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IRC log for #minetest, 2014-08-15

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All times shown according to UTC.

Time Nick Message
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01:04 jentron Should servers run as root or ordinary user?
01:06 * jentron finds http://wiki.minetest.net/Setting_up_a_server/Debian and answers his own question
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01:18 VanessaE ordinary user.
01:18 VanessaE never run a server of any sort as root.
01:19 kahrl my sshd runs as root :/
01:21 VanessaE ok there are SOME exceptions I guess.
01:35 jentron server_announce = 0 so it does NOT announce?
01:45 jentron So, if I have a singleplayer world, can I move it over and make it a server world?
01:54 jentron How do I enable mods on a server?
02:03 VanessaE simply leaving that out will prevent it from announcing
02:03 VanessaE and yes, you can move worlds around as you wish, one's the same as the other.
02:04 VanessaE enabling mods...um...  I forget how - I just drop them into  <world dir>/worldmods/     e.g.  Survival_World/worldmods/apartment
02:04 jentron editing world.mt to enable mods?
02:04 VanessaE that might be it, yeah
02:04 VanessaE I never touch that file
02:05 jentron putting in worldmods means they transfer to the clients automatically?
02:06 VanessaE they don't transfer at all
02:06 VanessaE mods only run on the server.,
02:06 VanessaE the client only receives the media from it
02:07 jentron Ah, so I don't get the mods that aren't on the server. Keeps people honest, I suppose
02:07 VanessaE however, regardless of where you put them, as long as the server can find them (and they're enabled, as the case may be), they should run
02:07 VanessaE correct.
02:08 jentron hows the android version, btw?
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02:39 jentron Are there different player skins available?
02:40 Dragonop There is a Skin database: http://minetest.fensta.bplaced.net/
02:41 jentron Thanks... We can't see the active tool on other players?
02:42 Dragonop I don't really now that; in some servers yes but im not sure, sorry
02:42 jentron Must be a mod
02:42 Dragonop sure
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04:51 dotDeb advice on running 0.4.10 on wheezy?
05:23 Cylus dotDeb: Are you using a copy you compiled, or a package you downloaded?
05:23 dotDeb cylus nvm I figured it out
05:23 Cylus dotDeb: Okay, cool.
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05:53 blaise does anyone know what the forcefield emitter does?
05:55 blaise and/or what it is for?
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06:03 blaise wow,
06:04 blaise VanessaE: I was using your HDX_512 textures..
06:04 blaise my client crashed
06:04 blaise XD
06:04 blaise never seen it do that before
06:06 blaise I did notice the water was all messed up
06:07 blaise and there were some other textures that wernt happy at all, but I can't remember what they were
06:19 blaise sure wish the battery boxes had some nicer textures
06:19 blaise I've got rooms covered wall to wall with them..
06:43 ThatGraemeGuy blaise: the forcefield emitter... um.... emits....... a forcefield
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07:11 blaise ThatGraemeGuy: I thought that.. but I was wondering about specifics..
07:12 blaise and what kind of forcefield does it emit?
07:12 blaise is it an anti-mob field? anti-personel field? or everything?
07:12 blaise can I walk through my own field?
07:13 blaise what are the dimentions of said field?
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07:17 pitriss blaise: i think that technic forcefield emiter emits forcefield which is protecting all in its range from griefing.. And it should be HV device IIRC
07:18 blaise ah
07:18 ThatGraemeGuy blaise: it stops mobs and players, its spherical. I'm not 100% sure if you can adjust the size. its VERY power hungry
07:18 blaise I'm very interested in finding out the range
07:18 blaise I currently have one in place
07:18 ThatGraemeGuy you probably don't want to bother unless you have nuclear power
07:19 blaise it seems happy, but I dunno if I need more, or how to space them out, or what?
07:19 blaise :)
07:19 ThatGraemeGuy if the range is adjustable I guess it'd show up in the formspec the same way it does for a quarry
07:19 blaise never used a quarry
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07:21 blaise zomg
07:21 blaise 20 block range
07:21 blaise lmao
07:21 blaise and uh
07:21 blaise it's drawing 59,250 "units" of power
07:21 blaise what ever that is..
07:21 blaise lmao
07:22 ThatGraemeGuy that is more than 50% of the output of a nuclear reactor
07:22 blaise I tried setting the range higher but it went back down to 50
07:22 blaise I mean 20
07:22 blaise I have enough battery power to last about 3 months...
07:22 ThatGraemeGuy :-o
07:22 blaise but that's just one field emmiter
07:22 blaise :\
07:23 ThatGraemeGuy how many batteries is that?
07:23 blaise guess I'm going to have to build a few hundred nuclear power plants
07:23 blaise ThatGraemeGuy: I have no idea, several dosen large rooms full
07:23 ThatGraemeGuy phew
07:23 blaise took a long time, thought it would be usefull
07:24 ThatGraemeGuy building battery boxes is terribly tedious
07:24 blaise charged them in a day with my hydroelectric dam
07:24 blaise it's awesome..
07:24 blaise XD
07:25 ThatGraemeGuy setting up nuclear and all the stuff that goes into refining uranium ore into fuel rods is a massive undertaking
07:25 blaise my supply is around 5.5m
07:25 blaise so I can probably sustain about 150 or so emmiters?
07:25 ThatGraemeGuy you built all that in a survival game?
07:25 blaise yeh..
07:26 ThatGraemeGuy phew, nice
07:26 blaise some dude showed up yesterday and was all stealing my cables
07:26 blaise I had to ban him
07:26 blaise but if these field emmiters do what you guys say they will
07:26 blaise I'll unban... XD
07:27 ThatGraemeGuy using one of the protection mods is a better option imho
07:27 blaise for some reason node_owner mod didn't prevent him from taking my cables
07:27 blaise and when I try to use area_protect people refuse to use my server
07:28 blaise they say it's way to complicated
07:28 blaise so I gotta find a happy medium
07:28 blaise !server MidnightSystems
07:28 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/4 | Version: 0.4.10 / minetest | Ping: 119ms
07:29 ThatGraemeGuy ShadowNinja's areas mod works pretty well
07:29 blaise heh
07:29 blaise that's the one..
07:29 blaise I know it works well
07:29 blaise but people are to lazy to set it up
07:29 blaise :\
07:29 ThatGraemeGuy ah
07:29 blaise and I kinda wanna keep my population up..
07:30 blaise I'm still sore about mobf causing so much lag
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07:37 blaise wow
07:37 blaise that force field emmiter works really well
07:37 blaise XD
07:38 blaise too bad adding one simply makes an additional inpenetrable sphere instead of expanding the current field.. :(
07:39 blaise I wonder if I can put a switch for them
07:39 blaise so I can be all like "Shields Up!"
07:39 blaise lmao
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07:47 blaise there's just no way I can use those and still have functionality in my facility
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08:01 ThatGraemeGuy blaise: i think they can be turned on an off by mesecons signals
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08:47 Calinou http://www.d-kart.fr/test/usb.jpg
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09:52 HomelessHedgehog I give up
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10:11 Megaf Sometimes I see this error on server’s log 07:10:47: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Couldn't resolve host name) (response code 0)
10:11 Megaf !up minetest.megaf.info 30003
10:11 MinetestBot minetest.megaf.info:30003 is up (1813ms)
10:21 Megaf What do we use mushroom spore for?
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10:35 reactor й_Й
10:36 PenguinDad ✗_✗
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11:40 sol_invictus Megaf: I tripled curl_timeout and the problem is gone
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11:40 VanessaE hi all.
11:40 sol_invictus Hey
11:40 Megaf Hi VanessaE
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11:41 Ben___ IIs there someone that can help me with getting the game to run
11:41 Megaf Ben___: what’s the operating system?
11:42 Ben___ XP
11:42 ThatGraemeGuy hey VanessaE. I asked for interact on the survival server earlier but someone already helped me out in-game
11:42 Megaf and whats the problem you have Ben___ ?
11:43 Ben___ When I click the launcher the window pops up for 2 sec and then closes
11:43 Megaf everyime?
11:44 Ben___ Yes
11:44 PenguinDad Which launcher?
11:44 Ben___ What do you mean which launcher?
11:45 VanessaE ThatGraemeGuy: oh ok
11:45 VanessaE Ben, minetest doesn't use a "launcher".
11:45 VanessaE it's just a single application EXE in windows.
11:47 Ben___ SO is there anything that can solve that problem?
11:49 VanessaE did you check the debug log to see what error is being thrown?
11:50 VanessaE in the same folder as the EXE is "debug.txt"
11:50 VanessaE check this file, look near the end
11:50 VanessaE there should be some error report telling you what went wrong
11:50 Ben___ OK I am looking at it
11:50 VanessaE also what version of Minetest is it?
11:50 Ben___ The newest
11:51 VanessaE 0.4.10
11:51 Ben___ Yup
11:52 VanessaE ok.  Which build did you try?  there are four at the top of the page
11:53 Ben___ zip
11:53 VanessaE 32 bit, 32 bit (MinGW), 64 bit, and 64 bit (MinGW)
11:53 Ben___ 32 bit
11:54 VanessaE try the 32bit (MinGW) one then
11:55 VanessaE some people have trouble with one, then the other works for them.  stay with the same bits, just switch to the one with MinGW.
11:56 VanessaE (the other is MSVC.  I guess some people have trouble with that one)
11:57 Ben___ Nope
11:58 VanessaE still not working eh?
11:58 VanessaE ok, what's the debug.txt say?
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12:01 Ben___ Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600) Irrlicht log: Render Context switch failed. Irrlicht log: Cannot activate a temporary GL rendering context. Irrlicht log: Could not create OpenGL driver.
12:07 PenguinDad Looks like your OpenGL version is too old
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12:26 VanessaE you should consider updating to something newer
12:26 VanessaE XP is going to be end-of-lifed soon (or already has been, I forget)
12:26 VanessaE get Linux, or get Windows 8 or something
12:28 PenguinDad VanessaE: the EOL for Win XP was somewhere in April
12:28 VanessaE that's what I was thinking, but I kept remembering something about MS extending it for certain customers
12:29 VanessaE so yeah.  Minetest is meant to work reasonably on older hardware (as well as newer), but not older, outdated drivers.  Sorry Ben :(
12:30 proller joined #minetest
12:30 VanessaE in before proller says this was fixed in fm :P
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12:32 proller no.
12:33 Jordach Ben___, you can try the software renderer, but it will be slow
12:34 PenguinDad Especially if you have a slow cpu
12:34 sfan5 llvmpipe is pretty fast
12:34 sfan5 but thats only for linux
12:40 sol_invictus I read somewhere that many player files slowdown the server, is that true at the moment?
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13:34 sfan5 [93709.088460] minetest invoked oom-killer: gfp_mask=0x280da, order=0, oom_score_adj=0
13:34 sfan5 O.O
13:34 sfan5 [93709.088788] Killed process 24890 (minetest) total-vm:6249060kB, anon-rss:5526048kB, file-rss:15648kB
13:34 sfan5 wtf happened
13:35 jentron_ Ouch. You ran out of memory and the kernel freaked
13:35 sfan5 I just pressed a button
13:35 jentron_ I've had that happen once. Google oom-killer
13:35 sfan5 chromium did the same too
13:35 sfan5 [93709.092622] Out of memory: Kill process 19543 (chromium) score 333 or sacrifice child
13:36 sfan5 looks like the Twitter tab caused that
13:36 jentron_ The oom-killer starts killing random processes to keep the whole system up
13:36 sfan5 not random ones
13:37 sfan5 just the one that take memory
13:38 jentron_ No, it kills _everything_
13:38 sfan5 not really
13:39 sfan5 it didn't kill my desktop env
13:39 jentron_ Under desperately low memory conditions, the out-of-memory (OOM) killer kicks in and picks a process to kill using a set of heuristics which has evolved over time.
13:39 jentron_ http://lwn.net/Articles/317814/
13:39 sfan5 picks a process to kill using a set of heuristics != picks a random process to kill
13:39 reactor It does that even on BSD.
13:40 jentron_ Depends on the heuristics and your point of view
13:40 reactor Eg. killing jails because of some shit eating up all memory, and that shit only after that.
13:41 jentron_ if process D eats all the resources, oom-killer will heuristically choose to kill processes B and C
13:42 sfan5 well it killed minetest
13:43 sfan5 so it killed the right one
13:43 reactor What's the point?
13:43 reactor Why not kill the offender/
13:43 reactor That decision would also take less time and be more reliable.
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13:44 sfan5 there is no offender
13:44 sfan5 there is just a process using very very much memory
13:44 reactor The process that started eating up memory last before OOM being imminent.
13:45 sfan5 you have a problems if pid 1 decided to allocate 1 byte before the oom situation happnened
13:45 sfan5 just kill the process using the most memory
13:45 reactor We need first derivative of memory usage.
13:46 reactor What if, say, a build jail is packing some heavy-ass package when someone on the same system decides it's time to calculate something big?
13:46 reactor Kill that jail?
13:47 reactor The _last_ task should be aborted, not the first.
13:47 sfan5 kill the newest process that uses most memory
13:47 jentron_ I pretty much agree, but I didn't write the oom-killer ;D
13:48 reactor Okay, one uses most memory, another one is last. What do we do now?
13:48 sfan5 the newest that uses the most memory
13:48 sfan5 hm
13:48 sfan5 wait
13:49 sfan5 how about the newest process that had the highest average raise of memory allocated in it's lifetime
13:49 sfan5 s/raise/rise/
13:50 reactor Well, actually... I think it should be done as follows: when memory usage has reached a set threshold (well before OOM, to have time to make decision), calculate first derivative of every process' memory usage.
13:50 reactor Integrate it over some time, that's why the threshold... Oh wait, we don't have to even derivate.
13:51 reactor Just calculate the difference in memory usage between two points in time. The one with the highest difference gets Darwin prize, everyone else is happy.
13:52 reactor Average is gonna be some bookkeeping headache.
13:52 reactor And I don't think it's necessary: what if I had allocated memory in the past when the system was ready for it?
13:53 reactor The more time given for the above method to work, the more sure we can be we've found the offender.
13:54 reactor Think 80..90% swap is appropriate time to think that something must be done.
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13:59 sfan5 reactor: calculations can be done at oom tile
13:59 sfan5 time*
13:59 sfan5 the kernel always reserves a bit of memory IIRC
13:59 reactor That should be a considerable bit.
13:59 jentron_ First paragraph of this article is pretty fun http://lwn.net/Articles/104179/
13:59 reactor A minute or so.
13:59 reactor The more the more precise.
14:06 reactor Or.
14:06 reactor Really, stop the OS and wait for operator!
14:06 reactor And make them decide which one to kill...
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14:31 sfan5 reactor: ping
14:31 reactor зщтп
14:31 sfan5 reactor: https://forum.minetest.net/viewtopic.php?f=3&amp;t=9172&amp;p=151168#p151167
14:31 sfan5 >-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process.
14:31 sfan5 I don't even
14:33 jp__ ...
14:33 reactor xD
14:33 Amaz Wow.
14:33 jp__ Who is he to said that ?
14:33 sfan5 Hamguy
14:33 sfan5 Member
14:33 sfan5
14:33 sfan5 Posts: 22
14:33 sfan5 Joined: 27. Oct 2012, 02:00
14:35 Amaz Posts: 23
14:35 Amaz https://forum.minetest.net/viewtopic.php?p=151169#p151169
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14:35 sfan5 lol
14:35 Amaz Someone really doesn't have anything better to do...
14:36 reactor If he wrote as many lines of code, even of poor quality, it would be of some use...
14:36 reactor more use*
14:37 Amaz XD
14:37 sfan5 xD
14:37 sfan5 plol
14:37 PenguinDad plolol
14:37 eugd who/what is being discussed?
14:37 sfan5 eugd: <sfan5> reactor: https://forum.minetest.net/viewtopic.php?f=3&amp;t=9172&amp;p=151168#p151167
14:37 sfan5 <sfan5> >-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process.
14:37 sfan5 <sfan5> I don't even
14:38 reactor Oh yeah, Java.
14:38 reactor As though LUA is so hard to get on with.
14:38 sfan5 reactor: Lua*
14:39 reactor sfan5: Fortran* Unix*
14:39 reactor <_<
14:39 sfan5 what?
14:39 sfan5 >_>
14:40 sfan5 >that is the problem with the Open source community, even when a company like valve wants to bring in their software on the linux operating system, you bitch because for profit company is now supposed to provide everything they offer for free because you think your shitty open source shit even remotely compares to proprietary software. Fuck off!
14:40 sfan5 ^ reactor, Amaz, PenguinDad thats new
14:40 sfan5 he edited
14:40 reactor sfan5: sorry, just realised it's never been an acronym.
14:40 eugd minetest needs more players
14:40 jp__ probably an immature brat (another)
14:40 reactor New day new mistakes.
14:41 eugd i really wonder about minecraft bc
14:41 reactor jp__: probably one of those coming to servers and whining about privileges and teleporting.
14:41 jp__ exactly
14:41 * Jordach does the white knight
14:41 Jordach https://cdn.mediacru.sh/zbb4oleW6y0e.png
14:42 sfan5 Jordach: FOSS, Jordach, FOSS
14:42 Jordach sfan5, i want to ignore the FSF definitions
14:42 sfan5 and calling him/her bitch isn't very appropiate </what Calinou would say>
14:42 Jordach they're mor cultish
14:42 Amaz XD
14:42 Jordach WAIT WAIT WAIT
14:43 PenguinDad sfan5: FLOSS, sfan5, FLOSS :P
14:43 reactor ЩAIT
14:43 sfan5 nuu
14:43 Jordach let's play the jeb_ card
14:43 sfan5 ahaha
14:43 Jordach https://forum.minetest.net/viewtopic.php?p=151172#p151172
14:43 Jordach winning
14:44 domtron joined #minetest
14:44 Amaz Jordach: roflol
14:44 Jordach i was browing /r/minecraft and that popped up
14:44 HomelessHedgehog joined #minetest
14:44 Jordach if i have to play that card, he'll stfu
14:44 MinetestBot joined #minetest
14:45 sfan5 <3 MinetestBot
14:45 MinetestBot <3 sfan5
14:45 sfan5 Jordach: since when do you browse reddit?
14:45 Jordach sfan5, a while
14:46 HomelessHedgehog Jordach do you know how to join irc with the servers? I forgot
14:46 domtron left #minetest
14:46 Jordach explain
14:47 HomelessHedgehog using /server isis....... to join IRC that connects to the servers
14:47 jp__ HomelessHedgehog : https://github.com/kaeza/minetest-irc
14:48 reactor SDK. because there are not enough headaches.
14:48 reactor <_<
14:48 jentron_ How do I change skins for my player(s)?
14:48 reactor Why even bother answering to him?
14:49 sfan5 reactor: flamewars are fun
14:49 reactor Oh don't get me started!
14:49 sfan5 Jordach: https://mediacru.sh/pn56_Et6ieKd brought you by http://cutycapt.sourceforge.net/
14:50 eugd i'm trying to understand how mapsectors work
14:50 eugd they're an entire 64k vertical slice?
14:50 eugd of blocks?
14:50 eugd but surely not actually the whole thing loaded
14:50 eugd right?
14:51 eugd they're just a container class? does this class run its own memory management
14:51 eugd ?
14:51 sfan5 eugd: ofc not a whole mapsector is loaded
14:51 eugd does the mapsector class handle resources at all though?
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14:53 eugd nvm i'm reading
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14:55 HomelessHedgehog Come on I've had to type this like 20 times already
14:55 twoelk unlike mc maps in mt are, organised in cubes that are organized in larger cubes that are... oh well true to the voxel idea
14:56 eugd twoelk really? sectors are cubes?
14:57 eugd i've been told before they're vertical slices just like mc chunks
14:57 twoelk and the empty sky in minetest is an illusion. As soon as you get closer to any unloaded chunk in the sky new invisible sky caves are generated :-D
14:58 twoelk vertical dimensions in minetest are 32km up and 32km down
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14:58 twoelk too much too load ;-)
14:59 eugd yes but which is it
14:59 eugd is a mapsector a vertical slice or not?
15:00 eugd doesn't need to necessarily all be loaded
15:02 twoelk in your mt installation in the doc folder you will find: https://github.com/minetest/minetest/blob/master/doc/mapformat.txt
15:03 twoelk no slices in mt
15:05 twoelk in the minetzest-dev wiki you may find this: http://dev.minetest.net/Basic_data_structures
15:06 twoelk mt-dev-wiki says: "A block (MapBlock) in Minetest, is a collection of 16x16x16 nodes"
15:07 BORED Nothing to do
15:07 eugd yes i know block is equivalent to mc renderchunk
15:07 eugd i'm asking about sector and i already pretty much know
15:08 jentron_ Where do I put textures to get them loaded? ~/.minecraft/textures/ ...?
15:08 sfan5 jentron_: texture of what?
15:09 jentron_ I found the wardrobe mod, and added file names to its config
15:09 Amaz .minecraft? They won't load from there!
15:09 jentron_ but don't know where the files need to be
15:09 sfan5 jentron_: mods/wardrobe/textures
15:09 jentron_ Didn['t work from there, either
15:10 sfan5 did you enable the mod?
15:10 jentron_ I'm running a server on a remote, btw
15:10 sfan5 you can't use textures client-side
15:10 jentron_ yes, its enabled. The mod works, except it doesn't find the png
15:10 jentron_ They're on the server
15:10 PenguinDad Amaz: you could modify minetest to use .minecraft :P
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15:11 eugd i really think mc backwards compatibility should be considered as a development goal
15:12 twoelk http://wiki.minetest.net/Mods/Wardrobe
15:12 sfan5 eugd: too hard, not worth it
15:12 * PenguinDad headdesks
15:12 Amaz PenguinDad: True! (But pointless...)
15:13 jentron_ twoelk, "The first string (e.g. "texture_file_name.png") will be passed to the minetest API just like any other node or item texture. Generally it is simply the whole file name of an image in a mod "texture" directory or texture pack."
15:13 jentron_ I don't know what that is telling me, as I'm a noob with minetest
15:13 ispn Hi all. Quick question. I'm preparing a 3d printing workshop plan for kids, wanted to use Minetest as a modeller, any way to export world as a mesh into format readable by some 3d package? (preferably Blender)
15:13 twoelk wardrobe player textures may be in the wardrobe folder or where-ever you specify in the list
15:15 ispn That stuff is kinda important, may hit the ministry of education at some point, and I don't want to rely on minecraft.
15:15 twoelk if no folder is added then try wardrobe/textures
15:15 jentron_ Its got the wardrobe model textures in it, and they seem to load
15:16 sfan5 jentron_: you need to put the texture in the mods/wardrobe/textures on the server
15:16 jentron_ That's where they are
15:17 Calinou <eugd> i really think mc backwards compatibility should be considered as a development goal
15:17 Calinou we need a Anvil → Minetest converter script, to convert whole worlds.
15:17 Calinou would help us a lot
15:17 jentron_ nevermind, it worked this tim
15:17 Calinou if not immensely
15:17 jentron_ thanks sfan5 and twoelk
15:17 Calinou but for this, you also need a Minetest mod that implements all Minecraft blocks and items, with textures.
15:17 eugd calinou more than that the worlds need to be compatible at all
15:17 Calinou too complex
15:17 Calinou you're seeking bloat
15:17 ispn Gethiox: o/ siema! :> Ty tutaj?
15:18 eugd mc is 30m/256/30m, mt is 64k/64k/64k
15:18 Calinou ispn, you can look for Tesseract maybe: http://tesseract.gg you can write maps to .obj format, which can be imported in Blender
15:18 Calinou Minetest worlds can't be exported to anything
15:18 Calinou eugd, well, we import what's possible of course, using that script
15:19 ispn Calinou: thx, researching it now
15:19 Calinou we'd replace bedrock between layers 0 and 8 with stone to allow deep digging
15:19 Calinou ispn, if you use limited hardware, then Sauerbraten: http://sauerbraten.org
15:19 Calinou the mapping works exactly the same
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15:21 HomelessHedgehog 1 done probably 40 more to go
15:21 ispn Calinou: but couldn't I just walk over the Minetest map dataset with a script, generating a huge lot of cube objects in Blender? no need for texture export or anything.
15:22 eugd calinou i feel actually variable and mc-style 'infinite' world dimensions is desirable and worthy goal itself
15:22 Nemin32 joined #minetest
15:22 sfan5 ispn: yes
15:22 sfan5 but that would be inefficient
15:23 Calinou eugd, well, there are several topics about “infinite” world size
15:23 Calinou there's been an attempt at making them larger, but it's incredibly buggy (frequent flickers, no collision past 32768)
15:25 twoelk eugd: many have requested such but non have made it happen. be the first to code it and proove all notpossible sayers wrong
15:25 ispn sfan5: efficiency is secondary, I need a quick intuitive interface with preconfigured empty map (4x4x4 cube) where a kid can start slabbing blocks together to build an object.
15:25 * twoelk still has never walked all the way to the edge
15:25 eugd twoeld that's why I'm curious about mapsectors
15:26 sfan5 ispn: you could use mts schematics as a starting point, they are pretty simple
15:26 sfan5 then create an .obj (or whatever) with python/your fav. lang
15:26 proller joined #minetest
15:26 sfan5 oh hey, look
15:26 sfan5 our favourite developer is here
15:27 Halo joined #minetest
15:27 Amaz XD
15:27 PenguinDad he can fix everything :P
15:27 twoelk eugd: go ask proller because freeminer has everything solved that mt misses :-D
15:27 Nemin32 Hi, may i ask what is with the translation server? When will it be up?
15:28 sfan5 the translation server is currently down
15:28 Calinou ispn, well, when you type /newmap in Tesseract, it spawns you on an empty plane
15:28 Calinou you press E to go to edit mode, use mouse wheel to push/pull cubes
15:29 Calinou but you can do infinitely more stuff
15:29 Calinou but after that… when you export to .obj and import in Blender, I hope you can also export to .stl
15:29 Nemin32 sfan: Ok thanks.
15:29 Calinou sfan5, you could use hosted.weblate.org
15:29 ispn sfan5: no time/skill, I'm a teacher/modeller. But if I would convince my employer to pay for this stuff, would be anyone willing to write a script like this?
15:30 sfan5 ispn: I could give it a try
15:30 sfan5 Calinou: tell that thexyz
15:30 ispn Calinou: Good suggestion, I'll try this and see how it works. Though delivering a shooting game to 8 yo kids won't look good :]
15:30 Nemin32 Umm, this is maybe an abstract question, but when is a mod complete enough to be released on the forums?
15:31 sfan5 Nemin32: when you think that it is complete
15:32 Calinou sfan5, can't we do this by ourselves?
15:32 sfan5 Calinou: yes
15:32 Calinou Nemin32, when it works
15:32 Calinou release early, release often
15:32 PenguinDad Maybe ask the infamous 13-ball :P
15:32 ispn sfan5: Could you throw me some cost estimate for that? Non-binding, I need some price range for that to be able to discuss it at the firm.
15:33 sfan5 ispn: 0 <any currency you like>
15:33 sfan5 (no, not a typo)
15:33 Calinou 0 CatCoins.
15:33 Calinou ;)
15:33 sfan5 :D
15:33 ispn Lol :)
15:35 ispn sfan5: Still I want the company to pay something or donate to minetest project, they will make profit out of it and I want you guys to take a piece of it.
15:35 sfan5 profit?
15:35 sfan5 what kind of profit?
15:35 ispn + there may be deadlines
15:35 sfan5 (remember, I said "I could give it a try")
15:35 Nemin32 Profit from a free project?
15:35 ispn sfan5: fees for courses for example. No software resale or stuff like this.
15:35 Calinou Minetest doesn't need donations right now
15:36 Calinou you can sell Minetest, if you want
15:36 VanessaE_ send all donations to me then ;)
15:36 ispn Naah, I want an easy tool for kids to be able to make 3d printed models :)
15:36 VanessaE_ (jk)
15:36 ispn lol
15:36 PenguinDad I could need the money too ;p
15:38 ispn Nemin32: yes, I am kind of interested in generating profits from and for free software :) Not impossible. There is the Ultimaker, there is the Blender Foundation, they get dev and promo money from people.
15:39 ispn sfan5: what's the fee in case of success, then :))
15:39 sfan5 ispn: 0 <any currency>
15:39 Nemin32 ispn: Ok, i misunderstood you, i thought you gonna sell it too.
15:39 sfan5 Nemin32: selling minetest would be legally permitted by LGPL
15:39 ispn Nemin32: naah, I'm a floss freak, but I like to see what happens when floss gets steroids (vide: Blender)
15:40 Nemin32 I think selling a free project is disgusting.
15:40 sfan5 Nemin32: It might not be ethical, but it is legally permitted
15:40 Hirato joined #minetest
15:40 ispn Nemin32: I think dying of hunger is even worse :] Don't wanna go that road. I have a task and an aim atm which is to get kids 3d printing stuff, and I want to use minetest for it.
15:41 Nemin32 ispn: Hmm, I like 3D printing.
15:41 ispn *Don't wanna go that road -> don't want to discuss this right now, have other priorities, no time for delay.
15:42 Nemin32 ispn: Ok i understand.
15:43 ispn Nemin32: It's fun but no easy tools that would allow people to model stuff.
15:43 Nemin32 ispn: How about blender?
15:43 Calinou Blender isn't easy to learn
15:43 Calinou I've suggested Tesseract too, but they haven't said anything on it
15:44 Nemin32 Calinou: Well, but its the best free modelling tool imo.
15:44 ispn Calinou: yes, but it's awesome. One of the fastest and most intuitive 3d packages.
15:44 LemonLake yoo
15:44 ispn And they're pushing the dev recently awesomely.
15:44 PenguinDad A wild LemonLake appears!
15:44 LemonLake so it does
15:44 Nemin32 XD
15:45 Calinou Nemin32, of course, doesn't mean it's easy to learn and use
15:45 * twoelk throws sketchup into the discussion and runs
15:45 Calinou no recent update made it easier to use
15:45 Calinou want to make a texture? sorry, it'll take 12 hours
15:45 ispn sfan5: If you're gonna do this, I swear I'll make this get as much publicity as possible.
15:45 Calinou player model? sorry, 120 hours
15:45 Calinou twoelk, proprietary
15:45 sfan5 ispn: :)
15:45 ispn Calinou: making a texture is 5 minutes :)
15:46 twoelk dont they have some free for education version?
15:46 LemonLake hey, can you guys fill me in?
15:46 * sfan5 meows at LemonLake
15:46 LemonLake I'm curious
15:46 Calinou ispn, with normal/specular/height maps?
15:46 Calinou a good-looking one?
15:46 Calinou you need to spend hours tweaking the camera and light, even
15:46 Calinou and figure out how to bake the textures
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15:48 Nemin32 Do you think a standing tools mod is good? Like for decoration.
15:48 VanessaE_ standing tools?
15:48 sfan5 VanessaE_: like hanging them on a wall
15:48 Calinou we already have item frames mod
15:48 VanessaE_ item frames..
15:48 ispn Calinou: texture painting takes a breeze, if you want to make bakes I heard that Blender finally got baking in Cycles recently, didn't try it yet. I'm working my ass off modelling, sculpting and slicing htings for 3d printing, fixing horrible meshes from CAD packages, and doing other impossible things with meshes. No time to do the fun stuff :/
15:48 VanessaE_ use my fixed version.
15:48 Nemin32 Hmm, well it was good for learning.
15:49 VanessaE_ (it has /clearobjects recovery abms)
15:49 twoelk ispn: for mt-for-education discussion see also this thread https://forum.minetest.net/viewtopic.php?id=8607
15:49 ispn Calinou: but user-dependent things take about the same amounts of time in most packages.
15:49 Gethiox ispn: hi :D, yeah, I am here
15:50 ispn twoelk: thank you, I'll look into the thread now.
15:50 Nemin32 Fun fact: In my language mese is a word for tales :)
15:52 Nemin32 Its seems the conversation stopped.
15:52 PenguinDad I can do impossible things with meshes too
15:52 PenguinDad I can make them look impossibly bad :P
15:53 ispn Gethiox: Did you do any more Blender scripting recently? that sound visualizer was might cool, still looking at the code from time to time to memorize things.
15:53 Nemin32 Is it possible to check the item wielded by the player?
15:53 ispn PenguinDad: ROFL, any worse than Inventor or Solidscape? :D Or Sketchup?
15:55 jp joined #minetest
15:56 Calinou Nemin32, yes, see 3d_armor mod
15:56 Gethiox ispn I am working on it, but not so much.
15:56 Calinou player:get_wielded_item()
15:56 Calinou local name = player:get_player_name()
15:56 Calinou local stack = player:get_wielded_item()
15:56 Calinou eg. this
15:56 Nemin32 Calinou: Woo, thanks
15:58 ispn Gethiox: been prodding some arduino and python recently, you can be proud, that script was an inspiration for me to get to these things. Still noob though.
15:59 Nemin32 Calinou: I want to extend the New Timber mod by only enabling it when the player holds an axe.
15:59 * HomelessHedgehog edits
16:00 ispn sfan5: digging through that education thread now, I'll drop the project info on the forum with complete description.
16:00 sfan5 ok
16:01 alexxs joined #minetest
16:02 Nemin32 Its so good to see that, this game has this big community :)
16:07 turtleman_ joined #minetest
16:07 PenguinDad whiskers75: how about nous?
16:08 Moyst joined #minetest
16:08 whiskers75 PenguinDad: maybe ;P
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16:37 Krock joined #minetest
16:37 Krock hi hello hey hai
16:39 sfan5 hi
16:39 * Krock meows at sfan5
16:39 PenguinDad Shark Krock
16:43 rubenwardy joined #minetest
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16:43 rubenwardy Hi all!
16:43 VanessaE_ hey
16:44 nore hi
16:45 khonkhortisan joined #minetest
16:49 ispn forum thread done: https://forum.minetest.net/viewtopic.php?f=3&amp;t=9923
16:50 whisperdann *I know a place where I am happy*
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16:58 rubenwardy andrew@andrew-pc:~$ update-manager
16:58 rubenwardy ImportError: No module named UpdateManager.UpdateManager
16:58 rubenwardy :P
16:58 rubenwardy I broke Ubuntu
17:00 VanessaE_ you suck :)
17:00 VanessaE_ re-install time :-/
17:00 VanessaE_ but to be fair:
17:00 VanessaE_ I've broken my box enough times that I scripted my re-install process :P
17:00 VanessaE_ Calinou: *poke*
17:01 ispn rubenwardy: Ubuntu is broken out of the box :P
17:01 rubenwardy lol
17:01 twoelk regarding previous discussion, http://irrlicht.sourceforge.net/features/#supportedformats says, "Lots of common file formats are supported, and are able to be loaded (and partially also saved) directly from within the engine."
17:01 LemonLake hehe
17:01 twoelk does anybody know how well the saving in irrlicht works?
17:02 VanessaE_ no clue, twoelk  :)
17:04 VanessaE_ ispn: not as much so if you stick to an LTS release :)
17:04 VanessaE_ then it's just stale (but less stale than debian)
17:06 rubenwardy Twoelk: It won't combine the cubes together. It just exports meshes. The game would have to combine them first.
17:07 twoelk hm irredit can save as collada, stl and maya.obj
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17:08 twoelk rubenwardy: seen the thread ispn mentioned some minutes ago?
17:08 rubenwardy yeah
17:08 rubenwardy interesting
17:09 twoelk i guess he is just thinking of plain cubes at the moment, building small models
17:11 LemonLake Well um
17:11 LemonLake Saving didn't exactly go as planend
17:11 LemonLake https://cdn.mediacru.sh/2CgvBx_PE7Xb.png
17:11 LemonLake 10/10 best node ever
17:11 VanessaE_ wtf?
17:12 LemonLake I have no idea...
17:12 shadowzone VanessaE_?
17:12 shadowzone Whats with the _?
17:12 PenguinDad VanessaE_: /nick
17:12 * rubenwardy throws /nick at VanessaE_
17:12 rubenwardy damn
17:13 VanessaE_ too lazy to re-auth. :P
17:14 LemonLake Sliightly different results this time
17:14 rubenwardy !seen Jeija
17:14 MinetestBot rubenwardy: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest
17:16 LemonLake Right, it produces completely different results every render
17:17 LemonLake I also can't help but notice that sometimes it shows fragments of my screen's content
17:20 ispn twoelk: yes, cubes are fine. Simplest way I can imagine would be to spawn slightly overlapping cubes in Blender (even 0.0001 blender units is enough) and use Boolean with them. Or just ignore it all and slice the cubes as-is.
17:22 LemonLake It's official. I've made a corrupted image generator. https://www.youtube.com/watch?v=Az9d0sHPO4s
17:22 ispn (boolean connects geometries, but in Blender it has some issues, can create loose geometry, doesn't always work - when more than 1 solution is possible it breaks, but that's for complex geometries)
17:23 ispn LemonLake: reminds me of https://www.youtube.com/watch?v=kR0-w4ATPKM
17:23 LemonLake lol
17:26 twoelk ispn: don't put any hopes in me programming that ;-P just looking at possible paths to suggest at more capable :-)
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17:31 sfan5 ispn: I have a prototype
17:32 sfan5 but blender is broken
17:32 ispn twoelk: hehehe, mostly same here :). I can suggest things Blender-side, but I have no ideas about Minetest insides, nor skills to prod at it. I would know how to use a 3d modelling tool like that, though.
17:32 sfan5 do i dunno whether it works
17:32 ispn sfan5: can I help out in any way?
17:32 sfan5 yes
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17:34 sfan5 ispn: are you on an unix-like os right now?
17:34 ispn sfan5: i am a screwdriver away from ubuntu 12.04, brb (laptop hard drive swap)
17:36 sfan5 ispn: see whether you might be able to use this: http://sprunge.us/DJOW (cat this.txt | base64 -d | xz -d | tar xvf -)
17:38 sfan5 ispn: oh, don't forget to change the mtl path in the .obj
17:40 SylvieLorxu Does anyone remember what this mod was named that allowed players on servers to have their own skins? I forgot the name...
17:40 SylvieLorxu And I can't find it back
17:40 PenguinDad SylvieLorxu: this one? https://github.com/PilzAdam/player_textures
17:41 SylvieLorxu Yup, thank you!
17:41 SylvieLorxu I searched for at least half an hour, heh
17:42 Krock !doge
17:42 MinetestBot DOGE is at 0.00000023 BTC
17:42 Krock !doge
17:42 MinetestBot DOGE is at 0.00000023 BTC
17:42 Krock wut?
17:42 AnotherBrick joined #minetest
17:43 PenguinDad !doge
17:43 MinetestBot DOGE is at 0.00000024 BTC
17:44 kahrl joined #minetest
17:44 PenguinDad It gained 0.00000001 \o/
17:45 LemonLake Anyone got an idea why this weird irrlicht shizzle is occuring?
17:46 kaeza joined #minetest
17:52 sfan5 ispn: ping?
17:52 SylvieLorxu I added playerskins but it won't load, how do I tell my server to load it too? I can't find it anywhere on the Wiki...
17:52 ispn sfan5: yes, I'm on it, give me a sec more
17:53 sfan5 SylvieLorxu: world.mt load_mod_playerskins = trze
17:53 sfan5 true*
17:53 turtleman_ joined #minetest
17:54 Krock SylvieLorxu, u_skins is better :P
17:54 SylvieLorxu Ah...
17:54 SylvieLorxu Krock: I installed playerskins now, but link? :P
17:55 Krock page 2 on mod releases
17:55 Krock https://forum.minetest.net/viewtopic.php?f=11&amp;t=9807
17:55 Krock (self-advertising cuz the original mod is outdated in my eyes)
18:05 HomelessHedgehog joined #minetest
18:07 Krock aagh blame .x model! http://minetest.fensta.bplaced.net/skins/5/451.png
18:07 HomelessHedgehog left #minetest
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18:07 * Jordach evilly laughs
18:08 Jordach while my b3d model is perfect and properly meshed
18:09 ispn sfan5: had to correct tar (-xv) got obj and mtl, now importing to blender
18:13 ispn sfan5: got a single cube, 1x1 blender unit, x length:1, y length:-1, z length:1
18:14 Krock Jordach, yeah. Happy to see a 100% compatible model
18:23 blaise hey, is there a player skin mod that works for unified_inventory?
18:24 Tux[Qyou] joined #minetest
18:25 blaise minetest-u_skins
18:25 blaise hrmm
18:26 Vargos joined #minetest
18:33 jp Jordach : have you the tap model that VanessaE gave you for re-modelling in Blender ? I delete it and we need it now...
18:34 jp the .nbe or init.lua
18:34 sfan5 ispn: ping?
18:34 ispn sfan5: replied above :)
18:35 ispn sfan5: cube imported successfully
18:35 Jordach jp, eh?
18:36 jp Jordach ; that : http://i.imgur.com/kRDoFGL.png
18:36 Jordach jp, the model in BFD is accurate to the MC model
18:36 jp You normally hav the files...
18:36 Jordach jp, OH
18:36 Jordach was going to work it but forgot about it
18:36 jp oh ok
18:36 jp VanessaE ^
18:36 Jordach i've been really busy outside of minetest
18:36 jp np
18:37 sfan5 ispn: just one cube?
18:38 VanessaE_ Jordach: can you dropbox the file please?
18:39 ispn sfan5: yes, imported .obj and it was a single cube. MTL from what I see contains texture data. There was just mtl and obj files in the archive.
18:39 Jordach syncing
18:39 Jordach https://www.dropbox.com/s/y5n9m2gdsm5t99z/kitchentap3.zip
18:40 VanessaE_ Jordach: ah, thanks a bunch
18:40 jp Thanks Jordach.
18:40 Jordach and yet nobody really understands the finer points of Cloud storage
18:41 Jordach for someone like me whos previous stuff may be useful, my dropbox is always open to people fiddling with stuff :3
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18:47 justherefornofap Is there a sprint mod? Can I changed inventory to E?
18:48 justherefornofap left #minetest
18:49 Cylus Inventory can be set to "e" in your keybinding configuration. As far as I know, there is no sprint mod.
18:49 jentron_ can I suspend time from a / command?
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18:50 Cylus jentron_: What do you mean?
18:51 jentron_ Stop time from progressing
18:51 Cylus Freeze everyone in time?
18:51 Cylus I don't think you can do that.
18:51 jentron_ Just the sun and moon. Day/night cycles
18:51 sol_invictus you can't suspend time by command
18:51 PenguinDad jentron_: IIRC you can do that with /set time_speed 0
18:52 gerard Can you change keybinds?
18:52 jentron_ Ah, that one. Thanks PenguinDad
18:52 Cylus I think you can. "/set -n <key> 0", where <key> is the config key that sets time speed.
18:52 Cylus gerard: Yes you can.
18:52 sol_invictus PenguinDad: wow, didn't think about it
18:52 Cylus It's in the GUI under "settings".
18:53 gerard What does "use" do? Im used to inventory as E
18:54 Cylus Not sure. I can't access my client right now to check.
18:54 gerard Is there a sprint?
18:54 PenguinDad gerard: You run with e
18:54 Cylus I have to set the drop key away from "q" though. If I don't, I keep dropping stuff when I try to walk.
18:55 Cylus (Big, clumsy fingers.)
18:55 Calinou /set -n time_speed 0
18:55 Calinou but, you shouldn't set that while the server is running
18:55 Calinou it may not work
18:56 gerard PenguinDad, doesn't seem to work for me?
18:56 PenguinDad gerard: do you have the fast priv?
18:57 gerard Not sure? First time i've been on it
18:57 Nemin32 gerard: Try /grant singleplayer all
18:57 Nemin32 (into the chat window -> T)
18:58 gerard Haha yeah that works now
18:58 gerard But why isn't there sprint in the game?
18:59 Cylus What would be the point of sprinting when you can run?
18:59 Nemin32 Umm, what is the difference?
19:00 rubenwardy I have never had a problem with /set time_speed
19:00 Cylus Nemin32: From what I gather, sprinting can only be done for a short time, and is Minecraft-specific.
19:00 rubenwardy Interesting
19:00 rubenwardy gtg
19:00 Nemin32 Cyclus: Ahh, i see.
19:00 rubenwardy left #minetest
19:01 Calinou sprinting would involve a stamina/impulse/hunger system to limit it
19:01 Nemin32 Will be there a 5. release?
19:01 Calinou or a downside (can't build/dig while sprinting)
19:01 gerard Yeah sorry I have came from Minecraft
19:02 Cylus Ugh, hunger. Not a fan of that.
19:02 Calinou what I'd like is time-based sprinting
19:02 Nemin32 gerard: Welcome to the team :D
19:02 Calinou if you run for a long time in the same direction, your speed increases. that's all.
19:02 gerard Also on the Linux team now aha
19:02 Calinou you quickly reach walking speed, but after 3-5 seconds, you reach sprinting speed
19:02 Nemin32 Nice
19:02 gerard But you can't run online
19:02 gerard ?
19:02 Cylus Sweet. Welcome to team Minecraft on Linux then!
19:02 Nemin32 You can, you just need privs for that from a mod.
19:02 Cylus *Minetest on Linux
19:03 Nemin32 I mean a moderator.
19:04 shadowzone I use minetest on linux.
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19:07 Nemin32 May i ask, what tools do you use for making mods (editor & maybe collab. software)? I use NP++ for editing and git with GitHub.
19:07 gerard Any mods I should definitely get?
19:08 Cylus I use Gedit/Gitorius, myself.
19:08 Calinou text editor Geany, image editor GIMP, hosting Gitorious
19:08 Calinou I use my own syntax highlighting scheme 8)
19:09 Cylus Oh, yeah, I forgot about textures. GIMP definitely comes in handy for those.
19:09 Nemin32 Calinou: Groovy
19:09 Nemin32 I use Paint.Net for images, howewer GIMP is very nice too.
19:10 gerard GIMPs really nice with settings+plugins+theme
19:10 Calinou for sounds, Audacity
19:10 gerard I guess you all have a lot of mods installed?
19:10 Calinou not really
19:11 Calinou Carbone, my mods (when using other games), that's pretty much it
19:11 Nemin32 gerard: You should get: moreblock, moretrees, moreores, technic, pipeworks, carts, item_drops. There are more GREAT mods, however this is maybe the most "basic" you can get.
19:11 Calinou moreores is considered outdated, will soon be phased out
19:11 Calinou (the ores won't go away, but will be in another mod)
19:11 Calinou however, maptools is important
19:11 Calinou it has admin pickaxe, which digs instantly
19:12 Cylus Item_drop is horribly annoying. I recommend against getting that one.
19:12 gerard Mobs?
19:12 Nemin32 Calinou: Why wont be it updated?
19:12 Nemin32 gerard: Oh yea simple mobs.
19:12 Calinou I don't have much interest for it, I think there are enough ores in the default game; the mod was created back when there was only coal, iron and Mese
19:12 gerard Technic post doesn't actually say what it is aha
19:12 Calinou Cylus, Carbone bundles a partial item_drop
19:13 Calinou you collect items when walking on them (with a fix!) but dug stuff instantly goes to inventory
19:13 Nemin32 gerard: Yes, you need to figure out some thing, but it will be self explanatory.
19:13 Cylus Calinou: What does Carborn do?
19:13 Calinou Nemin32, my fork of Simple Mobs works way better, performs better, uses sounds in a smarter way
19:13 Calinou better balance too
19:13 Calinou https://forum.minetest.net/viewtopic.php?f=11&amp;t=9656
19:13 Nemin32 Calinou: Thx
19:13 Calinou https://forum.minetest.net/viewtopic.php?f=15&amp;t=9033 → Carbone is a game, meant to replace minetest_game
19:14 gerard Do you guys play on servers then?
19:14 VanessaE_ https://forum.minetest.net/viewtopic.php?f=15&amp;t=9196 --> Dreambuilder is a game, meant to beat the shit out of your PC ;)
19:15 gerard Are these minetest+mods+improvements?
19:15 SylvieLorxu joined #minetest
19:15 Nemin32 Calinou: I am maybe a layman, but is it compatible with other mods?
19:16 VanessaE_ the first is a mod.  the second two are games that run on the minetest engine
19:16 Calinou it is compatible with all mods that aren' shipped with it, or that don't replicate the same function
19:17 Nemin32 VanessaE_: Dreambuilder looks really neat, however sadly i need a lightweight game as my pc is a bit oldish.
19:17 gerard Calinou, should I download rather than Minetest?
19:18 Nemin32 gerard: You still need minetest.
19:18 Calinou no, you still need to download Minetest
19:18 Calinou think of it as game logic
19:18 Calinou you get an engine, Minetest, which lets you run game logic
19:18 Calinou minetest_game is game logic; so is Carbone; so is Dreambuilder
19:19 Nemin32 Calinou: Interesting, the carbone page says it uses Simple Mobs? Is the page outdated?
19:20 Calinou oh
19:20 Calinou it's technically a fork of it
19:21 Nemin32 But actually its yours?
19:21 gerard Calinou, where do I extract to...
19:21 Nemin32 I mean its your fork in the game
19:21 Calinou extract the .zip to the games directory of your Minetest installation
19:22 Nemin32 Calinou: Installing Carbone now :)
19:23 Nemin32 Its the bone of a car.
19:23 gerard Calinou, now what?
19:23 Calinou create a new world with the game Carbone
19:23 Calinou you can change it in the world creation menu
19:24 Calinou Nemin32, French for “carbon”. that's all
19:24 Calinou pronounce like you'd pronounce carbon
19:24 Krock carboon
19:24 Nemin32 Calinou: I know :D
19:24 gerard So mods don't affect online? If I go on a server and changes to like Inventory will revert back?
19:25 Jordach gerard, connecting to a server will provide the modifications for you
19:25 Krock server controls which mods exist and which not
19:25 Jordach you generally do not need extra mods provided by said server
19:25 Nemin32 Calinou: Oh, my beautiful textures.
19:25 PenguinDad gerard: mods are server-side in minetest
19:25 Calinou Nemin32, you can use the textures on any game, on any server
19:25 gerard Only been in 2 servers but there didn't seem to be any?
19:26 Calinou https://forum.minetest.net/viewtopic.php?f=4&amp;t=9428
19:27 Nemin32 Calinou: Yep, i saw that thanks. Can i use it on an existing map? Im hosting a server to play with my friends, and we are very much further into the game, and we dont want to abandon it :(
19:27 twoelk gerard: you may want to study the pic of popular mods on servers here http://wiki.minetest.net/Mods and follow the link of "mods list" to a wip list that Sokomine has extended with listing by mod-categories
19:29 gerard Calinou, so I have to apply mods to your folder?
19:30 Calinou Nemin32, game can be used on existing maps (by editing world.mt), but your chests will not work
19:30 Calinou (likely)
19:30 Calinou locked chests are likely to not even be able to be opened
19:30 Calinou and old furnaces/chests will have an ugly inventory
19:30 Calinou gerard, you add _your_ mods to the mods/ directory, always, never in a game directory.
19:30 Nemin32 Well all furnances are replaced by technic furnances
19:31 gerard Calinou, and they apply to the main and your game?
19:31 twoelk dont forget ingame mods
19:31 twoelk and in-map mods :-P
19:31 gerard D:
19:32 gerard This is a confusing setup
19:32 twoelk hehe
19:33 gerard where is the mod folder on linux D:
19:33 Calinou ~/.minetest/mods
19:33 Calinou ~/.minetest/games
19:33 Calinou extract Carbone here ^
19:33 Calinou Nemin32, you can try installing Carbone, then changing the game id
19:34 Calinou you won't benefit from map generation improvements and such :(
19:34 Nemin32 Fortunately, after a brief conversation with my friends, we decided to begin a new map, so the issue is solved :)
19:34 ispn sfan5: hey, all OK? Can I help out somehow?
19:35 gerard Minetest only has cache, client and worlds?
19:35 Nemin32 Can i check the achievements somehow?
19:35 jin_xi joined #minetest
19:35 sfan5 ispn: i'm trying to make it work right now, I don't quite understand every aspect of the obj format works
19:35 gerard Calinou,  Minetest only has cache, client and worlds?
19:36 ispn sfan5: What language are you using? Python by any chance?
19:38 sfan5 ispn: yes
19:39 Calinou gerard, create the directory
19:39 Calinou if it doesn't exist
19:39 ispn sfan5: Thats' great. If you have positional data of the cubes in Minetest, then getting this data to make objects in Blender directly should be fairly easy.
19:39 Calinou ispn, sfan5 is a Python pro
19:39 ispn Calinou: :D
19:39 sfan5 Calinou: wow
19:39 Calinou if you want to make Minetest renders from Blender, you'll also need .mtl support for materials
19:40 ispn Calinou: not a priority for me atm, but would be epic to get Cycles renders of maps.
19:40 ispn sfan5: can you get Blender to launch? Do you install it, compile, or use binary from site?
19:41 sfan5 ispn: distro package (arch), I use ffmpeg-git but blender depends on the old ffmpeg
19:41 LemonLake joined #minetest
19:41 sfan5 I'll compile blender from git
19:41 ispn sfan5: get binary if you can, easy, can keep a lot of versions in folders.
19:41 sfan5 ispn: if you could tell me how to create a .obj file that defines cubes with materials that would be great
19:41 sfan5 I'll try that too
19:43 Nemin32 Calinou: Will there any problem if i accidentaly enable any mods that are part of the game?
19:43 sfan5 ispn: e.g. a function that takes a file object, coordinates and the material it should use
19:43 sfan5 that would be ideal
19:44 Calinou Nemin32, the mod will be used… and you don't want that :(
19:44 Calinou (it's worse!)
19:45 Nemin32 Ok i have disabled them i think, i only have my mods, technic and pipeworks on.
19:45 ispn sfan5: I can try to look that up, but not much experience with obj
19:45 sfan5 ispn: it doesn't need to be .obj, any format you can work with works
19:46 sfan5 o/
19:46 sfan5 blender loaded
19:46 ispn sfan5: you can do it internally in blender
19:46 ispn sfan5: best/quickest way
19:46 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Fix the *CDP display 6c5f79f 2014-08-15T21:46:04+02:00 http://git.io/4pg-vg
19:46 sfan5 wait
19:46 sfan5 I think it's working
19:47 ispn sfan5: If you can see the cube and welcome screenwe're home
19:47 sfan5 I see the formation I built
19:47 sfan5 yay
19:47 sfan5 but no colors
19:48 ispn :D
19:48 ispn sfan5: do you have any experience with moving inside blender? Interaface and such?
19:48 sfan5 ispn: a bit
19:49 ispn sfan5: viewport will not show textures by default, and I found that importing obj with materials often fails
19:50 ispn sfan5: you'll need some api, you can script blender to spawn objects at said coordinates.
19:50 ispn Gethiox: you still here?
19:51 sfan5 it just ignores my color :/
19:51 ispn http://www.blender.org/documentation/blender_python_api_2_67_1/
19:51 sfan5 now some of them are blue :/
19:51 ispn sfan5: obj is like this, I got just material data in that package you sent, no textures or anything. It's a peice of crap.
19:52 sfan5 ispn: there are no textures
19:52 sfan5 the nodes are supposed to have a color
19:52 Calinou there's a FPS mode in Blender now
19:52 ispn sfan5: ahh, ok.
19:52 Calinou but collision is very buggy
19:52 Calinou also a fly mode, this one works well
19:52 sfan5 newmtl wool__blue
19:52 sfan5 Ka 0.000000 0.305882 0.596078
19:52 sfan5 it's supposed to have a color
19:53 ispn sfan5: adding cube in Blender looks like this: bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
19:53 ispn
19:55 ispn In the bottom window on the left (timeline) you have a clock icon. Click it, and choose "info". You'll see all the commands Blender performs.
19:55 ispn sfan5: ↑
19:55 sfan5 mhm
19:56 MattJ Hmm, does anyone know how to run minetestserver in creative mode??
19:56 Megaf joined #minetest
19:56 MattJ s/?$//
19:56 Calinou MattJ, creative_mode = true
19:56 Calinou in minetest.conf
19:56 MattJ Ah, thanks
19:57 ispn sfan5: in the same area you can choose python console, or text editor. You can write python scripts in the text editor.
19:57 Megaf Hi all
19:57 Megaf Im looking for a way to help players on unstable connections
19:57 Megaf to avoid them timing out
19:58 sfan5 Megaf: raise the timeout
19:58 ispn sfan5: if you had .blend files for all the bricks and models you want, then you could import or append filename at coordinates, complete with colors and textures.
19:58 ispn sfan5: you could dynamically create them in blender but that would be overkill :P
19:58 sfan5 YES!
19:59 ispn sfan5: + you could use custom meshes like that water tap if you had coords for it.
20:00 sfan5 ispn: https://cdn.mediacru.sh/Ko17UJ77gTF8.png
20:00 sfan5 this is the structure I built
20:00 sfan5 (out of wool nodes)
20:00 ispn sfan5: :D EPIC!
20:00 Nemin32 Well, gtg, Bye, thanks for everything!
20:00 sfan5 had to set diffuse color not ambient
20:01 sfan5 or maybe turning on ambien light might have helped
20:01 sfan5 anyway..
20:02 twoelk Jordach , time to open your .blend mt-nodes library
20:02 ispn Heh, this is crazy, but if you'd link objects from external .blend files and position them on coordinates, then you could sculpt the linked file, or normalmap it, etc... and then render... :P
20:03 ispn sfan5: people could easily make photorealistic renders with this workflow.
20:03 blaise 15:02:45: ERROR[main]: core.deserialize(): ...sr/share/games/minetest/builtin/common/serialize.lua:181: [string "return { ["animal_big_red:big_red"] = { [1.4110470848521e+14] =..."]:1: ']' expected near '<eof>'
20:03 blaise :\
20:04 Calinou sfan5, is this schematic export, or world exporT?
20:04 Calinou schematic export is limited, only small to medium buildings…
20:04 sfan5 Calinou: schematic, but mts
20:04 sfan5 mts schematics are fast to export
20:05 blaise 15:02:45: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /var/lib/minetest/.minetest/mods/animals_modpack/mob_slime/init.lua                                                                                                                                                         │
20:06 blaise :(
20:06 Calinou why are your mods in /var/lib
20:06 Calinou what is this path
20:06 Calinou sfan5, can't export large worlds?
20:07 twoelk doesn't LUA have some limit to the file-size it can process?
20:07 gerard Calinou, didn't you recommend Technic? Why isn't it in your thingy?
20:08 sfan5 twoelk: Lua*
20:08 sfan5 Calinou: large worlds?
20:08 sfan5 !c 0xffff
20:08 MinetestBot 65535
20:08 sfan5 up to 65535x65535x65535
20:09 twoelk I had to split my large imports to some 1 million lines with the old WE format
20:10 twoelk that resulted in some 64mb files
20:11 gerard Do I remove the '-master' from mods?
20:11 twoelk the original mc export was 500mb and WE would backout
20:12 sfan5 gerard: rename them
20:12 AnotherBrick joined #minetest
20:12 sfan5 twoelk: if you don't need inventories of chests use the mts
20:12 sfan5 format
20:12 sfan5 much faster
20:12 gerard sfan5, thats what I mean- do I rename them?
20:13 twoelk if you have a *.we > *.mts converter
20:13 ispn testing blender with 21500 cubes, no performace loss in viewport but operations on large selections are sloooow.
20:13 twoelk it took 4 hours to create the export from mc
20:13 sfan5 gerard: rename the folder the mod is in
20:14 roboman2444 joined #minetest
20:15 gerard Why do they put "-master" in? Something to do with github, right?
20:18 Calinou gerard, no, I never did
20:18 Calinou gerard, yes
20:18 gerard Oh right- do I need it with your game?
20:18 ispn sfan5: were you using PyWavefront for this?
20:18 Calinou not at all
20:18 sfan5 ispn: no
20:19 sfan5 building geometry...
20:19 sfan5 verts:168392 faces:168392 materials: 12 smoothgroups:0 ...
20:19 sfan5 this is going to take a while
20:20 jp what size for your MC export, twoelk ?
20:20 ispn sfan5: what lib then?
20:20 sfan5 ispn: none at all
20:21 Calinou joined #minetest
20:22 gerard You guys on any servers I can join?
20:22 sfan5 ispn: my application just reads an .mts file and generates an .obj and .mtl
20:22 sfan5 !server
20:22 MinetestBot sfan5: Clip Public Server | 188.40.69.134 | Clients: 17/24, 15/23 | Version: 0.4.10-dev / minetest | Ping: 23ms
20:22 ispn sfan: [21:39:16] <Calinou> ispn, sfan5 is a Python pro <- trufact
20:22 sfan5 there you have a randomly selected one, gerard
20:22 sfan5 !server players:most
20:22 MinetestBot sfan5: Xanadu | 98.166.169.32 | Clients: 34/35, 32/34 | Version: 0.4.10-dev / minetest | Ping: 101ms
20:22 sfan5 ..or the one with the most players
20:23 sfan5 finished importing: b'/home/stefan/minetest/worlds/meow/schems/test.obj' in 205.7900 sec.
20:24 ispn sfan5: I would probably try to do it with blender libs, but at my level it would be easier to generate those cubes manually -_-
20:24 gerard Just hoping I could join one with someone as joining a new server at spawn is always shitty
20:24 Krock gerard:
20:24 Krock !server krock
20:24 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 12/25, 10/16 | Version: 0.4.10-dev_MSVC / base | Ping: 386ms
20:25 gerard Why can't you copy and paste -_-
20:25 ispn sfan5: if you complete this, and it works, then I owe you a modelling/texturing job (work sample http://blenderartists.org/forum/attachment.php?attachmentid=262459&amp;d=1380593279 )
20:26 sfan5 wow
20:27 gerard bro why did u tak a pic of a kidz toy n upload it
20:27 gerard How long did that take?
20:28 PenguinDad Looks like it has a beak \o/
20:29 sfan5 ispn: I'm not sure what this is, but it is from a minetest world: https://cdn.mediacru.sh/daDDDnOMvItb.png
20:29 sfan5 looks like I messed up some coordinate stuff
20:29 ispn gerard: if you're referring to that robot...  far too long, I had no concept so I was improvising. Whole thread: http://blenderartists.org/forum/showthread.php?310680-BlenderCookie-Robot-Contest-WIP-thread
20:30 Calinou 191485 users on freenode, 1278 channels with at least 50 users
20:30 gerard ispn, just a hobby?
20:30 ispn sfan5: yessss :D
20:31 ispn gerard: yeah, most of the time doing CAD stuff in blender. Tried into gaming industry, no time to polish skills though. And no good local companies.
20:31 gerard So you do that as your job, just not characters?
20:33 ispn gerard: sculpting is for fun, the job is teaching about blender and 3d printing, and fixing fucked up meshes from clients/designing things from drawings. I also 3d print stuff, machine stuff... lots of things. jack of all trades, master of none.
20:34 Krock <gerard>Why can't you copy and paste -_-
20:34 Krock linux user?
20:34 gerard Yep
20:34 gerard Krock, am kioty in your server btw
20:34 Krock ah good to know
20:35 gerard damn, didn't know esc would completely quit
20:35 gerard Krock, so you can't paste on linux?
20:36 Krock gerard, yes. It seems to be a linux-only-fail
20:36 ispn gerard: if you want more stuff then blenderartists.org/forum/showthread.php?313901-snsd-sketchbook
20:36 Krock I have a perfect copypasta here on windows
20:38 Calinou if you see gaming as an industry, it may not be so good
20:38 Krock gaming _is_ an industry
20:38 Vazon joined #minetest
20:39 gerard ispn, seriously blows my mind- did basic stuff when i tried to be one of those "youtube gfx artists" in c4d
20:42 Megaf Calinou: somethings is wrong with you git, when I try to git pull moreblocks or moreores, gits asks me for my git login and then fails
20:43 twoelk jp: uh? was afk, the original we file describes some 16000000 blocks and is 500mb large
20:44 ispn gerard: naah, this stuff is just cheating. I learned a few tricks and run off them, never progressed far to gain more proficiency. Compare and contrast: http://www.polycount.com/forum/showthread.php?t=129561&amp;page=304
20:44 sfan5 ispn: it did this to my brick house: https://cdn.mediacru.sh/gsQ2FTHMkb42.png :(
20:44 PenguinDad Megaf: do you still use the Github urls?
20:45 Megaf yes, whats wrong with that?
20:45 ispn sfan5: huh, strange
20:45 gerard ispn, you guys talking randomly btw or is it somehow related to the game?
20:46 ispn gerard: not randomly. https://forum.minetest.net/viewtopic.php?f=3&amp;t=9923
20:46 PenguinDad Megaf: the github repos got deleted
20:46 Megaf oh dear why?
20:47 Megaf github is pwerfect
20:47 Megaf perfect
20:47 PenguinDad Because they moved to gitorious
20:47 ispn sfan5: what happened with this? wrecked coords? Imported part of bricks only?
20:47 Megaf why people are moving to gitorious?
20:47 gerard ispn, I have to ask why there's such a big push for coding and the likes for kids? Isn't teens young enough? Is there a shortage?
20:48 sfan5 ispn: I'm trying to figure that out
20:48 Megaf why are people moving to gitorious?
20:48 Krock why are people moving to gitorious?
20:48 PenguinDad Megaf: because it's opensource
20:48 PenguinDad *FLOSS
20:49 Jordach ispn, if you want goddamn voxel stuff in Blender the one person who was never asked is about
20:49 Krock "Als Floß (Pl.: Flöße) bezeichnet man ein einfaches Wasserfahrzeug"
20:49 Calinou becuase its backend is published under AGPL 3
20:49 Krock lol
20:49 Calinou unlike GitHub which keeps it under secrecy
20:49 Calinou also, hosted in Norway.
20:49 Calinou not US.
20:49 Calinou better terms of use
20:50 Calinou GitHub is _far_ from perfect
20:50 gerard I still don't understand the whole OpenSource thing D: Now i'm on linux everyones crazy about FREE LIKE FREEDOM
20:50 Calinou (nothing is perfect.°
20:50 ispn gerard: because it's applied maths. It does maths, it does physics, it does engineering, all in one package. Kids grow up with this ability, it re-wires their brains so they are more effective later on in this task. I could do 300% more in blender if I knew how to Python.
20:50 ispn gerard: but I'm more about 3d printing
20:50 ispn Jordach: o/
20:50 gerard ispn, learn to be a Python then, silly
20:51 Jordach ispn, i find it's better to manually assemble the model in Blender than it is with other methods
20:51 gerard Related to Minetest; have people implemented stuff like minigames yet?
20:51 ispn gerard: learning. But other tasks + kids and family now. Time for learning was earlier, and I was stupid. Got other skills though.
20:52 sfan5 ispn: likely wrong coords, these are supposed to be chars reading 'MEOW': https://cdn.mediacru.sh/ZiLSxIv-8pJL.png
20:52 ispn Jordach: the objective is to transfer the map from Minetest into Blender, either as mesh or a bunch of cubes.
20:53 PenguinDad sfan5: abstract art? ;)
20:53 sfan5 PenguinDad: yes
20:53 Jordach ispn, it's possible to modify jmc2obj to use MT maps and not MC maps
20:53 sfan5 ispn: too much work
20:53 sfan5 Jordach*
20:53 sfan5 I mena
20:53 sfan5 mean*
20:53 sfan5 Jordach: it's easier to just write an alternative
20:53 sfan5 Jordach: mine already works pretty good
20:53 sfan5 but it messes up coords smhow
20:54 sfan5 Jordach: see this abstract art: https://cdn.mediacru.sh/ZiLSxIv-8pJL.png7
20:54 meldrian joined #minetest
20:54 twoelk Jordach you did read https://forum.minetest.net/viewtopic.php?f=3&amp;t=9923?
20:55 ispn sfan5: they got clustered together it seems, as if the origin point was same for all cube types. Can't tell without seeing the code. But then again, possibly couldn't tell seeing the code either :P
20:55 Megaf Calinou: ok then
20:55 Megaf lets all move to Gitorious
20:56 Megaf VanessaE_: what do you think?
20:56 ispn Jordach: imvho the best way would be to script blender to spawn cubes (or link objects from .blend files) in coords taken from Minetest map.
20:56 VanessaE_ naw
20:56 VanessaE_ too much work.
20:56 * twoelk saves abstract art
20:56 khor_ joined #minetest
20:56 Megaf there should be a way to seamless move to gitorious
20:56 ispn twoelk: lol
20:57 twoelk sfan5: what was the original in mt?
20:57 ispn twoelk: no jokes, this is history happening.
20:57 * twoelk is fascinated by the process
20:58 sfan5 twoelk: https://cdn.mediacru.sh/DIqaaq0kh6x4.png
20:59 ispn sfan5: I'm worried that it got displaced in more than 1 axis :/
20:59 sfan5 yeah
20:59 twoelk now that is a nice puzzle
20:59 PenguinDad let your students resolve that :P
21:01 sfan5 ispn: only selecting the letters (without any un-needed sorrounding air) leads to this https://cdn.mediacru.sh/vQafW7B7Vyrt.png
21:01 sfan5 maybe I got offsets really mixed up
21:02 ispn sfan5: but hey, wait, it's 3 rows only... so this could mean fucked up rotations/origin points... I noticed that your cube was spawned with origin point (axis 0) in a corner, not in the middle, so not maintaining the... okay, never mind, those letters are fucked.
21:02 twoelk hm, those there could be a move by 1 horizontal every 2 levels
21:02 twoelk plus some more
21:02 sfan5 lemme swap some axis
21:03 sfan5 hm
21:04 twoelk eh? how many orange cubes should there be?
21:04 twoelk 10 for the O?
21:04 ispn yeah, exactly, do the cubes sum up? lemme count...
21:04 proller joined #minetest
21:05 ispn yeah, they do
21:07 sfan5 ispn: it's not the obj generating code
21:07 sfan5 creating a worldedit schematic from the coords and node names leads to the same
21:07 sfan5 off = (z + y*depth + x*depth*height) * 2
21:07 sfan5 that is wrong
21:07 gerard oh lord just found my 'gfx' "portfolio"
21:08 sfan5 order is ZYX
21:08 sfan5 every entry is 2 byte
21:08 sfan5 s
21:08 ispn ahhh, so it's the data format (<- slowloris.jpg)
21:08 ispn Misinterpreted matrix?
21:09 ispn gerard: bring it on!
21:09 gerard ispn, http://concentrationdesigns.daportfolio.com/gallery/755048#3
21:10 gerard I really need to wipe that shit from the internet
21:12 gerard I feel sorry for the one that payed $15
21:12 ispn gerard: I don't think this stuff is bad.
21:12 ispn gerard: it's standard grade youtube stuff people pay for.
21:13 gerard The 'speedart' section is the TERRIBLE section- I admit I still like some of the backgrounds
21:13 asl anyone using drawing tool/software other than gimp?
21:13 gerard ispn, was so much more to do on old Youtube backgrounds :/
21:14 ispn gerard: re: speedart, yeah, man, you're right :D
21:15 gerard ispn, it's like kids drawings colour in better
21:15 ispn asl: depends what for
21:16 gerard ispn, is the Cinema 4 D program at all similar to Blender?
21:16 ispn gerard: Kind of, yeah. But then again, look at saladfingers. content>quality
21:17 sfan5 ispn: yay
21:17 gerard asl, isn't Inkscape better for drawing?
21:17 ispn gerard: taught one person who was using C4D, lots of problems in the beginning. Didn't use it myself, I think dissimilar. Hard like hell at first, but you're not likely to switch later :)
21:17 * twoelk uses Inkscape a lot
21:17 asl gerard: isn't that for vector image?
21:17 ispn sfan5: showmeshowmeshowme :O
21:18 ThatGraemeGuy joined #minetest
21:18 sfan5 ispn: https://cdn.mediacru.sh/uepmpA4owU5q.png
21:18 phantombeta joined #minetest
21:18 phantombeta_ joined #minetest
21:18 * sfan5 swapped ZYX with XYZ
21:18 gerard ispn, think I mostly followed tutorials on getting 'COOL' text
21:18 ispn sfan5: y e s s s
21:18 ispn :D
21:19 asl i used to use gimp but after i found out about krita (a few days ago), i decided to switch to it cause of the powerful stabilizer
21:19 gerard ispn, it was really cool drawing something/creating the template then making it 3d though- just imagine anything more complex would take HOURS upon HOURS
21:19 Calinou Inkscape is vector indeed, you can export to .png
21:19 Calinou anime drawer's friend of course ;)
21:20 ispn gerard: I got an order for a packshot once. I had a choice: 8 hours in photoshop or indefinite time in Blender and luxrender. 4 days later I knew Blender, 8 days later I knew luxrender. Client was happy.
21:20 twoelk bah exporting a vector drawing to a pixel format is somewhat beyond the point
21:20 blaise hey, so.. did snow ever get integrated into main minetest?
21:20 blaise or what?
21:21 gerard asl, why were you asking then? Just seen an article that said Krita was the best for drawing
21:21 ispn sfan5: moar, please, mooooaaaarrrr!
21:21 gerard ispn, gonna have to ask what a packshot is
21:22 ispn gerard: nicely looking rendered or photographed package of a product for use in posters or catalogs.
21:22 ispn gerard: yt has awesome blender tutorials, go for it.
21:22 asl gerard: i only found out about krita a few days ago, there could be other editor which i never hear of that i could try,  krita use quite a bit of ram to run
21:23 gerard ispn, my computer is.... poor. Minetest runs at 8-15fps, not sure it will handle it
21:23 Calinou for making textures, GIMP is likely the most suited tool
21:23 Calinou or ASEprite
21:24 ispn gerard: don't fucking touch zbrush. If you ever merged diabetes, cancer, aids, bird flu, rabies and benzene poisoning blood diarrhea, you would get Zbrush's interface.
21:24 Calinou Zbrush is proprietary
21:24 Calinou Windows-only AFAIK
21:24 ispn gerard: just limits number of polys you can use. blender is lightweight. you can do low poly or use optimization tricks and render on your neighbour's 6 core xeon.
21:25 gerard ispn, but zbrush " has revolutionized the 3D industry with its powerful features and intuitive workflows" (guess you disagree ahaha)
21:25 asl Calinou: krita has a Wrap-Around Mode which is useful for textures
21:26 asl i don't recall gimp having anything like that though
21:26 ispn gerard: well, it did. It's really powerful and superbly optimized, but the interface design team should really quit mixing meth and shrooms with turp injections.
21:27 ispn gerard: it's worse than gimp
21:27 gerard ispn, what's so bad about gimp?
21:27 ispn :>
21:28 ispn GTK.
21:28 Calinou http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif
21:28 asl ispm: what's so bad about GTK?
21:28 blaise lol
21:28 ispn No, sorry, I'm not going into this rant again :D It won't fix anything, I just don't like gimp's ideology.
21:28 gerard Ideology doesn't affect my use :P
21:29 blaise Calinou: I use kvirc for my irc client and my avatar is an animated gif of dash
21:29 blaise XD
21:29 Calinou heh
21:29 gerard are you a 9 year old girl? :3
21:30 blaise actually I'm a 35 year old man
21:30 blaise heh
21:30 gerard Oh so you have a 9y/o daughter ;)
21:30 sfan5 ispn: https://gist.github.com/sfan5/c8a647deadbdddf1e05a
21:30 blaise no, I have a 3 month old son
21:30 ispn sfan5: lookign
21:30 ispn *looking
21:30 Calinou no law forbids watching “girls' shows”
21:30 asl the avatar ctcp that is only use by kvirc is annoying tbh
21:31 gerard i is gonna hax your code
21:31 Calinou HexChat here 8)
21:31 Calinou more GTK+!
21:31 blaise but I got tired of looking for good animated gif's to use
21:31 gerard Xchat... it came with my OS
21:31 blaise I connect kvirc to znc.. which runs all hte time
21:32 Calinou XChat is no longer maintained, old
21:32 blaise before that I used irssi, before that it was bitchx, before that it was EPIC (ircII fork) with the amnesiac script
21:32 gerard It... works.
21:32 blaise wasn't hexchat the xchat replacement?
21:32 Calinou yes it is
21:33 gerard I was using XP till 3 days ago- think I can deal with an old IRC client :P
21:33 Calinou well, XChat is like XP
21:33 Calinou unsupported, no updates
21:33 blaise lol
21:33 MattJ joined #minetest
21:34 Calinou but this time you can't edit registry to make Microsoft think you're using the Industry version of XChat
21:34 Calinou :(
21:34 gerard Never did that anyway?
21:34 blaise I used to run OS/2 4...
21:34 blaise on one of my machines
21:34 blaise now I'm all linux..
21:35 blaise source based distro's ftw
21:35 blaise I switched to linux in... ... 94?
21:35 gerard 3days into Xubuntu
21:35 Calinou Xubuntu is cool
21:35 ispn sfan5: how does it reference the chunk of the map that's going to be cut? Can't see this in arguments, though I see something that describes it...
21:36 blaise I would pick Mint over *buntu
21:36 gerard Maybe i'll swap at some time... But it's basically a browser + everynowandthen GIMP machine- so don't think it really matters
21:36 ispn sfan5: Would you like to post it in the thread on forum at this stage?
21:36 gerard Sad but the Mint website put me of...
21:37 blaise but I went from SuSE (before novel got involved and they started calling themselves opensuse) to gentoo, which at the time was called enoch..
21:37 blaise now I run either gentoo, or funtoo
21:37 ispn sfan5: also: you've got no idea how grateful I am for this :]
21:37 JamesTait joined #minetest
21:37 kalio joined #minetest
21:38 gerard blaise, I just didn't like the mint website+pictures(weird 3d logo on windows)- which put me off. Maybe I should've though about it on more than that
21:38 * blaise shrugs
21:39 Calinou <blaise> I would pick Mint over *buntu
21:39 Calinou Mint is total crap, managed by a French-speaking guy who hates translated software.
21:39 Calinou that's all.
21:39 Calinou use Xubuntu if you don't want Ubuntu
21:39 blaise I would use it over any ubuntu variant due to the fact that they have the proprietary drivers readily available on the install media
21:39 blaise but that's not legal everywhere
21:39 Calinou you never actually need that
21:39 Calinou install process doesn't require any 3D anyway
21:40 blaise yeah, but if you don't have internet, then it's nice to have on disc/usb
21:40 SylvieLorxu Funny, that's exactly why I don't want Mint :P
21:40 domtron joined #minetest
21:40 gerard Can you run linux off a usb and install things without it reverting?
21:40 Calinou yes and no
21:40 Calinou it's tricky
21:40 Calinou depending on distributions
21:41 sfan5| joined #minetest
21:41 blaise if you install to the usb flash drive like it's a hard drive, yes.
21:42 gerard So I could that from linux- rather than creating a normal live USB thing
21:42 blaise I have an i686 compatable funtoo install on a 16GB guerilla flash drive that's impact/water proof that will boot on just about anything that is x86
21:42 blaise as long as the machine will boot usb media that is..
21:43 sfan5 ispn: feel free to post it on the forums, create an .mts schematic with worldedit
21:43 blaise oh, hey..
21:43 sfan5 (with //mtsschemcreate)
21:43 blaise I was using this u_skins mod..
21:43 sfan5 for further ref see worldedit chat commands.md
21:43 sfan5 good night
21:43 * twoelk is of trying to play with the new toy mt2obj.py
21:43 blaise and I tried to update the list of skins with the included python script..
21:43 * sfan5 meows at twoelk
21:43 blaise it totally failed
21:43 ispn sfan5: ok, will research. Thanks and good night!
21:44 gerard I remember years ago I used some linux type iso to go into an old computer and see the passwords- didn't even realise it was a whole different OS until now. If would have realized I would have installed an OS and wiped the old one....
21:46 gerard blaise, what's your relation to this game? Just play it or mod it and stuff- weird how this chat is about a simple minecraft type game full off <13y/o but it feels like some tech chat
21:46 domtron joined #minetest
21:47 blaise !server MidnightSystems
21:47 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/25, 1/2 | Version: 0.4.10 / minetest | Ping: 736ms
21:47 gerard ? yours
21:47 blaise gerard: I play it.. don't really have the time to work on mods
21:47 blaise yes
21:48 blaise !up midnightsystems.net
21:48 MinetestBot midnightsystems.net:30000 is up (468ms)
21:48 gerard Do mods eventually get put in the game? Seems like a lot of useful/basic features
21:49 Calinou rarely, but it does happen
21:50 Megaf good night everyone
21:53 blaise what time is 18000 ?
21:54 blaise is that 6:00pm ?
21:54 gerard Thats not a time
21:54 gerard 1800?
21:54 gerard Yes, 6pm- silly USAians
22:00 ImQ009 joined #minetest
22:02 ulla joined #minetest
22:02 ulla hi all
22:02 ulla can help me?'''''
22:02 VanessaE_ what help do you need
22:02 VanessaE_ ?
22:03 ulla hi
22:03 ulla i have problem whit init.lua srry i am new in kubuntu and in minetest
22:04 ulla mod cart no start for init lua error
22:05 VanessaE_ please use pastebin.com or a similar site and put the full text of the error there.
22:05 ulla you can help me?
22:05 PenguinDad <3 https://soundcloud.com/edm/savant-synesthesia-edm-premiere
22:05 VanessaE_ and then give us the link to the error so we can look at it
22:05 blaise gerard: I mean with the minetest server command /time
22:06 gerard blaise, oh god sorry, surely its still 1800- why an extra 0?
22:07 PenguinDad blaise: yes 18000 is 18 o'clock when using /time
22:07 VanessaE_ ulla: in your home directory, in ~/.minetest is debug.txt.  find this file, look at the last 20 or so lines of it.  use a pastebin site like the one I just mentioned, paste those lines to that site, hit "submit" or "Paste!" or whatever the button is, and then give us the link to the page that is displayed.
22:07 blaise PenguinDad: ty very much
22:07 ulla ook i try
22:07 blaise I want my server to have real time change
22:08 blaise and, I wanted to set it to my local time
22:08 blaise :)
22:08 cristian_ joined #minetest
22:08 h4iku hi all
22:09 ulla 23:38:30: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "moreblocks" 23:38:30: ERROR[main]: mod "technic" has unsatisfied dependencies:  "pipeworks" 23:38:30: ERROR[main]: mod "technic_chests" has unsatisfied dependencies:  "pipeworks" 23:38:30: ERROR[main]: mod "wrench" has unsatisfied dependencies:  "technic" "technic_chests" [MOD] WorldEdit loaded! 23:38:30: ERROR[main]: ========== ERROR FROM LUA =========== 23:38:
22:09 VanessaE_ ulla: nonono use a pastebin service like pastebin.com or pastebin.ubuntu.com
22:09 VanessaE_ put your paste there first
22:09 VanessaE_ then give us the address
22:09 h4iku someone knows how to use the jungle's mod? I have it installed now.
22:10 ulla ok 1 mom
22:10 VanessaE_ h4iku: don't use a jungles mod.  just turn it on in your mapgen settings.
22:11 VanessaE_ h4iku: in your world folder, map_meta.txt, mgv6_spflags = jungles (plus the other stuff that was there)
22:13 ulla http://pastebin.com/fArVDDmC
22:13 h4iku Oh thanks VanessaE_ and congratulations for your job. I check the file, and it says "nojungles"
22:13 VanessaE_ h4iku: just change that to jungles.
22:13 ulla vanessa
22:13 h4iku VanessaE_: I already replaced, thanks a lot
22:13 VanessaE_ save, and if you want to start with a clean map you can simply delete map.sqlite
22:14 VanessaE_ ulla: I am looking now.
22:14 ulla ok
22:14 h4iku VanessaE_: But is not possible to keep the current map and use jungles?
22:14 ulla :-P
22:14 VanessaE_ ulla: um, you pasted the entire file and the bottom part got lost.  please try again , but only paste the bottom part.
22:14 VanessaE_ h4iku: sure, you can keep the current map.
22:14 ulla ok
22:15 VanessaE_ h4iku: you just won't see jungles appear in areas that have already been generated - but you can plant jungle saplings and they will grow.
22:15 VanessaE_ h4iku: I just meant that some people like to delete the map file after changing the mapgen settings is all.  you don't have to do that.
22:16 ulla http://pastebin.com/TZA9HdG4
22:17 h4iku Ok... with the changes in that file already runs or i need to do something on configuration inside the game?
22:17 h4iku VanessaE_:
22:17 VanessaE_ h4iku: they take effect at the next time you load that map.
22:18 h4iku VanessaE_: great, thanks a lot...
22:18 VanessaE_ ulla: your problem is this:  23:57:39: ERROR[main]: Error loading mod "PilzAdam-mobs-c49cc47": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
22:18 VanessaE_ ulla: get rid of that mod.  it's outdated.
22:19 VanessaE_ instead, use the one from Calinou's Carbone game.
22:19 ImQ009 joined #minetest
22:19 PenguinDad ulla: better get Calinou's fork of it https://forum.minetest.net/viewtopic.php?f=11&amp;t=9656
22:19 VanessaE_ (download Carbone here, https://forum.minetest.net/viewtopic.php?id=9033  and copy carbone/mods/mobs to your mods folder)
22:20 VanessaE_ bah, ninja'd
22:20 VanessaE_ ulla: use PenguinDad's link.
22:20 VanessaE_ ulla: also, don't use this:  23:57:08: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/PilzAdam-signs-60fe0c7/init.lua
22:20 VanessaE_ it's outdated also.
22:21 VanessaE_ use the signs_lib from homedecor modpack ( https://forum.minetest.net/viewtopic.php?f=11&amp;t=2041 )
22:22 VanessaE_ those are the only two issues I see at the moment, other than you're trying to use technic without the other mods it depends on
22:22 VanessaE_ get rid of technic for now also.
22:22 VanessaE_ you can re-install it later after you sort out those ^^^^^ two issues.
22:24 domtron joined #minetest
22:24 ulla ok i try
22:24 VanessaE_ one step at a time :)
22:24 domtron left #minetest
22:24 ulla :-)
22:25 ulla ty for now
22:25 VanessaE_ yw
22:25 twoelk dont forget mod name convention
22:25 VanessaE_ that too
22:25 VanessaE_ you saw the error in mobs
22:26 VanessaE_ when you download a mod, always check the forum post for install instructions
22:26 VanessaE_ there will often be some mention there what to rename it to, and the proper name for the mod will be in the Subject/Topic line as well
22:26 VanessaE_ (the last item on the line, in [brackets])
22:27 VanessaE_ the reason they get named wrong is because of github.  that site insists on renaming the folder when it creates the zip file that you download
22:28 VanessaE_ (and sometimes authors screw them up too)
22:30 gerard does it always add "-master"?
22:30 VanessaE_ no
22:30 VanessaE_ -master is just the branch name you downloaded
22:30 VanessaE_ some authors don't use that name for their mainline branch
22:31 VanessaE_ Zefram_fysh uses "use" for his mainline branch name on his repositories (or zefram/use, I forget which is correcgt)
22:31 VanessaE_ -g
22:32 VanessaE_ if I point someone at an experimental download, it will most likely not have -master at the end but something else.
22:33 ulla i have deleted  pliz adam signs and pilzadam farm and pilzadam mobs
22:34 RealBadAngel pilzadam will be dissappointed ;)
22:35 ulla but the problem is 00:31:18: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/cart/init.lua
22:35 ulla i wnt cart in my minetest
22:37 PenguinDad ulla: rename the folder to carts
22:37 ulla ?
22:38 VanessaE_ ulla: carts, not cart.
22:38 VanessaE_ plural.
22:38 ulla ok
22:39 ulla 00:38:15: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/calinou-carbone/init.lua
22:40 * PenguinDad headdesks
22:40 VanessaE_ carbone is not a mod.
22:40 VanessaE_ carbone is a whole game,.
22:40 VanessaE_ just copy the mobs out of it.
22:40 VanessaE_ put the rest of the folder off somewhere that you can get bits of it later.
22:41 ispn Hey, does this channel have a bot that can leave memos for offline users?
22:41 VanessaE_ or just move the whole thing out of the way and use the link that PenguinDad gave you
22:41 ulla lol srry for my noob
22:41 VanessaE_ ispn:  !tell <user> <message>
22:41 ispn VanessaE_: thx!
22:42 VanessaE_ ulla: it's okay, but please read more carefully in the future,.
22:42 PenguinDad ''tell ispn HLuaBot can do that too :P
22:42 HLuaBot I'll tell that to "ispn" next time I see them around.
22:43 ispn !tell sfan5 drop me a pm on the forum or catch me here tomorrow, you've got a 3d comission from me
22:43 MinetestBot ispn: I'll pass that on when sfan5 is around
22:43 ispn "tell sfan5 (if you want ofc :) )
22:44 PenguinDad ^ does not use a monospace font
22:44 ispn ''tell ispn test
22:44 HLuaBot You can tell that to yourself!
22:44 ispn ah ok
22:44 VanessaE_ haha
22:44 ispn ''tell sfan5 (if you want ofc :) )
22:44 HLuaBot I'll tell that to "sfan5" next time I see them around.
22:45 PenguinDad Good night everyone!
22:45 VanessaE_ night
22:45 ispn ''tell PenguinDad he should have said it was a trap
22:45 HLuaBot I'll tell that to "PenguinDad" next time I see them around.
22:45 ispn See ya!
22:45 ulla i ty cart work now
22:46 blaise hey, anyone know if there was anything better than the carts mod for the mese rail system yet?
22:46 ispn And good night to all, going to sleep as well.
22:46 blaise ispn: gn.. :)
22:50 Vazon joined #minetest
23:25 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix #57 (thanks Zeno-!). https:/ 2014-08-15T19:23:23-04:00 http://git.io/jQha-g
23:41 VanessaE_ which is faster?  add_node(pos, { name = "air"}), or remove_node(pos)  ?
23:45 proller joined #minetest
23:48 blaise does technic have it's own rail system?
23:50 blaise hrmm
23:50 blaise should I go with carts or monorails ?
23:51 blaise should I go with Pilzadams rail mod?

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