Time Nick Message 01:04 jentron Should servers run as root or ordinary user? 01:06 * jentron finds http://wiki.minetest.net/Setting_up_a_server/Debian and answers his own question 01:18 VanessaE ordinary user. 01:18 VanessaE never run a server of any sort as root. 01:19 kahrl my sshd runs as root :/ 01:21 VanessaE ok there are SOME exceptions I guess. 01:35 jentron server_announce = 0 so it does NOT announce? 01:45 jentron So, if I have a singleplayer world, can I move it over and make it a server world? 01:54 jentron How do I enable mods on a server? 02:03 VanessaE simply leaving that out will prevent it from announcing 02:03 VanessaE and yes, you can move worlds around as you wish, one's the same as the other. 02:04 VanessaE enabling mods...um... I forget how - I just drop them into /worldmods/ e.g. Survival_World/worldmods/apartment 02:04 jentron editing world.mt to enable mods? 02:04 VanessaE that might be it, yeah 02:04 VanessaE I never touch that file 02:05 jentron putting in worldmods means they transfer to the clients automatically? 02:06 VanessaE they don't transfer at all 02:06 VanessaE mods only run on the server., 02:06 VanessaE the client only receives the media from it 02:07 jentron Ah, so I don't get the mods that aren't on the server. Keeps people honest, I suppose 02:07 VanessaE however, regardless of where you put them, as long as the server can find them (and they're enabled, as the case may be), they should run 02:07 VanessaE correct. 02:08 jentron hows the android version, btw? 02:39 jentron Are there different player skins available? 02:40 Dragonop There is a Skin database: http://minetest.fensta.bplaced.net/ 02:41 jentron Thanks... We can't see the active tool on other players? 02:42 Dragonop I don't really now that; in some servers yes but im not sure, sorry 02:42 jentron Must be a mod 02:42 Dragonop sure 04:51 dotDeb advice on running 0.4.10 on wheezy? 05:23 Cylus dotDeb: Are you using a copy you compiled, or a package you downloaded? 05:23 dotDeb cylus nvm I figured it out 05:23 Cylus dotDeb: Okay, cool. 05:53 blaise does anyone know what the forcefield emitter does? 05:55 blaise and/or what it is for? 06:03 blaise wow, 06:04 blaise VanessaE: I was using your HDX_512 textures.. 06:04 blaise my client crashed 06:04 blaise XD 06:04 blaise never seen it do that before 06:06 blaise I did notice the water was all messed up 06:07 blaise and there were some other textures that wernt happy at all, but I can't remember what they were 06:19 blaise sure wish the battery boxes had some nicer textures 06:19 blaise I've got rooms covered wall to wall with them.. 06:43 ThatGraemeGuy blaise: the forcefield emitter... um.... emits....... a forcefield 07:11 blaise ThatGraemeGuy: I thought that.. but I was wondering about specifics.. 07:12 blaise and what kind of forcefield does it emit? 07:12 blaise is it an anti-mob field? anti-personel field? or everything? 07:12 blaise can I walk through my own field? 07:13 blaise what are the dimentions of said field? 07:17 pitriss blaise: i think that technic forcefield emiter emits forcefield which is protecting all in its range from griefing.. And it should be HV device IIRC 07:18 blaise ah 07:18 ThatGraemeGuy blaise: it stops mobs and players, its spherical. I'm not 100% sure if you can adjust the size. its VERY power hungry 07:18 blaise I'm very interested in finding out the range 07:18 blaise I currently have one in place 07:18 ThatGraemeGuy you probably don't want to bother unless you have nuclear power 07:19 blaise it seems happy, but I dunno if I need more, or how to space them out, or what? 07:19 blaise :) 07:19 ThatGraemeGuy if the range is adjustable I guess it'd show up in the formspec the same way it does for a quarry 07:19 blaise never used a quarry 07:21 blaise zomg 07:21 blaise 20 block range 07:21 blaise lmao 07:21 blaise and uh 07:21 blaise it's drawing 59,250 "units" of power 07:21 blaise what ever that is.. 07:21 blaise lmao 07:22 ThatGraemeGuy that is more than 50% of the output of a nuclear reactor 07:22 blaise I tried setting the range higher but it went back down to 50 07:22 blaise I mean 20 07:22 blaise I have enough battery power to last about 3 months... 07:22 ThatGraemeGuy :-o 07:22 blaise but that's just one field emmiter 07:22 blaise :\ 07:23 ThatGraemeGuy how many batteries is that? 07:23 blaise guess I'm going to have to build a few hundred nuclear power plants 07:23 blaise ThatGraemeGuy: I have no idea, several dosen large rooms full 07:23 ThatGraemeGuy phew 07:23 blaise took a long time, thought it would be usefull 07:24 ThatGraemeGuy building battery boxes is terribly tedious 07:24 blaise charged them in a day with my hydroelectric dam 07:24 blaise it's awesome.. 07:24 blaise XD 07:25 ThatGraemeGuy setting up nuclear and all the stuff that goes into refining uranium ore into fuel rods is a massive undertaking 07:25 blaise my supply is around 5.5m 07:25 blaise so I can probably sustain about 150 or so emmiters? 07:25 ThatGraemeGuy you built all that in a survival game? 07:25 blaise yeh.. 07:26 ThatGraemeGuy phew, nice 07:26 blaise some dude showed up yesterday and was all stealing my cables 07:26 blaise I had to ban him 07:26 blaise but if these field emmiters do what you guys say they will 07:26 blaise I'll unban... XD 07:27 ThatGraemeGuy using one of the protection mods is a better option imho 07:27 blaise for some reason node_owner mod didn't prevent him from taking my cables 07:27 blaise and when I try to use area_protect people refuse to use my server 07:28 blaise they say it's way to complicated 07:28 blaise so I gotta find a happy medium 07:28 blaise !server MidnightSystems 07:28 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/4 | Version: 0.4.10 / minetest | Ping: 119ms 07:29 ThatGraemeGuy ShadowNinja's areas mod works pretty well 07:29 blaise heh 07:29 blaise that's the one.. 07:29 blaise I know it works well 07:29 blaise but people are to lazy to set it up 07:29 blaise :\ 07:29 ThatGraemeGuy ah 07:29 blaise and I kinda wanna keep my population up.. 07:30 blaise I'm still sore about mobf causing so much lag 07:37 blaise wow 07:37 blaise that force field emmiter works really well 07:37 blaise XD 07:38 blaise too bad adding one simply makes an additional inpenetrable sphere instead of expanding the current field.. :( 07:39 blaise I wonder if I can put a switch for them 07:39 blaise so I can be all like "Shields Up!" 07:39 blaise lmao 07:47 blaise there's just no way I can use those and still have functionality in my facility 08:01 ThatGraemeGuy blaise: i think they can be turned on an off by mesecons signals 08:47 Calinou http://www.d-kart.fr/test/usb.jpg 09:52 HomelessHedgehog I give up 10:11 Megaf Sometimes I see this error on server’s log 07:10:47: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Couldn't resolve host name) (response code 0) 10:11 Megaf !up minetest.megaf.info 30003 10:11 MinetestBot minetest.megaf.info:30003 is up (1813ms) 10:21 Megaf What do we use mushroom spore for? 10:35 reactor й_Й 10:36 PenguinDad ✗_✗ 11:40 sol_invictus Megaf: I tripled curl_timeout and the problem is gone 11:40 VanessaE hi all. 11:40 sol_invictus Hey 11:40 Megaf Hi VanessaE 11:41 Ben___ IIs there someone that can help me with getting the game to run 11:41 Megaf Ben___: what’s the operating system? 11:42 Ben___ XP 11:42 ThatGraemeGuy hey VanessaE. I asked for interact on the survival server earlier but someone already helped me out in-game 11:42 Megaf and whats the problem you have Ben___ ? 11:43 Ben___ When I click the launcher the window pops up for 2 sec and then closes 11:43 Megaf everyime? 11:44 Ben___ Yes 11:44 PenguinDad Which launcher? 11:44 Ben___ What do you mean which launcher? 11:45 VanessaE ThatGraemeGuy: oh ok 11:45 VanessaE Ben, minetest doesn't use a "launcher". 11:45 VanessaE it's just a single application EXE in windows. 11:47 Ben___ SO is there anything that can solve that problem? 11:49 VanessaE did you check the debug log to see what error is being thrown? 11:50 VanessaE in the same folder as the EXE is "debug.txt" 11:50 VanessaE check this file, look near the end 11:50 VanessaE there should be some error report telling you what went wrong 11:50 Ben___ OK I am looking at it 11:50 VanessaE also what version of Minetest is it? 11:50 Ben___ The newest 11:51 VanessaE 0.4.10 11:51 Ben___ Yup 11:52 VanessaE ok. Which build did you try? there are four at the top of the page 11:53 Ben___ zip 11:53 VanessaE 32 bit, 32 bit (MinGW), 64 bit, and 64 bit (MinGW) 11:53 Ben___ 32 bit 11:54 VanessaE try the 32bit (MinGW) one then 11:55 VanessaE some people have trouble with one, then the other works for them. stay with the same bits, just switch to the one with MinGW. 11:56 VanessaE (the other is MSVC. I guess some people have trouble with that one) 11:57 Ben___ Nope 11:58 VanessaE still not working eh? 11:58 VanessaE ok, what's the debug.txt say? 12:01 Ben___ Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600) Irrlicht log: Render Context switch failed. Irrlicht log: Cannot activate a temporary GL rendering context. Irrlicht log: Could not create OpenGL driver. 12:07 PenguinDad Looks like your OpenGL version is too old 12:26 VanessaE you should consider updating to something newer 12:26 VanessaE XP is going to be end-of-lifed soon (or already has been, I forget) 12:26 VanessaE get Linux, or get Windows 8 or something 12:28 PenguinDad VanessaE: the EOL for Win XP was somewhere in April 12:28 VanessaE that's what I was thinking, but I kept remembering something about MS extending it for certain customers 12:29 VanessaE so yeah. Minetest is meant to work reasonably on older hardware (as well as newer), but not older, outdated drivers. Sorry Ben :( 12:30 VanessaE in before proller says this was fixed in fm :P 12:32 proller no. 12:33 Jordach Ben___, you can try the software renderer, but it will be slow 12:34 PenguinDad Especially if you have a slow cpu 12:34 sfan5 llvmpipe is pretty fast 12:34 sfan5 but thats only for linux 12:40 sol_invictus I read somewhere that many player files slowdown the server, is that true at the moment? 13:34 sfan5 [93709.088460] minetest invoked oom-killer: gfp_mask=0x280da, order=0, oom_score_adj=0 13:34 sfan5 O.O 13:34 sfan5 [93709.088788] Killed process 24890 (minetest) total-vm:6249060kB, anon-rss:5526048kB, file-rss:15648kB 13:34 sfan5 wtf happened 13:35 jentron_ Ouch. You ran out of memory and the kernel freaked 13:35 sfan5 I just pressed a button 13:35 jentron_ I've had that happen once. Google oom-killer 13:35 sfan5 chromium did the same too 13:35 sfan5 [93709.092622] Out of memory: Kill process 19543 (chromium) score 333 or sacrifice child 13:36 sfan5 looks like the Twitter tab caused that 13:36 jentron_ The oom-killer starts killing random processes to keep the whole system up 13:36 sfan5 not random ones 13:37 sfan5 just the one that take memory 13:38 jentron_ No, it kills _everything_ 13:38 sfan5 not really 13:39 sfan5 it didn't kill my desktop env 13:39 jentron_ Under desperately low memory conditions, the out-of-memory (OOM) killer kicks in and picks a process to kill using a set of heuristics which has evolved over time. 13:39 jentron_ http://lwn.net/Articles/317814/ 13:39 sfan5 picks a process to kill using a set of heuristics != picks a random process to kill 13:39 reactor It does that even on BSD. 13:40 jentron_ Depends on the heuristics and your point of view 13:40 reactor Eg. killing jails because of some shit eating up all memory, and that shit only after that. 13:41 jentron_ if process D eats all the resources, oom-killer will heuristically choose to kill processes B and C 13:42 sfan5 well it killed minetest 13:43 sfan5 so it killed the right one 13:43 reactor What's the point? 13:43 reactor Why not kill the offender/ 13:43 reactor That decision would also take less time and be more reliable. 13:44 sfan5 there is no offender 13:44 sfan5 there is just a process using very very much memory 13:44 reactor The process that started eating up memory last before OOM being imminent. 13:45 sfan5 you have a problems if pid 1 decided to allocate 1 byte before the oom situation happnened 13:45 sfan5 just kill the process using the most memory 13:45 reactor We need first derivative of memory usage. 13:46 reactor What if, say, a build jail is packing some heavy-ass package when someone on the same system decides it's time to calculate something big? 13:46 reactor Kill that jail? 13:47 reactor The _last_ task should be aborted, not the first. 13:47 sfan5 kill the newest process that uses most memory 13:47 jentron_ I pretty much agree, but I didn't write the oom-killer ;D 13:48 reactor Okay, one uses most memory, another one is last. What do we do now? 13:48 sfan5 the newest that uses the most memory 13:48 sfan5 hm 13:48 sfan5 wait 13:49 sfan5 how about the newest process that had the highest average raise of memory allocated in it's lifetime 13:49 sfan5 s/raise/rise/ 13:50 reactor Well, actually... I think it should be done as follows: when memory usage has reached a set threshold (well before OOM, to have time to make decision), calculate first derivative of every process' memory usage. 13:50 reactor Integrate it over some time, that's why the threshold... Oh wait, we don't have to even derivate. 13:51 reactor Just calculate the difference in memory usage between two points in time. The one with the highest difference gets Darwin prize, everyone else is happy. 13:52 reactor Average is gonna be some bookkeeping headache. 13:52 reactor And I don't think it's necessary: what if I had allocated memory in the past when the system was ready for it? 13:53 reactor The more time given for the above method to work, the more sure we can be we've found the offender. 13:54 reactor Think 80..90% swap is appropriate time to think that something must be done. 13:59 sfan5 reactor: calculations can be done at oom tile 13:59 sfan5 time* 13:59 sfan5 the kernel always reserves a bit of memory IIRC 13:59 reactor That should be a considerable bit. 13:59 jentron_ First paragraph of this article is pretty fun http://lwn.net/Articles/104179/ 13:59 reactor A minute or so. 13:59 reactor The more the more precise. 14:06 reactor Or. 14:06 reactor Really, stop the OS and wait for operator! 14:06 reactor And make them decide which one to kill... 14:31 sfan5 reactor: ping 14:31 reactor зщтп 14:31 sfan5 reactor: https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=151168#p151167 14:31 sfan5 >-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process. 14:31 sfan5 I don't even 14:33 jp__ ... 14:33 reactor xD 14:33 Amaz Wow. 14:33 jp__ Who is he to said that ? 14:33 sfan5 Hamguy 14:33 sfan5 Member 14:33 sfan5 14:33 sfan5 Posts: 22 14:33 sfan5 Joined: 27. Oct 2012, 02:00 14:35 Amaz Posts: 23 14:35 Amaz https://forum.minetest.net/viewtopic.php?p=151169#p151169 14:35 sfan5 lol 14:35 Amaz Someone really doesn't have anything better to do... 14:36 reactor If he wrote as many lines of code, even of poor quality, it would be of some use... 14:36 reactor more use* 14:37 Amaz XD 14:37 sfan5 xD 14:37 sfan5 plol 14:37 PenguinDad plolol 14:37 eugd who/what is being discussed? 14:37 sfan5 eugd: reactor: https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=151168#p151167 14:37 sfan5 >-Make it much easier for people to mod your shitty clone and watch it flourish. i have great ideas that i simply cant implement because i cant be bothered to learn how to code for such a complicated process. 14:37 sfan5 I don't even 14:38 reactor Oh yeah, Java. 14:38 reactor As though LUA is so hard to get on with. 14:38 sfan5 reactor: Lua* 14:39 reactor sfan5: Fortran* Unix* 14:39 reactor <_< 14:39 sfan5 what? 14:39 sfan5 >_> 14:40 sfan5 >that is the problem with the Open source community, even when a company like valve wants to bring in their software on the linux operating system, you bitch because for profit company is now supposed to provide everything they offer for free because you think your shitty open source shit even remotely compares to proprietary software. Fuck off! 14:40 sfan5 ^ reactor, Amaz, PenguinDad thats new 14:40 sfan5 he edited 14:40 reactor sfan5: sorry, just realised it's never been an acronym. 14:40 eugd minetest needs more players 14:40 jp__ probably an immature brat (another) 14:40 reactor New day new mistakes. 14:41 eugd i really wonder about minecraft bc 14:41 reactor jp__: probably one of those coming to servers and whining about privileges and teleporting. 14:41 jp__ exactly 14:41 * Jordach does the white knight 14:41 Jordach https://cdn.mediacru.sh/zbb4oleW6y0e.png 14:42 sfan5 Jordach: FOSS, Jordach, FOSS 14:42 Jordach sfan5, i want to ignore the FSF definitions 14:42 sfan5 and calling him/her bitch isn't very appropiate 14:42 Jordach they're mor cultish 14:42 Amaz XD 14:42 Jordach WAIT WAIT WAIT 14:43 PenguinDad sfan5: FLOSS, sfan5, FLOSS :P 14:43 reactor ЩAIT 14:43 sfan5 nuu 14:43 Jordach let's play the jeb_ card 14:43 sfan5 ahaha 14:43 Jordach https://forum.minetest.net/viewtopic.php?p=151172#p151172 14:43 Jordach winning 14:44 Amaz Jordach: roflol 14:44 Jordach i was browing /r/minecraft and that popped up 14:44 Jordach if i have to play that card, he'll stfu 14:45 sfan5 <3 MinetestBot 14:45 MinetestBot <3 sfan5 14:45 sfan5 Jordach: since when do you browse reddit? 14:45 Jordach sfan5, a while 14:46 HomelessHedgehog Jordach do you know how to join irc with the servers? I forgot 14:46 Jordach explain 14:47 HomelessHedgehog using /server isis....... to join IRC that connects to the servers 14:47 jp__ HomelessHedgehog : https://github.com/kaeza/minetest-irc 14:48 reactor SDK. because there are not enough headaches. 14:48 reactor <_< 14:48 jentron_ How do I change skins for my player(s)? 14:48 reactor Why even bother answering to him? 14:49 sfan5 reactor: flamewars are fun 14:49 reactor Oh don't get me started! 14:49 sfan5 Jordach: https://mediacru.sh/pn56_Et6ieKd brought you by http://cutycapt.sourceforge.net/ 14:50 eugd i'm trying to understand how mapsectors work 14:50 eugd they're an entire 64k vertical slice? 14:50 eugd of blocks? 14:50 eugd but surely not actually the whole thing loaded 14:50 eugd right? 14:51 eugd they're just a container class? does this class run its own memory management 14:51 eugd ? 14:51 sfan5 eugd: ofc not a whole mapsector is loaded 14:51 eugd does the mapsector class handle resources at all though? 14:53 eugd nvm i'm reading 14:55 HomelessHedgehog Come on I've had to type this like 20 times already 14:55 twoelk unlike mc maps in mt are, organised in cubes that are organized in larger cubes that are... oh well true to the voxel idea 14:56 eugd twoelk really? sectors are cubes? 14:57 eugd i've been told before they're vertical slices just like mc chunks 14:57 twoelk and the empty sky in minetest is an illusion. As soon as you get closer to any unloaded chunk in the sky new invisible sky caves are generated :-D 14:58 twoelk vertical dimensions in minetest are 32km up and 32km down 14:58 twoelk too much too load ;-) 14:59 eugd yes but which is it 14:59 eugd is a mapsector a vertical slice or not? 15:00 eugd doesn't need to necessarily all be loaded 15:02 twoelk in your mt installation in the doc folder you will find: https://github.com/minetest/minetest/blob/master/doc/mapformat.txt 15:03 twoelk no slices in mt 15:05 twoelk in the minetzest-dev wiki you may find this: http://dev.minetest.net/Basic_data_structures 15:06 twoelk mt-dev-wiki says: "A block (MapBlock) in Minetest, is a collection of 16x16x16 nodes" 15:07 BORED Nothing to do 15:07 eugd yes i know block is equivalent to mc renderchunk 15:07 eugd i'm asking about sector and i already pretty much know 15:08 jentron_ Where do I put textures to get them loaded? ~/.minecraft/textures/ ...? 15:08 sfan5 jentron_: texture of what? 15:09 jentron_ I found the wardrobe mod, and added file names to its config 15:09 Amaz .minecraft? They won't load from there! 15:09 jentron_ but don't know where the files need to be 15:09 sfan5 jentron_: mods/wardrobe/textures 15:09 jentron_ Didn['t work from there, either 15:10 sfan5 did you enable the mod? 15:10 jentron_ I'm running a server on a remote, btw 15:10 sfan5 you can't use textures client-side 15:10 jentron_ yes, its enabled. The mod works, except it doesn't find the png 15:10 jentron_ They're on the server 15:10 PenguinDad Amaz: you could modify minetest to use .minecraft :P 15:11 eugd i really think mc backwards compatibility should be considered as a development goal 15:12 twoelk http://wiki.minetest.net/Mods/Wardrobe 15:12 sfan5 eugd: too hard, not worth it 15:12 * PenguinDad headdesks 15:12 Amaz PenguinDad: True! (But pointless...) 15:13 jentron_ twoelk, "The first string (e.g. "texture_file_name.png") will be passed to the minetest API just like any other node or item texture. Generally it is simply the whole file name of an image in a mod "texture" directory or texture pack." 15:13 jentron_ I don't know what that is telling me, as I'm a noob with minetest 15:13 ispn Hi all. Quick question. I'm preparing a 3d printing workshop plan for kids, wanted to use Minetest as a modeller, any way to export world as a mesh into format readable by some 3d package? (preferably Blender) 15:13 twoelk wardrobe player textures may be in the wardrobe folder or where-ever you specify in the list 15:15 ispn That stuff is kinda important, may hit the ministry of education at some point, and I don't want to rely on minecraft. 15:15 twoelk if no folder is added then try wardrobe/textures 15:15 jentron_ Its got the wardrobe model textures in it, and they seem to load 15:16 sfan5 jentron_: you need to put the texture in the mods/wardrobe/textures on the server 15:16 jentron_ That's where they are 15:17 Calinou i really think mc backwards compatibility should be considered as a development goal 15:17 Calinou we need a Anvil → Minetest converter script, to convert whole worlds. 15:17 Calinou would help us a lot 15:17 jentron_ nevermind, it worked this tim 15:17 Calinou if not immensely 15:17 jentron_ thanks sfan5 and twoelk 15:17 Calinou but for this, you also need a Minetest mod that implements all Minecraft blocks and items, with textures. 15:17 eugd calinou more than that the worlds need to be compatible at all 15:17 Calinou too complex 15:17 Calinou you're seeking bloat 15:17 ispn Gethiox: o/ siema! :> Ty tutaj? 15:18 eugd mc is 30m/256/30m, mt is 64k/64k/64k 15:18 Calinou ispn, you can look for Tesseract maybe: http://tesseract.gg you can write maps to .obj format, which can be imported in Blender 15:18 Calinou Minetest worlds can't be exported to anything 15:18 Calinou eugd, well, we import what's possible of course, using that script 15:19 ispn Calinou: thx, researching it now 15:19 Calinou we'd replace bedrock between layers 0 and 8 with stone to allow deep digging 15:19 Calinou ispn, if you use limited hardware, then Sauerbraten: http://sauerbraten.org 15:19 Calinou the mapping works exactly the same 15:21 HomelessHedgehog 1 done probably 40 more to go 15:21 ispn Calinou: but couldn't I just walk over the Minetest map dataset with a script, generating a huge lot of cube objects in Blender? no need for texture export or anything. 15:22 eugd calinou i feel actually variable and mc-style 'infinite' world dimensions is desirable and worthy goal itself 15:22 sfan5 ispn: yes 15:22 sfan5 but that would be inefficient 15:23 Calinou eugd, well, there are several topics about “infinite” world size 15:23 Calinou there's been an attempt at making them larger, but it's incredibly buggy (frequent flickers, no collision past 32768) 15:25 twoelk eugd: many have requested such but non have made it happen. be the first to code it and proove all notpossible sayers wrong 15:25 ispn sfan5: efficiency is secondary, I need a quick intuitive interface with preconfigured empty map (4x4x4 cube) where a kid can start slabbing blocks together to build an object. 15:25 * twoelk still has never walked all the way to the edge 15:25 eugd twoeld that's why I'm curious about mapsectors 15:26 sfan5 ispn: you could use mts schematics as a starting point, they are pretty simple 15:26 sfan5 then create an .obj (or whatever) with python/your fav. lang 15:26 sfan5 oh hey, look 15:26 sfan5 our favourite developer is here 15:27 Amaz XD 15:27 PenguinDad he can fix everything :P 15:27 twoelk eugd: go ask proller because freeminer has everything solved that mt misses :-D 15:27 Nemin32 Hi, may i ask what is with the translation server? When will it be up? 15:28 sfan5 the translation server is currently down 15:28 Calinou ispn, well, when you type /newmap in Tesseract, it spawns you on an empty plane 15:28 Calinou you press E to go to edit mode, use mouse wheel to push/pull cubes 15:29 Calinou but you can do infinitely more stuff 15:29 Calinou but after that… when you export to .obj and import in Blender, I hope you can also export to .stl 15:29 Nemin32 sfan: Ok thanks. 15:29 Calinou sfan5, you could use hosted.weblate.org 15:29 ispn sfan5: no time/skill, I'm a teacher/modeller. But if I would convince my employer to pay for this stuff, would be anyone willing to write a script like this? 15:30 sfan5 ispn: I could give it a try 15:30 sfan5 Calinou: tell that thexyz 15:30 ispn Calinou: Good suggestion, I'll try this and see how it works. Though delivering a shooting game to 8 yo kids won't look good :] 15:30 Nemin32 Umm, this is maybe an abstract question, but when is a mod complete enough to be released on the forums? 15:31 sfan5 Nemin32: when you think that it is complete 15:32 Calinou sfan5, can't we do this by ourselves? 15:32 sfan5 Calinou: yes 15:32 Calinou Nemin32, when it works 15:32 Calinou release early, release often 15:32 PenguinDad Maybe ask the infamous 13-ball :P 15:32 ispn sfan5: Could you throw me some cost estimate for that? Non-binding, I need some price range for that to be able to discuss it at the firm. 15:33 sfan5 ispn: 0 15:33 sfan5 (no, not a typo) 15:33 Calinou 0 CatCoins. 15:33 Calinou ;) 15:33 sfan5 :D 15:33 ispn Lol :) 15:35 ispn sfan5: Still I want the company to pay something or donate to minetest project, they will make profit out of it and I want you guys to take a piece of it. 15:35 sfan5 profit? 15:35 sfan5 what kind of profit? 15:35 ispn + there may be deadlines 15:35 sfan5 (remember, I said "I could give it a try") 15:35 Nemin32 Profit from a free project? 15:35 ispn sfan5: fees for courses for example. No software resale or stuff like this. 15:35 Calinou Minetest doesn't need donations right now 15:36 Calinou you can sell Minetest, if you want 15:36 VanessaE_ send all donations to me then ;) 15:36 ispn Naah, I want an easy tool for kids to be able to make 3d printed models :) 15:36 VanessaE_ (jk) 15:36 ispn lol 15:36 PenguinDad I could need the money too ;p 15:38 ispn Nemin32: yes, I am kind of interested in generating profits from and for free software :) Not impossible. There is the Ultimaker, there is the Blender Foundation, they get dev and promo money from people. 15:39 ispn sfan5: what's the fee in case of success, then :)) 15:39 sfan5 ispn: 0 15:39 Nemin32 ispn: Ok, i misunderstood you, i thought you gonna sell it too. 15:39 sfan5 Nemin32: selling minetest would be legally permitted by LGPL 15:39 ispn Nemin32: naah, I'm a floss freak, but I like to see what happens when floss gets steroids (vide: Blender) 15:40 Nemin32 I think selling a free project is disgusting. 15:40 sfan5 Nemin32: It might not be ethical, but it is legally permitted 15:40 ispn Nemin32: I think dying of hunger is even worse :] Don't wanna go that road. I have a task and an aim atm which is to get kids 3d printing stuff, and I want to use minetest for it. 15:41 Nemin32 ispn: Hmm, I like 3D printing. 15:41 ispn *Don't wanna go that road -> don't want to discuss this right now, have other priorities, no time for delay. 15:42 Nemin32 ispn: Ok i understand. 15:43 ispn Nemin32: It's fun but no easy tools that would allow people to model stuff. 15:43 Nemin32 ispn: How about blender? 15:43 Calinou Blender isn't easy to learn 15:43 Calinou I've suggested Tesseract too, but they haven't said anything on it 15:44 Nemin32 Calinou: Well, but its the best free modelling tool imo. 15:44 ispn Calinou: yes, but it's awesome. One of the fastest and most intuitive 3d packages. 15:44 LemonLake yoo 15:44 ispn And they're pushing the dev recently awesomely. 15:44 PenguinDad A wild LemonLake appears! 15:44 LemonLake so it does 15:44 Nemin32 XD 15:45 Calinou Nemin32, of course, doesn't mean it's easy to learn and use 15:45 * twoelk throws sketchup into the discussion and runs 15:45 Calinou no recent update made it easier to use 15:45 Calinou want to make a texture? sorry, it'll take 12 hours 15:45 ispn sfan5: If you're gonna do this, I swear I'll make this get as much publicity as possible. 15:45 Calinou player model? sorry, 120 hours 15:45 Calinou twoelk, proprietary 15:45 sfan5 ispn: :) 15:45 ispn Calinou: making a texture is 5 minutes :) 15:46 twoelk dont they have some free for education version? 15:46 LemonLake hey, can you guys fill me in? 15:46 * sfan5 meows at LemonLake 15:46 LemonLake I'm curious 15:46 Calinou ispn, with normal/specular/height maps? 15:46 Calinou a good-looking one? 15:46 Calinou you need to spend hours tweaking the camera and light, even 15:46 Calinou and figure out how to bake the textures 15:48 Nemin32 Do you think a standing tools mod is good? Like for decoration. 15:48 VanessaE_ standing tools? 15:48 sfan5 VanessaE_: like hanging them on a wall 15:48 Calinou we already have item frames mod 15:48 VanessaE_ item frames.. 15:48 ispn Calinou: texture painting takes a breeze, if you want to make bakes I heard that Blender finally got baking in Cycles recently, didn't try it yet. I'm working my ass off modelling, sculpting and slicing htings for 3d printing, fixing horrible meshes from CAD packages, and doing other impossible things with meshes. No time to do the fun stuff :/ 15:48 VanessaE_ use my fixed version. 15:48 Nemin32 Hmm, well it was good for learning. 15:49 VanessaE_ (it has /clearobjects recovery abms) 15:49 twoelk ispn: for mt-for-education discussion see also this thread https://forum.minetest.net/viewtopic.php?id=8607 15:49 ispn Calinou: but user-dependent things take about the same amounts of time in most packages. 15:49 Gethiox ispn: hi :D, yeah, I am here 15:50 ispn twoelk: thank you, I'll look into the thread now. 15:50 Nemin32 Fun fact: In my language mese is a word for tales :) 15:52 Nemin32 Its seems the conversation stopped. 15:52 PenguinDad I can do impossible things with meshes too 15:52 PenguinDad I can make them look impossibly bad :P 15:53 ispn Gethiox: Did you do any more Blender scripting recently? that sound visualizer was might cool, still looking at the code from time to time to memorize things. 15:53 Nemin32 Is it possible to check the item wielded by the player? 15:53 ispn PenguinDad: ROFL, any worse than Inventor or Solidscape? :D Or Sketchup? 15:56 Calinou Nemin32, yes, see 3d_armor mod 15:56 Gethiox ispn I am working on it, but not so much. 15:56 Calinou player:get_wielded_item() 15:56 Calinou local name = player:get_player_name() 15:56 Calinou local stack = player:get_wielded_item() 15:56 Calinou eg. this 15:56 Nemin32 Calinou: Woo, thanks 15:58 ispn Gethiox: been prodding some arduino and python recently, you can be proud, that script was an inspiration for me to get to these things. Still noob though. 15:59 Nemin32 Calinou: I want to extend the New Timber mod by only enabling it when the player holds an axe. 15:59 * HomelessHedgehog edits 16:00 ispn sfan5: digging through that education thread now, I'll drop the project info on the forum with complete description. 16:00 sfan5 ok 16:02 Nemin32 Its so good to see that, this game has this big community :) 16:07 PenguinDad whiskers75: how about nous? 16:08 whiskers75 PenguinDad: maybe ;P 16:37 Krock hi hello hey hai 16:39 sfan5 hi 16:39 * Krock meows at sfan5 16:39 PenguinDad Shark Krock 16:43 rubenwardy Hi all! 16:43 VanessaE_ hey 16:44 nore hi 16:49 ispn forum thread done: https://forum.minetest.net/viewtopic.php?f=3&t=9923 16:50 whisperdann *I know a place where I am happy* 16:58 rubenwardy andrew@andrew-pc:~$ update-manager 16:58 rubenwardy ImportError: No module named UpdateManager.UpdateManager 16:58 rubenwardy :P 16:58 rubenwardy I broke Ubuntu 17:00 VanessaE_ you suck :) 17:00 VanessaE_ re-install time :-/ 17:00 VanessaE_ but to be fair: 17:00 VanessaE_ I've broken my box enough times that I scripted my re-install process :P 17:00 VanessaE_ Calinou: *poke* 17:01 ispn rubenwardy: Ubuntu is broken out of the box :P 17:01 rubenwardy lol 17:01 twoelk regarding previous discussion, http://irrlicht.sourceforge.net/features/#supportedformats says, "Lots of common file formats are supported, and are able to be loaded (and partially also saved) directly from within the engine." 17:01 LemonLake hehe 17:01 twoelk does anybody know how well the saving in irrlicht works? 17:02 VanessaE_ no clue, twoelk :) 17:04 VanessaE_ ispn: not as much so if you stick to an LTS release :) 17:04 VanessaE_ then it's just stale (but less stale than debian) 17:06 rubenwardy Twoelk: It won't combine the cubes together. It just exports meshes. The game would have to combine them first. 17:07 twoelk hm irredit can save as collada, stl and maya.obj 17:08 twoelk rubenwardy: seen the thread ispn mentioned some minutes ago? 17:08 rubenwardy yeah 17:08 rubenwardy interesting 17:09 twoelk i guess he is just thinking of plain cubes at the moment, building small models 17:11 LemonLake Well um 17:11 LemonLake Saving didn't exactly go as planend 17:11 LemonLake https://cdn.mediacru.sh/2CgvBx_PE7Xb.png 17:11 LemonLake 10/10 best node ever 17:11 VanessaE_ wtf? 17:12 LemonLake I have no idea... 17:12 shadowzone VanessaE_? 17:12 shadowzone Whats with the _? 17:12 PenguinDad VanessaE_: /nick 17:12 * rubenwardy throws /nick at VanessaE_ 17:12 rubenwardy damn 17:13 VanessaE_ too lazy to re-auth. :P 17:14 LemonLake Sliightly different results this time 17:14 rubenwardy !seen Jeija 17:14 MinetestBot rubenwardy: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest 17:16 LemonLake Right, it produces completely different results every render 17:17 LemonLake I also can't help but notice that sometimes it shows fragments of my screen's content 17:20 ispn twoelk: yes, cubes are fine. Simplest way I can imagine would be to spawn slightly overlapping cubes in Blender (even 0.0001 blender units is enough) and use Boolean with them. Or just ignore it all and slice the cubes as-is. 17:22 LemonLake It's official. I've made a corrupted image generator. https://www.youtube.com/watch?v=Az9d0sHPO4s 17:22 ispn (boolean connects geometries, but in Blender it has some issues, can create loose geometry, doesn't always work - when more than 1 solution is possible it breaks, but that's for complex geometries) 17:23 ispn LemonLake: reminds me of https://www.youtube.com/watch?v=kR0-w4ATPKM 17:23 LemonLake lol 17:26 twoelk ispn: don't put any hopes in me programming that ;-P just looking at possible paths to suggest at more capable :-) 17:31 sfan5 ispn: I have a prototype 17:32 sfan5 but blender is broken 17:32 ispn twoelk: hehehe, mostly same here :). I can suggest things Blender-side, but I have no ideas about Minetest insides, nor skills to prod at it. I would know how to use a 3d modelling tool like that, though. 17:32 sfan5 do i dunno whether it works 17:32 ispn sfan5: can I help out in any way? 17:32 sfan5 yes 17:34 sfan5 ispn: are you on an unix-like os right now? 17:34 ispn sfan5: i am a screwdriver away from ubuntu 12.04, brb (laptop hard drive swap) 17:36 sfan5 ispn: see whether you might be able to use this: http://sprunge.us/DJOW (cat this.txt | base64 -d | xz -d | tar xvf -) 17:38 sfan5 ispn: oh, don't forget to change the mtl path in the .obj 17:40 SylvieLorxu Does anyone remember what this mod was named that allowed players on servers to have their own skins? I forgot the name... 17:40 SylvieLorxu And I can't find it back 17:40 PenguinDad SylvieLorxu: this one? https://github.com/PilzAdam/player_textures 17:41 SylvieLorxu Yup, thank you! 17:41 SylvieLorxu I searched for at least half an hour, heh 17:42 Krock !doge 17:42 MinetestBot DOGE is at 0.00000023 BTC 17:42 Krock !doge 17:42 MinetestBot DOGE is at 0.00000023 BTC 17:42 Krock wut? 17:43 PenguinDad !doge 17:43 MinetestBot DOGE is at 0.00000024 BTC 17:44 PenguinDad It gained 0.00000001 \o/ 17:45 LemonLake Anyone got an idea why this weird irrlicht shizzle is occuring? 17:52 sfan5 ispn: ping? 17:52 SylvieLorxu I added playerskins but it won't load, how do I tell my server to load it too? I can't find it anywhere on the Wiki... 17:52 ispn sfan5: yes, I'm on it, give me a sec more 17:53 sfan5 SylvieLorxu: world.mt load_mod_playerskins = trze 17:53 sfan5 true* 17:54 Krock SylvieLorxu, u_skins is better :P 17:54 SylvieLorxu Ah... 17:54 SylvieLorxu Krock: I installed playerskins now, but link? :P 17:55 Krock page 2 on mod releases 17:55 Krock https://forum.minetest.net/viewtopic.php?f=11&t=9807 17:55 Krock (self-advertising cuz the original mod is outdated in my eyes) 18:07 Krock aagh blame .x model! http://minetest.fensta.bplaced.net/skins/5/451.png 18:07 * Jordach evilly laughs 18:08 Jordach while my b3d model is perfect and properly meshed 18:09 ispn sfan5: had to correct tar (-xv) got obj and mtl, now importing to blender 18:13 ispn sfan5: got a single cube, 1x1 blender unit, x length:1, y length:-1, z length:1 18:14 Krock Jordach, yeah. Happy to see a 100% compatible model 18:23 blaise hey, is there a player skin mod that works for unified_inventory? 18:25 blaise minetest-u_skins 18:25 blaise hrmm 18:33 jp Jordach : have you the tap model that VanessaE gave you for re-modelling in Blender ? I delete it and we need it now... 18:34 jp the .nbe or init.lua 18:34 sfan5 ispn: ping? 18:34 ispn sfan5: replied above :) 18:35 ispn sfan5: cube imported successfully 18:35 Jordach jp, eh? 18:36 jp Jordach ; that : http://i.imgur.com/kRDoFGL.png 18:36 Jordach jp, the model in BFD is accurate to the MC model 18:36 jp You normally hav the files... 18:36 Jordach jp, OH 18:36 Jordach was going to work it but forgot about it 18:36 jp oh ok 18:36 jp VanessaE ^ 18:36 Jordach i've been really busy outside of minetest 18:36 jp np 18:37 sfan5 ispn: just one cube? 18:38 VanessaE_ Jordach: can you dropbox the file please? 18:39 ispn sfan5: yes, imported .obj and it was a single cube. MTL from what I see contains texture data. There was just mtl and obj files in the archive. 18:39 Jordach syncing 18:39 Jordach https://www.dropbox.com/s/y5n9m2gdsm5t99z/kitchentap3.zip 18:40 VanessaE_ Jordach: ah, thanks a bunch 18:40 jp Thanks Jordach. 18:40 Jordach and yet nobody really understands the finer points of Cloud storage 18:41 Jordach for someone like me whos previous stuff may be useful, my dropbox is always open to people fiddling with stuff :3 18:47 justherefornofap Is there a sprint mod? Can I changed inventory to E? 18:49 Cylus Inventory can be set to "e" in your keybinding configuration. As far as I know, there is no sprint mod. 18:49 jentron_ can I suspend time from a / command? 18:50 Cylus jentron_: What do you mean? 18:51 jentron_ Stop time from progressing 18:51 Cylus Freeze everyone in time? 18:51 Cylus I don't think you can do that. 18:51 jentron_ Just the sun and moon. Day/night cycles 18:51 sol_invictus you can't suspend time by command 18:51 PenguinDad jentron_: IIRC you can do that with /set time_speed 0 18:52 gerard Can you change keybinds? 18:52 jentron_ Ah, that one. Thanks PenguinDad 18:52 Cylus I think you can. "/set -n 0", where is the config key that sets time speed. 18:52 Cylus gerard: Yes you can. 18:52 sol_invictus PenguinDad: wow, didn't think about it 18:52 Cylus It's in the GUI under "settings". 18:53 gerard What does "use" do? Im used to inventory as E 18:54 Cylus Not sure. I can't access my client right now to check. 18:54 gerard Is there a sprint? 18:54 PenguinDad gerard: You run with e 18:54 Cylus I have to set the drop key away from "q" though. If I don't, I keep dropping stuff when I try to walk. 18:55 Cylus (Big, clumsy fingers.) 18:55 Calinou /set -n time_speed 0 18:55 Calinou but, you shouldn't set that while the server is running 18:55 Calinou it may not work 18:56 gerard PenguinDad, doesn't seem to work for me? 18:56 PenguinDad gerard: do you have the fast priv? 18:57 gerard Not sure? First time i've been on it 18:57 Nemin32 gerard: Try /grant singleplayer all 18:57 Nemin32 (into the chat window -> T) 18:58 gerard Haha yeah that works now 18:58 gerard But why isn't there sprint in the game? 18:59 Cylus What would be the point of sprinting when you can run? 18:59 Nemin32 Umm, what is the difference? 19:00 rubenwardy I have never had a problem with /set time_speed 19:00 Cylus Nemin32: From what I gather, sprinting can only be done for a short time, and is Minecraft-specific. 19:00 rubenwardy Interesting 19:00 rubenwardy gtg 19:00 Nemin32 Cyclus: Ahh, i see. 19:01 Calinou sprinting would involve a stamina/impulse/hunger system to limit it 19:01 Nemin32 Will be there a 5. release? 19:01 Calinou or a downside (can't build/dig while sprinting) 19:01 gerard Yeah sorry I have came from Minecraft 19:02 Cylus Ugh, hunger. Not a fan of that. 19:02 Calinou what I'd like is time-based sprinting 19:02 Nemin32 gerard: Welcome to the team :D 19:02 Calinou if you run for a long time in the same direction, your speed increases. that's all. 19:02 gerard Also on the Linux team now aha 19:02 Calinou you quickly reach walking speed, but after 3-5 seconds, you reach sprinting speed 19:02 Nemin32 Nice 19:02 gerard But you can't run online 19:02 gerard ? 19:02 Cylus Sweet. Welcome to team Minecraft on Linux then! 19:02 Nemin32 You can, you just need privs for that from a mod. 19:02 Cylus *Minetest on Linux 19:03 Nemin32 I mean a moderator. 19:04 shadowzone I use minetest on linux. 19:07 Nemin32 May i ask, what tools do you use for making mods (editor & maybe collab. software)? I use NP++ for editing and git with GitHub. 19:07 gerard Any mods I should definitely get? 19:08 Cylus I use Gedit/Gitorius, myself. 19:08 Calinou text editor Geany, image editor GIMP, hosting Gitorious 19:08 Calinou I use my own syntax highlighting scheme 8) 19:09 Cylus Oh, yeah, I forgot about textures. GIMP definitely comes in handy for those. 19:09 Nemin32 Calinou: Groovy 19:09 Nemin32 I use Paint.Net for images, howewer GIMP is very nice too. 19:10 gerard GIMPs really nice with settings+plugins+theme 19:10 Calinou for sounds, Audacity 19:10 gerard I guess you all have a lot of mods installed? 19:10 Calinou not really 19:11 Calinou Carbone, my mods (when using other games), that's pretty much it 19:11 Nemin32 gerard: You should get: moreblock, moretrees, moreores, technic, pipeworks, carts, item_drops. There are more GREAT mods, however this is maybe the most "basic" you can get. 19:11 Calinou moreores is considered outdated, will soon be phased out 19:11 Calinou (the ores won't go away, but will be in another mod) 19:11 Calinou however, maptools is important 19:11 Calinou it has admin pickaxe, which digs instantly 19:12 Cylus Item_drop is horribly annoying. I recommend against getting that one. 19:12 gerard Mobs? 19:12 Nemin32 Calinou: Why wont be it updated? 19:12 Nemin32 gerard: Oh yea simple mobs. 19:12 Calinou I don't have much interest for it, I think there are enough ores in the default game; the mod was created back when there was only coal, iron and Mese 19:12 gerard Technic post doesn't actually say what it is aha 19:12 Calinou Cylus, Carbone bundles a partial item_drop 19:13 Calinou you collect items when walking on them (with a fix!) but dug stuff instantly goes to inventory 19:13 Nemin32 gerard: Yes, you need to figure out some thing, but it will be self explanatory. 19:13 Cylus Calinou: What does Carborn do? 19:13 Calinou Nemin32, my fork of Simple Mobs works way better, performs better, uses sounds in a smarter way 19:13 Calinou better balance too 19:13 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=9656 19:13 Nemin32 Calinou: Thx 19:13 Calinou https://forum.minetest.net/viewtopic.php?f=15&t=9033 → Carbone is a game, meant to replace minetest_game 19:14 gerard Do you guys play on servers then? 19:14 VanessaE_ https://forum.minetest.net/viewtopic.php?f=15&t=9196 --> Dreambuilder is a game, meant to beat the shit out of your PC ;) 19:15 gerard Are these minetest+mods+improvements? 19:15 Nemin32 Calinou: I am maybe a layman, but is it compatible with other mods? 19:16 VanessaE_ the first is a mod. the second two are games that run on the minetest engine 19:16 Calinou it is compatible with all mods that aren' shipped with it, or that don't replicate the same function 19:17 Nemin32 VanessaE_: Dreambuilder looks really neat, however sadly i need a lightweight game as my pc is a bit oldish. 19:17 gerard Calinou, should I download rather than Minetest? 19:18 Nemin32 gerard: You still need minetest. 19:18 Calinou no, you still need to download Minetest 19:18 Calinou think of it as game logic 19:18 Calinou you get an engine, Minetest, which lets you run game logic 19:18 Calinou minetest_game is game logic; so is Carbone; so is Dreambuilder 19:19 Nemin32 Calinou: Interesting, the carbone page says it uses Simple Mobs? Is the page outdated? 19:20 Calinou oh 19:20 Calinou it's technically a fork of it 19:21 Nemin32 But actually its yours? 19:21 gerard Calinou, where do I extract to... 19:21 Nemin32 I mean its your fork in the game 19:21 Calinou extract the .zip to the games directory of your Minetest installation 19:22 Nemin32 Calinou: Installing Carbone now :) 19:23 Nemin32 Its the bone of a car. 19:23 gerard Calinou, now what? 19:23 Calinou create a new world with the game Carbone 19:23 Calinou you can change it in the world creation menu 19:24 Calinou Nemin32, French for “carbon”. that's all 19:24 Calinou pronounce like you'd pronounce carbon 19:24 Krock carboon 19:24 Nemin32 Calinou: I know :D 19:24 gerard So mods don't affect online? If I go on a server and changes to like Inventory will revert back? 19:25 Jordach gerard, connecting to a server will provide the modifications for you 19:25 Krock server controls which mods exist and which not 19:25 Jordach you generally do not need extra mods provided by said server 19:25 Nemin32 Calinou: Oh, my beautiful textures. 19:25 PenguinDad gerard: mods are server-side in minetest 19:25 Calinou Nemin32, you can use the textures on any game, on any server 19:25 gerard Only been in 2 servers but there didn't seem to be any? 19:26 Calinou https://forum.minetest.net/viewtopic.php?f=4&t=9428 19:27 Nemin32 Calinou: Yep, i saw that thanks. Can i use it on an existing map? Im hosting a server to play with my friends, and we are very much further into the game, and we dont want to abandon it :( 19:27 twoelk gerard: you may want to study the pic of popular mods on servers here http://wiki.minetest.net/Mods and follow the link of "mods list" to a wip list that Sokomine has extended with listing by mod-categories 19:29 gerard Calinou, so I have to apply mods to your folder? 19:30 Calinou Nemin32, game can be used on existing maps (by editing world.mt), but your chests will not work 19:30 Calinou (likely) 19:30 Calinou locked chests are likely to not even be able to be opened 19:30 Calinou and old furnaces/chests will have an ugly inventory 19:30 Calinou gerard, you add _your_ mods to the mods/ directory, always, never in a game directory. 19:30 Nemin32 Well all furnances are replaced by technic furnances 19:31 gerard Calinou, and they apply to the main and your game? 19:31 twoelk dont forget ingame mods 19:31 twoelk and in-map mods :-P 19:31 gerard D: 19:32 gerard This is a confusing setup 19:32 twoelk hehe 19:33 gerard where is the mod folder on linux D: 19:33 Calinou ~/.minetest/mods 19:33 Calinou ~/.minetest/games 19:33 Calinou extract Carbone here ^ 19:33 Calinou Nemin32, you can try installing Carbone, then changing the game id 19:34 Calinou you won't benefit from map generation improvements and such :( 19:34 Nemin32 Fortunately, after a brief conversation with my friends, we decided to begin a new map, so the issue is solved :) 19:34 ispn sfan5: hey, all OK? Can I help out somehow? 19:35 gerard Minetest only has cache, client and worlds? 19:35 Nemin32 Can i check the achievements somehow? 19:35 sfan5 ispn: i'm trying to make it work right now, I don't quite understand every aspect of the obj format works 19:35 gerard Calinou, Minetest only has cache, client and worlds? 19:36 ispn sfan5: What language are you using? Python by any chance? 19:38 sfan5 ispn: yes 19:39 Calinou gerard, create the directory 19:39 Calinou if it doesn't exist 19:39 ispn sfan5: Thats' great. If you have positional data of the cubes in Minetest, then getting this data to make objects in Blender directly should be fairly easy. 19:39 Calinou ispn, sfan5 is a Python pro 19:39 ispn Calinou: :D 19:39 sfan5 Calinou: wow 19:39 Calinou if you want to make Minetest renders from Blender, you'll also need .mtl support for materials 19:40 ispn Calinou: not a priority for me atm, but would be epic to get Cycles renders of maps. 19:40 ispn sfan5: can you get Blender to launch? Do you install it, compile, or use binary from site? 19:41 sfan5 ispn: distro package (arch), I use ffmpeg-git but blender depends on the old ffmpeg 19:41 sfan5 I'll compile blender from git 19:41 ispn sfan5: get binary if you can, easy, can keep a lot of versions in folders. 19:41 sfan5 ispn: if you could tell me how to create a .obj file that defines cubes with materials that would be great 19:41 sfan5 I'll try that too 19:43 Nemin32 Calinou: Will there any problem if i accidentaly enable any mods that are part of the game? 19:43 sfan5 ispn: e.g. a function that takes a file object, coordinates and the material it should use 19:43 sfan5 that would be ideal 19:44 Calinou Nemin32, the mod will be used… and you don't want that :( 19:44 Calinou (it's worse!) 19:45 Nemin32 Ok i have disabled them i think, i only have my mods, technic and pipeworks on. 19:45 ispn sfan5: I can try to look that up, but not much experience with obj 19:45 sfan5 ispn: it doesn't need to be .obj, any format you can work with works 19:46 sfan5 o/ 19:46 sfan5 blender loaded 19:46 ispn sfan5: you can do it internally in blender 19:46 ispn sfan5: best/quickest way 19:46 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Fix the *CDP display 6c5f79f 2014-08-15T21:46:04+02:00 http://git.io/4pg-vg 19:46 sfan5 wait 19:46 sfan5 I think it's working 19:47 ispn sfan5: If you can see the cube and welcome screenwe're home 19:47 sfan5 I see the formation I built 19:47 sfan5 yay 19:47 sfan5 but no colors 19:48 ispn :D 19:48 ispn sfan5: do you have any experience with moving inside blender? Interaface and such? 19:48 sfan5 ispn: a bit 19:49 ispn sfan5: viewport will not show textures by default, and I found that importing obj with materials often fails 19:50 ispn sfan5: you'll need some api, you can script blender to spawn objects at said coordinates. 19:50 ispn Gethiox: you still here? 19:51 sfan5 it just ignores my color :/ 19:51 ispn http://www.blender.org/documentation/blender_python_api_2_67_1/ 19:51 sfan5 now some of them are blue :/ 19:51 ispn sfan5: obj is like this, I got just material data in that package you sent, no textures or anything. It's a peice of crap. 19:52 sfan5 ispn: there are no textures 19:52 sfan5 the nodes are supposed to have a color 19:52 Calinou there's a FPS mode in Blender now 19:52 ispn sfan5: ahh, ok. 19:52 Calinou but collision is very buggy 19:52 Calinou also a fly mode, this one works well 19:52 sfan5 newmtl wool__blue 19:52 sfan5 Ka 0.000000 0.305882 0.596078 19:52 sfan5 it's supposed to have a color 19:53 ispn sfan5: adding cube in Blender looks like this: bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) 19:53 ispn 19:55 ispn In the bottom window on the left (timeline) you have a clock icon. Click it, and choose "info". You'll see all the commands Blender performs. 19:55 ispn sfan5: ↑ 19:55 sfan5 mhm 19:56 MattJ Hmm, does anyone know how to run minetestserver in creative mode?? 19:56 MattJ s/?$// 19:56 Calinou MattJ, creative_mode = true 19:56 Calinou in minetest.conf 19:56 MattJ Ah, thanks 19:57 ispn sfan5: in the same area you can choose python console, or text editor. You can write python scripts in the text editor. 19:57 Megaf Hi all 19:57 Megaf Im looking for a way to help players on unstable connections 19:57 Megaf to avoid them timing out 19:58 sfan5 Megaf: raise the timeout 19:58 ispn sfan5: if you had .blend files for all the bricks and models you want, then you could import or append filename at coordinates, complete with colors and textures. 19:58 ispn sfan5: you could dynamically create them in blender but that would be overkill :P 19:58 sfan5 YES! 19:59 ispn sfan5: + you could use custom meshes like that water tap if you had coords for it. 20:00 sfan5 ispn: https://cdn.mediacru.sh/Ko17UJ77gTF8.png 20:00 sfan5 this is the structure I built 20:00 sfan5 (out of wool nodes) 20:00 ispn sfan5: :D EPIC! 20:00 Nemin32 Well, gtg, Bye, thanks for everything! 20:00 sfan5 had to set diffuse color not ambient 20:01 sfan5 or maybe turning on ambien light might have helped 20:01 sfan5 anyway.. 20:02 twoelk Jordach , time to open your .blend mt-nodes library 20:02 ispn Heh, this is crazy, but if you'd link objects from external .blend files and position them on coordinates, then you could sculpt the linked file, or normalmap it, etc... and then render... :P 20:03 ispn sfan5: people could easily make photorealistic renders with this workflow. 20:03 blaise 15:02:45: ERROR[main]: core.deserialize(): ...sr/share/games/minetest/builtin/common/serialize.lua:181: [string "return { ["animal_big_red:big_red"] = { [1.4110470848521e+14] =..."]:1: ']' expected near '' 20:03 blaise :\ 20:04 Calinou sfan5, is this schematic export, or world exporT? 20:04 Calinou schematic export is limited, only small to medium buildings… 20:04 sfan5 Calinou: schematic, but mts 20:04 sfan5 mts schematics are fast to export 20:05 blaise 15:02:45: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /var/lib/minetest/.minetest/mods/animals_modpack/mob_slime/init.lua │ 20:06 blaise :( 20:06 Calinou why are your mods in /var/lib 20:06 Calinou what is this path 20:06 Calinou sfan5, can't export large worlds? 20:07 twoelk doesn't LUA have some limit to the file-size it can process? 20:07 gerard Calinou, didn't you recommend Technic? Why isn't it in your thingy? 20:08 sfan5 twoelk: Lua* 20:08 sfan5 Calinou: large worlds? 20:08 sfan5 !c 0xffff 20:08 MinetestBot 65535 20:08 sfan5 up to 65535x65535x65535 20:09 twoelk I had to split my large imports to some 1 million lines with the old WE format 20:10 twoelk that resulted in some 64mb files 20:11 gerard Do I remove the '-master' from mods? 20:11 twoelk the original mc export was 500mb and WE would backout 20:12 sfan5 gerard: rename them 20:12 sfan5 twoelk: if you don't need inventories of chests use the mts 20:12 sfan5 format 20:12 sfan5 much faster 20:12 gerard sfan5, thats what I mean- do I rename them? 20:13 twoelk if you have a *.we > *.mts converter 20:13 ispn testing blender with 21500 cubes, no performace loss in viewport but operations on large selections are sloooow. 20:13 twoelk it took 4 hours to create the export from mc 20:13 sfan5 gerard: rename the folder the mod is in 20:15 gerard Why do they put "-master" in? Something to do with github, right? 20:18 Calinou gerard, no, I never did 20:18 Calinou gerard, yes 20:18 gerard Oh right- do I need it with your game? 20:18 ispn sfan5: were you using PyWavefront for this? 20:18 Calinou not at all 20:18 sfan5 ispn: no 20:19 sfan5 building geometry... 20:19 sfan5 verts:168392 faces:168392 materials: 12 smoothgroups:0 ... 20:19 sfan5 this is going to take a while 20:20 jp what size for your MC export, twoelk ? 20:20 ispn sfan5: what lib then? 20:20 sfan5 ispn: none at all 20:22 gerard You guys on any servers I can join? 20:22 sfan5 ispn: my application just reads an .mts file and generates an .obj and .mtl 20:22 sfan5 !server 20:22 MinetestBot sfan5: Clip Public Server | 188.40.69.134 | Clients: 17/24, 15/23 | Version: 0.4.10-dev / minetest | Ping: 23ms 20:22 ispn sfan: [21:39:16] ispn, sfan5 is a Python pro <- trufact 20:22 sfan5 there you have a randomly selected one, gerard 20:22 sfan5 !server players:most 20:22 MinetestBot sfan5: Xanadu | 98.166.169.32 | Clients: 34/35, 32/34 | Version: 0.4.10-dev / minetest | Ping: 101ms 20:22 sfan5 ..or the one with the most players 20:23 sfan5 finished importing: b'/home/stefan/minetest/worlds/meow/schems/test.obj' in 205.7900 sec. 20:24 ispn sfan5: I would probably try to do it with blender libs, but at my level it would be easier to generate those cubes manually -_- 20:24 gerard Just hoping I could join one with someone as joining a new server at spawn is always shitty 20:24 Krock gerard: 20:24 Krock !server krock 20:24 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 12/25, 10/16 | Version: 0.4.10-dev_MSVC / base | Ping: 386ms 20:25 gerard Why can't you copy and paste -_- 20:25 ispn sfan5: if you complete this, and it works, then I owe you a modelling/texturing job (work sample http://blenderartists.org/forum/attachment.php?attachmentid=262459&d=1380593279 ) 20:26 sfan5 wow 20:27 gerard bro why did u tak a pic of a kidz toy n upload it 20:27 gerard How long did that take? 20:28 PenguinDad Looks like it has a beak \o/ 20:29 sfan5 ispn: I'm not sure what this is, but it is from a minetest world: https://cdn.mediacru.sh/daDDDnOMvItb.png 20:29 sfan5 looks like I messed up some coordinate stuff 20:29 ispn gerard: if you're referring to that robot... far too long, I had no concept so I was improvising. Whole thread: http://blenderartists.org/forum/showthread.php?310680-BlenderCookie-Robot-Contest-WIP-thread 20:30 Calinou 191485 users on freenode, 1278 channels with at least 50 users 20:30 gerard ispn, just a hobby? 20:30 ispn sfan5: yessss :D 20:31 ispn gerard: yeah, most of the time doing CAD stuff in blender. Tried into gaming industry, no time to polish skills though. And no good local companies. 20:31 gerard So you do that as your job, just not characters? 20:33 ispn gerard: sculpting is for fun, the job is teaching about blender and 3d printing, and fixing fucked up meshes from clients/designing things from drawings. I also 3d print stuff, machine stuff... lots of things. jack of all trades, master of none. 20:34 Krock Why can't you copy and paste -_- 20:34 Krock linux user? 20:34 gerard Yep 20:34 gerard Krock, am kioty in your server btw 20:34 Krock ah good to know 20:35 gerard damn, didn't know esc would completely quit 20:35 gerard Krock, so you can't paste on linux? 20:36 Krock gerard, yes. It seems to be a linux-only-fail 20:36 ispn gerard: if you want more stuff then blenderartists.org/forum/showthread.php?313901-snsd-sketchbook 20:36 Krock I have a perfect copypasta here on windows 20:38 Calinou if you see gaming as an industry, it may not be so good 20:38 Krock gaming _is_ an industry 20:39 gerard ispn, seriously blows my mind- did basic stuff when i tried to be one of those "youtube gfx artists" in c4d 20:42 Megaf Calinou: somethings is wrong with you git, when I try to git pull moreblocks or moreores, gits asks me for my git login and then fails 20:43 twoelk jp: uh? was afk, the original we file describes some 16000000 blocks and is 500mb large 20:44 ispn gerard: naah, this stuff is just cheating. I learned a few tricks and run off them, never progressed far to gain more proficiency. Compare and contrast: http://www.polycount.com/forum/showthread.php?t=129561&page=304 20:44 sfan5 ispn: it did this to my brick house: https://cdn.mediacru.sh/gsQ2FTHMkb42.png :( 20:44 PenguinDad Megaf: do you still use the Github urls? 20:45 Megaf yes, whats wrong with that? 20:45 ispn sfan5: huh, strange 20:45 gerard ispn, you guys talking randomly btw or is it somehow related to the game? 20:46 ispn gerard: not randomly. https://forum.minetest.net/viewtopic.php?f=3&t=9923 20:46 PenguinDad Megaf: the github repos got deleted 20:46 Megaf oh dear why? 20:47 Megaf github is pwerfect 20:47 Megaf perfect 20:47 PenguinDad Because they moved to gitorious 20:47 ispn sfan5: what happened with this? wrecked coords? Imported part of bricks only? 20:47 Megaf why people are moving to gitorious? 20:47 gerard ispn, I have to ask why there's such a big push for coding and the likes for kids? Isn't teens young enough? Is there a shortage? 20:48 sfan5 ispn: I'm trying to figure that out 20:48 Megaf why are people moving to gitorious? 20:48 Krock why are people moving to gitorious? 20:48 PenguinDad Megaf: because it's opensource 20:48 PenguinDad *FLOSS 20:49 Jordach ispn, if you want goddamn voxel stuff in Blender the one person who was never asked is about 20:49 Krock "Als Floß (Pl.: Flöße) bezeichnet man ein einfaches Wasserfahrzeug" 20:49 Calinou becuase its backend is published under AGPL 3 20:49 Krock lol 20:49 Calinou unlike GitHub which keeps it under secrecy 20:49 Calinou also, hosted in Norway. 20:49 Calinou not US. 20:49 Calinou better terms of use 20:50 Calinou GitHub is _far_ from perfect 20:50 gerard I still don't understand the whole OpenSource thing D: Now i'm on linux everyones crazy about FREE LIKE FREEDOM 20:50 Calinou (nothing is perfect.° 20:50 ispn gerard: because it's applied maths. It does maths, it does physics, it does engineering, all in one package. Kids grow up with this ability, it re-wires their brains so they are more effective later on in this task. I could do 300% more in blender if I knew how to Python. 20:50 ispn gerard: but I'm more about 3d printing 20:50 ispn Jordach: o/ 20:50 gerard ispn, learn to be a Python then, silly 20:51 Jordach ispn, i find it's better to manually assemble the model in Blender than it is with other methods 20:51 gerard Related to Minetest; have people implemented stuff like minigames yet? 20:51 ispn gerard: learning. But other tasks + kids and family now. Time for learning was earlier, and I was stupid. Got other skills though. 20:52 sfan5 ispn: likely wrong coords, these are supposed to be chars reading 'MEOW': https://cdn.mediacru.sh/ZiLSxIv-8pJL.png 20:52 ispn Jordach: the objective is to transfer the map from Minetest into Blender, either as mesh or a bunch of cubes. 20:53 PenguinDad sfan5: abstract art? ;) 20:53 sfan5 PenguinDad: yes 20:53 Jordach ispn, it's possible to modify jmc2obj to use MT maps and not MC maps 20:53 sfan5 ispn: too much work 20:53 sfan5 Jordach* 20:53 sfan5 I mena 20:53 sfan5 mean* 20:53 sfan5 Jordach: it's easier to just write an alternative 20:53 sfan5 Jordach: mine already works pretty good 20:53 sfan5 but it messes up coords smhow 20:54 sfan5 Jordach: see this abstract art: https://cdn.mediacru.sh/ZiLSxIv-8pJL.png7 20:54 twoelk Jordach you did read https://forum.minetest.net/viewtopic.php?f=3&t=9923? 20:55 ispn sfan5: they got clustered together it seems, as if the origin point was same for all cube types. Can't tell without seeing the code. But then again, possibly couldn't tell seeing the code either :P 20:55 Megaf Calinou: ok then 20:55 Megaf lets all move to Gitorious 20:56 Megaf VanessaE_: what do you think? 20:56 ispn Jordach: imvho the best way would be to script blender to spawn cubes (or link objects from .blend files) in coords taken from Minetest map. 20:56 VanessaE_ naw 20:56 VanessaE_ too much work. 20:56 * twoelk saves abstract art 20:56 Megaf there should be a way to seamless move to gitorious 20:56 ispn twoelk: lol 20:57 twoelk sfan5: what was the original in mt? 20:57 ispn twoelk: no jokes, this is history happening. 20:57 * twoelk is fascinated by the process 20:58 sfan5 twoelk: https://cdn.mediacru.sh/DIqaaq0kh6x4.png 20:59 ispn sfan5: I'm worried that it got displaced in more than 1 axis :/ 20:59 sfan5 yeah 20:59 twoelk now that is a nice puzzle 20:59 PenguinDad let your students resolve that :P 21:01 sfan5 ispn: only selecting the letters (without any un-needed sorrounding air) leads to this https://cdn.mediacru.sh/vQafW7B7Vyrt.png 21:01 sfan5 maybe I got offsets really mixed up 21:02 ispn sfan5: but hey, wait, it's 3 rows only... so this could mean fucked up rotations/origin points... I noticed that your cube was spawned with origin point (axis 0) in a corner, not in the middle, so not maintaining the... okay, never mind, those letters are fucked. 21:02 twoelk hm, those there could be a move by 1 horizontal every 2 levels 21:02 twoelk plus some more 21:02 sfan5 lemme swap some axis 21:03 sfan5 hm 21:04 twoelk eh? how many orange cubes should there be? 21:04 twoelk 10 for the O? 21:04 ispn yeah, exactly, do the cubes sum up? lemme count... 21:05 ispn yeah, they do 21:07 sfan5 ispn: it's not the obj generating code 21:07 sfan5 creating a worldedit schematic from the coords and node names leads to the same 21:07 sfan5 off = (z + y*depth + x*depth*height) * 2 21:07 sfan5 that is wrong 21:07 gerard oh lord just found my 'gfx' "portfolio" 21:08 sfan5 order is ZYX 21:08 sfan5 every entry is 2 byte 21:08 sfan5 s 21:08 ispn ahhh, so it's the data format (<- slowloris.jpg) 21:08 ispn Misinterpreted matrix? 21:09 ispn gerard: bring it on! 21:09 gerard ispn, http://concentrationdesigns.daportfolio.com/gallery/755048#3 21:10 gerard I really need to wipe that shit from the internet 21:12 gerard I feel sorry for the one that payed $15 21:12 ispn gerard: I don't think this stuff is bad. 21:12 ispn gerard: it's standard grade youtube stuff people pay for. 21:13 gerard The 'speedart' section is the TERRIBLE section- I admit I still like some of the backgrounds 21:13 asl anyone using drawing tool/software other than gimp? 21:13 gerard ispn, was so much more to do on old Youtube backgrounds :/ 21:14 ispn gerard: re: speedart, yeah, man, you're right :D 21:15 gerard ispn, it's like kids drawings colour in better 21:15 ispn asl: depends what for 21:16 gerard ispn, is the Cinema 4 D program at all similar to Blender? 21:16 ispn gerard: Kind of, yeah. But then again, look at saladfingers. content>quality 21:17 sfan5 ispn: yay 21:17 gerard asl, isn't Inkscape better for drawing? 21:17 ispn gerard: taught one person who was using C4D, lots of problems in the beginning. Didn't use it myself, I think dissimilar. Hard like hell at first, but you're not likely to switch later :) 21:17 * twoelk uses Inkscape a lot 21:17 asl gerard: isn't that for vector image? 21:17 ispn sfan5: showmeshowmeshowme :O 21:18 sfan5 ispn: https://cdn.mediacru.sh/uepmpA4owU5q.png 21:18 * sfan5 swapped ZYX with XYZ 21:18 gerard ispn, think I mostly followed tutorials on getting 'COOL' text 21:18 ispn sfan5: y e s s s 21:18 ispn :D 21:19 asl i used to use gimp but after i found out about krita (a few days ago), i decided to switch to it cause of the powerful stabilizer 21:19 gerard ispn, it was really cool drawing something/creating the template then making it 3d though- just imagine anything more complex would take HOURS upon HOURS 21:19 Calinou Inkscape is vector indeed, you can export to .png 21:19 Calinou anime drawer's friend of course ;) 21:20 ispn gerard: I got an order for a packshot once. I had a choice: 8 hours in photoshop or indefinite time in Blender and luxrender. 4 days later I knew Blender, 8 days later I knew luxrender. Client was happy. 21:20 twoelk bah exporting a vector drawing to a pixel format is somewhat beyond the point 21:20 blaise hey, so.. did snow ever get integrated into main minetest? 21:20 blaise or what? 21:21 gerard asl, why were you asking then? Just seen an article that said Krita was the best for drawing 21:21 ispn sfan5: moar, please, mooooaaaarrrr! 21:21 gerard ispn, gonna have to ask what a packshot is 21:22 ispn gerard: nicely looking rendered or photographed package of a product for use in posters or catalogs. 21:22 ispn gerard: yt has awesome blender tutorials, go for it. 21:22 asl gerard: i only found out about krita a few days ago, there could be other editor which i never hear of that i could try, krita use quite a bit of ram to run 21:23 gerard ispn, my computer is.... poor. Minetest runs at 8-15fps, not sure it will handle it 21:23 Calinou for making textures, GIMP is likely the most suited tool 21:23 Calinou or ASEprite 21:24 ispn gerard: don't fucking touch zbrush. If you ever merged diabetes, cancer, aids, bird flu, rabies and benzene poisoning blood diarrhea, you would get Zbrush's interface. 21:24 Calinou Zbrush is proprietary 21:24 Calinou Windows-only AFAIK 21:24 ispn gerard: just limits number of polys you can use. blender is lightweight. you can do low poly or use optimization tricks and render on your neighbour's 6 core xeon. 21:25 gerard ispn, but zbrush " has revolutionized the 3D industry with its powerful features and intuitive workflows" (guess you disagree ahaha) 21:25 asl Calinou: krita has a Wrap-Around Mode which is useful for textures 21:26 asl i don't recall gimp having anything like that though 21:26 ispn gerard: well, it did. It's really powerful and superbly optimized, but the interface design team should really quit mixing meth and shrooms with turp injections. 21:27 ispn gerard: it's worse than gimp 21:27 gerard ispn, what's so bad about gimp? 21:27 ispn :> 21:28 ispn GTK. 21:28 Calinou http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif 21:28 asl ispm: what's so bad about GTK? 21:28 blaise lol 21:28 ispn No, sorry, I'm not going into this rant again :D It won't fix anything, I just don't like gimp's ideology. 21:28 gerard Ideology doesn't affect my use :P 21:29 blaise Calinou: I use kvirc for my irc client and my avatar is an animated gif of dash 21:29 blaise XD 21:29 Calinou heh 21:29 gerard are you a 9 year old girl? :3 21:30 blaise actually I'm a 35 year old man 21:30 blaise heh 21:30 gerard Oh so you have a 9y/o daughter ;) 21:30 sfan5 ispn: https://gist.github.com/sfan5/c8a647deadbdddf1e05a 21:30 blaise no, I have a 3 month old son 21:30 ispn sfan5: lookign 21:30 ispn *looking 21:30 Calinou no law forbids watching “girls' shows” 21:30 asl the avatar ctcp that is only use by kvirc is annoying tbh 21:31 gerard i is gonna hax your code 21:31 Calinou HexChat here 8) 21:31 Calinou more GTK+! 21:31 blaise but I got tired of looking for good animated gif's to use 21:31 gerard Xchat... it came with my OS 21:31 blaise I connect kvirc to znc.. which runs all hte time 21:32 Calinou XChat is no longer maintained, old 21:32 blaise before that I used irssi, before that it was bitchx, before that it was EPIC (ircII fork) with the amnesiac script 21:32 gerard It... works. 21:32 blaise wasn't hexchat the xchat replacement? 21:32 Calinou yes it is 21:33 gerard I was using XP till 3 days ago- think I can deal with an old IRC client :P 21:33 Calinou well, XChat is like XP 21:33 Calinou unsupported, no updates 21:33 blaise lol 21:34 Calinou but this time you can't edit registry to make Microsoft think you're using the Industry version of XChat 21:34 Calinou :( 21:34 gerard Never did that anyway? 21:34 blaise I used to run OS/2 4... 21:34 blaise on one of my machines 21:34 blaise now I'm all linux.. 21:35 blaise source based distro's ftw 21:35 blaise I switched to linux in... ... 94? 21:35 gerard 3days into Xubuntu 21:35 Calinou Xubuntu is cool 21:35 ispn sfan5: how does it reference the chunk of the map that's going to be cut? Can't see this in arguments, though I see something that describes it... 21:36 blaise I would pick Mint over *buntu 21:36 gerard Maybe i'll swap at some time... But it's basically a browser + everynowandthen GIMP machine- so don't think it really matters 21:36 ispn sfan5: Would you like to post it in the thread on forum at this stage? 21:36 gerard Sad but the Mint website put me of... 21:37 blaise but I went from SuSE (before novel got involved and they started calling themselves opensuse) to gentoo, which at the time was called enoch.. 21:37 blaise now I run either gentoo, or funtoo 21:37 ispn sfan5: also: you've got no idea how grateful I am for this :] 21:38 gerard blaise, I just didn't like the mint website+pictures(weird 3d logo on windows)- which put me off. Maybe I should've though about it on more than that 21:38 * blaise shrugs 21:39 Calinou I would pick Mint over *buntu 21:39 Calinou Mint is total crap, managed by a French-speaking guy who hates translated software. 21:39 Calinou that's all. 21:39 Calinou use Xubuntu if you don't want Ubuntu 21:39 blaise I would use it over any ubuntu variant due to the fact that they have the proprietary drivers readily available on the install media 21:39 blaise but that's not legal everywhere 21:39 Calinou you never actually need that 21:39 Calinou install process doesn't require any 3D anyway 21:40 blaise yeah, but if you don't have internet, then it's nice to have on disc/usb 21:40 SylvieLorxu Funny, that's exactly why I don't want Mint :P 21:40 gerard Can you run linux off a usb and install things without it reverting? 21:40 Calinou yes and no 21:40 Calinou it's tricky 21:40 Calinou depending on distributions 21:41 blaise if you install to the usb flash drive like it's a hard drive, yes. 21:42 gerard So I could that from linux- rather than creating a normal live USB thing 21:42 blaise I have an i686 compatable funtoo install on a 16GB guerilla flash drive that's impact/water proof that will boot on just about anything that is x86 21:42 blaise as long as the machine will boot usb media that is.. 21:43 sfan5 ispn: feel free to post it on the forums, create an .mts schematic with worldedit 21:43 blaise oh, hey.. 21:43 sfan5 (with //mtsschemcreate) 21:43 blaise I was using this u_skins mod.. 21:43 sfan5 for further ref see worldedit chat commands.md 21:43 sfan5 good night 21:43 * twoelk is of trying to play with the new toy mt2obj.py 21:43 blaise and I tried to update the list of skins with the included python script.. 21:43 * sfan5 meows at twoelk 21:43 blaise it totally failed 21:43 ispn sfan5: ok, will research. Thanks and good night! 21:44 gerard I remember years ago I used some linux type iso to go into an old computer and see the passwords- didn't even realise it was a whole different OS until now. If would have realized I would have installed an OS and wiped the old one.... 21:46 gerard blaise, what's your relation to this game? Just play it or mod it and stuff- weird how this chat is about a simple minecraft type game full off <13y/o but it feels like some tech chat 21:47 blaise !server MidnightSystems 21:47 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/25, 1/2 | Version: 0.4.10 / minetest | Ping: 736ms 21:47 gerard ? yours 21:47 blaise gerard: I play it.. don't really have the time to work on mods 21:47 blaise yes 21:48 blaise !up midnightsystems.net 21:48 MinetestBot midnightsystems.net:30000 is up (468ms) 21:48 gerard Do mods eventually get put in the game? Seems like a lot of useful/basic features 21:49 Calinou rarely, but it does happen 21:50 Megaf good night everyone 21:53 blaise what time is 18000 ? 21:54 blaise is that 6:00pm ? 21:54 gerard Thats not a time 21:54 gerard 1800? 21:54 gerard Yes, 6pm- silly USAians 22:02 ulla hi all 22:02 ulla can help me?''''' 22:02 VanessaE_ what help do you need 22:02 VanessaE_ ? 22:03 ulla hi 22:03 ulla i have problem whit init.lua srry i am new in kubuntu and in minetest 22:04 ulla mod cart no start for init lua error 22:05 VanessaE_ please use pastebin.com or a similar site and put the full text of the error there. 22:05 ulla you can help me? 22:05 PenguinDad <3 https://soundcloud.com/edm/savant-synesthesia-edm-premiere 22:05 VanessaE_ and then give us the link to the error so we can look at it 22:05 blaise gerard: I mean with the minetest server command /time 22:06 gerard blaise, oh god sorry, surely its still 1800- why an extra 0? 22:07 PenguinDad blaise: yes 18000 is 18 o'clock when using /time 22:07 VanessaE_ ulla: in your home directory, in ~/.minetest is debug.txt. find this file, look at the last 20 or so lines of it. use a pastebin site like the one I just mentioned, paste those lines to that site, hit "submit" or "Paste!" or whatever the button is, and then give us the link to the page that is displayed. 22:07 blaise PenguinDad: ty very much 22:07 ulla ook i try 22:07 blaise I want my server to have real time change 22:08 blaise and, I wanted to set it to my local time 22:08 blaise :) 22:08 h4iku hi all 22:09 ulla 23:38:30: ERROR[main]: mod "extranodes" has unsatisfied dependencies: "moreblocks" 23:38:30: ERROR[main]: mod "technic" has unsatisfied dependencies: "pipeworks" 23:38:30: ERROR[main]: mod "technic_chests" has unsatisfied dependencies: "pipeworks" 23:38:30: ERROR[main]: mod "wrench" has unsatisfied dependencies: "technic" "technic_chests" [MOD] WorldEdit loaded! 23:38:30: ERROR[main]: ========== ERROR FROM LUA =========== 23:38: 22:09 VanessaE_ ulla: nonono use a pastebin service like pastebin.com or pastebin.ubuntu.com 22:09 VanessaE_ put your paste there first 22:09 VanessaE_ then give us the address 22:09 h4iku someone knows how to use the jungle's mod? I have it installed now. 22:10 ulla ok 1 mom 22:10 VanessaE_ h4iku: don't use a jungles mod. just turn it on in your mapgen settings. 22:11 VanessaE_ h4iku: in your world folder, map_meta.txt, mgv6_spflags = jungles (plus the other stuff that was there) 22:13 ulla http://pastebin.com/fArVDDmC 22:13 h4iku Oh thanks VanessaE_ and congratulations for your job. I check the file, and it says "nojungles" 22:13 VanessaE_ h4iku: just change that to jungles. 22:13 ulla vanessa 22:13 h4iku VanessaE_: I already replaced, thanks a lot 22:13 VanessaE_ save, and if you want to start with a clean map you can simply delete map.sqlite 22:14 VanessaE_ ulla: I am looking now. 22:14 ulla ok 22:14 h4iku VanessaE_: But is not possible to keep the current map and use jungles? 22:14 ulla :-P 22:14 VanessaE_ ulla: um, you pasted the entire file and the bottom part got lost. please try again , but only paste the bottom part. 22:14 VanessaE_ h4iku: sure, you can keep the current map. 22:14 ulla ok 22:15 VanessaE_ h4iku: you just won't see jungles appear in areas that have already been generated - but you can plant jungle saplings and they will grow. 22:15 VanessaE_ h4iku: I just meant that some people like to delete the map file after changing the mapgen settings is all. you don't have to do that. 22:16 ulla http://pastebin.com/TZA9HdG4 22:17 h4iku Ok... with the changes in that file already runs or i need to do something on configuration inside the game? 22:17 h4iku VanessaE_: 22:17 VanessaE_ h4iku: they take effect at the next time you load that map. 22:18 h4iku VanessaE_: great, thanks a lot... 22:18 VanessaE_ ulla: your problem is this: 23:57:39: ERROR[main]: Error loading mod "PilzAdam-mobs-c49cc47": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 22:18 VanessaE_ ulla: get rid of that mod. it's outdated. 22:19 VanessaE_ instead, use the one from Calinou's Carbone game. 22:19 PenguinDad ulla: better get Calinou's fork of it https://forum.minetest.net/viewtopic.php?f=11&t=9656 22:19 VanessaE_ (download Carbone here, https://forum.minetest.net/viewtopic.php?id=9033 and copy carbone/mods/mobs to your mods folder) 22:20 VanessaE_ bah, ninja'd 22:20 VanessaE_ ulla: use PenguinDad's link. 22:20 VanessaE_ ulla: also, don't use this: 23:57:08: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/PilzAdam-signs-60fe0c7/init.lua 22:20 VanessaE_ it's outdated also. 22:21 VanessaE_ use the signs_lib from homedecor modpack ( https://forum.minetest.net/viewtopic.php?f=11&t=2041 ) 22:22 VanessaE_ those are the only two issues I see at the moment, other than you're trying to use technic without the other mods it depends on 22:22 VanessaE_ get rid of technic for now also. 22:22 VanessaE_ you can re-install it later after you sort out those ^^^^^ two issues. 22:24 ulla ok i try 22:24 VanessaE_ one step at a time :) 22:24 ulla :-) 22:25 ulla ty for now 22:25 VanessaE_ yw 22:25 twoelk dont forget mod name convention 22:25 VanessaE_ that too 22:25 VanessaE_ you saw the error in mobs 22:26 VanessaE_ when you download a mod, always check the forum post for install instructions 22:26 VanessaE_ there will often be some mention there what to rename it to, and the proper name for the mod will be in the Subject/Topic line as well 22:26 VanessaE_ (the last item on the line, in [brackets]) 22:27 VanessaE_ the reason they get named wrong is because of github. that site insists on renaming the folder when it creates the zip file that you download 22:28 VanessaE_ (and sometimes authors screw them up too) 22:30 gerard does it always add "-master"? 22:30 VanessaE_ no 22:30 VanessaE_ -master is just the branch name you downloaded 22:30 VanessaE_ some authors don't use that name for their mainline branch 22:31 VanessaE_ Zefram_fysh uses "use" for his mainline branch name on his repositories (or zefram/use, I forget which is correcgt) 22:31 VanessaE_ -g 22:32 VanessaE_ if I point someone at an experimental download, it will most likely not have -master at the end but something else. 22:33 ulla i have deleted pliz adam signs and pilzadam farm and pilzadam mobs 22:34 RealBadAngel pilzadam will be dissappointed ;) 22:35 ulla but the problem is 00:31:18: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/cart/init.lua 22:35 ulla i wnt cart in my minetest 22:37 PenguinDad ulla: rename the folder to carts 22:37 ulla ? 22:38 VanessaE_ ulla: carts, not cart. 22:38 VanessaE_ plural. 22:38 ulla ok 22:39 ulla 00:38:15: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/calinou-carbone/init.lua 22:40 * PenguinDad headdesks 22:40 VanessaE_ carbone is not a mod. 22:40 VanessaE_ carbone is a whole game,. 22:40 VanessaE_ just copy the mobs out of it. 22:40 VanessaE_ put the rest of the folder off somewhere that you can get bits of it later. 22:41 ispn Hey, does this channel have a bot that can leave memos for offline users? 22:41 VanessaE_ or just move the whole thing out of the way and use the link that PenguinDad gave you 22:41 ulla lol srry for my noob 22:41 VanessaE_ ispn: !tell 22:41 ispn VanessaE_: thx! 22:42 VanessaE_ ulla: it's okay, but please read more carefully in the future,. 22:42 PenguinDad ''tell ispn HLuaBot can do that too :P 22:42 HLuaBot I'll tell that to "ispn" next time I see them around. 22:43 ispn !tell sfan5 drop me a pm on the forum or catch me here tomorrow, you've got a 3d comission from me 22:43 MinetestBot ispn: I'll pass that on when sfan5 is around 22:43 ispn "tell sfan5 (if you want ofc :) ) 22:44 PenguinDad ^ does not use a monospace font 22:44 ispn ''tell ispn test 22:44 HLuaBot You can tell that to yourself! 22:44 ispn ah ok 22:44 VanessaE_ haha 22:44 ispn ''tell sfan5 (if you want ofc :) ) 22:44 HLuaBot I'll tell that to "sfan5" next time I see them around. 22:45 PenguinDad Good night everyone! 22:45 VanessaE_ night 22:45 ispn ''tell PenguinDad he should have said it was a trap 22:45 HLuaBot I'll tell that to "PenguinDad" next time I see them around. 22:45 ispn See ya! 22:45 ulla i ty cart work now 22:46 blaise hey, anyone know if there was anything better than the carts mod for the mese rail system yet? 22:46 ispn And good night to all, going to sleep as well. 22:46 blaise ispn: gn.. :) 23:25 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix #57 (thanks Zeno-!). https:/ 2014-08-15T19:23:23-04:00 http://git.io/jQha-g 23:41 VanessaE_ which is faster? add_node(pos, { name = "air"}), or remove_node(pos) ? 23:48 blaise does technic have it's own rail system? 23:50 blaise hrmm 23:50 blaise should I go with carts or monorails ? 23:51 blaise should I go with Pilzadams rail mod?