Time |
Nick |
Message |
00:09 |
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00:21 |
LemonLake |
you guys want something really interesting to read through? |
00:21 |
LemonLake |
http://www.google.com/design/spec/material-design/introduction.html |
00:21 |
LemonLake |
google's design ways never cease to impress me |
00:38 |
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00:41 |
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00:42 |
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00:43 |
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00:59 |
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01:05 |
SylvieLorxu |
LemonLake: That is actually a very interestng read, so much important details for a designer to know |
01:05 |
LemonLake |
SylvieLorxu: indeed |
01:11 |
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01:11 |
LemonLake |
hey fling |
01:14 |
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01:24 |
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01:36 |
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01:45 |
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01:46 |
LemonLake |
omg |
01:46 |
LemonLake |
it works |
01:48 |
fling |
LemonLake: hello :> what works? |
01:48 |
LemonLake |
my website |
01:48 |
LemonLake |
the tabs actually resize |
01:49 |
* Exio |
resizes LemonLake's tabs |
01:50 |
Exio |
also hi hi |
01:51 |
Exio |
λ-calculus ftw :D |
01:51 |
LemonLake |
http://lemonlake.nuclearstorm.net/#home |
01:56 |
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02:00 |
hoodedice |
lambda calc? |
02:01 |
fling |
how to give a player a permission to turn on creative for herself but not to have it turned on by the default? |
02:02 |
LemonLake |
fling: use neutral gender |
02:03 |
hoodedice |
Hah Lemon |
02:03 |
LemonLake |
hoodedice: ? |
02:03 |
hoodedice |
"use neutral gender" |
02:04 |
LemonLake |
mhm |
02:04 |
hoodedice |
chide people once you've provided the solution |
02:04 |
hoodedice |
not before it |
02:04 |
LemonLake |
shh |
02:04 |
LemonLake |
i do what i want |
02:04 |
* hoodedice |
slaps LemonLake |
02:05 |
* LemonLake |
grabs hoodedice by the collar and throws them into a radiator |
02:05 |
hoodedice |
> he |
02:05 |
hoodedice |
you know my gender |
02:05 |
hoodedice |
no need to use neutral |
02:05 |
LemonLake |
[03:04:45] <LemonLake> shh |
02:05 |
LemonLake |
[03:04:47] <LemonLake> i do what i want |
02:06 |
* hoodedice |
grabs LemonLake by the collar and throws it into a radiator |
02:06 |
LemonLake |
interesting |
02:06 |
hoodedice |
In the end, fling learns nothing |
02:06 |
LemonLake |
this is irc |
02:06 |
hoodedice |
Is creativ even a priv? |
02:06 |
hoodedice |
!g minetest privs |
02:06 |
LemonLake |
while one person has a solution, everyone else either reads it without answering or mentions it and goes offtopic. |
02:07 |
hoodedice |
MinetestBot! |
02:07 |
LemonLake |
hoodedice: is not present |
02:07 |
hoodedice |
aw hell no! |
02:08 |
hoodedice |
I don't think there is a creative priv |
02:09 |
Partmedia |
hoodedice, yes there is :) |
02:09 |
hoodedice |
fling, you can use stuff like giveme and fly and fast to mimic a creative priv |
02:12 |
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02:13 |
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02:26 |
* cheapie |
notices this discussion |
02:27 |
cheapie |
I don't think the default inventory stuff has a "creative" priv, but I have a version that's been enhanced with it at github.com/cheapie/creative. |
02:27 |
cheapie |
Also, unified_inventory has it. |
02:32 |
Hirato |
good grief... |
02:40 |
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02:43 |
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02:50 |
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02:50 |
luizrpgluiz |
hi |
02:51 |
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02:52 |
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02:55 |
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02:57 |
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02:59 |
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03:26 |
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03:29 |
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03:32 |
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03:33 |
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03:35 |
fling |
cheapie: I have unified invertory |
03:36 |
cheapie |
fling: OK, so the creative priv /should/ exist, as long as it's a somewhat-recent version of it. |
03:37 |
fling |
cheapie: hanks |
03:37 |
fling |
s/h/th/ |
03:38 |
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04:11 |
fling |
some textures are not visible on one of client boxen |
04:12 |
fling |
how to fix this? ^ |
04:12 |
fling |
I'm running technic game on the server |
04:13 |
fling |
not visible in invertory |
04:13 |
fling |
might be nvidia.ko related |
04:13 |
fling |
because working fine with nouveau on my box :> |
04:27 |
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04:40 |
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04:46 |
fling |
I'm running technic game and it has pipeworks builtin |
04:46 |
fling |
but I don't see a sorting pipe |
04:49 |
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04:57 |
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05:00 |
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05:03 |
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05:18 |
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05:23 |
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05:27 |
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05:27 |
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05:42 |
fling |
12:40:49: ERROR[main]: ERROR: An unhandled exception occurred: ....minetest/games/technic/mods/default_tweaks/init.lua:58: attempt to call upvalue 'old_get_locked_chest_formspec' (a nil value) |
05:42 |
fling |
http://dpaste.com/17E46AQ |
05:43 |
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05:44 |
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05:45 |
fling |
lol |
05:45 |
fling |
happens when I open a chest |
05:50 |
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05:54 |
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05:55 |
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06:07 |
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06:15 |
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06:20 |
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06:35 |
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06:45 |
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06:52 |
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06:52 |
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06:59 |
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07:01 |
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07:02 |
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07:02 |
yaman |
hello everyone |
07:02 |
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07:03 |
yaman |
How would you make a node that is one thing, but when dug, drops something else? |
07:09 |
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07:10 |
yaman |
can someone explain this for minetest.register_node |
07:10 |
yaman |
on dev.minetest.com i see drop — alternatively drop = { max_items = ..., items = { ... } } |
07:18 |
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07:32 |
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07:43 |
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07:46 |
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07:51 |
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07:57 |
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08:01 |
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08:01 |
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08:03 |
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08:07 |
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08:12 |
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08:12 |
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08:17 |
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08:17 |
Matsetes |
Ehi! Anyone who knows the technic mod? |
08:18 |
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08:18 |
raffahacks |
I do |
08:19 |
Matsetes |
I have updated it some time ago |
08:19 |
Matsetes |
And I found only now that tool workshop is now intended to use mv energy |
08:19 |
Matsetes |
Is it true? |
08:20 |
raffahacks |
Dk |
08:21 |
Matsetes |
And do you know how to craft solar panel? |
08:21 |
raffahacks |
Sorry |
08:21 |
raffahacks |
Always play creative :-) |
08:21 |
ThatGraemeGuy |
Matsetes: tool workshop is MV, yes. And there's a #minetest-technic that's probably a better place |
08:21 |
Matsetes |
Thanks! |
08:22 |
ThatGraemeGuy |
Matsetes: yw |
08:24 |
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08:26 |
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08:28 |
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08:36 |
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08:37 |
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08:54 |
OldCoder |
sfan5 see PM |
08:54 |
* OldCoder |
is sleeping |
09:02 |
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09:05 |
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09:05 |
yaman |
hello everyone |
09:05 |
yaman |
i have a modding question |
09:06 |
yaman |
i have a block that i want to give the player an item when it is right clicked |
09:11 |
sfan5 |
meow |
09:11 |
sfan5 |
hi everyone |
09:12 |
yaman |
hello |
09:12 |
yaman |
can you help me with a modding question? |
09:13 |
sfan5 |
yaman: use on_rightclick in the node definition |
09:13 |
yaman |
yes i know but inside what do i use to give the item |
09:14 |
sfan5 |
clicker:get_inventory():add_item("main", "the:item 123") |
09:15 |
yaman |
thank you very much |
09:15 |
yaman |
also another one |
09:15 |
yaman |
how do i get a block do drop multiple items when dug |
09:16 |
sfan5 |
see this line https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2329 |
09:17 |
sfan5 |
drop = { max_items = 999, items = { "item:1 1", "item:2 1" } } |
09:17 |
sfan5 |
that should work |
09:18 |
yaman |
thanks sfan5 |
09:24 |
yaman |
for the second question i mean multiple of the same thing also does the 1 mean how many? |
09:28 |
yaman |
i got this error when running this code http://pastebin.com/sYQh1AYc |
09:31 |
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09:31 |
Krock |
moin |
09:32 |
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09:34 |
Krock |
http://www.passmark.com/baselines/V8/sigImage.php?id=26603856860 |
09:55 |
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09:56 |
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10:05 |
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10:12 |
Krock |
MTB?? |
10:20 |
* sfan5 |
meows at Krock |
10:20 |
Amaz |
What is it you get now if you put a hoe on desert sand? |
10:20 |
* Krock |
meows at sfan5 |
10:20 |
Amaz |
And is it meant to drop itself? |
10:21 |
Krock |
bug then. |
10:22 |
sfan5 |
Amaz: file a bug please |
10:22 |
Amaz |
Okay. Pull request as well? |
10:23 |
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10:23 |
sfan5 |
Amaz: if you want |
10:23 |
Amaz |
Okay. |
10:25 |
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10:26 |
Amaz |
Should I change the description from Desert Sand to Desert Sand Soil? |
10:26 |
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10:27 |
Krock |
Amaz, it drops desert sand, right? so you can call it "(Hacker you!)" |
10:28 |
Amaz |
Okay! Just that hoed dirt has a proper description... |
10:28 |
Krock |
hacked dirt :D |
10:29 |
Amaz |
Soil and Wet Soil |
10:29 |
sfan5 |
<Amaz> Should I change the description from Desert Sand to Desert Sand Soil? |
10:29 |
sfan5 |
yes |
10:30 |
Amaz |
Okay. |
10:30 |
Amaz |
To what? |
10:30 |
Amaz |
Sorry. |
10:30 |
Krock |
"nd to Desert Sand Soil?" |
10:30 |
Amaz |
*headdesk* |
10:31 |
Krock |
object acceleration is funny :D |
10:34 |
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10:37 |
Amaz |
https://github.com/minetest/minetest_game/pull/289 I think that is as it should be... |
10:38 |
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10:39 |
LemonLake |
Strange. |
10:39 |
LemonLake |
HexChat was saving everything except the freenode settings. |
10:39 |
BlockMen |
sfan5, merge it, its a fix ^^ |
10:39 |
Amaz |
It's in the right format and everything then? |
10:42 |
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10:46 |
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10:48 |
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10:49 |
* Jordach |
meows at sfan5 |
10:49 |
* LemonLake |
barks at Jordach |
10:49 |
Jordach |
rowr |
10:49 |
* sfan5 |
meows at Jordach |
10:50 |
Jordach |
hey LemonLake, going to test a Minetest Server in a VM (to test how bad BFD can get concurrently) |
10:50 |
LemonLake |
Jordach: sounds good |
10:51 |
Amaz |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=10945 <-- Seems to be a spammer... |
10:51 |
LemonLake |
nah |
10:51 |
LemonLake |
totally a real dude |
10:51 |
LemonLake |
legit |
10:51 |
Amaz |
That sounds interesting Jordach. |
10:51 |
LemonLake |
"really nice and informative thread thanks for sharing this with us. |
10:51 |
LemonLake |
Lawn Fertilization Companies" |
10:51 |
LemonLake |
legit 100% |
10:52 |
Amaz |
:P |
10:54 |
Jordach |
https://mediacru.sh/6bd890eacbef |
10:54 |
Jordach |
fuck da po-lice |
10:54 |
LemonLake |
that's one slow compile |
10:54 |
Jordach |
LemonLake, -j2 (VM has two cores + 2gb of ram) |
10:54 |
LemonLake |
a |
10:54 |
LemonLake |
hh |
10:55 |
Jordach |
not going to overkill on a MT server :) |
10:57 |
LemonLake |
fuck it |
10:57 |
LemonLake |
gonna get a reset.css |
10:57 |
* sfan5 |
meows at LemonLake |
10:57 |
* sfan5 |
is a cat |
10:57 |
* LemonLake |
wants to be a cat |
10:57 |
* sfan5 |
transfers his being-a-cat to LemonLake |
10:58 |
* LemonLake |
tries to meow |
10:59 |
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10:59 |
LemonLake |
uhhh |
10:59 |
* sfan5 |
meows at LemonLake |
10:59 |
LemonLake |
http://lemonlake.nuclearstorm.net/#home |
10:59 |
* LemonLake |
meows back at sfan5 |
10:59 |
LemonLake |
i borked it |
10:59 |
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10:59 |
LemonLake |
its all squished D: |
11:00 |
|
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11:00 |
* Amaz |
likes the way it is navigated |
11:00 |
LemonLake |
i do too |
11:01 |
LemonLake |
(facepalm) ".p { }" |
11:02 |
sfan5 |
LemonLake: loading that page takes ages |
11:02 |
LemonLake |
sfan5: i know |
11:03 |
LemonLake |
we're halfway through moving the apache to a linux machine |
11:03 |
sfan5 |
>apache |
11:03 |
sfan5 |
theres you problem |
11:03 |
sfan5 |
use nginx |
11:03 |
LemonLake |
yeah |
11:03 |
sfan5 |
or at least lighttpd |
11:03 |
LemonLake |
i'll speak to seth about it |
11:04 |
sfan5 |
uh |
11:04 |
sfan5 |
where is MinetestBot |
11:05 |
Amaz |
Dead. :( |
11:05 |
LemonLake |
dead for a while now, sfan5 |
11:05 |
sfan5 |
During handling of the above exception, another exception occurred: |
11:05 |
sfan5 |
>,> |
11:06 |
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11:06 |
LemonLake |
sfan5: bravo |
11:06 |
LemonLake |
that most likely is the problem |
11:06 |
LemonLake |
when seth is up, I'll talk to him about it |
11:07 |
LemonLake |
bye bitch |
11:07 |
|
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11:07 |
LemonLake |
hi bitch |
11:08 |
Jordach |
:( |
11:08 |
Jordach |
!up jordach.minetest.net |
11:08 |
MinetestBot |
jordach.minetest.net:30000 seems to be down |
11:08 |
Jordach |
hm |
11:08 |
LemonLake |
cant join |
11:08 |
|
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11:09 |
Jordach |
!up 86.165.127.84 |
11:09 |
MinetestBot |
86.165.127.84:30000 seems to be down |
11:09 |
Jordach |
hm |
11:10 |
sfan5 |
WAT |
11:10 |
sfan5 |
input redirction does not work for some reason |
11:10 |
Hirato |
excepting exceptional exceptions |
11:11 |
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11:11 |
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11:11 |
LemonLake |
do you guys know the name of text where all characters are uppercase, but the actual uppercase leters are bigger? |
11:11 |
Hirato |
we call that a font >_> |
11:11 |
LemonLake |
yes, but what would you call the case? |
11:11 |
LemonLake |
it gotta have a name |
11:11 |
sfan5 |
it does |
11:12 |
LemonLake |
sfan5: which is? |
11:12 |
sfan5 |
i dunno |
11:12 |
LemonLake |
hmph |
11:13 |
sfan5 |
!up minetest.org:30018 |
11:13 |
MinetestBot |
sfan5: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
11:13 |
sfan5 |
lol |
11:14 |
sfan5 |
!up minetest.org 30018 |
11:14 |
MinetestBot |
minetest.org:30018 seems to be down |
11:14 |
sfan5 |
I think I need to fix !up too |
11:15 |
LemonLake |
looking at a lot of typefaces they commonly have 'one' in them |
11:15 |
LemonLake |
for that type of case |
11:15 |
LemonLake |
though im pretty sure it has a proper name too |
11:18 |
Jordach |
TIL https://cdn.mediacru.sh/rdNblxLB0yTJ.png |
11:18 |
LemonLake |
what did you learn exactly? |
11:18 |
LemonLake |
also, +1 for BT |
11:19 |
Jordach |
Virtual Machines have their own IP space |
11:19 |
LemonLake |
they do indeed |
11:19 |
Jordach |
LemonLake, Fiber next year :) |
11:19 |
LemonLake |
you can change that in the vmware settings if you want |
11:19 |
LemonLake |
but it's wiser not to for security reasons |
11:21 |
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11:22 |
Jordach |
[12:22:40] <MinetestBotClone> jordach.minetest.net:30000 is up (603ms) |
11:22 |
Jordach |
^ LemonLake |
11:22 |
Jordach |
it's working! |
11:23 |
LemonLake |
I'm guessing you're on BFD |
11:23 |
Jordach |
yup |
11:23 |
LemonLake |
it's taking its time to dl :P |
11:24 |
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11:27 |
Jordach |
https://cdn.mediacru.sh/8Pr1aWoXFu_R.png |
11:28 |
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11:31 |
Amaz |
Seems to be another spammer: https://forum.minetest.net/viewtopic.php?p=149134#p149134 |
11:34 |
sfan5 |
Amaz: gone |
11:35 |
Amaz |
Annihilated :) |
11:37 |
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11:39 |
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11:47 |
Jordach |
LemonLake, F5 -> RTT = 0.xxx |
11:47 |
Jordach |
going to da local McColls |
11:47 |
VanessaE |
good morning. |
11:47 |
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12:13 |
Jordach |
LemonLake, "so any server you join it'll be applied" |
12:13 |
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12:14 |
LemonLake |
sfan5: <VanessaE> "smallcaps" is often the word for this. |
12:14 |
* Jordach |
noticed why grass didn't work right |
12:15 |
fling |
!up mt0.dno.so |
12:15 |
LemonLake |
fling: mtb is dead |
12:15 |
fling |
LemonLake: Hello. |
12:16 |
fling |
RealBadAngel: Hey |
12:16 |
Jordach |
well shity |
12:16 |
Jordach |
https://cdn.mediacru.sh/6FBR_ldXgv15.png |
12:17 |
Jordach |
the item in question sits in the same room as me D: |
12:17 |
LemonLake |
lol |
12:18 |
LemonLake |
"font-variant:small-caps;" |
12:23 |
Jordach |
well, this makes it *hard* to fix |
12:23 |
Jordach |
https://cdn.mediacru.sh/WxBBJ4wMQvIs.png |
12:26 |
sfan5 |
again? |
12:26 |
Jordach |
push and pull :3 |
12:27 |
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12:28 |
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12:30 |
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12:30 |
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12:32 |
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12:32 |
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12:34 |
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12:34 |
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12:37 |
sfan5 |
Jordach: ping |
12:37 |
LemonLake |
sfan5: redirected pong |
12:37 |
sfan5 |
no u |
12:39 |
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12:40 |
LemonLake |
sfan5: that |
12:40 |
sfan5 |
huh? |
12:40 |
LemonLake |
is one of the coolest ways of saying 'no u' i've ever seen |
12:40 |
LemonLake |
situations to say in* |
12:41 |
LemonLake |
you actually made me laugh |
12:41 |
LemonLake |
well done |
12:42 |
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12:42 |
sfan5 |
<3 MinetestBot |
12:42 |
MinetestBot |
<3 sfan5 |
12:43 |
fling |
!up mt0.dno.so |
12:43 |
sfan5 |
MinetestBot? |
12:43 |
MinetestBot |
mt0.dno.so:30000 is up (13135ms) |
12:43 |
sfan5 |
(13135ms) |
12:43 |
sfan5 |
the timeout should be 2.5 secs |
12:43 |
sfan5 |
hm |
12:43 |
fling |
!up mt3.dno.so |
12:43 |
MinetestBot |
mt3.dno.so:30000 is up (12280ms) |
12:46 |
sfan5 |
!up mt0.dno.so |
12:46 |
MinetestBot |
mt0.dno.so:30000 is up (3150ms) |
12:46 |
sfan5 |
seems to be just my vps |
12:46 |
sfan5 |
zsh/2 1986 % ./mtup.py mt0.dno.so |
12:46 |
sfan5 |
mt0.dno.so is up (0.05333s) |
12:50 |
Matsetes |
How can I change my skin? |
12:50 |
fling |
0.05333s omg so close |
12:51 |
VanessaE |
get a skins mod and use it |
12:52 |
fling |
Is there a mod for web map? |
12:52 |
Matsetes |
Ah, there is not a way to change the texture? |
12:53 |
VanessaE |
Matsetes: you can just replace character.png if you want |
12:53 |
Matsetes |
Ok, where can I find it? |
12:54 |
VanessaE |
minetest_game/mods/default/models/character.png |
12:54 |
VanessaE |
either use a mod for the purpose, or replace this file. |
12:56 |
sfan5 |
fling: you mean a mod for an interactive map like dynmap for MC? |
12:58 |
Matsetes |
Thanks |
12:59 |
fling |
sfan5: yes :> |
13:00 |
sfan5 |
https://github.com/xyzz/onomatopoeia |
13:00 |
sfan5 |
a bit outdated but works |
13:01 |
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13:03 |
fling |
sfan5: do I just need to put more textures in there? |
13:03 |
fling |
sfan5: how is it connecting to the server? |
13:03 |
sfan5 |
basically yes |
13:03 |
sfan5 |
it works on the map itself |
13:03 |
sfan5 |
no connection |
13:10 |
fling |
so it is not interactive |
13:11 |
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13:12 |
* fling |
found this -> http://marktest.co.uk/2014/01/python-onomatopoeia-minetest-mapper/ |
13:13 |
sfan5 |
fling: if a 2D map suffices, you can use https://github.com/minetest/minetestmapper which is more complete |
13:17 |
fling |
sfan5: will not you add isometric in future? :P |
13:17 |
jp___ |
Onomatopoeia can make isometric map. |
13:17 |
fling |
jp___: I see |
13:17 |
sfan5 |
maybe |
13:17 |
jp___ |
not minetest-mapper |
13:17 |
fling |
jp___: https://forum.minetest.net/viewtopic.php?id=2896 |
13:18 |
jp___ |
Already tested. |
13:18 |
* Krock |
wants a new minetestmapper.exe |
13:22 |
* CWz |
is tying Crevis that minetest fork that everybody hated according to the author |
13:22 |
LemonLake |
CWz: what fork? |
13:22 |
Krock |
https://forum.minetest.net/viewtopic.php?f=14&t=9798 |
13:22 |
* Krock |
slaps LemonLake with link above |
13:23 |
LemonLake |
oh |
13:23 |
LemonLake |
I read it wrong |
13:23 |
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13:23 |
CWz |
what version is this based on? |
13:23 |
Krock |
no idea, didn't download it :P |
13:24 |
LemonLake |
testing now |
13:25 |
LemonLake |
have to test in wine, they don't have source |
13:25 |
LemonLake |
at least not that i can find |
13:26 |
LemonLake |
the font os horrible |
13:26 |
jp___ |
sfan5 : if hte re-writting the MTS filter in C++, |
13:26 |
LemonLake |
base game is full of texture errors |
13:26 |
jp___ |
damn |
13:26 |
LemonLake |
textures are inconsistent, some are even stock photos |
13:27 |
LemonLake |
it's reaaalylyy lagggyyyy |
13:27 |
LemonLake |
super verbose debugging |
13:27 |
jp___ |
sfan5 : MCEdit must be re-written in C++ for run a C++ filter ? |
13:27 |
sfan5 |
no |
13:27 |
sfan5 |
you can call C(++) from python |
13:27 |
LemonLake |
what was the real reason people hated it tho? |
13:28 |
sfan5 |
but that wouldn't make sense |
13:28 |
sfan5 |
because the map backend of mcedit is python to |
13:28 |
sfan5 |
too* |
13:28 |
sfan5 |
LemonLake: screenshot pls |
13:28 |
LemonLake |
just closed it |
13:28 |
LemonLake |
playing with wine is a pain in the ass |
13:28 |
sfan5 |
open again pls |
13:28 |
VanessaE |
so reopen it |
13:28 |
VanessaE |
now I wanna see it. |
13:28 |
LemonLake |
i caused it to crash loop |
13:28 |
LemonLake |
hold up :p |
13:29 |
jp___ |
sfan5 : C++/Python filter -> same perfomance ? |
13:29 |
sfan5 |
yes |
13:29 |
jp___ |
On MCedit I meant... |
13:29 |
jp___ |
Ok. |
13:29 |
sfan5 |
the C++ would need to call to get the nodes |
13:29 |
LemonLake |
https://mediacru.sh/30M53Laa0zl4 |
13:32 |
LemonLake |
https://cdn.mediacru.sh/DbhaMOMp8SeD.png |
13:32 |
sfan5 |
wtf is that |
13:32 |
LemonLake |
a sheep |
13:32 |
jp___ |
lol |
13:32 |
LemonLake |
"npcs" https://cdn.mediacru.sh/ELI6FuQHd7LN.png |
13:33 |
LemonLake |
also, the console is spammed with either something to do with mobs dropping into water, or 'Starting grass generation." |
13:33 |
LemonLake |
the npcs have actual trading which isn't that bad |
13:34 |
LemonLake |
rightclicking mobs just dumps information into console |
13:34 |
LemonLake |
this is obviously not a release build |
13:34 |
sfan5 |
* 56b9377 - Dont crash if facedir > 23 (12 months ago)<PilzAdam> |
13:34 |
sfan5 |
seems to be pretty old |
13:35 |
Amaz |
It does have diamonds and farming. |
13:35 |
Amaz |
But now, they were added over a year ago. |
13:36 |
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13:37 |
jp___ |
sfan : a .schematic file is a sort of database, right ? |
13:38 |
sfan5 |
yes |
13:39 |
jp___ |
http://minecraft.gamepedia.com/NBT_Format |
13:39 |
Krock |
seems to be a bug: http://minetest.fensta.bplaced.net/skins/1/385.png (on the skin generator or in the minetest model) |
13:39 |
Krock |
the feets' image should be mirrored |
13:42 |
Krock |
okay. only the front has this fail |
13:47 |
Amaz |
LemonLake, Where is the website for Crevis? |
13:51 |
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13:51 |
Jordach |
Amaz - gone |
13:51 |
Amaz |
Or whatever "something big" niften is getting ready for. |
13:53 |
Amaz |
Jordach: Odd. In LemonLake's post, he(?) said "...And looking at your website, you're ready for something big..." |
13:53 |
Amaz |
(https://forum.minetest.net/viewtopic.php?p=149139#p149139) |
13:53 |
LemonLake |
Amaz: crevis.net |
13:53 |
Amaz |
Thanks! |
13:54 |
Amaz |
Seems odd. |
13:55 |
LemonLake |
Krock: are you basing your vacuum cleaner off of my vacuum in factory? |
13:55 |
LemonLake |
or is it going to be portable/ |
13:55 |
Krock |
LemonLake, from scratch. |
13:55 |
Krock |
portable |
13:55 |
LemonLake |
well duh |
13:55 |
LemonLake |
you don't have the code |
13:55 |
LemonLake |
that actualyl sounds pretty cool |
13:55 |
LemonLake |
good luck |
13:55 |
Krock |
it's easy to do |
13:56 |
fling |
VanessaE: I have installed technic game and I can't find sorting pipe. |
13:56 |
VanessaE |
it's called a mese tube, or it was |
13:56 |
VanessaE |
however I don't know what technic game calls it or how up-to-date technic game's copy of pipeworks is |
13:56 |
fling |
VanessaE: is pipewors mod included in technic game outdated? |
13:57 |
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13:57 |
fling |
ohh ok |
13:57 |
VanessaE |
if you need to, update your copy of pipeworks from the main repo at https://github.com/VanessaE/pipeworks |
13:57 |
fling |
VanessaE: is it a good idea to just use minimal game and install all the mods separately? |
13:57 |
VanessaE |
no |
13:57 |
VanessaE |
never use minimal at all |
13:58 |
fling |
what is wrong with minimal? |
13:58 |
VanessaE |
minimal is not a game. |
13:58 |
LemonLake |
its minimal |
13:58 |
VanessaE |
it's a development test platform only. |
13:58 |
VanessaE |
if you *must* build a system around a bunch of mods, build off of minetest_game. |
13:59 |
Krock |
what's the fastest way to get the maximal count of a item/node/tool? |
14:00 |
fling |
VanessaE: ok, thanks ;> |
14:00 |
VanessaE |
Krock: read the stack_max property of that item |
14:00 |
fling |
Is it possible to disable a mod loading from a game? |
14:00 |
Krock |
VanessaE: minetest.registered_...?? |
14:01 |
Krock |
minetest.registered_items |
14:01 |
VanessaE |
Krock: minetest.registered_items["foo"].stack_max I think |
14:01 |
Krock |
okay thanks |
14:01 |
VanessaE |
fling: configure it so in the world config menu |
14:01 |
VanessaE |
fling: or just delete the mod from the game. |
14:01 |
fling |
VanessaE: tried but unified_invertory is still loading |
14:02 |
fling |
VanessaE: I don't want to modify installed files by hand, I'm doing packages here :> |
14:02 |
VanessaE |
fling: I'm not sure if you can disable it another way; why do you want to disable UI? |
14:02 |
Amaz |
I'm trying to compile this, https://github.com/mireq/minetest-mapper-cpp#usage How do I get an xxd binary? (Ubuntu) |
14:03 |
fling |
VanessaE: just an example… I wanted to get rid of creative :P |
14:03 |
VanessaE |
fling: turn off creative mode in your main menu. |
14:03 |
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14:04 |
VanessaE |
fling: Main Menu -> Single Player tab, uncheck "[ ] Creative Mode". |
14:04 |
VanessaE |
then UI will only show you the inventory, for use in the craft guide, it won't let you take anything from it. |
14:05 |
VanessaE |
and make sure you don't have the creative privilege |
14:08 |
Krock |
stackRef:get_stack_max() |
14:08 |
Krock |
:) |
14:08 |
VanessaE |
that works too. |
14:13 |
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14:21 |
fling |
VanessaE: the problem was I had 'name = fling' in world.mt |
14:21 |
fling |
VanessaE: I have removed it and I have no problem anymore |
14:22 |
fling |
VanessaE: and looks like it is not possible to disable mods included in a game the regular way |
14:24 |
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14:27 |
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14:27 |
VanessaE |
fling: the regular way to disable a mod in a game is to just delete the mod. |
14:28 |
VanessaE |
e.g. rm -rf minetest_game/mods/bones or so |
14:31 |
Krock |
LemonLake |
14:31 |
Krock |
https://gist.github.com/SmallJoker/501c47ec511c14cb34a9 |
14:31 |
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14:37 |
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14:37 |
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14:38 |
shadowzone |
Hi. |
14:38 |
LemonLake |
Krock: nice |
14:39 |
LemonLake |
but isn't the radius pretty big? |
14:39 |
LemonLake |
also, why not just move them to the player position? |
14:40 |
VanessaE |
rubenwardy: idea for the texture tool for NBE: export the sides of the nodebox project as textures that one can import into GIMP and subsequently re-paint with the actual, desired textures. Each individual nodebox face on a given side would have a different color. You could also export a "reference" image to go with them, e.g. showing which nodebox goes with which color. |
14:40 |
Krock |
LemonLake, it does. |
14:40 |
LemonLake |
Krock: no, it removes them and re-adds them at the player's position |
14:40 |
LemonLake |
it would be better to just move them |
14:41 |
rubenwardy |
Noted. |
14:41 |
Krock |
yes but then a check for invenory would needed all the tme |
14:41 |
Krock |
*time |
14:41 |
VanessaE |
rubenwardy: so say if you have a bunch of nodeboxes in a project and five of them are visible from the X+ side, then the X+ texture exported would have five rectangles on it in different colors. |
14:41 |
VanessaE |
I think that would be the easiest possible way to handle it, with minimal work from your part. then the user just uses their favorite paint tool to handle actually making the textures. |
14:41 |
rubenwardy |
VanessaE: would it be okay to just save the exported textures as .png, and then allow the user to reimport them? |
14:41 |
VanessaE |
colors in the exported image should be bright and obvious |
14:42 |
VanessaE |
re-import them to where? |
14:42 |
Krock |
LemonLake, at least it puts them together to stacks |
14:42 |
rubenwardy |
into the editor |
14:42 |
LemonLake |
ahh |
14:42 |
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14:42 |
LemonLake |
but the engine automatically does that |
14:42 |
VanessaE |
sure, as long as the textures can be edited in GIMP or so |
14:42 |
rubenwardy |
btw: The texture tool is where textures are assigned to sides, and the Paint Tool is where sides are painted on. |
14:42 |
VanessaE |
export, edit, re-import, repeat as desired |
14:42 |
LemonLake |
well, builtin item |
14:42 |
Krock |
LemonLake, only in a small range |
14:43 |
LemonLake |
But you're moving them all in the same place |
14:43 |
LemonLake |
so they'll stack anyway |
14:43 |
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14:43 |
VanessaE |
rubenwardy: just trying to save some work on your part, because you know how gfx artists are - "why don't you add features X Y Z A B C to the paint tool?" |
14:49 |
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14:49 |
* VanessaE |
thinks she caused rubenwardy to have a stroke :) |
14:50 |
rubenwardy |
XD |
14:50 |
raffahacks |
Hi |
14:50 |
VanessaE |
hi |
14:51 |
raffahacks |
Can i use minetest as an output for an lcd display |
14:52 |
LemonLake |
as an output? |
14:53 |
raffahacks |
Print minetest window on a lcd display on raspberry |
14:53 |
Krock |
minetest -> no |
14:53 |
raffahacks |
Does minetest support 480p? |
14:53 |
Krock |
some sorftare or tool -> maybe |
14:54 |
Krock |
minetest runs on mobile phones ... |
14:54 |
raffahacks |
Really? |
14:54 |
Hirato |
the way you phrased that first question makes it sound like you want a lcd_display block of sorts that displays something |
14:55 |
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14:55 |
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14:55 |
raffahacks |
Hirato: you're right :) |
14:56 |
Hirato |
minetest for desktop compositor |
14:56 |
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14:58 |
raffahacks |
Does it work with 480p? On android it wants 720 i think |
14:58 |
Hirato |
I don't see why the main window couldn't scale down that much |
14:59 |
VanessaE |
rubenwardy: compile FAIL: [ 88%] [ 94%] make[2]: *** No rule to make target `/usr/lib/x86_64-linux-gnu/libGL.so', needed by `bin/nodeboxeditor'. Stop. |
15:00 |
rubenwardy |
what branch? |
15:00 |
Hirato |
you need to enable GLES or something |
15:00 |
Hirato |
I forget the flag |
15:00 |
Hirato |
it broke minetest on nvidia for a while :p |
15:00 |
VanessaE |
er... I seem to be on the texture_project branch. how'd I end up there? |
15:00 |
rubenwardy |
Either use master, or TextureTool branch :P |
15:01 |
Hirato |
oh.. not testing a mobile build for him? >_> |
15:01 |
rubenwardy |
master is latest stable, TextureTool is the development branch - definitely not stable, doesn't support 0.6 files yet. |
15:01 |
sfan5 |
raffahacks: minetest works with any resolution, the question is whether it is usable |
15:02 |
VanessaE |
rubenwardy: that failure happens on the master branch also. |
15:02 |
rubenwardy |
hmmm |
15:03 |
raffahacks |
Is the actual minetest for android stable? |
15:03 |
rubenwardy |
Something wrong with your setup, try doing all the apt-get things again? |
15:03 |
VanessaE |
lemme re-clone first. |
15:03 |
Hirato |
might not perform very well, aside from that, I'm sure it's fine |
15:04 |
VanessaE |
there we go. that got it |
15:04 |
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15:04 |
Sokomine |
raffahacks: with too few ram (512 mb, android 4.2 or something), i had some problems. with more ram, it ran smoother. but in general it's stable. the tablet i used it on was an extremly cheap one; i'm surprised that cheap thing does anything at all :-) |
15:05 |
Hirato |
minetest runs pretty horridly on my desktop, can't imagine it on one of those pipsqueak phones |
15:05 |
Sokomine |
mt did perform better than expected on my android devices. it felt even smoother than on some old pc hardwaere. guess the android devices had better graphics capabilities... |
15:06 |
Hirato |
might be akin to my netbook, which I think gets about 5 FPS at view distance 15 |
15:06 |
PenguinDad |
Hello everyone |
15:06 |
Sokomine |
oh, it works. the view range might be not that huge (maybe 20 blocks?), but it runs at a smooth 30 fps or so |
15:07 |
Sokomine |
at least if you use it to connect to a server. and for some reasons, vanessae's spawn did give me a lot of trouble. but that was changed recently i think |
15:07 |
raffahacks |
Does minetest download textures even if they are default? When i go in multiplayer it takes up to 15 minutes to download media |
15:07 |
VanessaE |
raffahacks: textures are always downloaded unless the client already has them in its cache |
15:07 |
Hirato |
it caches whatever it downloads, so they only get downloaded once |
15:08 |
Hirato |
but really, that is kind of lame <_< |
15:08 |
Hirato |
connect to server, go brew and drink 5 cups of tea, then come back as it's about to finish <_< |
15:08 |
Calinou |
Hirato, which CPU/graphics card/driver? |
15:08 |
Hirato |
desktop or netbook? |
15:09 |
rubenwardy |
does the client still download textures even if they are replaced by a local texture pack? |
15:09 |
Calinou |
desktop |
15:09 |
PenguinDad |
rubenwardy: seems so |
15:09 |
Hirato |
1090T/460GTX |
15:10 |
Calinou |
140-200 FPS here on ground, 630 FPS looking upwards, 330 downwards… |
15:10 |
Calinou |
the game is pretty CPU-limited here |
15:10 |
Calinou |
Hirato, what's your view range? |
15:10 |
Calinou |
make sure it isn't very high |
15:10 |
Calinou |
put that in minetest.conf: |
15:10 |
Calinou |
viewing_range_nodes_min = 100 |
15:10 |
Calinou |
viewing_range_nodes_max = 100 |
15:10 |
Calinou |
to have a fixed view range |
15:10 |
Hirato |
might not be a bad idea, but I like seeing far :( |
15:11 |
Hirato |
you guys should hurry up with that farmesh stuff :p |
15:11 |
Calinou |
100 is far enough |
15:11 |
Calinou |
Hirato, farmesh is slow, always |
15:11 |
Calinou |
both old and new implementation |
15:11 |
Calinou |
Hirato, here I can go up to view range 220 and still have 60 FPS |
15:11 |
Calinou |
but then I'm using 100 % of a CPU all the time |
15:12 |
Calinou |
so I keep view range to 100, I really don't need more than that |
15:12 |
Calinou |
disable fog maybe (F3) |
15:12 |
Calinou |
lets you see a tad further, for same performance |
15:12 |
Calinou |
surprising, my card's temperature doesn't increase much when disabling FPS limit, even with 600 |
15:13 |
Krock |
Calinou, so much numbers... I just need to know numbers 1 - 6 |
15:13 |
Hirato |
there's this game on steam called "Planet Explorers" that uses opencl for a lot of stuffies |
15:13 |
Hirato |
fully deformable world too |
15:14 |
* sfan5 |
meows at Hirato |
15:14 |
* Hirato |
pets sfan5 and offers a fishy snack |
15:14 |
* sfan5 |
noms the snack |
15:15 |
Calinou |
OpenCL in games? hello insane idea |
15:15 |
Hirato |
they did it |
15:15 |
* PenguinDad |
meows at sfan5 |
15:16 |
* sfan5 |
is a cat |
15:16 |
Hirato |
I think they said they're using it for generating meshes or something |
15:18 |
PenguinDad |
Hirato: you mean this one? http://store.steampowered.com/app/237870/ |
15:19 |
Hirato |
that's the one |
15:19 |
Hirato |
damn is it heavy on my GPU, haha |
15:21 |
Hirato |
you get to build your own things inside some sort of voxel editor |
15:21 |
kizeren |
What kind of video cards will allow around 100FPS on most games for a dual core AMD cpu? |
15:21 |
VanessaE |
kizeren: a really fucking fast one ;) |
15:22 |
VanessaE |
really, it depends on your game settings. |
15:22 |
kizeren |
Or should I ask, What would you all recommend? Nvidia or Raedon? |
15:22 |
VanessaE |
I'm happy with my R9 280X. |
15:22 |
Hirato |
nvidia |
15:22 |
Hirato |
without hesitation |
15:22 |
VanessaE |
(which is AMD) |
15:22 |
|
SylvieLorxu joined #minetest |
15:23 |
Hirato |
whatever advantage AMD has in their hardware is moot to whatever advantage nvidia has in their driver |
15:23 |
kizeren |
My desktop does about 30fps on most games but on MT it drops to about 10fps... |
15:23 |
VanessaE |
kizeren: just wait. |
15:23 |
kizeren |
? |
15:23 |
VanessaE |
kizeren: a lot of MT is CPU-bound. |
15:23 |
VanessaE |
a faster GPU won't help too much, past a certain point |
15:23 |
VanessaE |
but RBA has work he's doing to fix that |
15:24 |
Hirato |
I hope that means nuking fixed function ;p |
15:24 |
kizeren |
Is it the lua stuff causing so much taxaition on CPU? |
15:24 |
VanessaE |
kizeren: no. think string operations in the rendering pipeline. |
15:24 |
Hirato |
it's linked against luajit, so not really |
15:25 |
Hirato |
unless the use of lua is super inefficient in a way to negate the bonuses from luajit |
15:25 |
VanessaE |
I wish #minetest-technic had a public log I could point you do |
15:25 |
VanessaE |
to* |
15:25 |
Hirato |
you don't log IRC? |
15:25 |
VanessaE |
Hirato: Lua doesn't have any effect on FPS really. |
15:25 |
VanessaE |
I log IRC yes |
15:25 |
VanessaE |
but it's not a public log like this channel is |
15:25 |
Krock |
VanessaE, it does. it controls mobs, which generate-Fps |
15:25 |
Hirato |
just pastebin some of it :P |
15:25 |
kizeren |
Seems like in the last month or so....the FPS bombed on MT. So haven't played much. Hoped that they wher ein the middle of some code optimization that broke things. |
15:26 |
VanessaE |
Krock: Lua doesn't, itself, affect fps. |
15:26 |
Krock |
yes |
15:26 |
VanessaE |
kizeren: in the past week, it has gone WAY up |
15:26 |
Hirato |
hmmm... yeah.... Lua seems to sort of run concurrently |
15:26 |
VanessaE |
Krock: entities affect FPS because they're badly coded. |
15:26 |
Krock |
VanessaE, don't say so, unless you can do it better :P |
15:27 |
VanessaE |
Lua moves entities around but that doesn't mean Lua is affecting fps. it means the entities are. |
15:27 |
Calinou |
<VanessaE> Krock: entities affect FPS because they're badly coded. |
15:27 |
Calinou |
it depends of how many polygons they're made |
15:27 |
|
Exio joined #minetest |
15:27 |
Calinou |
I can have 1000 rats and 35 FPS :p |
15:27 |
kizeren |
I know VanessaE's super extreme graphics pack cause like -100 billion FPS but other then that I though my video card was just crapping out. |
15:27 |
Calinou |
no server lag |
15:27 |
Calinou |
in a local game |
15:27 |
Calinou |
kizeren, I have much more FPS than before |
15:27 |
VanessaE |
Calinou: even a couple hundred static, non-moving simple 2-poly sign entities will drag fps down |
15:27 |
VanessaE |
that is bad coding,. |
15:27 |
Calinou |
before I had barely 100-120… now easily 160 |
15:28 |
Calinou |
that's because you have too many different entities which use transparency |
15:28 |
kizeren |
Public build for Windows avaliable Calinou of the stuff your doing? |
15:28 |
Calinou |
<kizeren> What kind of video cards will allow around 100FPS on most games for a dual core AMD cpu? |
15:28 |
Calinou |
<VanessaE> kizeren: a really fucking fast one ;) |
15:28 |
VanessaE |
Calinou: nope. it's the string combining operations used to create them, apparently. |
15:28 |
Calinou |
ehm, 750 Ti can do that I believe |
15:29 |
Calinou |
kizeren, no, my stuff is Lua |
15:29 |
kizeren |
ahh ok thanks. |
15:29 |
Calinou |
kizeren, oh, to have more than 100 FPS, you need good single thread performance |
15:29 |
Calinou |
unlikely on AMD to have that… |
15:29 |
Exio |
i would say minetest has a hard time abusing the gpu and leaving the cpu "alone" |
15:29 |
PenguinDad |
I didn't really notice any FPS change |
15:29 |
Calinou |
except if you reduce view range |
15:30 |
Exio |
Calinou, i have 100+ FPS with k-ish (50 iirc) view-range and shaders |
15:30 |
Exio |
but, do we really need "100" fps? |
15:30 |
Calinou |
<Hirato> you get to build your own things inside some sort of voxel editor |
15:30 |
Calinou |
meh |
15:30 |
Hirato |
if you want an example of a game that has a really badly done renderer, just look at starbound, barely any, uses up 2 cores fully, and only utilises the GPU 35% in its second lowest power state :p |
15:30 |
Calinou |
if you play a game just to build, play Tesseract |
15:31 |
VanessaE |
RBA found out why nodeboxes are so slow: the nodebox strings/tables are interpreted nearly in realtime instead of being converted into irrlicht-suitable vectors at startup. |
15:31 |
|
thomasfuston joined #minetest |
15:31 |
kizeren |
Starbound is a resource hog like crazy. |
15:31 |
Calinou |
Exio, 50 is pretty short |
15:31 |
Calinou |
a good view range to me is 100 |
15:31 |
Exio |
maybe it was more, 70 |
15:31 |
Calinou |
VanessaE, people abuse nodeboxes a lot too |
15:31 |
Hirato |
100 is for chumps, 1000 is where it's at |
15:31 |
Exio |
i don't remember :/ |
15:31 |
Exio |
Hirato, 10k is the way to go. |
15:31 |
Hirato |
cry of the 10 SPF |
15:31 |
Exio |
MPF* |
15:32 |
VanessaE |
Calinou: yeah but if I read that correctly, even a single nodebox (read: a plain cube) will be far slower than a cube drawtype with exactly the same properties, because ot that |
15:32 |
VanessaE |
of* |
15:32 |
kizeren |
My person reason for 100+fps. Being able to watch movies while playing MT on a dual screen. |
15:32 |
Hirato |
er.... wat |
15:32 |
Krock |
kizeren, if it's a 3d-movie, it's a waste |
15:32 |
kizeren |
naaa plain dvd's |
15:32 |
|
Garmine joined #minetest |
15:33 |
Exio |
just telling you |
15:33 |
VanessaE |
what's wrong with 3d movies? |
15:33 |
Exio |
i can play "dvd-quality" movies with the VESA driver... |
15:33 |
Krock |
VanessaE, <kizeren>My person reason for 100+fps. Being able to watch movies while playing MT on a dual screen. |
15:33 |
Krock |
you only have 2 eyes |
15:33 |
Calinou |
maybe 3 due to working at a nuclear plant |
15:33 |
Exio |
they're anything but expensive resource-wise |
15:33 |
Krock |
maybe even 1 |
15:33 |
kizeren |
Yea I know Krock, just personal preferrence though. |
15:33 |
Exio |
lol Calinou |
15:34 |
VanessaE |
Krock: I have two screens also. being able to run MT on one screen while doing something equally active on the other screen is sometimes useful. |
15:34 |
Calinou |
no space for 2 screens here |
15:34 |
Krock |
VanessaE, yes. but if you have an eye on each of them, you won't be able to watch 3d movies. that's my point |
15:34 |
Exio |
Krock, he could have an hdmi wire plugged to the TV and may want to use his computer for playing while letting people to watch a movie |
15:34 |
VanessaE |
Krock: in extreme cases, I have run as many as 25 Minetest clients at once. |
15:34 |
Calinou |
25 :o |
15:34 |
VanessaE |
Krock: in routine cases, 6 or 7 at once. |
15:34 |
Calinou |
my best is 3 |
15:34 |
VanessaE |
Calinou: yeah, 25. |
15:35 |
Krock |
my best is 2 |
15:35 |
kizeren |
Yep, Exio. Let kids watch movie while I play games. |
15:35 |
PenguinDad |
my best is 5 |
15:35 |
Jordach |
Calinou, going for an nVidia 750TI |
15:35 |
* Krock |
did a benchmark check today |
15:35 |
VanessaE |
(that's when I had an HD6870 video card with 1GB onboard, and the same 16GB of system RAM as now) |
15:36 |
Exio |
i have a gt610 |
15:36 |
VanessaE |
normally, I run only 1 instance, sometimes 2. |
15:36 |
Exio |
anyone want it? |
15:36 |
Exio |
i'm selling it for 2USD |
15:36 |
* Krock |
does a roundhousekick with http://www.passmark.com/baselines/V8/display.php?id=26603856860 |
15:36 |
VanessaE |
while at the same time, my crypto mining app is running in the background. |
15:36 |
PenguinDad |
Krock: did you pass the mark? (silly passmark reference) |
15:36 |
Exio |
VanessaE, gpu or cpu mining? |
15:36 |
Exio |
VanessaE, how much doge do you haz btw? ;P |
15:36 |
VanessaE |
Exio: GPU mining, Pandacoin (PND) |
15:36 |
Krock |
PenguinDad, yes. I passed it... |
15:36 |
Exio |
pandacoin ahm |
15:37 |
Krock |
''c test |
15:37 |
HLuaBot |
Unknown command "c". Try "help". |
15:37 |
Krock |
''calc |
15:37 |
HLuaBot |
Unknown command "calc". Try "help". |
15:37 |
PenguinDad |
we all should be mining mesecoins |
15:37 |
VanessaE |
11.7M PND, not sure of the equivalence in doge. |
15:37 |
kizeren |
Oo wow. So many new server's to try now in the public list. |
15:37 |
Krock |
''help |
15:37 |
HLuaBot |
Commands: reload, load, unload, plugins, op, deop, devoice, voice, join, part, help, uptime, echo, raw, eval, quit, more, ping, shutdown, config, tell -- Use 'help <command name>' to get help with a specific command. |
15:37 |
Hirato |
''kill yourself |
15:37 |
HLuaBot |
Unknown command "kill". Try "help". |
15:38 |
Krock |
kizeren, and all have the *CDP virus |
15:38 |
VanessaE |
kizeren: yep, you should be playing on mine ;) |
15:38 |
Hirato |
must it //notice the channel? |
15:38 |
kizeren |
CDP? |
15:38 |
Krock |
.. |
15:38 |
* PenguinDad |
pets HLuaBot |
15:38 |
kizeren |
OO i see CDP. |
15:38 |
kizeren |
Never looked into what that stuff means. |
15:38 |
Krock |
* empty password C reative D amage P vP |
15:38 |
VanessaE |
ShadowNinja: ^^^^^^^ fix it :P |
15:39 |
kizeren |
Ooo realtest is Creative now... |
15:39 |
Krock |
^^^^ with my fix |
15:39 |
kizeren |
:P |
15:39 |
VanessaE |
(or whoever's maintaining the master list) |
15:39 |
PilzAdam |
whos that bot? |
15:39 |
VanessaE |
PilzAdam: I think Nate runs it? |
15:39 |
PilzAdam |
did he speak to channel operator? |
15:39 |
VanessaE |
PilzAdam: it's a replacement for ShadowBot, but why it's in this channel idk. |
15:40 |
VanessaE |
no wait.. it's not his... it's.. damn it who runs it |
15:40 |
PenguinDad |
PilzAdam: it's ShadowNinja's bot afaik |
15:40 |
VanessaE |
it is? |
15:40 |
Exio |
[HLuaBot] (~LuaBotcpe-67-241-154-164.buffalo.res.rr.com): ShadowNinja's Lua IRC bot |
15:40 |
VanessaE |
oh. |
15:40 |
VanessaE |
heh |
15:40 |
Krock |
''uptime |
15:40 |
HLuaBot |
Up 10d, 15:26:28 |
15:40 |
PenguinDad |
''lol |
15:40 |
HLuaBot |
Unknown command "lol". Try "help". |
15:40 |
VanessaE |
ok.. ShadowNinja ^^^^ fix the /notice thing too . :) |
15:40 |
Exio |
idle 255:25:59 |
15:40 |
Exio |
lel |
15:41 |
Jordach |
"eval print(math.random(4)) |
15:41 |
kizeren |
Not bad. RT server gives about 15fps. |
15:41 |
Krock |
''give sfan5 <'((((-< |
15:41 |
HLuaBot |
Missing nested command closer. |
15:41 |
Jordach |
"eval print(math.random(4))" |
15:41 |
VanessaE |
kizeren: try Vanilla with latest git. it will blow you away |
15:41 |
Krock |
Jordach, you need a monospace font |
15:41 |
Jordach |
meh |
15:41 |
Jordach |
monospace sucks |
15:41 |
Krock |
it's 2x single quote |
15:41 |
PenguinDad |
monospace is awesome |
15:41 |
Jordach |
"eval print(math.random(4))'' |
15:42 |
Krock |
''eval print(math.random(4)) |
15:42 |
HLuaBot |
Insufficient privileges. |
15:42 |
PenguinDad |
Krock: only god can do this :P |
15:42 |
sfan5 |
this channel is not for bot testing |
15:43 |
kizeren |
On windows 8.1 VanessaE. No clue how to even do that stuff on windows. :) My try my arch desktop in a bit. |
15:43 |
kizeren |
-my +might |
15:44 |
VanessaE |
sfan5: ^^^^^^ new build? :) |
15:44 |
sfan5 |
y? |
15:44 |
ShadowNinja |
VanessaE: What needs fixing? |
15:44 |
VanessaE |
because kizeren needs one? ;) |
15:45 |
kizeren |
Actually, can MT be done under cygwin? |
15:45 |
sfan5 |
VanessaE: is it not recent enough? |
15:45 |
sfan5 |
kizeren: yes |
15:45 |
sfan5 |
but that won't run under non-cygwin |
15:45 |
kizeren |
I am ok with that for testing. |
15:45 |
kizeren |
have to use ming for a correct no cygwin build right? |
15:45 |
VanessaE |
ShadowNinja: don't make the bot /notice the channel. make it just..speak. And the master list always passing *CDP to the public lists in the clients |
15:46 |
ShadowNinja |
Hirato: Yes, see RFC1459's section on the NOTiCE command. It's designed specifically for this purpose. |
15:46 |
ShadowNinja |
VanessaE: It's intentional, to prevent bot loops. |
15:46 |
Hirato |
make it notice the guy who called hte command, we don't all need to see it |
15:47 |
VanessaE |
ok |
15:47 |
PilzAdam |
sfan5, you could have at least tried to understand it https://github.com/minetest/minetest/issues/1509#issuecomment-49757511 |
15:47 |
ShadowNinja |
Hirato: Channel commands are responded to in-channel, doing it otherwise would break showing people the output of a command. |
15:48 |
sfan5 |
PilzAdam: this is a bug in your mod |
15:48 |
Hirato |
-_- |
15:48 |
PilzAdam |
sfan5, how could that be? it worked before 0.4.14 |
15:48 |
PilzAdam |
*0.4.10 |
15:48 |
VanessaE |
sfan5: with the old item_drop mod, dropping an item with 'q' usually causes it to just be deleted. |
15:49 |
VanessaE |
(or that was my experience) |
15:49 |
VanessaE |
use item_tweaks. it works fine :) |
15:49 |
sfan5 |
PilzAdam: ther might have been changes to when functions are called |
15:50 |
sfan5 |
there* |
15:52 |
kizeren |
VanessaE, Error "Access Violation" when joining 30005 ?? |
15:52 |
VanessaE |
wat |
15:52 |
kizeren |
Just what the client tells me. |
15:52 |
VanessaE |
that's usually some kind of memory error, totally client-side |
15:53 |
kizeren |
windows, could be anything. :) |
15:53 |
Krock |
kizeren, that's pointer error. try again 7 times |
15:53 |
kizeren |
Oo wow, 30 to 40+ FPS... |
15:53 |
kizeren |
lol @ Krock |
15:54 |
VanessaE |
forget your fps, look at the view range |
15:54 |
VanessaE |
well when it stops lagging. |
15:54 |
VanessaE |
wtf is going on with minetest_game that's causing this lag? |
15:54 |
VanessaE |
there we go. |
15:55 |
VanessaE |
isn't that view range insane now? |
15:55 |
PenguinDad |
Krock: http://somethingofthatilk.com/comics/2.jpg |
15:55 |
sfan5 |
PilzAdam: you could at least tried to bisect what commit caused the bug |
15:55 |
kizeren |
View range. Was that the R key? |
15:55 |
VanessaE |
kizeren: I mean the natural range, not the all-range mode |
15:56 |
PilzAdam |
sfan5, I dont really have time for this now |
15:56 |
VanessaE |
sfan5: most likely it would be the commit where RBA added the ability for the engine to auto-expire dropped items |
15:56 |
sfan5 |
PilzAdam: then close the bug until you have some useful information |
15:56 |
PilzAdam |
wtf? |
15:57 |
Calinou |
17:57:20: ERROR[main]: ...linou/.minetest/games/carbone/mods/default/functions.lua:8: stack overflow |
15:57 |
kizeren |
Yes, the games does look diffferent as in far off blocks. Stuff "appears" to look more clear now. |
15:57 |
Calinou |
oh, the function called itself |
15:58 |
sfan5 |
Calinou: for maximum irony ask on stackoverflow.com why that happens |
15:58 |
VanessaE |
bbl |
16:03 |
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asie joined #minetest |
16:06 |
Krock |
PenguinDad, oh :( |
16:06 |
|
rubenwardy joined #minetest |
16:07 |
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CWz left #minetest |
16:09 |
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zat joined #minetest |
16:16 |
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alexxs joined #minetest |
16:27 |
Calinou |
surface acid, at the entrance of a cave |
16:30 |
Calinou |
new grass side/snow side and sounds in Carbone |
16:37 |
hmmmm |
woohoo |
16:37 |
hmmmm |
I'm at work right now |
16:37 |
hmmmm |
I'm also at home! |
16:37 |
hmmmm |
I'm at my home office |
16:39 |
|
rubenwardy joined #minetest |
16:39 |
Krock |
hello rubenwardy! |
16:40 |
rubenwardy |
Hi! |
16:40 |
Calinou |
will you whine at somebody today? |
16:40 |
* Calinou |
subsidiary question |
16:42 |
|
]DMackey[ joined #minetest |
16:44 |
rubenwardy |
Me, or krock? |
16:44 |
Calinou |
no, hmmm |
16:45 |
Krock |
1m |
16:45 |
Krock |
+m |
16:45 |
Jordach |
Calinou, SURFACE ACID?!?!?!??!?!?! |
16:47 |
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smoke_fumus joined #minetest |
16:56 |
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Vazon joined #minetest |
16:58 |
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CheapSeth joined #minetest |
17:08 |
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q66 joined #minetest |
17:15 |
LemonLake |
guys |
17:15 |
LemonLake |
call me a crazyman |
17:15 |
LemonLake |
running 5 cpu miners all at once |
17:21 |
rubenwardy |
LemonLake: you are a crazyman |
17:21 |
|
Monkeytoe joined #minetest |
17:21 |
Monkeytoe |
hello :) |
17:23 |
Krock |
hello :( |
17:23 |
rubenwardy |
Hi |
17:24 |
|
paramat joined #minetest |
17:25 |
|
rubenwardy left #minetest |
17:26 |
PenguinDad |
): olleh |
17:27 |
|
kizeren joined #minetest |
17:29 |
LemonLake |
it's about to get worse |
17:29 |
LemonLake |
60 threads all mining at once |
17:31 |
LemonLake |
pfft |
17:31 |
LemonLake |
pc is just like 'yh watever' |
17:33 |
paramat |
in 0.4.10 stable nodeboxes have no faces shading when smooth lighting is off, is this a bug or normal? if normal why not? could this have been fixed by RBA's recent commit? |
17:33 |
paramat |
RealBadAngel ^ |
17:33 |
|
get52 joined #minetest |
17:35 |
Calinou |
test Git, not stable |
17:40 |
Exio |
LemonLake, wasting cpu power |
17:50 |
Jordach |
paramat, poke :3 |
17:54 |
sfan5 |
Jordach, poke :3 |
17:55 |
Jordach |
:3 |
17:55 |
* sfan5 |
is a cat |
17:55 |
VanessaE |
back |
17:56 |
paramat |
ow |
17:56 |
* PenguinDad |
pets sfan5 |
17:57 |
paramat |
yep it's time to compile latest version |
17:57 |
|
domtron joined #minetest |
17:57 |
sfan5 |
LemonLake: @your forum avatar: very kiss, much yuri, wow |
17:57 |
* sfan5 |
purrs at PenguinDad |
17:57 |
* LemonLake |
meows at sfan5 |
17:58 |
* sfan5 |
is a cat |
17:58 |
* LemonLake |
is quite aware that sfan5 is a cat |
17:59 |
* Sokomine |
puts a glass of milk in front of sfan5 |
17:59 |
* sfan5 |
noms the milk |
18:01 |
* Krock |
give sfan5 antimilk |
18:01 |
* sfan5 |
eats Krocks arm |
18:01 |
Jordach |
TL;DR might add cats into BFD as another Easter Egg |
18:02 |
sfan5 |
Jordach: but easter = bunnies not cats |
18:02 |
sfan5 |
>.> |
18:02 |
Jordach |
sfan5, easter cats :3 |
18:02 |
sfan5 |
:3 |
18:02 |
sfan5 |
meow |
18:02 |
* Krock |
has only one arm now. |
18:02 |
* sfan5 |
meows at Krock |
18:02 |
* Krock |
eats sfan5's arm |
18:02 |
* sfan5 |
is a cat |
18:02 |
* sfan5 |
has no arms |
18:03 |
* sfan5 |
sends Krock to /dev/null |
18:03 |
Jordach |
/msg +O #minetest *@* |
18:03 |
Jordach |
^ OP RAVE |
18:03 |
sfan5 |
uh |
18:03 |
sfan5 |
no |
18:03 |
* Krock |
eats 25% of sfan5's legs |
18:03 |
* sfan5 |
kills Krock |
18:04 |
|
Krock left #minetest |
18:05 |
Jordach |
D: |
18:07 |
|
Krock joined #minetest |
18:09 |
LemonLake |
google is spying on my anime tastes |
18:10 |
LemonLake |
its recommending new anime to me :l |
18:10 |
Jordach |
sfan5, https://cdn.mediacru.sh/spJsSAwguow4.png |
18:10 |
LemonLake |
Jordach: is that wolverine? |
18:10 |
Jordach |
LemonLake, notice the lack of other objects |
18:10 |
LemonLake |
ah, single mesh player? |
18:11 |
Jordach |
https://cdn.mediacru.sh/38HTcaB4dCRW.png |
18:11 |
LemonLake |
awadafuq |
18:11 |
LemonLake |
so the second image is the prototype |
18:12 |
LemonLake |
where you modelled it with separate meshes, and the first one a single mesh? |
18:12 |
Sokomine |
jordach: cats would be great. we don't have a cat model yet |
18:12 |
Jordach |
LemonLake, i always start with a cube |
18:12 |
LemonLake |
Jordach: of course |
18:12 |
LemonLake |
+1 for Sokomine! |
18:12 |
Jordach |
oh and btw, i WORKED OUT CUBED WATER ;D |
18:13 |
LemonLake |
can see? |
18:13 |
|
jp___ joined #minetest |
18:13 |
Sokomine |
cubed water? isn't most mt water more or less cubed? |
18:15 |
PenguinDad |
!c "Water" ** 2 |
18:15 |
MinetestBot |
TypeError: unsupported operand type(s) for ** or pow(): 'str' and 'int' |
18:16 |
PenguinDad |
Jordach: how did you cube water? |
18:17 |
|
Garmine joined #minetest |
18:18 |
Jordach |
if i remember |
18:22 |
Exio |
!c "wat" * "wat" |
18:22 |
MinetestBot |
TypeError: can't multiply sequence by non-int of type 'str' |
18:23 |
Krock |
!c 'wat' * 'wat' |
18:23 |
MinetestBot |
TypeError: can't multiply sequence by non-int of type 'str' |
18:23 |
Krock |
!c 'wat' * 2 |
18:23 |
MinetestBot |
'watwat' |
18:24 |
PenguinDad |
!c "Water" * 5 |
18:24 |
MinetestBot |
'WaterWaterWaterWaterWater' |
18:24 |
Amaz |
!c 'watwver' *100 |
18:24 |
MinetestBot |
'watwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatwverwatw |
18:25 |
LemonLake |
they're learning |
18:25 |
Krock |
yup |
18:26 |
Krock |
!c 'NY' + 'A' * 10 + 'N' |
18:26 |
MinetestBot |
'NYAAAAAAAAAAN' |
18:26 |
VanessaE |
22 July 2014, MinetestBot achieves sentience. |
18:26 |
Krock |
:D |
18:27 |
|
grrk-bzzt joined #minetest |
18:27 |
|
grrk-bzzt joined #minetest |
18:27 |
PenguinDad |
!c "p" + "lol" * 50 |
18:27 |
MinetestBot |
'plollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollollol' |
18:27 |
|
Hunter2451 joined #minetest |
18:28 |
Hunter2451 |
Anyone here? |
18:28 |
Exio |
!c "p" + "lo" * 15 + "l" |
18:28 |
MinetestBot |
'plololololololololololololololol' |
18:28 |
|
Garmine42 joined #minetest |
18:28 |
Krock |
nope. everything dead. |
18:29 |
Hunter2451 |
so does minetest still get updates and such? |
18:29 |
LemonLake |
Hunter2451: of course |
18:29 |
Amaz |
!c 'My ' + 'name ' + 'is ' + 'MinetestBot! ' + 'And ' + 'I + 'am ' + 'GREAT!' * 10 |
18:29 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:29 |
Hunter2451 |
cool. |
18:30 |
LemonLake |
!c 'My ' + 'name ' + 'is ' + 'MinetestBot! ' + 'And ' + 'I ' + 'am ' + 'GREAT!' * 10 |
18:30 |
MinetestBot |
'My name is MinetestBot! And I am GREAT!GREAT!GREAT!GREAT!GREAT!GREAT!GREAT!GREAT!GREAT!GREAT!' |
18:30 |
PenguinDad |
!c " ".join(list(random.choice(["we", "are", "all", "dead"]) for i in range(30))) |
18:30 |
MinetestBot |
'dead we dead we all all are dead dead are are are dead dead are dead are dead all dead dead dead are dead dead we we dead dead dead' |
18:30 |
LemonLake |
okay guys |
18:30 |
LemonLake |
this is harsh now |
18:30 |
LemonLake |
shh |
18:32 |
Exio |
!c lambda(x): x+x |
18:32 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:32 |
Exio |
how do you define and call a function |
18:32 |
Exio |
!py lambda(x): x+x |
18:32 |
Exio |
? |
18:32 |
sfan5 |
!c (lambda x: x*2)(5) |
18:32 |
MinetestBot |
10 |
18:32 |
sfan5 |
^ Exio |
18:33 |
Exio |
neat |
18:33 |
Exio |
thanks! |
18:33 |
Krock |
!c (lambda x: x)(5) |
18:33 |
MinetestBot |
5 |
18:35 |
PenguinDad |
!c (lambda asdf: asdf * asdf)(10) |
18:35 |
MinetestBot |
100 |
18:35 |
Hunter2451 |
I tried to start minetest and its telling me that I'm missing OpenAL32.dll... Did I forget to install something somewhere? |
18:36 |
Amaz |
XD |
18:36 |
sfan5 |
Hunter2451: install OpenAL |
18:36 |
sfan5 |
or try the mingw builds |
18:37 |
LemonLake |
sfan5: apparently the problem is just that it's on windows. when we tested it on linux, it loaded instantly. so we'll test again when the move is done, but we'll consider switching to nginx at a later date. |
18:38 |
Krock |
Hunter2451, MinGw builds(and my MSVC) do not contain this fail |
18:38 |
Krock |
other users also reported that |
18:38 |
Hunter2451 |
Thanks. |
18:39 |
PenguinDad |
> server running on windows |
18:40 |
Krock |
+1 |
18:40 |
|
Garmine joined #minetest |
18:40 |
PenguinDad |
this is clearly the fault |
18:40 |
LemonLake |
PenguinDad: yeah |
18:40 |
LemonLake |
we did have a lot of problems with it over time |
18:41 |
LemonLake |
and it's an old machine, been running a few years now |
18:41 |
LemonLake |
it's gone thorugh a looot :P |
18:41 |
LemonLake |
we're migrating to centos within the next few weeks so things should be swell :) |
18:42 |
LemonLake |
now the webserver is completely down :/ gonna have to test localhost |
18:44 |
PilzAdam |
Krock, PenguinDad, ##minetestbot |
18:44 |
sfan5 |
LemonLake: >centos |
18:44 |
Exio |
!c (lambda f: (lambda x: f(x(x)))((lambda x: f(x(x))))) (lambda f: lambda x: x+1) |
18:44 |
MinetestBot |
RuntimeError: maximum recursion depth exceeded |
18:44 |
Exio |
oh true |
18:44 |
Exio |
strict language |
18:45 |
LemonLake |
im forbidden access to my own website :( |
18:45 |
LemonLake |
sfan5: something wrong? |
18:46 |
sfan5 |
LemonLake: no |
18:46 |
LemonLake |
mk |
18:46 |
Exio |
!c lambda x: x+1 |
18:46 |
MinetestBot |
<function <lambda> at 0x7fb0a26b5bf8> |
18:50 |
Krock |
PilzAdam, Y U no give Exio this highlight? :( |
18:51 |
PilzAdam |
I would never threaten Princess Exio! |
18:51 |
Krock |
:( |
18:52 |
|
paramat left #minetest |
18:53 |
Calinou |
PilzAdam, haha! the lag has been doubled! |
18:53 |
Calinou |
(this is totally for Krock :P) |
18:53 |
Krock |
lsg? |
18:53 |
Krock |
s/s/a/ |
18:54 |
Exio |
wat |
18:55 |
PenguinDad |
taw |
19:05 |
LemonLake |
bitch plsss |
19:05 |
LemonLake |
i got it to work |
19:10 |
jp___ |
Calinou : is there a easy way to enable only the peaceful mobs in Carbone ? |
19:10 |
LemonLake |
completely delete the scary ones |
19:10 |
jp___ |
I meant... like on/off - true/false. |
19:12 |
VanessaE |
Sokomine: *poke* |
19:12 |
Calinou |
jp___, yes |
19:12 |
Calinou |
spawn_hostile_mobs = false |
19:12 |
Calinou |
in minetest.conf |
19:13 |
Calinou |
mobs never spawn in Creative mode BTW |
19:13 |
jp___ |
Ok thx. |
19:13 |
Calinou |
this doesn't remove existing monsters and makes it possible to spawn them using /spawnentity and /give |
19:13 |
Calinou |
but they'll eventually despawn |
19:13 |
jp___ |
I don't like these monsters... too odd. |
19:14 |
jp___ |
Zombies would be better. |
19:15 |
jp___ |
7 monsters for 2 peaceful mobs... disproportion ! |
19:15 |
|
luizrpgluiz joined #minetest |
19:16 |
luizrpgluiz |
hi |
19:17 |
jp___ |
Hello. |
19:17 |
Calinou |
zombiers are unoriginal stuff |
19:17 |
Calinou |
Carbone is about monsters mostly, it's not farming simulator 2015 |
19:18 |
jp___ |
Zombies are mythical monsters. |
19:20 |
jp___ |
I'll make a real mobs with zombies & ghosts instead of this odd panoply. |
19:20 |
jp___ |
real simple* |
19:20 |
Krock |
Calinou, oh noes! I thought it was! |
19:27 |
VanessaE |
bbl |
19:31 |
|
nman3600 joined #minetest |
19:32 |
nman3600 |
Could someone please move my mod from modding general (modname: flags, Link: https://forum.minetest.net/viewtopic.php?f=9&t=9801) |
19:32 |
|
CWz joined #minetest |
19:32 |
LemonLake |
nman3600: nose |
19:32 |
|
CWz left #minetest |
19:32 |
LemonLake |
ears |
19:32 |
LemonLake |
toes |
19:33 |
LemonLake |
your title is incorrect |
19:33 |
Krock |
nman3600, there are someflags missing. please add them to move it later |
19:33 |
LemonLake |
it should be [Mod] Flags [v.1.0] [flags] |
19:33 |
nman3600 |
It is. |
19:34 |
LemonLake |
It's not |
19:34 |
nman3600 |
Do caps matter? |
19:34 |
LemonLake |
Yes. |
19:34 |
nman3600 |
Serously? |
19:34 |
LemonLake |
Linux users exist, Niall. |
19:34 |
LemonLake |
If our folders have caps, we have to type them with caps. |
19:35 |
LemonLake |
Since you reference your modpath, people would name their folder Flags and get an error. |
19:35 |
LemonLake |
That's better. |
19:35 |
nman3600 |
When will it be moveed? |
19:36 |
LemonLake |
how about no |
19:36 |
PenguinDad |
^ Jordach |
19:37 |
nman3600 |
Krock, For new flags you have to wait about a month. |
19:37 |
Krock |
y? |
19:38 |
nman3600 |
Each update = monthly and they contain new flags. |
19:38 |
nman3600 |
It's how I've decided it |
19:38 |
nman3600 |
I only uploaded the mod this morning so I'm not updating now. |
19:38 |
Krock |
okay, today's the 22th |
19:38 |
nman3600 |
15th of next month I will release the next update. |
19:38 |
Krock |
10 days |
19:38 |
Krock |
oh |
19:39 |
LemonLake |
Krock: what flag do you want? |
19:39 |
nman3600 |
Or 10th |
19:39 |
Krock |
sitzerland! |
19:39 |
LemonLake |
okie dokie |
19:39 |
Krock |
+w |
19:39 |
LemonLake |
that one's easy because it's actually square :P |
19:39 |
* PenguinDad |
sits on sitzerland |
19:40 |
Krock |
:< |
19:40 |
* sfan5 |
meows at Krock |
19:40 |
PenguinDad |
:E |
19:40 |
* Krock |
meows at sfan5 |
19:40 |
|
luizrpgluiz left #minetest |
19:40 |
sfan5 |
fun fact: 153207 nodes have been modfied on my server (meowtest) |
19:40 |
|
nman3600 joined #minetest |
19:40 |
|
zat joined #minetest |
19:41 |
nman3600 |
Switzerland flag eh? |
19:41 |
nman3600 |
Krock ^ |
19:41 |
Krock |
no. sitzerland, to sitz on |
19:42 |
nman3600 |
The swiss flag will be In the next update. |
19:42 |
PenguinDad |
lol I just read blank flag as blank flank |
19:42 |
nman3600 |
Lol MLP Referance |
19:43 |
* Krock |
doesn't get it |
19:43 |
Calinou |
flank = the side of a pony |
19:43 |
nman3600 |
:D |
19:43 |
Jordach |
PenguinDad, eh |
19:45 |
PenguinDad |
Jordach: nman3600 want this moved https://forum.minetest.net/viewtopic.php?t=9801 |
19:46 |
Jordach |
ah |
19:46 |
|
Halo joined #minetest |
19:47 |
nman3600 |
Halo! |
19:47 |
PenguinDad |
tvshow& MLP; |
19:47 |
Halo |
nman! |
19:47 |
PenguinDad |
^ MLP Reference |
19:50 |
nman3600 |
Krock, You will get a screenshot of the swiss flag In a min. |
19:51 |
Jordach |
moved very very slowly |
19:51 |
Jordach |
very slowly |
19:51 |
nman3600 |
Ahh Thanks, Jordach. |
19:54 |
Calinou |
PenguinDad, I don't get that reference :P |
19:54 |
nman3600 |
Anyone have a flag suggestion for my new flags mod? |
19:56 |
nman3600 |
Calinou, Jordach, PenguinDad, Have a Flag suggestion for my mod? |
19:57 |
PenguinDad |
nman3600: flag of nepal maybe |
19:57 |
nman3600 |
Is that a country, PenguinDad? |
19:58 |
PenguinDad |
nman3600: yes it is https://en.wikipedia.org/wiki/Nepal |
20:00 |
|
shadowzone joined #minetest |
20:00 |
Exio |
... |
20:01 |
shadowzone |
Hi. |
20:02 |
PenguinDad |
hi shadowzone |
20:02 |
shadowzone |
Hi PenguinDad. |
20:03 |
shadowzone |
I came to see if anyone was on. |
20:03 |
shadowzone |
And I am in the freenode neighborhood. |
20:06 |
Calinou |
flag of Equestria |
20:06 |
Amaz |
sfan5, Is your meowtest server public? |
20:06 |
sfan5 |
Amaz: yes |
20:07 |
shadowzone |
HI Calinou, How are you doing? |
20:07 |
nman3600 |
Calinou, Make me a flag of equestria teture and I'll add it. |
20:07 |
Amaz |
Does it appear on the public server list? |
20:07 |
Amaz |
Got it. |
20:11 |
Amaz |
Things seem to be a little, mad. |
20:12 |
PenguinDad |
Amaz: the creature spawning goes mad there a bit |
20:12 |
Amaz |
I meant the players as well... |
20:13 |
Amaz |
But the mobs are also mad. |
20:15 |
Calinou |
shadowzone, hi, fine |
20:19 |
|
DMackey joined #minetest |
20:19 |
|
proller joined #minetest |
20:45 |
|
luizrpgluiz joined #minetest |
20:48 |
|
alket_ joined #minetest |
20:48 |
|
q66 joined #minetest |
20:52 |
PenguinDad |
!up digitalaudioconcepts.com 30007 |
20:52 |
MinetestBot |
digitalaudioconcepts.com:30007 is up (98ms) |
20:53 |
|
Matrixiumn joined #minetest |
20:56 |
shadowzone |
Which server is that? |
20:57 |
luizrpgluiz |
anyone here know how to make mods? |
20:57 |
shadowzone |
Me but not very well. |
21:00 |
luizrpgluiz |
which mod you've ever done? |
21:00 |
shadowzone |
I have only made one a girlygirl mod cause I am a girl. |
21:01 |
shadowzone |
I have to post it on GitHug yet. |
21:01 |
luizrpgluiz |
^_^ |
21:01 |
shadowzone |
*GitHub |
21:01 |
luizrpgluiz |
My English is bad, I use a translator because I'm Brazilian |
21:02 |
shadowzone |
Ok. |
21:02 |
shadowzone |
But I sorta know how to make mods. |
21:02 |
luizrpgluiz |
I do not know where do I start |
21:03 |
shadowzone |
well for me I go to the mods folder in .minetest/mods/<name of the mod you want to make> |
21:03 |
shadowzone |
Then make a folder called textures |
21:07 |
Jordach |
ok |
21:07 |
Jordach |
when did VanessaE get a dog |
21:07 |
shadowzone |
Jordach a While ago. |
21:07 |
shadowzone |
why? |
21:07 |
Jordach |
i just noticed |
21:08 |
VanessaE |
his name is Dandy. Some kind of chihuahua mix says the local shelter (we brought him by to have him checked for presence of a 'chip', and to check for lost pet reports before taking him in) |
21:09 |
shadowzone |
VanessaE were there any? |
21:09 |
VanessaE |
nope. |
21:09 |
VanessaE |
no chip and no lost pet reports matching him |
21:10 |
Jordach |
pic for the interested https://cdn.mediacru.sh/E9qcB5pYvwwf.png (with redactions :3 ) |
21:10 |
VanessaE |
you didn't have to blank out Abe's info :P |
21:10 |
Jordach |
VanessaE, courtesy :P |
21:10 |
Jordach |
i ain't *that* mean |
21:11 |
VanessaE |
he's very loving |
21:11 |
shadowzone |
VanessaE he is adorable. |
21:11 |
VanessaE |
and holy-shit-loud too :) |
21:11 |
shadowzone |
I betcha those little dogs tend to be. |
21:12 |
Jordach |
tl;dr i need to stop playing TF2 https://cdn.mediacru.sh/Psd-6raZ4QkP.png |
21:12 |
Jordach |
12 hours this week along |
21:12 |
Jordach |
alone* |
21:12 |
shadowzone |
Jordach yes you do.. |
21:12 |
VanessaE |
jesus |
21:13 |
Jordach |
<- TF2 item worth is more than ~£140 |
21:13 |
Jordach |
one of my weapons is £42 on the market :P |
21:17 |
Krock |
an other fork: https://github.com/SmallJoker/boost_cart |
21:17 |
|
domtron joined #minetest |
21:21 |
* Jordach |
pokes VanessaE for the apt-get liner for LuaSocket |
21:22 |
VanessaE |
ow. |
21:22 |
VanessaE |
I don't remember it actually |
21:22 |
Jordach |
ShadowNinja, ^ |
21:22 |
VanessaE |
but it should be mentioned in the IRC mod's readme |
21:22 |
Jordach |
it isn't |
21:22 |
Jordach |
only for arch |
21:22 |
|
q66 joined #minetest |
21:22 |
Jordach |
and who the fuck uses arch |
21:22 |
VanessaE |
heh |
21:22 |
VanessaE |
actually... |
21:23 |
VanessaE |
https://github.com/minetest/minetest/issues/1512 |
21:23 |
shadowzone |
Not meh. |
21:23 |
VanessaE |
Microchip does. :) |
21:23 |
* shadowzone |
goes and downloads arch into a flash drive and tries it out. |
21:23 |
VanessaE |
shadowzone: don't. |
21:23 |
VanessaE |
just don't. |
21:23 |
shadowzone |
Ok. |
21:24 |
VanessaE |
only the patently insane use Arch ;) |
21:24 |
shadowzone |
ok I'd like to keep my sane. |
21:24 |
* Jordach |
wonders if ShadowNinja's HLuaBot is a Minetest instance |
21:25 |
|
fireglow left #minetest |
21:26 |
VanessaE |
anyway, for me it would be lua-socket-dev |
21:26 |
VanessaE |
for debian, I compiled it from sources |
21:26 |
VanessaE |
I thinbk |
21:26 |
VanessaE |
think* |
21:29 |
PenguinDad |
Jordach: something for you https://github.com/minetest/minetest_game/pull/290 |
21:29 |
Calinou |
<Jordach> 12 hours this week along |
21:30 |
Calinou |
you don't get items for > 10 hours a week |
21:30 |
Jordach |
PenguinDad, Calinou: https://cdn.mediacru.sh/23ho0h8aQanh.png |
21:36 |
Calinou |
lol |
21:36 |
Calinou |
Mousepad, lol |
21:36 |
Jordach |
i just noticed bullshit |
21:36 |
Jordach |
https://cdn.mediacru.sh/dHSDTWdlX7jv.png |
21:36 |
PenguinDad |
is this post-postmodern art? |
21:36 |
Jordach |
>7% cpu usage with a active VM with mobs and shitr |
22:11 |
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22:47 |
LemonLake |
yo, can you guys help me make sense of this? |
22:47 |
Exio |
(define Y (λ(f)((λ(x)(f (x x)))(λ(x)(f (x x)))))) ! |
22:47 |
LemonLake |
http://pastie.org/pastes/9413377/text |
22:47 |
LemonLake |
what exactly am i looking at for my cpu temperature here? |
22:48 |
VanessaE |
you're looking at either a fan that's in "cool n' quiet" mode, or a heat sink that needs fixed up, or a bad formula on your fan measurement. |
22:48 |
LemonLake |
VanessaE: i mean, what value is my cpu temperature? |
22:49 |
LemonLake |
and what do you mean? :o |
22:49 |
VanessaE |
well temp1 is probably the motherboard's thermistor under the CPU, "CPU temperature" is probably the CPU's own onboard thermometer |
22:49 |
LemonLake |
so +55.0C? |
22:49 |
VanessaE |
I'd go with the higher of the two |
22:50 |
LemonLake |
that's cooler than expected :o |
22:50 |
VanessaE |
why it's that hot to begin with is another question |
22:50 |
LemonLake |
im running 60 threads on minerd |
22:50 |
LemonLake |
that's why :P |
22:50 |
VanessaE |
don't bother CPU mining. |
22:50 |
VanessaE |
it's a waste of power. |
22:50 |
VanessaE |
use your GPU or buy an ASIC of some sot. |
22:50 |
VanessaE |
sort* |
22:50 |
LemonLake |
well I can't get my GPU to mine properly the majority of the time |
22:50 |
VanessaE |
and don't run so many threads |
22:50 |
LemonLake |
it lasts for a week from a factory install before it breaks beyond repair unless factory install |
22:51 |
VanessaE |
you're wasting resources there, too |
22:51 |
VanessaE |
just run #cores + 2 |
22:51 |
LemonLake |
i'm not using my pc :p |
22:51 |
Jordach |
OH SHIT |
22:51 |
Jordach |
http://paste.debian.net/111100/ |
22:51 |
VanessaE |
Jordach: old bug, already fixed I think |
22:52 |
Jordach |
ehm, latest git here |
22:52 |
LemonLake |
VanessaE: #cores + 2? |
22:52 |
VanessaE |
https://github.com/minetest/minetest/issues/1423 |
22:52 |
VanessaE |
LemonLake: yes. |
22:52 |
LemonLake |
oh i see |
22:52 |
VanessaE |
however many cores you have in the machine, that number + 2 |
22:52 |
LemonLake |
let's compare |
22:52 |
VanessaE |
so 6 cores, 8 threads. |
22:53 |
LemonLake |
currently getting 60 khash/s, let's see how much with 6 threads |
22:53 |
VanessaE |
anything more is just spanking your OS scheduler which is wasting resources and lowering your hashrate |
22:53 |
LemonLake |
really? it made it higher for me |
22:55 |
LemonLake |
i wonder if i should let this mine overnight.... |
22:56 |
LemonLake |
the sound of the fan would probably prevent me from sleeping, but then again, i've fell asleep numerous times while rendering at 2 in the morning |
22:57 |
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22:57 |
VanessaE |
my three machines mine 24/7 |
22:57 |
VanessaE |
(two using their GPUs, one using a handful of Gridseed orbs) |
22:57 |
LemonLake |
i only have the one machine, stop making me jealous >.< |
22:58 |
LemonLake |
with 6 threads, I'm getting 5 khash/s |
22:58 |
LemonLake |
no accepted shares yet |
22:58 |
VanessaE |
5 kH/s *per thread* |
22:58 |
LemonLake |
nope |
22:58 |
LemonLake |
total |
22:58 |
VanessaE |
strange. minerd is usually pretty accurate about reporting its total hashrate |
22:59 |
VanessaE |
how many cores in this machine? |
22:59 |
LemonLake |
4 |
22:59 |
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23:01 |
LemonLake |
worker is no longer reporting as active :/ |
23:01 |
VanessaE |
that can't be good :) |
23:01 |
VanessaE |
you bwoke it! |
23:01 |
LemonLake |
yep |
23:02 |
LemonLake |
hmm |
23:02 |
LemonLake |
i'll run it at a higher amount of threads for now but when i go to sleep i'll turn it down to like, 4, to conserve power |
23:04 |
LemonLake |
14khash/s, that's chill with me for now |
23:06 |
Jordach |
wat |
23:06 |
Jordach |
>subgame not found |
23:06 |
Jordach |
it fucking exists in the games dir |
23:07 |
VanessaE |
but is it the *right* games dir? :) |
23:07 |
Jordach |
yes it fucking is |
23:07 |
LemonLake |
calm down Jordach |
23:07 |
VanessaE |
whoa, watch out.. we got a badass here. |
23:07 |
VanessaE |
;) |
23:07 |
Jordach |
https://cdn.mediacru.sh/TMV6cZl51DF7.png |
23:08 |
* VanessaE |
backs away slowly. |
23:08 |
VanessaE |
Jordach: check the game.conf |
23:08 |
LemonLake |
Jordach: wrong directory |
23:08 |
LemonLake |
wait, nope |
23:08 |
LemonLake |
i just cant read |
23:08 |
LemonLake |
ø.ø |
23:09 |
Jordach |
VanessaE, gameid is the folder name |
23:09 |
VanessaE |
Jordach: RUN_IN_PLACE ? |
23:09 |
Jordach |
1 |
23:09 |
VanessaE |
hm |
23:09 |
Jordach |
and this is the latest commit from master |
23:09 |
LemonLake |
now that's weird |
23:10 |
Jordach |
VanessaE, compile yourself |
23:10 |
Jordach |
it was running earlier btw |
23:11 |
VanessaE |
ok, I will. :P |
23:12 |
VanessaE |
mind you, I call it with --gameid to start my servers |
23:12 |
VanessaE |
but I don't use RUN_IN_PLACE |
23:12 |
LemonLake |
what does it do if you dont run in place? |
23:12 |
LemonLake |
run from the directory you call the process? |
23:12 |
Jordach |
i never used it |
23:13 |
Jordach |
and --world world doesn't detect a subgame either |
23:14 |
LemonLake |
jordach |
23:14 |
LemonLake |
ls the games folder, pls |
23:14 |
LemonLake |
and screenshot |
23:14 |
VanessaE |
Jordach: works for me, at least with R_I_P=0 anyway |
23:14 |
Jordach |
VanessaE, try without |
23:14 |
LemonLake |
you shall not rest in peace |
23:15 |
Jordach |
https://cdn.mediacru.sh/PCogTk-8bfAM.png |
23:15 |
LemonLake |
okay, now im really confused |
23:15 |
VanessaE |
ok trying with =1 |
23:16 |
Jordach |
https://cdn.mediacru.sh/Nj0FAnvsP_g0.png |
23:16 |
Jordach |
SOMETHING is broken |
23:16 |
LemonLake |
Jordach: works for me |
23:17 |
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23:17 |
LemonLake |
Jordach: do you have some weird characters in the world file? |
23:17 |
Jordach |
no |
23:17 |
LemonLake |
check |
23:17 |
VanessaE |
Jordach: works for me. |
23:18 |
Jordach |
VanessaE, this is strange |
23:18 |
Jordach |
https://cdn.mediacru.sh/L7AF40la2m88.png |
23:18 |
LemonLake |
Jordach: it worked earlier no? |
23:18 |
Jordach |
LemonLake, it did |
23:18 |
LemonLake |
what have you done since then? |
23:18 |
VanessaE |
only errors I get are for a mod I uninstalled from this world earlier (I copied the whole world folder over) and a warning that I called for a game that's different from what the world wants |
23:19 |
VanessaE |
(dreambuilder_game versus just dreambuilder) |
23:19 |
SylvieLorxu |
Jordach: >Xubuntu |
23:19 |
SylvieLorxu |
That's your problem |
23:19 |
VanessaE |
but it finds it without problems in minetest_core/games |
23:19 |
SylvieLorxu |
You should obviously install Gentoo |
23:19 |
VanessaE |
SylvieLorxu: I use Xubuntu. |
23:19 |
LemonLake |
^ |
23:19 |
VanessaE |
FAIL. |
23:19 |
Jordach |
LemonLake, removed the other folders that are part of minetest |
23:19 |
LemonLake |
Jordach: what folders? |
23:19 |
Jordach |
leaving games and worlds behind |
23:19 |
SylvieLorxu |
VanessaE: Jordach linked the image :P |
23:19 |
LemonLake |
hm |
23:19 |
LemonLake |
and then recompiled? |
23:20 |
* VanessaE |
restores her usual settings now. |
23:20 |
Jordach |
LemonLake, yes |
23:20 |
Jordach |
removed all folders bar those two |
23:20 |
LemonLake |
that really is strange |
23:20 |
Jordach |
(it's almost if it's hardcoded to minetest_game) |
23:20 |
LemonLake |
remove bfd completely |
23:20 |
LemonLake |
and add it again |
23:20 |
VanessaE |
Jordach: like I said, it's working fine with and without run-in-place. |
23:21 |
* Jordach |
make cleans and tries again |
23:22 |
LemonLake |
VanessaE: gonna try to get the cgminer working |
23:23 |
VanessaE |
that's what I use to run my gridseeds. |
23:23 |
LemonLake |
could you show me your cmd to run it? |
23:24 |
LemonLake |
cmd/conf |
23:25 |
VanessaE |
see pm |
23:25 |
LemonLake |
din get pm |
23:25 |
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23:25 |
LemonLake |
did get pm |
23:25 |
Jordach |
new git zip, new folder |
23:27 |
Exio |
zipWith |
23:27 |
Exio |
:D |
23:29 |
Jordach |
nope, same issue |
23:29 |
Jordach |
does not want to detect |
23:30 |
Jordach |
doesn't even want to find minimal |
23:33 |
Jordach |
dafuq |
23:34 |
Jordach |
creating a new terminal seems to have done it |
23:34 |
LemonLake |
maybe it was a permissions thing? |
23:34 |
Jordach |
nah |
23:36 |
Jordach |
VanessaE, https://cdn.mediacru.sh/4pBAvIQ3DCVa.png |
23:36 |
Jordach |
placing a chest causes add_node bugs |
23:36 |
Jordach |
which it shouldn't |
23:37 |
Jordach |
*ejects builtin_item* |
23:37 |
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23:39 |
Jordach |
this appears to be broken https://cdn.mediacru.sh/4pBAvIQ3DCVa.png |
23:39 |
Jordach |
derp |
23:39 |
Jordach |
https://cdn.mediacru.sh/AYxgRG3sGtnT.png |
23:40 |
paramat |
"in 0.4.10 stable nodeboxes have no faces shading when smooth lighting is off [...] could this have been fixed by RBA's recent commit?" answer is yes, tested latest version |
23:41 |
Jordach |
hmmmmmmmmm, might have found it |
23:41 |
Jordach |
since RBA's commit for that facedir change |
23:42 |
Jordach |
the server doesn't like mods checking a node's param2 via minetest.get_node(pos).param2 |
23:42 |
VanessaE |
Jordach: I have no trouble doing that in my code. |
23:43 |
Jordach |
VanessaE, strange |
23:43 |
VanessaE |
lots of my mods do stuff like node = minetest.get_node(pos); fdir = node.param2 |
23:43 |
VanessaE |
(well, local on both) |
23:43 |
Jordach |
VanessaE, it doesn't work here |
23:43 |
VanessaE |
wfm :) |
23:44 |
Jordach |
i wonder if legacy_facedir_simple is busted |
23:44 |
VanessaE |
none of my mods use that old setting |
23:44 |
Jordach |
still in add_node |
23:44 |
Jordach |
with or without |
23:46 |
Jordach |
it's like add_node is broken |
23:47 |
* Jordach |
tries locally |
23:47 |
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23:48 |
Jordach |
boom |
23:48 |
Jordach |
happens locally |
23:48 |
shadowzone |
Hi. |
23:50 |
paramat |
hmmmm, http://irc.minetest.ru/minetest/2014-07-19#i_3822026 |
23:52 |
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23:55 |
crazyR |
VanessaE: would happen to know how i can lower the text on signs in the signlib of homedecor? |
23:55 |
crazyR |
*would you |
23:57 |
LemonLake |
im off |
23:57 |
LemonLake |
night |
23:57 |
Jordach |
GOTCHA YOU SUNS A BITCH |
23:57 |
VanessaE |
crazyR: space-enter |
23:58 |
VanessaE |
crazyR: as in press a space and then enter to force a blank line |
23:58 |
* shadowzone |
looks at VanessaE "Do you have a pepsi?" |
23:58 |
VanessaE |
shadowzone: I don't drink sugar water. |
23:58 |
shadowzone |
Oh ok. |
23:58 |
Jordach |
ahh |
23:58 |
Jordach |
hah |
23:59 |
Jordach |
thanks to the chests bugging out, i got free chests |
23:59 |
crazyR |
no i mean in the code. like ive modified the texture, but the text start verry slighly to high |
23:59 |
crazyR |
*too high |
23:59 |
VanessaE |
crazyR: OH, yeah, the tables at the start of the file |
23:59 |
VanessaE |
change the Y values in the corresponding table for your sign |