Time |
Nick |
Message |
00:03 |
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01:04 |
jentron |
Should servers run as root or ordinary user? |
01:06 |
* jentron |
finds http://wiki.minetest.net/Setting_up_a_server/Debian and answers his own question |
01:17 |
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01:18 |
VanessaE |
ordinary user. |
01:18 |
VanessaE |
never run a server of any sort as root. |
01:19 |
kahrl |
my sshd runs as root :/ |
01:21 |
VanessaE |
ok there are SOME exceptions I guess. |
01:35 |
jentron |
server_announce = 0 so it does NOT announce? |
01:45 |
jentron |
So, if I have a singleplayer world, can I move it over and make it a server world? |
01:54 |
jentron |
How do I enable mods on a server? |
02:03 |
VanessaE |
simply leaving that out will prevent it from announcing |
02:03 |
VanessaE |
and yes, you can move worlds around as you wish, one's the same as the other. |
02:04 |
VanessaE |
enabling mods...um... I forget how - I just drop them into <world dir>/worldmods/ e.g. Survival_World/worldmods/apartment |
02:04 |
jentron |
editing world.mt to enable mods? |
02:04 |
VanessaE |
that might be it, yeah |
02:04 |
VanessaE |
I never touch that file |
02:05 |
jentron |
putting in worldmods means they transfer to the clients automatically? |
02:06 |
VanessaE |
they don't transfer at all |
02:06 |
VanessaE |
mods only run on the server., |
02:06 |
VanessaE |
the client only receives the media from it |
02:07 |
jentron |
Ah, so I don't get the mods that aren't on the server. Keeps people honest, I suppose |
02:07 |
VanessaE |
however, regardless of where you put them, as long as the server can find them (and they're enabled, as the case may be), they should run |
02:07 |
VanessaE |
correct. |
02:08 |
jentron |
hows the android version, btw? |
02:24 |
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02:37 |
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02:38 |
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02:38 |
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02:39 |
jentron |
Are there different player skins available? |
02:40 |
Dragonop |
There is a Skin database: http://minetest.fensta.bplaced.net/ |
02:41 |
jentron |
Thanks... We can't see the active tool on other players? |
02:42 |
Dragonop |
I don't really now that; in some servers yes but im not sure, sorry |
02:42 |
jentron |
Must be a mod |
02:42 |
Dragonop |
sure |
02:44 |
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03:40 |
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04:31 |
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04:47 |
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04:51 |
dotDeb |
advice on running 0.4.10 on wheezy? |
05:23 |
Cylus |
dotDeb: Are you using a copy you compiled, or a package you downloaded? |
05:23 |
dotDeb |
cylus nvm I figured it out |
05:23 |
Cylus |
dotDeb: Okay, cool. |
05:41 |
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05:53 |
blaise |
does anyone know what the forcefield emitter does? |
05:55 |
blaise |
and/or what it is for? |
06:03 |
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06:03 |
blaise |
wow, |
06:04 |
blaise |
VanessaE: I was using your HDX_512 textures.. |
06:04 |
blaise |
my client crashed |
06:04 |
blaise |
XD |
06:04 |
blaise |
never seen it do that before |
06:06 |
blaise |
I did notice the water was all messed up |
06:07 |
blaise |
and there were some other textures that wernt happy at all, but I can't remember what they were |
06:19 |
blaise |
sure wish the battery boxes had some nicer textures |
06:19 |
blaise |
I've got rooms covered wall to wall with them.. |
06:43 |
ThatGraemeGuy |
blaise: the forcefield emitter... um.... emits....... a forcefield |
06:56 |
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07:00 |
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07:01 |
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07:05 |
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07:11 |
blaise |
ThatGraemeGuy: I thought that.. but I was wondering about specifics.. |
07:12 |
blaise |
and what kind of forcefield does it emit? |
07:12 |
blaise |
is it an anti-mob field? anti-personel field? or everything? |
07:12 |
blaise |
can I walk through my own field? |
07:13 |
blaise |
what are the dimentions of said field? |
07:16 |
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07:17 |
pitriss |
blaise: i think that technic forcefield emiter emits forcefield which is protecting all in its range from griefing.. And it should be HV device IIRC |
07:18 |
blaise |
ah |
07:18 |
ThatGraemeGuy |
blaise: it stops mobs and players, its spherical. I'm not 100% sure if you can adjust the size. its VERY power hungry |
07:18 |
blaise |
I'm very interested in finding out the range |
07:18 |
blaise |
I currently have one in place |
07:18 |
ThatGraemeGuy |
you probably don't want to bother unless you have nuclear power |
07:19 |
blaise |
it seems happy, but I dunno if I need more, or how to space them out, or what? |
07:19 |
blaise |
:) |
07:19 |
ThatGraemeGuy |
if the range is adjustable I guess it'd show up in the formspec the same way it does for a quarry |
07:19 |
blaise |
never used a quarry |
07:20 |
|
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07:21 |
blaise |
zomg |
07:21 |
blaise |
20 block range |
07:21 |
blaise |
lmao |
07:21 |
blaise |
and uh |
07:21 |
blaise |
it's drawing 59,250 "units" of power |
07:21 |
blaise |
what ever that is.. |
07:21 |
blaise |
lmao |
07:22 |
ThatGraemeGuy |
that is more than 50% of the output of a nuclear reactor |
07:22 |
blaise |
I tried setting the range higher but it went back down to 50 |
07:22 |
blaise |
I mean 20 |
07:22 |
blaise |
I have enough battery power to last about 3 months... |
07:22 |
ThatGraemeGuy |
:-o |
07:22 |
blaise |
but that's just one field emmiter |
07:22 |
blaise |
:\ |
07:23 |
ThatGraemeGuy |
how many batteries is that? |
07:23 |
blaise |
guess I'm going to have to build a few hundred nuclear power plants |
07:23 |
blaise |
ThatGraemeGuy: I have no idea, several dosen large rooms full |
07:23 |
ThatGraemeGuy |
phew |
07:23 |
blaise |
took a long time, thought it would be usefull |
07:24 |
ThatGraemeGuy |
building battery boxes is terribly tedious |
07:24 |
blaise |
charged them in a day with my hydroelectric dam |
07:24 |
blaise |
it's awesome.. |
07:24 |
blaise |
XD |
07:25 |
ThatGraemeGuy |
setting up nuclear and all the stuff that goes into refining uranium ore into fuel rods is a massive undertaking |
07:25 |
blaise |
my supply is around 5.5m |
07:25 |
blaise |
so I can probably sustain about 150 or so emmiters? |
07:25 |
ThatGraemeGuy |
you built all that in a survival game? |
07:25 |
blaise |
yeh.. |
07:26 |
ThatGraemeGuy |
phew, nice |
07:26 |
blaise |
some dude showed up yesterday and was all stealing my cables |
07:26 |
blaise |
I had to ban him |
07:26 |
blaise |
but if these field emmiters do what you guys say they will |
07:26 |
blaise |
I'll unban... XD |
07:27 |
ThatGraemeGuy |
using one of the protection mods is a better option imho |
07:27 |
blaise |
for some reason node_owner mod didn't prevent him from taking my cables |
07:27 |
blaise |
and when I try to use area_protect people refuse to use my server |
07:28 |
blaise |
they say it's way to complicated |
07:28 |
blaise |
so I gotta find a happy medium |
07:28 |
blaise |
!server MidnightSystems |
07:28 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/4 | Version: 0.4.10 / minetest | Ping: 119ms |
07:29 |
ThatGraemeGuy |
ShadowNinja's areas mod works pretty well |
07:29 |
blaise |
heh |
07:29 |
blaise |
that's the one.. |
07:29 |
blaise |
I know it works well |
07:29 |
blaise |
but people are to lazy to set it up |
07:29 |
blaise |
:\ |
07:29 |
ThatGraemeGuy |
ah |
07:29 |
blaise |
and I kinda wanna keep my population up.. |
07:30 |
blaise |
I'm still sore about mobf causing so much lag |
07:34 |
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07:37 |
blaise |
wow |
07:37 |
blaise |
that force field emmiter works really well |
07:37 |
blaise |
XD |
07:38 |
blaise |
too bad adding one simply makes an additional inpenetrable sphere instead of expanding the current field.. :( |
07:39 |
blaise |
I wonder if I can put a switch for them |
07:39 |
blaise |
so I can be all like "Shields Up!" |
07:39 |
blaise |
lmao |
07:47 |
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07:47 |
blaise |
there's just no way I can use those and still have functionality in my facility |
08:01 |
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08:01 |
ThatGraemeGuy |
blaise: i think they can be turned on an off by mesecons signals |
08:11 |
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08:29 |
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08:35 |
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08:47 |
Calinou |
http://www.d-kart.fr/test/usb.jpg |
08:49 |
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08:55 |
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09:52 |
HomelessHedgehog |
I give up |
09:53 |
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09:56 |
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09:59 |
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10:11 |
Megaf |
Sometimes I see this error on server’s log 07:10:47: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Couldn't resolve host name) (response code 0) |
10:11 |
Megaf |
!up minetest.megaf.info 30003 |
10:11 |
MinetestBot |
minetest.megaf.info:30003 is up (1813ms) |
10:21 |
Megaf |
What do we use mushroom spore for? |
10:22 |
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10:35 |
reactor |
й_Й |
10:36 |
PenguinDad |
✗_✗ |
10:37 |
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10:51 |
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10:55 |
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11:27 |
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11:27 |
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11:40 |
sol_invictus |
Megaf: I tripled curl_timeout and the problem is gone |
11:40 |
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11:40 |
VanessaE |
hi all. |
11:40 |
sol_invictus |
Hey |
11:40 |
Megaf |
Hi VanessaE |
11:40 |
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11:41 |
Ben___ |
IIs there someone that can help me with getting the game to run |
11:41 |
Megaf |
Ben___: what’s the operating system? |
11:42 |
Ben___ |
XP |
11:42 |
ThatGraemeGuy |
hey VanessaE. I asked for interact on the survival server earlier but someone already helped me out in-game |
11:42 |
Megaf |
and whats the problem you have Ben___ ? |
11:43 |
Ben___ |
When I click the launcher the window pops up for 2 sec and then closes |
11:43 |
Megaf |
everyime? |
11:44 |
Ben___ |
Yes |
11:44 |
PenguinDad |
Which launcher? |
11:44 |
Ben___ |
What do you mean which launcher? |
11:45 |
VanessaE |
ThatGraemeGuy: oh ok |
11:45 |
VanessaE |
Ben, minetest doesn't use a "launcher". |
11:45 |
VanessaE |
it's just a single application EXE in windows. |
11:47 |
Ben___ |
SO is there anything that can solve that problem? |
11:49 |
VanessaE |
did you check the debug log to see what error is being thrown? |
11:50 |
VanessaE |
in the same folder as the EXE is "debug.txt" |
11:50 |
VanessaE |
check this file, look near the end |
11:50 |
VanessaE |
there should be some error report telling you what went wrong |
11:50 |
Ben___ |
OK I am looking at it |
11:50 |
VanessaE |
also what version of Minetest is it? |
11:50 |
Ben___ |
The newest |
11:51 |
VanessaE |
0.4.10 |
11:51 |
Ben___ |
Yup |
11:52 |
VanessaE |
ok. Which build did you try? there are four at the top of the page |
11:53 |
Ben___ |
zip |
11:53 |
VanessaE |
32 bit, 32 bit (MinGW), 64 bit, and 64 bit (MinGW) |
11:53 |
Ben___ |
32 bit |
11:54 |
VanessaE |
try the 32bit (MinGW) one then |
11:55 |
VanessaE |
some people have trouble with one, then the other works for them. stay with the same bits, just switch to the one with MinGW. |
11:56 |
VanessaE |
(the other is MSVC. I guess some people have trouble with that one) |
11:57 |
Ben___ |
Nope |
11:58 |
VanessaE |
still not working eh? |
11:58 |
VanessaE |
ok, what's the debug.txt say? |
12:01 |
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12:01 |
Ben___ |
Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600) Irrlicht log: Render Context switch failed. Irrlicht log: Cannot activate a temporary GL rendering context. Irrlicht log: Could not create OpenGL driver. |
12:07 |
PenguinDad |
Looks like your OpenGL version is too old |
12:24 |
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12:26 |
VanessaE |
you should consider updating to something newer |
12:26 |
VanessaE |
XP is going to be end-of-lifed soon (or already has been, I forget) |
12:26 |
VanessaE |
get Linux, or get Windows 8 or something |
12:28 |
PenguinDad |
VanessaE: the EOL for Win XP was somewhere in April |
12:28 |
VanessaE |
that's what I was thinking, but I kept remembering something about MS extending it for certain customers |
12:29 |
VanessaE |
so yeah. Minetest is meant to work reasonably on older hardware (as well as newer), but not older, outdated drivers. Sorry Ben :( |
12:30 |
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12:30 |
VanessaE |
in before proller says this was fixed in fm :P |
12:32 |
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12:32 |
proller |
no. |
12:33 |
Jordach |
Ben___, you can try the software renderer, but it will be slow |
12:34 |
PenguinDad |
Especially if you have a slow cpu |
12:34 |
sfan5 |
llvmpipe is pretty fast |
12:34 |
sfan5 |
but thats only for linux |
12:40 |
sol_invictus |
I read somewhere that many player files slowdown the server, is that true at the moment? |
12:47 |
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13:30 |
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13:33 |
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13:34 |
sfan5 |
[93709.088460] minetest invoked oom-killer: gfp_mask=0x280da, order=0, oom_score_adj=0 |
13:34 |
sfan5 |
O.O |
13:34 |
sfan5 |
[93709.088788] Killed process 24890 (minetest) total-vm:6249060kB, anon-rss:5526048kB, file-rss:15648kB |
13:34 |
sfan5 |
wtf happened |
13:35 |
jentron_ |
Ouch. You ran out of memory and the kernel freaked |
13:35 |
sfan5 |
I just pressed a button |
13:35 |
jentron_ |
I've had that happen once. Google oom-killer |
13:35 |
sfan5 |
chromium did the same too |
13:35 |
sfan5 |
[93709.092622] Out of memory: Kill process 19543 (chromium) score 333 or sacrifice child |
13:36 |
sfan5 |
looks like the Twitter tab caused that |
13:36 |
jentron_ |
The oom-killer starts killing random processes to keep the whole system up |
13:36 |
sfan5 |
not random ones |
13:37 |
sfan5 |
just the one that take memory |
13:38 |
jentron_ |
No, it kills _everything_ |
13:38 |
sfan5 |
not really |
13:39 |
sfan5 |
it didn't kill my desktop env |
13:39 |
jentron_ |
Under desperately low memory conditions, the out-of-memory (OOM) killer kicks in and picks a process to kill using a set of heuristics which has evolved over time. |
13:39 |
jentron_ |
http://lwn.net/Articles/317814/ |
13:39 |
sfan5 |
picks a process to kill using a set of heuristics != picks a random process to kill |
13:39 |
reactor |
It does that even on BSD. |
13:40 |
jentron_ |
Depends on the heuristics and your point of view |
13:40 |
reactor |
Eg. killing jails because of some shit eating up all memory, and that shit only after that. |
13:41 |
jentron_ |
if process D eats all the resources, oom-killer will heuristically choose to kill processes B and C |
13:42 |
sfan5 |
well it killed minetest |
13:43 |
sfan5 |
so it killed the right one |
13:43 |
reactor |
What's the point? |
13:43 |
reactor |
Why not kill the offender/ |
13:43 |
reactor |
That decision would also take less time and be more reliable. |
13:44 |
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13:44 |
sfan5 |
there is no offender |
13:44 |
sfan5 |
there is just a process using very very much memory |
13:44 |
reactor |
The process that started eating up memory last before OOM being imminent. |
13:45 |
sfan5 |
you have a problems if pid 1 decided to allocate 1 byte before the oom situation happnened |
13:45 |
sfan5 |
just kill the process using the most memory |
13:45 |
reactor |
We need first derivative of memory usage. |
13:46 |
reactor |
What if, say, a build jail is packing some heavy-ass package when someone on the same system decides it's time to calculate something big? |
13:46 |
reactor |
Kill that jail? |
13:47 |
reactor |
The _last_ task should be aborted, not the first. |
13:47 |
sfan5 |
kill the newest process that uses most memory |
13:47 |
jentron_ |
I pretty much agree, but I didn't write the oom-killer ;D |
13:48 |
reactor |
Okay, one uses most memory, another one is last. What do we do now? |
13:48 |
sfan5 |
the newest that uses the most memory |
13:48 |
sfan5 |
hm |
13:48 |
sfan5 |
wait |
13:49 |
sfan5 |
how about the newest process that had the highest average raise of memory allocated in it's lifetime |
13:49 |
sfan5 |
s/raise/rise/ |
13:50 |
reactor |
Well, actually... I think it should be done as follows: when memory usage has reached a set threshold (well before OOM, to have time to make decision), calculate first derivative of every process' memory usage. |
13:50 |
reactor |
Integrate it over some time, that's why the threshold... Oh wait, we don't have to even derivate. |
13:51 |
reactor |
Just calculate the difference in memory usage between two points in time. The one with the highest difference gets Darwin prize, everyone else is happy. |
13:52 |
reactor |
Average is gonna be some bookkeeping headache. |
13:52 |
reactor |
And I don't think it's necessary: what if I had allocated memory in the past when the system was ready for it? |
13:53 |
reactor |
The more time given for the above method to work, the more sure we can be we've found the offender. |
13:54 |
reactor |
Think 80..90% swap is appropriate time to think that something must be done. |
13:56 |
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13:59 |
sfan5 |
reactor: calculations can be done at oom tile |
13:59 |
sfan5 |
time* |
13:59 |
sfan5 |
the kernel always reserves a bit of memory IIRC |
13:59 |
reactor |
That should be a considerable bit. |
13:59 |
jentron_ |
First paragraph of this article is pretty fun http://lwn.net/Articles/104179/ |
13:59 |
reactor |
A minute or so. |
13:59 |
reactor |
The more the more precise. |
14:06 |
reactor |
Or. |
14:06 |
reactor |
Really, stop the OS and wait for operator! |
14:06 |
reactor |
And make them decide which one to kill... |
14:17 |
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14:21 |
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14:22 |
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14:31 |
sfan5 |
reactor: ping |
14:31 |
reactor |
зщтп |
14:31 |
sfan5 |
reactor: https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=151168#p151167 |
14:31 |
sfan5 |
>-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process. |
14:31 |
sfan5 |
I don't even |
14:33 |
jp__ |
... |
14:33 |
reactor |
xD |
14:33 |
Amaz |
Wow. |
14:33 |
jp__ |
Who is he to said that ? |
14:33 |
sfan5 |
Hamguy |
14:33 |
sfan5 |
Member |
14:33 |
sfan5 |
|
14:33 |
sfan5 |
Posts: 22 |
14:33 |
sfan5 |
Joined: 27. Oct 2012, 02:00 |
14:35 |
Amaz |
Posts: 23 |
14:35 |
Amaz |
https://forum.minetest.net/viewtopic.php?p=151169#p151169 |
14:35 |
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14:35 |
sfan5 |
lol |
14:35 |
Amaz |
Someone really doesn't have anything better to do... |
14:36 |
reactor |
If he wrote as many lines of code, even of poor quality, it would be of some use... |
14:36 |
reactor |
more use* |
14:37 |
Amaz |
XD |
14:37 |
sfan5 |
xD |
14:37 |
sfan5 |
plol |
14:37 |
PenguinDad |
plolol |
14:37 |
eugd |
who/what is being discussed? |
14:37 |
sfan5 |
eugd: <sfan5> reactor: https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=151168#p151167 |
14:37 |
sfan5 |
<sfan5> >-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process. |
14:37 |
sfan5 |
<sfan5> I don't even |
14:38 |
reactor |
Oh yeah, Java. |
14:38 |
reactor |
As though LUA is so hard to get on with. |
14:38 |
sfan5 |
reactor: Lua* |
14:39 |
reactor |
sfan5: Fortran* Unix* |
14:39 |
reactor |
<_< |
14:39 |
sfan5 |
what? |
14:39 |
sfan5 |
>_> |
14:40 |
sfan5 |
>that is the problem with the Open source community, even when a company like valve wants to bring in their software on the linux operating system, you bitch because for profit company is now supposed to provide everything they offer for free because you think your shitty open source shit even remotely compares to proprietary software. Fuck off! |
14:40 |
sfan5 |
^ reactor, Amaz, PenguinDad thats new |
14:40 |
sfan5 |
he edited |
14:40 |
reactor |
sfan5: sorry, just realised it's never been an acronym. |
14:40 |
eugd |
minetest needs more players |
14:40 |
jp__ |
probably an immature brat (another) |
14:40 |
reactor |
New day new mistakes. |
14:41 |
eugd |
i really wonder about minecraft bc |
14:41 |
reactor |
jp__: probably one of those coming to servers and whining about privileges and teleporting. |
14:41 |
jp__ |
exactly |
14:41 |
* Jordach |
does the white knight |
14:41 |
Jordach |
https://cdn.mediacru.sh/zbb4oleW6y0e.png |
14:42 |
sfan5 |
Jordach: FOSS, Jordach, FOSS |
14:42 |
Jordach |
sfan5, i want to ignore the FSF definitions |
14:42 |
sfan5 |
and calling him/her bitch isn't very appropiate </what Calinou would say> |
14:42 |
Jordach |
they're mor cultish |
14:42 |
Amaz |
XD |
14:42 |
Jordach |
WAIT WAIT WAIT |
14:43 |
PenguinDad |
sfan5: FLOSS, sfan5, FLOSS :P |
14:43 |
reactor |
ЩAIT |
14:43 |
sfan5 |
nuu |
14:43 |
Jordach |
let's play the jeb_ card |
14:43 |
sfan5 |
ahaha |
14:43 |
Jordach |
https://forum.minetest.net/viewtopic.php?p=151172#p151172 |
14:43 |
Jordach |
winning |
14:44 |
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14:44 |
Amaz |
Jordach: roflol |
14:44 |
Jordach |
i was browing /r/minecraft and that popped up |
14:44 |
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14:44 |
Jordach |
if i have to play that card, he'll stfu |
14:44 |
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14:45 |
sfan5 |
<3 MinetestBot |
14:45 |
MinetestBot |
<3 sfan5 |
14:45 |
sfan5 |
Jordach: since when do you browse reddit? |
14:45 |
Jordach |
sfan5, a while |
14:46 |
HomelessHedgehog |
Jordach do you know how to join irc with the servers? I forgot |
14:46 |
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14:46 |
Jordach |
explain |
14:47 |
HomelessHedgehog |
using /server isis....... to join IRC that connects to the servers |
14:47 |
jp__ |
HomelessHedgehog : https://github.com/kaeza/minetest-irc |
14:48 |
reactor |
SDK. because there are not enough headaches. |
14:48 |
reactor |
<_< |
14:48 |
jentron_ |
How do I change skins for my player(s)? |
14:48 |
reactor |
Why even bother answering to him? |
14:49 |
sfan5 |
reactor: flamewars are fun |
14:49 |
reactor |
Oh don't get me started! |
14:49 |
sfan5 |
Jordach: https://mediacru.sh/pn56_Et6ieKd brought you by http://cutycapt.sourceforge.net/ |
14:50 |
eugd |
i'm trying to understand how mapsectors work |
14:50 |
eugd |
they're an entire 64k vertical slice? |
14:50 |
eugd |
of blocks? |
14:50 |
eugd |
but surely not actually the whole thing loaded |
14:50 |
eugd |
right? |
14:51 |
eugd |
they're just a container class? does this class run its own memory management |
14:51 |
eugd |
? |
14:51 |
sfan5 |
eugd: ofc not a whole mapsector is loaded |
14:51 |
eugd |
does the mapsector class handle resources at all though? |
14:52 |
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14:53 |
eugd |
nvm i'm reading |
14:54 |
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14:55 |
HomelessHedgehog |
Come on I've had to type this like 20 times already |
14:55 |
twoelk |
unlike mc maps in mt are, organised in cubes that are organized in larger cubes that are... oh well true to the voxel idea |
14:56 |
eugd |
twoelk really? sectors are cubes? |
14:57 |
eugd |
i've been told before they're vertical slices just like mc chunks |
14:57 |
twoelk |
and the empty sky in minetest is an illusion. As soon as you get closer to any unloaded chunk in the sky new invisible sky caves are generated :-D |
14:58 |
twoelk |
vertical dimensions in minetest are 32km up and 32km down |
14:58 |
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14:58 |
twoelk |
too much too load ;-) |
14:59 |
eugd |
yes but which is it |
14:59 |
eugd |
is a mapsector a vertical slice or not? |
15:00 |
eugd |
doesn't need to necessarily all be loaded |
15:02 |
twoelk |
in your mt installation in the doc folder you will find: https://github.com/minetest/minetest/blob/master/doc/mapformat.txt |
15:03 |
twoelk |
no slices in mt |
15:05 |
twoelk |
in the minetzest-dev wiki you may find this: http://dev.minetest.net/Basic_data_structures |
15:06 |
twoelk |
mt-dev-wiki says: "A block (MapBlock) in Minetest, is a collection of 16x16x16 nodes" |
15:07 |
BORED |
Nothing to do |
15:07 |
eugd |
yes i know block is equivalent to mc renderchunk |
15:07 |
eugd |
i'm asking about sector and i already pretty much know |
15:08 |
jentron_ |
Where do I put textures to get them loaded? ~/.minecraft/textures/ ...? |
15:08 |
sfan5 |
jentron_: texture of what? |
15:09 |
jentron_ |
I found the wardrobe mod, and added file names to its config |
15:09 |
Amaz |
.minecraft? They won't load from there! |
15:09 |
jentron_ |
but don't know where the files need to be |
15:09 |
sfan5 |
jentron_: mods/wardrobe/textures |
15:09 |
jentron_ |
Didn['t work from there, either |
15:10 |
sfan5 |
did you enable the mod? |
15:10 |
jentron_ |
I'm running a server on a remote, btw |
15:10 |
sfan5 |
you can't use textures client-side |
15:10 |
jentron_ |
yes, its enabled. The mod works, except it doesn't find the png |
15:10 |
jentron_ |
They're on the server |
15:10 |
PenguinDad |
Amaz: you could modify minetest to use .minecraft :P |
15:11 |
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15:11 |
eugd |
i really think mc backwards compatibility should be considered as a development goal |
15:12 |
twoelk |
http://wiki.minetest.net/Mods/Wardrobe |
15:12 |
sfan5 |
eugd: too hard, not worth it |
15:12 |
* PenguinDad |
headdesks |
15:12 |
Amaz |
PenguinDad: True! (But pointless...) |
15:13 |
jentron_ |
twoelk, "The first string (e.g. "texture_file_name.png") will be passed to the minetest API just like any other node or item texture. Generally it is simply the whole file name of an image in a mod "texture" directory or texture pack." |
15:13 |
jentron_ |
I don't know what that is telling me, as I'm a noob with minetest |
15:13 |
ispn |
Hi all. Quick question. I'm preparing a 3d printing workshop plan for kids, wanted to use Minetest as a modeller, any way to export world as a mesh into format readable by some 3d package? (preferably Blender) |
15:13 |
twoelk |
wardrobe player textures may be in the wardrobe folder or where-ever you specify in the list |
15:15 |
ispn |
That stuff is kinda important, may hit the ministry of education at some point, and I don't want to rely on minecraft. |
15:15 |
twoelk |
if no folder is added then try wardrobe/textures |
15:15 |
jentron_ |
Its got the wardrobe model textures in it, and they seem to load |
15:16 |
sfan5 |
jentron_: you need to put the texture in the mods/wardrobe/textures on the server |
15:16 |
jentron_ |
That's where they are |
15:17 |
Calinou |
<eugd> i really think mc backwards compatibility should be considered as a development goal |
15:17 |
Calinou |
we need a Anvil → Minetest converter script, to convert whole worlds. |
15:17 |
Calinou |
would help us a lot |
15:17 |
jentron_ |
nevermind, it worked this tim |
15:17 |
Calinou |
if not immensely |
15:17 |
jentron_ |
thanks sfan5 and twoelk |
15:17 |
Calinou |
but for this, you also need a Minetest mod that implements all Minecraft blocks and items, with textures. |
15:17 |
eugd |
calinou more than that the worlds need to be compatible at all |
15:17 |
Calinou |
too complex |
15:17 |
Calinou |
you're seeking bloat |
15:17 |
ispn |
Gethiox: o/ siema! :> Ty tutaj? |
15:18 |
eugd |
mc is 30m/256/30m, mt is 64k/64k/64k |
15:18 |
Calinou |
ispn, you can look for Tesseract maybe: http://tesseract.gg you can write maps to .obj format, which can be imported in Blender |
15:18 |
Calinou |
Minetest worlds can't be exported to anything |
15:18 |
Calinou |
eugd, well, we import what's possible of course, using that script |
15:19 |
ispn |
Calinou: thx, researching it now |
15:19 |
Calinou |
we'd replace bedrock between layers 0 and 8 with stone to allow deep digging |
15:19 |
Calinou |
ispn, if you use limited hardware, then Sauerbraten: http://sauerbraten.org |
15:19 |
Calinou |
the mapping works exactly the same |
15:20 |
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15:21 |
HomelessHedgehog |
1 done probably 40 more to go |
15:21 |
ispn |
Calinou: but couldn't I just walk over the Minetest map dataset with a script, generating a huge lot of cube objects in Blender? no need for texture export or anything. |
15:22 |
eugd |
calinou i feel actually variable and mc-style 'infinite' world dimensions is desirable and worthy goal itself |
15:22 |
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15:22 |
sfan5 |
ispn: yes |
15:22 |
sfan5 |
but that would be inefficient |
15:23 |
Calinou |
eugd, well, there are several topics about “infinite†world size |
15:23 |
Calinou |
there's been an attempt at making them larger, but it's incredibly buggy (frequent flickers, no collision past 32768) |
15:25 |
twoelk |
eugd: many have requested such but non have made it happen. be the first to code it and proove all notpossible sayers wrong |
15:25 |
ispn |
sfan5: efficiency is secondary, I need a quick intuitive interface with preconfigured empty map (4x4x4 cube) where a kid can start slabbing blocks together to build an object. |
15:25 |
* twoelk |
still has never walked all the way to the edge |
15:25 |
eugd |
twoeld that's why I'm curious about mapsectors |
15:26 |
sfan5 |
ispn: you could use mts schematics as a starting point, they are pretty simple |
15:26 |
sfan5 |
then create an .obj (or whatever) with python/your fav. lang |
15:26 |
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15:26 |
sfan5 |
oh hey, look |
15:26 |
sfan5 |
our favourite developer is here |
15:27 |
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15:27 |
Amaz |
XD |
15:27 |
PenguinDad |
he can fix everything :P |
15:27 |
twoelk |
eugd: go ask proller because freeminer has everything solved that mt misses :-D |
15:27 |
Nemin32 |
Hi, may i ask what is with the translation server? When will it be up? |
15:28 |
sfan5 |
the translation server is currently down |
15:28 |
Calinou |
ispn, well, when you type /newmap in Tesseract, it spawns you on an empty plane |
15:28 |
Calinou |
you press E to go to edit mode, use mouse wheel to push/pull cubes |
15:29 |
Calinou |
but you can do infinitely more stuff |
15:29 |
Calinou |
but after that… when you export to .obj and import in Blender, I hope you can also export to .stl |
15:29 |
Nemin32 |
sfan: Ok thanks. |
15:29 |
Calinou |
sfan5, you could use hosted.weblate.org |
15:29 |
ispn |
sfan5: no time/skill, I'm a teacher/modeller. But if I would convince my employer to pay for this stuff, would be anyone willing to write a script like this? |
15:30 |
sfan5 |
ispn: I could give it a try |
15:30 |
sfan5 |
Calinou: tell that thexyz |
15:30 |
ispn |
Calinou: Good suggestion, I'll try this and see how it works. Though delivering a shooting game to 8 yo kids won't look good :] |
15:30 |
Nemin32 |
Umm, this is maybe an abstract question, but when is a mod complete enough to be released on the forums? |
15:31 |
sfan5 |
Nemin32: when you think that it is complete |
15:32 |
Calinou |
sfan5, can't we do this by ourselves? |
15:32 |
sfan5 |
Calinou: yes |
15:32 |
Calinou |
Nemin32, when it works |
15:32 |
Calinou |
release early, release often |
15:32 |
PenguinDad |
Maybe ask the infamous 13-ball :P |
15:32 |
ispn |
sfan5: Could you throw me some cost estimate for that? Non-binding, I need some price range for that to be able to discuss it at the firm. |
15:33 |
sfan5 |
ispn: 0 <any currency you like> |
15:33 |
sfan5 |
(no, not a typo) |
15:33 |
Calinou |
0 CatCoins. |
15:33 |
Calinou |
;) |
15:33 |
sfan5 |
:D |
15:33 |
ispn |
Lol :) |
15:35 |
ispn |
sfan5: Still I want the company to pay something or donate to minetest project, they will make profit out of it and I want you guys to take a piece of it. |
15:35 |
sfan5 |
profit? |
15:35 |
sfan5 |
what kind of profit? |
15:35 |
ispn |
+ there may be deadlines |
15:35 |
sfan5 |
(remember, I said "I could give it a try") |
15:35 |
Nemin32 |
Profit from a free project? |
15:35 |
ispn |
sfan5: fees for courses for example. No software resale or stuff like this. |
15:35 |
Calinou |
Minetest doesn't need donations right now |
15:36 |
Calinou |
you can sell Minetest, if you want |
15:36 |
VanessaE_ |
send all donations to me then ;) |
15:36 |
ispn |
Naah, I want an easy tool for kids to be able to make 3d printed models :) |
15:36 |
VanessaE_ |
(jk) |
15:36 |
ispn |
lol |
15:36 |
PenguinDad |
I could need the money too ;p |
15:38 |
ispn |
Nemin32: yes, I am kind of interested in generating profits from and for free software :) Not impossible. There is the Ultimaker, there is the Blender Foundation, they get dev and promo money from people. |
15:39 |
ispn |
sfan5: what's the fee in case of success, then :)) |
15:39 |
sfan5 |
ispn: 0 <any currency> |
15:39 |
Nemin32 |
ispn: Ok, i misunderstood you, i thought you gonna sell it too. |
15:39 |
sfan5 |
Nemin32: selling minetest would be legally permitted by LGPL |
15:39 |
ispn |
Nemin32: naah, I'm a floss freak, but I like to see what happens when floss gets steroids (vide: Blender) |
15:40 |
Nemin32 |
I think selling a free project is disgusting. |
15:40 |
sfan5 |
Nemin32: It might not be ethical, but it is legally permitted |
15:40 |
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15:40 |
ispn |
Nemin32: I think dying of hunger is even worse :] Don't wanna go that road. I have a task and an aim atm which is to get kids 3d printing stuff, and I want to use minetest for it. |
15:41 |
Nemin32 |
ispn: Hmm, I like 3D printing. |
15:41 |
ispn |
*Don't wanna go that road -> don't want to discuss this right now, have other priorities, no time for delay. |
15:42 |
Nemin32 |
ispn: Ok i understand. |
15:43 |
ispn |
Nemin32: It's fun but no easy tools that would allow people to model stuff. |
15:43 |
Nemin32 |
ispn: How about blender? |
15:43 |
Calinou |
Blender isn't easy to learn |
15:43 |
Calinou |
I've suggested Tesseract too, but they haven't said anything on it |
15:44 |
Nemin32 |
Calinou: Well, but its the best free modelling tool imo. |
15:44 |
ispn |
Calinou: yes, but it's awesome. One of the fastest and most intuitive 3d packages. |
15:44 |
LemonLake |
yoo |
15:44 |
ispn |
And they're pushing the dev recently awesomely. |
15:44 |
PenguinDad |
A wild LemonLake appears! |
15:44 |
LemonLake |
so it does |
15:44 |
Nemin32 |
XD |
15:45 |
Calinou |
Nemin32, of course, doesn't mean it's easy to learn and use |
15:45 |
* twoelk |
throws sketchup into the discussion and runs |
15:45 |
Calinou |
no recent update made it easier to use |
15:45 |
Calinou |
want to make a texture? sorry, it'll take 12 hours |
15:45 |
ispn |
sfan5: If you're gonna do this, I swear I'll make this get as much publicity as possible. |
15:45 |
Calinou |
player model? sorry, 120 hours |
15:45 |
Calinou |
twoelk, proprietary |
15:45 |
sfan5 |
ispn: :) |
15:45 |
ispn |
Calinou: making a texture is 5 minutes :) |
15:46 |
twoelk |
dont they have some free for education version? |
15:46 |
LemonLake |
hey, can you guys fill me in? |
15:46 |
* sfan5 |
meows at LemonLake |
15:46 |
LemonLake |
I'm curious |
15:46 |
Calinou |
ispn, with normal/specular/height maps? |
15:46 |
Calinou |
a good-looking one? |
15:46 |
Calinou |
you need to spend hours tweaking the camera and light, even |
15:46 |
Calinou |
and figure out how to bake the textures |
15:47 |
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15:48 |
Nemin32 |
Do you think a standing tools mod is good? Like for decoration. |
15:48 |
VanessaE_ |
standing tools? |
15:48 |
sfan5 |
VanessaE_: like hanging them on a wall |
15:48 |
Calinou |
we already have item frames mod |
15:48 |
VanessaE_ |
item frames.. |
15:48 |
ispn |
Calinou: texture painting takes a breeze, if you want to make bakes I heard that Blender finally got baking in Cycles recently, didn't try it yet. I'm working my ass off modelling, sculpting and slicing htings for 3d printing, fixing horrible meshes from CAD packages, and doing other impossible things with meshes. No time to do the fun stuff :/ |
15:48 |
VanessaE_ |
use my fixed version. |
15:48 |
Nemin32 |
Hmm, well it was good for learning. |
15:49 |
VanessaE_ |
(it has /clearobjects recovery abms) |
15:49 |
twoelk |
ispn: for mt-for-education discussion see also this thread https://forum.minetest.net/viewtopic.php?id=8607 |
15:49 |
ispn |
Calinou: but user-dependent things take about the same amounts of time in most packages. |
15:49 |
Gethiox |
ispn: hi :D, yeah, I am here |
15:50 |
ispn |
twoelk: thank you, I'll look into the thread now. |
15:50 |
Nemin32 |
Fun fact: In my language mese is a word for tales :) |
15:52 |
Nemin32 |
Its seems the conversation stopped. |
15:52 |
PenguinDad |
I can do impossible things with meshes too |
15:52 |
PenguinDad |
I can make them look impossibly bad :P |
15:53 |
ispn |
Gethiox: Did you do any more Blender scripting recently? that sound visualizer was might cool, still looking at the code from time to time to memorize things. |
15:53 |
Nemin32 |
Is it possible to check the item wielded by the player? |
15:53 |
ispn |
PenguinDad: ROFL, any worse than Inventor or Solidscape? :D Or Sketchup? |
15:55 |
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15:56 |
Calinou |
Nemin32, yes, see 3d_armor mod |
15:56 |
Gethiox |
ispn I am working on it, but not so much. |
15:56 |
Calinou |
player:get_wielded_item() |
15:56 |
Calinou |
local name = player:get_player_name() |
15:56 |
Calinou |
local stack = player:get_wielded_item() |
15:56 |
Calinou |
eg. this |
15:56 |
Nemin32 |
Calinou: Woo, thanks |
15:58 |
ispn |
Gethiox: been prodding some arduino and python recently, you can be proud, that script was an inspiration for me to get to these things. Still noob though. |
15:59 |
Nemin32 |
Calinou: I want to extend the New Timber mod by only enabling it when the player holds an axe. |
15:59 |
* HomelessHedgehog |
edits |
16:00 |
ispn |
sfan5: digging through that education thread now, I'll drop the project info on the forum with complete description. |
16:00 |
sfan5 |
ok |
16:01 |
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16:02 |
Nemin32 |
Its so good to see that, this game has this big community :) |
16:07 |
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16:07 |
PenguinDad |
whiskers75: how about nous? |
16:08 |
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16:08 |
whiskers75 |
PenguinDad: maybe ;P |
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Krock joined #minetest |
16:37 |
Krock |
hi hello hey hai |
16:39 |
sfan5 |
hi |
16:39 |
* Krock |
meows at sfan5 |
16:39 |
PenguinDad |
Shark Krock |
16:43 |
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16:43 |
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16:43 |
rubenwardy |
Hi all! |
16:43 |
VanessaE_ |
hey |
16:44 |
nore |
hi |
16:45 |
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16:49 |
ispn |
forum thread done: https://forum.minetest.net/viewtopic.php?f=3&t=9923 |
16:50 |
whisperdann |
*I know a place where I am happy* |
16:53 |
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16:54 |
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16:58 |
rubenwardy |
andrewandrew-pc:~$ update-manager |
16:58 |
rubenwardy |
ImportError: No module named UpdateManager.UpdateManager |
16:58 |
rubenwardy |
:P |
16:58 |
rubenwardy |
I broke Ubuntu |
17:00 |
VanessaE_ |
you suck :) |
17:00 |
VanessaE_ |
re-install time :-/ |
17:00 |
VanessaE_ |
but to be fair: |
17:00 |
VanessaE_ |
I've broken my box enough times that I scripted my re-install process :P |
17:00 |
VanessaE_ |
Calinou: *poke* |
17:01 |
ispn |
rubenwardy: Ubuntu is broken out of the box :P |
17:01 |
rubenwardy |
lol |
17:01 |
twoelk |
regarding previous discussion, http://irrlicht.sourceforge.net/features/#supportedformats says, "Lots of common file formats are supported, and are able to be loaded (and partially also saved) directly from within the engine." |
17:01 |
LemonLake |
hehe |
17:01 |
twoelk |
does anybody know how well the saving in irrlicht works? |
17:02 |
VanessaE_ |
no clue, twoelk :) |
17:04 |
VanessaE_ |
ispn: not as much so if you stick to an LTS release :) |
17:04 |
VanessaE_ |
then it's just stale (but less stale than debian) |
17:06 |
rubenwardy |
Twoelk: It won't combine the cubes together. It just exports meshes. The game would have to combine them first. |
17:07 |
twoelk |
hm irredit can save as collada, stl and maya.obj |
17:07 |
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17:08 |
twoelk |
rubenwardy: seen the thread ispn mentioned some minutes ago? |
17:08 |
rubenwardy |
yeah |
17:08 |
rubenwardy |
interesting |
17:09 |
twoelk |
i guess he is just thinking of plain cubes at the moment, building small models |
17:11 |
LemonLake |
Well um |
17:11 |
LemonLake |
Saving didn't exactly go as planend |
17:11 |
LemonLake |
https://cdn.mediacru.sh/2CgvBx_PE7Xb.png |
17:11 |
LemonLake |
10/10 best node ever |
17:11 |
VanessaE_ |
wtf? |
17:12 |
LemonLake |
I have no idea... |
17:12 |
shadowzone |
VanessaE_? |
17:12 |
shadowzone |
Whats with the _? |
17:12 |
PenguinDad |
VanessaE_: /nick |
17:12 |
* rubenwardy |
throws /nick at VanessaE_ |
17:12 |
rubenwardy |
damn |
17:13 |
VanessaE_ |
too lazy to re-auth. :P |
17:14 |
LemonLake |
Sliightly different results this time |
17:14 |
rubenwardy |
!seen Jeija |
17:14 |
MinetestBot |
rubenwardy: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest |
17:16 |
LemonLake |
Right, it produces completely different results every render |
17:17 |
LemonLake |
I also can't help but notice that sometimes it shows fragments of my screen's content |
17:20 |
ispn |
twoelk: yes, cubes are fine. Simplest way I can imagine would be to spawn slightly overlapping cubes in Blender (even 0.0001 blender units is enough) and use Boolean with them. Or just ignore it all and slice the cubes as-is. |
17:22 |
LemonLake |
It's official. I've made a corrupted image generator. https://www.youtube.com/watch?v=Az9d0sHPO4s |
17:22 |
ispn |
(boolean connects geometries, but in Blender it has some issues, can create loose geometry, doesn't always work - when more than 1 solution is possible it breaks, but that's for complex geometries) |
17:23 |
ispn |
LemonLake: reminds me of https://www.youtube.com/watch?v=kR0-w4ATPKM |
17:23 |
LemonLake |
lol |
17:26 |
twoelk |
ispn: don't put any hopes in me programming that ;-P just looking at possible paths to suggest at more capable :-) |
17:27 |
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17:31 |
sfan5 |
ispn: I have a prototype |
17:32 |
sfan5 |
but blender is broken |
17:32 |
ispn |
twoelk: hehehe, mostly same here :). I can suggest things Blender-side, but I have no ideas about Minetest insides, nor skills to prod at it. I would know how to use a 3d modelling tool like that, though. |
17:32 |
sfan5 |
do i dunno whether it works |
17:32 |
ispn |
sfan5: can I help out in any way? |
17:32 |
sfan5 |
yes |
17:33 |
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17:34 |
sfan5 |
ispn: are you on an unix-like os right now? |
17:34 |
ispn |
sfan5: i am a screwdriver away from ubuntu 12.04, brb (laptop hard drive swap) |
17:36 |
sfan5 |
ispn: see whether you might be able to use this: http://sprunge.us/DJOW (cat this.txt | base64 -d | xz -d | tar xvf -) |
17:38 |
sfan5 |
ispn: oh, don't forget to change the mtl path in the .obj |
17:40 |
SylvieLorxu |
Does anyone remember what this mod was named that allowed players on servers to have their own skins? I forgot the name... |
17:40 |
SylvieLorxu |
And I can't find it back |
17:40 |
PenguinDad |
SylvieLorxu: this one? https://github.com/PilzAdam/player_textures |
17:41 |
SylvieLorxu |
Yup, thank you! |
17:41 |
SylvieLorxu |
I searched for at least half an hour, heh |
17:42 |
Krock |
!doge |
17:42 |
MinetestBot |
DOGE is at 0.00000023 BTC |
17:42 |
Krock |
!doge |
17:42 |
MinetestBot |
DOGE is at 0.00000023 BTC |
17:42 |
Krock |
wut? |
17:42 |
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17:43 |
PenguinDad |
!doge |
17:43 |
MinetestBot |
DOGE is at 0.00000024 BTC |
17:44 |
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17:44 |
PenguinDad |
It gained 0.00000001 \o/ |
17:45 |
LemonLake |
Anyone got an idea why this weird irrlicht shizzle is occuring? |
17:46 |
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17:52 |
sfan5 |
ispn: ping? |
17:52 |
SylvieLorxu |
I added playerskins but it won't load, how do I tell my server to load it too? I can't find it anywhere on the Wiki... |
17:52 |
ispn |
sfan5: yes, I'm on it, give me a sec more |
17:53 |
sfan5 |
SylvieLorxu: world.mt load_mod_playerskins = trze |
17:53 |
sfan5 |
true* |
17:53 |
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17:54 |
Krock |
SylvieLorxu, u_skins is better :P |
17:54 |
SylvieLorxu |
Ah... |
17:54 |
SylvieLorxu |
Krock: I installed playerskins now, but link? :P |
17:55 |
Krock |
page 2 on mod releases |
17:55 |
Krock |
https://forum.minetest.net/viewtopic.php?f=11&t=9807 |
17:55 |
Krock |
(self-advertising cuz the original mod is outdated in my eyes) |
18:05 |
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18:07 |
Krock |
aagh blame .x model! http://minetest.fensta.bplaced.net/skins/5/451.png |
18:07 |
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18:07 |
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18:07 |
* Jordach |
evilly laughs |
18:08 |
Jordach |
while my b3d model is perfect and properly meshed |
18:09 |
ispn |
sfan5: had to correct tar (-xv) got obj and mtl, now importing to blender |
18:13 |
ispn |
sfan5: got a single cube, 1x1 blender unit, x length:1, y length:-1, z length:1 |
18:14 |
Krock |
Jordach, yeah. Happy to see a 100% compatible model |
18:23 |
blaise |
hey, is there a player skin mod that works for unified_inventory? |
18:24 |
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18:25 |
blaise |
minetest-u_skins |
18:25 |
blaise |
hrmm |
18:26 |
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18:33 |
jp |
Jordach : have you the tap model that VanessaE gave you for re-modelling in Blender ? I delete it and we need it now... |
18:34 |
jp |
the .nbe or init.lua |
18:34 |
sfan5 |
ispn: ping? |
18:34 |
ispn |
sfan5: replied above :) |
18:35 |
ispn |
sfan5: cube imported successfully |
18:35 |
Jordach |
jp, eh? |
18:36 |
jp |
Jordach ; that : http://i.imgur.com/kRDoFGL.png |
18:36 |
Jordach |
jp, the model in BFD is accurate to the MC model |
18:36 |
jp |
You normally hav the files... |
18:36 |
Jordach |
jp, OH |
18:36 |
Jordach |
was going to work it but forgot about it |
18:36 |
jp |
oh ok |
18:36 |
jp |
VanessaE ^ |
18:36 |
Jordach |
i've been really busy outside of minetest |
18:36 |
jp |
np |
18:37 |
sfan5 |
ispn: just one cube? |
18:38 |
VanessaE_ |
Jordach: can you dropbox the file please? |
18:39 |
ispn |
sfan5: yes, imported .obj and it was a single cube. MTL from what I see contains texture data. There was just mtl and obj files in the archive. |
18:39 |
Jordach |
syncing |
18:39 |
Jordach |
https://www.dropbox.com/s/y5n9m2gdsm5t99z/kitchentap3.zip |
18:40 |
VanessaE_ |
Jordach: ah, thanks a bunch |
18:40 |
jp |
Thanks Jordach. |
18:40 |
Jordach |
and yet nobody really understands the finer points of Cloud storage |
18:41 |
Jordach |
for someone like me whos previous stuff may be useful, my dropbox is always open to people fiddling with stuff :3 |
18:46 |
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18:47 |
justherefornofap |
Is there a sprint mod? Can I changed inventory to E? |
18:48 |
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18:49 |
Cylus |
Inventory can be set to "e" in your keybinding configuration. As far as I know, there is no sprint mod. |
18:49 |
jentron_ |
can I suspend time from a / command? |
18:49 |
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18:50 |
Cylus |
jentron_: What do you mean? |
18:51 |
jentron_ |
Stop time from progressing |
18:51 |
Cylus |
Freeze everyone in time? |
18:51 |
Cylus |
I don't think you can do that. |
18:51 |
jentron_ |
Just the sun and moon. Day/night cycles |
18:51 |
sol_invictus |
you can't suspend time by command |
18:51 |
PenguinDad |
jentron_: IIRC you can do that with /set time_speed 0 |
18:52 |
gerard |
Can you change keybinds? |
18:52 |
jentron_ |
Ah, that one. Thanks PenguinDad |
18:52 |
Cylus |
I think you can. "/set -n <key> 0", where <key> is the config key that sets time speed. |
18:52 |
Cylus |
gerard: Yes you can. |
18:52 |
sol_invictus |
PenguinDad: wow, didn't think about it |
18:52 |
Cylus |
It's in the GUI under "settings". |
18:53 |
gerard |
What does "use" do? Im used to inventory as E |
18:54 |
Cylus |
Not sure. I can't access my client right now to check. |
18:54 |
gerard |
Is there a sprint? |
18:54 |
PenguinDad |
gerard: You run with e |
18:54 |
Cylus |
I have to set the drop key away from "q" though. If I don't, I keep dropping stuff when I try to walk. |
18:55 |
Cylus |
(Big, clumsy fingers.) |
18:55 |
Calinou |
/set -n time_speed 0 |
18:55 |
Calinou |
but, you shouldn't set that while the server is running |
18:55 |
Calinou |
it may not work |
18:56 |
gerard |
PenguinDad, doesn't seem to work for me? |
18:56 |
PenguinDad |
gerard: do you have the fast priv? |
18:57 |
gerard |
Not sure? First time i've been on it |
18:57 |
Nemin32 |
gerard: Try /grant singleplayer all |
18:57 |
Nemin32 |
(into the chat window -> T) |
18:58 |
gerard |
Haha yeah that works now |
18:58 |
gerard |
But why isn't there sprint in the game? |
18:59 |
Cylus |
What would be the point of sprinting when you can run? |
18:59 |
Nemin32 |
Umm, what is the difference? |
19:00 |
rubenwardy |
I have never had a problem with /set time_speed |
19:00 |
Cylus |
Nemin32: From what I gather, sprinting can only be done for a short time, and is Minecraft-specific. |
19:00 |
rubenwardy |
Interesting |
19:00 |
rubenwardy |
gtg |
19:00 |
Nemin32 |
Cyclus: Ahh, i see. |
19:00 |
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19:01 |
Calinou |
sprinting would involve a stamina/impulse/hunger system to limit it |
19:01 |
Nemin32 |
Will be there a 5. release? |
19:01 |
Calinou |
or a downside (can't build/dig while sprinting) |
19:01 |
gerard |
Yeah sorry I have came from Minecraft |
19:02 |
Cylus |
Ugh, hunger. Not a fan of that. |
19:02 |
Calinou |
what I'd like is time-based sprinting |
19:02 |
Nemin32 |
gerard: Welcome to the team :D |
19:02 |
Calinou |
if you run for a long time in the same direction, your speed increases. that's all. |
19:02 |
gerard |
Also on the Linux team now aha |
19:02 |
Calinou |
you quickly reach walking speed, but after 3-5 seconds, you reach sprinting speed |
19:02 |
Nemin32 |
Nice |
19:02 |
gerard |
But you can't run online |
19:02 |
gerard |
? |
19:02 |
Cylus |
Sweet. Welcome to team Minecraft on Linux then! |
19:02 |
Nemin32 |
You can, you just need privs for that from a mod. |
19:02 |
Cylus |
*Minetest on Linux |
19:03 |
Nemin32 |
I mean a moderator. |
19:04 |
shadowzone |
I use minetest on linux. |
19:05 |
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19:07 |
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19:07 |
Nemin32 |
May i ask, what tools do you use for making mods (editor & maybe collab. software)? I use NP++ for editing and git with GitHub. |
19:07 |
gerard |
Any mods I should definitely get? |
19:08 |
Cylus |
I use Gedit/Gitorius, myself. |
19:08 |
Calinou |
text editor Geany, image editor GIMP, hosting Gitorious |
19:08 |
Calinou |
I use my own syntax highlighting scheme 8) |
19:09 |
Cylus |
Oh, yeah, I forgot about textures. GIMP definitely comes in handy for those. |
19:09 |
Nemin32 |
Calinou: Groovy |
19:09 |
Nemin32 |
I use Paint.Net for images, howewer GIMP is very nice too. |
19:10 |
gerard |
GIMPs really nice with settings+plugins+theme |
19:10 |
Calinou |
for sounds, Audacity |
19:10 |
gerard |
I guess you all have a lot of mods installed? |
19:10 |
Calinou |
not really |
19:11 |
Calinou |
Carbone, my mods (when using other games), that's pretty much it |
19:11 |
Nemin32 |
gerard: You should get: moreblock, moretrees, moreores, technic, pipeworks, carts, item_drops. There are more GREAT mods, however this is maybe the most "basic" you can get. |
19:11 |
Calinou |
moreores is considered outdated, will soon be phased out |
19:11 |
Calinou |
(the ores won't go away, but will be in another mod) |
19:11 |
Calinou |
however, maptools is important |
19:11 |
Calinou |
it has admin pickaxe, which digs instantly |
19:12 |
Cylus |
Item_drop is horribly annoying. I recommend against getting that one. |
19:12 |
gerard |
Mobs? |
19:12 |
Nemin32 |
Calinou: Why wont be it updated? |
19:12 |
Nemin32 |
gerard: Oh yea simple mobs. |
19:12 |
Calinou |
I don't have much interest for it, I think there are enough ores in the default game; the mod was created back when there was only coal, iron and Mese |
19:12 |
gerard |
Technic post doesn't actually say what it is aha |
19:12 |
Calinou |
Cylus, Carbone bundles a partial item_drop |
19:13 |
Calinou |
you collect items when walking on them (with a fix!) but dug stuff instantly goes to inventory |
19:13 |
Nemin32 |
gerard: Yes, you need to figure out some thing, but it will be self explanatory. |
19:13 |
Cylus |
Calinou: What does Carborn do? |
19:13 |
Calinou |
Nemin32, my fork of Simple Mobs works way better, performs better, uses sounds in a smarter way |
19:13 |
Calinou |
better balance too |
19:13 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
19:13 |
Nemin32 |
Calinou: Thx |
19:13 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=15&t=9033 → Carbone is a game, meant to replace minetest_game |
19:14 |
gerard |
Do you guys play on servers then? |
19:14 |
VanessaE_ |
https://forum.minetest.net/viewtopic.php?f=15&t=9196 --> Dreambuilder is a game, meant to beat the shit out of your PC ;) |
19:15 |
gerard |
Are these minetest+mods+improvements? |
19:15 |
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19:15 |
Nemin32 |
Calinou: I am maybe a layman, but is it compatible with other mods? |
19:16 |
VanessaE_ |
the first is a mod. the second two are games that run on the minetest engine |
19:16 |
Calinou |
it is compatible with all mods that aren' shipped with it, or that don't replicate the same function |
19:17 |
Nemin32 |
VanessaE_: Dreambuilder looks really neat, however sadly i need a lightweight game as my pc is a bit oldish. |
19:17 |
gerard |
Calinou, should I download rather than Minetest? |
19:18 |
Nemin32 |
gerard: You still need minetest. |
19:18 |
Calinou |
no, you still need to download Minetest |
19:18 |
Calinou |
think of it as game logic |
19:18 |
Calinou |
you get an engine, Minetest, which lets you run game logic |
19:18 |
Calinou |
minetest_game is game logic; so is Carbone; so is Dreambuilder |
19:19 |
Nemin32 |
Calinou: Interesting, the carbone page says it uses Simple Mobs? Is the page outdated? |
19:20 |
Calinou |
oh |
19:20 |
Calinou |
it's technically a fork of it |
19:21 |
Nemin32 |
But actually its yours? |
19:21 |
gerard |
Calinou, where do I extract to... |
19:21 |
Nemin32 |
I mean its your fork in the game |
19:21 |
Calinou |
extract the .zip to the games directory of your Minetest installation |
19:22 |
Nemin32 |
Calinou: Installing Carbone now :) |
19:23 |
Nemin32 |
Its the bone of a car. |
19:23 |
gerard |
Calinou, now what? |
19:23 |
Calinou |
create a new world with the game Carbone |
19:23 |
Calinou |
you can change it in the world creation menu |
19:24 |
Calinou |
Nemin32, French for “carbonâ€. that's all |
19:24 |
Calinou |
pronounce like you'd pronounce carbon |
19:24 |
Krock |
carboon |
19:24 |
Nemin32 |
Calinou: I know :D |
19:24 |
gerard |
So mods don't affect online? If I go on a server and changes to like Inventory will revert back? |
19:25 |
Jordach |
gerard, connecting to a server will provide the modifications for you |
19:25 |
Krock |
server controls which mods exist and which not |
19:25 |
Jordach |
you generally do not need extra mods provided by said server |
19:25 |
Nemin32 |
Calinou: Oh, my beautiful textures. |
19:25 |
PenguinDad |
gerard: mods are server-side in minetest |
19:25 |
Calinou |
Nemin32, you can use the textures on any game, on any server |
19:25 |
gerard |
Only been in 2 servers but there didn't seem to be any? |
19:26 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=4&t=9428 |
19:27 |
Nemin32 |
Calinou: Yep, i saw that thanks. Can i use it on an existing map? Im hosting a server to play with my friends, and we are very much further into the game, and we dont want to abandon it :( |
19:27 |
twoelk |
gerard: you may want to study the pic of popular mods on servers here http://wiki.minetest.net/Mods and follow the link of "mods list" to a wip list that Sokomine has extended with listing by mod-categories |
19:29 |
gerard |
Calinou, so I have to apply mods to your folder? |
19:30 |
Calinou |
Nemin32, game can be used on existing maps (by editing world.mt), but your chests will not work |
19:30 |
Calinou |
(likely) |
19:30 |
Calinou |
locked chests are likely to not even be able to be opened |
19:30 |
Calinou |
and old furnaces/chests will have an ugly inventory |
19:30 |
Calinou |
gerard, you add _your_ mods to the mods/ directory, always, never in a game directory. |
19:30 |
Nemin32 |
Well all furnances are replaced by technic furnances |
19:31 |
gerard |
Calinou, and they apply to the main and your game? |
19:31 |
twoelk |
dont forget ingame mods |
19:31 |
twoelk |
and in-map mods :-P |
19:31 |
gerard |
D: |
19:32 |
gerard |
This is a confusing setup |
19:32 |
twoelk |
hehe |
19:33 |
gerard |
where is the mod folder on linux D: |
19:33 |
Calinou |
~/.minetest/mods |
19:33 |
Calinou |
~/.minetest/games |
19:33 |
Calinou |
extract Carbone here ^ |
19:33 |
Calinou |
Nemin32, you can try installing Carbone, then changing the game id |
19:34 |
Calinou |
you won't benefit from map generation improvements and such :( |
19:34 |
Nemin32 |
Fortunately, after a brief conversation with my friends, we decided to begin a new map, so the issue is solved :) |
19:34 |
ispn |
sfan5: hey, all OK? Can I help out somehow? |
19:35 |
gerard |
Minetest only has cache, client and worlds? |
19:35 |
Nemin32 |
Can i check the achievements somehow? |
19:35 |
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19:35 |
sfan5 |
ispn: i'm trying to make it work right now, I don't quite understand every aspect of the obj format works |
19:35 |
gerard |
Calinou, Minetest only has cache, client and worlds? |
19:36 |
ispn |
sfan5: What language are you using? Python by any chance? |
19:38 |
sfan5 |
ispn: yes |
19:39 |
Calinou |
gerard, create the directory |
19:39 |
Calinou |
if it doesn't exist |
19:39 |
ispn |
sfan5: Thats' great. If you have positional data of the cubes in Minetest, then getting this data to make objects in Blender directly should be fairly easy. |
19:39 |
Calinou |
ispn, sfan5 is a Python pro |
19:39 |
ispn |
Calinou: :D |
19:39 |
sfan5 |
Calinou: wow |
19:39 |
Calinou |
if you want to make Minetest renders from Blender, you'll also need .mtl support for materials |
19:40 |
ispn |
Calinou: not a priority for me atm, but would be epic to get Cycles renders of maps. |
19:40 |
ispn |
sfan5: can you get Blender to launch? Do you install it, compile, or use binary from site? |
19:41 |
sfan5 |
ispn: distro package (arch), I use ffmpeg-git but blender depends on the old ffmpeg |
19:41 |
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LemonLake joined #minetest |
19:41 |
sfan5 |
I'll compile blender from git |
19:41 |
ispn |
sfan5: get binary if you can, easy, can keep a lot of versions in folders. |
19:41 |
sfan5 |
ispn: if you could tell me how to create a .obj file that defines cubes with materials that would be great |
19:41 |
sfan5 |
I'll try that too |
19:43 |
Nemin32 |
Calinou: Will there any problem if i accidentaly enable any mods that are part of the game? |
19:43 |
sfan5 |
ispn: e.g. a function that takes a file object, coordinates and the material it should use |
19:43 |
sfan5 |
that would be ideal |
19:44 |
Calinou |
Nemin32, the mod will be used… and you don't want that :( |
19:44 |
Calinou |
(it's worse!) |
19:45 |
Nemin32 |
Ok i have disabled them i think, i only have my mods, technic and pipeworks on. |
19:45 |
ispn |
sfan5: I can try to look that up, but not much experience with obj |
19:45 |
sfan5 |
ispn: it doesn't need to be .obj, any format you can work with works |
19:46 |
sfan5 |
o/ |
19:46 |
sfan5 |
blender loaded |
19:46 |
ispn |
sfan5: you can do it internally in blender |
19:46 |
ispn |
sfan5: best/quickest way |
19:46 |
MinetestBot |
GIT: st.rentschhotmail.com commited to minetest/minetest: Fix the *CDP display 6c5f79f 2014-08-15T21:46:04+02:00 http://git.io/4pg-vg |
19:46 |
sfan5 |
wait |
19:46 |
sfan5 |
I think it's working |
19:47 |
ispn |
sfan5: If you can see the cube and welcome screenwe're home |
19:47 |
sfan5 |
I see the formation I built |
19:47 |
sfan5 |
yay |
19:47 |
sfan5 |
but no colors |
19:48 |
ispn |
:D |
19:48 |
ispn |
sfan5: do you have any experience with moving inside blender? Interaface and such? |
19:48 |
sfan5 |
ispn: a bit |
19:49 |
ispn |
sfan5: viewport will not show textures by default, and I found that importing obj with materials often fails |
19:50 |
ispn |
sfan5: you'll need some api, you can script blender to spawn objects at said coordinates. |
19:50 |
ispn |
Gethiox: you still here? |
19:51 |
sfan5 |
it just ignores my color :/ |
19:51 |
ispn |
http://www.blender.org/documentation/blender_python_api_2_67_1/ |
19:51 |
sfan5 |
now some of them are blue :/ |
19:51 |
ispn |
sfan5: obj is like this, I got just material data in that package you sent, no textures or anything. It's a peice of crap. |
19:52 |
sfan5 |
ispn: there are no textures |
19:52 |
sfan5 |
the nodes are supposed to have a color |
19:52 |
Calinou |
there's a FPS mode in Blender now |
19:52 |
ispn |
sfan5: ahh, ok. |
19:52 |
Calinou |
but collision is very buggy |
19:52 |
Calinou |
also a fly mode, this one works well |
19:52 |
sfan5 |
newmtl wool__blue |
19:52 |
sfan5 |
Ka 0.000000 0.305882 0.596078 |
19:52 |
sfan5 |
it's supposed to have a color |
19:53 |
ispn |
sfan5: adding cube in Blender looks like this: bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) |
19:53 |
ispn |
|
19:55 |
ispn |
In the bottom window on the left (timeline) you have a clock icon. Click it, and choose "info". You'll see all the commands Blender performs. |
19:55 |
ispn |
sfan5: ↑ |
19:55 |
sfan5 |
mhm |
19:56 |
MattJ |
Hmm, does anyone know how to run minetestserver in creative mode?? |
19:56 |
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Megaf joined #minetest |
19:56 |
MattJ |
s/?$// |
19:56 |
Calinou |
MattJ, creative_mode = true |
19:56 |
Calinou |
in minetest.conf |
19:56 |
MattJ |
Ah, thanks |
19:57 |
ispn |
sfan5: in the same area you can choose python console, or text editor. You can write python scripts in the text editor. |
19:57 |
Megaf |
Hi all |
19:57 |
Megaf |
Im looking for a way to help players on unstable connections |
19:57 |
Megaf |
to avoid them timing out |
19:58 |
sfan5 |
Megaf: raise the timeout |
19:58 |
ispn |
sfan5: if you had .blend files for all the bricks and models you want, then you could import or append filename at coordinates, complete with colors and textures. |
19:58 |
ispn |
sfan5: you could dynamically create them in blender but that would be overkill :P |
19:58 |
sfan5 |
YES! |
19:59 |
ispn |
sfan5: + you could use custom meshes like that water tap if you had coords for it. |
20:00 |
sfan5 |
ispn: https://cdn.mediacru.sh/Ko17UJ77gTF8.png |
20:00 |
sfan5 |
this is the structure I built |
20:00 |
sfan5 |
(out of wool nodes) |
20:00 |
ispn |
sfan5: :D EPIC! |
20:00 |
Nemin32 |
Well, gtg, Bye, thanks for everything! |
20:00 |
sfan5 |
had to set diffuse color not ambient |
20:01 |
sfan5 |
or maybe turning on ambien light might have helped |
20:01 |
sfan5 |
anyway.. |
20:02 |
twoelk |
Jordach , time to open your .blend mt-nodes library |
20:02 |
ispn |
Heh, this is crazy, but if you'd link objects from external .blend files and position them on coordinates, then you could sculpt the linked file, or normalmap it, etc... and then render... :P |
20:03 |
ispn |
sfan5: people could easily make photorealistic renders with this workflow. |
20:03 |
blaise |
15:02:45: ERROR[main]: core.deserialize(): ...sr/share/games/minetest/builtin/common/serialize.lua:181: [string "return { ["animal_big_red:big_red"] = { [1.4110470848521e+14] =..."]:1: ']' expected near '<eof>' |
20:03 |
blaise |
:\ |
20:04 |
Calinou |
sfan5, is this schematic export, or world exporT? |
20:04 |
Calinou |
schematic export is limited, only small to medium buildings… |
20:04 |
sfan5 |
Calinou: schematic, but mts |
20:04 |
sfan5 |
mts schematics are fast to export |
20:05 |
blaise |
15:02:45: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /var/lib/minetest/.minetest/mods/animals_modpack/mob_slime/init.lua │ |
20:06 |
blaise |
:( |
20:06 |
Calinou |
why are your mods in /var/lib |
20:06 |
Calinou |
what is this path |
20:06 |
Calinou |
sfan5, can't export large worlds? |
20:07 |
twoelk |
doesn't LUA have some limit to the file-size it can process? |
20:07 |
gerard |
Calinou, didn't you recommend Technic? Why isn't it in your thingy? |
20:08 |
sfan5 |
twoelk: Lua* |
20:08 |
sfan5 |
Calinou: large worlds? |
20:08 |
sfan5 |
!c 0xffff |
20:08 |
MinetestBot |
65535 |
20:08 |
sfan5 |
up to 65535x65535x65535 |
20:09 |
twoelk |
I had to split my large imports to some 1 million lines with the old WE format |
20:10 |
twoelk |
that resulted in some 64mb files |
20:11 |
gerard |
Do I remove the '-master' from mods? |
20:11 |
twoelk |
the original mc export was 500mb and WE would backout |
20:12 |
sfan5 |
gerard: rename them |
20:12 |
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AnotherBrick joined #minetest |
20:12 |
sfan5 |
twoelk: if you don't need inventories of chests use the mts |
20:12 |
sfan5 |
format |
20:12 |
sfan5 |
much faster |
20:12 |
gerard |
sfan5, thats what I mean- do I rename them? |
20:13 |
twoelk |
if you have a *.we > *.mts converter |
20:13 |
ispn |
testing blender with 21500 cubes, no performace loss in viewport but operations on large selections are sloooow. |
20:13 |
twoelk |
it took 4 hours to create the export from mc |
20:13 |
sfan5 |
gerard: rename the folder the mod is in |
20:14 |
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roboman2444 joined #minetest |
20:15 |
gerard |
Why do they put "-master" in? Something to do with github, right? |
20:18 |
Calinou |
gerard, no, I never did |
20:18 |
Calinou |
gerard, yes |
20:18 |
gerard |
Oh right- do I need it with your game? |
20:18 |
ispn |
sfan5: were you using PyWavefront for this? |
20:18 |
Calinou |
not at all |
20:18 |
sfan5 |
ispn: no |
20:19 |
sfan5 |
building geometry... |
20:19 |
sfan5 |
verts:168392 faces:168392 materials: 12 smoothgroups:0 ... |
20:19 |
sfan5 |
this is going to take a while |
20:20 |
jp |
what size for your MC export, twoelk ? |
20:20 |
ispn |
sfan5: what lib then? |
20:20 |
sfan5 |
ispn: none at all |
20:21 |
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Calinou joined #minetest |
20:22 |
gerard |
You guys on any servers I can join? |
20:22 |
sfan5 |
ispn: my application just reads an .mts file and generates an .obj and .mtl |
20:22 |
sfan5 |
!server |
20:22 |
MinetestBot |
sfan5: Clip Public Server | 188.40.69.134 | Clients: 17/24, 15/23 | Version: 0.4.10-dev / minetest | Ping: 23ms |
20:22 |
ispn |
sfan: [21:39:16] <Calinou> ispn, sfan5 is a Python pro <- trufact |
20:22 |
sfan5 |
there you have a randomly selected one, gerard |
20:22 |
sfan5 |
!server players:most |
20:22 |
MinetestBot |
sfan5: Xanadu | 98.166.169.32 | Clients: 34/35, 32/34 | Version: 0.4.10-dev / minetest | Ping: 101ms |
20:22 |
sfan5 |
..or the one with the most players |
20:23 |
sfan5 |
finished importing: b'/home/stefan/minetest/worlds/meow/schems/test.obj' in 205.7900 sec. |
20:24 |
ispn |
sfan5: I would probably try to do it with blender libs, but at my level it would be easier to generate those cubes manually -_- |
20:24 |
gerard |
Just hoping I could join one with someone as joining a new server at spawn is always shitty |
20:24 |
Krock |
gerard: |
20:24 |
Krock |
!server krock |
20:24 |
MinetestBot |
Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 12/25, 10/16 | Version: 0.4.10-dev_MSVC / base | Ping: 386ms |
20:25 |
gerard |
Why can't you copy and paste -_- |
20:25 |
ispn |
sfan5: if you complete this, and it works, then I owe you a modelling/texturing job (work sample http://blenderartists.org/forum/attachment.php?attachmentid=262459&d=1380593279 ) |
20:26 |
sfan5 |
wow |
20:27 |
gerard |
bro why did u tak a pic of a kidz toy n upload it |
20:27 |
gerard |
How long did that take? |
20:28 |
PenguinDad |
Looks like it has a beak \o/ |
20:29 |
sfan5 |
ispn: I'm not sure what this is, but it is from a minetest world: https://cdn.mediacru.sh/daDDDnOMvItb.png |
20:29 |
sfan5 |
looks like I messed up some coordinate stuff |
20:29 |
ispn |
gerard: if you're referring to that robot... far too long, I had no concept so I was improvising. Whole thread: http://blenderartists.org/forum/showthread.php?310680-BlenderCookie-Robot-Contest-WIP-thread |
20:30 |
Calinou |
191485 users on freenode, 1278 channels with at least 50 users |
20:30 |
gerard |
ispn, just a hobby? |
20:30 |
ispn |
sfan5: yessss :D |
20:31 |
ispn |
gerard: yeah, most of the time doing CAD stuff in blender. Tried into gaming industry, no time to polish skills though. And no good local companies. |
20:31 |
gerard |
So you do that as your job, just not characters? |
20:33 |
ispn |
gerard: sculpting is for fun, the job is teaching about blender and 3d printing, and fixing fucked up meshes from clients/designing things from drawings. I also 3d print stuff, machine stuff... lots of things. jack of all trades, master of none. |
20:34 |
Krock |
<gerard>Why can't you copy and paste -_- |
20:34 |
Krock |
linux user? |
20:34 |
gerard |
Yep |
20:34 |
gerard |
Krock, am kioty in your server btw |
20:34 |
Krock |
ah good to know |
20:35 |
gerard |
damn, didn't know esc would completely quit |
20:35 |
gerard |
Krock, so you can't paste on linux? |
20:36 |
Krock |
gerard, yes. It seems to be a linux-only-fail |
20:36 |
ispn |
gerard: if you want more stuff then blenderartists.org/forum/showthread.php?313901-snsd-sketchbook |
20:36 |
Krock |
I have a perfect copypasta here on windows |
20:38 |
Calinou |
if you see gaming as an industry, it may not be so good |
20:38 |
Krock |
gaming _is_ an industry |
20:38 |
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Vazon joined #minetest |
20:39 |
gerard |
ispn, seriously blows my mind- did basic stuff when i tried to be one of those "youtube gfx artists" in c4d |
20:42 |
Megaf |
Calinou: somethings is wrong with you git, when I try to git pull moreblocks or moreores, gits asks me for my git login and then fails |
20:43 |
twoelk |
jp: uh? was afk, the original we file describes some 16000000 blocks and is 500mb large |
20:44 |
ispn |
gerard: naah, this stuff is just cheating. I learned a few tricks and run off them, never progressed far to gain more proficiency. Compare and contrast: http://www.polycount.com/forum/showthread.php?t=129561&page=304 |
20:44 |
sfan5 |
ispn: it did this to my brick house: https://cdn.mediacru.sh/gsQ2FTHMkb42.png :( |
20:44 |
PenguinDad |
Megaf: do you still use the Github urls? |
20:45 |
Megaf |
yes, whats wrong with that? |
20:45 |
ispn |
sfan5: huh, strange |
20:45 |
gerard |
ispn, you guys talking randomly btw or is it somehow related to the game? |
20:46 |
ispn |
gerard: not randomly. https://forum.minetest.net/viewtopic.php?f=3&t=9923 |
20:46 |
PenguinDad |
Megaf: the github repos got deleted |
20:46 |
Megaf |
oh dear why? |
20:47 |
Megaf |
github is pwerfect |
20:47 |
Megaf |
perfect |
20:47 |
PenguinDad |
Because they moved to gitorious |
20:47 |
ispn |
sfan5: what happened with this? wrecked coords? Imported part of bricks only? |
20:47 |
Megaf |
why people are moving to gitorious? |
20:47 |
gerard |
ispn, I have to ask why there's such a big push for coding and the likes for kids? Isn't teens young enough? Is there a shortage? |
20:48 |
sfan5 |
ispn: I'm trying to figure that out |
20:48 |
Megaf |
why are people moving to gitorious? |
20:48 |
Krock |
why are people moving to gitorious? |
20:48 |
PenguinDad |
Megaf: because it's opensource |
20:48 |
PenguinDad |
*FLOSS |
20:49 |
Jordach |
ispn, if you want goddamn voxel stuff in Blender the one person who was never asked is about |
20:49 |
Krock |
"Als Floß (Pl.: Flöße) bezeichnet man ein einfaches Wasserfahrzeug" |
20:49 |
Calinou |
becuase its backend is published under AGPL 3 |
20:49 |
Krock |
lol |
20:49 |
Calinou |
unlike GitHub which keeps it under secrecy |
20:49 |
Calinou |
also, hosted in Norway. |
20:49 |
Calinou |
not US. |
20:49 |
Calinou |
better terms of use |
20:50 |
Calinou |
GitHub is _far_ from perfect |
20:50 |
gerard |
I still don't understand the whole OpenSource thing D: Now i'm on linux everyones crazy about FREE LIKE FREEDOM |
20:50 |
Calinou |
(nothing is perfect.° |
20:50 |
ispn |
gerard: because it's applied maths. It does maths, it does physics, it does engineering, all in one package. Kids grow up with this ability, it re-wires their brains so they are more effective later on in this task. I could do 300% more in blender if I knew how to Python. |
20:50 |
ispn |
gerard: but I'm more about 3d printing |
20:50 |
ispn |
Jordach: o/ |
20:50 |
gerard |
ispn, learn to be a Python then, silly |
20:51 |
Jordach |
ispn, i find it's better to manually assemble the model in Blender than it is with other methods |
20:51 |
gerard |
Related to Minetest; have people implemented stuff like minigames yet? |
20:51 |
ispn |
gerard: learning. But other tasks + kids and family now. Time for learning was earlier, and I was stupid. Got other skills though. |
20:52 |
sfan5 |
ispn: likely wrong coords, these are supposed to be chars reading 'MEOW': https://cdn.mediacru.sh/ZiLSxIv-8pJL.png |
20:52 |
ispn |
Jordach: the objective is to transfer the map from Minetest into Blender, either as mesh or a bunch of cubes. |
20:53 |
PenguinDad |
sfan5: abstract art? ;) |
20:53 |
sfan5 |
PenguinDad: yes |
20:53 |
Jordach |
ispn, it's possible to modify jmc2obj to use MT maps and not MC maps |
20:53 |
sfan5 |
ispn: too much work |
20:53 |
sfan5 |
Jordach* |
20:53 |
sfan5 |
I mena |
20:53 |
sfan5 |
mean* |
20:53 |
sfan5 |
Jordach: it's easier to just write an alternative |
20:53 |
sfan5 |
Jordach: mine already works pretty good |
20:53 |
sfan5 |
but it messes up coords smhow |
20:54 |
sfan5 |
Jordach: see this abstract art: https://cdn.mediacru.sh/ZiLSxIv-8pJL.png7 |
20:54 |
|
meldrian joined #minetest |
20:54 |
twoelk |
Jordach you did read https://forum.minetest.net/viewtopic.php?f=3&t=9923? |
20:55 |
ispn |
sfan5: they got clustered together it seems, as if the origin point was same for all cube types. Can't tell without seeing the code. But then again, possibly couldn't tell seeing the code either :P |
20:55 |
Megaf |
Calinou: ok then |
20:55 |
Megaf |
lets all move to Gitorious |
20:56 |
Megaf |
VanessaE_: what do you think? |
20:56 |
ispn |
Jordach: imvho the best way would be to script blender to spawn cubes (or link objects from .blend files) in coords taken from Minetest map. |
20:56 |
VanessaE_ |
naw |
20:56 |
VanessaE_ |
too much work. |
20:56 |
* twoelk |
saves abstract art |
20:56 |
|
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20:56 |
Megaf |
there should be a way to seamless move to gitorious |
20:56 |
ispn |
twoelk: lol |
20:57 |
twoelk |
sfan5: what was the original in mt? |
20:57 |
ispn |
twoelk: no jokes, this is history happening. |
20:57 |
* twoelk |
is fascinated by the process |
20:58 |
sfan5 |
twoelk: https://cdn.mediacru.sh/DIqaaq0kh6x4.png |
20:59 |
ispn |
sfan5: I'm worried that it got displaced in more than 1 axis :/ |
20:59 |
sfan5 |
yeah |
20:59 |
twoelk |
now that is a nice puzzle |
20:59 |
PenguinDad |
let your students resolve that :P |
21:01 |
sfan5 |
ispn: only selecting the letters (without any un-needed sorrounding air) leads to this https://cdn.mediacru.sh/vQafW7B7Vyrt.png |
21:01 |
sfan5 |
maybe I got offsets really mixed up |
21:02 |
ispn |
sfan5: but hey, wait, it's 3 rows only... so this could mean fucked up rotations/origin points... I noticed that your cube was spawned with origin point (axis 0) in a corner, not in the middle, so not maintaining the... okay, never mind, those letters are fucked. |
21:02 |
twoelk |
hm, those there could be a move by 1 horizontal every 2 levels |
21:02 |
twoelk |
plus some more |
21:02 |
sfan5 |
lemme swap some axis |
21:03 |
sfan5 |
hm |
21:04 |
twoelk |
eh? how many orange cubes should there be? |
21:04 |
twoelk |
10 for the O? |
21:04 |
ispn |
yeah, exactly, do the cubes sum up? lemme count... |
21:04 |
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proller joined #minetest |
21:05 |
ispn |
yeah, they do |
21:07 |
sfan5 |
ispn: it's not the obj generating code |
21:07 |
sfan5 |
creating a worldedit schematic from the coords and node names leads to the same |
21:07 |
sfan5 |
off = (z + y*depth + x*depth*height) * 2 |
21:07 |
sfan5 |
that is wrong |
21:07 |
gerard |
oh lord just found my 'gfx' "portfolio" |
21:08 |
sfan5 |
order is ZYX |
21:08 |
sfan5 |
every entry is 2 byte |
21:08 |
sfan5 |
s |
21:08 |
ispn |
ahhh, so it's the data format (<- slowloris.jpg) |
21:08 |
ispn |
Misinterpreted matrix? |
21:09 |
ispn |
gerard: bring it on! |
21:09 |
gerard |
ispn, http://concentrationdesigns.daportfolio.com/gallery/755048#3 |
21:10 |
gerard |
I really need to wipe that shit from the internet |
21:12 |
gerard |
I feel sorry for the one that payed $15 |
21:12 |
ispn |
gerard: I don't think this stuff is bad. |
21:12 |
ispn |
gerard: it's standard grade youtube stuff people pay for. |
21:13 |
gerard |
The 'speedart' section is the TERRIBLE section- I admit I still like some of the backgrounds |
21:13 |
asl |
anyone using drawing tool/software other than gimp? |
21:13 |
gerard |
ispn, was so much more to do on old Youtube backgrounds :/ |
21:14 |
ispn |
gerard: re: speedart, yeah, man, you're right :D |
21:15 |
gerard |
ispn, it's like kids drawings colour in better |
21:15 |
ispn |
asl: depends what for |
21:16 |
gerard |
ispn, is the Cinema 4 D program at all similar to Blender? |
21:16 |
ispn |
gerard: Kind of, yeah. But then again, look at saladfingers. content>quality |
21:17 |
sfan5 |
ispn: yay |
21:17 |
gerard |
asl, isn't Inkscape better for drawing? |
21:17 |
ispn |
gerard: taught one person who was using C4D, lots of problems in the beginning. Didn't use it myself, I think dissimilar. Hard like hell at first, but you're not likely to switch later :) |
21:17 |
* twoelk |
uses Inkscape a lot |
21:17 |
asl |
gerard: isn't that for vector image? |
21:17 |
ispn |
sfan5: showmeshowmeshowme :O |
21:18 |
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21:18 |
sfan5 |
ispn: https://cdn.mediacru.sh/uepmpA4owU5q.png |
21:18 |
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21:18 |
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21:18 |
* sfan5 |
swapped ZYX with XYZ |
21:18 |
gerard |
ispn, think I mostly followed tutorials on getting 'COOL' text |
21:18 |
ispn |
sfan5: y e s s s |
21:18 |
ispn |
:D |
21:19 |
asl |
i used to use gimp but after i found out about krita (a few days ago), i decided to switch to it cause of the powerful stabilizer |
21:19 |
gerard |
ispn, it was really cool drawing something/creating the template then making it 3d though- just imagine anything more complex would take HOURS upon HOURS |
21:19 |
Calinou |
Inkscape is vector indeed, you can export to .png |
21:19 |
Calinou |
anime drawer's friend of course ;) |
21:20 |
ispn |
gerard: I got an order for a packshot once. I had a choice: 8 hours in photoshop or indefinite time in Blender and luxrender. 4 days later I knew Blender, 8 days later I knew luxrender. Client was happy. |
21:20 |
twoelk |
bah exporting a vector drawing to a pixel format is somewhat beyond the point |
21:20 |
blaise |
hey, so.. did snow ever get integrated into main minetest? |
21:20 |
blaise |
or what? |
21:21 |
gerard |
asl, why were you asking then? Just seen an article that said Krita was the best for drawing |
21:21 |
ispn |
sfan5: moar, please, mooooaaaarrrr! |
21:21 |
gerard |
ispn, gonna have to ask what a packshot is |
21:22 |
ispn |
gerard: nicely looking rendered or photographed package of a product for use in posters or catalogs. |
21:22 |
ispn |
gerard: yt has awesome blender tutorials, go for it. |
21:22 |
asl |
gerard: i only found out about krita a few days ago, there could be other editor which i never hear of that i could try, krita use quite a bit of ram to run |
21:23 |
gerard |
ispn, my computer is.... poor. Minetest runs at 8-15fps, not sure it will handle it |
21:23 |
Calinou |
for making textures, GIMP is likely the most suited tool |
21:23 |
Calinou |
or ASEprite |
21:24 |
ispn |
gerard: don't fucking touch zbrush. If you ever merged diabetes, cancer, aids, bird flu, rabies and benzene poisoning blood diarrhea, you would get Zbrush's interface. |
21:24 |
Calinou |
Zbrush is proprietary |
21:24 |
Calinou |
Windows-only AFAIK |
21:24 |
ispn |
gerard: just limits number of polys you can use. blender is lightweight. you can do low poly or use optimization tricks and render on your neighbour's 6 core xeon. |
21:25 |
gerard |
ispn, but zbrush " has revolutionized the 3D industry with its powerful features and intuitive workflows" (guess you disagree ahaha) |
21:25 |
asl |
Calinou: krita has a Wrap-Around Mode which is useful for textures |
21:26 |
asl |
i don't recall gimp having anything like that though |
21:26 |
ispn |
gerard: well, it did. It's really powerful and superbly optimized, but the interface design team should really quit mixing meth and shrooms with turp injections. |
21:27 |
ispn |
gerard: it's worse than gimp |
21:27 |
gerard |
ispn, what's so bad about gimp? |
21:27 |
ispn |
:> |
21:28 |
ispn |
GTK. |
21:28 |
Calinou |
http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif |
21:28 |
asl |
ispm: what's so bad about GTK? |
21:28 |
blaise |
lol |
21:28 |
ispn |
No, sorry, I'm not going into this rant again :D It won't fix anything, I just don't like gimp's ideology. |
21:28 |
gerard |
Ideology doesn't affect my use :P |
21:29 |
blaise |
Calinou: I use kvirc for my irc client and my avatar is an animated gif of dash |
21:29 |
blaise |
XD |
21:29 |
Calinou |
heh |
21:29 |
gerard |
are you a 9 year old girl? :3 |
21:30 |
blaise |
actually I'm a 35 year old man |
21:30 |
blaise |
heh |
21:30 |
gerard |
Oh so you have a 9y/o daughter ;) |
21:30 |
sfan5 |
ispn: https://gist.github.com/sfan5/c8a647deadbdddf1e05a |
21:30 |
blaise |
no, I have a 3 month old son |
21:30 |
ispn |
sfan5: lookign |
21:30 |
ispn |
*looking |
21:30 |
Calinou |
no law forbids watching “girls' shows†|
21:30 |
asl |
the avatar ctcp that is only use by kvirc is annoying tbh |
21:31 |
gerard |
i is gonna hax your code |
21:31 |
Calinou |
HexChat here 8) |
21:31 |
Calinou |
more GTK+! |
21:31 |
blaise |
but I got tired of looking for good animated gif's to use |
21:31 |
gerard |
Xchat... it came with my OS |
21:31 |
blaise |
I connect kvirc to znc.. which runs all hte time |
21:32 |
Calinou |
XChat is no longer maintained, old |
21:32 |
blaise |
before that I used irssi, before that it was bitchx, before that it was EPIC (ircII fork) with the amnesiac script |
21:32 |
gerard |
It... works. |
21:32 |
blaise |
wasn't hexchat the xchat replacement? |
21:32 |
Calinou |
yes it is |
21:33 |
gerard |
I was using XP till 3 days ago- think I can deal with an old IRC client :P |
21:33 |
Calinou |
well, XChat is like XP |
21:33 |
Calinou |
unsupported, no updates |
21:33 |
blaise |
lol |
21:33 |
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21:34 |
Calinou |
but this time you can't edit registry to make Microsoft think you're using the Industry version of XChat |
21:34 |
Calinou |
:( |
21:34 |
gerard |
Never did that anyway? |
21:34 |
blaise |
I used to run OS/2 4... |
21:34 |
blaise |
on one of my machines |
21:34 |
blaise |
now I'm all linux.. |
21:35 |
blaise |
source based distro's ftw |
21:35 |
blaise |
I switched to linux in... ... 94? |
21:35 |
gerard |
3days into Xubuntu |
21:35 |
Calinou |
Xubuntu is cool |
21:35 |
ispn |
sfan5: how does it reference the chunk of the map that's going to be cut? Can't see this in arguments, though I see something that describes it... |
21:36 |
blaise |
I would pick Mint over *buntu |
21:36 |
gerard |
Maybe i'll swap at some time... But it's basically a browser + everynowandthen GIMP machine- so don't think it really matters |
21:36 |
ispn |
sfan5: Would you like to post it in the thread on forum at this stage? |
21:36 |
gerard |
Sad but the Mint website put me of... |
21:37 |
blaise |
but I went from SuSE (before novel got involved and they started calling themselves opensuse) to gentoo, which at the time was called enoch.. |
21:37 |
blaise |
now I run either gentoo, or funtoo |
21:37 |
ispn |
sfan5: also: you've got no idea how grateful I am for this :] |
21:37 |
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21:37 |
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21:38 |
gerard |
blaise, I just didn't like the mint website+pictures(weird 3d logo on windows)- which put me off. Maybe I should've though about it on more than that |
21:38 |
* blaise |
shrugs |
21:39 |
Calinou |
<blaise> I would pick Mint over *buntu |
21:39 |
Calinou |
Mint is total crap, managed by a French-speaking guy who hates translated software. |
21:39 |
Calinou |
that's all. |
21:39 |
Calinou |
use Xubuntu if you don't want Ubuntu |
21:39 |
blaise |
I would use it over any ubuntu variant due to the fact that they have the proprietary drivers readily available on the install media |
21:39 |
blaise |
but that's not legal everywhere |
21:39 |
Calinou |
you never actually need that |
21:39 |
Calinou |
install process doesn't require any 3D anyway |
21:40 |
blaise |
yeah, but if you don't have internet, then it's nice to have on disc/usb |
21:40 |
SylvieLorxu |
Funny, that's exactly why I don't want Mint :P |
21:40 |
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21:40 |
gerard |
Can you run linux off a usb and install things without it reverting? |
21:40 |
Calinou |
yes and no |
21:40 |
Calinou |
it's tricky |
21:40 |
Calinou |
depending on distributions |
21:41 |
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21:41 |
blaise |
if you install to the usb flash drive like it's a hard drive, yes. |
21:42 |
gerard |
So I could that from linux- rather than creating a normal live USB thing |
21:42 |
blaise |
I have an i686 compatable funtoo install on a 16GB guerilla flash drive that's impact/water proof that will boot on just about anything that is x86 |
21:42 |
blaise |
as long as the machine will boot usb media that is.. |
21:43 |
sfan5 |
ispn: feel free to post it on the forums, create an .mts schematic with worldedit |
21:43 |
blaise |
oh, hey.. |
21:43 |
sfan5 |
(with //mtsschemcreate) |
21:43 |
blaise |
I was using this u_skins mod.. |
21:43 |
sfan5 |
for further ref see worldedit chat commands.md |
21:43 |
sfan5 |
good night |
21:43 |
* twoelk |
is of trying to play with the new toy mt2obj.py |
21:43 |
blaise |
and I tried to update the list of skins with the included python script.. |
21:43 |
* sfan5 |
meows at twoelk |
21:43 |
blaise |
it totally failed |
21:43 |
ispn |
sfan5: ok, will research. Thanks and good night! |
21:44 |
gerard |
I remember years ago I used some linux type iso to go into an old computer and see the passwords- didn't even realise it was a whole different OS until now. If would have realized I would have installed an OS and wiped the old one.... |
21:46 |
gerard |
blaise, what's your relation to this game? Just play it or mod it and stuff- weird how this chat is about a simple minecraft type game full off <13y/o but it feels like some tech chat |
21:46 |
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21:47 |
blaise |
!server MidnightSystems |
21:47 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 2/25, 1/2 | Version: 0.4.10 / minetest | Ping: 736ms |
21:47 |
gerard |
? yours |
21:47 |
blaise |
gerard: I play it.. don't really have the time to work on mods |
21:47 |
blaise |
yes |
21:48 |
blaise |
!up midnightsystems.net |
21:48 |
MinetestBot |
midnightsystems.net:30000 is up (468ms) |
21:48 |
gerard |
Do mods eventually get put in the game? Seems like a lot of useful/basic features |
21:49 |
Calinou |
rarely, but it does happen |
21:50 |
Megaf |
good night everyone |
21:53 |
blaise |
what time is 18000 ? |
21:54 |
blaise |
is that 6:00pm ? |
21:54 |
gerard |
Thats not a time |
21:54 |
gerard |
1800? |
21:54 |
gerard |
Yes, 6pm- silly USAians |
22:00 |
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22:02 |
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ulla joined #minetest |
22:02 |
ulla |
hi all |
22:02 |
ulla |
can help me?''''' |
22:02 |
VanessaE_ |
what help do you need |
22:02 |
VanessaE_ |
? |
22:03 |
ulla |
hi |
22:03 |
ulla |
i have problem whit init.lua srry i am new in kubuntu and in minetest |
22:04 |
ulla |
mod cart no start for init lua error |
22:05 |
VanessaE_ |
please use pastebin.com or a similar site and put the full text of the error there. |
22:05 |
ulla |
you can help me? |
22:05 |
PenguinDad |
<3 https://soundcloud.com/edm/savant-synesthesia-edm-premiere |
22:05 |
VanessaE_ |
and then give us the link to the error so we can look at it |
22:05 |
blaise |
gerard: I mean with the minetest server command /time |
22:06 |
gerard |
blaise, oh god sorry, surely its still 1800- why an extra 0? |
22:07 |
PenguinDad |
blaise: yes 18000 is 18 o'clock when using /time |
22:07 |
VanessaE_ |
ulla: in your home directory, in ~/.minetest is debug.txt. find this file, look at the last 20 or so lines of it. use a pastebin site like the one I just mentioned, paste those lines to that site, hit "submit" or "Paste!" or whatever the button is, and then give us the link to the page that is displayed. |
22:07 |
blaise |
PenguinDad: ty very much |
22:07 |
ulla |
ook i try |
22:07 |
blaise |
I want my server to have real time change |
22:08 |
blaise |
and, I wanted to set it to my local time |
22:08 |
blaise |
:) |
22:08 |
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22:08 |
h4iku |
hi all |
22:09 |
ulla |
23:38:30: ERROR[main]: mod "extranodes" has unsatisfied dependencies: "moreblocks" 23:38:30: ERROR[main]: mod "technic" has unsatisfied dependencies: "pipeworks" 23:38:30: ERROR[main]: mod "technic_chests" has unsatisfied dependencies: "pipeworks" 23:38:30: ERROR[main]: mod "wrench" has unsatisfied dependencies: "technic" "technic_chests" [MOD] WorldEdit loaded! 23:38:30: ERROR[main]: ========== ERROR FROM LUA =========== 23:38: |
22:09 |
VanessaE_ |
ulla: nonono use a pastebin service like pastebin.com or pastebin.ubuntu.com |
22:09 |
VanessaE_ |
put your paste there first |
22:09 |
VanessaE_ |
then give us the address |
22:09 |
h4iku |
someone knows how to use the jungle's mod? I have it installed now. |
22:10 |
ulla |
ok 1 mom |
22:10 |
VanessaE_ |
h4iku: don't use a jungles mod. just turn it on in your mapgen settings. |
22:11 |
VanessaE_ |
h4iku: in your world folder, map_meta.txt, mgv6_spflags = jungles (plus the other stuff that was there) |
22:13 |
ulla |
http://pastebin.com/fArVDDmC |
22:13 |
h4iku |
Oh thanks VanessaE_ and congratulations for your job. I check the file, and it says "nojungles" |
22:13 |
VanessaE_ |
h4iku: just change that to jungles. |
22:13 |
ulla |
vanessa |
22:13 |
h4iku |
VanessaE_: I already replaced, thanks a lot |
22:13 |
VanessaE_ |
save, and if you want to start with a clean map you can simply delete map.sqlite |
22:14 |
VanessaE_ |
ulla: I am looking now. |
22:14 |
ulla |
ok |
22:14 |
h4iku |
VanessaE_: But is not possible to keep the current map and use jungles? |
22:14 |
ulla |
:-P |
22:14 |
VanessaE_ |
ulla: um, you pasted the entire file and the bottom part got lost. please try again , but only paste the bottom part. |
22:14 |
VanessaE_ |
h4iku: sure, you can keep the current map. |
22:14 |
ulla |
ok |
22:15 |
VanessaE_ |
h4iku: you just won't see jungles appear in areas that have already been generated - but you can plant jungle saplings and they will grow. |
22:15 |
VanessaE_ |
h4iku: I just meant that some people like to delete the map file after changing the mapgen settings is all. you don't have to do that. |
22:16 |
ulla |
http://pastebin.com/TZA9HdG4 |
22:17 |
h4iku |
Ok... with the changes in that file already runs or i need to do something on configuration inside the game? |
22:17 |
h4iku |
VanessaE_: |
22:17 |
VanessaE_ |
h4iku: they take effect at the next time you load that map. |
22:18 |
h4iku |
VanessaE_: great, thanks a lot... |
22:18 |
VanessaE_ |
ulla: your problem is this: 23:57:39: ERROR[main]: Error loading mod "PilzAdam-mobs-c49cc47": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. |
22:18 |
VanessaE_ |
ulla: get rid of that mod. it's outdated. |
22:19 |
VanessaE_ |
instead, use the one from Calinou's Carbone game. |
22:19 |
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22:19 |
PenguinDad |
ulla: better get Calinou's fork of it https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
22:19 |
VanessaE_ |
(download Carbone here, https://forum.minetest.net/viewtopic.php?id=9033 and copy carbone/mods/mobs to your mods folder) |
22:20 |
VanessaE_ |
bah, ninja'd |
22:20 |
VanessaE_ |
ulla: use PenguinDad's link. |
22:20 |
VanessaE_ |
ulla: also, don't use this: 23:57:08: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/PilzAdam-signs-60fe0c7/init.lua |
22:20 |
VanessaE_ |
it's outdated also. |
22:21 |
VanessaE_ |
use the signs_lib from homedecor modpack ( https://forum.minetest.net/viewtopic.php?f=11&t=2041 ) |
22:22 |
VanessaE_ |
those are the only two issues I see at the moment, other than you're trying to use technic without the other mods it depends on |
22:22 |
VanessaE_ |
get rid of technic for now also. |
22:22 |
VanessaE_ |
you can re-install it later after you sort out those ^^^^^ two issues. |
22:24 |
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22:24 |
ulla |
ok i try |
22:24 |
VanessaE_ |
one step at a time :) |
22:24 |
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22:24 |
ulla |
:-) |
22:25 |
ulla |
ty for now |
22:25 |
VanessaE_ |
yw |
22:25 |
twoelk |
dont forget mod name convention |
22:25 |
VanessaE_ |
that too |
22:25 |
VanessaE_ |
you saw the error in mobs |
22:26 |
VanessaE_ |
when you download a mod, always check the forum post for install instructions |
22:26 |
VanessaE_ |
there will often be some mention there what to rename it to, and the proper name for the mod will be in the Subject/Topic line as well |
22:26 |
VanessaE_ |
(the last item on the line, in [brackets]) |
22:27 |
VanessaE_ |
the reason they get named wrong is because of github. that site insists on renaming the folder when it creates the zip file that you download |
22:28 |
VanessaE_ |
(and sometimes authors screw them up too) |
22:30 |
gerard |
does it always add "-master"? |
22:30 |
VanessaE_ |
no |
22:30 |
VanessaE_ |
-master is just the branch name you downloaded |
22:30 |
VanessaE_ |
some authors don't use that name for their mainline branch |
22:31 |
VanessaE_ |
Zefram_fysh uses "use" for his mainline branch name on his repositories (or zefram/use, I forget which is correcgt) |
22:31 |
VanessaE_ |
-g |
22:32 |
VanessaE_ |
if I point someone at an experimental download, it will most likely not have -master at the end but something else. |
22:33 |
ulla |
i have deleted pliz adam signs and pilzadam farm and pilzadam mobs |
22:34 |
RealBadAngel |
pilzadam will be dissappointed ;) |
22:35 |
ulla |
but the problem is 00:31:18: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/cart/init.lua |
22:35 |
ulla |
i wnt cart in my minetest |
22:37 |
PenguinDad |
ulla: rename the folder to carts |
22:37 |
ulla |
? |
22:38 |
VanessaE_ |
ulla: carts, not cart. |
22:38 |
VanessaE_ |
plural. |
22:38 |
ulla |
ok |
22:39 |
ulla |
00:38:15: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/calinou-carbone/init.lua |
22:40 |
* PenguinDad |
headdesks |
22:40 |
VanessaE_ |
carbone is not a mod. |
22:40 |
VanessaE_ |
carbone is a whole game,. |
22:40 |
VanessaE_ |
just copy the mobs out of it. |
22:40 |
VanessaE_ |
put the rest of the folder off somewhere that you can get bits of it later. |
22:41 |
ispn |
Hey, does this channel have a bot that can leave memos for offline users? |
22:41 |
VanessaE_ |
or just move the whole thing out of the way and use the link that PenguinDad gave you |
22:41 |
ulla |
lol srry for my noob |
22:41 |
VanessaE_ |
ispn: !tell <user> <message> |
22:41 |
ispn |
VanessaE_: thx! |
22:42 |
VanessaE_ |
ulla: it's okay, but please read more carefully in the future,. |
22:42 |
PenguinDad |
''tell ispn HLuaBot can do that too :P |
22:42 |
HLuaBot |
I'll tell that to "ispn" next time I see them around. |
22:43 |
ispn |
!tell sfan5 drop me a pm on the forum or catch me here tomorrow, you've got a 3d comission from me |
22:43 |
MinetestBot |
ispn: I'll pass that on when sfan5 is around |
22:43 |
ispn |
"tell sfan5 (if you want ofc :) ) |
22:44 |
PenguinDad |
^ does not use a monospace font |
22:44 |
ispn |
''tell ispn test |
22:44 |
HLuaBot |
You can tell that to yourself! |
22:44 |
ispn |
ah ok |
22:44 |
VanessaE_ |
haha |
22:44 |
ispn |
''tell sfan5 (if you want ofc :) ) |
22:44 |
HLuaBot |
I'll tell that to "sfan5" next time I see them around. |
22:45 |
PenguinDad |
Good night everyone! |
22:45 |
VanessaE_ |
night |
22:45 |
ispn |
''tell PenguinDad he should have said it was a trap |
22:45 |
HLuaBot |
I'll tell that to "PenguinDad" next time I see them around. |
22:45 |
ispn |
See ya! |
22:45 |
ulla |
i ty cart work now |
22:46 |
blaise |
hey, anyone know if there was anything better than the carts mod for the mese rail system yet? |
22:46 |
ispn |
And good night to all, going to sleep as well. |
22:46 |
blaise |
ispn: gn.. :) |
22:50 |
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23:25 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix #57 (thanks Zeno-!). https:/ 2014-08-15T19:23:23-04:00 http://git.io/jQha-g |
23:41 |
VanessaE_ |
which is faster? add_node(pos, { name = "air"}), or remove_node(pos) ? |
23:45 |
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proller joined #minetest |
23:48 |
blaise |
does technic have it's own rail system? |
23:50 |
blaise |
hrmm |
23:50 |
blaise |
should I go with carts or monorails ? |
23:51 |
blaise |
should I go with Pilzadams rail mod? |