Time |
Nick |
Message |
00:10 |
erlehmann |
i was told this web page has a server list but it has not http://minetest.net/servers |
00:10 |
erlehmann |
where is the server list? |
00:12 |
erlehmann |
there is no server list :( |
00:16 |
friti |
I see servers on that page! |
00:17 |
friti |
And there is a link to http://servers.minetest.net/ which has even more servers |
00:17 |
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Vazon joined #minetest |
00:20 |
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paramat joined #minetest |
00:24 |
hmmmm |
sfan5: I recall the other day you mentioned something about .mts format being inefficient for large spaces? what do you mean by that? |
00:25 |
Sokomine |
hmmm: perhaps he was talking about importing entire mc maps |
00:25 |
paramat |
Good grief so many newbies :) newbies, if you want to experience mapgen v7 with 9 biomes try this mod, start a new world with mapgen v7 selected, enable the mod in 'configuration' https://forum.minetest.net/viewtopic.php?f=11&t=7366 |
00:28 |
Sokomine |
i experienced some problems recently in combination with snow and mg_villages. somehow, schematics placed (via place_schematic) got lost in combination with snow. perhaps i ought to use voxelmanip only and not mix both methods |
00:31 |
erlehmann |
girlfriend and first-time minetest player „i believe one of the success factors of these games is that you can destroy things“ (while hacking a tree to bits) |
00:31 |
erlehmann |
i just saw the shader stuff on her computer |
00:31 |
erlehmann |
awesome that it looks nice on her computer but still works on mine with all options off! |
00:31 |
paramat |
Sokomine, set dependancies to run snow mod first? perhaps mapgen object vm is overwriting changes made before it |
00:33 |
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00:33 |
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Djohaal joined #minetest |
00:33 |
Sokomine |
paramt: i had a soft-dependency on snow already. it worked fine for the voxelmanip based things. only the schematic-based buildings got lost somehow |
00:34 |
Sokomine |
erlehmann: poor tree :-) |
00:34 |
Sokomine |
erlehmann: give her some moretrees ,-) |
00:37 |
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nupacloud joined #minetest |
00:38 |
RealBadAngel |
paramat, what highlighting has to do with HUD? |
00:44 |
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Cylus joined #minetest |
00:44 |
paramat |
hi RBA |
00:47 |
paramat |
"Players will not want this highlighting on all the time the HUD is on" |
00:48 |
nupacloud |
So. |
00:48 |
nupacloud |
World 1. Punched a tree. |
00:48 |
nupacloud |
I'm... optimistic. |
00:49 |
nupacloud |
Anyone know if the weird choppy movement is my machine or just the current state of the engine? |
00:51 |
Djohaal |
i'm tempted to say current state of the engine, because my compy is qutie high end and still is choppy |
00:53 |
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00:53 |
tb01110100 |
Goodness gracious, how deep is a minetest world? O.o |
00:53 |
VanessaE |
30927 meters. |
00:53 |
tb01110100 |
O.o |
00:54 |
tb01110100 |
o.O |
00:54 |
tb01110100 |
that's big |
00:54 |
VanessaE |
rage, -30927 to +30912, with water being at 0/+1. |
00:54 |
paramat |
choppiness? try reducing your view distance to around 64, and/or turn off some visual settings in the menu |
00:54 |
nupacloud |
Where are the settings? |
00:54 |
tb01110100 |
I'm assuming that 1 block = 1 m? |
00:54 |
VanessaE |
nupacloud: press + and - |
00:54 |
VanessaE |
tb01110100: yeah |
00:54 |
nupacloud |
Oh man, you set water level to 0 in the coordinate system? |
00:54 |
nupacloud |
I like that. |
00:55 |
VanessaE |
mmhmm |
00:55 |
paramat |
MT worlds are cubic (cubic cosmology), so 31000 in every direction |
00:55 |
nupacloud |
About to join a modded server for the first time. Have not made any attempt to install the mods myself. Interested to see how this goes. |
00:55 |
VanessaE |
you don't have to. |
00:55 |
tb01110100 |
ooh, that's cool |
00:55 |
nupacloud |
Does it just download them from the server? |
00:56 |
VanessaE |
the server will send you the content automatically. |
00:56 |
nupacloud |
Hell. Fucking. Yes. |
00:56 |
VanessaE |
the "assets" as everyone seems to call them |
00:56 |
VanessaE |
the code runs on the server, all your client has to worry about is displaying the world and whatever happens therein. |
00:57 |
VanessaE |
(including your own actions of course) |
00:57 |
nupacloud |
So, I'm checking this out mainly because the modding community is jumping ship WAY too pre-emptively and I want to learn this game on the offchance some of them move here instead. |
00:57 |
VanessaE |
nupacloud: some of them already are moving here apparently :) |
00:57 |
VanessaE |
welcome aboard :) |
00:57 |
tb01110100 |
am I correct in saying that "/set -n time_speed 0" makes the days = 1 irl day? |
00:58 |
nupacloud |
There are some other games that look like they'd love those modders to come work for them, but they're all ditching the nice organized block layout in favor of something with more polygons |
00:58 |
VanessaE |
I think time_speed 1 will do that |
00:58 |
VanessaE |
0 stops time entirely. |
00:58 |
tb01110100 |
ah |
00:58 |
tb01110100 |
that makes sense |
00:58 |
paramat |
erlehmann, my noonrealm mod has code to change gravity per-player depending on their co-ords |
00:59 |
tb01110100 |
what is a "tod" |
00:59 |
VanessaE |
tb01110100: a "tod"? link please? |
00:59 |
erlehmann |
flowers |
00:59 |
erlehmann |
what did flowers do? |
00:59 |
jojoa1997 |
is Tod the name for the player |
00:59 |
VanessaE |
tb01110100: normally that would mean time-of-day |
00:59 |
jojoa1997 |
no nvm that is Sam II |
00:59 |
tb01110100 |
from the wiki: |
00:59 |
jojoa1997 |
and back |
00:59 |
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00:59 |
tb01110100 |
VanessaE: oh, ok |
00:59 |
jojoa1997 |
erlehmann flowers give flowers |
01:00 |
erlehmann |
and other stuff? |
01:00 |
tb01110100 |
minetest is actually pretty darn coll |
01:00 |
tb01110100 |
*cool |
01:00 |
VanessaE |
flowers also are used to make dyes |
01:00 |
jojoa1997 |
So VanessaE is the flood of people from MC coming over? |
01:00 |
erlehmann |
VanessaE how to make dyes? |
01:00 |
VanessaE |
erlehmann: just place a flower in the craft grid |
01:00 |
tb01110100 |
I'm going to have to pay a little more attention to minetest |
01:00 |
jojoa1997 |
Hehe Overcraft Origins finally has a real point |
01:01 |
VanessaE |
jojoa1997: a few here and there to start with but haven't you noticed we have lots of new users in here? |
01:01 |
jojoa1997 |
just 2? |
01:01 |
VanessaE |
tb01110100: try Dreambuilder some time - it's a game mode for Minetest :) |
01:01 |
erlehmann |
VanessaE cool. what can you dye with it? |
01:01 |
VanessaE |
jojoa1997: more like 10 or so I've seen |
01:01 |
jojoa1997 |
I was busy getting fatter and watching informational youtube videos ;) |
01:01 |
tb01110100 |
VanessaE: still really new to mt, so still not sure what a game mode is |
01:02 |
jojoa1997 |
there is no game mode in MT |
01:02 |
VanessaE |
tb01110100: I will explain later. just ask when you're ready to delve into that |
01:02 |
jojoa1997 |
what do you mean? |
01:02 |
VanessaE |
jojoa1997: subgames are sometimes called game modes also. |
01:02 |
jojoa1997 |
WTF |
01:02 |
VanessaE |
erlehmann: wool in the default game, lots of mods use them also |
01:03 |
jojoa1997 |
I prefered 1.75 years ago when minetest_game was the main game and everything was SIMPLE |
01:03 |
erlehmann |
VanessaE where do i get wool? |
01:03 |
erlehmann |
are there sheeps? |
01:03 |
* jojoa1997 |
sees MS buy MT in a year |
01:03 |
VanessaE |
jojoa1997: everything is as simple as can be. you want simple, play on my Nostalgia server ;) |
01:03 |
jojoa1997 |
erlehmann you plant cotton seeds |
01:03 |
VanessaE |
erlehmann: from cotton actually. |
01:03 |
jojoa1997 |
VanessaE no I mean the community |
01:03 |
VanessaE |
in minetest, cotton == wool |
01:03 |
jojoa1997 |
no |
01:03 |
VanessaE |
jojoa1997: well the community was bound to grow :P |
01:03 |
jojoa1997 |
cotton --> Wool |
01:04 |
nupacloud |
okay, question: how do I scroll chat? I can only see like the last 5 lines and it's annoying to keep up with |
01:04 |
VanessaE |
jojoa1997: apparently they're directly equivalent now, ask pilzadam. |
01:04 |
jojoa1997 |
nupacloud in what Minetest? |
01:04 |
VanessaE |
nupacloud: press F10 |
01:04 |
VanessaE |
nupacloud: then use page up/down or mouse wheel I think also works |
01:04 |
tb01110100 |
oh man, I love the debug options |
01:05 |
tb01110100 |
MOAR debug options! |
01:05 |
jojoa1997 |
nupacloud be careful with F10; It has been known to crash games |
01:05 |
tb01110100 |
MWAHAHA |
01:05 |
VanessaE |
tb01110100: yup. check debug.txt too :D |
01:05 |
Djohaal |
nupacloud: which modders jumped off the ship so far? |
01:05 |
VanessaE |
jojoa1997: not anymore. that's LOOOOONG since fixed. |
01:05 |
Djohaal |
I'm not paying attention to the MC modding scene |
01:05 |
jojoa1997 |
MC modding is fun for like the 5 minutes I play around with the mod |
01:05 |
jojoa1997 |
then I go back to making slime tnt cannons |
01:06 |
Djohaal |
modded MC is fun when you have at least 100 mods |
01:06 |
jojoa1997 |
Oh VanessaE I am learning python now. I will finally be able to make python scripts for hexchat |
01:06 |
jojoa1997 |
Djohaal not when your computer cannot handle it |
01:06 |
Djohaal |
yeah usally mine does |
01:06 |
Djohaal |
I just can't bear to play vanilla anymore. It is so boring and dumb |
01:06 |
VanessaE |
Djohaal: try Dreambuilder. 79 mods in that subgame, over 11,400 defined items :D |
01:07 |
Djohaal |
oh my |
01:07 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=15&t=9196 |
01:07 |
* jojoa1997 |
gives Djohaal The Holy Sword Excaliber |
01:07 |
jojoa1997 |
thats a new one :) |
01:07 |
Djohaal |
that is an impressive mod ecology actually |
01:08 |
erlehmann |
thank you VanessaE jojoa1997 |
01:08 |
Djohaal |
that's about as big as when modloader first came out, I'm impressed |
01:08 |
VanessaE |
you're quite welcome erlehmann |
01:08 |
Cylus |
jojoa1997: Sweet! Python is a great language to know. |
01:09 |
jojoa1997 |
Djohaal you should play Dreambuilder with VanessaE's HD pack 512x ... VanessaE really? "If you can imagine it, you can build it." I can't code what I imagine! |
01:09 |
Djohaal |
512x? meh |
01:09 |
Djohaal |
I prefer lo-res textures |
01:09 |
Djohaal |
not as low as minecraft shitty x16, but x32 is a sweet spot |
01:09 |
VanessaE |
HDX is available in multiple sizes. |
01:09 |
jojoa1997 |
HDX shouild have 4px res VanessaE |
01:09 |
jojoa1997 |
no 1x res |
01:10 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=4&t=1583 |
01:10 |
jojoa1997 |
wait ox |
01:10 |
jojoa1997 |
that works |
01:10 |
VanessaE |
16/32/64/128/256/512 |
01:10 |
Cylus |
VanessaE: Do you have to redraw it at each resolution, or are you able to mostly just resize your textures from the highest resolution? |
01:10 |
jojoa1997 |
VanessaE pretty much I miss the hours of talking about cats and fluffy squirels that made Minetest so funny |
01:11 |
jojoa1997 |
Cylus you crazy; Her 32x is like 1gb. To redraw all that would be insane |
01:11 |
Djohaal |
I am looking for a good font for my GUI mock-up |
01:11 |
jojoa1997 |
If anyone wants a look at good mods https://forum.minetest.net/search.php?keywords=&terms=all&author=VanessaE&fid[]=11&fid[]=13&fid[]=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search |
01:12 |
Cylus |
jojoa1997: Okay, fair enough. |
01:12 |
VanessaE |
Cylus: I have a script that resizes the textures starting from the 512px size, but mostly I mastered them at 2k or larger. |
01:12 |
VanessaE |
Cylus: but in some cases, particularly in the 16 and 32px sizes, I hand-tweaked them where it was needed. |
01:13 |
VanessaE |
photorealistic + lowres doesn't usually work too well together ;) |
01:13 |
Cylus |
Yeah, I imagine not. |
01:13 |
jojoa1997 |
It is ironic. My two biggest mods Overcraft Origins and Peaceful NPC I want to update the most but have no time. |
01:15 |
VanessaE |
the 32px size is only about 25 MB without all the .git history stuff btw |
01:15 |
jojoa1997 |
VanessaE 57 more posts and I will be back to fourth most posts unless you post more |
01:15 |
Cylus |
I'm going to try that pack, it looks beautiful, but it probably won't last long. I'm not sure if my old machine will run with such high-resolution images. I suppose I can keep turning down the resolution until I hit a good render speed. |
01:15 |
VanessaE |
jojoa1997: I still manage to average about one or two posts per day |
01:15 |
jojoa1997 |
XD |
01:16 |
jojoa1997 |
I have been gone for months and I have 4.44 posts per day |
01:16 |
VanessaE |
Cylus: you'd be surprised! 64px for some reason actually seems to work better for some people than the default 16px textures, and I still don't know why that is. |
01:16 |
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01:16 |
VanessaE |
I think maybe it changes how the engine batches up things to send to the GPU? idk |
01:16 |
jojoa1997 |
When I was constantly posting I must have had 30 posts a day |
01:16 |
VanessaE |
hey TriBlade9 |
01:16 |
TriBlade9 |
Heya |
01:16 |
jojoa1997 |
o/ TriBlade9 |
01:17 |
TriBlade9 |
o/ jojoa |
01:17 |
TriBlade9 |
Long time no see |
01:17 |
jojoa1997 |
Well then again last year I would check all the time. There were times that every latest post was by me. Now I have not time to even play minecraft. MC with friends is fun |
01:17 |
TriBlade9 |
:( |
01:18 |
jojoa1997 |
I am sorry TriBlade9 but who are you? I think you might have changed your name since then. |
01:18 |
jojoa1997 |
[21:16:23] <VanessaE> Cylus: you'd be surprised! 64px for some reason actually seems to work better for some people than the default 16px textures, and I still don't know why that is. |
01:19 |
jojoa1997 |
You mean people actually get better fps with 64? |
01:19 |
jojoa1997 |
I noticed around the same fps when I used either one |
01:19 |
VanessaE |
yes |
01:19 |
VanessaE |
it's the weirdest thing |
01:19 |
VanessaE |
I don't understand it |
01:20 |
bjrohan_ |
Can anyone help with spawning animals with animals modpack? |
01:20 |
VanessaE |
remember my old Inspiron laptop? |
01:20 |
VanessaE |
that old piece of shit dell I had? |
01:20 |
VanessaE |
bjrohan_: /mobf and turn on "secondary spawning" |
01:20 |
jojoa1997 |
Well VanessaE 64 is 32^2 so it probably does peice together better |
01:21 |
bjrohan_ |
VanessaE: Thank you very much! |
01:21 |
VanessaE |
jojoa1997: even that old dell could handle 64px HDX, believe it or not. and it was a total piece of junk, as laptops go. |
01:21 |
jojoa1997 |
VanessaE no but I used a dell Inspiron laptop recently |
01:21 |
jojoa1997 |
to test for my extended essay |
01:21 |
jojoa1997 |
my VM was faster than that |
01:22 |
jojoa1997 |
This stinks |
01:22 |
jojoa1997 |
Before I wouldnt get homework done because I was talking here. Now I cant talk here because I am getting my homework done, which takes ages |
01:23 |
jojoa1997 |
well bbs need more spagetti |
01:26 |
TriBlade9 |
mmm |
01:26 |
TriBlade9 |
spagetti |
01:26 |
TriBlade9 |
What is spagetti? |
01:27 |
TriBlade9 |
I've only heard of spaghetti :P |
01:28 |
Cylus |
VanessaE: That's very strange indeed (about 64px images rendering faster). |
01:30 |
jojoa1997 |
TriBlade9 it is my own version of angle hair. It is angle hair in a tea cup! |
01:30 |
bjrohan_ |
VanessaE: I turned that on, any idea hw long it will take? |
01:31 |
jojoa1997 |
Don't ask me why but it is in a tea cup. Very convinient for eating |
01:31 |
TriBlade9 |
Angle hair? |
01:31 |
TriBlade9 |
How do you eat angle hair? |
01:31 |
TriBlade9 |
Or do you mean angel hair? XXDD |
01:31 |
jojoa1997 |
https://www.google.com/search?q=angel+hair+spaghetti&num=20&rlz=1C1CHMO_enUS552US552&es_sm=122&source=lnms&tbm=isch&sa=X&ei=a-QYVOEQ4avyAdTmgKAB&ved=0CAgQ_AUoAQ&biw=1276&bih=683 |
01:31 |
nupacloud |
Djohaal: apparently cpw, the guy who managed FML itself, decided he's done with minecraft, and he made a big deal of it. Most other modders seem to be taking a "wait and see" approach... although admittedly replacing cpw's role in the community will be even harder than replacing redpower's. |
01:31 |
jojoa1997 |
Tonight is not my best night |
01:32 |
Djohaal |
oh |
01:32 |
jojoa1997 |
cpw's? |
01:32 |
jojoa1997 |
And where is this said? |
01:32 |
jojoa1997 |
I wanna read it |
01:32 |
Djohaal |
i don't blame him, after all the work with forge knowing microsoft can (and probably will) toss a bucket of cold water on it, I understand |
01:32 |
VanessaE |
bjrohan_: how long what will take? |
01:33 |
jojoa1997 |
Wait so Minecraft might actually get a modding api since forge is gone? Brilliant work Microsoft! |
01:33 |
jojoa1997 |
Already benefits |
01:33 |
bjrohan_ |
VanessaE: for items to spawn after turning on secondary spawn in animals modpack |
01:34 |
VanessaE |
OH |
01:34 |
VanessaE |
I dunno offhand |
01:34 |
VanessaE |
it's been a while since I last used MOBF |
01:34 |
Djohaal |
jojoa1997: I highly doubt the APi will be as flexible or powerful as forge |
01:34 |
jojoa1997 |
Maybe yes maybe not |
01:35 |
Djohaal |
probably not, microsoft hasn't been overly supportive of modders on its latest releases afaik |
01:35 |
jojoa1997 |
nupacloud where was the fml guy leaving posted? |
01:35 |
jojoa1997 |
Djohaal or it could be setting up for a modding api |
01:35 |
Djohaal |
a shitty one probably |
01:36 |
jojoa1997 |
I mean modders would mod using forge. Yet forge had to update with Minecraft. Minecraft did not need to keep support for forge. |
01:36 |
jojoa1997 |
Also you switched Microsoft with Minecraft |
01:37 |
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01:37 |
Djohaal |
nope |
01:37 |
Djohaal |
I mean microsoft's game releases |
01:38 |
jojoa1997 |
This simple change shows how weak the Minecraft community was. I mean no one is waiting to see what will happen. Also I was confused cause bleh |
01:40 |
jojoa1997 |
I havent playeds survival mintest in over a year |
01:40 |
jojoa1997 |
only testing and stuff :( |
01:40 |
RealBadAngel |
Minecraft? i think its Microcraft now ;) |
01:41 |
jojoa1997 |
enough already with thos names |
01:42 |
jojoa1997 |
Also only the founders of MC left. The original team still have their jobs. |
01:43 |
jojoa1997 |
Hey RealBadAngel havent seen you in a while |
01:43 |
jojoa1997 |
You still working on colored ligh?ts |
01:43 |
jojoa1997 |
You still working on colored lights? |
01:43 |
RealBadAngel |
from time to time |
01:49 |
TriBlade9 |
O-o |
01:49 |
TriBlade9 |
Server down? |
01:50 |
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01:54 |
tb01110100 |
RealBadAngel: *minecrosoft |
01:55 |
TriBlade9 |
Softocraft? |
01:56 |
tb01110100 |
VanessaE: care to explain that "dreambuilder" thing you mentioned earlier? |
01:57 |
Djohaal |
here's a simplified GUI prototype http://i.imgur.com/nooXWBk.png |
01:57 |
Djohaal |
font sucks and it has scaling issues I still have to think trough |
01:58 |
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02:03 |
VanessaE |
Djohaal: not bad looking. |
02:03 |
VanessaE |
needs work but I see where you're going with it. |
02:03 |
Djohaal |
has some serious issues with scaling tho, the font is awful |
02:04 |
Djohaal |
plus if you want it to look crisp it has to scale at integer multiples of the base |
02:04 |
VanessaE |
you're not using Freetype I guess? |
02:06 |
VanessaE |
damn, tb signed off. |
02:06 |
Djohaal |
a random open source font I found that looks minecraft-y |
02:06 |
VanessaE |
I was gonna answer his question :P |
02:06 |
Djohaal |
might as well make my own sprite-based font |
02:06 |
VanessaE |
heh |
02:07 |
VanessaE |
well make sure you're using freetype mode and hence a truetype font |
02:07 |
VanessaE |
then scaling shouldn't be an issue |
02:07 |
Djohaal |
not sure if photoshop can do that, but it's just a mock-up |
02:07 |
Djohaal |
ideally text should be handled by the game as then it can be dynamic |
02:07 |
VanessaE |
yes |
02:08 |
VanessaE |
the widgets and stuff is the harder part |
02:08 |
Djohaal |
it's more a matter of linking the text scaler to the GUI scaler. And figuring out how small should the primary GUI scale instance be |
02:08 |
VanessaE |
you can get most of that but I've never taken it to the extent your mockup does |
02:08 |
Djohaal |
minecraft's "pixels" are giantic on any sensible sized gui |
02:08 |
Djohaal |
https://33.media.tumblr.com/84f2541fdccd85ac0590d41c4a2024dd/tumblr_nbzlufQeSw1ruyarro1_500.jpg |
02:09 |
VanessaE |
oh G*d |
02:09 |
VanessaE |
please tell me it doesn't actually get like that in practice? |
02:09 |
Djohaal |
who knows |
02:09 |
Djohaal |
microsoft gotta milk 2 billion dollars out of it |
02:09 |
VanessaE |
haha |
02:12 |
duke |
needs a bing search |
02:13 |
Djohaal |
and the paperclip |
02:14 |
duke |
Oh yea, that can help you with crafting recipes |
02:14 |
VanessaE |
omg |
02:16 |
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02:22 |
paramat |
Sokomine, don't use the snow mod from splizard's repo, it's full of bugs, try my faster version instead that uses perlin maps https://github.com/paramat/wieldhandsam2/tree/113f9f4aee4a87608eff34a653d305f78006245e |
02:25 |
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02:27 |
* VanessaE |
sprays a can of Raid at Splizard's code ;) |
02:28 |
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jordan4ibanez joined #minetest |
02:29 |
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02:30 |
khonkhortisan |
Now why didn't I think of that? |
02:37 |
jordan4ibanez |
I wish we could use the format tools in bbcode |
02:38 |
jordan4ibanez |
And the youtube code |
02:41 |
jordan4ibanez |
Wait, so the whole main menu is in lua? |
02:44 |
VanessaE |
yes |
02:46 |
jordan4ibanez |
What about the pause menu? |
02:46 |
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02:46 |
jordan4ibanez |
Just wondering if that's hidden in there somewhere |
02:47 |
VanessaE |
I think it is Lua also |
02:47 |
jordan4ibanez |
Oh daaaaaaaaaaamn, that has infinite possibilities. |
02:48 |
jordan4ibanez |
Can't wait until client side modding is possible, so we can maybe modify the pause menu. :) |
02:48 |
VanessaE |
it's coming soon I think |
02:48 |
VanessaE |
but when? idk |
02:51 |
TriBlade9 |
Who's developing it VanessaE? |
02:51 |
TriBlade9 |
It doesn't count as "coming" until someone is working on it and has made progress. |
02:52 |
VanessaE |
I don't know who will actually take on the main work of doing that but I guess sapier would be the one to talk to first |
02:56 |
TriBlade9 |
Okay |
02:57 |
TriBlade9 |
Imma try to fix chat colors freetype building today |
02:57 |
TriBlade9 |
Probably not gonna work though xP |
02:57 |
VanessaE |
good luck |
02:59 |
TriBlade9 |
I'm gonna need it x[ |
02:59 |
TriBlade9 |
Thanks though |
03:14 |
tanath |
how do you toggle damage? |
03:15 |
VanessaE |
in the main menu |
03:15 |
VanessaE |
"singleplayer" tab |
03:15 |
tanath |
you have to exit? |
03:16 |
VanessaE |
yeah |
03:16 |
tanath |
isn't there a console command? |
03:16 |
VanessaE |
it's technically a server setting |
03:16 |
VanessaE |
so it's enabled at the menu |
03:16 |
VanessaE |
you could try to set it |
03:16 |
tanath |
ok |
03:16 |
VanessaE |
/set enable_damage true |
03:16 |
VanessaE |
(or false) |
03:17 |
VanessaE |
but I don't know if that setting will take effect in realtime |
03:18 |
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03:18 |
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ibloat joined #minetest |
03:18 |
tanath |
seems to work. not sure i want to test though :P |
03:18 |
tanath |
there's a creeper-looking thing |
03:19 |
VanessaE |
what mod are you using that provides creepers? O_o |
03:19 |
VanessaE |
last I knew we didn't have those :) |
03:19 |
VanessaE |
I want a screenshot :P |
03:19 |
tanath |
i can actually do that since i'm hiding in the wall... |
03:20 |
VanessaE |
heh |
03:20 |
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03:22 |
tanath |
http://picpaste.com/mt-creeper-blWkFsDy.png |
03:23 |
VanessaE |
weird, I don't recognize that creature |
03:23 |
VanessaE |
MOBF? |
03:23 |
tanath |
i'm using sphax bdcraft texturepack |
03:23 |
tanath |
nope |
03:23 |
VanessaE |
which mod are you using to get this creature? |
03:24 |
TriBlade9 |
Minetest Modding Contests, good idea or not? |
03:24 |
VanessaE |
TriBlade9: might be a good idea. |
03:25 |
VanessaE |
depends on the ultimate goal though |
03:25 |
tanath |
not sure. i have carbone, animals_modpack, homedecor, mg, pipeworks, technic |
03:25 |
TriBlade9 |
Same spirit as BlenderNation contests, winner gets to pick the next topic |
03:25 |
VanessaE |
tanath: MOBF = animals modpack |
03:25 |
tanath |
oh. i thought it meant mob framework |
03:26 |
VanessaE |
same thing :) |
03:26 |
VanessaE |
animals modpack got renamed at one point |
03:26 |
tanath |
ah |
03:27 |
VanessaE |
AH |
03:27 |
VanessaE |
that's carbone producing that |
03:27 |
VanessaE |
that's a "Tree Monster" |
03:28 |
tanath |
scary as a creeper? |
03:28 |
VanessaE |
dunno, I've never played that subgame :) |
03:28 |
tanath |
why? |
03:28 |
tanath |
lol |
03:29 |
VanessaE |
my focus is on my own game :) |
03:29 |
tanath |
do it :P |
03:33 |
TriBlade9 |
Is there a way on GitHub to search commits? |
03:34 |
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03:35 |
bjrohan |
Hi all, just started using minetest today. I had a bukkit server for my son and I. I would like to set up a minetest server. When setting up the server, do mods that I install on the installation I am going to use as a server available on the server? |
03:36 |
VanessaE |
TriBlade9: yeah, at the top of the page is a search widget |
03:36 |
VanessaE |
you can limit it to commits I think |
03:37 |
TriBlade9 |
bjrohan, What do you mean by that? |
03:37 |
VanessaE |
bjrohan: whatever you put on the server will be sent to all clients that connect to you (your son included). |
03:37 |
TriBlade9 |
Yes |
03:37 |
TriBlade9 |
:D |
03:37 |
VanessaE |
bjrohan: you do not need to install any mods on the client. the server will take care of it. |
03:38 |
VanessaE |
bjrohan: the way Minetest works, your server will run the game logic and it will send the textures, sounds, and other media (the "assets") to the client for display/playback. |
03:38 |
kaeza |
another good thing about MT over MC <_< |
03:38 |
VanessaE |
indeed so |
03:39 |
VanessaE |
it has its drawbacks though since it makes it harder to "pre-load" a client |
03:39 |
TriBlade9 |
What's the proper way to #ifdef for freetype? |
03:39 |
TriBlade9 |
#ifdef ENABLE_FREETYPE? |
03:39 |
VanessaE |
e.g. there's no graceful way to supply the cache data for a client that melds nicely with existing cache data |
03:39 |
VanessaE |
TriBlade9: no idea, but that sounds right to me |
03:40 |
TriBlade9 |
LEmme doublecheck |
03:40 |
bjrohan |
VanessaE: Perfect, everything is server sided. Also I think the animal modpack is throwing an issue: MOBF on_step trying to update lifebar but no luaentity present |
03:41 |
VanessaE |
bjrohan: can you use pastebin and show us the last 20 or 30 lines of debug.txt please? |
03:41 |
TriBlade9 |
Ah, #ifdef USE_FREETYPE |
03:41 |
VanessaE |
it'll be in the same dir as your mods, worlds, etc dirs are located. root of minetest if it's run-in-place, ~/.minetest otherwise |
03:44 |
bjrohan |
VanessaE: http://paste.ubuntu.com/8362420/ |
03:45 |
bjrohan |
That is the timeline for the issue showing in the game |
03:45 |
bjrohan |
VanessaE: There is more, as you can see it updates several times a second |
03:46 |
VanessaE |
Ah |
03:46 |
VanessaE |
ok |
03:46 |
VanessaE |
first, ignore the on_step "errors" |
03:46 |
VanessaE |
second, |
03:47 |
VanessaE |
um, one moment. |
03:47 |
VanessaE |
deprecated_lua_api_handling = legacy |
03:47 |
VanessaE |
put that in your minetest.conf |
03:47 |
VanessaE |
that'll shut up all of those "deprecated xxxx" calls |
03:47 |
VanessaE |
meanwhile yell at sapier to update his code ;-) |
03:48 |
VanessaE |
wait, not sapier |
03:48 |
bjrohan |
in the animal modpack git, it talks about using luasocket, which I have not installed |
03:48 |
VanessaE |
um, where'd you get the torches mod? |
03:48 |
VanessaE |
is it this one? https://forum.minetest.net/viewtopic.php?id=6099 |
03:49 |
bjrohan |
The torches mod was that one |
03:49 |
VanessaE |
ok |
03:49 |
VanessaE |
I'll yell at BlockMen to update his code |
03:49 |
bjrohan |
ok |
03:49 |
VanessaE |
if he's still interested in doing so - he's been wanting to get real 3d torches added to the engine |
03:50 |
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03:51 |
VanessaE |
some of us... let's just say we disagree with the idea because the in-engine model used for torches, what we call a "drawtype" is also used for other stuff, so it has to be done exactly in a certain way to avoid breaking those other mods. |
03:51 |
RealBadAngel |
https://www.youtube.com/watch?v=Iz46MQeIUdw&feature=youtu.be |
03:51 |
RealBadAngel |
somehow a bit quiet |
03:51 |
bjrohan |
VanessaE: Thank you very much. Should I add the luasocket? If so how. I am quite frustrated with myself, for not looking into a MineCraft alternative before my son purchased MineCraft about 6 months ago |
03:52 |
VanessaE |
luasocket adds a high-resolution timer which helps provide more accurate process accounting |
03:52 |
VanessaE |
you don't really need it in normal use |
03:52 |
VanessaE |
hey RBA. |
03:52 |
jordan4ibanez |
Does pilzadam ever show up in here? |
03:53 |
VanessaE |
jordan4ibanez: yeah |
03:53 |
VanessaE |
mid-morning to late afternoon EDT. |
03:53 |
jordan4ibanez |
Awesome |
03:54 |
VanessaE |
bjrohan: any chance you can "sell" that subscription to someone else? |
03:54 |
VanessaE |
I hate to see a purchase go unused, even if it's for a competitor |
03:54 |
VanessaE |
(I hate seeing money go to waste) |
03:55 |
tanath |
um.... how deep does this damn game go? |
03:56 |
VanessaE |
tanath: -30927 meters. |
03:56 |
tanath |
holy. no wonder |
03:56 |
VanessaE |
uh huh :) |
03:56 |
tanath |
was digging down and started wondering why i hadn't hit bottom |
03:56 |
VanessaE |
now you know :) |
03:56 |
VanessaE |
the sky goes up to +30912 meters btw |
03:56 |
VanessaE |
so the total vertical is about 62 km |
03:57 |
VanessaE |
same for E/W and N/S |
03:57 |
TriBlade9 |
How do I remove a source file from compilation? |
03:57 |
TriBlade9 |
ifdef? |
03:57 |
TriBlade9 |
In CMakeLists.txt |
03:57 |
VanessaE |
TriBlade9: no idea :P |
03:57 |
TriBlade9 |
ORite |
03:57 |
TriBlade9 |
I should be in minetest-dev |
03:58 |
bjrohan |
VanessaE: I am still not seeing and spawned animals from that modpack, any suggestions, the secondary spawning is checked |
03:58 |
VanessaE |
bjrohan: I think you have to explicitly enable the MOBs to be spawned also |
04:00 |
TriBlade9 |
If only this would compile faster >_> |
04:00 |
bjrohan |
VanessaE: under the /mobf mobs tab, they are all green, indicating enabled |
04:00 |
kaeza |
blame C++ |
04:01 |
VanessaE |
bjrohan: I am not sure then, I think you'll have to catch sapier tomorrow or send him a forum pm |
04:01 |
VanessaE |
he's easy to talk to and quick to respond to bug reports |
04:01 |
TriBlade9 |
<3 sapier :D |
04:02 |
bjrohan |
VanessaE: ok, thanks. |
04:04 |
TriBlade9 |
WOOT |
04:04 |
TriBlade9 |
IT compiles and runs without freetype and works :D |
04:04 |
VanessaE |
meanwhile I left a note for BlockMen about that torches issue |
04:04 |
TriBlade9 |
Unfortunately it means color codes display in chat :/ |
04:04 |
VanessaE |
TriBlade9: um, I think you better fix that :) |
04:05 |
TriBlade9 |
Well, Freeminer didn't :P |
04:06 |
TriBlade9 |
Looks like this: fffffffHello!0000ffBlue text |
04:06 |
TriBlade9 |
I'll look for a way to fix that |
04:06 |
TriBlade9 |
At least now it compiles :P |
04:06 |
TriBlade9 |
Even if I used way too many ifdefs |
04:07 |
bjrohan |
VanessaE: Perhaps they aren't spawning very fast the info says 44 mobs spawnes by adv_spawning this session, however there are no active mobs :-( |
04:07 |
bjrohan |
offline mobs 647 |
04:08 |
TriBlade9 |
bjrohan, which MT version are you using btw? |
04:08 |
VanessaE |
TriBlade9: oh G*d, you gotta fix that. |
04:08 |
TriBlade9 |
Yeah :/ |
04:08 |
bjrohan |
.4.10 |
04:09 |
TriBlade9 |
Dat useless zero doe |
04:09 |
VanessaE |
bjrohan: maybe you DO need luasocket for that highres timer then |
04:09 |
bjrohan |
VanessaE: Here is a screenshot of the info: http://tinypic.com/r/65vkvs/8 |
04:09 |
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04:09 |
bjrohan |
VanessaE: do you have an instruction for install on ubuntu? |
04:10 |
VanessaE |
bjrohan: there's a PPA for that :) |
04:10 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
04:10 |
bjrohan |
ok |
04:10 |
VanessaE |
just uninstall minetest, add that PPA, apt-get install minetest (not minetestc55) and you get the latest code |
04:11 |
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04:11 |
VanessaE |
dev code is usually stable but once in a while it'll break |
04:11 |
TriBlade9 |
Well this is awkward |
04:11 |
TriBlade9 |
My macro failed :L |
04:12 |
TriBlade9 |
So damn close |
04:12 |
TriBlade9 |
See ya |
04:12 |
TriBlade9 |
Gonna go eat |
04:13 |
bjrohan |
VanessaE: Okay. I installed the minetestdev/stable ppa to installe minetestc55, as the repo had .4.09 for ubuntu. If I understand you correctly, uninstall the c55, then from the repo (now that ppa is added) install regular minetest |
04:13 |
VanessaE |
correct |
04:13 |
tanath |
why can't i give myself diamonds. all the strings i've found say unknown item |
04:13 |
VanessaE |
the "c55" one isn't the normal build |
04:14 |
VanessaE |
tanath: /giveme default:diamond |
04:14 |
tanath |
diamondblock is supposely in default |
04:14 |
VanessaE |
tanath: if that doesn't work, you're not running minetest_game :) |
04:14 |
bjrohan |
VanessaE: I added the daily builds ppa, in my repo is still only gives the .4.9 version |
04:14 |
VanessaE |
of course I think you said you had carbone, so that SHOULD be there. |
04:14 |
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04:14 |
tanath |
it says [mod:] implying that bit is optional |
04:14 |
VanessaE |
bjrohan: did you, sudo apt-get update |
04:15 |
VanessaE |
tanath: oh, no. you need the mod: prefix for most stuff. |
04:15 |
VanessaE |
"default" is actually a mod, part of minetest:game |
04:15 |
riddim |
hey y'all, i always was on the look out 4 a open source minecraft, apparently it's been around 4 a while already haha |
04:15 |
VanessaE |
when the mod: prefix isn's needed, it's because an alias exists somewhere in the code for that item. stone and wood are like that |
04:15 |
VanessaE |
hi riddim |
04:16 |
VanessaE |
welcome to Minetest. |
04:16 |
VanessaE |
this game has been around since late 2011 (November I think). |
04:16 |
riddim |
if this runs on my shitty laptop my lil sis is gonna b so happy, she's always wanted this game |
04:16 |
VanessaE |
riddim: it should run. works on most stuff without incident. |
04:17 |
ibloat |
'this game' being minecraft :p |
04:17 |
VanessaE |
if it fails, tell us so we can help try to fix it |
04:17 |
VanessaE |
well this is Minetest, not Minecraft :) so she'll have to settle for a free more-or-less-equivalent one :) |
04:17 |
bjrohan |
VanessaE: well smarty pants, I updated the repos, it is now there, installing now :-) |
04:17 |
riddim |
this laptop is an old intel centrino of some sort, i hope it can handle it |
04:17 |
VanessaE |
bjrohan: heh ok :) |
04:18 |
tanath |
what are the other 2 armor slots for? |
04:18 |
VanessaE |
riddim: as long as you've got enough RAM and CPU you should be fine |
04:18 |
riddim |
we run #! on it, xp is even 2 much honestly |
04:18 |
VanessaE |
tanath: not sure |
04:18 |
tanath |
head, feet, legs, chest. how do i fill the other 2? |
04:18 |
tanath |
VanessaE, well you don't play carbone :P |
04:18 |
VanessaE |
tanath: sheild and weapon? :P |
04:18 |
ibloat |
VanessaE, the vanilla (minetest_game) experience is quite adequate methinks |
04:18 |
VanessaE |
shield* |
04:19 |
VanessaE |
ibloat: when you get bored with it, try another :) |
04:19 |
ibloat |
for a first dip into block-based world-building |
04:19 |
ibloat |
exactly |
04:19 |
VanessaE |
oh sure |
04:19 |
VanessaE |
minetest_game is good for that for sure |
04:19 |
tanath |
well sword goes on hotbar |
04:19 |
ibloat |
the next step is diving into the mods :) |
04:20 |
VanessaE |
you can get a decent way with the default game. |
04:20 |
riddim |
if this game runs and at least has the basic minecraft experience of building things and surviving i'd b more than satisfied. i haven't really even played normal minecraft |
04:20 |
VanessaE |
ibloat: Home Decor. :) |
04:20 |
tanath |
shield worked :D |
04:20 |
VanessaE |
riddim: you will be satisfied I think. |
04:20 |
bjrohan |
VanessaE: running the dev version now, what should I look for to see a difference, besides mobs appearing |
04:20 |
VanessaE |
tanath: damn, I remember someone explaining what the other slot was for... |
04:20 |
ibloat |
VanessaE, technic :D |
04:20 |
jordan4ibanez |
Finally, I got around to doing this. Multistate fire, based on the nodes around it. http://imgur.com/NIB836m,sTVBW6P |
04:21 |
VanessaE |
bjrohan: speed, additional shiny features here and there, etc. |
04:21 |
bjrohan |
ok |
04:21 |
riddim |
oh man there's an android version even, tight |
04:22 |
VanessaE |
riddim: yep. https://forum.minetest.net/viewtopic.php?f=42&t=9389 |
04:22 |
tanath |
VanessaE, looks like it should be bracers or something but i can't find a pattern |
04:22 |
VanessaE |
bjrohan: just bear in mind that occasionally a dev version will have some bug. you have to be ready to accept that or you can always fall back to the stable version (or you can download the sources and hack on it too :) ) |
04:24 |
riddim |
have y'all looked into hosting the android version on f-droid? it could b an easy way 4 ppl 2 update and such |
04:25 |
VanessaE |
there has been some talk yes |
04:25 |
VanessaE |
see, |
04:25 |
VanessaE |
the problem is there's a clone out there already |
04:25 |
riddim |
ahh |
04:25 |
VanessaE |
Buildcraft, made by some guy goes by the name "playstarz" |
04:25 |
VanessaE |
named for the Minecraft mod I guess |
04:25 |
riddim |
splitters |
04:26 |
riddim |
the bane of open source |
04:26 |
VanessaE |
but in this case, it's also the name of a Minetest fork for Android, iOS and Kindle |
04:26 |
VanessaE |
we've been kinda fighting to get rid of that build because it's always horribly outdated and broken |
04:27 |
VanessaE |
that link I gave to Sapier's build is the official Android build |
04:27 |
bjrohan |
VanessaE: Definitely grasp that, I've done some Beta testing for various android programs (SwiftKey, Mindquilt, etc). Been playing since I updated, no spawned mobs :-( |
04:27 |
VanessaE |
but getting it on e.g. Google Play Store costs money that I guess Minetest devs don't wanna spend :-/ |
04:27 |
riddim |
android has issues with shit like that happening often. i c similar stuff with various emulators |
04:27 |
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04:28 |
VanessaE |
we don't have an official iOS build and we don't know yet how to get this Android build onto Kindle and the like just yet, but we're working on it. |
04:28 |
VanessaE |
anyone who can help, we could sure use it |
04:28 |
tanath |
VanessaE, are you sure it's not deeper than 31k? |
04:28 |
VanessaE |
tanath: positive. |
04:28 |
VanessaE |
-30927 |
04:28 |
tanath |
so freakin' deep |
04:28 |
VanessaE |
beyond that is just a void. |
04:29 |
VanessaE |
tanath: press F5 to see your coordinates |
04:29 |
tanath |
ah, so void. you don't die from falling out of level? |
04:29 |
VanessaE |
nope |
04:29 |
VanessaE |
you just stand there |
04:30 |
VanessaE |
well |
04:30 |
VanessaE |
carbone might have bedrock down there, I'm not sure |
04:30 |
VanessaE |
but the vanilla game just leaves a solid void |
04:30 |
tanath |
you'd stand in void? |
04:30 |
VanessaE |
blocks that have not been generated (or can't be) are treated as solid, so the void at the bottom is walkable |
04:30 |
tanath |
i'm sinking down with noclip to find bottom by now :P |
04:31 |
VanessaE |
stand *on* it yeah :D |
04:31 |
tanath |
interesting |
04:31 |
VanessaE |
yup |
04:31 |
tanath |
will noclip go through it? |
04:31 |
tanath |
or will i just stop |
04:31 |
VanessaE |
sure, you can noclip through it, fly past the edge if you want |
04:31 |
VanessaE |
we don't have things like...farlands was it called? |
04:31 |
tanath |
yeah |
04:31 |
VanessaE |
but the map won't generate past that point |
04:31 |
VanessaE |
it just...stops :) |
04:32 |
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04:32 |
VanessaE |
there was some effort to extend it even further, to about +/- 252,000 or thereabouts |
04:33 |
VanessaE |
and there has been some talk about some kind of more official extension to the N/S, E/W direction but that would come at the expense of depth |
04:33 |
VanessaE |
(the past proposal I saw was to stop at -8192 or so, in exchange for I think 8 times the horizontal distance) |
04:33 |
VanessaE |
last proposal* |
04:34 |
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04:34 |
VanessaE |
(the +/- 252,000ish idea was buggy, had problems that made farlands look like artwork, so it never made it past the prototype stage ;-) ) |
04:35 |
tanath |
dear zod |
04:35 |
paramat |
eh ... the talk was that extending horizontally is not going to happen, and would be too much re-write to be worth it |
04:36 |
tanath |
how high does the world go? |
04:36 |
tanath |
31k up too? |
04:36 |
tanath |
fast zoomed down to 4k and i begin to see how deep 31k is |
04:36 |
tanath |
it's crazy |
04:37 |
paramat |
yeah a 62km ^ 3 cube |
04:38 |
tanath |
what are area limits? |
04:38 |
tanath |
i'm sure there's still farlands issues if you went out far enough |
04:39 |
paramat |
extending the world horizontally to please minecrafters would not be wise legally |
04:40 |
tanath |
first, huh? |
04:40 |
riddim |
bout to try this android version on here |
04:40 |
tanath |
second, i'm asking how far one can go |
04:41 |
paramat |
there were issues near world edge but now every 200 nodes the 'world' is shifted relative to the camera |
04:41 |
tanath |
i'm fairly sure there can be no legal issue with extending the world size. not relevant anyway though |
04:42 |
VanessaE |
paramat: a 62 km ^ 3 cube? (a 62 km cube cube?) so what, it's a tesseract? |
04:42 |
VanessaE |
;) |
04:42 |
tanath |
oh wait, that's the whole world? ~31k in every direction? |
04:42 |
riddim |
damn it is incredibly hard 2 scroll on the public ip thing on the first splash page |
04:42 |
VanessaE |
tanath: if you go to the edges of the map, which is -30927 to +30912 the map just stops generating there |
04:42 |
VanessaE |
nothing special happens |
04:43 |
VanessaE |
riddim: yeah that part needs some work |
04:43 |
VanessaE |
tanath: there literally is nothing fancy at the edges. the map just...stops. :) |
04:43 |
tanath |
is that true of other terrain generation too? |
04:43 |
VanessaE |
yep |
04:44 |
VanessaE |
other mods that generate terrain like paragen and the like just stop, assuming they don't have explicit code to do something special at the edges |
04:44 |
tanath |
but that wouldn't extend it right? |
04:44 |
VanessaE |
nope |
04:44 |
VanessaE |
the map just stops. |
04:45 |
paramat |
i mean, to be careful with MS, MT shouldn't try to emulate MC |
04:45 |
VanessaE |
paramat: there wouldn't be any problem legally-speaking. the problem is coding it. |
04:45 |
paramat |
yep |
04:46 |
VanessaE |
paramat: the map limit does need to be extended past 31k. people are going to need it. mark my words. :) |
04:46 |
* VanessaE |
hands paramat a Sharpie to mark said words with. |
04:47 |
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04:47 |
TBC_x |
To be honest, I think that the small world problem originiates from no content in vertical space |
04:47 |
riddim |
what's a good beginner server? |
04:47 |
paramat |
nope theres no need |
04:47 |
VanessaE |
riddim: try my Almost Vanilla server. |
04:48 |
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04:48 |
VanessaE |
paramat: there will be |
04:48 |
paramat |
sure but thats another game ... |
04:49 |
TBC_x |
for example terraria |
04:49 |
VanessaE |
paramat: the problem is you can't just "walk up" |
04:49 |
VanessaE |
paramat: and we have no realms to make use of that extra vertical space |
04:49 |
VanessaE |
certainly nothing by default |
04:49 |
VanessaE |
so basically all that vertical space is useless |
04:49 |
TriBlade9 |
PRoblem with reamls vanessa is shadows |
04:49 |
TBC_x |
its world is pretty small, but it has tons of content so you never have time to think about it |
04:49 |
VanessaE |
TriBlade9: that too. |
04:50 |
TriBlade9 |
For me at least, infinitely deep mining is quite a turnoff |
04:50 |
VanessaE |
indeed, there's only so deep you can dig before it is just too much |
04:50 |
VanessaE |
but that's not the issue |
04:50 |
tanath |
i suppose 62k^3 is sufficient |
04:50 |
VanessaE |
the issue is all that sky |
04:51 |
TriBlade9 |
Well, hell-deep realms are easier |
04:51 |
VanessaE |
there's nothing UP there |
04:51 |
riddim |
i found ur mostly vanilla server vanessae, is that the same thing? |
04:51 |
TriBlade9 |
Sky, though, is totally different |
04:51 |
VanessaE |
riddim: that's the one |
04:51 |
paramat |
well hmmmm apparently has his own plans for core floatlands, and there are lots of good mods |
04:51 |
VanessaE |
paramat: floatlands are nice and all but that doesn't solve the problem of getting people UP there in the first place |
04:52 |
paramat |
thats just another interesting creative task for modders |
04:52 |
VanessaE |
riddim: let me know when you're on and I'll grant interact |
04:52 |
paramat |
new realms that allow vertical travel |
04:52 |
VanessaE |
paramat: but wait, do you want people to just teleport (or otherwise transport) from sky island to sky island for the next 30 km? |
04:53 |
VanessaE |
(going up) |
04:53 |
VanessaE |
riddim: there you go, saw you join. interact granted. |
04:53 |
TriBlade9 |
Wings, jetpacks, and the like could help... |
04:53 |
VanessaE |
pleas read the rules in the spawn area |
04:53 |
VanessaE |
TriBlade9: ok, that's the first thousand meters, then what? |
04:53 |
riddim |
yeah i logged in |
04:54 |
VanessaE |
riddim: go ahead and play. |
04:54 |
paramat |
shadows are only ever propagated downwards through continuous chunks |
04:54 |
TriBlade9 |
The first thousand meters is progress :P |
04:54 |
VanessaE |
this is a more-or-less vanilla server, with a few mods to make admin easier. So find some trees, dig them, craft, and go from there :) |
04:55 |
VanessaE |
paramat: shadows isn't the problem. the problem is content. what do you plan to do with the other 30 km worth of sky? |
04:55 |
VanessaE |
paramat: 30 more realms? |
04:55 |
TriBlade9 |
Boss towers? |
04:55 |
TBC_x |
difficulty getting there should scale in a way |
04:55 |
VanessaE |
(shadows aren't the problem because those can be solved somehow) |
04:56 |
TriBlade9 |
If we could turn some of it into 0-gravity and space-like-sky, that would be nice |
04:56 |
VanessaE |
TriBlade9: we can. |
04:56 |
TBC_x |
or just the difficulty of the inhabitants |
04:56 |
TriBlade9 |
VanessaE, then do it :P |
04:56 |
paramat |
realms that have vertical structure reaching to the realm above |
04:56 |
TriBlade9 |
That would allow asteroids and moon realms and stuff |
04:56 |
paramat |
either as terrain, tower, mountain etc |
04:56 |
TriBlade9 |
But there's no invert gravity yet tho |
04:56 |
TBC_x |
skylands would make sense with portals of some sort |
04:56 |
VanessaE |
paramat: but I'm trying to say that there's only so much of that you can do |
04:57 |
TriBlade9 |
I tried portals once, epic fail |
04:57 |
VanessaE |
you're talking a thousand meters tall mountains |
04:57 |
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04:57 |
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ibloat joined #minetest |
04:57 |
TriBlade9 |
wb ibloat |
04:57 |
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04:59 |
paramat |
the vertical aspect of MT only creates fascinating new ways to build and generate, stuff that goes far beyond what MC can do =D |
04:59 |
VanessaE |
I'll grant you that :)_ |
04:59 |
TriBlade9 |
And we can't think of anything to generate >:I |
04:59 |
VanessaE |
you know that better than anyone |
04:59 |
TriBlade9 |
trufax |
04:59 |
riddim |
i'm drowning lol idk how 2 get out |
04:59 |
paramat |
its also MTs unique character |
04:59 |
TBC_x |
mapgen could use the dimensions of the world and generate gigantic mountains or deep chasms |
04:59 |
TriBlade9 |
Your work paramat is amazing |
04:59 |
VanessaE |
riddim: if you get stuck, /spawn |
05:00 |
VanessaE |
paramat: but the problem still remains that there's too much vertical space and not enough things to DO with it :) |
05:00 |
TriBlade9 |
Anyone here know how to use #ifs properly in C++? |
05:01 |
TBC_x |
i think that #ifs only evaluates #defines and -Defines |
05:01 |
riddim |
i figured it out |
05:01 |
VanessaE |
paramat: which is why I wouldn't be against dropping a bit of vertical space in exchange for more horizontal space if the result is a more balanced map layout |
05:01 |
TriBlade9 |
^^ |
05:01 |
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05:01 |
paramat |
good grief, thats down to a players lack of imagination |
05:01 |
TriBlade9 |
31k just isn't a big enough map |
05:02 |
paramat |
i have enough ideas and intentions for several lifetimes |
05:02 |
ibloat |
TriBlade9, thanks :) |
05:02 |
paramat |
all within 62km ^ 3 |
05:02 |
TBC_x |
31k is not enough because the interesting stuff is only in horizontal plane |
05:02 |
TriBlade9 |
I'm the guy that goes out 125k on an anarchy server to survive and never be found |
05:02 |
VanessaE |
paramat: but can you fill 62x31x62 km worth of map with those ideas? :) |
05:02 |
TBC_x |
down below is just minetest:stone |
05:03 |
VanessaE |
TBC_x: well that's not how minetest works actually |
05:03 |
paramat |
no one has filled the surface yet, when they do i'll point up and point down |
05:03 |
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05:03 |
VanessaE |
there's LOTS of interesting stuff underground in a good game like Carbone or Dreambuilder |
05:03 |
VanessaE |
minetest_game just doesn't put much down there is all |
05:04 |
paramat |
the world is already balanced because it's cubic |
05:04 |
VanessaE |
cubic != balanced :) |
05:04 |
paramat |
just as c55 wants it, no bias to the current terrain at y = 0, flexible for space stuff |
05:04 |
VanessaE |
it's just symmetric |
05:04 |
VanessaE |
and hell, it isn't even that |
05:05 |
VanessaE |
it's -30927 to +30912 :) |
05:06 |
riddim |
my phone just barely can't handle it well enough 2 really b playable but it's cool still. it should run good on a real computer |
05:06 |
VanessaE |
to me, less sky and more land makes more sense |
05:06 |
paramat |
VanessaE, no 62km vertical is barely enough ... but enough |
05:06 |
VanessaE |
you won't find a planet in this universe that has any other layout than this :) |
05:06 |
TriBlade9 |
Welp, I'm back to my original problem >_< |
05:06 |
VanessaE |
riddim: it runs quite well in fact. with a half-way decent video card, you can get 30-40 fps and 240m view range easily. |
05:06 |
VanessaE |
maybe 60fps |
05:07 |
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05:09 |
TriBlade9 |
Depending on the mods ;) |
05:09 |
VanessaE |
yep |
05:09 |
VanessaE |
the less complex the objects on the terrain, the better it will perform |
05:09 |
TriBlade9 |
Aaand 4px texture pack? |
05:09 |
VanessaE |
nodebox models are slowest |
05:09 |
TriBlade9 |
Hmm |
05:09 |
TriBlade9 |
I wonder if there's a 1px texturepack |
05:10 |
VanessaE |
texture packs can sometimes help, though with limits |
05:10 |
* TriBlade9 |
glances at paramte |
05:10 |
VanessaE |
TriBlade9: there is, yes |
05:10 |
TriBlade9 |
*paramat |
05:10 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=8190 |
05:10 |
VanessaE |
there's one |
05:10 |
TriBlade9 |
lol |
05:10 |
TriBlade9 |
Do you think meshnodes will perform better than nodeboxes? |
05:10 |
VanessaE |
yes, they will |
05:10 |
TriBlade9 |
Yay |
05:11 |
TriBlade9 |
And they're animatable :D |
05:11 |
VanessaE |
because nodeboxes are apparently being converted into irrlicht meshes/vertexes in realtime, so the CPU is being used to do it |
05:11 |
paramat |
several stacked realms each 4km thick, joined by towers, space elevators etc then space with mini cubic worlds, asteroids, then up near world top other dimensions sealed off within impassable barriers. 32km is barely enough |
05:11 |
VanessaE |
that's a large part of why they slow the renderer down |
05:11 |
TriBlade9 |
not surprising |
05:11 |
VanessaE |
whereas meshes don't do that |
05:11 |
TriBlade9 |
Is there particlespawner yet? or just add_particle? |
05:11 |
VanessaE |
paramat: 4km? wut? realms were generally agreed to be 1km thick... |
05:11 |
VanessaE |
TriBlade9: there is, but it sucks. |
05:12 |
paramat |
lol 'agreed' |
05:12 |
TriBlade9 |
:/ |
05:13 |
TriBlade9 |
How the fck do I pull this off? |
05:13 |
riddim |
i'm on a debian stable distro, is compiling it my only option |
05:13 |
paramat |
i would want a minimum 2km of both air and land in a realm, but some realms can be thin and simple |
05:14 |
TriBlade9 |
Also, lua mapgen is still too slow |
05:14 |
jordan4ibanez |
Whoa, why does an abm check something like 20 times before it changes the block? |
05:15 |
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05:15 |
paramat |
yes its too slow |
05:15 |
Aika |
Normal human here. Who is going to put directional/positional mumble voice chat into minetest for me? lol |
05:15 |
VanessaE |
Aika: no one |
05:16 |
ibloat |
has anyone knowing lua given http://terralang.org/ a look? |
05:16 |
VanessaE |
that isn't a feature anyone has really looked at adding. |
05:16 |
paramat |
watershed mod for me is 2 sec per chunk, stuff like that used to take 1min per chunk |
05:16 |
khonkhortisan |
I read a little about it |
05:16 |
Aika |
I knowwwwwww, whyyyy, i love voice chat. it gives me something to listen to besides the 3 sound effects. lol |
05:16 |
ibloat |
might yield some speedups |
05:16 |
khonkhortisan |
I still have to find the wayland channel |
05:16 |
VanessaE |
Aika: because with voice chat comes latency, lots of code, slowness, childish people yelling at each other, and SWATting. |
05:17 |
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05:17 |
VanessaE |
Aika: you could always run skype or so, or run your favorite playlist in the background :) |
05:17 |
paramat |
lua mapgen is okay for singleplayer, but the complex ones a little slow for a multiplayer server |
05:17 |
Aika |
I'll give you childish people and code, code being the obvious big one, but latency isn't one with voice. basically undetectable. |
05:18 |
VanessaE |
Aika: latency in the Minetest engine I mean |
05:18 |
Aika |
Yeah, i just run mumble in background, positional audio was a "if I can dream" silly comment really lol |
05:18 |
VanessaE |
adding voice sources would add latency to minetest's networking code even if it's Mumble handling the actual audio strea,m |
05:18 |
VanessaE |
stream* |
05:18 |
VanessaE |
I'm not saying it isn't doable |
05:18 |
VanessaE |
it should be |
05:19 |
Aika |
ah yeah. and thats really one of the best parts of minetest, (i should know as i play on a single core 1.7 intel graphics) lol |
05:19 |
VanessaE |
you might even be able to do it with a Lua mod now |
05:19 |
VanessaE |
e.g. writing positions to a log that your Mumble program could scrape |
05:19 |
Aika |
It seems like being node-based would be able to work well with positional (normal person speaking, again...) |
05:20 |
VanessaE |
paramat: one of the problems I've seen with plants_lib is that the mapgen hands a whole bunchs of blocks to it all at once - like 20 or 30 at a time |
05:20 |
Aika |
If you've heard of teamspeak, its the open source version of it, using Speex usually. |
05:20 |
VanessaE |
and it gets all bogged down generating those, leaving no time for the engine to do other stuff |
05:20 |
VanessaE |
Aika: right. the issue is getting the positional data out of the game and into a form that Mumble/Teamspeak/et al. can read |
05:21 |
VanessaE |
you can probably do that with a mod |
05:21 |
VanessaE |
but you will have to code something to run outside of minetest to read the data and tell the audio program how to pan the audio |
05:21 |
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05:22 |
paramat |
bbl |
05:22 |
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05:22 |
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05:23 |
jray541 |
VanessaE: thanks for the help last night i got my server up! :) |
05:23 |
Aika |
While I'm hear, question... On single player, my view distance rapidly throttles from min to max constantly, and it's basically unusable. I've played with older version in the past and it was fine. Multiplayer is fine as well. Any idea whats up? |
05:23 |
VanessaE |
jray541: good deal :) |
05:24 |
VanessaE |
Aika: I'm not sure, but you can lock it to a certain range if necessary: |
05:24 |
Aika |
by setting both ranges equal? |
05:24 |
VanessaE |
viewing_range_nodes_min = 35 |
05:24 |
VanessaE |
viewing_range_nodes_max = 100 |
05:24 |
VanessaE |
for example |
05:24 |
VanessaE |
yep, you can set them equal if you like |
05:24 |
Aika |
why would 35/100 make them locked? |
05:25 |
VanessaE |
those are just example figures. |
05:25 |
VanessaE |
that would set the view range to be no less than 35 and no more than 100 meters. |
05:25 |
Aika |
oh, right, i was saying they throttle between the two I set in config |
05:25 |
VanessaE |
you could set them both to whatever value works well for you. say, 50 if you want. |
05:25 |
Aika |
k thx |
05:26 |
VanessaE |
normally the game will ramp up and down according to what can be displayed; if it's ping-ponging then that's clearly a bug in the auto-tuner |
05:26 |
VanessaE |
I've been complaining about the quality of that code for a while, but I don't have a better algorithm to suggest :-/ |
05:27 |
Aika |
Minetest 0.4.10 |
05:27 |
Aika |
Using Irrlicht 1.8.1 |
05:27 |
Aika |
Build info: VER=0.4.10 |
05:27 |
VanessaE |
I would suggest you file an issue on the bug tracker, https://github.com/minetest/minetest/issues/new |
05:28 |
VanessaE |
someone's gotta address this soon |
05:28 |
VanessaE |
even with my badass machine, it's a bit of a problem too |
05:28 |
Aika |
k, I think i saw others complaining as well |
05:29 |
Aika |
Why does "just test" always have so many players? OR, another way of phrasing, why don't I understand what people do on that server? lol |
05:29 |
VanessaE |
I haven't the foggiest clue - that damn server has us all completely perplexed. |
05:30 |
VanessaE |
it's all stone for G*d sakes |
05:30 |
VanessaE |
and bones. |
05:30 |
Aika |
Ok good, so i'm not just a retard and think it seems terrible but always has tons of players? |
05:30 |
VanessaE |
or it was when I was there last. |
05:30 |
VanessaE |
the problem is the sort order of the master list |
05:30 |
Aika |
yeah, no trees or dirt hardly |
05:30 |
Aika |
i thought so too. |
05:30 |
VanessaE |
it always puts the servers in order by number of users |
05:30 |
VanessaE |
so top user count always stays at the top and gains more users |
05:30 |
Aika |
so its just first because its first now lol |
05:30 |
VanessaE |
self-reinforcing thing |
05:30 |
VanessaE |
yep |
05:31 |
VanessaE |
and I have bitched about this, too |
05:31 |
VanessaE |
loudly. |
05:31 |
khonkhortisan |
does doing that make someone a... nevermind. |
05:31 |
VanessaE |
it does. |
05:31 |
Aika |
lol |
05:31 |
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05:31 |
VanessaE |
and I will admit to it. |
05:31 |
khonkhortisan |
lol |
05:31 |
* VanessaE |
<---- bitch, 100%. |
05:31 |
VanessaE |
:) |
05:31 |
tanath |
is there something special about obsidian glass doors? they strong or anything? |
05:32 |
tanath |
or just that they're see-through? |
05:32 |
VanessaE |
they're just dark and made from obsidian glass ;) |
05:32 |
khonkhortisan |
I own two bitches. One's a weim, and I forgot what the other one was. |
05:32 |
VanessaE |
to correspond with the regular glass doors. |
05:32 |
khonkhortisan |
Well, I'm just borrowing it anyway. It's still a puppy. |
05:33 |
Aika |
Who is at the very top of the minetest chain of command? Is there a top? IS it a single individual? |
05:33 |
khonkhortisan |
I should know that. |
05:33 |
khonkhortisan |
c55 is or used to be |
05:34 |
khonkhortisan |
it might be community-driven by now |
05:34 |
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05:34 |
Aika |
I saw his/her blog, it has some cool stuff on it, didn't see minetest things though. |
05:34 |
VanessaE |
it's basically balanced between all the devs now |
05:35 |
VanessaE |
c55 used to head the project, now he prefers to stay off to the side. |
05:36 |
raffahacks |
VanessaE, which part of mt did you develop? |
05:37 |
VanessaE |
raffahacks: I've only done very little with the engine core. the texture filters and some Lua stuff. |
05:37 |
VanessaE |
I just do mods and a game, that's all |
05:37 |
VanessaE |
and a lot of complaining :P |
05:37 |
VanessaE |
RealBadAngel bounces ideas and code off of me a lot too |
05:37 |
jray541 |
i always wondered why c55 was on some of the filenames |
05:37 |
VanessaE |
but I don't write engine code myself anymore |
05:37 |
raffahacks |
So you are a C++ dev too ;) |
05:37 |
Aika |
And you have your name EVERYWHERE. When I'm looking for stuff, it seems like minetest belongs to you basically haha |
05:38 |
khonkhortisan |
hostile takeover by commit spam |
05:38 |
VanessaE |
raffahacks: no. I don't consider myself a C++ dev. I couldn't code my way out of a paper bag, at least not in that language anyway :P |
05:38 |
VanessaE |
Aika: wait, belongs to who..? |
05:38 |
Aika |
VanessaE, you |
05:38 |
VanessaE |
ME? HAH! |
05:39 |
VanessaE |
no fucking way |
05:39 |
khonkhortisan |
if (PaperBag.contains(self)) { new PaperBag(self); } //oh wait, I'm still in one |
05:39 |
VanessaE |
:) |
05:39 |
Aika |
Yeah, like every minetest-ish site. And forum. |
05:39 |
Aika |
haha |
05:39 |
VanessaE |
I'm just a modder and texture author. |
05:39 |
VanessaE |
wait what? |
05:39 |
VanessaE |
"every minetest-ish site"? |
05:39 |
Aika |
And even still, i get on irc, and here you are, talking haha |
05:39 |
raffahacks |
Well, maybe she's just modest |
05:39 |
VanessaE |
I'm only on here and the forum |
05:40 |
Aika |
ugh, my new xchat isn't tab completing like i think it should |
05:40 |
VanessaE |
(well here, the forum, and of course maintaining my servers and website, but I presume you didn't mean those) |
05:40 |
Aika |
maybe i see your server a lot |
05:40 |
Aika |
it gets mentioned quite a bit |
05:40 |
VanessaE |
heh maybe :_) |
05:40 |
|
jp joined #minetest |
05:40 |
VanessaE |
aw shit |
05:40 |
* VanessaE |
hides |
05:40 |
Aika |
i still haven't logged into it |
05:41 |
ibloat |
the 'guests' on that 'just test' server behave like simple bots, some of them anyway |
05:41 |
VanessaE |
^^^^ he has pull requests waiting to merge to Homedecor that I didn't get to today :) |
05:41 |
jray541 |
whats an acceptable amount of resources for a 15 player server? |
05:41 |
VanessaE |
jray541: 2GB RAM, as much CPU as you can spare (but 2 cores is enough), 10 GB of storage |
05:41 |
Aika |
ive been playing on Liberty Land and checked out just test before that (what the eff...) |
05:41 |
jp |
where did I put the horsewhip......................... |
05:41 |
VanessaE |
anything more than that is overkill |
05:41 |
raffahacks |
I feel so sad because i can't code in C |
05:41 |
VanessaE |
jp: haha |
05:41 |
khonkhortisan |
depends on if they stay in the city or purposely roam around the entire map, generating everything |
05:42 |
khonkhortisan |
One can learn anything. It's one of the fundamental features of a human being. |
05:42 |
VanessaE |
jray541: the majority of that storage will be for the map, and most of THAT will be for future use - the initial map is only gonna be a few dozen MB for a while |
05:42 |
khonkhortisan |
You can use multiple websites to learn C(++) |
05:42 |
jray541 |
Vanessa: nice i just got a 2bg ram 4 core vps with 35gb and 2gb ssd swap |
05:43 |
jray541 |
VanessaE: VPS for a year |
05:43 |
* TriBlade9 |
wants a VPS .-. |
05:43 |
VanessaE |
jray541: that's more than adequate, but pay attention to your disk IO. even on a VPS with SSD, that can suffer if the hardware is overloaded. |
05:44 |
VanessaE |
TriBlade9: I use a dedicated server for my minetest instances. only cost me $29/mo but I got in while they were still "on sale". |
05:44 |
VanessaE |
the host no longer offers that deal anymore, sadly |
05:44 |
VanessaE |
(OVH, Canada datacenter, decent hardware, too) |
05:45 |
TriBlade9 |
One problem |
05:45 |
TriBlade9 |
Can't buy a VPS from China generally, online payment is almost impossible here |
05:45 |
tanath |
i gave myself steel and got iron? o_O |
05:45 |
VanessaE |
TriBlade9: even cryptocurrency like Pandacoin (PND) or so? |
05:45 |
Aika |
Any tips on submitting github issue for switching between max/min view distance super frequently? I've never submitted one before, is what i'm saying. |
05:45 |
VanessaE |
tanath: this is normal; in minetest iron is steel once it's cooked into ingots |
05:46 |
VanessaE |
tanath: carbone probably equates one directly with the other |
05:46 |
TriBlade9 |
VanessaE, No, I can use Bitcoins or something, but I can't convert money to bitcoins very easily |
05:46 |
VanessaE |
TriBlade9: damn :( |
05:46 |
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05:46 |
TriBlade9 |
Yeah, really sucks >_> |
05:46 |
jray541 |
VanessaE: thats a good deal on a dedicated. I'll get a dedicated when i can host it myself. someday... |
05:46 |
VanessaE |
TriBlade9: because of that exchange<->banks crackdown a few months back I guess? |
05:46 |
TriBlade9 |
There was an old free VPS site, and it still works, but my IP is blacklisted due to spam from this area >:U |
05:47 |
TriBlade9 |
Yep |
05:47 |
TriBlade9 |
And the google crackdown |
05:47 |
TriBlade9 |
Lots of libs are inaccessable, breaks most sites that use javascript encryption |
05:48 |
VanessaE |
jray541: yep. this one's a i3 dual core 3.4 GHz w/HT, 8GB RAM, 2TB storage (spinning rust), unlimited bandwidth over a 100 Mbps ethernet link |
05:48 |
jordan4ibanez |
Who wants to see my super fire? |
05:49 |
Aika |
Is "preload item visuals" good or bad for super old single core computer? |
05:49 |
VanessaE |
bad |
05:49 |
VanessaE |
always disable that |
05:49 |
VanessaE |
it just wastes time having it turned on :) |
05:49 |
VanessaE |
(and sometimes caused the game to act weird once you're in the world) |
05:49 |
Aika |
Ohhhh k thanks. I'm sorry i'm treating this IRC like a pure question/answer bot lol I've had a lot of questions built up the past month. |
05:50 |
VanessaE |
heh |
05:50 |
VanessaE |
it's okay |
05:50 |
VanessaE |
that's why we're here |
05:50 |
VanessaE |
(well part of the reason) |
05:50 |
VanessaE |
jordan4ibanez: what's it do? |
05:50 |
raffahacks |
How much is for you a vps |
05:51 |
VanessaE |
raffahacks: a good VPS will run around $10 a month or so |
05:51 |
VanessaE |
maybe a bit more |
05:51 |
VanessaE |
at least good relative to what's capable of running a Minetest server instance nicely |
05:52 |
raffahacks |
Huh |
05:52 |
VanessaE |
if you can deal with lag (and users complaining), and the storage is adequate, one of those super-cheap $5 deals that are floating around might suffice. |
05:53 |
VanessaE |
but don't expect to run anything more than a vanilla server and some basic admin tools there |
05:53 |
tanath |
shield goes in 1 hand. what goes in other? |
05:54 |
ibloat |
how are user passwords stored on servers? |
05:54 |
VanessaE |
tanath: nothing, just whatever you weild |
05:54 |
VanessaE |
wield* |
05:54 |
tanath |
then you can't use it |
05:54 |
VanessaE |
your block, item, weapon, etc |
05:55 |
VanessaE |
ibloat: in a file in the world dir, encrypted |
05:55 |
tanath |
you can place whatever you want there, but it doesn't 'work'. i think only armour is supposed to go there |
05:55 |
VanessaE |
tanath: OH that |
05:55 |
VanessaE |
I still don't know; ask Calinou when you catch him next |
05:55 |
VanessaE |
he ought to be on in the next few hours I guess |
05:55 |
tanath |
i'll be gone |
05:55 |
VanessaE |
send a forum PM then :) |
05:56 |
tanath |
don't generally use forums |
05:56 |
VanessaE |
the Minetest forums are a very good resource, you should consider browsing them |
05:56 |
VanessaE |
mods, games, most of us can be reached there too |
05:56 |
ibloat |
VanessaE, I see. so I have to trust the server operator hm |
05:56 |
VanessaE |
ibloat: correct |
05:56 |
tanath |
sure, i look, just don't want another account |
05:56 |
VanessaE |
ibloat: but the server operator cannot read your password |
05:57 |
VanessaE |
it is a one-way hash |
05:57 |
VanessaE |
same concept as e.g. a Linux password |
05:57 |
tanath |
that's what rainbow tables are for |
05:57 |
VanessaE |
probably also the same concept as Windows uses |
05:58 |
VanessaE |
tanath: I doubt that would work on a salted crypt like Minetest uses |
05:58 |
ibloat |
thing is I can control access to my machines. MT server operators might dump the passwords in the clear with just a little patch |
05:58 |
VanessaE |
ibloat: nope |
05:58 |
tanath |
i've tried the wiki, i've tried obvious variations, but i still can't seem to get steel. just keep getting iron :( |
05:58 |
VanessaE |
the password is not sent clear |
05:58 |
VanessaE |
it's hashed and then sent to the server. |
05:58 |
ibloat |
ah rigth |
05:58 |
tanath |
VanessaE, ah, wasn't sure it was salted |
05:59 |
tanath |
they often aren't |
05:59 |
VanessaE |
tanath: I'm pretty sure it is anyway, I'd have to check |
05:59 |
ibloat |
right, thank you for clearing that up |
05:59 |
tanath |
VanessaE, actually, being the server operator they'd have access to the salt, so i don't think it'd matter |
05:59 |
VanessaE |
SHA1 |
06:00 |
VanessaE |
https://forum.minetest.net/viewtopic.php?p=104175#p104175 |
06:00 |
tanath |
ah, well sha1 is weak anyway |
06:00 |
VanessaE |
not sure if "slt" is supposed to say it's salted, probably yes |
06:00 |
tanath |
should use sha3 |
06:00 |
VanessaE |
there has been talk of switching to a stronger algo |
06:00 |
tanath |
even sha2 is weak |
06:00 |
VanessaE |
but idk where that went |
06:01 |
jordan4ibanez |
VanessaE: Right now, it's just an improved fire, I have to include the entity tomorrow, though. |
06:01 |
VanessaE |
either way, the same level of trust would have to exist for any server operator regardless of the kind of service it is |
06:01 |
VanessaE |
after all, there's nothing stopping a server operator from just outright resetting a user's password to whatever they want :) |
06:02 |
VanessaE |
if I have root, you are fucked :) |
06:03 |
ibloat |
it's not about the character on that server, more like people that are using the same user/password combination everywhere |
06:03 |
VanessaE |
ah yeah |
06:03 |
ibloat |
having their emails read/identity stolen |
06:03 |
VanessaE |
well that's the same concern as using the same user/pass on a bunch of different websites |
06:04 |
ibloat |
indeed |
06:04 |
VanessaE |
like that "gmail leak" (that wasn't) recently |
06:05 |
tanath |
this is why you don't reuse passwords |
06:05 |
VanessaE |
if you have the password file, and a powerful enough machine, well.. brute force if you're bored. botnet + brute force if you're an ass. supercomputer + brute force if you're desparate |
06:05 |
VanessaE |
desperate* |
06:06 |
tanath |
it's really not hard to use a long random unique password for every site/service |
06:06 |
* VanessaE |
throws a battery, a staple, and a horse correctly at tanath |
06:06 |
VanessaE |
http://xkcd.com/936/ |
06:06 |
tanath |
yeah, that's bad advice and has been for a long time :P |
06:07 |
tanath |
using dictionary words helps very little :P |
06:07 |
VanessaE |
which, using line noise or xkcd? :) |
06:07 |
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06:07 |
tanath |
xkcd's password advice. it's a little better for avg joe is all |
06:08 |
tanath |
neat trick throwing a horse though |
06:08 |
ibloat |
tanath, people will be stupid on the internet/in games. if we can protect them some more with reasonable effort we should |
06:08 |
VanessaE |
yeah, that damn nag was heavy ;) |
06:08 |
tanath |
it's not reasonable to put unreasonable amounts of effort into saving them miniscule amounts of effort that would protect them so much bette |
06:08 |
tanath |
r |
06:08 |
tanath |
if they want better protection they'd use a damned password manager |
06:08 |
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06:09 |
VanessaE |
I keep my passwords in a flat text file that is itself aes-encrypted. |
06:09 |
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06:09 |
tanath |
keepass? |
06:09 |
ibloat |
tanath, we know this. they don't. telling them afterwards they were stupid is not a good solution |
06:09 |
VanessaE |
nope, just good old fashioned aespipe + nano |
06:09 |
tanath |
yes it is, because we tell them before and they don't listen |
06:10 |
tanath |
and if they continue after it's on them |
06:10 |
VanessaE |
no need for a special program to handle it - I don't trust password managers. |
06:10 |
ibloat |
we're in minetest does it says anything about passwords? |
06:10 |
ibloat |
*where |
06:10 |
tanath |
learn vim :P you're already on linux, you're halfway there |
06:10 |
VanessaE |
vim? why not just scoop my eyeballs out with a rusty spoon? ;) |
06:11 |
Cylus |
I use KeePassX for most of my passwords, but I can't store Minetest passwords that way. Minetest pasting is broken. |
06:11 |
VanessaE |
I'll stick to nano for shell stuff and gedit for everything else :) |
06:11 |
tanath |
VanessaE, keepass is good. and you _are_ using special programs for it |
06:11 |
tanath |
aespipe |
06:11 |
tanath |
Cylus, that's what autotype is for |
06:11 |
VanessaE |
well aespipe is generic enough that it doesn't know I'm encrypting a passwords file :) |
06:11 |
Cylus |
SO I use the same stupid password that I can remember for every Minetest server. Very insecure. |
06:12 |
Cylus |
tanath: Autotype? Is that in KeePassX or something else? |
06:12 |
Cylus |
*so |
06:12 |
Cylus |
*So |
06:12 |
tanath |
keepass lets you autotype. on linux it uses xdotool. basically alt+tabs, types username, hits tab, types password, hits enter |
06:13 |
tanath |
modifiable |
06:13 |
tanath |
so click in username field, switch to keepass, perform autotype, done |
06:13 |
ibloat |
will not work with all WMs if it really only alt-tabs |
06:13 |
Cylus |
How do you switch to autotype? |
06:13 |
tanath |
not really alt+tab |
06:14 |
tanath |
huh? what does that mean? "switch to autotype"? |
06:14 |
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06:14 |
tanath |
i don't know how keepassx works. maybe different |
06:14 |
tanath |
it doesn't support some newer things |
06:14 |
Cylus |
OH! This is KeePass. My bad. |
06:15 |
Cylus |
I think KeePass is Windows-only, but I don't remember for sure. |
06:15 |
tanath |
nope |
06:15 |
tanath |
i use keepass on linux & android |
06:15 |
ibloat |
uh mono |
06:15 |
Cylus |
Okay, I don't know what application I was thinking of then. |
06:18 |
tanath |
VanessaE, i get not trusting online password managers like lastpass. they've all been breached, for instance |
06:18 |
VanessaE |
well folks, I think I'm gonna head off to bed now |
06:19 |
tanath |
but keepass is offline only. no 3rd-party server to rely on. just you and your encrypted database |
06:19 |
tanath |
g'night |
06:19 |
Cylus |
Oh, wow. KeePass has a lot of dependencies. |
06:19 |
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06:19 |
tanath |
worth it |
06:19 |
VanessaE |
be back tomorrow morning |
06:19 |
Cylus |
Night, VanessaE! |
06:19 |
ibloat |
gn |
06:19 |
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06:19 |
jp |
gnight |
06:20 |
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06:20 |
TriBlade9 |
Good night Vanessa! |
06:20 |
TriBlade9 |
Sleep tight ;) |
06:20 |
TriBlade9 |
(Does she actually go offline? or does she just stay on IRC all night?) |
06:20 |
VanessaE |
oh and if Aika returns, tell him I granted interact |
06:20 |
jordan4ibanez |
Yo VanessaE http://youtu.be/bDLtDaS29ns |
06:21 |
VanessaE |
night all. --> out |
06:21 |
Cylus |
Alright, I'm installing it. I hope it works with Minetest on my desktop. If it does, that would be a big improvement. |
06:21 |
jordan4ibanez |
FIYA |
06:21 |
Cylus |
TriBlade9: I think she stays logged in all night. I would too, if I didn't have overheating issues. |
06:21 |
TriBlade9 |
Aww |
06:21 |
tanath |
Cylus, just consider they keystrokes needed to log in. you can modify what it types in autotype tab if needed |
06:21 |
TriBlade9 |
IDK why people do that, it's annoying to see people online but them not to read chat at all |
06:22 |
tanath |
that's what /away is for |
06:22 |
tanath |
one reason is some people don't register nicks, and it's a way to keep them |
06:22 |
Cylus |
Some people get annoyed when I use /away . I haven't figured out why though. |
06:22 |
tanath |
pfft. ignore them. they're silly |
06:23 |
TriBlade9 |
What does /away do? |
06:23 |
tanath |
it's far more annoying to change your nick to nick_away or something |
06:23 |
tanath |
taht actually spams channel |
06:23 |
Cylus |
It marks your client with some sort of "I'm not here" flag. |
06:23 |
TriBlade9 |
Oh |
06:23 |
TriBlade9 |
How do you undo it? |
06:23 |
tanath |
TriBlade9, for me, in hexchat nicks turn to grey (dimmer) |
06:23 |
tanath |
in user list |
06:24 |
Cylus |
"/away" again, I think. It's been a while. |
06:24 |
jordan4ibanez |
Goodnight |
06:24 |
tanath |
or /back |
06:24 |
tanath |
or start typing, usually |
06:24 |
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06:24 |
tanath |
if autoreturn is enabled |
06:25 |
tanath |
well g'night |
06:25 |
Jonuz |
Does minetest use minecrafts textures? |
06:25 |
TriBlade9 |
Not at all Jonuz, unless you use a texturepack that does so |
06:26 |
Jonuz |
Ah ok, good |
06:29 |
Cylus |
In KeePass, it is hard to read the menus (white text on a white background). Also, it refuses to let me open my KDB database, saying that it can only open such files on Windows. |
06:31 |
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06:33 |
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06:33 |
jp |
Jonuz : the textures are compatible, you have just to re-name them for minetest |
06:33 |
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06:34 |
Jonuz |
I dont really care about that, just thought can microsoft sue minetest or someone for using their textures |
06:35 |
jp |
Jonuz : you can't share the MC textures for minetest |
06:38 |
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06:43 |
drworman |
, |
06:43 |
drworman |
er, anyone awake? |
06:45 |
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alket joined #minetest |
07:19 |
alket |
hi |
07:19 |
alket |
what did i do , now im flying ? |
07:21 |
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07:21 |
jp |
https://github.com/minetest/minetest <- +120 stars in 3/4 days 0_0 |
07:24 |
Jonuz |
someone shared it on reddit |
07:25 |
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07:29 |
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07:30 |
TriBlade9 |
New commit in the chat colors PR, fixed non-freetype building :D |
07:38 |
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07:42 |
riddim |
thank u 2 all the ppl who worked on this and helped me out |
08:01 |
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08:46 |
Megaf |
Hi all |
08:47 |
TriBlade9 |
Hie |
08:51 |
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08:51 |
MinetestBot |
meldrian: 09-15 18:23 UTC <Sokomine> du solltest deine englische welt auf mapgen v7 umstellen. sonst gibt es nur unmengen redwood und tannenartige baeume. mit v7 funktioniert ehtereal, und das stellt sehr schicke biome bereit, die zu erkunden sich lohnt |
08:58 |
Megaf |
!tell Sokomine English please. |
08:58 |
MinetestBot |
Megaf: I'll pass that on when Sokomine is around |
08:59 |
Megaf |
!server Megaf |
08:59 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 1165ms |
08:59 |
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08:59 |
TriBlade9 |
Dat ping doe |
09:00 |
TriBlade9 |
Okay, I've got a PR that will make tons of Minecrafters want to give me a big hug <3 |
09:00 |
Megaf |
Is anyone here using the bees mod? |
09:01 |
meldrian |
Megaf, it just tells me that i should use mapgen v7 with ethereal instead of mapgen v6 |
09:01 |
TriBlade9 |
Quick question |
09:01 |
meldrian |
its kinda funny though |
09:02 |
TriBlade9 |
Are things like mobs and item drops called entities or objects? |
09:09 |
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09:14 |
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09:17 |
sol_invictus |
farming:weed - anyone knows where is the definition? |
09:18 |
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09:18 |
sol_invictus |
TriBlade9: they are entities |
09:19 |
TriBlade9 |
Thank you |
09:21 |
sol_invictus |
that's probably why they are called objects sometimes http://dev.minetest.net/ObjectRef |
09:23 |
TriBlade9 |
.help |
09:23 |
TriBlade9 |
!help |
09:23 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
09:36 |
sol_invictus |
!up m.ayntest.net |
09:36 |
MinetestBot |
m.ayntest.net:30000 is up (376ms) |
09:37 |
sol_invictus |
!server addr:m.ayntest.net |
09:37 |
MinetestBot |
sol_invictus: Liberty Land Minetest | m.ayntest.net | Clients: 6/45, 6/12 | Version: 0.4.10-dev / minetest | Ping: 72ms |
09:49 |
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09:59 |
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10:06 |
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10:06 |
RealBadAngel |
sol_invictus, in farming mod |
10:08 |
sol_invictus |
RealBadAngel: I can't find it |
10:09 |
RealBadAngel |
are you sure about weed? not wheat? |
10:09 |
RealBadAngel |
https://github.com/minetest/minetest_game/blob/master/mods/farming/init.lua |
10:09 |
lazers |
New to Mine{craft/test}, how do I install texture pack? http://wiki.minetest.net/Installing_Texture_Packs is terrible |
10:09 |
lazers |
Basically, drop it in ~/.minecraft/textures ? |
10:10 |
RealBadAngel |
yes, then select it in menu |
10:10 |
RealBadAngel |
but in folder ofc |
10:10 |
sol_invictus |
RealBadAngel: I'm sure, weed is the thing that grows over the soil nodes |
10:10 |
RealBadAngel |
theres no "weed" in original farming mod |
10:11 |
TriBlade9 |
Selection Box Line width PR: https://github.com/minetest/minetest/pull/1646 |
10:11 |
sol_invictus |
RealBadAngel: ahh, I finally found it. It's from farming_plus mod. |
10:11 |
lazers |
RealBadAngel: ~/.minecraft... Phhft. (Moving it to minetest) |
10:12 |
RealBadAngel |
lol, havent noticed that :P |
10:13 |
lazers |
RealBadAngel: Thanks! I think I see the changes.... :) |
10:15 |
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10:15 |
heal |
hi,I have a question....how I can install the mod |
10:17 |
heal |
the daily package I cannot find the mods dir |
10:17 |
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10:17 |
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10:17 |
RealBadAngel |
find your data folder ./minetest in your home directory |
10:18 |
heal |
let me see..... |
10:19 |
heal |
no such things |
10:19 |
heal |
how comes.... |
10:20 |
RealBadAngel |
http://i.imgur.com/dwimq23.png |
10:22 |
RealBadAngel |
notice that folder is hidden, you cant see it in simple file managers |
10:22 |
heal |
it don't have the mods dir and texture dir |
10:22 |
RealBadAngel |
so create such folders |
10:22 |
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10:22 |
RealBadAngel |
shall have such folders as on the screenshot |
10:23 |
heal |
Ok...and put the zip file in the dir ? |
10:23 |
RealBadAngel |
unzipped |
10:23 |
heal |
||-_-unzip failed |
10:24 |
heal |
maybe their is something fualt |
10:24 |
RealBadAngel |
link to the mod youre trying to install? |
10:25 |
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10:26 |
lazers |
I have a feeling that minetest should create the empty directories (and create .ignore/.gitignore file inside them) to help potential minetest newcomers (as well as linux newcomers). |
10:27 |
heal |
....i am linuxer... |
10:28 |
heal |
and a chinese whose english is not so well -_-|| |
10:29 |
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10:29 |
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10:30 |
RealBadAngel |
lazers, indeed, mt should get a little more newbie friendly |
10:30 |
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10:31 |
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10:32 |
heal |
it doesn't have enough documents |
10:32 |
heal |
and in china browser the google based website is very hard |
10:33 |
heal |
it is too slow, or entirely cannot connected |
10:33 |
lazers |
heal: I'm not familiar with minetest. It looks like you want to put the $MOD folder in ~/.minetest/mods/ |
10:33 |
heal |
be connected.... |
10:34 |
heal |
e,ye... |
10:34 |
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10:42 |
heal |
RealBadAngel: i unzipped the zip package and mv the dir into the mod dir , failed.... the mod is not work |
10:43 |
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10:44 |
RealBadAngel |
name of the folder? |
10:44 |
lazers |
heal: Install tree. Do $ tree -d ~/.minetest |
10:44 |
RealBadAngel |
sometimes you need to change folder name for it to work |
10:45 |
heal |
hupmap-master |
10:45 |
heal |
... |
10:45 |
heal |
hudmap... |
10:46 |
RealBadAngel |
skip -master in the name |
10:46 |
heal |
ok... |
10:46 |
RealBadAngel |
github adds that shit to mods folder name |
10:47 |
heal |
doesnt work |
10:47 |
heal |
.... |
10:49 |
RealBadAngel |
have you enabled it? |
10:50 |
heal |
enable?yes |
10:50 |
heal |
but still not work |
10:52 |
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10:52 |
lazers |
heal: I think RealBadAngel still want a link to the mod |
10:53 |
heal |
hudmap, an mod to show a map |
10:53 |
jp |
https://forum.minetest.net/viewtopic.php?f=9&t=9901 |
10:54 |
jp |
you may need to generate an image somewhere to show the map (but not sure) |
10:54 |
RealBadAngel |
!seen sapier |
10:54 |
MinetestBot |
RealBadAngel: sapier was last seen at 2014-08-25 05:57:29 UTC on #minetest |
10:57 |
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10:58 |
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11:01 |
Megaf |
anyone using bees mod? |
11:01 |
Megaf |
does it causes lag for you? |
11:03 |
lazers |
heal: I'm getting the same thing. :o |
11:03 |
lazers |
Mod loaded. /hudmap on # no work |
11:04 |
RealBadAngel |
i think that mod need map file generated |
11:05 |
lazers |
In README.txt, " Map images must be supplied by the server admin and configured in hudmap.conf." |
11:06 |
heal |
what's mean of this!!!!!!!!!! |
11:11 |
heal |
oh,yes,it worked |
11:12 |
heal |
create a file,and copy the hudmap.conf.example into it,then name it hudmap.conf |
11:12 |
heal |
then it worked! |
11:12 |
heal |
when i putin /hudmap on |
11:20 |
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11:28 |
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11:41 |
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11:46 |
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11:47 |
fireglow |
Hi, with latest git I get the following error: |
11:47 |
fireglow |
ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) |
11:55 |
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11:56 |
knobo |
Is there any scripting language supported? |
11:56 |
knobo |
for creating mods |
11:56 |
jin_xi |
knobo: yes, lua is used |
11:56 |
knobo |
cool |
11:56 |
knobo |
Any examples? |
11:56 |
jin_xi |
yes, there are tons of mods in the forum, are you interested in anything specific? |
11:57 |
knobo |
I'm just wondering about the posibilities |
11:57 |
knobo |
Maybe I could get my son interested in programming |
11:57 |
jin_xi |
https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt this is the api |
11:57 |
jin_xi |
its really simple to add your own nodes for a start |
11:57 |
jin_xi |
then make them do something |
11:58 |
knobo |
cool |
11:59 |
knobo |
so, a node is a block, then? |
11:59 |
reactor |
knobo: try PilzAdam's Simple Mobs as a start |
11:59 |
reactor |
They're really eegant. |
11:59 |
reactor |
elegant, even |
12:00 |
jin_xi |
yes in mt a node is whats a block in mc and a (map)block is a chunk |
12:00 |
reactor |
By the way, why is MT using different terminology? |
12:00 |
reactor |
It only confuses. |
12:00 |
reactor |
This* |
12:01 |
jin_xi |
idk why, but i think we need to deal with it |
12:01 |
reactor |
Bet it may discourage switchers. |
12:02 |
jin_xi |
its not such a big obstacle imho |
12:02 |
reactor |
And MT does need more audience, especially on desktop. Because most tablet players suck. |
12:02 |
knobo |
I just tried minetest out for a few minuts, and i think it's behaves a bit better then minecraft. The environment responds to events in a smoother way. |
12:02 |
proller |
also mt have chunk and sector |
12:02 |
jin_xi |
maybe a faq for people with mc experience would be enough to help |
12:02 |
reactor |
Probably yes. |
12:03 |
RealBadAngel |
term node comes from irrlicht engine mt uses |
12:03 |
reactor |
Or a guide article, something "how to switch". |
12:03 |
proller |
mut all mt term must be ranamed |
12:03 |
reactor |
RealBadAngel: ah. |
12:03 |
reactor |
That explains it, for I've been wondeing why "node". |
12:04 |
RealBadAngel |
an object in irrlicht is scene node |
12:05 |
knobo |
I guess recent events have boosted minetest's comunity (?) |
12:05 |
proller |
no |
12:05 |
reactor |
knobo: I might have missed that. What happened? |
12:06 |
reactor |
New update to Minecraft made it less crackable? |
12:06 |
reactor |
:) |
12:06 |
knobo |
no, MS is buying mc |
12:06 |
reactor |
Oh. *chuckles* |
12:07 |
reactor |
Microsoft Cube Simulator |
12:08 |
PjotrOrial_ |
Microsoft Visual Mining and Crafting Simulator 2014 |
12:08 |
jin_xi |
now kinect only |
12:09 |
reactor |
The key word is Visual Mining. |
12:10 |
reactor |
That'd also be a good nod to Chuck Norris. |
12:11 |
chchjesus |
knobo: Has bought* |
12:12 |
chchjesus |
Macro$haftcraft simulator |
12:12 |
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12:15 |
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12:18 |
Megaf |
sfan5: Hi there, are you aware of this? 09:13:17: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) |
12:19 |
Megaf |
also, theres almost no servers listed here http://servers.minetest.net |
12:19 |
reactor |
Megaf: DNS malfunction, again? |
12:20 |
Megaf |
I dont think so, ai can open its website |
12:20 |
Megaf |
I* |
12:21 |
Megaf |
PING servers.minetest.net (212.38.181.18) 56(84) bytes of data. |
12:21 |
Megaf |
64 bytes from meow.minetest.net (212.38.181.18): icmp_req=1 ttl=53 time=215 ms |
12:22 |
Megaf |
It seems quite healthy |
12:22 |
Megaf |
10 packets transmitted, 10 received, 0% packet loss, time 9010ms |
12:22 |
Megaf |
rtt min/avg/max/mdev = 215.970/216.284/216.630/0.319 ms |
12:24 |
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12:30 |
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12:35 |
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12:35 |
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12:40 |
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12:40 |
hoodedice |
MORNINGS! |
12:40 |
Amaz |
Afternoon! |
12:40 |
Amaz |
:P |
12:41 |
hoodedice |
so... no new people today? |
12:41 |
ElectronLibre |
Afternoon starting. |
12:41 |
hoodedice |
Did the influx just die out in one day? |
12:41 |
TriBlade9 |
Evenin! |
12:42 |
hoodedice |
oh, ^ you're new |
12:42 |
hoodedice |
HI! |
12:42 |
Amaz |
Wait for the weekend. |
12:42 |
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12:42 |
hoodedice |
why weekend, I am busy on weekends, and I am at home, which == shitty net |
12:42 |
* Amaz |
thinks the next influx will come at the weekend. |
12:42 |
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12:43 |
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12:49 |
PjotrOrial_ |
hoodedice: joining late to the party, how large was the increase here in this channel due to the news regarding minecraft? |
12:49 |
hoodedice |
dunno |
12:49 |
hoodedice |
was here for an hour yesterday, because Jordach |
12:50 |
hoodedice |
som four or five new members |
12:50 |
Amaz |
There's 30-40 more people here than there were before the M$ buyout. |
12:50 |
hoodedice |
list on side shows 150, which is yes, 50-60 more than usual (80-90) |
12:50 |
* Amaz |
thought that there were normally 100-110... |
12:52 |
ElectronLibre |
50-60 more than usual? Oo I didn't notice it x).. |
12:57 |
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12:57 |
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ibloat joined #minetest |
12:57 |
reactor |
Woah! |
12:58 |
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12:58 |
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13:01 |
sruz25 |
I suppose there's isn't any bug tracker? Couldn't find anything on the wiki |
13:02 |
ibloat |
srijay, issues are tracked on github |
13:02 |
Amaz |
sruz25: https://github.com/minetest/minetest/issues |
13:02 |
ibloat |
err sruz25 |
13:03 |
Amaz |
↑ That's the bug tracker. |
13:03 |
ibloat |
sorry for nick-spamming srijay |
13:03 |
Amaz |
:P |
13:03 |
sruz25 |
oh, thanks |
13:04 |
Amaz |
np |
13:18 |
hoodedice |
any core devs here? |
13:18 |
hoodedice |
I forgot why Minetest doesn't utilize the GPU much |
13:18 |
hoodedice |
was it because bottling? |
13:18 |
hoodedice |
oh oh, yes, memory thing. GPU memory is not utilized. |
13:19 |
chchjesus |
hoodedice: Read the topic |
13:19 |
chchjesus |
You want #minetest-dev |
13:19 |
hoodedice |
=/ |
13:19 |
hoodedice |
devs hang out here too |
13:19 |
Amaz |
chch, hoodedice is an old member... He does know about that :P |
13:20 |
chchjesus |
Yes but the other channel is called #minetest-dev |
13:20 |
chchjesus |
lol |
13:20 |
chchjesus |
Oh sorry |
13:20 |
Amaz |
:P |
13:20 |
chchjesus |
.///. |
13:20 |
hoodedice |
and you don't want to bother serious chats |
13:20 |
Amaz |
↑ |
13:20 |
chchjesus |
Fair enough |
13:20 |
hoodedice |
Amaz, was that sarcasm? |
13:20 |
Amaz |
Mope. |
13:20 |
hoodedice |
kk |
13:20 |
Amaz |
*Nope. |
13:20 |
hoodedice |
Because I haven't seen chchjesus until today |
13:20 |
hoodedice |
=P =P |
13:21 |
Amaz |
XD |
13:21 |
Amaz |
Yep! |
13:21 |
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13:21 |
Rasmez |
Helllo! |
13:21 |
chchjesus |
Heh |
13:22 |
Broam |
morning Rasmez |
13:22 |
Rasmez |
someone here know a good program to edit minetest models? |
13:22 |
Amaz |
Nodeboxes? |
13:23 |
Amaz |
Or mob models? |
13:23 |
Rasmez |
entity models, like the boat or mobs |
13:23 |
hoodedice |
blender |
13:23 |
hoodedice |
and there was this voxel editing program a while back |
13:24 |
hoodedice |
there is also sproxel, I think |
13:24 |
Rasmez |
but... blender can't even open the .x files |
13:24 |
hoodedice |
!g sproxel |
13:24 |
MinetestBot |
hoodedice: http://code.google.com/p/sproxel/ |
13:24 |
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13:24 |
hoodedice |
yes, you need to convert them to .obj first |
13:24 |
Amaz |
hoodedice, does that do for mob models? |
13:24 |
hoodedice |
if you're on windows, there is this thing called FreeX2OBJ |
13:24 |
hoodedice |
yes, sproxel does work for entities |
13:25 |
Rasmez |
i try that, it import the .obj, but when i export it, it isn't load in the game properly |
13:25 |
hoodedice |
.obj doesn't load properly? |
13:25 |
hoodedice |
export as x |
13:25 |
hoodedice |
there is also VoxelShop |
13:26 |
Amaz |
O.o |
13:26 |
Rasmez |
the exported .x doesn't load, it load the old .x |
13:26 |
hoodedice |
but if you want to edit a pre-made model, you can only use Blender |
13:26 |
hoodedice |
did you overwrite the old .x file in the mod folder? |
13:26 |
Rasmez |
yeah |
13:26 |
* Amaz |
has been looked for a model editing program that was not blender! |
13:26 |
hoodedice |
which mod is it? |
13:26 |
hoodedice |
Amaz, blender is hard to master, but worth it |
13:26 |
Rasmez |
the default "boats" mod |
13:27 |
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13:27 |
Rasmez |
i know how to use blender |
13:27 |
hoodedice |
hmm... |
13:27 |
Rasmez |
i use blender since 2010 |
13:27 |
hoodedice |
I can only guess that you are not overwriting the thing properly |
13:27 |
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13:27 |
hoodedice |
delete the .x file in the model folder, and put your .x in it |
13:28 |
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13:28 |
Amaz |
hoodedice, I can't even understand the basics of blender :P |
13:28 |
Rasmez |
i try that, no use |
13:28 |
hoodedice |
=/ |
13:28 |
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13:28 |
hoodedice |
Jordach is here |
13:28 |
hoodedice |
just when we needed him |
13:29 |
hoodedice |
Jordach: Rasmez tried to use a different model for boats, but it is not loading in game |
13:29 |
hoodedice |
the old file is loading up instead |
13:29 |
Amaz |
Clear the cache? |
13:29 |
hoodedice |
hmm, yes |
13:29 |
hoodedice |
maybe |
13:29 |
hoodedice |
try that |
13:30 |
Rasmez |
i will try that again... w8 plz |
13:30 |
hoodedice |
sure =) |
13:30 |
hoodedice |
also, delete the /cache/ folder |
13:31 |
Rasmez |
shit i delete the model XD |
13:31 |
Rasmez |
i need to edit it again XD |
13:31 |
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13:31 |
Rasmez |
is a sutil mod so... it will take me 2 minutes |
13:33 |
Jordach |
Rasmez, change https://github.com/minetest/minetest_game/blob/master/mods/boats/init.lua#L37 to the mesh mode + file type |
13:33 |
Rasmez |
i have another idea, someone know how the boat texture unwraps? |
13:33 |
Jordach |
eg, newboat.b3d |
13:33 |
Jordach |
(this model must be in the models folder) |
13:34 |
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13:35 |
* Jordach |
pulls a success meme |
13:35 |
hoodedice |
thatsexactlywhatisaid.jpg |
13:35 |
hoodedice |
Rasmez: no idea. Best you UV it again |
13:35 |
Rasmez |
i have been adapting and creating a master mod + texture pack for minetest, using the BDCraft textures, and some of my own, so far i can retexturize all the game but that friking boat |
13:36 |
Jordach |
hoodedice, two students in my course want to use G9X models for their animation |
13:36 |
hoodedice |
what is a G9X model |
13:36 |
hoodedice |
? |
13:36 |
hoodedice |
!g G9x |
13:36 |
MinetestBot |
hoodedice: http://www.amazon.com/Logitech-Programmable-Laser-Gaming-Precision/dp/B001NTFATI |
13:36 |
* hoodedice |
slaps MinetestBot |
13:36 |
Jordach |
unrelated hoodedice, but https://www.youtube.com/watch?v=D0vzOwHVRI8 |
13:36 |
Jordach |
https://www.dropbox.com/s/mqh5qp2kan2io5g/G9M-SpecialProject.blend?dl=0 |
13:37 |
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13:38 |
kruug |
This is the one to go with: http://smile.amazon.com/Razer-Ouroboros-Elite-Ambidextrous-Gaming/dp/B00EWEHI5K/ref=sr_1_1?ie=UTF8&qid=1410961071&sr=8-1&keywords=razer+ouroboros |
13:44 |
hoodedice |
Jordach: face is BLAAAAACK |
13:48 |
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13:48 |
Jordach |
wat |
13:48 |
Jordach |
hoodedice, update yer blender |
13:48 |
hoodedice |
2.69 is OLD? |
13:49 |
hoodedice |
kk |
13:49 |
Jordach |
yes |
13:49 |
Jordach |
2.71 is out |
13:49 |
Jordach |
(and 2.72 is coming) |
13:49 |
hoodedice |
update == download and install from website? |
13:49 |
Jordach |
yes |
13:49 |
hoodedice |
k thnx m8 |
13:53 |
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13:54 |
chchjesus |
I'm running two instances of Minetest at once |
13:54 |
chchjesus |
And I still get ~30fps on each |
13:54 |
chchjesus |
Not bad |
13:54 |
chchjesus |
I reckon minecraft wouldn't handle that as well |
13:57 |
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13:58 |
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13:59 |
hoodedice |
Need someone to proofread this: https://forum.minetest.net/viewtopic.php?f=10&t=10134&p=154378#p154378 |
13:59 |
Jordach |
chchjesus, hardware? |
14:01 |
chchjesus |
Err |
14:01 |
chchjesus |
I guess I'm kinda cheating |
14:01 |
chchjesus |
Nvidia GTX760 |
14:01 |
chchjesus |
i3-2100 3.1GHz |
14:01 |
chchjesus |
8GB RAM |
14:01 |
Jordach |
chchjesus, Minetest doesn't actually use the GPU as one would think (that's irrlichts fault) |
14:01 |
chchjesus |
WD 500GB HDD (7200 RPM I think) |
14:01 |
chchjesus |
Jordach: Wow, weird |
14:02 |
Amaz |
hoodedice, seems good, I don't think hacked clients can get blocks though, as that is all done server side. They can get fly, fast and noclip though, I think, but as you said, beyond the reach of an 11 year old. |
14:03 |
hoodedice |
Jordach: Show chchjesus that pic of your using Minetest inside Linux inside Windows. |
14:03 |
hoodedice |
nono |
14:03 |
chchjesus |
lol |
14:03 |
Jordach |
chchjesus, same here but with shaders disabled, ~35fps https://cdn.mediacru.sh/w_Iw0xhT6mDM.png |
14:04 |
chchjesus |
I have all the settings enabled |
14:04 |
Amaz |
Ah. That wasn't how you wanted it proofread? Spelling then? :P |
14:04 |
Jordach |
chchjesus, notbad.jpg |
14:04 |
hoodedice |
nono, Amaz |
14:04 |
hoodedice |
not 11 year old |
14:04 |
chchjesus |
wait, I thought Irrlicht used GLSL |
14:04 |
hoodedice |
it is "comitted 11-year-old shits with parents too concerned with basing Obama on FB to monitor their larvae" |
14:05 |
Amaz |
yeah. |
14:05 |
Jordach |
chchjesus, depends on the video driver in action |
14:05 |
hoodedice |
Best thing I ever read in my whole life |
14:05 |
Amaz |
XD |
14:05 |
Jordach |
i get rediculous FPS with D3D enabled |
14:05 |
Rasmez |
Minecraft will be dead soon guys, Crapsoft buys it, and you what they do to their games... |
14:05 |
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14:05 |
Jordach |
spotify:track:0pfoWZtXbwryWv6oVaQG0g |
14:05 |
Jordach |
"they defiled it, with dark magic" |
14:05 |
hintss |
lol |
14:06 |
hoodedice |
No Rasmez |
14:06 |
hoodedice |
You don't want to stoop that low |
14:06 |
hoodedice |
FUD is only for Microsoft |
14:06 |
Rasmez |
u wanna bet hoodedice? |
14:07 |
hoodedice |
well... |
14:07 |
hoodedice |
let's just not do that now |
14:07 |
Rasmez |
great quoute form HP, jordach, nice touch |
14:07 |
chchjesus |
We should pull DirectX support and just use OpenGL |
14:07 |
chchjesus |
lol |
14:08 |
Rasmez |
yeah |
14:08 |
Rasmez |
OpenGL rulez!! |
14:09 |
Jordach |
https://cdn.mediacru.sh/eOoXEPRLaYp9.png + Dreambuilder |
14:10 |
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14:11 |
DusXMT |
Rasmez: I don't thinkk minecraft will go away, even after the buyout, its fanbase is just rediculously big |
14:11 |
CraigyDavi |
Why is servers.minetest.net so empty? :o |
14:14 |
* hoodedice |
's TOX 06EC0C8CA2D3C550159395189B16AFDD2E1A99026D2CCF33622D06B1D653E61912BBD16F5BA6 |
14:15 |
Jordach |
meow |
14:16 |
SylvieLorxu |
Heh, Tox is getting popular |
14:16 |
SylvieLorxu |
At least among geeks |
14:16 |
* Jordach |
pokes hoodedice |
14:17 |
* hoodedice |
blames sfan5 |
14:17 |
Jordach |
don't blame the kitty |
14:17 |
reactor |
Oh yeah. Invent a new bicycle. |
14:17 |
reactor |
How is IRC not satisfying? |
14:17 |
hoodedice |
people already did |
14:17 |
SylvieLorxu |
reactor: Is that a real question? |
14:18 |
* SylvieLorxu |
stretches |
14:18 |
SylvieLorxu |
Okay, time to list it |
14:18 |
|
proller joined #minetest |
14:18 |
SylvieLorxu |
1. IRC is client-server |
14:18 |
SylvieLorxu |
2. IRC is built in a way where, if only one person in the channel isn't using HTTPS, ALL channel chats are COMPLETELY in the clear |
14:18 |
SylvieLorxu |
3. IRC has no built-in encryption |
14:18 |
SylvieLorxu |
4. User account support is basically duct tape |
14:18 |
SylvieLorxu |
5. The server can read everything |
14:19 |
SylvieLorxu |
6. Server OPs can impersonate other users |
14:19 |
SylvieLorxu |
I guess those are the main issues |
14:19 |
hoodedice |
this is not #IRC |
14:19 |
reactor |
Everythig but "1" and "5" can be fixed. |
14:19 |
reactor |
Don't need to ditch the thing because of those. |
14:19 |
SylvieLorxu |
(At 5, yes, server admins can read your /queries) |
14:19 |
reactor |
DCC. |
14:19 |
SylvieLorxu |
IRC works for systems like this |
14:19 |
SylvieLorxu |
But for personal chatting, it's a complete mess |
14:20 |
Rasmez |
Still the friking boat model doesn't load =( |
14:20 |
hoodedice |
JORDACH !!! |
14:20 |
SylvieLorxu |
Tox isn't in the same league as IRC, it's definitely worth the development time |
14:20 |
hoodedice |
HIS MODEL DOESN'T WORK |
14:20 |
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14:20 |
Jordach |
eh |
14:20 |
* Jordach |
can't do shit without a boats mod folder |
14:20 |
Jordach |
that has been modified |
14:20 |
SylvieLorxu |
It'd be better to compare Tox to something like Skype instead, as it wants to replace that, not to something like IRC |
14:20 |
hoodedice |
Rasmez, the Brit has given you the Brit answer |
14:21 |
reactor |
Also, no text interface? |
14:21 |
Jordach |
hoodedice, the hat layer is black because blender interprets materials with alpha as black |
14:21 |
reactor |
And how is that supposed to appeal to technical people? |
14:21 |
Jordach |
you're supposed to cut it out like a paper snowflake |
14:21 |
hoodedice |
but |
14:22 |
SylvieLorxu |
Tox has a CLI client, "Toxic". There is also someone who is writing a Weechat plugin for Tox and you could use the WIP Pidgin plugin in Bitlbee |
14:22 |
hoodedice |
I am not a special snowflake |
14:22 |
hoodedice |
shall I start the drama? |
14:22 |
SylvieLorxu |
Also, I'm a technical person yet I still like GUIs at times |
14:22 |
hoodedice |
#GamerGate. Endless drama in one word. |
14:22 |
Rasmez |
the boat mod folder is in minetest game forder, minetest-0.4.10-64bit (or whatever)/games/minetest_game/mods/boats/models/boat.x |
14:22 |
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14:23 |
hoodedice |
yes, Rasmez. |
14:23 |
reactor |
If GUIs were more typis-friendly I wouldn't mind using them. |
14:23 |
hoodedice |
paste your model as boat.x |
14:23 |
SylvieLorxu |
reactor: https://wiki.tox.im/Toxic |
14:23 |
reactor |
s/pis/pist/ |
14:23 |
reactor |
I see. |
14:23 |
hoodedice |
reactor likes Excel 95 |
14:23 |
* reactor |
slaps hoodedice |
14:23 |
hoodedice |
lel |
14:23 |
reactor |
TeX. |
14:23 |
hoodedice |
now I know why LibreOffice still has a shitty interface |
14:24 |
SylvieLorxu |
I wouldn't use TeX, but LaTeX is nice |
14:24 |
reactor |
I wouldn't also mind if there was a TeX typesetter for MS .doc. |
14:24 |
hoodedice |
LaTex condoms are best. |
14:24 |
* hoodedice |
runs away |
14:24 |
chchjesus |
pls |
14:24 |
hoodedice |
srry |
14:24 |
reactor |
Because some assholes only accept .doc. |
14:24 |
Jordach |
suddenly: Open Source Condoms from MS |
14:24 |
Jordach |
now that would be a mindfuck |
14:24 |
hoodedice |
Jordach, stahp |
14:24 |
chchjesus |
reactor: Or worse: .docx |
14:24 |
reactor |
Yeah. |
14:24 |
hoodedice |
docx? Send them .txt s |
14:24 |
Jordach |
it can even be worse |
14:25 |
reactor |
It surely can. What if they make a new, completely proprietary format? |
14:25 |
Jordach |
https://cdn.mediacru.sh/JUKYmyUeJx_L.png |
14:25 |
reactor |
The whole "office" thing sucks. |
14:25 |
reactor |
It's not "productivity suite", it's "counterproductivity suite". |
14:25 |
reactor |
All those menus and buttons that do nothing. And manual formatting. |
14:25 |
hoodedice |
reactor pls |
14:26 |
hoodedice |
you don't understand accountants |
14:26 |
Rasmez |
nice one reactor XD |
14:26 |
DusXMT |
reactor: docx is fully propriotary, its standard is a 9000-page book that costs a shit-ton of money, and they can sue anyone who implements it |
14:26 |
hoodedice |
they need pritti things |
14:26 |
Jordach |
oh pls i did most of my sixth form work with GNU nano |
14:26 |
hoodedice |
nano |
14:26 |
hoodedice |
lel |
14:26 |
reactor |
DusXMT: it is, but somehow OOffice supports it |
14:26 |
Jordach |
...on a windows system |
14:27 |
hoodedice |
I still use LibreOffice, even when my final submission is in .doc |
14:27 |
hoodedice |
I have to reformat the doc three times |
14:27 |
reactor |
Accountants don't care what you feed them. |
14:27 |
Jordach |
does lies count |
14:27 |
hoodedice |
once in Libre, then in Drive, then in Office, before printing |
14:27 |
reactor |
They may as well suck it up if you deployed the proper tools on them. |
14:27 |
SylvieLorxu |
I'm pretty sure .docx is an Open Standard but that Microsoft purposely implements it differently in Word, causing incompatibility on purpose |
14:27 |
hoodedice |
nah |
14:28 |
hoodedice |
most accountants are a bunch of whiny jerks |
14:28 |
chchjesus |
I used to work as a computer technician, and when we got customers' computers, and had to install Office for them, we would install Libreoffice |
14:28 |
hoodedice |
and will whimper at the slightest mention of anything that is not Windows, not Office |
14:28 |
chchjesus |
But when we had to install MS Office, we would force it to generate .doc or .xls files |
14:28 |
chchjesus |
not .docx or .xlsx |
14:28 |
Jordach |
hoodedice, ask Germany, France and most of Europe on OSS formats |
14:28 |
hoodedice |
And that's why chchjesus does not have a job today |
14:28 |
hoodedice |
=P |
14:28 |
Jordach |
hint: they all use OSS compliant stuff |
14:29 |
reactor |
SylvieLorxu: don't get me started on formatting and layout issues with that multitude of editors. |
14:29 |
Rasmez |
here in venezuela is mandatory to use open format in public distribution of information from the state |
14:29 |
TBC_x |
the .docx is just "so called open standard" MS had to hand over a lot of money to get it approved |
14:29 |
hoodedice |
Well, Jordach, this is not Europe. |
14:29 |
SylvieLorxu |
reactor: LaTeX is still the best, yeah |
14:29 |
SylvieLorxu |
Just needs to be made simpler to use, but formatting is not something users should do |
14:29 |
hoodedice |
heh, India uses .pdf s |
14:29 |
reactor |
It's not perfect, especially doing something for the first time in it. |
14:30 |
reactor |
Can spend a day heating the room before you realise what package is the most suitable. |
14:30 |
reactor |
Guess it's facing the same problem as other areas: multitude of standards, none of which are complete? |
14:31 |
reactor |
Formatting manually really sucks. |
14:31 |
reactor |
And those "styles" they implemented in office aren't the first thing a new user would grasp. |
14:31 |
reactor |
Most end up formatting everything by hand then reformatting again and again. |
14:32 |
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14:33 |
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Rasmez left #minetest |
14:36 |
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14:39 |
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proller joined #minetest |
14:45 |
kruug |
ok, got a simple database set up...now to start putting in mods :) |
14:47 |
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14:47 |
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14:59 |
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alket joined #minetest |
14:59 |
alket |
where do i find all the cheat codes for /giveme ? |
14:59 |
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15:00 |
reactor |
alket: node defining lua files. |
15:00 |
reactor |
s/de de/de-de/ |
15:00 |
reactor |
Or item-defining. |
15:01 |
reactor |
My favourite /give items are "ignore" and "air". |
15:01 |
alket |
thanks , whats that with lua files , where are them |
15:01 |
alket |
i downloaded the Home Decor , but which is the lua file ? |
15:01 |
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15:02 |
_3SidedSquare |
What up |
15:02 |
reactor |
${MINETEST}/mods/${MOD}/ |
15:04 |
alket |
got it thanks |
15:04 |
reactor |
yw |
15:06 |
|
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15:06 |
jojoa1997 |
Hello |
15:07 |
jojoa1997 |
Anyone remember where the stats for #minetest are? |
15:07 |
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15:09 |
DusXMT |
How many fps can one expect on a Pentium 3 machine with a non-3d capable graph. card? (guesses 1-2fps) |
15:09 |
PjotrOrial_ |
celeron55: would you mind if I register minetest with https://scan.coverity.com/ ? |
15:09 |
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15:10 |
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15:11 |
Jordach |
tl;dr /r/minetest is karma central |
15:12 |
Jordach |
mmm mmhmm |
15:13 |
reactor |
DusXMT: how do you mean non-3d-capable? |
15:13 |
reactor |
Man, this is pointless. |
15:13 |
reactor |
I remember trying to get MT to run on a machine without video drivers. |
15:13 |
jojoa1997 |
techically all games on computers are 2d unless you have a 3d screen |
15:13 |
reactor |
Burningsvideo (I believe that backend has been removed) with minimal settings. |
15:14 |
DusXMT |
Yup, no OpenGL. I guess you're right, not even worth trying |
15:14 |
reactor |
All I could get on that CPU renderer was 15 fps -- it was on a 2000 MHz machine. |
15:15 |
reactor |
And many graphical artifacts, because I had disabled a lot of stuff. |
15:15 |
reactor |
Leave that machine as a server ;) |
15:15 |
reactor |
It can host a couple worlds no problem. |
15:16 |
jojoa1997 |
I wish i could run a server |
15:16 |
DusXMT |
Hmmm, MT server sounds light-weight |
15:18 |
reactor |
God I wish they cancelled that stupid law about hosting services in Russia. |
15:19 |
jojoa1997 |
bbl |
15:20 |
Cylus |
reactor: What law? |
15:20 |
lazers |
mc/mt newbie: Why can the guy kill me easily? And I'm unable to kill him back easily. |
15:20 |
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15:20 |
Jordach |
lazers, they may have been playing in that world before you |
15:21 |
lazers |
Jordach: Ah. How do I build stuffs? I have nothing (bottom) |
15:21 |
Jordach |
lazers, you may want to watch let's plays of minecraft |
15:22 |
Jordach |
most stuff converts 1:1 |
15:22 |
_3SidedSquare |
Is there a wiki page about "Main differences between minetest and minecraft"? |
15:22 |
DusXMT |
lazers: so basically, dirt -> trees -> stone -> ... -> mese |
15:23 |
Broam |
_3SidedSquare: here's the first line " they're different games. abandon expectations that this is a straight-up clone. " |
15:25 |
reactor |
_3SidedSquare: instead, embrace the fact it's so flexible you can turn it into virtually anything by writing or installing mods. |
15:26 |
reactor |
Cylus: "the law about bloggers". Hipsters spread lies -- everyone must suffer. |
15:26 |
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15:26 |
Broam |
_3SidedSquare: if you start one, here's a few things for you: no crafting tables. mining puts items in your inventory directly. no rot (by default). sticks are 1 plank, not 2. |
15:27 |
Broam |
_3SidedSquare: anything flagged as a plant can be used for furnace fuel (coal smelts for 40 seconds, which is ~13 items). Good luck. |
15:27 |
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15:27 |
Broam |
oh, and the one that'll drive you nuts the longest - to descend a ladder you have to use the crouch key. |
15:28 |
Cylus |
reactor: So now hosting weblogs is illegal? |
15:28 |
Broam |
only because unlearning is hard. I prefer minetest's setup |
15:28 |
reactor |
Pretty counter-intuitive, why not make player climb the direction their camera is facing? |
15:29 |
reactor |
Cylus: it's not illegal. |
15:29 |
reactor |
But now anyone hosting any services must write a document and submit it to god knows where. |
15:29 |
reactor |
I don't care enough to do that to host a game server. |
15:29 |
Broam |
reactor: because it's a different game. different decisions. I like the idea that you can hang on a ladder infinitely. |
15:29 |
reactor |
Broam: I didn't say the player must move on it. |
15:30 |
reactor |
Just make the forward key move them wherever they're facing? |
15:30 |
reactor |
Like on the ground? |
15:30 |
lazers |
DusXMT: Dirt? Where can I find dirt? I see apples. |
15:30 |
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15:30 |
reactor |
And reserve jump and sneak keys for exactly that? |
15:30 |
PenguinDad |
reactor: You mean like in most FPSes? |
15:30 |
reactor |
Yep. |
15:30 |
Cylus |
Oh, joy. It seems like the real threat isn't going to follow that procedure anyway, so all it does is prevent legitimate services from being hosted. |
15:31 |
reactor |
Cylus: exactly. |
15:31 |
reactor |
That's like terrorism protection. |
15:31 |
jray541 |
hey whats up with the server list |
15:31 |
Calinou |
<Broam> oh, and the one that'll drive you nuts the longest - to descend a ladder you have to use the crouch key. |
15:31 |
Calinou |
good thing |
15:31 |
Calinou |
you can use aux1_descends anyway |
15:31 |
jray541 |
most the servers are gone including mine off the list even though its active |
15:31 |
reactor |
All those measures only make life of normal people harder. |
15:31 |
Calinou |
if you're into pressing a weird key to descend |
15:32 |
reactor |
And terrorists will find the way to blow 'em up anyway. |
15:32 |
Calinou |
(and not being able to use both fast mode and ladder) |
15:32 |
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LemonLake joined #minetest |
15:32 |
Calinou |
<reactor> Pretty counter-intuitive, why not make player climb the direction their camera is facing? |
15:32 |
Calinou |
you have to aim up and down all the time |
15:32 |
LemonLake |
1/(1/2) = 2 |
15:32 |
Calinou |
it's good to use jump/sneak to move up and down, it makes sense |
15:32 |
Calinou |
more than using viewing angle |
15:32 |
Calinou |
<PenguinDad> reactor: You mean like in most FPSes? |
15:32 |
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15:32 |
Calinou |
most FPS allow both view angle and jump/sneak |
15:32 |
reactor |
To move up while facing down, one could press "go backwards". |
15:33 |
Calinou |
sometimes jump/sneak is exceedingly slow, so players use view angle |
15:33 |
jray541 |
ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) |
15:33 |
Calinou |
in real life, you can climb a ladder while looking down and descend one while looking up. |
15:33 |
reactor |
Damn it. |
15:33 |
reactor |
So can you do that with the setup I'm suggesting. |
15:33 |
PenguinDad |
LemonLake: Thanks I didn't know that :p |
15:33 |
reactor |
Any direction, just relatively to the camera. |
15:34 |
VanessaE |
good morning. |
15:34 |
reactor |
Mowing, VanessaE |
15:34 |
Jordach |
meowing |
15:34 |
Calinou |
camera relativeness is bad for movement, IMO |
15:34 |
reactor |
mourning |
15:34 |
Calinou |
even when flying |
15:34 |
Cylus |
Morning, VanessaE. |
15:34 |
Calinou |
<reactor> To move up while facing down, one could press "go backwards". |
15:34 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html <--- I got DDoS'd! :D |
15:34 |
Calinou |
that works, but then you have to “switch†your movement keys around if you're changing pitch angle |
15:34 |
reactor |
Okay, let's make arrow keys move player relatively to the world coordinates. |
15:35 |
Calinou |
reactor, as in, vertical camera (pitch) |
15:35 |
reactor |
So do you have to do that while running on the ground or flying. |
15:35 |
Cylus |
Why are you happy that you got DDoSed? |
15:35 |
Calinou |
hey, the server and client still don't send pitch to entities |
15:35 |
reactor |
Where it by some miracle isn't a big problem. |
15:35 |
Calinou |
entities have no pitch, players have no pitch |
15:36 |
reactor |
Hmm. |
15:36 |
reactor |
Cylus: because who DoSes game servers. Honestly! |
15:36 |
LemonLake |
a = b | * b |
15:36 |
LemonLake |
ab = b² | - (a^2) |
15:36 |
LemonLake |
a(b-a) = (b-a)(b+a) | / (b-a) |
15:36 |
LemonLake |
a = b+a | / (b-a) |
15:36 |
LemonLake |
a = a + a |
15:36 |
LemonLake |
a = 2a |
15:36 |
LemonLake |
1 = 2 |
15:37 |
reactor |
LemonLake: can't divide by (b-a) |
15:37 |
Cylus |
LemonLake: You can't divide by ... Drats, I was too slow. |
15:37 |
reactor |
Even a schoolboy will tell you you first have to say that b <> a. |
15:37 |
Cylus |
I need to learn to type faster. |
15:37 |
jray541 |
VanessaE: i got some people in my server last night that had an explioted game client i think? hey do you know why most of the servers aren't showing up on the public server list? including mine? the error is ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) |
15:37 |
* reactor |
chuckles |
15:38 |
LemonLake |
yes, I jsut realised |
15:38 |
LemonLake |
some dude is trying to get me to weird you dudes out with math |
15:38 |
LemonLake |
and he's getting it very wrong |
15:38 |
reactor |
jray541: that seems like two different problems? |
15:38 |
reactor |
LemonLake: rich imagination? ;) |
15:39 |
jray541 |
reactor: yeah i banned the trouble makers thats not a problem anymore |
15:39 |
jordan4ibanez |
Yo Calinou, did you see the crazy fire I'm making? |
15:40 |
Calinou |
? |
15:40 |
Calinou |
<reactor> Cylus: because who DoSes game servers. Honestly! |
15:40 |
Calinou |
suddenly: sauerbraten.org |
15:40 |
Calinou |
it's getting like 1 DDoS every 2 months |
15:40 |
reactor |
I mean. What's the point? |
15:40 |
reactor |
That's not evil enough. |
15:40 |
VanessaE |
Cylus: I'm not happy about it of course. But I am amused because his attempt was such a miserable failure :) |
15:40 |
Cylus |
What's the point of DDoSing any server? To be a pain in the neck for other people. |
15:41 |
jordan4ibanez |
Calinou: http://youtu.be/bDLtDaS29ns |
15:41 |
Cylus |
VanessaE: So you stayed up? Sweet! |
15:41 |
reactor |
And exactly that fails when that pain in the neck gets laughed at, which VanessaE did correctly. |
15:42 |
VanessaE |
Cylus: yeah, the hardware and minetest instances don't seem to have suffered any ill effects |
15:42 |
Calinou |
how did you make a player count graph like that, VanessaE? |
15:43 |
VanessaE |
Calinou: I scrape debug.txt |
15:43 |
VanessaE |
see the "watchlogs" scripts in http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts |
15:44 |
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15:44 |
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15:45 |
VanessaE |
Calinou: what I do basically is scrape debug.txt, write the count to a file, and another script comes along and logs that count into an rrdtool database, which is then graphed along with the others |
15:45 |
VanessaE |
the file the count is written to is zeroed out when the server restarts (see minetestserver-xxxxx.sh) and during nightly backups |
15:46 |
VanessaE |
each server has its own counter stored in a separate file, they're all logged separately, and then graphed at the end of it all. |
15:47 |
VanessaE |
it's horribly non-scalable and hacky as all fuck but it works :) |
15:47 |
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15:48 |
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15:50 |
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15:55 |
megaproxy |
do i have to create the config file? |
15:55 |
megaproxy |
there is nothing in my ./minetest other than debug.txt |
15:56 |
jordan4ibanez |
megaproxy: Did you compile it yourself/ |
15:56 |
jordan4ibanez |
?* |
15:56 |
megaproxy |
nope |
15:56 |
megaproxy |
followed this http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu |
15:57 |
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15:57 |
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15:57 |
VanessaE |
megaproxy: Minetest will create a minimal config file on its own I believe, but yeah you will need to set that up too. |
15:58 |
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15:58 |
Calinou |
if installed with a package (which is clearly not RUN_IN_PLACE), the configuration will be written by the client in ~/.minetest/minetest.conf |
15:59 |
Calinou |
on a server, it is unlikely that it'll be created on shut down |
15:59 |
megaproxy |
well i ran the server, it started ok |
15:59 |
megaproxy |
but didnt make a config |
15:59 |
Calinou |
on shut down? |
15:59 |
Calinou |
most programs write their configuration files on shut down |
15:59 |
megaproxy |
it didnt seem to.. |
16:00 |
lazers |
I hide somewhere. Idle. Come back. I died. Is it because somebody killed me? |
16:00 |
_3SidedSquare |
lazers: What? |
16:02 |
Jordach |
lazers, yeah |
16:02 |
Jordach |
most likely |
16:03 |
Jordach |
depends if the world has mobs installed |
16:03 |
reactor |
LemonLake: that'll teach you to not waste server side processing. |
16:03 |
megaproxy |
configplzzzzzzzzzzzzzz |
16:03 |
megaproxy |
where you hiding |
16:03 |
reactor |
And player slots. |
16:04 |
reactor |
I remember half players idling indefinitely until I introduced a script that would kick idlers. |
16:04 |
lazers |
Jordach: Ah I see. I think I saw few mobs at nighttime. I was so far away from the spawn area and definitely in a rural tunnel with several rooms. Nobody were there. |
16:04 |
lazers |
Jordach: Thanks for answering. |
16:06 |
megaproxy |
i dont even have a mods folder? |
16:07 |
reactor |
megaproxy: man 1 mkdir |
16:07 |
Calinou |
lazers, it can be a mob |
16:07 |
Calinou |
or lava flowing on you then being removed |
16:07 |
Calinou |
or someone dug under you and made you fall? |
16:07 |
megaproxy |
i can mk the dir |
16:07 |
megaproxy |
thats not the issue |
16:07 |
megaproxy |
it should be auto made along with the config, as far as i can tell |
16:08 |
Calinou |
(hint: once you are dead, you can't be moved, except if teleported by another player) |
16:08 |
megaproxy |
and neither are being generated |
16:08 |
Calinou |
megaproxy, yes, create the directory |
16:08 |
megaproxy |
and the config? |
16:08 |
Calinou |
same |
16:08 |
reactor |
Someone teleported him to lava and then teleported back. |
16:08 |
Calinou |
it's just a text file where you can write stuff |
16:08 |
Calinou |
comments begin with # |
16:08 |
megaproxy |
"This file is read every time the game starts and is always created/modified when the menu quits." |
16:08 |
Calinou |
http://wiki.minetest.net/minetest.conf |
16:08 |
Calinou |
all options are here |
16:08 |
megaproxy |
mine isnt being created |
16:08 |
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16:09 |
Calinou |
that's by the client |
16:09 |
megaproxy |
aaaaah, so not server |
16:09 |
reactor |
"22:07 < reactor> megaproxy: man 1 mkdir" ;) |
16:09 |
Calinou |
https://raw.githubusercontent.com/celeron55/minetest/master/minetest.conf.example |
16:09 |
Calinou |
this is a more complete one |
16:09 |
Calinou |
you can use it, rename it to minetest.conf |
16:09 |
Calinou |
uncomment the options you want to modify |
16:09 |
megaproxy |
reactor: ls |
16:09 |
megaproxy |
debug.txt mods worlds |
16:09 |
megaproxy |
made it a while ago |
16:09 |
megaproxy |
was just wondering why it wasnt there originally, or if it should be or not |
16:10 |
megaproxy |
it should go in ./minetest/mods right? |
16:10 |
reactor |
How long has it been since people unlearned to discover the structure on configs on their own? |
16:10 |
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16:10 |
reactor |
Come on, it's one of the easiest config files you'll ever see! |
16:10 |
megaproxy |
im not having a issue with making one |
16:10 |
megaproxy |
its the fact someone said a bit ago that it should be auot made |
16:10 |
megaproxy |
so i was looking for it |
16:10 |
megaproxy |
to change things |
16:10 |
* megaproxy |
makes one now he knows |
16:11 |
shadowzone |
Megaf? |
16:11 |
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16:11 |
reactor |
There should be one when you fetch the source. |
16:11 |
reactor |
I don't know who had removed it on your machine. |
16:11 |
megaproxy |
noon.. |
16:11 |
megaproxy |
noone* |
16:11 |
megaproxy |
it was never there |
16:11 |
reactor |
"nobody" is a user, too. |
16:11 |
megaproxy |
haha |
16:12 |
megaproxy |
oh yea, so mods in ./minetest/mods |
16:12 |
LemonLake |
reactor: what will? |
16:12 |
megaproxy |
it auto looks there? |
16:12 |
reactor |
LemonLake: sorry, not you. |
16:12 |
reactor |
lazers: 22:03 < reactor> LemonLake: that'll teach you to not waste server side processing. |
16:12 |
reactor |
s/LemonLake/lazers/ |
16:13 |
reactor |
22:04 < reactor> I remember half players idling indefinitely until I installed a script that would kick idlers. |
16:15 |
tanath |
there should be an option for the world to wrap around |
16:15 |
Rasmez |
Hi everyone |
16:16 |
reactor |
tanath: I second that. Would prevent players from falling off finite worlds. |
16:16 |
tanath |
apparently you don't. you just stand on the void |
16:16 |
reactor |
Oh yeah? |
16:16 |
tanath |
or walk into invisible |
16:16 |
tanath |
wall |
16:17 |
reactor |
Well tell that to those who did manage to jump out of my finite map and complained infinitely. |
16:17 |
jordan4ibanez |
Ahh shit. |
16:17 |
reactor |
I had to write up a kludge that would kill them. |
16:17 |
jordan4ibanez |
How do I modify the terrain using the voxel manip without using on_generated? |
16:17 |
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16:17 |
tanath |
you say finite map... |
16:17 |
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16:17 |
Mikeonline |
hi |
16:17 |
tanath |
my understanding was all maps were finite |
16:18 |
shadowzone |
Hi Mikeonline, how are you? |
16:18 |
tanath |
if you limited it to less than the existing limits maybe that's why? |
16:18 |
reactor |
Theoretically, MT is supposed to be infinite-world. Practically, the maximum is 32x32 km. |
16:18 |
Calinou |
±30,912 in all directions |
16:18 |
reactor |
That makes 60 km. |
16:19 |
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16:19 |
tanath |
~62km/side |
16:19 |
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16:19 |
reactor |
yep |
16:19 |
shadowzone |
Can I get a hostmask? |
16:19 |
PenguinDad |
reactor: It's 61×61 kn |
16:19 |
PenguinDad |
*km |
16:19 |
reactor |
shadowzone: #freenode eh. |
16:19 |
reactor |
shadowzone: nice address. |
16:19 |
tanath |
31+31=62 |
16:19 |
shadowzone |
Thanks. |
16:19 |
rubenwardy |
Hi all! |
16:19 |
reactor |
;) |
16:20 |
reactor |
rubenwardy: how's the rubber? |
16:20 |
shadowzone |
huh? |
16:20 |
Calinou |
shadowzone, you already have one |
16:20 |
shadowzone |
I do? |
16:20 |
Calinou |
you want a cloak, and for that you ask in #freenode |
16:20 |
Calinou |
for the cloak to be optimal, log in using SASL |
16:20 |
Calinou |
(requires a compatible client) |
16:20 |
shadowzone |
Okay. |
16:20 |
kruug |
i recommend irssi |
16:20 |
shadowzone |
Is hexchat compatible? |
16:20 |
tanath |
yes |
16:21 |
Jordach |
https://cdn.mediacru.sh/7qO055cQdGcs.png |
16:21 |
Jordach |
made a real skin for hoodedice |
16:22 |
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16:22 |
shadowzone |
Give me a second. |
16:23 |
shadowzone |
I'm configuring my hexchat,' |
16:23 |
kruug |
oh...it's `hooded ice`...I thought it was `hoode dice` |
16:23 |
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16:23 |
reactor |
kruug: highfive |
16:23 |
shadowzone |
Nice Jordach. |
16:23 |
reactor |
But why does it read so? |
16:24 |
twoelk |
megaproxy: the minetest.config is not created on installation. Easiest way to create is to go to settings tab and change something in the change keys section like double jump for fly and save the settings. The config file will be then created in the correct place |
16:24 |
reactor |
People tend to cut the shortest possible words? |
16:24 |
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16:24 |
megaproxy |
twoelk: is that client or server? |
16:24 |
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16:25 |
tester_ |
hy |
16:26 |
|
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16:26 |
twoelk |
ah you are setting up a server, well that may include manually adding it ;-P; my bad, if so |
16:27 |
megaproxy |
aha np |
16:27 |
megaproxy |
workuing my way through making one now |
16:27 |
megaproxy |
while also tracking down a botnet |
16:27 |
* Jordach |
puts $5 on markv |
16:28 |
kruug |
reactor: i have no idea...maybe I'm just wired wrong :) |
16:28 |
shadowzone |
Jordach, I think we all put $5 on him. |
16:29 |
reactor |
That's okay. If you think about it, human brain is the biggest kludge ever. No wonder it creates other kludges. |
16:29 |
twoelk |
creating your own game for the server by collecting all mods into a game folder may be advisable. A config file could be included there. You could study that by investigating a game |
16:29 |
* PenguinDad |
puts $-5 on markv |
16:30 |
reactor |
twoelk: how come it is advisable? |
16:30 |
shadowzone |
Is hexchat compatible for a SASL? |
16:30 |
twoelk |
easier maintenance |
16:30 |
reactor |
But how? |
16:30 |
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16:31 |
shadowzone |
Okay I asked for a cloak on this network and a minetest GC needs to ask for me. |
16:31 |
reactor |
Still have to update mods periodically? |
16:31 |
shadowzone |
Due to it being affiliated with something. |
16:31 |
Jordach |
shadowzone, go for unaffiliated |
16:31 |
kruug |
shadowzone: are you wanting an unaffiliated cloak, like mine, or a Minetest cloak? |
16:31 |
Jordach |
much better |
16:31 |
shadowzone |
Okay. |
16:31 |
Jordach |
shadowzone, the project must register it, and we said no |
16:31 |
shadowzone |
Just a cloak. |
16:31 |
shadowzone |
Okay. |
16:32 |
twoelk |
yes but everything can be in one gamefolder that is of concern, including config files. Moving around is easier and the mods in the global mod folder can be kept appart |
16:33 |
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16:33 |
shadowzone |
So go with unaffiliated/shadowzone? |
16:34 |
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16:34 |
Jordach |
yes |
16:34 |
shadowzone |
Okay. |
16:38 |
jray541 |
any insight on this error? ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) |
16:39 |
shadowzone |
I don't know what that is about but it is annoying. |
16:40 |
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16:40 |
VanessaE |
jray541: odd error.. |
16:41 |
jordan4ibanez |
I just don't understand why this is wrong. http://pastie.org/pastes/9562664/text?key=myx3je5nypjm4qwj4ywi0q |
16:41 |
VanessaE |
that said, servers.minetest.net DOES work, but for some reason barely anything is showing up |
16:41 |
jordan4ibanez |
Or doesn't work, I mean |
16:41 |
VanessaE |
(in fact, about the only things I'm seeing there are my servers and about half a dozen others) |
16:42 |
Xack |
:O |
16:42 |
Xack |
minetest has been on GH trending for 2 days now |
16:42 |
Xack |
nice |
16:43 |
shadowzone |
Okay, what is GH? |
16:43 |
Jordach |
Github |
16:43 |
Xack |
GitHub |
16:43 |
Xack |
Jordach'd |
16:43 |
Xack |
:( |
16:43 |
shadowzone |
Oh. |
16:44 |
PenguinDad |
Xack: wow o.o |
16:44 |
jray541 |
VanessaE: its really odd. my server is running fine besides that. all the other servers must be experiencing the same problem. |
16:44 |
VanessaE |
I wonder wtf is going on |
16:44 |
Broam |
hammered, I bet. |
16:44 |
VanessaE |
I'm seeing a sudden up-tick in users on my servers again |
16:45 |
VanessaE |
look at the stats page |
16:45 |
Broam |
it's like an inverse attack of the clones |
16:45 |
Broam |
s/of/on/ |
16:45 |
VanessaE |
it's going off the scale again |
16:45 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
16:45 |
VanessaE |
(for my servers, this is "off the scale" :P ) |
16:46 |
jray541 |
VanessaE: is the culprit from a ukranian IP? |
16:46 |
LemonLake |
up-tick? |
16:47 |
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16:47 |
shadowzone |
There we go I got a cloak. |
16:48 |
VanessaE |
jray541: multiple IPs |
16:48 |
VanessaE |
LemonLake: up-tick, noun, a notable increase |
16:48 |
VanessaE |
:) |
16:48 |
LemonLake |
I see |
16:49 |
PenguinDad |
LemonLake: up-tick like up-quark but better :P |
16:50 |
Calinou |
Xack, hi |
16:50 |
Xack |
hey Calinou |
16:50 |
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16:50 |
Akien |
Hi there |
16:51 |
Akien |
I built minetest with curl support, but I'm getting this issue when trying to retrieve the servers list: |
16:51 |
Akien |
18:50:16: ERROR[AsyncWorkerThread_3]: servers.minetest.net/list not found (Failure when receiving data from the peer) (response code 0) |
16:52 |
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16:53 |
Akien |
I just wanted to know if the "response code 0" has a meaning that could give me some clues about what is wrong on my system |
16:54 |
_3SidedSquare |
test? |
16:54 |
rubenwardy |
No way. Trending on GitHub :O |
16:54 |
_3SidedSquare |
Really? |
16:54 |
Calinou |
yes |
16:54 |
Calinou |
we're also on /r/linux frontpage, post with 1,140 karma |
16:55 |
_3SidedSquare |
holy shit |
16:55 |
_3SidedSquare |
minetest got big :D |
16:55 |
Jordach |
we've had ~15% more IRC users as well |
16:55 |
jray541 |
Akien: some other server operators including myself are experiencing the same error |
16:56 |
Akien |
jray541: Ah that's good to know. Well, that I'm not the only one with the issue. |
16:57 |
Akien |
My previous build was with curl 7.38.0, and it segfaulted when retrieving the server list. Now I downgraded to curl 7.37.1, and it just errors out, but no segfault. |
16:58 |
Akien |
Ah actually yes it does segfault from time to time when ticking on/off the "Public servers list" |
16:58 |
sfan5 |
Jordach: 170 ppl right now |
16:58 |
Jordach |
sfan5, bots aren't sorta included |
16:58 |
jray541 |
Calinou: explains the microsoft hackers messing with my server trying to discredit minetest :p |
16:58 |
rubenwardy |
We need to work on user friendliness and guides and polish to stop the new users from running away. |
16:59 |
rubenwardy |
For 'some things you may need to know' in getting started: "Minetest is built up of 'sub-games', usually refered to simply as [[Game||games]]. Minetest comes with a default sub-game called minetest_game." |
16:59 |
rubenwardy |
Is that understandable? |
16:59 |
_3SidedSquare |
Not really in laymans terms |
16:59 |
_3SidedSquare |
an example maybe |
17:00 |
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17:01 |
jray541 |
!ping |
17:01 |
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17:01 |
twoelk |
rubenwardy: maybe using words such as minetest-the-engine and game-content |
17:02 |
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17:02 |
rubenwardy |
that was the biggest netsplit I have ever seen |
17:02 |
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17:02 |
rubenwardy |
aw fuck |
17:02 |
rubenwardy |
not again |
17:02 |
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17:03 |
rubenwardy |
Sorry for swearing, I didn't mean to type that. It just came out :/ |
17:03 |
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17:03 |
_3SidedSquare |
ok, what in the world happened there? |
17:04 |
twoelk |
netsplit |
17:04 |
rubenwardy |
"All the content in Minetest comes from Lua Mod Plugins. Most of the basic content comes from 'sub-games', usually referred to simply as [[Game||games]], which are collections of mods to make a basic game. Minetest comes with a default sub-game called minetest_game." |
17:04 |
rubenwardy |
s/basic/base |
17:04 |
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17:04 |
rubenwardy |
hmmm |
17:04 |
rubenwardy |
I might comment it out for a later date. |
17:05 |
jin_xi |
why insist on calling them sub games? theyre just games |
17:05 |
_3SidedSquare |
to differentiate them from the minetest core |
17:05 |
_3SidedSquare |
(I assume) |
17:05 |
rubenwardy |
sub games are easier to explain, and c55 likes it |
17:05 |
jin_xi |
oh |
17:05 |
rubenwardy |
Although it is officially games |
17:06 |
twoelk |
maybe lightweight-subgame to emphizise the limited gaming-content of Minetest-game |
17:06 |
jin_xi |
idk i think we should just rename minetest_game to vanilla and be done with it. |
17:06 |
_3SidedSquare |
nah, calling it a lightweight-subgame just gets more confuseing |
17:06 |
_3SidedSquare |
I like jin_xi's solution |
17:06 |
_3SidedSquare |
but I don't know how practical it is |
17:07 |
rubenwardy |
* All the content in Minetest, such as blocks and tools, come from Lua Mod Plugins. |
17:07 |
rubenwardy |
* Minetest is formed of a game engine and a vanilla game. A game in Minetest is a collection of Lua Mod Plugins which provide base content. A game can then be expanded by additional Lua Mod Plugins. Minetest comes with a default sub-game called minetest_game. |
17:07 |
twoelk |
I really do think the word infinite should be avoided when describing minetest maps. It leads to wrong assumptions |
17:07 |
rubenwardy |
oops, s/sub-game/game |
17:07 |
jin_xi |
rubenwardy: now you have plugins subgames and games |
17:07 |
jin_xi |
oh |
17:08 |
rubenwardy |
* All the content in Minetest, such as blocks and tools, come from Lua Mod Plugins. |
17:08 |
rubenwardy |
* Minetest is formed of a game engine and a vanilla 'game'. A 'game' in Minetest is a collection of Lua Mod Plugins which provide base content. A 'game' can then be expanded by additional Lua Mod Plugins. Minetest comes with a default 'game' called minetest_game. |
17:08 |
rubenwardy |
s/Lua Mod Plugins/plugin Lua Mods/ ? |
17:09 |
rubenwardy |
plugin should definitely be de-capitalised |
17:09 |
jray541 |
i think its weird that microsoft buys mojang a few days ago. the minecraft community detests causing minetest to spike in popularity. the day after i have people exploiting my server. the public server isn't working correctly and VanessaE's server (major minetest host server) is getting DDos'ed???? wtf lol |
17:09 |
twoelk |
vanilla=minetest_game? |
17:09 |
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17:09 |
_3SidedSquare |
I don't even know if it's being ddos'd, or just not made to handel the influx of players |
17:09 |
|
the0loko joined #minetest |
17:10 |
rubenwardy |
* Mods in Minetest are plugins written in Lua. |
17:10 |
rubenwardy |
* Mods in Minetest are on the server side. You do not need to install any mods when connecting to a server. |
17:10 |
rubenwardy |
* All the content in Minetest, such as blocks and tools, come from Lua Mods. |
17:10 |
rubenwardy |
* Minetest is formed of a game engine and a vanilla 'game'. A 'game' in Minetest is a collection of Lua Mods which provide base content. A 'game' can then be expanded by additional Lua Mods. Minetest comes with a default 'game' called minetest_game. |
17:11 |
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17:11 |
_3SidedSquare |
Hey ruben, do you want to start a googledoc or something so peole can help you w/o useing the irc? |
17:11 |
Broam |
etherpad |
17:11 |
VanessaE |
jray541: it's gone from a DDoS to holy fuckballs I'm getting hammered by real users signing on because whatever's broken the master server list isn't enough to keep my servers from being de-listed |
17:11 |
twoelk |
Maybe: The initial download of Minetest supplies the engine and a vanilla game called minetest_game |
17:11 |
rubenwardy |
http://wiki.minetest.net/Getting_Started |
17:12 |
_3SidedSquare |
*with a vanilla |
17:12 |
twoelk |
more content (games, mods, textures) may be added by the user for use in singleplayer |
17:12 |
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17:12 |
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17:13 |
rubenwardy |
done |
17:14 |
jray541 |
VanessaE: wooooow |
17:14 |
_3SidedSquare |
how to add code blocks on the wiki? |
17:14 |
_3SidedSquare |
I'm adding a bit to installing on gnu/linux |
17:14 |
rubenwardy |
erm... |
17:15 |
rubenwardy |
<source> |
17:15 |
rubenwardy |
and </source> |
17:15 |
twoelk |
looks good. Maybe we should add a section, especially for Linux, where to find important files and folders |
17:15 |
rubenwardy |
so: <source>cmake . -DRUN_IN_PLACE = 1</source> |
17:15 |
rubenwardy |
Yeah |
17:16 |
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17:16 |
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sfan5_ joined #minetest |
17:17 |
* twoelk |
should finish his folder trees (http://wiki.minetest.net/User:Twoelk/sandbox1) |
17:17 |
|
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17:18 |
_3SidedSquare |
thanks, |
17:19 |
_3SidedSquare |
I've forked minetest, and wanted to add more minecraft-like controls while in fluid, but looking at the source, it was obviously written so you need to explicitly controll yourself in the water |
17:19 |
_3SidedSquare |
What's up with that? |
17:19 |
Broam |
as in "water pushes you around"? |
17:20 |
VanessaE |
_3SidedSquare: ask the folks in #minetest-dev |
17:20 |
VanessaE |
you'll get a better answer there but be prepared to wait a little bit, an answer may not be as rapid as in here |
17:20 |
_3SidedSquare |
no, as in you need to press control or space to go up/down in water |
17:20 |
_3SidedSquare |
yo ucan't just look |
17:21 |
_3SidedSquare |
I got class in about half an hour, I'll be back like 5:00 ish |
17:21 |
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17:25 |
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Akien joined #minetest |
17:25 |
LemonLake |
what a netsplit |
17:26 |
twoelk |
back from the other side? |
17:27 |
|
kaeza joined #minetest |
17:28 |
kaeza |
greetings |
17:28 |
|
T4im joined #minetest |
17:28 |
sslb |
anyone here played unturned? |
17:29 |
Cylus |
Never heard of it. Is it free software? |
17:29 |
sslb |
Yep, its like a minecraft game mixed with zombie survival |
17:30 |
Cylus |
I'll have to look into that then. |
17:30 |
sslb |
http://unturned.wikia.com/wiki/Unturned_Bunker_Wiki |
17:30 |
astralnebula |
why aren't all the servers showing up |
17:30 |
Calinou |
we had 157 IRC users yesterday; today, we have 175 |
17:31 |
Calinou |
that's nearly 20 more in 1 day!! |
17:31 |
|
sfan5 joined #minetest |
17:31 |
astralnebula |
mmm the prophesy is fulfilling |
17:31 |
* PenguinDad |
squawks at sfan5 |
17:31 |
Hobodium |
Sorry, I didn't mean to inflate the chat too much, I can go if there are too many people :y |
17:31 |
Calinou |
<_3SidedSquare> no, as in you need to press control or space to go up/down in water |
17:31 |
T4im |
sslb: thats not free software.. it's propritary |
17:31 |
Calinou |
if you don't press any space, you sink |
17:31 |
Calinou |
slowly by default, but minetest_game makes it very fasts |
17:32 |
Cylus |
sslb: Where do you get it? I can't find a download link. |
17:32 |
Calinou |
so sneaking is only slightly faster than not pressing any key |
17:32 |
* sfan5 |
meows at PenguinDad |
17:32 |
T4im |
cylus: it's proprtietary unity non-linux according to wikipedia |
17:32 |
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17:32 |
sslb |
Cylus: you download it with Steam |
17:32 |
Calinou |
hence non-free |
17:32 |
Cylus |
Okay then, never mind. Thanks for the heads up, T4im! |
17:33 |
Cylus |
Yeah .... Steam is a no go, for me. No source and way too much DRM. |
17:33 |
T4im |
well source and steamness should usually be unrelated :P |
17:33 |
Calinou |
Valve makes the Source engine, which is proprietary |
17:33 |
Calinou |
irony |
17:33 |
sslb |
ahh you guys are running linux huh |
17:34 |
Calinou |
source code is available, but commercial use is not permitted unless you buy a license |
17:34 |
T4im |
well.. still.. we have to thank valve for pushing linux as a game platform |
17:34 |
Cylus |
Calinou: Ha ha, nice. I never made that connection. |
17:34 |
Calinou |
not really, T4im |
17:34 |
T4im |
valve might be the downfall of microsoft |
17:34 |
T4im |
:) |
17:34 |
Calinou |
I doubt it |
17:34 |
Calinou |
<T4im> well source and steamness should usually be unrelated :P |
17:34 |
Calinou |
they are almost always related |
17:34 |
Cylus |
I doubt it too, but it's nice to hope. |
17:34 |
Calinou |
Warsow is the only exception I know |
17:34 |
Hobodium |
Microsoft will be the downfall of microsoft if it ever comes to that. |
17:34 |
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17:34 |
sfan5 |
^ |
17:34 |
T4im |
calinou: since they started their linux os based gaming platform, linux appeared apparently more often on the featured list of games.. and after all thats one of last stronholds of windows |
17:35 |
SylvieLorxu |
It's not about Linux, it's about software freedom |
17:35 |
Cylus |
That and firmware (if you're on a blob-free version). |
17:36 |
T4im |
i mean.. basicly all reasons i ever heared to use windows would be gone.. useability? anything is more useable by now.. easier? theres easier.. business applications? everythgn available on other os'es.. games? thanks to valve too :) |
17:36 |
Broam |
sslb: nearly all of us. |
17:37 |
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17:37 |
SylvieLorxu |
Cylus: Trisquel on my laptop, deblobbed Gentoo on my desktop <3 |
17:37 |
T4im |
SylvieLorxu: but it might be a first step towards freedom, when more people start using linux, even if for proprtietary stuff at the beginning |
17:37 |
Broam |
There is and will be for a while a very interesting clash of cultures in this channel... |
17:37 |
SylvieLorxu |
T4im: It's a huge step in the right direction, yeah |
17:37 |
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17:37 |
Cylus |
SylvieLorxu: Sweet! How hard was it to deblob Gentoo, if you don't mind my asking? |
17:37 |
Krock |
hay |
17:37 |
Broam |
SylvieLorxu: linux-libre? |
17:38 |
T4im |
deblobed? as in gnu hurd? |
17:38 |
Calinou |
it's a paradox, SylvieLorxu: we used to run free/libre games and proprietary drivers, now we run free drivers and proprietary games. |
17:38 |
T4im |
hehe |
17:38 |
Calinou |
“we†= the average GNU/Linux gamer |
17:38 |
Broam |
T4im: has to do with firmware blobs that are still around in various drivers etc |
17:38 |
Calinou |
it's a sad thing |
17:38 |
Calinou |
the former is a much better idea |
17:38 |
T4im |
broam: i know what deblobbed means |
17:39 |
T4im |
broam: i was asking for details :p |
17:39 |
Broam |
Calinou: IMO if you have to choose the latter is. You can live without game software. |
17:39 |
Calinou |
many people can't, according to them |
17:39 |
Calinou |
gaming is quite an holy grail |
17:39 |
rubenwardy |
Comments? http://www.minetest.net/download |
17:40 |
T4im |
heading levels are hard to differ between each other |
17:40 |
SylvieLorxu |
Cylus: Actually really easy. This is basically all you need to add to your package manager's config: http://paste.debian.net/plain/121506 |
17:40 |
SylvieLorxu |
Broam: Yeah, Linux-libre |
17:40 |
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17:40 |
Calinou |
colouring the headers is a good idea |
17:40 |
Calinou |
wait |
17:40 |
Calinou |
or just bold them |
17:41 |
Cylus |
rubenwardy: Awesome! I didn't know the mobile version was on that page. I'll probably install that later today, to play on my breaks at work. |
17:41 |
rubenwardy |
Yeah. Or putting them in boxes with the titles bolded |
17:41 |
T4im |
or increase margin of the parent headings |
17:41 |
T4im |
vertically margin that is |
17:41 |
T4im |
more whitespace is a very subtle way to manage grouping |
17:41 |
Cylus |
SylvieLorxu: Oh, wow, that is simple. It's great to hear it doesn't take a whole lot of effort to run it freely. |
17:42 |
Cylus |
By the way, I'd love to see Minetest enter F-Droid at some point. |
17:42 |
Calinou |
Cylus, fully free distributions lack 1) AMD graphic card/IGP support, 2) Intel and some Broadcom Wi-Fi… |
17:43 |
Calinou |
the problems are huge and no one is willing to solve them |
17:43 |
T4im |
hmm that pastebin had a suspcious tls certificate change for me :/ a change to a gandi certificate |
17:43 |
astralnebula |
f-droid +1000 |
17:43 |
Broam |
someone just has to submit it really. |
17:43 |
Broam |
f-droid will pull from source repos so it'll stay up to date too |
17:44 |
T4im |
f-droid is solid.. buildin and signing their builds from the sources |
17:44 |
Cylus |
Broam: Does it have to be the developer that submits it? If not, I can do that later. |
17:44 |
T4im |
i dont think it has to, no :) |
17:44 |
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17:45 |
Calinou |
T4im, Gandi is fine |
17:45 |
Cylus |
Sweet. I'll probably do that later today or tomorrow then (or at least try to figure out how, I'm new to the process). |
17:45 |
Calinou |
they're a well-known, French-based provider of certificates, hosting… |
17:45 |
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17:45 |
Calinou |
they partner'd with Mozilla (Thunderbird) |
17:45 |
Broam |
Cylus: no. |
17:45 |
sfan5 |
* SASL authentication failed |
17:45 |
|
sfan5_ joined #minetest |
17:45 |
sfan5 |
ffu |
17:45 |
sfan5 |
wtf |
17:45 |
Calinou |
they support many free software projects by giving them certificates (Ubuntu, Debian, GNU) |
17:45 |
Calinou |
however, pastebin.com sucks :P |
17:45 |
T4im |
hm ok.. |
17:45 |
jray541 |
whoa i just noticed the minetest port in android store |
17:46 |
Calinou |
jray541, NOT legal |
17:46 |
|
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17:46 |
Calinou |
do NOT use it |
17:46 |
Broam |
especially if paid. |
17:46 |
sfan5 |
jray541: they are likely not legal and have ads |
17:46 |
sfan5 |
use the official one instead |
17:46 |
Calinou |
they are distributed without source code, made by random childish companies. |
17:46 |
Cylus |
I use my own site for pastes ... but out of curiosity, why does pastebin.com suck, Calinou? |
17:46 |
Calinou |
ads, takes long to load, illegal stuff in sidebar |
17:46 |
Calinou |
also no released backend |
17:46 |
Calinou |
and US-hosted |
17:46 |
jray541 |
sfan5: you where right |
17:47 |
sfan5 |
<Calinou> and US-hosted |
17:47 |
sfan5 |
omg |
17:47 |
Calinou |
suddenly: Patriot Act |
17:47 |
Cylus |
Not being US-hosted might be a good thing, though the rest of that is problematic. |
17:47 |
sfan5 |
why exactly is that bad? |
17:47 |
sfan5 |
it's just a pastebin |
17:47 |
sfan5 |
it's not like you store personal stuff there |
17:47 |
kaeza |
^ |
17:47 |
Calinou |
and increased lag for europeans |
17:47 |
Calinou |
sfan5, some people do |
17:47 |
astralnebula |
one does not simply be a pastebin |
17:47 |
Cylus |
Oh, wait, I misread. Ignore my last statement. |
17:47 |
kaeza |
Calinou, then... blame the people who do? |
17:48 |
kaeza |
out of the four reasons you give, only "slow loading" is bad IMHO |
17:48 |
Cylus |
I'm US-hosted, but I can't really do anything about that. At least I'm self-hosted. |
17:48 |
Broam |
no, US-hosted can be bad if you're not in the US |
17:48 |
|
dulrich joined #minetest |
17:48 |
kaeza |
"Illegal stuff" as in? |
17:48 |
T4im |
cylus: why cant you do anything about that? O_o |
17:49 |
Hobodium |
But Cylus, how can you trust yourself? What if you are secretly making a deal with the NSA to give up your personal information? |
17:49 |
LemonLake |
So my friend just made an application to find sequences of pi in prime numbers lower than 2^31-1 |
17:49 |
twoelk |
did he find anything? |
17:49 |
astralnebula |
:D |
17:49 |
Cylus |
T4im: Because moving my hosting elsewhere would mean losing my self-hosted status or moving out of country (moving might not be a bad idea, but I'm not up for it right now). |
17:49 |
LemonLake |
well, it works on his machine |
17:49 |
jray541 |
i wish we could get something legal on android. it would be easier to get friends on my server. anyways who wants to shell out cash for minecraft after the buyout |
17:49 |
LemonLake |
however he messed up the buffer code lol |
17:49 |
Cylus |
Hobodium: I might be. Crap. What do I do about that? |
17:50 |
astralnebula |
post your personal information on craigslist as defence |
17:50 |
kaeza |
jray541, there's an official port for Android... |
17:50 |
Calinou |
<kaeza> "Illegal stuff" as in? |
17:50 |
Calinou |
illegal downloads, NSFW stuff, etc |
17:50 |
Calinou |
in the recent pastes |
17:50 |
Calinou |
full of spam… |
17:51 |
Cylus |
jray541: Something legal? As in a legal version of Minetest? We have that, apparently at minetest.net's download page. |
17:51 |
twoelk |
jray541: you did look at all of http://www.minetest.net/download ? |
17:51 |
T4im |
hmm if theres an illegal port in the store, why dont you notify google about it? that is some minetest comitter.. they certainly have no interest in keeping such a port there |
17:51 |
Calinou |
<jray541> i wish we could get something legal on android. it would be easier to get friends on my server. anyways who wants to shell out cash for minecraft after the buyout |
17:51 |
Calinou |
we have already, but it's not on Google Play |
17:51 |
kaeza |
Calinou, that could be a problem with *any* pastebin BTW |
17:51 |
Calinou |
do we want to give 25 bucks to Google? |
17:51 |
Calinou |
and have it reviewed by a bunch of unfair people? |
17:51 |
jray541 |
cylus: on android. there are illegal ports |
17:51 |
Calinou |
kaeza, the ones with “recent pastesâ€Â stuff… |
17:51 |
kaeza |
s/pastebin/user-generated-content/ |
17:51 |
Calinou |
completely worthless |
17:51 |
sfan5 |
T4im: most of them are actually not illegal but just don't mention Minetest at all |
17:51 |
sfan5 |
T4im: which is perfectly valid with lgpl |
17:51 |
Calinou |
T4im, we did DMCAs but to no avail |
17:51 |
sfan5 |
Calinou: no avail? |
17:51 |
T4im |
well they do have to distribute the source don't they? |
17:51 |
Calinou |
they are illegal, sfan5 |
17:52 |
T4im |
either distribute it or link to it |
17:52 |
Calinou |
yes, LGPL requires derivative works to use the same licenses |
17:52 |
Calinou |
they're forks |
17:52 |
Calinou |
not library usees |
17:52 |
Cylus |
jray541: True. But there is also a legal Android version. |
17:52 |
Calinou |
-e |
17:52 |
sfan5 |
google has so far complied with every dmca i sent |
17:52 |
Calinou |
LGPL is not your new WTFPL |
17:52 |
sfan5 |
e.g. https://cdn.mediacru.sh/2Mp2yZ3gETCL.png |
17:52 |
jray541 |
Cylus: where can i find a legal port? |
17:52 |
Calinou |
we should do more DMCAs then |
17:52 |
LemonLake |
+1 for google's cooperation |
17:52 |
sfan5 |
jray541: http://minetest.net/download |
17:52 |
Calinou |
but I'm not a real contributor |
17:52 |
Cylus |
jray541: <http://www.minetest.net/download> |
17:53 |
Jordach |
https://github.com/minetest/minetest/releases/download/0.4.10/Minetest-0.4.10-android-armeabi.apk.zip |
17:53 |
Jordach |
^ ARM users |
17:53 |
sfan5 |
^ |
17:53 |
T4im |
LemonLake: google has a self interest.. its cheaper to just remove it than to get into any dispute with it |
17:53 |
jray541 |
oh wow never had to scroll down that far |
17:53 |
astralnebula |
more dmcas + get in f-droid |
17:53 |
Jordach |
https://github.com/minetest/minetest/releases/download/0.4.10/Minetest-0.4.10-android-x86.apk.zip |
17:53 |
Jordach |
^ x86_64 uers |
17:53 |
Calinou |
cool, x86 Android support |
17:53 |
LemonLake |
T4im: still |
17:53 |
sfan5 |
Jordach: w/o _64 |
17:54 |
T4im |
well sure.. they don't ignore it.. but that wouldnt have looked like google :D |
17:54 |
T4im |
they are datagrabers, but polite ones |
17:54 |
Calinou |
rubenwardy, can you add a warning about illegal builds on the download page? |
17:55 |
rubenwardy |
ok |
17:55 |
T4im |
so these piratebuilds happens a lot? |
17:55 |
T4im |
O_o |
17:55 |
Calinou |
“The builds found on the Google Play Store contain ads and are distributed under proprietary terms, without the source code. **They are illegal**. Please do not download them.†|
17:55 |
Calinou |
** marks bold |
17:55 |
Calinou |
T4im, yes, block-based games are a lucrative business (kids… kids everywhere) |
17:56 |
sfan5 |
Calinou: "most builds" not all of them |
17:56 |
astralnebula |
Thank you RyDroid 2 days ago :D |
17:56 |
sfan5 |
some have a link to the src code |
17:56 |
Cylus |
Polite? THey flag my account as having committed abuse before I even have a chance to use it, then demand I give them a phone number, or they won't unsuspend my account. Every time, by the way. I don't see this as Google being polite. |
17:56 |
kaeza |
"proprietary terms" mean nothing for the average user using those builds |
17:56 |
kaeza |
+s |
17:57 |
kaeza |
make the "ILLEGAL" part bold, all caps, and 200+ pt <_< |
17:57 |
astralnebula |
red |
17:57 |
T4im |
Cyclus, ouch O_o what did they think you did? |
17:57 |
Calinou |
kaeza, source code availability is not enough in order to be legal |
17:57 |
Calinou |
that's what I want to highlight |
17:57 |
Calinou |
you can add it as a tooltip if you want |
17:57 |
Calinou |
(something that appears when hovered) |
17:57 |
sfan5 |
Calinou: no? |
17:57 |
Cylus |
T4im: No idea. But they flag me during account creation (as in, I can't even finish creating an account). |
17:57 |
Calinou |
sfan5, you can't just give the source code under proprietary terms |
17:57 |
Calinou |
it'd still be a LGPL violation |
17:57 |
rubenwardy |
added |
17:58 |
T4im |
cylus: how many accounts do you have there? O_o |
17:58 |
Calinou |
kaeza, people have to understand it's not free/libre software unlike Minetest |
17:58 |
T4im |
well.. either way... theres no loss in having no google account :P just a big win |
17:58 |
Cylus |
T4im: None. Every account I try to create is blocked unless I give a phone number. I haven't managed to create a single account. |
17:58 |
sfan5 |
Calinou: which builds release the src under proprietary terms? (links pls) |
17:59 |
Calinou |
none |
17:59 |
Calinou |
but what if they do? |
17:59 |
kaeza |
Calinou, my point is, they are mostly kids; they don't care about "source code availability". you gotta discourage them by saying e.g. "the builds are old, unsupported, and don't have the latest features" |
17:59 |
kaeza |
(which is also true BTW) |
17:59 |
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17:59 |
Calinou |
if they know about minetest.net, they probably are not the average mobile client user |
17:59 |
sfan5 |
Calinou: they'd still be illegal |
17:59 |
sfan5 |
Calinou: but as long as nobody did that you don't need to mention it |
17:59 |
PenguinDad |
Cylus: Google always thinks that I'm a bot :( |
18:00 |
JTE_ |
so much to do... |
18:00 |
T4im |
PenguinDad: but they have their own captcha system to deal with that problem :D |
18:00 |
|
twoelk|2 joined #minetest |
18:00 |
kaeza |
also, please don't cite any of their names (Streisand effect anyone?) |
18:00 |
T4im |
:D |
18:00 |
* sfan5 |
meows at kaeza |
18:00 |
twoelk|2 |
rubenwardy: maybe >not yet available< |
18:00 |
Cylus |
PenguinDad: Maybe they think I am too? I don't know. But if they want my phone number, they're going to have to perform a whois search on me like everyone else. I'm not handing it over, but I'm also not hiding it. |
18:00 |
twoelk|2 |
? |
18:01 |
T4im |
sure, we all will throw minetest away and choose the proprietary one :p |
18:01 |
rubenwardy |
added |
18:01 |
twoelk|2 |
oh doppelgaenger me |
18:01 |
* kaeza |
purrs at sfan5 |
18:01 |
* sfan5 |
meows at kaeza |
18:01 |
|
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18:01 |
Calinou |
<kaeza> also, please don't cite any of their names (Streisand effect anyone?) |
18:01 |
Calinou |
yes we won't |
18:01 |
* twoelk|2 |
waits for his other self to time out |
18:02 |
jordan4ibanez |
Are particle spawners client side? |
18:02 |
Calinou |
yes |
18:02 |
T4im |
aren't the spawners on both sides, but the particles client side? |
18:03 |
|
sfan5_ joined #minetest |
18:03 |
T4im |
as in, that the server tells the clients via that spawner, where to spawn the particles client side? :) |
18:04 |
twoelk |
thats better |
18:04 |
jordan4ibanez |
Are particle spawners attached to a block? |
18:05 |
rubenwardy |
When digging blocks the particles are 100% client side. Particles systems from the Lua API are both sides, but particles are client side. AFAIK, anyway. |
18:07 |
|
Weedy joined #minetest |
18:07 |
|
Weedy joined #minetest |
18:07 |
|
diemartin joined #minetest |
18:07 |
T4im |
makes sense that way, yea :) |
18:07 |
diemartin |
teh duck is wrong with freenode lately |
18:07 |
T4im |
jordan: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2698 |
18:07 |
T4im |
for the lua added particle spawners |
18:09 |
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ImQ009 joined #minetest |
18:09 |
nsfw |
note to self, when pasting something for Calinou, always use pastebin.com - calinou said pastebin.com contains nsfw stuff - nsfw is me! |
18:10 |
PenguinDad |
lol |
18:10 |
Hobodium |
You sure post a lot of stuff on the internet nsfw, everybody I know refers to you |
18:10 |
* sfan5 |
meows at nsfw |
18:10 |
nsfw |
i should buy a pro account just for pasting things for Calinou |
18:10 |
sfan5 |
^ |
18:10 |
sfan5 |
and you should buy a cat |
18:10 |
|
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18:11 |
Krock |
http://i.imgur.com/oz4Ds0y.png |
18:11 |
JTE_ |
Tiny little cutie Krock~ owo |
18:11 |
Krock |
the world is so BIG :) |
18:11 |
rubenwardy |
wat |
18:12 |
erlehmann |
i am writing an article about the assemblage commonly known as minecraft |
18:13 |
jordan4ibanez |
Can I make particle spawners spawn infinitely? |
18:13 |
|
trevin left #minetest |
18:14 |
Jordach |
yes |
18:14 |
PenguinDad |
Krock is in a big blurry world :D |
18:14 |
VanessaE |
jordan4ibanez: once you set a spawner, it'll keep spawning until you shut it off. |
18:14 |
Cylus |
It would appear that someone has already submitted Minetest for review by the folks down at F-Droid: <https://f-droid.org/forums/topic/minetest/>. Two days ago, actually. |
18:14 |
Krock |
PenguinDad, the guy needs glasses- |
18:14 |
T4im |
jordan: you shouldnt stop reading after that particle defintion i linked you :D the particlesystem definition is followed |
18:14 |
T4im |
theres also a comment about how to spawn infinitely |
18:14 |
|
Mlpearc|Away joined #minetest |
18:15 |
VanessaE |
jordan4ibanez: but you gotta make sure the particle live time is set decently - too many particles left active at once will cause FPS sags |
18:15 |
rubenwardy |
The Minetest cafepress store has made $3.04 from sales after about 2 years of being online. |
18:15 |
kaeza |
woo |
18:15 |
VanessaE |
rubenwardy: you're rich! |
18:15 |
Hobodium |
Is there anything worth ten cents on there? I need to fix that number |
18:15 |
rubenwardy |
www.cafepress.co.uk/+minetest+gifts |
18:15 |
rubenwardy |
We don't get all the money, unfortunatel |
18:16 |
rubenwardy |
y |
18:16 |
jordan4ibanez |
VanessaE: If I comment out time and amount only one spawns |
18:16 |
* Jordach |
tags a blender video nsfw |
18:16 |
rubenwardy |
http://www.cafepress.co.uk/profile/minetest |
18:16 |
* Krock |
is programming an stone -> special material generator |
18:17 |
* sfan5 |
curls up to Jordach's lap |
18:18 |
|
cooki3monsta joined #minetest |
18:18 |
Jordach |
https://mediacru.sh/xLwbitFzGz77 (i'm not sorry) |
18:18 |
Megaf |
VanessaE: Do you have the bees mod in your(any) server? |
18:18 |
Broam |
bees? |
18:18 |
|
Mlpearc|Away left #minetest |
18:18 |
Megaf |
yes, bees |
18:18 |
Calinou |
Bees, bees, bees! |
18:18 |
Megaf |
they make honey and have hives |
18:18 |
Calinou |
<22rubenwardy> The Minetest cafepress store has made $3.04 from sales after about 2 years of being online. |
18:18 |
Jordach |
NOT THE BEES! |
18:18 |
Calinou |
typical “online business†|
18:19 |
Broam |
<cards-against-humanity> Bees? </cards-against-humanity> |
18:19 |
|
SmugLeaf joined #minetest |
18:19 |
|
SmugLeaf joined #minetest |
18:19 |
rubenwardy |
We get 10%, iirc, so it has sold $33.04 |
18:19 |
rubenwardy |
erm |
18:19 |
rubenwardy |
yeah |
18:19 |
sfan5 |
Jordach: O_O |
18:19 |
sfan5 |
Jordach: now render that in 1080p |
18:20 |
|
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18:20 |
Megaf |
Well, I learned that bees is a mod that causes lots of lag |
18:20 |
Megaf |
156 seconds of lag to be more precise |
18:20 |
sfan5 |
!g youtube dr. bees |
18:20 |
MinetestBot |
sfan5: http://www.youtube.com/watch?v=PYtXuBN1Hvc |
18:20 |
sfan5 |
!title |
18:20 |
MinetestBot |
sfan5: DR. BEES - YouTube |
18:20 |
sfan5 |
^ relevant |
18:21 |
|
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18:21 |
Krock |
!g youtube bee gees - staying alive |
18:21 |
MinetestBot |
Krock: http://www.youtube.com/watch?v=I_izvAbhExY |
18:21 |
sfan5 |
!titke |
18:21 |
sfan5 |
!title |
18:21 |
MinetestBot |
sfan5: Bee Gees - Stayin' Alive (1977) - YouTube |
18:21 |
* Jordach |
edits a post https://forum.minetest.net/viewtopic.php?p=154396#p154396 |
18:21 |
Megaf |
Right now theres 0.10 seconds of max_lag, but if I enable bees mod it will climb up to 156 seconds and everyone will left thinking they timed out |
18:21 |
Krock |
mhm. html codes |
18:21 |
jordan4ibanez |
Lol sparkly http://i.imgur.com/8aZrLxd.png |
18:22 |
* sfan5 |
reminds Jordach that IRC is not twitter |
18:22 |
Jordach |
sfan5, my record of /me is insane |
18:22 |
* Jordach |
is the one person for that record |
18:22 |
jojoa1997 |
Hi |
18:22 |
sfan5 |
I should maybe update the irc stats |
18:23 |
Jordach |
john_minetest, annoying hoodedice |
18:23 |
Jordach |
with no standards |
18:23 |
Jordach |
(it just happened wubwubwub was going) |
18:23 |
Calinou |
use a script to update IRC stats daily, sfan5? |
18:23 |
jojoa1997 |
jordan4ibanez is that emeralds? |
18:23 |
sfan5 |
Calinou: nah |
18:23 |
jordan4ibanez |
Essence! |
18:23 |
jojoa1997 |
Essence? |
18:23 |
jordan4ibanez |
For magic tools. :D |
18:23 |
|
john_minetest left #minetest |
18:23 |
sfan5 |
jordan4ibanez: when will you release that mod/subgame? |
18:24 |
Calinou |
release early, release often ;) |
18:24 |
jordan4ibanez |
sfan5: You can already download it! https://forum.minetest.net/viewtopic.php?f=9&t=10125 |
18:24 |
jordan4ibanez |
The magic mod isn't in there yet, though. |
18:24 |
sfan5_ |
not again |
18:25 |
Jordach |
http://paste.ubuntu.com/8366699/ |
18:25 |
Megaf |
can you suggest a mailbox like mod? |
18:26 |
sfan5_ |
jordan4ibanez: nice |
18:27 |
jordan4ibanez |
Thanks! |
18:28 |
JTE_ |
I can't release, it's still woefully incomplete :< ... hummm... |
18:28 |
twoelk |
Megaf: Tere are bees on VE-C and VE-S |
18:28 |
Calinou |
if it works, release |
18:29 |
Megaf |
jordan4ibanez: I like that fire |
18:30 |
jordan4ibanez |
Thank you, I hope it makes it into the default game if I can optimize it enough. |
18:30 |
astralnebula |
use isupon.us for hosting and sharing your screenshots etc |
18:31 |
sfan5_ |
no no |
18:31 |
sfan5_ |
use https://mediacru.sh |
18:31 |
PenguinDad |
no |
18:31 |
Krock |
imgur.com |
18:32 |
PenguinDad |
Krock: no no no |
18:32 |
Krock |
yes yes yes |
18:32 |
astralnebula |
no no no |
18:32 |
kaeza |
maybe maybe maybe |
18:32 |
Krock |
NEIN NEIN NEIN NEIN |
18:33 |
|
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18:33 |
sfan5_ |
9 9 9 9 |
18:33 |
twoelk |
jordan4ibanez: your game is allready included on the List of Games on the wiki |
18:33 |
astralnebula |
10 10 10 10 |
18:33 |
jordan4ibanez |
That's awesome. Can a moderator move it into Game modes yet? |
18:33 |
Krock |
!c 'NEIN '*5 |
18:33 |
MinetestBot |
'NEIN NEIN NEIN NEIN NEIN ' |
18:33 |
OldCoder |
sfan5, my server move is done after 5 months. Shall I try simply running 0.4.10 ? What basic changes are needed to games or worlds for 0.4.10 ? Should I rebuild current 0.4.10 as opposed to using the copy presently associated with MeowTest? |
18:34 |
OldCoder |
* As opposed to 0.4.9 and 0.4.10 |
18:34 |
OldCoder |
BTW my new network is fast and it will be gigabit later this year |
18:34 |
OldCoder |
Whoosh |
18:34 |
sfan5 |
OldCoder: no changed needed for 0.4.10 |
18:35 |
sfan5 |
:D |
18:35 |
sfan5 |
should work out-of-thebox |
18:35 |
Jordach |
evening ecutruin |
18:35 |
rubenwardy |
!seen hoodedice |
18:35 |
MinetestBot |
rubenwardy: hoodedice was last seen at 2014-07-28 08:05:06 UTC on #minetest |
18:35 |
|
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18:35 |
OldCoder |
All right; and is current 0.4.10 git usable or any major problems? |
18:35 |
OldCoder |
We have been using a 0.4.10 from a couple of months back I think |
18:36 |
jordan4ibanez |
Oh snap, I forgot about "techduck" which was tech pack before lol. |
18:36 |
OldCoder |
sfan5, ^ |
18:36 |
sfan5 |
OldCoder: current git should work |
18:36 |
jojoa1997 |
back |
18:37 |
rubenwardy |
We're getting outreach https://twitter.com/OperaAllNews |
18:37 |
twoelk |
jordan4ibanez: correct any wrong or outdated info on the List of Games |
18:37 |
kaeza |
"Infinite Adventure" has no license listed |
18:37 |
kaeza |
jordan4ibanez, ^ |
18:38 |
jojoa1997 |
Why isnt my game on the wiki? :( |
18:38 |
jordan4ibanez |
There are multiple in there, so should I just say multiple? |
18:38 |
jray541 |
ls |
18:38 |
jray541 |
oops |
18:38 |
OldCoder |
sfan5, very well |
18:39 |
|
adidik joined #minetest |
18:39 |
jojoa1997 |
jray541 just dont type your password in |
18:39 |
kaeza |
jordan4ibanez, I'd say put "See individual mods" and slap one to the ones you created |
18:39 |
jray541 |
that would suck |
18:40 |
twoelk |
jojoa1997: overcraft_origins? |
18:41 |
jojoa1997 |
yeah |
18:41 |
twoelk |
jojoa1997: add it. Look at Lord of the Test |
18:41 |
twoelk |
it is in the list though |
18:41 |
jojoa1997 |
please I dont have the time to learn how to use it |
18:41 |
|
Bitgod joined #minetest |
18:41 |
jojoa1997 |
and not it isnt. Link please. |
18:42 |
JTE_ |
silly v7 mapgen. |
18:42 |
pwd |
okay |
18:42 |
jojoa1997 |
nvm |
18:42 |
jojoa1997 |
I didnt see the larger list of subgames linj |
18:44 |
Calinou |
hi jojoa1997 |
18:44 |
jojoa1997 |
hi Calinou |
18:46 |
MinetestBot |
[Git] ShadowNinja -> minetest/master-server: Add license 7fff17b http://git.io/JLPjFg (2014-09-17T14:45:44-04:00) |
18:46 |
|
jojoa1997|PC joined #minetest |
18:46 |
jojoa1997|PC |
ok so for overcraft origins the faithful texture pack has no license. I messaged the topic creator and never got a response after months. So does that mean I dont have to put a license for it? |
18:46 |
SylvieLorxu |
jojoa1997: That means you probably have no right to distribute it |
18:47 |
SylvieLorxu |
No license = All Rights Reserved |
18:47 |
jojoa1997 |
But they wont answer me back |
18:47 |
Hobodium |
Yes, if you are not aware a license exists that means none exists :y |
18:47 |
|
foxipso joined #minetest |
18:48 |
jojoa1997 |
Then why does a mod require a license to be in the mod section? |
18:48 |
SylvieLorxu |
jojoa1997: Doesn't matter. Copyright law defaults to "All Rights Reserved". If they don't give you a license, you're not allowed to share or share modified versions |
18:48 |
twoelk |
no license defaults to all rights reserved and in no way to public domain |
18:48 |
jojoa1997 |
hmm |
18:48 |
jojoa1997 |
wait |
18:49 |
jojoa1997 |
usage guidlines states what i needed to do to use it |
18:49 |
jojoa1997 |
whcihc i did do |
18:49 |
pwd |
UCC 1-308 (uniform commercial code) |
18:51 |
twoelk |
eh? |
18:52 |
pwd |
modern way of reserving rights |
18:54 |
|
rubenwardy joined #minetest |
18:54 |
rubenwardy |
<rubenwardy> http://www.reddit.com/r/feedthebeast/comments/2gmmvl/what_are_peoples_thoughts_on_minetest/ |
18:54 |
rubenwardy |
<rubenwardy> even better: http://www.reddit.com/r/linux/comments/2giwyl/in_light_of_microsoft_buying_out_mojang_heres/ |
18:54 |
rubenwardy |
<rubenwardy> I'll just let you guys use google :P |
18:54 |
rubenwardy |
<rubenwardy> I agree with the comments, Minetest is a horrible name. |
18:54 |
rubenwardy |
<rubenwardy> Unless the game was made more science-y in style |
18:54 |
rubenwardy |
<rubenwardy> ie: Testing |
18:54 |
rubenwardy |
<rubenwardy> "all it needs is good graphics, good music, good gameplay elements and a proper name." |
18:55 |
rubenwardy |
<rubenwardy> Am I alone in here? :P |
18:55 |
rubenwardy |
<rubenwardy> "Everyone on that project needs to pick up a good book or two on clean code, and I bet no one of them do C++ |
18:55 |
rubenwardy |
For some reason it wasn't sending to anyone :( |
18:55 |
Krock |
eww spam |
18:55 |
jojoa1997 |
spapsapsaSPA< |
18:55 |
jojoa1997 |
fail |
18:55 |
jojoa1997 |
2r3u4b5e6n7w8a9rdy don2t3 4s5p6a7m8! |
18:55 |
rubenwardy |
no, it wasn't spam |
18:56 |
rubenwardy |
I sent those with about a minute apart each, but they didn't send properly |
18:56 |
rubenwardy |
So I resent |
18:56 |
VanessaE |
ARGH, this is pissing me off.... is there SOMEONE who I can talk to about rrdtool? |
18:56 |
jojoa1997 |
Yeah ,e |
18:56 |
jojoa1997 |
me |
18:56 |
jojoa1997 |
VanessaE what is rrdtool? |
18:56 |
Jordach |
don't lick the dragon's tail |
18:56 |
VanessaE |
jojoa1997: that would be a no. :) |
18:56 |
PenguinDad |
rubenwardy: sorry but I don't aggree with these comments |
18:56 |
sfan5 |
jojoa1997: rrdtool does graphs |
18:56 |
rubenwardy |
the code is untidy |
18:57 |
jojoa1997 |
The tyrant is home!\ |
18:57 |
|
YuGiOhJCJ joined #minetest |
18:58 |
JTE_ |
alright now I have to account for falling sand... |
18:58 |
YuGiOhJCJ |
hello, what to do on minetest when we are trapped into a hole without any way to get out of here please? Is there a suicide command or something like that? |
18:58 |
VanessaE |
sfan5: I want to add an extra stanza to my rrdgraph script to generate another image from the player counts that graphs it as player joins per unit of time, but I'd prefer to do it from the existing database rather than creating a new database. |
18:59 |
VanessaE |
I wanna see what today's traffic looks like graphed in that form |
18:59 |
sfan5 |
YuGiOhJCJ: are you in singleplayer? |
18:59 |
sfan5 |
VanessaE: use munin for that |
18:59 |
jojoa1997 |
Can players still place blocks where they are standing? |
18:59 |
YuGiOhJCJ |
I am playling in multi |
19:00 |
YuGiOhJCJ |
munin ? |
19:00 |
YuGiOhJCJ |
there are no other players to place blocks but I have blocks in my inventory so no problem... I just ask to know if one day it happens ^^ |
19:00 |
jojoa1997 |
YuGiOhJCJ actually there is no way |
19:01 |
sfan5 |
there are no standard to commands to teleport you anywhere |
19:01 |
sfan5 |
except you can teleport to your home if you set it with "/sethome" before |
19:01 |
jojoa1997 |
and unlike minecraft you cant break stone with bare hands |
19:01 |
PenguinDad |
jojoa1997: you sadly aren't able to this anymore |
19:01 |
PenguinDad |
+ do |
19:01 |
YuGiOhJCJ |
ok so I think the best way is to create an other player that will help the previous player :) |
19:01 |
jojoa1997 |
I think every block should be able to be broken with bare hands eventually, also that is silly. I liked making towers. It was so much easier |
19:02 |
T4im |
on some servers theres also a /spawn command |
19:02 |
jojoa1997 |
someone should add a spawn command to minetest! |
19:02 |
T4im |
there is |
19:02 |
blaise |
so I read in the forums where PilzAdams cart mod is that people were talking about switching with mese and such |
19:03 |
* sfan5 |
meows at blaise |
19:03 |
blaise |
anyone know if this became a reality? |
19:03 |
* blaise |
pets sfan5 |
19:03 |
* sfan5 |
purrs |
19:04 |
blaise |
sfan5: I believe it was you that was inquiring about rail switches and stuff with mese |
19:04 |
sfan5 |
me? |
19:04 |
* blaise |
gets dragged outside by his wife |
19:04 |
sfan5 |
Calinou: https://cdn.mediacru.sh/zpMKLMLHMnjQ.png |
19:04 |
|
Benja_ joined #minetest |
19:05 |
Benja_ |
Hi |
19:05 |
sfan5 |
hi |
19:05 |
Benja_ |
am I on IRC |
19:05 |
sfan5 |
yes |
19:05 |
jojoa1997 |
No |
19:05 |
VanessaE |
maybe |
19:05 |
jojoa1997 |
Benja_ you are inside my mind |
19:06 |
Benja_ |
what jojoa1197 |
19:06 |
ThatGraemeGuy |
hrmmm the server list seems abnormally short :-/ |
19:06 |
Benja_ |
next to my name does it say IRC |
19:06 |
Jordach |
sfan5, just read that on /r/feedthebeast |
19:06 |
jojoa1997 |
Benja_ it is craxy in here |
19:06 |
jojoa1997 |
no |
19:06 |
VanessaE |
Benja_: you are a figment of jojoa1997's imagination, but he's a figment of sfan5's imagination, all of which is running on some Minetest server off in the Bahamas somewhere. |
19:06 |
jojoa1997 |
it says " " |
19:07 |
sfan5 |
Benja_: just ignore what jojoa1997 says ;) |
19:07 |
jojoa1997 |
:3 |
19:07 |
sfan5 |
VanessaE: bahamas? where is that? |
19:07 |
jojoa1997 |
south of florida |
19:07 |
VanessaE |
sfan5: off the coast of south Florida |
19:07 |
* sfan5 |
facepalm |
19:07 |
VanessaE |
north of Cuba |
19:07 |
sfan5 |
https://www.reddit.com/r/feedthebeast/comments/2gmmvl/what_are_peoples_thoughts_on_minetest/ckkrmqq |
19:07 |
jojoa1997 |
like 30 miles away from the tipity tip of florida |
19:07 |
sfan5 |
"Whilst the idea is nice, people need to take into account that this is written in C++ so you will be going from the slow [...]" |
19:08 |
sfan5 |
oh wai |
19:08 |
sfan5 |
t |
19:08 |
VanessaE |
haha |
19:08 |
sfan5 |
"bag of rape known as C++" |
19:09 |
jojoa1997 |
?.? |
19:09 |
T4im |
he did a tradeoff bash, there's worse ;) |
19:09 |
Benja_ |
Vanessa i have Minetest but how can i get on servers |
19:10 |
VanessaE |
Benja_: client tab |
19:10 |
Benja_ |
? |
19:10 |
VanessaE |
just pick one, make up a name and password, and connect. |
19:10 |
Benja_ |
ok |
19:10 |
jojoa1997 |
the name "client" for that tab is a bad one |
19:10 |
PenguinDad |
You can put rape into bags o_O |
19:11 |
jojoa1997 |
PenguinDad yeah |
19:11 |
Calinou |
a game got shut down for implementing protocol? WTF? |
19:11 |
TBC_x |
the "client" tab is pretty confusing |
19:11 |
* jojoa1997 |
places PenguinDad into a bag and gives it to others |
19:11 |
Calinou |
that's deceiving |
19:11 |
TBC_x |
i must admit |
19:11 |
jojoa1997 |
Calinou what do you mean? |
19:11 |
VanessaE |
TBC_x: confusing how? |
19:11 |
jojoa1997 |
VanessaE one would think server meant conect to server |
19:11 |
jojoa1997 |
not host a server |
19:11 |
Calinou |
according to asie, Manic Digger got shut down in 2010 for implementing Minecraft's protocol |
19:11 |
asie |
Calinou: it did |
19:11 |
asie |
exe was the dev |
19:11 |
TBC_x |
VanessaE: for people that expect multiplayer |
19:11 |
Akien |
I admit that I clicked on "server" first time I wanted to search for existing servers |
19:12 |
Hobodium |
http://pictures.mastermarf.com/blog/2008/081208-box-of-rape.jpg If you can put it in boxes, you can put it in bags |
19:12 |
asie |
Calinou: essentially |
19:12 |
asie |
Notch went on the channel |
19:12 |
asie |
invited exe |
19:12 |
asie |
and asked him politely to take it down |
19:12 |
asie |
exe complied |
19:12 |
asie |
that's it |
19:12 |
emeralds |
im shiny |
19:12 |
asie |
he removed the classic protocol code |
19:12 |
|
Weedy joined #minetest |
19:12 |
|
Weedy joined #minetest |
19:12 |
* Krock |
notifies about https://github.com/SmallJoker/materials |
19:12 |
asie |
of course, everyone copied the source |
19:12 |
Calinou |
lol |
19:12 |
TBC_x |
VanessaE: I think this was already mentoined on forum |
19:13 |
* sfan5_ |
meows at asie |
19:13 |
emeralds |
j |
19:14 |
|
foxipso left #minetest |
19:14 |
* sfan5 |
meows at asie |
19:16 |
|
Miner_48er joined #minetest |
19:17 |
emeralds |
w |
19:17 |
|
Weedy joined #minetest |
19:17 |
|
SmugLeaf joined #minetest |
19:17 |
|
SmugLeaf joined #minetest |
19:17 |
emeralds |
why wont my name change! |
19:17 |
|
jojoa1997 joined #minetest |
19:18 |
|
rubenwardy joined #minetest |
19:18 |
Krock |
!tell emeralds try /nick |
19:18 |
MinetestBot |
Krock: yeah, sure, whatever |
19:18 |
rubenwardy |
hi all! |
19:18 |
Megaf |
jp: Hi there |
19:18 |
Megaf |
Hi rubenwardy |
19:18 |
jp |
hi Megaf \o |
19:19 |
Megaf |
jp: I'm still waiting for new homedecor items |
19:19 |
jp |
VanessaE ^ |
19:19 |
VanessaE |
coming soon. |
19:19 |
Megaf |
cool :) |
19:19 |
jojoa1997 |
ok so sfan5 on that link |
19:19 |
sfan5 |
what? |
19:20 |
jojoa1997 |
Also consider this, the EULA (At least last time I checked) says that you cannot make money from your mods, no adfly, no pay wall, only donations at best. So wouldn't it be better to get a job developing Java software and be paid for your code regularly as opposed to once in a blue moon? |
19:20 |
jojoa1997 |
Ok so that person is saying that Minecraft modding is all about the money! |
19:20 |
Calinou |
donations are a way of… making money |
19:20 |
Calinou |
jojoa1997, it can be |
19:20 |
jojoa1997 |
I know it can be |
19:20 |
jojoa1997 |
but this person is saying that it is be |
19:21 |
* jojoa1997 |
also knows that is incorrect grammer but whatevs Americans speak horribly anyways |
19:21 |
Calinou |
paid programmer jobs are not that common or easy |
19:21 |
blaise |
sfan5: ah, you said "Moved back because forum Guidelines not followed" |
19:21 |
Calinou |
not everyone has a degree |
19:21 |
|
Akien left #minetest |
19:21 |
Hobodium |
Well, that person may just value money more than output, but he is asking a question so you could easily just say "Well, being a developer would be more money, but I like making virtual blocks make fart noises." |
19:21 |
sfan5 |
Calinou: europe has degrees ;) |
19:22 |
jojoa1997 |
Calinou hence why I am in college right now to get a degree |
19:22 |
jojoa1997 |
wtf i am doing it in highschool idk... shoot the class starts soon |
19:22 |
blaise |
sfan5: you know if PilzAdam ever added switching rails with mese signals? |
19:22 |
jojoa1997 |
I hate the online class part oif it cause it is SLOW |
19:22 |
sfan5 |
blaise: no |
19:22 |
blaise |
sfan5: or added the detector rail? |
19:22 |
blaise |
sfan5: :( |
19:23 |
* sfan5 |
wonders why blaise is asking him |
19:23 |
PenguinDad |
jojoa1997: rewrite it to be faster :P |
19:23 |
blaise |
so no powered carts other than manual or mese power rail? |
19:24 |
blaise |
sfan5: becuase I haven't seen PilzAdam and you were the one recommending said features on the forum? |
19:25 |
jojoa1997 |
PenguinDad no it is internet speed |
19:25 |
jojoa1997 |
The college is streaming live videos from the class |
19:25 |
blaise |
in reply to switch via mese he says See Version 16. |
19:25 |
jojoa1997 |
The first class i decided to sit in but at home i cant speed up the internet |
19:25 |
blaise |
so I suppose he implemented it in 16? |
19:26 |
Calinou |
jojoa1997, as for your spelling, practice makes perfect |
19:26 |
jojoa1997 |
Calinou I eat english |
19:26 |
jojoa1997 |
speak english and write english |
19:26 |
jojoa1997 |
i am going to eat an apple pie though ;) |
19:28 |
jojoa1997 |
It was yummy |
19:28 |
jordan4ibanez |
Calinou: In more ores, what does chunk size do? |
19:30 |
jojoa1997 |
jordan4ibanez I think it is the max size of the box that ores spawn in per spawning. Example 3 = 3x3 box |
19:30 |
jojoa1997 |
Does Minetest support biome definitions? |
19:31 |
Calinou |
jordan4ibanez, the size of the area where ores generate |
19:31 |
rubenwardy |
v7 does iirc |
19:31 |
rubenwardy |
jojoa1997 |
19:31 |
Calinou |
v7, which is not the default mapgen |
19:32 |
jojoa1997 |
I dont care if it is default |
19:32 |
jojoa1997 |
I want my biomes! |
19:32 |
jojoa1997 |
Also can anyone explain the different parts of the biome def. Or point to a mod that uses it? |
19:33 |
blaise |
did PilzAdam just quit on carts after 2012 ? |
19:33 |
jojoa1997 |
no |
19:34 |
jojoa1997 |
I tensions rose between him and me in spring |
19:34 |
jojoa1997 |
though how come he doesnt talk here anymore? |
19:35 |
Jordach |
because he's a faggot |
19:35 |
jojoa1997 |
Language man language! |
19:35 |
Jordach |
u wanna get rekt m8 in a 1v1 m8 |
19:36 |
jojoa1997 |
Jordach I would crush you! |
19:36 |
jojoa1997 |
Literally I would just sit on you and win ;) |
19:37 |
Jordach |
jojoa1997, i weight about 75% of VanessaE |
19:37 |
|
Amaz joined #minetest |
19:37 |
Jordach |
i will crush you |
19:38 |
jojoa1997 |
sure |
19:38 |
jojoa1997 |
Nah I think we will both fight like Po |
19:39 |
jojoa1997 |
Just put a dumpling in between us and FUN! |
19:39 |
jojoa1997 |
https://www.youtube.com/watch?v=ijdhORfkOY0&index=3 I HAVE TO BE ABLE TO UNDERSTAND AND EXPLAIN THAT! I mean come on it is like obscurity's obscure secret |
19:41 |
Benja_ |
ok jojoa1997 |
19:42 |
jojoa1997 |
Benja_ :) |
19:42 |
PenguinDad |
!title |
19:42 |
MinetestBot |
PenguinDad: 5.1.4 Deduce, via enthalpy level diagram, stabilities of reactants, products,signs IB Chemistry SL - YouTube |
19:43 |
jojoa1997 |
nononono |
19:43 |
jojoa1997 |
Deduce, from an enthalpy level diagram, the relative stabilities of reactants and products, and the sign of the enthalpy change for the reaction |
19:43 |
rubenwardy |
jordach, homophobia ruins lives |
19:44 |
jojoa1997 |
That should be the real title cause that is the syllabus statement |
19:44 |
Jordach |
wat |
19:44 |
Benja_ |
guys watch this http://bit.ly/superluv |
19:44 |
Jordach |
no |
19:44 |
jojoa1997 |
!title |
19:44 |
MinetestBot |
HTTP error 404 |
19:44 |
blaise |
would anyone have any good suggestions for minecarts in minetest? |
19:44 |
Benja_ |
wrong link |
19:44 |
jojoa1997 |
the minecart mod |
19:44 |
jojoa1997 |
like the only one |
19:45 |
Hobodium |
I suggest that minecarts should tilt comically when taking corners. |
19:45 |
Benja_ |
guys watch the song called Superluv and surviving it |
19:46 |
jojoa1997 |
what is it about |
19:47 |
Benja_ |
they are two different songs but i won't tell you what they are about |
19:48 |
jojoa1997 |
then I wont trust the link |
19:48 |
jojoa1997 |
also I dont have the time to watch songs |
19:48 |
* jojoa1997 |
realizes he is wasting so much time typing in irc instead of doing homework |
19:49 |
Benja_ |
they aren't viruses |
19:50 |
jojoa1997 |
Yeah but I found out the jail program has been reactivated after I shut it down for the summer |
19:55 |
Benja_ |
bye guys :-( gotta go |
19:55 |
|
Benja_ left #minetest |
19:55 |
rubenwardy |
use Linux! viruses are no longer a problem. |
19:56 |
jojoa1997 |
that is a lie |
19:56 |
jojoa1997 |
Use windows and be smart! |
19:56 |
|
rubenwardy joined #minetest |
19:56 |
* jojoa1997 |
goes away before another windows vs linux arguement starts |
19:56 |
rubenwardy |
grr |
19:56 |
shadowzone |
I love linux. |
19:56 |
shadowzone |
I've used it for 2 years and never had a problem. |
19:57 |
jojoa1997 |
Ubuntu is awesome though |
19:57 |
shadowzone |
Now windows on the other hand. |
19:57 |
shadowzone |
errr...I'm never using that again. |
19:57 |
jojoa1997 |
shadowzone you get problems when your linux hard drive is connected via usb |
19:57 |
jojoa1997 |
I decided to wait till ubuntu 14.10 so i just update it |
19:57 |
shadowzone |
I don't need to hook it up via USB. |
19:57 |
jojoa1997 |
Well you dont have controlling moms then |
19:58 |
jojoa1997 |
Well you dont have a controlling mom then |
19:58 |
shadowzone |
Oh. |
19:58 |
rubenwardy |
I've just moved from windows to Linux a few month s ago. No problems. |
19:59 |
DusXMT |
We, Ubuntu... I can understand you have hardware problems then, that's... well... not exactly the most reliable distro |
19:59 |
Hobodium |
Just write your own OS, nobody will care to give you viruses then since you only have a userbase of 1 |
19:59 |
rubenwardy |
i would happyly never use win again, except that a lot of programs and games are only for windows |
19:59 |
NakedFury |
^ reason why I dont switch |
19:59 |
jojoa1997 |
same |
20:00 |
Calinou |
<jojoa1997> Use windows and be smart! |
20:00 |
Calinou |
this is actually true |
20:00 |
rubenwardy |
i dual boot |
20:00 |
Hobodium |
That's why I run both |
20:00 |
Calinou |
<shadowzone> I love linux. |
20:00 |
Calinou |
I love a kernel too |
20:00 |
shadowzone |
Lol. |
20:00 |
NakedFury |
the problem I have is that I want to use linux but there is zero advantage for me to switch over |
20:00 |
Calinou |
DusXMT, no problems here, even with non-LTS |
20:00 |
NakedFury |
and that sucks |
20:00 |
Hobodium |
But I feel it guys, I feel it in my gut. 2014 is year of the linux desktop! :y |
20:00 |
shadowzone |
Almost no one copies what I say so that was different, |
20:01 |
Calinou |
privacy/freedom, NakedFury |
20:01 |
Calinou |
not having to pay on upgrades (if there are) |
20:01 |
Calinou |
(it's not like Windows 9 will come too soon) |
20:01 |
jojoa1997 |
Calinou yeah if you just dont go willy nilly not watching what you do you could have no virus protection and still be safe |
20:01 |
NakedFury |
there is no privacy on the internet |
20:01 |
Calinou |
I don't have an AV when I use Windows, jojoa1997 |
20:01 |
Calinou |
you can protect your privacy at least |
20:01 |
jojoa1997 |
I know |
20:01 |
Calinou |
good enough to not let random companies get all your data |
20:01 |
jojoa1997 |
wait what? |
20:02 |
jojoa1997 |
AV? |
20:02 |
Calinou |
Antivirus |
20:02 |
jp |
it's not only a matter of privacy, but also stability, performance, security on the linux side |
20:02 |
Calinou |
more recent Windows versions are stable |
20:02 |
Calinou |
they boot quickly |
20:02 |
Calinou |
and are overall safer |
20:02 |
blaise |
15:02:11: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failure when receiving data from the peer) (response code 0) │ |
20:02 |
blaise |
I've not seen that error before.. |
20:03 |
blaise |
is something wrong with the public server pool? |
20:03 |
Hobodium |
Not to derail anything, I'm just honestly curious. Calinou, how much do you value boot times? |
20:03 |
Megaf |
blaise: yes, there is |
20:03 |
Megaf |
but nobody knows what |
20:03 |
Calinou |
Hobodium, short boot times are important to not be afraid of rebooting |
20:03 |
rubenwardy |
blaise: it is currently broken. sfan5is working on it. |
20:03 |
Calinou |
you're also less tricked to keep your PC on (which wastes power) |
20:04 |
blaise |
ah |
20:05 |
Hobodium |
So would you value a shorter boot time but a higher need to restart over longer boot time but little to no reason to restart? |
20:05 |
rubenwardy |
it is an awful coincidence that it comes with the MSCraft spike in Minetedt users |
20:05 |
blaise |
kexec, never reboot again.. |
20:05 |
blaise |
XD |
20:06 |
blaise |
some of us are firm believers in the lightbulb theory |
20:06 |
rubenwardy |
expand? |
20:06 |
jojoa1997 |
really!> |
20:06 |
jojoa1997 |
MSCraft |
20:07 |
jojoa1997 |
that is just wrong |
20:07 |
rubenwardy |
thats my name for the event where ms bought mojang and got a load of people to fint mt |
20:07 |
jojoa1997 |
no |
20:07 |
rubenwardy |
well, not mine |
20:08 |
|
kruug left #minetest |
20:08 |
jojoa1997 |
Really just because ownership changes doesnt mean it is super bad now |
20:08 |
rubenwardy |
no, but people think it id |
20:08 |
rubenwardy |
is |
20:08 |
jojoa1997 |
It just means Microsoft could ruin it but it also means Microsoft could make it better |
20:08 |
rubenwardy |
so they look for alternatives |
20:08 |
Calinou |
Minecrosoft |
20:09 |
jojoa1997 |
but saying MScraft is supporting that idea |
20:09 |
* jojoa1997 |
stabs Calinou |
20:09 |
Hobodium |
I just know what I would bet on given Microsofts history. Although that is not why I decided to join. |
20:09 |
rubenwardy |
yeah. |
20:09 |
SylvieLorxu |
jojoa1997: I know, but I saw the same with WhatsApp |
20:09 |
jojoa1997 |
I agree, |
20:09 |
jojoa1997 |
SylvieLorxu what? |
20:09 |
jojoa1997 |
what is WhatsApp |
20:09 |
SylvieLorxu |
WhatsApp was always a privacy hell but then Facebook bought it and people went "OMG MY PRIVACY" |
20:10 |
jojoa1997 |
Also Failtest |
20:10 |
SylvieLorxu |
So Microsoft buying Minecraft is just a perfect moment to put alternatives in the spotlight |
20:10 |
jojoa1997 |
how is that? |
20:10 |
SylvieLorxu |
Even if Microsoft may possibly not ruin Minecraft, who knows |
20:10 |
jojoa1997 |
The original team is still there |
20:10 |
SylvieLorxu |
jojoa1997: WhatsApp is some proprietary, really awful, mobile IM application |
20:10 |
Calinou |
you're supposed to pay for it after 1 year |
20:10 |
jojoa1997 |
only Notch is leaving and he doesnt even develope miencraft anymore |
20:10 |
Calinou |
it has no ads |
20:10 |
rubenwardy |
i thought the original team quit |
20:11 |
rubenwardy |
of mc |
20:11 |
jojoa1997 |
no |
20:11 |
jojoa1997 |
sec |
20:11 |
jojoa1997 |
The founders: Notch, Carl, and Jakob are leaving. |
20:12 |
jojoa1997 |
From the mojang post |
20:12 |
T4im |
they are? i would have expected microsoft to make their staying for a certain time part of the salescontract O_o it's quite common |
20:12 |
Hobodium |
The original team remaining doesn't mean very much when ownership changes, because the environment they need to adapt to can completely change everything. It just depends on how much and how bad the executive meddling is. |
20:13 |
jojoa1997 |
or how good |
20:14 |
|
asie joined #minetest |
20:14 |
MinetestBot |
[Git] maciej.kasatkino2.pl -> minetest/minetest: Node highlighting. 58e6d25 http://git.io/DrbGtw (2014-09-17T22:06:13+02:00) |
20:14 |
rubenwardy |
yay! |
20:14 |
jp |
\o/ |
20:15 |
jojoa1997 |
? |
20:15 |
jojoa1997 |
Can someone show me a pic? |
20:15 |
jp |
https://www.youtube.com/watch?v=sX_rP-f6VCY |
20:15 |
rubenwardy |
instead of the lines around a node, the node flashes |
20:15 |
rubenwardy |
a vid is better than a picture |
20:15 |
JTE_ |
how nice :3 |
20:16 |
RealBadAngel |
and gameplay even better |
20:16 |
RealBadAngel |
enable_node_highlighting = true and youre good to go |
20:16 |
jojoa1997 |
ugly |
20:16 |
jojoa1997 |
can you like make it a different color |
20:16 |
RealBadAngel |
ofc |
20:17 |
jojoa1997 |
or maybe just adding a thin line around the box? |
20:17 |
Amaz |
jojoa1997, wait till you try it out. |
20:17 |
jp |
you can choose your color |
20:17 |
jojoa1997 |
How does it look like with node boxes |
20:17 |
RealBadAngel |
edit halo.png and make it any color you want |
20:17 |
Amaz |
When I first saw it, I thought "ugh" but when I tried it, it is awesome. |
20:18 |
jojoa1997 |
It is definitly better than the ugly outline |
20:18 |
RealBadAngel |
in the future halo.png will support animations |
20:18 |
jojoa1997 |
what good is that!? |
20:18 |
RealBadAngel |
so you could add noise, sparkles or whatever to your halo |
20:19 |
jojoa1997 |
wait wait wait |
20:20 |
Amaz |
RBA, o.O |
20:20 |
jojoa1997 |
Dont you mean " so you could add lag, lag or lag to your lag machine" |
20:20 |
* jojoa1997 |
adds purple sparkles! |
20:20 |
RealBadAngel |
jojoa1997, no it wont lag |
20:20 |
jojoa1997 |
sure |
20:20 |
jojoa1997 |
On your computer |
20:20 |
jojoa1997 |
more textures = lag |
20:21 |
jojoa1997 |
more animated textures |
20:21 |
RealBadAngel |
if you dont know what youre saying better say nothing |
20:21 |
Amaz |
[citation needed] |
20:22 |
jojoa1997 |
RealBadAngel I know what I am saying |
20:22 |
RealBadAngel |
obviously you dont |
20:22 |
jojoa1997 |
Does it make sense well no cause now I am a bit confused |
20:22 |
jojoa1997 |
I know what I said |
20:22 |
RealBadAngel |
so please remain quiet ;) |
20:22 |
Amaz |
What are the specs of your computer joja1997? |
20:22 |
jojoa1997 |
RealBadAngel that is prejudice |
20:23 |
Hobodium |
I don't think a single (probably very small) texture is going to have a significant performance impact unless something has gone extremely wrong. |
20:23 |
jojoa1997 |
Hobodium I would make one that has like 50 frames |
20:24 |
T4im |
3d rendering runs anyway in a loop, rerendering everything everytime.. i doubt it makes a big difference that it renders one part of the texture in one go and another in another one or the same one twice |
20:24 |
RealBadAngel |
you can make it 5000, it wont have any impact on performance |
20:24 |
Hobodium |
You could, but at that point you have made a specific action to do so. Plus I'm assuming that node highlighting is client side, so other people can't force textures on you |
20:24 |
jojoa1997 |
2.10GHz Dual core, 6GB RAM, dont really want to bother with other stuff |
20:24 |
jojoa1997 |
RealBadAngel LIE |
20:24 |
jojoa1997 |
um |
20:24 |
RealBadAngel |
stfu already :P |
20:24 |
JTE_ |
awwr, minetest.explode_table_event() isn't nearly as exciting as I'd hoped~ owo |
20:25 |
* JTE_ |
puts the exploding tables away. |
20:25 |
jojoa1997 |
I have one animated block in my world and it gets laggy |
20:25 |
RealBadAngel |
and yes, its textureable, so it means you can overwrite it with your texture pack |
20:25 |
jojoa1997 |
now you expect me to have an animated cursor block wont also cause lag |
20:25 |
jin_xi |
aww JTE if i knew how to do that ascii i'd flip a table for you |
20:25 |
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20:25 |
jojoa1997 |
RealBadAngel just because it doesnt lag on your computer wont mean it will not lag on other computers |
20:26 |
jin_xi |
(╯°□°)╯︵ â”»â”â”» here we go |
20:26 |
RealBadAngel |
just put all blue halo.png into your texture pack folder to get blueish highlighting |
20:26 |
Amaz |
jojoa, my computer shows no difference in performance with the new pull request, and it is less than half as good as yours is. |
20:26 |
jojoa1997 |
Amaz what OS? |
20:26 |
Amaz |
Variant of Ubuntu, Peppermint. |
20:26 |
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20:26 |
jojoa1997 |
Also what programs are you running at the same time |
20:26 |
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20:27 |
JTE_ |
Right, now to license my software so I can release it. owo |
20:27 |
jojoa1997 |
Yeah use Windows and I have at least 4 tabs open doing stuff and that doesnt count the background and hidden things I have running |
20:27 |
Amaz |
I have had it open with firefox, chromium, make using all the threads on my cpu. |
20:27 |
rubenwardy |
cracks when digging are animated. no lag |
20:27 |
Amaz |
↑ |
20:28 |
RealBadAngel |
actually cracks are most resource hungry animation |
20:28 |
jojoa1997 |
But they dont run 24/7 |
20:28 |
rubenwardy |
ok |
20:28 |
RealBadAngel |
they copy all the textures and add cracks on them |
20:28 |
rubenwardy |
they don't lag visually. |
20:28 |
RealBadAngel |
consuming resources all the time |
20:28 |
rubenwardy |
really? oh yeah. bliting |
20:28 |
jojoa1997 |
Im done arguing, RealBadAngel also not if you are not digging |
20:28 |
Megaf |
oh dear, why is git using vim again here? How to I save/quite vim anyway!? |
20:29 |
RealBadAngel |
more dug nodes more ram taken |
20:29 |
PenguinDad |
jojoa1997: that halo doesn't run 24/7 too |
20:29 |
RealBadAngel |
i mean unique ones |
20:29 |
Megaf |
done, |
20:29 |
Hobodium |
jojoa1997, the best way to prove your point is to test it and document it. |
20:29 |
blaise |
gosh I wish we had a good minecart mod |
20:29 |
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20:29 |
PenguinDad |
s/too/either/ |
20:29 |
T4im |
megaf: git just starts the default editor of your system.. change that and git will follow |
20:29 |
jojoa1997 |
Hobodium it is also best not to put down opposition on a theory without testing it and documenting it |
20:29 |
blaise |
I found the perfect place to put a hidden minecart station to store carts |
20:30 |
T4im |
and how to leave vim? eh.. i like to use pkill/kill -9 :P |
20:30 |
rubenwardy |
is the crack blittong on every tick, or when the animation frame changes? |
20:30 |
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20:31 |
blaise |
mese/digi controlled rail switching would be very nice |
20:31 |
RealBadAngel |
it is done per crack level |
20:31 |
Hobodium |
I think they took that a little too personally |
20:31 |
RealBadAngel |
and if its done for the very first time it takes lotsa time |
20:31 |
RealBadAngel |
new texture is being made then |
20:32 |
RealBadAngel |
and so on for each new node being dug and each crack level |
20:32 |
rubenwardy |
what. it adds cracks to every texture when loading? |
20:32 |
RealBadAngel |
thats why i will redesign cracks (i got that code partially ready) |
20:32 |
RealBadAngel |
and now im makin pull req with setting to disable crack |
20:33 |
rubenwardy |
why doesnt it just blit onto the texture when building the mapblock mesh uv map? |
20:33 |
RealBadAngel |
it makes it on request |
20:33 |
RealBadAngel |
otherwise it should add cracks, all the levels to all aviable node tiles |
20:33 |
RealBadAngel |
which propably could take a few minutes |
20:34 |
RealBadAngel |
and eat all aviable ram at the same time lol |
20:35 |
RealBadAngel |
situation is bad when using 16px textures |
20:35 |
* sfan5 |
meows at RealBadAngel |
20:35 |
rubenwardy |
it takes only a few millisecs to blit one texture over another in sdl. why does it take so much longer? |
20:35 |
RealBadAngel |
with 128x or more its a tragedy |
20:35 |
rubenwardy |
*in mt |
20:35 |
RealBadAngel |
rubenwardy, better read cracks related code |
20:35 |
rubenwardy |
maybe I'll just read the code. |
20:36 |
RealBadAngel |
its a diseaster |
20:36 |
PenguinDad |
rubenwardy: rtfc :D |
20:36 |
rubenwardy |
lol |
20:37 |
RealBadAngel |
imho particles are way better |
20:37 |
RealBadAngel |
and good enough, we dont need this minecraft artifact at all |
20:37 |
rubenwardy |
it took me about 2 hours to find the player name text in the minetest code. the text the hovers over heads. |
20:37 |
rubenwardy |
turns out it is in content cao. |
20:38 |
rubenwardy |
i prefer particles |
20:39 |
rubenwardy |
although particles dont show progress |
20:39 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1101 |
20:39 |
Hobodium |
They potentially could. Like maybe the amount of particles could increase as you progress |
20:39 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1261 |
20:39 |
RealBadAngel |
second link is animation |
20:39 |
RealBadAngel |
here textures are made |
20:39 |
RealBadAngel |
yuck! |
20:39 |
JTE_ |
wait, wait... where is the falling sand entity defined? issit hardcoded too? |
20:40 |
RealBadAngel |
in rendering time :) what an excellent idea ;) |
20:40 |
* JTE_ |
sads. |
20:42 |
Calinou |
<blaise> gosh I wish we had a good minecart mod |
20:42 |
Calinou |
Kilarin's is nice |
20:42 |
Calinou |
<RealBadAngel> and now im makin pull req with setting to disable crack |
20:42 |
Calinou |
wtf |
20:42 |
Calinou |
you can use a texture |
20:43 |
Calinou |
why would you disable cracks |
20:43 |
Calinou |
cracks are a very good idea to see progress |
20:43 |
Calinou |
particles are an addition, not a replacement |
20:43 |
Calinou |
we need a better crack animation, that's all |
20:43 |
Calinou |
I've made a PR but you rejected it |
20:43 |
Djohaal |
welp it is not like cracks could ruin performance. Unless blocks keep their half-broken state and you can have hundreds |
20:44 |
Djohaal |
Calinou: I actually found the textures on minetest quite cute. I think the engine itself needs polish |
20:46 |
Calinou |
they have 5 frames only |
20:46 |
jin_xi |
guess who's polish |
20:46 |
Calinou |
16 frames would be good (Minecraft has 10) |
20:46 |
RealBadAngel |
Calinou, i dont want a texture, i want to disable refreshing the mesh with cracks |
20:46 |
RealBadAngel |
which is slow as hell |
20:47 |
RealBadAngel |
and i dont want enormous resource usage by cracks |
20:47 |
jp |
RBA : why not add the highlighting in the GUI settings tab ? |
20:47 |
RealBadAngel |
ofc all as option |
20:47 |
RealBadAngel |
jp, theres no place for new settings atm |
20:47 |
PenguinDad |
Djohaal: translate it then :p |
20:48 |
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20:48 |
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20:48 |
RealBadAngel |
Djohaal, im Polish |
20:49 |
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20:49 |
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20:50 |
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20:50 |
RealBadAngel |
Calinou, cracks are one of the reasons why textures takes so much ram |
20:50 |
jojoa1997 |
Yall are still talking about that? |
20:50 |
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20:50 |
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20:50 |
JTE_ |
alright here's what I'll do, I'll iterate through all of the blocks and change all falling_node groups to falling_node2 and do it myself with a custom entity. ... maybe. |
20:51 |
* H-H-H |
wonders if he should open his server up to the world for some free survival play lol |
20:51 |
jojoa1997 |
Now that freeminer is done compiling |
20:52 |
jojoa1997 |
I can test it because Minetest doesnt bother with making compiling easier on windows |
20:52 |
H-H-H |
lol but i better remove the zombie chickens though :| |
20:54 |
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20:54 |
rubenwardy1 |
jte_ it is in builtin some where |
20:55 |
rubenwardy1 |
builtin/game/falling.lua i think |
20:55 |
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20:55 |
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20:56 |
Calinou |
slow as hell? I've never had performance issues with any crack texture |
20:56 |
Calinou |
RealBadAngel, no cracks means generally no easy-to-see progress |
20:56 |
Calinou |
unless you eg. add a bar below the crosshair, which is unintuitive |
20:57 |
jojoa1997 |
Maybe some things are inexplainable |
20:57 |
jojoa1997 |
Like how VanessaE had a 64x texture pack run better than 32x on her old dell |
20:57 |
VanessaE |
jojoa1997: not better. |
20:57 |
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20:57 |
VanessaE |
about the same |
20:57 |
VanessaE |
but others have had it run better. |
20:57 |
jordan4ibanez |
This combination of pepsi and coke is vile |
20:58 |
Calinou |
Megaf, *facepalm* |
20:59 |
Calinou |
selection boxes are useful, read my comment |
20:59 |
Calinou |
disabling them by default would be an huge loss |
20:59 |
Amaz |
+Calinou |
20:59 |
jojoa1997 |
Megaf didnt say anythin |
20:59 |
jojoa1997 |
Megaf didnt say anything |
20:59 |
Megaf |
Calinou: I know, there is other comment that suggest disabling them for entities |
20:59 |
Megaf |
Im ok with that if you have a good feedback |
21:00 |
Calinou |
Amaz, voice it using a comment, if you can |
21:00 |
Calinou |
(with some arguments) |
21:00 |
Amaz |
Okay. |
21:01 |
Megaf |
by the way, take a look at my pull request please, https://github.com/minetest/minetest/pull/1648 |
21:01 |
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21:01 |
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21:01 |
chchjesus |
Man |
21:01 |
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21:02 |
chchjesus |
You can pick up a lot of bugs just by playing minetest for a few hours |
21:02 |
chchjesus |
It's great |
21:02 |
_3SidedSquare |
lol |
21:03 |
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21:03 |
jin_xi |
chchjesus: if you pick up enough bugs you can craft a voxel engine |
21:03 |
Djohaal |
RealBadAngel: I meant polish as in polishing. not poland |
21:03 |
jojoa1997 |
afk |
21:04 |
rubenwardy |
Djohaal: he was joking |
21:04 |
rubenwardy |
i think more polish is needed |
21:04 |
rubenwardy |
too |
21:05 |
rubenwardy |
report those bugs. the reports will help. quite a lot of bugs get fixed soon after being reported. |
21:05 |
LemonLake |
chchjesus: what bugs have you found, just out of curiosity? |
21:06 |
chchjesus |
Lemme take a look at my notes |
21:06 |
chchjesus |
You can mine blocks that don't belong to the tool you are using, and that tool takes no damage it seems |
21:06 |
chchjesus |
i.e. pickaxe on wood |
21:07 |
chchjesus |
Floating trees |
21:07 |
chchjesus |
When there's a gap in the ground in the middle of a forest |
21:07 |
LemonLake |
i'd consider that mapgen based |
21:07 |
Jordach |
chchjesus, tools don't wear out if it's minable by hand (eg, if it doesn't improve on the digging speeds of the fist) |
21:07 |
LemonLake |
more than the game itself |
21:07 |
chchjesus |
LemonLake: Of course, but that means the map gen algorithm needs to be fixed |
21:07 |
chchjesus |
So it's a bug |
21:07 |
chchjesus |
Jordach: Oh |
21:08 |
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21:08 |
rubenwardy1 |
those aren't bugs. |
21:08 |
chchjesus |
rubenwardy1: What? Floating trees is a bug |
21:08 |
LemonLake |
chchjesus: Most mapgens are made in lua for games nowadays |
21:08 |
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21:08 |
rubenwardy1 |
well, meh. |
21:08 |
LemonLake |
though iirc minetest_game just uses plain old v6 |
21:08 |
chchjesus |
There is lag in the furnace |
21:08 |
Hobodium |
Maybe trees just float. Adventures in the Heliumwood |
21:09 |
LemonLake |
chchjesus: That's not lag |
21:09 |
LemonLake |
that's how ABMs work |
21:09 |
chchjesus |
No, there's definitely a bug. |
21:09 |
LemonLake |
The ABM interval is limited to 1 second, so that's what all nodes have to work with |
21:09 |
chchjesus |
in the furnace. |
21:09 |
rubenwardy1 |
usually bugs imply crashes. |
21:09 |
LemonLake |
^ |
21:09 |
chchjesus |
What... |
21:09 |
rubenwardy1 |
cancel what i said. it is still a bug |
21:09 |
LemonLake |
I think the ABM limit should definitely be lowered, however I want to hear the devs reasons for not lowering this limit. |
21:10 |
Hobodium |
I have to disagree. Bugs that crash are nice, but unintended effects are certainly bugs. |
21:10 |
chchjesus |
With the furnace, when you take something off or put it on, it takes a while to appear |
21:10 |
rubenwardy1 |
thank you for reporting. are you using a mod called moretrees? or any other mods? |
21:10 |
LemonLake |
Yes, chchjesus that's ABM interval limit. |
21:10 |
chchjesus |
>thank you for reporting |
21:10 |
chchjesus |
LemonLake: Oh. |
21:10 |
LemonLake |
The furnace and all other 'active' nodes use ABMs, and the interval is limited to 1 second. Thus, this is not a bug |
21:10 |
chchjesus |
No mods. |
21:11 |
rubenwardy1 |
there are plans to fix that using client side prediction. (furnaces |
21:11 |
chchjesus |
Why? |
21:11 |
chchjesus |
Seems silly. |
21:11 |
LemonLake |
+rubenwardy1 |
21:11 |
LemonLake |
there's your reason. |
21:11 |
chchjesus |
Also, when you take an item from the furnace, such as a smelted ingot |
21:11 |
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21:11 |
chchjesus |
It will sometimes temporarily reappear in the furnace then go back to your inventory |
21:12 |
LemonLake |
Yes, ABMs again |
21:12 |
Calinou |
http://yourgameideaistoobig.com/ |
21:12 |
chchjesus |
That's really buggy behaviour. |
21:12 |
chchjesus |
It shouldn't reappear back in the furnace then jump back to your inventory |
21:12 |
LemonLake |
Yes, though like rubenwardy said this is planned to be fixed with client-side prediction. |
21:13 |
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21:13 |
Calinou |
chchjesus, digging stuff with inappropriate tools is definitely not a bug |
21:13 |
Calinou |
unlike Minecraft, no damage is taken by the tool, which is good |
21:14 |
LemonLake |
chchjesus: The furnace thing is, like you said, buggy behaviour however isn't actually a bug. |
21:14 |
LemonLake |
This is when I like to say, "that's a feature" |
21:15 |
LemonLake |
Do you devs plan on lowering the limit, or will this be done with client-side prediction? |
21:15 |
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21:15 |
chchjesus |
LemonLake: Oh, you're not a dev? |
21:15 |
LemonLake |
chchjesus: No, I am not |
21:16 |
chchjesus |
is rubenwardy a dev? |
21:16 |
rubenwardy |
no |
21:16 |
LemonLake |
I am a modder, but I have little understanding of the core engine. I plan to change that next year when I catch up with studies. |
21:16 |
rubenwardy |
i am a senior member of the communiry |
21:16 |
chchjesus |
I'm currently looking at getting some bugs fixed in core some time |
21:16 |
rubenwardy |
i have contributed tiny changes to Minetest though. |
21:16 |
LemonLake |
chchjesus: what bugs? |
21:17 |
rubenwardy |
can you find that tree again? if it is too hard, then dont worty |
21:17 |
LemonLake |
Oh my god, 40 more people than usual |
21:17 |
rubenwardy |
it would be usefull to have the seed and pos |
21:17 |
LemonLake |
People really are flocking due to the M$ stuff |
21:17 |
rubenwardy |
or maybe not |
21:17 |
chchjesus |
LemonLake: I'm looking at one on the scrollbar atm |
21:18 |
LemonLake |
chchjesus: describe |
21:18 |
jordan4ibanez |
Yo rubenwardy, do you know why this doesn't work? http://pastie.org/pastes/9565837/text?key=ykmk7rnt0sd5qpfyjlw9ew |
21:18 |
rubenwardy |
was 170 earlier. what is it now? |
21:18 |
chchjesus |
Where if you double click it |
21:18 |
chchjesus |
It selects the item in the list |
21:18 |
LemonLake |
158 |
21:18 |
jordan4ibanez |
I'm just trying to change a snigle block. |
21:18 |
chchjesus |
"under" the cursor |
21:18 |
LemonLake |
chchjesus: I see |
21:18 |
LemonLake |
Definitely report that one |
21:18 |
chchjesus |
... |
21:18 |
chchjesus |
It's already reported |
21:18 |
LemonLake |
Ah |
21:18 |
LemonLake |
jordan4ibanez: what's the issue? |
21:19 |
rubenwardy |
area : index. doesnt look right |
21:19 |
jordan4ibanez |
I don't understand the basics of voxel manip. |
21:19 |
jojoa1997 |
back |
21:19 |
LemonLake |
"local vi = a:index(x, yy, z)" |
21:19 |
LemonLake |
is an example |
21:19 |
rubenwardy |
yesh |
21:19 |
LemonLake |
supply it with three coordinates |
21:20 |
rubenwardy |
thats the right one. |
21:20 |
Jordach |
bah |
21:20 |
LemonLake |
a being your area |
21:21 |
Jordach |
there's no decent RTS games on steam except Civ 5 |
21:21 |
Jordach |
and i don't have that sort of dosh atm |
21:21 |
LemonLake |
In event of a mapgen generate function, make the area equivalent to the block edges |
21:21 |
jordan4ibanez |
Wow as soon as I get this right I need to update the voxel wiki with a new example |
21:21 |
LemonLake |
The example on the wiki is correct |
21:21 |
jordan4ibanez |
For non mapgen code |
21:21 |
LemonLake |
Ah |
21:22 |
LemonLake |
I think you're just implementing it incorrectly |
21:22 |
LemonLake |
If you're changing a singlenode, why not use minetest:set_node? |
21:22 |
rubenwardy |
i guess he starting simply |
21:23 |
rubenwardy |
he is |
21:23 |
jordan4ibanez |
^ |
21:23 |
LemonLake |
ahh |
21:23 |
LemonLake |
your big problem is area:index(area) |
21:23 |
LemonLake |
your are indexing an area with itself |
21:23 |
LemonLake |
that is very facepalm |
21:24 |
LemonLake |
you supply index with a set of coordinates. if you want to index an entire area that's what iteration is for |
21:24 |
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21:25 |
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21:27 |
LemonLake |
would any of you know why i feel more tired in the morning when i sleep earlier? |
21:27 |
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21:27 |
VanessaE |
how old are you? |
21:27 |
VanessaE |
(honest question) |
21:27 |
LemonLake |
rubenwardy: are you okay? |
21:28 |
LemonLake |
VanessaE: 21, why? |
21:28 |
VanessaE |
that's why. |
21:28 |
LemonLake |
... |
21:28 |
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21:28 |
jordan4ibanez |
It's because you're a ghost |
21:28 |
VanessaE |
scientific research figured it out some time ago, in that age range, you need to stay up later and sleep later |
21:28 |
LemonLake |
VanessaE: i see |
21:28 |
rubenwardy |
connection issues. i think I'll say good bye for today. |
21:28 |
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21:28 |
VanessaE |
something about how circadian rhythms work |
21:28 |
LemonLake |
faggot scientists |
21:28 |
Hobodium |
I wish society would accomodate that |
21:28 |
LemonLake |
rubenwardy: cya |
21:29 |
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21:29 |
PjotrOrial_ |
http://www.reddit.com/r/linux_gaming/comments/2gkaio/discussion_minecraft_alternatives_for_linux/ckk3un4 |
21:29 |
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21:29 |
VanessaE |
from about early teens through I guess late 20's I think was the range |
21:29 |
LemonLake |
thinking about it, that would make sense |
21:29 |
VanessaE |
PjotrOrial_: we've been there already. numerous times. |
21:29 |
rubenwardy |
lemonlake, that it vile language. that word represents the general ignorance of members of the human race |
21:29 |
LemonLake |
okay, ill just blame science for my issues |
21:29 |
LemonLake |
rubenwardy: hush |
21:30 |
PjotrOrial_ |
VanessaE: sorry for reposting |
21:30 |
rubenwardy |
:S |
21:30 |
VanessaE |
PjotrOrial_: oh, it's no worry |
21:30 |
rubenwardy |
i hope you werent using it offensively. |
21:30 |
VanessaE |
PjotrOrial_: it seems like the devs don't want to rename :) |
21:30 |
rubenwardy |
anyway, bye. |
21:30 |
LemonLake |
can you not tell it was a joke? |
21:30 |
LemonLake |
lol |
21:30 |
LemonLake |
cya |
21:30 |
PjotrOrial_ |
VanessaE: I just thought the trademark thingy may speed up the renaming additionally ;) |
21:31 |
VanessaE |
PjotrOrial_: perhaps so but then again if Mojang's existence wasn't enough, I don't thin MS will really be able to do much more |
21:31 |
Amaz |
Mobs are really bad for one's blood pressure. (At least in my case!) |
21:31 |
VanessaE |
Amaz: so stop eating them :P |
21:31 |
LemonLake |
Amaz: but protein |
21:31 |
Amaz |
XD |
21:32 |
PjotrOrial_ |
VanessaE: sure, once a name is well known, you cannot really rename it as you'd loose all the people knowing it. It's just... I wondered if that trademakr thing, which I did not think about at all, may become relevant any time soon. Sorry again for posting |
21:32 |
VanessaE |
PjotrOrial_: no worries about the repost |
21:32 |
LemonLake |
you could slowly induce the name change |
21:32 |
LemonLake |
change one thing at a time |
21:32 |
Amaz |
It's more me giving them the protien! |
21:32 |
LemonLake |
Amaz: :3 |
21:33 |
Jordach |
sigh |
21:33 |
LemonLake |
either way, fuck science's sleeping studies |
21:33 |
LemonLake |
im sleeping |
21:33 |
LemonLake |
cya |
21:33 |
VanessaE |
PjotrOrial_: but you're right that a new name is needed some time. I don't think anyone really *likes* the name, but changing it now would be like the name of The GIMP changed. |
21:33 |
Amaz |
Night! |
21:33 |
PjotrOrial_ |
Night! |
21:33 |
VanessaE |
PjotrOrial_: at one time, the engine was known as Mesetint :P |
21:34 |
* Amaz |
votes for it to be called that again! |
21:34 |
Hobodium |
Instead of changing the name, just have two names. What could possibly go wrong? |
21:34 |
PjotrOrial_ |
VanessaE: sure. Minetest seems very mature too me, so I do understand the bad consequences of renaming as well. Because of the maturity I send some donation today :) |
21:36 |
JTE_ |
<LemonLake> you could slowly induce the name change <LemonLake> change one thing at a time <-- rename minetest_game and its logo! :3 |
21:38 |
kaeza |
fun fact: minetest_game as it is now was originally named "minetest_next"; the older minetest_game was even more limited than it is now |
21:38 |
kaeza |
minenext? :P |
21:38 |
Hobodium |
nextest |
21:38 |
jojoa1997 |
hehehe |
21:38 |
jojoa1997 |
kaeza more limited is an understatement |
21:38 |
kaeza |
probably <_< |
21:39 |
kaeza |
if you want something complete, use *ahem* Dreambuilder >_> |
21:39 |
kaeza |
install *ALL* teh mods! |
21:40 |
JTE_ |
that's true. |
21:41 |
jray541 |
Vanessa: what is about your servers (and the few others) thats making them pop up and not everyone elses? |
21:41 |
VanessaE |
jray541: I haven't the foggiest clue. Something in the master server list must have broke |
21:41 |
* VanessaE |
pokes sfan5 and ShadowNinja |
21:41 |
kaeza |
actually, minetest (the game, not the engine) was originally named "mesetint" IIRC |
21:41 |
Hobodium |
It's an attempt to monopolize servers! |
21:42 |
VanessaE |
I ain't complaining of course but I can't help but wonder just what it is |
21:43 |
T4im |
i get other servers as well O_o |
21:43 |
ShadowNinja |
jray541: VanessaE hacked the server list so that her servers would be more popular. ;-) |
21:43 |
T4im |
though, not as many as usually.. i guessed it's due to OldCoder's move, that the list is so short |
21:43 |
VanessaE |
HAH! |
21:43 |
VanessaE |
T4im: nope, OldCoder's servers aren't on the list at all afaik |
21:44 |
T4im |
yea, he mentioned something about moving them around this time, didnt he? |
21:44 |
ShadowNinja |
VanessaE: He has a few, not the full 20-something though. |
21:44 |
VanessaE |
oh ok |
21:44 |
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21:45 |
OldCoder |
T4im, I've held the full 20 pending (a) stable 0.4.10 (b) server move (c) assistance from the community to test |
21:45 |
OldCoder |
VanessaE, ^ |
21:46 |
OldCoder |
Move was completed yesterday. I'll rebuild 0.4.10 today or tomorrow and restart some of the worlds. |
21:46 |
jordan4ibanez |
Holy shit dude |
21:46 |
jordan4ibanez |
http://pastie.org/pastes/9566108/text?key=endmauqnx7zozfrmenu4a |
21:46 |
kaeza |
is Krock the one in charge of http://nimg.pf-control.de/MTstuff/modSearch.php ? |
21:46 |
T4im |
ah, there you go.. the moment you dont run your worlds, people think the masterserver is down ;-) hehe |
21:46 |
OldCoder |
If people wish to be ops or assist, this will speed things up |
21:46 |
jordan4ibanez |
All this for one node, but if it really has that much of a speed up, it's worth it! |
21:47 |
OldCoder |
My new network is fast and will be gigabit later this year, I am told |
21:47 |
kaeza |
;_; |
21:47 |
OldCoder |
kaeza, ?> |
21:47 |
OldCoder |
kaeza, ? * |
21:47 |
kaeza |
nothing |
21:47 |
OldCoder |
? |
21:47 |
OldCoder |
Is all well? |
21:48 |
kaeza |
!tell Krock can you make it so your site accepts things like "modSearch.php?q=foo|bar"? |
21:48 |
MinetestBot |
kaeza: I'll pass that on when Krock is around |
21:51 |
Mikeonline |
n8 |
21:53 |
jordan4ibanez |
lol "nate" |
21:53 |
ShadowNinja |
Hah, 16000 particles in one node is a bit much for the Irrlicht particle system. |
21:54 |
jordan4ibanez |
Why would you do that? |
21:54 |
ShadowNinja |
I'm working on adding collision detection, but it isn't working so far... :-| |
21:54 |
ShadowNinja |
jordan4ibanez: Irrlicht particles are a lot faster than out current system. |
21:55 |
_3SidedSquare |
I always found irrlicht particals were a pain in the ass |
21:55 |
jordan4ibanez |
Oh my |
21:55 |
jordan4ibanez |
So we could have lightning bolts, and rain? |
21:57 |
VanessaE |
ShadowNinja: wait, 16'000 particles in a node? as in an irrlicht scene node or a minetest node? |
21:57 |
ShadowNinja |
VanessaE: Minetest node. It droped my fps to < 1. |
21:58 |
VanessaE |
wow |
21:58 |
VanessaE |
I wonder how many particles I was seeing in my brief tests |
21:58 |
ShadowNinja |
100-1000 is no problem though, but a few of those will take you into single digits. |
21:58 |
VanessaE |
surely close to 5k |
21:59 |
VanessaE |
10 of jin_xi's streamers, fully visible |
21:59 |
VanessaE |
how many particles is that? :) |
22:00 |
ShadowNinja |
One with 5K particles takes my fps to about 12, but I'm calling collisionMoveSimple on all of those. |
22:00 |
VanessaE |
wow |
22:00 |
VanessaE |
well I meant his original code |
22:00 |
ShadowNinja |
5K without collisions is about 60 FPS. |
22:01 |
ShadowNinja |
Er, it was about 8, not 12. |
22:02 |
VanessaE |
I dare say if you tried that many particles with Minetest's existing system, you'd be in the minutes-per-frame range ;-) |
22:02 |
ShadowNinja |
40 spawners at 5K each without collisions gives me about 12 FPS. |
22:03 |
VanessaE |
20'000 particles? holy moses |
22:03 |
VanessaE |
that's a little much. :) |
22:03 |
VanessaE |
in practice, I would guess only a few *dozen* individual particles need collision handling |
22:03 |
VanessaE |
in a typical spawner |
22:03 |
VanessaE |
if the videos I've seen of MC's rain are any indication |
22:03 |
VanessaE |
most of the rain drops don't bounce, they just disappear |
22:04 |
VanessaE |
only a few here and there actually bounce |
22:04 |
VanessaE |
(and of course digging particles, same thing) |
22:04 |
T4im |
but if you dont collision detect i would assume it would rain through roofs, VanessaE :D |
22:04 |
VanessaE |
T4im: unless you set your particle's time-to-live to be JUST enough to get from the source location to the roofs ;) |
22:04 |
VanessaE |
but you make a good point |
22:05 |
Djohaal |
actually you just need to cull particles |
22:05 |
Djohaal |
just do a check if the block they are crossing -can- see the sun (and not glass), otherwise cull |
22:05 |
VanessaE |
how? |
22:05 |
VanessaE |
hm |
22:05 |
VanessaE |
true |
22:05 |
VanessaE |
light level = 15. |
22:05 |
Djohaal |
seems to be how MC does it. You can always check notch's source code for "inspiration" ;) |
22:05 |
VanessaE |
anything less is not sunlight |
22:06 |
VanessaE |
nope, can't do that. must be totally clean-room |
22:06 |
Djohaal |
nothing wrong with seeing how they implemented |
22:06 |
VanessaE |
of course the question then is, what happens at night? |
22:06 |
VanessaE |
there's no sunlight to guide the culling algo |
22:06 |
Djohaal |
minecraft knows when a block can "see" the sky no matter what |
22:07 |
Djohaal |
it has a seaparate check for that, is used for plants and whatnot |
22:07 |
alket |
comon guys fix the cart xD |
22:07 |
VanessaE |
yeah, minetest doesn't actually have anything like that |
22:07 |
VanessaE |
though it wouldn't be hard to add I guess |
22:07 |
VanessaE |
alket: what's to fix? |
22:07 |
Djohaal |
gonna be useful for plants, also handling glass |
22:07 |
alket |
Vadtec, LAG |
22:07 |
T4im |
hmm isn't the lighting very aware of direct sun-light? |
22:07 |
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22:07 |
VanessaE |
alket: you mean the carts going off rails etc? |
22:07 |
Djohaal |
T4im: not only that, but it uses the sun line-of-sight to orient stuff |
22:07 |
alket |
VanessaE, yes |
22:08 |
VanessaE |
T4im: sure..in the daytime. |
22:08 |
jordan4ibanez |
Whoa, I shouldn't be surprised at how fast voxel manip is, yet I still am, damn. |
22:08 |
VanessaE |
alket: to be dealt with later. |
22:08 |
Djohaal |
as I said, can probably hit up the minecraft source to see how it works |
22:08 |
T4im |
VanessaE: if you dig straight down a few hundret meters it makes a huge lighting difference if you have even a single block over you or the clear nightsky over you |
22:08 |
alket |
VanessaE, but its destroying all our worlds and taking our fun :p |
22:08 |
jray541 |
to the server owners: I installed all 3 curl dev packages and my server made it back on the public list |
22:09 |
Djohaal |
yeah minecraft traces a straight light beam from the sky. So you can dig like hundreds of blocks down but if it is unobtrused it'll be daylight |
22:09 |
VanessaE |
jray541: yay :) |
22:09 |
VanessaE |
Djohaal: minetest does something like that in the lighting algorithm also |
22:09 |
VanessaE |
but it's actual light |
22:09 |
jray541 |
VanessaE: maybe the list server got an update that broke something? |
22:09 |
VanessaE |
not "the sky is visible" |
22:10 |
VanessaE |
jray541: I have no idea O-o |
22:10 |
VanessaE |
O_o |
22:11 |
VanessaE |
Djohaal: that is to say, at night the light will drop very low, and a node will actually read low when you query it in a mod; there's no "can see the sky" property. |
22:12 |
jordan4ibanez |
VanessaE: I think you'd like something like this for some of your plants https://github.com/jordan4ibanez/Infinite-Adventure/commit/530eacb24f6c6f5be64887bdda0ab835a299b5bc |
22:12 |
jordan4ibanez |
Sparkle sparkle |
22:12 |
jordan4ibanez |
Ignore that giant mass of spawners lol. |
22:12 |
Broam |
Reminds me of a mod that implements a block that sparkles only on the 16x16 chunk boundaries |
22:13 |
jordan4ibanez |
That could be useful actually... |
22:14 |
Broam |
jordan4ibanez: https://gitorious.org/sztest/sztest/source/28cd67b8b8333006bcff75c4be042a0184a46754:sz_cosmo |
22:16 |
jordan4ibanez |
Thank you, Broam |
22:16 |
Broam |
jordan4ibanez: not sure how much it depends on the 'util' classes. |
22:16 |
Broam |
jordan4ibanez: but you can always email warr1024 |
22:17 |
ShadowNinja |
Not exactly how I thought setTexture worked...: http://i.imgur.com/RQQgyUZ.png |
22:17 |
VanessaE |
ShadowNinja: um, oops? haha |
22:17 |
ShadowNinja |
VanessaE: The issue is, how do I set the texture the right way? :-| |
22:17 |
alket |
also old version :p |
22:18 |
VanessaE |
ShadowNinja: I have no idea at all :) |
22:18 |
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22:22 |
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22:27 |
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22:28 |
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22:29 |
jordan4ibanez |
So much code can be optimized with the voxel manip api, holy moly |
22:33 |
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22:33 |
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22:34 |
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22:34 |
est31 |
When connecting with servers, I have loading times of multiple minutes. Isn't minetest supposed to cache? |
22:35 |
tanath |
how do you get steel in carbone? in particular steel doors? |
22:35 |
VanessaE |
est31: turn off preload item visuals |
22:35 |
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22:35 |
tanath |
with /give or the like |
22:35 |
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22:35 |
est31 |
in menu or in some config file? |
22:35 |
VanessaE |
in the menu, Settings tab |
22:36 |
VanessaE |
tanath: /giveme doors:door_steel |
22:36 |
VanessaE |
(or at least, it should be the same as in minetest_game anyway) |
22:37 |
est31 |
only media is cached, right? |
22:37 |
VanessaE |
all media is cached |
22:37 |
est31 |
so node definitions too? |
22:37 |
tanath |
ty |
22:37 |
VanessaE |
no, not those |
22:37 |
VanessaE |
just the "assets" as some people call them |
22:38 |
VanessaE |
but node defs only take a moment to transfer |
22:38 |
VanessaE |
(a matter of seconds) |
22:38 |
est31 |
yes |
22:39 |
est31 |
its faster now thank you |
22:39 |
est31 |
what does this setting do? |
22:40 |
VanessaE |
it runs all of the items through the extrude code (the thing that makes them 3d when you wield them) instead of letting the engine do them on demand |
22:40 |
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22:40 |
VanessaE |
for big games this can take a few minutes |
22:41 |
est31 |
and this isn't cached? |
22:41 |
VanessaE |
the trade-off is that in-game, the 3d extrude can sometimes cause a tiny delay here and there |
22:41 |
est31 |
I see |
22:41 |
VanessaE |
no, the extruded results are not cached - but there has been some discussion to that end. |
22:41 |
est31 |
ok |
22:41 |
VanessaE |
RealBadAngel: you still want to do that? |
22:42 |
VanessaE |
est31: eventually there will be an option added to turn the extruder off entirely, for very slow machines or those who use high resolution texture packs |
22:43 |
est31 |
ok |
22:43 |
VanessaE |
and there has been some discussion on how to improve the performance of that pirce of code also |
22:43 |
VanessaE |
piece of* |
22:43 |
VanessaE |
so we're working on it :) |
22:44 |
est31 |
you're working on lots of stuff. minetest has good devs |
22:45 |
Cylus |
I wondered what that setting did. No wonder turning it off speeds up connection. |
22:45 |
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22:45 |
jojoa1997 |
what setting |
22:46 |
Cylus |
jojoa1997: The "preload item visuals" setting. |
22:46 |
RealBadAngel |
VanessaE, do what? |
22:47 |
Cylus |
<VanessaE> no, the extruded results are not cached - but there has been some discussion to that end. |
22:47 |
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22:47 |
VanessaE |
RealBadAngel: about extruding wielditems and caching the result and reloading from cache in the future instead of always extruding all the time |
22:47 |
Cylus |
RealBadAngel: ^ |
22:47 |
RealBadAngel |
Cylus, it doesnt speed up the connection. It just creates textures before game starts |
22:47 |
VanessaE |
I could wear it was you who was in on that discussion |
22:47 |
RealBadAngel |
VanessaE, yes, that code have to be fixed at some point |
22:47 |
est31 |
VanessaE: when the extruder will be turned off, will all stuff be block shaped? |
22:47 |
Cylus |
RealBadAngel: Not the actuall conection, but the time it takes for one to enter the game world. |
22:48 |
VanessaE |
est31: no. things will still be blocks, nodeboxes, or flat. inventory items just won't be 3d in your hand is all. |
22:48 |
VanessaE |
est31: so it won't change a WHOLE lot |
22:48 |
VanessaE |
est31: there's good things to come, don't worry :) |
22:49 |
est31 |
So chairs will still have chair shape. |
22:49 |
VanessaE |
yep |
22:49 |
est31 |
when built |
22:49 |
jojoa1997 |
what extruder? |
22:50 |
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22:50 |
VanessaE |
jojoa1997: the code that makes your wielded sword look thick and 3d |
22:50 |
jojoa1997 |
ahh |
22:50 |
tanath |
what's the item string for string? |
22:50 |
VanessaE |
tanath: farming:cotton |
22:51 |
VanessaE |
(or farming:string, either one works) |
22:51 |
bjrohan |
Is there a way to set the spawn point to where you are in minetest? |
22:51 |
VanessaE |
bjrohan: static_spawnpoint = 123,456,789 |
22:51 |
VanessaE |
in minetest.conf |
22:51 |
bjrohan |
Also is there a time limit for gather items when dead? |
22:51 |
tanath |
hm, now bow & arrow? |
22:51 |
Cylus |
Broam_run: "/set -n static_spawnpoint <your coordinates>" |
22:51 |
tanath |
are there any ranged weapons? |
22:51 |
VanessaE |
bjrohan: bones expire in 15 mins I think |
22:52 |
bjrohan |
Thank you |
22:52 |
VanessaE |
tanath: you mean like a laser gun? |
22:52 |
tanath |
hah, sure |
22:52 |
Hobodium |
It was nice talking to everyone today. Later all |
22:52 |
VanessaE |
tanath: there's a mod that adds bows and arrows, called "throwing". also I think you can throw snowballs. there is also a mod that adds guns |
22:52 |
VanessaE |
(I forget the name of that one) |
22:53 |
paramat |
you newbies are gonna exhaust Vanessa ;) |
22:54 |
VanessaE |
haha |
22:55 |
tanath |
then enable proper tab-completion :P |
22:55 |
jordan4ibanez |
So what exactly do you index with the voxel manip? |
22:55 |
jordan4ibanez |
I know it has to be in the table of content ids, but I tried indexing data and it didn't work. :/ |
22:56 |
jordan4ibanez |
Hmm wait a second.. |
22:57 |
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22:59 |
paramat |
the voxel index is the index of the flat array of the emerged voxel volume |
23:01 |
bjrohan |
VanessaE: I went back to my death spot, and no bone, I am looking for a bone correct? |
23:01 |
bjrohan |
For my items |
23:01 |
VanessaE |
bjrohan: a black block with skeletons on it |
23:01 |
VanessaE |
I think |
23:01 |
bjrohan |
ah |
23:02 |
_3SidedSquare |
holy shit, I just finished with calc homework I was supposed to be doing over the last week |
23:03 |
_3SidedSquare |
I feel exhaused |
23:06 |
grendal_prime |
so last week i went to this mincraft thing at my sons school...it sucked |
23:07 |
grendal_prime |
they have slow interen connection..half the kids didnt have liscensencs...everyone was playing on some diffent server then they would get bounced. |
23:07 |
tanath |
hm, i sometimes hear what sounds like a slime jumping around but i've yet to find or see one |
23:08 |
grendal_prime |
so i told the instructor i could bild him a minetest server so im building now on top of a 14.04 ubuntu server. |
23:08 |
grendal_prime |
there should be about 10 kids |
23:08 |
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23:09 |
grendal_prime |
i think the box is a dual core duo so..4 cores i think and i think i have 2 gigs of ram lying around |
23:09 |
VanessaE |
that should be sufficient |
23:09 |
VanessaE |
just don't run a heavy game on it |
23:09 |
VanessaE |
e.g. avoid mesecons, technic, that sort of thing |
23:09 |
VanessaE |
(not hard to build "lag machines" out of that stuff) |
23:10 |
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23:10 |
grendal_prime |
is there a server management tool that i can use so that these guys can do the work without me? |
23:10 |
grendal_prime |
i was going to install a desktop on it..so they can just remote into it and fire up a game in server mode |
23:11 |
grendal_prime |
but...server doesnt have the greatest of video hardware. |
23:11 |
_3SidedSquare |
grendal, do you want something more than just ssh? |
23:11 |
Cylus |
Ssh is the only tool I can think of for remotely managing Minetest servers. |
23:12 |
grendal_prime |
ya i can do that..but um, well they will have difficulty with this |
23:13 |
_3SidedSquare |
VNC is the next step up |
23:13 |
_3SidedSquare |
Do you know how to get programs to auto-start on whatever os you're useing? |
23:14 |
grendal_prime |
ya, actually i would just put xrdp or vnc on the box... have them log in and then start a game in server mode |
23:14 |
grendal_prime |
i can do that no problem. |
23:14 |
grendal_prime |
i just though if there was like a web interface for managing that would be bad ass...something in like php |
23:15 |
_3SidedSquare |
I think I saw a web interface for ssh somewhere |
23:15 |
_3SidedSquare |
One sec |
23:15 |
_3SidedSquare |
actually |
23:15 |
_3SidedSquare |
There's this thing called logmein |
23:15 |
_3SidedSquare |
I think it's free for 1 computer |
23:16 |
_3SidedSquare |
it's basically web-based vnc |
23:16 |
VanessaE |
I just use SSH over a terminal session to manage my servers |
23:16 |
grendal_prime |
web inerface for ssh? no no dude i was thinking something where they could log in start up a minetest game by selecting from a list..that sort of thing |
23:16 |
VanessaE |
grendal_prime: why do the users need a server management tool? |
23:16 |
VanessaE |
OH |
23:16 |
T4im |
why not just autostart the minetest server on system startup? |
23:16 |
VanessaE |
yes, just do that |
23:17 |
VanessaE |
that's a simple one-line function |
23:17 |
_3SidedSquare |
Oh shit grendal |
23:17 |
VanessaE |
easily done from /etc/rc.local |
23:17 |
grendal_prime |
ya, i will but i wanted them to be able to creat worlds, you know that sort of thing. |
23:17 |
VanessaE |
your players can create local worlds on their machines. |
23:17 |
VanessaE |
is that a problem? |
23:17 |
grendal_prime |
and then upload them right.? |
23:17 |
VanessaE |
or could they migrate from machine to machine? |
23:18 |
VanessaE |
worlds created in singleplayer stay on the machine they were created in |
23:18 |
VanessaE |
I see where you're going though |
23:18 |
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23:18 |
VanessaE |
that sort of function does not exist, but it wouldn't be hard to code it |
23:19 |
grendal_prime |
Im thinking i could write something in php |
23:20 |
VanessaE |
indeed, automating the upload of a world from a client machine to the server would be easy with a bit of scripting and rsync |
23:20 |
grendal_prime |
web interface manager for just a server. See im wondering if it is possible to run serveral worlds at one time. |
23:20 |
VanessaE |
you don't really even need to be inside of Minetest for that |
23:20 |
VanessaE |
however, |
23:20 |
VanessaE |
the server instance can only run one world at a time |
23:20 |
VanessaE |
so someone has to be there to switch worlds when players want to change |
23:20 |
_3SidedSquare |
Can you run multiple server instances on multiple ports? |
23:20 |
grendal_prime |
cant run multple server instances? |
23:20 |
VanessaE |
_3SidedSquare: yes |
23:20 |
VanessaE |
one server instance per world |
23:20 |
grendal_prime |
bamn |
23:20 |
_3SidedSquare |
Cool |
23:20 |
Cylus |
You couls set it to run new worlds on new ports though. |
23:21 |
VanessaE |
I run 8 server instances on my remote server, for example |
23:21 |
VanessaE |
each points to a unique world |
23:21 |
grendal_prime |
ok i need you guys to do that before friday. thanks ill be back in touch tomorro to check on progress |
23:21 |
VanessaE |
so you could fire up a new server instance to run a newly-uploaded world |
23:21 |
VanessaE |
that's easily scriptable too |
23:21 |
grendal_prime |
what would have been really funny was if i loged off right after i said that. hahahaha |
23:21 |
VanessaE |
it's just not something we ever thought about |
23:21 |
ShadowNinja |
grendal_prime: You can run about 65535 servers at a time, per interface, but each can only handle one world at a time. |
23:22 |
_3SidedSquare |
I would have totally had it ready for you too :P |
23:22 |
grendal_prime |
wow you rock! |
23:22 |
_3SidedSquare |
As long as you're not opposed to python |
23:22 |
ShadowNinja |
(Unless you're on Windows, I think Windows has a limit somewhere in toe 100 range) |
23:22 |
_3SidedSquare |
ShadowNinja: negitive, windows has the 65535 limit |
23:22 |
grendal_prime |
see i would have just loled like crazy |
23:22 |
T4im |
why only 65535? you can bind more than one ip to a linux server, :p |
23:23 |
grendal_prime |
i dont use windows for anything |
23:23 |
ShadowNinja |
grendal_prime: That's assuming you have infinite CPU power and memory of course. :-P |
23:23 |
ShadowNinja |
T4im: -> per interface |
23:23 |
grendal_prime |
not on that machine ..i do have some dell 1650s and getting some 49 50s soon |
23:23 |
T4im |
oh, overread that, sorry xD |
23:23 |
_3SidedSquare |
I was I was so rich I could just buy computeres |
23:24 |
_3SidedSquare |
I'm out for the night, I'll start on an easy web-based launching script, anything else it should be able to do? |
23:25 |
VanessaE |
grendal_prime: just be sure whatever you set up, you properly close down minetest instances that aren't being used :) |
23:25 |
VanessaE |
you don't wanna have a thousand instances running that aren't doing anything but using up RAM |
23:25 |
VanessaE |
grendal_prime: also bear in mind: |
23:25 |
VanessaE |
any user can launch a server. |
23:25 |
VanessaE |
that is, |
23:25 |
VanessaE |
the client can also serve a world on its own |
23:25 |
VanessaE |
so you don't necessarily need to do what you're thinking of |
23:26 |
VanessaE |
you can just tell Billy "hey, plug in the data you see on the poster over there ------> into the 'Server' Tab and press 'Start'" |
23:26 |
VanessaE |
and then tell everyone else "Connect to LAN.Billy" |
23:26 |
VanessaE |
get the point? |
23:27 |
VanessaE |
(or you know, connect to whatever Billy's LAN IP is, but I presume you'll have some kind of local domains set up) |
23:28 |
VanessaE |
it's just a matter of asking "Hey, who has world XYZABC123?" and all the kids can look at their lists... Billy tells you "Hey teach, I have that one". you just tell him to fire up a server with the info on the poster you conveniently put on the wall. |
23:28 |
VanessaE |
and that's that. |
23:30 |
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23:33 |
T4im |
and then the kid has full privileges and bans the teacher |
23:33 |
T4im |
:P |
23:33 |
VanessaE |
heh |
23:33 |
VanessaE |
that's easily fixed at install time |
23:34 |
VanessaE |
teacher just has to plug his own name into the minetest.conf on all machines. |
23:34 |
VanessaE |
then those clients will treat him as admin and that becomes a non-issue |
23:34 |
VanessaE |
but then of course the usual rule about physical access applies. |
23:34 |
T4im |
:D |
23:35 |
T4im |
well, the kid that starts holding the pyhsical access over the teacher might arguably deserv to do that |
23:35 |
VanessaE |
heh yep |
23:38 |
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23:55 |
bjrohan |
VanessaE: I am having an issue with starting the world with the animal modpack now, which I hadn't had yesterday, and I hadn't updated anything, can you help, here is the log: http://paste.ubuntu.com/8368405/ |
23:56 |
jordan4ibanez |
Man, every time I try to use the VoxelArea, the game gives a weird error /builtin/game/voxelarea.lua:64: in function 'contains' |
23:58 |
VanessaE |
bjrohan: I haven't the foggiest idea :-/ |
23:58 |
bjrohan |
Okay, thank you for looking |
23:58 |
jordan4ibanez |
Oh my ****ing goodness. You have got to be kidding me. |
23:58 |
jordan4ibanez |
index(x, y, z) This is not a table |
23:59 |
jordan4ibanez |
You have to use pos.x pos.y pos.z, why, just why |
23:59 |
jordan4ibanez |
I just spent 2 hours trying to debug a code because of this inconsistancy. |