Time |
Nick |
Message |
00:00 |
|
CraigyDavi` joined #minetest |
00:01 |
Fritigern |
Sokomine: I think i am on to something, reading "git help submodule" |
00:03 |
|
OldCoder joined #minetest |
00:14 |
Daryl_ |
Just out of all randomness, when a person Host a Minetest server does it Use the GPU alot? |
00:15 |
|
Vazon joined #minetest |
00:17 |
T4im |
unlikly.. unless theres special support for that, which i doubt |
00:17 |
Broam |
Fritigern: thanks |
00:17 |
|
ibloat joined #minetest |
00:17 |
Daryl_ |
ok |
00:18 |
T4im |
fritigern: if you just want to contain the one in the other, just check it out directly, submodules are great if you want to version of the submodule in the main repository.. |
00:18 |
T4im |
submodules let you commit the checked out version into the parent repositroy |
00:19 |
T4im |
.gitgnore should help you however to checkout stuff into the game directory and mod directory without having the main repository in a dirty state |
00:19 |
T4im |
.gitignore* |
00:20 |
T4im |
if its about keeping all those different repositories up to date, i recommend the tool "myrepos" |
00:20 |
Fritigern |
I used "git submodule add -f https://github.com/minetest/minetest_game/ Minetest/games/minetest_game/" then built, and it works. I have minetest as a game mode. |
00:21 |
|
afx joined #minetest |
00:21 |
T4im |
well.. you should then commit that into the main repository, or you might run into some issues, when trying to update the mainrepo |
00:21 |
T4im |
well.. into your local copy of the main repository :) |
00:22 |
Fritigern |
I am only interested in pulling, building and playing. I'm no coder :-) |
00:22 |
T4im |
then the easierst would have bin to go into the game folder and do a git clone ;) |
00:22 |
Fritigern |
Though it would be great if there was a repo that had both minetest and minetest_game in one neat little place |
00:23 |
Fritigern |
T4im: Do you mean the following? |
00:23 |
Fritigern |
git clone https://github.com/minetest/minetest Minetest |
00:23 |
Fritigern |
git submodule add -f https://github.com/minetest/minetest_game/ Minetest/games/minetest_game/ |
00:23 |
T4im |
no |
00:24 |
T4im |
first part yes |
00:24 |
|
proller joined #minetest |
00:24 |
T4im |
then: git clone https://github.com/minetest/minetest_game/ Minetest/games/minetest_game/ |
00:24 |
T4im |
paths might have to be variated ;) |
00:25 |
Fritigern |
I don't think git allows that. Does it? |
00:25 |
T4im |
of course it does :D |
00:25 |
T4im |
why not? |
00:25 |
T4im |
:) |
00:26 |
T4im |
games/ directory is also being excempted for git, so it wont even really care about it being there |
00:26 |
T4im |
the .gitignore file ignores that one :) |
00:27 |
T4im |
without that, it would still let you do that, but ask you to commit the second repository into the first one |
00:27 |
T4im |
kind of |
00:28 |
T4im |
you can also cd into the directory first and then omitt the last parameter completly |
00:30 |
Fritigern |
URGH, i just accidentally cleared the screen buffer, so the backlog has vanished from my screen. Sorry T4im :-( |
00:31 |
Fritigern |
Could you querty me and paste me all the text that you wrote in the last few minutes? |
00:31 |
T4im |
sure |
00:31 |
Fritigern |
*query, no qwerty or whater i made it |
00:32 |
|
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00:36 |
Fritigern |
T4im: Thing is, i have already done the submodules thing, and although i could easily manually remove .gitmodules, i don't know how to gracefully remove local repos or submodules. So i think i will leave it this way. However, the method as you describe it would prolly allow me to git pull both mintest/games and /minetest by simply cd'ing into the dir befoore pulling. correct? |
00:37 |
T4im |
well, it will always pull the repository you are 'in' at that time |
00:37 |
T4im |
and.. yea.. removing submodules is a messy thing |
00:37 |
T4im |
.gitmodules alone wont work.. |
00:37 |
T4im |
git submodule deinit might |
00:38 |
|
TriBlade9 joined #minetest |
00:38 |
T4im |
but even that might get messy |
00:38 |
TriBlade9 |
join #minetest-dev |
00:38 |
TriBlade9 |
Sorry again, I keep missing the slash |
00:38 |
TriBlade9 |
Still getting used to this IRC client |
00:38 |
Fritigern |
rm /home/fritigern/Documents/git/.git/modules/whatever |
00:38 |
T4im |
you should really not mess with anything in .git directly |
00:39 |
T4im |
*that* is the git repository |
00:39 |
|
unclouded joined #minetest |
00:39 |
Fritigern |
I know, i have been told that a lot of times |
00:39 |
|
unclouded left #minetest |
00:40 |
Fritigern |
I also pay close attention to the config files and such. If i remove all traces, and do that in the right plaxces, (and use my noggin whilst doing that) then i should be fine ;-) |
00:42 |
T4im |
try the deinit first though :p |
00:43 |
T4im |
or if you want it easy, just clone both anew ;) |
00:43 |
Fritigern |
git submodule deinit <module>? |
00:43 |
T4im |
yea |
00:43 |
Fritigern |
okies |
00:43 |
|
Cylus joined #minetest |
00:45 |
Fritigern |
Submodule removed, now.... How do i gracefully remove a local repo? |
00:45 |
|
RoyalFiddle joined #minetest |
00:45 |
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H-H-H joined #minetest |
00:46 |
T4im |
what exactly do you want to remove? |
00:46 |
T4im |
the complete repo? just delete the directory :P |
00:46 |
T4im |
including everything in it (especially .git) |
00:46 |
Fritigern |
I want to remove the local /home/fritigern/Documents/git/Minetest repo |
00:46 |
T4im |
rm -rf Minetest then |
00:46 |
Fritigern |
Okay, deleting. |
00:48 |
T4im |
git repositories are really no magic :D all they are is that .git directory which is essentially a filesystem based database and the contents of the current checkout in the workingdirectory |
00:49 |
Fritigern |
So i add Minetest/games to .gitignore? |
00:49 |
T4im |
you dont need to, it's already in there :) |
00:49 |
T4im |
as is mods/ and textures/ |
00:50 |
kruug |
where is that moddb? I want to check to see if a mod is already created... |
00:50 |
T4im |
https://forum.minetest.net/mmdb/ but you should especially search github.. theres a lot more there |
00:52 |
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00:52 |
Broam |
T4im: and gitorious |
00:52 |
T4im |
uhm, yes.. of course |
00:52 |
T4im |
:D |
00:52 |
Broam |
anyone know if there's a mod that does microblocks? |
00:53 |
kruug |
is there a special place on github, or just a basic search? |
00:53 |
kruug |
searching for "minetest" returns 89 pages... |
00:53 |
T4im |
well.. minetest and what ever you try to find |
00:54 |
T4im |
broam: gloopblocks for example |
00:54 |
T4im |
the circular saw in there |
00:55 |
Broam |
T4im: is that a crafting inventory item? |
00:55 |
T4im |
hmm dont think so.. |
00:55 |
Broam |
aah, ok. |
00:55 |
T4im |
eh |
00:55 |
T4im |
sorry |
00:55 |
T4im |
yes the circ saw is craftable |
00:55 |
T4im |
but the blocks themselves are afaik not anymore |
00:55 |
Broam |
No worries. We ended up implementing a 'saw' of a different kind in another mod. |
00:56 |
Broam |
the blocks are craftable but you ahve to make the pieces in-world |
00:56 |
Bitgod |
Broam :D |
00:56 |
kruug |
alright, can't find anything that looks like a mod I want, so...off to learn LUA and the API! |
00:56 |
Broam |
so you slice a block in half to make slabs, and then a slab can be split in half |
00:56 |
Bitgod |
mini slab :D |
00:56 |
Broam |
Bitgod: You can make concave & convex stairs. out of CACTUS if you wanted |
00:56 |
T4im |
kruug: what where you looking for? :D |
00:57 |
Bitgod |
dunno what convex is |
00:57 |
Bitgod |
lol |
00:57 |
kruug |
T4im: do you know WAILA from Minecraft? It would be a Minetest HUD add-on that shows what block is under the crosshairs |
00:57 |
Bitgod |
i assume bended stuff |
00:57 |
Broam |
You know how in MC you can make stairs 'bend' depending on how you place them? |
00:57 |
Broam |
Bitgod: sztest allows you to make the stairs in those 'bent' forms already |
00:57 |
T4im |
kruug: ah, ok.. i only know the worldedit inspector for that.. but thats an admin only tool |
00:58 |
Broam |
so lots of ideas implemented every which way. :) |
00:58 |
Bitgod |
yes |
00:58 |
kruug |
yeah, there's one that is just an ever-present HUD tool... |
01:05 |
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01:06 |
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afx left #minetest |
01:09 |
kruug |
is it better to develop with the "stable" or the "dev" release? |
01:10 |
Cylus |
kruug: Stable. If you develope for stable, it will run on both stable and unstable. |
01:11 |
Cylus |
kruug: Plus, server owners with foresight use the stable version. |
01:12 |
Bitgod |
can someone post me a mods tutorial on how to make them for minetest |
01:12 |
Cylus |
I've seen servers break cliant compatibility with both the preceding stable version *and* the following stable version by running the unstable version. |
01:13 |
TriBlade9 |
BitGod, Just take a look at http://dev.minetest.net |
01:13 |
kruug |
Bitgod: http://dev.minetest.net/Intro |
01:13 |
Bitgod |
ty <3 |
01:13 |
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01:14 |
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Mallot1 joined #minetest |
01:17 |
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psedlak joined #minetest |
01:18 |
Fritigern |
I now have a crude build script, which may still be useful to those that are new to compiling stuff themselves. For whomever might think it would be useful. This paste will not expire: http://pastebin.com/YWgELGhZ |
01:18 |
Fritigern |
Oh, forgot to mention that it's in Bash, so... Linux, baby! |
01:19 |
Cylus |
Sweet! I'll take your word for it though. The site won't let me look without filling out a CAPTCHA. I'm getting a bit tired of CloudFlair and their CAPTCHA obsession. |
01:19 |
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01:20 |
Cylus |
Fritigern: What did you build, anyway? |
01:20 |
Fritigern |
Cylus: I can send it to you in a query if you want, dunno if DCC would work for me though (using an IRCclient that i am not yetused to) |
01:20 |
Fritigern |
I have built....... MINETEST! (tadaaaa) |
01:21 |
Cylus |
Fritigern: If DCC is the direct file sending, I still can't figure out how to get my client to accept those. I'd love to see it in a query though. |
01:22 |
kruug |
Fritigern: so, automated building of minetest/mintest_game? |
01:22 |
Fritigern |
The script is intended for people that want/need to build MT themselves, but don't want to learn a bunch of stuff. a first ever build can be quite overwhelming. |
01:22 |
Bitgod |
how does one sleep in minetest? |
01:22 |
Bitgod |
its dark |
01:22 |
TriBlade9 |
Isn't it just apt-get install the deps |
01:22 |
TriBlade9 |
Then cmake . |
01:22 |
TriBlade9 |
Then make? |
01:22 |
Cylus |
Bitgod: You don't sleep in Minetest. Sleeping would be boring anyway. |
01:23 |
Bitgod |
uh |
01:23 |
Bitgod |
in minecraft u had beds |
01:23 |
Bitgod |
so WTF |
01:23 |
Bitgod |
:/ |
01:23 |
Bitgod |
you sleep in rl ,is that boring? no |
01:23 |
Bitgod |
lol |
01:23 |
kruug |
there should be an insomnia-type mod... |
01:23 |
Broam |
There were mods for MC that disabled beds |
01:23 |
Fritigern |
Bitgod: my script will let you install git, clone both minetest and minetest_game to the proper location, build it, then run it, all in one go |
01:23 |
kruug |
sleep, and the "server" continues in an accelerated fashion |
01:24 |
TriBlade9 |
Ah, nice Fritigern |
01:24 |
Bitgod |
Fritigern, why do i need that? |
01:24 |
Bitgod |
i have minetest running |
01:24 |
Cylus |
Bitgod: Sleeping in a game though involves you not doing anything interesting. THough yes, if I could get out of sleeping in the real world, I would. |
01:24 |
TriBlade9 |
MC's sleep is pathetic, and no one really does it anyways |
01:24 |
Fritigern |
Also, the idea is just to take what you need, but if you want to use it all, there's nothing stopping you ;-) |
01:24 |
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01:25 |
Broam |
TriBlade9: some mods (Forestry) has a lot of stuff that only can happen during the day, at least until you 'fix' it |
01:26 |
Fritigern |
Sorry Bitgod, i meant that to be for TriBlade9, my eyesight got confused. sorry about that |
01:26 |
Bitgod |
np |
01:28 |
kruug |
Fritigern: caps in the file name O.o |
01:28 |
kruug |
you masochist! |
01:28 |
Fritigern |
An additional advantage of having a build script is that you can have MT build at set times using cron, making sure that you always have the latest stable |
01:28 |
Fritigern |
kruug: You mean caps in the path? |
01:29 |
kruug |
Build_Minetest.sh |
01:29 |
kruug |
it should be build_minetest.sh |
01:29 |
Fritigern |
Oh, LOL! Well, the script is open source (imagine that! :-)) ). Change it as you see fit ;-) |
01:29 |
Cylus |
kruug: I use spaces and caps as well. |
01:30 |
Fritigern |
call it "craft_my_test_thinger.sh" is you like ;-) |
01:30 |
Fritigern |
*if |
01:30 |
Bitgod |
hmmm |
01:30 |
Bitgod |
my world is all stones |
01:30 |
Bitgod |
no green |
01:30 |
Bitgod |
wtf am i? on venus? |
01:30 |
Bitgod |
lol |
01:30 |
Cylus |
Bitgod: Mapgen v7? |
01:30 |
Bitgod |
nope, no mods |
01:30 |
Fritigern |
Bitgod: I get that a lot too. Changing my seed does seem to help |
01:31 |
Bitgod |
well animal pck but that doesnt work either |
01:31 |
Cylus |
Bitgod: Which mapgen? |
01:31 |
Bitgod |
how do i know lol |
01:31 |
kruug |
yeah, I had that earlier...mapgen v7 |
01:31 |
kruug |
Bitgod: it would be when you created the world |
01:32 |
Cylus |
Bitgod: You choose it when you start a new world. Try starting another, and looking at what "mapgen" is set to. |
01:32 |
Bitgod |
7 |
01:32 |
T4im |
try v6 |
01:32 |
T4im |
v7 without any mods making use of the new facilities will end in stone :) |
01:32 |
Cylus |
Bitgod: Mapgen v7 is .... incomplete. Try v6. |
01:32 |
T4im |
^^ that |
01:33 |
Bitgod |
ok |
01:33 |
Bitgod |
bingo |
01:33 |
Bitgod |
ty :D |
01:33 |
kruug |
Cylus: you're more of a masochist than Fritigern |
01:34 |
kruug |
also, the build process is very...CPU intensive! |
01:34 |
Bitgod |
i noticed |
01:34 |
Bitgod |
the draw distance sucks bad |
01:34 |
Bitgod |
it flickers |
01:34 |
Bitgod |
lol |
01:34 |
Fritigern |
Oops, forgot to change that back to make -j2 |
01:34 |
kruug |
O.O |
01:34 |
Bitgod |
? |
01:35 |
kruug |
what's the -jX? |
01:35 |
kruug |
number of cores for building? |
01:35 |
T4im |
yea |
01:35 |
Bitgod |
make it j9000 |
01:35 |
Bitgod |
ITS OVER 9000! |
01:35 |
Bitgod |
:D |
01:35 |
T4im |
i recommend number fo cores +1 |
01:35 |
kruug |
so, j9001, Bitgod ? |
01:35 |
kruug |
hmm...now to remember the number of cores I have... |
01:35 |
T4im |
cat /proc/cpuingo |
01:35 |
T4im |
cat /proc/cpuinfo |
01:35 |
Cylus |
kruug: You should see the issues I have when trying to transfer music files to devices that only support FAT .... |
01:36 |
kruug |
don't remember if this is the dual-core, or the tri-core |
01:36 |
kruug |
duel... |
01:36 |
T4im |
you can also deactivate some things to be build via cmake/ccmake |
01:36 |
kruug |
so, -j3 it is :) |
01:36 |
T4im |
for example no need to build the dedicated server unless you run one |
01:37 |
Cylus |
I name my music files after the title, album and artist of a song. The only exception I make is when one of these things contains slashes. And artists use some odd characters is titles sometimes. |
01:37 |
Bitgod |
wheeee |
01:38 |
Bitgod |
i got 2fps if i put full view on |
01:38 |
Bitgod |
lol |
01:38 |
Cylus |
So I'm pretty happy that my main music player supports ext4. |
01:38 |
Bitgod |
faster than a atari 2600 |
01:38 |
kruug |
I use ripit/WMP to name my files :) |
01:39 |
Cylus |
kruug: I assume "WMP" is Windows Media Player? That can't read my files anyway, due to the characters in them. |
01:39 |
kruug |
so, I can do -DBUILD_SERVER to not build the server? |
01:39 |
kruug |
Cylus: yes |
01:39 |
kruug |
then use ripit :) if you use Linux, that is |
01:39 |
kruug |
T4im: -DBUILD_SERVER, yeah? |
01:39 |
Cylus |
I do. I'll look into ripit. |
01:40 |
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01:40 |
kruug |
it connects to a music db server and grabs metainfo for you... |
01:40 |
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01:40 |
kruug |
much like iTunes and WMP |
01:41 |
kruug |
Fritigern: what's the DENABLE stuff, vs the ENABLE? |
01:41 |
* Broam |
had no clue cactus worked as furnace fuel |
01:41 |
kruug |
is DENABLE=1 the same as ENABLE=0, meaning it won't be used? |
01:41 |
Cylus |
I already have the meta info in the files themselves. |
01:41 |
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01:42 |
Cylus |
Asside from the cover art. Most of my files are missing that. |
01:42 |
T4im |
-D <var>:<type>=<value> = Create a cmake cache entry. |
01:42 |
T4im |
BUILD_SERVER:BOOL=OFF will do |
01:42 |
kruug |
hmmm...I don't see that in the github readme...can I just add like that in the cmake line? |
01:43 |
kruug |
so, -DBUILD_SERVER:BOOL=OFF ? |
01:43 |
T4im |
also no need to build redis or leveldb |
01:43 |
Fritigern |
-D is a make directive, there's no space between them. So -DENABLE_FREETYPE=1 tells the compilet to ENABLE_FREETYPE |
01:43 |
Fritigern |
*compiler |
01:43 |
kruug |
I usually run without sound, so I can put SOUND=0, yeah? |
01:44 |
Fritigern |
Yes |
01:44 |
Fritigern |
BTW, as i said, the script is rather crude, and there's a lot of room for improvement |
01:45 |
T4im |
"ccmake" is btw quite convenient |
01:45 |
T4im |
ncurses frontend for cmake |
01:45 |
kruug |
build time! :D |
01:45 |
kruug |
... |
01:45 |
kruug |
fail X( |
01:46 |
Fritigern |
What error message did you get? |
01:46 |
kruug |
fixed it...I tried -DBUILD_SERVER=0 instead of BOOL=OFF |
01:46 |
kruug |
just to see what would happen |
01:47 |
kruug |
it seems odd to me that there's mixed flags like that |
01:48 |
Bitgod |
is there a way to adjust draw distance in increments? |
01:48 |
Bitgod |
so far i see FULL and none |
01:48 |
Bitgod |
lol |
01:48 |
T4im |
theres full and dynamic |
01:48 |
Bitgod |
full bogs down my pc to 2fps |
01:48 |
Bitgod |
lol |
01:48 |
Bitgod |
i had it on dynamic |
01:49 |
Bitgod |
i could barely see 2 trees and they flickered |
01:49 |
Broam |
what's your graphics chip, a dorito? |
01:49 |
T4im |
you can adjust "minimal viewing distance" when usign dynamic via + and - |
01:49 |
Bitgod |
T4im o ok |
01:49 |
Bitgod |
intel extreme graphics hd |
01:49 |
Bitgod |
worked fine in mc :o |
01:49 |
T4im |
but otherwise it will choose the maximum thats still performant |
01:49 |
Broam |
I'm running Ivy Bridge intel here. Works great |
01:49 |
TriBlade9 |
Question |
01:49 |
Bitgod |
Answer |
01:50 |
kruug |
rebuttal! |
01:50 |
Broam |
No, cheese isn't usually that color |
01:50 |
TriBlade9 |
Would it be alright to copy and PR the color chat code from Freeminer into MT? |
01:50 |
Bitgod |
depends on the cheese |
01:50 |
Bitgod |
:P |
01:50 |
TriBlade9 |
Since the liscence change came fater |
01:50 |
TriBlade9 |
*after x] |
01:50 |
kruug |
I prefer my cheese to be a light green |
01:50 |
TriBlade9 |
Imma try it locally |
01:51 |
Bitgod |
erm |
01:51 |
Bitgod |
how do i turn on dynamic |
01:51 |
Bitgod |
R just does Full on/off |
01:52 |
Broam |
+ / - |
01:52 |
Bitgod |
o |
01:52 |
Broam |
hilariously for me, - doesn't work because of my keyboard |
01:52 |
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01:52 |
kruug |
that's some serious ascii art there... |
01:52 |
Broam |
huh. there it goes. you may need to enter chat once or twice. |
01:53 |
Bitgod |
(Sep 15)(9:50:19 PM) (Broam): + / - |
01:53 |
Bitgod |
(Sep 15)(9:50:35 PM) (Bitgod): o |
01:53 |
Bitgod |
looks like a face with a o mouth |
01:53 |
Bitgod |
lol |
01:53 |
Broam |
orz |
01:55 |
kruug |
:/ |
01:55 |
kruug |
my hotbar doesn't have icons... |
01:55 |
Bitgod |
maybe its on fire |
01:55 |
Bitgod |
get it? hot? :p |
01:55 |
Bitgod |
ol |
01:56 |
kruug |
actually, none of my inventory does... |
01:56 |
kruug |
also, lol Bitgod |
02:01 |
kruug |
Fritigern: do you know why your script wouldn't set up the hotbar/inventory/crafting pictures? or is it something missing from the repo? |
02:02 |
Bitgod |
wtf |
02:02 |
Bitgod |
what can i do w/ a screwdriver? |
02:02 |
Bitgod |
too bad its not the liquor kind |
02:02 |
kruug |
oh...hmmm |
02:02 |
Bitgod |
i mean therrs no screws in the game |
02:02 |
Bitgod |
lol |
02:02 |
kruug |
does minetest/minetest_game not with textures? |
02:03 |
kruug |
Bitgod: think of it as Doctor Who's sonic... |
02:03 |
kruug |
have you played any modded Minecraft? |
02:03 |
Bitgod |
looks like a weapon u stabppl with |
02:03 |
Bitgod |
i tried it |
02:03 |
kruug |
I would assume it's similar to the wrench/spanner that's used in multiple mods |
02:03 |
Fritigern |
kruug, i don;t know why it would do that. everything works fine on my end |
02:04 |
kruug |
Bitgod: it rotates blocks...according to github |
02:04 |
T4im |
screwdriver can be used to rotate many nodes in all directions |
02:05 |
Bitgod |
i held Shift and used |
02:05 |
Bitgod |
use |
02:05 |
Bitgod |
but nothing happened |
02:05 |
kruug |
hmmm...yeah, there's no texture packs in the repos, apparently |
02:05 |
T4im |
you need to target a node first, like stairs are a good example |
02:05 |
Bitgod |
oh! |
02:05 |
Bitgod |
can i use it on someones head? |
02:05 |
Bitgod |
LOL!! |
02:06 |
T4im |
no, only nodes |
02:06 |
Bitgod |
i targetted a block |
02:06 |
Bitgod |
nothing happened |
02:06 |
T4im |
players are netities |
02:06 |
T4im |
entities* |
02:06 |
T4im |
not every block can be rotated |
02:06 |
T4im |
try stairs for example |
02:06 |
T4im |
texturepacks are also to be found on github: https://github.com/VanessaE/hdx-64 |
02:07 |
T4im |
or other places |
02:07 |
Bitgod |
oh i see |
02:07 |
Bitgod |
got it |
02:07 |
VanessaE |
what, no hdx-512 ?? :) |
02:07 |
T4im |
ah, i want them to have something to upgrade to :P |
02:08 |
VanessaE |
heh |
02:08 |
VanessaE |
ok :) |
02:08 |
VanessaE |
kidding anyway |
02:08 |
VanessaE |
barely anything can handle 512 |
02:08 |
Bitgod |
why do we need a screwdriver bt? |
02:08 |
Bitgod |
btw |
02:08 |
Bitgod |
you dont use one to turn stairs in rl :P |
02:08 |
kruug |
hmmm...I'm trying the Faithful one in the moddb...but that didn't change anything, nor are my hotbar textures there... |
02:09 |
VanessaE |
Bitgod: in real life you'd just tear the stairs apart :P |
02:09 |
Fritigern |
VanessaE: How would one use your repo. Clone it and then... what" |
02:09 |
Fritigern |
? |
02:09 |
T4im |
clone it into textures/ |
02:09 |
VanessaE |
Fritigern: copy the folder to your minetest textures folder |
02:09 |
Fritigern |
okies. |
02:10 |
kruug |
yeah...your readme is a little barren :) |
02:10 |
kruug |
do i want to create a new folder for each texturepack, or just let them run willy-nilly in the textures folder? |
02:10 |
VanessaE |
create a new folder each (when you clone, it does that) |
02:11 |
T4im |
textures/hdx-64 textures/hdx-128 textures/hdx-256 etc. |
02:11 |
VanessaE |
yeah |
02:11 |
kruug |
ugh...iceweasel breaks on your texture repo VanessaE |
02:11 |
VanessaE |
how? |
02:12 |
T4im |
github already stops showing more than 1000 files, but firefox freezes a little while loading that page :D |
02:12 |
VanessaE |
heh |
02:12 |
kruug |
it lags...and github has to truncate the file listing because there's 3910 total objects to clone |
02:13 |
VanessaE |
can't help that :) |
02:13 |
T4im |
which actually shows how much work VanessaE has put into that :D |
02:13 |
VanessaE |
there's no way to categorize the images |
02:13 |
kruug |
hotbar/inventory textures are still missing :/ |
02:13 |
VanessaE |
yeah I know |
02:13 |
VanessaE |
there's a lot missing |
02:13 |
kruug |
oh, so that's known from the game? It's not just me? |
02:14 |
kruug |
because it's no matter which texture pack, it seems...they're all gone |
02:14 |
T4im |
all minetest mods usually supply a "default" texture for things |
02:14 |
VanessaE |
Dreambuilder Game has about 5300 textures |
02:14 |
kruug |
the "vanilla" ones aren't there either |
02:14 |
T4im |
they are to be found in the mods folders |
02:14 |
T4im |
minetest_game/mods/default/textures or so |
02:15 |
VanessaE |
if I could completely support that game, I'd consider HDX to be complete :) |
02:15 |
kruug |
there's nothing in the mods folder |
02:15 |
kruug |
other than mods_here.txt |
02:15 |
VanessaE |
no, mintest_game |
02:15 |
T4im |
minetest/games/minetest_game/mods/default/textures |
02:15 |
VanessaE |
yeah |
02:15 |
T4im |
thats the full path :) |
02:15 |
VanessaE |
that |
02:16 |
VanessaE |
may be ~/.minetest if you're not using a run-in-place build (e.g. system-wide install in Linux) |
02:16 |
T4im |
and parallel to default theres other mods, every one defining the textures of the nodes they define |
02:16 |
T4im |
you can see texturepacks as modifications that overwrite those default textures.. any that are missing from the textureset are being defaulted to the default textures |
02:16 |
kruug |
so, I see gui_hotbar, but I don't know what to look for for the items in teh hotbar |
02:17 |
kruug |
so, say wood is in slot 1...I don't see the wood texture on my hotbar in slot 1 |
02:18 |
T4im |
that would be default_wood.png |
02:18 |
T4im |
if the mod does not supply specific inventory images, it will autogenerate one from the node texture |
02:18 |
kruug |
sure, but it's not there :) |
02:19 |
T4im |
minetest/games/minetest_game/mods/default/textures/default_wood.png ? |
02:19 |
kruug |
I can see it in the world, I can see it in my hand, but i can't see it in the hotbar |
02:19 |
T4im |
oh |
02:19 |
kruug |
yep :) |
02:19 |
T4im |
deactivate the preloading in settings then :) |
02:19 |
T4im |
its an old bug with that |
02:19 |
T4im |
happens occasionally |
02:20 |
kruug |
"Preload item visuals" was already unchecked |
02:20 |
T4im |
hm |
02:21 |
T4im |
might a restart help? |
02:21 |
kruug |
of Minetest? I've been doing that :) |
02:21 |
T4im |
well, then i dont know either anymore :D |
02:21 |
T4im |
i had missing inventory images as well, but never permanently.. and its gone since i dont preload item visuals anymore |
02:22 |
kruug |
hmmm...I get 4 "Could not load texture:" warnings, and 1 "Could not open file of texture: character.png" |
02:22 |
kruug |
and that's literally all they say: |
02:22 |
kruug |
Irrlicht log: Could not load texture: |
02:22 |
kruug |
Irrlicht log: Could not load texture: |
02:22 |
kruug |
Irrlicht log: Could not load texture: |
02:22 |
kruug |
Irrlicht log: Could not load texture: |
02:22 |
Bitgod |
WTF |
02:22 |
Bitgod |
i made a mod |
02:22 |
Bitgod |
i dont see it! |
02:22 |
Bitgod |
and yes its enabled |
02:22 |
Bitgod |
lol |
02:22 |
Bitgod |
all i did was make the tutorial deco wood block |
02:23 |
kruug |
so, it seems that dirt, wood, leaves, and something else didn't load |
02:23 |
kruug |
papyrus loaded fine |
02:23 |
kruug |
I can see that in the inventory, hotbar, etc |
02:24 |
VanessaE |
normally that doesn't happen. |
02:24 |
VanessaE |
this is without a texture pack? |
02:24 |
VanessaE |
how much memory does the machine have? |
02:24 |
kruug |
correct, just vanilla |
02:25 |
kruug |
MemTotal: 3026616 kB |
02:25 |
kruug |
~3GB apparently |
02:25 |
VanessaE |
that's way more than enough :) |
02:25 |
kruug |
wow...it gets REALLY dark at night |
02:26 |
kruug |
oh, cobble is the one that didn't load |
02:26 |
kruug |
so, Dirt, Wood, Leaves, Cobble |
02:27 |
kruug |
hmmm...apparently the furnace didn't either |
02:27 |
Bitgod |
VanessaE |
02:27 |
Bitgod |
i just made a basic block |
02:27 |
VanessaE |
cool |
02:27 |
Bitgod |
i can add it to inventory if i do /giveme |
02:28 |
Bitgod |
but its not in the inventory lisT? |
02:28 |
Bitgod |
in creative? |
02:28 |
VanessaE |
give it a description="blah", line |
02:28 |
VanessaE |
then it'll be in the creative inventory also |
02:28 |
Bitgod |
oh |
02:28 |
VanessaE |
the description can be several words if you want - 2-4 words is best |
02:29 |
VanessaE |
description = "Cobblestone wall segment", for example |
02:29 |
* T4im |
shivers at the thought |
02:29 |
Bitgod |
minetest.register_node("water_bucket:decowood", { |
02:29 |
Bitgod |
tiles = {"tutorial_decowood.png"}, |
02:29 |
Bitgod |
description = {"Water Bucket"}, |
02:29 |
Bitgod |
like this? |
02:29 |
VanessaE |
no |
02:29 |
VanessaE |
without the {} |
02:29 |
Bitgod |
o |
02:30 |
VanessaE |
description = "Water Bucket", would be correct were it a water bucket :) |
02:30 |
kruug |
no stone texture... |
02:30 |
T4im |
the {} are a lua datastructure called table.. you can use them like arrays in the easiest usage |
02:30 |
kruug |
hmmm...this seems to be not looking so good :/ |
02:30 |
T4im |
or think of them like lists |
02:30 |
T4im |
and/or maps |
02:30 |
VanessaE |
kruug: something didn't work right. the game should never do this. can you try one more time? |
02:31 |
kruug |
I can re-clone the git repos |
02:31 |
VanessaE |
I mean just start the game again |
02:31 |
VanessaE |
it's rare but failing to transfer to the cache could do this |
02:31 |
VanessaE |
but it shouldn't happen at all in singleplayer |
02:31 |
kruug |
just reloaded the world, and stone hotbar textures didn't load |
02:31 |
kruug |
got the same errors |
02:31 |
VanessaE |
wtf |
02:31 |
VanessaE |
ok you better re-clone then, |
02:32 |
VanessaE |
something didn't download right |
02:32 |
kruug |
currently using vanilla/none texture pack |
02:32 |
kruug |
also, I'm using Fritigern's script |
02:32 |
kruug |
just FYI |
02:32 |
Bitgod |
In this example we define the following properties: |
02:32 |
Bitgod |
tiles — Sets the texture of the block; You can use only 1 texture or multiple textures, separated by commas {"tex1.png", "tex2.png", …}. The game checks for the texture files in ALL textures folders of the game. |
02:33 |
Bitgod |
how does the game know what texture goes to WHAT side? |
02:33 |
Bitgod |
lol |
02:33 |
Bitgod |
of a block |
02:33 |
T4im |
i never can remember the order either, but theres an order |
02:33 |
T4im |
:D |
02:33 |
VanessaE |
Bitgod: it's positional |
02:33 |
VanessaE |
top, bottom, right, left, back, front |
02:33 |
kruug |
Top, N, S, W, E, bottom? |
02:33 |
VanessaE |
in the tiles ={} table |
02:33 |
kruug |
oh... |
02:33 |
Bitgod |
what if i dont want a side textured |
02:33 |
Bitgod |
put "" ? |
02:34 |
kaeza |
Bitgod, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2393 |
02:34 |
VanessaE |
they are all textured |
02:34 |
Bitgod |
im reading it now heeh |
02:34 |
Bitgod |
ok |
02:34 |
kaeza |
>L2393 <_< |
02:34 |
VanessaE |
so if you don't want it "textured" you'll have to put some flat image on that side |
02:34 |
Bitgod |
does minetest have api to open a chest |
02:34 |
Bitgod |
or not yet |
02:34 |
VanessaE |
Bitgod: yeah, it's called a formspec |
02:34 |
Fritigern |
kruug: I have noticed that i couldn;t reach github for a few minutes today. Could you try running the script again? |
02:34 |
kruug |
doing it now :) |
02:35 |
kruug |
deleted the directory, and starting from scratch |
02:35 |
Bitgod |
ok cool |
02:38 |
kruug |
still building... |
02:41 |
kruug |
still no textures...let me modify my build script |
02:41 |
kruug |
this is my cmake line...anything I did wrong? |
02:41 |
kruug |
cmake . -DRUN_IN_PLACE=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_CURL=1 -DENABLE_SOUND=0 -DBUILD_SERVER:BOOL=OFF -DBUILD_CLIENT=1 |
02:42 |
Fritigern |
Remove -DBUILD_SERVER:BOOL=OFF -DBUILD_CLIENT=1 and see if that helps any. I am not using it, and MT works just fine for me |
02:43 |
VanessaE |
well the correct way to build a singleplayer install is to leave BOTH of those out |
02:43 |
VanessaE |
you are building both server and client when you're doing singleplayer |
02:43 |
kruug |
but do i need to? |
02:43 |
VanessaE |
yep' |
02:43 |
Fritigern |
My string reads cmake . -DRUN_IN_PLACE=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_CURL=1 -DENABLE_SOUND=1 and that works |
02:43 |
VanessaE |
singleplayer actually launches a server and a client together kinda bundled into one process |
02:43 |
T4im |
i run singleplayer without server just fine :) |
02:44 |
VanessaE |
^^^^^ that's the right way to build it. |
02:44 |
T4im |
the server flag is afaik just for a dedicated server |
02:44 |
kruug |
[20:36] < T4im>| for example no need to build the dedicated server unless you run one |
02:44 |
kruug |
yeah, that's what I was basing it off of |
02:44 |
VanessaE |
correct - if you're doing a dedi server, then you'd do -DBUILD_SERVER=1 -DBUILD_CLIENT=0 |
02:44 |
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02:44 |
kruug |
but, I'm building a single player, no server version |
02:45 |
VanessaE |
right. |
02:45 |
kruug |
so, -DBUILD_SERVER=0 |
02:45 |
VanessaE |
just leave the client and server switches out |
02:45 |
Fritigern |
Then you can leave the script like i showed you. Just make sure to change make -j12 to make -j2 |
02:45 |
kruug |
yeah, I did -j3 :) |
02:45 |
kruug |
proc +1 |
02:45 |
T4im |
client will result in a bin/minetest and server in a bin/mintestserver binary |
02:45 |
VanessaE |
don't specify either one. |
02:46 |
kruug |
then why have a boolean switch? why not just a single switch that says if present, build this configuration... |
02:46 |
kruug |
idk... |
02:46 |
kruug |
maybe there's a reason for it |
02:46 |
Fritigern |
IfThere is no boolean switch in my script |
02:47 |
kruug |
Bitgod: a bed: https://forum.minetest.net/viewtopic.php?f=11&t=5120 |
02:48 |
VanessaE |
kruug: also, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html#furniture |
02:48 |
VanessaE |
:) |
02:48 |
VanessaE |
(near the bottom of that section) |
02:49 |
kruug |
loslib.o gives a warning about os_tmpname: tmpnam vs mkstemp |
02:50 |
kruug |
says to use mkstemp instead |
02:50 |
Fritigern |
kruug: That is something for the devs to lookat, that is not an error |
02:50 |
Fritigern |
Well, not one that concerns us ;-) |
02:50 |
kruug |
hence the use of "warning" :) |
02:51 |
* Fritigern |
is working on an improved version of the build script |
02:54 |
kruug |
still no wood graphics... |
02:54 |
kruug |
just quit and restarted the client...no go |
02:54 |
kruug |
textures are still AWOL |
02:54 |
VanessaE |
very strange |
02:55 |
|
prozacgod joined #minetest |
02:56 |
kruug |
still getting "Could not load texture:" error logs |
02:57 |
prozacgod |
hey guys, a bit new to minetest thought I'd pop in and say hello! |
03:18 |
|
tanath joined #minetest |
03:18 |
tanath |
just found minetest. how playable is it? |
03:20 |
T7g |
it's been playable for a while |
03:20 |
T7g |
it just doesn't have the community minecraft does |
03:20 |
Fritigern |
kruug: Here's a new version of the build script. It adds detection of the number of cores in your PC and is commented better. |
03:20 |
Fritigern |
T7g: Not yet ;-) |
03:20 |
T7g |
Fritigern, I figured it'd be picking up due to the news- you guys should get the word out. |
03:21 |
Fritigern |
kruug: OOps, forgot to paste: http://pastebin.com/3DJ2dTU4 |
03:21 |
T7g |
Fritigern, this is the time for minetest to take off, if there ever was one |
03:21 |
Fritigern |
I know. And if i were a dev, i would be so proud ;-) |
03:22 |
kaeza |
tanath, don't ask, play :) |
03:22 |
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03:23 |
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roboman2444 joined #minetest |
03:23 |
kaeza |
inb4 SIGSEGV |
03:23 |
tanath |
ooh, bdcraft texture pack too |
03:26 |
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03:32 |
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03:32 |
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03:34 |
tanath |
where do texturepacks go? |
03:35 |
kaeza |
minetestdir/textures/yourpackname |
03:35 |
tanath |
ah, have to make it then |
03:35 |
kaeza |
then select in the "texture packs" tab |
03:35 |
tanath |
ok to keep zipped? |
03:35 |
kaeza |
unzipped |
03:36 |
kaeza |
(or ~/.minetest/textures/yourpackname if on Linux) |
03:37 |
tanath |
i figured that's what you meant by minetestdir |
03:37 |
tanath |
got it, ty |
03:37 |
tanath |
any particular reason v6 gen is default? |
03:37 |
kaeza |
mainly because there are almost no usable games for v7 |
03:37 |
tanath |
which is best given that it's first new world? |
03:38 |
tanath |
what do you mean? |
03:38 |
kaeza |
for general use, v6 is best; some sub-games (like Minitest(?)) use v7 |
03:38 |
tanath |
explain sub-games? like i said i just found this |
03:38 |
kaeza |
for now, just leave that at v6 |
03:39 |
tanath |
i'm tired of making new worlds all the time, so i'd rather make an informed choice at the start |
03:39 |
hmmmm |
=/ |
03:39 |
hmmmm |
minetest is more for tinkering than it is playing |
03:39 |
kaeza |
basically, Minetest is two things: both a game engine, and a game. what we call "sub-games" is the "content" of the game, to differentiate from the base engine |
03:40 |
hmmmm |
you need to build up your own game from several mods |
03:40 |
hmmmm |
and with each added mod, you get added slowness due to a variety of factors that are difficult to solve |
03:40 |
tanath |
hrm |
03:40 |
kaeza |
the default "sub-game" is minetest_game (https://github.com/minetest/minetest_game) |
03:40 |
hmmmm |
I'm sort of scared for when the minecraft refugees will come flooding over |
03:41 |
hmmmm |
"oh minetest sucks, there are no mobs" or something, they'll say |
03:41 |
hmmmm |
we need a really good default game bundled with distributions |
03:41 |
tanath |
they've started. i'm one :P |
03:42 |
tanath |
obviously minetest doesn't have the advantage of the community mc has (had?) |
03:42 |
hmmmm |
hrmm. |
03:42 |
TriBlade9 |
Indeed |
03:42 |
TriBlade9 |
At least the texture artists :P |
03:42 |
tanath |
but foss is a good start |
03:42 |
TriBlade9 |
Someone needs to kidnap a MC texture artist and get him to work here |
03:42 |
hmmmm |
I'd argue that minetest has a better quality community because most people involved are coder-types and they create content |
03:43 |
hmmmm |
not many minecraft fans create new content |
03:43 |
tanath |
make it easy to convert mc texturepacks? |
03:43 |
kaeza |
protip: BDCraft is officially supported :) |
03:43 |
kaeza |
tanath, there are several programs for that |
03:43 |
tanath |
then link to them somewhere on the site |
03:44 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=5281 |
03:44 |
kaeza |
there's one |
03:44 |
tanath |
most will hate giving up many of the comforts they've gotten used to with minecraft. be a while before you get a significant conversion rate |
03:44 |
hmmmm |
toilet paper converter |
03:45 |
tanath |
enh, i didn't mean in forums. people look in forums for various things, but texture packs has a section on the site. since there's limited content on the main site i would think linking to things like texturepack conversion would be great |
03:46 |
tanath |
or someone should run around converting popular texture packs and posting them on main site |
03:46 |
hmmmm |
I really wish useful, proven utilities were given their own section on the main website |
03:46 |
TriBlade9 |
With proper permissions from authors |
03:47 |
tanath |
ok, so for gen i have v6, v7, indev, singlenode, math |
03:47 |
hmmmm |
I also wish we had minetest.org instead of .net, and I wish the text on the front page were better |
03:47 |
tanath |
ah right. would be seen as redistribution |
03:47 |
tanath |
if they don't say not to though i'd assume it's ok. if they want to complain you can take down |
03:47 |
kaeza |
eh? |
03:47 |
hmmmm |
i also wish i had the motivation to finish half the crap i started |
03:48 |
tanath |
they did post to internet after all |
03:48 |
hmmmm |
kaeza, you're gud wit lua |
03:48 |
kaeza |
maybe |
03:48 |
hmmmm |
how do you set a member in an object |
03:48 |
hmmmm |
I tried to do this a long time ago but I gave up and ended up just passing multiple return values |
03:48 |
tanath |
hmmmm, why don't you finish stuff? |
03:48 |
hmmmm |
tanath, lots of reasons man. |
03:49 |
kaeza |
hmmmm, you mean passing an obj as argument and setting a field? |
03:49 |
hmmmm |
motivation is the primary thing. and then there's the lack of time. and then there are problems that are quite difficult to solve |
03:49 |
hmmmm |
kaeza, yes |
03:49 |
hmmmm |
like you know for voxelmanip how I have it like |
03:49 |
kaeza |
function f(x) x.y = 123 end |
03:49 |
prozacgod |
What mods cover large quarrying? |
03:49 |
hmmmm |
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") |
03:49 |
hmmmm |
well I want it to be like |
03:50 |
hmmmm |
vm.emin is set to something before |
03:50 |
hmmmm |
so it's just like |
03:50 |
kaeza |
ah |
03:50 |
hmmmm |
local vm = blah blah blah |
03:50 |
hmmmm |
and then when people create their voxelarea |
03:50 |
tanath |
hmmmm, i often find challenge motivates me. lack of time? learn to manage time better. focus more. weed out things. one tip i've learned is procrastination is largely a failure to seize opportunities to get things done |
03:50 |
hmmmm |
local area = VoxelArea.new{vm.emin, vm.emax} |
03:51 |
tanath |
doing one thing when you could be doing something else |
03:51 |
hmmmm |
tanath, that's the thing, there are lots of problems with minetest that are challenging |
03:51 |
kaeza |
function f() return {asdf=123} end; x=f() print(x.asdf) |
03:51 |
hmmmm |
kaeza: from C++, duh |
03:51 |
kaeza |
well, one sec |
03:51 |
tanath |
hmmmm, ok, so maybe not that. maybe too much challenge? seek help |
03:51 |
hmmmm |
although |
03:51 |
hmmmm |
you've given me an idea |
03:51 |
hmmmm |
I could quite cheaply just keep the multiple return values in the raw version of the api and then make a lua wrapper |
03:51 |
hmmmm |
;; |
03:51 |
hmmmm |
kaeza: something something metatables |
03:52 |
prozacgod |
metatables are tasty |
03:52 |
kaeza |
hmmmm, something like this: https://github.com/kaeza/cosmorpg/blob/master/src/crpglua/clua_map.c#L85 |
03:53 |
tanath |
so i'm creating a world, i hit configure and there's a big list of stuff i can't read |
03:53 |
tanath |
it's blue on blue |
03:53 |
hmmmm |
tanath, those are default mods |
03:53 |
tanath |
yeah. make them readable >_< |
03:53 |
kaeza |
hmm, it's pretty useless as it's not very commented |
03:53 |
hmmmm |
if you had installed any third party mods, there would be the place to enable or disable them |
03:54 |
tanath |
i have to click on each one to see what it says |
03:55 |
tanath |
there's an enable all, but no disable all? |
03:57 |
tanath |
wow, so much smoother than minecraft |
03:58 |
tanath |
please please implement shift+click to move stuff around in inventory screens |
03:59 |
tanath |
hm. can't change options (eg. keybindings) while in game? :-/ |
04:01 |
tanath |
do i need a tool to get cactus? |
04:02 |
Cylus |
tanath: An axe, pick, or maybe a sword can cut cactus. |
04:02 |
Cylus |
Well, a strong enough pick, in the case of a pick. Weak picks are no good against cactus, last I knew. |
04:03 |
tanath |
weird it made no sound when i poked it though. made me wonder if sound broke for a min |
04:05 |
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04:05 |
tanath |
oh no.. can't click and drag in inventory/craft table either |
04:06 |
tanath |
well, it certainly has potential |
04:10 |
kaeza |
hmmmm, https://gist.github.com/kaeza/fbb31ebbb509b61f04ce something like that (disclaimer: my C++ skyllz zuk) |
04:10 |
|
TriBlade9 left #minetest |
04:10 |
hmmmm |
I could've sworn I tried something like that |
04:10 |
hmmmm |
but there was a problem |
04:10 |
tanath |
oh neat, you can place torches on ceilings |
04:11 |
hmmmm |
see when I was originally doing vmanip, I wasted a lot of time trying to get the members set but I couldn't |
04:11 |
kaeza |
do you still have the code around? |
04:12 |
hmmmm |
of course not, that was over a year ago |
04:12 |
VanessaE |
tanath: ssshhhhh don't let Blockmen hear you. |
04:12 |
VanessaE |
he hates torches on ceilings :P |
04:13 |
kaeza |
:/ |
04:13 |
tanath |
what? lol |
04:14 |
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Aika_ joined #minetest |
04:14 |
VanessaE |
tanath: don't ask :) |
04:14 |
* Cylus |
starts pulling off his ceiling torches so Blockmen won't see them |
04:15 |
VanessaE |
haha |
04:16 |
tanath |
i'm guessing this is someone who's in this channel sometimes, not minetest equivalent to herobrine |
04:16 |
VanessaE |
he's a core dev actually |
04:17 |
VanessaE |
wants to add proper 3d meshes for torches. |
04:17 |
tanath |
what's the 'use' button for? |
04:18 |
VanessaE |
not sure - I have the use-descend combo bound to 'e' (legacy mode) |
04:18 |
VanessaE |
so for me, it's always "descend" :) |
04:18 |
VanessaE |
(or run fast) |
04:22 |
kaeza |
srsly freenode |
04:25 |
ibloat |
MC bought by MS, right. Time to brush up on Lua |
04:25 |
VanessaE |
yup |
04:30 |
ibloat |
is there some kind of mod registry? or a kind of launcher that automatically downloads mods according to game templates |
04:30 |
VanessaE |
there is a mod store you can use, but you only need that in singleplayer mode |
04:31 |
VanessaE |
servers will send you the content you need to play automatically, and it's cached. |
04:31 |
VanessaE |
or you can just download mods from the forum |
04:31 |
VanessaE |
no special launcher is needed |
04:31 |
VanessaE |
modding is part of the engine core |
04:31 |
VanessaE |
that is, it's directly supported. |
04:31 |
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04:33 |
VanessaE |
so for example if you want to play, let's say, Carbone in singleplayer, you just go download the game from the forum. Or let's say a server runs Dreambuilder and you wanna play there? Just connect. The server will send all of the game content to your client for display, while the server runs the game logic. |
04:34 |
VanessaE |
there's a push to allow client-side modding, but it'll work exactly the same way - the server will send the client-side code to your client and it will (presumable cache it and) execute it when you connect. You don't have to go manually install anything. |
04:35 |
ibloat |
nice :o the code being pushed to clients is lua-only? is it sandboxed somehow? |
04:35 |
VanessaE |
it will be sandboxed when that feature is added, yes. |
04:35 |
VanessaE |
right now, all mod and game logic runs on the server only. |
04:36 |
VanessaE |
and there is sandboxing about to go in for that, too |
04:36 |
VanessaE |
it's not yet clear how it'll all play out. |
04:36 |
VanessaE |
we need devs :) |
04:36 |
ibloat |
oh right, makes sense. it's just assets being pushed to clients right now |
04:36 |
VanessaE |
correct |
04:37 |
VanessaE |
the client technically has the ability to run Lua - your main menu for example - but it's not enabled to do so when connected to a server, yet |
04:38 |
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tanath joined #minetest |
04:38 |
tanath |
heh, there are clearly more important things to work on than 3d torches :P |
04:38 |
VanessaE |
yep |
04:38 |
ibloat |
are there branches for those updates somewhere? how are those tracked? |
04:38 |
VanessaE |
tanath: https://github.com/minetest/minetest/pull/1328 |
04:39 |
tanath |
more usability first. that'll help newcomers |
04:39 |
ibloat |
also i'm just seeing there is #minetest-dev :) |
04:39 |
VanessaE |
ibloat: the github minetest repository, ^^^ that is one of the pulls in question in fact. |
04:39 |
VanessaE |
there indeed is |
04:40 |
VanessaE |
#minetest-dev is where core development is usually discussed. topic is usually closely controlled there (though sometimes it drifts a bit off). Not as active as here though |
04:40 |
VanessaE |
most devs there can be found here too |
04:40 |
VanessaE |
but not all |
04:41 |
tanath |
screenshot looks like 2d torch textures in different places making it look like a 3d torch |
04:41 |
VanessaE |
tanath: actually yeah, I think he did use the 2d texture as a temporary fill-in |
04:41 |
ibloat |
80 pending pull requests :) |
04:42 |
VanessaE |
ibloat: like I said, we need devs :P |
04:42 |
tanath |
so i still havent' figured out what 'use' button is supposed to be for and i keep hitting it to get to inventory out of habit |
04:42 |
ibloat |
from lots of different user as well, nice |
04:43 |
tanath |
so what's use button for? |
04:43 |
tanath |
'e' |
04:44 |
VanessaE |
well like I said, I have it bound in legacy mode to be both descend and run fast |
04:44 |
VanessaE |
(because that's how it used to be) |
04:44 |
VanessaE |
I guess "use" really means "fast" in that context |
04:44 |
VanessaE |
I'm not sure anything *actually* does anything with it besides tht :D |
04:45 |
tanath |
fast? doesn't make me move faster. doesn't seem to do anything |
04:45 |
VanessaE |
when you have fast turned on with the "k" key, you hold "e" to *actually* do it. |
04:45 |
tanath |
toggle fast is a different key |
04:45 |
ibloat |
when client-side lua is in first thing I would like to try to create an item-lookup mod (as in Not Enough Items in minecraft). Really useful especially if you are not familiar with the server's mods |
04:45 |
VanessaE |
yes. |
04:45 |
tanath |
i see |
04:45 |
tanath |
well apparently i have to figure out permissions before i can do that |
04:45 |
VanessaE |
you have to turn it on first, sort of "enable" and "use it now" keys |
04:45 |
VanessaE |
that's easy |
04:46 |
VanessaE |
/grant singleplayer all |
04:46 |
VanessaE |
:-) |
04:46 |
VanessaE |
wait, I'm sorry k is fly, j is fast |
04:46 |
VanessaE |
damn I'm tired |
04:47 |
VanessaE |
press "j" to enable fast mode, press "w" and "e" together to actually run forward fast |
04:47 |
VanessaE |
("s" and "e" to run backward fast, etc) |
04:47 |
VanessaE |
once you get used to the controls, it makes more sense |
04:47 |
tanath |
i changed them actually |
04:47 |
VanessaE |
oh ok |
04:47 |
tanath |
how come noclip doesn't work? |
04:47 |
Sokomine |
ibloat: unified_inventory is fine for that. you can scroll through the pages and see which items a server has to offer. if the circular saw and/or the colormachine are installed, then there will be some more blocks which can be obtained through these machines |
04:48 |
VanessaE |
press "h" to turn it on. |
04:48 |
tanath |
don't like the idea of having to press two buttons like that to move fast |
04:48 |
tanath |
i've been toggling it. it doesn't work |
04:49 |
VanessaE |
it only works while you're flying |
04:49 |
tanath |
ah, ty |
04:49 |
VanessaE |
sorry I guess I should be more clear :) |
04:50 |
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04:50 |
TriBlade9 |
If anyone asks, I'm working right now k? |
04:50 |
VanessaE |
Sokomine: I'd love to see some kind of interface added to UI to be able to list additional blocks added by the saw, color machine, etc. somehow. extra tabs, that sorta thing. Not a complete list, per se, but more like "these blocks are available in these subsets of colors" |
04:51 |
ibloat |
Sokomine, nice |
04:51 |
VanessaE |
you know, like two or three pages' worth, some kind of condensed display, click on one of those and maybe you get a color machine or saw in your inv + some of the base block |
04:51 |
VanessaE |
wb TriBlade9. work? perish the thought :P |
04:51 |
TriBlade9 |
Hehehee |
04:51 |
VanessaE |
(but ok) |
04:52 |
TriBlade9 |
I'm half done with today's project |
04:52 |
TriBlade9 |
I usually work from home, they just call me in to the factory every now and then |
04:52 |
TriBlade9 |
So what's up? |
04:52 |
tanath |
are there no mobs? |
04:52 |
tanath |
i've yet to see any |
04:52 |
VanessaE |
tanath: not by default, but there are mods that add them |
04:53 |
tanath |
i've enabled all the default mods... i think |
04:53 |
VanessaE |
good MOBs need client-side Lua to work well, that's part of why they aren't in by default yet. |
04:53 |
tanath |
ah |
04:53 |
VanessaE |
tanath: for example, look at the Creatures mod, or MOBF. |
04:53 |
VanessaE |
those two are highly-rated |
04:53 |
tanath |
well, any mobs to start with might be an improvement. even dumb ones might be good for a some fun |
04:54 |
tanath |
-a |
04:54 |
VanessaE |
well intelligence isn't a big issue - it's server lag. when the server or network lags for some reason, there's nothing on the client side to help manage the MOBs' behavior |
04:54 |
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04:54 |
VanessaE |
so a MOB will ignore things like your attacks, or might just seem to walk off into the side of a hill, etc. |
04:55 |
VanessaE |
a well-run server with few mods won't experience much lag |
04:56 |
VanessaE |
but a badly-run server, or one with a lot of heavy mods will often see a lot. maybe as much as a minute if it's really bad. |
04:56 |
VanessaE |
(though more commonly a few seconds) |
04:56 |
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Jookia joined #minetest |
04:56 |
tanath |
well be careful of premature optimization too |
04:56 |
VanessaE |
mmhmm |
04:56 |
TriBlade9 |
Is there anything that is primarily processed on the client-side yet? |
04:56 |
tanath |
i noticed how smooth it ran on startup.. |
04:57 |
VanessaE |
TriBlade9: not really yet |
04:57 |
VanessaE |
TriBlade9: about the only thing the client handles mostly on its own is interpreting a formspec |
04:57 |
VanessaE |
and even that needs some input from the server for some things (like permission to move something out of a chest, etc) |
04:57 |
ibloat |
VanessaE, are there some low hanging fruits/bugs for a programmer to get their feet wet? |
04:57 |
TriBlade9 |
Jeez |
04:57 |
VanessaE |
tanath: that's just a function of how well-written it is :) |
04:57 |
TriBlade9 |
What can be moved? |
04:58 |
tanath |
VanessaE, i hope |
04:58 |
TriBlade9 |
Well fck |
04:58 |
VanessaE |
ibloat: good question, I've not really though about it.. er...check the issue list? :) |
04:58 |
TriBlade9 |
What changed in the last four commits that would totalyl screw up my colored chat? |
04:58 |
ibloat |
okay will do that |
04:58 |
VanessaE |
TriBlade9: no idea :) what can be moved? you mean getting the client to do stuff the server currently does? |
04:58 |
TriBlade9 |
Yes |
04:58 |
TriBlade9 |
Yessh |
04:59 |
tanath |
ibloat, do we really want someone with your nick mucking with the code? :P |
04:59 |
Jookia |
rofl |
04:59 |
Jookia |
mean |
04:59 |
VanessaE |
TriBlade9: oh, I would say stuff like the starting part of interpreting things like the on_punch and on_rightclick callbacks |
04:59 |
tanath |
Jookia, they chose the nick, lol |
04:59 |
ibloat |
./set tab-size 8 |
04:59 |
VanessaE |
TriBlade9: so that for example, you could flip a door open/closed on the client without the server having to approve it initially. |
04:59 |
TriBlade9 |
ibloat, what languages do you use? |
05:00 |
TriBlade9 |
Good idea Nessa |
05:00 |
TriBlade9 |
IT'd be neat to have whole scripts that run on the client, managing stuff like HUD and animations, but whatever |
05:00 |
VanessaE |
yep, that too |
05:00 |
TriBlade9 |
You don't need a server to know that you're standing on sand and therefore need to use a crawling animation |
05:00 |
VanessaE |
of course sooner or later the server has to be informed of the change |
05:01 |
TriBlade9 |
Yes |
05:01 |
TriBlade9 |
Jees |
05:01 |
VanessaE |
it has to know that the door has been closed so that it can send that update to the other clients |
05:01 |
ibloat |
TriBlade9, for MT probably c++ and Lua :p |
05:01 |
TriBlade9 |
The only changes in the code for the chat is a single typo fix |
05:01 |
tanath |
so apparently it's popular among mc modders to reverse-engineer mc. do minetest devs do that to see how it does things? |
05:01 |
TriBlade9 |
And yet it won't compile |
05:01 |
VanessaE |
tanath: I don't think so. |
05:01 |
TriBlade9 |
Ah, great ibloat :D You used to those languages? |
05:02 |
tanath |
now that ms bought it i doubt it's going to get open-sourced like it was supposed to |
05:02 |
Jookia |
tanath: pretty sure that'd be a terrible idea |
05:02 |
tanath |
Jookia, which? |
05:02 |
TriBlade9 |
What would be great is if MS were to open-source it in its current state, and then continue developing a separate fork of it as the offical game |
05:02 |
Jookia |
tanath: reverse engineering code |
05:02 |
TriBlade9 |
Like what was done with Incredibots |
05:02 |
tanath |
TriBlade9, is that something ms-owned? |
05:03 |
TriBlade9 |
Nah |
05:03 |
TriBlade9 |
Tiny game company :/ |
05:03 |
tanath |
Jookia, well, different language, but still had to solve many of the same problems... |
05:03 |
ibloat |
TriBlade9, Lua not much really, just the basics really. C++ yes, quite a bit, quite a while back though |
05:03 |
Jookia |
tanath: the legal implications are really bad |
05:04 |
tanath |
given language difference obviously it wouldn't be the same implementation |
05:04 |
TriBlade9 |
Same here ibloat |
05:04 |
TriBlade9 |
Lua is rather similar to JavaScript, so that helps |
05:04 |
tanath |
not sure law has anything to say about seeing how others do things for inspiration or whatever |
05:04 |
TriBlade9 |
JS is quite easy to learn and familiar to a lot of people |
05:04 |
TriBlade9 |
With MS it does tanath xP |
05:05 |
Jookia |
tanath: lawyers can argue that you've stolen code if you've seen it |
05:05 |
VanessaE |
better to stick to clean code |
05:05 |
tanath |
fuck 'em. they hurt any competitors when they can anyway |
05:05 |
tanath |
i won't quibble on that |
05:05 |
Jookia |
clean room engineering is the way to go, although in some countries it's okay to reverse engineer for /compatibilty/ |
05:05 |
asie |
the European Union, specifically |
05:06 |
tanath |
i didn't say to copy it |
05:06 |
ibloat |
so what is the root cause of server laggy-nes? badly written mods? |
05:06 |
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05:06 |
tanath |
nothing anyone can say about reverse engineering itself really |
05:06 |
tanath |
code is running on your machine, you gotta be able to inspect it in some respects at minimum |
05:06 |
Jookia |
tanath: viewing implementation details alone opens you for liability |
05:07 |
tanath |
for what exactly? don't think you can patent that |
05:07 |
Jookia |
tanath: seen the smartphone wars? |
05:07 |
tanath |
supreme court has been throwing out software patents like crazy |
05:07 |
VanessaE |
well "like crazy" is a bit of an overstatement |
05:07 |
VanessaE |
only 4 so far |
05:07 |
VanessaE |
but it's a good start |
05:07 |
tanath |
perhaps |
05:08 |
tanath |
indeed |
05:08 |
tanath |
in a short period though |
05:08 |
VanessaE |
and G*d there are some braindead ones too |
05:08 |
TriBlade9 |
Come live in China, we don't know what a software patent is :D |
05:08 |
TriBlade9 |
Or movie/music/book copyrights too actually |
05:08 |
TriBlade9 |
Pirating is totally legal here <3 |
05:08 |
tanath |
yeah, but you also don't know what it's like to not live in perpetual censorship |
05:08 |
VanessaE |
my favorite one I love to quote comes from back in the late 70's. some drafting company holds a patent on using XOR to draw a cursor. |
05:08 |
TriBlade9 |
Yea, trufax tanath >_> |
05:09 |
TriBlade9 |
I can't access any good sites |
05:09 |
Jookia |
making the chat box less obnoxious would be nice |
05:09 |
TriBlade9 |
They keep blocking my VPNs |
05:09 |
Jookia |
TriBlade9: Tor? |
05:09 |
TriBlade9 |
Truly Jookia |
05:09 |
TriBlade9 |
Yeah right |
05:09 |
TriBlade9 |
Tor is totally blocked |
05:09 |
tanath |
they block tor too |
05:09 |
TriBlade9 |
You cam't download it :P |
05:09 |
tanath |
make it too much of a pain |
05:09 |
TriBlade9 |
I've lost 4 VPNs |
05:09 |
Jookia |
TriBlade9: you can't have someone send it to you? |
05:09 |
VanessaE |
damn |
05:09 |
TriBlade9 |
And 3 proxies |
05:09 |
tanath |
TriBlade9, ssh? |
05:09 |
TriBlade9 |
... |
05:09 |
TriBlade9 |
It's more than just the site |
05:09 |
VanessaE |
TriBlade9: think they'll ever give up? |
05:09 |
TriBlade9 |
I WISH |
05:09 |
TriBlade9 |
No idea |
05:10 |
tanath |
or wait, they block encryption too don't they? |
05:10 |
TriBlade9 |
But they know their shit |
05:10 |
TriBlade9 |
yep |
05:10 |
tanath |
so no ssh? |
05:10 |
tanath |
that's evil |
05:10 |
TriBlade9 |
The Great Firewall is impressive in that it is actually able to effectively censor the entire internet |
05:10 |
TriBlade9 |
SSH works, sometimes |
05:10 |
TriBlade9 |
Just slow and unpredictable |
05:10 |
Jookia |
TriBlade9: do you think you'd get arrested for actually running tor |
05:10 |
tanath |
such is ssh if not configured well :P |
05:11 |
TriBlade9 |
Woot, git it to compile |
05:11 |
TriBlade9 |
IDK |
05:11 |
tanath |
hell they could get arrested for _using_ tor |
05:11 |
TriBlade9 |
Alright guys, what files are supposed to be committed? |
05:11 |
VanessaE |
just whatever you changed |
05:12 |
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ecutruin joined #minetest |
05:12 |
TriBlade9 |
Does .gitignore take care of everything? |
05:12 |
VanessaE |
it should but it's been a while since I last PR'd anything in the C++ side |
05:12 |
Jookia |
the next-gen in avoiding firewalls is shaping your traffic packet sizes to look like HTTP |
05:12 |
tanath |
enh that won't last |
05:13 |
Jookia |
eh, it won't but it's a cat and mouse game until they replace infrastructure |
05:13 |
tanath |
i keep wondering why the people stand for it, then i realize i'm on the outside looking in |
05:14 |
tanath |
TriBlade9, btsync work there? |
05:15 |
tanath |
doesn't exactly get you net, but can share files at least |
05:15 |
VanessaE |
he probably saw, TriBlade9, [censored] work there? ;-) |
05:15 |
tanath |
more likely would be disconnected before getting the msg :P |
05:16 |
tanath |
actually, one way to get around a lot of it would be to filter/ignore connection resets |
05:17 |
tanath |
if legit connection will time out anyway |
05:17 |
TriBlade9 |
IRC deosn't seem to be monitored :P |
05:17 |
TriBlade9 |
But I may be wrong :O |
05:17 |
TriBlade9 |
Since it's just plain-text |
05:17 |
tanath |
don't bet on it |
05:17 |
Jookia |
send tor as a texture |
05:17 |
TriBlade9 |
What would be cool is to encode traffic as images x] |
05:17 |
VanessaE |
TriBlade9: why is there a black van sitting outside your house? :P |
05:17 |
tanath |
TriBlade9, steganography |
05:17 |
TriBlade9 |
I dun have a house :L |
05:18 |
TriBlade9 |
I live on the 13th floor of an apartment |
05:18 |
Jookia |
TriBlade9: the thing is that if your government comes after crypto and tor you're in deep trouble |
05:18 |
TriBlade9 |
Yep |
05:18 |
TriBlade9 |
It hasn't been a huge pain till they started blocking everything google in July |
05:18 |
TriBlade9 |
Googleapis, recaptcha, google code, etc |
05:18 |
TriBlade9 |
All of it is blocked |
05:18 |
VanessaE |
how long do you intend to stay? |
05:18 |
TriBlade9 |
Hence why I need people to register for me on a lot of sites |
05:18 |
TriBlade9 |
Umm |
05:18 |
tanath |
someone in china is suing the government for blocking access to google to draw more attention to the issue |
05:19 |
TriBlade9 |
IDk, I love the food and my job |
05:19 |
TriBlade9 |
For a good while, several years maybe, idk |
05:19 |
Jookia |
let's all stop talking about the lovely and grateful republic of china |
05:19 |
TriBlade9 |
*People's Republic of China |
05:19 |
TriBlade9 |
<Ontopic> |
05:20 |
ecutruin |
Heyo VanessaE. Seems the chaos died down a bit, eh? |
05:20 |
Jookia |
on topic i wish i could change options while in game |
05:20 |
TriBlade9 |
^ |
05:20 |
tanath |
^ |
05:20 |
TriBlade9 |
^ |
05:20 |
TriBlade9 |
Owait |
05:21 |
Jookia |
why can't we do that |
05:21 |
asie |
v |
05:21 |
Jookia |
also on another topic, it'd be interesting to see an organized minetest server divided in to towns rather than madness? |
05:21 |
asie |
yes |
05:21 |
VanessaE |
Jookia: there's some push to do that |
05:21 |
asie |
yes it would |
05:21 |
VanessaE |
ecutruin: a bit |
05:21 |
asie |
ecutruin: what happened? |
05:22 |
ecutruin |
asie, weren't you here earlier when I was dealing with MS buying MC chaos and everyone was attaching Notch? |
05:22 |
asie |
ecutruin: I was for a moment |
05:22 |
VanessaE |
I wasn't even here for that :) |
05:22 |
asie |
but then I went to sleep 9h ago |
05:22 |
ecutruin |
Ah. |
05:22 |
VanessaE |
or I missed the fun :)_ |
05:23 |
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05:23 |
ecutruin |
People were saying MC modders should move to MT.. I was telling them why it wasn't viable. It was...frustrating. |
05:23 |
TriBlade9 |
Ohi asie |
05:23 |
VanessaE |
it's as viable as we and those modders want it to be, nothing less or more |
05:23 |
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05:24 |
TriBlade9 |
People have done amazing stuff with both platforms |
05:24 |
TriBlade9 |
But many mods are already viable for both |
05:24 |
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05:24 |
TriBlade9 |
One thing MT will never have though is the ability to modify the core from a lua mod |
05:24 |
TriBlade9 |
Because C++ lacks reflection |
05:24 |
VanessaE |
if the Minetest engine needs something, someone will find a way to code it if they want it bad enough |
05:25 |
ecutruin |
VanessaE, the main issue is MC modders cannot do the kind of content they are used to in MT. That's all I tried to explain.. but no.. people were hyper defensive. ^-^; Oh well. |
05:25 |
VanessaE |
TriBlade9: C++ modding may be on the horizon some day |
05:25 |
VanessaE |
TriBlade9: we need coders who are willing to explore this |
05:25 |
TriBlade9 |
Problem with modding C++ is that it needs to be compiled on every platform :/ |
05:25 |
VanessaE |
ecutruin: can you give an example? |
05:25 |
Jookia |
yep |
05:25 |
Cylus |
Is there a way to apply tool wear to nodes? If not, I'm going to have to pull something hacky, and I really don't want to do that if I don't have to. |
05:25 |
Jookia |
so you probably wouldn't want to edit C++ |
05:25 |
VanessaE |
TriBlade9: true but the compiled results could be cached. |
05:26 |
TriBlade9 |
Is there a way to assign arbitrary data to nodes? |
05:26 |
VanessaE |
TriBlade9: metadata |
05:26 |
TriBlade9 |
Orite |
05:26 |
ecutruin |
Sure. Look up the "ThaumCraft" mod from Minecraft. A lot of what it does.. if possible at all in MT.. would not be to the quality that exists in MC. |
05:26 |
TriBlade9 |
Aye |
05:26 |
TriBlade9 |
Especially particle effects and animations |
05:26 |
jray541 |
i have a new server up and im trying to get it up on the public server list its not showing up. im using the default config from the minetest wiki (is it outdated or annoucing to the wrong server?). does it just take a while for servers.minetest.net to recognize a new server? |
05:26 |
TriBlade9 |
Mesh drawtypes are coming soon |
05:26 |
TriBlade9 |
However, BuildCraft and IndustrailCraft are mostly doable |
05:27 |
TriBlade9 |
And I want to try to do Tinker's Construct when I get time |
05:27 |
ecutruin |
We already know, VanessaE, how good entity movement is. ^-~ |
05:27 |
Miner_48er |
jray541 did you change the announce setting? |
05:27 |
VanessaE |
ecutruin: I wasn't gonna say anything :P |
05:27 |
TriBlade9 |
Making PR |
05:27 |
asie |
I'm not sure if TCon is doable |
05:27 |
asie |
InfiTools definitely is, though |
05:27 |
TriBlade9 |
Do I request to PR into master? |
05:27 |
TriBlade9 |
What's so un-doable about TiC asie? |
05:28 |
asie |
TriBlade9: The sheer amount of combinations. |
05:28 |
TriBlade9 |
I believe you can change item textures dynamically |
05:28 |
TriBlade9 |
Oh |
05:28 |
VanessaE |
TriBlade9: yes, PR against upstream master |
05:28 |
TriBlade9 |
kk |
05:28 |
TriBlade9 |
uggh |
05:28 |
TriBlade9 |
I suck at writing, don't know what to say... |
05:28 |
TriBlade9 |
STAGE FRIGHT |
05:28 |
VanessaE |
and no, you can't change textures dynamically....yet. |
05:28 |
TriBlade9 |
Damn |
05:28 |
VanessaE |
there's some code to do that also |
05:28 |
TriBlade9 |
there goes that idea |
05:28 |
VanessaE |
but it's not mainline yet |
05:28 |
VanessaE |
the closest is signs_lib |
05:28 |
VanessaE |
which uses entities to do the job |
05:28 |
VanessaE |
it's hacky but it works |
05:28 |
TriBlade9 |
Doesn't work with handheld items |
05:29 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html#signs |
05:29 |
jray541 |
@Miner_48er yes its set to true |
05:29 |
VanessaE |
actually, it might |
05:29 |
TriBlade9 |
That is some serious documentation :O |
05:29 |
Jookia |
VanessaE: oh wait you're the vanessa? :D herro |
05:30 |
VanessaE |
Jookia: yep, the one and only. |
05:30 |
VanessaE |
Jookia: wait, I'm a "the" now? O_o |
05:30 |
VanessaE |
:) |
05:30 |
Jookia |
:v |
05:30 |
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05:31 |
ecutruin |
Theere's a lot of "issues" with MT. I love the project, don't get me wrong. Its a decent engine for what it is.. and its community driven. I just couldn't be the platform for many MC mod developers. As I mentioned earlier.. its really a toss up to fix the issues either. As man of them are pretty burried in how the engine works. |
05:31 |
Miner_48er |
jray541 did you portforward it? |
05:31 |
VanessaE |
ecutruin: I think we have a good chance to get those issues fixed. |
05:32 |
VanessaE |
I think with this surge of new users will come the pressure needed to get development going faster. |
05:32 |
TriBlade9 |
Has anyone made anything similar to ARchimedes Ships? |
05:32 |
Jookia |
how about we don't try to make minetest identical to minecraft |
05:32 |
TriBlade9 |
I tried once and I think it was somewhat doable |
05:32 |
VanessaE |
TriBlade9: what is that? |
05:32 |
TriBlade9 |
Build blocks, turn them into movable entities |
05:33 |
TriBlade9 |
I got the turning and texturing part done, but had a problem when it came to positioning the entities around the core |
05:33 |
VanessaE |
TriBlade9: yes, a mod like that exists, https://forum.minetest.net/viewtopic.php?id=8059 |
05:33 |
ecutruin |
VanessaE, maybe. I'm not so sure. Last I talked with the developers, they were hardcoding draw types and such. I'm sorry.. but that really isn't an open design that allows for the most flexibility. I know people take my criticism as attacking MT.. but it reall is not.. I'm just.. explaining where the cracks are essentially. |
05:34 |
VanessaE |
ecutruin: mesh drawtype soon. that'll cover pretty much anything else a modder would want as far as that goes. |
05:34 |
TriBlade9 |
Damn Vanessa |
05:34 |
ecutruin |
Jookia, I don't want MT to be Minecraft... I'd like to see an open source, voxel engine, that is flexible enough to do nearly anything I throw at it. MT isn't there yet, that's all. |
05:34 |
TriBlade9 |
I was hoping that was something I could do first :U |
05:34 |
jray541 |
miner_49er no what needs to be forwarded? |
05:34 |
Jookia |
VanessaE: mesh drawtype? is that in -git? |
05:35 |
VanessaE |
Jookia: not yet. it's a future plan some of the devs have been kicking around. |
05:35 |
Miner_48er |
jray541 you have this behind a router? |
05:35 |
TriBlade9 |
ecutruin, You could trying writing your own Java-based Voxel Game with JMonkeyEngine, adding Rhino to it, and using that |
05:35 |
ecutruin |
VanessaE, only if it pairs with dynamic node alteration at runtime. |
05:35 |
TriBlade9 |
There's the Cubes plugin that greatly simplifies the work needed to do so |
05:35 |
ecutruin |
TriBlade9, already did mess with building a voxel renderer via Unity3D. |
05:35 |
TriBlade9 |
I began doing it a few months back actually |
05:35 |
VanessaE |
ecutruin, Jookia that said there is also the experimental hybrid mesh node that Homedecor has thanks to Jordach. desk fan is one of them |
05:36 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html#climate control |
05:36 |
TriBlade9 |
https://mediacru.sh/RnUMjlfJNY3x |
05:36 |
ecutruin |
VanessaE, oh.. I know all about hybrid nodes that Jordach is making.. I am the one who suggested he do that. |
05:37 |
Jookia |
VanessaE: nice |
05:37 |
VanessaE |
ecutruin: oh ok. well as you can see, they've been put into practice. they're hacky but they work. |
05:37 |
TriBlade9 |
How does that work Vanessa? |
05:37 |
TriBlade9 |
Creates a mesh entity inside a node? |
05:37 |
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05:37 |
VanessaE |
TriBlade9: it's a node with an entity placed atop it aligned to the node |
05:37 |
Jookia |
6500 triangles? |
05:37 |
VanessaE |
and eventually I'll add an ABM to protect the entity from the effect of /clearobjects |
05:37 |
ecutruin |
They are hacky as all hell, and glitchy as well as you cannot do single execution animations either. |
05:37 |
VanessaE |
Jookia: actually I think that particular object is only a couple dozen polys |
05:38 |
jray541 |
miner_48er on a vps. i can connect straight to the IP. i have granted me and a friend admin rights. its just not showing up on the public server list. |
05:38 |
VanessaE |
ecutruin: yeah I know, but THAT (animation issue) is a limitation of minetest's animation handling, not of the drawtype per se. |
05:38 |
VanessaE |
and it might be a limitation of the model format in particula;r. |
05:38 |
VanessaE |
particular* |
05:38 |
ecutruin |
Yeah. Just another annoying issue. ^-^; |
05:38 |
TriBlade9 |
:/ |
05:39 |
TriBlade9 |
Well, lets get our asses to work and fix the issues >:D |
05:39 |
TriBlade9 |
Colored chat anyone? |
05:39 |
Miner_48er |
jray541 server_announce = 1 |
05:39 |
Jookia |
let's implement runescape 2007 :wave: in minetest |
05:39 |
TriBlade9 |
Awesome? |
05:39 |
TriBlade9 |
WTF is that? |
05:40 |
TriBlade9 |
What is Runescape? x] |
05:40 |
Jookia |
TriBlade9: haha |
05:40 |
Jookia |
not sure if kidding |
05:40 |
Miner_48er |
what is Runescape? |
05:40 |
TriBlade9 |
O_o |
05:41 |
TriBlade9 |
Looks like a MMORPG |
05:41 |
TriBlade9 |
Coolie |
05:41 |
Jookia |
oh god am i old |
05:41 |
Jookia |
is runescape an old person thing |
05:42 |
TriBlade9 |
Looks quite new |
05:42 |
TriBlade9 |
Won't start for me though :P |
05:43 |
ecutruin |
https://twitter.com/ecutruin/status/503023271571652608/photo/1 - This took me a few hours over a week or so (I didn't work on it much every day). Now, its not amazing.. but it just shows that.. writing a voxel rendering engine isn't all that hard. |
05:45 |
Jookia |
ecutruin: no it's not? which is why minetest has one? o.o |
05:46 |
ecutruin |
Jookia, as does the tons of clones of MC that exist.. as well as the HORDE of new clones being developed as we speak, due to the Microsoft/Minecraft announcement. |
05:47 |
TriBlade9 |
How bad did I do? |
05:47 |
TriBlade9 |
https://github.com/minetest/minetest/pull/1636 |
05:48 |
TriBlade9 |
Voxel rendering part is easy |
05:49 |
TriBlade9 |
It's the greedy meshing, dynamic chunk serializing, loading, and lighting calculations that are hard |
05:49 |
TriBlade9 |
Hence why I gave up x] |
05:49 |
Jookia |
TriBlade9: I'm not sure if people will be happy with LGPL code upstream |
05:50 |
TriBlade9 |
Why's that? |
05:50 |
VanessaE |
Jookia: Minetest IS LGPL. :) |
05:50 |
Jookia |
VanessaE: is it? upstream looks MIT |
05:50 |
VanessaE |
nope. |
05:50 |
TriBlade9 |
Told'ja the license was confusing :P |
05:51 |
Jookia |
VanessaE: do you have a source for that? |
05:51 |
jray541 |
miner_48er: just set that value and reset the server still nothing |
05:51 |
VanessaE |
Jookia: one second. |
05:52 |
VanessaE |
https://github.com/minetest/minetest/commit/037b2591971d752e67fa7d47095b996b3f56da5a |
05:52 |
VanessaE |
been LGPL 2+ since. |
05:53 |
Jookia |
oh i see |
05:53 |
Jookia |
my eyes glazed over and read the readme license as MIT |
05:53 |
Jookia |
because of the briefness |
05:54 |
Jookia |
I wonder why the LGPL |
05:54 |
VanessaE |
so that it can more easily be used in a commercial project |
05:54 |
VanessaE |
you know, the whole linking-as-a-library issue? |
05:54 |
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05:55 |
Jookia |
yes, but that's kinda terrible for freedom in a way, you know? |
05:58 |
VanessaE |
perhaps so |
05:58 |
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05:58 |
VanessaE |
I don't have much of an opinion on it because the same can be said for freedom in the other directin too |
05:58 |
VanessaE |
direction* |
05:59 |
VanessaE |
besides, I'm a WTFPL sort :P |
05:59 |
Jookia |
eh, maybe i'm a crazy but i think anything below GPL is harmful for projects that're explicitly FOSS |
06:02 |
Jookia |
I can certainly see non-portable proprietary modpacks |
06:03 |
VanessaE |
eh, I just figure it doesn't get any freer than public domain :) |
06:03 |
jray541 |
miner_48er: it does say at the bottom of servers.minetest.net to set the value to true ?? |
06:04 |
TriBlade9 |
See ya guys later |
06:04 |
jray541 |
miner_48er: i mean minetest.net/servers |
06:04 |
TriBlade9 |
Imma get to work |
06:04 |
Jookia |
Public domain is pretty free for everyone, including people to make it not free for others and turn it in to proprietary software. Which if you think about it is a bit like the opposite of free if you can use it to control freedoms of users |
06:05 |
Jookia |
TriBlade9: ciao :D |
06:05 |
TriBlade9 |
Also, Please +1 colored chat in some form or another, we need that so bad |
06:05 |
VanessaE |
cya TriBlade9 |
06:05 |
TriBlade9 |
Bai |
06:05 |
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06:05 |
Miner_48er |
jray541 ask VanessaE |
06:06 |
* VanessaE |
hides |
06:06 |
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06:06 |
VanessaE |
http://pastebin.ubuntu.com/8355696/ |
06:06 |
VanessaE |
that's how my announce is set up |
06:06 |
VanessaE |
my other servers are similar |
06:09 |
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06:11 |
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06:13 |
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jp joined #minetest |
06:15 |
ibloat |
the message board links (e.g. mod releases) on minetest.net seem to be broken |
06:16 |
VanessaE |
oh? |
06:16 |
VanessaE |
example please? |
06:16 |
VanessaE |
oh wait |
06:16 |
VanessaE |
I see |
06:18 |
VanessaE |
dammit. I can't edit that page either. |
06:18 |
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06:19 |
jp |
https://cdn.mediacru.sh/AG909jyv3zD6.png |
06:20 |
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06:21 |
VanessaE |
Releases: https://forum.minetest.net/viewforum.php?f=11 |
06:21 |
VanessaE |
General: https://forum.minetest.net/viewforum.php?f=9 |
06:23 |
jp |
'f=' instead of 'id=' in these links |
06:23 |
VanessaE |
mmhmm |
06:23 |
VanessaE |
the links on the main website must be leftover from the old forum software |
06:23 |
VanessaE |
kinda surprised those don't work/never got fixed |
06:23 |
ibloat |
yeah users can still click through to those subforums from the 404 page. still not the best first impression |
06:24 |
ibloat |
when was it changed? |
06:24 |
VanessaE |
a number of months ago, moved from PunBB to phpBB |
06:24 |
jp |
it does 3 months I've reported that |
06:24 |
jp |
no-one didn't care |
06:24 |
ibloat |
double negative? |
06:25 |
ibloat |
:p |
06:25 |
VanessaE |
non-native english :P |
06:25 |
jp |
just wake up :P |
06:25 |
ibloat |
no worries :) |
06:26 |
ibloat |
do website issues go into the github issue tracker as well? |
06:26 |
VanessaE |
I'm not sure about that |
06:26 |
VanessaE |
good question |
06:27 |
ibloat |
jp, maybe nobody was awake when you reported it or a netsplit ate the message |
06:28 |
ibloat |
btw good job on getting that nick :) |
06:28 |
jray541 |
VanessaE: i scrapped the old config file and replaced it with the simpler one you put in the pastebin. still wont show up on the public server list. my servers IP is 192.3.159.169 port 30001 im connected right now. what could it be? |
06:29 |
VanessaE |
jray541: is your server built with cURL support? |
06:34 |
jray541 |
VanessaE: no its not should i apt-get curl |
06:34 |
VanessaE |
yes |
06:34 |
VanessaE |
curl dev package |
06:34 |
VanessaE |
recompile minetest |
06:34 |
VanessaE |
libcurl4-gnutls-dev or libcurl4-nss-dev or libcurl4-openssl-dev |
06:34 |
VanessaE |
install one of those |
06:35 |
VanessaE |
then repeat your cmake/make chain |
06:35 |
VanessaE |
that should get you into the server list. |
06:35 |
VanessaE |
sorry if I'm going out of order |
06:35 |
VanessaE |
getting tired now |
06:46 |
jray541 |
VanessaE: ok ill do that thanks for the help ill sign back in tomorrow goodnight |
06:46 |
VanessaE |
good night |
06:46 |
* VanessaE |
wanders off to bed, bumping into walls the entire way |
06:46 |
jp |
g'night |
06:47 |
VanessaE |
jp, pull requests should go in tomorrow if I can find the energy :P |
06:47 |
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06:47 |
jp |
ok, fine :) |
06:47 |
VanessaE |
nigh |
06:47 |
VanessaE |
t |
06:55 |
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06:58 |
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06:58 |
TriBlade9 |
join #minetest-dev |
06:58 |
TriBlade9 |
.... |
06:58 |
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07:02 |
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07:02 |
erlehmann |
ola |
07:02 |
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07:04 |
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07:06 |
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07:06 |
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07:13 |
casimir |
http://www.minecraftforum.net/forums/servers/pc-servers/survival-servers/665978-closed-map-experiment |
07:13 |
casimir |
about a minecraft server that was limited to 350x350 blocks. |
07:18 |
TriBlade9 |
Reading... |
07:18 |
erlehmann |
harr harr |
07:23 |
TriBlade9 |
Interesting |
07:25 |
asie |
casimir: IIRC, it turned out to be fake |
07:25 |
TriBlade9 |
ORite |
07:26 |
TriBlade9 |
Would be interesting for us to test that with MT ;) |
07:26 |
TriBlade9 |
How would people react if there was a pull req to make the selection box less ugly by making the lines a tad smaller do you think? |
07:29 |
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07:32 |
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07:33 |
casimir |
asie: now that you say it, actually it looks like fake. |
07:33 |
asie |
i mean, this is minecraft |
07:33 |
casimir |
But still would be an interesting experiment to do. |
07:34 |
asie |
Oh. |
07:34 |
asie |
I lost a follower. |
07:34 |
asie |
Huh. |
07:34 |
casimir |
What has minecraft to do with it? |
07:39 |
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07:40 |
rubenwardy |
Wow... https://github.com/H-H-H?tab=repositories |
07:40 |
rubenwardy |
sorry, |
07:40 |
rubenwardy |
Wow... https://github.com/H-H-H?tab=activity |
07:41 |
rubenwardy |
That guy has forked lots of Minetest related repositories, and not done anything. |
07:41 |
Fritigern |
I know H-H-H, he's excited to learn modding for MT ;-) |
07:41 |
rubenwardy |
But... wow |
07:41 |
Fritigern |
So i read that as hos way of reading up |
07:42 |
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07:42 |
rubenwardy |
He also forked the NodeBoxEditor. I don't recommend reading that code. |
07:46 |
Fritigern |
He may have bitten off more than he can chew. But time will tell. Earluier today he told me that he made his first mod. When asked what it does he saoid that it didn't do much. No idea what he meant though. LOL |
07:46 |
Fritigern |
[14:49:41] [[ friti ]] H-H-H: So what does your mod do? |
07:46 |
Fritigern |
[14:51:36] [[ H-H-H ]] nothing yet im just getting used to he way things work :) |
07:46 |
Fritigern |
It cracked me up, but i also had a glimpse of recognition. Diving in head first, getting in over my head, and then.... who knows ;-) |
07:47 |
Bitgod |
how do i take a screenshot in mt? |
07:47 |
rubenwardy |
Adding blocks, probably |
07:47 |
rubenwardy |
Bitgod: F12, iirc. You can also use PrtScn |
07:48 |
Bitgod |
where did it save it |
07:49 |
Bitgod |
i cant find screenshots |
07:49 |
Fritigern |
Actually, it appears as if it sends a chat message upon a player's death |
07:50 |
Fritigern |
Nope, i take that back. That too was a fork |
07:50 |
Bitgod |
???? |
07:51 |
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07:52 |
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07:52 |
casimir |
Bitgod: it says "screenshot saved to ..." on the bottom left |
07:53 |
Bitgod |
yes |
07:53 |
Bitgod |
but i dont see a folder w/ my pics |
07:54 |
T7g |
what platform? |
07:55 |
Bitgod |
windows |
07:55 |
Bitgod |
http://picpaste.com/higherres-vlP71tTw.png |
07:55 |
Bitgod |
i did aprint screen for now |
07:55 |
Bitgod |
i made my own grass block, it needs work tho :P |
07:56 |
T7g |
can we see the output of the command prompt? |
07:56 |
Bitgod |
why |
07:57 |
T7g |
just to see where it's being saved |
07:58 |
Bitgod |
how do i copy that |
07:58 |
rubenwardy |
Take a screenshot |
07:58 |
rubenwardy |
Ha, I troll |
07:59 |
Bitgod |
http://picpaste.com/tes-ed0RqKCU.png |
08:00 |
T7g |
lemme look at the source rq |
08:00 |
Bitgod |
??? |
08:01 |
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08:03 |
rubenwardy |
IT might not be f12 |
08:03 |
rubenwardy |
it mightbe f10, or something |
08:03 |
T7g |
it's based on irrlicht's ss dir |
08:03 |
T7g |
trying to figure it out |
08:04 |
Fritigern |
rubenwardy: 10 brings up a console |
08:04 |
jp |
Need help on code : http://pastebin.com/NLHu9dY9 - Result (placed on X & Z directions) : https://cdn.mediacru.sh/Yfx33rlcLP4f.png -- question : does it's possible to have a simple setting for auto-orient a node on set _node? |
08:08 |
Bitgod |
well im going to sleep |
08:08 |
Bitgod |
d oyou like my grass tho? |
08:08 |
Bitgod |
64x64 lol |
08:08 |
Bitgod |
still needs work on a side so it looks good |
08:09 |
T7g |
I do, still can't get this runnin 64bit |
08:10 |
Fritigern |
Bitgod: I like that you have Linux running in VirtualBox :-) |
08:10 |
Fritigern |
Oh, and of course i like the grass as well ;-) |
08:12 |
Bitgod |
ty <3 |
08:12 |
Bitgod |
http://picpaste.com/higherres128-nPlGeuRS.png |
08:12 |
Bitgod |
how bout now lol |
08:13 |
T7g |
much more realistic |
08:13 |
T7g |
needs good sides though |
08:14 |
Fritigern |
I tried to make a texture pack once. It sucked. I am no graphics artist. LOL |
08:15 |
Fritigern |
So whenever i see someone make nice textures, i get jealous :-) |
08:17 |
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08:18 |
Bitgod |
http://picpaste.com/higherres512-IFLZ8ebA.png |
08:18 |
Bitgod |
last one |
08:18 |
Bitgod |
now i sleep :) |
08:19 |
T7g |
that is pro |
08:19 |
T7g |
good shit man |
08:19 |
Bitgod |
ty |
08:19 |
Bitgod |
ill refine it after work |
08:19 |
Bitgod |
fix the sides so grass hangs off it :P |
08:19 |
Bitgod |
like in rl |
08:19 |
T7g |
Well, goodnight man |
08:21 |
Bitgod |
i just did some filter changes on gras |
08:21 |
Bitgod |
lemme know if u like. |
08:22 |
Bitgod |
http://picpaste.com/higherres2-j6uDqnbT.png |
08:22 |
Bitgod |
now i slep for real, got work in 4hr |
08:26 |
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08:50 |
SmartDen |
hey miners! i have a bug in 0.4.10: if i try to type cyrrilic in chat windows it will not be shown. and in linux console i see chinese hieroglyphen. if i type in the game console it work fine for me. |
08:52 |
TriBlade9 |
SmartDen, Does the game have FreeType enabled? |
08:52 |
TriBlade9 |
(Did you compile it yourself or not)? |
08:53 |
SmartDen |
yes. i comiled it with ENABLE_FREETYPE=ON option |
08:53 |
TriBlade9 |
Strange |
08:54 |
TriBlade9 |
Post a bug report at http://github.com/minetest/minetest/issues/ (Include a screenshot) |
08:54 |
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08:54 |
TriBlade9 |
Hi Taoki! |
08:58 |
SmartDen |
ok TriBlade9. thnx |
08:58 |
TriBlade9 |
Np |
09:01 |
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09:02 |
TriBlade9 |
WB kahrl! |
09:07 |
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09:10 |
kahrl |
hey TriBlade9 |
09:10 |
TriBlade9 |
How's it going? |
09:10 |
kahrl |
Django still doesn't want to play with me :( |
09:11 |
TriBlade9 |
Bleurgh |
09:11 |
TriBlade9 |
Why are you suing Django? |
09:11 |
kahrl |
because weblate |
09:11 |
TriBlade9 |
Orite |
09:12 |
TriBlade9 |
What's wrong with it? |
09:12 |
kahrl |
can't login to the admin interface |
09:12 |
TriBlade9 |
Error? |
09:12 |
kahrl |
Please enter the correct username and password for a staff account. Note that both fields may be case-sensitive. |
09:13 |
TriBlade9 |
Forgot your pass? :P |
09:13 |
TriBlade9 |
Or an actual problem? |
09:13 |
kahrl |
nah the pass is fine |
09:13 |
kahrl |
oh wow, I restarted uwsgi again and now it works |
09:15 |
rubenwardy |
Have you created an admin account? |
09:17 |
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09:17 |
kahrl |
rubenwardy: yeah, it works now |
09:17 |
kahrl |
uWSGI worker 2 screams: UAAAAAAH my master disconnected: i will kill myself !!! |
09:19 |
TriBlade9 |
Oh, did either of you see the Colored Chat PR? |
09:22 |
kahrl |
nope |
09:27 |
TriBlade9 |
Welll.... Take a look? x] |
09:36 |
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09:39 |
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09:39 |
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09:41 |
Ayrrow |
so i just installed minetest via apt-get (ubuntu). I'm getting a very low FPS. Turned shaders and everything off, didn't seem to help... suggestions? |
09:42 |
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09:42 |
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09:43 |
TriBlade9 |
Ayrrow, First off, the version in the Repos is usually quite outdated |
09:43 |
TriBlade9 |
wb asie |
09:44 |
Ayrrow |
oh its 0.4.9 |
09:44 |
Ayrrow |
is there a way i can update? |
09:44 |
TriBlade9 |
The easiest way is to compile it yourself, it's not hard |
09:45 |
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09:46 |
Ayrrow |
so git clone the minetest/minetest_game ? |
09:47 |
TriBlade9 |
Yep |
09:47 |
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09:47 |
TriBlade9 |
git clone https://github.com/minetest |
09:47 |
TriBlade9 |
Minetest game comes later |
09:47 |
e1z0 |
git clone all github |
09:48 |
TriBlade9 |
**git clone https://github.com/minetest/minetest |
09:48 |
TriBlade9 |
My bad |
09:48 |
Amaz |
Ayrrow: https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
09:48 |
Amaz |
That has all the commands in one for compiling either in place or system wide. |
09:48 |
Ayrrow |
thanks!!! |
09:49 |
TriBlade9 |
Can Enable Freetype be default instead of off by defalt? |
09:51 |
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09:52 |
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09:57 |
TriBlade9 |
Well, without freetype in freeminer, the hex string just displays with no color formatting |
09:57 |
TriBlade9 |
Not sure how they pulled that off but :/ |
09:58 |
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10:17 |
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10:25 |
Ayrrow |
so i built from source, still have really bad FPS. |
10:27 |
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10:31 |
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10:31 |
RealBadAngel |
Ayrrow, whats your system? gfx card? video drivers? |
10:33 |
Ayrrow |
ummm good question. I'm running crouton on a samsung chromebook - so ARM7 processor, 2gb ram. Not sure about the rest |
10:34 |
Ayrrow |
system is ubuntu 14.04 |
10:35 |
TriBlade9 |
Chromebooks aren't likely to get a good FPS. :/ |
10:35 |
The_Loko |
game won't run so well on arm "computers"... |
10:41 |
Ayrrow |
ahhh damn |
10:41 |
Ayrrow |
thanks anyways |
10:45 |
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10:50 |
TriBlade9 |
Two-level Acronym... :P |
10:50 |
TriBlade9 |
*:O |
10:50 |
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10:51 |
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10:55 |
casimir |
Advanced Reduced Computer Machines ?! |
10:57 |
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11:00 |
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11:01 |
raffahacks |
? |
11:02 |
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11:05 |
raffahacks |
Is the mod store actually working? Doesn't seem to be... |
11:05 |
TriBlade9 |
It works, it's just slow |
11:06 |
TriBlade9 |
Welp RBA |
11:06 |
TriBlade9 |
It might appeal to some people, but not to me :/ |
11:06 |
TriBlade9 |
Nice work though :D |
11:07 |
raffahacks |
Hmm... Why isn't there a progress indicator or something like that? |
11:08 |
raffahacks |
I have got a 2g mobile connection at home, will i have to wait one year? |
11:33 |
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11:54 |
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12:07 |
Megaf |
Hi all |
12:07 |
Megaf |
!server Megaf |
12:07 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 1/9, 0/1 | Version: 0.4.10-Megaf / MegafXplore | Ping: 1754ms |
12:08 |
Megaf |
john_minetest: can you please join, I believee the lag is fixed |
12:08 |
Megaf |
Im playing for a while there with heavy use of pipeworks and max lag is between 0.3 and 1.7 |
12:09 |
Megaf |
Hi TriBlade9 |
12:09 |
Megaf |
server is fine now, I need help testing |
12:14 |
TriBlade9 |
One sec Megaf |
12:23 |
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12:24 |
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alket joined #minetest |
12:26 |
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12:26 |
TriBlade9 |
Megaf, what was the IP again? |
12:26 |
Megaf |
TriBlade9: scroll 4 lines up |
12:26 |
TriBlade9 |
Derped |
12:26 |
TriBlade9 |
Connecting |
12:27 |
TriBlade9 |
Still getting errors |
12:27 |
Megaf |
what do you mean? |
12:28 |
Megaf |
what kind of errors? |
12:28 |
TriBlade9 |
Cant post log |
12:28 |
TriBlade9 |
scrolling too fast |
12:28 |
TriBlade9 |
minetest.megaf.info |
12:28 |
TriBlade9 |
20:28:19: ERROR[CurlFetchThread]: http://minetest.comlu.com/MEDIA/wool_orange.png not found (Failure when receiving data from the peer) (response code 0) |
12:28 |
alket |
is it possible to play on LAN ? |
12:28 |
alket |
two people |
12:28 |
TriBlade9 |
IDK |
12:29 |
Megaf |
alket: yep |
12:29 |
TriBlade9 |
Megaf, does the game need to be compiled with Curl enabled? |
12:29 |
Noidzz |
man how do you run min test, any way i can put it all in an IDE |
12:29 |
Noidzz |
c++ IDe |
12:29 |
alket |
Megaf, how |
12:29 |
Megaf |
just open the client on both computers, in one you host a server and in the another one you put that computers internal ip |
12:29 |
alket |
thanks |
12:30 |
Megaf |
TriBlade9: to be able to get media content more quickly and from there you need curl, yes |
12:30 |
alket |
Megaf, thanks |
12:30 |
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12:30 |
megaproxy |
is server win only? |
12:30 |
megaproxy |
nvm |
12:30 |
* megaproxy |
learns to read |
12:32 |
Megaf |
john_minetest: is my remote media working? |
12:32 |
Megaf |
megaproxy: you can run it on almost anything, |
12:32 |
Megaf |
Thanks john_minetest |
12:33 |
TriBlade9 |
Worked that time Megaf |
12:33 |
TriBlade9 |
I think |
12:33 |
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12:33 |
TriBlade9 |
20:29:19: ACTION[main]: Client: Contacting remote server "http://minetest.comlu.com/MEDIA/" |
12:33 |
TriBlade9 |
20:29:24: ERROR[CurlFetchThread]: http://minetest.comlu.com/MEDIA/index.mth not found (Timeout was reached) (response code 0) |
12:35 |
TriBlade9 |
Segfaulted :O |
12:39 |
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12:39 |
TriBlade9 |
Again |
12:40 |
parabyte |
sfan5, if i cut out a bit of my minecraft map and export to minetest format via your code. will minetest like fill in the rest of the map as players play? |
12:40 |
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12:41 |
Megaf |
TriBlade9: does it segfaults after writing a message? |
12:41 |
parabyte |
minetest mentioned in wired ! |
12:42 |
Megaf |
really? |
12:42 |
Megaf |
wow |
12:44 |
TriBlade9 |
Is that only in my messages Megaf? |
12:44 |
TriBlade9 |
The particular build I'm using is my chat colors one |
12:44 |
TriBlade9 |
Might have something to do with it |
12:44 |
sfan5 |
parabyte: yes, but MT does not use the same map generator as MC obviously |
12:45 |
parabyte |
sfan5, so minetest map will spawn out from what i am exporting |
12:45 |
parabyte |
excellent |
12:45 |
parabyte |
i may not export the whole map after all |
12:46 |
sfan5 |
export what you need |
12:46 |
parabyte |
i do not have 5000 centuries to wait ! |
12:46 |
sfan5 |
did the script work well? |
12:46 |
parabyte |
no i literally worked out to what i said about for a whole minecraft map |
12:46 |
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12:46 |
parabyte |
remember my minecraft map is off a busy minecraft server |
12:46 |
parabyte |
im going for the option to just cut out the main town bit i want |
12:48 |
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12:50 |
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12:54 |
FR^2 |
parabyte: Oh, there is a converter? |
12:54 |
sfan5 |
FR^2: yes |
12:54 |
FR^2 |
:D |
12:55 |
FR^2 |
cool thing :) |
12:57 |
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12:58 |
raffahacks |
Hi |
12:59 |
parabyte |
FR^2, works well |
13:06 |
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13:11 |
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13:12 |
ibloat |
would that be MCEdit+filter and WorldEdit? |
13:13 |
* RumiaGloop |
noms sfan5 |
13:13 |
TriBlade9 |
I keep accidentally reminding myself why I love MT mods vs MC mods |
13:14 |
sfan5 |
ibloat: either that or MCEdit+filter and native schematic mechanism in MT |
13:14 |
sfan5 |
:D |
13:14 |
TriBlade9 |
I am greatly reminded of that when I have to patch my modpack 4 times in a single update, each patch requiring me to upload 80 MB of files to a webserver |
13:14 |
TriBlade9 |
And restoring a backup of my world |
13:15 |
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13:29 |
raffahacks |
Does mt download many files or a big zip file when connecting to a server? |
13:29 |
raffahacks |
Many files, of course |
13:29 |
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13:30 |
raffahacks |
Otherwise the progress indicator wouldn't have any sense |
13:30 |
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13:31 |
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13:39 |
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13:44 |
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13:46 |
mistnim |
hello I'm on kind of an old laptop and minetest is slow, are there a way to improve performances? |
13:46 |
proller |
buy new laptop |
13:47 |
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13:48 |
mistnim |
I don't have enough diamonds |
13:48 |
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13:48 |
mistnim |
I don't see an option to reduce how far can I see for example |
13:49 |
proller |
press - |
13:50 |
mistnim |
thanks |
13:50 |
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13:51 |
proller |
now you have slow game with less view distance 8) |
13:51 |
mistnim |
yeah proller didn't change much |
13:51 |
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13:52 |
mistnim |
is there a way to show fps? |
13:52 |
proller |
f5 |
13:53 |
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13:53 |
lone_wing |
hey |
13:53 |
mistnim |
well fps are good, the problem is lag |
13:57 |
ibloat |
sfan5, https://dl.dropboxusercontent.com/u/30267315/Minetest/tomtsschem.py <- this one? would it be possible to ixport a rather bigish 9,000x16,000 MC map completely with that technique? |
13:58 |
sfan5 |
ibloat: http://meow.minetest.net/tmp/tomtsschem.py << better version;; 9000x16000 is pretty big but you can try |
13:59 |
sfan5 |
mistnim: lag spikes? |
13:59 |
mistnim |
yes sfan5 |
14:00 |
sfan5 |
so the fps just drops? |
14:00 |
sfan5 |
which version are you using? |
14:01 |
ibloat |
sfan5, thank you, will give it a spin! |
14:02 |
mistnim |
sfan5 4.10 |
14:03 |
sfan5 |
mistnim: try this download: https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-mingw.zip |
14:03 |
mistnim |
is there a a way to set a limit for fps? |
14:04 |
sfan5 |
yes |
14:04 |
sfan5 |
"max_fps = <fps>" in minetest.conf |
14:04 |
mistnim |
where is minetest.conf ? |
14:05 |
sfan5 |
you use windows, right? |
14:05 |
mistnim |
no |
14:05 |
sfan5 |
oh |
14:05 |
sfan5 |
minetest.conf should be at ~/.minetest/minetest.conf |
14:05 |
mistnim |
ok |
14:07 |
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14:07 |
mistnim |
sfan5 that didn't really limit the fps |
14:07 |
mistnim |
I put 25, fps are still at 40 |
14:07 |
sfan5 |
you need to restart the game |
14:07 |
mistnim |
sfan5: done |
14:09 |
mistnim |
|
14:09 |
mistnim |
viewing_range_nodes_min = 5 |
14:09 |
mistnim |
max_fps = 25 |
14:09 |
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14:11 |
mistnim |
and I'm pretty sure there is a problem with dropping fps |
14:11 |
mistnim |
a limit should help |
14:23 |
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14:30 |
mistnim |
ping |
14:37 |
mistnim |
is minetest c++11? |
14:37 |
proller |
no, but freeminer is |
14:40 |
proller |
now fm compatible. |
14:40 |
alket |
hi , where to get monsters ? |
14:41 |
proller |
freeminer/master - fully compatible, freeminer/next - map compatible, networking not compatible |
14:41 |
alket |
or sheeps etc |
14:41 |
alket |
living things xD |
14:42 |
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14:44 |
Sokomine |
alket: there are two or three basic mob concepts. simple mobs are ok if you want to fight them occasionally. blockmens creatures are also pretty nice. but the best ones are imho the mobf/animals_modpack mobs done by sapier. those can be kept as farm animals, can be bred, the ostrich can be ridden... |
14:45 |
alket |
Sokomine, sounds very awesome , thanks , where to get them ? |
14:45 |
alket |
and can I implement them in current running server ? |
14:45 |
proller |
and mobf cause LAG |
14:46 |
alket |
even on LAN ? |
14:46 |
twoelk |
proller: verry constructive today proller ;-P |
14:47 |
twoelk |
but he may be right |
14:48 |
alket |
where to get the animals ? |
14:48 |
twoelk |
lighter but not brighter :-( |
14:50 |
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14:55 |
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14:58 |
twoelk |
alket: you may want to wade through this list ;-P http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=mob |
14:58 |
alket |
twoelk, thanks |
14:58 |
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14:58 |
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14:58 |
alket |
can I install in current server ? |
14:58 |
alket |
or it needs a new world generation ? |
14:59 |
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15:05 |
Sokomine |
alket: they're all in the mod releases part of the forum. mobf was written by sapier (which may help regarding searching). and yes, it works less well on multiplayer servers. on those, simple mobs usually works a bit better |
15:06 |
Sokomine |
you can install in current world. some new things (especially with mobf) might not show up in already explored parts, and you might have to explore more in order to find the mobs |
15:06 |
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15:06 |
realtinymonster |
!seen WindHero |
15:06 |
MinetestBot |
realtinymonster: windhero was last seen at 2014-07-27 04:51:13 UTC on #minetest |
15:06 |
realtinymonster |
shesh |
15:07 |
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15:07 |
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15:08 |
kruug |
!seen Fritigern |
15:08 |
MinetestBot |
kruug: Sorry, I haven't seen fritigern around. |
15:08 |
alket |
Sokomine, thanks , I installed several , but can't find how to install them :s |
15:08 |
kruug |
O.o |
15:08 |
alket |
*installed -> downloaded |
15:09 |
alket |
found it, thanks |
15:10 |
PenguinDad |
!seen Bierkrug |
15:10 |
MinetestBot |
PenguinDad: Sorry, I haven't seen bierkrug around. |
15:10 |
PenguinDad |
:( |
15:10 |
alket |
Im getting this error: Server: Failed to load and run /home/alket/.minetest/mods/animals/init.lua |
15:10 |
kruug |
!seen kruug |
15:10 |
MinetestBot |
kruug: kruug was last seen at 2014-09-15 15:33:50 UTC on #minetest |
15:10 |
kruug |
!seen MinetestBot |
15:10 |
MinetestBot |
kruug: minetestbot was last seen at 2014-09-12 16:42:10 UTC on #minetest-de |
15:11 |
kruug |
O.o |
15:11 |
kruug |
I think the bot is fritzd... |
15:12 |
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15:12 |
alket |
anyone ? |
15:13 |
MinetestBot |
[Git] BlockMen -> minetest/minetest_game: Fix xpanes API c95cd84 http://git.io/OeNBww (2014-09-16T17:11:54+02:00) |
15:13 |
MinetestBot |
[Git] CraigyDavi -> minetest/minetest_game: Remove API from player.lua cc2573a http://git.io/syIn7Q (2014-09-16T17:07:43+02:00) |
15:13 |
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15:13 |
LemonLake |
oh my god |
15:13 |
LemonLake |
there are still people linking minecraft with autism |
15:14 |
LemonLake |
it's so fucked up on so many different levels... |
15:16 |
alket |
why do i get this errors :s |
15:16 |
Amaz |
Can this pull either be closed or merged please?! https://github.com/minetest/minetest_game/pull/294 |
15:16 |
alket |
oh the folder should be named as it was downloaded |
15:17 |
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15:17 |
Amaz |
Blockmen, sfan5 ↑ |
15:18 |
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15:18 |
BlockMen |
Amaz, i already said i wont block it. but that doesnt mean that i will merge it |
15:18 |
BlockMen |
either sfan5 or nore will merge it or i gonna close the PR |
15:19 |
Amaz |
But if nore and sfan5 agree, can one of them merge it? |
15:19 |
alket |
sorry for asking this many questions , but I installed this mod https://forum.minetest.net/viewtopic.php?t=9656 , but where are they , they don't appear ? |
15:19 |
Amaz |
Okay. |
15:20 |
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15:25 |
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15:28 |
twoelk |
alket: monsters only appear at night, sheep at day. you may have to travell to new ungenerat3ed map area |
15:28 |
LemonLake |
Do you guys think factory should have sounds? |
15:29 |
PenguinDad |
LemonLake: I don't think so |
15:29 |
twoelk |
alket: if you are in creative mode, you will have to place them in that mod |
15:30 |
Amaz |
LemonLake: Add a setting! |
15:30 |
LemonLake |
Amaz: that was my plan |
15:30 |
Amaz |
:D |
15:30 |
LemonLake |
+ server owners can delete the sounds if they wish |
15:30 |
LemonLake |
that, or i'll supply a separate download without sounds |
15:34 |
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15:34 |
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15:34 |
LemonLake |
crap |
15:34 |
LemonLake |
i'm getting errorless crashes again |
15:35 |
LemonLake |
oh, linux puts stuff into debug.txt |
15:35 |
LemonLake |
cool |
15:36 |
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15:40 |
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15:40 |
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15:40 |
realtinymonster |
Something makes me want to give Jordach a *hug* |
15:41 |
LemonLake |
something makes me want to put a download logger on factory and see if people still care about it |
15:41 |
kruug |
factory? |
15:42 |
LemonLake |
Yes. |
15:42 |
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15:43 |
LemonLake |
kruug: https://forum.minetest.net/viewtopic.php?f=9&t=9277&p=141271 |
15:43 |
LemonLake |
!title |
15:43 |
MinetestBot |
LemonLake: [Mod] Factory [0.5.0.1] [factory] - Minetest Forums |
15:44 |
kruug |
some nice automation :) |
15:45 |
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15:48 |
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15:49 |
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15:50 |
kruug |
Minetest mods could use a site similar to http://ftbwiki.org... |
15:50 |
kruug |
a nice central place to find what mods are available |
15:50 |
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15:51 |
realtinymonster |
I could help in making it, if we do |
15:52 |
VanessaE |
kruug: that's what the Minetest forum's Mod Releases section is for |
15:52 |
VanessaE |
it's whole purpose is exactly that |
15:52 |
VanessaE |
however it's nowhere near as organized as this site you linked to |
15:52 |
kruug |
VanessaE: but it's so...not user friendly... |
15:52 |
VanessaE |
yeah |
15:53 |
Calinou |
people format their topics like crap |
15:53 |
Calinou |
thus, people read crap |
15:53 |
Calinou |
it would take dozens of days to fix formatting of all the released mods |
15:54 |
LemonLake |
kruug: mtmd or something like that |
15:54 |
kruug |
plus, there seem to be the potentials for duplicates |
15:55 |
kruug |
like, it would be nice to also group them into what the mods do... |
15:55 |
realtinymonster |
I can request a domain for it |
15:55 |
LemonLake |
kruug: someone was making as ite for that |
15:55 |
LemonLake |
a site/ |
15:55 |
kruug |
like, topics. For instance "Decorative", "Automation", "etc |
15:55 |
LemonLake |
i made a css for it |
15:55 |
LemonLake |
yeah, someone is making one |
15:56 |
kruug |
yeah, there's the minetest mod db,here: https://forum.minetest.net/mmdb/ |
15:56 |
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15:56 |
kruug |
but it's nowhere close to being user friendly :) |
15:56 |
LemonLake |
no, one that categorises them and stuff |
15:56 |
LemonLake |
i'll look in a min |
15:56 |
LemonLake |
its somewhere in my history |
15:57 |
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16:11 |
twoelk |
LemonLake: the film - Dancer in the Dark- had nice factory music. you could try something similar |
16:17 |
SylvieLorxu |
https://www.youtube.com/watch?v=CnRYEJzHfxQ |
16:17 |
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16:20 |
realtinymonster |
people good at math |
16:20 |
erlehmann |
can i change build system of minetest to redo? |
16:20 |
* ElectronLibre |
can probably help realtinymonster . |
16:20 |
realtinymonster |
ElectronLibre: #moontest |
16:23 |
PenguinDad |
erlehmann: redo? |
16:24 |
twoelk |
LemonLake: the factory sounds at the beginning of this is what I was suggesting: https://www.youtube.com/watch?v=-15u6J_PmT8 |
16:24 |
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16:24 |
LemonLake |
matbe |
16:25 |
Calinou |
kruug, the MMDB sucks too much currently |
16:25 |
Calinou |
I've removed my mods from it |
16:25 |
erlehmann |
PenguinDad http://homepage.ntlworld.com/jonathan.deboynepollard/FGA/introduction-to-redo.html |
16:25 |
Calinou |
I'm not doing daily add-and-approve process on ~10 mods |
16:26 |
erlehmann |
PenguinDad i have implemented redo in bourne shell http://news.dieweltistgarnichtso.net/bin |
16:27 |
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16:27 |
MinetestBot |
[Git] Amaz1 -> minetest/minetest_game: Enable dungeons by default c32957f http://git.io/iYPZVg (2014-09-16T18:26:32+02:00) |
16:27 |
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16:27 |
Amaz |
:D |
16:28 |
erlehmann |
great |
16:28 |
erlehmann |
dungeons |
16:28 |
twoelk |
Calinou: maybe leave a version in the mmdb and put in the description: go get the latest at blabla |
16:28 |
erlehmann |
is there nether now? |
16:28 |
sfan5 |
no |
16:28 |
CraigyDavi` |
I think we should enable them by default in core |
16:28 |
sfan5 |
but there is.. as usual, a mod |
16:28 |
PenguinDad |
Yay dungeons! |
16:28 |
Amaz |
Thanks sfan5! |
16:28 |
realtinymonster |
erlehmann, stop being a jerk pls |
16:28 |
Bitgod |
hey sexy ppl |
16:28 |
Bitgod |
:D |
16:28 |
sfan5 |
CraigyDavi`: not every subgame might want dungeons |
16:29 |
realtinymonster |
lol Bitgod |
16:29 |
Bitgod |
http://picpaste.com/higherres4-gG8SnRcc.png |
16:29 |
Bitgod |
my first mod |
16:29 |
erlehmann |
realtinymonster what was jerk about my behaviour? |
16:29 |
sfan5 |
realtinymonster: how is he being a jerk? |
16:29 |
Bitgod |
well block |
16:29 |
erlehmann |
sfan5 if i wanted to make a mod that has a planet with different gravity, is that possible in lua? |
16:29 |
erlehmann |
i imagine some space minetest. |
16:29 |
Bitgod |
erlehmann, i doubt it |
16:29 |
erlehmann |
with a moon. |
16:29 |
sfan5 |
erlehmann: you can change gravity globally |
16:29 |
Bitgod |
u need to modify core game |
16:29 |
CraigyDavi` |
Well fair enough, I just thought the considering minetest_game is the main supported game it should probably be in core |
16:29 |
erlehmann |
sfan5 so gravity is a server side thing, right? |
16:29 |
sfan5 |
but only globally |
16:29 |
erlehmann |
hmmm :/ |
16:29 |
sfan5 |
uh |
16:29 |
erlehmann |
can i fake it? |
16:29 |
sfan5 |
wait no |
16:29 |
sfan5 |
actually for every player |
16:29 |
erlehmann |
great! |
16:30 |
PenguinDad |
erlehmann: you can lower and higher gravity per player |
16:30 |
sfan5 |
it's client-side |
16:30 |
erlehmann |
PenguinDad it is about direction |
16:30 |
erlehmann |
i want a cube planet mod |
16:30 |
erlehmann |
with other cube planets |
16:30 |
erlehmann |
gravity is always into core direction |
16:30 |
erlehmann |
then you could have minetest space! |
16:30 |
erlehmann |
and build tower to the moon |
16:30 |
erlehmann |
:D |
16:30 |
sfan5 |
Bitgod: did you disable texture filtering yet? (ansitropic, biliniear or trilinear) |
16:30 |
tanath |
man you guys are so defeatist about what can be done with minetest mods. just make as much of the internals as accessible as possible through an API |
16:30 |
PenguinDad |
erlehmann: sorry to disappoint you but that's not possible right now |
16:31 |
tanath |
when more is needed, add it, make it accessible |
16:31 |
twoelk |
erlehmann: make gravity at right angle to block surface |
16:31 |
erlehmann |
PenguinDad okay, then not! :) |
16:31 |
sfan5 |
tanath: things nobody seems an use for are usually not made accessible |
16:31 |
sfan5 |
tanath: also some internals change with every version |
16:31 |
erlehmann |
tanath it is a good thing to not make more accessible than people need |
16:31 |
sfan5 |
tanath: we try to keep mods pretty compatible |
16:31 |
erlehmann |
otherwise you risk tight coupling |
16:31 |
erlehmann |
and break mods |
16:31 |
tanath |
wrong approach. just make things accessible and people will find uses for them |
16:31 |
erlehmann |
like breaking ff extensions on upgrade |
16:31 |
Bitgod |
(Sep 16)(12:28:56 PM) (sfan5): Bitgod: did you disable texture filtering yet? (ansitropic, biliniear or trilin |
16:31 |
Bitgod |
no why? |
16:32 |
tanath |
erlehmann, hm |
16:32 |
erlehmann |
tanath do you remember when ff extensions broke on every upgrade? that was too much API surface that changed. |
16:32 |
tanath |
fair point |
16:32 |
Calinou |
quite a lot of stuff can be accessed already, tanath |
16:32 |
erlehmann |
every feature you expose you have to keep for eternity |
16:32 |
sfan5 |
Bitgod: it makes the 16x16 textures look a lot worse IMO |
16:32 |
Calinou |
<erlehmann> like breaking ff extensions on upgrade |
16:32 |
Calinou |
this hasn't happened to me in ~3 years |
16:32 |
tanath |
but then, considering that you still want as much accessible api as possible. means design well in advance i guess |
16:32 |
Bitgod |
thays 512x512 |
16:32 |
Bitgod |
:) |
16:33 |
erlehmann |
tanath find something, implement it at the C++ layer. |
16:33 |
Calinou |
the Minetest API is quite stable by now, which allows mods from ~2012 to still work |
16:33 |
erlehmann |
do my old mods from 2011 still work? |
16:33 |
erlehmann |
like my moss mod? |
16:33 |
Calinou |
don't use filtering for textures below 128 |
16:33 |
erlehmann |
and cement? |
16:33 |
twoelk |
erlehmann: have you seen this: https://forum.minetest.net/viewtopic.php?f=11&t=7887 |
16:33 |
Calinou |
but use mip-mapping and anisotropic filtering |
16:33 |
Bitgod |
o |
16:33 |
sfan5 |
erlehmann: probably |
16:33 |
realtinymonster |
erlehmann: they might, but I doubt it |
16:33 |
erlehmann |
i had cement aggregate http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-cement-aggregate-crafting.png |
16:33 |
sfan5 |
erlehmann: cement maybe, but the others |
16:33 |
tanath |
erlehmann, well, changing implementation doesn't have to eliminate features. you can just change how it's done |
16:33 |
erlehmann |
put it into bucket http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-cement-bucket-crafting.png |
16:33 |
erlehmann |
then pour it! http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-cement-pouring-1.png |
16:34 |
erlehmann |
nice cement block! http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-cement-pouring-3.png |
16:34 |
Bitgod |
ur right |
16:34 |
erlehmann |
also this! http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-companion-cube.png |
16:34 |
Bitgod |
looks much better |
16:34 |
LemonLake |
theoretically that should still work |
16:34 |
tanath |
and you should expect breakage in early development until the api settles down |
16:34 |
Calinou |
this said, remember that mods are not a fixed mass of things, they can be updated by anyone |
16:34 |
erlehmann |
is sponge mod still working? http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-sponge-2.png |
16:34 |
Calinou |
the API isn't in early development since 0.4.0 release (July 2012) |
16:35 |
Calinou |
it's considered as stable |
16:35 |
tanath |
uh, given the state of minetest i really think it should still be considered early |
16:35 |
Calinou |
erlehmann, we have other sponge mods, but they all suffer from the same problem: water keeps flowing in, which requires the usage of costy ABMs to remove |
16:35 |
erlehmann |
Calinou you know this is why i made my sponge mod differently |
16:35 |
erlehmann |
Calinou my sponge mod contains fake air |
16:35 |
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16:35 |
Calinou |
a better solution would be to replace nearby air nodes with a air-like, non-replaceable node |
16:35 |
erlehmann |
that is what i did |
16:35 |
Calinou |
cool |
16:35 |
Calinou |
try it with latest GIT and see :P |
16:36 |
erlehmann |
fake air had ABMs that removed it when it did not detect a sponge |
16:36 |
erlehmann |
so it was constant overhead |
16:36 |
erlehmann |
and no water entered it |
16:36 |
erlehmann |
oh and is obsidian there? http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-obsidian.png |
16:36 |
Calinou |
yes |
16:36 |
Calinou |
not that slow to dig (design decision) |
16:36 |
erlehmann |
screenshot is from 06-Dec-2011 18:35 |
16:36 |
Calinou |
you can't make something that takes very long to dig |
16:36 |
Calinou |
it's in the default game |
16:37 |
Calinou |
like gold (useless), copper (copper + silver = bronze… Minetest logic!), diamond (better than Mese, contrarily to common belief) |
16:37 |
erlehmann |
great! |
16:37 |
twoelk |
erlehmann: concerning space you probably have studied this: https://forum.minetest.net/viewtopic.php?f=11&t=6329 |
16:37 |
erlehmann |
my mods are here! http://daten.dieweltistgarnichtso.net/src/minetest-mods/ |
16:37 |
Calinou |
also https://forum.minetest.net/viewtopic.php?f=15&t=9033 |
16:37 |
Calinou |
give this a try |
16:37 |
tanath |
gold isn't useless in mc |
16:37 |
Bitgod |
can someone pet me |
16:37 |
Bitgod |
im boredl ol |
16:37 |
tanath |
stupid myth. gold is great, it just has terrible durability |
16:37 |
* Calinou |
pets Bitgod |
16:37 |
erlehmann |
twoelk i have not studied it. let me look! |
16:37 |
Bitgod |
ty <3 |
16:37 |
Calinou |
tanath, I mean in Minetest |
16:37 |
Calinou |
it can only make gold blocks |
16:38 |
Calinou |
erlehmann, since April I've worked on my own game |
16:38 |
erlehmann |
> meseors |
16:38 |
erlehmann |
lel |
16:38 |
erlehmann |
Calinou show and tell |
16:38 |
Calinou |
renewed textures, improved balance, added mods, tweaked… |
16:38 |
Calinou |
see the link I posted |
16:38 |
* sfan5 |
meows at Bitgod |
16:38 |
Calinou |
Mese blocks spawn below -1024, rarely |
16:38 |
Calinou |
in Carbone, there's Meze which kills you upon digging and drops nothing |
16:38 |
* Bitgod |
barks |
16:38 |
Bitgod |
: |
16:38 |
Bitgod |
:P |
16:38 |
erlehmann |
i don't know where the flyingmachine mod came from. i do not remember making it |
16:38 |
erlehmann |
http://daten.dieweltistgarnichtso.net/src/minetest-mods/ |
16:39 |
erlehmann |
is moss in minetest_game? |
16:39 |
Calinou |
as for mods, consider using a VCS (preferably GIT), you can upload them to Gitorious or GitHub |
16:39 |
Calinou |
mossy cobblestone? yes |
16:39 |
sfan5 |
Calinou: Git* |
16:39 |
erlehmann |
it made cobblestone to moss-covered cobble-stone if it is in shadow and near water |
16:39 |
erlehmann |
a very subtle effect |
16:39 |
tanath |
do i need to make a folder for mods? |
16:39 |
Calinou |
sfan5, well, officially it's GIT (Software Freedom Conservancy) |
16:39 |
Calinou |
but according to GitHub it's Git… |
16:39 |
tanath |
really should make the folders by default even if empty |
16:39 |
Calinou |
I'll use the official naming from now on |
16:39 |
sfan5 |
Git is not an acronym |
16:39 |
Calinou |
the logo is clearly GIT |
16:39 |
Calinou |
NVIDIA isn't an acronym either :) |
16:39 |
sfan5 |
yeah |
16:40 |
Calinou |
tanath, you put mods in the “modsâ€Â directory (create if needed) |
16:40 |
Bitgod |
New Video Interactive Display Interace Adapter |
16:40 |
Bitgod |
done |
16:40 |
realtinymonster |
lol |
16:40 |
sfan5 |
DESCRIPTION |
16:40 |
sfan5 |
Git is a fast, scalable, distributed revision control system with an |
16:40 |
tanath |
ty |
16:40 |
sfan5 |
thats what $ man git says |
16:40 |
sfan5 |
^ Calinou |
16:40 |
Bitgod |
done = = NVIDIA |
16:40 |
Calinou |
oh, so it was. |
16:40 |
|
Gregor3000 joined #minetest |
16:40 |
Calinou |
but they never highlight it anywhere these days |
16:40 |
Bitgod |
New Video Interactive Display Interace Adapter = NVIDIA |
16:40 |
Calinou |
(it's like XFCE, which became Xfce) |
16:40 |
realtinymonster |
interace? |
16:40 |
realtinymonster |
:P |
16:40 |
Calinou |
Interface* |
16:40 |
tanath |
what is mesecons? |
16:40 |
Bitgod |
yes face |
16:40 |
Bitgod |
lol |
16:41 |
Calinou |
<sfan5> Git is a fast, scalable, distributed revision control system with an |
16:41 |
sfan5 |
tanath: basically redstone |
16:41 |
tanath |
and i don't mean what it does |
16:41 |
Calinou |
even the official GIT people may not be entirely consistent |
16:41 |
MinetestBot |
[Git] ShadowNinja -> minetest/minetest_game: Clean up treegen code 9670c27 http://git.io/1HX_Yg (2014-09-16T18:38:11+02:00) |
16:41 |
sfan5 |
Git* |
16:41 |
Bitgod |
microsoft envys super evil cool overlord noun soliders |
16:41 |
Bitgod |
:P |
16:41 |
Bitgod |
= mesecons |
16:41 |
realtinymonster |
lol |
16:41 |
Calinou |
“GIT is a trademark of Software Freedom Conservancy and Gitorious' use of "GIT" is under license. †|
16:41 |
Calinou |
bottom of gitorious.org |
16:41 |
Calinou |
(and many other sites now) |
16:41 |
tanath |
o_O |
16:41 |
Calinou |
so I'm basing myself on that |
16:42 |
Calinou |
(and the logo being GIT quite clearly) |
16:42 |
realtinymonster |
Calinou, sfan5: who gives a crap? |
16:43 |
sfan5 |
realtinymonster: me |
16:43 |
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16:43 |
sfan5 |
s/me/I/ |
16:43 |
tanath |
is mesecon even a word? |
16:43 |
realtinymonster |
thne dont |
16:43 |
Calinou |
today I saw a TV show talking about the Minecraft buyout |
16:44 |
realtinymonster |
wow |
16:44 |
realtinymonster |
that again? |
16:44 |
realtinymonster |
honestly, how gives a shit? |
16:44 |
Bitgod |
poop |
16:44 |
realtinymonster |
*who |
16:44 |
tanath |
i do |
16:44 |
tanath |
notch made promises which he now broke |
16:45 |
realtinymonster |
if you don't like M$ don't play minecraft |
16:45 |
Calinou |
promises only engage people who believe them |
16:45 |
tanath |
like making mc open source eventually |
16:45 |
Calinou |
s/engage/bind/ |
16:45 |
Calinou |
tanath, he said he'd make it public domain, which doesn't imply source availability |
16:45 |
realtinymonster |
tanath: it was obvious that he wasn't going to after he stopped working on MC |
16:45 |
Calinou |
there can be public domain software without source |
16:45 |
Calinou |
it has happened and it will happen |
16:46 |
tanath |
Calinou, iirc he said he's release the source |
16:46 |
ecutruin |
He also said that before getting attacked by the community on a regular basis, including threats. |
16:46 |
Calinou |
decompiling Java is never perfect, too, so don't rely on that either ;) |
16:47 |
LemonLake |
the only issue i've ever had with java decompiling is ENUM.values() |
16:47 |
* sfan5 |
meows at LemonLake |
16:47 |
Calinou |
you generally don't have comments and documentation… |
16:47 |
Calinou |
the code style may differ… |
16:48 |
* LemonLake |
meows at sfan5 |
16:48 |
tanath |
Calinou, indeed. i'm here aren't i? |
16:48 |
Bitgod |
I HATE NIGHTTIME |
16:48 |
Bitgod |
in mr |
16:48 |
Bitgod |
mt |
16:48 |
Bitgod |
i cant slee[ |
16:48 |
Bitgod |
i cant cheat and change time |
16:48 |
Bitgod |
%#@%$#%$%#%# |
16:48 |
Bitgod |
annoying when im working on mods |
16:48 |
PenguinDad |
Bitgod: /time 6000 :P |
16:48 |
LemonLake |
Bitgod. |
16:48 |
LemonLake |
Please calm down. |
16:48 |
Bitgod |
o |
16:48 |
Bitgod |
im calm :D |
16:49 |
khonkhortisan |
it would be nice if it was geo-synced... which can be done by a mod (I wrote one) |
16:49 |
LemonLake |
If you can't use the time command, first /grant singleplayer all. |
16:49 |
LemonLake |
Then proceed to /time 6000 |
16:49 |
tanath |
too much night |
16:49 |
khonkhortisan |
I like to watch the sunrise, which is somewhere around 4500 |
16:50 |
TBC_x |
i hate mt's "sharp" evenings |
16:50 |
Calinou |
khonkhortisan, optional geo-syncing could be put in the default game |
16:50 |
TBC_x |
i mean sudden light level change |
16:50 |
khonkhortisan |
Then there's the question of server sun time, or client sun time. |
16:50 |
tanath |
woo, how often in windows does upgrading result in less space used? |
16:50 |
tanath |
Net Upgrade Size: -45.16 MiB |
16:51 |
LemonLake |
TBC_x: when other, more major problems has been fixed I'm fairly certain that will be fixed. |
16:51 |
Bitgod |
i got it |
16:51 |
Bitgod |
console -> /time <value> |
16:51 |
Bitgod |
:D |
16:52 |
khonkhortisan |
If you were building a trans-continental railroad as part of a team effort, you'd be able to tell when certain track was built by whether there were torches near it. |
16:53 |
TBC_x |
I would welcome an underground realm in the default game |
16:53 |
TBC_x |
dwarf fortress like |
16:53 |
sfan5 |
yeah |
16:53 |
sfan5 |
that would be kinda nice |
16:53 |
khonkhortisan |
*hic* and the alcohol too! |
16:54 |
tanath |
bah, can't download animals modpack. stupid mediafire |
16:54 |
* sfan5 |
yays at tanath for archlinux |
16:54 |
LemonLake |
ew |
16:54 |
TBC_x |
as there is no vertical content atm |
16:54 |
LemonLake |
who is using mediafire to host mods |
16:54 |
LemonLake |
burn them |
16:54 |
tanath |
keeps redirecting to some stupid 'download_repair.php |
16:54 |
TBC_x |
aside from caves |
16:54 |
sfan5 |
sapier |
16:55 |
tanath |
sfan5, arch is great, but my hdd died and i switched to manjaro 'cause by default it's pretty much how i want it, so quicker and easier |
16:56 |
sfan5 |
tanath: no backups? |
16:56 |
tanath |
and mhwd is nice |
16:56 |
Bitgod |
uh |
16:56 |
Bitgod |
http://picpaste.com/shit-rKfATwM9.png |
16:56 |
tanath |
sfan5, that drive pretty much was my backups :P |
16:56 |
TBC_x |
that would probably also fix the "World is too small" problem |
16:56 |
Bitgod |
why does my 1024x1024 high res texture look like shit |
16:57 |
LemonLake |
that filename tho |
16:57 |
Bitgod |
even w/o the filters |
16:57 |
tanath |
sfan5, and i'm always running out of space. i can't afford to back up 2tb |
16:57 |
LemonLake |
ew |
16:57 |
LemonLake |
windows 8 spotted |
16:57 |
basse |
Bitgod: eww that grass is icky |
16:57 |
Bitgod |
no ists not |
16:57 |
LemonLake |
is that spring onion stock texture? |
16:57 |
realtinymonster |
LemonLake: its not all that bad |
16:57 |
Calinou |
https://github.com/minetest/minetest/pull/1633 |
16:57 |
Calinou |
cool |
16:57 |
realtinymonster |
and its cheap |
16:57 |
sfan5 |
tanath: o.O my home folder is like 126GB without shit cleaned up, I'm currently running on arch (was on xubuntu before) and don't even have 50GB for my home partition but doing great |
16:58 |
Calinou |
<khonkhortisan> Then there's the question of server sun time, or client sun time. |
16:58 |
Calinou |
it could only be server… players may come from different timezones |
16:58 |
tanath |
sfan5, my home partition is also about that size. i don't store most of my crap in home partition |
16:58 |
Bitgod |
http://picpaste.com/Grass_03_seamless-lePk9v5f.jpg |
16:58 |
sfan5 |
tanath: I have a lot of anime stuff but thats on a 250GB external HDD attached to my rpi |
16:58 |
Calinou |
<Bitgod> why does my 1024x1024 high res texture look like shit |
16:58 |
Calinou |
don't use 1024² |
16:58 |
Bitgod |
this is the grasss |
16:58 |
Bitgod |
why does it look like shit |
16:58 |
Calinou |
use 512² at most, and even then this is a very high size for small blocks like the ones we use |
16:58 |
tanath |
sfan5, i download the internets :P |
16:58 |
sfan5 |
tanath: /dev/sda7 66G 53G 11G 83% /home |
16:58 |
sfan5 |
:D |
16:58 |
Calinou |
(you can't make a texture span over several blocks currently) |
16:58 |
Bitgod |
Calinou, this is 2014 |
16:59 |
Bitgod |
if mt cant handle hi res ill laugh |
16:59 |
Bitgod |
Destiny is hires |
16:59 |
Calinou |
tanath, here I have 30 GB /, 1 GB swap, the rest is home |
16:59 |
Calinou |
(full SSD) |
16:59 |
tanath |
/dev/sda2 [=================---] 83% 29.1G 175.9G /home |
16:59 |
erlehmann |
Calinou here is my sponge source code http://daten.dieweltistgarnichtso.net/src/minetest-mods/sponge/init.lua |
16:59 |
TBC_x |
i think, he's planning on using magnifing glass... so he needs 1024 |
16:59 |
erlehmann |
{nodenames = {"sponge:sponge_bob"}, -- who lives in a pineapple under the sea? |
16:59 |
erlehmann |
minetest.register_node("sponge:sponge_air", { |
16:59 |
Calinou |
Bitgod, 1024² textures everywhere, on such small blocks, is not a reasonable idea! |
16:59 |
erlehmann |
-- sponge air cannot exist without a sponge nearby |
16:59 |
tanath |
can't afford a decent sized ssd yet either |
16:59 |
Calinou |
anyway: disable normal maps and their generation |
16:59 |
sfan5 |
erlehmann: :D |
16:59 |
tanath |
and i need the space more than i need the speed |
17:00 |
Bitgod |
Calinou? really? how come MC has kickass hires mod packs then |
17:00 |
Bitgod |
well texture ones |
17:00 |
Calinou |
reduce texture contrast if it looks too sharp to you |
17:00 |
Calinou |
there are no reasonable 1024² packs for any voxel-based game |
17:00 |
Bitgod |
also how do i disable normal maps |
17:00 |
tanath |
sfan5, also, dfc |
17:00 |
Calinou |
in the options (in main menu) |
17:00 |
Calinou |
uncheck Generate normalmaps and Normal maps |
17:00 |
tanath |
sfan5, install it |
17:00 |
sfan5 |
tanath: I was about to ask how you did that |
17:00 |
sfan5 |
ooh |
17:01 |
sfan5 |
shiny |
17:01 |
sfan5 |
colors |
17:01 |
tanath |
lol |
17:01 |
|
raffahacks joined #minetest |
17:01 |
Bitgod |
ok |
17:01 |
* PenguinDad |
prefers paranormal maps :D |
17:01 |
Bitgod |
i dont see Normal maps |
17:01 |
Bitgod |
only generate norma;l maps |
17:01 |
erlehmann |
sfan5 Calinou how do i put mod on online mod stuff? |
17:02 |
erlehmann |
also is there a fast map generator nowadays? |
17:02 |
erlehmann |
map generation was always so sloooow |
17:02 |
erlehmann |
sorry for asking so many newbie questions |
17:02 |
sfan5 |
erlehmann: mgv6 is pretty fast |
17:02 |
sfan5 |
erlehmann: dunno ask Calinou |
17:02 |
tanath |
so how are you supposed to set your spawn point in minetest with no beds? |
17:02 |
sfan5 |
erlehmann: there's also this thing: |
17:02 |
sfan5 |
!g minetest mod mg |
17:02 |
MinetestBot |
sfan5: https://forum.minetest.net/viewtopic.php?id=7263 |
17:02 |
sfan5 |
generated beautiful maps |
17:03 |
tanath |
far too easy to roam around and get lost |
17:03 |
sfan5 |
tanath: /sethome or install a beds mod |
17:03 |
kruug |
/sethome works? |
17:03 |
|
maglinvinn joined #minetest |
17:03 |
sfan5 |
yes |
17:03 |
erlehmann |
sfan5 are the mods based on biomes? like elevation, wetness, temperature noise maps? |
17:04 |
|
Warr1024 joined #minetest |
17:04 |
sfan5 |
erlehmann: we had wetness and temp. 3d noises the mapgen but they got removed last release because they were not quite finished and nobody wanted to work on them |
17:04 |
sfan5 |
+in |
17:04 |
erlehmann |
i would work on it |
17:04 |
erlehmann |
but i have to go |
17:05 |
sfan5 |
noooo |
17:05 |
sfan5 |
pls2not go |
17:05 |
tanath |
hm, even jdownloader says animals modpack is 404 |
17:05 |
tanath |
i has a sad |
17:05 |
sfan5 |
tanath: try this https://github.com/sapier/animals_modpack |
17:06 |
Calinou |
<erlehmann> sfan5 Calinou how do i put mod on online mod stuff? |
17:06 |
Calinou |
you probably don't want to put it on the MMDB |
17:06 |
sfan5 |
Calinou: he's gone |
17:06 |
TBC_x |
i find mediafire to be very unreliable |
17:06 |
maglinvinn |
Hello all! I got wind of this project after the other game's announcement of the buyout. I'm a developer, work in a data center, and I'd like to get involved to whatever degree possible with this project. Let me start by saying i absolutely love that this isn't java based :D |
17:06 |
sfan5 |
uh |
17:06 |
sfan5 |
hello and welcome maglinvinn |
17:07 |
Calinou |
http://users.kymp.net/feuer/etcomic/013.jpg |
17:07 |
Calinou |
that's how I feel when talking to someone who left |
17:07 |
tanath |
sfan5, ty |
17:08 |
Calinou |
maglinvinn, developer wiki: http://dev.minetest.net/Main_Page |
17:08 |
Bitgod |
everyon |
17:08 |
Bitgod |
are you ready? |
17:08 |
LemonLake |
no |
17:08 |
Bitgod |
I SAID ARE YOU READY? |
17:08 |
Bitgod |
here we go.. |
17:08 |
sfan5 |
yes |
17:08 |
Bitgod |
everything is awesome! everything is cool when you're part of the team |
17:08 |
* Bitgod |
ducks |
17:08 |
Bitgod |
loololololoolo |
17:08 |
sfan5 |
maglinvinn: http://dev.minetest.net/How_to_start_contributing |
17:09 |
TBC_x |
oh, i was looking for those too |
17:09 |
maglinvinn |
fantastic! i don't want to play with mods, i was hoping the core was avaialble for tinkering/learning and maybe eventually participating in official releases. Thanks sfan5 |
17:10 |
TBC_x |
as far as i know, devs encourage to use mods |
17:10 |
raffahacks |
An user here said me that the mod store works but is slow... I cannot see anything after 10 mins! Is it normal? |
17:10 |
Bitgod |
we're the chipmunks! gaurenteed to brighten your day |
17:10 |
Bitgod |
sorry :D |
17:12 |
Calinou |
maglinvinn, I've improved http://dev.minetest.net/How_to_start_contributing – try reloading it |
17:12 |
bjrohan |
Hey guys and gals, brand new to minetest. My son (11) and I have played MineCraft for about 6 months or so, we ran a bukkit server for our own personal use. With the issues at MineCraft / Bukkit, and now the sale to M$, looking for an alternative. Any suggestions on starting with MineTest (we only run Linux computers). I have MineTest installed |
17:13 |
tanath |
so wtf is mese? |
17:13 |
Calinou |
just saying, it's Minecraft and not MineCraft :) same goes for Minetest |
17:13 |
raffahacks |
Open it :p |
17:13 |
Bitgod |
mese = microsoft educated super entertainers |
17:13 |
LemonLake |
Factory needs reorganising |
17:13 |
Bitgod |
i dunno |
17:13 |
Calinou |
tanath, it's initially a programmer jokes (the “glassesâ€Â in the emoticons 8) and 8D are sometimes called “mese glassesâ€) |
17:13 |
Calinou |
bjrohan, we have a wiki: http://wiki.minetest.net/ |
17:13 |
Calinou |
most importantly: http://wiki.minetest.net/Getting_Started |
17:13 |
raffahacks |
Mese = electricity in mt, a bit like redstone |
17:14 |
Calinou |
it also makes powerful tools |
17:14 |
tanath |
never heard that |
17:14 |
sfan5 |
bjrohan: don't forget to try mods, the default game doesn't provide everything |
17:14 |
LemonLake |
^ |
17:14 |
PenguinDad |
↑ |
17:14 |
tanath |
raffahacks, that much i know. i've been asking about the word, not what mesecons mod does |
17:15 |
raffahacks |
I think it's invented |
17:15 |
tanath |
and i saw mese in homedecor and other places |
17:15 |
tanath |
so again i was like, wtf |
17:15 |
TBC_x |
tanath: i'd compare it to RedPower logic |
17:15 |
bjrohan |
sfan5: I installed the mods packages avaialble in the Kubuntu Repos. My first go of it I used the v7? I am in a world of rock mountains,, no trees, some water. Should I restart with the default v6? |
17:15 |
tanath |
don't think i used that oen |
17:15 |
sfan5 |
bjrohan: yes, v7 only works with a subgame or mod that defines biomes |
17:16 |
raffahacks |
Well, I suspected you knew, my answer was both for you and bjrohan |
17:16 |
Bitgod |
in my init.lua |
17:16 |
Bitgod |
flammable=3} |
17:16 |
Bitgod |
what does 3 mean |
17:16 |
sfan5 |
bjrohan: http://minetest.net/mods |
17:16 |
Bitgod |
ultra fire ready? :D |
17:16 |
sfan5 |
:D |
17:16 |
tanath |
ah, so i should start over with biomes mod and v7? |
17:16 |
sfan5 |
tanath: I'd suggest using v6 first |
17:16 |
tanath |
why? |
17:16 |
Bitgod |
v7 isnt complete |
17:16 |
tanath |
i already poked around it for several minutes |
17:16 |
sfan5 |
because it's the default and tested |
17:16 |
tanath |
but didn't have mods yet |
17:16 |
sfan5 |
and it is pretty much guaranteed to work |
17:17 |
tanath |
in what way is v7 incomplete? |
17:17 |
sfan5 |
it's not stable |
17:17 |
sfan5 |
it will change before being finalized |
17:17 |
raffahacks |
How do i set fullscreen? |
17:17 |
sfan5 |
not all features work |
17:17 |
tanath |
ah, i see |
17:17 |
sfan5 |
raffahacks: "fullscreen = true" in minetest.conf |
17:17 |
raffahacks |
Thanks |
17:18 |
tanath |
can't hit f11 to toggle fs? |
17:18 |
raffahacks |
Someone should add fullscreen in options menu |
17:18 |
sfan5 |
fullscreen requires creating a new irrlicht device |
17:19 |
sfan5 |
so you can't do it in-game |
17:19 |
raffahacks |
Oh |
17:19 |
realtinymonster |
make it do what other games do, just kill the program and restart it |
17:19 |
tanath |
seriously? is irrlicht that limited? |
17:20 |
tanath |
it makes it difficult to do something like toggle fs? |
17:21 |
sfan5 |
uh |
17:21 |
|
justaguy joined #minetest |
17:21 |
sfan5 |
don't jump to conclusion about a whole library just because it can't do thing A |
17:21 |
|
erlehmann joined #minetest |
17:21 |
realtinymonster |
exactily |
17:22 |
Calinou |
<bjrohan> sfan5: I installed the mods packages avaialble in the Kubuntu Repos. My first go of it I used the v7? I am in a world of rock mountains,, no trees, some water. Should I restart with the default v6? |
17:22 |
Calinou |
they are very outdated |
17:22 |
tanath |
when that thing is toggling full screen, i'm gonna make some conclusion |
17:22 |
Calinou |
install from forums |
17:22 |
khonkhortisan |
bzflag uses F1, firefox uses F11 |
17:22 |
Calinou |
many mods use GIT repositories, which allows for easy updating, without having to re-download the whole mod |
17:22 |
justaguy |
Can anyone explain why "make -j2" results in this rainbow colors... https://i.imgur.com/MdtvlSB.png |
17:22 |
|
mistnim joined #minetest |
17:22 |
Calinou |
there is no key for toggling fullscreen in Minetest |
17:22 |
Bitgod |
if fields["cb_smooth_lighting"] then |
17:22 |
Bitgod |
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) |
17:22 |
Bitgod |
return true |
17:22 |
Bitgod |
end |
17:22 |
Calinou |
fullscreen = 1 in minetest.conf |
17:22 |
Bitgod |
where is the cb's located? |
17:22 |
Bitgod |
and can i make m yown? |
17:22 |
bjrohan |
Calinou: you mean the mods? |
17:23 |
Calinou |
or your window manager's fullscreen thing (Alt + F11 in Xfwm) |
17:23 |
Calinou |
bjrohan, yes |
17:23 |
bjrohan |
Calinou: Thank you |
17:23 |
Calinou |
the More Blocks and More Ores included are 1 year old! |
17:23 |
sfan5 |
justaguy: you have something installed in your terminal, I read a post about that on reddit yesterday |
17:23 |
tanath |
i still need to learn me some git |
17:23 |
|
JimmyAx left #minetest |
17:23 |
Calinou |
https://forum.minetest.net/search.php?keywords=&terms=all&author=Calinou&fid[]=11&fid[]=13&fid[]=15&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search |
17:23 |
tanath |
though i do love the easy updating via git |
17:23 |
Calinou |
here's my mods |
17:23 |
mistnim |
hi, is there somebody here who is able to limit fps? |
17:23 |
Calinou |
mistnim, yes, fps_max = N in minetest.conf where N is the FPS to limit. |
17:23 |
erlehmann |
haha, showed a friend minetest and now she does not want to go out |
17:23 |
erlehmann |
hahaha |
17:23 |
Calinou |
the default limit is around 60, which is good |
17:24 |
mistnim |
Calinou: doesn't work |
17:24 |
Bitgod |
hello? |
17:24 |
LemonLake |
Bitgod: welcome to irc. |
17:24 |
Bitgod |
where is the cb's located? |
17:24 |
Amaz |
Is it possible to set a static spawnpoint per world? |
17:24 |
justaguy |
sfan5: yeah i'm looking what the cause is, i'm on a shared laptop so that probably explains it |
17:24 |
LemonLake |
Please define cb's |
17:24 |
Bitgod |
i posted some code |
17:24 |
Bitgod |
if fields["cb_smooth_lighting"] then |
17:24 |
Bitgod |
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) |
17:24 |
Bitgod |
return true |
17:24 |
Bitgod |
end |
17:24 |
khonkhortisan |
I don't know where you got cb_ from, and I haven't touched any mt code since they switched to the core. alias. |
17:24 |
LemonLake |
Please don't paste code in the chan. |
17:24 |
Bitgod |
like cb_smooth_lighting |
17:24 |
Bitgod |
sorry |
17:24 |
LemonLake |
Define cb's. |
17:24 |
Calinou |
mistnim, does your driver force v-sync? if so, then you can't go above your monitor refresh rate |
17:24 |
sfan5 |
justaguy: it's called "lolcat" http://www.brandonrubin.me/2014/06/12/rainbow-terminal-text-with-lolcat/ |
17:24 |
Bitgod |
I JUST DID |
17:24 |
Bitgod |
jesus |
17:25 |
LemonLake |
Ah. |
17:25 |
Bitgod |
i made my own |
17:25 |
bjrohan |
Calinou: can you recomend a site to learn about installing mods via git? |
17:25 |
Bitgod |
but now minetest crashes |
17:25 |
Bitgod |
so wtf |
17:25 |
justaguy |
sfan5: yep, all commands execute with "| lolcat" i'm going to slap the guy that did this... |
17:25 |
justaguy |
Well, lets hope my minetest compiles and the fun can begin :) |
17:25 |
sfan5 |
:D |
17:25 |
LemonLake |
Bitgod: Check debug.txt. |
17:26 |
LemonLake |
If there is no error, you may need to run it through a debugger. |
17:26 |
Calinou |
bjrohan, you can just download the mods directly as .zip |
17:26 |
Calinou |
GIT is not a requirement to download the mods |
17:26 |
Calinou |
it's just a more convenient way |
17:26 |
khonkhortisan |
lolcat isn't in suse rpm repos ☹ |
17:26 |
mistnim |
Calinou: ok it works now, but minetest is still laggy |
17:26 |
|
proller joined #minetest |
17:26 |
khonkhortisan |
!rainbow lolcat |
17:26 |
MinetestBot |
4lo7lc8at |
17:26 |
Calinou |
mistnim, reduce graphic settings (disable fancy trees, shaders…) |
17:26 |
bjrohan |
Calinou: I'm looking for convenience :-) |
17:27 |
ElectronLibre |
!rainbow Wow |
17:27 |
MinetestBot |
4W7o8w |
17:27 |
mistnim |
Calinou: done everything |
17:27 |
Calinou |
what operating system do you use? |
17:27 |
Calinou |
(I tried a CTCP to no avail) |
17:27 |
Bitgod |
!rainbow lamebow |
17:27 |
MinetestBot |
4la7me8bo3w |
17:27 |
Calinou |
what's your graphics card, mistnim? do you have 2 graphics cards (eg. 1 integrated and 1 dedicated)? |
17:27 |
raffahacks |
!rainbow 1234567890abcdef |
17:27 |
MinetestBot |
4​1237​4568​7893​0abcde6f |
17:28 |
LemonLake |
lolcat works |
17:28 |
LemonLake |
thats pretty cool |
17:28 |
|
twoelk joined #minetest |
17:28 |
|
Bligh joined #minetest |
17:28 |
justaguy |
I put in a "worldname" at singleplayer, press create, and it says i didn't enter a worldname |
17:28 |
justaguy |
SORCERY |
17:29 |
mistnim |
Calinou: I'm on linux, I have 1 intel card from the laptop |
17:29 |
sfan5 |
justaguy: click on the "Minetest" icon the bar below the menu |
17:29 |
khonkhortisan |
ooh, the ruby install worked |
17:29 |
PenguinDad |
猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫 |
17:29 |
sfan5 |
justaguy: it's a bug in 0.4.10 |
17:29 |
LemonLake |
neko |
17:29 |
LemonLake |
neko neko |
17:29 |
LemonLake |
cat |
17:29 |
LemonLake |
cat |
17:29 |
Calinou |
mistnim, Intel graphics are often slow |
17:29 |
khonkhortisan |
sudo gem install lolcat; top | lolcat2.0 |
17:29 |
Calinou |
especially the older ones |
17:30 |
raffahacks |
It's not exactly a bug... It's just a bit annoying |
17:30 |
Calinou |
what desktop environment/window manager do you use? consider disabling desktop effects/compositing |
17:30 |
mistnim |
Calinou: nah, I use a tiling wm |
17:30 |
LemonLake |
13:28:01: ERROR[main]: No future without mainmenu |
17:30 |
khonkhortisan |
PenguinDad: chinese rainbow cat? |
17:30 |
LemonLake |
Whoever added this, I love you. |
17:31 |
LemonLake |
khonkhortisan: Japanese, actually. |
17:31 |
PenguinDad |
khonkhortisan: chinese? o.O |
17:31 |
khonkhortisan |
I can't tell the difference... yet. |
17:31 |
mistnim |
Calinou: there is no way to reduce graphics beyond what the in-game settings can do? |
17:31 |
khonkhortisan |
google translate didn't complain when I set "from" to "chino" |
17:31 |
erlehmann |
haha my friend saw minetest and did not want to go to a board game store. |
17:31 |
Bitgod |
erlehmann, good |
17:31 |
Bitgod |
tie her to te chair |
17:31 |
Bitgod |
and make her play :D |
17:31 |
Calinou |
mistnim, no |
17:32 |
Calinou |
obviously |
17:32 |
sfan5 |
khonkhortisan: 猫 is a Kanji/Hanzi -> means cat in both chinese and japanese |
17:32 |
|
Krock joined #minetest |
17:32 |
raffahacks |
Hi Krock |
17:32 |
Krock |
hi |
17:32 |
ElectronLibre |
Hi Krock. |
17:32 |
LemonLake |
sfan5: TIL it's chinese too. |
17:32 |
khonkhortisan |
oh, cool |
17:33 |
LemonLake |
!pil Bitgod |
17:33 |
MinetestBot |
Bitgod, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
17:33 |
|
blaze joined #minetest |
17:33 |
erlehmann |
Bitgod not necessary :D |
17:33 |
raffahacks |
Isn't lua quite useless? |
17:34 |
|
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17:34 |
khonkhortisan |
depends on what you use it for. |
17:34 |
khonkhortisan |
It doesn't have good 3d-libraries, but you can use it to modify a small portion of a program without recompiling. |
17:34 |
raffahacks |
Common software |
17:34 |
raffahacks |
Is it only interpreted? |
17:35 |
khonkhortisan |
There's a just-in-time compiler, which is behind the current lua version. |
17:35 |
* raffahacks |
likes C |
17:35 |
LemonLake |
Where did this conversation come from? |
17:35 |
Calinou |
Lua is used in a lot of games |
17:35 |
Calinou |
extension language |
17:35 |
Calinou |
it's also used for full programs sometimes |
17:35 |
Bitgod |
lua is also used for emulators like nes and snes |
17:35 |
Bitgod |
can be used to modify roms |
17:35 |
Bitgod |
:P |
17:35 |
khonkhortisan |
I don't recommend it as a base language. |
17:36 |
* PenguinDad |
throws http://julialang.org/ at raffahacks |
17:36 |
* raffahacks |
wants BASIC mods |
17:36 |
Warr1024 |
I've used lua as a base language. It's OK, though if you like OOP, its inheritence can be a bit messy and ad-hoc, and you lose some of the performance advantages it offers you over higher-level langs. |
17:36 |
raffahacks |
Joking, of course |
17:37 |
PenguinDad |
raffahacks: but they are to basic! |
17:37 |
raffahacks |
What's the name of the firefox language? |
17:37 |
Calinou |
XUL |
17:37 |
jin_xi |
trippy: http://youtu.be/OKxLbNR1Gao |
17:37 |
tanath |
are there any mods i should avoid? eg., performance/stability issues? |
17:37 |
|
ElectronLibre left #minetest |
17:37 |
|
Jordach joined #minetest |
17:37 |
Warr1024 |
it probably wouldn't be too hard to write mods in js, actually |
17:38 |
Krock |
tanath, you should avoid a combination of mob-mods |
17:38 |
Warr1024 |
actually, you could probably just straight translate those to lua; I can't really recall any feature in js that's not already in lua. |
17:38 |
Bitgod |
minetest-0.4.10-64bit |
17:38 |
Bitgod |
is there a sspecial build #? |
17:38 |
raffahacks |
But it would probably difficult to write a js interpreter |
17:38 |
Bitgod |
im told i have a old copy |
17:38 |
Bitgod |
like WTF |
17:38 |
Krock |
tanath, but generally, the performance depends on your PC |
17:38 |
tanath |
Krock, which combo? |
17:38 |
tanath |
i'm likely to hit it :P |
17:39 |
Calinou |
tanath, MOBF |
17:39 |
PenguinDad |
tanath: dreambuilder |
17:39 |
Calinou |
avoid combinations of mods that do the same thing (eg. several mob mods) |
17:39 |
|
floyin joined #minetest |
17:39 |
khonkhortisan |
Also, worldedit, mesecons, and technic aren't safe on public servers unless you disable a few features. |
17:39 |
Krock |
exactly what Calinou said. some mods offer the same things (or even have the same name) |
17:39 |
tanath |
hm, just looking at technic no |
17:39 |
tanath |
w |
17:39 |
Calinou |
if they have the same name, then they likely do the same thing |
17:39 |
tanath |
likely to play singleplayer though. for now anyway |
17:40 |
raffahacks |
Krock, wouldn't you advise to use the mob framework? |
17:40 |
|
mistnim left #minetest |
17:40 |
Calinou |
MOBF is very slow! |
17:40 |
khonkhortisan |
With technic, you can have a floating MOVING train, that drops water+lava, effectively laying asphalt on whatever's unlucky enough to be under it. |
17:40 |
erlehmann |
Warr1024 js is worse than lua |
17:40 |
erlehmann |
much worse |
17:40 |
TBC_x |
Wouldn't it wise to make something like MC forge has ore dictionary? |
17:40 |
MinetestBot |
[Git] BlockMen -> minetest/minetest_game: Fix dye stuff, fixes #23 ff33718 http://git.io/1Upfmw (2014-09-16T19:39:44+02:00) |
17:40 |
Krock |
raffahacks, I didn't test mobf so far because I like light mods, which do not have that much things |
17:41 |
raffahacks |
How do i use and where do i find technic framework? |
17:41 |
Warr1024 |
erlehmann: the language itself is actually not all that bad, but almost every browser has a shitty broken implementation... |
17:41 |
tanath |
i have animals modpack, and pilzadam mobs. should be ok, i would think |
17:41 |
sfan5 |
!g minetest technic |
17:41 |
MinetestBot |
sfan5: http://minetest.net/forum/viewtopic.php?id=2538 |
17:41 |
sfan5 |
^ raffahacks |
17:41 |
Warr1024 |
erlehmann: mostly because they try to make their browsers compatible with all the broken websites out there, and load it up with hacks. The ECMAscript language itself is actually similar to lua in many ways |
17:41 |
raffahacks |
I will delete mobf then, and replace with pilzadam's |
17:41 |
MinetestBot |
[Git] BlockMen -> minetest/minetest_game: Fix dye stuff, fixes #243 c496966 http://git.io/3Tfzcw (2014-09-16T19:40:50+02:00) |
17:42 |
BlockMen |
he he, typo ^^ |
17:42 |
raffahacks |
Thank you sfan5 |
17:42 |
Calinou |
this fork of mobs may work better than PilzAdam's: https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
17:42 |
Calinou |
people forget about it too much :( |
17:42 |
maglinvinn |
calinou - sorry for delay - was meeting wit hthe bobs - checking out the how to contribute now |
17:42 |
tanath |
ah, ty |
17:42 |
PenguinDad |
Why must node.js suck so much? |
17:42 |
Calinou |
the bobs? |
17:43 |
jin_xi |
sponge, ross... you know the bobs |
17:44 |
Krock |
sfan5, could you add a function to your bot, so it searched for mods? |
17:44 |
Krock |
s/d/s/ |
17:44 |
sfan5 |
maybe |
17:44 |
tanath |
Calinou, looks like i should just get carbone |
17:44 |
Warr1024 |
does anyone know how to GET the bounding box of an entity in the API? |
17:44 |
Calinou |
yes, it bundles the mods I made |
17:44 |
Calinou |
improves performance (less CPU and bandwidth usage), etc |
17:44 |
Warr1024 |
I can get a list of objects within a radius, but that only gives me their "center point" and I can't tell whether any part of them is within another region. |
17:44 |
Calinou |
its development is not that active currently, it mostly follows the minetest_game updates |
17:45 |
* Krock |
turns off the radion and gets some better music... John Lennon. |
17:45 |
Warr1024 |
I really want to be able to do something like "find all entities that collide with this node space" |
17:45 |
Krock |
-n |
17:46 |
Calinou |
minetest.get_objects_inside_radius with radius of 1? |
17:46 |
Calinou |
to check for conflicts, see the protector mod! |
17:46 |
LemonLake |
psst |
17:46 |
LemonLake |
guys |
17:46 |
LemonLake |
bitgod messed with the menu |
17:46 |
Warr1024 |
Calinou: doesn't work. That doesn't include players whose heads collide with it (it only looks at feet pos) and it's spherical, not cubic. |
17:47 |
bjrohan |
Does the ingame online MOD repo work? On my game, when I enter that seelction, the game exits |
17:47 |
tanath |
moreores depends on 'mg?'? |
17:48 |
LemonLake |
mg is optional |
17:48 |
LemonLake |
hence the '?' |
17:48 |
Warr1024 |
based on what I was seeing in the API, it wouldn't take me too long to add a method to the object API to get a bounding box, which I could use to do what I need, but I was hoping somebody knew of some existing built-in functionality that I missed. |
17:48 |
tanath |
ah, ty |
17:48 |
tanath |
what's mg? |
17:48 |
Krock |
a lua mapgen |
17:48 |
|
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17:49 |
Krock |
https://forum.minetest.net/viewtopic.php?t=7263 |
17:50 |
tanath |
hm, looks like it'd conflict with some mods |
17:50 |
LemonLake |
What mods? |
17:50 |
tanath |
biome ones? |
17:50 |
Krock |
try it and if it fails, disable the mod :P |
17:50 |
LemonLake |
Which specific ones? |
17:51 |
tanath |
erm, i might have closed the tab already, hold on |
17:51 |
alket |
are there any cheats , like getting powered rail ? |
17:51 |
Krock |
./giveme carts:powerrail |
17:51 |
Krock |
requires carts mod |
17:52 |
Krock |
tanath, Shift + Ctrl + T opens closed tabs |
17:52 |
LemonLake |
it also opens terminal |
17:53 |
Jordach |
evening |
17:53 |
LemonLake |
Good evening, Jordach |
17:53 |
Krock |
LemonLake, that's not coss-platform compatible |
17:53 |
tanath |
Krock, i know, ty. dont' know when i closed it though |
17:53 |
Krock |
*cross |
17:53 |
Krock |
tanath, oh okay. |
17:53 |
LemonLake |
Krock: what isn't, a good evening? |
17:53 |
tanath |
Krock, also 'u' for me :P |
17:53 |
Krock |
LemonLake, good evening. |
17:54 |
tanath |
ok, carbone does biomes |
17:54 |
Krock |
tanath, I don't understand. what do you mean? |
17:54 |
tanath |
Krock, i mean i hit 'u' to reopen a closed tab |
17:54 |
tanath |
i use pentadactyl |
17:55 |
Krock |
k. |
17:55 |
|
Mati^1 joined #minetest |
17:55 |
tanath |
hm, can't seem to find the other one that mentioned biomes |
17:55 |
tanath |
maybe i misremember something |
17:55 |
Krock |
tanath, does it require mapgen v7? |
17:56 |
* Jordach |
drools and faints http://cdn.videocardz.com/1/2014/09/gtx-980-display-connectors.jpg |
17:56 |
alket |
Krock, thanks |
17:57 |
TBC_x |
how difficult would be to implement this? https://tomcc.github.io/2014/08/31/visibility-1.html (culling algorithm) |
17:57 |
tanath |
Krock, seems to use v6 |
17:58 |
sfan5 |
TBC_x: not _that_ difficult, you just need to find someone who wants to do it |
17:58 |
Krock |
tanath, well, making an invidual biome is easier with v7 than v6 because it contains a biome API. |
17:59 |
Krock |
so it could be a possibility. I don't know. |
17:59 |
|
twoelk|2 joined #minetest |
18:02 |
Bitgod |
in the builtin menu .lua's |
18:03 |
Bitgod |
i made a checkbox for a setting |
18:03 |
Bitgod |
it checks on and off fine |
18:03 |
Bitgod |
but does not update the .conf w/ the checked valu |
18:03 |
Bitgod |
:< |
18:06 |
Bitgod |
? |
18:07 |
Calinou |
which value do you try to change? |
18:07 |
Bitgod |
see msg |
18:07 |
Bitgod |
its a secrety |
18:07 |
sfan5 |
wow |
18:07 |
sfan5 |
https://www.google.de/search?q=intext%3Aminetest+site%3Areddit.com+inurl%3A%2Fr%2Fminecraft%2F |
18:08 |
sfan5 |
so many mentions of minetest |
18:08 |
Krock |
RealBadAngel, I can not find any texture-license of technic/technic_worldgen. Where can I find it? |
18:08 |
|
kaeza joined #minetest |
18:09 |
kaeza |
afternoons |
18:09 |
Calinou |
<Calinou> fullscreen can only be applied at restart |
18:09 |
Calinou |
<Calinou> case closed… this is Irrlicht |
18:09 |
Bitgod |
huh |
18:10 |
Bitgod |
it should still write the value to .conf! |
18:10 |
Bitgod |
its not even doing that |
18:11 |
alket |
i have a problem with cart , how to navigate it ? |
18:11 |
alket |
in normal rails ? |
18:12 |
|
Gregor3000 joined #minetest |
18:13 |
Calinou |
alket, push it with left click |
18:13 |
Calinou |
or use powered rails (better) |
18:13 |
|
casimir joined #minetest |
18:13 |
tanath |
so is there a reason not to use mg? |
18:14 |
alket |
Calinou, im trying with left and right click , but it doesnt work |
18:14 |
Calinou |
mg is slower than the C++ mapgens |
18:14 |
Bitgod |
Calinou, why wont the code i pasted toyou set the value in .conf |
18:14 |
Bitgod |
i dont care about the restart part yet |
18:14 |
Krock |
all mapgens are slower than those in C++.. |
18:14 |
alket |
I would've used the powered rail , but the cart there doesn't stop |
18:15 |
Krock |
alket, if you enable mesecons, you can turn their boost on and off |
18:15 |
|
huw joined #minetest |
18:16 |
tanath |
how much slower? that'd matter most when going to new areas, so if you hang around a location for a while it shouldn't make much difference, right? |
18:16 |
huw |
hi. i'm trying to launch minetest on OpenSUSE from the console. all i get is what appears to be the output of uname -a followed by segmentation fault. any advice? |
18:16 |
Calinou |
tanath, I'd say at least 4 times slower |
18:16 |
tanath |
that's fairly significant |
18:16 |
Krock |
aagh. even more linus users. |
18:17 |
tanath |
so longer world creation time too |
18:17 |
Krock |
*x |
18:17 |
sfan5 |
huw: where did you install MT from? |
18:17 |
* tanath |
waves at Krock |
18:17 |
huw |
sfan5: from the opensuse repos |
18:17 |
Calinou |
yes, tanath |
18:17 |
Calinou |
more CPU usage |
18:17 |
sfan5 |
Bitgod: guess: you need to call minetest.config_save() |
18:17 |
Calinou |
no ability to multi-thread |
18:17 |
|
Robby joined #minetest |
18:17 |
tanath |
o_O |
18:17 |
Bitgod |
sfan5, i shouldnt need to |
18:18 |
tanath |
lame. i have 8-core cpu... apparently for nothing. programmers suck ant multithreading |
18:18 |
tanath |
*at |
18:18 |
Bitgod |
thats a base function in tab_settings.lua |
18:18 |
sfan5 |
Bitgod: why not? |
18:18 |
Bitgod |
or one of those menus |
18:18 |
Bitgod |
becasue everything else saves fine |
18:18 |
Krock |
tanath, lame. I have 1-core cpu... |
18:19 |
tanath |
time for an upgrade? |
18:19 |
Krock |
nope. |
18:19 |
erlehmann |
what is the most beautiful map generator? |
18:19 |
sfan5 |
mg |
18:19 |
tanath |
life |
18:19 |
sfan5 |
or paragen |
18:19 |
Krock |
I'm waiting for a stable ReactOS version, then I'll upgrade |
18:19 |
Krock |
erlehmann, my yappy mapgen. :))) |
18:19 |
tanath |
i mean hardware |
18:20 |
erlehmann |
sfan5 tanath Krock show minetest-mapper proof! |
18:20 |
erlehmann |
minetest-mod-mobf - Minetest mod providing a framework for creating mobs |
18:20 |
erlehmann |
minetest-mod-moreblocks - Minetest mod - More Blocks |
18:20 |
erlehmann |
minetest-mod-moreores - Minetest mod - More Ores |
18:20 |
erlehmann |
minetest-mod-pipeworks - Minetest mod - Pipeworks |
18:20 |
erlehmann |
minetest-mod-worldedit - Minetest mod - ingame world editor |
18:20 |
erlehmann |
which one to install? |
18:20 |
Krock |
tanath, I can't upgrade my CPU, it's a crappy socket |
18:20 |
Calinou |
none, they're all outdated as hell |
18:20 |
Calinou |
don't use the packages |
18:20 |
Calinou |
I'm considering requesting deletion |
18:20 |
erlehmann |
okayy. |
18:20 |
erlehmann |
what |
18:20 |
tanath |
Krock, upgrade mobo first |
18:20 |
erlehmann |
Calinou why? |
18:20 |
tanath |
ie., new comp |
18:20 |
sfan5 |
erlehmann: https://cdn.mediacru.sh/feWgkU3KIwni.png |
18:20 |
erlehmann |
Calinou i can take over |
18:20 |
Calinou |
they're outdated |
18:20 |
Krock |
erlehmann, all of them? |
18:20 |
Calinou |
they may not even work well with the latest Minetest versions |
18:20 |
erlehmann |
debian did not want http://unteralterbach.net |
18:21 |
Calinou |
erlehmann, then the packages will be updated to every version they release |
18:21 |
erlehmann |
but i still want to contribute |
18:21 |
Calinou |
Debian stable? very old mods |
18:21 |
Calinou |
Debian jessie? quite old mods |
18:21 |
Calinou |
and so on |
18:21 |
erlehmann |
debian testing |
18:21 |
erlehmann |
good! |
18:21 |
Calinou |
too many people use stable |
18:21 |
erlehmann |
too many for what? |
18:21 |
Calinou |
using packages for fast-moving third-party media is a very bad idea |
18:21 |
Calinou |
erlehmann, desktop users… |
18:21 |
Calinou |
and some servers |
18:21 |
erlehmann |
i don't care. |
18:21 |
alket |
but how do you drive a cart , i click to enter , but how to drive xD |
18:21 |
erlehmann |
too many for what? |
18:21 |
Krock |
tanath, it's easier to get a new or re-sold PC than upgrading this PC |
18:21 |
sfan5 |
erlehmann: "Bernd und das Rätsel um Unteralterbach ist eine deutschsprachige Visual Novel mit erotischen Inhalten." o.O Ich dachte sowas kommt nur in Japan vor. |
18:21 |
tanath |
Krock, that's what i said |
18:22 |
tanath |
<tanath> ie., new comp |
18:22 |
Krock |
tanath, ah. I understood it like keeping the stuff and only replace mobo |
18:22 |
tanath |
new mobo for new socket would also mean new ram, psu, vid card... |
18:22 |
tanath |
ie., new com |
18:22 |
tanath |
p |
18:23 |
Krock |
and new HDD, I guess none of the new mobos support IDE |
18:23 |
sfan5 |
Krock: sate/ide converter |
18:23 |
tanath |
depends how much newer you get |
18:23 |
sfan5 |
and why new psu? |
18:23 |
tanath |
new vid card |
18:23 |
erlehmann |
sfan5 that game is seriosly the best renpy game i have ever played. i was not involved in creating it, but made the web page. |
18:23 |
Krock |
sfan5, yeah, that's an idea |
18:24 |
erlehmann |
sfan5 if you are not disturbed by the fact that the game may contain a descent into madness protagonist, try it some time. |
18:24 |
sfan5 |
erlehmann: btw #minetest-de |
18:24 |
erlehmann |
but be warned that there is *no* good end |
18:24 |
sfan5 |
D: |
18:24 |
erlehmann |
fun fact: if you try to avoid all sex-related stuff in game, you end as a rapist in stammheim jail (those one for the RAF terrorists) |
18:24 |
kaeza |
whose site is nimg.pf-control.de? |
18:25 |
tanath |
sfan5, also with comp that old, old psu might not have sata power cables |
18:25 |
erlehmann |
Calinou what is the problem with outdated software? |
18:25 |
tanath |
or other issues |
18:25 |
tanath |
like right mobo connector |
18:25 |
sfan5 |
erlehmann: isn't that kinda ironic? |
18:25 |
erlehmann |
sfan5 yes. the game author is going great length to make the player feel uncomfortable. |
18:26 |
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CaIinou joined #minetest |
18:26 |
sfan5 |
erlehmann: I guess I don't want to play it anymore ;) |
18:26 |
erlehmann |
it is like fear and loathing in l.a. as a game mixed with german internet culture |
18:26 |
tanath |
sfan5, just 'cause those mods are old doesn't mean they don't work or shouldn't be used, unless there's other issues... |
18:27 |
erlehmann |
sfan5 if you have a darker humour, you might enjoy it. it contains characters such as stefanie von und zu schlechtental, sascha trollbo and ursula von der leine :D |
18:27 |
sfan5 |
:D |
18:27 |
erlehmann |
CaIinou sfan5 shall i report a bug that minetest is outdated in debian? |
18:27 |
sfan5 |
erlehmann: did you look at the mapper overview of mg? |
18:27 |
erlehmann |
sfan5 the one you linked? |
18:27 |
sfan5 |
erlehmann: IIRC it is 0.4.10 in sid |
18:27 |
sfan5 |
yes |
18:27 |
erlehmann |
this? https://forum.minetest.net/viewtopic.php?f=11&t=7263&start=50 |
18:28 |
erlehmann |
> sid |
18:28 |
erlehmann |
lel |
18:28 |
CaIinou |
had power outage |
18:28 |
CaIinou |
erlehmann, generally, these “bug†(they're wishlist) reports get ignored |
18:28 |
erlehmann |
; minetest --version |
18:28 |
erlehmann |
Minetest 0.4.10 |
18:28 |
CaIinou |
I've tried getting into Debian packaging, it's way too complex |
18:28 |
erlehmann |
CaIinou it is not too complex |
18:28 |
erlehmann |
it works pretty well |
18:28 |
PenguinDad |
erlehmann: did you notice the sad ice face? |
18:28 |
erlehmann |
PenguinDad no! where is it? |
18:28 |
CaIinou |
the packaging guide on the wiki may be very poorly written |
18:28 |
sfan5 |
erlehmann: no, this: https://cdn.mediacru.sh/feWgkU3KIwni.png |
18:28 |
CaIinou |
also, you need to use sid :/ |
18:29 |
CaIinou |
(certainly not stable, testing is enough for a few things) |
18:29 |
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18:29 |
* sfan5 |
meows at jordan4ibanez |
18:29 |
CaIinou |
erlehmann, I may have overreacted on the mod package stuff |
18:29 |
CaIinou |
but I've seen a lot of reports from people using the packaged mods, which turn out to be too old |
18:29 |
CaIinou |
they should work with the packaged version |
18:30 |
CaIinou |
many of the packaged mods are rolling release |
18:30 |
CaIinou |
so they should just be updated on a regular basis (eg. weekly) |
18:31 |
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18:31 |
sfan5 |
erlehmann: no FLAC soundtrack.. not that I'd listen to it... but.. |
18:31 |
jordan4ibanez |
sfan5: what soundtrack? |
18:32 |
sfan5 |
you don't want to know |
18:32 |
sfan5 |
of that thing: |
18:32 |
sfan5 |
<erlehmann> debian did not want http://unteralterbach.net |
18:32 |
sfan5 |
nsfw! |
18:32 |
* sfan5 |
brb |
18:32 |
jordan4ibanez |
Not even going to click it |
18:33 |
Bitgod |
its a game |
18:33 |
Bitgod |
lol |
18:34 |
TBC_x |
I should have paid more attention in german class |
18:35 |
tanath |
Calinou, moreores and moreblocks are your mods? why do you say they shouldn't be used? other mods depend on them |
18:35 |
tanath |
like carbone, which looks good |
18:35 |
sfan5 |
jordan4ibanez: "Bernd und das Rätsel um Unteralterbach is a german visual novel with erotic content." |
18:35 |
kruug |
TBC_x: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Funteralterbach.net%2F&edit-text= |
18:35 |
sfan5 |
TBC_x: or use google translate |
18:36 |
kruug |
"Bernd and the mystery under age Bach is a German-language visual novel with erotic content." |
18:37 |
Calinou |
tanath, yes, Map Tools, More Ores (maintenance mode), More Blocks, Carbone are all made by me |
18:38 |
Calinou |
the packaged versions are likely 1 year old |
18:38 |
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18:38 |
Calinou |
so download them from Gitorious |
18:38 |
tanath |
i get things from github.. |
18:38 |
Calinou |
use More Ores only if another mod requires it |
18:38 |
* sfan5 |
actually brb |
18:38 |
Calinou |
my mods are not on GitHub anymore |
18:38 |
Calinou |
so you can only get them from Gitorious ;) |
18:38 |
Calinou |
<Calinou> use More Ores only if another mod requires it → I mean, it's not of much use anymore |
18:38 |
tanath |
well i got something from gitorious |
18:38 |
Calinou |
there are enough tool sets by default already |
18:38 |
tanath |
maybe was that |
18:38 |
Calinou |
https://gitorious.org/calinou/ → my repositories |
18:39 |
tanath |
not too familiar with gitorious |
18:39 |
kruug |
what leads people to gitorious over regular git?> |
18:39 |
Calinou |
regular GIT has no issue tracking, etc |
18:39 |
Calinou |
GitHub is probably what you're talking about, but its backend is proprietary, unlike Gitorious |
18:40 |
kruug |
yeah, GitHub...gotcha. Why not something like BitBucket, then? |
18:40 |
kruug |
or is that proprietary also? |
18:40 |
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18:40 |
* Jordach |
pisses self laughing |
18:40 |
Jordach |
!title https://www.youtube.com/watch?v=D0vzOwHVRI8 |
18:41 |
MinetestBot |
Jordach: Apple gets rekt - YouTube |
18:41 |
Calinou |
kruug, yes |
18:41 |
Calinou |
BitBucket has the nice upside of having interface translations |
18:41 |
tanath |
who wants to throw things in the trash? |
18:41 |
Calinou |
(but Gitlab has them too, and Gitlab releases backend) |
18:42 |
kruug |
there's also gitlab that could be set up for MineTest use, but then an account would have to be set up manually... |
18:42 |
kruug |
I think :/ |
18:42 |
Jordach |
HO LEE SHIT |
18:42 |
Jordach |
>156 users |
18:42 |
Jordach |
new record get |
18:42 |
tanath |
ok, so carbone contains a modified more blocks mod. is that usable as dependency for other mods that require it? |
18:43 |
tanath |
or usable by ones that recommend it? eg., home decor |
18:45 |
Calinou |
the mod is mostly unmodified |
18:45 |
Calinou |
it only has slightly more stuff for the new blocks |
18:45 |
Calinou |
yes, it's usable |
18:45 |
Calinou |
all the core stuff is the same :) |
18:45 |
Calinou |
same goes for maptools, but I don't know any mods that depend on it |
18:46 |
TBC_x |
I sometimes wonder whether simple blocks should belong to a mod |
18:46 |
TBC_x |
it could be a standalone component |
18:46 |
tanath |
so if something depends on it, even though it's a submod of a modpack it'll work? |
18:46 |
Calinou |
it's not a modpack, it's a game |
18:46 |
Calinou |
game-mods, mods and mod packs are all treated the same way |
18:47 |
Calinou |
but mods will override game-mods (presumably) |
18:47 |
Calinou |
(if they are installed) |
18:47 |
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18:47 |
tanath |
minetest is a 'game'. not sure you should confuse the terms |
18:47 |
tanath |
unless there's something here i don't understand |
18:47 |
kaeza |
minetest is both a game engine *and* a game |
18:48 |
tanath |
sure |
18:48 |
TBC_x |
i think this terminology is confusing people a lot |
18:48 |
kaeza |
that's where the confusion comes from |
18:48 |
tanath |
but to call a modpack a game is... odd |
18:48 |
kruug |
no, Minetest is the engine...Minetest_Game is the game |
18:48 |
kruug |
:D |
18:48 |
tanath |
but it's branded as minetest |
18:49 |
erlehmann_ |
sfan5 the soundtrack is good! |
18:50 |
Calinou |
it's sometimes called “subgame†|
18:50 |
erlehmann_ |
TBC_x unteralterbach is also in english translation available |
18:50 |
jordan4ibanez |
whoa erlehmann_ where the heck did you come from? |
18:50 |
Calinou |
I personally call it “game logic†|
18:50 |
jordan4ibanez |
You've been gone for so long |
18:50 |
Calinou |
as an analogy to mods of id Tech 3 games |
18:50 |
TBC_x |
or call it a "domain"? |
18:50 |
TBC_x |
the minetest domain! |
18:51 |
tanath |
Calinou, but a modpack isn't a 'subgame'. is that even a valid term? there's such a thing as minigames & side quests, but modpacks are just modding the vanilla game here |
18:51 |
tanath |
i'm not sure if i'm missing something, but i'm not sure i'm the one confused here |
18:52 |
Calinou |
just say “modpack†|
18:52 |
Calinou |
Carbone is a game/subgame/game logic |
18:52 |
Calinou |
not a modpack |
18:52 |
tanath |
i did :P |
18:52 |
kaeza |
tanath, the distinction between "modpack" and "subgame" is subtle: "subgame" is meant as "a stand-alone collection of mods that can be played right away", while "modpack" means "a collection of mods to extend a sub-game" |
18:52 |
Calinou |
a modpack is something you install and run separately to a game/subgame/game logic |
18:52 |
erlehmann_ |
jordan4ibanez i am still alive :D |
18:52 |
Calinou |
they can mod any game/subgame/game logic |
18:53 |
tanath |
kaeza, i think you need to convince me of this subgame first |
18:53 |
jordan4ibanez |
It's a miracle |
18:53 |
tanath |
i'm not sure this framework makes sense or is helpful |
18:54 |
kaeza |
tanath, take homedecor for example: it's a collection of more or less related mods, but you can't really play the game without a base game (i.e. without "default" mod, etc) |
18:54 |
tanath |
i see a potential mistake already |
18:55 |
tanath |
you're treating homedecor as a game by itself. it's not. it can't be |
18:55 |
tanath |
it's a modification of minetest |
18:55 |
kaeza |
no, it's a modpack |
18:55 |
tanath |
which is a modification of minetest |
18:55 |
tanath |
what do you think a modpack is? |
18:55 |
kaeza |
no, it's an extension |
18:55 |
tanath |
an extension is a modification |
18:55 |
tanath |
it changes it |
18:56 |
kaeza |
read again what I said |
18:57 |
tanath |
without minetest you have no homedecor |
18:57 |
tanath |
which part? |
18:57 |
sfan5 |
<Jordach> !title https://www.youtube.com/watch?v=D0vzOwHVRI8 |
18:57 |
sfan5 |
ahahahahahaha |
18:58 |
kruug |
!title |
18:58 |
kaeza |
without "minetest_game", you cannot play "homedecor_modpack", but without "homedecor_modpack", you can play "minetest_game" perfectly fine |
18:58 |
bjrohan |
are there animals, or veggies that are available to boost health by default, or do I need to add them via a mod? |
18:58 |
tanath |
seems to me you guys are hung up on implementation details which are confusion the conception & terminology |
18:58 |
Jordach |
bjrohan, there's apples that grow on trees |
18:58 |
sfan5 |
!title |
18:58 |
MinetestBot |
sfan5: Apple gets rekt - YouTube |
18:58 |
tanath |
*confusing |
18:58 |
sfan5 |
^ kruug |
18:58 |
kaeza |
("you cannot play" in the sense that you wouldn't have e.g. tools, basc nodes, or even terrain for that matter) |
18:58 |
MinetestBot |
kruug: Apple gets rekt - YouTube |
18:58 |
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18:58 |
kaeza |
+i |
18:59 |
Jordach |
(i'm working on a game that replicates the tekkit feeling from 1.0 days) |
18:59 |
tanath |
kaeza, that is a point we've both made... |
18:59 |
sfan5 |
erlehmann_: looked at mg? |
18:59 |
tanath |
er |
19:00 |
tanath |
i see what you mean. but you can play minetest by itself |
19:00 |
kaeza |
and that is the distinction between "mp" and "game" |
19:00 |
tanath |
it was the first thing i did |
19:00 |
Jordach |
sfan5, spotify:track:3NEHGNm2WhOEQ3q1wr0hIQ |
19:00 |
bjrohan |
Jordach: Thank you. are they on any tree? And can they be spotted easily. I ask because I can't find any |
19:01 |
Jordach |
bjrohan, they grow from oak saplings only |
19:01 |
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19:01 |
bjrohan |
Jordach: gotcha, I'm looking for smaller trees then |
19:01 |
jordan4ibanez |
Hmm, maybe I should make another mod pack. |
19:02 |
jordan4ibanez |
Game mode* |
19:02 |
Jordach |
sfan5, https://i.imgur.com/btvDpBP.gif |
19:03 |
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19:04 |
tanath |
can't rename worlds? |
19:04 |
|
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19:04 |
Jordach |
tanath, /minetest/worlds/<worldname here> |
19:04 |
Jordach |
just rename them there |
19:05 |
kaeza |
you can rename the directory |
19:06 |
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19:06 |
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19:07 |
tanath |
ok |
19:07 |
|
gcorey joined #minetest |
19:08 |
tanath |
hm, i added mg, but don't see it in the list at world creation |
19:09 |
tanath |
oh, it modifies v7, right? |
19:11 |
sfan5 |
tanath: mg does it's own world generation |
19:12 |
tanath |
so it should add an item to the list? |
19:12 |
Jordach |
tanath, mods can create Lua based map generators |
19:12 |
Jordach |
which don't show as a C++ mapgen |
19:13 |
Amaz |
tanath, no. Select mgv7, and then enable mg from the mod list. |
19:13 |
tanath |
it shows in mod list, but doesn't show as an option |
19:13 |
Jordach |
tanath, enable it for one world and it will generate as a mg world, not a mapgen v6 or singlenode world |
19:13 |
tanath |
Jordach, ah |
19:13 |
tanath |
was gonna say, there is no mgv7 in list |
19:13 |
Jordach |
use whatever mapgen as long as it's enabled, it won't matter |
19:13 |
Jordach |
tanath, which build |
19:14 |
Jordach |
or version |
19:14 |
|
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19:14 |
tanath |
of minetest? |
19:14 |
bjrohan |
Jordach: In game, when I go to the online mods repo, my game crashes, (I am running 4.9 from the ubuntu repos), is this normal? |
19:14 |
tanath |
0.4.10 |
19:14 |
Jordach |
tanath, should work fine |
19:14 |
Jordach |
my original build had that |
19:15 |
hisforever |
hi What am I doing wrong I plant tomatoes they will not grow? |
19:15 |
sfan5 |
tomatoes? |
19:16 |
sfan5 |
do you use a mod? |
19:16 |
Jordach |
made sure the ground below has been tilled by a hoe? |
19:16 |
Jordach |
(and is wet?) |
19:16 |
tanath |
should carbone be showing submods in the list? |
19:16 |
tanath |
it supposedly provides them, but it just shows carbone |
19:17 |
tanath |
where animals for instance shows sub-entries |
19:18 |
* Jordach |
whips out steam |
19:18 |
* sfan5 |
cats |
19:18 |
Jordach |
mods highlighed in blue are prinstalled |
19:18 |
Jordach |
has been so for two versions now |
19:18 |
Jordach |
(they're part of the game you're playing) |
19:19 |
tanath |
no, i'm looking at the mods tab |
19:19 |
tanath |
some modpacks have their components listed |
19:19 |
tanath |
some do not |
19:19 |
Jordach |
tanath, that's a modpack |
19:19 |
tanath |
makes me wonder if they're done right |
19:19 |
Jordach |
modpacks are a folder with modpack.txt in them with normal mods insid |
19:19 |
TBC_x |
haha, good game. just started and it is fun right in the beginning |
19:19 |
Jordach |
folder/modpack.txt/ |
19:20 |
Jordach |
folder/mod1/ |
19:20 |
Jordach |
^ appears like that |
19:20 |
Jordach |
in folder mode :P |
19:20 |
tanath |
mesecons is the only one with a modpack.txt file |
19:20 |
Jordach |
it detects them most of the time |
19:21 |
PenguinDad |
tanath: where did you install carbone? |
19:21 |
tanath |
mods folder |
19:21 |
Jordach |
games go into games |
19:21 |
PenguinDad |
tanath: you have to install it in the games folder |
19:21 |
tanath |
... sigh |
19:21 |
tanath |
this crap again? so how am i supposed to know what's supposed to go where? |
19:22 |
* PenguinDad |
deskheads |
19:22 |
Jordach |
this should be how it should be installed https://github.com/Jordach/big_freaking_dig#how-to-install |
19:22 |
tanath |
make folder called 'games'? |
19:22 |
sfan5 |
the folder should be there |
19:22 |
jordan4ibanez |
Does the banner have to be specially formatted for it to show up? |
19:22 |
jordan4ibanez |
for the main menu |
19:22 |
sfan5 |
no |
19:22 |
tanath |
sfan5, so should texturepacks and mods. they weren't either :P |
19:23 |
jordan4ibanez |
dafaq is going on |
19:23 |
sfan5 |
tanath: how did you install minetest? |
19:23 |
tanath |
aur package. why? |
19:23 |
tanath |
er |
19:23 |
* Jordach |
runs tl;dr spoonfed minecrafters |
19:23 |
sfan5 |
jordan4ibanez: don't want to continue MinetestBlack? ;) |
19:23 |
tanath |
no, it was in repo |
19:23 |
sfan5 |
hm |
19:23 |
Jordach |
tanath, install the game under .minetest/games/ |
19:23 |
jordan4ibanez |
Something better |
19:24 |
Jordach |
/home/user/.minetest/games/ |
19:24 |
sfan5 |
the default game is at usr/share/minetest/games/minetest/ |
19:25 |
tanath |
it really should go in mods IMO |
19:25 |
tanath |
there should be no games folder |
19:25 |
SylvieLorxu |
If it's not a mod, it makes no sense for it to go into mods |
19:25 |
Jordach |
tanath, games specify other things |
19:25 |
tanath |
SylvieLorxu, it is |
19:26 |
Jordach |
for one it may not look like what you're used to |
19:26 |
Jordach |
(eg, a moon mod) |
19:26 |
Jordach |
s/mod/game/ |
19:28 |
tanath |
which of the following don't belong in mods? mg, nature, pipeworks, homedecor |
19:28 |
sfan5 |
none |
19:28 |
tanath |
they're fine where they are? |
19:28 |
sfan5 |
yes |
19:29 |
Jordach |
games for the engine are labeled under the form as Minetest Games |
19:30 |
Jordach |
WIP games, mods and other stuff go under Modding General, while finished mods and live mods that are actively updating go into Mod Releases |
19:31 |
tanath |
being 'game' as opposed to a 'mod' it seems to me is not something that should be exposed to the user |
19:31 |
tanath |
'cause these |
19:31 |
tanath |
'cause these 'games' are still mods, IMO |
19:31 |
huw |
well the only thing i haven't tried is compiling from source |
19:32 |
huw |
and that never goes well |
19:32 |
tanath |
you'd be surprised |
19:32 |
jordan4ibanez |
sfan5: Right now I have to modify the core game to my likings, then I'll release it. This modpack isn't going to be for lightweight computers though. |
19:32 |
Jordach |
i've once compiled it on windows in less than 30 minutes of fighting cmake |
19:32 |
tanath |
usually failure just means something is missing, and if errors don't tell you google usually will |
19:33 |
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ulla joined #minetest |
19:33 |
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sads joined #minetest |
19:33 |
sads |
hi |
19:34 |
ulla |
hi vanessae eeeeeeee |
19:34 |
sads |
i have ilnux . minetest crashes when checking the public server list |
19:34 |
alket |
how to get desert cobblestone , this doesn't work , /giveme desert_cobblestone 99 |
19:34 |
sfan5 |
alket: /giveme default:desert_cobble 99 |
19:34 |
Jordach |
alket, add default: prefix |
19:34 |
Megaf |
anyone elese notinicing increased lag when players are loging in? (seconds or minutes before they ˜Join the server˜) |
19:34 |
Jordach |
you goddamn ninja |
19:34 |
alket |
thanks Jordach |
19:34 |
* Jordach |
burns sfan5 |
19:34 |
sfan5 |
sads: which version? which distro? from where di you install it? |
19:34 |
* sfan5 |
gets burned |
19:35 |
jin_xi |
oh noes! |
19:35 |
sads |
4.10 , linux mint 17 i used cmd line / software manager |
19:35 |
* jin_xi |
puts fire out |
19:36 |
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19:36 |
tanath |
Calinou, carbone main screen skin renders game names invisible |
19:36 |
tanath |
er, worlds |
19:36 |
Calinou |
what font do you ues? |
19:37 |
tanath |
uh |
19:37 |
Calinou |
for me, it's fine, the menu has a background anyway |
19:37 |
* tanath |
shrugs |
19:37 |
Calinou |
did you compile the game with Freetype enabled? |
19:37 |
tanath |
don't see how font would matter |
19:37 |
Calinou |
you really should, it gives you a better font |
19:37 |
tanath |
i didn't compile it |
19:37 |
Calinou |
the default font lacks shadow |
19:37 |
sfan5 |
sads: can you try this? https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
19:37 |
Calinou |
Freetype fonts have a shadow enabled by default |
19:37 |
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19:37 |
tanath |
it's from repo |
19:37 |
Calinou |
tanath, do you have a screenshot? |
19:37 |
Kray |
someone asked me by e-mail about old 0.3.x server back-ups from my servers a few years ago |
19:37 |
Kray |
i'm compressing what i have left from one raid failure, i can give a download link if someone else is also interested (i'd rather not make it full public because i'd rather not clog my upstream completely) |
19:37 |
Kray |
oldest logs seem to be from july 2011 |
19:38 |
Calinou |
hi Kray :D |
19:38 |
Kray |
hi |
19:38 |
tanath |
Calinou, trying. hold on |
19:38 |
tanath |
Calinou, but basically, i only have one world, which is highlighted in green. no text |
19:39 |
bjrohan |
Again, I am new to minetest (started today). For the mods I see many that require 4.10. I installed minetest from Ubuntu repos which is 4.9. Should I run 4.10 instead? If so what is the easiest way to install 4.10, is there a repo to add? |
19:39 |
Calinou |
the selected world is highlighted in green regardless of the game |
19:39 |
Calinou |
0.4.10, bjrohan, not 4.10. |
19:39 |
Calinou |
there is a PPA, but you can also download and compile from GIT directly |
19:39 |
sfan5 |
bjrohan: add the PPA |
19:39 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
19:40 |
ulla |
i have used area_pos set pounch 1 pounch 2 and now? i dont speack good english |
19:40 |
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FreeFull joined #minetest |
19:40 |
sfan5 |
bjrohan: use this https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
19:41 |
tanath |
Calinou, http://picpaste.com/mt-carbone-skin-HYwZjRqc.png |
19:42 |
tanath |
and if i click other tabs they have the default skin again |
19:42 |
Calinou |
http://www.reddit.com/r/linux/comments/2giwyl/in_light_of_microsoft_buying_out_mojang_heres/ |
19:42 |
Calinou |
whoa |
19:42 |
Calinou |
try increasing window size? |
19:42 |
PenguinDad |
tanath: that's because you haven't created any worlds with carbone |
19:42 |
Calinou |
oh |
19:42 |
Calinou |
right |
19:42 |
Calinou |
worlds show per-game (a bit strange indeed) |
19:42 |
tanath |
Calinou, that's how i found this, when that post was new |
19:42 |
tanath |
only had 4 votes |
19:43 |
tanath |
PenguinDad, hm. i guess that makes sense |
19:43 |
jcontra |
Would anyone be interested in MineTest shirts, if I got some printed? I have two designs --> http://bit.ly/1uEjv0w and http://bit.ly/1ARpxek <-- and I'm going to donate all proceeds to the project. |
19:43 |
Calinou |
https://github.com/minetest/minetest/issues/1643 |
19:43 |
Calinou |
I've made an issue about it |
19:43 |
Calinou |
it's very confusing for people |
19:44 |
Calinou |
tanath, I tend to make release posts in /r/linux, /r/linux_gaming and /r/opensourcegames |
19:44 |
Calinou |
but I haven't thought of making one for the Microsoft buyout |
19:44 |
tanath |
oh, it's choosing a different game? i thought it was just a skin or something |
19:45 |
bjrohan |
sfan5: after installing that ppa, do I then want to uninstall minetest and install minetest55? |
19:45 |
bjrohan |
sfan5: *minetestc55 |
19:45 |
tanath |
it says 'minetest 0.4.10 / carbone' at the top regardless of which game/skin i click |
19:46 |
huw |
what is a segmentation fault and why might it occur? |
19:46 |
sfan5 |
bjrohan: yes |
19:46 |
tanath |
a crash |
19:46 |
huw |
but it doesn't write anything to debug.txt so how can i figure it out? |
19:47 |
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hoodedice joined #minetest |
19:47 |
hoodedice |
Hello everyone! |
19:48 |
tanath |
" a segmentation fault (often shortened to segfault) or access violation is a fault raised by hardware with memory protection, notifying an operating system (OS) about a memory access violation" |
19:48 |
tanath |
by troubleshooting. |
19:48 |
|
Guest64697 joined #minetest |
19:49 |
tanath |
try things like, disable all mods & things. see if it still happens. if not, it may be mods, so try enabling half of them, etc |
19:49 |
hoodedice |
"How to flood minetest chat, by hoodedice" |
19:49 |
hoodedice |
oops, wrong tab. |
19:50 |
PenguinDad |
:O |
19:50 |
huw |
tanath: i'm just trying to get the base game working. haven't installed any mods at all yet |
19:51 |
tanath |
does sphax bdcraft texturepack work with the stuff added by mods/modpacks? |
19:51 |
tanath |
or 'games' |
19:51 |
hoodedice |
segfaults are usually a core problem |
19:51 |
hoodedice |
*usually* |
19:52 |
Jordach |
tanath, install them to /textures/packs/foldername/ |
19:52 |
hoodedice |
yes, if a texture pack has support for said mod, it will work |
19:52 |
huw |
hoodedice: i don't know what that means in relation to my problem |
19:52 |
jp |
Calinou : tu peux montrer le graphique des visites que t'as poste hier ici a , |
19:52 |
Jordach |
take away the packs part |
19:52 |
Jordach |
i'm outdated |
19:52 |
hoodedice |
huw, which OS are you running? How much RAM do you have? |
19:52 |
huw |
hoodedice: OpenSUSE latest version, 64-bit. 4GB RAM |
19:52 |
tanath |
... |
19:52 |
|
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19:53 |
tanath |
let me ask another way. are there any mods or anything that bdcraft does not support? |
19:53 |
|
luizrpgluiz joined #minetest |
19:53 |
hoodedice |
maybe there are |
19:53 |
hoodedice |
you'll have to check with the texture pack artist |
19:53 |
luizrpgluiz |
hi |
19:54 |
hoodedice |
hello! |
19:54 |
Calinou |
jp, euh, il est dans les logs |
19:54 |
hoodedice |
huw, 0.4.10? |
19:54 |
Calinou |
je vais piocher dedans |
19:54 |
hoodedice |
je nes pas parle francais |
19:54 |
huw |
hoodedice: 0.4.9 is the latest version in the repos |
19:54 |
hoodedice |
then, huw, I guess you must try compiling from source |
19:54 |
PenguinDad |
tanath: I guess I'm able to create a mod which isn't supported by sphax bdcraft :P |
19:54 |
jp |
Calinou: c'est pour VanessaE |
19:55 |
hoodedice |
I'm sorry about that |
19:55 |
huw |
oh well. thanks anyway but i guess i'll find something else to play then |
19:55 |
hoodedice |
Calinou: est le IRC des Andlais |
19:55 |
hoodedice |
*Anglais |
19:55 |
hoodedice |
huw, we're getting a big influx of new users |
19:55 |
|
luizrpgluiz left #minetest |
19:55 |
hoodedice |
if you can wait a day or two I'm pretty sure someone will have a build ready for your distro |
19:55 |
_3SidedSquare |
I just heard about this thing on /g/ |
19:56 |
hoodedice |
minetest on 4chan's /g/ ? |
19:56 |
huw |
hoodedice: ok i'll check back in a few days. thanks |
19:56 |
_3SidedSquare |
yeah |
19:56 |
hoodedice |
disappointing. |
19:56 |
Calinou |
http://i.imgur.com/rapDmDa.png |
19:56 |
_3SidedSquare |
lol |
19:56 |
hoodedice |
I expected /v/ to have said something |
19:56 |
tanath |
PenguinDad, you have a mod it doesn't support? which? |
19:56 |
hoodedice |
but I guess they are too busy obsessing over Vivian |
19:56 |
hoodedice |
(Yes, she's cute) |
19:57 |
jp |
VanessaE: graphic above |
19:57 |
* Jordach |
wonders if it's possible to sticky something to the front of the forums as a major announcement |
19:57 |
hoodedice |
^ |
19:57 |
Jordach |
hoodedice, FAQ mofo |
19:57 |
hoodedice |
no one reads the FAQ |
19:57 |
Jordach |
if you'd finished that there'd be a megaton less questions |
19:57 |
hoodedice |
we all know that |
19:58 |
hoodedice |
oh wiki |
19:58 |
hoodedice |
user fudging manual |
19:58 |
hoodedice |
I sat down to clean Project Zygone's repo today |
19:58 |
Bitgod |
did you use lysol? |
19:58 |
Bitgod |
lol jk :D |
19:58 |
tanath |
so what's technic do? forum post says nothing, and site doesn't work without javascript |
19:59 |
Jordach |
technic uses the worst of shit |
19:59 |
VanessaE |
shaddup Jordach |
19:59 |
Jordach |
git submodules (and there's the reason why i stopped developing it) |
19:59 |
VanessaE |
tanath: it adds machines that use electricity to do all kinds of work |
19:59 |
Jordach |
IC2 + Buildcraft |
19:59 |
VanessaE |
Jordach: that's technic_game not the technic *mod* |
19:59 |
VanessaE |
modpack** |
19:59 |
tanath |
ah. i liked ic2 & such |
20:00 |
hoodedice |
technic needs documentation more than Minetest vanilla does |
20:00 |
tanath |
well i'm looking at technic mod right now |
20:00 |
VanessaE |
tanath: use it with Pipeworks, mesecons, and a few others and you have a rather high potency industrial environment to play in |
20:00 |
VanessaE |
hoodedice: there is a manual in the technic repo. |
20:00 |
VanessaE |
https://github.com/minetest-technic/technic/blob/master/manual.md |
20:00 |
hoodedice |
thank you VanessaE |
20:00 |
hoodedice |
another doc I probably won't read |
20:00 |
hoodedice |
jk |
20:00 |
tanath |
what's difference between technic mod and 'game'? |
20:00 |
VanessaE |
WIP but it tells a decent amount |
20:00 |
erlehmann_ |
sfan5 i only see v6, v7, indev, singlenode, math |
20:00 |
erlehmann_ |
which are the best |
20:01 |
hoodedice |
v6 |
20:01 |
hoodedice |
v6 is stable |
20:01 |
erlehmann_ |
okay |
20:01 |
hoodedice |
v7, you need to define biomes for it to work properly |
20:01 |
VanessaE |
tanath: technic_game includes all of the components needed to maek it work in one package, meant to be used as a game instead of minetest_game |
20:01 |
VanessaE |
technic modpack lets you integrate it into something else |
20:01 |
sfan5 |
erlehmann_: mg is mod, v6 is stable, v7 is good with paragen7 (IIRC it was called that) |
20:01 |
hoodedice |
v7 has better landscapes, but everything is generated as rock |
20:01 |
VanessaE |
e.g. dreambuilder or carbone or minetest_game or whatever |
20:01 |
erlehmann_ |
lel |
20:02 |
hoodedice |
no paragen was first mod to use v7 |
20:02 |
tanath |
i still don't see the point of treating mods as separate games |
20:02 |
hoodedice |
it was called Mapgen v7 from the start |
20:02 |
VanessaE |
tanath: mods aren't games and aren't treated as such |
20:02 |
|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | https://i.imgur.com/VXQfrPi.png |
20:02 |
Calinou |
tanath, easier installation, provide default settings and so on |
20:02 |
erlehmann_ |
oh there is stairs in the default mod! |
20:02 |
sfan5 |
tanath: mods are not seperate games |
20:02 |
erlehmann_ |
cool |
20:02 |
tanath |
VanessaE, but games are mods |
20:02 |
hoodedice |
tanath, Minetest core is supposed to be an engine on which you make your own games |
20:02 |
VanessaE |
tanath: games are collections of mods that form a cohesive environment |
20:03 |
VanessaE |
games are not mods. |
20:03 |
erlehmann_ |
are there carts in the default mod? |
20:03 |
VanessaE |
erlehmann_: nope. |
20:03 |
Jordach |
if you really want to see that difference, install BFD and last 10 minutes |
20:03 |
hoodedice |
think of it as umm, a unity3d car racing game in which you have to supply the carsyou want to play with |
20:03 |
Jordach |
i goddamn dare you |
20:03 |
erlehmann_ |
VanessaE boats? |
20:03 |
VanessaE |
erlehmann_: yes. |
20:03 |
tanath |
then what does that make irrlicht? :P |
20:03 |
sfan5 |
erlehmann_: yes, boats are in the default game |
20:03 |
hoodedice |
irrlicht is... |
20:03 |
Jordach |
a rendering engine |
20:03 |
hoodedice |
C++ |
20:03 |
VanessaE |
tanath: irrlicht is the rendering library. |
20:03 |
hoodedice |
lel |
20:03 |
tanath |
ah. i thought it was a bit more than that |
20:03 |
jin_xi |
ugh |
20:04 |
* PenguinDad |
meows at Jordach |
20:04 |
tanath |
or maybe is and just not used for those features |
20:04 |
VanessaE |
tanath: irrlicht is to Minetest what Gecko is to Firefox, for example (or Trident to IE, Webkit to Chrom[e|ium], etc) |
20:04 |
|
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20:04 |
|
huw left #minetest |
20:04 |
VanessaE |
more or less anyway |
20:04 |
sfan5 |
Calinou: https://github.com/minetest/minetest/issues/1643#issue-42924342 the image is a 404 |
20:04 |
Jordach |
VanessaE, s/webkit/blink/ |
20:04 |
VanessaE |
that's oversimplified but you get the idea,m |
20:04 |
tanath |
VanessaE, i disagree. mod means modification. they're still minetest mods regardless of the way in which they modify it |
20:04 |
VanessaE |
Jordach: well whatever they use now, I get them mixed up :P |
20:04 |
Calinou |
image links are temporary :( |
20:05 |
Calinou |
tanath, could you please give me the image again? |
20:05 |
Calinou |
I'll upload it to a safe place |
20:05 |
Calinou |
thanks in advance :) |
20:05 |
tanath |
Calinou, oh, i deleted it |
20:05 |
tanath |
didn't think it was useful anymore |
20:05 |
|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | https://i.imgur.com/VXQfrPi.png | Use https://mediacru.sh for images |
20:05 |
VanessaE |
tanath: they are *collections* of mods, and they also carry with them additional settings that are not possible with an individual mod. |
20:05 |
PenguinDad |
<3 Jordach |
20:05 |
VanessaE |
tanath: a game can do things a separate mod can't do. |
20:05 |
hoodedice |
tanath: Well, wordings change over time... |
20:05 |
sfan5 |
!oo |
20:05 |
sfan5 |
!op |
20:06 |
|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | https://i.imgur.com/VXQfrPi.png | Use https://mediacru.sh for images and http://pastie.org for text |
20:06 |
|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text | https://i.imgur.com/VXQfrPi.png |
20:06 |
sfan5 |
!deop |
20:06 |
* Jordach |
waits for Mediacrush Pastebin |
20:06 |
Jordach |
ETA Valve Time |
20:06 |
tanath |
Calinou, gimme a moment. will do again |
20:08 |
tanath |
http://picpaste.com/mt-carbone-skin-ypaJUwny.png |
20:11 |
Calinou |
cool, you can just do Ctrl + V to paste an URL to MediaCrush |
20:11 |
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20:11 |
Calinou |
I had written “Another bedrock mod mod.†in a mod description |
20:12 |
Calinou |
fixed it finally ;) |
20:12 |
tanath |
Calinou, will sphax bdcraft work with carbone? |
20:12 |
hoodedice |
it *might* |
20:12 |
hoodedice |
why don't you check? |
20:12 |
tanath |
hope so. it's only the best texture pack :P |
20:13 |
tanath |
'cause the author is right there, and might know, and if not, then asking might prompt consideration in future |
20:14 |
hoodedice |
=/ |
20:15 |
tanath |
and because i'm not done setting things up before i'm ready to start testing |
20:15 |
tanath |
just about though |
20:20 |
tanath |
who was saying technic should be avoided? and why? |
20:20 |
hoodedice |
eh |
20:20 |
hoodedice |
I think Jordach, but he left |
20:21 |
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20:23 |
tanath |
ok, so i've basically got carbone world with animals, homedecor, mg, nature, pipeworks, technic. anyone expect any issues from that? |
20:24 |
LemonLake |
well, do you have an issue with it? |
20:24 |
tanath |
bah. didn't like nature |
20:24 |
LemonLake |
i think pipeworks is already in technic |
20:25 |
Calinou |
tanath, packs work with all games. |
20:25 |
tanath |
i wouldn't know. it doesn't have any accessible info :P |
20:25 |
Calinou |
but stuff may be missing. |
20:25 |
jp |
carbone already have animals, and pick plantlife and moretrees |
20:25 |
LemonLake |
tanath, untick 'hide mp content' when configuring. |
20:25 |
tanath |
i wonder if missing textures could use default texture |
20:25 |
LemonLake |
then look under technic and it'll list all the mods in it |
20:26 |
tanath |
LemonLake, never enabled it |
20:26 |
tanath |
not sure what it does or why i'd want to |
20:26 |
LemonLake |
you don't |
20:26 |
LemonLake |
it just declutters the list if you have a lot of modpacks tho |
20:26 |
tanath |
thought so |
20:28 |
tanath |
world gen is definitely slower... by a lot |
20:29 |
tanath |
hm. started in the middle of a village/town. wonder what mod that's from |
20:29 |
jp |
mg |
20:29 |
tanath |
ah |
20:33 |
tanath |
apparently sheep are invinvible |
20:38 |
tanath |
man, moving stuff around chests/inventory is surprisigly laggy |
20:40 |
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20:43 |
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20:44 |
tanath |
how do i find my name in singleplayer? |
20:44 |
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nyuszika7h joined #minetest |
20:45 |
kaeza |
it's "singleplayer" |
20:45 |
Amaz |
Your name is singleplayer |
20:45 |
tanath |
ty |
20:45 |
Amaz |
kaeza beat me! :P |
20:45 |
kaeza |
HIYAAA! |
20:45 |
kaeza |
:P |
20:45 |
Amaz |
XD |
20:46 |
hoodedice |
later peeps |
20:47 |
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20:59 |
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20:59 |
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20:59 |
Mateon1 |
Hello |
21:02 |
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21:03 |
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21:05 |
mistnim |
ls |
21:05 |
tanath |
gah, i was just thinking how there's no creepy cave dwellers yet, when bam. outta nowhere. now i'm down to 2 hearts D: |
21:06 |
tanath |
had to run |
21:07 |
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shadowzone joined #minetest |
21:07 |
tanath |
can't eat apples? |
21:07 |
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21:07 |
parabyte |
sfan5, im going to convert part of the map and let minetest map generation fill in the rest |
21:08 |
sfan5 |
sounds like a good approach |
21:10 |
parabyte |
:) |
21:10 |
parabyte |
i do not have time to wait 50000 centuries x |
21:10 |
parabyte |
lol |
21:10 |
tanath |
what do i do to eat food & recover health? |
21:10 |
tanath |
tried right-click, tried e.. |
21:10 |
parabyte |
basic human survival ;) |
21:11 |
_3SidedSquare |
I think it's left click to eat |
21:11 |
jp |
left click tanatb |
21:11 |
tanath |
o_O |
21:11 |
_3SidedSquare |
It's weird |
21:11 |
chchjesus |
Are there many Minetest users that aren't mod creators? |
21:11 |
_3SidedSquare |
I'm just your average programmer... |
21:11 |
chchjesus |
lol |
21:12 |
chchjesus |
Just curious. |
21:12 |
Mateon1 |
I'm not a minetest user yet, but I am a programmer |
21:12 |
* Amaz |
makes mods! |
21:14 |
Amaz |
I suppose that with the modding api so easy, there isn't much reason for users not to make a mod that adds a block they want... But I would still say that some users don't mod. |
21:16 |
erlehmann_ |
i am trying to learn minetest |
21:16 |
erlehmann_ |
how do hoes work? |
21:16 |
erlehmann_ |
and saplings? |
21:16 |
erlehmann_ |
they were not there in 2011, were they? |
21:17 |
erlehmann_ |
http://wiki.minetest.com/index.php?title=Special%3ASearch&profile=advanced&search=stone+hoe&fulltext=Search&ns0=1&redirs=1&profile=advanced |
21:18 |
jin_xi |
http://wiki.minetest.net/Hoe |
21:20 |
LemonLake |
Factory is now very organised. |
21:20 |
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21:20 |
LemonLake |
Very. Organised. |
21:21 |
LemonLake |
https://bitbucket.org/LemonLake/factory/commits/8c8701323b98d3b36245a7ab421b656675faf763 |
21:24 |
jordan4ibanez |
erlehmann_: there are a lot of new things |
21:24 |
jordan4ibanez |
A LOT |
21:25 |
erlehmann_ |
hehe |
21:25 |
LemonLake |
Has anyone actually tried factory v0.5? |
21:27 |
erlehmann_ |
does the sapling need water or what |
21:28 |
LemonLake |
No. Just give it time. |
21:28 |
erlehmann_ |
okay |
21:28 |
erlehmann_ |
how much? |
21:28 |
tanath |
i'm just a minetest user |
21:29 |
LemonLake |
mt_g? |
21:29 |
erlehmann_ |
and what does the hoe do? |
21:30 |
LemonLake |
It has a 1/50 chance of growing in 10 second intervals. |
21:30 |
LemonLake |
In minetest_game, that is. |
21:31 |
parabyte |
sfan5, 80 minutes it works out at |
21:31 |
LemonLake |
parabyte: If you don't mind me asking, what are you up to? |
21:32 |
parabyte |
sfan5, its really not important but is it possible you could add minutes as well as seconds to the console |
21:32 |
parabyte |
LemonLake, Converting minecraft stuff to minetest stuff to host |
21:32 |
LemonLake |
wat |
21:35 |
chchjesus |
Holy shit |
21:35 |
chchjesus |
I'm reading about GlobeMinner |
21:35 |
chchjesus |
That's awful |
21:35 |
parabyte |
hey devs of minetest |
21:35 |
parabyte |
i found something disgusting |
21:35 |
LemonLake |
What's that? |
21:35 |
parabyte |
someone is charging for your app on apple store i believe |
21:35 |
parabyte |
please look into it |
21:35 |
parabyte |
https://itunes.apple.com/gb/app/minetest./id717384883?mt=8 |
21:35 |
LemonLake |
Globeminner looks a lot like minetest |
21:36 |
LemonLake |
Iss this another ripoff? |
21:36 |
chchjesus |
GlobeMinner is Minetest rebranded I think |
21:36 |
LemonLake |
Also known as a fork? |
21:36 |
chchjesus |
http://www.ilovepetras.com/games/40-mineworld-game-with-free-online-play-0133536050017.html |
21:36 |
LemonLake |
omfg |
21:37 |
LemonLake |
is this part of the license? |
21:37 |
chchjesus |
It was posted in the subreddit |
21:37 |
LemonLake |
because I don't think it is |
21:37 |
chchjesus |
The GPL states that the source needs to be made available |
21:37 |
parabyte |
yes |
21:37 |
chchjesus |
But charging doesn't matter. |
21:37 |
parabyte |
its fine to sell it on itunes as the person is supplying a modified minetest |
21:37 |
parabyte |
that is fine |
21:38 |
parabyte |
like in copying and selling a linux dvd |
21:38 |
LemonLake |
^ |
21:38 |
chchjesus |
Yeah. |
21:38 |
parabyte |
but has anyone here seen that touch screen source code for that ipad minetest? |
21:38 |
LemonLake |
With LGPL you can sell it as long as the user gets the source code WITH the game. |
21:38 |
LemonLake |
Parabyte, which specific? |
21:38 |
Warr1024 |
plus I believe GPL requires proper attribution. |
21:38 |
proller |
https://itunes.apple.com/gb/app/buildcraft-multiplayer-block/id740372768?mt=8 |
21:39 |
LemonLake |
They have provided source code for some of their clones. |
21:39 |
chchjesus |
http://www.globeminner.com/index.php/get-involved-make-globeminner-truly-yours |
21:39 |
LemonLake |
They have about 20 of them. |
21:39 |
chchjesus |
Ah, right |
21:39 |
parabyte |
why does someone here not contact the correct channels to put a stop to this? |
21:39 |
LemonLake |
Parabyte, nearly everyone has. |
21:39 |
chchjesus |
Because it is legal. |
21:39 |
LemonLake |
But technically, it is legal. |
21:39 |
parabyte |
ok |
21:40 |
Warr1024 |
heh, it's legit, I suppose |
21:40 |
parabyte |
on another note does minetest have a donation button on the homepage |
21:40 |
LemonLake |
Yes. |
21:40 |
LemonLake |
Top right. |
21:40 |
parabyte |
reason im asking is im trying to get a refund on my mojang minecraft account and put that fee into minetest. and if enough people do this then minetest progress obviously be faster |
21:41 |
LemonLake |
Can people get refunds on mojang accounts? |
21:41 |
parabyte |
my young daughter is distraught cause she learnt java to modify minecraft |
21:41 |
chchjesus |
It seems like GlobeMinner was done by children lol. |
21:41 |
parabyte |
and obviously now microsoft is in charge that wont happen |
21:41 |
chchjesus |
Aw. |
21:41 |
LemonLake |
It kinda is. |
21:41 |
chchjesus |
parabyte: How old is she? |
21:41 |
parabyte |
nearly 11 |
21:41 |
chchjesus |
cute |
21:41 |
Warr1024 |
parabyte: she still knows java now, and it's not completely useless outside of minecraft... |
21:41 |
parabyte |
she is way smarter then me! |
21:41 |
chchjesus |
Heh |
21:41 |
LemonLake |
I'm off anyway |
21:41 |
LemonLake |
I need ma sleep |
21:41 |
chchjesus |
Get her to learn C++ with OpenGL |
21:41 |
parabyte |
take care LemonLake |
21:42 |
chchjesus |
>:3 |
21:42 |
chchjesus |
tc |
21:42 |
LemonLake |
parabyte: In the UK, kids are now being taught programming from the age of 5. |
21:42 |
parabyte |
i know some C++ but honestly i wont lie opengl and 3d stuff is way beyond me |
21:42 |
parabyte |
:( |
21:42 |
LemonLake |
I think that's awesome. I began learning from a young age, too. |
21:42 |
chchjesus |
LemonLake: But that's recent right? |
21:42 |
LemonLake |
The school my brothers go to have been doing it for years. |
21:42 |
LemonLake |
As have some other schools. |
21:42 |
LemonLake |
However it's now part of the official curriculum since this year. |
21:43 |
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21:43 |
LemonLake |
About a month ago, to be precise. |
21:43 |
parabyte |
does anyone know how sfan5 is progressing with the stand alone map conversion utility? |
21:43 |
LemonLake |
Anyway, yes, I need sleep for stuff. |
21:43 |
LemonLake |
bai |
21:43 |
chchjesus |
That makes me feel bad, because I only properly started learning programming when I started uni |
21:43 |
chchjesus |
aw |
21:43 |
chchjesus |
damn it |
21:43 |
_3SidedSquare |
on a completely un-minetest note, I'm makeing an audio vizualizer, what do you guys think? |
21:43 |
_3SidedSquare |
⎠|
21:43 |
parabyte |
Also on another note how soon roughly approx will minetest get equivalent redstone abilities to the evil sandbox game ;) |
21:43 |
_3SidedSquare |
http://imgur.com/XIslCTt |
21:43 |
parabyte |
_3SidedSquare, spectrogram stuff? |
21:44 |
_3SidedSquare |
sort of |
21:44 |
_3SidedSquare |
not nearly as accurate |
21:44 |
parabyte |
ah ok |
21:44 |
parabyte |
I been asked by some of my players who are trying out minetest |
21:44 |
parabyte |
and i said I do not know |
21:45 |
chchjesus |
egads |
21:45 |
_3SidedSquare |
I thought we had a mod that added redstone stuff? |
21:45 |
parabyte |
yeah but in the native game? |
21:45 |
parabyte |
just curious if thats a goal? |
21:45 |
_3SidedSquare |
I thought the general feeling was, if there's a mod for it, no reason to put in the the main game |
21:45 |
parabyte |
true |
21:45 |
parabyte |
modular linux unices ;) |
21:46 |
_3SidedSquare |
:^) |
21:46 |
parabyte |
lol |
21:46 |
parabyte |
you know minetest been on wired? |
21:46 |
parabyte |
and no doubt on other sites |
21:47 |
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21:47 |
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VanessaE joined #minetest |
21:47 |
VanessaE |
oops |
21:47 |
jojoa1997 |
parabyte asked what? |
21:48 |
jojoa1997 |
hi VanessaE |
21:48 |
VanessaE |
hey jojo |
21:48 |
jojoa1997 |
I hate how the microsoft hate is going around |
21:48 |
parabyte |
I do not |
21:49 |
parabyte |
Microsoft are famous for buying stuff and ruining it |
21:49 |
VanessaE |
jojoa1997: well look on the bright side, look how it's being directed :) |
21:49 |
jojoa1997 |
parabyte I believe linux, mac, and pc have all equally good amount of aspects and when someone doesnt find them fitting their needs they get angry |
21:49 |
jojoa1997 |
VanessaE how do you mean? |
21:50 |
VanessaE |
jojoa1997: it's Minecraft users generally hating on Microsoft, and turning that hate into anti-Minecraft, which means coming to Minetest or to other alternatives. |
21:50 |
jojoa1997 |
You mean hate at Microsoft(which I enjoy the products of) being combined with the hate of MC(which I also enjoy)? |
21:50 |
VanessaE |
that means more users for us |
21:50 |
jojoa1997 |
I prefered when Minetest had less users |
21:50 |
VanessaE |
less users = less activity |
21:51 |
VanessaE |
that also means less shit gets fixd |
21:51 |
_3SidedSquare |
Most dev-types are ony GNU/unix, which means we don't like Micro$oft very much |
21:51 |
VanessaE |
fixed* |
21:51 |
proller |
more users = more lag |
21:51 |
parabyte |
why on earth do you want a project to have less users!? |
21:51 |
jojoa1997 |
Less users = less topics I ignore |
21:51 |
friti |
less users = less devs = less progress |
21:51 |
VanessaE |
exactly, friti |
21:51 |
jojoa1997 |
parabyte because it is easier for me |
21:51 |
VanessaE |
we NEED users and we need devs |
21:51 |
jojoa1997 |
friti true |
21:51 |
VanessaE |
we need help getting shit fixed. |
21:51 |
parabyte |
joepie91, are you a dev? |
21:52 |
* friti |
is no dev, but i made a script that helps noobs build MT on Linux |
21:52 |
jojoa1997 |
_3SidedSquare yes exactly. Need a server > linux, need a game computer > windows, whatever mac users need >mac |
21:52 |
parabyte |
joepie91, why not fork minetest and call it something really really really boring |
21:52 |
jojoa1997 |
parabyte tab fail |
21:52 |
parabyte |
im tired |
21:52 |
parabyte |
im going to go and get a beer |
21:52 |
parabyte |
be back in a bit |
21:52 |
jojoa1997 |
parabyte um how about, |
21:52 |
jojoa1997 |
I wait till it gets better |
21:53 |
jojoa1997 |
seeing at this rate a year in the future Minetest will look a bit better cough cough hitbox ugly and black and big cough |
21:53 |
jojoa1997 |
in about a year |
21:53 |
jojoa1997 |
Why can't everyone not hate and just tolerate bad stuff? |
21:54 |
_3SidedSquare |
Because we can change it :P |
21:54 |
VanessaE |
jojoa1997: never tolerate that which you can fix, if it in fact needs fixed. |
21:54 |
VanessaE |
and you can in fact fix it |
21:55 |
VanessaE |
doing so is just laziness |
21:55 |
friti |
I am, a Skype user, and since MS bought that, we no longer have direct connections to users, instead, the coimmunication between two PC inside my home is no routed via a server in Dublin. Tell me again how i should tolerate that? |
21:55 |
jojoa1997 |
VanessaE can you fix Minecraft being bought by Microsoft? |
21:55 |
VanessaE |
jojoa1997: I cannot. |
21:55 |
jojoa1997 |
VanessaE no I cant. I dont know C++ |
21:55 |
friti |
*is now routed |
21:55 |
VanessaE |
ergo the second clause of my statement is not satisfied. |
21:56 |
VanessaE |
however the option of finding an alternative (e.g. Minetest) exists. |
21:56 |
jojoa1997 |
Well other people are hating instead of tolerating. Why not just wait and see. Who know Mincraft might become better, and in my opinion it is alreadt "mostly" good. |
21:56 |
VanessaE |
jojoa1997: Microsoft has a track record of destroying everything they touch. |
21:56 |
_3SidedSquare |
inb4 micro$oft forces people to use windows live to play mc |
21:56 |
jojoa1997 |
Not windows 7 |
21:56 |
friti |
MS is not exactly known for its FLOSS friendliness, which does not bode well for Minecraft's modding community |
21:57 |
jojoa1997 |
and spore is amazing |
21:57 |
VanessaE |
jojoa1997: that's debateable. have you used win8 yet? |
21:57 |
jojoa1997 |
Yes |
21:57 |
VanessaE |
jojoa1997: and you still use win7. |
21:57 |
jojoa1997 |
Windows 8 sucked but that is also mostly a rewrite |
21:57 |
VanessaE |
"windows 8 sucked" |
21:57 |
VanessaE |
there's your answer. |
21:57 |
friti |
Anyone remember WinME? |
21:57 |
jojoa1997 |
actually I have a minilaptop that is Windows 8 |
21:57 |
VanessaE |
what was it that preceded win 7? vista right? |
21:57 |
_3SidedSquare |
I never used winME |
21:57 |
VanessaE |
was that not also hated by pretty much everyone? |
21:58 |
jojoa1997 |
and i say sucked because I cannot acuratly test windows 8 because it has 2gb of ram and 1ghz of cpu |
21:58 |
friti |
WinME required a reinstall evry 48 days, or it would become unusable. |
21:58 |
jojoa1997 |
Vista to Windows 7 was a MAJOR imporvement |
21:58 |
VanessaE |
jojoa1997: if you can't run your OS in 2GB of RAM, the OS has a big problem. |
21:58 |
jojoa1997 |
VanessaE i meant 1gb of ram |
21:58 |
parabyte |
windows ME what a freaking joke |
21:58 |
_3SidedSquare |
WinMe was the one that kept all the ports open, right? |
21:59 |
parabyte |
no windows me was dos based |
21:59 |
VanessaE |
even 1GB should have been enough for the OS at least. |
21:59 |
parabyte |
like windows 98 |
21:59 |
parabyte |
and 1.5 gigs of ram is all it could take with a hack and that made it more unstable |
21:59 |
jojoa1997 |
I am done with windows arguements for today |
21:59 |
parabyte |
shite os |
21:59 |
tanath |
vista to 7 hasn't been a major improvement for a long time. fully updated vista is not that different from 7 |
21:59 |
jojoa1997 |
well almost |
21:59 |
_3SidedSquare |
Well |
21:59 |
_3SidedSquare |
I disagree |
21:59 |
_3SidedSquare |
Vista crashed |
21:59 |
_3SidedSquare |
A lot. |
21:59 |
parabyte |
Microsoft make shit products and ruine other peoples products like skype mentioned above. like Halo i believe they purchased and destroyed that game |
21:59 |
VanessaE |
jojoa1997: my point is that people don't like Microsoft, and some versions of Windows were just plain shit regardless of which versions were any good. That's a fact. |
22:00 |
jojoa1997 |
VanessaE sure but Windows 8 is touch screen so there is more input |
22:00 |
friti |
I did this A+ course once (that's what it's called) it's Microsoft endorsed. When they summed up the various Windows versions, they skipped ME. When i mentioned ME they literally said that "it does not exist to us" |
22:00 |
jojoa1997 |
now I am done |
22:00 |
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22:00 |
_3SidedSquare |
lol friti |
22:00 |
tanath |
fully updated now it's not much worse than 7 |
22:00 |
VanessaE |
friti: THAT bad huh? |
22:00 |
VanessaE |
I'm glad I use Linux. |
22:00 |
parabyte |
windows me was basically 98 |
22:01 |
pluviophile |
:D |
22:01 |
parabyte |
used linux since kernel 2.2 here |
22:01 |
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22:01 |
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22:01 |
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22:01 |
jojoa1997 |
i didnt mean to leave |
22:01 |
jojoa1997 |
wrong command |
22:01 |
_3SidedSquare |
lol |
22:01 |
_3SidedSquare |
Why are we even useing cli based clients |
22:02 |
_3SidedSquare |
we're in 2014 |
22:02 |
pluviophile |
i missed the discuss about win and linux |
22:02 |
_3SidedSquare |
tl;dr, we all got mad and slapped our dicks about |
22:02 |
khonkhortisan |
just wait a few months, and I can prove you wrong! |
22:02 |
* friti |
is using linux since Ubuntu 5.10.... i think.... |
22:03 |
_3SidedSquare |
I started with backtrack 3 whenever that came out, after 5 I moved to ubuntu |
22:04 |
friti |
pluviophile: I don;t think there was a discussion about Windoows versus Linux. But there was a discussion about Microsift and its evils. |
22:04 |
friti |
*Microsoft |
22:04 |
friti |
(that was an honest typo) |
22:04 |
khonkhortisan |
Xorg is ahead of the other windowing systems with its ability to have multiple mouse pointers. |
22:05 |
khonkhortisan |
Programs, however, are still catching up |
22:05 |
tanath |
o_O |
22:05 |
friti |
Xorg is on its way out. It's Weyland now |
22:05 |
tanath |
first, what use is multiple mouse pointers? second, wayland is the future |
22:05 |
jojoa`1997 |
What is the best operating system? |
22:05 |
jojoa1997 |
a |
22:05 |
khonkhortisan |
multiboxing is one use, a variant of multiseat is another. |
22:06 |
tanath |
x will hang around for several years though |
22:06 |
_3SidedSquare |
Install gentoo |
22:06 |
friti |
"What is the best OS" is a typical troll question. I am not going into that |
22:06 |
khonkhortisan |
There is no best operating system. Some have features others don't. |
22:06 |
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22:06 |
khonkhortisan |
I'm old enough to know that. |
22:06 |
tanath |
best os for me is manjaro. there |
22:06 |
Djohaal |
ermagherd open minecraft |
22:06 |
_3SidedSquare |
Yuh |
22:07 |
_3SidedSquare |
And a hippity-hoppity irc to boot |
22:07 |
friti |
tanath: Yes, X will be around for quite a while, so it's a good thing that weyland has X compatibility built in :-) |
22:07 |
Djohaal |
why didn't I discover this existed earlier |
22:07 |
tanath |
*wayland |
22:07 |
khonkhortisan |
One of my irc clients has a way for two people to draw a picture on the same canvas over DCC |
22:07 |
_3SidedSquare |
We're still pretty heavily in dev, Djohaal |
22:07 |
Djohaal |
I know, but with the recent microsoft assimilation, this becomes all more important and awesome :) |
22:08 |
friti |
tanath: You are right, i keep misspelling wayland |
22:08 |
jordan4ibanez |
Can I add in menu music for a game mode? |
22:08 |
khonkhortisan |
I welcome wayland. If people must convert to it because it takes over, many things will be done right the first time. |
22:08 |
friti |
jordan4ibanez: If you can code it, you can do it ;-) |
22:08 |
_3SidedSquare |
I think he means a lua binding, friti |
22:08 |
jordan4ibanez |
RealBadAngel: Didn't you add that in? |
22:08 |
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22:09 |
tanath |
so i've only found 1 enemy so far and it's too strong :( |
22:09 |
khonkhortisan |
For example, a program that gets the mouse position from a click will work with any mouse. If instead it asks where "the" mouse is, it won't work. |
22:09 |
sslb |
In light of Microsoft buying Mojang, do you think MineTest will become more popular? |
22:09 |
Djohaal |
ok how do I choose the language for minetest? I don't want to play it in fucking portuguese :p |
22:09 |
khonkhortisan |
Ca va? |
22:09 |
_3SidedSquare |
Isn't it in english by default? |
22:09 |
friti |
sslb: Yes, it already has |
22:09 |
tanath |
sslb, already has |
22:10 |
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22:10 |
Djohaal |
_3SidedSquare: it autodetected my system is in portuguese and herped |
22:10 |
sslb |
ah okay. cool. I've never played minecraft but always wanted to try it out. just now heard about minetest |
22:10 |
_3SidedSquare |
ouch, ok let me see if I can figure it out |
22:10 |
khonkhortisan |
hehe my system is spanish-chinese-english |
22:10 |
tanath |
mt has a long way to go to catch up to mc in most ways. might want to play both |
22:11 |
sslb |
I don't want to buy it >< |
22:11 |
khonkhortisan |
Should I expect an update to automatically install wayland for me in the future? |
22:11 |
RealBadAngel |
jordan4ibanez, i have already chosen some music for minetest |
22:11 |
khonkhortisan |
And does it emulate xorg functions? |
22:11 |
friti |
khonkhortisan: What distro do you use? |
22:11 |
RealBadAngel |
http://incompetech.com/music/royalty-free/index.html?keywords=the+descent |
22:11 |
khonkhortisan |
opensuse tumbleweed |
22:11 |
jordan4ibanez |
RealBadAngel: In a game mode, can you set custom menu music? |
22:12 |
RealBadAngel |
this is canidate for main theme |
22:12 |
tanath |
sslb, notch once said he was ok with file sharing. supported pirate party and the like. after breaking promises and betraying the community that made it & him successful, i wouldn't recommend it anyway. just download it |
22:12 |
_3SidedSquare |
who was the guy that needed to change languages? |
22:12 |
Djohaal |
me |
22:12 |
RealBadAngel |
by now game modes cannot have own music, maybe i will add that feature |
22:12 |
jordan4ibanez |
Do iiiiiiiiiiiiiiiiiiiiit |
22:12 |
_3SidedSquare |
go into minetest/po/minetest.pot |
22:12 |
_3SidedSquare |
tell me what it says |
22:12 |
friti |
khonkhortisan: I do think that OpenSuse will move to Wayland on the next releae, but it has Xorg compatibitly built in, so you should get no breakage |
22:12 |
tanath |
i got a minecraft alpha account. was supposed to be free updates for life, etc. that never happened |
22:13 |
RealBadAngel |
jordan4ibanez, ok, i will |
22:13 |
_3SidedSquare |
should open with a text editor |
22:13 |
khonkhortisan |
I'll have to look into this. |
22:14 |
tanath |
any expansion or anything that came later was to be free to alpha accounts. then came realms which was subscription that even alpha accounts had to pay for |
22:14 |
friti |
khonkhortisan: OpenSuse 13.2 aparrently has Wayland |
22:14 |
khonkhortisan |
nice |
22:14 |
tanath |
alpha accounts became a hot commodity on that understanding. oh well |
22:14 |
Djohaal |
don't have a PO |
22:15 |
Djohaal |
folder |
22:15 |
_3SidedSquare |
hmm, one sec |
22:15 |
_3SidedSquare |
what folders do you have? |
22:16 |
Djohaal |
bin; bultin; cache; client; doc; fonts; games; locale; mods; textures; worlds |
22:16 |
friti |
Djohaal, _3SidedSquare: https://forum.minetest.net/viewtopic.php?id=7028 |
22:18 |
_3SidedSquare |
nice find friti |
22:18 |
friti |
Djohaal: have a look in the locale folder |
22:18 |
Djohaal |
yep |
22:18 |
Djohaal |
I was asking if there was a non-hackish way |
22:18 |
Djohaal |
but that'll do |
22:18 |
friti |
Minetest still has quite a way to go :-) |
22:21 |
Djohaal |
also I noticed the GUI is pretty beta, is that low priority or you guys need a GUI designer? |
22:23 |
friti |
Djohaal: I think that any contribution (including GUI) would be welcome |
22:23 |
_3SidedSquare |
We need an everything designeer :P |
22:25 |
Djohaal |
I could volunteer... possibly |
22:25 |
friti |
Think of it this way. If you build a car from scratch, the last thing on your mind is the paint job. You willwant to have it run first ;-) |
22:26 |
Djohaal |
yeah but the thing is, I'm a doctor who happens to also be a hobbyst 3d artist, but I don't know how code at all and I'd like to help |
22:26 |
Djohaal |
http://djohaal.deviantart.com/ |
22:28 |
Djohaal |
I am a doctor, who. doctor who sounds like.. something else. I have license to practice medicine, he doesn't :p |
22:28 |
bjrohan_ |
Question about mods. I have installed my first mods in .4.10, these mods appear in the launcher, however in the game I am not seeing the. I added more ores, torches and animals. Any suggestions to what I am doing incorrectly |
22:29 |
Warr1024 |
bjrohan_: I think you have to enable them per-world. |
22:29 |
kaeza |
bjrohan_, did you enable them? and then, those mods only work in worlds generated *after* enabling them (or in newly generated parts of old worlds) |
22:29 |
friti |
Djohaal: I think that if you were to design a GUI and if it's implemented in MT, then MT would prolly have one of the sweetest GUIs ever! So go for it!!! |
22:30 |
bjrohan_ |
I did not enable them, how do I do that? If I understand correctly, that to fully use them, I have to start a new world? Otherwise the mods only show up in parts of the world that I have not gone to yet? |
22:30 |
friti |
bjrohan_: In the main menu, click the "Configure" button. You can enable mods there |
22:32 |
Djohaal |
friti: I had something pixel-y and large fonts in similary to minecraft, dunno what the rest of the people feel about this approach |
22:32 |
Warr1024 |
enabling mods won't update existing world if they affect worldgen, but as I understand it there's no prohibition on adding/removing mods on existing worlds. |
22:32 |
bjrohan_ |
Thank you for the help, I enabled all, received an error on start that the more ores wouldn't work, then after start a list of errors on the animal mod. torches worked |
22:32 |
Warr1024 |
if you add a mod to a world, you can start using its stuff as soon as you are able to craft or otherwise obtain the stuff; if you remove a mod, then all the stuff in the world that belonged to that mod will become inert "unknown" items. |
22:33 |
friti |
Djohaal: I am also looking at your art, and Tout Est Bleu reminds me of this album cover: http://www.saoul.org/music/ogg/Terminal_Choice/Khaosgott_(Re-release).jpg |
22:34 |
Djohaal |
oh that stuffi s from my depressive phase some 4 or 5 years ago haah |
22:34 |
friti |
The image in the album cover is obviously from Dante's Inferno, illustrated by Gustave Doré |
22:35 |
friti |
I like how you made all the angels look like cubes ;-) |
22:38 |
friti |
Anyway. if you feel like making the GUI, just do it. I'm sure that if people don;t like it, they will give you feedback soon enough :-) |
22:52 |
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22:57 |
Djohaal |
how is the netcode for minetest processed? |
22:57 |
VanessaE |
what do you mean? |
22:59 |
bjrohan_ |
Is anyone here familiar with the animals modpack? |
22:59 |
Djohaal |
VanessaE: is it assynchronous-deterministic or server-dependant like minecraft and most mmos? |
22:59 |
VanessaE |
er... um |
22:59 |
VanessaE |
sapier could answer that :) |
23:00 |
VanessaE |
he could answer both of those questions ;) |
23:01 |
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23:01 |
_3SidedSquare |
Djohaal: I think it's asycronous |
23:03 |
Djohaal |
because minecraft's system is godawful for people with bad links to the server. I live in brazil and playing in MP is a PITA |
23:05 |
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23:07 |
proller |
mt network system godawful even for local player ;) |
23:08 |
Djohaal |
well it is beta, development issues can be adressed with -relative- ease. software architecture ones not so much |
23:13 |
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23:18 |
parabyte |
sfan5, i see you make a world edit module for minetest |
23:19 |
parabyte |
i had a idea |
23:20 |
parabyte |
Is there a tool to convert minecraft Schematic files to Worldedit for minetest .we files? |
23:20 |
parabyte |
that would be perfectly fine for what i need |
23:20 |
kaeza |
Djohaal, for your own sanity, I (and most of this channel) recommends taking proller's comments with a grain of salt (aka DNFTT) |
23:30 |
tadni |
harrison: As in #reddit-stl's harrison? |
23:36 |
blaise |
anyone here know how many regular rails a cart can travel before it needs a mese powered rail to maintain speed? |
23:36 |
parabyte |
blaise, read the forums |
23:37 |
parabyte |
blaise, and work it out and write into the forum! |
23:37 |
parabyte |
:) |
23:38 |
jordan4ibanez |
Tada https://forum.minetest.net/viewtopic.php?f=9&t=10125 |
23:39 |
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23:39 |
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23:42 |
blaise |
parabyte: https://forum.minetest.net/viewtopic.php?id=2451 it doesn't say |
23:42 |
blaise |
jordan4ibanez: is this for your xp mod? |
23:43 |
jordan4ibanez |
No it's a game mode |
23:43 |
blaise |
oh |
23:44 |
blaise |
jordan4ibanez: I can't seem to get your xp mod to work |
23:44 |
jordan4ibanez |
That mod is really old |
23:44 |
blaise |
did you give up on it? |
23:44 |
jordan4ibanez |
But thank you for reminding me, now I can fully do what I wanted to when I originally made it. |
23:44 |
blaise |
:) |
23:48 |
jordan4ibanez |
I'll include it with the magic mod, and instead of ores dropping xp, magic ores will drop essence orbs, which will be added onto your total essence, which will be used for spell casting and using the wands. |
23:50 |
jordan4ibanez |
But I've got to take a break for now, peace out. |
23:53 |
harrison |
tadni: i fear i am a different harrison, alas |
23:54 |
harrison |
if you wanted the other one, i am not what you are looking for |
23:57 |
tadni |
harrison: I'm pretty sure you guys share the exact same spelling. :^P |