz: Mojang didn't mind the clones, MS might do |
10:22 |
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10:23 |
Jonuz |
TBC_x: I dont really think that ms does care about that |
10:23 |
TBC_x |
Jonuz: MS cares only about monopoly |
10:23 |
jin_xi |
someone raised the point that one could argue minetest is similar in both name and nature |
10:23 |
Jonuz |
And they don't have to, even idea of name is copied from minecrafrt |
10:23 |
Jonuz |
minecraft* |
10:23 |
RealBadAngel |
jin_xi, with rendering to textures youre losing quality a lot |
10:24 |
jin_xi |
but then minecraft is hardly an original name |
10:24 |
Jonuz |
john_minetest: that would be nice :-D |
10:24 |
jin_xi |
RealBadAngel: set texture to 64px, could easily do more and make it a nodedef option |
10:24 |
Jonuz |
I mean about FAQ |
10:24 |
jin_xi |
but get a lot of alias with higher values and this particular shader |
10:24 |
TBC_x |
and what about warcraft? |
10:25 |
TBC_x |
shouldn't MS sue blizzard for name similarity? |
10:25 |
jin_xi |
anyway, i still would like to figure out a way to use the more dynamic approach of before, so animated and reactive shaders are possible |
10:25 |
Jonuz |
blizzard have resources to fight back |
10:26 |
jin_xi |
minetest is a name that evokes some questions anyway... lots of people don't really like it |
10:26 |
Jonuz |
librecraft would be nicer :-D |
10:27 |
TBC_x |
and something craft-less? |
10:27 |
ThatGraemeGuy |
click clicky diggy buildy |
10:27 |
* ThatGraemeGuy |
runs |
10:27 |
jin_xi |
john_minetest: its just an observation, the question if this is gonna stay a test forever comes up every now and then |
10:27 |
jin_xi |
i couldn't care less about the name tbh |
10:27 |
Jonuz |
does minetest server use less memory compared to minecraft? |
10:28 |
TBC_x |
minetest - a mining game that has to be tested by time |
10:28 |
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10:28 |
Jonuz |
vanilla with 100 client |
10:29 |
Jonuz |
oh |
10:31 |
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10:33 |
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10:34 |
asie |
I should make some Minetest mods |
10:35 |
jin_xi |
why not a whole game? |
10:36 |
asie |
not sure if i have the energy |
10:36 |
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10:38 |
jin_xi |
yes, its hard. most games are single dev efforts so far i think |
10:39 |
jin_xi |
mine is long abandoned |
10:39 |
asie |
yeah |
10:43 |
sruz25 |
is there some sort of detailed documentation to the engine? It's not hard to roughly figure out what most things do, but it definitely could use more comments... |
10:45 |
sruz25 |
seems like it's never specified what the function/class does, so one has to alway guess from names and such |
10:46 |
sruz25 |
s/alway/always/g |
10:52 |
RealBadAngel |
hi asie, you really should, youre good at it |
10:53 |
asie |
RealBadAngel: I did when I was 13 |
10:54 |
asie |
Right now I'm saving up energy for a soon-to-come wallet loss |
10:54 |
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10:54 |
TBC_x |
oh man, that ambience mod is awesome |
10:56 |
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10:56 |
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10:58 |
jp |
RBA, just an idea : show the hidden settings (like node highligthing) through an "Advanced settings" button into the GUI settings tab. |
10:59 |
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11:05 |
Megaf |
!seen Jeija |
11:05 |
MinetestBot |
Megaf: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest |
11:05 |
Megaf |
whats Jeijas nick on IRC? |
11:07 |
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11:15 |
Megaf |
VanessaE: Can you please help me with fences? |
11:16 |
Megaf |
Im trying to create a new fence but I cant get the texture right |
11:19 |
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11:21 |
raffahacks |
Hi |
11:21 |
Megaf |
Hi raffahacks |
11:21 |
jp |
hi |
11:22 |
Megaf |
VanessaE: nevermind, I have found my mistake, good code you have by the way |
11:29 |
raffahacks |
VanessaE, I discovered there's a formula for watt calculus and required volts for audio amps |
11:30 |
raffahacks |
I won't get all the power or quality of 16v at 7 |
11:34 |
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11:34 |
Jordach |
asie, you mean steam sales? |
11:34 |
asie |
Jordach: no |
11:34 |
asie |
i mean weeaboo figurines |
11:34 |
Jordach |
ah |
11:38 |
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11:41 |
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11:42 |
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11:43 |
sruz25 |
can't find mouse click event handling, is it not in the_game? |
11:45 |
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11:48 |
Megaf |
yay! a conducting fence! https://forum.minetest.net/viewtopic.php?p=154504#p154504 |
11:49 |
jin_xi |
sruz25: game.cpp line 3009 |
11:50 |
sruz25 |
thanks |
11:50 |
sruz25 |
I was a bit confused by most other keys being handled elsewhere. |
11:50 |
sruz25 |
kind of makes sense though |
11:51 |
jin_xi |
ack to the rescue! its like grep but i can use it |
11:52 |
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11:54 |
jojoa1997 |
hi |
11:57 |
sruz25 |
hmm, it looks like useful tool for source code search |
12:02 |
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12:07 |
Megaf |
thats sad |
12:09 |
sruz25 |
good thing I'm euro"poor" |
12:10 |
Jordach |
welcome to Europe. where healthcare and education is free and of high quality |
12:10 |
Jordach |
except the UK |
12:10 |
Jordach |
Uni here is terrible |
12:10 |
Jordach |
(more likely to get knifed on the way home) |
12:11 |
sruz25 |
I'm pretty sure it's still way better than romania or ukraine |
12:12 |
Jordach |
sruz25, nowadays you don't need a PC or console to experience war |
12:12 |
Jordach |
it's in nearly most people's gardens |
12:13 |
sruz25 |
I thought there's some sort of howisitcalled - /temp/peace |
12:14 |
sruz25 |
ceasefire? |
12:15 |
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12:15 |
Jordach |
john_minetest, here's what i'm having to do on my course right now: https://cdn.mediacru.sh/vatsR3vtvVRL.png |
12:18 |
sruz25 |
learn by example :^) |
12:18 |
Megaf |
john_minetest: https://forum.minetest.net/viewtopic.php?f=11&t=628&p=154504#p154504 |
12:18 |
Megaf |
and I have already added it to my server |
12:19 |
Jordach |
sruz25, not really, i did all this shit last year during Comp Sci |
12:20 |
Jordach |
one part of the course is computer animation |
12:21 |
sruz25 |
well, it's not like we have shortage of shitty "it" UNIs.... |
12:21 |
sruz25 |
there are some good ones too luckily |
12:22 |
sruz25 |
Megaf: electricity damage/isolated fences might be another thing to add |
12:23 |
sruz25 |
not that isn't nice |
12:23 |
Jordach |
john_minetest, https://www.youtube.com/watch?v=D0vzOwHVRI8 |
12:27 |
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12:30 |
twoelk |
Jordach: that boss in the paper looks familiar to people I had to work with ;-) |
12:37 |
Jordach |
http://youtu.be/IiCPg1tR-V4?t=2m53s |
12:37 |
twoelk |
discussion I just had two days ago: someboss: what are you actually doing for us when you say sysadmin stuff? me: watching the system is stable and clearing issues. boss: it is stable, last crash was 2 years ago. me: yeah remember, I was on holiday then and nobody was doing sysadmin when it happened. Boss: so we only need you every 2 years! |
12:37 |
Jordach |
/r/montageparodies |
12:41 |
Jordach |
https://www.youtube.com/watch?v=AvnjmBJOYRs |
12:50 |
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13:41 |
RealBadAngel |
lol |
13:43 |
sruz25 |
Hover matter only for gui drawing, right? |
13:43 |
sruz25 |
*matters |
13:46 |
sruz25 |
what I mean is, if there's event type like "hovered_object_changed" or something |
13:51 |
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13:57 |
Jordach |
>POWERPNT.exe *32 |
13:57 |
Jordach |
ಠ_ಠ|
13:57 |
shadowzone |
Hi Jordach. |
13:57 |
shadowzone |
And lol. |
13:57 |
Jordach |
>32bit >2013 |
13:58 |
shadowzone |
ò_Ó |
13:59 |
Jordach |
ಠ_ಠ|
13:59 |
Jordach |
>steam >32bit# |
13:59 |
Jordach |
OH PLS |
14:00 |
shadowzone |
°¸° |
14:00 |
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14:01 |
rubenwardy |
Hi all! |
14:01 |
shadowzone |
Hi rubenwardy, how are you? |
14:01 |
rubenwardy |
Good thanks. |
14:01 |
shadowzone |
Your welcome. |
14:07 |
rubenwardy |
et toi? |
14:08 |
shadowzone |
o.O |
14:10 |
rubenwardy |
"and you?" |
14:11 |
sruz25 |
32bit is overrated |
14:11 |
sruz25 |
it's nice for things that use a lot of memory, but that's about it |
14:13 |
shadowzone |
I am good. |
14:13 |
shadowzone |
I'm making my first minetest game. |
14:13 |
sruz25 |
and I still didn't figure out where SEvent comes from and even ack/qtcreator's "go to definition" didn't find the definition |
14:14 |
rubenwardy |
Awesome. I kind of gave up on my Capture The Flag game |
14:14 |
shadowzone |
Mine is pretty simple/ |
14:15 |
shadowzone |
I am pretty new to lua and C and those types of things I'm just trying to see if I can get is compatible. |
14:15 |
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14:16 |
rubenwardy |
Hello hoodedice! |
14:16 |
rubenwardy |
Hello hmmmm! |
14:16 |
rubenwardy |
:P |
14:16 |
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14:16 |
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14:16 |
Jordach |
pls |
14:17 |
hoodedice |
Hi rubenwardy! |
14:19 |
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14:24 |
alket |
I installed homedecor , but how do i get signs with /giveme ? |
14:28 |
shadowzone |
What color do you want? |
14:29 |
RealBadAngel |
alket, install UnifiedInventory, it will let you know all the item names |
14:30 |
alket |
john_minetest, yes |
14:30 |
Jordach |
shameless plug |
14:30 |
alket |
shadowzone, any |
14:30 |
alket |
RealBadAngel, any link ? |
14:30 |
shadowzone |
Hmm. |
14:30 |
shadowzone |
Lemme check the code. |
14:30 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory |
14:30 |
RealBadAngel |
or from modstore |
14:32 |
shadowzone |
default:sign_wall |
14:32 |
shadowzone |
Try that. |
14:32 |
shadowzone |
I don't have the homedecor mod. |
14:32 |
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14:32 |
shadowzone |
I'm a little busy right now. |
14:32 |
alket |
thanks all |
14:33 |
shadowzone |
Your welcome. |
14:33 |
rubenwardy |
Hi iqualfragile! |
14:34 |
Jordach |
rubenwardy, more scripted than a Minetest mod. |
14:34 |
Jordach |
:3 |
14:34 |
iqualfragile |
hi rubenwardy |
14:35 |
iqualfragile |
phpbb is a fucking mess |
14:35 |
rubenwardy |
Lol |
14:35 |
iqualfragile |
i mean: look at this function: https://github.com/phpbb/phpbb/blob/prep-release-3.0.6/phpBB/includes/functions.php#L452 |
14:35 |
iqualfragile |
and try not to bleach your eyes out afterwards |
14:35 |
rubenwardy |
I hate the information pages when logging in |
14:35 |
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14:35 |
rubenwardy |
ugly |
14:36 |
shadowzone |
http://mediacrush.net/yRN6rRp114HF.jpeg <-- since you all love cats. |
14:36 |
alket |
RealBadAngel, thanks :) it rocks |
14:39 |
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14:39 |
MinetestBot |
Krock: 09-17 21:48 UTC <kaeza> can you make it so your site accepts things like "modSearch.php?q=foo|bar"? |
14:41 |
bjrohan |
VanessaE: hi there, could use some more help / info if you are up for it. I left off with issues with the animal modpack yesterday, so I disabled it today. However in the game I am receiving error messages from that mod: mobf lifebar not defined, animal_zombie not defined. |
14:41 |
bjrohan |
VanessaE: if I enter /mobf, it replies invalid command |
14:42 |
Krock |
!tell kaeza like searching for two things at once? |
14:42 |
MinetestBot |
Krock: yeah, sure, whatever |
14:42 |
rubenwardy |
If you disable a mod then stuff may be left behind. The objects which use to be used as mods are now ghosts. the game doesn't know what to do with them |
14:42 |
rubenwardy |
Wow, MinetestBot has turned into a teenager |
14:43 |
sfan5_ |
uh |
14:43 |
sfan5_ |
what? |
14:43 |
rubenwardy |
Next she'll saying "whatever, get of my back, god!" |
14:43 |
shadowzone |
Lol. |
14:43 |
shadowzone |
XD |
14:43 |
shadowzone |
http://mediacrush.net/yRN6rRp114HF.jpeg |
14:43 |
shadowzone |
sfan5: check that out. |
14:43 |
Amaz |
rubenwardy: Don't give her any ideas! |
14:44 |
sfan5 |
shadowzone: meow |
14:44 |
* shadowzone |
tosses sfan5 a ball of yarn |
14:45 |
bjrohan |
sfan5_: hi there, I am having some issues with the animal modpack mod, 2 days ago it was working, then yesterday out of the blue, it stopped working, when enabled in the world config the game wouldn't start. I have diasabled the mod in config, and now during gameplay it says that things like: mobf lifebar not defined & animal_zombie not defined |
14:45 |
sfan5_ |
bjrohan: I'd suggest you ask sapier about that when he comes online |
14:45 |
bjrohan |
sfan5: odd to me since I had disabled that mod, and those items are in that mod only |
14:45 |
bjrohan |
sfan5_: thanks |
14:45 |
T4im |
bjrohan: maybe check if all dependencies of that mod are enabled as well |
14:47 |
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14:47 |
T4im |
(to possibly resolve the not starting) |
14:48 |
rubenwardy |
If you disable a mod then stuff may be left behind. The objects which use to be used as mods are now ghosts. the game doesn't know what to do with them |
14:48 |
rubenwardy |
the animal mod pack comes with a cleaner that removes these |
14:49 |
shadowzone |
Maybe try and run a /clearobjects |
14:49 |
rubenwardy |
That too, but it is slower than the mobf function |
14:49 |
rubenwardy |
s/mobf/animal modpack |
14:49 |
bjrohan |
T4im: I think that I have disabled that mod, by going into the Configure in the main menu, and double clicking on the mod to turn it all white vs green, that is what I think the issue it, it should be disabled, but in the game throwing errors |
14:50 |
bjrohan |
ahh |
14:50 |
bjrohan |
shadowzone: I am running the clearonjects now, says it may take a while |
14:50 |
shadowzone |
Okay. |
14:51 |
Jonuz |
How cheating is prevented on OS games? |
14:52 |
rubenwardy |
Huh? |
14:52 |
rubenwardy |
OH |
14:52 |
rubenwardy |
Everything is controlled server side. |
14:52 |
rubenwardy |
This means you can't build where you aren't supposed to, you can't give yourself blocks |
14:53 |
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14:53 |
rubenwardy |
Jonuz: closing the source is a really bad way to protect against cheating |
14:53 |
realtinymonster |
exactly |
14:53 |
Krock |
Jonuz, I don't know any non-OS games. |
14:53 |
shadowzone |
Okay I am making a little mod for my game and the nodes I made for it are unknown blocks. |
14:53 |
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14:53 |
Jonuz |
Okay, good :p |
14:53 |
rubenwardy |
You can, however, give yourself fly. |
14:53 |
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14:54 |
rubenwardy |
Motion is controlled client side |
14:54 |
realtinymonster |
^ bad idea, but whatever |
14:54 |
Krock |
wut= |
14:54 |
Jonuz |
Hmm I guess it is easy to detect in server side..? |
14:54 |
Krock |
realtinymonster, would it be better on server side?? |
14:54 |
realtinymonster |
hmm |
14:54 |
rubenwardy |
Yeah. If a player is hovering in the air away from blocks then they are probably flying. or lagging |
14:55 |
bjrohan |
shadowzone: it appears the clear onjects worked like a charm, thank you |
14:55 |
shadowzone |
Your welcome. |
14:55 |
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14:55 |
shadowzone |
http://paste.ubuntu.com/8372832/ |
14:55 |
rubenwardy |
But detecting is unreliable. It is much better to have moderators to see people flying |
14:55 |
Jonuz |
It is but not always possible |
14:56 |
rubenwardy |
I personally use a client which ignores the fast privilege it is given. Ie: I always have fast. |
14:56 |
T4im |
open source fps usually do serverside physics.. but minetest is not a fps ;) |
14:56 |
hoodedice |
Someone needs help with the android build https://forum.minetest.net/viewtopic.php?f=3&t=10145 |
14:56 |
Jonuz |
But I guess it isnt that hard to detect if player goes to spot (air) where he cant go |
14:56 |
T4im |
well serverside physics and client side physic prediction to not make it too obvious :D |
14:56 |
rubenwardy |
Jonuz: what about falling or lagging? |
14:57 |
Jonuz |
well thats true |
14:57 |
T4im |
or jumping.. you would be suprised how far you can get up via fast_move after reaching the end of a ladder |
14:58 |
Jonuz |
Well server could save last x blocks and check were client in upper :-D |
14:58 |
Jonuz |
Well I guess it would be best if server logs/notices if player might be using some hack to fly |
14:58 |
LemonLake |
That user count just goes up and up. |
14:59 |
T4im |
well.. as said.. minetest is not a fps per se.. so the damage by a player that flied for a few seconds when noone watched is minor compared to other games :) |
15:00 |
T4im |
i'd be more concerned about wallhack equivalents.. ore-radars or something like that.. and you simply cant prevent that sort of thing without some complicated heuristics |
15:00 |
rubenwardy |
It is more fun to build w/o fly. It requires more planning. |
15:01 |
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15:02 |
rubenwardy |
Ore finders would only work for in the immediate area around a player. Also, a player could create a stand alone program on their computer and use the server's seed to build a large map. They could then scan a massive area for nyan cats etc. (Are nyan cats seeded or random?) |
15:02 |
T4im |
well.. damage to the server/other players.. if a player really wants to make it boring to himself, who am i to stop him? ;) |
15:02 |
T4im |
nyan cats are random |
15:02 |
rubenwardy |
damn. Well, you could find gold |
15:02 |
T4im |
already checked for that exact case 2 days ago :p |
15:03 |
T4im |
yea.. i can think of heuristics spotting that.. someone using that might have a "too good" ore finding ratio |
15:04 |
T4im |
but nah.. not worth it :P |
15:04 |
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15:06 |
hoodedice |
<hoodedice> Someone needs help with the android build https://forum.minetest.net/viewtopic.php?f=3&t=10145 |
15:06 |
rubenwardy |
I saw, but I have no knowledge in that area |
15:09 |
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15:12 |
Krock |
!tell kaeza Added. is that what you want? http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=%5Bpipeworks%5D%7C%5Bmoreblocks%5D |
15:12 |
MinetestBot |
Krock: I'll pass that on when kaeza is around |
15:12 |
LemonLake |
writing to that post, + hoodedice |
15:12 |
TBC_x |
T4im: just make a mod that says "Player X found Y gold in Z minutes! Good work!" |
15:13 |
T4im |
:D |
15:13 |
TBC_x |
they'll embarrass themselves eventually |
15:13 |
T4im |
nice idea |
15:13 |
T4im |
cheat prevention by transparency |
15:14 |
TBC_x |
exactly |
15:14 |
Jonuz |
Can someone link addon which is written with C or C++? |
15:15 |
|
proller joined #minetest |
15:15 |
TBC_x |
addons/mods are done only in lua |
15:15 |
Jonuz |
Ok bye :-D |
15:17 |
LemonLake |
Haha. |
15:18 |
Krock |
ha ha ha. |
15:18 |
shadowzone |
https://github.com/TheShadowZone12/shadow_game |
15:18 |
LemonLake |
oh no |
15:18 |
LemonLake |
i broke minedroid |
15:18 |
LemonLake |
dunno what happened but the world is entirely black ó.ó |
15:19 |
Jonuz |
Is any other language support planned? |
15:19 |
LemonLake |
No. |
15:19 |
Jonuz |
:< |
15:19 |
LemonLake |
Why? |
15:19 |
|
DMackey joined #minetest |
15:19 |
LemonLake |
Fixed it |
15:20 |
Jonuz |
This mean that someone will have to learn new language if they want to make addons |
15:20 |
LemonLake |
Lua is very quick to learn. |
15:20 |
LemonLake |
!pil Jonuz |
15:20 |
MinetestBot |
Jonuz, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
15:21 |
rubenwardy |
I learnt Lua in an hour, pretty much |
15:21 |
LemonLake |
It's especially quicker if you have prior programming knowledge. |
15:22 |
LemonLake |
Lua is useful as it's a scripting language, making it easier to learn and more extensible in some cases. |
15:22 |
Jonuz |
oh, but still it can be turnoff to someone :D |
15:22 |
rubenwardy |
lua tables beginning with 1 still throws me occasionally |
15:22 |
Jonuz |
Personally I don't really care |
15:22 |
LemonLake |
It's also generally lightweight and does not need to be compiled. |
15:22 |
LemonLake |
Jonuz: And? That's their problem. |
15:23 |
LemonLake |
That's like saying 'Oh, (fast food chain here), your food may not be good to this ONE person. You should stop selling it.# |
15:23 |
LemonLake |
Dumb, right? |
15:23 |
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15:23 |
TBC_x |
lol, I should write that down |
15:23 |
DusXMT |
rubenwardy: FORTRAN's arrays also began at one, so it's not a Lua inovation ;) |
15:23 |
LemonLake |
rubenwardy: I do agree with you, but oh well. |
15:23 |
Jonuz |
Im saying that you should also sell other foods :3 |
15:24 |
TBC_x |
FORTH ftw |
15:24 |
LemonLake |
Jonuz: Personally, and I'm sure others will agree, that is quite unnecessary. |
15:24 |
Jonuz |
Okay then :< |
15:24 |
LemonLake |
Just learn Lua. It takes less than an hour if you have C++ knowledge. |
15:25 |
LemonLake |
If it's a turnoff to someone, and they're extremely scared to learn lua, they can play another game. Simple. |
15:25 |
LemonLake |
Also applicable to the fast food example. |
15:25 |
RealBadAngel |
TBC_x, actually lua can load libraries |
15:25 |
LemonLake |
^ |
15:25 |
DusXMT |
Jonuz: Kinda curious, how would you imagine an alternative to Lua in the game? |
15:26 |
RealBadAngel |
forth computer works with precompiled c++ libs |
15:26 |
iqualfragile |
rubenwardy: i put creating the setup instructions on your task list, as you did that recently |
15:26 |
rubenwardy |
I didn't record anything I did. |
15:27 |
rubenwardy |
I'll try again, though |
15:27 |
iqualfragile |
LemonLake: luas listst start with one? |
15:27 |
iqualfragile |
u sure? |
15:27 |
LemonLake |
iqualfragile: They do. |
15:27 |
iqualfragile |
luas list start with whatever you want |
15:27 |
iqualfragile |
there are no lists |
15:27 |
iqualfragile |
there are just hashmaps/dicts |
15:27 |
LemonLake |
iqualfragile: http://lua-users.org/wiki/CountingFromOne |
15:27 |
RealBadAngel |
indexes starts from 1 |
15:27 |
LemonLake |
Oh stop being super technical. |
15:27 |
RealBadAngel |
theres no element 0 like in c++ |
15:29 |
TBC_x |
counting from 1 is weird, everyone has 9 fingers, right? |
15:29 |
LemonLake |
TBC_x: you just made me think |
15:29 |
LemonLake |
I legit had to count my amount of fingers |
15:29 |
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15:32 |
iqualfragile |
TBC_x: since that accident: yes |
15:33 |
LemonLake |
iqualfragile: love it |
15:34 |
PenguinDad |
TBC_x: that's a bug in real life :P |
15:35 |
TBC_x |
yeah, we should tell the Pope about it, is he the one that manages the bug list? |
15:36 |
TBC_x |
I don't think they're good enough to understand bug trackers |
15:37 |
DusXMT |
I kinda don't get this 9 finger thing. In C, when you're defining an array, you give it the total number of elements (like: finger *hand[10]; ) and access them from 0 to 9. My point is: You still specify the total count |
15:37 |
DusXMT |
well, in that given example from 0 to 9 |
15:38 |
PenguinDad |
TBC_x: He manages the bug tracker but maggie's way :P http://thedailywtf.com/Articles/The-Worst-Bug-Tracking-Software.aspx |
15:38 |
* DusXMT |
just reaized he made a hand with 10 fingers |
15:39 |
realtinymonster |
lool |
15:40 |
shadowzone |
Lol. |
15:41 |
realtinymonster |
167 people! |
15:41 |
realtinymonster |
wow |
15:42 |
PenguinDad |
Less than yesterday :/ |
15:43 |
rubenwardy |
Was 175 yesterdat] |
15:43 |
realtinymonster |
meh |
15:44 |
shadowzone |
Yeah most people have school. |
15:44 |
realtinymonster |
i'm sure it will increase because Mojangcrosoft |
15:44 |
sslb |
I'm sure it'll grow. |
15:44 |
Hobodium |
I don't think the peak amount of users matters as much as how many more might stick around for the long term. |
15:45 |
shadowzone |
After school is out I bet $5 that we're gonna have a flood of people. |
15:45 |
sfan5 |
lol |
15:49 |
Krock |
http://i.imgur.com/zfDcnEK.jpg |
15:49 |
rubenwardy |
Is the visitor numbers of minetest.net logged? it would be interesting to see a graph |
15:49 |
rubenwardy |
or servers.minetest.net |
15:49 |
rubenwardy |
although that broke |
15:49 |
T4im |
analytics of the homepage? |
15:50 |
T4im |
might be a better indicator.. wouldnt bet every player is capable of irc... in fact, it sadened me to see several time, that the youth has no idea anymore what irc is :P |
15:50 |
shadowzone |
https://github.com/TheShadowZone12/shadow_game |
15:50 |
shadowzone |
!title |
15:51 |
MinetestBot |
shadowzone: TheShadowZone12/shadow_game · GitHub |
15:51 |
shadowzone |
That's the game I was making. |
15:51 |
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15:51 |
Krock |
sfan5, http://i.imgur.com/KFOfJ1K.jpg |
15:51 |
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15:51 |
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15:51 |
DusXMT |
T4im: I know of IRC and I'm still in high school, so that's not 100% accurate |
15:52 |
T4im |
i was stereotyping ;) |
15:52 |
shadowzone |
lol. |
15:52 |
TBC_x |
The youth is on Facebook now |
15:52 |
T4im |
i read latly, that they apparently flee it again, after their parents started to join it |
15:53 |
T4im |
:D |
15:53 |
sfan5 |
"(10,2 KB/s)" |
15:53 |
sfan5 |
imgur seems to be a bit slow |
15:53 |
thefamilygrog66 |
Any ideas why my server is listed on the public server list when I start it, but the listing disappears a short time later? |
15:53 |
LemonLake |
hoodedice: Damned Lemons indeed. |
15:53 |
rubenwardy |
T4im: by minetest.net I did mean the homepage |
15:53 |
hoodedice |
*Dammit |
15:53 |
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15:53 |
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15:53 |
rubenwardy |
Mediacru.sh ftw! |
15:54 |
LemonLake |
hoodedice: Yes, regular jumping works fine. I formed that post by memory. |
15:54 |
TBC_x |
My picture on FB is like 7 years old |
15:54 |
sfan5 |
thefamilygrog66: which os do you run your server on? |
15:54 |
bjrohan |
In single player mode, how do I give myself privileges, such as fast mode? |
15:54 |
sfan5 |
bjrohan: /grant singleplayer fast |
15:54 |
thefamilygrog66 |
I know that there was an update to cURL recently - might have something to do with that. |
15:54 |
bjrohan |
sfan5: thanks |
15:54 |
thefamilygrog66 |
sfan5: ubuntu 12.04 |
15:55 |
sfan5 |
thefamilygrog66: perfect, can you do some tests? |
15:55 |
thefamilygrog66 |
I can try, yes! |
15:55 |
TBC_x |
this is how much i care about FB |
15:55 |
sfan5 |
thefamilygrog66: install mtr and pastebin the output of "mtr -w -c 25 servers.minetest.net" |
15:56 |
T4im |
i havent logged in in years anymore either.. would have already deleted the account, but want to see first, where that class action suit against them is going |
15:56 |
sfan5 |
!op |
15:56 |
|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text |
15:56 |
sfan5 |
!deop |
15:57 |
hoodedice |
also, bjrohan , use E while walking to go fast |
15:57 |
hoodedice |
that is, hold down E to move fast |
15:57 |
Krock |
^ requires fast_mode = true |
15:58 |
Hobodium |
using ecstacy may or may not help you move faster, but is not supported by minetest itself |
15:58 |
sfan5 |
Krock: wat |
15:58 |
Krock |
sfan5, I don't remember the original key to enable it |
15:58 |
sfan5 |
Krock: J |
15:58 |
Krock |
k |
15:58 |
PenguinDad |
h |
15:58 |
sfan5 |
k is fly |
15:58 |
sfan5 |
h is noclip |
15:58 |
Krock |
bjrohan, use key J to enable fast mode |
15:59 |
Krock |
:/ SMN is still down |
15:59 |
sfan5 |
smn? |
15:59 |
Krock |
(servers.minetest.net) |
15:59 |
sfan5 |
!server |
15:59 |
MinetestBot |
ConnectionResetError: [Errno 104] Connection reset by peer (file "/usr/lib/python3.4/socket.py", line 371, in readinto) |
15:59 |
sfan5 |
!server |
15:59 |
MinetestBot |
sfan5: VanessaE's Free-for-All Minetest Server | digitalaudioconcepts.com:30006 | Clients: 6/50, 4/13 | Version: 0.4.10-dev / minetest_game | Ping: 123ms |
15:59 |
Krock |
uuh |
15:59 |
Krock |
up now |
16:00 |
Krock |
mhm a minute ago it was down.. wtf |
16:01 |
shadowzone |
o.O |
16:02 |
realtinymonster |
I had a dream last night that I found my bootable USB and went mad installing Linux Mint on all the computers in my house |
16:03 |
Krock |
eww |
16:04 |
PenguinDad |
realtinymonster: why not a better distro? |
16:04 |
Hobodium |
And the distro wars begin |
16:04 |
realtinymonster |
idk, thats what I have |
16:04 |
realtinymonster |
on that USB that is |
16:05 |
thefamilygrog66 |
sfan5: http://pastie.org/9572722 |
16:05 |
* Krock |
isn't sure if he should create a topic about his simplemod search tool |
16:05 |
thefamilygrog66 |
do it! |
16:05 |
Krock |
k |
16:05 |
rubenwardy |
I saw that krock |
16:06 |
rubenwardy |
could use better styling |
16:06 |
rubenwardy |
also unicode support |
16:06 |
rubenwardy |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=food#v |
16:07 |
Krock |
rubenwardy, mhm I guess I need to replace those with htmlspecialchars instead of using unicode |
16:07 |
rubenwardy |
don't use times new roman. don't use that background image. flat websites are better |
16:07 |
Krock |
because in the database, it's also displayed wrongly |
16:08 |
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16:08 |
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16:09 |
realtinymonster |
erm, guys! |
16:09 |
realtinymonster |
https://forum.minetest.net/viewtopic.php?f=17&t=9964&start=25#p154547 |
16:09 |
rubenwardy |
Are the mods manually added, or added by a bot? |
16:09 |
_3SidedSquare |
What's up realtinymonster |
16:09 |
Krock |
rubenwardy, by a bot |
16:09 |
rubenwardy |
good |
16:09 |
rubenwardy |
:P |
16:09 |
Krock |
lel I would be crazy if I would add all of those 900 mods |
16:09 |
Krock |
by HAND |
16:10 |
PenguinDad |
Krock: add them by paw then :P |
16:10 |
Krock |
paw? |
16:11 |
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16:11 |
PenguinDad |
Krock: http://dict.leo.org/#/search=paw |
16:13 |
Krock |
PenguinDad, isn't easy to add.. |
16:14 |
|
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16:14 |
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16:15 |
realtinymonster |
The fun has been doubled! |
16:15 |
realtinymonster |
PenguinDad: nice one |
16:16 |
andrewammerlaan |
hello, I'm new to minetest, and I'm trying to add the moreblocks mod, but it fails to load, debug: http://pastebin.com/jWXHxUJC ,could someone please help me with this? |
16:16 |
rubenwardy |
You probably have an outdated version of Minetest |
16:16 |
Krock |
andrewammerlaan, you're using an outdated minetest version |
16:16 |
rubenwardy |
Where did you get it from? |
16:17 |
_3SidedSquare |
Will minetest ever aim to be backwards-compatible with mods? |
16:17 |
andrewammerlaan |
ooh, I 0.4.9 is not the latest??, I donwloaded this one directly from the gentoo repos. |
16:18 |
_3SidedSquare |
repos are almost always outdated |
16:18 |
_3SidedSquare |
you need to learn to build from source until we get a fairly stable version |
16:19 |
_3SidedSquare |
(it's really not hard) |
16:19 |
thefamilygrog66 |
sfan5: did you get a chance to check out the mtr paste yet? |
16:19 |
PenguinDad |
realtinymonster: yay |
16:19 |
andrewammerlaan |
I see where the problem is, 0.4.10 is marked as beta/unstable, I'll just compile it myself, probably the best way anyway, thanks for the help |
16:20 |
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16:20 |
_3SidedSquare |
good luck |
16:20 |
hoodedice |
bbl |
16:20 |
bjrohan |
I've read that Mese is common at 1024, is it best to mine at 1024, or anywhere 1024 and below? |
16:21 |
rubenwardy |
In 0.4.x, mod support is backwards compatible. Except for unstable features, which are warned against |
16:21 |
rubenwardy |
0.5 may not be backwards compatible with 0.4.x |
16:21 |
Amaz |
bjrohan, That is mese blocks. You can find normal mese at around -200. |
16:21 |
Amaz |
Mese blocks = 9 mese mese crystal = 1 mese |
16:24 |
_3SidedSquare |
<fun fact> The minetest-dev channel has exactly 100 fewer people than minetest |
16:24 |
|
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16:24 |
_3SidedSquare |
damnit |
16:26 |
realtinymonster |
lol |
16:26 |
realtinymonster |
asie just had to break the channel |
16:31 |
rubenwardy |
<fun fact> The minetest-dev channel has exactly 100 fewer people than minetest |
16:31 |
rubenwardy |
sorry |
16:31 |
rubenwardy |
asie: <_3SidedSquare> <fun fact> The minetest-dev channel has exactly 100 fewer people than minetest |
16:34 |
rubenwardy |
now it is true |
16:36 |
rubenwardy |
damn you PenguinDad |
16:36 |
PenguinDad |
>:D |
16:37 |
asie |
fixed |
16:37 |
Krock |
rubenwardy, I can't make it unicode in the bot, so I'll just kill all characters which have a value greater than 200 :3 |
16:37 |
rubenwardy |
okay |
16:37 |
rubenwardy |
gtg |
16:38 |
|
rubenwardy_ joined #minetest |
16:38 |
rubenwardy_ |
Just realised that quiting from both websites doesn't affect it |
16:38 |
rubenwardy_ |
:/ |
16:38 |
rubenwardy_ |
s/websites/channels |
16:43 |
|
Calinou joined #minetest |
16:46 |
|
khonkhortisan joined #minetest |
16:48 |
_3SidedSquare |
nah, we're getting an influx from microsoft buying mojang, |
16:49 |
tanath |
was just thinking that. the other day someone said 158 was a record |
16:49 |
_3SidedSquare |
for whatever reaseon people are looking for alternatives now |
16:49 |
_3SidedSquare |
Can't say i'm displeased though |
16:49 |
* thefamilygrog66 |
likes to pronounce it, "Mohang" |
16:49 |
tanath |
we wanted our open source minecraft |
16:49 |
|
cg72 joined #minetest |
16:49 |
* _3SidedSquare |
likes to pronounce it, "Mo-yang" |
16:50 |
PilzAdam |
there are indeed a lot of people here |
16:50 |
_3SidedSquare |
-1 though, I got class in 10 min |
16:50 |
_3SidedSquare |
bye |
16:50 |
|
_3SidedSquare left #minetest |
16:50 |
Calinou |
node highlighting |
16:50 |
* Calinou |
shivers |
16:51 |
tanath |
and if only say 10% of people get on irc, there'd be a lot more people actually looking at minetest |
16:52 |
Calinou |
oh, that's a good thing |
16:53 |
|
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16:53 |
PenguinDad |
tanath: if 100% of the people get on irc this channel would be really spammy |
16:53 |
tanath |
:P |
16:54 |
* PenguinDad |
meows at sfan5, sfan5_ and sfan5__ |
16:54 |
blaze |
Mahjong |
16:54 |
Hobodium |
Riichi! |
16:55 |
thefamilygrog66 |
I've noticed a recent influx of griefers on my server - yay! |
16:56 |
Calinou |
Minecrosoft. |
16:56 |
tanath |
thefamilygrog66, you've hit the big time now |
16:56 |
erlehmann |
Microsoft Minecraft |
16:56 |
erlehmann |
i am writing an essay about it as we chat |
16:56 |
thefamilygrog66 |
Thar be trolls on the horizon. |
16:56 |
PenguinDad |
Minecrosoft Winblocks :D |
16:57 |
DusXMT |
*failblocks ;) |
16:57 |
thefamilygrog66 |
Still trying to figure out why the public server list is acting dodgy the last couple of days. |
16:58 |
Calinou |
got DDoS'd? |
16:59 |
|
sfan5__ joined #minetest |
17:00 |
sfan5_ |
Calinou: no |
17:02 |
PenguinDad |
Got Fusl'd? :D |
17:02 |
thefamilygrog66 |
any ideas, sfan5_? |
17:14 |
sfan5_ |
thefamilygrog66: did you paste what I suggested? |
17:15 |
thefamilygrog66 |
yes - the link is above... |
17:15 |
thefamilygrog66 |
http://pastie.org/9572722 |
17:15 |
thefamilygrog66 |
sfan5_ ^^^ |
17:15 |
chchjesus |
Micro$haftcraft |
17:24 |
Krock |
Calinou, would you be so nice and move https://forum.minetest.net/viewtopic.php?f=9&t=10147 to Mod Releases? :) |
17:26 |
Calinou |
I am so nice! |
17:26 |
sfan5 |
grogafk: thx |
17:27 |
|
Halo joined #minetest |
17:27 |
|
Mikeonline joined #minetest |
17:27 |
Mikeonline |
hi |
17:27 |
sfan5_ |
hi |
17:28 |
Mikeonline |
wurde eigentlich schonmal über ein keepalive für die clients-server nachgedacht @ sfan5_? |
17:28 |
sfan5_ |
es wird ein ping gesendet |
17:28 |
Mikeonline |
bei udp merken die nie wenn der server abgestürzt ist |
17:28 |
sfan5_ |
allerdings wird nichts unternommen wenn keine antwort kommt |
17:28 |
sfan5_ |
bzw. nicht direkt |
17:28 |
Mikeonline |
wär gut wenn ne meldung ausgegeben würde |
17:28 |
Mikeonline |
im chat oder so |
17:28 |
sfan5_ |
wenn zu lange nichts kommt bleibt der mouse cursor stehen |
17:28 |
Mikeonline |
zb server antwortet seit 30 oder 60 sekunden nicht mehr |
17:29 |
Mikeonline |
aber die leute bauen dann immer weiter und bemerken es nicht |
17:29 |
Mikeonline |
ideal wär sogar ein autoreconnect |
17:29 |
Mikeonline |
mit maximal 3 versuchen oder so |
17:33 |
sfan5_ |
mach am besten einen bugreport auf github auf |
17:33 |
Mikeonline |
ok |
17:33 |
Mikeonline |
mal gucken wo das war |
17:33 |
sfan5_ |
https://github.com/minetest/minetest/issues/new |
17:34 |
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17:34 |
Krock |
Mikeonline, #minetest-de |
17:37 |
Krock |
Calinou, forgot to say thanks. Thank you! |
17:37 |
Calinou |
no problem |
17:40 |
erlehmann |
lel |
17:40 |
Mikeonline |
Krock: now iam curious about the reason to thank :P |
17:40 |
Krock |
Mikeonline, irc.minetest.ru |
17:40 |
Mikeonline |
whats that |
17:41 |
sfan5 |
Mikeonline: the irc logs |
17:42 |
Mikeonline |
i hate irc logs |
17:43 |
Krock |
Mikeonline, I hate k-fee-like videos on youtube but they still are there. |
17:43 |
Mikeonline |
thats another point |
17:43 |
Mikeonline |
i hate being logged without prior approval |
17:43 |
Krock |
( https://www.youtube.com/watch?v=KpGfnvHW0Tg ) |
17:46 |
sfan5_ |
!title |
17:46 |
MinetestBot |
sfan5_: K-Fee Werbung - YouTube |
17:49 |
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17:49 |
MinetestBot |
kaeza: 09-18 14:42 UTC <Krock> like searching for two things at once? |
17:50 |
Krock |
2nd message coming |
17:50 |
kaeza |
greetings |
17:50 |
MinetestBot |
kaeza: 09-18 15:12 UTC <Krock> Added. is that what you want? http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=%5Bpipeworks%5D%7C%5Bmoreblocks%5D |
17:50 |
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17:50 |
* sfan5_ |
waves at kaeza |
17:51 |
kaeza |
Krock, exactly, thanks! |
17:51 |
Krock |
kaeza, np |
17:51 |
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17:52 |
kaeza |
Krock, the da was that (for example) looking for "mobs" ironically omitted MOBF (whose topic title is "Animals Modpack") |
17:52 |
kaeza |
s/da/idea/ |
17:52 |
Krock |
okay |
17:52 |
* kaeza |
purrs at sfan5 |
17:55 |
kaeza |
well, that didn't work either :| |
17:57 |
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17:58 |
* DusXMT |
finds logging useful, especially public logging |
18:10 |
bjrohan |
Is there a video setting in Mintest, either in the game or a config file to adjust the resolution? |
18:11 |
RealBadAngel |
yes |
18:11 |
bjrohan |
RealBadAngel: where would that be? |
18:11 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L76 |
18:12 |
RealBadAngel |
minetest.conf.example is a good place to look for settings |
18:12 |
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18:12 |
bjrohan |
thank you |
18:12 |
RealBadAngel |
np |
18:12 |
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18:13 |
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18:15 |
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18:16 |
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18:17 |
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18:17 |
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18:20 |
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18:23 |
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18:24 |
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18:25 |
bjrohan |
Calinou: Hi there, I just tried to use your More Blocks (downloaded a few minutes ago), upon game start, it throws an error, in debug it says: http://paste.ubuntu.com/8374147/ |
18:26 |
Calinou |
hi |
18:26 |
Calinou |
rename it |
18:26 |
Calinou |
to just “moreblocks†|
18:26 |
Calinou |
you should read the error message, it's informative enough :/ |
18:27 |
bjrohan |
Calinou: I had tried renaming it with an underscore instead |
18:27 |
bjrohan |
That worked, thank yo |
18:29 |
Krock |
Pro tip: If the speakers have crappy sound, try to re-new the batteries lel |
18:29 |
sfan5_ |
(77,5 KB/s) |
18:29 |
sfan5_ |
wtf is wrong with imgur right now |
18:30 |
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18:30 |
SylvieLorxu |
Krock: What if the speakers have no batteries? |
18:30 |
Krock |
SylvieLorxu, check if the PC shut down while you were checking for the speakers |
18:36 |
Krock |
Staying Aliveeee aaaaaaaaaaaaaaaaaah omg they have a breath |
18:36 |
sruz25 |
it's time like this, when I'm compiling something bigger t |
18:36 |
sruz25 |
hat I wish I had |
18:36 |
sruz25 |
more than 2 1.9GHz cores |
18:36 |
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18:37 |
Krock |
sruz25, you'll get a cookie from me if you compile it sloer than me. 25 minutes adverage |
18:37 |
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18:37 |
Krock |
*average |
18:37 |
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18:38 |
sruz25 |
to be fair, I watched 720p video most of the time |
18:39 |
sruz25 |
little over 16 minutes |
18:39 |
sruz25 |
one less reason to install gentoo |
18:40 |
DusXMT |
Gentoo isn't that terrible on slow machines, I ran it on a pentium 3 machine not long ago, 512M of ram |
18:40 |
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18:40 |
TBC_x |
I had gentoo once |
18:40 |
TBC_x |
then i understood the joke |
18:40 |
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18:40 |
sruz25 |
doesn't it install from the source? |
18:41 |
bjrohan |
Can someone point me in the right direction for installing mods via git? |
18:42 |
DusXMT |
sruz25: Yup. But the package management gives you so much power that, when it comes to package management systems, I'd say `portage' is my second favorite. |
18:42 |
DusXMT |
The USE flags are a terribly powerful feature |
18:42 |
TBC_x |
protip: don't add +dev in your USE flags |
18:43 |
TBC_x |
in your global USE flags |
18:43 |
sruz25 |
not saying that it's bad, my uni uses it on most unix machines |
18:43 |
sruz25 |
but compiling everything is just not something I'd like to do on mobile dual core |
18:50 |
blaise |
you could always add a bin repo |
18:50 |
blaise |
there are several public binary repo's for gentoo |
18:56 |
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18:58 |
sruz25 |
I'll probably give Arch a go eventually. Not saying "never Gentoo", but I have not plans for that. |
18:59 |
sruz25 |
s/that/it/g |
19:00 |
blaise |
I'm growing rather depressed that we don't have a good minecart solution |
19:00 |
blaise |
:G |
19:01 |
blaise |
is there no way to automate iron doors? |
19:02 |
Krock |
mesecons? |
19:02 |
blaise |
I tried, the switch isn't operating the door.. |
19:03 |
blaise |
I thought it would.. |
19:04 |
blaise |
but not the button? |
19:04 |
* thefamilygrog66 |
thinks that pressure plates should be built into the doors mod |
19:04 |
blaise |
a mesecon line? |
19:04 |
blaise |
I don't want to use a plate becuase it can be triggered by mobs |
19:05 |
blaise |
so I can't put the button right next to the door to operate it? |
19:05 |
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19:05 |
blaise |
I have to put it away from the door and run mesecons to it? |
19:06 |
blaise |
he's not home |
19:07 |
thefamilygrog66 |
I think I'm going to add pressure plates to the doors mod, just for the heck of it. |
19:07 |
blaise |
I guess it's not such a big deal becuase we can operate the doors manually |
19:07 |
blaise |
john_minetest: do you use carts? |
19:08 |
bjrohan |
VanessaE: Can you point me in the right direction for adding mods via git? |
19:09 |
blaise |
don't you need to establish a git account? |
19:09 |
blaise |
also, they have rules about announcing mods on the minetest forum |
19:11 |
VanessaE |
bjrohan: how do you mean? |
19:11 |
VanessaE |
as in using git to manage them? |
19:11 |
VanessaE |
or do you mean downloading? |
19:11 |
bjrohan |
I think git to manage them. I am looking at your HDX texture, and in the inst it mentions using git |
19:12 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=154600#p154229 |
19:12 |
Calinou |
cry over, Minetest is dead! |
19:12 |
* Calinou |
really dislikes that kind of people |
19:13 |
blaise |
minetest is dead?! |
19:13 |
Calinou |
“I think what this game really needs is an art guy.†→ can people stop saying this? |
19:13 |
blaise |
What happened? |
19:13 |
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19:13 |
* blaise |
sobs profusely |
19:17 |
Calinou |
the typical people who don't even comment on the PRs concerning such stuff (chat colours, player list) |
19:17 |
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19:19 |
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19:21 |
bjrohan |
VanessaE: I think git to manage them. I am looking at your HDX texture, and in the inst it mentions using git |
19:28 |
blaise |
yeah |
19:28 |
blaise |
makes me sad |
19:28 |
blaise |
hey, is servers.minetest.net/announce still down? |
19:30 |
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19:31 |
jp |
http://servers.minetest.net/ <- what happens there ? |
19:35 |
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19:35 |
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19:35 |
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19:35 |
erlehmann |
discuss! http://news.dieweltistgarnichtso.net/posts/minecraft-microsoft-territory.html |
19:37 |
Calinou |
your links are undelined with dashes, putting the mouse on them does nothing |
19:37 |
thefamilygrog66 |
jp: the server list is very incomplete |
19:37 |
Calinou |
hey, disguised systemd hate, I see you |
19:37 |
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19:37 |
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19:37 |
Calinou |
“Confict of interest disclaimer:†→ nuff said |
19:39 |
erlehmann |
Calinou i fixed the styling for the i element. |
19:39 |
Calinou |
erlehmann, old minecraft.net says: “For survival mode, I'd rather make the game too difficult than too easy.†|
19:39 |
Calinou |
who believed him? |
19:39 |
Calinou |
the game kept being easier and easier on each update, for commercial reasons |
19:39 |
erlehmann |
Calinou that's the point of the assemblage! |
19:39 |
Calinou |
(most recent updates made it a tad harder though) |
19:40 |
thefamilygrog66 |
Only 14 servers listed in the public list - something is not working... |
19:40 |
erlehmann |
Calinou i would say that it is common in personality cults to believe people even if they indicate to do otherwise. |
19:41 |
erlehmann |
but i have seen people releasing source code if they specified a date |
19:41 |
erlehmann |
for example for unteralterbach, the author said that the source code would ruin the fun (as it contains many easter eggs) |
19:41 |
erlehmann |
so it was released some months later |
19:42 |
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19:43 |
erlehmann |
Calinou i think there exist people who tend to believe such statements |
19:43 |
erlehmann |
like the 9 year old son of a guy i know. |
19:43 |
erlehmann |
too young to remember what microsoft does to acquisitions! :D |
19:44 |
Hobodium |
I don't really understand the point of the article. It mentions the microsoft merger and then talks of assemblage, but I don't really get the purpose of bringing it up. |
19:44 |
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19:45 |
kereltis |
Hey guys |
19:46 |
blaise |
servers.minetest.net/announce has been down for quite a bit now |
19:46 |
erlehmann |
Hobodium i was just thinking if this is AN OUTRAGE or not and explained my “nope, everything is normal in proprietary software world†:D |
19:46 |
blaise |
afaik, sfan5 has been working on it |
19:46 |
erlehmann |
i think it is better to leave it more descriptive than judgemental. |
19:47 |
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19:47 |
erlehmann |
brb eating! |
19:47 |
The_NetZ |
heyo o/ |
19:47 |
Calinou |
<erlehmann> for example for unteralterbach, the author said that the source code would ruin the fun (as it contains many easter eggs) |
19:47 |
Calinou |
<erlehmann> so it was released some months later |
19:47 |
Calinou |
this is an extremely bad reason |
19:47 |
blaise |
lol |
19:47 |
erlehmann |
Calinou her original plan was to not release at all. |
19:47 |
erlehmann |
but after 6 months, everyone had played it |
19:47 |
Calinou |
should be releases from day 1 |
19:48 |
thefamilygrog66 |
played whatnow? |
19:48 |
Calinou |
YARIG |
19:48 |
Calinou |
(yet another random indie game) |
19:48 |
thefamilygrog66 |
ah |
19:48 |
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19:48 |
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19:48 |
The_NetZ |
so, M$craft refugee be I, and I think this minetest thing has real potential :) |
19:48 |
erlehmann |
thefamilygrog66 http://unteralterbach.net (possibly extremely NSFW) |
19:48 |
erlehmann |
Calinou we are on the same page, but “in 6 months†is a testable proposition. |
19:48 |
Calinou |
>NSFW game |
19:48 |
erlehmann |
Calinou so it is believable |
19:48 |
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19:49 |
erlehmann |
Calinou the systemd part is in there so people do not associate exterting territorial control it with dishonesty or closed source stuff. |
19:49 |
erlehmann |
systemd people actually say they want control and act like it |
19:49 |
erlehmann |
so this means that there is an opportunity for control even with access to source code! |
19:49 |
blaise |
some people don't like systemd |
19:50 |
blaise |
I for one won't have it on any machines I own |
19:50 |
The_NetZ |
I like the idea of systemd, but I |
19:50 |
The_NetZ |
'm not pushing either way :) |
19:50 |
* The_NetZ |
just likes arch :) |
19:51 |
Hobodium |
I have a feeling this is a bad time/place to ask for more details on the systemd issue. It is definately something I don't have much of a grasp of. |
19:51 |
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19:52 |
blaise |
mostly I prefer to have things modular.. that way if a specific peice of code isn't functioning properly it wont effect the rest of the system |
19:52 |
Calinou |
systemd is modular |
19:52 |
The_NetZ |
a very good principle. |
19:52 |
blaise |
systemd seems to want to take over the entire universe |
19:53 |
The_NetZ |
yeah. each service has its own unit file ;) |
19:53 |
blaise |
and if systemd fails, then what? |
19:54 |
blaise |
I would rather use the original system V init |
19:54 |
The_NetZ |
same thing that happens if another init system fails. |
19:54 |
blaise |
not so much.. |
19:54 |
shadowzone |
Calinou: I have a friend joining here. |
19:55 |
shadowzone |
He want's to talk to you. |
19:55 |
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19:56 |
iqualfragile |
Calinou: thanks for the tesseract mapping tutorial |
19:56 |
iqualfragile |
quite helpfull |
19:57 |
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19:57 |
WidDos |
Hey Calinou |
19:57 |
The_NetZ |
terreracts make my head hurt :/ |
19:57 |
shadowzone |
Here he is. |
19:57 |
shadowzone |
Hi WidDos. |
19:57 |
WidDos |
Hello Shadow |
19:57 |
iqualfragile |
The_NetZ: tesseract.gg |
19:58 |
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19:58 |
The_NetZ |
iqualfragile: ah, some program or another? I'm just talking about the concept of a hypercube, lol. flatlanders and whatnot :) |
19:58 |
nsfw |
Sep18[19:48:31] <Calinou> >NSFW game |
19:59 |
nsfw |
a game about me? |
19:59 |
Calinou |
iqualfragile, no problem |
19:59 |
Calinou |
<blaise> I would rather use the original system V init |
19:59 |
Calinou |
slower… old stuff, which can be tedious to maintain… |
19:59 |
Calinou |
iqualfragile, https://cdn.mediacru.sh/ixkAjDEFzCr2.jpg relevant :P |
19:59 |
iqualfragile |
The_NetZ: yes, a game, based on cube2, take a trailer: https://www.youtube.com/watch?v=iqOtc2vSvWM&list=UUz_9NuuRuBm3nKCZav55g5w |
19:59 |
WidDos |
What happen to Frog PvP? |
20:00 |
The_NetZ |
iqualfragile: interesting, but I don't have the internet for watching youtube, lol. |
20:00 |
The_NetZ |
may as well be on dialup |
20:00 |
iqualfragile |
video is def worth it |
20:01 |
blaise |
Calinou: I prefer OpenRC |
20:01 |
iqualfragile |
Watur. |
20:01 |
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20:01 |
The_NetZ |
length? |
20:01 |
Calinou |
needs a fairly fast graphics card, The_NetZ |
20:01 |
blaise |
but i would take sysVinit over systemd |
20:01 |
Calinou |
very few players… |
20:01 |
The_NetZ |
Calinou: ah. I think I have a decent enough card :) |
20:02 |
Calinou |
the diffuse texture I'm using is… 12,6 MB |
20:02 |
iqualfragile |
Calinou: license? |
20:02 |
The_NetZ |
Calinou: german? I think I recall the use of ' |
20:02 |
The_NetZ |
,' to separate decimals in german class |
20:02 |
iqualfragile |
The_NetZ: no, he is a frenchman |
20:02 |
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20:03 |
Calinou |
iqualfragile, I can upload it if you want, CC0 |
20:03 |
The_NetZ |
ah. so then is that a general Europe thing then? |
20:03 |
parabyte |
i installed worldedit where do i place mts files so i can import them into the map? |
20:03 |
Calinou |
it doesn't look good to me though |
20:03 |
Calinou |
I used this tool: http://neotextureedit.sourceforge.net/ |
20:03 |
iqualfragile |
Calinou: i made a map, but the texures suck, any idea where to find better ones |
20:03 |
Calinou |
http://opengameart.org/ |
20:04 |
Calinou |
has tons of freely-licensed art |
20:04 |
Calinou |
just browse the Texture section ;) |
20:04 |
iqualfragile |
Calinou: oh, that tool looks really nice (and like java) but wouldn't it be better to use tesseracts texute blending abilities? |
20:05 |
erlehmann |
Calinou systemd has modulas, but it is not modular. components of systemd communicate in systemd-spefific ways over a systemdbus. |
20:06 |
Calinou |
iqualfragile, you like Java? welcome aboard! |
20:06 |
Calinou |
no, it's just simple blending |
20:06 |
erlehmann |
Calinou you mentioned working on a game? |
20:06 |
Calinou |
it can't render textures |
20:06 |
erlehmann |
show and tell? |
20:06 |
Calinou |
erlehmann, yes, I work on a Minetest game |
20:06 |
iqualfragile |
Calinou: i despise java |
20:06 |
Calinou |
semi-active right now (doesn't need to change much): https://forum.minetest.net/viewtopic.php?f=15&t=9033 |
20:06 |
Calinou |
ah |
20:07 |
erlehmann |
Calinou having modules does not help if they communicate using ill-defined or private interfaces. |
20:08 |
erlehmann |
note that the common response of systemd developers is that you need to become part of the systemd assemblage – just implement systemd-specific interfaces! |
20:08 |
erlehmann |
:D |
20:08 |
erlehmann |
this is territorialization at its finest – and it does not even need to be closed source! |
20:08 |
erlehmann |
i think they are doing it in a very very clever way |
20:09 |
erlehmann |
Calinou that game looks awesome! |
20:09 |
The_NetZ |
so tell me, does minetest support texture/resource packs? |
20:10 |
TBC_x |
The_NetZ: texture packs |
20:10 |
blaise |
yes |
20:10 |
erlehmann |
ThatGraemeGuy indeeds |
20:10 |
TBC_x |
I'm not sure about sounds |
20:10 |
Calinou |
<erlehmann> i think they are doing it in a very very clever way |
20:10 |
blaise |
supports sounds |
20:10 |
Calinou |
please don't treat them like evil people either |
20:10 |
Calinou |
they are trying their best to help |
20:11 |
ThatGraemeGuy |
eh? |
20:11 |
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20:12 |
erlehmann |
Calinou i don't treat them like evil people. i disapprove of their behaviour, but i still think they are highly talented programmers who have a hammer and prove conclusively that it is possible to nail the world. |
20:12 |
erlehmann |
that is the ambivalence of the situation! |
20:13 |
erlehmann |
systemd is better at many things that other software. but the nature of the systemd assemblage makes it impossible to get the good parts without the bad ones. |
20:13 |
erlehmann |
and it did not have to be that way. |
20:13 |
parabyte |
ah i figured out where to put mts schems |
20:14 |
parabyte |
they need to reside in the world directory |
20:14 |
parabyte |
okay how do i put my game into Creative mode? |
20:14 |
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20:14 |
parabyte |
is it all menu driven? |
20:14 |
parabyte |
im connected to my own private server and i want to fly |
20:16 |
parabyte |
or is there a fly? |
20:16 |
Calinou |
well, systemd will be in a near-monopoly soon |
20:16 |
Calinou |
kind of like Wayland over time? |
20:16 |
erlehmann |
no, wayland is ex-X11-developers |
20:17 |
erlehmann |
and it kinda makes sense |
20:17 |
erlehmann |
they got fed up |
20:17 |
The_NetZ |
TBC_x: location for reading up on? |
20:17 |
The_NetZ |
heh. I like wayland's idea. |
20:17 |
erlehmann |
Calinou there is no controversy about wayland as soon as one learn enough about it, while with systemd there is fractal disagreement – the more people learn about it, the more good and bad parts they find. |
20:18 |
erlehmann |
i like waylands idea and dislike they did not go further (into plan9 territory) |
20:18 |
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20:18 |
TBC_x |
erlehmann: well... plan9 was writing into files... that means memcpy around |
20:19 |
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20:19 |
erlehmann |
TBC_x the interesting thing that applies to both plan9 and systemd (and pulseaudio) development is that plan9 hat namespaces and a sane clone(2) syscall |
20:20 |
erlehmann |
and union mounts |
20:20 |
erlehmann |
in X11, windows could not be files, because there are no namespaces on most unices |
20:20 |
erlehmann |
in plan9, each window has its own namespace, with /dev/label representing window label and reading /dev/mouse gives mouse coordinates |
20:20 |
erlehmann |
you *cannot* do this without namespaces |
20:21 |
TBC_x |
oh namespaces |
20:21 |
* shadowzone |
pokes Calinou |
20:22 |
Calinou |
hi shadowzone |
20:22 |
Calinou |
going to sleep |
20:22 |
sfan5 |
>plan9 |
20:22 |
shadowzone |
WidDos need you. |
20:22 |
* shadowzone |
tosses sfan5 a ball of yarn |
20:22 |
The_NetZ |
plan9, isn't that the OS with the bunny mascot I've seen? |
20:22 |
Calinou |
for what? |
20:22 |
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20:22 |
* shadowzone |
pokes WidDos |
20:22 |
TBC_x |
The_NetZ: yes |
20:22 |
blaze |
systemd is not immortal, some day it'll become real pain in the ass |
20:22 |
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20:23 |
WidDos |
I found something by C55: http://opengameart.org/content/16-%C3%97-16-pixel-art-textures |
20:23 |
The_NetZ |
everything has a day to die :) |
20:23 |
shadowzone |
WidDos, you can talk to Calinou now. |
20:23 |
Calinou |
it's “made by c55†because many of the textures are from him |
20:24 |
Calinou |
I've mostly modified them |
20:24 |
Calinou |
nothing to fear |
20:24 |
WidDos |
Ok. but Calinou did you ever host a server? |
20:24 |
Calinou |
yes, exactly a year ago I started! |
20:24 |
Calinou |
2 years ago* |
20:24 |
Calinou |
but I stopped exactly 23 months ago too :p |
20:24 |
Calinou |
got bored |
20:25 |
Amaz |
XD |
20:25 |
shadowzone |
While I'm here can you guys check this out. https://github.com/TheShadowZone12/shadow_game |
20:25 |
The_NetZ |
Calinou: eh, I've gotten out of the FPS genre. not my thing these days :/ |
20:25 |
TBC_x |
i hate that old MT dirt texture |
20:27 |
RealBadAngel |
The_NetZ, sounds can also be overwritten |
20:27 |
RealBadAngel |
and stored on client side only |
20:28 |
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20:28 |
The_NetZ |
RealBadAngel: yeah. I like some of the things with minetest alot :) |
20:28 |
RealBadAngel |
server doesnt even have to send sounds to client |
20:28 |
The_NetZ |
many of the concepts are very very nice :) |
20:28 |
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20:28 |
The_NetZ |
eg, online official mod database, very cool. |
20:29 |
RealBadAngel |
but most of them still need lotsa work |
20:29 |
The_NetZ |
only beef is I'll have to learn to use yet another programming language XD |
20:32 |
iqualfragile |
RealBadAngel: thanks for all the work you put in minetest |
20:32 |
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20:33 |
RealBadAngel |
iqualfragile, ty. what happened so you say that? |
20:35 |
The_NetZ |
hey, I'm glad for something *not* owned by M$ to play :) |
20:35 |
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20:37 |
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20:38 |
iqualfragile |
RealBadAngel: you continue to improve minetests graphics |
20:38 |
iqualfragile |
(and other stuff) |
20:38 |
RealBadAngel |
btw, how do you find highlighting? |
20:39 |
iqualfragile |
quite nice, but 2 ideas for improvement: |
20:39 |
iqualfragile |
1. make the higligthing box a bit smaller |
20:39 |
iqualfragile |
2 use brighter versions of the nodes textures for the highlighting box |
20:39 |
iqualfragile |
lel: http://who.is/dns/jamiehankins.co.uk |
20:40 |
blaise |
The_NetZ: lua is pretty common |
20:41 |
blaise |
It could be worse.. it could have been perl or something |
20:41 |
RealBadAngel |
iqualfragile, ad1 theyre bigger on purpose to make halo visible |
20:42 |
Hobodium |
You mean it could be lolcode |
20:42 |
RealBadAngel |
ad2 highlighting doesnt use node textures |
20:42 |
sruz25 |
it's a small thing, but god knows how annoying it (or rather lack of it) is: http://webmshare.com/o8QoL |
20:42 |
RealBadAngel |
Lua is pretty nice language, makes nice pair together with c++ |
20:42 |
The_NetZ |
blaise: yeah. I'm aware its pretty common, I just don't know it XD |
20:42 |
The_NetZ |
I'd have shat brix if it was done in ruby, lol. <3 ruby |
20:43 |
blaise |
I wish I was a better coder.. |
20:43 |
The_NetZ |
RealBadAngel: so, in theory one could extract native MC textures and use those, correct? |
20:43 |
The_NetZ |
I mean on a per-person basis, assuming you own M$craft XD |
20:44 |
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20:44 |
RealBadAngel |
ofc, there are lot of tps converted from mc |
20:44 |
iqualfragile |
RealBadAngel: yes, bigger then the node, but a bit smaller then it is at the moment |
20:44 |
RealBadAngel |
even there was one with original mc textures |
20:45 |
iqualfragile |
and i think it would look good if it would use the node textures |
20:45 |
VanessaE |
there. |
20:45 |
VanessaE |
homedecor has more stuff. enjoy, folks. |
20:45 |
The_NetZ |
so, where does one stick texture packs? |
20:45 |
VanessaE |
The_NetZ: ~/.minetest/textures |
20:45 |
VanessaE |
just put the whole folder there verbatim |
20:45 |
The_NetZ |
VanessaE: ah, simple. |
20:45 |
RealBadAngel |
then select it in main menu |
20:46 |
The_NetZ |
would be a slight convenience if minetest created empty content roots automatically :) |
20:46 |
erlehmann |
hahaha |
20:46 |
erlehmann |
can someone tell me how to make a slime monster? |
20:46 |
erlehmann |
just a hopping cube? |
20:46 |
erlehmann |
that spreads slime? |
20:47 |
VanessaE |
erlehmann: very carefully :P |
20:47 |
TBC_x |
well... It'd be great if we could make minecraft_game in MT work |
20:47 |
The_NetZ |
seems youd need the mod 'mob api' :) |
20:47 |
erlehmann |
also is there an airship? |
20:48 |
erlehmann |
cool! https://forum.minetest.net/viewtopic.php?id=6184 |
20:48 |
TBC_x |
just for the engine sake |
20:49 |
RealBadAngel |
there was jumping slimes mod in the forums |
20:49 |
RealBadAngel |
of any colors |
20:49 |
erlehmann |
oh noes |
20:49 |
erlehmann |
minetest is going |
20:49 |
erlehmann |
MISSING SQL LOGIC OR MISSING DATABASE |
20:50 |
erlehmann |
block failed to save |
20:50 |
iqualfragile |
TBC_x: this was not done due to copyright questions |
20:50 |
erlehmann |
what does that mean? |
20:50 |
TBC_x |
ikr |
20:50 |
VanessaE |
erlehmann: er...that's bad. |
20:51 |
iqualfragile |
erlehmann: wtf did you do? |
20:51 |
erlehmann |
VanessaE iqualfragile my /var partition is full? |
20:51 |
iqualfragile |
that could explain it |
20:52 |
iqualfragile |
i don't think minetest/sqlite handels that verry well/at all |
20:52 |
TBC_x |
I mean in a way that we can introduce bosses, that don't lag and can have complex animations |
20:53 |
TBC_x |
essentially make railcraft tanks possible |
20:55 |
TBC_x |
multinode structures support in MT are needed just for doors sake |
20:55 |
RealBadAngel |
we do already have such things |
20:57 |
iqualfragile |
TBC_x: doors are not multinode structures, just two nodes interacting |
20:57 |
iqualfragile |
TBC_x: but there is one interesting mod that actually creates entities from blocks |
20:58 |
RealBadAngel |
also the tanks ;) |
20:59 |
RealBadAngel |
https://www.youtube.com/watch?v=Elstn-LahlI |
21:00 |
TBC_x |
iqualfragile: I've noticed that doors are havin issues with prediction |
21:00 |
iqualfragile |
TBC_x: prediction? what prediction? |
21:00 |
iqualfragile |
there is no prediction |
21:01 |
RealBadAngel |
https://www.youtube.com/watch?v=CcQ--DOaEHI |
21:01 |
TBC_x |
well... doors sometimes appear being broken... that may've been caused by network lag tho |
21:02 |
TBC_x |
if prediction is not the case |
21:04 |
iqualfragile |
TBC_x: yes, thats network lag |
21:05 |
iqualfragile |
as all of minetests scripts are executed on the server and the client just gets audiovisuals there can't be prediction besides simple interaction (node breaking/building) |
21:06 |
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21:07 |
TBC_x |
maybe tweak the protocol a little |
21:07 |
The_NetZ |
iqualfragile: honestly the idea of slime cube monsters predates minecraft by a long shot |
21:07 |
The_NetZ |
I was playing D&D back when I was 8 and we had gelotinous cubes :) |
21:07 |
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21:08 |
TBC_x |
yeah, the first game i met with green slimes was warcraft I |
21:08 |
iqualfragile |
yes, thats not a problem copyright wise |
21:08 |
The_NetZ |
RealBadAngel: hey, the zip I found contains everything under a data folder, where do I stick this relative to ~/.minetest/textures/ |
21:08 |
iqualfragile |
the problem would be creating minecraft_game |
21:09 |
The_NetZ |
yep. |
21:09 |
The_NetZ |
I know! build it and host it on a tor node server :) |
21:09 |
TBC_x |
or just pretend it to be made by anonymous |
21:10 |
The_NetZ |
hehe |
21:10 |
TBC_x |
that's what i would do |
21:10 |
RealBadAngel |
The_NetZ, textures shall be in a subfolder, /textures/your_pack/ ...files here... |
21:11 |
RealBadAngel |
if not, then move them |
21:11 |
The_NetZ |
RealBadAngel: so if the texture pack contains everything in one root folder, that should be just below textures, then? |
21:12 |
VanessaE |
The_NetZ: if the textures are in a "data" folder, they're probably for 0.3.x and won't work with current minetest |
21:12 |
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21:12 |
iqualfragile |
The_NetZ: would not work, tor is a tcp-only network while minetest utilizes the udp protocoll |
21:12 |
TBC_x |
oh man... i love ambience |
21:12 |
VanessaE |
especially if they lack normal prefixes like default_*, wool_*, and so on |
21:12 |
The_NetZ |
iqualfragile: I just mean as a filehost, not a server host :) |
21:12 |
TBC_x |
i never thought it could do *that* much |
21:14 |
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21:15 |
iqualfragile |
TBC_x: wait untill you experience what it does for server load times |
21:15 |
iqualfragile |
join mineguild.de and see |
21:15 |
VanessaE |
haha |
21:16 |
iqualfragile |
well, it would not even be that horrible but the minetest protocoll is horrible for file transfairs |
21:17 |
TBC_x |
iqualfragile: MT should use file hashes and check local filesystem first, so it doesn't do unnecessary downloads |
21:17 |
iqualfragile |
TBC_x: it does, kinda |
21:20 |
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21:20 |
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21:21 |
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21:23 |
bjrohan |
VanessaE: I am back after running some errands. Is it recommended to manage mods with git, or download them from the various sites manually? |
21:23 |
VanessaE |
manage them with git if you can |
21:23 |
VanessaE |
and you don't need an account to do that if you're just cloning |
21:24 |
bjrohan |
VanessaE: Okay. I have an account that I created years ago for some odd reason. Can you point me in the right direction of a tutorial how to do this properly? I do have git already installed on my machine |
21:24 |
TBC_x |
iqualfragile: well... i feel it tries to redownload all stuff when i try to reconnect |
21:25 |
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21:26 |
iqualfragile |
TBC_x: only on the first connect |
21:26 |
iqualfragile |
bjrohan: git clone <repositoryurl> |
21:26 |
bjrohan |
thanks |
21:28 |
iqualfragile |
oor you use hg |
21:29 |
bjrohan |
iqualfragile: what is hg? |
21:29 |
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21:29 |
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21:29 |
iqualfragile |
bjrohan: another distributed version controll sysem, that i preferr |
21:30 |
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21:30 |
VanessaE |
oh G*d anything but hg |
21:30 |
VanessaE |
:) |
21:30 |
VanessaE |
sorry for the delay, I had to step away. |
21:31 |
bjrohan |
If I have already installed a mod via reg download, can I still use git to update? |
21:31 |
VanessaE |
no |
21:31 |
VanessaE |
delete the other one first |
21:31 |
VanessaE |
because it'll likely not have the git history, which is what's needed for updating later |
21:32 |
bjrohan |
VanessaE: Okay. I am trying to install your HDX texture, on the site are links to the Repo, the link goes to a zip file, that isn't what I want to clone is it? |
21:33 |
iqualfragile |
bjrohan: no, its not, git is not good with large not-text objects like textures |
21:34 |
VanessaE |
bjrohan: use the repo link |
21:36 |
VanessaE |
iqualfragile: you're right, but it's better to use git than zips though; i'd just rsync to somewhere instead if there were a graceful way for the average person to be able to clone the results. |
21:37 |
bjrohan |
VanessaE: Okay, thanks |
21:37 |
T4im |
iqualfragile: actually git can do pretty well with binary content.. it will use deltas with them just as with text.. it will even allow you do diff them, provided you tell git a tool that can diff such a binary object |
21:37 |
T4im |
only merging is for obvious reasons not quite possible |
21:37 |
FreeFull |
When I try to set minetest to use OpenGL, it ends up using burningvideo |
21:38 |
FreeFull |
Which is rather slow |
21:38 |
T4im |
also git only starts to have problems with objects if you talk gigabytes.. theres indeed a weakness.. in case you wanted version large images files for example.. textures are not even near that |
21:39 |
T4im |
images as in filesystem images |
21:39 |
FreeFull |
Anything I can do about that? |
21:39 |
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21:40 |
iqualfragile |
FreeFull: which os? |
21:40 |
FreeFull |
Arch Linux |
21:40 |
FreeFull |
Latest git minetest |
21:41 |
T4im |
http://www.akikoskinen.info/image-diffs-with-git/ ;-) |
21:43 |
FreeFull |
It seems to use burningvideo no matter what I set it to use |
21:44 |
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21:44 |
blaise |
I'm considering setting up a wireless access point for the sole purpose of hosting a minetest server for my local naborhood |
21:45 |
FreeFull |
Ok, restarting it did it |
21:46 |
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21:58 |
Megaf |
[22:44:55] <blaise> I'm considering setting up a wireless access point for the sole purpose of hosting a minetest server for my local naborhood |
21:58 |
Megaf |
sounds nice |
21:58 |
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22:00 |
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22:01 |
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22:07 |
blaise |
I think I might leave it modless though |
22:07 |
RealBadAngel |
that reminds me times when we wired 3 floors in a students hostel to play DN3D and warcraft :) |
22:08 |
RealBadAngel |
now it could be way easier ;) |
22:08 |
blaise |
RealBadAngel: token ring? |
22:09 |
RealBadAngel |
yup |
22:10 |
RealBadAngel |
but then sitting in front of the hostel with beer in hand and listening to the rocket fired on ground level, then going up 2 floor higher, boom, then "OH FUCK!" |
22:11 |
RealBadAngel |
priceless :) |
22:13 |
RealBadAngel |
everybody had decent audio set connected, so you could listen to elevators, explosions etc all around the hostel |
22:14 |
RealBadAngel |
you cannot experience such thing playing online |
22:14 |
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22:16 |
Hobodium |
Maybe you don't, but I coded a GUI in visual basic so I can track IPs. Now when I play online I drive over and sit outside the window of the guy I hate the most just so I cna hear his lamentations when I destroy him. |
22:17 |
TBC_x |
that's strange... social... interaction... |
22:18 |
Hobodium |
It's an american thing, I'm sure. |
22:24 |
blaise |
I want so bad to have atleast freight delivery via minecarts |
22:24 |
blaise |
:( |
22:24 |
blaise |
I would fork carts or something and try to make my own but I don't even know where to start |
22:25 |
blaise |
is coal dust more efficient than lumps ? |
22:28 |
blaise |
and there's so many forks already.. it seems the core code isn't tight enough for any kind of minecarts mod to function properly |
22:30 |
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22:36 |
_Esteban |
Hello? |
22:36 |
_Esteban |
*tumbleweed passes by* |
22:36 |
Jordach |
ello |
22:37 |
Megaf |
blaise: why use minecars? |
22:37 |
Megaf |
I just use pipeworks, teleporting tubes |
22:39 |
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22:44 |
blaise |
Megaf: are you able to climb into those tubes? |
22:44 |
Megaf |
oh, no, you cant, but you can send items to them |
22:44 |
TBC_x |
that wouldn't be a bad idea tho.. |
22:45 |
TBC_x |
it popped into my head before |
22:45 |
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22:45 |
TBC_x |
when i was playing Minecraft the indie game |
22:46 |
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22:56 |
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22:59 |
jin_xi |
some rgb nodes http://i.imgur.com/ocAyR1x.png |
23:01 |
TriBlade9 |
Special mapgen jin_xi? |
23:03 |
jin_xi |
its hmmms example lua mapgen with colors |
23:03 |
TriBlade9 |
Ah, neat. |
23:10 |
VanessaE |
jin_xi: wild |
23:11 |
TriBlade9 |
What key is aux1? O-o |
23:11 |
Mikeonline |
n8 |
23:13 |
* VanessaE |
looks at her universal remote |
23:14 |
VanessaE |
TriBlade9: top row, left of the power button. |
23:14 |
VanessaE |
;) |
23:14 |
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23:14 |
TriBlade9 |
Euwot |
23:15 |
TriBlade9 |
I'm trying to make a sprint mod x] |
23:15 |
TriBlade9 |
Double-tapping W is a bit too server-intensive |
23:16 |
VanessaE |
why not just have it automatically speed the player up if they've been running for more than a few seconds? |
23:16 |
VanessaE |
you can set the run velocity can't you? |
23:17 |
TriBlade9 |
Yea |
23:17 |
TriBlade9 |
Meh, I'll just use the sprint mod |
23:17 |
TriBlade9 |
I should look into making the FOV changeable from LU |
23:17 |
TriBlade9 |
LUA |
23:17 |
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23:18 |
VanessaE |
Lua* |
23:19 |
TriBlade9 |
Fine x] |
23:19 |
TriBlade9 |
Just tested, sprint mod works perfectly with my movement changes |
23:20 |
VanessaE |
cool |
23:22 |
TriBlade9 |
Did you see the changes? |
23:22 |
VanessaE |
no |
23:23 |
TriBlade9 |
I'd say they really help: https://github.com/minetest/minetest/pull/1650 |
23:24 |
VanessaE |
nice |
23:24 |
VanessaE |
hope that gets merged |
23:25 |
TriBlade9 |
Test it out :3 |
23:25 |
VanessaE |
maybe later |
23:25 |
TriBlade9 |
Oke :D |
23:25 |
TriBlade9 |
What time is it where you are? |
23:25 |
VanessaE |
so tired right now :-/ |
23:25 |
VanessaE |
7:25pm |
23:26 |
TriBlade9 |
It seems like you're on all day/night |
23:26 |
TriBlade9 |
O_o |
23:26 |
TriBlade9 |
Big day? |
23:26 |
VanessaE |
not really, just didn't sleep well |
23:26 |
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23:28 |
RealBadAngel |
dont listen to her, shes a channel bot almost ;) |
23:28 |
TriBlade9 |
Sorry to hear that Nessa |
23:28 |
TriBlade9 |
RBA, your selection system is growing on me a bit |
23:29 |
* VanessaE |
shorts out |
23:29 |
TriBlade9 |
Nessa, stop pouring water on yourself >_> |
23:29 |
RealBadAngel |
what does it do? |
23:29 |
TriBlade9 |
It doesn't help |
23:30 |
parabyte |
hey guys i dont wish to sound silly but for the user who does not know anything is there any possibility for a installer for windows based minetest? |
23:30 |
parabyte |
i do not run windows not tried it but i just been asked by a few of my younger players |
23:30 |
RealBadAngel |
is uzipping such hard? |
23:30 |
RealBadAngel |
*un |
23:31 |
TriBlade9 |
^ |
23:31 |
RealBadAngel |
those youngsters nowadays are way too lazy |
23:32 |
RealBadAngel |
parabyte, installing on windows is as hard as unzipping and clicking an exe |
23:32 |
RealBadAngel |
nothing more |
23:32 |
TriBlade9 |
Gotta go guys |
23:32 |
TriBlade9 |
Nessa, get some sleep. x] |
23:34 |
parabyte |
oh really lol |
23:35 |
VanessaE |
yep, just unzip it to a folder on your desktop and run "minetest.exe" in the "bin" folder therein |
23:35 |
VanessaE |
that's it. |
23:35 |
parabyte |
okay i got another question i know C++ but never in my life looked at opengl and its wonders where on earth do i start? i do not believe i can get my head around gl but i am willing to give it a look scratching head ;) |
23:35 |
VanessaE |
don't worry about opengl |
23:35 |
VanessaE |
worry about learning irrlicht ;) |
23:36 |
VanessaE |
the engine uses irrlicht to do the graphics work, irrlicht then uses opengl or directx or whatever |
23:36 |
parabyte |
i presume that is a lib |
23:36 |
VanessaE |
it's the main rendering lib Minetest uses |
23:36 |
parabyte |
what i might look at over the weekend is the code for chat on minetest |
23:36 |
parabyte |
is there code in there for tab complete for commands? |
23:37 |
parabyte |
bash style tab complete or tab fail ;) |
23:37 |
VanessaE |
yes |
23:37 |
VanessaE |
in the F10 console there is nickname completion |
23:37 |
VanessaE |
similar to IRC |
23:37 |
VanessaE |
but not tab complete for commands et al. |
23:37 |
parabyte |
oh blow me down i missed that one |
23:38 |
VanessaE |
blow me down? who are you, Popeye? ;) |
23:38 |
parabyte |
sometimes :P |
23:38 |
parabyte |
i converted part of a map to minetest |
23:38 |
parabyte |
never quiet went to plan |
23:39 |
parabyte |
i will look in depth tomorrow as i wont be tired and not at work, but none of the iron blocks got converted using sf's script in mcedit |
23:39 |
parabyte |
i may tweak the code so it just uses something else other then iron |
23:40 |
RealBadAngel |
nore's converter was quite good |
23:40 |
parabyte |
url? |
23:40 |
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23:40 |
parabyte |
and im not seeing any tab auto complete in F10 either im typing part of command |
23:42 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?f=12&t=8729&p=153397 |
23:43 |
RealBadAngel |
https://github.com/Novatux/mcimport |
23:43 |
parabyte |
ah thanks :) |
23:46 |
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23:51 |
tanath |
i wish minetest remembered window size |
23:51 |
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23:51 |
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23:52 |
blaise |
isn't that the job of the window manager? |
23:53 |
VanessaE |
indeed it is |
23:53 |
VanessaE |
however, |
23:53 |
VanessaE |
Minetest can be configured to set the windows size |
23:53 |
tanath |
i mean between closing, reopening |
23:53 |
VanessaE |
I know |
23:53 |
blaise |
if i ctrl-click the X at the top right corner it remembers size and location |
23:53 |
blaise |
it seems to work in windows too |
23:53 |
VanessaE |
but if you'd like to set a default size, you can do that. |
23:53 |
VanessaE |
# Initial window size |
23:53 |
VanessaE |
#screenW = 800 |
23:53 |
VanessaE |
#screenH = 600 |
23:54 |
VanessaE |
minetest.conf |
23:54 |
blaise |
yer |
23:54 |
blaise |
and fullscreen = true/false |
23:54 |
VanessaE |
this too |
23:54 |
VanessaE |
uncomment those two lines of course |
23:54 |
blaise |
although I prefer windowed mode maximized over fullscreen |
23:54 |
VanessaE |
ditto |
23:55 |
blaise |
for some reason I can't seem two switch virtual desktops in any window manager if minetest is fullscreen |
23:55 |
blaise |
s/two/to/ |
23:55 |
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23:57 |
parabyte |
oh man irrlicht may take up some of my time! |
23:58 |
VanessaE |
parabyte: if you're still sane when you're done, let us know ;) |
23:58 |
parabyte |
yeah ill be seeing everything in voxels tomorrow |
23:58 |
parabyte |
lol |
23:59 |
VanessaE |
haha |