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00:34 |
kaeza |
<offtopic>anybody know a good program for w32 to convert a PNG image sequence to any video format?</offtopic> |
00:37 |
OWNSyouAll |
kaeza, ffmpeg |
00:38 |
kaeza |
hmm |
00:42 |
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00:45 |
VanessaE_ |
back. |
00:58 |
kaeza |
https://mediacru.sh/TJ-eRqS60d2r |
01:00 |
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01:01 |
kaeza |
looks like Blender OS (tm) has that functionality. thanks anyway OWNSyouAll :P |
01:01 |
luizrpgluiz |
hi |
01:02 |
kaeza |
hi |
01:02 |
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01:02 |
kaeza |
bye |
01:09 |
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01:11 |
jordan4ibanez |
Here, this is a stupid mod which makes the player auto jump if there's anything in front of them. I bet someone can do something with this. http://pastie.org/private/znlancrqnftg3ibu1xw5kg |
01:28 |
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02:15 |
Sokomine |
jordan4ibanez: so that you can walk smoothly over a map? even if the height difference is one? that sounds very intresting |
02:16 |
Sokomine |
would be great to have on servers (although lag may be too high for that) |
02:39 |
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02:49 |
blaise |
hey, uhrm |
02:51 |
blaise |
would anyone be willing to work with me to help create a package for the OpenWRT firmware img the wndr3700 (V1) ? |
02:51 |
blaise |
so that the minetest server could be hosted on that device? |
02:54 |
blaise |
also, I noticed that there is no efnet #minetest |
02:55 |
blaise |
I have taken the liberty of creating said channel |
02:56 |
VanessaE_ |
people still use efnet? :P |
02:56 |
VanessaE_ |
next you'll be saying there are still people on undernet and galaxynet also :P |
02:56 |
blaise |
ehm, I don't care for those irc networks |
02:57 |
blaise |
but I started out on the erris free network |
02:57 |
VanessaE_ |
I started out on efnet actually, before the efnet/ircnet split |
02:59 |
blaise |
I figured if I keep this channel with the topic showing the latest version, the irc rules, and the public minetest server list |
02:59 |
VanessaE_ |
good idea |
02:59 |
blaise |
it might spark some interest in those that don't know about its existence |
02:59 |
blaise |
:) |
03:00 |
blaise |
maybe when I get my ducks in a row I can get a shell and host a #minetest bridge bot so the ops here can preform actions on the efnet #minetest |
03:01 |
VanessaE |
it might be enough to have the bot /notice users as they join that channel, telling them to come here |
03:02 |
blaise |
I better limit the channel before I get join/part flooded |
03:02 |
blaise |
XD |
03:02 |
VanessaE |
heh |
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08:26 |
Megaf_ |
Morning all |
08:26 |
Megaf_ |
Hi blaise |
08:31 |
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08:37 |
JamesTait |
Good morning all; happy Monday, and happy International Dot Day! :-D |
08:44 |
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09:02 |
Megaf_ |
Hi JamesTait, morning |
09:02 |
Megaf_ |
People, is there a way that I can be sure that my server is actually using LuaJIT? |
09:08 |
Megaf_ |
VanessaE: Ping |
09:14 |
Megaf_ |
VanessaE: What script do you use to copy all your media files? |
09:16 |
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09:16 |
TriBlade9 |
join #minetest-dev |
09:16 |
TriBlade9 |
... |
09:16 |
TriBlade9 |
Derp |
09:17 |
TriBlade9 |
Anyone here awake? |
09:18 |
meldrian |
hello TriBlade9 |
09:18 |
TriBlade9 |
Hello meldrian :) |
09:19 |
TriBlade9 |
What might you be up to? |
09:19 |
meldrian |
answering questions :) I'am awake |
09:21 |
TriBlade9 |
Ah |
09:21 |
TriBlade9 |
Nice to see someone online, living in China is a bit annoying when everyone else is asleep >_> |
09:22 |
meldrian |
well, it's 11:20 am right now so... I'am awake :) but tired |
09:23 |
TriBlade9 |
Go to sleep if you need to x] |
09:23 |
DusXMT |
TriBlade9: It's early noon over here ;) |
09:24 |
TriBlade9 |
It's 17:24 here :P |
09:24 |
TriBlade9 |
You in the UK/western Europe? |
09:25 |
meldrian |
why's everyone asleep around you @ 17:24? |
09:25 |
Megaf_ |
10:25 here, UTC +1 |
09:26 |
DusXMT |
Pretty close, Central Europe (that's one more hour, UTC+2) |
09:26 |
DusXMT |
TriBlade9: ^^ |
09:26 |
Megaf_ |
Im in Dublin :) |
09:26 |
TriBlade9 |
Ah |
09:27 |
TriBlade9 |
No one's asleep around me (except for old people) |
09:27 |
TriBlade9 |
I just know most of y'alls timezones are sleeping right now :) |
09:27 |
TriBlade9 |
^ That sentence made no sense |
09:27 |
meldrian |
na, western europe's still here |
09:29 |
TriBlade9 |
Yay |
09:29 |
* TriBlade9 |
loves Western Europe now! |
09:29 |
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09:29 |
TriBlade9 |
Hai blaze |
09:29 |
DusXMT |
More like the entire Europe, it's just 13:27 in Ukraine, which is on the east |
09:29 |
Guest76279 |
hi TriBlade9 |
09:29 |
Megaf_ |
In a couple of minutes Id like some help in testing my servers remote media |
09:29 |
Megaf_ |
Hi blaze |
09:29 |
TriBlade9 |
I'd be glad to help Megaf_ |
09:29 |
TriBlade9 |
IP and version? |
09:30 |
TriBlade9 |
Is it 0.4.10-git compatible? |
09:30 |
Megaf_ |
Thanks |
09:30 |
meldrian |
holy moly that means... nearly half of the WORLD might be awake right now?! |
09:30 |
meldrian |
amazing! |
09:30 |
Megaf_ |
TriBlade9: I will use a remote server as media server, so it wont eat my servers uplink everythime someone is joining |
09:31 |
Megaf_ |
TriBlade9: my server is GIT version :) |
09:31 |
Megaf_ |
meldrian: I dont know whats more amazing, the fact that half is awake or the fact that half is asleep |
09:31 |
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09:31 |
TriBlade9 |
Awesome |
09:31 |
blaze |
hi Megaf_ |
09:32 |
* meldrian |
's confused |
09:33 |
TriBlade9 |
Megaf, send the IP when you're ready, I'm recompiling MT right now |
09:33 |
Megaf |
uploading media using a 3G connection my be hard |
09:33 |
TriBlade9 |
Ow |
09:33 |
Megaf |
TriBlade9: I will |
09:33 |
TriBlade9 |
Ofc, 3G in Dublin is probably about the same as Ethernet in Shanghai... At least where I am >_> |
09:34 |
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09:35 |
Megaf |
40 KB/s of upload here |
09:35 |
Megaf |
TriBlade9: well, 3G can be quite fast, but here in my falt is not good at all |
09:36 |
TriBlade9 |
40KB/s is quite good for upload... |
09:36 |
TriBlade9 |
You lucky dog >:U |
09:37 |
Megaf |
TriBlade9: the transfer failed on the last second |
09:39 |
TriBlade9 |
Ow |
09:43 |
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09:46 |
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09:46 |
Megaf |
*****!! |
09:46 |
Megaf |
it fails on the last second! |
09:46 |
TriBlade9 |
Again? |
09:46 |
TriBlade9 |
Ow |
09:46 |
TriBlade9 |
Wow, that really sucks |
09:46 |
Megaf |
Error: Connection timed out |
09:46 |
Megaf |
Error: File transfer failed after transferring 15789266 bytes in 423 seconds |
09:47 |
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09:50 |
TriBlade9 |
asie! |
09:50 |
TriBlade9 |
HI |
09:50 |
TriBlade9 |
Dayum you get around |
09:53 |
TriBlade9 |
Can anyone tell me what makes a MT world feel so.. idk.. dead/boring compared to MC, even when using the same textures? |
09:53 |
asie |
TriBlade9: focus on functionality over user experience |
09:53 |
asie |
because nobody had time to make good UX |
09:53 |
TriBlade9 |
mm |
09:53 |
TriBlade9 |
Like the UI? Dayum that thing is ugly |
09:53 |
TriBlade9 |
And the chat box is atrocious |
09:53 |
asie |
no |
09:53 |
asie |
UX |
09:53 |
asie |
UI is how it looks |
09:53 |
TriBlade9 |
UI is part of the UX |
09:53 |
asie |
UX is how it feels |
09:54 |
asie |
yes it is |
09:54 |
asie |
but it's not the most important |
09:54 |
TriBlade9 |
We know the UX sucks |
09:54 |
asie |
yes |
09:54 |
TriBlade9 |
But what is the most important part? |
09:54 |
asie |
the UX. |
09:54 |
asie |
Always. |
09:54 |
TriBlade9 |
No, I meant the most important part of the UX. Btw, this is the same TriBlade9 from #cauldron :) Nice to see ya |
09:55 |
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09:56 |
TriBlade9 |
There's all kinds of lttle areas that need improvement |
09:59 |
TriBlade9 |
asie, what exactly do you think is missing from the UX? |
10:01 |
Megaf |
thinks like head movement |
10:01 |
Megaf |
when the players looks around |
10:01 |
Megaf |
and smooth player and mobs movement too |
10:01 |
Megaf |
also fonts are terrible |
10:02 |
TriBlade9 |
Aye |
10:02 |
TriBlade9 |
There needs to be some sort of local mod |
10:02 |
TriBlade9 |
Head movement isn't a huge deal |
10:02 |
TriBlade9 |
But boxes around rotating entities seems so strange |
10:02 |
asie |
Yes |
10:02 |
Megaf |
TriBlade9: 2000 files to upload, after that I can turn my server on |
10:03 |
Megaf |
TriBlade9: they are working on this boxes thing, RealBadAngel is actually |
10:04 |
TriBlade9 |
Removing it or making it rotate? If both were added I could practically kiss RBA |
10:04 |
TriBlade9 |
That's my biggest turn-off |
10:04 |
TriBlade9 |
I want to modify player movement as well, but iDK which source file to edit |
10:04 |
TriBlade9 |
Still perusing code |
10:04 |
Megaf |
TriBlade9: minetest_game/mods/default/player.lua |
10:05 |
Megaf |
or something like that |
10:05 |
Megaf |
thats one file to edit |
10:05 |
TriBlade9 |
Okay |
10:05 |
TriBlade9 |
No wonder, I was looking in the C++ |
10:05 |
TriBlade9 |
Wasn't there a mod waaay back by sfan5 or smth that Added minecraft-style signs? |
10:05 |
TriBlade9 |
Like you could type on the sign? |
10:06 |
asie |
yes |
10:06 |
asie |
i have it |
10:06 |
TriBlade9 |
Really? |
10:07 |
TriBlade9 |
I'll look for it then |
10:07 |
TriBlade9 |
I've been away since MT 0.4.6 |
10:07 |
TriBlade9 |
Speaking of new stuff, are nodeboxes animatable yet? x] |
10:09 |
Megaf |
nope |
10:09 |
Megaf |
470 files to go o/ |
10:09 |
TriBlade9 |
Damn |
10:09 |
TriBlade9 |
What about dynamically switching out textures for a node? |
10:09 |
RealBadAngel |
i dont plan to add animation to nodeboxes, its pointless |
10:10 |
RealBadAngel |
for that drawtype mesh is better |
10:10 |
Megaf |
!tell iqualfragile Linux numbers include desktop and android. By sfan5 |
10:10 |
MinetestBot |
Megaf: yeah, yeah |
10:10 |
TriBlade9 |
Waait |
10:10 |
TriBlade9 |
There's a mesh drawtype? |
10:10 |
RealBadAngel |
there will be |
10:10 |
TriBlade9 |
Oh |
10:10 |
TriBlade9 |
ETA? (If I may ask) |
10:11 |
RealBadAngel |
no idea, too much stuff already not finished |
10:11 |
RealBadAngel |
and yes, im working on better selection boxes |
10:11 |
TriBlade9 |
Dayum |
10:11 |
TriBlade9 |
YES |
10:11 |
TriBlade9 |
Rotating with entities? |
10:11 |
RealBadAngel |
https://www.youtube.com/watch?v=ZUeiwNKahWI&feature=youtu.be |
10:11 |
RealBadAngel |
atm theyre workin with nodes only |
10:12 |
TriBlade9 |
YT is blocked ;_; |
10:12 |
TriBlade9 |
#WelcomeToChina |
10:13 |
RealBadAngel |
http://i.imgur.com/7M2QskC.png |
10:13 |
DusXMT |
TriBlade9: Can't you use a proxy or something to avoid the block? |
10:14 |
TriBlade9 |
Nope |
10:14 |
DusXMT |
How come? |
10:14 |
TriBlade9 |
Proxy isn't effective for a JS/flash-heavy site. Dropbox barely works with my proxies |
10:15 |
TriBlade9 |
Ah |
10:15 |
TriBlade9 |
Blue box :O |
10:15 |
TriBlade9 |
I can't tell if I like it or hate it |
10:15 |
TriBlade9 |
But if it's mesh-based, I love you anyways :) |
10:16 |
DusXMT |
TriBlade9: Then get something like youtube-dl (a python script for downloading web videos, and not just youtube ones), route it through a proxy and you should be aboe to download the vids :) (That's how I watch youtube videos, except for the proxy) |
10:16 |
DusXMT |
*able |
10:17 |
DusXMT |
It seems to support HTTP/HTTPS proxy directly even, so you can just pass it as a command line argument |
10:18 |
TriBlade9 |
I'll check it :D |
10:19 |
TriBlade9 |
Sometimes I convert a vid to a mp4 online if I really want to see it |
10:21 |
Megaf |
TriBlade9: you could use a SSH Socksv5 Tunnel |
10:21 |
TriBlade9 |
Yeah... |
10:21 |
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10:21 |
TriBlade9 |
Except they keep blocking me everythime I try that |
10:21 |
TriBlade9 |
It like lasts for a day or two |
10:21 |
TriBlade9 |
Same for a VPN |
10:30 |
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10:35 |
Megaf |
hi PilzAdam |
10:35 |
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Amaz joined #minetest |
10:38 |
Megaf |
hm, what address I have to use for remote_media? /media/ or /media/index.mth? |
10:38 |
Megaf |
RealBadAngel: any idea? |
10:38 |
Megaf |
asie: ? |
10:38 |
asie |
I think /media/ |
10:39 |
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10:39 |
Megaf |
!server Megaf |
10:39 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 548ms |
10:39 |
Megaf |
can someone please try my remote_media? |
10:49 |
Megaf |
seems like its not working 11:48:46: ERROR[CurlFetchThread]: http://minetest.66ghz.com/MEDIA/index.mth not found (Timeout was reached) (response code 200) |
10:52 |
kahrl |
Megaf: looks like your index.mth has an extra "-en " in front of it |
10:52 |
kahrl |
what shell did you execute sfan5's script with? |
10:53 |
Megaf |
kahrl: https://gist.github.com/sfan5/6351560 |
10:53 |
kahrl |
yeah, I know, but what shell? |
10:53 |
kahrl |
there should be no "-en " if you used bash |
10:54 |
Megaf |
ah |
10:54 |
Megaf |
kahrl: OS X shell |
10:54 |
Megaf |
actually, bash |
10:54 |
kahrl |
ok, let me try something |
10:54 |
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10:54 |
* kahrl |
actually has access to an OS X machine at work |
10:55 |
Megaf |
kahrl: no no, I did that on Linux |
10:55 |
Megaf |
Debian |
10:55 |
kahrl |
oh |
10:55 |
kahrl |
are you sure? |
10:55 |
Megaf |
yes |
10:55 |
Megaf |
kahrl: cant I just change that by hand? |
10:56 |
kahrl |
well, yes |
10:56 |
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AnotherBrick joined #minetest |
10:56 |
kahrl |
but I wonder if the script couldn't be made more portable |
10:56 |
kahrl |
if I type "echo -en bla" in OS X I get: -en bla |
10:57 |
kahrl |
if I type "echo -en bla" in Ubuntu (should be the same as Debian, no?) I get: bla |
10:57 |
kahrl |
(the latter with no newline) |
10:57 |
DusXMT |
HOw about using the printf program instead of echo? |
10:57 |
DusXMT |
By default, it evaluates expressions and adds no \n |
10:57 |
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10:58 |
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jp_ joined #minetest |
10:58 |
kahrl |
DusXMT: good idea |
10:59 |
kahrl |
seems to work on OS X, Ubuntu and Gentoo |
11:01 |
kahrl |
ugh, I have no idea why in OS X "help echo" tells you that -neE are options but the actual echo just prints them |
11:03 |
DusXMT |
perhaps there are several different echos? (eg. built in the shell, and a stand-alone program?) |
11:04 |
kahrl |
it should always use the builtin if it exists, right? |
11:04 |
kahrl |
and since "help echo" works I assume the builtin exists |
11:05 |
DusXMT |
I'd think so, unless you force the external program by specifying its path |
11:05 |
kahrl |
it works if I either do /bin/echo -n or run bash (as opposed to sh) and do echo -n |
11:05 |
kahrl |
but help echo in sh still tells me about the options |
11:06 |
DusXMT |
Perhaps help is also an external program? |
11:06 |
kahrl |
I don't think so, "which help" prints nothing |
11:06 |
DusXMT |
You could try something simple like this: alias echo=/bin/echo ; but you'd have to put that at the beginning of each script. |
11:07 |
DusXMT |
or simply: sed 's|echo|/bin/echo|g' -i.bak script.sh |
11:07 |
Megaf |
!server Megaf |
11:07 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 604ms |
11:07 |
kahrl |
or use printf ;) |
11:07 |
DusXMT |
Or :) |
11:07 |
Megaf |
DusXMT: kahrl: can you please try my remote media now? |
11:08 |
kahrl |
Megaf: looks fine in the browser now |
11:08 |
kahrl |
or, actually, no |
11:08 |
kahrl |
there shouldn't be verbatim \x00\x01 in it |
11:08 |
kahrl |
those should be two bytes with values 0 and 1 |
11:09 |
Megaf |
12:08:51: ERROR[CurlFetchThread]: http://minetest.66ghz.com/MEDIA/index.mth not found (Timeout was reached) (response code 200) |
11:09 |
DusXMT |
I wish people used a more defined language than shell... |
11:10 |
Megaf |
kahrl: so, MTHS01 or MTHS 0 1? |
11:10 |
Megaf |
how should it looks like? |
11:10 |
kahrl |
Megaf: just rerun the script, but with printf instead of echo -en |
11:10 |
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11:12 |
Megaf |
kahrl: will I have to reupload everything or just the index? |
11:12 |
kahrl |
just the index |
11:12 |
TriBlade-Away |
Megaf, any progress? |
11:12 |
Megaf |
not really |
11:12 |
TriBlade9 |
:/ |
11:12 |
Megaf |
Im renerating the index now |
11:13 |
Megaf |
lets see what happens |
11:15 |
Megaf |
kahrl: the index looks like this now, MTHS\x00\x01�<T��%^G�:� |
11:16 |
kahrl |
looks wrong |
11:16 |
Megaf |
$ echo $SHELL |
11:16 |
Megaf |
/bin/bash |
11:16 |
kahrl |
strange |
11:18 |
kahrl |
what's the output of printf "MTHS\x00\x01"? |
11:18 |
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11:19 |
Megaf |
$ printf "MTHS\x00\x01" |
11:19 |
Megaf |
MTHSminetestodroid-wheezy:~$ |
11:20 |
kahrl |
idk why it would work outside the script but not inside |
11:21 |
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11:21 |
DusXMT |
Perhaps the script has a #!/bin/sh shebang? |
11:21 |
DusXMT |
instead of bash? |
11:21 |
kahrl |
nah, #!/bin/bash |
11:21 |
kahrl |
at least in sfan5's gist |
11:22 |
kahrl |
Megaf: well if you want you can change it with a hexeditor |
11:23 |
kahrl |
replace the bytes 5C 78 30 30 5C 78 30 31 with 00 01 |
11:24 |
kahrl |
in index.mth I mean, of course |
11:26 |
Megaf |
kahrl: if I do printf "MTHS\x00\x01" > $MEDIADIR/index.mth in the command line |
11:26 |
Megaf |
this goes to index.mth MTHS^@^A |
11:26 |
kahrl |
ah, that's better |
11:27 |
kahrl |
I guess then you can comment out the corresponding line in the script (but keep the one afterwards that writes the hashes) and rerun it |
11:28 |
Megaf |
kahrl: yep, I separated the make index part to a second script |
11:40 |
TriBlade9 |
Got it yet Megaf? |
11:46 |
Megaf |
TriBlade9: not yet, Im having troubles to upload a file |
11:46 |
Megaf |
ftp> put index.mth |
11:46 |
Megaf |
local: index.mth remote: index.mth |
11:46 |
Megaf |
and stays there |
11:46 |
Megaf |
whats wrong with this? |
11:48 |
kahrl |
some inane NAT issue (active vs passive FTP, etc.) probably |
11:48 |
kahrl |
I'd use sftp instead if possible |
11:49 |
Megaf |
not possible, |
11:49 |
Megaf |
Im working around that |
11:49 |
kahrl |
try passive FTP |
11:51 |
Megaf |
This is my last attempt today http://minetest.66ghz.com/MEDIA/index.mth |
11:52 |
Megaf |
I GIVE UP OF THIS SH***! |
11:52 |
Megaf |
12:52:16: ERROR[CurlFetchThread]: http://minetest.66ghz.com/MEDIA/index.mth not found (Timeout was reached) (response code 200) |
11:52 |
kahrl |
well the file itself looks good now |
11:53 |
Megaf |
this things used to work fine before they changed how this works for worse |
11:55 |
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11:55 |
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11:57 |
Megaf |
and if I try another server it givees me this message |
11:57 |
Megaf |
12:56:49: ERROR[CurlFetchThread]: http://minetest.megaf.info/media/index.mth not found (Timeout was reached) (response code 0) |
11:57 |
Megaf |
kahrl: minetest is so fucked up |
11:58 |
Megaf |
I just lost 3 hours for nothing, im out of here |
11:59 |
kahrl |
if I connect to your server, it works |
11:59 |
kahrl |
I have no idea why it doesn't work for you |
12:05 |
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12:06 |
raffahacks |
Hi |
12:08 |
raffahacks |
VanessaE, I tried your creative server :) |
12:16 |
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12:22 |
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12:28 |
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12:28 |
Megaf|Away |
TriBlade9: |
12:28 |
Megaf|Away |
!server Megaf |
12:28 |
MinetestBot |
Megaf|Away: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 256ms |
12:28 |
Megaf|Away |
git it a try please |
12:28 |
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12:29 |
Megaf|Away |
kahrl: I should have reuploaded everything |
12:29 |
Megaf|Away |
13:28:59: INFO[main]: Client: Received media file 0a97348e1691cedda2462a17d65836c85b9e72de "character_91.png" mismatches actual checksum 52a66fb36851d3be2febcf34a7e16f98f66c004f |
12:30 |
TriBlade9 |
Well, this is interesting |
12:30 |
TriBlade9 |
Ready Megaf|Away |
12:30 |
TriBlade9 |
? |
12:31 |
Megaf|Away |
TriBlade9: you will be able to login bu it will take lots of time |
12:31 |
Megaf|Away |
man, Im wasting so much time here. |
12:31 |
TriBlade9 |
I'm logging in |
12:32 |
TriBlade9 |
My connection is terrible at nights though |
12:32 |
TriBlade9 |
If you could wait 'till tomorrow morning, I might actually be able to get on |
12:32 |
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12:32 |
Megaf|Away |
TriBlade9: Im connection for 30 minutes already and still half way to login |
12:32 |
TriBlade9 |
Ah |
12:32 |
TriBlade9 |
Lots and lots of this, 20:32:44: ERROR[CurlFetchThread]: http://minetest.66ghz.com/MEDIA/beds_bed_side_yellow.png not found (HTTP response code said error) (response code 404) |
12:33 |
Megaf|Away |
TriBlade9: yep, I removed all files, Im going to reupload them |
12:33 |
TriBlade9 |
Ow |
12:33 |
TriBlade9 |
Sorry |
12:33 |
TriBlade9 |
Imma have to go in a bit :/ |
12:33 |
TriBlade9 |
Hi casimir :) |
12:33 |
kahrl |
Megaf|Away: looks like you uploaded that file in ascii mode. |
12:33 |
kahrl |
try binary mode |
12:34 |
kahrl |
(another reason to avoid ftp) |
12:35 |
Megaf|Away |
kahrl: I hate ftp too |
12:35 |
Megaf|Away |
is slow and insecure |
12:36 |
Megaf|Away |
kahrl: but I dont have any other option |
12:36 |
kahrl |
did you try it? some hosters don't advertise sftp support but provide it |
12:41 |
Megaf|Away |
let me try |
12:42 |
TriBlade9 |
Test |
12:42 |
TriBlade9 |
Why are you on 3G anyways? |
12:43 |
TriBlade9 |
Why the heck must formspec GUIs always look so ugly and badly codeD? |
12:48 |
Megaf|Away |
TriBlade9: because we are renting a flat and we are staying here for a short period of time |
12:49 |
TriBlade9 |
Ah, alright |
12:49 |
TriBlade9 |
Almost ready? |
12:56 |
Megaf|Away |
kahrl: any idea how do I know if ftp is uploading or not? |
12:56 |
TriBlade9 |
umm |
12:57 |
TriBlade9 |
What FTP client are you using? |
12:58 |
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12:58 |
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12:58 |
TriBlade9 |
Hi adidik :) |
12:58 |
TriBlade9 |
Aaand hi SylvieLorxu |
12:59 |
SylvieLorxu |
Hi? o.o |
13:00 |
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13:01 |
TriBlade9 |
I just like to say hi... |
13:06 |
kahrl |
https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ |
13:08 |
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13:10 |
TriBlade9 |
Are you FFing serious kahrl? |
13:10 |
TriBlade9 |
I just checked mojang.com about 10 mins ago |
13:11 |
TriBlade9 |
Love the way Linux isn't even mentioned in :There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future. |
13:12 |
SylvieLorxu |
At least we have enough clones |
13:12 |
SylvieLorxu |
Minecraft, Freeminer, Terasology, etc. |
13:12 |
SylvieLorxu |
We're not exactly shy on voxel sandbox games :P |
13:12 |
TriBlade9 |
Not enough |
13:12 |
TriBlade9 |
We need a Java clone, with a Rhino/DynJS modding API |
13:13 |
TriBlade9 |
Allowing the mods/scripts to directly access the engine through JavaScript |
13:13 |
TriBlade9 |
>:D |
13:13 |
TriBlade9 |
(I tried to do that a few months ago, failed miserably) |
13:13 |
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13:15 |
TriBlade9 |
asie |
13:15 |
asie |
I know |
13:15 |
asie |
about Minecraft being sold, at least |
13:15 |
TriBlade9 |
You gonna stick with MC now that MS just bought MJ? |
13:15 |
TriBlade9 |
Lots of Abbreviations there |
13:15 |
asie |
TriBlade9: Doubtful. |
13:15 |
asie |
Unless they don't fuck up. |
13:15 |
TriBlade9 |
Same |
13:15 |
TriBlade9 |
Only reason I would stay now is for my server |
13:16 |
TriBlade9 |
And because MT's lighting sucks |
13:16 |
TriBlade9 |
(See https://forum.minetest.net/viewtopic.php?p=154178#p154178) |
13:17 |
kahrl |
mc devs are stealing emoticons from mt devs now :P https://twitter.com/jnkboy |
13:17 |
TriBlade9 |
How? |
13:18 |
TriBlade9 |
Orite |
13:22 |
Megaf|Away |
TriBlade9: Im not sticking with MC now that MS bought MJ, not because of MS buying MJ but only because I like MT the most. |
13:22 |
Megaf|Away |
And because it runs well on LNX |
13:22 |
Megaf|Away |
and on OS X |
13:22 |
Megaf|Away |
more abbreviations for you |
13:23 |
SylvieLorxu |
If I may interject for a moment |
13:23 |
SylvieLorxu |
What you're referring to as LNX is actually GNLNX |
13:23 |
TriBlade9 |
G/LNX |
13:24 |
TriBlade9 |
Unfortunately, GNU is already an abbreviation |
13:24 |
TriBlade9 |
So it must be GNU/LNX |
13:24 |
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13:24 |
TriBlade9 |
Then Wth |
13:27 |
Megaf|Away |
kahrl: Im trying to use a command line one |
13:29 |
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13:33 |
TriBlade9 |
BUT |
13:34 |
TriBlade9 |
Since L in Linux is an abbreviation of Linux, we can just say "L" |
13:34 |
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13:34 |
TriBlade9 |
And since S in Slash is an abbreviation of Slash, we can say GSL |
13:34 |
raffahacks |
Megaf, are you here? |
13:35 |
raffahacks |
!seen Megaf |
13:35 |
MinetestBot |
raffahacks: megaf was last seen at 2014-09-13 21:35:33 UTC on #minetest |
13:35 |
DusXMT |
Fun fact: There's now even an official "GNU" distro, and minetest was already ported to it, so some people can just say "GNU" |
13:36 |
raffahacks |
An official gnu distro? |
13:36 |
DusXMT |
yeah, it's still in the works, but you can find information on gnu.org/s/guix |
13:36 |
TriBlade9 |
Oi |
13:36 |
TriBlade9 |
Why not just state the distro |
13:36 |
TriBlade9 |
Ubuntu 14.04:amd64 |
13:37 |
raffahacks |
Stallman :) |
13:37 |
DusXMT |
That's also an option, what I do most of the time |
13:37 |
raffahacks |
Megaf|away, are you here? |
13:37 |
Megaf|Away |
raffahacks: yep |
13:38 |
raffahacks |
Do you also get some errors when mt for mac is started? |
13:38 |
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13:38 |
Megaf|Away |
raffahacks: yep, it crashes on startup often |
13:39 |
Megaf|Away |
raffahacks: also, mouse movement is not fluid |
13:39 |
Megaf|Away |
it hangs |
13:39 |
raffahacks |
I mean some image not found errors |
13:39 |
nutcase84 |
Well, this is my new Minecraft now that EA bought it. |
13:39 |
raffahacks |
EA or MS? |
13:39 |
DusXMT |
MS |
13:39 |
nutcase84 |
Derp, ms |
13:39 |
nutcase84 |
just woke up. XD |
13:39 |
DusXMT |
If EA bought it, _that_ would be a disaster. |
13:40 |
raffahacks |
Megaf, like cannot load image in chat log |
13:40 |
nutcase84 |
https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ |
13:40 |
DusXMT |
Don't get me wrong, I don't like M$, but EA... that's just a terrible company |
13:40 |
nutcase84 |
agreed |
13:40 |
raffahacks |
Why a disaster? MS is MUCH worse for of |
13:40 |
raffahacks |
Me |
13:41 |
DusXMT |
Theyknow how to make good games bad |
13:41 |
raffahacks |
Well, I'm not a gamer |
13:42 |
DusXMT |
Neither am I, but I used to be, and I remember that some of the MS games I played weren't half as bad. |
13:42 |
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13:42 |
aldobr |
hi all |
13:42 |
raffahacks |
Megaf|away: do you ever get any cannot load image message in chat logs at start? |
13:43 |
Megaf|Away |
raffahacks: that depends on the server |
13:43 |
raffahacks |
Singleplayer |
13:44 |
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13:44 |
raffahacks |
Mega |
13:45 |
raffahacks |
Megaf, I also sometimes notice big lags on multiplayer |
13:45 |
raffahacks |
Do you? |
13:46 |
Megaf |
raffahacks: again, servers issue |
13:47 |
raffahacks |
Ok, thank you |
13:51 |
xnrand |
since microsoft now owns minecraft... is microsoft gonna sue/dmca/whatever minetest just because "screw you we got lawyers"? |
13:51 |
xnrand |
sounds like a thing microsoft would do |
13:52 |
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13:52 |
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13:56 |
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13:56 |
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13:59 |
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13:59 |
kaeza |
oh my, there seems to be an influx of new users lately. MC refugees? :) |
14:00 |
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14:01 |
kaeza |
also, mornings |
14:02 |
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14:02 |
jp__ |
\o |
14:04 |
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14:04 |
parabyte |
is there any way to import a minecraft map into minetest |
14:04 |
sfan5 |
yes |
14:04 |
parabyte |
I have no desire to run minecraft anymore!!! |
14:04 |
parabyte |
sweeeeeet |
14:04 |
sfan5 |
!g import minecraft site:forum.minetest.net |
14:04 |
MinetestBot |
sfan5: https://forum.minetest.net/viewtopic.php?id=572 |
14:04 |
sfan5 |
hm |
14:04 |
sfan5 |
no |
14:05 |
sturryz |
i wish to purchase minetest for 2.5 billion, hook up with me so i can turn it into a cellphone game |
14:05 |
sfan5 |
lemme find the topic |
14:05 |
parabyte |
i know |
14:05 |
jp__ |
parabyte : https://forum.minetest.net/viewtopic.php?f=12&t=6007 |
14:05 |
parabyte |
since the purchase its totally put me off minecraft |
14:05 |
sfan5 |
parabyte: https://forum.minetest.net/viewtopic.php?f=12&t=6007 |
14:05 |
sfan5 |
parabyte: look at this for faster exports and imports: https://forum.minetest.net/viewtopic.php?f=12&t=6007&start=25#p148502 |
14:05 |
parabyte |
okay second question if a minecraft client connects do they get a error message that says please connect via minetest?!? |
14:06 |
sfan5 |
obviously not |
14:06 |
parabyte |
is there a way to implement this? |
14:06 |
parabyte |
i want to configure minetest to run on minecraft port |
14:06 |
sfan5 |
theoretically yes |
14:06 |
sfan5 |
umm |
14:06 |
sfan5 |
that won't work |
14:06 |
sfan5 |
Minetest uses UDP Minecraft uses TCP |
14:06 |
parabyte |
i wont be running a minecraft daemon |
14:07 |
sfan5 |
so you'd need a dummy minecraft server running that tells people to use minetest |
14:07 |
parabyte |
ah |
14:07 |
SylvieLorxu |
Eww, TCP for gaming |
14:07 |
parabyte |
yeah i can handle that |
14:07 |
parabyte |
tcp lol |
14:07 |
SylvieLorxu |
I swear Notch is a terrible dev |
14:07 |
parabyte |
oh god i hate mojang so much |
14:07 |
sfan5 |
parabyte: note for converting: if you want full support for all block types you should install some minetest mods and add the conversions into the file |
14:07 |
parabyte |
i wonder if i can get my membership fee back for my mojang account? |
14:08 |
parabyte |
i will donate to minetest project with that fee |
14:08 |
parabyte |
to prove a point |
14:08 |
sfan5 |
did m$ actually buy mojang yet? |
14:08 |
parabyte |
yes |
14:08 |
parabyte |
they did |
14:08 |
sfan5 |
really? have a link to a news article? |
14:08 |
parabyte |
2.5 billion |
14:08 |
parabyte |
let me look |
14:08 |
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14:08 |
ThatGraemeGuy |
http://www.microsoft.com/en-us/news/press/2014/sept14/09-15news.aspx |
14:08 |
parabyte |
http://www.bbc.co.uk/news/technology-29204518 |
14:08 |
* sfan5 |
reads |
14:09 |
parabyte |
i recommend reading the bbc news for a more unbiased article |
14:09 |
parabyte |
microsoft will try and make things sound better |
14:09 |
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14:09 |
sfan5 |
they always do that |
14:09 |
parabyte |
basically my theory is they will port minecraft to C# |
14:09 |
sturryz |
what does minetest use for rendering? |
14:09 |
parabyte |
ascii |
14:09 |
parabyte |
lol |
14:09 |
sfan5 |
sturryz: Irrlicht, backend selectable: Direct3D 8, D3D 9, OpenGL, some crappy software rendere |
14:10 |
parabyte |
okay i forgot to ask |
14:10 |
parabyte |
when i port my minecraft map will redstone work? |
14:10 |
parabyte |
im guessing its different in minetest |
14:10 |
DusXMT |
parabyte: There already is a C# clone, MC X360 edition |
14:10 |
sfan5 |
!g minetest mod mesecons |
14:10 |
MinetestBot |
sfan5: http://minetest.net/forum/viewtopic.php?id=628 |
14:10 |
sfan5 |
install that mod |
14:10 |
sturryz |
irrlicht is nice, very robust |
14:10 |
sfan5 |
and enable "Mesecons" checkbox when converting |
14:10 |
sfan5 |
but be warned: it does not convert every single thing |
14:10 |
sfan5 |
IIRC |
14:11 |
sfan5 |
conversion table might be a bit outdated |
14:11 |
jp__ |
indeed |
14:11 |
parabyte |
DusXMT,to be truthful the xb360 version of minecraft is better looking and nicer to play then the java version |
14:11 |
parabyte |
i have no problems but since bukkit was taken down it ruined my little server with regular players |
14:11 |
sfan5 |
maybe thats because it's not java :P |
14:12 |
sfan5 |
there still is spigot |
14:12 |
sturryz |
javascript lol |
14:12 |
parabyte |
yeah i know but that is not updated cause the spigot crew just used bukkits code |
14:12 |
sfan5 |
it is |
14:12 |
sfan5 |
they provide patches |
14:12 |
sturryz |
i am pleased much with irrlicht though, very good engine |
14:12 |
DusXMT |
By the way, what language is Minetest written in? (I'll guess C++, but I'm not sure) |
14:12 |
sfan5 |
based on the last official spigot build |
14:12 |
parabyte |
sfan5, im assuming you are a ex bukkit dev? |
14:13 |
parabyte |
everyone left that boat |
14:13 |
parabyte |
lol |
14:13 |
sfan5 |
DusXMT: C/C++ Lua for game content and most mechanics |
14:13 |
sfan5 |
parabyte: me? no |
14:13 |
parabyte |
dev's run for the hills lol |
14:13 |
sfan5 |
I've been here longer |
14:13 |
parabyte |
oh god you guys given a busy evening porting my maps to minetest! |
14:14 |
sfan5 |
another tip: if you want some block from minecraft don't be afraid to try writing a mod |
14:14 |
sfan5 |
it's easy |
14:14 |
parabyte |
actually i know a little C++ |
14:15 |
sfan5 |
mods use Lua btw |
14:15 |
parabyte |
oh bad times lol |
14:15 |
parabyte |
i only know some C++ |
14:15 |
parabyte |
lol |
14:15 |
sturryz |
lua is easy to pick up if you have experience with another language |
14:15 |
sfan5 |
even if not Lua is pretty easy |
14:15 |
sturryz |
it's very coherent |
14:15 |
parabyte |
im the type of guy who uses c shell cause it looks more normal then Bash |
14:16 |
sturryz |
what version of lua does minetest use? |
14:16 |
parabyte |
when i port my game over to minetest |
14:16 |
parabyte |
oh god my server is huge |
14:16 |
parabyte |
minetest can do multimap? |
14:17 |
sfan5 |
partially offtopic: serverlist(servers.minetest.net) stats for the last 10 days: http://meow.minetest.net/tmp/serverlist_stats_2014-09-2014.txt |
14:17 |
sfan5 |
sturryz: 5.1, 5.1 plus some 5.2 additions if you use LuaJIT |
14:17 |
sturryz |
ok |
14:17 |
sfan5 |
multiple maps, not yet |
14:17 |
parabyte |
ah that is a slight issue |
14:17 |
sfan5 |
but you can run multiple server instances |
14:17 |
sfan5 |
they do not use much RAM or CPU when not having any players |
14:18 |
sfan5 |
you can do inter-server chat with the IRC mod |
14:18 |
parabyte |
my minecraft server only has at most 60 players |
14:18 |
parabyte |
im guessing minetest will love that |
14:18 |
kahrl |
you could also stack the maps on top of each other |
14:18 |
sfan5 |
^ |
14:18 |
parabyte |
i had that with bukkit a irc daemon on it that let me keep a eye on things |
14:18 |
parabyte |
stack the maps on top each other! |
14:18 |
parabyte |
lol |
14:18 |
parabyte |
i never knew minetest was that robust |
14:18 |
sfan5 |
you probably don't have an MC map that needs the full 30 000 nodes up and down |
14:19 |
sfan5 |
(and left/right forward/backward too) |
14:21 |
DusXMT |
I'm new here (I haven't even booted the game up yet), is node how a block is called in Minetest, or a collection of blocks? |
14:22 |
sfan5 |
!dev Terminology |
14:22 |
MinetestBot |
"Minetest and its components" - http://dev.minetest.net/Terminology |
14:22 |
sfan5 |
basically yes |
14:22 |
DusXMT |
Thank yooo~ |
14:22 |
sfan5 |
(MC -> MT) block -> node, chunk -> MapBlock |
14:23 |
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14:25 |
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14:27 |
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14:29 |
parabyte |
im reading the forums |
14:29 |
parabyte |
my map i believe is HUGE will that be a issue? |
14:29 |
parabyte |
well my minecraft server tops out at 3gigs big |
14:30 |
sfan5 |
that could be an issue |
14:30 |
sfan5 |
using worldedit[Mintest] (= some text) schematics would be a problem |
14:30 |
sfan5 |
but .mts can hold much more |
14:30 |
sfan5 |
and it's read by C++ not Lua |
14:31 |
parabyte |
if you are curious about my maps i can provide you a url |
14:31 |
* Amaz |
is! |
14:32 |
* sfan5 |
is a cat |
14:32 |
Amaz |
:P |
14:37 |
sfan5 |
asie: "The Minecraft Drama Generator has been bought by Microsoft." :D :D |
14:37 |
asie |
sfan5: They gave me 5 bucks and a Surface Pro. |
14:37 |
sturryz |
lol |
14:37 |
asie |
I can install Linux on one and buy a blank CD for the other. |
14:37 |
sfan5 |
sounds like a good deal |
14:38 |
parabyte |
sfan5, the mcedit filter your work? |
14:38 |
parabyte |
im going to give it a shot :) |
14:38 |
sfan5 |
yes |
14:39 |
parabyte |
my pc has 32 gigs of ram so hopefully it will be able to the dirty |
14:39 |
sfan5 |
that should be enough |
14:40 |
parabyte |
wowzer my main map still loading after 1 minute in mcedit |
14:40 |
parabyte |
mcedit is alright but sure be better if they made it render a little more like native minecraft |
14:41 |
sfan5 |
at least it works |
14:42 |
parabyte |
lol i have no idea how to enable your plugin i need the rtfm |
14:42 |
parabyte |
lol |
14:42 |
sfan5 |
put it into the "filters" folder |
14:42 |
sfan5 |
should work |
14:42 |
parabyte |
i just not familiar with mcedit |
14:42 |
parabyte |
yeah i did |
14:42 |
sfan5 |
do you use the one from the first post or from the last post? |
14:42 |
* parabyte |
looking for export button pmsl |
14:42 |
parabyte |
last post |
14:42 |
sfan5 |
thats the right one |
14:43 |
sfan5 |
export? |
14:43 |
parabyte |
bit like homer simpson where is the any key! |
14:43 |
parabyte |
haha |
14:43 |
sfan5 |
:D |
14:43 |
parabyte |
hmmmmmm |
14:44 |
parabyte |
i wont ask i obviously need the manual |
14:44 |
parabyte |
ill brb |
14:44 |
parabyte |
i have to select an area to export? |
14:44 |
sfan5 |
yes |
14:45 |
blaise |
I wonder if it would be possible to make a mod that introduced the periodic table.. |
14:45 |
parabyte |
how on earth |
14:45 |
blaise |
that would greatly expand the recipes for materials... |
14:45 |
parabyte |
but big map |
14:45 |
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14:45 |
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LemonLake joined #minetest |
14:45 |
LemonLake |
hello |
14:45 |
parabyte |
eAK |
14:45 |
parabyte |
lol |
14:45 |
LemonLake |
im offended |
14:45 |
blaise |
LemonLake: good morning.. :) |
14:45 |
sfan5 |
parabyte: try to select a part of the map for testing |
14:45 |
LemonLake |
blaise: ohayou |
14:46 |
sfan5 |
LemonLake: use SASL or a join delay, we can see your host before your cloak kicks in |
14:46 |
LemonLake |
sfan5: i dont actually care about the cloak but ok |
14:46 |
blaise |
~drewhost86-164-181-82.range86-164.btcentralplus.com |
14:46 |
Amaz |
Why are you offended? |
14:46 |
LemonLake |
besides |
14:46 |
LemonLake |
if one of my brothers joins you see the realhost anyway |
14:46 |
parabyte |
is there any means to export entire map? |
14:47 |
sfan5 |
parabyte: select all of the chunks |
14:47 |
sfan5 |
IIRC there was a shortcut for that |
14:47 |
blaise |
good god |
14:47 |
parabyte |
yes manual time for me |
14:47 |
parabyte |
ill be back here later when i know more about mcedit |
14:47 |
parabyte |
never used the software package |
14:47 |
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14:47 |
LemonLake |
is that better? |
14:47 |
sfan5 |
no |
14:47 |
blaise |
lemonlake is more than 30 hops away from me |
14:47 |
sfan5 |
didn't work |
14:48 |
LemonLake |
* SASL authentication failed |
14:48 |
LemonLake |
hmm |
14:48 |
|
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14:48 |
LemonLake |
wbn |
14:48 |
Amaz |
Yep! |
14:48 |
LemonLake |
good |
14:48 |
LemonLake |
i did initially use a join delay, actually |
14:49 |
LemonLake |
it seems to have broken tho |
14:49 |
Amaz |
(If wbn = What about now) |
14:49 |
LemonLake |
or that was just on my windows... |
14:49 |
blaise |
yeah, freenode got cracked |
14:49 |
LemonLake |
yes amaz, it does |
14:49 |
Amaz |
:D |
14:51 |
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14:53 |
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14:54 |
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14:54 |
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14:55 |
blaise |
good morning everyone |
14:55 |
LemonLake |
"Microsoft acquired Mojang for a smooth 2.5 BILLION dollars." |
14:55 |
blaise |
or evening, or which ever it may be |
14:55 |
LemonLake |
so this happened |
14:55 |
blaise |
LemonLake: we all know |
14:57 |
Amaz |
That's a lot of money. |
15:02 |
parabyte |
sfan5, select all |
15:02 |
parabyte |
then export |
15:02 |
parabyte |
yea? |
15:03 |
sfan5 |
not export but using the filter, correct |
15:03 |
parabyte |
figured it out and its doing it |
15:03 |
parabyte |
woohoo |
15:04 |
sfan5 |
parabyte: it keeps you updated every 0.5% |
15:04 |
sfan5 |
(in the console window) |
15:05 |
parabyte |
compression level |
15:05 |
parabyte |
i guess thats for the image data that makes up the blocks |
15:06 |
sfan5 |
not image data |
15:06 |
sfan5 |
just which node is where |
15:06 |
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15:06 |
parabyte |
what would you set it to |
15:06 |
sfan5 |
the default is pretty ok |
15:06 |
parabyte |
ill leave it b |
15:06 |
sfan5 |
you mean 7 |
15:07 |
sfan5 |
oh |
15:07 |
sfan5 |
nvm |
15:07 |
parabyte |
LOL i may have to leave my pc on for a year |
15:07 |
sfan5 |
what is it doing? |
15:07 |
parabyte |
oh 2 days sorry |
15:07 |
parabyte |
its doing it |
15:07 |
parabyte |
3 days |
15:07 |
parabyte |
lol |
15:07 |
sfan5 |
is there a moving progress bar |
15:07 |
sfan5 |
? |
15:07 |
parabyte |
4 days |
15:07 |
parabyte |
oh how do i stop mcedit recording undo |
15:07 |
sfan5 |
yeah |
15:07 |
parabyte |
i guess there is a man page for that |
15:08 |
sfan5 |
it shouldn't record an undo |
15:08 |
sfan5 |
the map is not going to be modified |
15:08 |
parabyte |
done |
15:08 |
parabyte |
i clicked continue without undo |
15:08 |
parabyte |
ill let you know what happens when mcedit comes back to life |
15:08 |
sfan5 |
look into the console windows |
15:09 |
sfan5 |
it should say something about the progress there |
15:09 |
parabyte |
Creating options for <module 'AddPotionEffect' from '/home/parabyte/Mcedit/mcedit/filters/AddPotionEffect.pyc'> |
15:09 |
parabyte |
Creating options for <module 'tomtsschem' from '/home/parabyte/Mcedit/mcedit/filters/tomtsschem.pyc'> |
15:09 |
parabyte |
Saving file at: /home/parabyte/Mcedit/mcedit/keepercraft.mts |
15:09 |
sfan5 |
^ |
15:09 |
sfan5 |
looks good |
15:09 |
parabyte |
just a HUGE map |
15:09 |
parabyte |
iim brave! |
15:10 |
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15:12 |
sfan5 |
parabyte: it should report some progress in the 15 minutes |
15:13 |
jp__ |
it's impossible or extremely long to convert an entire MC map to MT |
15:13 |
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15:14 |
blaise |
nah |
15:14 |
parabyte |
ill leave it to sit for a while sfan5 |
15:14 |
blaise |
just time consuming |
15:14 |
parabyte |
ill go back to it in a moment |
15:14 |
parabyte |
ls -lah to get some indepth file information reports 0 bytes in my export file so its working hard and top reports that python is working hard |
15:14 |
jp__ |
blaise : just an example : 500x500x500 nodes takes about 8-10 hours to convert |
15:14 |
parabyte |
i have a firth gen i7 |
15:15 |
parabyte |
firth! i meant first |
15:15 |
sfan5 |
jp__: did you use the mts script? |
15:15 |
jp__ |
yes |
15:15 |
sfan5 |
it depends on cpu and HDD access speeds |
15:15 |
jp__ |
much more as any players here |
15:15 |
Amaz |
How will you integrate it with the Minetest mapgen once you've converted it? |
15:15 |
parabyte |
sata but i cant remember what i got under the hood |
15:16 |
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15:16 |
LemonLake |
does anyone made a sublime text plugin for minetest? |
15:16 |
parabyte |
sfan5, i think im asking too much to convert a huge map. -rw-rw-r-- 1 parabyte parabyte 0 Sep 15 16:13 Ikeeper.mts |
15:16 |
* H-H-H |
is loving minetest :) |
15:17 |
LemonLake |
"0 sep" |
15:17 |
parabyte |
0 is the filesize |
15:17 |
LemonLake |
oh |
15:17 |
H-H-H |
is there a way to get back to the surface lol i fell in a big hole now am lost haha |
15:17 |
Calinou |
/teleport 0,20,0 |
15:17 |
sfan5 |
parabyte: it first saves the data in memory because it needs to reorder it |
15:17 |
H-H-H |
ty |
15:17 |
sfan5 |
parabyte: even if you don't need it, this might be interesting: https://forum.minetest.net/viewtopic.php?id=7263 |
15:18 |
parabyte |
everything is interesting ;) |
15:18 |
sfan5 |
:) |
15:19 |
parabyte |
how many hours do you think it be until it starts working? |
15:19 |
parabyte |
im going to leave it b |
15:19 |
parabyte |
do you have a command line only app that takes minecraft map > minetest map |
15:20 |
parabyte |
i could run it on my super duper remote server that i pay too much for |
15:20 |
jp__ |
"sfan5: it depends on cpu and HDD access speeds" -> the CPU/HDD works extremely few during this process (I used a modern computer), it's mainly the MTS converter which is slow |
15:20 |
sfan5 |
not yet |
15:20 |
sfan5 |
like I said try converting e.g. a small area of the map just to test |
15:20 |
parabyte |
i do not understand 3d stuff at all sfan5 my knowledge goes as far as writing simple irc clients and kludging code |
15:21 |
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15:21 |
Billistic_ |
guise. |
15:21 |
Billistic_ |
best day ever for the porject. |
15:21 |
parabyte |
mcedit 1.8 build 788 |
15:21 |
sfan5 |
parabyte: I can try to write a command line app later today |
15:21 |
parabyte |
sfan5, im hardcore i take your plugin for 0 to million ;) |
15:21 |
parabyte |
stress testing! |
15:21 |
parabyte |
lol |
15:22 |
parabyte |
be super lots of minecraft admins porting to minetest would be greatful |
15:22 |
parabyte |
as mcedit is not really a good tool for conversion |
15:22 |
Calinou |
MCEdit is very weird, techniaclly |
15:22 |
Calinou |
slow to render, etc |
15:22 |
parabyte |
for starters it needs a x installation |
15:22 |
sfan5 |
it's not rendering anything while it converts |
15:23 |
Calinou |
casimir, “The single and only reason to run Windows is, you can be sure that every software that is commercially available runs on Windows.â€Â → wrong, many paid-and-proprietary software is only for OS X |
15:23 |
parabyte |
no i know but just be nice to have minetestconverter -I minecraftmap -o minetest.mts |
15:23 |
Calinou |
or even… only for GNU/Linux |
15:23 |
Billistic_ |
may I suggest something about the project? |
15:23 |
Billistic_ |
this is high overview stuff |
15:23 |
sfan5 |
surer |
15:23 |
sfan5 |
sure* |
15:23 |
Billistic_ |
alright, fuck minecraft. |
15:24 |
Calinou |
“The single and only reason to run Windows is, you can be sure that every software that is commercially available runs on Windows.†→ playing it on a phone is quite silly, as Windows Phone is nowhere to be found on tablets |
15:24 |
Billistic_ |
instead of focusing on gameplay |
15:24 |
Billistic_ |
and items |
15:24 |
Calinou |
we don't focus on gameplay too much sadly |
15:24 |
Billistic_ |
good. |
15:24 |
sfan5 |
Calinou: stop destroying stuff pls |
15:24 |
Calinou |
both Minecraft and Minetest don't care much about balance sadly |
15:24 |
Billistic_ |
focus on mmorpg style play |
15:24 |
Billistic_ |
meaning connectivity |
15:25 |
Billistic_ |
so make it so users can connect to worlds like minecraft |
15:25 |
parabyte |
Gameplay could do with work in minetest |
15:25 |
parabyte |
i do agree |
15:25 |
Billistic_ |
and secondly, work on imporing image files that get translated in to pixels |
15:25 |
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15:25 |
parabyte |
Jumping for example is not natural enough |
15:25 |
sfan5 |
importing image files? |
15:25 |
Billistic_ |
yep. |
15:25 |
sfan5 |
can you elaborate? |
15:25 |
Billistic_ |
well instead of a user sitting there and building a pixel perfect image by hand |
15:25 |
Billistic_ |
you could import a png file |
15:26 |
parabyte |
you mean picture frames like in minecraft Billistic_ ? |
15:26 |
sfan5 |
isn't there a mod for that? |
15:26 |
Billistic_ |
I'm thinking mine test could be more like activeworlds |
15:26 |
Billistic_ |
and a block=a pixel. |
15:26 |
parabyte |
Billistic_, there is plugins to change game behaviour |
15:26 |
parabyte |
minetest = vanilla minetest |
15:26 |
sfan5 |
and anyone can write a subgame that focuses on any aspect they want |
15:27 |
Xack |
hey Calinou :) |
15:27 |
sfan5 |
subgame = something like e.g. FTB |
15:27 |
Billistic_ |
have you guys read snowcrash? |
15:27 |
kaeza |
Billistic_, https://forum.minetest.net/viewtopic.php?id=6751 |
15:27 |
kruug |
Minetest v0.4.10, what was the release date on this? Basically, how active is the game/community? |
15:27 |
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15:28 |
sfan5 |
kruug: 7. July |
15:28 |
Billistic_ |
I'm thinking mine test could morph more in to activeworlds/Snow Crash/sketch up |
15:28 |
tadni |
Welp, I officially fully separate myself from Minecraft. |
15:28 |
Calinou |
hi Xack |
15:28 |
parabyte |
tadni, me too |
15:28 |
parabyte |
and i run a fully blown minecraft server |
15:28 |
Billistic_ |
tadni, it's done son. |
15:28 |
parabyte |
currently in the process of converting maps |
15:29 |
parabyte |
thanks to sfan5 code ;) |
15:29 |
sfan5 |
kruug: depending on what activity means to you this might shed some light on it: http://meow.minetest.net/tmp/serverlist_stats_2014-09-2014.txt |
15:29 |
tadni |
I'm hoping that the modding community comes over to minetest in mass. |
15:29 |
* grondilu |
wonders if we'll see good C++ developpers turning into minetest after Mojang's acquisition. |
15:29 |
sfan5 |
oh god so many people from MC... |
15:29 |
Billistic_ |
but anyway, minecraft in a way made 3D modeling simple for anyone |
15:29 |
sfan5 |
we already have that, Billistic_ |
15:29 |
kruug |
sfan5: yeah, that's pretty much a good sign :) |
15:29 |
VanessaE |
sfan5: I warned. :)_ |
15:30 |
kruug |
there's iOS/Android versions of Minetest? |
15:30 |
sfan5 |
Android official one |
15:30 |
* VanessaE |
<----- You heard it here first, folks. |
15:30 |
kruug |
or are those just browser stats? |
15:30 |
Sokomine |
kruug: pretty active. most people here use the current git version and compile that for themshelves |
15:30 |
sfan5 |
iOS only an inofficial one thats probably illegal |
15:30 |
Billistic_ |
sfan, if you guys already have a snow crash 3d world where you can program stuff right in to it then why aren't we chatting on it right now? |
15:30 |
kruug |
schweet |
15:30 |
sfan5 |
kruug: nope, not just browser |
15:30 |
sfan5 |
Billistic_: one sec |
15:30 |
Billistic_ |
melt my face sfan5 |
15:31 |
Sokomine |
hm, if you come from minecraft, be aware that both games share a lot of similarities, but are not equal. that might make it more difficult for some poeple to switch over - because some small things they're used do will then be slightly diffrent |
15:31 |
VanessaE |
Billistic_: chatting over IRC is far more efficient than any in-game chat system could ever hope to be :) |
15:32 |
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15:32 |
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15:32 |
Sokomine |
what is a snow crash 3d world? |
15:32 |
sfan5 |
Billistic_: you mean this? https://forum.minetest.net/viewtopic.php?f=3&t=9923&p=151531#p151487 |
15:32 |
VanessaE |
Billistic_: besides, we have an in-game networked chat module available (which, fittingly, uses IRC as the network) |
15:33 |
* grondilu |
had no idea the chat module was using IRC. |
15:33 |
Sokomine |
grondilu: there's a mod that connects the ingame chat to irc |
15:33 |
Billistic_ |
Van, I disagree. |
15:33 |
VanessaE |
grondilu: the in-game chat doesn't, by default. there is a mod that can do it. IRC mod. |
15:33 |
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15:33 |
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15:33 |
grondilu |
ok |
15:33 |
Sokomine |
most of that irc chatting happens on the inchra network, where several servers share one channel |
15:34 |
Calinou |
having to Alt-Tab all the time is annoying |
15:34 |
Billistic_ |
hey sfan5, no I mean more like Canoma by metacreations |
15:34 |
Calinou |
the in-game chat should just be improved |
15:34 |
VanessaE |
Billistic_: what is an in-game chat but public discourse with some kind of tab- or tree-based private messaging? |
15:34 |
Calinou |
history, colours… |
15:34 |
Billistic_ |
calinou, play GuildWars 3 |
15:34 |
VanessaE |
Calinou: agreed |
15:34 |
sfan5 |
"Canoma is Mac/Win software that allows fast creation of photorealistic 3D models from one or more photographs." |
15:34 |
Billistic_ |
chat is in the corner all the time |
15:34 |
sfan5 |
thats something entirely different |
15:34 |
Billistic_ |
I know |
15:35 |
Calinou |
<19Sokomine> most of that irc chatting happens on the inchra network, where several servers share one channel |
15:35 |
Calinou |
this is quite insane |
15:35 |
Billistic_ |
https://www.youtube.com/watch?v=Dzfbu9NRXws |
15:35 |
sfan5 |
!title |
15:35 |
MinetestBot |
sfan5: CANOMA TEST#8 「飛ã³å‡ºã™çµµç”»ã€ - YouTube |
15:35 |
Billistic_ |
that's way old tech too |
15:35 |
Calinou |
each high-traffic server should have its own channel |
15:36 |
Billistic_ |
but basically in the software, if I wanted to build a building I should be able to import a photo of a building |
15:36 |
Billistic_ |
there might be a builder interface and then a living/playing in the world interface |
15:37 |
VanessaE |
Billistic_: that would be immensely complex |
15:37 |
sfan5 |
^ |
15:37 |
Billistic_ |
think long term project goal |
15:37 |
VanessaE |
I could see importing a blender model and 'rasterizing' it |
15:37 |
VanessaE |
turning that model into cubes etc |
15:37 |
VanessaE |
maybe |
15:37 |
VanessaE |
but from a photo? |
15:37 |
Billistic_ |
why not just be able to import a flat image and then treat any import as a group |
15:38 |
VanessaE |
that's way out of scope for a voxel sandbox game |
15:38 |
Billistic_ |
that's what I started saying when I got here |
15:38 |
Billistic_ |
get away from just being a game |
15:38 |
Sokomine |
calinou: why? it's very practical. i can be on irc even when i don't have time to join a server. and notice thanks to highlighting when someone mentions my name |
15:38 |
Billistic_ |
that's what microsoft is going to do to it, leave it be a simple game |
15:38 |
Calinou |
join several channels? |
15:38 |
Billistic_ |
they don't want to do what I'm talking about |
15:38 |
Calinou |
because right now, chat of several servers gets mixed up :/ |
15:39 |
Sokomine |
doesn't mean that the ingame chat can't or shouldn't be improved though. but the standalone irc has its advantages |
15:39 |
Calinou |
which makes it hard to read backlog |
15:39 |
VanessaE |
Billistic_: thing is, it's *supposed* to be a game |
15:39 |
Calinou |
the only use is communication between servers |
15:39 |
Sokomine |
hm, yes, it's getting a bit crowdedon that channel. seperate channels for larger servers would be good |
15:39 |
Billistic_ |
Van, so? |
15:39 |
Billistic_ |
we pivoted |
15:40 |
twoelk |
several channals for chatty servers ;-) |
15:40 |
Calinou |
Minecraft is far from a simple g ame |
15:40 |
VanessaE |
Billistic_: it being Minetest. I'm not so sure that your idea, while doable, is within the scope of this project. |
15:40 |
kaeza |
Calinou, this helps a bit: https://gist.github.com/kaeza/9859954 |
15:40 |
Billistic_ |
started off as a game, ends up being the system everyone uses the internet through |
15:40 |
Calinou |
you need several weeks to figure out the whole gameplay |
15:40 |
Sokomine |
billistic: hmmm. i'm afraid that won't work well anyway. real buildings can be an inspiration, but...a 1:1 copy is seldom possible. most real buildings have the tendency not to fit into a grid with 1 m sides. even with nodeboxes there are limits |
15:41 |
VanessaE |
Billistic_: indeed, there are many real-world buildings that have made it into Minetest, https://forum.minetest.net/viewtopic.php?f=12&t=9496 |
15:41 |
Billistic_ |
sokomine, maybe think in scale then |
15:42 |
VanessaE |
most of those buildings, ironically, are from MC |
15:42 |
Billistic_ |
there's a dpi limit on the game to start |
15:42 |
twoelk |
inchranet is usefull though for centralized moderation of several servers. It is way easier to find a moderater there. someone is always online |
15:42 |
VanessaE |
(and are all X-flipped because of an importer bug) |
15:42 |
Billistic_ |
1=pixel=a foot |
15:42 |
Billistic_ |
there'd have to be a bit of math done, but maybe you can only import images that are 1000x1000 72 dpi |
15:43 |
VanessaE |
and there IS an image import mod but it just draws pixel art |
15:43 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=6751 |
15:44 |
VanessaE |
(obviously false-color in those tests; "real" colors can be done) |
15:44 |
Billistic_ |
ah |
15:45 |
Billistic_ |
so I mean is that sort of the limit that's faced right now |
15:45 |
Sokomine |
billistic_: i'm afraid it requires human intervention and creativity to turn a picture into a building in mc/mt from a picture. a model might be slightly diffrent...if it's 3d already, it could perhaps to some degree be imported and then fine-tuned by the players |
15:45 |
Billistic_ |
that the pixel art can't be true color? |
15:45 |
VanessaE |
Billistic_: naw, that's just a bit of laziness is all |
15:45 |
Billistic_ |
Soko, that's cool, but someones I feel like it'd be easier to import something as a starting porint |
15:45 |
parabyte |
sfan5, that plugin not spitting out any data for an entire map |
15:45 |
Billistic_ |
point |
15:45 |
parabyte |
okay i will select a small region and try it |
15:45 |
VanessaE |
kaeza just didn't plug in the right values into his conversion tables to handle the images that were given |
15:46 |
VanessaE |
Billistic_: as you can see, what you want IS possible, it's just that no one has really spent much effort on it because no one's really wanted it I guess |
15:46 |
parabyte |
sfan5, okay it crashed |
15:46 |
VanessaE |
Billistic_: also, there's been talk of making an image-to-terrain importer as well. e.g. image colors = terrain type, brightness = height, that sort of thing |
15:47 |
parabyte |
sfan5, http://pastebin.com/nGW657p9 |
15:47 |
Sokomine |
billistic_: hm, i can imagine that it might be helpful for complex, huge buildings. similar as setting up the basic structure with worldedit commands |
15:47 |
kaeza |
Billistic_, it's configurable. you could make a better image if you can take the time to sample the colors from VanessaE's unifieddyes and create a palette :P |
15:47 |
parabyte |
this system only has 12 gigs of ram my other workstation has 32 gigs |
15:47 |
LemonLake |
nbe 0.7 is looking really nice |
15:47 |
Billistic_ |
Soko, yeah I mena some skyscrapers are kinda repetitive... |
15:47 |
Billistic_ |
what's up with my typing today! |
15:48 |
kaeza |
it's tyop day! |
15:48 |
VanessaE |
see? laziness ;-) *pokes kaeza* |
15:48 |
* kaeza |
is not here |
15:48 |
tadni |
parabyte: /only/ |
15:48 |
VanessaE |
sure you are :D |
15:49 |
tadni |
MY highested spec'd computer has 8gb of ram. |
15:49 |
Sokomine |
that's right. and with skyscrapers, nobody does the inside :-( they usually look pretty impressive but are hollow on the inside - or, at max, have floors and a staircase |
15:49 |
parabyte |
i love ram |
15:49 |
tadni |
parabyte: I prefer goad. |
15:49 |
VanessaE |
Billistic_: minetest is highly programmable in its modding language (Lua). it's mostly a matter of *want* rather than capability. almost anything can be done with some effort, especially if you're not too concerned about speed. |
15:49 |
tadni |
goat* |
15:49 |
Billistic_ |
it'd also be helpful for things like putting grafitti on streets and stuff |
15:49 |
VanessaE |
(speed, after all Lua is meant to be an interpreted language, even with LuaJIT) |
15:50 |
Billistic_ |
well I'm not much of a programmer |
15:50 |
Billistic_ |
so that's why I'm throwing my 2 cents out here |
15:50 |
kaeza |
Billistic_, decals? easily doable. look at signs_lib for inspiration |
15:50 |
VanessaE |
Billistic_: Lua is easy to learn :) |
15:50 |
jp__ |
LemonLake : you have a link for NBE 0.7 ? |
15:51 |
LemonLake |
jp__, https://github.com/rubenwardy/NodeBoxEditor |
15:51 |
Sokomine |
that's bad. on the other hand - programming mods for minetest isn't necessarily difficult. it depends on what you want to do. creating a 3d building from a flat picture would certainly a very big challenge :-) other things are trivial by comparison |
15:51 |
Billistic_ |
yeah for real. |
15:51 |
kaeza |
in MT, anything's possible. if it does not work at first, apply more hack |
15:51 |
VanessaE |
Billistic_: also re: decals, look at streets mod too. |
15:52 |
LemonLake |
kaeza: +1 |
15:52 |
jp__ |
LemonLake, thanks but confused with versionning |
15:52 |
LemonLake |
jp__: how so? |
15:52 |
jp__ |
I thought that NBE was in 0.6.x |
15:52 |
LemonLake |
so did I |
15:52 |
LemonLake |
but it's now updated |
15:52 |
Sokomine |
there are limits :-) it's still a computer program, running on a turing machine |
15:58 |
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Megaf joined #minetest |
16:05 |
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stroEkris joined #minetest |
16:16 |
LemonLake |
So I added fertilizer to the worldgen |
16:17 |
LemonLake |
https://cdn.mediacru.sh/UZz-o9b4VyYQ.png |
16:17 |
LemonLake |
ya think it generates a little too much? |
16:18 |
|
ElectronLibre joined #minetest |
16:23 |
|
Calinou joined #minetest |
16:30 |
|
Boto joined #minetest |
16:31 |
Boto |
Hi, can minetest be run in raspberry pi? |
16:31 |
sfan5 |
probably |
16:32 |
Boto |
:) |
16:32 |
proller |
try compile and run irrlicht demos |
16:32 |
Mikaela |
minetest is in Raspbian repositories. |
16:32 |
ElectronLibre |
With enough memory, a screen, a mouse and a keyboard, yes. |
16:33 |
proller |
0.1 fps ~= yes |
16:33 |
proller |
!= |
16:33 |
stroEkris |
lol |
16:33 |
Boto |
Thanks for your aswers |
16:33 |
ElectronLibre |
~= in lua, != in C. |
16:34 |
LemonLake |
yes it can |
16:34 |
proller |
freeminer on odroid take 10-20fps, but it have 4 cores ang 2g ram |
16:35 |
proller |
odroid 15x faster than pi |
16:35 |
|
asie joined #minetest |
16:35 |
twoelk |
LemonLake: what does the pic show? fertelizer laying around? or a now green desert? |
16:39 |
|
parabyte joined #minetest |
16:39 |
parabyte |
sfan5, your plugin wont extract the map |
16:39 |
sfan5 |
did it work with a small part of the map? |
16:40 |
parabyte |
yes |
16:40 |
parabyte |
fails with that pastebin with whole map |
16:40 |
parabyte |
i got to grips with mcedit now |
16:40 |
sfan5 |
it says "KeyboardInterrupt" |
16:40 |
parabyte |
yeah i stopped it |
16:41 |
parabyte |
ctrl c |
16:41 |
parabyte |
all those errors indicate a problem to me |
16:41 |
sfan5 |
those are not errors |
16:41 |
sfan5 |
it's just where the progras was at the time you stopped it |
16:41 |
sfan5 |
one sec |
16:42 |
parabyte |
oh ill restart it |
16:42 |
sfan5 |
not yet |
16:42 |
* ElectronLibre |
thinks that a try: except KeyboardInterrupt is useful. |
16:42 |
sfan5 |
uh no |
16:43 |
sfan5 |
parabyte: replace "print_pc_interval = numnodes * 0.005" by "print_pc_interval = 2500" |
16:43 |
sfan5 |
then try again |
16:43 |
parabyte |
oh okay ill fire up vi |
16:43 |
|
roboman2444 joined #minetest |
16:45 |
ElectronLibre |
sfan5 : I use a try: except KeyboardInterrupt only in a very long while, to disable someone to break it thinking the program is buggy. But try: except is useful sometimes :D. |
16:45 |
parabyte |
I have used unices a very long time ctrl C is my natural reaction |
16:45 |
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westyvw_ joined #minetest |
16:46 |
Boto |
thanks |
16:46 |
parabyte |
sfan5, ill let you know what happens in a mo changes have been made |
16:46 |
Calinou |
<Boto> Hi, can minetest be run in raspberry pi? |
16:46 |
Calinou |
server-onyl |
16:46 |
Calinou |
client is too slow, unless you're fine with a slideshow |
16:47 |
Calinou |
use https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
16:48 |
twoelk |
parabyte: I onced exported a 640*640*100 map with 4 gb of ram it took four hours and I only noticed when it finished when the resulting map schematic file was not growing anymore |
16:48 |
|
hoodedice joined #minetest |
16:49 |
sfan5 |
twoelk: a big part of the time is spent with de-compressing some data and compressing it again |
16:49 |
sfan5 |
the .mts format is kinda bad for writing it in real-time |
16:50 |
parabyte |
sfan5, okay now its doing something console reporting a progress in percent that is weird in itself 3000.0% |
16:50 |
hoodedice |
Hi MT Community |
16:50 |
parabyte |
lol |
16:50 |
parabyte |
but its working now |
16:50 |
twoelk |
just saying, wait and wait and wait |
16:50 |
sfan5 |
parabyte: 3000.0% o.o |
16:50 |
parabyte |
lol |
16:50 |
parabyte |
i need to read your source work out what your variables mean |
16:50 |
twoelk |
importing into Minetest can be the greater challange |
16:51 |
twoelk |
lua seems to have a limited amount of memory it can use |
16:51 |
parabyte |
sfan5, 17500.0% done |
16:51 |
parabyte |
lol |
16:52 |
sfan5 |
sounds good :P |
16:52 |
LemonLake |
twoelk: fertilizer laying around |
16:52 |
|
Blorph joined #minetest |
16:52 |
twoelk |
NYC and Pripyat map were done in slices and stitched togeter ingame |
16:53 |
Blorph |
Hello |
16:53 |
twoelk |
+h |
16:53 |
sfan5 |
hello |
16:53 |
ElectronLibre |
Hello Blorph . |
16:53 |
Blorph |
Hey |
16:53 |
sfan5 |
parabyte: looking at it right now; btw: in which intervals does the percent update? |
16:53 |
twoelk |
LemonLake: aha? |
16:55 |
sfan5 |
parabyte: the only explanation for that is that box.maxz is smaller than box.minz |
16:55 |
LemonLake |
twoelk: https://cdn.mediacru.sh/lI4Dr_pcg-Lx.png |
16:55 |
LemonLake |
aha im so immature |
16:56 |
|
rubenwardy joined #minetest |
16:56 |
MinetestBot |
rubenwardy: 09-12 17:38 UTC <Krock> impressive images :) |
16:56 |
rubenwardy |
Hi all! |
16:56 |
LemonLake |
rubenwardy: nbe 0.7 is awesome |
16:56 |
Blorph |
Looks like a mole-mound. |
16:56 |
LemonLake |
hm |
16:56 |
|
realtinymonster joined #minetest |
16:56 |
LemonLake |
maybe i need to use a diff texture then |
16:57 |
realtinymonster |
yo, LemonLake and OldCoder! |
16:57 |
Blorph |
Minetest maybe over run with new people soon.. |
16:57 |
twoelk |
LemonLake: there was molehills somewhere |
16:57 |
LemonLake |
realtinymonster: ã“ã‚“ã«ã¡ã¯ |
16:57 |
rubenwardy |
Thanks XD |
16:57 |
LemonLake |
Blorph: true that |
16:57 |
OldCoder |
realtinymonster, Hi |
16:57 |
LemonLake |
Blorph: let's make it good |
16:58 |
realtinymonster |
OldCoder: I hear you'd like to talk? |
16:58 |
Blorph |
Lot’s of the big MC modders are coming, and might take it over.. |
16:58 |
LemonLake |
really? |
16:58 |
NakedFury |
it would be awesome if that happened |
16:58 |
Blorph |
Not really a bad thing, as long as they add good stuff, and not redo it. |
16:58 |
LemonLake |
i find it hard to believe that the big mc modders would like to switch to a laggy limietd lua api but hey what do i know |
16:59 |
realtinymonster |
Asie did |
16:59 |
LemonLake |
true |
16:59 |
realtinymonster |
right asie? |
16:59 |
asie |
yes |
16:59 |
asie |
the problem is |
16:59 |
realtinymonster |
probably afk |
16:59 |
realtinymonster |
ah |
16:59 |
asie |
it might be laggy |
16:59 |
asie |
it might be limited |
16:59 |
Blorph |
Indeed. |
16:59 |
asie |
but it is portable |
16:59 |
LemonLake |
yep |
16:59 |
realtinymonster |
yes |
16:59 |
asie |
it is friendly |
16:59 |
asie |
and it is really nice to use |
16:59 |
asie |
a joy, compared to Forge |
16:59 |
LemonLake |
my only real concern is the community |
16:59 |
realtinymonster |
aye |
16:59 |
LemonLake |
we're all aware of the type of people minecrafters can be |
16:59 |
asie |
yes |
16:59 |
asie |
but hey |
16:59 |
asie |
they will need to adapt |
16:59 |
LemonLake |
they better |
17:00 |
LemonLake |
they will not ruin this community |
17:00 |
asie |
they can't |
17:00 |
realtinymonster |
you guys say this as if minecraft is doomed |
17:00 |
asie |
the reason minecraft's sucked so much is because of its original culture |
17:00 |
Amaz |
+LemonLake |
17:00 |
LemonLake |
it's not |
17:00 |
asie |
eloraam, sengir, etc. |
17:00 |
LemonLake |
its just a lot of people no longer give a shit about it |
17:00 |
LemonLake |
welcome to microsoft |
17:00 |
asie |
for many the ms thing is just an excuse to leave |
17:00 |
asie |
like me |
17:00 |
realtinymonster |
cause fucking M$ |
17:00 |
LemonLake |
yep |
17:00 |
Tiktalik |
sooooooo |
17:01 |
Tiktalik |
realtinymonster, mojang is probably doomed |
17:01 |
LemonLake |
asie, im checking out your stuff from mc |
17:01 |
LemonLake |
its pretty cool |
17:01 |
asie |
http://mc.shinonome.ch/ |
17:01 |
LemonLake |
yeah im on that |
17:01 |
DusXMT |
It's kind of interesting that I came in the day of the M$ even for unrelated reasons |
17:01 |
LemonLake |
DusXMT: Fair enough :p |
17:01 |
parabyte |
sfan5, lol 643234.0% complete |
17:01 |
parabyte |
LOL |
17:01 |
* DusXMT |
found out about it as it was packaged to Guix |
17:01 |
ElectronLibre |
What is going on? Microsoft has finally bought MC? |
17:01 |
LemonLake |
ElectronLibre: yep, for 2.5bl |
17:02 |
realtinymonster |
yep |
17:02 |
ElectronLibre |
O_O |
17:02 |
LemonLake |
i don't think it's gonna be that bad to be honest |
17:02 |
ElectronLibre |
Mojang is doomed. |
17:02 |
LemonLake |
because most people will flock before they can do anything |
17:02 |
LemonLake |
:3 |
17:02 |
asie |
Mojang /is/ doomed. |
17:02 |
realtinymonster |
I think all M$ cares about is people using its products |
17:02 |
asie |
Mojang is now Microsoft Gaming |
17:02 |
Blorph |
Because Notch was afraid of going a bit crazy.. |
17:02 |
LemonLake |
that's why notch left ages ago |
17:02 |
parabyte |
sfan5, 100.0 intervals |
17:02 |
Blorph |
http://notch.net/2014/09/im-leaving-mojang/ |
17:02 |
LemonLake |
he couldn't take the pressure of owning mc when working on his own crap |
17:02 |
sfan5 |
hm |
17:03 |
parabyte |
come on guys mojang owner wanted the 1.5 billion |
17:03 |
NakedFury |
but notch hasnt done anything at all since Minecraft |
17:03 |
NakedFury |
what pressure is there? |
17:03 |
parabyte |
lol it was not the pressure it was the big 1.5 billion |
17:03 |
LemonLake |
he hasnt done anything BECAUSE minecraft |
17:03 |
NakedFury |
everything he started he dropped |
17:03 |
LemonLake |
because of minecraft, essentially |
17:03 |
* ElectronLibre |
is afraid by the idea he could see a day C:ProgramFiles(x86)WindowsGamesMojangMinecraft |
17:04 |
realtinymonster |
lol |
17:04 |
DusXMT |
It's quite possible |
17:04 |
LemonLake |
windows live integration |
17:04 |
LemonLake |
'nuff said |
17:04 |
Tiktalik |
parabyte: 2.5, actually |
17:04 |
|
Blorph left #minetest |
17:04 |
realtinymonster |
they'll make it expensive as shit I bet |
17:04 |
ElectronLibre |
2.5 Billion Oo? This is too much xD... |
17:04 |
parabyte |
yeah but he had a share in the company |
17:04 |
LemonLake |
$50 for base game |
17:05 |
LemonLake |
$60 for the nether dlc |
17:05 |
DusXMT |
lol |
17:05 |
LemonLake |
$20/month for multiplayer |
17:05 |
realtinymonster |
haha |
17:05 |
LemonLake |
$200 to have a server |
17:05 |
LemonLake |
$10 for enchantments |
17:05 |
ElectronLibre |
Ho my... |
17:05 |
LemonLake |
$0.20 per skin |
17:06 |
LemonLake |
+updates only on xbox one |
17:06 |
VanessaE |
I could just see that. |
17:06 |
ElectronLibre |
Who will pay for this...? |
17:06 |
LemonLake |
the parents of many children |
17:06 |
ElectronLibre |
It's too expensive... |
17:06 |
VanessaE |
note to self: start charging for Home Decor updates. ;) |
17:06 |
Calinou |
<asie> Mojang is now Microsoft Gaming |
17:06 |
|
Krock joined #minetest |
17:06 |
LemonLake |
VanessaE: hehe |
17:06 |
Calinou |
“Microsoft Gaming†is already a thing |
17:06 |
Krock |
ello. |
17:06 |
ElectronLibre |
Hello Krock. |
17:06 |
* Krock |
meows |
17:06 |
LemonLake |
Krock: you missed literal shit in worldgen |
17:07 |
LemonLake |
https://cdn.mediacru.sh/lI4Dr_pcg-Lx.png |
17:07 |
Krock |
LemonLake, wut? |
17:07 |
LemonLake |
this is gonna be used in the sapling treatment plant |
17:07 |
Krock |
wait. browser needs to start first |
17:08 |
Krock |
LemonLake, poop? |
17:08 |
jp__ |
note to self : start elaborating a contract with VanessaE :P |
17:08 |
LemonLake |
fertilizer |
17:08 |
LemonLake |
but essentially poop, yes |
17:08 |
VanessaE |
jp__: heh |
17:09 |
Krock |
LemonLake, I would prefer "flat" fertilizer, like the seeds in the new MTG farming mod |
17:09 |
LemonLake |
flat? |
17:10 |
Krock |
like... lilypads |
17:10 |
LemonLake |
interesting |
17:11 |
LemonLake |
i could make it random |
17:11 |
jin_xi |
have cows place it |
17:11 |
LemonLake |
so sometimes it spawns flat fertilizer more frequently |
17:11 |
* ElectronLibre |
is shocked by seeing "2.5 billions of dollards" and "MC" in the same sentence... He has got to sleep... |
17:11 |
LemonLake |
jin_xi: i was thinking of doing that too, however not everyone plays with mobs |
17:11 |
jin_xi |
spawn random shit for those without mobs, because shit happens |
17:12 |
LemonLake |
maybe |
17:12 |
OldCoder |
realtinymonster, are you the Moontest person? |
17:12 |
jin_xi |
no mobs just ghostly feces appearing out of thin air |
17:12 |
realtinymonster |
yep |
17:12 |
OldCoder |
realtinymonster, What is the status of Moontest? |
17:12 |
LemonLake |
what is the main used mob mod? |
17:13 |
realtinymonster |
about done with the base, then comes improvement |
17:13 |
OldCoder |
Let me know when you feel it's ready for review |
17:13 |
realtinymonster |
ok, I will |
17:13 |
OldCoder |
o/ |
17:13 |
realtinymonster |
i'd give it about a week or so |
17:13 |
realtinymonster |
\o |
17:13 |
OldCoder |
kk |
17:14 |
hoodedice |
Chillax |
17:14 |
hoodedice |
and thank whatever Deity you worship that EA didn't buy Mojang |
17:14 |
LemonLake |
they wouldn't dare |
17:14 |
LemonLake |
even ea know's they'd go bankrupt |
17:15 |
hoodedice |
I can't even imagine what EA would do if they bought MC |
17:15 |
LemonLake |
revert to alpha, change texture pack, major microtransactions and rename the game |
17:17 |
parabyte |
i wonder what happens when it gets to 999999.0% sfan5 lol |
17:17 |
parabyte |
1% ? |
17:17 |
parabyte |
lol |
17:18 |
sfan5 |
¯\_(ツ)_/¯ |
17:18 |
twoelk |
parabyte: how big is the area you are exporting? |
17:19 |
parabyte |
whole map! mwahahahahahaha |
17:19 |
LemonLake |
http://i.imgur.com/GJ5SY4g.jpg |
17:19 |
LemonLake |
enjoy |
17:19 |
Krock |
ElectronLibre, already 2.5? |
17:19 |
hoodedice |
oh yeah |
17:20 |
hoodedice |
your pick is damaged |
17:20 |
hoodedice |
3 hours to fix |
17:20 |
twoelk |
oh? will it fit into the 64 km cube? ;-P |
17:20 |
hoodedice |
FIX IT NOW: 40 G |
17:20 |
* ElectronLibre |
don't understand the meaning of "already 2.5", sorry... |
17:20 |
sfan5 |
parabyte: redownload the scipt from here: https://dl.dropboxusercontent.com/u/30267315/Minetest/tomtsschem.py |
17:20 |
Amaz |
LemonLake: My eyes! |
17:21 |
hoodedice |
THEY BURN |
17:21 |
hoodedice |
diamond pick is on sale! $19.99 |
17:21 |
Krock |
... |
17:21 |
parabyte |
will the one i been running for ages work? |
17:21 |
parabyte |
i dont wanna stop it been going so long |
17:21 |
ElectronLibre |
Krock : 2.5 Billions of dollars is the price that Microsoft bought MC (I don't understand the meaning of the question sorry >.< ...). |
17:22 |
hoodedice |
Congratulations! You have unlocked diamond pick! On sale for 30,000 dirt or buy with 15 G |
17:22 |
hoodedice |
oooh ohhh |
17:22 |
Krock |
ElectronLibre, they bought it now? eww. |
17:22 |
ElectronLibre |
Yes. |
17:22 |
hoodedice |
"Press G to look at your tool" |
17:22 |
realtinymonster |
lol |
17:22 |
* Krock |
shoots on Steve Ballmer or whoever's the CEO |
17:23 |
hoodedice |
Stya someIndianGuy |
17:23 |
ElectronLibre |
Krock : https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ . |
17:23 |
jp__ |
parabyte : convert an entire map is a crazy idea, just give up for that |
17:23 |
* Krock |
likes chargeable battery powered sound boxes. |
17:23 |
* Krock |
only needs bateries for sscreen and PC now to make it portable |
17:24 |
kaeza |
ssssssssscreen BOOM! |
17:24 |
realtinymonster |
lol |
17:24 |
parabyte |
jp__, what i want ;) |
17:24 |
jp__ |
you can't |
17:24 |
|
RyanGuill joined #minetest |
17:25 |
Krock |
I wonder if 1 Billion = 1'000'000'000'000 or less. |
17:25 |
sfan5 |
0.25% done, 9807 nodes / sec, ETA: 13479 sec(s) |
17:25 |
sfan5 |
might take a while |
17:25 |
|
PineappleClock joined #minetest |
17:26 |
ElectronLibre |
(I think it's too much expensive but if Microsoft wants to waste money it's its choice. ^^.) |
17:26 |
DusXMT |
Krock: I think it's less/the short scale, because that's mostly used in English |
17:26 |
Krock |
mhm. I hate those names. wikipedia shows up 1,000,000,000 and I learned it with 1000x more |
17:26 |
hoodedice |
1 billion = 1,000,000,000 |
17:26 |
kaeza |
^ |
17:26 |
RyanGuill |
1B = 1000 * 1M |
17:26 |
hoodedice |
!B = 1,000,000 *1k |
17:27 |
kaeza |
when I was a kid, someone talking about "one billion" meant 1000000^2 |
17:27 |
* DusXMT |
is a user of the long scale |
17:27 |
Krock |
=1000000000000 |
17:27 |
Krock |
1'000'000'000'000 = tat's what I've learnt, kaeza |
17:27 |
hoodedice |
''''' everywhere! |
17:27 |
HLuaBot |
Unknown command "'''". Try "help". |
17:27 |
jp__ |
parabyte : I already converted parts of MC maps (~500³ nodes), it took about 10 hours of conversion for each of them; so imagine for an entire map... |
17:28 |
jp__ |
https://forum.minetest.net/viewtopic.php?f=12&t=9440 |
17:28 |
hoodedice |
another bot?! |
17:28 |
twoelk |
parabyte: you may have difficulties importing the map into Minetest |
17:28 |
DusXMT |
Krock: That's called the long scale, afaik |
17:28 |
kaeza |
HLuaBot, stfu |
17:28 |
HLuaBot |
Unknown command "stfu". Try "help". |
17:28 |
sruz25 |
well, it's 1000^4 in europe afaik |
17:28 |
hoodedice |
HLuaBot, help |
17:28 |
HLuaBot |
Commands: reload, load, unload, plugins, op, deop, devoice, voice, join, part, help, uptime, echo, raw, eval, quit, more, ping, shutdown, config, networks, connect, disconnect, tell -- Use 'help <command name>' to get help with a specific command. |
17:28 |
sruz25 |
*1000^3 |
17:28 |
sruz25 |
it's 1000^4 in US |
17:28 |
Krock |
!c 1000^3 |
17:28 |
MinetestBot |
1003 |
17:28 |
Krock |
no. |
17:28 |
Krock |
!c 1000**3 |
17:28 |
MinetestBot |
1000000000 |
17:28 |
hoodedice |
lol |
17:29 |
Krock |
1'000'000'000 = one milliard for me..and I live in europe |
17:29 |
kaeza |
!c 255^123 |
17:29 |
MinetestBot |
132 |
17:29 |
|
RyanGuill left #minetest |
17:29 |
Megaf |
Mojansonf? I don't really care |
17:29 |
kaeza |
hmm |
17:29 |
* twoelk |
wonders wether sfan5 has added some schematic import magic for large files |
17:29 |
sruz25 |
Krock: yeah, I meant 1000^3 |
17:29 |
kaeza |
!c 0xCAFEBABE |
17:29 |
MinetestBot |
3405691582 |
17:29 |
Krock |
LOL |
17:29 |
jin_xi |
they will get rare to make MC a kinect only game |
17:29 |
sfan5 |
twoelk: no |
17:29 |
Krock |
!c 0xBADC0DE |
17:29 |
MinetestBot |
195936478 |
17:29 |
sfan5 |
twoelk: but I'd like some export magic |
17:30 |
Megaf |
Why I care is the fact that Notch had promissed that Minecraft would become OpenSource on version 1.0. |
17:30 |
Megaf |
That annoys me |
17:30 |
Calinou |
never |
17:30 |
Krock |
maybe it never gets to versio 1.0? |
17:30 |
Calinou |
he said he would do it when sales dropped |
17:30 |
Calinou |
1) he's a liar |
17:30 |
Calinou |
2) he's a liar |
17:30 |
hoodedice |
^^ |
17:30 |
Calinou |
3) sales will not drop |
17:31 |
hoodedice |
3) he's a zwizzed up liar |
17:31 |
Krock |
3) 1) and 2) are correct |
17:31 |
Calinou |
4) it'd be public domain |
17:31 |
hoodedice |
3) Is not a paradox |
17:31 |
kaeza |
5) 5 is false |
17:31 |
Calinou |
public domain software may not have its source released |
17:31 |
Krock |
6) There's no (6 |
17:31 |
|
dbz2k joined #minetest |
17:31 |
hoodedice |
4) and if it is, then 4 is also not a paradox |
17:31 |
Megaf |
7) This is 7 |
17:31 |
sfan5 |
twoelk: it's very infeffient: <all node data> + <all probabilty data> + <all param2 data> so I need to wait for every data set to complete instead of being able to just write each one into the file instantly; also I need to write a node table into the file before so I can't even write the node data to the file directly |
17:31 |
Krock |
9) You forgot number 8 |
17:31 |
Megaf |
8) Is not after 9 |
17:31 |
hoodedice |
34) There is a blocky version of it |
17:32 |
kaeza |
^_^ |
17:32 |
Megaf |
One million) What? |
17:32 |
hoodedice |
34.2) If there is not blocky version, then a blocky version shall be made |
17:32 |
kaeza |
https://xkcd.com/1208/ |
17:32 |
hoodedice |
42) The answer. |
17:32 |
twoelk |
sfan5: extracting large schematic files from mc worlds has been prooven to work several times. Importing large files is a PITA though and has limits set by lua |
17:32 |
Megaf |
56) what is the question? |
17:32 |
sfan5 |
twoelk: .mts doesn't use lua |
17:33 |
sfan5 |
twoelk: what I'm talking about is that writing .mts file is just inefficient |
17:33 |
twoelk |
is there some we2mts converter? |
17:34 |
sfan5 |
no |
17:34 |
sfan5 |
do we need one? |
17:34 |
* Krock |
reads wikipedia site of M$ "Revenue Increase US$ 86,83 billion (2014)[1]" |
17:34 |
Krock |
nojang was cheap. |
17:34 |
Krock |
s/n/m |
17:34 |
* twoelk |
is sitting on some we files that took days to create |
17:35 |
twoelk |
and said we files are too large for mt so I had to split them by hand and gave up some day |
17:35 |
Krock |
and nokia's price was "$7 billion", ehm. okay. |
17:36 |
|
Jordach joined #minetest |
17:36 |
hoodedice |
I still miss Nokia |
17:36 |
|
khonkhortisan joined #minetest |
17:36 |
twoelk |
recreating them as mts files from mc would take for ever again |
17:36 |
* twoelk |
still has his old Nokia phones |
17:37 |
* hoodedice |
has a 2.3 Xperia x10, still better than his htc one vx |
17:37 |
|
Tux[Qyou] joined #minetest |
17:37 |
* hoodedice |
dreams of buying a jolla in the near future |
17:37 |
sfan5 |
parabyte: tried the new script yet? |
17:37 |
jp__ |
twoelk : why you don't import your .we files into a MT world and then re-export them via the WorldEdit's MTS export ? |
17:38 |
twoelk |
because too large |
17:38 |
Krock |
omg da smile. https://github.com/minetest/minetest/issues/1362#issuecomment-55549158 |
17:38 |
twoelk |
they will not load |
17:38 |
jp__ |
twoelk : dimensions ? |
17:39 |
twoelk |
the interresting ones some 640*640 but others are larger |
17:39 |
hoodedice |
catch ya'll later |
17:39 |
|
Scall joined #minetest |
17:39 |
jp__ |
indeed yes |
17:42 |
Megaf |
I like this one https://xkcd.com/688/ |
17:43 |
* twoelk |
dreams to convert at least the central part of his favorite old mc world of some 4km*5km someday. It grew in years |
17:45 |
Sokomine |
megaf: perhaps he meant the classic version. that, to my knowledge, is open source now. it's called classicube |
17:46 |
|
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17:47 |
Sokomine |
twoelk: hm. perhaps you better ought to convert directly then instead of using .mts. both formats are relatively similar to my knowledge |
17:47 |
|
dv- joined #minetest |
17:47 |
twoelk |
tried that and utterly failed |
17:48 |
Sokomine |
hoodedice: nokia did make great handies (mobile phones). a good one with android would have been nice... |
17:48 |
|
JimmyAx joined #minetest |
17:48 |
parabyte |
just trying it |
17:48 |
parabyte |
unsure if its working |
17:49 |
parabyte |
no information being spit out of console yet |
17:49 |
Sokomine |
twoelk: how so? |
17:49 |
sfan5 |
it should report every 0.25% |
17:49 |
* ElectronLibre |
forgot to plug the battery wire... |
17:49 |
Sokomine |
afaik that's what sfan5's script is doing right now? if i got that right? |
17:49 |
* sfan5 |
meows at ElectronLibre |
17:49 |
sfan5 |
Sokomine: doing what? |
17:50 |
stroEkris |
Do any of you know how to get the same map generator from v 0.3? |
17:50 |
* ElectronLibre |
meows at sfan5 |
17:50 |
stroEkris |
I like the wierd terrain :3 |
17:50 |
parabyte |
nah not working maybe i should wait bit more |
17:50 |
twoelk |
I must admit I rather spend my spare time playing than coding. So I'll have to waite until someone solves the problem that now even more will have when switching to mt |
17:50 |
parabyte |
do i need to make that tweak to it you made? |
17:51 |
sfan5 |
no |
17:51 |
sfan5 |
you can if you want |
17:51 |
sfan5 |
it should output a status faster then |
17:51 |
Krock |
stroEkris, to get the same is hard. try to find a lua mapgen which does +/- what you want |
17:51 |
|
kruug joined #minetest |
17:51 |
kruug |
Downloading for Windows, what's the difference between MinGW and non-MinGW? |
17:51 |
Sokomine |
sfan5: converting mc worlds to mt? |
17:51 |
sfan5 |
basically no difference |
17:51 |
sfan5 |
Sokomine: yes |
17:52 |
Krock |
kruug, people say, the on-MinGW (=MSVC) _can be_ faster |
17:52 |
twoelk |
ehm, extracting from mc to mts if I got the chat right |
17:53 |
Sokomine |
to mts? oh, ok. hm. might be a bit of trouble to import later on? or is it split? an entire world most likely would not fit into memory uncompressed |
17:53 |
* twoelk |
wonders iff he missed something vital |
17:53 |
Sokomine |
maybe i missed something. didn't read the entire chat |
17:54 |
twoelk |
parabyte: you better give a detailed report on what you did if you succeed |
17:55 |
|
RumiaGloop joined #minetest |
17:55 |
* sfan5 |
meows at RumiaGloop |
17:55 |
RumiaGloop |
I just accidentallied my windows 98 |
17:56 |
sfan5 |
Jordach: https://soundcloud.com/tomorrowworld/tomorrowworld-artists-of-tomorrow-volume-006-pegboard-nerds |
17:56 |
sruz25 |
is there github on the convertor thingy or something? |
17:56 |
* ElectronLibre |
isn't the only one who have got still a windows 98 xD |
17:57 |
* Sokomine |
puts a glass of milk in front of sfan5 |
17:57 |
* sfan5 |
noms the milk |
17:57 |
sfan5 |
sruz25: no |
17:57 |
RumiaGloop |
I accidentallied the swap file |
17:57 |
sruz25 |
how optimized is it? |
17:57 |
RumiaGloop |
yes |
17:57 |
RumiaGloop |
it works 25% of the time |
17:57 |
sfan5 |
sruz25: it uses python, so not much |
17:58 |
sruz25 |
oh |
17:58 |
sruz25 |
might look at it and optimize it a bit |
17:58 |
Jordach |
time to initiate the we're possibly fucked plan b |
17:58 |
ElectronLibre |
That's nearly a half-year I didn't start this windows 98 xD |
17:58 |
sfan5 |
sruz25: https://dl.dropboxusercontent.com/u/30267315/Minetest/tomtsschem.py |
17:59 |
kruug |
man, now I feel like there needs to be a WAILA plugin/mod...I've been playing too much FTB |
17:59 |
sruz25 |
thanks |
17:59 |
sfan5 |
WALIA? |
17:59 |
RumiaGloop |
What Am I Looking At. |
17:59 |
kruug |
tells you what's under the cross-hair |
17:59 |
kruug |
Feed The Beast |
17:59 |
sfan5 |
ah |
17:59 |
kruug |
[12:57] < RumiaGloop>| it works 25% of the time |
18:00 |
kruug |
... |
18:00 |
kruug |
http://www.feed-the-beast.com/ |
18:00 |
kruug |
stupid linux auto-copy |
18:00 |
RumiaGloop |
a minecraft mod, which adds an on-screen popup to show what's under the crosshair |
18:00 |
* Jordach |
can whip something up that uses pointing at with the hud api |
18:00 |
Jordach |
grabs node desc + item texture |
18:00 |
* sfan5 |
meows at Jordach |
18:00 |
twoelk |
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1261810-eihort-an-opengl-world-viewer-latest-0-3-14-2013 |
18:00 |
|
john_minetest joined #minetest |
18:01 |
twoelk |
can't we hijack that ? |
18:01 |
sfan5 |
uh |
18:01 |
sfan5 |
what |
18:01 |
sfan5 |
no |
18:01 |
twoelk |
its really fast |
18:02 |
sfan5 |
if we add stuff to that it won't be fast anymore |
18:02 |
twoelk |
true |
18:03 |
twoelk |
so maybe alias 7000 mt-node-types nodes to 250 types? |
18:03 |
twoelk |
bah need to entwine some nodenoodles |
18:04 |
|
Taoki joined #minetest |
18:05 |
|
asie joined #minetest |
18:06 |
sfan5 |
o/ asie |
18:06 |
Jordach |
asie, sad day isn't it |
18:07 |
Calinou |
did asie left Minetest at least 3 times? |
18:07 |
asie |
No |
18:08 |
asie |
I only left once, and even then I just stopped doing stuff |
18:08 |
sfan5 |
Jordach: http://t.co/5vQNvk7nU7 |
18:09 |
twoelk |
btw, I have a we version of that Survival-Games map seen on the screenshot of the link I just posted |
18:09 |
sfan5 |
the whole map? |
18:10 |
twoelk |
I think so |
18:10 |
sfan5 |
my script says a mts export would take about 4.5 hours |
18:10 |
twoelk |
did I mention I spend days playing with your tool? |
18:11 |
|
Shafticle joined #minetest |
18:12 |
Krock |
!doge |
18:12 |
MinetestBot |
http://i.imgur.com/l0YSsre.jpg |
18:13 |
ElectronLibre |
O_o |
18:14 |
ElectronLibre |
Doge inside :D. |
18:14 |
VanessaE |
sol_invictus: *poke* |
18:14 |
ElectronLibre |
Instead of Devil inside ^^ |
18:15 |
sol_invictus |
VanessaE: yep |
18:15 |
|
Nascher joined #minetest |
18:15 |
VanessaE |
sol_invictus: didn't you also have that entity duplication bug with one of your maps? the one that /clearobjects couldn't resolve? |
18:15 |
VanessaE |
Megaf: *poke* what about you? ^^^^^^ |
18:15 |
|
PineappleClock left #minetest |
18:15 |
VanessaE |
and anyone else? |
18:16 |
sol_invictus |
VanessaE: yes, but I'm not seeing it anymore |
18:16 |
VanessaE |
where entities just kept multiplying out of control for no discernible reason |
18:16 |
VanessaE |
sol_invictus: ok |
18:16 |
Megaf |
VanessaE: I dont know, what kind of entity duplication? |
18:16 |
VanessaE |
sol_invictus: what game and mods were you running? |
18:16 |
Megaf |
I have configure my server to clean all entities |
18:16 |
sol_invictus |
btw Vanessa, have you tried logging add_entity calls? |
18:17 |
VanessaE |
Megaf: ok, nevermind then |
18:17 |
VanessaE |
sol_invictus: not yet; I'm trying to re-establish who else had that problem and what mods they were running. |
18:18 |
sol_invictus |
I'm running minetest_game from the official repo and mods are listed on forum |
18:18 |
VanessaE |
which mods specifically? |
18:18 |
VanessaE |
(or, link?) |
18:18 |
Sokomine |
havn't seen much entity duplication lately on servers. perhaps a mobs mod on iirc sfan5's meowtest might count? but i'm not sure if it was that server. sheep multiplied so much it was a real herd |
18:18 |
sol_invictus |
https://forum.minetest.net/viewtopic.php?f=10&t=10030 |
18:18 |
sfan5 |
Sokomine: blockmen fixed that bug |
18:19 |
VanessaE |
sol_invictus: wow, so much for yours being a fairly vanilla-ish server :) |
18:19 |
Sokomine |
ah, good if he did. though those sheep wheren't that bad :-) good wool providers .-) |
18:20 |
sol_invictus |
VanessaE: well, I'm trying not to put every possible mod there |
18:20 |
VanessaE |
sol_invictus: understood. no worries. |
18:20 |
|
Bitgod joined #minetest |
18:20 |
Bitgod |
how deep does minetest 0.4 go?? |
18:20 |
Bitgod |
ive been digging for 5 min |
18:20 |
Bitgod |
lol |
18:20 |
VanessaE |
Bitgod: -30912 meters or so. |
18:21 |
Bitgod |
i assume minetest is made in c++ only? |
18:21 |
Bitgod |
i oly know C#: < |
18:21 |
VanessaE |
(or was it -30927? I forget. almost -31000 anyway) |
18:21 |
VanessaE |
Bitgod: yes, C++ for the engine, Lua for the game content. |
18:22 |
ElectronLibre |
I think it's -30927 Vanessa :). |
18:22 |
Bitgod |
i just fell in f'n lava |
18:22 |
* Bitgod |
pees on it |
18:22 |
Bitgod |
does minetest have water? |
18:22 |
Bitgod |
as far as buckets |
18:22 |
LemonLake |
Yes. |
18:22 |
Bitgod |
awesome |
18:22 |
Bitgod |
i really need to learn c++ |
18:22 |
Bitgod |
i wanna make this game good |
18:23 |
Bitgod |
except Minetest is not a good name for it.. |
18:23 |
LemonLake |
'make this game good' |
18:23 |
Krock |
o/ a C# programmer! |
18:23 |
LemonLake |
If you want to make mods/subgames, that's done in Lua. |
18:23 |
Bitgod |
i mean expand it :) |
18:23 |
DusXMT |
Bitgod: you can fork it, if you don't like the direction it's going in |
18:23 |
ElectronLibre |
I've already teleported myself at -30000 and flown to 30927. There, I couldn't go higher. |
18:23 |
LemonLake |
If you want to change core, that's done in C++. |
18:24 |
LemonLake |
+DusXMT |
18:24 |
LemonLake |
Bitgod: Can I see what you've done in C#? |
18:24 |
Bitgod |
sure, 1 min |
18:25 |
LemonLake |
Okay then. |
18:26 |
Bitgod |
msg me ur email |
18:26 |
Bitgod |
ill invite you to my repo |
18:27 |
rubenwardy |
I am making an interpreter for a programming language. What command line argument letter should disable strict mode be? |
18:29 |
rubenwardy |
I'll just use --disable-strict |
18:29 |
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roboman2444 joined #minetest |
18:29 |
Calinou |
--lax |
18:30 |
|
ThatGraemeGuy joined #minetest |
18:30 |
* ElectronLibre |
thinks --district but it's stupid. |
18:31 |
RealBadAngel |
--godmode=ON ;) |
18:34 |
rubenwardy |
https://github.com/rubenwardy/beruben |
18:34 |
rubenwardy |
:P |
18:34 |
ElectronLibre |
What do I need to run it? |
18:35 |
LemonLake |
The interpreter just linked. |
18:35 |
ElectronLibre |
Ok. |
18:38 |
LemonLake |
I don't know what I just did to my eye but I'm either crying in one eye or it is slowly rolling out of its socket. |
18:38 |
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Digit joined #minetest |
18:39 |
Digit |
can minetest be run on a headless server? tried installing in gentoo but no matter how i set the useflags, it seems to always want to install numerous x11 deps. |
18:40 |
VanessaE |
Digit: yes |
18:40 |
LemonLake |
I think this has been asked prior. |
18:40 |
VanessaE |
Digit: normally when you build i.e. outside of Gentoo, cmake . -DENABLE_CLIENT=0 -other-flags-here |
18:40 |
VanessaE |
or was it -DBUILD_CLIENT=0 |
18:41 |
VanessaE |
anyway one or the other. |
18:41 |
VanessaE |
ah, it's the latter |
18:41 |
* ElectronLibre |
perfectly runs a program in BeRuben |
18:41 |
Digit |
i was looking to install it through portage like any other package. :/ |
18:41 |
VanessaE |
Digit: my build string, for example, is: cmake . -DRUN_IN_PLACE=0 -DBUILD_CLIENT=0 -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX:PATH=/usr -DENABLE_LEVELDB=1 |
18:42 |
kruug |
question: are you afraid that Microsoft will DMCA Minetest? |
18:42 |
VanessaE |
idk what the USE flags are for Gentoo though. hell I don't even remember who maintains the ebuild for that. |
18:42 |
VanessaE |
kruug: nope. |
18:42 |
VanessaE |
kruug: Minetest is immune from that |
18:42 |
kruug |
yeah? |
18:42 |
VanessaE |
yeah |
18:42 |
Digit |
i tried with dedicated and server useflags. thought that should have been enough |
18:42 |
VanessaE |
minetest uses no code or content from minecraft and is based in a country where the DMCA has no basis in law. |
18:43 |
LemonLake |
^ |
18:43 |
VanessaE |
not to mention, who would you send the DMCA takedown notice yo? |
18:43 |
VanessaE |
to* |
18:43 |
sfan5 |
VanessaE: github and nearlyfreespeech.net |
18:43 |
kruug |
Country of basis...nice! Whomever registered the domain, for starters |
18:43 |
ElectronLibre |
Just a question rubenwardy, why the hell do I need to write all these letters for only a print? xD |
18:43 |
VanessaE |
sfan5: "safe harbor". |
18:43 |
rubenwardy |
It is an esoteric language |
18:43 |
VanessaE |
sfan5: github has to put the code back if it's "takedown"'d. |
18:43 |
VanessaE |
if someone files a counterclaim |
18:44 |
ElectronLibre |
Ho, I see. |
18:45 |
VanessaE |
sfan5: at that point it becomes the lawyers' problem between Microsoft/Mojang and that of whoever's repo it was that was targeted. |
18:46 |
VanessaE |
and that's provided that github takes the safe-harbor approach rather than fighting the takedown notice. |
18:46 |
sfan5 |
rubenwardy: your lang. basically clones befunge? |
18:46 |
rubenwardy |
Yeah |
18:47 |
* ElectronLibre |
is gonna try to create a language interpreter for the language he "designed" in his notes. |
18:48 |
rubenwardy |
But with more features |
18:48 |
Calinou |
rubenwardy, hint: software using a GNU license must have a copy of the license + notice at the beginning of each source file |
18:48 |
Sokomine |
vanessae: isn't "safe harbor" just an expression for "we (the usa) do what we like anyway, but you can sell it to your people as if their rights didn't get violated"? |
18:48 |
VanessaE |
sfan5: and even if the DMCA is used and it becomes a problem, there's a thousand other hosts and registrars out there who are not friendly to the US and its media companies |
18:48 |
rubenwardy |
so much text though |
18:48 |
kruug |
or, a gitlab repo could be set up...private host, private service, etc |
18:48 |
Calinou |
it's a requirement anyway, to avoid ambiguity |
18:49 |
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18:49 |
Calinou |
(don't just link to the license, it must be included) |
18:49 |
erlehmann |
hey |
18:49 |
erlehmann |
long time no see! |
18:49 |
Calinou |
hi erlehmann |
18:49 |
VanessaE |
Sokomine: in the context of the DMCA, it means that the company hosting the disputed content cannot be held liable for any kind of copyright infringement or similar if they immediately take the content down upon receipt of the legal DMCA notice |
18:49 |
Calinou |
erlehmann, Minetest still doesn't support Erlang. |
18:49 |
sfan5 |
lol |
18:49 |
erlehmann |
i am seriously interested, is minetest getting attention in the wake of microsoft minecraft? |
18:49 |
Sokomine |
ah, that, yes |
18:49 |
sfan5 |
yes it is |
18:49 |
Calinou |
yes, it got bought for $ 2.5 B |
18:49 |
erlehmann |
great! :) |
18:50 |
kruug |
yeah, I got linked here from /r/minecraft... |
18:50 |
Megaf |
Hey all, Im looking for a good free hosting |
18:50 |
VanessaE |
Sokomine: but it also means that if the person who claims rightful ownership of the taken-down content syas that the claim was wrong, they can issue a counter-claim against the host and the company that issued the take-down order, which forces the host to put the content back up. the host is then "safe-harbored" from future DMCA action against that media content. |
18:50 |
Megaf |
all I care is good uplink |
18:50 |
erlehmann |
does minetest have a single player mode now? :D |
18:50 |
kruug |
Megaf: for what? |
18:50 |
Megaf |
erlehmann: it does |
18:50 |
VanessaE |
Sokomine: at which point, the media company claiming the code is illegal has to take it up with the person who runs the repo, and lawyers talk to lawyers without involving e.g. github. |
18:50 |
kruug |
I know of a good CHEAP hosting... |
18:50 |
erlehmann |
Megaf yeah a one that is fun. |
18:50 |
rubenwardy |
Calinou: https://github.com/minetest/minetest/blob/master/src/ban.h#L1 ? |
18:50 |
LemonLake |
erlehmann: did it never not? |
18:50 |
Bitgod |
"It looks like you placed a Dirt Block, that will be $1.99, please sign into your Microsoft account to continue placing this block." - Clippycraft. |
18:51 |
Bitgod |
i made a mc funny :D |
18:51 |
sfan5 |
LemonLake: yes |
18:51 |
erlehmann |
LemonLake i remember that in 2011, minetest single player was pretty blande. |
18:51 |
Megaf |
kruug: I want a place to put all media files from my minetest server |
18:51 |
LemonLake |
i see |
18:51 |
sfan5 |
Megaf: just any webhosting service |
18:51 |
kruug |
Megaf: so, you want an online repo for pictures? |
18:51 |
LemonLake |
i think we should consider security with servers now |
18:51 |
kruug |
Bitbucket should work for that... |
18:51 |
sfan5 |
LemonLake: why that? |
18:51 |
LemonLake |
because of the incoming communtiy, so much ransomware is gonna come in the form of server mods |
18:52 |
erlehmann |
LemonLake i contributed a little and drew the logo and some textures and merged patches in summer 2011. then i got a girlfriend and stopped doing that :D |
18:52 |
Sokomine |
vanessae: ah, ok. those laws are difficult and diffrent by country |
18:52 |
VanessaE |
hey erlehmann! long time no see. |
18:52 |
Megaf |
I have one host already, but it ran out of inodes... |
18:52 |
LemonLake |
erlehmann: I see |
18:52 |
erlehmann |
hello VanessaE. you were the person making the flower mods? |
18:52 |
Krock |
oh hi erlehmann. nice to see you back |
18:52 |
kruug |
Megaf: just screenshots? |
18:52 |
kruug |
why not imgur? |
18:52 |
Megaf |
kruug: you dont get it :P |
18:52 |
VanessaE |
erlehmann: the person who maintained it yeah. part of it is in minetest_game now |
18:52 |
kruug |
no, I don't |
18:52 |
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18:52 |
Megaf |
I mean, all media files from minetest and mods |
18:52 |
Megaf |
we call that remote host |
18:52 |
sfan5 |
erlehmann: didn't you do some poorly drawn comic about maintaining minetest-delta? |
18:52 |
erlehmann |
i still have graphics from which not all are used! http://daten.dieweltistgarnichtso.net/pics/icons/minetest/ |
18:53 |
Krock |
die welt ist gar nicht so XD |
18:53 |
VanessaE |
Sokomine: indeed so - the DMCA is strictly an American thing; other countries have their own implementations of it I guess |
18:53 |
erlehmann |
sfan5 hahaha, yess. http://daten.dieweltistgarnichtso.net/pics/zeichnungen/minetest-dad.png |
18:53 |
erlehmann |
25-Jul-2011 02:47 |
18:53 |
sfan5 |
:D |
18:54 |
erlehmann |
i have continued with pixel art and now have made emoji for gnu unifont |
18:54 |
LemonLake |
sourcetree spotted |
18:54 |
erlehmann |
coming soon to a unifont near you |
18:54 |
erlehmann |
here http://daten.dieweltistgarnichtso.net/pics/icons/unifont-symbols-emoji.png |
18:54 |
erlehmann |
INSTALL GNU UNIFONT |
18:54 |
erlehmann |
:D |
18:54 |
sfan5 |
I think I already have it installed |
18:54 |
erlehmann |
it has dragons and stuff |
18:54 |
sfan5 |
zsh/2 2501 % sudo pacman -Q bdf-unifont |
18:54 |
sfan5 |
bdf-unifont 7.0.03-1 |
18:54 |
erlehmann |
sfan5 🇠|
18:54 |
sfan5 |
I can't read that |
18:54 |
erlehmann |
ðŸ˜ðŸ˜ðŸ˜ |
18:55 |
sfan5 |
thats an elephant |
18:55 |
erlehmann |
it should be a rabbit and three elephants |
18:55 |
kruug |
can't read that :( |
18:55 |
sfan5 |
hm |
18:55 |
erlehmann |
burger! 🔠|
18:55 |
LemonLake |
03f354 |
18:55 |
rubenwardy |
Calinou: done :P |
18:55 |
erlehmann |
here is the ttf http://unifoundry.com/unifont.html |
18:55 |
erlehmann |
unifont upper contains the animals and stuff |
18:56 |
sfan5 |
<3 http://daten.dieweltistgarnichtso.net/pics/icons/minetest/companioncube.png |
18:56 |
erlehmann |
hehe |
18:56 |
erlehmann |
i have old screenshots! http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-axles-gears.png |
18:56 |
sfan5 |
http://daten.dieweltistgarnichtso.net/pics/icons/minetest/unknown_block.png |
18:56 |
sfan5 |
i like that one |
18:56 |
sfan5 |
we should use it |
18:57 |
erlehmann |
harr harr |
18:57 |
erlehmann |
:D |
18:57 |
erlehmann |
what is currently used? |
18:57 |
erlehmann |
a super mario question mark block i hope? :D |
18:57 |
LemonLake |
no |
18:57 |
sfan5 |
nah |
18:57 |
Krock |
lol, looks like the "Er ist tot, Jim!" error page of chromium |
18:57 |
LemonLake |
just a little texture that says 'missing node' or something |
18:57 |
kruug |
ugh...hour-long corporate expense reporting meeting... |
18:57 |
erlehmann |
i remember working on the rails http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-rail.png |
18:57 |
sfan5 |
https://raw.githubusercontent.com/minetest/minetest/master/textures/base/pack/unknown_node.png |
18:58 |
erlehmann |
Krock i was more thinking of sad mac or so |
18:58 |
sfan5 |
the old cobble texture.. |
18:58 |
sfan5 |
ahh |
18:58 |
Krock |
k. |
18:58 |
Calinou |
rubenwardy, yes, headers like this |
18:58 |
sfan5 |
those were times |
18:58 |
LemonLake |
erlehmann: what is this girlfriend thing you speak of? |
18:58 |
erlehmann |
sfan5 by all means, take my unknown block. you can have it under LGPL and/or CC-BY-SA 3.0 or whatever minetest was. |
18:58 |
LemonLake |
where do i buy one? |
18:59 |
Calinou |
but you should add a copyright holder at the top of each file |
18:59 |
Calinou |
you didn't add one |
18:59 |
erlehmann |
hahaha |
18:59 |
Calinou |
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55gmail.com> |
18:59 |
Calinou |
this form is good |
18:59 |
Krock |
updateto 2014! |
18:59 |
Calinou |
so adapt it to your nick and current year |
18:59 |
Calinou |
and name/email |
18:59 |
erlehmann |
LemonLake i am not an expert on the topic. i had several since then. recently, two left me at the same time :( |
18:59 |
LemonLake |
'at the same time' |
18:59 |
LemonLake |
no wonder |
19:00 |
kruug |
two girlfriends in a row, they both left me on Thanksgiving weekend... |
19:00 |
kruug |
two year gap between, but still... |
19:01 |
sfan5 |
erlehmann: maybe you care: mobile usage of minetest has reached record highs: http://meow.minetest.net/tmp/serverlist_stats_2014-09-2014.txt |
19:01 |
LemonLake |
omg i fucking care |
19:02 |
ElectronLibre |
There is a meow.minetest.net O_O!? |
19:02 |
sfan5 |
yes |
19:02 |
LemonLake |
that's sfans subdomain i assume |
19:02 |
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19:02 |
sfan5 |
correct |
19:02 |
Calinou |
kruug, here, girlfriends are 404 |
19:02 |
LemonLake |
"Windows Vista -> 1807 03.62%" |
19:02 |
Calinou |
(or even 403) |
19:02 |
sfan5 |
Calinou: france doesn't have girlfriends? |
19:02 |
Calinou |
here = in my case |
19:03 |
LemonLake |
we really gotta shut down buildcraft |
19:03 |
ElectronLibre |
Windows 7 --> 60.10% Wow. |
19:03 |
kruug |
shut down buildcraft? |
19:03 |
LemonLake |
yes |
19:03 |
LemonLake |
or at least stop them doing their thing |
19:03 |
RealBadAngel |
https://www.youtube.com/watch?v=sX_rP-f6VCY&feature=youtu.be |
19:03 |
sfan5 |
buildcraft = some random android client of minetest that sucks |
19:03 |
LemonLake |
whoa wtf |
19:03 |
LemonLake |
rba |
19:03 |
LemonLake |
what is this saucery |
19:03 |
RealBadAngel |
how do you like it ? |
19:03 |
kruug |
oh, not the Minecraft mod, buildcraft |
19:04 |
LemonLake |
i like it on my chips |
19:04 |
jp__ |
RealBadAngel : better, but in a slight white color please |
19:04 |
RealBadAngel |
i like blueish ones ;) |
19:04 |
LemonLake |
make it a setting? |
19:04 |
Calinou |
http://www.phoronix.com/scan.php?page=news_item&px=MTc4OTI |
19:04 |
Calinou |
in before shitstorm |
19:05 |
kruug |
RealBadAngel: now add WAILA-like support! |
19:05 |
jp__ |
highLIGHT, light is white |
19:05 |
LemonLake |
again? |
19:05 |
RealBadAngel |
but this feature is textureable, one can make it any color he wants to |
19:05 |
Calinou |
this is interesting for textures: http://neotextureedit.sourceforge.net/ |
19:05 |
RealBadAngel |
my "halo.png" texture is just all blue |
19:05 |
LemonLake |
ive seen this before |
19:05 |
PenguinDad |
jp__: light has no specified color |
19:05 |
LemonLake |
its essentially filterforge for linux |
19:05 |
PenguinDad |
Also… |
19:06 |
PenguinDad |
Hi everyone! |
19:06 |
LemonLake |
konn |
19:06 |
erlehmann |
sfan5 mobile? android? |
19:06 |
sfan5 |
yes |
19:06 |
erlehmann |
show and tell |
19:06 |
sfan5 |
there's also an iOS clone |
19:06 |
LemonLake |
which is the most popular one |
19:07 |
sfan5 |
but the iOS is not official |
19:07 |
erlehmann |
interesting! |
19:07 |
sfan5 |
erlehmann: forum post about android: https://forum.minetest.net/viewtopic.php?f=42&t=9389 |
19:07 |
LemonLake |
can we not flag buildcraft? is that not a thing? |
19:07 |
LemonLake |
or do google no longer care?# |
19:07 |
kahrl |
whoa, it's erlehmann :O |
19:07 |
sfan5 |
LemonLake: they did what the license requires |
19:07 |
LemonLake |
:/ |
19:08 |
PenguinDad |
erleh​mann is here :O |
19:08 |
erlehmann |
:D |
19:09 |
sfan5 |
https://github.com/minetest/minetest/pull/1635 |
19:09 |
sfan5 |
!title |
19:09 |
MinetestBot |
sfan5: Infinitely better unknown node texture by @erlehmann by sfan5 · Pull Request #1635 · minetest/minetest · GitHub |
19:09 |
erlehmann |
harr harr |
19:09 |
erlehmann |
:D |
19:09 |
sfan5 |
:) |
19:10 |
Calinou |
http://i.imgur.com/rapDmDa.png |
19:10 |
Calinou |
this is minetest.net traffic |
19:10 |
LemonLake |
oooh |
19:10 |
LemonLake |
this is both problem and unproblem |
19:10 |
sfan5 |
!tw https://twitter.com/asiekierka/status/511592374024544257 |
19:10 |
LemonLake |
i remember we were getting a lot of peeps from reddit and put an image on the front page, that was good |
19:11 |
MinetestBot |
Okay, it's official: I'm working on my own sandbox game. Not as close to Minecraft as any of the Minecraft clones around. Not even 3D. (@asiekierka) |
19:11 |
sfan5 |
asie wat r u doing? |
19:11 |
PenguinDad |
sfan5, erlehmann: +1 for that texture |
19:11 |
asie |
sfan5: A game. |
19:11 |
sfan5 |
asie: terraria-like? |
19:11 |
asie |
Nope. |
19:11 |
asie |
Top-down, if anything; not platformer |
19:12 |
Bitgod |
o |
19:12 |
Bitgod |
GTA: Minecraft Edition |
19:12 |
Bitgod |
:D |
19:12 |
PenguinDad |
No 1D game? :( |
19:12 |
sfan5 |
i see |
19:12 |
Bitgod |
0D :D |
19:13 |
LemonLake |
i think there are a lot of 1d flash games |
19:13 |
Bitgod |
so powerful, dimensions cease to exist |
19:25 |
Bitgod |
i found a bug in 0.4.10 |
19:25 |
Bitgod |
you cant break blocks fast enough by rapidly pressing the use button |
19:25 |
Bitgod |
lol |
19:29 |
blaise |
is this mod https://forum.minetest.net/viewtopic.php?id=3291 and this mod https://forum.minetest.net/viewtopic.php?id=7302 compatable? or do the same thing? |
19:29 |
blaise |
sudoman vs Jordan4ibanez |
19:29 |
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19:30 |
Calinou |
Bitgod, you hold mouse buttons |
19:30 |
kruug |
Bitgod: yeah, you don't hit rapidly... |
19:32 |
erlehmann |
sfan5 can i have a screenshot using the texture? |
19:32 |
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19:34 |
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19:35 |
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19:37 |
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19:42 |
Bitgod |
oh |
19:42 |
Bitgod |
but what if i want to? :P |
19:42 |
Bitgod |
like super breaking : |
19:43 |
kruug |
write a mod! |
19:43 |
Bitgod |
i dunno how in c++ |
19:43 |
Bitgod |
im used ot java |
19:43 |
Bitgod |
lol |
19:43 |
ElectronLibre |
Learn lua ^^. |
19:43 |
Bitgod |
oh lua |
19:43 |
Bitgod |
hmmm |
19:43 |
Bitgod |
ok ill puts with it |
19:44 |
Bitgod |
i love u |
19:44 |
* Bitgod |
pets |
19:45 |
Jordach |
Bitgod, so Minecrosoft pissed ya off then? |
19:46 |
stroEkris |
Bitgod: C++ is the main thingy, while Lua is being used for mods, gui etc |
19:47 |
Bitgod |
Jordach yes |
19:47 |
Bitgod |
:) |
19:47 |
Calinou |
there's a mod generator for static nodes |
19:48 |
Jordach |
Bitgod, i'm already working on: microsoft is coming, get the we're going to get fucked plan b in action |
19:48 |
sruz25 |
optimized the conversion thingy a bit, I don't have mc map at hand though http://pastebin.com/afZaXttH |
19:48 |
sruz25 |
and diff of the two versions http://pastebin.com/3JmPMPTL |
19:48 |
Jordach |
sruz25, alias bedrock to default:cloud |
19:48 |
Jordach |
it's unbreakable afaik |
19:48 |
Bitgod |
Jordach, as am i |
19:48 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=14&t=9939 |
19:48 |
|
asie joined #minetest |
19:48 |
Bitgod |
expect alot of new minecraft spinoffs soon |
19:48 |
Bitgod |
lol |
19:49 |
Calinou |
sruz25, I have a bedrock mod you can use |
19:49 |
Jordach |
wait what |
19:49 |
Jordach |
+20 users today |
19:49 |
Jordach |
ho shit |
19:49 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=9231 |
19:49 |
Bitgod |
yep |
19:49 |
Calinou |
unbreakable, cool texture |
19:49 |
Bitgod |
we're going back to the roots |
19:49 |
Bitgod |
where minecraft was birthed from |
19:49 |
Calinou |
node name is bedrock:bedrock |
19:49 |
Bitgod |
minetest :D |
19:49 |
Jordach |
so Bukkit, Spigot and CB are pointless after all |
19:50 |
Jordach |
i can see at least three paths: 1) modding lives, but current method dies (eg, API happens) 2) continue as normal, eg, the deal never happened, 3) modding dies altogether and DLC for everyone....ugh |
19:51 |
kruug |
I hope it's either 1 or Forge stays... |
19:51 |
|
Vazon joined #minetest |
19:51 |
Bitgod |
if 3 happens |
19:51 |
Bitgod |
we're fine |
19:51 |
Bitgod |
minetest is here |
19:51 |
kruug |
bukkit/canary/etc can leave... |
19:51 |
Bitgod |
it's usable |
19:51 |
Bitgod |
:D |
19:51 |
Bitgod |
microsoft cant stop us |
19:51 |
Jordach |
Bitgod, ask ecutruin on that... |
19:51 |
Bitgod |
minetest came out before minecraft |
19:51 |
Bitgod |
hell minecraft was based on infiniminer |
19:52 |
Bitgod |
which was based on minetest |
19:52 |
Bitgod |
:) |
19:52 |
ecutruin |
What's up? |
19:52 |
Jordach |
Bitgod, Ecu the ender storage dude lives here too :3 |
19:52 |
Bitgod |
he stores the endermen?! |
19:52 |
Bitgod |
so hes King Ender?! |
19:52 |
ecutruin |
Yeah.. I'm one of Minecraft's "big" modders. |
19:52 |
* Bitgod |
bows before your feet |
19:52 |
ecutruin |
But w/e... |
19:52 |
Bitgod |
i respect thy |
19:52 |
ecutruin |
Why was I pinged?.. O.o; |
19:53 |
Jordach |
just letting other modders know you're here ;3 |
19:53 |
Bitgod |
it's a pulse check :) |
19:53 |
|
aaaaa joined #minetest |
19:53 |
ecutruin |
Ah. |
19:53 |
SylvieLorxu |
ell, that didn't take long |
19:53 |
SylvieLorxu |
*Well |
19:53 |
ecutruin |
People freaking out over Microsoft's acquisition? |
19:53 |
Jordach |
yarp |
19:53 |
SylvieLorxu |
Yeah |
19:53 |
SylvieLorxu |
Way worse than I expected |
19:53 |
sruz25 |
I only optimized it so that it doesn't always go through whole list (which is O(n)), now it should be O(1) when it looks for conversion., so I don't really know what the deal with bedrock is |
19:53 |
SylvieLorxu |
Not that Microsoft has a good reputation |
19:53 |
SylvieLorxu |
But I didn't expect it to be this bad |
19:54 |
ecutruin |
Well.. Minetest should be fine.. I don't know why you guys would be freaking out. MT doesn't contain MC code. |
19:54 |
Jordach |
Bitgod, https://www.youtube.com/watch?v=JHfmoG4MUIQ i may have copied the lidded chests |
19:54 |
kruug |
SylvieLorxu: I think the biggest commotion is the openness that was promised with Minecraft, as well as Notch saying that he'd never sell out |
19:54 |
PenguinDad |
So much talk D: |
19:54 |
SylvieLorxu |
Nah, I mean the sudden influx of people interested in Minetest |
19:54 |
Jordach |
SylvieLorxu, even the redditors at /r/minecraft were saying go there |
19:54 |
kruug |
I'd rather have seen him step down and leave Jeb to take care of it rather than just outright sell Mojang |
19:54 |
SylvieLorxu |
kruug: People are surprised commercial games selling out? :P |
19:55 |
kruug |
SylvieLorxu: it's not viewed as commerical...it's still viewed as indie |
19:55 |
Jordach |
Bitgod, i'm basically Slamacow around here, as i mastered rendering |
19:55 |
kruug |
well, until the ink has dried at least... |
19:55 |
Bitgod |
nice |
19:55 |
kruug |
^ |
19:55 |
Bitgod |
sucks to be notch |
19:55 |
erlehmann |
ah i remember https://forum.minetest.net/viewtopic.php?f=11&t=3605 |
19:55 |
erlehmann |
:D |
19:55 |
Bitgod |
he could of made mc even bigger |
19:55 |
SylvieLorxu |
kruug: Indie? With a huge company and that profit? :P |
19:55 |
Bitgod |
oculus rift + minecraft = win |
19:56 |
Bitgod |
now imagine |
19:56 |
Sokomine |
ecutruin: which mods have you done? just asking out of curiousity. i'm not very familiar with mc mods (mc doesn't run well on my machine) |
19:56 |
Bitgod |
facebook buying microsoft |
19:56 |
ecutruin |
The community broke Notch.. guys.. he didn't do anything bad. >.< |
19:56 |
kruug |
SylvieLorxu: indie because there's no actual dev studio behind it |
19:56 |
kruug |
it's just Notch/Mojang |
19:56 |
erlehmann |
Bitgod „could of made“ … is that internet slang or are you not english native speaker? |
19:56 |
SylvieLorxu |
Hmm |
19:56 |
erlehmann |
Bitgod i read that from time to time. |
19:56 |
ecutruin |
Sokomine, I'm the designer/artist behind Ender Storage. In addition, I sparked the "frames" of RedPower and a few things in various other mods. |
19:56 |
SylvieLorxu |
Oh well, Community > Indie |
19:57 |
Jordach |
"All good things must come to an end" |
19:57 |
ecutruin |
Notch never wanted to be one of the biggest people in the world. The community attacked him on top of that.. basically turning the whole thing into a curse. |
19:57 |
kruug |
quote from 2012: "He also promised that he would release the game source code as "some kind of open source". This, of course, wouldn't be done until sales start dying and a minimum time has passed. Well, with Minecraft officially releasing in November 2011, I'd say we're close to the "minimum" timeframe. We all know Notch doesn't like to wait." |
19:58 |
erlehmann |
kruug oh no, notch lied to us! |
19:58 |
Bitgod |
sadly |
19:58 |
Bitgod |
notch cant release shit now |
19:58 |
kruug |
erlehmann: yup |
19:58 |
Bitgod |
microsoft owns his ass |
19:58 |
kruug |
Bitgod: not true |
19:58 |
erlehmann |
who would have guessed that someone who writes proprietary software lies. |
19:58 |
Bitgod |
wtf? |
19:58 |
kruug |
he just can't release anything under the Mojang name |
19:58 |
ecutruin |
Wow.. you guys are so wrong.. |
19:58 |
SylvieLorxu |
Oh well, we have Minetest :P |
19:58 |
Sokomine |
ecutrin: ah. thanks. doesn't tell me much sadly as i don't know much about that gameplay aspect |
19:58 |
* PenguinDad |
gets a sale killing gun :> |
19:59 |
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shadowzone joined #minetest |
19:59 |
ecutruin |
Notch is not owned by Microsoft.. Notch sold everything TO Microsoft so that he could be done.. with the community.. the stress.. everything. |
19:59 |
kruug |
right |
19:59 |
ecutruin |
It is the community's fault it all happened. |
19:59 |
Bitgod |
thus selling minecraft ip |
19:59 |
sfan5 |
erlehmann: https://cdn.mediacru.sh/Hf6ygelXTLn-.png |
19:59 |
Bitgod |
so he cant release source |
19:59 |
Bitgod |
since its paid for by ms |
19:59 |
Bitgod |
else ms sues him into oblivion |
19:59 |
kruug |
yes, as opposed to following through and letting the source be open... |
19:59 |
erlehmann |
sfan5 it looks like some kind of cancer! :D |
19:59 |
kruug |
or, stepping down and removing himself from Mojang |
20:00 |
ecutruin |
Well yeah.. but he hasn't been a part of Minecraft.. or even really Mojang for a few years now.. really. |
20:00 |
asie |
ecutruin: Of course it is. |
20:00 |
Bitgod |
lol erlehmann |
20:00 |
kruug |
ecutruin: then what's he got to worry about? |
20:00 |
asie |
Notch didn't have anything from the 2.5 billion he couldn't have had from open-sourcing the game |
20:00 |
erlehmann |
if notch had really meant that “i'll release sourceâ€, he would have done it years ago. |
20:00 |
asie |
I mean, he could just have open-sourced the game *and* left MOjang |
20:00 |
kruug |
he got $1.2 billion... |
20:00 |
asie |
but he went for the money patch |
20:00 |
Sokomine |
hm, if it's about mc sources...perhaps it's just a question of time. in 20 years or so, perhaps...wasn't the code of ms-dos eventually released? or some extremly early windows version? |
20:00 |
kruug |
the rest went to the rest of Mjoang |
20:00 |
kruug |
Mojang |
20:00 |
Bitgod |
asie i would too |
20:00 |
Bitgod |
$ talks |
20:00 |
Bitgod |
:P |
20:00 |
ecutruin |
Notch probably did mean it.. when he said it.. but the community turned toxic against him.. |
20:01 |
sfan5 |
sruz25: the optimized version looks rather impractical when creating new node conversion |
20:01 |
stroEkris |
MC's community is very toxic |
20:01 |
kruug |
Sokomine: yes and no |
20:01 |
kruug |
Sokomine: it's there to study and look at, but not to use |
20:02 |
sruz25 |
I don't really know that much about the formats, but not having O(1) when looking for the block seems ... |
20:02 |
sfan5 |
erlehmann: :D |
20:02 |
sruz25 |
unnecesarry |
20:02 |
Sokomine |
kuurg: ah, ok. didn't check that out further. it is long outdated anyway |
20:03 |
Jordach |
https://soundcloud.com/djgammer/itsqwerkouttime <3 |
20:03 |
erlehmann |
ecutruin it does not matter. he lied. |
20:03 |
kruug |
Sokomine: To access this material, you must agree to the terms of the license displayed here, which permits only non-commercial use and does not give you the right to license it to third parties by posting copies elsewhere on the web. |
20:03 |
* ecutruin |
smacks erlehmann. |
20:03 |
ecutruin |
You're an idiot. |
20:03 |
sfan5 |
o.o |
20:04 |
sruz25 |
sfan5: like if you want to add new block? |
20:04 |
sfan5 |
yes |
20:04 |
sruz25 |
s/block/node |
20:05 |
sruz25 |
but looking at that O(n) is just painfull |
20:05 |
erlehmann |
ecutruin we cannot reason about his internal state reliably. but we can judge him by his actions. not that it matters! |
20:06 |
ecutruin |
erlehmann, again...I'll repeat...you're an idiot. |
20:07 |
Bitgod |
https://www.youtube.com/watch?v=wXSjrq469CA |
20:07 |
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ElectronLibre left #minetest |
20:07 |
Bitgod |
good itming :P |
20:07 |
Jordach |
no elitism in here please |
20:07 |
Jordach |
#minetest-dev is the place for that |
20:07 |
Jordach |
>:D |
20:07 |
sfan5 |
sruz25: I got a good idea: convert the array to table before starting |
20:07 |
sfan5 |
!title |
20:07 |
MinetestBot |
sfan5: You Are An Idiot 10 HOURS - YouTube |
20:07 |
kruug |
!artist |
20:07 |
Bitgod |
lol |
20:07 |
erlehmann |
ecutruin forget it. |
20:07 |
sfan5 |
it doesn't have that yet |
20:07 |
sfan5 |
:P |
20:07 |
erlehmann |
i do not wish to antagonize anyone. |
20:08 |
erlehmann |
(right now) |
20:08 |
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20:08 |
ecutruin |
You're badmouthing Notch when he ended up making a decision for his better health.. driven to such a decision by overwhelming stress and actual harassment/threats from the very community he started. |
20:09 |
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20:09 |
sruz25 |
sfan5: hmm, that would work too |
20:09 |
ecutruin |
I'm sorry.. but trying to say Notch is in the wrong.. is being an idiot. |
20:09 |
kruug |
ecutruin: why couldn't he just leave the company and wash his hands of Minecraft? |
20:09 |
kruug |
if that was his reasoning... |
20:10 |
sruz25 |
the point is: having so heavily used function O(n) is not wise if it's possible to avoid it |
20:10 |
nman3600 |
Everywhere I go it' all about minecraft being bought! DL |
20:10 |
nman3600 |
D:* |
20:10 |
erlehmann |
ecutruin i think he was in the wrong all along, for releasing proprietary software. i believe everyone who does that is excerting undue influence on others' lives. |
20:10 |
Bitgod |
nman3600 |
20:10 |
Bitgod |
now wait for .... facebook to buy microsoft |
20:10 |
kruug |
if he wanted out, hand the deed to the company over to Jeb and walk... |
20:10 |
Bitgod |
imagine minecraft on facebook |
20:10 |
Bitgod |
LOL |
20:10 |
nman3600 |
I will be pissed. |
20:10 |
Bitgod |
id probably kill myself |
20:10 |
Bitgod |
lol |
20:11 |
nman3600 |
I can't believe mojang did that. |
20:11 |
vanila |
erlehmann++ good point |
20:11 |
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20:11 |
tadni |
To be fair, Not was making millions while at Mojang -- he could have retired and had people cover for him without selling. |
20:11 |
tadni |
Notch* |
20:11 |
kruug |
^ |
20:11 |
erlehmann |
and we see now a consequence of that. |
20:11 |
PenguinDad |
IJDGAF about microsoft buying mojang |
20:12 |
erlehmann |
if linus torvalds would be selling out to microsoft, nothing would happen :D |
20:12 |
erlehmann |
like, no rage or nothing |
20:12 |
Bitgod |
Linux Torvalds |
20:12 |
grondilu |
What if Facebook had bought Mojang? Would people have been even more pissed? |
20:12 |
Bitgod |
NEW OWNER OF MS! |
20:12 |
Bitgod |
imagine :D |
20:12 |
erlehmann |
it is only that minecraft is proprietary that there is outrage |
20:12 |
Bitgod |
grondilu, fuck yes |
20:12 |
Bitgod |
it would be nuclear |
20:12 |
sfan5 |
thats not gonna happen |
20:12 |
kruug |
grondilu: yep |
20:12 |
erlehmann |
prove me wrong! |
20:12 |
erlehmann |
grondilu MINECRAFT OCULUS RIFT! |
20:12 |
Bitgod |
MINECRAFT OCULUS RIFT! with FRIENDS! |
20:13 |
raffahacks |
Is it just my impression, or discussions here go in a crazy way? |
20:13 |
* ecutruin |
sighs. |
20:13 |
tadni |
It's a lot more money than he would ever need to survive, and now notch has a lot, a lot more money than he would ever need to survive. Which is fine, bu ultimately, it's a "I rather have a billion dollars" than millions, situation. |
20:13 |
Bitgod |
invite your facebook friends so they join you in a adventure to buy blocks |
20:13 |
Bitgod |
$1 for dirt block, etc |
20:13 |
sruz25 |
well, it's not like MS could achieve much w/ linux, cuz anyone could fork it |
20:13 |
PenguinDad |
lol |
20:13 |
sruz25 |
that's not the case of minecraft |
20:13 |
kruug |
"You have placed your alloted 10 bricks. Place more by paying $9.99 or inviting 10 friends!" |
20:13 |
Bitgod |
lol kruug i love u for that one |
20:13 |
erlehmann |
sruz25 that is the point. minecraft is done. but any free software project will stay. |
20:14 |
kruug |
sruz25: for now... |
20:14 |
Bitgod |
how much $ u wanna bet the commnunity will show up at microsoft's hq w/ pitchforks |
20:14 |
tadni |
erlehmann: How is Minecraft "done"? |
20:14 |
sruz25 |
erlehmann: well, openoffice did not |
20:14 |
Bitgod |
and demand mojang's buyout to be reversed |
20:14 |
Bitgod |
lol |
20:14 |
kruug |
if Microsoft bought Linux, all they'd have to do is do a Major version release and redo the license |
20:14 |
sruz25 |
there's still its fork, but not OO |
20:14 |
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Broam joined #minetest |
20:14 |
ecutruin |
Honestly guys how old are you? Do you guys have ANY clue what it is like being in even lower management, much less owning one of the most successful companies in the world? |
20:14 |
* ecutruin |
sighs. |
20:14 |
tadni |
It's a recognized brand. A majority of users will still play a Minecraft owned by MS. |
20:14 |
ecutruin |
You guys attacking Notch are just rediculous. |
20:14 |
kruug |
ecutruin: do you? |
20:14 |
Sokomine |
bitgod: not "a block of dirt wants to be friends with you. accept? y/n" |
20:14 |
ecutruin |
Yes. |
20:14 |
ecutruin |
I'm not a child. |
20:15 |
geggam |
how can one buy linux ? |
20:15 |
kruug |
ecutruin: have you owned a company? |
20:15 |
kruug |
geggam: the kernal |
20:15 |
Bitgod |
Sokomine, there's no dos prompt on facebook? :P |
20:15 |
kruug |
you can buy the code |
20:15 |
erlehmann |
„Microsoft Minecraft“ |
20:15 |
Broam |
What else is new. Kids are gonna overreact. Last week it was gamergate now it's mojang. |
20:15 |
erlehmann |
it really goes well |
20:15 |
sruz25 |
geggam: you can buy the name |
20:15 |
erlehmann |
the alliteration! |
20:15 |
tadni |
ecutruin: Mojang was by no means, "one of the most sucessful companies in the world". |
20:15 |
Sokomine |
bitgod: no idea :) |
20:15 |
sruz25 |
geggam: but you can not revert copyleft |
20:15 |
tadni |
They surely aren't in the top 100. |
20:15 |
DusXMT |
geggam: simply, they can buy the trademark, which is owned by Linus. We'd simply fork the existing codebase and continue under a different name |
20:15 |
Bitgod |
call it... |
20:15 |
geggam |
right ... see mysql and mariadb |
20:15 |
Bitgod |
Linus! |
20:16 |
Bitgod |
er Linex |
20:16 |
ecutruin |
I'm 31 years old.. and right now, I actually work as management for a small team. In addition, I have been a co-manager of a start-up as well. Its not all happiness and sunshine. |
20:16 |
geggam |
openoffice .. libreoffice |
20:16 |
kruug |
ecutruin: but you'd rather sell-out than manage it properly? |
20:16 |
ecutruin |
kruug, Notch wasn't management. |
20:16 |
geggam |
offer me 2.5 billion and call me whatever you want :) |
20:16 |
ecutruin |
Period.. it wasn't in his nature. |
20:17 |
kruug |
ecutruin: but he could still have left without selling out |
20:17 |
tadni |
ecutruin: I'm fine that he did it for more money, everyone has a price ... but he did not need to sell, to be disconected from Mojang and live the rest of his life without working another day. |
20:17 |
PenguinDad |
Fun fact: My given name is Linus |
20:17 |
erlehmann |
bye for now. until later |
20:17 |
Broam |
What you folks should be worried about is how you're going to deal with all the entitled 10-year-olds who come to visit |
20:17 |
tadni |
PenguinDad: Nah, I give you the name Thaddeus. |
20:18 |
kruug |
Broam: make the channel +i ? |
20:18 |
tadni |
Broam: My 10 y/o cousin is obssesed with minecraft. |
20:18 |
* PenguinDad |
squawks at tadni |
20:18 |
Sokomine |
broam: install a no-guest-name-mod. helps a lot already against those questionable android clients |
20:18 |
* ecutruin |
just shakes his head. |
20:18 |
Broam |
heh. |
20:18 |
Bitgod |
LOOK |
20:18 |
Bitgod |
stop fighting |
20:18 |
Bitgod |
https://mojang.com/ |
20:18 |
Bitgod |
read this and hush |
20:18 |
Bitgod |
lol |
20:19 |
Broam |
I've been looking to move to minetest more seriously for a while, and I guess this is the push I needed. |
20:19 |
* ecutruin |
would never move his modding to MT. |
20:19 |
kruug |
Bitgod: "He’s decided that he doesn’t want the responsibility of owning a company of such global significance." Then he could have walked without selling out... |
20:19 |
Bitgod |
Broam, im in on this too |
20:19 |
Bitgod |
ill join you |
20:19 |
Broam |
plus it's sort of hard for the login servers to go down if there are no login servers |
20:19 |
Broam |
ecutruin: all the modding for MC I ever did was FLOSS. Moving to MT is a wealth of options |
20:19 |
Bitgod |
illl laugh if microsoft pulls mojang's servers offline |
20:20 |
Broam |
It has nothing to do with MSFT. It has everything to do with DRM |
20:20 |
Bitgod |
thus, rendering your pretty 'launcers' useless |
20:20 |
tadni |
Bitgod: " He’ll continue to do cool stuff though. Don’t worry about that." What else has notch done, besides scrolls which was a flop and that spaceship game which never got past concept? |
20:20 |
Bitgod |
launcher too |
20:20 |
kruug |
Bitgod: my launcher will be safe :) |
20:20 |
Bitgod |
tadni, eactly |
20:20 |
Bitgod |
mine too |
20:20 |
Bitgod |
i use team extreme |
20:20 |
Bitgod |
:P |
20:20 |
kruug |
I have FTB which cache's the login token |
20:21 |
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destin_eternel joined #minetest |
20:21 |
|
iqualfragile joined #minetest |
20:21 |
Broam |
look. old versions are gonna be archived everywhere and offline mode is a thing. No one can kill minecraft's old version or modding scene. |
20:21 |
ecutruin |
kruug, who are you do say that? Is it something you built.. suffered through the community of.. etc? How is it even bad that Microsoft owns Mojang? Right now.. we don't know what's going on.. Microsoft could be amazing for Minecraft.. we don't know. |
20:21 |
Broam |
but it's not floss and for someone who wears an FSF cloak I should be playing FLOSS games or at least helping them succeed. |
20:21 |
ecutruin |
You guys are all attacking Notch because you're frustrated and scared.. well grow up and realize that he wanted to be done.. and he created something used EVERYWHERE.. he deserves a good payout. |
20:21 |
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20:21 |
tadni |
Notch lucked out, remixing other popular underated game concepts. He's not a wealth of good ideas. |
20:22 |
kruug |
ecutruin: see: RARE |
20:22 |
tadni |
Again, he was excited and put money in Scrolls. |
20:22 |
kruug |
He got a good payout... |
20:22 |
vanila |
im honestly worried about Notch, this is a very strange decision - I hope he is alright |
20:22 |
kruug |
he could still walk and get paid |
20:22 |
Broam |
I'm not worried about Notch or Minecraft. |
20:22 |
ecutruin |
kruug, Yes.. RARE was a bad thing that happened, but it doesn't mean everything they do is evil and vile. |
20:22 |
Bitgod |
juist hope he doesnt do what robin williams did |
20:22 |
Bitgod |
depression sucks :| |
20:22 |
vanila |
yes |
20:23 |
raffahacks |
What is the name of the GNU distro? |
20:23 |
ecutruin |
Stop overreacting and attacking someone who really just wanted out. |
20:23 |
destin_eternel |
people move on in life. happiness is part of that. respect the guys decision |
20:23 |
vanila |
this situation got me interested in minetest |
20:23 |
tadni |
ecutruin: No, I'm mad he sold out and acted like he couldn't have hired someone to run his company for him. |
20:23 |
|
drinkdecaf joined #minetest |
20:23 |
kruug |
ecutruin: all I'm saying is that he could have been out without abandoning the community |
20:23 |
vanila |
because I will not like to play a minecraft that signals home to microsoft |
20:23 |
kruug |
tadni: exactly |
20:23 |
ecutruin |
tadni, Tough.. its not your company.. he deserved every penny he got. |
20:23 |
|
realtinymonster joined #minetest |
20:23 |
kruug |
ecutruin: and he earned every penny...minus these |
20:23 |
kruug |
these are blood monies |
20:23 |
ecutruin |
No.. they aren't. |
20:24 |
tadni |
raffahacks: "The GNU distro", but out by the GNU project? |
20:24 |
kruug |
he's killing the community |
20:24 |
ecutruin |
God you're idiots. |
20:24 |
destin_eternel |
ecutruin, I agree with that .. |
20:24 |
kruug |
ecutruin: no, we're fanatics :) |
20:24 |
ecutruin |
No.. you're idiots. |
20:24 |
kruug |
no, you're the corporate shill... |
20:24 |
realtinymonster |
dont me an idiot, idiout |
20:24 |
tadni |
ecutruin: No one "deserves" 1+ billion dollars, I don't care if you cure cancer. |
20:24 |
Amaz |
rafhacks, I think it's Guinx |
20:24 |
iqualfragile |
i just worry that microsoft might not be as chill as jeb |
20:24 |
kruug |
^ |
20:24 |
tadni |
Amaz: No, guix is the package manager. |
20:24 |
Bitgod |
jeb was awesom |
20:24 |
Bitgod |
e |
20:24 |
raffahacks |
I heard something like that here this afternoon... |
20:24 |
Bitgod |
i tweeted w/ him a fewtimes |
20:24 |
Amaz |
Ah. |
20:25 |
iqualfragile |
https://np.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/ciozegx |
20:25 |
geggam |
meh... only thing they control is the login... reverse eng / break that and you can do whatever you want |
20:25 |
kruug |
Youtube streamers, the thing that really made Notch/Mojang/Minecraft famous can't be monotized anymore, meaning that 90% of the streamers won't stream |
20:25 |
tadni |
Amaz: If they're talking about the official GNU distro, it' just called GNU... but it's still in Alpha. |
20:25 |
Amaz |
Yeah. |
20:25 |
|
mat__ joined #minetest |
20:25 |
Amaz |
I was on the webpage earlier today. |
20:25 |
ecutruin |
No.. I've been for a community driven engine for a year or so now. I just am a designer now days.. don't do the coding as much myself. I'm not a corporate fanatic. I'm saying the community caused Notch so much undo stress over something that was a hobby to him. |
20:25 |
iqualfragile |
geggam: there are allready projects doing that |
20:25 |
destin_eternel |
ecutruin, amazing how the drama spills over into other places. sheesh |
20:26 |
kruug |
ecutruin: he can still walk without hurting the community :) |
20:26 |
geggam |
i thought this was a different game .... |
20:26 |
Guest95796 |
+i mat1 |
20:26 |
kruug |
he could have even gotten the 1.2 billion from Mojang without selling it :) |
20:26 |
ecutruin |
Its the community that is hurting the community.. not Notch. |
20:26 |
geggam |
was why i was here |
20:26 |
kruug |
ecutruin: yes, let's punish the whole for the loud snobs... |
20:26 |
vanila |
kruug, clearly he did a terrible thing - and it looks self destructive |
20:26 |
kruug |
that's the corporate way! |
20:27 |
vanila |
thats why im worried about his mental health |
20:27 |
ecutruin |
kruug, Noone is being punished.. and if you think so.. you're just as much of an idiot as I stated. |
20:27 |
|
mat1 joined #minetest |
20:27 |
vanila |
it's rude to call someone an idiot for having a differnet view than you |
20:27 |
kruug |
ecutruin: we'll see, but in 6 months when everything is Microsoft run and the community/servers/everything is in shambles, I will be here to say "I told you so" |
20:27 |
geggam |
anyone who is in mgmt and calling people idiots wont last :) |
20:28 |
kruug |
^ |
20:28 |
geggam |
assuming they actually are there |
20:28 |
ecutruin |
kruug, You still wouldn't be right. It doesn't mean Notch is punishing anyone. The community is the one punishing everyone. |
20:29 |
kruug |
ecutruin: Notch is indirectly punishing the community for a few bad eggs... |
20:29 |
tadni |
kruug: They might write a formal modding api for minecraft and even possibly port to c# ... but Minecraft 2 is surely going to be an PC/Xbone exclusive. |
20:29 |
ecutruin |
No. |
20:29 |
ecutruin |
He's not. |
20:29 |
* ecutruin |
just sighs. |
20:29 |
vanila |
Selling out by giving your company to minecraft is hurting the community |
20:29 |
vanila |
saying "no" doesn't make that false |
20:29 |
tadni |
vanila: MS* |
20:29 |
vanila |
oops |
20:29 |
destin_eternel |
ecutruin, indeed |
20:30 |
* PenguinDad |
jumps out the window |
20:30 |
kruug |
There is nothing to force Microsoft to retain the Mojang development team |
20:30 |
kruug |
in fact, there is a good chance that they'll disperse teh team to other projects |
20:30 |
ecutruin |
He didn't "give" the company to Microsoft.. they payed quite a bit for it.. likely way more then they will ever get back. What he did is ensure it will continue to be supported. If he had just left.. and the other founders just left.. do you think Mojang would function? |
20:30 |
kruug |
this means less quality Minecraft, and a team that doesn't have the same core vision/value of the original team |
20:31 |
geggam |
but... doesnt it run now ? |
20:31 |
ecutruin |
That's because everyone didn't step out. |
20:31 |
geggam |
its not going to degrade all the sudden |
20:31 |
destin_eternel |
notch hasn't touch minecraft in quite a while, it was jeb/dinnerbone/grum doing the decisions |
20:31 |
kruug |
right... |
20:31 |
stroEkris |
Am I the only one who doesn't bat an eye about Microsoft buying Minecraft? |
20:31 |
kruug |
so, Notch could have walked and no one would have cared |
20:31 |
vanila |
stroEkris, looks like it |
20:31 |
vanila |
this is a really big deal |
20:31 |
tadni |
destin_eternel: Then why was life "so stressful" for him? |
20:31 |
geggam |
i thought... mineteset was not minecraft... am i wrong ? |
20:31 |
vanila |
it confuses me seeing all these peopel downplaying it |
20:32 |
ecutruin |
In addition.. to stop out .. and step out completely .. he HAS to sell his shares.. that's kind of how it works. If the other owners wanted out as well.. then who does he sell to? |
20:32 |
kruug |
right...he could have sold his shares to Jeb, or someone else within the dev group, or had another invester step in |
20:32 |
stroEkris |
vanila, not to me |
20:32 |
vanila |
There is no defending selling out to microsoft |
20:32 |
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20:32 |
vanila |
this makes an extremely powerful rich company more powerful |
20:32 |
kruug |
no, he didn't sell his shares to Microsoft, he sold EVERYTHING to microsoft |
20:33 |
geggam |
so who here can tell me the difference in minetest and minecraft ? |
20:33 |
vanila |
this is a bad thing for everyone except microsoft |
20:33 |
ecutruin |
Jeb couldn't reasonably purchase his shares. |
20:33 |
destin_eternel |
I think what it comes down to is FUD, it is too early to go off on a tangent. |
20:33 |
kruug |
Minetest is OSS, Minecraft is now a corporate husk of a once great game |
20:33 |
stroEkris |
Well, I wonder how bad it is for me... |
20:33 |
tadni |
geggam: Minetest has a proper modding api and is based on c++, instead of slow java? |
20:33 |
kruug |
ecutruin: then split between multiple buyers |
20:33 |
geggam |
this is the #minetest channel yes ? |
20:33 |
* ecutruin |
sighs and jsut shakes his head. |
20:33 |
kruug |
all he has to do is go below majority |
20:33 |
tadni |
Minetest is also Free as in Freedom, and poptarts. |
20:33 |
ecutruin |
Seriously... how old are you guys? |
20:34 |
kruug |
ecutruin: if you haven't been CEO/owner, you know no more than I |
20:34 |
Miner_48er |
geggam minetest.net |
20:34 |
kruug |
how old are you ecutruin ? |
20:34 |
ecutruin |
I'm 31. |
20:34 |
kruug |
ah, so young... |
20:34 |
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20:34 |
geggam |
its what i though tadni ... so why the hell arent people just using minetest and not whining ? |
20:34 |
kruug |
so naive... |
20:34 |
tadni |
ecutruin: I like you're go to is "they say things I don't like, so they must be young". |
20:34 |
geggam |
you use closed source crap you get screwed... its the cycle |
20:34 |
ecutruin |
kruug, how old are you? |
20:34 |
erlehmann |
geggam, people realize that they are powerless. |
20:34 |
tadni |
your* |
20:34 |
kruug |
old enough to know better than to sell out |
20:34 |
realtinymonster |
go argue in #minecraft, net here |
20:34 |
erlehmann |
geggam, this makes them mad. |
20:34 |
ecutruin |
tadni, no.. you guys are talking like little children, hense why I'm asking how old you are. |
20:35 |
geggam |
so they realize the easy path has a price... |
20:35 |
stroEkris |
I just don't care about minecraft |
20:35 |
geggam |
:) |
20:35 |
kruug |
easy path, not right path |
20:35 |
bluej100 |
It wasn't Dinnerbone's decision. He's not excited about it. https://twitter.com/Dinnerbone/status/511513103478292480 |
20:35 |
ecutruin |
kruug, you didn't answer my question. |
20:35 |
bluej100 |
I think Notch and Carl and Jakob were burned out and made the decision. |
20:35 |
geggam |
your right isnt my right... remember that and you will go farther |
20:35 |
kruug |
why would he? Everything he's worked for was swept out from under him... |
20:35 |
tadni |
ecutruin: No, you're are justifying his decision saying it won't effect minecraft. You can argue everyone has a price and I'd agree, but I don't think Notch had MC's best interest selling to MS. He had his. |
20:36 |
kruug |
^ |
20:36 |
destin_eternel |
it's just a damn game..get over it |
20:36 |
erlehmann |
geggam i have seen that before. tell people that this would not have happened with free software and they become mad. |
20:36 |
tadni |
destin_eternel: It's a game people have suck 1000s of hours in. |
20:37 |
erlehmann |
yeah, so notch has basically programmed a highly addictive drug |
20:37 |
geggam |
http://xkcd.com/743/ applicable |
20:37 |
erlehmann |
so he is kind of a druglord then |
20:37 |
ecutruin |
tadni, I'm not justifying his decision. I'm disappointed as well. However, I'm not going to attack the guy who gave us Minecraft over it. Especially when he was essentially driven away from the game he made by the community it created. I'm sorry.. I'm not unreasonable. I have actually grown up. |
20:37 |
destin_eternel |
ecutruin, exactly |
20:37 |
jin_xi |
well said ecutruin |
20:38 |
tadni |
geggam: The big reason I see a transitional problem from Minecraft to Minetest, is the lack of mods on Minetests end. Even without a proper modding api, there are huge and popular mods that need work to be ported over before there's a chance MT gets any real traction. |
20:38 |
erlehmann |
ecutruin have you made any minecraft mods? if so, want to port them? |
20:38 |
ecutruin |
Minetest cannot be a replacement for MC in terms of modding. |
20:38 |
destin_eternel |
^ |
20:38 |
geggam |
so the api needs built |
20:38 |
tadni |
ecutruin: How did the community "driven him away"? |
20:38 |
|
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20:38 |
tadni |
drive* |
20:38 |
erlehmann |
ecutruin minetest has a better modding api by far. |
20:38 |
kruug |
tadni: he had nothing to do with the EULA |
20:38 |
kruug |
well, not the recent debacle |
20:39 |
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20:39 |
tadni |
kruug: Hm? |
20:39 |
ecutruin |
It is not mature enough as an engine to actually support most of what the community needs. To make it mature would equate to re-writing a large portion of the engine. Honestly, it'd likely be more efficient to make a new game engine period. |
20:39 |
erlehmann |
ecutruin what is missing? |
20:39 |
ecutruin |
erlehmann, MT's API/Engine is terribly designed for the kinds of content MC modders make. |
20:39 |
jin_xi |
you cant compare mt vs mc modding in terms of better api |
20:39 |
kruug |
sorry, that was more in anticipation to ecutruin trying to answer your question |
20:39 |
ecutruin |
I could go on about what its missing for hours.. |
20:39 |
erlehmann |
ecutruin so lets work on that. |
20:40 |
stroEkris |
Irrlicht |
20:40 |
ecutruin |
I have in fact, in this channel, gone on about what its missing.. for hours. |
20:40 |
tadni |
ecutruin: ... What is Minetest missing api wise? |
20:40 |
erlehmann |
ecutruin, list priority targets. |
20:40 |
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20:40 |
erlehmann |
ecutruin, minetest can grow. it will have to. |
20:40 |
tadni |
I see a lack of manpower, over api challenges/limitation factors. |
20:40 |
kruug |
ecutruin seems like a "get off my lawn" kind of guy... |
20:41 |
iqualfragile |
ecutruin: better create bug reports |
20:41 |
ecutruin |
Non-looping animation. Particle Engine. Clientside LUA. Customizable GUI components. Better networking protocol. Clientside entity prediction. |
20:41 |
iqualfragile |
http://github.com/minetest/minetest |
20:41 |
iqualfragile |
there is no lack of manpower |
20:41 |
iqualfragile |
there is lack of organisation |
20:41 |
ecutruin |
There's just a few.. and they are not non-trivial. |
20:41 |
geggam |
manpower or skilled manpower iqualfragile ? |
20:41 |
geggam |
there is a difference |
20:41 |
stroEkris |
23:41 < iqualfragile> there is lack of organisation |
20:41 |
stroEkris |
^ |
20:41 |
erlehmann |
ecutruin what about writing an article, comparing the apis? |
20:41 |
iqualfragile |
ecutruin: there are customizable gui elements now |
20:42 |
ecutruin |
iqualfragile, why bother.. as I stated.. fixing ALL of the issues is not worth the effort.. you'd be better off making a new engine. |
20:42 |
iqualfragile |
geggam: there is skilled manpower, too |
20:42 |
Sokomine |
tadni: we have quite a lot of mods for diffrent purposes. finding them in the mod relases forum is the main difficulty. further mods are of course always welcome! sometimes people even adopt old mods where the developer has left and modernize them |
20:42 |
ecutruin |
iqualfragile, can I retexture the item slot components?.. buttons?.. backgrounds that scale correctly?.. etc? |
20:42 |
iqualfragile |
but as i see it people are afraid of actually working on things because pull requests are not really handled |
20:42 |
erlehmann |
debian has packaged minetest even. |
20:43 |
iqualfragile |
which results from a lack of organisation/authority |
20:43 |
vanila |
I think that minetest is inspiring and I am really happt to see this project |
20:43 |
PenguinDad |
ecutruin: what's so bad about the networking protocol? |
20:43 |
erlehmann |
oh the same problem as in 2011? |
20:43 |
iqualfragile |
ecutruin: no, you were not |
20:43 |
ecutruin |
PenguinDad, the current UDP is slow.. it doesn't handle the kind of traffic needed for a lot of the stuff MC modders do well enough. |
20:43 |
iqualfragile |
you don't seem to be too experienced in software engineering |
20:43 |
tadni |
Sokomine: If that is the case, Minetest's website needs a much better way to spotlight relevant/decent mods. Mods make the game, don't be hiding them in a forum your new target audience (Minecraft transplants) aren't likely to search through. |
20:44 |
kruug |
ecutruin: sounds like you're making yourself a to-do list :) |
20:44 |
iqualfragile |
ecutruin: yes, current network protocoll is not the best, not at all |
20:44 |
PenguinDad |
ecutruin: minecraft is unplayable in multiplayer for me while minetest is |
20:44 |
sfan5 |
sruz25: it doesn't seem to be any faster |
20:44 |
stroEkris |
Minetest by itself is somewhat an engine |
20:44 |
stroEkris |
The mods are the games :P |
20:45 |
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20:45 |
tadni |
stroEkris: That seems like a very apt metaphor. |
20:45 |
iqualfragile |
ecutruin: but what would you want to do? change the protocoll backwards-incompatible? that would remove 50% of our userbase |
20:45 |
ecutruin |
iqualfragile, I went to college for 3 years for computer programming and software development.. getting a 4.0 before I got bored and quit. I also managed sole development for the startup I mentioned earlier. Sorry.. but I do have experience. On top of that.. I spent quite a bit of time talking to many very experienced developers. I have a pretty good idea of what I'm talking about. |
20:45 |
stroEkris |
tandi: Why so? |
20:45 |
sfan5 |
iqualfragile: we don't need to support 0.4.7 or older |
20:45 |
kruug |
ecutruin: so fix this :) Don't just complain... |
20:45 |
ecutruin |
iqualfragile, you would need to evolve if you want to grow.. its just that simple. |
20:46 |
* ecutruin |
sighs. |
20:46 |
Miner_48er |
the mod database is a recent addition that is gaining popularity https://forum.minetest.net/mmdb/ |
20:46 |
iqualfragile |
"recent" |
20:46 |
LemonLake |
how add mods? |
20:46 |
iqualfragile |
LemonLake: log in, click the add mod button |
20:46 |
tadni |
stroEkris: A lot of mods modify the game by adding small bits of functionality -- not by providing major overhalls to the core experience. |
20:46 |
LemonLake |
it says invalid credentials. |
20:46 |
LemonLake |
even though |
20:46 |
LemonLake |
I can verify |
20:47 |
LemonLake |
they are correct. |
20:47 |
tadni |
LemonLake: On your end. Fine here. |
20:47 |
Amaz |
Problem with the new forum. |
20:47 |
Sokomine |
tadni: you're very right with that! with mt, mods are far more essential than with mc. even the "basic" minetest_game (or minetest_next) is in essence just a collection of mods; games are in essence collections of mods |
20:47 |
casimir |
ecutruin "you would need to evolve" <--- wrong sentence |
20:47 |
iqualfragile |
LemonLake: yes, sorry, the mmdb was made back when we had the old forums |
20:47 |
ecutruin |
You really didn't listen to what I stated, did you? I stated.. to "fix" the issues with MT involve an amount of work that would be better spent towards building a new engine designed from the ground up to be the type of engine needed. |
20:47 |
LemonLake |
iqualfragile: So was my account AFAIK. |
20:47 |
iqualfragile |
LemonLake: you can only log in with your old credentials, im working on that |
20:47 |
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bluej100 left #minetest |
20:47 |
geggam |
udp is slow ? |
20:47 |
stroEkris |
Gotcha tandi |
20:47 |
LemonLake |
Well that's a pain in the ass |
20:47 |
kruug |
ecutruin: so get started...no one's stopping you but you |
20:47 |
LemonLake |
Are you working on that this very minute, or this month? |
20:48 |
ecutruin |
kruug, Who says I'm not supporting such a project? |
20:48 |
kruug |
ecutruin: you... |
20:48 |
kruug |
since you're on here arguing why Microsoft is a good thing... |
20:48 |
ecutruin |
I don't believe I ever stated that I'm not supporting a voxel engine. I stated I'm not supporting MT. |
20:49 |
iqualfragile |
LemonLake: yes, not this verry minute, this verry minute im about to go to bed, but yes, im working on it |
20:49 |
kruug |
ecutruin: you're not supporting MT because you don't agree with an implementation of some random bit of code, but yet you either won't clone it and do it "right" or you won't help it get fixed |
20:49 |
kruug |
so, you're in here complaining....why? |
20:49 |
Sokomine |
ecutruin: hmm. that's something to be heard from a lot of projects. it is always tempting to write something completely anew. if you have the time.... |
20:50 |
* Megaf |
would give lots of money to minetest developers if he could |
20:50 |
geggam |
im still stuck on the statement udp is slow |
20:50 |
kruug |
what would be the alternative? |
20:51 |
kruug |
I thought UDP was the better protocol to use... |
20:51 |
geggam |
on a GB lan you can run an OS over tcp pretty easily |
20:51 |
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bluej100 joined #minetest |
20:51 |
tadni |
Sokomine: It's rare the one actually has to rewrite a whole codebase from scratch, assuming the devs aren't crap and don't document code and just are bad in-general. |
20:51 |
iqualfragile |
Sokomine: writing things compleetly anew is a horrible waste of time |
20:51 |
LemonLake |
iqualfragile: i see |
20:51 |
geggam |
nfs pxe boot |
20:51 |
Sokomine |
tadni: i started to create categories and add the mods to them in the wiki. i didn't get far yet - it is a lot of work because there are so many mods out there. this is something that definitely needs doing |
20:52 |
kruug |
Sokomine: something akin to the Bukkit mod db? |
20:52 |
Miner_48er |
kruug https://forum.minetest.net/mmdb/ |
20:52 |
Sokomine |
tadni: i don't think the devs are bad. but: it was started by a single person, then developed further. not all design decisions taken at the beginning might have been good. yet it is a very enjoyable game |
20:53 |
kruug |
Miner_48er: right, but it would be more user friendly to mimic this: http://plugins.bukkit.org/ no? |
20:53 |
Sokomine |
kruug: i've heared about bukkit but don't know what it really is? |
20:53 |
ecutruin |
kruug, Not "some bit of code", but yes. I disagree with the design decisions made with MT.. I think it has promise, which is why I stay in this channel. However, so much would have to be fixed, it just doesn't feel "worth it" to fix. |
20:53 |
tadni |
Sokomine: I still think people are far to apt to "let's scrap everything" kind of mentality. |
20:54 |
tadni |
ecutruin: As someone in the enterprise/buisess world, this is especially surprising of a suggestion. |
20:54 |
kruug |
ecutruin: so, you're saying you'd rather sit and complain than assist... |
20:54 |
geggam |
enterprise just renames it |
20:54 |
kruug |
I think I understand you're line of thought... |
20:54 |
geggam |
then sells it at a higher price with less features |
20:54 |
geggam |
:) |
20:54 |
kruug |
that's why you prefer Microsoft :) |
20:54 |
ecutruin |
kruug, I normally tend to stay silent, actually. |
20:54 |
geggam |
prove it |
20:55 |
|
celeron55 joined #minetest |
20:55 |
erlehmann |
what about a kickstarter for reimplementing popular minecraft mods? |
20:56 |
ecutruin |
erlehmann, in MT?.. won't happen. |
20:56 |
LemonLake |
a kickstarter? nah |
20:56 |
LemonLake |
you can just put a forum post up and you'll get hundreds of them |
20:56 |
tadni |
ecutruin: We already have like half the popular mods. |
20:56 |
ecutruin |
Remake ThaumCraft in MT.. I'd love to see that. |
20:56 |
LemonLake |
ecutruin: it is quite possible |
20:56 |
iqualfragile |
problem is performance, mainly |
20:56 |
Sokomine |
one point where - based on the demo i played a year or two ago - mc is by far superior is handling of mobs/fighting. that's something that doesn't really work well in mt. there are mobs mods out there, yes, and they add far more intresting things (i like the mobf animals and their behaviour a lot more than what i saw of those...hearts spawning...cute-looking-to-be-killed mobs in mc) |
20:57 |
LemonLake |
just...nobody can be fucked |
20:57 |
LemonLake |
and performance, too |
20:57 |
iqualfragile |
at least for me heavy use of pipeworks almost brings the strongest servers down to their knees |
20:57 |
ecutruin |
tadni, yes.. you have very broken, glitchy duplications of many popular MC mod mechanics. Many things done with MC cannot be done via MT. |
20:57 |
iqualfragile |
but that might just be stupid implementation |
20:57 |
kruug |
follow the way of Thermal Expansion and make tubes/pipes opaque... |
20:57 |
LemonLake |
iqualfragile: pipeworks is recieving massive overhaul |
20:57 |
LemonLake |
it is much more efficient now |
20:57 |
kruug |
ecutruin: then fix it |
20:57 |
LemonLake |
+kruug |
20:57 |
celeron55 |
in my opinion minetest is mostly a prototype of what the world needs |
20:58 |
LemonLake |
+c55 |
20:58 |
tadni |
ecutruin: Besides the speed ... I don't see what the issue is. |
20:58 |
Sokomine |
..but fighting just isn't something that works well. which suits me as that's no apsect of the game i'm intrested in :-) |
20:58 |
ecutruin |
kruug, why? |
20:58 |
celeron55 |
but we have no resources of making a non-prototype version of it |
20:58 |
ecutruin |
I can.. just use MC.. currently. |
20:58 |
iqualfragile |
LemonLake: yes, but it seems to me that they forgot the backward compatibility |
20:58 |
celeron55 |
for* |
20:58 |
erlehmann |
celeron55. hey |
20:58 |
LemonLake |
iqualfragile: to be honest it'd only bloat it. everyone should just update |
20:58 |
kruug |
ecutruin: fix it, or just submit a bug report |
20:58 |
tadni |
ecutruin: Can you give me of specific examples of what is "impossible" in minetest? |
20:58 |
iqualfragile |
celeron55: yes, you can chaneg your gravatar avatar |
20:58 |
LemonLake |
if the older version is that bad then no point in making it bc |
20:58 |
celeron55 |
the MC community has way more resources but they like to stick to what they have |
20:59 |
celeron55 |
so, whatever |
20:59 |
LemonLake |
yep |
20:59 |
ecutruin |
Or.. I could work on my own engine and not have the issues.. https://twitter.com/ecutruin/status/503023271571652608/photo/1 .. I've already messed around with the renderer. |
20:59 |
LemonLake |
though i think core devs gotta focus on performance atm |
20:59 |
celeron55 |
john_minetest: that someone needs skill too |
20:59 |
LemonLake |
more than the lua api |
20:59 |
LemonLake |
just saiyan |
21:00 |
tadni |
LemonLake: THat's just Super. |
21:00 |
celeron55 |
and also, the MC community is so stuck to java that there's no way of getting them away from java |
21:00 |
iqualfragile |
ecutruin: yeah, right |
21:00 |
celeron55 |
so basically it would have to be java |
21:00 |
iqualfragile |
go play with unity |
21:00 |
ecutruin |
tadni, Remake ThaumCraft. ^-^ If you do that.. in MT.. without glitchy entities and smooth animations.. I'll accept MT as a valid platform. |
21:00 |
celeron55 |
and nobody else likes that |
21:00 |
kruug |
ecutruin: then go work on that engine and leave the big boys to their development... |
21:00 |
kruug |
just sayin :) |
21:00 |
scourge |
ecutruin: what is ThaumCraft? |
21:01 |
ecutruin |
celeron55, I just posted a picture of a Unity3D voxel renderer, written in C#.. not java.. so no.. we're not all stuck on java. |
21:01 |
tadni |
ecutruin: If i cared about magic mods at all, then maybe. |
21:01 |
iqualfragile |
ecutruin: go such m$ dick |
21:01 |
celeron55 |
ecutruin: what languages are you willing to use? |
21:01 |
DusXMT |
ecutruin: C# is rather unportable, and Unity is non-free |
21:01 |
ecutruin |
iqualfragile, wow.. immature much? |
21:01 |
tadni |
I'd be much more likely to work on more technical, wiring, etc, mods. |
21:01 |
iqualfragile |
ecutruin: using C#? wtf? |
21:02 |
ecutruin |
DusXMT, Unity3D uses Mono.. which IS portable.. C#. |
21:02 |
kruug |
ecutruin: you're the one saying people are idiots if they don't agree with you... |
21:02 |
ecutruin |
kruug, no.. I'm saying people are being idiots because they are. |
21:02 |
tadni |
"Let's write a FOSS gave in proprietary software!" |
21:02 |
erlehmann |
ecutruin unity 3d is not free |
21:02 |
iqualfragile |
tadni: i don't think he wants to write a foss game |
21:02 |
stroEkris |
I don't like Unity3D |
21:03 |
iqualfragile |
which makes tis dicussion even more unrelated to minetest |
21:03 |
erlehmann |
ecutruin seems to have a working idiot-radar. idiots everywhere! |
21:03 |
iqualfragile |
ecutruin: please take this to another channel/discussion forum |
21:03 |
ecutruin |
ecutruin, its free to develop on. I can use it to make a prototype if I so choose. Did I say use it for MT? Nope. I just said I was using it to mess around with voxel engines. |
21:03 |
iqualfragile |
ecutruin: if you have actuall issues with minetest just file a bug report and talk over there |
21:04 |
erlehmann |
ecutruin what iqalfragile says |
21:04 |
ecutruin |
iqualfragile, I've already talked to a few of the developers of MT and explained the issues, actually. |
21:04 |
celeron55 |
iqualfragile: how do you think you are benefiting this discussion? |
21:04 |
erlehmann |
is that kickstarter idea a stupid one? |
21:04 |
iqualfragile |
celeron55: im not, im just here to troll |
21:04 |
celeron55 |
iqualfragile: just go away if you have nothing to say except hating random things |
21:04 |
LemonLake |
yes |
21:04 |
erlehmann |
why |
21:05 |
iqualfragile |
erlehmann: i am not too sure if they will reach their targets… |
21:05 |
tadni |
I find it odd that people have this general mindset, about free software -- that one would suggest to use blantanly non-free software as the core of the engine. A huge amount of Minetest is how open/modable it is... |
21:05 |
ecutruin |
tadni, who suggested such a thing? |
21:05 |
scourge |
^what he said |
21:05 |
tadni |
ecutruin: Using Unity3D as a game engine basis. |
21:05 |
LemonLake |
ggggg |
21:06 |
kruug |
well, I think ecutruin suggested using non-free multiple times |
21:06 |
scourge |
ecutruin: you also said c# |
21:06 |
LemonLake |
someone said unity3d |
21:06 |
erlehmann |
a kickstarter could provide visibility and enable someone to do full time integration work. |
21:06 |
erlehmann |
and now would be one of the best times. |
21:06 |
kruug |
erlehmann: it's much like the Ubuntu phone... |
21:06 |
tadni |
john_minetest: Ah, my mistake. |
21:06 |
LemonLake |
i think a kickstarter is kaput |
21:06 |
iqualfragile |
ecutruin: talked to the developers or filed bug reports? |
21:06 |
DusXMT |
Sure, Mono is both free and portable, but M$ can decide to take it any time it wants with its patents |
21:06 |
celeron55 |
could people maybe be useful and discuss whether there is any ways to find common ground between MC modders and MT developers and users? |
21:06 |
kruug |
they knew nothing would come of it, but yet they did it to get exposure |
21:06 |
celeron55 |
are* |
21:06 |
DusXMT |
s/take it/take it down/ |
21:06 |
ecutruin |
tadni, as I'm now mentioning for the second time.. I never said use Unity3D for MT.. do not put words in my mouth. I was using it for MY OWN prototype engine.. which was NOT going to be open source. |
21:06 |
LemonLake |
celeron55: you know I was talking about a compatibility layer a long time ago |
21:06 |
celeron55 |
that would be good in this situation and it hasn't been discussed a lot |
21:06 |
LemonLake |
or something like that |
21:07 |
Megaf |
[21:57:18] <iqualfragile> at least for me heavy use of pipeworks almost brings the strongest servers down to their knees |
21:07 |
casimir |
Seems this discussion is going nowhere. |
21:07 |
LemonLake |
somesort of modding tool that allows you to export for both games |
21:07 |
LemonLake |
but nobody liked that idea relaly |
21:07 |
Amaz |
+casimir |
21:07 |
Megaf |
heavy use of pipeworks on my server |
21:07 |
celeron55 |
i'm thinking more of trying to figure out if something new could be written to be useful to both |
21:07 |
tadni |
ecutruin: I said my mistake, chill your self. |
21:07 |
LemonLake |
celeron55: compatibility layer |
21:07 |
celeron55 |
this channel is a fucking nightmare though |
21:07 |
Megaf |
and its not pipeworks that slow it down, is minetestserver itlself |
21:07 |
LemonLake |
this M$+MC hype really stirred the chan |
21:07 |
LemonLake |
i've nevr seen it so active |
21:07 |
stroEkris |
celeron55: This current channel? I guess it is. |
21:08 |
celeron55 |
there is always an intolerable chaos here, but now it's much worse than usually 8) |
21:08 |
sfan5 |
#minecraft is not much better |
21:08 |
sruz25 |
sfan5: hmm, most blocks ARE stone and dirt with low IDs |
21:08 |
sruz25 |
sfan5: so it kind of makes sense |
21:08 |
Megaf |
blaise: I updated my server to latest git and now I get 104 seconds of lag, from 3 seconds to 104, maybe sapier have done something nasty again |
21:09 |
sfan5 |
sruz25: I use a slightly modified version, I'll work on it tomorrow. |
21:09 |
LemonLake |
guys |
21:09 |
LemonLake |
lets all just like shut the fuck up, yeah? |
21:09 |
Amaz |
^ |
21:09 |
LemonLake |
we'll just get on with our regular business |
21:09 |
Broam |
...okay I am humbled |
21:10 |
Broam |
in the mod I'm helping to test, we made a block called a Brazier. Pretty simple, spits out fire out the top |
21:10 |
LemonLake |
Broam: That's nice. |
21:10 |
Broam |
Today I learned how catchy minetest's fire mechanics are. Wildfires are fun |
21:10 |
LemonLake |
Hehehe. |
21:10 |
Broam |
Yes. Yes it is. |
21:10 |
stroEkris |
Like in real life |
21:10 |
LemonLake |
Broam, why not stick to fire particles? |
21:10 |
Broam |
code if you care - https://gitorious.org/sztest |
21:10 |
kruug |
is there anything to watch out for when modding? Like ID's and such? |
21:10 |
LemonLake |
That'd prevent all your wildfires :p |
21:11 |
LemonLake |
kruug: lua |
21:11 |
LemonLake |
watch out for wild lua |
21:11 |
Broam |
LemonLake: I think it's because the idea was to use braziers to make coal gas. It's part of the mechanics |
21:11 |
Sokomine |
broam: best disable fire on a server. it's bad if a wild fire destroys a building. but if you're just testing, and in singleplayer, it probably doesn't matter |
21:11 |
LemonLake |
Broam: I see. |
21:11 |
kruug |
LemonLake: well, yeah...but if I want to add new items, do I have to make sure someone else isn't using that ID? |
21:11 |
sfan5 |
There's no IDs, so no |
21:11 |
Broam |
LemonLake: Interesting stuff he's got going in there. Rotary power & stuff. Microblocks etc |
21:11 |
stroEkris |
Is it possible to create/generate a map with width, length and depth limits? |
21:11 |
LemonLake |
kruug: None of that crap. |
21:11 |
kruug |
sfan5: thanks! |
21:11 |
sfan5 |
(at least no IDs on the Lua side) |
21:11 |
LemonLake |
It's all names, like the new Minecraft version apparently uses. |
21:11 |
Broam |
Sokomine: oh yeah |
21:12 |
LemonLake |
So if you've been using the assetname:itemname system recently, there's nothing new. |
21:12 |
Broam |
john_minetest: We had to make firebreaks by cutting deep trenches. |
21:12 |
iqualfragile |
kruug: there are ids but they are hidden, your new blocks are named according to the modname:blockname shema |
21:12 |
iqualfragile |
so as long as your modname is unique you don't have a problem |
21:12 |
LemonLake |
^ |
21:12 |
Broam |
fun fact: cactus is highly flammable |
21:12 |
LemonLake |
cactus is plant |
21:13 |
LemonLake |
plant does the burny thing |
21:13 |
Bitgod |
that was fun |
21:13 |
Bitgod |
we had a california fire lol |
21:13 |
Bitgod |
fixed tho |
21:13 |
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21:13 |
Sokomine |
celeron55: both games look pretty similar on the surface, and what people do with mods may be similar as well in both games. yet the modding mechanisms seem to be quite diffrent, and it may take time to understand each other in that regard |
21:13 |
|
drinkdecaf joined #minetest |
21:14 |
LemonLake |
shit, this conversation caused me to lose my train of thought |
21:14 |
LemonLake |
uhh i was like making a sapling or something |
21:14 |
Broam |
sorry I burnt your train of thought there LemonLake. |
21:14 |
LemonLake |
Broam: dig trench in head |
21:14 |
Bitgod |
we boarded your train and took off |
21:14 |
Bitgod |
:D |
21:15 |
LemonLake |
Bitgod: my train tho |
21:15 |
LemonLake |
you bastard |
21:15 |
sfan5 |
:D |
21:15 |
Sokomine |
kruug: the only thing you'll have to make sure about is that the name of your mod doesn't conflict with another one people might want to use in the same world |
21:15 |
LemonLake |
that was my fucking train |
21:15 |
celeron55 |
Sokomine: yes and i would like to increase understanding between both sides in that |
21:15 |
LemonLake |
you dont just steal a train |
21:15 |
Bitgod |
sorry, it has a new cnductor |
21:15 |
Bitgod |
:p |
21:15 |
LemonLake |
nggh |
21:15 |
celeron55 |
Sokomine: it could happen that something could be developed to benefit both |
21:16 |
Sokomine |
lemoncake: no. limits in map size cannot really be enforced. you can stop your mapgen and create no further land beyound a certain point, or teleport players back, but that's about it. not really practical |
21:16 |
Bitgod |
minetes |
21:16 |
Bitgod |
can it handle 32x32? |
21:16 |
Bitgod |
textures |
21:16 |
Bitgod |
cuz im gonna update alot of em |
21:16 |
sfan5 |
Yes |
21:16 |
Bitgod |
ok i love u now |
21:16 |
Bitgod |
ty |
21:16 |
* Broam |
laughs |
21:17 |
sfan5 |
It can handle as much as you want |
21:17 |
Sokomine |
if you want to learn more about mt, and how it may look like, take a look at vanessaes survival- or creative servers. they have a lot of mods installed :-) |
21:17 |
NakedFury |
it can have 128 textures too |
21:17 |
Bitgod |
oh? |
21:17 |
NakedFury |
or higher |
21:17 |
Bitgod |
1080x1240?! |
21:17 |
Bitgod |
or something |
21:17 |
Bitgod |
jk |
21:17 |
sfan5 |
e.g. 512x |
21:17 |
sfan5 |
1024x too |
21:17 |
NakedFury |
higher than a point is ridiculous |
21:17 |
Broam |
the only limitation is that if the texture is too big you have to send it to the client on login - right? |
21:17 |
Bitgod |
i say 128 is fine |
21:17 |
sfan5 |
If your card can render that |
21:17 |
Bitgod |
128 is good enough' |
21:17 |
Sokomine |
celeron55: that would be very nice. many ideas may work in both games |
21:17 |
NakedFury |
servers can also enforce the texture to be used |
21:18 |
sfan5 |
Yes you need to send it to the client on the first login |
21:18 |
stroEkris |
celeron55: Is it possible to create/generate a map with limits? if yes then how can I do that? |
21:18 |
sfan5 |
But that can be sped up by using HTTP for media loading |
21:18 |
Sokomine |
bitgod: yes, higher texture resolution is no problem. however, as media is downloaded from a server upon connection, it's best not to go too high-res for everyday stuff - and better let players install texture packs if they wish to |
21:19 |
geggam |
if you have a server and want to run MT on it.. what would be a good spec ? |
21:19 |
Sokomine |
i wouldn't use 128 px for everyday nodes. perhaps for a very complex machine |
21:19 |
erlehmann |
hands up, whom of you is here from reddit? |
21:19 |
Megaf |
OffTopic: |
21:19 |
Megaf |
22:19:28: VERBOSE[main]: Client: Attempting to load image file "character_41_preview.png" |
21:19 |
Megaf |
22:19:28: VERBOSE[main]: Client: Loaded received media: 9bd1a537eb1cf77fbf3a1664c06d592c3d5a0064 "character_41_preview.png" |
21:19 |
iqualfragile |
geggam: if i have a computer and want to run a programm on it, what would be good specs? |
21:19 |
LemonLake |
Hands down. |
21:19 |
Broam |
I use reddit but I'm not here from reddit |
21:20 |
Megaf |
That means that remote media is working, right? |
21:20 |
geggam |
minetest |
21:20 |
iqualfragile |
geggam: in other words: it really depends on what you want to do with it |
21:20 |
LemonLake |
Megaf: I do believe so, yes. |
21:20 |
geggam |
well iqualfragile ... i assume run minetest as a service |
21:20 |
iqualfragile |
a basic minetest server does not really take recources |
21:20 |
Megaf |
Thanks |
21:20 |
sfan5 |
Megaf: no, that means nothing |
21:20 |
iqualfragile |
but if you have 100 users and mobf and pipeworks its another deal |
21:20 |
geggam |
network load john_minetest ? |
21:21 |
Sokomine |
there are people running servers on raspberry pis, but that's really low end. if mobs, technic, mesecons etc. come into play, servers do need more ressources |
21:21 |
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21:21 |
geggam |
heh... my home network is GB lan.. id hope so |
21:21 |
LemonLake |
Damn. |
21:21 |
LemonLake |
This chan has like 20 more people than usual. |
21:21 |
LemonLake |
The power of Reddit, I guess. |
21:21 |
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Wuzzy2 joined #minetest |
21:21 |
geggam |
what about pushing upload to internet... 2mbps cover how many ? |
21:21 |
erlehmann |
reddit is 20 people on irc |
21:22 |
erlehmann |
i knew it |
21:22 |
geggam |
john_minetest, ... my router is home brew openbsd |
21:22 |
erlehmann |
all the time |
21:22 |
geggam |
;) |
21:22 |
sfan5 |
lol |
21:22 |
geggam |
i have an old sc1435 sitting around... might spin up a MT server |
21:23 |
Sokomine |
geggam: don't know. if you want to know details, best talk to vanessae. she runs several servers. other people run servers from their machines at home (i.e. krocks server) - which seems to work fine as well |
21:23 |
Broam |
I can safely say that openbsd can host a small server no problem. |
21:23 |
Megaf |
geggam: with 2 mbps of upload you can hold 20 players |
21:23 |
geggam |
ok Sokomine ... ill fire up a server in a few days.. camping on the beach here for a couple |
21:23 |
geggam |
ill invite everyone over and do some measuring |
21:23 |
Megaf |
1 mbps/players |
21:24 |
iqualfragile |
Megaf: thats too high |
21:24 |
geggam |
ive ran minecraft on openbsd before :) |
21:24 |
LemonLake |
o.o |
21:24 |
Sokomine |
geggam: if you don't install a no-guests-mod and announce your server on the public list, you will get visitors. mostly kids using tablets or phones. the majority of them won't do much useful, but as a test, it might work well :-) |
21:24 |
LemonLake |
i think i figured out why i've not been able to breathe correctly for months |
21:25 |
geggam |
used to have kids over for lan parties... had 20 kids in the garage wired direct to the switch... they loved the no lag play |
21:25 |
iqualfragile |
geggam: oh, yes, definitly ban guests |
21:25 |
LemonLake |
geggam: the trick to a server is to have patience with mobile users |
21:25 |
LemonLake |
they're a pain in the ass |
21:26 |
LemonLake |
either that or ban them |
21:26 |
LemonLake |
take your pcik |
21:26 |
LemonLake |
s/pcik/pick/ |
21:26 |
* Bitgod |
connects to LemonLake via 2G |
21:26 |
Sokomine |
well, it's usually not banning mobile users as such. just people who can't be bothered to think up a name for themshelves |
21:26 |
* Bitgod |
waits 5yrs to move char |
21:26 |
* LemonLake |
doesn't connect |
21:26 |
* LemonLake |
does not have a provider that supporst 2g |
21:26 |
geggam |
i dont usually worry about who is on the server... the kids tend to handle it |
21:27 |
h9ine |
laser transceivers |
21:27 |
* Megaf |
is not using 3G nor 2G. Megaf is using SlowGee |
21:27 |
geggam |
did have to quit inviting one over... evidently nukes are a thing ? |
21:27 |
LemonLake |
we're here having a conversation here |
21:27 |
sfan5 |
LemonLake: you don't have 2G? |
21:27 |
LemonLake |
and h9ine is just like |
21:27 |
LemonLake |
'yo, laser transceivers." |
21:27 |
LemonLake |
sfan5: nop, i am la 3 of la g |
21:27 |
h9ine |
:) |
21:27 |
Bitgod |
5G is coming soon |
21:27 |
Bitgod |
cant wait, maybe by 202 |
21:27 |
Bitgod |
201 |
21:27 |
iqualfragile |
laser transcivers work |
21:27 |
LemonLake |
i have 4g in my provider |
21:28 |
Bitgod |
2021* ffs |
21:28 |
iqualfragile |
at about gigabit speed |
21:28 |
h9ine |
yes they do |
21:28 |
LemonLake |
but they haven't installed it in my town yet |
21:28 |
iqualfragile |
using infrared light |
21:28 |
iqualfragile |
seen one recently |
21:28 |
LemonLake |
they're planning on doing that later this year |
21:28 |
iqualfragile |
self-build |
21:28 |
Sokomine |
geggam: hm. i care most about servers set up for building something. on them, nukes would be very destructive and are thus usually restricted to below ground |
21:28 |
sfan5 |
I have LTE where I live with my phone. |
21:28 |
h9ine |
seen one on instructables |
21:28 |
LemonLake |
sfan5: where i live i have a thing called wifi |
21:28 |
LemonLake |
so i dont need 4g in my house |
21:28 |
sfan5 |
me too |
21:28 |
LemonLake |
:o |
21:28 |
LemonLake |
omg |
21:28 |
LemonLake |
wow |
21:29 |
geggam |
i was running 7 minecraft servers on an old dell 1850 ... hexxit bukkit and various minecrafts Sokomine |
21:29 |
sfan5 |
but I'm talking about mobile internet |
21:29 |
geggam |
the kids told me what configs to set |
21:29 |
LemonLake |
lol |
21:29 |
LemonLake |
the kids know their shit |
21:29 |
Sokomine |
geggam: ah :-) so the kids know what they want |
21:30 |
geggam |
yep... im just the admin / network dude |
21:30 |
LemonLake |
kid: "uhh yeah like command blocks and /give 46 64 it lets us get wood to start with so the game is more fun" |
21:30 |
geggam |
dont really game much.. sort of curious as to what will happen and looking at alternatives |
21:30 |
|
parabyte joined #minetest |
21:30 |
LemonLake |
look out |
21:30 |
LemonLake |
parabyte has joined |
21:30 |
parabyte |
sfan5, if your still about http://pastebin.com/VM39U5am |
21:31 |
LemonLake |
who highlighted me |
21:31 |
Sokomine |
i'm not sure what hexxit, bukkit etc. exactly are. the demo of mc ran to a degree on my machine some time ago, but now it doesn't seem to work anymore (it's a celeron g1610 without extra graphics card); thus, it's hard to compare anything further |
21:31 |
erlehmann |
what is the feature minecraft has that minetest does not? |
21:31 |
sfan5 |
parabyte: still there, I might be able to send you and improved test version. |
21:32 |
iqualfragile |
erlehmann: being polished |
21:32 |
sfan5 |
erlehmann: owned by Microsoft |
21:32 |
geggam |
o heh.. dell1850 was dual dual core xeon 3ghz with 16 gb ram |
21:32 |
geggam |
older machine |
21:32 |
geggam |
server only |
21:32 |
parabyte |
much appreciated need to desperately port my map to minetest |
21:32 |
parabyte |
sfan5, :) |
21:32 |
Bitgod |
i suggest we change minetest to Minecrafter |
21:32 |
Bitgod |
and actually work on it hard |
21:32 |
Bitgod |
and make it popular |
21:32 |
Bitgod |
more than mc :D |
21:32 |
parabyte |
minetest will get popular now due to what happened |
21:32 |
Bitgod |
yes |
21:32 |
LemonLake |
were does moretrees define the height of its trees? |
21:32 |
Bitgod |
but minetest as a name would be dumb |
21:32 |
iqualfragile |
Sokomine: they are server-side apis basically |
21:33 |
iqualfragile |
a lot more limited then minetest server apis |
21:33 |
parabyte |
yes the name is somewhat silly but the software is really good |
21:33 |
iqualfragile |
(or at least they were when i looked at them the last time) |
21:33 |
kruug |
yeah, I agree that "test" shouldn't be in the name, but htat's just personal opinion :) |
21:33 |
Sokomine |
oh. i thought they where collections of mods? |
21:33 |
kruug |
Sokomine: it was a way to run mods on servers |
21:34 |
kruug |
Bukkit isn't a group of mods per se |
21:34 |
Bitgod |
lovely |
21:34 |
Bitgod |
coming soon to toys r us |
21:34 |
Bitgod |
minetest |
21:34 |
Sokomine |
lemonlake: i think it's part of the L-systems...instruction set. there, the height is defined indirectly |
21:34 |
erlehmann |
"minetest is a dumb name" i remember that discussion! |
21:34 |
Bitgod |
thatts like calling windows windowstest |
21:34 |
Bitgod |
lol |
21:34 |
Bitgod |
its TEST for a reason |
21:34 |
kruug |
Test sounds like it'll forever be in alpha/beta |
21:34 |
kruug |
never stable |
21:34 |
Bitgod |
if we're gonna promote it as a game |
21:34 |
iqualfragile |
kruug: which is the case |
21:34 |
Bitgod |
then change it :) |
21:34 |
celeron55 |
well MC would have been better being forever in alpha 8) |
21:34 |
iqualfragile |
Bitgod: there is really no need to promote it |
21:35 |
erlehmann |
yeah why not change to something else! mine-ix! |
21:35 |
sfan5 |
parabyte: http://meow.minetest.net/tmp/tomtsschem.py |
21:35 |
Bitgod |
then why the fuck am iu here |
21:35 |
erlehmann |
hahaha |
21:35 |
celeron55 |
minix! |
21:35 |
Bitgod |
here |
21:35 |
erlehmann |
"we" |
21:35 |
geggam |
so in a week ill setup a server... should have some power to it... we can see how this stuff runs |
21:35 |
* VanessaE |
is back |
21:35 |
parabyte |
sfan5, here i go again! ;) |
21:36 |
erlehmann |
i thought about doing an ascii client for minetest. is the protocol stable? |
21:36 |
VanessaE |
hah! |
21:36 |
* Bitgod |
votes Minetest being called Epicraft |
21:36 |
Bitgod |
done |
21:36 |
geggam |
epic... like the irc client ? |
21:36 |
kruug |
epicraft already exists... |
21:36 |
Bitgod |
oh |
21:36 |
VanessaE |
oh, we're back on the rename minetest subject again eh? :) |
21:36 |
Sokomine |
kruug: ah. i've heared that that works diffrently in mc. in mt, mods always run on a server. the textures and node definitions and other media data are sent to the client when it connects |
21:36 |
geggam |
heh irony |
21:36 |
VanessaE |
I still vote for "TOME" :) |
21:36 |
|
proller joined #minetest |
21:36 |
|
Geppie joined #minetest |
21:36 |
iqualfragile |
VanessaE: but tome is another game |
21:36 |
Bitgod |
ok Morlds |
21:36 |
kruug |
Sokomine: you can mod without server |
21:36 |
Bitgod |
instead of Worlds |
21:36 |
Bitgod |
Mine worlds :D |
21:36 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=5800 |
21:36 |
VanessaE |
:D |
21:36 |
Geppie |
lol |
21:37 |
VanessaE |
wow, that IS an old subject |
21:37 |
iqualfragile |
no, just scrolls |
21:37 |
iqualfragile |
lets just call it scrolls |
21:37 |
celeron55 |
erlehmann: it isn't officially stable because it kind of sucks, but it hasn't changed drastically in a loooooong time (which is part of the reason it sucks) |
21:37 |
erlehmann |
just "rim". or "scrolls" |
21:37 |
Bitgod |
if im gonna thrw my $ into this and my time |
21:37 |
Bitgod |
i expect we're gonna get popular too :( |
21:37 |
kruug |
0x10c! |
21:37 |
Bitgod |
else its a waste of time |
21:37 |
erlehmann |
celeron55 then i won't write a client for that. |
21:38 |
Geppie |
bitgod, no money needed, mt is opensource, as well as voxelands |
21:38 |
Geppie |
lol |
21:38 |
celeron55 |
won't blame you for that 8) |
21:38 |
kruug |
erlehmann: so, if it were renamed rim...and you worked for it...would it be a... |
21:38 |
Bitgod |
Geppie |
21:38 |
VanessaE |
Bitgod: this game is free. you don't have to worry about pouring money into it. |
21:38 |
Bitgod |
if Minecraft was caled Minebeta |
21:38 |
Bitgod |
it woudl suck |
21:38 |
celeron55 |
it probably isn't as bad as i make it sound though |
21:38 |
erlehmann |
kruug, rimjobs feel awesome |
21:38 |
Bitgod |
ok wtf? |
21:38 |
Geppie |
no it wouldnt |
21:38 |
Bitgod |
thats sick |
21:38 |
Geppie |
its only a name |
21:38 |
Bitgod |
keep the sexuals out of here, we got kids here |
21:38 |
sfan5 |
o.o |
21:39 |
jin_xi |
fuck kids |
21:39 |
* Geppie |
licks bitgod's nipple |
21:39 |
Geppie |
lol |
21:39 |
kruug |
:D |
21:39 |
iqualfragile |
jin_xi is gonna get v8 |
21:39 |
Bitgod |
jin, you do it, then mail me from jail |
21:39 |
erlehmann |
fuck kids! you heard it! |
21:39 |
Bitgod |
lol |
21:39 |
VanessaE |
Bitgod: erlehmann is one of our oldest users... you should be a bit cautious about warning him :P |
21:39 |
Bitgod |
oh |
21:39 |
Bitgod |
ok |
21:39 |
* Bitgod |
licks erlehmann's as |
21:39 |
Bitgod |
s |
21:39 |
Bitgod |
THERE |
21:39 |
Bitgod |
lol |
21:39 |
Geppie |
LOL |
21:39 |
erlehmann |
hahaha |
21:39 |
VanessaE |
hah! |
21:39 |
sfan5 |
O.O |
21:39 |
kruug |
Bitgod: I'm not sure he wipes... |
21:39 |
Geppie |
lel |
21:39 |
Bitgod |
oh well, chocolate |
21:39 |
erlehmann |
vanessae, i do not believe in seniority that way. |
21:39 |
Bitgod |
i make funny >_< |
21:40 |
Bitgod |
yes, ban 'this' |
21:40 |
erlehmann |
it is the reddit effect |
21:40 |
Bitgod |
bad word :p |
21:40 |
Geppie |
no john |
21:40 |
Geppie |
lol |
21:40 |
VanessaE |
erlehmann: you're grandfathered in. too late :P |
21:40 |
Sokomine |
bitgod: we've got toilets for that! |
21:40 |
sfan5 |
can we get back to the topic? |
21:40 |
erlehmann |
hahaha |
21:40 |
Bitgod |
Sokomine, not in minetest we dont |
21:40 |
Bitgod |
i should make a pee mod |
21:40 |
VanessaE |
sfan5: what IS the topic? I missed it. |
21:40 |
parabyte |
sfan5, yes your improved code is spitting out meaningful console data |
21:40 |
Sokomine |
(which are very nice items of furniture and even have a flushing sound :-)) |
21:40 |
VanessaE |
Bitgod: too late. someone already made one. |
21:40 |
Sokomine |
oh yes, we do, bitgod. just install homedecor |
21:41 |
sfan5 |
parabyte: :) |
21:41 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=4783 |
21:41 |
sfan5 |
!title |
21:41 |
MinetestBot |
sfan5: [Mod] Poop mod [caca] - Minetest Forums |
21:41 |
Geppie |
bitgod, you can make mixxit, i'll make voxxit |
21:41 |
iqualfragile |
srsly? |
21:41 |
Geppie |
lol |
21:41 |
VanessaE |
(and Home Decor has a bathroom kit, including a toilet that makes a flushing sound :P ) |
21:41 |
kruug |
!title |
21:41 |
MinetestBot |
kruug: [Mod] Poop mod [caca] - Minetest Forums |
21:41 |
Sokomine |
vanessae: seems we got visitors (hopefully new modders) from mc visiting |
21:41 |
iqualfragile |
there is a poop mod for minetest? |
21:41 |
VanessaE |
Sokomine: so I noticed |
21:42 |
VanessaE |
iqualfragile: yep. old mod, too |
21:42 |
kruug |
is there a mod that mimicks WAILA and NEI? |
21:42 |
Sokomine |
what are waila and nei? |
21:42 |
VanessaE |
? |
21:42 |
sfan5 |
NEI? |
21:42 |
kruug |
"What Am I Looking At" and "Not Enough Items" |
21:42 |
sfan5 |
how about the creative inv.? |
21:43 |
Sokomine |
what do they do? |
21:43 |
|
Notgnoshi joined #minetest |
21:43 |
VanessaE |
kruug: Unified Inventory. :P |
21:43 |
kruug |
the first one tells you what's under the crosshairs, and the second one is a way to view crafting recipes from the inventory screen |
21:43 |
VanessaE |
kruug: Unified Inventory is one of several that handle the latter |
21:43 |
Sokomine |
ah. under the crosshair...thought i saw some discussion about such a mod here earlier (hud-based?) |
21:43 |
sfan5 |
crafting.. Inventory+ was it called IIRC |
21:43 |
LemonLake |
VanessaE: Where are the tree heights defined in moretrees? |
21:43 |
VanessaE |
I'm not sure about a "what's under the pointer" mod though |
21:44 |
sfan5 |
Uh wait |
21:44 |
Sokomine |
for the receipes, yes, unified_inventory is very good. it also comes with bags and sethome |
21:44 |
VanessaE |
LemonLake: they're defined as part of the model - they're not exactly "set" anywhere. |
21:44 |
LemonLake |
VanessaE: and how am I supposed to read these models? |
21:44 |
sfan5 |
VanessaE already stated the correct mod |
21:44 |
LemonLake |
to me this is just brainfuck |
21:44 |
VanessaE |
LemonLake: it's more a matter of "these operations add up to 'this' high" |
21:44 |
VanessaE |
LemonLake: yep, that's about right. it may as well be brainfuck. |
21:44 |
Sokomine |
lemonlake: well, to a degree :-) the tree-models are written using L-systems. do you know turtle graphics? it's like that |
21:44 |
LemonLake |
whoa |
21:44 |
LemonLake |
im popular now |
21:45 |
parabyte |
1400000000000000 seconds remaining sfan5 ! |
21:45 |
LemonLake |
and is there an interpreter for these? |
21:45 |
Megaf |
VanessaE: just to confirm, I do have the entity duplication bug, and its quite a big deal, but its not new |
21:45 |
sfan5 |
parabyte: sounds like you have some waiting to do... |
21:45 |
Sokomine |
there is a mod where you can enter the l-system strings and get the tree placed immediately. i don't remember where it is located :-( |
21:46 |
Bitgod |
Sokomine, you could do that w/ recipes too though ithought |
21:46 |
LemonLake |
either way, i'll just leave the numbers are something like 4-8 and let the user define how many logs they want |
21:46 |
Sokomine |
bitgod: do what? |
21:46 |
|
shadowzone joined #minetest |
21:47 |
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21:47 |
sfan5 |
parabyte: I can try to make a more efficient converter tomorrow |
21:47 |
Sokomine |
lemonlake: hmm. most trees from moretrees are huge. another approach to the tree problem is to use schematics...though every tree will look more or less the same then |
21:47 |
Bitgod |
soko, in minecrat |
21:48 |
Bitgod |
u had a bush and some farming item |
21:48 |
* sfan5 |
goes to sleep |
21:48 |
Bitgod |
which made trees |
21:48 |
LemonLake |
Sokomine: I just need to know how many logs each tree contains. |
21:48 |
parabyte |
sfan5, lol |
21:48 |
|
proller joined #minetest |
21:48 |
Broam |
Bitgod: It's not in the base engine, but a "fertilizer" item shouldn't be too hard to do |
21:48 |
LemonLake |
oh, I added fertilizer. |
21:48 |
Broam |
there's probably 2-3 mods thave have something like that |
21:48 |
Bitgod |
im gonna make it |
21:48 |
LemonLake |
though it's only implemented in the machine I'm adding to factory |
21:48 |
Bitgod |
oh |
21:48 |
parabyte |
its okay in 443642 centuries the map ve converted sfan5 |
21:48 |
Bitgod |
ffs |
21:49 |
Bitgod |
is there a mod i can make? |
21:49 |
parabyte |
be |
21:49 |
Broam |
minetest's base game is very spartan |
21:49 |
Bitgod |
seems like EVERYTHING is made |
21:49 |
Bitgod |
:< |
21:49 |
LemonLake |
I'm going to make it work on corps |
21:49 |
|
Notgnoshi left #minetest |
21:49 |
LemonLake |
https://mediacru.sh/lI4Dr_pcg-Lx |
21:49 |
Sokomine |
lemonlake: what do you need to know that for? it's not a fixed value...do you want to write a lumberjack mod for moretrees? |
21:49 |
LemonLake |
Sokomine: no.. |
21:49 |
Broam |
Bitgod: yeah you saw us making rotary power (water wheels etc) |
21:49 |
Bitgod |
ye |
21:49 |
Bitgod |
s |
21:49 |
LemonLake |
Sokomine: It's a sapling treatment plant. it gives you a random amount of logs with just a sapling and a fertilizer |
21:49 |
|
proller joined #minetest |
21:50 |
LemonLake |
or I could just drop in-built moretrees support and leave it to the user |
21:50 |
Sokomine |
bitgod: it's pretty common that people write their first mod and later realize that something like that existed already :-) happened to all of us to a degree |
21:51 |
kruug |
hmmm...that moddb could use an overhaul |
21:51 |
kruug |
there's no search |
21:51 |
NakedFury |
the first mod is always the most common one and the first step to modding |
21:52 |
Sokomine |
lemonlake: ah. hm. you could take a look at some trees, guess how many trunks they will have on average...but...some moretree trees will give more than one stack of tree trunks and take about half an hour to tear down... |
21:52 |
LemonLake |
i know that much, sokomine |
21:53 |
Sokomine |
what will be the purpose of the sapling treatment plant? to get logs? then it might make sense to give roughly the same amount of logs for each treated sapling as the amount of work invested would be the same... |
21:53 |
LemonLake |
to get multiple types of items, actually |
21:54 |
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friti joined #minetest |
21:54 |
LemonLake |
i see |
21:54 |
LemonLake |
that would involve completely changing how it works, but i'll see what i can do |
21:54 |
Sokomine |
else with l-system, you could do a lot of math and calculate probability for each height. probably a bit too much effort |
21:55 |
LemonLake |
for now, it is, yes. |
21:56 |
bluej100 |
have you guys avoided reading Minecraft’s source? feel confident about responding to a letter from MS’s lawyers? |
21:56 |
jin_xi |
nice try MS lawyer |
21:56 |
LemonLake |
bluej100: Where is this threat coming from? |
21:56 |
Broam |
not even the same language bluej100 |
21:57 |
bluej100 |
sorry, I mean a hypothetical letter |
21:57 |
Broam |
irrlicht engine has been around for a long time. |
21:57 |
Broam |
since 2003 |
21:57 |
bluej100 |
holy cow |
21:57 |
bluej100 |
that’s awesome |
21:57 |
LemonLake |
LWJGL is quite old, too. |
21:57 |
Broam |
minetest itself hasn't, but it uses that engine |
21:58 |
friti |
The crash upon checking online mods repo is a known bug, right? |
21:58 |
|
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21:59 |
H-H-H |
doesnt crash on my system friti |
21:59 |
NakedFury |
its great to see so much activity here and new names |
21:59 |
friti |
Nope, Linux, Kubuntu to be exact. |
21:59 |
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21:59 |
LemonLake |
NakedFury: Sure. |
22:00 |
friti |
To be even more exact, i use Utopic Unicorn, latest nightly |
22:00 |
Broam |
friti: oo. that might be a source of crashes - might be good to narrow this one down early |
22:00 |
H-H-H |
im running manjaro with minetest 0.40.10 |
22:00 |
LemonLake |
omg |
22:00 |
LemonLake |
when was 0.40.10 released? |
22:00 |
friti |
No need, i already have gdb installed |
22:00 |
LemonLake |
im 36 minors out of date |
22:00 |
H-H-H |
works fine for me even using the online md installer thingy |
22:01 |
Broam |
LemonLake: you and me both :) |
22:01 |
H-H-H |
mod* |
22:01 |
LemonLake |
"online mod installer thingy" |
22:01 |
LemonLake |
i need to see this. |
22:01 |
friti |
The console shows me this (i'm using pipe symbol to separate lines) terminate called after throwing an instance of 'LuaError' | what(): C++ exception | Aborted (core dumped) |
22:02 |
friti |
Now for GDB..... |
22:02 |
friti |
First let me install the debog symbols |
22:02 |
LemonLake |
I'm off. |
22:02 |
LemonLake |
I need sleep today. |
22:02 |
LemonLake |
Good night all. |
22:02 |
Broam |
night. |
22:02 |
kaeza |
night |
22:05 |
erlehmann |
helo |
22:05 |
erlehmann |
again |
22:05 |
erlehmann |
i was supermarkt |
22:05 |
erlehmann |
have erdbeerfanta |
22:06 |
friti |
john_minetest: http://pastebin.com/ejyXsSJq |
22:08 |
friti |
Fanta is great (never had the strawberry version though), though i also like SiSi :-) |
22:09 |
friti |
I got it from the ubuntu repo, and it's version 4.10 |
22:11 |
friti |
To repro: Open minetest. navicate to the mods tab, click the "Online mods repository" button, and that's when it crashes |
22:11 |
erlehmann |
yeah |
22:11 |
erlehmann |
i had that too |
22:11 |
erlehmann |
it is the package in debian |
22:11 |
shadowzone |
I had that bug as well. |
22:12 |
friti |
Okay, i will download the tarball and see what happens |
22:14 |
friti |
Or should i add the PPA? |
22:14 |
jin_xi |
blue fanta is the best |
22:14 |
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22:14 |
Broam |
friti: configure, make, make install, doo dah, doo dah. |
22:14 |
Mallot1 |
How do you guys feel about the Mojang and Microsoft deal? |
22:15 |
Broam |
Mallot1: it's been a few hours but it's been talked to death |
22:15 |
Mallot1 |
I know right Broam |
22:15 |
Mallot1 |
It's pretty sick |
22:15 |
Broam |
it was the push I needed to bring myself fully into FLOSS gaming |
22:15 |
friti |
Mallot1: I think it's the best that could happen to Minetest ;-) |
22:15 |
Broam |
john_minetest: but that doesn't go well to the tune of "camptown races" |
22:15 |
erlehmann |
halloti, are you considering contributing to minetest? |
22:15 |
Mallot1 |
your so right friti :D |
22:16 |
* friti |
tries the PPA first, and if that errors, will try to build from source |
22:16 |
Mallot1 |
I think it's time for domination |
22:16 |
erlehmann |
you guys should consider using redo. it is the best thing since sliced bread! |
22:16 |
Broam |
friti: for fun if the ppa doesn't work, "apt-get build-dep" will save you a LOT of trouble |
22:16 |
Mallot1 |
I'm pretty good with Irrlicht now, gotta get back. Just came to say hi see ya guys :D |
22:17 |
erlehmann |
hihi |
22:17 |
* friti |
routinely builds the Singularity viewer for SecondLife, already has the build deps installed and all :-))) |
22:17 |
friti |
Thanks for the tip though, Broam |
22:17 |
Broam |
np, just tryin' to help |
22:18 |
friti |
And it's appreciated :-) |
22:19 |
Broam |
One could aassume s/^/HTH HAND/g if they wanted :P |
22:20 |
friti |
Well, the version from the PPA does NOT crash. YAY! |
22:21 |
erlehmann |
john_minetest, a build system designed my djb |
22:22 |
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22:23 |
kaeza |
don't forget about ant |
22:23 |
erlehmann |
john_minetest redo is under 300 lines of code, yet more powerful and easier to grasp than make |
22:24 |
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22:24 |
erlehmann |
i know becaus i implemented it. |
22:24 |
friti |
Sounds like a combo of make and ccache |
22:25 |
erlehmann |
no |
22:25 |
erlehmann |
it is completely different |
22:25 |
erlehmann |
http://homepage.ntlworld.com/jonathan.deboynepollard/FGA/introduction-to-redo.html |
22:25 |
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22:26 |
erlehmann |
my redo implementation is at http://news.dieweltistgarnichtso.net/bin |
22:28 |
mos_basik |
is this what you are referring to erlehmann ? http://news.dieweltistgarnichtso.net/bin |
22:28 |
mos_basik |
oops https://github.com/apenwarr/redo |
22:29 |
erlehmann |
yeah, only that apenwarr did use over 1500 lines of python and i did use under 300 lines of shell script. |
22:29 |
erlehmann |
you see where this is going :D |
22:30 |
mos_basik |
heh |
22:30 |
erlehmann |
my redo implementation might me the smallest and fastest build system. |
22:30 |
erlehmann |
it only depends on busybox or gnu coreutils |
22:30 |
erlehmann |
try it. |
22:30 |
friti |
Hmmm... Escap whilst in "Change keys" seems to exit the game. I would expect to go back to the Settings tab |
22:30 |
erlehmann |
john_minetest i doubt it. seriously. |
22:34 |
geggam |
so what about the libs to run that python ? |
22:35 |
geggam |
bash erlehmann ... or ksh > |
22:35 |
geggam |
? |
22:37 |
erlehmann |
geggam, mine is written in bourne shell. |
22:37 |
erlehmann |
try it. |
22:37 |
geggam |
so if i write it in ksh mine would be smaller :) |
22:38 |
erlehmann |
yeah, but bourne shell is everywhere |
22:38 |
geggam |
bash is small enough for me... just giving you some poop |
22:38 |
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22:39 |
erlehmann |
bash lol |
22:39 |
erlehmann |
bash is bigger than all the plan 9 coreutils together |
22:39 |
erlehmann |
i mean bourne shell |
22:39 |
erlehmann |
sh |
22:40 |
geggam |
ah... another plan 9r |
22:40 |
erlehmann |
nope |
22:40 |
geggam |
one day i might take that plunge |
22:40 |
erlehmann |
but bourne shell is literally everywhere |
22:40 |
geggam |
so is perl... |
22:40 |
erlehmann |
i use rc daily, though |
22:40 |
erlehmann |
nope |
22:40 |
erlehmann |
perl is not on my phone. or my router. |
22:40 |
erlehmann |
busybox is |
22:41 |
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22:41 |
geggam |
your phone is a closed system... you dont own it |
22:41 |
erlehmann |
i even avoided readlink(1) |
22:41 |
geggam |
router... can go either way |
22:48 |
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22:49 |
huw |
hullo! |
22:50 |
Fritigern |
Howdy |
22:50 |
shadowzone |
howdy doo. |
22:50 |
huw |
for some strange reason i've been looking for an alternative to Minecraft today :) |
22:51 |
erlehmann |
hahaha |
22:51 |
* huw |
pokes around the wiki |
22:51 |
erlehmann |
huw minetest is written in c++. its mods are written in lua, however. |
22:52 |
huw |
erlehmann: i will take your word for it that that's...good? ;) |
22:52 |
huw |
<-- not a coder, sorry |
22:52 |
erlehmann |
if you feel lucky, consider building a mod. |
22:52 |
Fritigern |
huw: Give it a go and see for yourself ;-) |
22:52 |
erlehmann |
huw, yes, that is good. |
22:52 |
huw |
just a Linux desktop user who enjoys Minecraft |
22:52 |
huw |
*enjoyed |
22:52 |
* Fritigern |
uses Kubuntu |
22:53 |
erlehmann |
huw, minetest mods can be written as easy as shell scripts or javascript. |
22:53 |
huw |
Fritigern: yeah i will definitely check it out |
22:53 |
huw |
erlehmann: well i don't really do any scripting but i could definitely give it a go |
22:53 |
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22:53 |
Fritigern |
Really? One can use bash to write a MT mod? |
22:54 |
huw |
i'm afraid i'm not your average Linux guy....i just use my PC to get stuff done - and play games. i use Linux simply because i prefer it to Windows |
22:55 |
huw |
the screenshots look *great* |
22:55 |
Fritigern |
huw: I'm not dev, no scripter or anything. I learned how to compile the Singularity viewer myself because i like running pre-alpha stuffs |
22:55 |
erlehmann |
fritigern, lua is a very simple language. |
22:55 |
Fritigern |
But that is all the compiling/scripting/coding/whatever i do :-) |
22:55 |
erlehmann |
ah. |
22:56 |
huw |
ooh there's a 1-click installer! |
22:56 |
* huw |
clicks |
22:56 |
Fritigern |
erlehmann: I have tried my hands on Lua only once, when i wanted to program a turtle in Computercraft or something similar (it;s been a while) |
22:56 |
erlehmann |
lel |
22:56 |
bluej100 |
I wonder if I could make an adapter for my https://github.com/instructure/MinecraftLTI onto minetest |
22:57 |
bluej100 |
maybe I would just have to port the whole thing |
22:57 |
erlehmann |
yeah |
22:57 |
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22:57 |
bluej100 |
would it be possible to embed a webserver? |
22:57 |
erlehmann |
if people port minecraft mods to minetest, ms loses and the community winds. |
22:57 |
l17 |
how do i light a torch |
22:57 |
erlehmann |
wins. |
22:58 |
Fritigern |
erlehmann: I have it on rather reliable authoroty that there are definitely MC modders who are considering modding for MT |
22:58 |
huw |
bah. installer failed |
22:58 |
Fritigern |
huw, which distro do you use? |
22:58 |
NakedFury |
good tell them to come and stop wasting time considering stuff |
22:59 |
huw |
Fritigern: OpenSUSE. the 1-click installer couldn't add the required repos. i'm just grabbing the rpm instead |
22:59 |
Geppie |
naked, we love wasting time pre bashing microsoft |
22:59 |
Geppie |
lol |
22:59 |
NakedFury |
ohh you can bash it all you want after you ended your considerations |
22:59 |
erlehmann |
fritigern "definitely considering" haha |
22:59 |
huw |
ok. the rpm seems to be working. so will i have to download it again every time the game is updated? |
23:00 |
Sokomine |
l17: just craft one (stick+coal) and place it somewhere |
23:00 |
erlehmann |
huw i use debian minetest is packaged there. |
23:00 |
huw |
(apologies for noob questions - i really am just a desktop user and generally stay away from the technical side of things) |
23:00 |
l17 |
i have one in inventory, but right clicking does not woork?!? |
23:00 |
erlehmann |
huw maybe suse has packaged it too? |
23:00 |
Sokomine |
huw: most of us use the git repro and compile that. it's easy with linux |
23:01 |
huw |
Sokomine: i've never tried that. looks like i might have to because the rpm installed but the game won't launch |
23:01 |
Sokomine |
l17: it ought to. are you playing in singleplayer or on a server? on a server, you might lack the interact priv and thus not be allowed (yet) to build |
23:03 |
Sokomine |
huw: best install git using your distribution. then do a git clone https://github.com/minetest/minetest.git |
23:03 |
huw |
Sokomine: ok i'll do that later. thanks |
23:03 |
l17 |
i dont need to build, i have a torch in the inv |
23:03 |
l17 |
but i cant seem be able to sue it |
23:04 |
Sokomine |
l17: are you on a server or in your own world? |
23:04 |
Sokomine |
l17: when you want to place a torch, that's building. just a torch as such, but it does require the right to build |
23:05 |
Sokomine |
if the spot is protected by someone else, the protection mod most likely will tell you that |
23:05 |
Fritigern |
Sokomine: Are there build instructions that i can have a look at somewhere? |
23:06 |
l17 |
any1 played prelude of the chambers |
23:06 |
Sokomine |
fritigern: there's a nice readme. building is also pretty easy... i use "cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j2" |
23:06 |
l17 |
i cant move beyodn the rock |
23:06 |
Fritigern |
Sokomine: I like making a bash script for building, so i can share it with other noobs like me :-) |
23:07 |
Sokomine |
fritigern: those two lines sit in a bash script on my disk as well :-) that's where i quoted from |
23:07 |
Sokomine |
l17: type /privs yourname and see if interact is listed |
23:11 |
erlehmann |
good night |
23:13 |
RumiaGloop |
http://pastebin.com/TFFVu94Q Game Maker Studio: anyone see anything wrong with line 37? not sure why, but the while loop isn't triggering |
23:16 |
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23:18 |
Geppie |
rumia, your usingh GMS for MT? |
23:20 |
kaeza |
RumiaGloop, wrong mask/bbox/solid setting? |
23:20 |
kaeza |
(for whatever the sprite of obj_blocksomething is) |
23:21 |
kaeza |
also, !(x<y) <-- why not (x >= y) ? |
23:22 |
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23:23 |
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23:23 |
RumiaGloop |
it's not minetest, but I just figured I might ask |
23:23 |
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23:24 |
astralnebula |
arch minetest works for people? hasn't for me in a while |
23:24 |
RumiaGloop |
kaeza: the mask is set to a square, and I like !(x>y) because it makes it flow more (in this case, if I'm not going to go outside the window) |
23:28 |
kaeza |
I don't see anything bad with the condition, though GM used to have wonky operator precedence rules for logical operators back when I used it |
23:28 |
RumiaGloop |
kae, that's why ((((((((*PARENTHESES INTENSIFY*)))))))) |
23:28 |
kaeza |
(`if not x and y` was taken as `not (x and y)` instead of `(not x) and y`) |
23:29 |
* kaeza |
parenthesizes even (((x*y)+z)-1) now |
23:42 |
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23:42 |
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23:43 |
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23:43 |
Fritigern |
I have cloned https://github.com/minetest/minetest but how do i combine minetest with minetest_game using git? |
23:45 |
Fritigern |
(oh, and i have succesfully built minetest, but according to the readme, without minetest_game only minimal development test will be available) |
23:45 |
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23:45 |
Fritigern |
Broam: welcome back! |
23:47 |
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23:48 |
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23:49 |
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23:51 |
Megaf |
!server Dont |
23:51 |
MinetestBot |
Megaf: Dont enter | 186.215.18.212:30002 | Clients: 0/100, 0/0 | Version: 0.4.10-dev / MegafNew | Ping: 219ms |
23:53 |
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23:53 |
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23:53 |
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23:55 |
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23:55 |
Megaf |
thats a messed up map |
23:57 |
Sokomine |
Fritigern: mv minetest_game minetest/games/ also keep in mind that the basic game (even not the minimal one) is really very basic. depending on what you like, you ought to install mods |
23:58 |
Fritigern |
Sokomine: that is not a git command. I am really looking to have git combine the two folders into my local repo. |