Time |
Nick |
Message |
13:56 |
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13:56 |
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Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ |
13:56 |
PenguinDad |
wut this wasn't logged |
13:57 |
LemonLake |
ø.ø |
13:57 |
PenguinDad |
LemonLake: http://irc.minetest.ru/minetest/2014-07-21 |
14:05 |
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Matsetes joined #minetest |
14:05 |
Matsetes |
Hi! =) |
14:05 |
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PilzAdam joined #minetest |
14:05 |
LemonLake |
PenguinDad: wow |
14:05 |
Matsetes |
Can please someone tell me a mod that adds boats? |
14:06 |
LemonLake |
Matsetes: minetest_game |
14:07 |
Matsetes |
There are already in? |
14:08 |
LemonLake |
Correct. |
14:08 |
LemonLake |
What version of the game are you running? |
14:08 |
PenguinDad |
Matsetes: since 0.4.10 they're in |
14:08 |
Matsetes |
Ok, I run 0.4.9 Lol |
14:08 |
LemonLake |
That would be why :P |
14:09 |
LemonLake |
This is coming along nicely. JS is probably gonna be a pain, though |
14:09 |
LemonLake |
http://codepen.io/LemonLake/pen/LKvGF?editors=110 |
14:10 |
Matsetes |
Do you think that 0.4.9 mods can work with 0.4.10? |
14:10 |
LemonLake |
Matsetes: The modding API is designed to be backwards compatible. |
14:10 |
LemonLake |
MOST mods will work no matter the version. |
14:11 |
LemonLake |
However, if a mod is more recent, it may want to use features in 0.4.10, which are not available in previous versions. |
14:11 |
LemonLake |
Yet a 0.4.9 mod will usually work with 0.4.10. This isn't Minecraft ;) |
14:12 |
Matsetes |
Ok, cause when it changed to 0.4.6 I think, some mods not worked when I updated |
14:13 |
Matsetes |
What's OpenAL32.dll? |
14:14 |
PenguinDad |
Matsetes: the library you need for sound on windows |
14:14 |
Matsetes |
Where can I get it? |
14:15 |
LemonLake |
Matsetes: that's because 0.4.6 was a weird version :p |
14:15 |
LemonLake |
Are you self-compiling or getting a pre-built binary? |
14:15 |
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14:15 |
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domtron joined #minetest |
14:15 |
Krock |
Matsetes, 64 or 32 bit? |
14:16 |
Matsetes |
64, prebuilt |
14:17 |
Matsetes |
On windows... When I play it on Linux, I compile it |
14:17 |
PenguinDad |
LemonLake: 0.4.6 really was a weird version because they added diamonds |
14:17 |
Matsetes |
But I think I'll do not need that stuff on Linux |
14:17 |
PenguinDad |
Matsetes: try the MinGW 64bit build for windows |
14:18 |
LemonLake |
Matsetes: wise choice. compiling is a pain in the ass on windows |
14:20 |
fling |
LemonLake: btw I just noticed that drilling machine is self building :P |
14:20 |
LemonLake |
fling: correct! |
14:20 |
fling |
LemonLake: if you will implement it somehow I want it to be very expensive so it will not ruin gameplay |
14:20 |
LemonLake |
the frame is just decoration |
14:21 |
LemonLake |
I'm not going to implement that exact machine |
14:21 |
LemonLake |
since: 1. technic already has one |
14:21 |
fling |
LemonLake: I want a player to spend hours first for getting mese or other expensive materials needed for crafting that machine |
14:21 |
LemonLake |
and 2. i don't like copying other games |
14:21 |
LemonLake |
and my mod is already really expensive :P |
14:22 |
fling |
LemonLake: I don't want she to just get few blocks and start the machine and stop mining with a pick at early start ;> |
14:22 |
fling |
ok, good |
14:22 |
Krock |
LemonLake, but once you get it, it's very nice :) |
14:22 |
Krock |
(compiling) |
14:22 |
LemonLake |
Krock: indeed |
14:23 |
Matsetes |
Lemonlake, what mod are you talking about? |
14:23 |
fling |
LemonLake: which game is better to choose if I want to use factory + mesecons + pipeworks + technic? is it Carbone? |
14:24 |
LemonLake |
Matsetes: we're talking about my mod |
14:24 |
LemonLake |
but what fling want's me to implement is the quarry from MC's technic |
14:24 |
fling |
Matsetes: I'm talking about paying $5 to LemonLake if he will implement digging machine similar to this one at 2:10 -> http://www.youtube.com/watch?v=7Eb8vBANxoM |
14:24 |
LemonLake |
fling: honestly, I don't know |
14:24 |
LemonLake |
fling: i will not accept payment to do anything |
14:24 |
LemonLake |
i do everything upon free will/hobby |
14:25 |
LemonLake |
as i said, technic already has one |
14:25 |
LemonLake |
although it doesn't look as cool |
14:25 |
* fling |
just wanted to support :> |
14:25 |
fling |
yay not so cool… |
14:25 |
Matsetes |
Ok, like a quarry |
14:25 |
Matsetes |
And which is your mod? |
14:25 |
LemonLake |
but yes, I may re-implement it to look like the MC's one |
14:25 |
LemonLake |
Matsetes: https://forum.minetest.net/viewtopic.php?f=9&t=9277&p=141271 |
14:27 |
Matsetes |
Nice mod! |
14:27 |
Matsetes |
I didn't know about it |
14:27 |
Krock |
https://forum.minetest.net/viewtopic.php?f=3&t=156&p=149044#p149044 |
14:27 |
LemonLake |
v0.5 has a looot of new features |
14:27 |
Matsetes |
I'm actually using technic |
14:28 |
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14:29 |
LemonLake |
:/ |
14:29 |
LemonLake |
my file dump went down again |
14:30 |
Amaz |
Krock, I really like it! Nice style, not too modern. |
14:30 |
Krock |
thanks! most is built by me in the last 2 weeks |
14:30 |
fling |
Matsetes: which game is better to choose if I want to use factory + mesecons + pipeworks + technic? is it Carbone? |
14:31 |
fling |
Krock: tell me please ^ |
14:31 |
LemonLake |
guys, you're all smart right? |
14:31 |
Krock |
BASE, because it has not muh additional things |
14:31 |
LemonLake |
and fling: factory doesn't have miners, yet |
14:31 |
LemonLake |
"CDN origin. The content will be pulled down from this domain. Example: http://www.mysite.com" |
14:31 |
fling |
LemonLake: I understand this. |
14:31 |
LemonLake |
What does this mean? |
14:32 |
fling |
LemonLake: https://en.wikipedia.org/wiki/Content_delivery_network |
14:32 |
Amaz |
fling: You could use the Technic game... |
14:32 |
LemonLake |
fling: i know how to use google |
14:32 |
LemonLake |
but I'm not quite understanding it |
14:34 |
fling |
Amaz: it's page says it only has 7 mods in it, are not minetest_game mods included? |
14:34 |
LemonLake |
Krock: it seems nman is godly at pvp |
14:34 |
Krock |
seems like I need to make some free CPU time |
14:34 |
Amaz |
Not sure... Never used it. I would imagine so. |
14:35 |
Amaz |
Maybe it counts the mods other than minetest game? |
14:36 |
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14:38 |
LemonLake |
ãŠã¯ã‚ˆãŠ Jordach |
14:38 |
LemonLake |
ãŠã¯ã‚ˆã†* |
14:38 |
* Amaz |
has made a lua mapgen 7! (Just stone!) |
14:43 |
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14:43 |
fling |
LemonLake: do I need to try this http://lemonlake.nuclearstorm.net/factory/downloads/v04/factory.zip |
14:43 |
fling |
LemonLake: or do I need master? |
14:43 |
LemonLake |
I don't use git. |
14:43 |
LemonLake |
So that link is the way to get it, yes |
14:44 |
fling |
LemonLake: use gitorious |
14:44 |
LemonLake |
fling: I'm fine. |
14:44 |
fling |
LemonLake: they are running free software on the servers |
14:44 |
LemonLake |
What I mean is, I'm world renowned for being the worst at using git. |
14:44 |
LemonLake |
I also dislike it. |
14:44 |
Calinou |
hi |
14:44 |
Calinou |
+1 for Gitorious :D |
14:44 |
LemonLake |
With a passionfruit. |
14:45 |
Jordach |
there, the fucking 8.1 Pro testing 500gb drive nuked |
14:45 |
PenguinDad |
-1 for Gitorious |
14:45 |
fling |
Calinou: but there is some non-free js on their site :< something related to google I don't remember for sure |
14:45 |
Amaz |
+1 for PenguinDad! |
14:45 |
fling |
Calinou: savannah should be better :> |
14:46 |
fling |
LemonLake: is it factory or factories? :P |
14:46 |
LemonLake |
fling: factory |
14:47 |
Matsetes |
What's the recipe for the boat? |
14:47 |
fling |
Amaz: ok I have tecknic game + irc + factory mods. |
14:47 |
fling |
Amaz: what else might I like? |
14:47 |
Matsetes |
Nope, I solved |
14:47 |
Amaz |
Not sure. |
14:48 |
Amaz |
I don't generally play with that sort of things. |
14:48 |
fling |
ok, thanks for the info :> |
14:48 |
Amaz |
I'm more for the old fashioned things :P |
14:48 |
fling |
Amaz: what things do you like to play with? |
14:48 |
fling |
ohh |
14:49 |
Amaz |
Lord of the Test... Skylands. Exploration and things like that. Middle ages buildings as well... |
14:49 |
Amaz |
Noisetest! |
14:49 |
fling |
Middle ages buildings? is it a mod? or what you buld? |
14:49 |
Amaz |
Mods that let me build in the style of the middle ages. |
14:50 |
PenguinDad |
I'd like to see some chemistry mod in minetest |
14:50 |
Amaz |
That woul;d be nice. |
14:51 |
PenguinDad |
would fit the test theme better |
14:54 |
Amaz |
fling: Middle age buildings may become a mod soon! |
14:57 |
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14:58 |
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14:58 |
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14:58 |
Calinou |
<fling> Calinou: savannah should be better :> |
14:59 |
Calinou |
savannah is terrible, terrible crap, looks ugly, almost used by nobody |
14:59 |
Calinou |
the only good thing is the occasional translation support |
14:59 |
Calinou |
other than that, it's total trash |
14:59 |
Calinou |
like many GNU software |
14:59 |
Calinou |
<fling> Calinou: but there is some non-free js on their site :< something related to google I don't remember for sure |
14:59 |
Calinou |
<Amaz> +1 for PenguinDad! |
14:59 |
Calinou |
/etc/hosts to the rescue |
15:02 |
fling |
How to remove creative by the default? |
15:06 |
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15:06 |
fling |
do I need to disable unified invertory? |
15:09 |
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15:09 |
LemonLake |
If it's a server, and you're the first user on it, you will always be creative |
15:09 |
fling |
is not it possible to disable mods of a game? |
15:09 |
LemonLake |
you can't really disable it |
15:10 |
fling |
umm |
15:10 |
Amaz |
You can delete the folder, or put a . in front of it. |
15:10 |
fling |
I can delete the world |
15:10 |
fling |
do I need to put something in a config before creating a world? |
15:11 |
LemonLake |
fling: to do what? |
15:11 |
fling |
to make it to be survival :P |
15:11 |
LemonLake |
Untick creative mode when starting the server. |
15:12 |
fling |
untick? |
15:12 |
LemonLake |
Ask someone who knows. |
15:12 |
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15:12 |
Amaz |
Are you using the command line? |
15:12 |
fling |
Amaz: yes |
15:13 |
fling |
I'm running the server with an initscript |
15:13 |
Amaz |
Okay. |
15:13 |
Calinou |
load_mod_modname = false |
15:13 |
Calinou |
in world.mt |
15:13 |
fling |
/etc/init.d/minetest-server http://bpaste.net/show/484816/ |
15:13 |
* VanessaE |
peeks in. |
15:13 |
fling |
Calinou: tried |
15:13 |
Calinou |
for game mods, just put a . at the beginning of the mod name |
15:13 |
Calinou |
same for world mods |
15:13 |
* PenguinDad |
pokes in |
15:13 |
fling |
http://bpaste.net/show/484817/ |
15:13 |
Amaz |
Add the line creative_mode = false to minetest.conf |
15:14 |
Amaz |
That will set creative mode off. |
15:14 |
* Calinou |
throws a pillow at PenguinDad |
15:14 |
* PenguinDad |
catches the pillow and rests on it |
15:14 |
fling |
Amaz: doh! creative mode is disabled but I still have all the blocks in the invertory |
15:15 |
fling |
because unified_invertory is not disabled |
15:15 |
fling |
looks like I need to tune this mod |
15:15 |
Amaz |
That would just be a craft guide. |
15:15 |
fling |
hmm hmm |
15:15 |
PenguinDad |
fling: the admin always has creative with unified inventory |
15:17 |
Calinou |
“name†player has all privileges, can't be revoked |
15:17 |
Calinou |
this is to avoid takeovers |
15:17 |
fling |
PenguinDad: yay! removed 'name = fling' and creative gone |
15:17 |
Calinou |
if you don't want that to happen, put something else (or nothing) as name |
15:17 |
fling |
Calinou: thanks :> |
15:17 |
fling |
I will not use 'name = …' aymore |
15:18 |
Calinou |
it's a better security practice if you have moderators around |
15:18 |
Calinou |
administrators* |
15:18 |
Calinou |
moderators shouldn't have “privsâ€, but admins should |
15:18 |
fling |
I have one offline :| |
15:19 |
* Krock |
removed creative |
15:20 |
* PenguinDad |
added uncreative |
15:21 |
* Exio |
rewrites a pseudo-creative mode |
15:24 |
VanessaE |
just get Unified Inventory :) |
15:24 |
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15:24 |
VanessaE |
imho it does creative mode the RIGHT way. |
15:25 |
Calinou |
the UGLY way. |
15:25 |
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15:25 |
Calinou |
the SMALL way. |
15:25 |
VanessaE |
(tools behave like tools should, not instant-dig, stacks aren't infinite, etc) |
15:25 |
Calinou |
infinite stacks are a good thing to me |
15:25 |
VanessaE |
infinite stacks make it hard to test crafting recipes. |
15:25 |
VanessaE |
terrible for coding. |
15:26 |
VanessaE |
click-drag-drop....click-drag-drop....click-drag-drop....click-drag-drop....click-drag-drop.... |
15:26 |
VanessaE |
versus click-drag-drop..drop..drop..drop |
15:26 |
jp___ |
VanessaE : in the 'beds' code, you have just to remove the sleeping function. |
15:26 |
VanessaE |
jp___: I'm gonna just write my own. |
15:27 |
VanessaE |
jp___: or maybe borrow from Sokomine's cottages mod, but with multiple colors of beds |
15:27 |
VanessaE |
BlockMen's mod sucks anyway |
15:27 |
jp___ |
Good idea. |
15:27 |
PenguinDad |
most of BlockMen's mods suck imo |
15:28 |
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15:29 |
Amaz |
Boats keep on sinking. :( |
15:29 |
VanessaE |
Amaz: stop poking holes in the hull? :) |
15:30 |
Amaz |
Nope, I've not done that :P |
15:30 |
Amaz |
Maybe it's the plunging down waterfalls! |
15:31 |
VanessaE |
heh |
15:32 |
Amaz |
They do add a lot to Paramat's mapgens. |
15:32 |
PenguinDad |
only 30 topics left |
15:33 |
Amaz |
Especially with gsmapper |
15:49 |
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15:51 |
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asie joined #minetest |
15:58 |
raffahacks |
Hi |
15:59 |
LemonLake |
http://codepen.io/LemonLake/full/LKvGF/ |
15:59 |
LemonLake |
whadya think? |
15:59 |
LemonLake |
entirely html/css/js |
16:00 |
Kalista |
neat, thought it was an img for a sec hehe |
16:00 |
raffahacks |
Still chatting from old phone, sorry |
16:00 |
PenguinDad |
LemonLake: wrong textures |
16:00 |
LemonLake |
PenguinDad: this is a public project, but it will have a minetest skin. |
16:04 |
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16:04 |
Amaz |
LemonLake, What is it meant to do? |
16:05 |
LemonLake |
Amaz: It's a small script that allows you to show crafting recipes without having to take an in-game image. |
16:05 |
Amaz |
Nice! |
16:06 |
Exio |
we need haskell mods! |
16:06 |
Exio |
>:D |
16:10 |
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16:13 |
* Jordach |
considers testing BFD under VBox |
16:15 |
Amaz |
Why? |
16:15 |
Jordach |
IRC mod extensions ;) |
16:15 |
Krock |
Jordach, why developing something with this amount of work? |
16:16 |
Krock |
(using VBox to test something...) |
16:16 |
PenguinDad |
run a windows build in wine in a vm and you will receive much performance |
16:16 |
Krock |
yeah. cuz windows runs better than linux |
16:16 |
* Amaz |
once ran a dos emulator in a windows vm |
16:17 |
Amaz |
It was bad. |
16:17 |
Exio |
windows doesn't run better |
16:18 |
Exio |
any compiler takes A HELL LOT more to compile anything vs linux, probably because windows sucks at caching app properly |
16:19 |
* Krock |
looks at last build time of 34 minutes |
16:20 |
PenguinDad |
I'm not sure if it's really faster than a linux build with "-march=native -O3" |
16:20 |
* Amaz |
looks at the last build time of ~4 minutes |
16:21 |
* Krock |
slaps Amaz with a trout |
16:21 |
* Jordach |
waits for Debian-7.6.0-amd64-DVD-2.iso |
16:22 |
* Amaz |
cooks and eats the trout |
16:22 |
* Krock |
waits for *ReactOS*0?4?0*.* |
16:22 |
* PenguinDad |
looks at his ~2 minute build time |
16:23 |
* PenguinDad |
slaps Krock with linux |
16:23 |
* Krock |
takes 2 trouts and slaps PenguinDad |
16:23 |
* Amaz |
is happy with ~4 minutes |
16:23 |
* Krock |
doesn't get hurt - linux went trough the firewall and flew over everything |
16:23 |
* Amaz |
throws http://peppermintos.com/ at Krock |
16:24 |
* Krock |
throws Wine Libs at Amaz |
16:24 |
Krock |
but I like peppermint tasty things |
16:24 |
* Amaz |
throws the Wine Libs out of the window |
16:25 |
* Krock |
runs runs runs |
16:25 |
* Amaz |
slaps Krock for breaking the /me chain |
16:25 |
* Krock |
catches them |
16:25 |
* Krock |
doges |
16:25 |
Krock |
+d |
16:25 |
* Amaz |
pushes Krock off a cliff |
16:25 |
* Krock |
opens parachute |
16:25 |
Krock |
weeee |
16:26 |
* Amaz |
thought Krock would do that |
16:26 |
PenguinDad |
windows is so badly programmed Tux needs to drink wine to understand it |
16:26 |
Amaz |
:P |
16:26 |
Tuxedo[Qyou] |
yes |
16:26 |
Krock |
AaGH |
16:28 |
Exio |
PenguinDad, -O3 is shit system-wide |
16:28 |
Exio |
-march=native is nice, yeah, but -O3 isn't that nice |
16:28 |
PenguinDad |
Exio: I was only talking about minetest |
16:28 |
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16:28 |
Exio |
ahm |
16:29 |
Exio |
-Ofast then! |
16:29 |
Exio |
anyway |
16:30 |
PenguinDad |
I always forget aout -Ofast |
16:30 |
PenguinDad |
*about |
16:30 |
Exio |
system-wide, linux is way nicer to use than windows |
16:32 |
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16:39 |
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16:43 |
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16:43 |
LemonLake |
does someone have a tool that generates an image using a nodebox + textures? |
16:43 |
PilzAdam |
Minetest? |
16:44 |
* Jordach |
purrs at sfan5 https://i.imgur.com/X33sam2.jpg |
16:44 |
LemonLake |
PilzAdam: more practical |
16:44 |
kaeza |
M-x generate-nodebox-image |
16:44 |
kaeza |
greetings |
16:44 |
LemonLake |
something faster to use than going into game, screenshoting, cropping, resizing and saving |
16:44 |
LemonLake |
kaeza: hm? |
16:45 |
LemonLake |
how would i use that? |
16:47 |
LemonLake |
oh come on |
16:47 |
PenguinDad |
LemonLake: get the one and only OS emacs |
16:47 |
PenguinDad |
:P |
16:47 |
LemonLake |
don't just tell me something and then disappear |
16:47 |
LemonLake |
okay |
16:48 |
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16:49 |
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16:50 |
Calinou |
https://github.com/Novatux/minetest/commits/unlimited-map |
16:50 |
Calinou |
I'll try this |
16:51 |
* Jordach |
meows at sfan5 |
16:52 |
PenguinDad |
just teleport to {x = math.inf, y = math.inf, z = math.inf} and you'll see if the map is infinite :P |
16:53 |
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16:54 |
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16:54 |
Calinou |
crap, Freetype is disabled by default… |
16:55 |
Krock |
why crap? |
16:55 |
PenguinDad |
why's that a problem? |
16:56 |
Krock |
Calinou, do a indows build too, plz :P |
16:56 |
Krock |
+w |
16:56 |
LemonLake |
I'm not quite sure how to use emacs. |
16:56 |
LemonLake |
How do I use the package manager? |
16:56 |
|
Tom-s joined #minetest |
16:59 |
Jordach |
LemonLake, sudo apt-get install emacs |
17:00 |
LemonLake |
I have emacs. |
17:00 |
Jordach |
(IF Mint) |
17:00 |
Jordach |
oh |
17:00 |
* Jordach |
doesn't know |
17:00 |
|
SylvieLorxu joined #minetest |
17:00 |
kaeza |
LemonLake, short of following PilzAdam's suggestion, there's no other way |
17:00 |
LemonLake |
>.< |
17:00 |
LemonLake |
tonight is gonna be an all-nighter then |
17:01 |
Calinou |
I tried that patch, doesn't work, even with newly created worlds… |
17:01 |
Krock |
VanessaE, congrats |
17:01 |
Calinou |
PenguinDad, Krock, default Irrlicht font is tiny |
17:01 |
Calinou |
my Minetest will always fall back on it |
17:02 |
Krock |
Calinou, i know but theingame names won't change if you get freetype |
17:02 |
Krock |
*the ingame |
17:02 |
PenguinDad |
Calinou: broken libpng? |
17:02 |
Jordach |
>default irrlicht font is tiny |
17:02 |
Calinou |
no |
17:02 |
Jordach |
it's like twice the size of freetype on win64 |
17:02 |
Calinou |
Krock, yes, but at least most text is nice and readable |
17:03 |
kaeza |
set the inventory list background color to some special color such as magenta with a mod, put all the items you want to screenshot in screen at the same time, take the screenshot using your favorite program, import into GIMP and change magenta to fully transparent |
17:03 |
Krock |
Calinou, also fontlucida(.png) is god readable.. |
17:03 |
Krock |
+o |
17:03 |
kaeza |
LemonLake, ^ |
17:03 |
Calinou |
no outline, no shadow, looks bad |
17:03 |
Calinou |
too small for me |
17:03 |
LemonLake |
kaeza: i know |
17:03 |
Krock |
k |
17:03 |
LemonLake |
that was my backup plan |
17:03 |
LemonLake |
but i'm gonna be spending a veeery long time doing this. |
17:04 |
crazyR |
someone sent me some really good config settings to improve mapgen lag a couple of weeks ago but cnt remember who it was, ive lost the settings and need to get hold of them again :/ |
17:04 |
PenguinDad |
eew font shadows |
17:04 |
Krock |
num_emerge_threads = cores |
17:04 |
Calinou |
http://0bin.net/paste/s+IIPJc+y2aQtj2q#P75yXEIcfHq7q12B46OAMxUnKMWAjuQ-vE5fCLgZ6YG |
17:04 |
Calinou |
tweak mapgen + better performance |
17:04 |
kaeza |
^ can break maps AFAIK |
17:04 |
Calinou |
(the mapgen tweak only takes effects on new worlds) |
17:04 |
kaeza |
(num_emerge_threads) |
17:05 |
Calinou |
don't increase num_emerge_threads, it wastes power and is inefficient (tons of concurrency) |
17:05 |
Calinou |
decrease generation and sending distance of blocks, as well as active block range |
17:05 |
Krock |
Calinou, and how do you get that knowlege? |
17:05 |
Krock |
" it wastes power and is inefficient" |
17:05 |
Calinou |
because using 8 threads isn't even 3 times faster than using 1 |
17:05 |
Krock |
better set map save interval to 240 |
17:05 |
Calinou |
it should be at least 4 times faster |
17:06 |
Calinou |
huge map save intervals means you save huge amounts of data every time |
17:06 |
Calinou |
it also means in case of a crash, you can lose up to 4 minutes of work |
17:06 |
Calinou |
I already tripled the default delay, good enough |
17:06 |
Krock |
small means, you save every door open/close |
17:07 |
* PenguinDad |
sets server_map_save_interval to (32^2)-1 |
17:07 |
LemonLake |
PenguinDad: why so specific? |
17:07 |
Calinou |
https://github.com/stuntrally/stuntrally/commit/24843ebbb401de1584a4538084dadceff3d5b92c |
17:07 |
Jordach |
!c (32^2)-1 |
17:07 |
MinetestBot |
33 |
17:07 |
Calinou |
proper Git usage ^ |
17:08 |
Jordach |
:) |
17:08 |
PenguinDad |
!c (32**2)-1 |
17:08 |
MinetestBot |
1023 |
17:08 |
PenguinDad |
s/32^2/2^32/ |
17:08 |
Jordach |
>Calinou bitching about GiHub, still uses it either way |
17:08 |
PenguinDad |
!c (2**32)-1 |
17:08 |
MinetestBot |
4294967295 |
17:08 |
Calinou |
you can bitch at something and still use it |
17:09 |
Calinou |
I don't host repositories on it |
17:09 |
PenguinDad |
now it's correct |
17:09 |
Calinou |
that's all |
17:09 |
PenguinDad |
Calinou: you still do |
17:09 |
Calinou |
oh, unlimited map is a branch |
17:09 |
Calinou |
that's why |
17:10 |
Calinou |
TIL you can run “make†from Minetest directory, not only from src/ |
17:10 |
Calinou |
PenguinDad, I don't update the repositores hosted on it and won't add new ones |
17:10 |
Jordach |
Calinou, been doing that for a while now |
17:10 |
Jordach |
you're doing it wrong :p |
17:12 |
Calinou |
the unlimited map works |
17:12 |
PenguinDad |
> unlimited |
17:12 |
Calinou |
world flickers are frequent |
17:13 |
Calinou |
lol collision doesn't work at 240000 |
17:14 |
Calinou |
craptons of precision errors |
17:14 |
Calinou |
even 100000 doesn't |
17:15 |
Calinou |
it works when sneaking only |
17:15 |
|
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17:15 |
rubenwardy |
Hi all! |
17:15 |
Jordach |
ello |
17:15 |
rubenwardy |
Segfaults are not fun :( |
17:15 |
rubenwardy |
Working up a new record for segfaults per line of code in NBE |
17:15 |
PenguinDad |
Calinou: go to very low Z coordinate |
17:15 |
Jordach |
https://www.xkcd.com/371/ |
17:16 |
Calinou |
caves are generated in “layers†|
17:16 |
PenguinDad |
farlanes for minetest! |
17:16 |
|
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17:17 |
Calinou |
collision works properly up to 32768 |
17:18 |
Calinou |
so only a few blocks are really available |
17:18 |
|
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17:19 |
Calinou |
still adds 1856 blocks, which is 6 % more, in each direction! |
17:19 |
Calinou |
I got a freeze of the game, the game rapidly took RAM, had to kill it |
17:20 |
Calinou |
happens when you mine under you, when falling |
17:21 |
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17:23 |
Krock |
hi rubenwardy |
17:24 |
kaeza |
oh dog the spam http://blag.xkcd.com/2007/04/19/billboards/ |
17:26 |
Calinou |
PenguinDad, https://forum.minetest.net/viewtopic.php?f=11&t=9793&p=149041#p149041 → I again read your post in Fluttershy's voice |
17:29 |
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17:30 |
Amaz |
Calinou: /teleport 1000000, 10, 1000000 |
17:30 |
Amaz |
:P |
17:30 |
|
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17:30 |
Amaz |
Crashed it for me! |
17:32 |
Amaz |
Just saw the post... |
17:32 |
|
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17:32 |
Amaz |
:/ |
17:33 |
Jordach |
Amaz, 5 minutes until IRC prototyping (at irc.inchra.net( |
17:33 |
rubenwardy |
Is it acceptable for NBE to only support PNG files? |
17:33 |
Jordach |
rubenwardy, yes |
17:33 |
LemonLake |
rubenwardy: what? |
17:33 |
rubenwardy |
(for texturing) |
17:33 |
rubenwardy |
NodeBoxEditor |
17:33 |
LemonLake |
yeah, that's fine |
17:33 |
Jordach |
(except i can use the same bug that VE uses to auto apply the jpg version) |
17:34 |
PilzAdam |
rubenwardy, how hard would it be to support others? |
17:34 |
Amaz |
Jordach: ? |
17:34 |
rubenwardy |
Not too hard actually. It would probably be best to add support, anyway |
17:35 |
Jordach |
Amaz, working on a probable new IRC mod features (as an addon) |
17:37 |
Amaz |
Okay. |
17:37 |
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17:40 |
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17:45 |
|
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17:45 |
lemonlake2 |
Quick question |
17:45 |
lemonlake2 |
How can I decrease a tool's wear upon use in crafting? |
17:52 |
Calinou |
I don't think you can |
17:53 |
Krock |
LemonLake vs lemonlake2 |
17:53 |
lemonlake2 |
Calinou: crap |
17:53 |
lemonlake2 |
Krock: well, i might just kill the other one |
17:54 |
|
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17:54 |
lemonlake2 |
>:) |
17:54 |
|
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17:55 |
lemonlake2 |
what |
17:55 |
lemonlake2 |
what the actual |
17:55 |
Krock |
xD |
17:55 |
lemonlake2 |
darn hexchat user |
17:56 |
|
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17:56 |
lemonlake2 |
i give up |
17:56 |
PenguinDad |
lemonlake2: use regain |
17:56 |
lemonlake2 |
i don't know the password |
17:56 |
Amaz |
rubenwardy: What branch of NBE should I get? (Apart from master.) |
17:56 |
Jordach |
facking silly kitty |
17:56 |
rubenwardy |
Master |
17:57 |
LemonLake |
oka |
17:57 |
VanessaE |
Krock: congrats? for what |
17:57 |
Amaz |
:P |
17:57 |
|
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17:57 |
Krock |
VanessaE, 3000 |
17:57 |
rubenwardy |
'TextureTool' branch contains a 0.7 prototype, but it is unusable. You can't save files. |
17:57 |
LemonLake |
oh god |
17:57 |
VanessaE |
oh |
17:57 |
Amaz |
Okay. |
17:57 |
LemonLake |
it rejoined |
17:57 |
VanessaE |
wasn't even paying attention to my post count |
17:57 |
Krock |
:P |
17:57 |
Amaz |
What about bugs2? |
17:58 |
Amaz |
Or minetest_interface? |
17:58 |
* PenguinDad |
slaps Guest41832 |
17:59 |
* Krock_slaps |
PenguinDad |
17:59 |
rubenwardy |
bugs2 shouldn't exist. minetest_interface is a 0.9 prototype. |
17:59 |
Amaz |
Okay! |
17:59 |
VanessaE |
rubenwardy: I miss the old export-to-paste feature |
18:00 |
Amaz |
No 0.8 prototype? ;) |
18:00 |
VanessaE |
rubenwardy: where you got a dialog box you could copy the node text directly out of without having to save/export the node first. |
18:00 |
rubenwardy |
Well,minetest_interface contains code which will go in 0.9 |
18:00 |
Amaz |
Okay. |
18:00 |
rubenwardy |
Yeah, VanessaE. That is on the to do list for 0.7 |
18:00 |
VanessaE |
ok |
18:00 |
* GhostDoge_licks |
Krock |
18:00 |
rubenwardy |
As part of the file save dialog |
18:01 |
Krock |
:D |
18:01 |
Amaz |
What changes are planed for 0.7? |
18:01 |
VanessaE |
cheers :) |
18:01 |
rubenwardy |
https://github.com/rubenwardy/NodeBoxEditor/issues?milestone=1 |
18:02 |
Amaz |
Right! |
18:04 |
Guest41832 |
i was abused |
18:04 |
Exio |
>2gb of ram |
18:04 |
VanessaE |
ookay... |
18:04 |
Exio |
how can this be enough |
18:04 |
|
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18:04 |
Exio |
i'm dying |
18:04 |
Amaz |
https://cdn.mediacru.sh/B_CtAivHn2Qk.png Something I made with NBE. (It's meant to be a tomb, like you see in old cathedrals.) <- rubenwardy |
18:05 |
PenguinDad |
4gb would be barely enough for me |
18:05 |
Exio |
i can't live with less than 8gb of ram since i use my FX |
18:05 |
Exio |
and 12gb is still not enough with it |
18:05 |
LemonLake |
Amaz: are they separate textures, or just texture trickery? |
18:05 |
VanessaE |
use HDX512 and you'll need 8 GB :) |
18:05 |
Exio |
but atm i'm desktop-less |
18:05 |
rubenwardy |
Oh, I see. Very good, Amaz. |
18:06 |
* Krock |
is happy with 128 MB memory usage of minetest |
18:06 |
Amaz |
:) |
18:06 |
Amaz |
LemonLake, what do you mean? |
18:06 |
LemonLake |
did you have separate textures per nodebox, or did you just very cleverly place them in accordance to the nodebox positions? |
18:07 |
Amaz |
I used one texture per side of the node. |
18:07 |
LemonLake |
yes, that's what i meant |
18:07 |
Amaz |
So, 12 textures for the two nodes. |
18:07 |
LemonLake |
good work |
18:08 |
Amaz |
Thanks :) |
18:10 |
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18:11 |
Krock |
PenguinDad, is that a serious meant message at #1427? |
18:12 |
Jordach |
brb |
18:12 |
Jordach |
rebooting |
18:13 |
PenguinDad |
ofc it is |
18:27 |
LemonLake |
this is taking so long |
18:27 |
Amaz |
What is? |
18:27 |
LemonLake |
i have to screenshot the entire inventory |
18:27 |
LemonLake |
and crop out every individual item |
18:27 |
LemonLake |
remove the background |
18:27 |
LemonLake |
resize it |
18:27 |
LemonLake |
save it |
18:27 |
LemonLake |
sort it into the correct folder |
18:27 |
LemonLake |
upload it |
18:27 |
LemonLake |
code it in |
18:28 |
Krock |
Do we need more sub-titles in the MT forums? |
18:28 |
Krock |
currently, there's only "Member" for normal users |
18:28 |
PenguinDad |
we have subtitles? |
18:28 |
Amaz |
Could you just use the texture? |
18:28 |
Krock |
no. therefre I ask |
18:28 |
LemonLake |
Amaz: nodeboxes |
18:28 |
Amaz |
Right. |
18:29 |
Amaz |
Krock: Yes, we do. |
18:29 |
PenguinDad |
Krock: you mean something like ranking based on post count? |
18:29 |
Krock |
I mean, more sub-titles |
18:29 |
LemonLake |
Krock: that would be good |
18:29 |
LemonLake |
PenguinDad: correct |
18:29 |
Krock |
PenguinDad, yes. like that. Idk if everybody likes that |
18:29 |
PenguinDad |
s/sub-titles/ranks/ |
18:29 |
LemonLake |
Krock: there's no reason not to |
18:29 |
LemonLake |
but also no reason to do so |
18:29 |
LemonLake |
it's just vanity ^.^ |
18:29 |
Krock |
yes |
18:30 |
Amaz |
Idiot, modding master, texture wisard, mapping mastermind, ect. |
18:30 |
Amaz |
:P |
18:30 |
Krock |
ehm |
18:30 |
Krock |
erase the 1st |
18:30 |
Amaz |
That was a joke :P |
18:30 |
Amaz |
Darkrose did something like that to a user on the Minetest classic forums. |
18:30 |
Krock |
well, you couldn't callusers with 5000 posts "modding master" |
18:30 |
Calinou |
Jordach used to call himself “Blender Master (Moderatorâ€, was ugly |
18:31 |
* Krock |
ignores Jordach |
18:31 |
Amaz |
No, I was thing of each of those for people who did a lot of good mods. |
18:31 |
Amaz |
PlizAdam, Calinou, ect. |
18:32 |
Krock |
they'realreadymods |
18:32 |
Calinou |
we already have moderator/developer |
18:32 |
Krock |
anymyspacekeyisbrokenagain |
18:32 |
Calinou |
I don't feel like giving random titles around |
18:32 |
Amaz |
:( |
18:35 |
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20:06 |
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20:06 |
* Jordach |
is busy fighting VirtualBox to work correctly |
20:08 |
|
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20:09 |
* sfan5 |
meows at Jordach |
20:09 |
LemonLake |
hmph |
20:10 |
LemonLake |
would anyone know why an apache server continually gets slower as more ftp uploads are made? |
20:10 |
Jordach |
Result Code: E_FAIL (0x80004005) |
20:10 |
Jordach |
Interface: IMachine {22781af3-1c96-4126-9edf-67a020e0e858} |
20:11 |
Jordach |
does the goddamn same with Windows 7 Ultimate iso, Ubuntu, Arch |
20:14 |
Jp-e71 |
Test |
20:17 |
Krock |
anti-test |
20:19 |
|
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20:19 |
luizrpgluiz |
hi |
20:22 |
luizrpgluiz |
lol, that silence here on chat |
20:23 |
UukGoblin |
everybody's mining |
20:23 |
LemonLake |
i'm not |
20:24 |
Krock |
mining mese or dogecoins? |
20:25 |
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20:27 |
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20:32 |
* Krock |
has a new signature (soon TM) |
20:33 |
Amaz |
:P |
20:33 |
* Amaz |
likes |
20:33 |
Krock |
*new quote in the signature |
20:39 |
LemonLake |
this is getting on my nervese |
20:43 |
LemonLake |
what the fuuuuuuuuuuuuuuuuuuuuuuck |
20:43 |
VanessaE |
? |
20:43 |
LemonLake |
there's no error |
20:43 |
LemonLake |
nothing at all |
20:43 |
LemonLake |
why does it not work |
20:43 |
LemonLake |
why has it broken all of a sudden |
20:43 |
VanessaE |
what doesn't work? |
20:44 |
LemonLake |
http://lemonlake.nuclearstorm.net/#minetest |
20:44 |
LemonLake |
by default the crafting recipe shouldn't be showing |
20:44 |
LemonLake |
and clicking 'information' should toggle it |
20:44 |
LemonLake |
the factory_drop div is invincible or something |
20:44 |
LemonLake |
anything you do to it is just ignored |
20:45 |
VanessaE |
no clue :) |
20:45 |
VanessaE |
over my head; I use Wikia to maintain my crafting guide e.g. for homedecor |
20:46 |
LemonLake |
it's not that |
20:46 |
LemonLake |
animations can't be invoked on factory_drop |
20:46 |
LemonLake |
anything else works fine |
20:46 |
LemonLake |
and it worked before, too |
20:46 |
LemonLake |
it just suddenly broke |
20:47 |
* sfan5 |
meows at VanessaE |
20:47 |
VanessaE |
meow. |
20:53 |
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21:01 |
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21:07 |
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21:07 |
LemonLake |
well, by commenting out the liquidslider code it works |
21:07 |
LemonLake |
so it has to be a setting i changed in the liquidslider |
21:09 |
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21:13 |
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21:15 |
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21:17 |
Jordach |
LemonLake, want me to produce a OSS bg for you |
21:18 |
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21:22 |
LemonLake |
Jordach: oss bg? |
21:22 |
Jordach |
you're using non free images :) |
21:23 |
LemonLake |
whadya mean? |
21:23 |
Jordach |
MC inventory and tooltip hover aren't free |
21:23 |
LemonLake |
i'm aware. |
21:23 |
LemonLake |
it's just temporary ^.^ |
21:23 |
|
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21:23 |
LemonLake |
but lemme say one thing |
21:24 |
LemonLake |
they're so simple that it doesn't actually make a difference |
21:24 |
LemonLake |
also, it's fine to use them |
21:24 |
LemonLake |
it's not commercial |
21:25 |
VanessaE |
not-commercial is not an excuse, but you could argue "Fair Use" easily here. |
21:25 |
VanessaE |
"for education or commentary" |
21:26 |
LemonLake |
hold up |
21:26 |
LemonLake |
im reading legal shit |
21:26 |
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21:27 |
VanessaE |
LemonLake: US copyright law does not distinguish commercial and non-commercial use of someone else's work, as far as whether it is or isn't infringement, but it DOES make the distinction about whether you were trying to make a so-called "fair use" claim |
21:27 |
LemonLake |
VanessaE: hold up im reading legal shit |
21:27 |
VanessaE |
but the terms of the fair use law are vague. |
21:27 |
VanessaE |
LemonLake: nothing to "hold up". been there, done that, got the legal threats to prove it. |
21:28 |
VanessaE |
:) |
21:28 |
LemonLake |
https://account.mojang.com/documents/brand_guidelines |
21:28 |
LemonLake |
say what you think of this. |
21:30 |
VanessaE |
branding is a trademark issue. |
21:30 |
VanessaE |
trademark law is different from copyright laws. |
21:30 |
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21:31 |
VanessaE |
"which means don‘t ..... let other people get access to anything we‘ve made in a way that is unfair or unreasonable;" |
21:31 |
VanessaE |
there's your answer. |
21:31 |
VanessaE |
they get to define what is "fair" and "reasonable". |
21:31 |
LemonLake |
okay then |
21:31 |
LemonLake |
im fine with that |
21:31 |
VanessaE |
"NOT be unlawful, deceptive, obscene, harmful or disparaging" |
21:32 |
LemonLake |
this is simply a crafting menu background and tooltip |
21:32 |
VanessaE |
unfortunately, what you've done is unlawful unless you make a fair use claim. |
21:32 |
LemonLake |
if that's the case, i'm surprised most mc fansites haven't been taken down. |
21:32 |
LemonLake |
the majority of them consist of a theme entirely using their textures |
21:32 |
VanessaE |
yep I know |
21:32 |
VanessaE |
but that's why in MT we're careful with licenses and such crap |
21:33 |
LemonLake |
either way |
21:33 |
LemonLake |
[22:23:34] <LemonLake> i'm aware. |
21:33 |
LemonLake |
[22:23:37] <LemonLake> it's just temporary ^.^ |
21:33 |
VanessaE |
just put a fair use claim at the bottom until you finish with it and you'll be covered. |
21:44 |
Jordach |
does math.random only provide 2 and 3 by using (1,4) as the limits? |
21:46 |
VanessaE |
no, 1-4. |
21:46 |
VanessaE |
in fact you can leave off the 1. |
21:46 |
VanessaE |
math.random(4) will give values of 1-4 if I remember right. |
21:47 |
Jordach |
okay |
21:47 |
Jordach |
doesn't seem to work |
21:47 |
VanessaE |
"math.random(upper) generates integer numbers between 1 and upper." |
21:48 |
VanessaE |
yep, I was right. |
21:48 |
Jordach |
hm |
21:48 |
Jordach |
TIL |
21:49 |
Jordach |
it does seem to be random, just got a case of bad luck |
21:49 |
Jordach |
https://cdn.mediacru.sh/qNoZMl6evuPy.png |
21:52 |
VanessaE |
"local non-randomness". |
21:57 |
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22:06 |
LemonLake |
Jordach: why ar eyou using a vm? |
22:06 |
VanessaE |
you missed. |
22:06 |
LemonLake |
no |
22:06 |
LemonLake |
i didn't miss |
22:07 |
LemonLake |
but why not just install it on your machine? |
22:07 |
VanessaE |
[07-21 18:03] * Jordach has quit (Read error: Connection reset by peer) |
22:07 |
VanessaE |
[07-21 18:06] <LemonLake> Jordach: why ar eyou using a vm? |
22:07 |
LemonLake |
oh |
22:07 |
LemonLake |
wasn't scrolled to see that :P |
22:09 |
LemonLake |
shame, though |
22:09 |
LemonLake |
spent all that time making the css for nothin |
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MinetestBot |
AttributeError: 'module' object has no attribute 'urlencode' (file "/home/user/mtbot/modules/rssnotify.py", line 85, in rsscheck) |
22:36 |
VanessaE |
(yeah, because github went and changed around their page formatting again) |
22:36 |
VanessaE |
Add rotation for plantlike drawtype. - https://github.com/minetest/minetest/commit/9dc8901e32fcf875c2b3bc52c2dec6b03a29bf37 |
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